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Venator Horseman AmitGr[DV] AmitGr
VS BR 32

KDR: 2.27

Score: 69m

Last Seen: Jul 28th, 2018 12:32 PM
- OFFLINE - 6417.9 hour(s)

Prestige 1, Battle Rank 32 - Vanu Sovereignty on Miller
Level Progress (to 33): 10%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Pandora VX25 C-4 ARX C-4 NS-7 PDW Force-Blade S12 Renegade Proximity Mine Parallax VX3
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,028,322 MLG Score: 822
Fun Score: N/A
Cheeseburgers Flipped: 1106TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.943%22.358%5805198461,0031.664070.609

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.66%0.944B*0.251C*-2.76F**HEAD ++ (~9.39)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.30.528B+9.20.359C**26.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.53%1.255%220410313,02916626631.8225456%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.02%-0.302C-0.318C0.001

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
104.60.352C**36.10.319C*68.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.147%1.83%288710286,939363321591.90947321%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.543%0.217C++-0.495D0.431

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.90.745B++4.30.66B+5.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.682%2.102%4701710189,798253131413.86967312%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.06%-0.138C-0.576D0.899

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.80.732B++110.721B++20.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.452%87.319%470710287,8543107232.52703

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.509%2.318A*1.321A2.774

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.40.657B+1.70.463B+1.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.556%8.871%4706102916,6502660756.25705

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.538%-0.073C+-1.128D*-0.136

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.10.459B+2.90.403B4.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
69m207.5%271 (16.3k)221 (13.3k)2.27315156,06168,6542.5044332 (32)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1035538423.499%15.937%37404:3380

7% Combat Medic21% Engineer18% Heavy Assault26% Infiltrator26% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 9th, 2012 10:14 PMAug 1st, 2015 7:55 PMAug 27th, 2018 1:42 AM (238d) (PST)Jul 28th, 2018 8:34 AM (267d) (PST)Jul 28th, 2018 8:32 AM (267d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5451633820.5000.2200.0801.1710.065822

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
32,6909,80522,8853013570413,267

