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A.S.P. Operative Amerii[] Amerii
TR BR 90

KDR: 4.48

Score: 14.4m

Last Seen: Mar 18th, 2018 8:12 PM
- OFFLINE - 69.9 hour(s)

Battle Rank 104 (90 total) - Terran Republic on Emerald
Level Progress (to 105): 91%
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS T9A "Butcher" TSAR-42 Cycler TRV NSX Daimyo T9 CARV TMG-50 NS-15M2 MSW-R
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $4,556,142 MLG Score: 3642
Fun Score: N/A
Cheeseburgers Flipped: 126TIME WITH MEDKIT: 0.7%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.569%30.176%8321698118,4524.5992-0.116

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.902%1.31A1.554A+-1.776F-HEAD ++ (~16.39)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.70.565B+90.367C**23.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.658%1.923%42199652157590.3312187%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.103C+0.254C*-2.006

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
362.9-1.295D**133-1.547F229.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
53.302%3.348%72039941,1653016023.85762193%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.427%1.239B**0.383C**-0.077

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.10.737B++5.40.569B+4.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.512%93.511%049937,9674141419.1976

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.834%1.85A++1.757A++-0.031

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.686B+1.40.539B+1.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.708%9.769%0299577834622.24855

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.658%0.709B++-0.92D--1.202

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.90.55B+30.39C**3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
14.4m313%370 (22.2k)317 (19k)4.483232,6967,2934.7319490 (104)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR997278322.659%41.054%93006:159

14% Combat Medic7% Engineer45% Heavy Assault29% Infiltrator4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 17th, 2013 5:45 AMJan 12th, 2017 12:34 AMMar 18th, 2018 5:53 PM (95d) (PST)Mar 18th, 2018 4:44 PM (95d) (PST)Mar 18th, 2018 4:12 PM (95d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5701354350.7190.1600.2952.3680.0383642

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
34,2008,10326,097431018142218,990

