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Signifer Paragon Amigafan2003[MAP] Amigafan2003
VS BR 56

KDR: 2.02

Score: 43.7m

Last Seen: Aug 17th, 2019 6:47 PM
- OFFLINE - 2.4 hour(s)

Prestige 1, Battle Rank 56 - Vanu Sovereignty on Miller - Outfit Member of Myriad Apocalypse Project[MAP] Myriad Apocalypse Project
VS outfit on Miller

Members: 7
Level Progress (to 57): 78%
PRIMARY CLASSESCLOAKERENGINEERMAX SUIT
PRIMARY WEAPONS Parallax VX3 Pulsar C Quasar VM1 MANA Anti-Vehicle Turret Supernova VPC Nebula VM20 Comet VM2 Quasar VM1
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $952,011 MLG Score: 761
Fun Score: N/A
Cheeseburgers Flipped: 5696TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.372%12.819%300812066,8570.8174771.199

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.979%0.434B-1.214D*-0.833D-HEAD (~1.13)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
47.40.365C**11.10.225C++36.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
53.294%1.425%533312114,281149811502.85781372%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.591%1.186B**-0.731D--1.412

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.40.834B++3.40.728B++3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.615%4.066%2121012042,238124112601.80338177%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.126%-0.237C-0.079C+0.562

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
180.9-0.522D60.8-0.533D120.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.725%85.19%212212127,9341421315.58339

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.153%1.618A+1.178B**-1.309

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.50.543B+2.10.35C**2.5

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Myriad Apocalypse Project[MAP] Myriad Apocalypse Project
VS outfit on Miller

Members: 7
43.7m495.4%331 (19.9k)273 (16.4k)2.0162843,48321,5662.697956 (56)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1214132925.424%21.413%54407:2411

28% Engineer15% Heavy Assault18% Infiltrator12% Light Assault27% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 10:07 PMNov 22nd, 2012 12:20 PMAug 22nd, 2019 3:50 AM (13h) (PST)Aug 17th, 2019 4:31 PM (5d) (PST)Aug 17th, 2019 2:47 PM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5921564360.2720.1350.0581.6460.060761

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
35,5309,34526,185168399416,397