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
5202.3h/216.8d 15,878 24,871 31,589 365.6k 5,515 18,538 20,138 170.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
Pulsar LSW
D--
Kills:1,619
Deaths:955
KDR:1.695
Accuracy:17.837% D--
HSR:11.489% F
Betelgeuse 54-A
D*
Kills:1,378
Deaths:928
KDR:1.485
Accuracy:19.282% F
HSR:20.610% D*
Orion VS54
C+
Kills:1,355
Deaths:586
KDR:2.312
Accuracy:20.123% C+
HSR:18.524% D-
Ursa
D-
Kills:1,268
Deaths:357
KDR:3.552
Accuracy:16.966% D--
HSR:17.745% D-
Lasher X2
C+
Kills:1,258
Deaths:894
KDR:1.407
Accuracy:21.616% D
HSR:3.816% C+
Lasher X2 AE
C+
Kills:1,172
Deaths:544
KDR:2.154
Accuracy:28.724% C+
HSR:3.072% C
Flare VE6
C++
Kills:1,169
Deaths:827
KDR:1.414
Accuracy:18.933% D
HSR:24.979% C++
NSX Naginata
B+
Kills:1,168
Deaths:659
KDR:1.772
Accuracy:21.272% C+
HSR:31.678% B+
NS-15M2
C
Kills:1,166
Deaths:663
KDR:1.759
Accuracy:21.835% C
HSR:23.928% C
VX29 Polaris
C+
Kills:1,161
Deaths:667
KDR:1.741
Accuracy:23.641% C+
HSR:22.653% C+
SVA-88
D
Kills:1,160
Deaths:827
KDR:1.403
Accuracy:19.573% D
HSR:17.069% D*
NS-15M1
C--
Kills:1,154
Deaths:963
KDR:1.198
Accuracy:19.877% C--
HSR:11.005% D**
VE-H Maw
C
Kills:179
Deaths:102
KDR:1.755
Accuracy:23.575% C
HSR:22.905% C
Lasher X2-P
C*
Kills:61
Deaths:23
KDR:2.652
Accuracy:37.813% C*
HSR:0% F-
Kills:15,268
Deaths (as Heavy Assault):8,995
Deaths (to Heavy Assaults):17,657
KDR:1.69739
Kill Difference:6,273
Playtime:924.235 hours
Usage:18%
Score:10.241m
Score/min:185
Accuracy (listed only):22.219%
HSR (listed only):16.391%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pandora VX25
C+
Kills:10,723
Deaths:5,537
KDR:1.937
Accuracy:37.810% C+
HSR:9.009% D**
Serpent VE92
B*
Kills:1,626
Deaths:957
KDR:1.699
Accuracy:27.568% B*
HSR:16.113% D
NS-11C
B++
Kills:1,486
Deaths:825
KDR:1.801
Accuracy:27.484% B++
HSR:17.295% C
Pulsar C
B++
Kills:1,467
Deaths:622
KDR:2.359
Accuracy:27.937% B++
HSR:24.335% C*
Solstice SF
B**
Kills:1,334
Deaths:702
KDR:1.900
Accuracy:29.767% B**
HSR:9.595% D*
NS-11CP
C+
Kills:1,314
Deaths:888
KDR:1.480
Accuracy:27.872% C
HSR:22.679% C+
Deimos VA29
C+
Kills:1,273
Deaths:739
KDR:1.723
Accuracy:60.963% C+
HSR:8.248% D**
Eclipse VE3A
D-
Kills:1,245
Deaths:1,186
KDR:1.050
Accuracy:22.793% D-
HSR:10.362% F-
Solstice VE3
B+
Kills:1,228
Deaths:864
KDR:1.421
Accuracy:25.880% B+
HSR:15.391% D
Chaos
D--
Kills:1,171
Deaths:881
KDR:1.329
Accuracy:46.643% D--
HSR:8.967% D*
NS Baron G5
C++
Kills:1,169
Deaths:846
KDR:1.382
Accuracy:44.427% C++
HSR:7.100% F
Nova
C++
Kills:1,162
Deaths:663
KDR:1.753
Accuracy:46.076% C++
HSR:9.294% D*
Phobos VX86
C++
Kills:1,161
Deaths:665
KDR:1.746
Accuracy:59.896% C++
HSR:8.096% D**
Revenant
B++
Kills:1,161
Deaths:479
KDR:2.424
Accuracy:37.801% B++
HSR:20.844% D--
Thanatos VE70
B++
Kills:1,160
Deaths:616
KDR:1.883
Accuracy:45.515% B++
HSR:8.534% F
VX6-7
C++
Kills:1,160
Deaths:787
KDR:1.474
Accuracy:24.756% C++
HSR:16.121% D-
Solstice Burst
C++
Kills:1,160
Deaths:736
KDR:1.576
Accuracy:27.006% C++
HSR:20.345% C--
Zenith VX-5
C+
Kills:1,160
Deaths:723
KDR:1.604
Accuracy:25.423% C+
HSR:16.983% D
Eidolon VE33
B+
Kills:1,153
Deaths:1,534
KDR:0.752
Accuracy:30.601% B+
HSR:18.734% D--
NSX Tanto
B*
Kills:1,147
Deaths:675
KDR:1.699
Accuracy:31.192% B*
HSR:25.458% C++
NSX-P Tanto
A+
Kills:769
Deaths:420
KDR:1.831
Accuracy:33.896% A+
HSR:24.187% C+
Kills:35,229
Deaths (as Engineer):21,345
Deaths (to Engineers):15,283
KDR:1.65046
Kill Difference:13,884
Playtime:1,092.837 hours
Usage:21%
Score:16.529m
Score/min:252
Accuracy (listed only):35.300%
HSR (listed only):15.128%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pandora VX25
C+
Kills:10,723
Deaths:5,537
KDR:1.937
Accuracy:37.810% C+
HSR:9.009% D**
NS-7 PDW
A*
Kills:3,180
Deaths:1,886
KDR:1.686
Accuracy:37.125% A*
HSR:9.748% D*
Eridani SX5G
B+
Kills:1,711
Deaths:1,438
KDR:1.190
Accuracy:30.297% B+
HSR:12.624% D--
Serpent VE92
B*
Kills:1,626
Deaths:957
KDR:1.699
Accuracy:27.568% B*
HSR:16.113% D
NS-11C
B++
Kills:1,486
Deaths:825
KDR:1.801
Accuracy:27.484% B++
HSR:17.295% C
Pulsar C
B++
Kills:1,467
Deaths:622
KDR:2.359
Accuracy:27.937% B++
HSR:24.335% C*
Solstice SF
B**
Kills:1,334
Deaths:702
KDR:1.900
Accuracy:29.767% B**
HSR:9.595% D*
NS-11CP
C+
Kills:1,314
Deaths:888
KDR:1.480
Accuracy:27.872% C
HSR:22.679% C+
