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Lt. Colonel Space Anakin0099[lRED] Anakin0099
TR BR 66

KDR: 5.22

Score: 127.3m

Last Seen: Aug 24th, 2019 6:39 PM
- OFFLINE - 8.3 hour(s)

Prestige 1, Battle Rank 66 - Terran Republic on Cobalt - Outfit Leader of Red Space[lRED] Red Space
TR outfit on Cobalt

Members: 3
Level Progress (to 67): 12%
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS T9A "Butcher" L100 Python AP P2-120 AP NS-11C P525 Marauder-H LC2 Lynx TAR M14 Banshee
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,483,686 MLG Score: 1186
Fun Score: N/A
Cheeseburgers Flipped: 357TIME WITH MEDKIT: 0.5%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.925%19.032%49343117197,9624.712430.512

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.178%0.918B*-0.293C-0.924D--HEAD ++ (~6.07)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.40.47B+10.20.285C*29.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.519%1.118%13195120917,2601717703110.0466245%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.723%0.016C+-0.432C---0.092

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
1160.282C*43.50.18C++72.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.927%2.005%27568120638,35923832062416.0969186%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.738%0.726B++-0.271C0.494

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
120.676B+5.90.517B+6.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.654%1.581%135017119715,688173435789.04208438%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.725%0.6B+-0.712D-0.75

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.80.767B++11.90.702B++16

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.087%62.123%13507120710,4182254184.622

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.108%0.463B+-0.322C0.953

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.40.251C*2.80.113C+4.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
55.325%12.172%1350512099,1442323153.9346

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.464%1.143B**-0.487D0.481

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.90.628B+2.70.441B2.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Red Space[lRED] Red Space
TR outfit on Cobalt

Members: 3
127.3m202.7%408 (24.5k)358 (21.5k)5.22406234,90544,9665.9926666 (66)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR12141431623.678%12.28%29107:5272

7% Combat Medic40% Engineer22% Heavy Assault9% Infiltrator21% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 1st, 2013 5:29 PMNov 16th, 2014 9:56 AMAug 25th, 2019 1:26 AM (23h) (PST)Aug 24th, 2019 5:14 PM (1d) (PST)Aug 24th, 2019 2:39 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
880788020.6610.1270.0811.5700.1141186

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
52,7964,70048,096408594721,488