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2664.8h/111d 14,700 9,311 14,811 263.2k 2,791 7,118 9,642 94.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
D
Kills:563
Deaths:747
KDR:0.754
Accuracy:17.889% D
HSR:14.032% D**
Flare VE6
D-
Kills:212
Deaths:417
KDR:0.508
Accuracy:17.569% D-
HSR:17.925% D-
Kills:775
Deaths (as Heavy Assault):1,164
Deaths (to Heavy Assaults):4,969
KDR:0.66581
Kill Difference:389
Playtime:409.342 hours
Usage:15%
Score:3.693m
Score/min:150
Accuracy (listed only):17.729%
HSR (listed only):15.978%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
C+
Kills:4,421
Deaths:4,647
KDR:0.951
Accuracy:23.994% C+
HSR:12.938% F-
VX6-7
C+
Kills:307
Deaths:266
KDR:1.154
Accuracy:24.401% C+
HSR:12.378% D**
Solstice VE3
C+
Kills:54
Deaths:111
KDR:0.486
Accuracy:23.157% C+
HSR:12.963% D*
Kills:4,782
Deaths (as Engineer):5,024
Deaths (to Engineers):5,708
KDR:0.95183
Kill Difference:242
Playtime:748.067 hours
Usage:28%
Score:13.370m
Score/min:298
Accuracy (listed only):23.850%
HSR (listed only):12.760%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
B**
Kills:7,731
Deaths:1,455
KDR:5.313
Accuracy:45.713% B**
HSR:85.254% B**
NS-357 Underboss
C+
Kills:1,120
Deaths:1,423
KDR:0.787
Accuracy:35.742% C+
HSR:11.875% D*
V10
B*
Kills:203
Deaths:27
KDR:7.519
Accuracy:46.146% B*
HSR:82.759% B+
Beamer VS3
B
Kills:120
Deaths:237
KDR:0.506
Accuracy:29.750% B
HSR:4.167% F--
NS-61 Emissary
D
Kills:60
Deaths:130
KDR:0.462
Accuracy:23.680% D
HSR:11.667% D-
Kills:9,234
Deaths (as Infiltrator):3,272
Deaths (to Infiltrators):3,499
KDR:2.82213
Kill Difference:5,962
Playtime:484.179 hours
Usage:18%
Score:7.097m
Score/min:244
Accuracy (listed only):36.206%
HSR (listed only):39.144%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
C+
Kills:4,421
Deaths:4,647
KDR:0.951
Accuracy:23.994% C+
HSR:12.938% F-
VX6-7
C+
Kills:307
Deaths:266
KDR:1.154
Accuracy:24.401% C+
HSR:12.378% D**
Solstice VE3
C+
Kills:54
Deaths:111
KDR:0.486
Accuracy:23.157% C+
HSR:12.963% D*
Kills:4,782
Deaths (as Light Assault):5,024
Deaths (to Light Assaults):3,589
KDR:0.95183
Kill Difference:242
Playtime:307.408 hours
Usage:12%
Score:3.935m
Score/min:213
Accuracy (listed only):23.850%
HSR (listed only):12.760%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
C**
Kills:3,143
Deaths:2,040
KDR:1.541
Accuracy:17.211% C**
HSR:14.349% D-
Nebula VM20
C+
Kills:1,729
Deaths:942
KDR:1.835
Accuracy:17.551% C+
HSR:13.997% D**
Comet VM2
B++
Kills:1,553
Deaths:1,525
KDR:1.018
Accuracy:49.301% B++
HSR:3.220% C--
Quasar VM1
C
Kills:1,505
Deaths:1,097
KDR:1.372
Accuracy:16.587% C
HSR:13.289% D**
Comet VM2
B+
Kills:1,367
Deaths:1,521
KDR:0.899
Accuracy:50.629% B+
HSR:3.584% C
NS-10 Burster
B+
Kills:1,195
Deaths:1,086
KDR:1.100
Accuracy:33.015% B+
HSR:5.941% C
NS-10 Burster
B+
Kills:1,111
Deaths:1,086
KDR:1.023
Accuracy:33.049% B+
HSR:5.941% C+
Cosmos VM3
D
Kills:391
Deaths:272
KDR:1.438
Accuracy:13.697% D
HSR:16.368% D
Cosmos VM3
D
Kills:336
Deaths:272
KDR:1.235
Accuracy:13.893% D
HSR:16.667% D
Kills:12,330
Deaths (as MAX Suit):4,920.500
Deaths (to MAX Suits):1,069
KDR:2.50584
Kill Difference:7,409.500
Playtime:713.355 hours
Usage:27%
Score:15.600m
Score/min:364
Accuracy (listed only):27.215%
HSR (listed only):10.373%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B**
Kills:60
V. Kills:32 182%
Deaths:17
KDR:3.529
Accuracy:49.554% B**
KPH:26.600 C-
VKPH:14.200 D-
AP30 Shredder
U
Kills:58
V. Kills:16 341%
Deaths:7
KDR:8.286
Accuracy:23.516% D**
KPH:208,800 U
VKPH:57,600 U
Kills:118 (0 + 118)
Deaths:24
KDR:4.917
VKDR:2