Deimos VA29
C+
Kills:1,273
Deaths:739
KDR:1.723
Accuracy:60.963% C+
HSR:8.248% D**
Sirius SX12
B**
Kills:1,247
Deaths:580
KDR:2.150
Accuracy:29.940% B**
HSR:6.897% F-
Eclipse VE3A
D-
Kills:1,245
Deaths:1,186
KDR:1.050
Accuracy:22.793% D-
HSR:10.362% F-
Solstice VE3
B+
Kills:1,228
Deaths:864
KDR:1.421
Accuracy:25.880% B+
HSR:15.391% D
Chaos
D--
Kills:1,171
Deaths:881
KDR:1.329
Accuracy:46.643% D--
HSR:8.967% D*
NS Baron G5
C++
Kills:1,169
Deaths:846
KDR:1.382
Accuracy:44.427% C++
HSR:7.100% F
MKV Suppressed
A
Kills:1,162
Deaths:840
KDR:1.383
Accuracy:32.431% A
HSR:10.499% D**
Nova
C++
Kills:1,162
Deaths:663
KDR:1.753
Accuracy:46.076% C++
HSR:9.294% D*
Phobos VX86
C++
Kills:1,161
Deaths:665
KDR:1.746
Accuracy:59.896% C++
HSR:8.096% D**
Thanatos VE70
B++
Kills:1,160
Deaths:616
KDR:1.883
Accuracy:45.515% B++
HSR:8.534% F
NSX Tengu
A
Kills:1,160
Deaths:783
KDR:1.481
Accuracy:45.208% A
HSR:18.362% C
VX6-7
C++
Kills:1,160
Deaths:787
KDR:1.474
Accuracy:24.756% C++
HSR:16.121% D-
Solstice Burst
C++
Kills:1,160
Deaths:736
KDR:1.576
Accuracy:27.006% C++
HSR:20.345% C--
Zenith VX-5
C+
Kills:1,160
Deaths:723
KDR:1.604
Accuracy:25.423% C+
HSR:16.983% D
Eridani SX5
C++
Kills:1,160
Deaths:868
KDR:1.336
Accuracy:26.663% C++
HSR:9.914% D**
Skorpios
C+
Kills:1,156
Deaths:1,010
KDR:1.145
Accuracy:27.483% C+
HSR:11.419% D**
NSX Tanto
B*
Kills:1,147
Deaths:675
KDR:1.699
Accuracy:31.192% B*
HSR:25.458% C++
NSX-P Tanto
A+
Kills:769
Deaths:420
KDR:1.831
Accuracy:33.896% A+
HSR:24.187% C+
VE-S Canis
A
Kills:592
Deaths:250
KDR:2.368
Accuracy:35.812% A
HSR:16.216% C--
Kills:44,283
Deaths (as Light Assault):26,987
Deaths (to Light Assaults):13,622
KDR:1.6409
Kill Difference:17,296
Playtime:1,331.365 hours
Usage:26%
Score:19.833m
Score/min:248
Accuracy (listed only):34.736%
HSR (listed only):13.844%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
A*
Kills:3,180
Deaths:1,886
KDR:1.686
Accuracy:37.125% A*
HSR:9.748% D*
Parallax VX3
B**
Kills:2,166
Deaths:376
KDR:5.761
Accuracy:46.009% B**
HSR:87.258% B**
Eridani SX5G
B+
Kills:1,711
Deaths:1,438
KDR:1.190
Accuracy:30.297% B+
HSR:12.624% D--
Sirius SX12
B**
Kills:1,247
Deaths:580
KDR:2.150
Accuracy:29.940% B**
HSR:6.897% F-
Nyx VX31
C++
Kills:1,163
Deaths:640
KDR:1.817
Accuracy:34.448% C++
HSR:26.139% C
Phantom VA23
B+
Kills:1,163
Deaths:603
KDR:1.929
Accuracy:37.939% B+
HSR:27.429% C
Parsec VX3-A
M
Kills:1,162
Deaths:107
KDR:10.860
Accuracy:58.201% M
HSR:87.522% A
MKV Suppressed
A
Kills:1,162
Deaths:840
KDR:1.383
Accuracy:32.431% A
HSR:10.499% D**
NS-44 Commissioner AE
S
Kills:1,162
Deaths:340
KDR:3.418
Accuracy:68.698% M++
HSR:74.613% S
NSX Tomoe
B*
Kills:1,161
Deaths:602
KDR:1.929
Accuracy:33.291% B*
HSR:37.554% C++
Artemis VX26
B**
Kills:1,161
Deaths:574
KDR:2.023
Accuracy:32.720% B**
HSR:16.021% D--
Ghost
M*
Kills:1,160
Deaths:197
KDR:5.888
Accuracy:60.883% M*
HSR:81.638% A
NS-44L Blackhand
M++
Kills:1,160
Deaths:255
KDR:4.549
Accuracy:67.691% M+
HSR:83.966% M++
NSX Tengu
A
Kills:1,160
Deaths:783
KDR:1.481
Accuracy:45.208% A
HSR:18.362% C
NS-30 Vandal
C
Kills:1,160
Deaths:658
KDR:1.763
Accuracy:31.383% C
HSR:15.948% D*
NS-61 Emissary
M+
Kills:1,160
Deaths:579
KDR:2.003
Accuracy:37.817% A+
HSR:32.155% M+
Eridani SX5
C++
Kills:1,160
Deaths:868
KDR:1.336
Accuracy:26.663% C++
HSR:9.914% D**
V10
A++
Kills:1,159
Deaths:137
KDR:8.460
Accuracy:53.180% A++
HSR:93.184% A++
Skorpios
C+
Kills:1,156
Deaths:1,010
KDR:1.145
Accuracy:27.483% C+
HSR:11.419% D**
NS-44 Commissioner
C+
Kills:1,155
Deaths:1,196
KDR:0.966
Accuracy:36.304% C+
HSR:18.355% C--
NS-357 Underboss
B+
Kills:1,154
Deaths:1,002
KDR:1.152
Accuracy:41.461% B+
HSR:22.357% C++
XM98
A++
Kills:1,151
Deaths:209
KDR:5.507
Accuracy:50.658% A++
HSR:87.750% A+
NS-44L "Ravenous" Blackhand
A**
Kills:1,049
Deaths:120
KDR:8.742
Accuracy:66.865% A**
HSR:80.934% A*
Spiker
B++
Kills:1,049
Deaths:942
KDR:1.114
Accuracy:34.101% B++
HSR:18.589% C
Phaseshift VX-S
M+
Kills:951
Deaths:75
KDR:12.680
Accuracy:58.494% M+
HSR:93.481% A
Artemis VX26 AE
C**
Kills:878
Deaths:385
KDR:2.281
Accuracy:31.172% C++
HSR:30.752% C**
Beamer VS3
A
Kills:651
Deaths:434
KDR:1.500
Accuracy:35.453% A
HSR:25.653% B+
VE-S Canis
A
Kills:592
Deaths:250
KDR:2.368
Accuracy:35.812% A
HSR:16.216% C--
VA39 Spectre
D
Kills:105
Deaths:7
KDR:15
