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Comm. Sgt. Major A.S.P. Operative Amerii[] Amerii
TR BR 34

KDR: 4.5

Score: 15.1m

Last Seen: Sep 1st, 2018 4:17 AM
- OFFLINE - 323.8 hour(s)

Prestige 1, Battle Rank 34 - Terran Republic on Emerald
Level Progress (to 35): 24%
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS T9A "Butcher" TSAR-42 Cycler TRV NSX Daimyo T9 CARV MSW-R TMG-50 NS-15M2
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bwicons/social COMMENTS - 0


No posts found under forum module: player:Amerii



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $4,639,959 MLG Score: 3709
Fun Score: N/A
Cheeseburgers Flipped: 130TIME WITH MEDKIT: 0.8%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.568%30.848%8501899019,3014.60205-0.097

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.823%1.293A1.618A+-1.482FHEAD ++ (~17.06)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.50.566B+90.371C**23.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.744%1.515%501100766164660.40243999%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.187C-0.1C+-1.989

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
311.2-0.952D--111.2-1.118D*200

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
53.606%3.155%741310051,2363136293.94888196%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.272%1.254A0.301C*-0.165

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.80.746B++5.30.579B+4.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.616%93.7%0410048,2544311419.1508

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.862%1.878A++1.756A++-0.006

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.688B+1.50.54B+1.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.845%11.872%02100693537542.49333

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.848%0.797B++-0.511D1.258

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.60.578B+2.80.416B2.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
15.1m314.3%372 (22.3k)319 (19.1k)4.5049334,2697,6074.7558834 (34)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1008292422.686%41.306%93706:139

13% Combat Medic8% Engineer44% Heavy Assault29% Infiltrator5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 17th, 2013 5:45 AMJan 12th, 2017 12:34 AMSep 2nd, 2018 12:28 AM (18d) (PST)Sep 1st, 2018 1:33 AM (19d) (PST)Sep 1st, 2018 12:17 AM (19d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5741364380.7260.1610.3002.4010.0383709

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
34,4628,14226,320441018144219,161