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
758.2h/31.6d 1,814 13,423 8,945 107.7k 565 3,948 1,711 25.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9A "Butcher"
A
Kills:6,161
Deaths:1,119
KDR:5.506
Accuracy:28.477% B**
HSR:35.416% A
T9 CARV
A++
Kills:1,584
Deaths:372
KDR:4.258
Accuracy:26.508% A++
HSR:28.409% B**
TMG-50
B**
Kills:1,160
Deaths:190
KDR:6.105
Accuracy:25.998% B**
HSR:29.655% B**
NS-15M2
B*
Kills:1,160
Deaths:221
KDR:5.249
Accuracy:27.200% B*
HSR:30.345% B++
MSW-R
B++
Kills:1,159
Deaths:342
KDR:3.389
Accuracy:25.514% B++
HSR:22.778% C+
T9 CARV-S
A
Kills:1,157
Deaths:239
KDR:4.841
Accuracy:24.663% B+
HSR:32.671% A
MG-H1 Watchman
M*
Kills:370
Deaths:73
KDR:5.068
Accuracy:26.300% B++
HSR:52.973% M*
T7 Mini-Chaingun
B**
Kills:179
Deaths:80
KDR:2.238
Accuracy:21.555% B**
HSR:13.967% C**
Kills:12,930
Deaths (as Heavy Assault):2,636
Deaths (to Heavy Assaults):2,176
KDR:4.90516
Kill Difference:10,294
Playtime:338.805 hours
Usage:45%
Score:6.092m
Score/min:300
Accuracy (listed only):25.777%
HSR (listed only):30.777%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
A**
Kills:5,557
Deaths:417
KDR:13.326
Accuracy:46.539% A
HSR:91.956% A**
NSX Daimyo
A+
Kills:1,613
Deaths:141
KDR:11.440
Accuracy:51.009% A+
HSR:98.512% A
RAMS .50M
A*
Kills:671
Deaths:64
KDR:10.484
Accuracy:47.617% A
HSR:94.039% A*
NS-44 Commissioner AE
A++
Kills:632
Deaths:239
KDR:2.644
Accuracy:49.061% B**
HSR:40.665% A++
NS-61 Emissary
A++
Kills:563
Deaths:164
KDR:3.433
Accuracy:37.603% A+
HSR:27.354% A++
MG-S1 Jackal
M**
Kills:531
Deaths:102
KDR:5.206
Accuracy:33.178% A
HSR:45.198% M**
NS-44 Commissioner
A++
Kills:384
Deaths:219
KDR:1.753
Accuracy:48.776% A+
HSR:34.896% A++
SMG-46 Armistice
A
Kills:190
Deaths:79
KDR:2.405
Accuracy:32.053% A
HSR:9.474% D*
RAMS-AE .50M
A*
Kills:126
Deaths:12
KDR:10.500
Accuracy:42.118% C++
HSR:95.238% A*
Kills:10,267
Deaths (as Infiltrator):1,437
Deaths (to Infiltrators):1,218
KDR:7.14475
Kill Difference:8,830
Playtime:219.206 hours
Usage:29%
Score:3.770m
Score/min:287
Accuracy (listed only):43.106%
HSR (listed only):59.703%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AS16 NightHawk
B*
Kills:572
Deaths:257
KDR:2.226
Accuracy:46.912% B*
HSR:9.965% D*
MG-S1 Jackal
M**
Kills:531
Deaths:102
KDR:5.206
Accuracy:33.178% A
HSR:45.198% M**
LC3 Jaguar
B**
Kills:403
Deaths:174
KDR:2.316
Accuracy:27.856% B**
HSR:21.092% C**
TRS-12 Uppercut
A
Kills:206
Deaths:88
KDR:2.341
Accuracy:71.402% A
HSR:9.223% D--
TRAC-5 S
A++
Kills:195
Deaths:73
KDR:2.671
Accuracy:31.442% A++
HSR:2.564% F*
SMG-46 Armistice
A
Kills:190
Deaths:79
KDR:2.405
Accuracy:32.053% A
HSR:9.474% D*
LC2 Lynx
M
Kills:125
Deaths:26
KDR:4.808
Accuracy:29.040% A
HSR:36% M
Kills:2,222
Deaths (as Light Assault):799
Deaths (to Light Assaults):1,351
KDR:2.78098
Kill Difference:1,423
Playtime:18.651 hours
Usage:2%
Score:0.286m
Score/min:255
Accuracy (listed only):38.840%
HSR (listed only):19.074%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AS16 NightHawk
B*
Kills:572
Deaths:257
KDR:2.226
Accuracy:46.912% B*
HSR:9.965% D*
LC3 Jaguar
B**
Kills:403
Deaths:174
KDR:2.316
Accuracy:27.856% B**
HSR:21.092% C**
TRS-12 Uppercut
A
Kills:206
Deaths:88
KDR:2.341
Accuracy:71.402% A
HSR:9.223% D--
TRAC-5 S
A++
Kills:195
Deaths:73
KDR:2.671
Accuracy:31.442% A++
HSR:2.564% F*
LC2 Lynx
M
Kills:125
Deaths:26
KDR:4.808
Accuracy:29.040% A
HSR:36% M
Kills:1,501
Deaths (as Engineer):618
Deaths (to Engineers):1,196
KDR:2.4288
Kill Difference:883