Accuracy:28.795% D
HSR:23.810% D*
Kills:34,448
Deaths (as Infiltrator):17,093
Deaths (to Infiltrators):9,996
KDR:2.01533
Kill Difference:17,355
Playtime:1,338.935 hours
Usage:26%
Score:15.380m
Score/min:191
Accuracy (listed only):41.742%
HSR (listed only):40.027%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pandora VX25
C+
Kills:10,723
Deaths:5,537
KDR:1.937
Accuracy:37.810% C+
HSR:9.009% D**
NS-7 PDW
A*
Kills:3,180
Deaths:1,886
KDR:1.686
Accuracy:37.125% A*
HSR:9.748% D*
Eridani SX5G
B+
Kills:1,711
Deaths:1,438
KDR:1.190
Accuracy:30.297% B+
HSR:12.624% D--
Deimos VA29
C+
Kills:1,273
Deaths:739
KDR:1.723
Accuracy:60.963% C+
HSR:8.248% D**
Sirius SX12
B**
Kills:1,247
Deaths:580
KDR:2.150
Accuracy:29.940% B**
HSR:6.897% F-
Chaos
D--
Kills:1,171
Deaths:881
KDR:1.329
Accuracy:46.643% D--
HSR:8.967% D*
H-V45
C
Kills:1,170
Deaths:540
KDR:2.167
Accuracy:22.741% C
HSR:19.744% C
NS Baron G5
C++
Kills:1,169
Deaths:846
KDR:1.382
Accuracy:44.427% C++
HSR:7.100% F
MKV Suppressed
A
Kills:1,162
Deaths:840
KDR:1.383
Accuracy:32.431% A
HSR:10.499% D**
Nova
C++
Kills:1,162
Deaths:663
KDR:1.753
Accuracy:46.076% C++
HSR:9.294% D*
Phobos VX86
C++
Kills:1,161
Deaths:665
KDR:1.746
Accuracy:59.896% C++
HSR:8.096% D**
Terminus VX-9
C+
Kills:1,161
Deaths:801
KDR:1.449
Accuracy:23.394% C-
HSR:26.012% C+
Thanatos VE70
B++
Kills:1,160
Deaths:616
KDR:1.883
Accuracy:45.515% B++
HSR:8.534% F
NSX Tengu
A
Kills:1,160
Deaths:783
KDR:1.481
Accuracy:45.208% A
HSR:18.362% C
CME
C
Kills:1,160
Deaths:897
KDR:1.293
Accuracy:22.741% D
HSR:20.948% C
Eridani SX5
C++
Kills:1,160
Deaths:868
KDR:1.336
Accuracy:26.663% C++
HSR:9.914% D**
NS-11A
C
Kills:1,158
Deaths:879
KDR:1.317
Accuracy:20.425% D-
HSR:19.430% C
Skorpios
C+
Kills:1,156
Deaths:1,010
KDR:1.145
Accuracy:27.483% C+
HSR:11.419% D**
Pulsar VS1
C
Kills:1,153
Deaths:1,123
KDR:1.027
Accuracy:21.723% C
HSR:15.004% D-
NS-11P
B*
Kills:914
Deaths:419
KDR:2.181
Accuracy:25.834% B+
HSR:25.055% B*
VE-S Canis
A
Kills:592
Deaths:250
KDR:2.368
Accuracy:35.812% A
HSR:16.216% C--
Kills:35,903
Deaths (as Combat Medic):22,261
Deaths (to Combat Medics):7,598
KDR:1.61282
Kill Difference:13,642
Playtime:363.238 hours
Usage:7%
Score:4.728m
Score/min:217
Accuracy (listed only):35.388%
HSR (listed only):13.387%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C--
Kills:1,494
Deaths:260
KDR:5.746
Accuracy:16.964% C--
HSR:16.533% D-
Blueshift VM5
C
Kills:1,160
Deaths:206
KDR:5.631
Accuracy:17.923% C
HSR:14.741% D*
Nebula VM20
B+
Kills:586
Deaths:152
KDR:3.855
Accuracy:19.306% C++
HSR:23.550% B+
Nebula VM20
B+
Kills:563
Deaths:154
KDR:3.656
Accuracy:18.863% C++
HSR:22.735% B+
Comet VM2
A*
Kills:465
Deaths:169
KDR:2.751
Accuracy:60.519% A*
HSR:3.226% C--
Comet VM2
A++
Kills:362
Deaths:120
KDR:3.017
Accuracy:63.176% A++
HSR:4.144% C+
Quasar VM1
C
Kills:313
Deaths:108
KDR:2.898
Accuracy:14.042% C
HSR:13.738% D--
NS-10 Burster
B+
Kills:76
Deaths:50
KDR:1.520
Accuracy:33.638% B+
HSR:3.947% D
NS-10 Burster
B+
Kills:55
Deaths:53
KDR:1.038
Accuracy:31.920% B+
HSR:9.091% B+
Kills:5,074
Deaths (as MAX Suit):636
Deaths (to MAX Suits):3,561
KDR:7.97799
Kill Difference:4,438
Playtime:138.545 hours
Usage:3%
Score:2.309m
Score/min:278
Accuracy (listed only):30.706%
HSR (listed only):12.412%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B+
Kills:1,503
V. Kills:73 N/A
Deaths:187
KDR:8.037
Accuracy:45.136% B+
KPH:46.200 C+
VKPH:2.200 C--
Dual Photon Pods
B+
Kills:1,190
V. Kills:146 N/A
Deaths:101
KDR:11.782
Accuracy:55.311% B+
KPH:61.900 C
VKPH:7.600 D-
Maelstrom Turbo Laser
D-
Kills:245
V. Kills:274 89%
Deaths:426
KDR:0.575
Accuracy:29.395% C
KPH:4 D-
VKPH:4.500 D-
Coyote Missiles
D-
Kills:223
V. Kills:208 107%
Deaths:134
KDR:1.664
Accuracy:43.346% D**
KPH:11 D--
VKPH:10.300 D-
Saron Laser Cannon
D--
Kills:91
V. Kills:134 67%
Deaths:243
KDR:0.374
Accuracy:32.091% C+
KPH:2.300 D--
VKPH:3.300 D--
Hornet Missiles
C++
Kills:56
V. Kills:49 112%
Deaths:6
KDR:9.333
Accuracy:51.685% D*
KPH:46.200 C
VKPH:40.400 C++
Kills:3,308 (1,839 + 0)
Deaths:1,097
KDR:3.015
VKDR:0.806
Vehicle Kills:884
Kill Difference:2,211
Playtime:174.171 hours
Usage:3%
Score:1.371m
Score/min:131
Piloting Accuracy:32.091%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:1,413
V. Kills:187 N/A
Deaths:164
KDR:8.616