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
787.2h/32.8d 1,909 14,155 9,388 113.4k 578 4,128 1,805 27.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9A "Butcher"
A
Kills:6,292
Deaths:1,155
KDR:5.448
Accuracy:28.411% B**
HSR:35.712% A
T9 CARV
A+
Kills:1,584
Deaths:372
KDR:4.258
Accuracy:26.508% A+
HSR:28.409% B*
MSW-R
B++
Kills:1,411
Deaths:392
KDR:3.599
Accuracy:25.704% B++
HSR:27.144% B+
TMG-50
B**
Kills:1,160
Deaths:190
KDR:6.105
Accuracy:25.998% B**
HSR:29.655% B**
NS-15M2
B++
Kills:1,160
Deaths:221
KDR:5.249
Accuracy:27.200% B++
HSR:30.345% B++
T9 CARV-S
B**
Kills:1,157
Deaths:239
KDR:4.841
Accuracy:24.663% B+
HSR:32.671% B**
MG-H1 Watchman
M*
Kills:389
Deaths:78
KDR:4.987
Accuracy:26.189% B++
HSR:53.213% M*
T7 Mini-Chaingun
B**
Kills:179
Deaths:80
KDR:2.238
Accuracy:21.555% B**
HSR:13.967% C*
Kills:13,332
Deaths (as Heavy Assault):2,727
Deaths (to Heavy Assaults):2,265
KDR:4.88889
Kill Difference:10,605
Playtime:349.344 hours
Usage:44%
Score:6.328m
Score/min:302
Accuracy (listed only):25.779%
HSR (listed only):31.389%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
A**
Kills:5,573
Deaths:419
KDR:13.301
Accuracy:46.487% A
HSR:91.961% A**
NSX Daimyo
A+
Kills:1,881
Deaths:160
KDR:11.756
Accuracy:51.165% A+
HSR:98.618% A
NS-44 Commissioner AE
A++
Kills:691
Deaths:264
KDR:2.617
Accuracy:49.004% B**
HSR:39.942% A++
RAMS .50M
A*
Kills:671
Deaths:64
KDR:10.484
Accuracy:47.617% A
HSR:94.039% A*
MG-S1 Jackal
M**
Kills:566
Deaths:107
KDR:5.290
Accuracy:33.172% A
HSR:44.523% M**
NS-61 Emissary
A++
Kills:563
Deaths:164
KDR:3.433
Accuracy:37.603% A+
HSR:27.354% A++
NS-44 Commissioner
A++
Kills:384
Deaths:219
KDR:1.753
Accuracy:48.776% A+
HSR:34.896% A++
SMG-46 Armistice
A
Kills:190
Deaths:79
KDR:2.405
Accuracy:32.053% A
HSR:9.474% D*
RAMS-AE .50M
A*
Kills:129
Deaths:12
KDR:10.750
Accuracy:42.131% C++
HSR:95.349% A*
Kills:10,648
Deaths (as Infiltrator):1,488
Deaths (to Infiltrators):1,258
KDR:7.15591
Kill Difference:9,160
Playtime:226.240 hours
Usage:29%
Score:3.926m
Score/min:289
Accuracy (listed only):43.112%
HSR (listed only):59.573%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AS16 NightHawk
B**
Kills:671
Deaths:282
KDR:2.379
Accuracy:47.803% B**
HSR:11.923% D
MG-S1 Jackal
M**
Kills:566
Deaths:107
KDR:5.290
Accuracy:33.172% A
HSR:44.523% M**
LC3 Jaguar
B**
Kills:403
Deaths:174
KDR:2.316
Accuracy:27.856% B**
HSR:21.092% C*
LC2 Lynx
S
Kills:314
Deaths:61
KDR:5.148
Accuracy:29.376% A
HSR:44.586% S
TRS-12 Uppercut
A
Kills:264
Deaths:101
KDR:2.614
Accuracy:72.828% A
HSR:11.742% D
TRAC-5 S
A++
Kills:195
Deaths:73
KDR:2.671
Accuracy:31.442% A++
HSR:2.564% F--
SMG-46 Armistice
A
Kills:190
Deaths:79
KDR:2.405
Accuracy:32.053% A
HSR:9.474% D*
Kills:2,603
Deaths (as Light Assault):877
Deaths (to Light Assaults):1,411
KDR:2.96807
Kill Difference:1,726
Playtime:19.949 hours
Usage:3%
Score:0.311m
Score/min:260
Accuracy (listed only):39.219%
HSR (listed only):20.843%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AS16 NightHawk
B**
Kills:671
Deaths:282
KDR:2.379
Accuracy:47.803% B**
HSR:11.923% D
LC3 Jaguar
B**
Kills:403
Deaths:174
KDR:2.316
Accuracy:27.856% B**
HSR:21.092% C*
LC2 Lynx
S
Kills:314
Deaths:61
KDR:5.148
Accuracy:29.376% A
HSR:44.586% S
TRS-12 Uppercut
A
Kills:264
Deaths:101
KDR:2.614
Accuracy:72.828% A
HSR:11.742% D
TRAC-5 S
A++
Kills:195
Deaths:73
KDR:2.671
Accuracy:31.442% A++
HSR:2.564% F--
MG-HBR1 Dragoon
M++
Kills:51
Deaths:10
KDR:5.100
Accuracy:37.075% B++
HSR:56.863% M++
Kills:1,898
Deaths (as Engineer):701
Deaths (to Engineers):1,237
KDR:2.70756
Kill Difference:1,197
Playtime:65.849 hours
