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Ascendant Paragon Amigafan2003[MAP] Amigafan2003
VS BR 42

KDR: 2.03

Score: 42.5m

Last Seen: Feb 14th, 2019 9:03 PM
- OFFLINE - 6.8 hour(s)

Prestige 1, Battle Rank 42 - Vanu Sovereignty on Miller - Outfit Member of Myriad Apocalypse Project[MAP] Myriad Apocalypse Project
VS outfit on Miller

Members: 11
Level Progress (to 43): 73%
PRIMARY CLASSESCLOAKERENGINEERMAX SUIT
PRIMARY WEAPONS Parallax VX3 Pulsar C Quasar VM1 MANA Anti-Vehicle Turret Supernova VPC Nebula VM20 Quasar VM1 Comet VM2
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $973,278 MLG Score: 778
Fun Score: N/A
Cheeseburgers Flipped: 5355TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.508%12.846%302710156,6870.8250461.204

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.279%0.479B+-1.205D*-1.028D*HEAD (~1.09)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
46.60.378C**110.233C++35.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
52.916%1.426%552310194,277143411452.98049373%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.684%1.177B**-0.762D--1.346

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.40.837B++3.40.733B++3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.675%3.959%2161010122,172118312411.83446175%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.254%-0.229C-0.102C+0.592

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
181.8-0.535D61.2-0.554D120.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.887%85.385%216210207,8551382305.68379

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.094%1.63A+1.197B**-1.345

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.50.545B+2.10.351C**2.4

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Myriad Apocalypse Project[MAP] Myriad Apocalypse Project
VS outfit on Miller

Members: 11
42.5m477.2%335 (20.1k)277 (16.6k)2.0290642,17020,7832.7078442 (42)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1022128525.364%21.748%55207:2410

29% Engineer15% Heavy Assault18% Infiltrator12% Light Assault26% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 10:07 PMNov 22nd, 2012 12:20 PMFeb 19th, 2019 4:10 AM (17h) (PST)Feb 14th, 2019 6:41 PM (5d) (PST)Feb 14th, 2019 5:03 PM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5891554340.2740.1350.0601.5980.061778

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
35,3379,28126,056168496416,591