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
5924h/246.8d 34,561 28,846 67,955 558.2k 6,392 21,721 40,400 312.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9A "Butcher"
C++
Kills:17,292
Deaths:2,742
KDR:6.306
Accuracy:24.864% C++
HSR:21.230% D-
MSW-R
C*
Kills:4,222
Deaths:1,160
KDR:3.640
Accuracy:23.755% C*
HSR:21.696% C
NS-15M1
B++
Kills:2,171
Deaths:513
KDR:4.232
Accuracy:26.718% B++
HSR:22.708% C+
TMG-50
B**
Kills:2,084
Deaths:311
KDR:6.701
Accuracy:27.052% B**
HSR:21.881% C
T9 CARV
C*
Kills:1,523
Deaths:658
KDR:2.315
Accuracy:20.215% C*
HSR:20.749% C
T32 Bull
C++
Kills:1,267
Deaths:530
KDR:2.391
Accuracy:24.255% C++
HSR:21.942% C
T16 Rhino
C
Kills:1,196
Deaths:853
KDR:1.402
Accuracy:19.432% C
HSR:14.967% D*
NSX Naginata
B*
Kills:1,162
Deaths:172
KDR:6.756
Accuracy:27.016% B*
HSR:24.269% C--
NS-15M AE
C-
Kills:1,160
Deaths:178
KDR:6.517
Accuracy:23.340% C-
HSR:22.069% D
MG-H1 Watchman
B+
Kills:133
Deaths:34
KDR:3.912
Accuracy:25.649% B+
HSR:24.060% C
Kills:32,210
Deaths (as Heavy Assault):7,151
Deaths (to Heavy Assaults):10,800
KDR:4.50427
Kill Difference:25,059
Playtime:1,301.792 hours
Usage:22%
Score:22.157m
Score/min:284
Accuracy (listed only):24.230%
HSR (listed only):21.557%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
B++
Kills:10,891
Deaths:2,602
KDR:4.186
Accuracy:27.892% B++
HSR:19.007% C+
LC2 Lynx
B++
Kills:7,817
Deaths:2,453
KDR:3.187
Accuracy:26.978% B++
HSR:19.829% C
TRS-12 Uppercut
B*
Kills:4,058
Deaths:907
KDR:4.474
Accuracy:68.623% B*
HSR:13.011% C-
SMG-46 Armistice
C++
Kills:3,512
Deaths:1,225
KDR:2.867
Accuracy:26.324% C++
HSR:14.550% C
PDW-16 Hailstorm
C+
Kills:2,003
Deaths:1,356
KDR:1.477
Accuracy:24.168% C+
HSR:12.881% D
NS-7 PDW
C++
Kills:1,983
Deaths:465
KDR:4.265
Accuracy:25.281% C++
HSR:13.011% D-
TRAC-Shot
C**
Kills:1,838
Deaths:476
KDR:3.861
Accuracy:26.667% C**
HSR:16.322% C-
TRAC-5
B*
Kills:1,828
Deaths:774
KDR:2.362
Accuracy:26.009% B*
HSR:19.530% C++
SMG-46G Armistice
C++
Kills:1,550
Deaths:488
KDR:3.176
Accuracy:27.376% C++
HSR:18.516% C++
TAS-16 Blackjack
B**
Kills:1,541
Deaths:415
KDR:3.713
Accuracy:71.961% B**
HSR:12.330% C--
Shuriken
C--
Kills:1,359
Deaths:237
KDR:5.734
Accuracy:25.535% C--
HSR:14.202% D
NS Baron G5AE
B
Kills:1,306
Deaths:231
KDR:5.654
Accuracy:50.331% B
HSR:12.481% D
LC3 Jaguar
C++
Kills:1,216
Deaths:219
KDR:5.553
Accuracy:24.411% C++
HSR:14.638% D--
FA1 Barrage
B*
Kills:1,194
Deaths:305
KDR:3.915
Accuracy:48.311% B*
HSR:9.380% D*
NS Baron G5
B+
Kills:1,193
Deaths:286
KDR:4.171
Accuracy:48.727% B+
HSR:13.663% C+
AS16 NightHawk
B+
Kills:1,189
Deaths:226
KDR:5.261
Accuracy:43.804% B+
HSR:11.102% D-
HC1 Cougar
B++
Kills:1,166
Deaths:391
KDR:2.982
Accuracy:28.149% B++