Vehicle Kills:48
Kill Difference:94
Playtime:2.259 hours
Usage:0%
Score:0.123m
Score/min:906
Piloting Accuracy:N/A%
Gunner Accuracy:23.516%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
C*
Kills:2,579
V. Kills:392 N/A
Deaths:235
KDR:10.975
Accuracy:52.622% C*
KPH:30.800 D
VKPH:4.700 D
Supernova PC
B+
Kills:1,207
V. Kills:354 340%
Deaths:22
KDR:54.864
Accuracy:54.792% B+
KPH:26.300 B
VKPH:7.700 C
Supernova FPC
C++
Kills:495
V. Kills:340 145%
Deaths:111
KDR:4.459
Accuracy:52.896% C+
KPH:23.600 C+
VKPH:16.200 C++
Saron HRB
M
Kills:306
V. Kills:425 72%
Deaths:26
KDR:11.769
Accuracy:46.948% B+
KPH:27.700 C**
VKPH:38.500 M
Proton II PPA
B
Kills:98
V. Kills:7 N/A
Deaths:10
KDR:9.800
Accuracy:18.037% D--
KPH:61.200 C++
VKPH:4.400 B
Kills:4,685 (4,281 + 404)
Deaths:404
KDR:11.597
VKDR:3.757
Vehicle Kills:1,518
Kill Difference:4,281
Playtime:163.455 hours
Usage:6%
Score:2.623m
Score/min:267
Driving Accuracy:52.896%
Gunner Accuracy:18.037%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C-
Kills:363
V. Kills:31 N/A
Deaths:33
KDR:11
Accuracy:31.858% D
KPH:54.900 D
VKPH:4.700 C-
Kills:363 (0 + 363)
Deaths:33
KDR:11
VKDR:0.939
Vehicle Kills:31
Kill Difference:330
Playtime:6.616 hours
Usage:0%
Score:0.091m
Score/min:230
Driving Accuracy:N/A%
Gunner Accuracy:31.858%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
D
Kills:493
V. Kills:240 205%
Deaths:192
KDR:2.568
Accuracy:37.346% C+
KPH:10.100 D-
VKPH:4.900 D
M20 Basilisk
C--
Kills:478
V. Kills:306 156%
Deaths:155
KDR:3.084
Accuracy:36.267% C
KPH:10.300 D--
VKPH:6.600 C--
M40 Fury
D
Kills:203
V. Kills:41 483%
Deaths:53
KDR:3.830
Accuracy:35.175% C+
KPH:35 D
VKPH:7.100 D
M40 Fury
C
Kills:181
V. Kills:36 N/A
Deaths:46
KDR:3.935
Accuracy:32.995% C
KPH:20.500 D--
VKPH:4.100 D--
M60-G Bulldog
C+
Kills:102
V. Kills:11 N/A
Deaths:16
KDR:6.375
Accuracy:32.884% C+
KPH:15.200 D-
VKPH:1.600 D*
M12 Kobalt
D-
Kills:85
V. Kills:7 N/A
Deaths:31
KDR:2.742
Accuracy:10.809% D**
KPH:14.600 D**
VKPH:1.200 D-
M12 Kobalt
D--
Kills:74
V. Kills:5 N/A
Deaths:21
KDR:3.524
Accuracy:9.093% F
KPH:17.900 D**
VKPH:1.200 D--
M60-G Bulldog
N/A
Kills:50
V. Kills:9 N/A
Deaths:5
KDR:10
Accuracy:37.515% N/A
KPH:23.100 N/A
VKPH:4.200 N/A
Kills:1,666 (0 + 1,666)
Deaths:519
KDR:3.210
VKDR:1.262
Vehicle Kills:655
Kill Difference:1,147
Playtime:128.602 hours
Usage:5%
Score:1.815m
Score/min:235
Driving Accuracy:N/A%
Gunner Accuracy:37.515%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
D
Kills:58
V. Kills:7 N/A
Deaths:12
KDR:4.833
Accuracy:24.197% D**
KPH:36.300 D
VKPH:4.400 D
Kills:58 (0 + 58)
Deaths:12
KDR:4.833
VKDR:0.583
Vehicle Kills:7
Kill Difference:46
Playtime:1.598 hours
Usage:0%
Score:0.011m
Score/min:117
Piloting Accuracy:N/A%
Gunner Accuracy:24.197%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Parallax VX3 7,7627,7311,4555.313B+3.3045.713%B**85.254%B**25.3C+N/A109305.1h2.1B4.5B+
Pulsar C 4,4544,4214,6470.951C+1.0723.994%C+12.938%F-10.4DN/A46427h11.9C++49.6C*
Quasar VM1 3,1823,1432,0401.541C+0.4817.211%C**14.349%D-16.9DN/A78185.7h12.9B++75.1B+
MANA Anti-Vehicle Turret 3,8822,7239112.989B+0.9753.002%C5.619%B**27230U11590U51535000.1h5.2A+9.8B*
Supernova VPC 2,9712,57923510.974C+8.9652.622%C*1.473%C+30.8D4.7D18783.8h3B5.6B+
Nebula VM20 1,7391,7299421.835C+0.1817.551%C+13.997%D**22.2DN/A11078h14.2B++81B+
Comet VM2 2,8361,5531,5251.018C*1.0049.301%B++3.22%C--7.4D6.1B**112210h33.5D-68C
Quasar VM1 1,5401,5051,0971.372C0.6416.587%C13.289%D**14D*N/A52107.4h13.4C*81.1C++
Comet VM2 2,3911,3671,5210.899C+1.1250.629%B+3.584%C6.5D-4.9C+86209h39.1D77.2C+