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2563.1h/106.8d 14,107 9,171 14,285 245.7k 2,715 6,901 9,322 90.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
Lasher X2
B+
Kills:625
Deaths:306
KDR:2.042
Accuracy:29.255% B+
HSR:2.240% D-
Orion VS54
D
Kills:563
Deaths:747
KDR:0.754
Accuracy:17.889% D
HSR:14.032% D**
Flare VE6
C+
Kills:103
Deaths:233
KDR:0.442
Accuracy:16.830% D--
HSR:24.272% C+
Kills:1,291
Deaths (as Heavy Assault):1,286
Deaths (to Heavy Assaults):4,822
KDR:1.00389
Kill Difference:5
Playtime:380.927 hours
Usage:15%
Score:3.466m
Score/min:152
Accuracy (listed only):21.325%
HSR (listed only):13.515%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
C+
Kills:4,421
Deaths:4,647
KDR:0.951
Accuracy:23.994% C+
HSR:12.938% F-
VX6-7
C+
Kills:307
Deaths:266
KDR:1.154
Accuracy:24.401% C+
HSR:12.378% D**
Solstice VE3
C++
Kills:54
Deaths:111
KDR:0.486
Accuracy:23.157% C++
HSR:12.963% D*
Kills:4,782
Deaths (as Engineer):5,024
Deaths (to Engineers):5,499
KDR:0.95183
Kill Difference:242
Playtime:734.668 hours
Usage:29%
Score:13.190m
Score/min:299
Accuracy (listed only):23.850%
HSR (listed only):12.760%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
B**
Kills:7,652
Deaths:1,430
KDR:5.351
Accuracy:45.880% B**
HSR:85.455% B**
NS-357 Underboss
C+
Kills:1,120
Deaths:1,422
KDR:0.788
Accuracy:35.747% C+
HSR:11.875% D*
V10
B*
Kills:203
Deaths:27
KDR:7.519
Accuracy:46.146% B*
HSR:82.759% B+
Beamer VS3
B
Kills:119
Deaths:232
KDR:0.513
Accuracy:29.687% B
HSR:4.202% F--
Kills:9,094
Deaths (as Infiltrator):3,111
Deaths (to Infiltrators):3,395
KDR:2.92318
Kill Difference:5,983
Playtime:472.397 hours
Usage:18%
Score:7.007m
Score/min:247
Accuracy (listed only):39.365%
HSR (listed only):46.073%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
C+
Kills:4,421
Deaths:4,647
KDR:0.951
Accuracy:23.994% C+
HSR:12.938% F-
VX6-7
C+
Kills:307
Deaths:266
KDR:1.154
Accuracy:24.401% C+
HSR:12.378% D**
Solstice VE3
C++
Kills:54
Deaths:111
KDR:0.486
Accuracy:23.157% C++
HSR:12.963% D*
Kills:4,782
Deaths (as Light Assault):5,024
Deaths (to Light Assaults):3,479
KDR:0.95183
Kill Difference:242
Playtime:302.497 hours
Usage:12%
Score:3.922m
Score/min:216
Accuracy (listed only):23.850%
HSR (listed only):12.760%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
B
Kills:3,143
Deaths:2,040
KDR:1.541
Accuracy:17.211% B
HSR:14.349% D-
Nebula VM20
C+
Kills:1,729
Deaths:942
KDR:1.835
Accuracy:17.551% C+
HSR:13.997% D*
Quasar VM1
C
Kills:1,505
Deaths:1,097
KDR:1.372
Accuracy:16.587% C
HSR:13.289% D**
Comet VM2
B++
Kills:1,504
Deaths:1,466
KDR:1.026
Accuracy:48.978% B++
HSR:3.324% C-
Comet VM2
B+
Kills:1,318
Deaths:1,462
KDR:0.902
Accuracy:50.290% B+
HSR:3.718% C
NS-10 Burster
B+
Kills:1,071
Deaths:981
KDR:1.092
Accuracy:32.986% B+
HSR:5.976% C
NS-10 Burster
B+
Kills:1,007
Deaths:981
KDR:1.027
Accuracy:33.024% B+
HSR:6.356% C++
Cosmos VM3
C**
Kills:186
Deaths:134
KDR:1.388
Accuracy:13.305% D
HSR:20.968% C**
Cosmos VM3
C+
Kills:144
Deaths:134
KDR:1.075
Accuracy:13.192% D
HSR:18.750% C+
Kills:11,607
Deaths (as MAX Suit):4,618.500
Deaths (to MAX Suits):1,049
KDR:2.51315
Kill Difference:6,988.500
Playtime:670.596 hours
Usage:26%
Score:14.938m
Score/min:371
Accuracy (listed only):27.013%
HSR (listed only):11.192%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B**
Kills:60
V. Kills:32 182%
Deaths:17
KDR:3.529
Accuracy:49.554% B**
KPH:26.600 C
VKPH:14.200 D
AP30 Shredder
U
Kills:58
V. Kills:16 341%
Deaths:7
KDR:8.286
Accuracy:23.516% F
KPH:208,800 U
VKPH:57,600 U
Kills:118 (0 + 118)
Deaths:24