HSR:18.696% D
Havoc
C
Kills:1,162
Deaths:356
KDR:3.264
Accuracy:49.132% D
HSR:12.995% C
T5 AMC
B++
Kills:1,160
Deaths:313
KDR:3.706
Accuracy:26.921% B++
HSR:16.897% D
MKV Suppressed
C
Kills:1,160
Deaths:270
KDR:4.296
Accuracy:24.683% C
HSR:13.276% D--
MG-S1 Jackal
B+
Kills:232
Deaths:86
KDR:2.698
Accuracy:27.293% C*
HSR:22.845% B+
MG-C1 Kindred
B+
Kills:140
Deaths:54
KDR:2.593
Accuracy:29.233% B+
HSR:13.571% D**
Kills:49,498
Deaths (as Light Assault):14,135
Deaths (to Light Assaults):10,964
KDR:3.5018
Kill Difference:35,363
Playtime:1,242.211 hours
Usage:21%
Score:26.795m
Score/min:360
Accuracy (listed only):35.355%
HSR (listed only):15.124%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
B++
Kills:10,891
Deaths:2,602
KDR:4.186
Accuracy:27.892% B++
HSR:19.007% C+
LC2 Lynx
B++
Kills:7,817
Deaths:2,453
KDR:3.187
Accuracy:26.978% B++
HSR:19.829% C
TRS-12 Uppercut
B*
Kills:4,058
Deaths:907
KDR:4.474
Accuracy:68.623% B*
HSR:13.011% C-
TRAC-Shot
C**
Kills:1,838
Deaths:476
KDR:3.861
Accuracy:26.667% C**
HSR:16.322% C-
TRAC-5
B*
Kills:1,828
Deaths:774
KDR:2.362
Accuracy:26.009% B*
HSR:19.530% C++
TAS-16 Blackjack
B**
Kills:1,541
Deaths:415
KDR:3.713
Accuracy:71.961% B**
HSR:12.330% C--
NS Baron G5AE
B
Kills:1,306
Deaths:231
KDR:5.654
Accuracy:50.331% B
HSR:12.481% D
LC3 Jaguar
C++
Kills:1,216
Deaths:219
KDR:5.553
Accuracy:24.411% C++
HSR:14.638% D--
FA1 Barrage
B*
Kills:1,194
Deaths:305
KDR:3.915
Accuracy:48.311% B*
HSR:9.380% D*
NS Baron G5
B+
Kills:1,193
Deaths:286
KDR:4.171
Accuracy:48.727% B+
HSR:13.663% C+
AS16 NightHawk
B+
Kills:1,189
Deaths:226
KDR:5.261
Accuracy:43.804% B+
HSR:11.102% D-
HC1 Cougar
B++
Kills:1,166
Deaths:391
KDR:2.982
Accuracy:28.149% B++
HSR:18.696% D
Havoc
C
Kills:1,162
Deaths:356
KDR:3.264
Accuracy:49.132% D
HSR:12.995% C
T5 AMC
B++
Kills:1,160
Deaths:313
KDR:3.706
Accuracy:26.921% B++
HSR:16.897% D
AMR-66
C
Kills:445
Deaths:360
KDR:1.236
Accuracy:24.700% C
HSR:19.551% D
MG-C1 Kindred
B+
Kills:140
Deaths:54
KDR:2.593
Accuracy:29.233% B+
HSR:13.571% D**
Kills:38,144
Deaths (as Engineer):10,368
Deaths (to Engineers):9,445
KDR:3.67901
Kill Difference:27,776
Playtime:2,341.962 hours
Usage:40%
Score:58.384m
Score/min:415
Accuracy (listed only):38.865%
HSR (listed only):15.188%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SMG-46 Armistice
C++
Kills:3,512
Deaths:1,225
KDR:2.867
Accuracy:26.324% C++
HSR:14.550% C
TSAR-42
B**
Kills:3,006
Deaths:436
KDR:6.895
Accuracy:44.918% B**
HSR:61.643% D
NS-44 Commissioner
B+
Kills:2,088
Deaths:922
KDR:2.265
Accuracy:40.361% B+
HSR:22.701% C++
Bighorn .50M
B+
Kills:2,011
Deaths:117
KDR:17.188
Accuracy:45.999% B+
HSR:68.871% F
PDW-16 Hailstorm
C+
Kills:2,003
Deaths:1,356