Playtime:56.547 hours
Usage:7%
Score:1.204m
Score/min:355
Accuracy (listed only):41.330%
HSR (listed only):15.769%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Cycler TRV
B++
Kills:2,509
Deaths:1,028
KDR:2.441
Accuracy:25.926% B++
HSR:15.584% D
AS16 NightHawk
B*
Kills:572
Deaths:257
KDR:2.226
Accuracy:46.912% B*
HSR:9.965% D*
MG-S1 Jackal
M**
Kills:531
Deaths:102
KDR:5.206
Accuracy:33.178% A
HSR:45.198% M**
TORQ-9
B+
Kills:364
Deaths:152
KDR:2.395
Accuracy:26.092% B+
HSR:21.429% C
TRS-12 Uppercut
A
Kills:206
Deaths:88
KDR:2.341
Accuracy:71.402% A
HSR:9.223% D--
SMG-46 Armistice
A
Kills:190
Deaths:79
KDR:2.405
Accuracy:32.053% A
HSR:9.474% D*
Kills:4,372
Deaths (as Combat Medic):1,706
Deaths (to Combat Medics):746
KDR:2.56272
Kill Difference:2,666
Playtime:104.377 hours
Usage:14%
Score:2.566m
Score/min:410
Accuracy (listed only):39.260%
HSR (listed only):18.479%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
A+
Kills:326
Deaths:70
KDR:4.657
Accuracy:23.026% A+
HSR:23.006% B+
MRC3 Mercy
A+
Kills:326
Deaths:70
KDR:4.657
Accuracy:22.243% A+
HSR:23.313% B++
M3 Pounder HEG
M
Kills:159
Deaths:63
KDR:2.524
Accuracy:60.650% A*
HSR:6.918% M
M3 Pounder HEG
A*
Kills:124
Deaths:65
KDR:1.908
Accuracy:55.845% A*
HSR:3.226% C+
Kills:935
Deaths (as MAX Suit):134
Deaths (to MAX Suits):363
KDR:6.97761
Kill Difference:801
Playtime:15.764 hours
Usage:2%
Score:0.481m
Score/min:508
Accuracy (listed only):40.441%
HSR (listed only):14.116%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hornet Missiles
M+
Kills:75
V. Kills:40 183%
Deaths:1
KDR:75
Accuracy:66.667% B++
KPH:183.800 M+
VKPH:98 M
M18 Needler
B++
Kills:52
V. Kills:39 130%
Deaths:50
KDR:1.040
Accuracy:36.658% B++
KPH:5.700 D
VKPH:4.300 D-
Kills:127 (52 + 0)
Deaths:51
KDR:2.490
VKDR:1.549
Vehicle Kills:79
Kill Difference:76
Playtime:9.558 hours
Usage:1%
Score:0.069m
Score/min:120
Piloting Accuracy:36.658%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B++
Kills:366
V. Kills:227 161%
Deaths:28
KDR:13.071
Accuracy:62.197% B*
KPH:35.200 B++
VKPH:21.800 B++
L100 Python HESH
A
Kills:257
V. Kills:29 N/A
Deaths:2
KDR:128.500
Accuracy:59.350% A
KPH:77.500 B**
VKPH:8.700 B
C75 Viper
A
Kills:150
V. Kills:14 N/A
Deaths:8
KDR:18.750
Accuracy:39.714% C*
KPH:52.200 A
VKPH:4.900 D
Kills:773 (773 + 0)
Deaths:38
KDR:20.342
VKDR:7.105
Vehicle Kills:270
Kill Difference:735
Playtime:16.587 hours
Usage:2%
Score:0.255m
Score/min:256
Driving Accuracy:39.714%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
B+
Kills:542
V. Kills:312 173%
Deaths:42
KDR:12.905
Accuracy:49.162% B+
KPH:34.700 B+
VKPH:20 B+
P2-120 HESH
B+
Kills:53
V. Kills:4 N/A
Deaths:6
KDR:8.833
Accuracy:44.395% B+
KPH:39.800 C-
VKPH:3 D--
Kills:595 (595 + 0)
Deaths:48
KDR:12.396
VKDR:6.583
Vehicle Kills:316
Kill Difference:547
Playtime:16.952 hours
Usage:2%
Score:0.275m
Score/min:270
Driving Accuracy:44.395%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
T9A "Butcher" 6,2106,1611,1195.506A*1.0228.477%B**35.416%A54.3C+N/A147113.4h9A31.4B**
TSAR-42 5,5705,55741713.326A*8.8446.539%A91.956%A**50.4B++N/A128110.3h1.4A++3B**
Cycler TRV 2,5192,5091,0282.441B**2.0425.926%B++15.584%D35C**N/A13071.6h10.4B**40.3B*
NSX Daimyo 1,6131,61314111.44M6.9651.009%A+98.512%A49.8C+N/A11332.4h1.6A+3.2A
T9 CARV 1,5881,5843724.258A**0.2326.508%A++28.409%B**40.3B++N/A12339.3h9.6A36.1B**
TMG-50 1,1721,1601906.105S1.6225.998%B**29.655%B**38.5C**N/A11630.1h8.4B**32.2B*
NS-15M2 1,1731,1602215.249A*0.7727.2%B*30.345%B++48.5C**N/A10623.9h9.8B**35.9B++