Supernova PC 1,5611,2072254.864S52.8554.792%B+N/A26.2B7.7C20546h3.6B**6.5B**
NS-10 Burster 1,9571,1951,0861.1C**0.9233.015%B+5.941%C4.4D2.8C--78270.1h138.9C+420.6B
NS-357 Underboss 1,1201,1201,4230.787C+1.2335.742%C+11.875%D*17.3DN/A7764.7h4.5C+12.7C+
NS-10 Burster 1,8381,1111,0861.023C+0.9933.049%B+5.941%C+4.1D2.7D72269.9h149C+450.8B
Proximity Mine 1,0521,0492184.812B2.8028.667%FN/A68.6D*N/A30015.3h1.5A5.3C
C-4 1,1477427970.931C1.0923.399%C-N/A24.7D*13.5D--41730.1h1.8C--7.8C--
NS-R3 Swarm 1,2116309230.683B1.3364.003%C+N/A4.5D-4.2D57138.8h28.7C+44.8C+
Lasher X2 6436253062.042A+0.0329.255%B+2.24%D--14.7D-N/A8942.4h15.5B**52.8B++
Orion VS54 5665637470.754C1.2617.889%D14.032%D**7.8D--N/A4872.4h13.8C+77C+
Supernova FPC 8354951114.459C2.4452.896%C+2.828%B23.6C+16.2C++46721h5.5C+10.4C+
M20 Basilisk 7334931922.568C+0.5537.346%C+4.057%D10.1D-4.9D24648.8h114.2C305.7C+
M20 Basilisk 7844781553.084C++1.0736.267%C5.439%C+10.3D--6.6C--24046.3h126.6C-349C
Cosmos VM3 4073912721.438C0.5813.697%D16.368%D21.1DN/A8018.5h13.9C++101.4C+
Proton II PPA-H 3943633311C+8.9831.858%D1.377%C55D4.7C-2306.6h9.9C*31.1C+
Tank Mine 566353993.566B+1.5523.382%DN/A57.9D--34.9D--8966.1h2C+8.7D*
MANA Anti-Personnel Turret 3443431632.104N/A0.0918.783%UN/A3430U10U9046800.1h24.5T*130.4T*
Cosmos VM3 3473362721.235C0.7813.893%D16.667%D18.2DN/A6818.5h16.2D116.3C+
VX6-7 3093072661.154C+0.8624.401%C+12.378%D**21.6C-N/A12414.2h11.6B47.6B
Saron HRB 7313062611.769A9.7546.948%B+N/A27.8C**38.6M73311h18.3B++38.9B*
Frag Grenade 2812791279N/A276.9835.779%D*N/A310D2.2D14510.9h4.4C-12.3D
Flare VE6 2212124170.508D-1.5117.569%D-17.925%D-6.6D*N/A3432.1h16.6F-94.6D*
M40 Fury 244203533.83C-1.8135.175%C+N/A35D7.1D3605.8h15.1C+42.9C+
V10 203203277.519A++5.5046.146%B*82.759%B+24.2C-N/A1238.4h2.2C*4.9B+
M40 Fury 217181463.935C1.9232.995%CN/A20.6D--4.1D--2648.8h14.9C++45.2C+
Nemesis VSH9 3781802180.826C**1.1961.171%C+N/A4.2D4.6C14043.3h11.4D*18.6D*
Spear Anti-Vehicle Phalanx Turret 261158285.643C3.6340.141%C-5.063%B+18D*11.7D-3348.8h11.5C--28.8C-
Hades VSH4 2921412080.678C*1.3479.143%A+N/A6.5C6.9C10721.8h12.8D*16.2D
Beamer VS3 1201202370.506C1.5129.75%B4.167%F--7D--N/A4217.2h10.5C+35.3C++
M60-G Bulldog 113102166.375B++4.3632.884%C+N/A15.2D-1.6D*1496.7h5B**15.3B++
Proton II PPA 10598109.8C7.7818.037%D--3.061%B**61.3C++4.4B4541.6h6.6B*36.5B+
M12 Kobalt 9285312.742D-0.7310.809%D**20%B+14.7D**1.2D-1165.8h27.3D*252.8D**
M12 Kobalt 7974213.524C--1.519.093%F17.568%C+18D**1.2D--1154.1h25.1D--276.1F
C150 Dalton 9260173.529C1.5149.554%B**N/A26.1C-13.9D-5262.3h7.4F14.9C--
NS-61 Emissary 60601300.462C-1.5523.68%D11.667%D-8.7D-N/A276.9h18.5C-78.3D
Spear Anti-Vehicle Phalanx Tower 11058105.8D--3.7854.128%B+3.448%C+9.4D*8.4D*806.2h30.3T*56T*
CAS 14-E 6558124.833D2.8224.197%D**N/A36.3D4.4D1171.6h27B+111.6C+
AP30 Shredder 745878.286C*6.2723.516%D**3.448%B**580U160U5152400.1h36.3A+154.5B**
Solstice VE3 55541110.486C1.5323.157%C+12.963%D*3.8D--N/A11314.3h21.5D-92.7C+
M60-G Bulldog 5950510A+7.9837.515%C+N/A22.7D4.1D2582.2h6.3B+16.7B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon221,0003.9h
Anti-Vehicle MANA Turret591,5897.6h
Nano-Armor Kit777567,08177h
Structure Shield Module2840.3h
Repair Module11090.4h
Turret AI Module0670.3h
Spitfire Auto-Turret92630.7h
Rampart Wall51551.4h
Spear Anti-Vehicle Tower1530.3h
Deconstruction Tool05740.1h
Ammunition Package384852h
Anti-Infantry MANA Turret324412h
Recon Detection Device22513,20051.6h

Check the help document for the dictionary if you want to learn more about words used here.


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