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Legate Amigito[] Amigito
VS BR 71

KDR: 1.26

Score: 5.5m

Last Seen: May 19th, 2020 4:06 PM
- OFFLINE - 127.1 hour(s)

Battle Rank 71 - Vanu Sovereignty on Miller
Level Progress (to 72): 27%
Level 100 Progress: 29% 1158h
PRIMARY CLASSESCLOAKERMAX SUIT
PRIMARY WEAPONS NS-44 Commissioner Proximity Mine VLG Missile Launcher Force-Blade NS-357 IA NS-10 Burster NS-10 Burster Pulsar VS1
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $283,977 MLG Score: 227
Fun Score: N/A
Cheeseburgers Flipped: 407TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
34.399%21.117%726413456,6251.44053-0.184

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±7.115%2.545A**0.001C+-3.71T*HEAD + (~3.92)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.30.807B++4.90.656B+9.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
5.5m517.8%192 (11.5k)155 (9.3k)1.2560510,0668,0141.4210171 (71)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS134951722.045%14.862%32804:271

10% Engineer78% Infiltrator9% MAX Suit3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 22nd, 2019 9:15 PMMay 9th, 2020 6:47 PMMay 19th, 2020 11:29 AM (129d) (PST)May 19th, 2020 12:24 PM (129d) (PST)May 19th, 2020 12:06 PM (129d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3801342460.2830.2250.0421.5870.023227

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
22,7948,03114,763171439519,326

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
592.7h/24.7d 1,322 1,496 4,707 56.4k 833 2,054 830 13.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
Kills:0
Deaths (as Heavy Assault):0
Deaths (to Heavy Assaults):2,332
KDR:0
Kill Difference:UNR
Playtime:12.976 hours
Usage:2%
Score:0.101m
Score/min:129
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
C
Kills:6,132
Deaths:6,304
KDR:0.973
Accuracy:37.393% C
HSR:20.630% D
NS-357 IA
C-
Kills:345
Deaths:441
KDR:0.782
Accuracy:46.242% C-
HSR:29.855% D
Kills:6,477
Deaths (as Infiltrator):6,745
Deaths (to Infiltrators):1,153
KDR:0.96027
Kill Difference:268
Playtime:461.825 hours
Usage:78%
Score:4.644m
Score/min:168
Accuracy (listed only):41.818%
HSR (listed only):25.242%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
B++
Kills:64
Deaths:128
KDR:0.500
Accuracy:18.390% D*
HSR:26.563% B++
Kills:64
Deaths (as Engineer):128
Deaths (to Engineers):1,138
KDR:0.5
Kill Difference:64
Playtime:58.457 hours
Usage:10%
Score:0.392m
Score/min:112
Accuracy (listed only):18.390%
HSR (listed only):26.563%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pulsar VS1
D-
Kills:84
Deaths:181
KDR:0.464
Accuracy:17.579% F
HSR:16.667% D-
Kills:84
Deaths (as Combat Medic):181
Deaths (to Combat Medics):1,089
KDR:0.46409
Kill Difference:97
Playtime:6.024 hours
Usage:1%
Score:0.066m
Score/min:181
Accuracy (listed only):17.579%
HSR (listed only):16.667%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NS-10 Burster
B+
Kills:149
Deaths:79
KDR:1.886
Accuracy:23.650% D**
HSR:7.383% B+
NS-10 Burster
C
Kills:147
Deaths:77
KDR:1.909
Accuracy:23.317% D**
HSR:5.442% C
Quasar VM1
C--
Kills:51
Deaths:26
KDR:1.962
Accuracy:13.309% D--
HSR:17.647% C--
Kills:347
Deaths (as MAX Suit):91
Deaths (to MAX Suits):240
KDR:3.81319
Kill Difference:256
Playtime:51.021 hours
Usage:9%
Score:0.320m
Score/min:104
Accuracy (listed only):20.092%
HSR (listed only):10.157%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C-
Kills:78
V. Kills:35 217%
Deaths:
KDR:
Accuracy:53.557% C-
KPH:30.200 D
VKPH:13.600 D*
Kills:78 (78 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:35
Kill Difference:78
Playtime:2.579 hours
Usage:0%
Score:0.033m
Score/min:215
Driving Accuracy:53.557%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

VLG Missile Launcher
B
Kills:700
V. Kills:238 293%
Deaths:
KDR:
Accuracy:56.109% B
KPH:50.600 C-
VKPH:17.200 D
Kills:700 (0 + 700)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:238
Kill Difference:700
Playtime:13.841 hours
Usage:2%
Score:0.147m
Score/min:176
Piloting Accuracy:N/A%
Gunner Accuracy:56.109%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-44 Commissioner 6,1696,1326,3040.973C0.2837.393%C20.63%D17.1D-N/A42357.6h4.6D--12.2C-
Proximity Mine 1,0861,0793253.32C2.0633.374%D*N/A131.6C+N/A3448.2h1.8C++5.4D
VLG Missile Launcher 9387001700U698.7456.109%BN/A50.7C-17.2D17613.8h9.3T16.5F
Force-Blade 5904438,0960.055B++1.2047.022%B**5.869%C+1C+N/A2445.8h3.4D--7.2C**
NS-357 IA 3453454410.782C0.4746.242%C-29.855%D14.4D*N/A3623.9h4.5F-9.8D*
NS-10 Burster 225149791.886C*0.6323.65%D**7.383%B+3.2D**1.7F-2345.9h140.1C+592.2D--
NS-10 Burster 219147771.909B++0.6523.317%D**5.442%C3.3D*1.6F-2244.5h136.7C+586.4D
Pulsar VS1 90841810.464D-0.7917.579%F16.667%D-18.3D1.3A674.6h16.9D**96.2F-
L100 Python AP 11378178S76.7453.557%C-N/A30D13.5D*2152.6h5.1C++9.6C+
Spear Anti-Vehicle Phalanx Turret 986979.857C+8.6057.832%B*N/A46C19.3D2151.5h9.9D17.1C+
Solstice VE3 66641280.5D0.7618.39%D*26.563%B++7.7DN/A478.3h23.1D**125.8C
NS Annihilator 8452550.945B0.3178.672%DN/A9.8C-6D*835.3h11.8C15.1C-
Quasar VM1 5851261.962C+0.7113.309%D--17.647%C--13.4D*1.8A*383.8h20.3D**152.5C

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit9872,7365.8h
Infradine0830h
Spawn Beacon35320.6h
NSX Masamune1530.1h
Medical Applicator407,9901h
Motion Spotter8123,51010.9h
Welding Device02,8700.1h
Recon Detection Device0530.1h
Ammunition Package41890.1h
Nano-Repair Grenade01810.1h
Router01950.3h

Check the help document for the dictionary if you want to learn more about words used here.


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