KDR:4.917
VKDR:2
Vehicle Kills:48
Kill Difference:94
Playtime:2.259 hours
Usage:0%
Score:0.119m
Score/min:879
Piloting Accuracy:N/A%
Gunner Accuracy:23.516%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
C*
Kills:2,579
V. Kills:392 N/A
Deaths:234
KDR:11.021
Accuracy:52.602% C*
KPH:30.900 D
VKPH:4.700 D
Supernova PC
B+
Kills:1,204
V. Kills:352 341%
Deaths:21
KDR:57.333
Accuracy:54.326% B+
KPH:26.300 B+
VKPH:7.700 C+
Supernova FPC
C**
Kills:494
V. Kills:339 145%
Deaths:109
KDR:4.532
Accuracy:51.625% C
KPH:23.900 C+
VKPH:16.400 C**
Saron HRB
M+
Kills:298
V. Kills:421 71%
Deaths:24
KDR:12.417
Accuracy:47.873% B+
KPH:28.100 B
VKPH:39.700 M+
Proton II PPA
C++
Kills:96
V. Kills:6 N/A
Deaths:9
KDR:10.667
Accuracy:17.822% D--
KPH:60.900 C++
VKPH:3.800 C++
Kills:4,671 (4,277 + 394)
Deaths:397
KDR:11.766
VKDR:3.804
Vehicle Kills:1,510
Kill Difference:4,274
Playtime:162.188 hours
Usage:6%
Score:2.590m
Score/min:266
Driving Accuracy:51.625%
Gunner Accuracy:17.822%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C-
Kills:344
V. Kills:29 N/A
Deaths:33
KDR:10.424
Accuracy:31.824% D
KPH:55.200 D
VKPH:4.700 C-
Kills:344 (0 + 344)
Deaths:33
KDR:10.424
VKDR:0.879
Vehicle Kills:29
Kill Difference:311
Playtime:6.229 hours
Usage:0%
Score:0.088m
Score/min:237
Driving Accuracy:N/A%
Gunner Accuracy:31.824%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
D
Kills:485
V. Kills:234 206%
Deaths:186
KDR:2.608
Accuracy:37.181% C+
KPH:10.100 D-
VKPH:4.900 D
M20 Basilisk
D
Kills:467
V. Kills:304 153%
Deaths:150
KDR:3.113
Accuracy:36.410% C
KPH:10.200 D-
VKPH:6.600 D
M40 Fury
D
Kills:203
V. Kills:41 483%
Deaths:53
KDR:3.830
Accuracy:35.175% C+
KPH:35 D
VKPH:7.100 D
M40 Fury
C
Kills:181
V. Kills:36 N/A
Deaths:46
KDR:3.935
Accuracy:32.995% C
KPH:20.500 D--
VKPH:4.100 D--
M60-G Bulldog
C
Kills:102
V. Kills:11 N/A
Deaths:16
KDR:6.375
Accuracy:32.884% C
KPH:15.200 D-
VKPH:1.600 D*
M12 Kobalt
D-
Kills:74
V. Kills:5 N/A
Deaths:21
KDR:3.524
Accuracy:9.093% F
KPH:17.900 D**
VKPH:1.200 D-
M12 Kobalt
D--
Kills:67
V. Kills:5 N/A
Deaths:25
KDR:2.680
Accuracy:10.298% D**
KPH:12.600 D**
VKPH:0.900 D--
M60-G Bulldog
N/A
Kills:50
V. Kills:9 N/A
Deaths:5
KDR:10
Accuracy:37.515% N/A
KPH:23.100 N/A
VKPH:4.200 N/A
Kills:1,629 (0 + 1,629)
Deaths:502
KDR:3.245
VKDR:1.285
Vehicle Kills:645
Kill Difference:1,127
Playtime:126.806 hours
Usage:5%
Score:1.796m
Score/min:236
Driving Accuracy:N/A%
Gunner Accuracy:37.515%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C
Kills:54
V. Kills:7 N/A
Deaths:11
KDR:4.909
Accuracy:23.577% D**
KPH:38.900 D
VKPH:5 C
Kills:54 (0 + 54)
Deaths:11
KDR:4.909
VKDR:0.636
Vehicle Kills:7
Kill Difference:43
Playtime:1.388 hours
Usage:0%
Score:0.010m
Score/min:122
Piloting Accuracy:N/A%
Gunner Accuracy:23.577%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Parallax VX3 7,6827,6521,4305.351B++3.3245.88%B**85.455%B**25.7C+N/A111298.3h2.1B4.5B+
Pulsar C 4,4544,4214,6470.951C+1.0823.994%C+12.938%F-10.4DN/A46427h11.9C++49.6C++
Quasar VM1 3,1823,1432,0401.541C+0.4917.211%B14.349%D-16.9C--N/A78185.7h12.9B++75.1B+
MANA Anti-Vehicle Turret 3,8772,7209082.996C++0.9752.956%D5.625%A++27200S11570M*30885480.1h5.2B++9.8B++
Supernova VPC 2,9712,57923411.021C+8.9952.602%C*1.473%C+30.8D4.7D18783.6h3B5.6B+
Nebula VM20 1,7391,7299421.835C+0.1917.551%C+13.997%D*22.2DN/A11078h14.2B+81B+
Quasar VM1 1,5401,5051,0971.372C0.6616.587%C13.289%D**14D*N/A52107.4h13.4C++81.1C++
Comet VM2 2,7641,5041,4661.026C*1.0048.978%B++3.324%C-7.5D6.2B**114201.8h33.3D-68C
Comet VM2 2,3161,3181,4620.902C+1.1350.29%B+3.718%C6.6D-5C+87200.9h39D-77.5C