Accuracy:57.697% A++
KPH:5,086,800 U
VKPH:673,200 U
C150 Dalton
U
Kills:1,199
V. Kills:670 179%
Deaths:246
KDR:4.874
Accuracy:60.687% A*
KPH:4,316,400 U
VKPH:2,412,000 U
AP30 Shredder
U
Kills:205
V. Kills:263 78%
Deaths:114
KDR:1.798
Accuracy:31.265% C
KPH:738,000 U
VKPH:946,800 U
Dual-75 Duster
A*
Kills:97
V. Kills:5 N/A
Deaths:7
KDR:13.857
Accuracy:55.172% A*
KPH:126.400 A++
VKPH:6.500 B+
Kills:2,914 (0 + 2,914)
Deaths:531
KDR:5.488
VKDR:2.119
Vehicle Kills:1,125
Kill Difference:2,383
Playtime:0.769 hours
Usage:0%
Score:1.152m
Score/min:24,978
Piloting Accuracy:N/A%
Gunner Accuracy:55.172%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B+
Kills:1,164
V. Kills:60 N/A
Deaths:20
KDR:58.200
Accuracy:39.761% D--
KPH:62.100 B+
VKPH:3.200 D**
C75 Viper
A++
Kills:1,133
V. Kills:36 N/A
Deaths:35
KDR:32.371
Accuracy:31.678% D-
KPH:63.100 A++
VKPH:2 D**
L100 Python HEAT
B+
Kills:875
V. Kills:272 321%
Deaths:49
KDR:17.857
Accuracy:53.574% C*
KPH:38.200 B+
VKPH:11.900 C++
L100 Python AP
B
Kills:666
V. Kills:600 111%
Deaths:132
KDR:5.045
Accuracy:56.874% C++
KPH:22 D
VKPH:19.800 B
Kills:3,838 (3,838 + 0)
Deaths:236
KDR:16.263
VKDR:4.102
Vehicle Kills:968
Kill Difference:3,602
Playtime:89.911 hours
Usage:2%
Score:1.281m
Score/min:238
Driving Accuracy:56.874%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
C
Kills:1,154
V. Kills:360 320%
Deaths:135
KDR:8.548
Accuracy:40.100% D--
KPH:18.600 C
VKPH:5.800 D
Supernova VPC
C*
Kills:1,103
V. Kills:107 N/A
Deaths:63
KDR:17.508
Accuracy:45.719% D
KPH:46.300 C*
VKPH:4.500 D-
Supernova FPC
C+
Kills:844
V. Kills:688 122%
Deaths:198
KDR:4.263
Accuracy:52.418% C+
KPH:18.300 D
VKPH:14.900 C+
Proton II PPA
B+
Kills:804
V. Kills:60 N/A
Deaths:34
KDR:23.647
Accuracy:26.580% B+
KPH:66.200 B+
VKPH:4.900 B+
Saron HRB
C+
Kills:792
V. Kills:617 128%
Deaths:179
KDR:4.425
Accuracy:50.759% B*
KPH:20.100 C-
VKPH:15.700 C+
E540 Halberd
C
Kills:131
V. Kills:77 168%
Deaths:24
KDR:5.458
Accuracy:45.461% C
KPH:25.600 C--
VKPH:15.100 C
Kills:4,828 (3,101 + 1,727)
Deaths:633
KDR:7.627
VKDR:3.016
Vehicle Kills:1,909
Kill Difference:4,195
Playtime:188.521 hours
Usage:4%
Score:2.523m
Score/min:223
Driving Accuracy:52.418%
Gunner Accuracy:45.461%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
B++
Kills:1,557
V. Kills:728 214%
Deaths:84
KDR:18.536
Accuracy:63.170% B++
KPH:57.400 B+
VKPH:26.800 B+
Proton II PPA-H
B+
Kills:1,197
V. Kills:46 N/A
Deaths:20
KDR:59.850
Accuracy:31.338% D
KPH:109.800 B+
VKPH:4.200 D
M40 Fury-H
B
Kills:462
V. Kills:28 N/A
Deaths:31
KDR:14.903
Accuracy:46.613% B
KPH:92 C+
VKPH:5.600 D
M60-G Bulldog-H
C++
Kills:120
V. Kills:12 N/A
Deaths:14
KDR:8.571
Accuracy:47.456% C++
KPH:39.800 D-
VKPH:4 D--
Saron HRB-H
C+
Kills:52
V. Kills:49 104%
Deaths:19
KDR:2.737
Accuracy:61.878% B++
KPH:25.700 D
VKPH:24.200 C+
Kills:3,388 (0 + 3,388)
Deaths:168
KDR:20.167
VKDR:5.137
Vehicle Kills:863
Kill Difference:3,220
Playtime:48.080 hours
Usage:1%
Score:0.935m
Score/min:324
Driving Accuracy:N/A%
Gunner Accuracy:61.878%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B++
Kills:917
V. Kills:121 N/A
Deaths:99
KDR:9.263
Accuracy:41.487% B+
KPH:61.100 B++
VKPH:8.100 C
M40 Fury
C**
Kills:363
V. Kills:46 N/A
Deaths:49
KDR:7.408
Accuracy:39.289% C**
KPH:51 C+
VKPH:6.500 D
M12 Kobalt
C+
Kills:273
V. Kills:14 N/A
Deaths:20
KDR:13.650
Accuracy:18.320% C+
KPH:58.400 C+
VKPH:3 C+
M12 Kobalt
B
Kills:123
V. Kills:1 N/A
Deaths:10
KDR:12.300
Accuracy:15.544% C--
KPH:81.700 B
VKPH:0.700 D
M60-G Bulldog
B+
Kills:120
V. Kills:9 N/A
Deaths:15
KDR:8
Accuracy:38.677% B+
KPH:28.400 C+
VKPH:2.100 D--
M20 Basilisk
C
Kills:102
V. Kills:56 179%
Deaths:24
KDR:4.250
Accuracy:36.621% C
KPH:12.300 D
VKPH:6.800 C
M60-G Bulldog
C+
Kills:59
V. Kills:5 N/A
Deaths:13
KDR:4.538
Accuracy:36.373% C+
KPH:20.600 D-
VKPH:1.700 D*
M20 Basilisk
N/A
Kills:50
V. Kills:29 167%
Deaths:18
KDR:2.778
Accuracy:34.149% N/A
KPH:9.400 N/A
VKPH:5.500 N/A
Kills:2,007 (0 + 2,007)
Deaths:248
KDR:8.093
VKDR:1.133
Vehicle Kills:281
Kill Difference:1,759
Playtime:48.992 hours
Usage:1%
Score:0.763m
Score/min:260
Driving Accuracy:N/A%
Gunner Accuracy:34.149%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B++
Kills:2,699
V. Kills:75 N/A
Deaths:695
KDR:3.883
Accuracy:44.876% B
KPH:70.500 B++
VKPH:2 C+