MSW-R 1,1651,1593423.389B++1.0925.514%B++22.778%C+39.4C++N/A14629.4h9.3B**36.3B*
T9 CARV-S 1,1661,1572394.841M+0.3624.663%B+32.671%A39.1C+N/A10429.6h9.3B**37.5B++
RAMS .50M 6726716410.484A*6.0047.617%A94.039%A*43.9B**N/A16215.3h1.4A+3B**
NS-44 Commissioner AE 6366322392.644B**1.8449.061%B**40.665%A++51C+N/A14812.4h2.9B++5.8B*
AS16 NightHawk 5725722572.226B**2.2646.912%B*9.965%D*29.3C+N/A11919.5h3.4B**7.2B*
NS-61 Emissary 5695631643.433M**1.0537.603%A+27.354%A++61.9A++N/A1499.1h9.7B++25.7B*
P2-120 AP 8545424212.905B**8.4249.162%B+3.875%C++34.7B+20B+27515.6h7.1C**14.4B+
MG-S1 Jackal 5365311025.206M*0.7233.178%A45.198%M**46.2B+N/A10111.5h7.1A+21.4B**
LC3 Jaguar 4074031742.316B++2.1727.856%B**21.092%C**23.8C+N/A8816.9h10B*35.8B*
ML-7 7093971672.377M+2.1171.485%A++1.763%D38.2A30M+43110.4h5.9B+8.3B*
NS-44 Commissioner 3883842191.753B*2.7348.776%A+34.896%A++51.9B*N/A1897.4h2.9B**6B**
MG-H1 Watchman 374370735.068A**0.5826.3%B++52.973%M*51.4BN/A1217.2h9.1A+34.5B**
L100 Python AP 5933662813.071A**8.5962.197%B*3.825%C**35.2B++21.8B++25410.4h5B++8.1B**
TORQ-9 3683641522.395B*2.0926.092%B+21.429%C30.1C+N/A11812.1h11.9B**45.8B++
MRC3 Mercy 328326704.657A0.1723.026%A+23.006%B+41.3B**N/A1407.9h14.6A63.4B**
MRC3 Mercy 329326704.657A0.1722.243%A+23.313%B++41.3B**N/A1537.9h14.2A63.7B**
Spear Anti-Vehicle Phalanx Turret 4233051030.5S26.0255.829%A3.934%C+58.7A22.7C++3475.2h5.7B+10.3B**
Chainblade 3062713,9590.068A+4.4249.168%A++1.845%D0.8C*N/A3328h2B+4B+
L100 Python HESH 2862572128.5U124.0259.35%A1.556%C+77.9B**8.8B2303.3h2.3B**3.8A
C-4 292215653.308A+1.1831.259%AN/A153.6A++55A++17941.4h1.1B*3.4B*
Claymore 2152151911.316B++6.8331.298%CN/A93.5D-N/A2532.3h1.1B*3.7C++
TRS-12 Uppercut 208206882.341B**2.1471.402%A9.223%D--38.1C+N/A1255.4h1.8A2.6B*
TRAC-5 S 198195732.671A*1.8131.442%A++2.564%F*36.1AN/A1355.4h4.3A*13.6A
SMG-46 Armistice 192190792.405A2.0832.053%A9.474%D*25.3C+N/A1147.5h12B++37.6B++
T7 Mini-Chaingun 180179802.238A+2.2521.555%B**13.967%C**43.7B++N/A2064.1h11.5B*53.5B++
M3 Pounder HEG 171159632.524B+1.9660.65%A*6.918%M32.4A+2.4D-1924.9h9A+14.9B**
NS Decimator 2171541041.481B++3.0062.653%C**1.948%C34.2C++14C+3894.5h4.3B+6.9B+
C75 Viper 164150818.75M+14.2739.714%C*N/A51.7A4.8D2932.9h3.9A+9.8A+
RAMS-AE .50M 1261261210.5A++6.0242.118%C++95.238%A*46.7C++N/A1292.7h1.4A+3.2B**
LC2 Lynx 125125264.808M++0.3229.04%A36%M40.3B++N/A1923.1h8.9A+30.7B**
M3 Pounder HEG 137124651.908B2.5855.845%A*3.226%C+24.8B*2.6C-1425h10.9B**19.5B*
Auraxium Chainblade 1251211,1280.107A++4.3848.235%AN/A0.7CN/A2161.8h1.4A2.8B++
Tank Mine 13681711.571S7.0949.306%AN/A202.5A*137.5A**24280.4h1.8B3.6A+
Hornet Missiles 11575175S70.5266.667%B++2.667%B**187.5M+100M+13900.4h6.7B**10B**
Ripper 69601,9150.031C-4.4535.714%B**N/A0.3C-N/A1179.5h2.1D--5.8C**
P2-120 HESH 575368.833C4.3544.395%B+N/A40.8C3.1D--2141.3h3.7B*8.4B*
M18 Needler 9152501.04C+3.4436.658%B++1.923%C5.7D4.3D-639.1h133B+362.9B+
MANA Anti-Vehicle Turret 8251143.643B**0.8453.774%C+7.843%A+51B**31B6601h5.6B*10.4B**

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter138,8824.1h
Nano-Armor Kit3369,5103.7h
Spawn Beacon1560.1h
AE Nano-Armor Kit526,5371.2h
Nanite Revive Grenade03870.1h
AE Medical Applicator14540h
Ammunition Package0870h
Medical Kit4763,9235.6h
Medical Applicator137138,3898.5h
Recon Detection Device57461.7h

Check the help document for the dictionary if you want to learn more about words used here.


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