Usage:8%
Score:1.458m
Score/min:369
Accuracy (listed only):41.063%
HSR (listed only):24.795%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Cycler TRV
B++
Kills:2,517
Deaths:1,029
KDR:2.446
Accuracy:25.904% B++
HSR:15.614% D
AS16 NightHawk
B**
Kills:671
Deaths:282
KDR:2.379
Accuracy:47.803% B**
HSR:11.923% D
MG-S1 Jackal
M**
Kills:566
Deaths:107
KDR:5.290
Accuracy:33.172% A
HSR:44.523% M**
TORQ-9
B+
Kills:394
Deaths:154
KDR:2.558
Accuracy:26.218% B+
HSR:22.081% C+
TRS-12 Uppercut
A
Kills:264
Deaths:101
KDR:2.614
Accuracy:72.828% A
HSR:11.742% D
SMG-46 Armistice
A
Kills:190
Deaths:79
KDR:2.405
Accuracy:32.053% A
HSR:9.474% D*
TAR-AE
B*
Kills:75
Deaths:15
KDR:5
Accuracy:24.027% D
HSR:33.333% B*
Kills:4,677
Deaths (as Combat Medic):1,767
Deaths (to Combat Medics):781
KDR:2.64686
Kill Difference:2,910
Playtime:104.579 hours
Usage:13%
Score:2.568m
Score/min:409
Accuracy (listed only):37.429%
HSR (listed only):21.241%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
A+
Kills:347
Deaths:74
KDR:4.689
Accuracy:22.372% A+
HSR:23.631% B++
MRC3 Mercy
A+
Kills:347
Deaths:74
KDR:4.689
Accuracy:23.142% A+
HSR:24.208% B++
M3 Pounder HEG
A**
Kills:160
Deaths:66
KDR:2.424
Accuracy:60.479% A*
HSR:6.875% A**
M3 Pounder HEG
A*
Kills:125
Deaths:68
KDR:1.838
Accuracy:55.812% A*
HSR:3.200% C+
Kills:979
Deaths (as MAX Suit):141
Deaths (to MAX Suits):376
KDR:6.94326
Kill Difference:838
Playtime:16.220 hours
Usage:2%
Score:0.492m
Score/min:505
Accuracy (listed only):40.451%
HSR (listed only):14.478%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hornet Missiles
M
Kills:75
V. Kills:40 183%
Deaths:1
KDR:75
Accuracy:66.667% B++
KPH:183.800 A**
VKPH:98 M
M18 Needler
B+
Kills:66
V. Kills:45 143%
Deaths:50
KDR:1.320
Accuracy:35.744% B+
KPH:6.900 D
VKPH:4.700 D
Kills:141 (66 + 0)
Deaths:51
KDR:2.765
VKDR:1.667
Vehicle Kills:85
Kill Difference:90
Playtime:9.999 hours
Usage:1%
Score:0.073m
Score/min:121
Piloting Accuracy:35.744%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B++
Kills:372
V. Kills:230 161%
Deaths:28
KDR:13.286
Accuracy:62.219% B++
KPH:35.100 B+
VKPH:21.700 B++
L100 Python HESH
A
Kills:257
V. Kills:29 N/A
Deaths:2
KDR:128.500
Accuracy:59.350% A
KPH:77.500 B**
VKPH:8.700 C*
C75 Viper
A
Kills:150
V. Kills:14 N/A
Deaths:8
KDR:18.750
Accuracy:39.714% C*
KPH:52.200 A
VKPH:4.900 D
Kills:779 (779 + 0)
Deaths:38
KDR:20.500
VKDR:7.184
Vehicle Kills:273
Kill Difference:741
Playtime:16.788 hours
Usage:2%
Score:0.258m
Score/min:256
Driving Accuracy:39.714%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
B++
Kills:607
V. Kills:336 180%
Deaths:42
KDR:14.452
Accuracy:49.724% B+
KPH:36.900 B++
VKPH:20.400 B+
P2-120 HESH
B+
Kills:53
V. Kills:4 N/A
Deaths:7
KDR:7.571
Accuracy:44.835% B+
KPH:39 C-
VKPH:2.900 D--
Kills:660 (660 + 0)
Deaths:49
KDR:13.469
VKDR:6.939
Vehicle Kills:340
Kill Difference:611
Playtime:17.807 hours
Usage:2%
Score:0.297m
Score/min:278
Driving Accuracy:44.835%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
T9A "Butcher" 6,3416,2921,1555.448A++0.9428.411%B**35.712%A54.5C+N/A147115.4h9A31.5B**
TSAR-42 5,5865,57341913.301A*8.8046.487%A91.961%A**50.3B++N/A127110.7h1.4A++3A
Cycler TRV 2,5272,5171,0292.446B**2.0625.904%B++15.614%D35C**N/A13072h10.4B**40.3B*
NSX Daimyo 1,8811,88116011.756M+7.2551.165%A+98.618%A51.3C++N/A12236.7h1.6A3.2A
T9 CARV 1,5881,5843724.258A**0.2526.508%A+28.409%B*40.3B++N/A12439.3h9.6A36.1B*
MSW-R 1,4201,4113923.599B++0.9125.704%B++27.144%B+41.1C++N/A15134.3h9.1A35.3B*
TMG-50 1,1721,1601906.105S1.6025.998%B**29.655%B**38.5C*N/A11630.1h8.4B**32.2B*