M40 Fury-F
B
Kills:1,763
V. Kills:458 384%
Deaths:1,434
KDR:1.229
Accuracy:53.807% B
KPH:23.100 C++
VKPH:6 C+
M12 Kobalt-F
C+
Kills:1,165
V. Kills:49 N/A
Deaths:539
KDR:2.161
Accuracy:22.902% C+
KPH:26.200 C+
VKPH:1.100 C
M20 Basilisk-F
B**
Kills:948
V. Kills:228 414%
Deaths:451
KDR:2.102
Accuracy:48.030% C+
KPH:34.900 B**
VKPH:8.400 C++
Kills:6,575 (6,575 + 0)
Deaths:3,119
KDR:2.108
VKDR:0.260
Vehicle Kills:810
Kill Difference:3,456
Playtime:186.111 hours
Usage:4%
Score:1.331m
Score/min:119
Driving Accuracy:48.030%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Pandora VX25 10,78010,7235,5371.937B*0.3437.81%C+9.009%D**28CN/A79382.9h3.2B**8.5B++
C-4 ARX 7,7185,0768206.19A*3.9228.659%B+N/A129.5B67.4A*115139.2h0.9B*3.3B*
C-4 5,7453,9991,5752.539B*0.2730.214%B*N/A127B**55.4A++109531.5h1.1B*3.8B*
NS-7 PDW 3,1833,1801,8861.686B**0.5937.125%A*9.748%D*40.9B++N/A11177.8h11.2B*30.2B*
Force-Blade 2,8562,80730,7800.091A*2.1845.034%AN/A1.5B**N/A41862.6h1.5B**3.3B*
S12 Renegade 2,7742,6996953.883C**1.6144.876%B2.631%D-70.5B++2C+18238.3h3.3C++7.4B
Proximity Mine 2,3092,3093346.913B**4.6460.084%A*N/A195.7A++N/A55611.8h1.4A+2.4A++
Parallax VX3 2,1692,1663765.761B*3.4946.009%B**87.258%B**24.1CN/A7690h1.8B*3.9B*
M40 Fury-F 2,2211,7631,4341.229C+1.0453.807%BN/A23.1C++6C+9976.2h8.7B+16.2B++
Tank Mine 3,0841,7623295.356A+3.0835.136%C++N/A149.3B*112A++163111.8h1.2A3.5A+
Eridani SX5G 1,7181,7111,4381.19C1.0830.297%B+12.624%D--14D--N/A37122.4h10.1B+33.2B+
Serpent VE92 1,6321,6269571.699B+0.5727.568%B*16.113%D25.1C+N/A9264.8h10.2B*37B++
Pulsar LSW 1,6311,6199551.695C*0.5817.837%D--11.489%F21.1DN/A6476.8h11.3B+63.3C+
E540 Halberd-H 2,2851,5578418.536B**16.2663.17%B++2.762%B+57.5B+26.9B+35127.1h3.9B**6.1A
Frag Grenade 1,5301,52611526N/A1,523.7355.869%A+N/A897.6A++2.4D28431.7h2.3A4.2B**
Light PPA 1,5761,5031878.037B++5.7645.136%B+1.331%C++46.2C+2.2C--14032.5h10.4B+23B+
Blueshift VM5 1,5021,4942605.746A+3.4716.964%C--16.533%D-27.1CN/A9755.1h13.1B*77.3C**
NS-11C 1,4901,4868251.801B**0.4727.484%B++17.295%C19.3CN/A7177h10.6B**38.6B*
Pulsar C 1,4721,4676222.359B*0.0927.937%B++24.335%C*33.2C**N/A11344.2h9.1B*32.6B++
L105 Zephyr 1,6001,4131648.616C+6.3457.697%A++N/A14130U1870U30000200.1h4A6.9A
Betelgeuse 54-A 1,3861,3789281.485C0.7919.282%F20.61%D*29.6D--N/A10546.5h9.5B++49.4C
Orion VS54 1,3611,3555862.312B++0.0420.123%C+18.524%D-19.5C--N/A10369.4h13C++64.7C*
Solstice SF 1,3511,3347021.9B**0.3729.767%B**9.595%D*30B++N/A11344.4h6.6B++22.1B**
NS-11CP 1,3241,3148881.48C+0.7927.872%C22.679%C+15.3D--N/A3886h10.2B++36.8B+
Deimos VA29 1,2781,2737391.723B+0.5560.963%C+8.248%D**39.7C+N/A9732.1h1.6A2.6B++
Ursa 1,2841,2683573.552M1.2816.966%D--17.745%D-15.6D-N/A7881.4h10.7B62.9C+
Sticky Grenade 1,2681,26311263N/A1,260.7360.774%B**N/A1578.8A+6.3D56340.8h1.3B**2.1B*
Lasher X2 1,2661,2588941.407B++0.8721.616%D3.816%C+31.7C++N/A10339.7h19.2C*89C++
Sirius SX12 1,2511,2475802.15B**0.1229.94%B**6.897%F-40.4B+N/A12730.9h10.3B**34.4B++
Eclipse VE3A 1,2491,2451,1861.05C+1.2222.793%D-10.362%F-17.1D-N/A4972.8h8.8A38.4B+
Solstice VE3 1,2331,2288641.421B**0.8525.88%B+15.391%D16.9C+N/A7972.8h11.6B*44.8B++
C150 Dalton 1,8691,1992464.874C+2.6060.687%A*N/A11990U6700U61584500.1h5C8.3B++
Proton II PPA-H 1,2431,1972059.85S57.5831.338%DN/A109.8B+4.2D31210.9h7.3B*23.2B+
Dual Photon Pods 1,3361,19010111.782B*9.5155.311%B+1.092%C62C7.6D-27919.2h14.7B*26.7B++
Lasher X2 AE 1,1841,1725442.154B+0.1228.724%C+3.072%C37.3C+N/A9931.4h20.3C+70.7C++
Chaos 1,1811,1718811.329C+0.9446.643%D--8.967%D*25.7D--N/A6945.5h3.2A6.8B+
H-V45 1,1781,1705402.167B+0.1122.741%C19.744%C18.2DN/A5664.2h8.6A++37.8B*
The Slasher 1,1941,17015,3480.076B+2.2026.329%D1.111%D*1.1CN/A31037.7h1.5B**5.8C**
Flare VE6 1,1791,1698271.414C++0.8618.933%D24.979%C++22.3DN/A7552.4h9.2B++48.8C*
NS Baron G5 1,1711,1698461.382B+0.8944.427%C++7.1%F28.2CN/A8241.5h3.2A7.2C++
NSX Naginata 1,1801,1686591.772B+0.5021.272%C+31.678%B+33.2CN/A7935.2h10.5B+49.4B
NS-15M2 1,1801,1666631.759C++0.5121.835%C23.928%C26.9DN/A9043.3h10.9B+50.1C**
M12 Kobalt-F 1,2141,1655392.161C*0.1122.902%C+9.614%C+26.2C+1.1C8444.4h10.8B++47.3B+
L100 Python HESH 1,2241,1642058.2M**55.9339.761%D--1.976%B+61.9B+3.2D**20318.8h2.4B**6.1B+
Nyx VX31 1,1731,1636401.817C+0.4634.448%C++26.139%C37.8C+N/A9130.8h4.4B*12.8B++