Supernova PC 1,5561,2042157.333S55.3054.326%B+N/A26.3B+7.7C+20245.7h3.5B**6.4B**
NS-357 Underboss 1,1201,1201,4220.788C+1.2435.747%C+11.875%D*17.3DN/A7764.6h4.5C+12.7C+
NS-10 Burster 1,7681,0719811.092C**0.9432.986%B+5.976%C4.4C--2.8C--81245.5h139.7C++423.5B+
Proximity Mine 1,0451,0422164.824B2.7928.776%D**N/A69.5D--N/A30415h1.5A5.2C
NS-10 Burster 1,6791,0079811.027C+1.0033.024%B+6.356%C++4.1D2.7D75245.4h148.2C++448.8B+
C-4 1,1177207730.931C1.1023.571%CN/A24.8D*13.7D--42529h1.8C-7.8C-
Lasher X2 6436253062.042A++0.0129.255%B+2.24%D-14.7DN/A8942.4h15.5B**52.8B++
Orion VS54 5665637470.754C1.2817.889%D14.032%D**7.8D--N/A4772.4h13.8C+77C+
NS-R3 Swarm 1,0465347920.674B+1.3663.945%C++N/A4.3D4.2D55123.2h29.8C+46.7C+
Supernova FPC 8334941094.532C+2.5051.625%C2.834%C*23.9C+16.4C**46220.7h5.2C**10C**
M20 Basilisk 7194851862.608C+0.5837.181%C+4.124%D10.1D-4.9D24748.1h113.8C306C+
M20 Basilisk 7714671503.113C*1.0836.41%C5.353%C+10.2D-6.6D24145.8h127.4C-350C
Proton II PPA-H 3733443310.424C+8.3931.824%D1.453%C55.5D4.7C-2376.2h9.4C**29.6C++
Tank Mine 551342963.563B+1.5323.436%DN/A58D--35.4D-9235.9h2C+8.7D*
MANA Anti-Personnel Turret 3363351582.12N/A0.0919.386%UN/A3350U10U8914300.1h24.4T*125.8T*
VX6-7 3093072661.154C+0.8824.401%C+12.378%D**21.6CN/A12314.2h11.6B+47.6B
Saron HRB 7192982412.417A+10.3947.873%B+1.007%D28.1B39.7M+75610.6h17.7B*36.9B*
Frag Grenade 2782761276N/A273.9735.748%D*N/A306.7D2.2D14560.9h4.3C12.2D
M40 Fury 244203533.83C--1.8035.175%C+N/A35D7.1D3605.8h15.1C+42.9C+
V10 203203277.519A++5.4946.146%B*82.759%B+24.2C--N/A1238.4h2.2C*4.9B+
Cosmos VM3 1911861341.388C0.6413.305%D20.968%C**20DN/A819.3h13.9C+104.3C+
M40 Fury 217181463.935C1.9132.995%CN/A20.6D--4.1D--2648.8h14.9C+45.2C+
Nemesis VSH9 3781802180.826C**1.2061.189%C+N/A4.2D4.6D--14043.2h11.4D*18.6D*
Spear Anti-Vehicle Phalanx Turret 255154285.5C3.4740.366%C5.195%B+17.9D*11.7D-3378.6h11.7D29.1C--
Cosmos VM3 1501441341.075C-0.9513.192%D18.75%C+15.5D-N/A589.3h17.4D-132.2C
Hades VSH4 2921412080.678C**1.3579.143%A+N/A6.5C-6.9C10721.8h12.8D*16.2D
Beamer VS3 1191192320.513C1.5229.687%B4.202%F--7.2D-N/A4416.5h10.5C+35.4C++
Flare VE6 1051032330.442D-1.5916.83%D--24.272%C+5.2D*N/A3919.9h18F--107.1D**
M60-G Bulldog 113102166.375B++4.3532.884%CN/A15.2D-1.6D*1496.7h5B**15.3B++
Proton II PPA 10296910.667C+8.6417.822%D--3.125%B**60C++3.8C++4471.6h6.6B**36.8B+
M12 Kobalt 7974213.524C--1.499.093%F17.568%C+18D**1.2D-1144.1h25.1D--276.1F-
M12 Kobalt 7267252.68D--0.6510.298%D**19.403%B12.6D**N/A1115.3h29.5F286.4F-
C150 Dalton 9260173.529C1.5049.554%B**N/A26.1C-13.9D-5012.3h7.4F14.9C-
AP30 Shredder 745878.286B+6.2623.516%F3.448%B**580U160U5124400.1h36.3A+154.5B**
Solstice VE3 55541110.486C1.5423.157%C++12.963%D*3.8D--N/A11114.1h21.5D92.7C+
Spear Anti-Vehicle Phalanx Tower 10454105.4D--3.3752.981%C*3.704%C+9.6D*8.9D--855.6h30.1T*56.8T-
CAS 14-E 6154114.909D2.8823.577%D**N/A38.6D5C1221.4h24.5B+103.8C+
M60-G Bulldog 5950510A7.9737.515%C+N/A22.7D4.1D2582.2h6.3B+16.7B+

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret581,5757.5h
Nano-Armor Kit759546,73974.9h
Spawn Beacon229363.7h
Structure Shield Module2760.3h
Repair Module11000.4h
Turret AI Module0590.3h
Spitfire Auto-Turret82220.6h
Rampart Wall41451.2h
Deconstruction Tool05740.1h
Spear Anti-Vehicle Tower1500.3h
Ammunition Package374531.8h
Anti-Infantry MANA Turret324181.8h
Recon Detection Device22012,77149.1h

Check the help document for the dictionary if you want to learn more about words used here.


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