NS-15M2 1,1731,1602215.249A++0.7427.2%B++30.345%B++48.5C**N/A10623.9h9.8B*35.9B++
T9 CARV-S 1,1661,1572394.841A**0.3424.663%B+32.671%B**39.1C+N/A10429.6h9.3B**37.5B++
NS-44 Commissioner AE 6976912642.617B**1.8949.004%B**39.942%A++52.3C++N/A15413.2h2.8B++5.8B*
RAMS .50M 6726716410.484A*5.9847.617%A94.039%A*43.9B**N/A16215.3h1.4A+3B**
AS16 NightHawk 6726712822.379A2.1347.803%B**11.923%D31.8C+N/A12421.1h3.3B++6.8B*
P2-120 AP 9436074214.452B**9.9549.724%B+3.46%C+37B++20.5B+28316.4h6.7B+13.4B++
MG-S1 Jackal 5715661075.29M**0.7933.172%A44.523%M**45.6B+N/A10312.4h7B++21.2B**
NS-61 Emissary 5695631643.433M**1.0737.603%A+27.354%A++61.9A++N/A1499.1h9.7B++25.7B**
ML-7 7504211732.434M++2.0771.445%A++1.663%D39A30.5M+43810.8h5.9B+8.3B*
LC3 Jaguar 4074031742.316B++2.1927.856%B**21.092%C*23.8C+N/A8816.9h10B*35.8B*
TORQ-9 3983941542.558B**1.9526.218%B+22.081%C+31C+N/A12412.7h11.7B**44.5B*
MG-H1 Watchman 393389784.987A**0.4826.189%B++53.213%M*50.5B+N/A1257.7h9.1A+34.8B**
NS-44 Commissioner 3883842191.753B*2.7548.776%A+34.896%A++51.9B++N/A1917.4h2.9B**6B**
L100 Python AP 6023722813.286A**8.7862.219%B++3.763%B35.1B+21.7B++25310.6h5.1B*8.1B**
MRC3 Mercy 350347744.689A0.1822.372%A+23.631%B++42.3B**N/A1558.2h13.9A62.3B**
MRC3 Mercy 349347744.689A0.1823.142%A+24.208%B++42.3B**N/A1428.2h14.3A61.9B**
Spear Anti-Vehicle Phalanx Turret 4383171031.7S27.2056.263%A3.785%C58.7A22.4C++3435.4h5.8B+10.3B**
LC2 Lynx 318314615.148M**0.6429.376%A44.586%S48.3B**N/A1536.5h9.5A32.5B**
Chainblade 3112744,0850.067A+4.4449.227%A++1.825%D0.8BN/A3337.9h2B++4B++
TRS-12 Uppercut 2672641012.614A1.8972.828%A11.742%D44.7C**N/A1605.9h1.7A2.4B**
L100 Python HESH 2862572128.5U124.0059.35%A1.556%C+77.9B**8.8C*2353.3h2.3B**3.8A
C-4 303224762.947B**1.5631.621%AN/A140A+49.4A17051.6h1.1B*3.4B**
Claymore 2162161911.368B++6.8631.306%C+N/A90D-N/A2522.4h1.1B*3.7C*
TRAC-5 S 198195732.671A++1.8331.442%A++2.564%F--36.1AN/A1365.4h4.3A*13.6A
SMG-46 Armistice 192190792.405A2.1032.053%A9.474%D*25.3C+N/A1167.5h12B*37.6B++
T7 Mini-Chaingun 180179802.238A+2.2721.555%B**13.967%C*43.7B+N/A2074.1h11.5B*53.5B++
M3 Pounder HEG 172160662.424B+2.0860.479%A*6.875%A**31.4A+2.4D-1865.1h9.3A15.4B**
NS Decimator 2191561061.472B+3.0362.361%C*1.923%C33.9C++13.7C+3924.6h4.3B+6.9B+
C75 Viper 164150818.75A**14.2539.714%C*N/A51.7A4.8D2932.9h3.9A+9.8A+
Auraxium Chainblade 1371301,3030.1A++4.4046.954%AN/A0.7CN/A2177.4h1.4A3B+
RAMS-AE .50M 1291291210.75A++6.2542.131%C++95.349%A*46.1C+N/A1292.8h1.3A++3.2B**
M3 Pounder HEG 138125681.838C**2.6755.812%A*3.2%C+24B*2.5C--1395.2h11.2B**20.1B**
Tank Mine 1368199M*4.5048.993%B**N/A202.5A*137.5A**22860.4h1.8C**3.7A+
TAR-AE 7875155A**0.5024.027%D33.333%B*41.7C1.7A*1381.8h9.1B**37.7B+
Hornet Missiles 11575175U70.5066.667%B++2.667%A187.5A**100M13900.4h6.7B**10B**
M18 Needler 11166501.32C+3.1835.744%B+1.515%C-6.9D4.7D679.6h111.2B+311.2B++
Ripper 69601,9180.031C-4.4735.714%B*N/A0.3C-N/A1179.9h2.1D--5.8C*
P2-120 HESH 575377.571C3.0744.835%B+N/A37.9C-2.9D--2151.4h3.8B*8.6B*
MG-HBR1 Dragoon 5351105.1A**0.6037.075%B++56.863%M++39.2B+1.5A*931.3h4.3B**11.5B**
MANA Anti-Vehicle Turret 8251143.643B**0.8653.774%C+7.843%A++51B**31C**6631h5.6B*10.4B**

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter139,2684.3h
Nano-Armor Kit3369,5103.7h
Spawn Beacon1560.1h
AE Nano-Armor Kit938,9581.8h
Nanite Revive Grenade03870.1h
AE Medical Applicator15280h
Ammunition Package12610.1h
Medical Kit5084,1596h
Medical Applicator137138,3898.5h
Recon Detection Device57461.7h

Check the help document for the dictionary if you want to learn more about words used here.


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