Hunter QCX 1,1821,1634632.512M0.2463.804%A55.288%A++19.7B++N/A4559.1h2.4B+3.7B+
Phantom VA23 1,1691,1636031.929C++0.3437.939%B+27.429%C35.1C+N/A8133.1h3.9B++10.2B+
Parsec VX3-A 1,1651,16210710.86A++8.5958.201%M87.522%A52.3C**N/A13422.2h1.5A2.6A+
MKV Suppressed 1,1631,1628401.383B+0.8932.431%A10.499%D**41.4B+N/A12128.1h10.4B**32.2B++
NS-44 Commissioner AE 1,1631,1623403.418A++1.1468.698%M++74.613%S32.9DN/A9335.3h2.8B*4A
Nova 1,1631,1626631.753B0.5246.076%C++9.294%D*48.4B+N/A18124h2.7A5.9B*
VX29 Polaris 1,1771,1616671.741C**0.5323.641%C+22.653%C+31.1C-N/A8837.3h11.5B+48.5B
NSX Tomoe 1,1631,1616021.929C**0.3433.291%B*37.554%C++40C++N/A13029h10.9B**32.7B*
Artemis VX26 1,1621,1615742.023B+0.2532.72%B**16.021%D--49B*N/A14123.7h9.4B**28.6B**
Phobos VX86 1,1621,1616651.746B0.5359.896%C++8.096%D**41.6C+N/A11827.9h1.6A2.6B++
Revenant 1,1651,1614792.424C*0.1537.801%B++20.844%D--42.1C+N/A15927.6h6B++15.9B*
Terminus VX-9 1,1701,1618011.449C++0.8223.394%C-26.012%C+25.6C--N/A6245.3h10.6B++45.3C**
Thanatos VE70 1,1611,1606161.883A0.3945.515%B++8.534%F43.8B*N/A13626.5h2.7A+6B**
Blueshift VM5 1,1631,1602065.631A+3.3617.923%C14.741%D*25.7C-N/A7945.2h14.4B++80.2C**
Ghost 1,1681,1601975.888B**3.6160.883%M*81.638%A48.5B+N/A15923.9h1.6A2.6A
NS-44L Blackhand 1,1631,1602554.549M+2.2867.691%M+83.966%M++26.4C++N/A6644h2.5A3.7B**
NSX Tengu 1,1621,1607831.481C**0.7945.208%A18.362%C37.8C++N/A9130.7h10.3B++22.7B++
VX6-7 1,1611,1607871.474C**0.8024.756%C++16.121%D-24.7CN/A7746.9h10.4B++42B+
NS-30 Vandal 1,1631,1606581.763C++0.5131.383%C15.948%D*34.3C+N/A9133.8h4.4B**13.9B+
CME 1,1711,1608971.293C+0.9822.741%D20.948%C22.7C--N/A5651.2h11.9B++52.4C*
Solstice Burst 1,1651,1607361.576C++0.7027.006%C++20.345%C--21.4DN/A6854.1h9.7B**35.9B++
NS-61 Emissary 1,1651,1605792.003A++0.2737.817%A+32.155%M+30.3C**N/A7438.3h10.1B+26.8B**
Zenith VX-5 1,1621,1607231.604B+0.6725.423%C+16.983%D24.4CN/A7147.5h9.8B**38.7B+
SVA-88 1,1721,1608271.403C+0.8719.573%D17.069%D*27.8DN/A10141.8h9.4B*47.9C**
Eridani SX5 1,1701,1608681.336C++0.9426.663%C++9.914%D**19.1DN/A5560.7h10.1B++37.9B+
V10 1,1621,1591378.46A**6.1953.18%A++93.184%A++42.8B+N/A12427.1h1.6B**2.9B**
NS-11A 1,1631,1588791.317C++0.9620.425%D-19.43%C23.6CN/A7349.1h11.7B++57.4C*
Skorpios 1,1691,1561,0101.145C1.1327.483%C+11.419%D**23.8D-N/A6448.6h10.2B+37B+
NS-44 Commissioner 1,1731,1551,1960.966C+1.3136.304%C+18.355%C--27.2CN/A9442.5h3.7C**10.1B
Supernova PC 1,5141,1541358.548B+6.2740.1%D--1.906%C18.6C5.8D12262h3.1A7.8B*
NS-357 Underboss 1,1721,1541,0021.152C*1.1241.461%B+22.357%C++23.8DN/A6948.5h3.6B++8.8B++
NS-15M1 1,1591,1549631.198C+1.0819.877%C--11.005%D**27C-N/A9242.7h10.9B++55C**
Eidolon VE33 1,1651,1531,5340.752C1.5230.601%B+18.734%D--13.5C--N/A5085.3h7B*22.7B++
Pulsar VS1 1,1661,1531,1231.027C++1.2521.723%C15.004%D-19.5CN/A7459.2h11.6B**53.6B+
XM98 1,1511,1512095.507A+3.2350.658%A++87.75%A+35.4B+N/A11532.5h1.7A3.4B**
NSX Tanto 1,1521,1476751.699B+0.5731.192%B*25.458%C++25.5CN/A7744.9h9.9B++31.9B++
C75 Viper 1,1691,1333532.371S30.1031.678%D-1.412%C+62.9A++2D**23918h5.9A+18.5B**
Supernova VPC 1,2101,1036317.508B++15.2345.719%D1.36%C+46.3C*4.5D-18123.8h2.8B+6.1B
NS-44L "Ravenous" Blackhand 1,0531,0491208.742S6.4766.865%A**80.934%A*41.5B+N/A10725.3h2.6A3.8A
Spiker 1,0671,0499421.114C++1.1634.101%B++18.589%C27.2CN/A7638.6h7.9B23.1B+
MANA Anti-Vehicle Turret 1,4779582603.685B++1.4157.954%C++3.132%C9580A*5190B++20054870.1h9.4C--16.3C+
Phaseshift VX-S 9559517512.68M**10.4158.494%M+93.481%A49.5B**N/A15219.2h1.6B*2.7B**
Auraxium Force-Blade 96495113,6380.07B++2.2023.738%C--3.68%D1.1C+N/A3890.9h1.5B**6.5B
M20 Basilisk-F 1,1769484512.102B**0.1748.03%C+1.371%D35B**8.4C++14427.1h24.1B+50.2B++
M40 Fury 1,038917999.263B+6.9941.487%B+1.309%C--61.1B++8.1C31115h9.5B*23B*
S1 1,3549159061.01B+1.2654.488%C2.404%C19C-9.1C--18648.2h4.9B*9B++
NS-11P 9239144192.181B**0.0925.834%B+25.055%B*24C+N/A6738.1h10.2A39.5B*
Artemis VX26 AE 8798783852.281C++0.0131.172%C++30.752%C**39.2CN/A10322.4h10.3B++33B+
L100 Python HEAT 1,1478754917.857M++15.5853.574%C*1.486%D38.2B+11.9C++24222.9h5B++9.4B++
Supernova FPC 1,5328441984.263C+1.9952.418%C+2.133%C+18.3D14.9C+32246.1h5.3C*10.1C*
NS Decimator 1,2288347921.053C+1.2266.64%B++1.439%D25.3D12C-20932.9h4.9C+7.4C**
Proton II PPA 8648043423.647B++21.3726.58%B+1.866%C+66.4B+5B++22112.1h7B*26.5B*
Saron HRB 1,4097921794.425C+2.1550.759%B*N/A20.2C-15.7C+25439.3h19.1B+37.7B*
NSX-P Tanto 7757694201.831B**0.4433.896%A+24.187%C+30.6C*N/A9425.1h10B**29.6B**
Lancer VS22 1,7937345691.29B++0.9862.003%C++N/A10.9C15.7B21567.4h18.5B+29.8B+
L100 Python AP 1,2666661325.045C++2.7756.874%C++3.003%C++22D19.8B25530.3h6.8C+12C++
MANA Anti-Personnel Turret 6596532113.095N/A0.8219.786%UN/A6530U60U15437000.1h23.5T*118.7T*
Beamer VS3 6536514341.5B**0.7735.453%A25.653%B+17.4CN/A4837.5h8B+22.5C**
VE-S Canis 5925922502.368B**0.0935.812%A16.216%C--52.4B+N/A11711.3h8.5B*23.7B++
Nebula VM20 5925861523.855B**1.5819.306%C++23.55%B+29.6C+N/A9419.8h15.7B81.5B
Nebula VM20 5695631543.656B**1.3818.863%C++22.735%B+28CN/A8920.1h16.1C++85.3B
Comet VM2 5554651692.751A*0.4860.519%A*3.226%C--12.1C*2.3D--8638.4h25.5C+42.2B+
M40 Fury-H 4904623114.903C**12.6346.613%BN/A92.4C+5.6D2635h4.8B*10.3B**
Spear Anti-Vehicle Phalanx Turret 7434333113.968B**11.6949.514%B+2.309%D-38.7C++27.7B+41111.2h7.4B+15B++
Rocklet Rifle 9684271932.212M++0.0663.965%AN/A94.9S120.2S14604.5h12A*18.7A+
Lumine Edge 4104076980.583A*1.6949.784%A*10.811%D-4.9C+N/A1382.7h1.1B++2.3B+
M40 Fury 409363497.408C++5.1339.289%C**1.102%D51.1C+6.5D4507.1h10.4B+26.4B++
Comet VM2 4313621203.017A**0.7463.176%A++4.144%C+10.8C+2.1D**6833.5h32.8C51.9B+
Quasar VM1 3173131082.898B**0.6214.042%C13.738%D--18.7CN/A14616.7h12.1B*86.5B
M12 Kobalt 2872732013.65C++11.3818.32%C+18.315%C++58.1C+3C+2224.7h14.4B*78.4B+
M60-A Bulldog 2712512510.04C7.7748.084%C++N/A22.2D1.8D-10211.3h5.5B+11.3B+
Maelstrom Turbo Laser 5192454260.575C1.7029.395%C1.633%D4D-4.5D-8460.9h184.7D-628.2D-
Coyote Missiles 4312231341.664C0.6143.346%D**N/A11D--10.3D-14720.2h47.9C+110.4C-
AP30 Shredder 4682051141.798C--0.4831.265%CN/A2050U2630U21794200.1h108.4C346.7C
Hades VSH4 4971941081.796M0.4871.432%B+N/A7.2C-11.2C+10227.1h14.1F19.8D*
VE-H Maw 1791791021.755C*0.5223.575%C22.905%C29.8DN/A956h10B+42.5C*
Anti-Vehicle Grenade 2251771177N/A174.7359.618%B**N/A590B**160B++44080.3h4.2B*7.1B*
Nemesis VSH9 2981441630.883B1.3963.975%C*N/A5.4D5.8D13326.6h11.6D*18.1D--
E540 Halberd 208131245.458C3.1845.461%CN/A25.7C--15.1C5215.1h5B++11.1B+
M12 Kobalt 1241231012.3C+10.0315.544%C--23.577%A82BN/A4511.5h11.3A72.4B+
M60-G Bulldog-H 132120148.571C+6.3047.456%C++N/A40D-4D--1093h4.3B*9B++
M60-G Bulldog 129120158A5.7338.677%B+2.5%C28.6C+2.1D--1604.2h4.5A11.6B**
M60-A Bulldog 130119254.76C+2.4938.664%C++N/A37.2C+3.4D-2013.2h4.3B**11.2B*
M60-A Bulldog 132116138.923C6.6543.325%CN/A13.6D-1.9D938.5h6C++13.9C++
VA39 Spectre 107105715S12.7328.795%D23.81%D*7.6D--N/A8013.8h6.1C++21.3C+
M20 Basilisk 158102244.25B+1.9836.621%C8.824%A12.3D6.7C1688.3h78.4B++214.1B+
Dual-75 Duster 10297713.857B+11.5855.172%A*1.031%C++121.3A++6.3C**3920.8h3.5A+6.3A
Saron Laser Cannon 225912430.374C1.9032.091%C+1.099%D2.3D--3.3D--9640.1h340.5F-1060.9F-
A30 Walker 163811650.491D1.7822.312%C+1.235%C--810U820U6006500.1h114.1B+511.4B+
NS-10 Burster 12876501.52B+0.7533.638%B+3.947%D5.4C+3.7C+8614h127.5B+378.9B++
Auraxium Slasher 70692220.311S1.9636.601%B+1.449%D--5.5B**N/A1612.6h1.6B*4.4B+
MAX Punch 955676420.104C+2.1792.158%MN/A0.5C-6.8M**13129.8h55.8T*60.5T*
M12 Kobalt 7564164A++61.7317.881%D-15.625%C128B+22S2640.5h12.8B*71.7B+
Lasher X2-P 6261232.652B++0.3837.813%C*N/A61C**1D1871h19.3C51.1C++
M60-G Bulldog 6459134.538C+2.2636.373%C+3.39%C**20.3D-1.7D*1352.9h5.9B+16.2B+
Hornet Missiles 1055669.333B++7.0651.685%D*N/A46.7C40.8C++8361.2h13.7C+26.5C--
NS-10 Burster 9755531.038C++1.2431.92%B+9.091%B+3.5D-2.7D7715.5h180.5D-565.6C+
Saron HRB-H 10152192.737C-0.4661.878%B++N/A26D24.5C+4972h25.3C++41B+
M20 Basilisk 7950182.778C+0.5034.149%C--4%D9.4D--5.5D-1295.3h91.5B+268.1C*

Consumables
  Name Deaths Consumed Time Equipped
VS Patriot Flare Gun11880.5h
Motion Spotter286,7013.6h
Spawn Beacon191,3162.5h
Nano-Armor Kit523664,65385.6h
Anti-Vehicle MANA Turret202,8875.1h
AE Medical Applicator7452,4456.7h
AE Nano-Armor Kit101203,91114.7h
Nanite Revive Grenade01,7920.5h
Medical Applicator362176,64620.9h
Deconstruction Tool04950h
Ammunition Package442,8722.3h
Shield Recharging Field148680.5h
Medical Kit5736,1859.2h
Anti-Infantry MANA Turret471,0983.2h
Recon Detection Device879,29414.5h

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