KDR:1.477
Accuracy:24.168% C+
HSR:12.881% D
NS-7 PDW
C++
Kills:1,983
Deaths:465
KDR:4.265
Accuracy:25.281% C++
HSR:13.011% D-
SMG-46G Armistice
C++
Kills:1,550
Deaths:488
KDR:3.176
Accuracy:27.376% C++
HSR:18.516% C++
M77-B
B*
Kills:1,500
Deaths:359
KDR:4.178
Accuracy:42.531% B*
HSR:71.733% C--
SOAS-20
B++
Kills:1,442
Deaths:312
KDR:4.622
Accuracy:31.681% B++
HSR:24.688% B+
Shuriken
C--
Kills:1,359
Deaths:237
KDR:5.734
Accuracy:25.535% C--
HSR:14.202% D
SR-7
B++
Kills:1,315
Deaths:112
KDR:11.741
Accuracy:45.441% B++
HSR:72.852% D
NS-61 Emissary
B*
Kills:1,284
Deaths:327
KDR:3.927
Accuracy:33.447% B*
HSR:17.212% C++
TRAP-M1
C*
Kills:1,243
Deaths:215
KDR:5.781
Accuracy:30.472% C*
HSR:19.550% D
MKV Suppressed
C
Kills:1,160
Deaths:270
KDR:4.296
Accuracy:24.683% C
HSR:13.276% D--
RAMS .50M
B++
Kills:1,160
Deaths:106
KDR:10.943
Accuracy:43.412% B++
HSR:77.069% C
TS2 Inquisitor
C+
Kills:1,157
Deaths:315
KDR:3.673
Accuracy:27.223% C+
HSR:15.039% D
NS-357 Underboss
B+
Kills:1,153
Deaths:353
KDR:3.266
Accuracy:40.042% B+
HSR:21.943% C+
TX1 Repeater
C**
Kills:1,144
Deaths:690
KDR:1.658
Accuracy:26.156% C**
HSR:18.357% C-
NSX Tomoe
B+
Kills:452
Deaths:117
KDR:3.863
Accuracy:31.920% B+
HSR:32.743% C-
NS-30 Vandal
C*
Kills:396
Deaths:81
KDR:4.889
Accuracy:34.189% C*
HSR:23.990% C
The President
C-
Kills:326
Deaths:132
KDR:2.470
Accuracy:24.849% D*
HSR:21.472% C-
MG-S1 Jackal
B+
Kills:232
Deaths:86
KDR:2.698
Accuracy:27.293% C*
HSR:22.845% B+
NS CandyCannon 3000
C
Kills:189
Deaths:189
KDR:1
Accuracy:26.806% D
HSR:31.217% C
99SV
B
Kills:183
Deaths:81
KDR:2.259
Accuracy:33.738% B
HSR:34.426% C+
NS-AM7 Archer
C+
Kills:119
Deaths:105
KDR:1.133
Accuracy:58.038% C+
HSR:9.244% D-
TX2 Emperor
C*
Kills:83
Deaths:44
KDR:1.886
Accuracy:29.874% C*
HSR:18.072% C
Kills:32,050
Deaths (as Infiltrator):9,140
Deaths (to Infiltrators):6,605
KDR:3.50656
Kill Difference:22,910
Playtime:532.215 hours
Usage:9%
Score:9.010m
Score/min:282
Accuracy (listed only):33.529%
HSR (listed only):29.696%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR
B++
Kills:7,027
Deaths:1,840
KDR:3.819
Accuracy:26.827% B++
HSR:16.622% D
TORQ-9
B
Kills:5,651
Deaths:1,520
KDR:3.718
Accuracy:26.190% B
HSR:18.422% D
TRS-12 Uppercut
B*
Kills:4,058
Deaths:907
KDR:4.474
Accuracy:68.623% B*
HSR:13.011% C-
SMG-46 Armistice
C++
Kills:3,512
Deaths:1,225
KDR:2.867
Accuracy:26.324% C++
HSR:14.550% C
PDW-16 Hailstorm
C+
Kills:2,003
Deaths:1,356
KDR:1.477
Accuracy:24.168% C+
HSR:12.881% D
NS-7 PDW
C++
Kills:1,983
Deaths:465
KDR:4.265
Accuracy:25.281% C++
HSR:13.011% D-
SMG-46G Armistice
C++
Kills:1,550
Deaths:488
KDR:3.176
Accuracy:27.376% C++
HSR:18.516% C++
TAS-16 Blackjack
B**
Kills:1,541
Deaths:415
KDR:3.713
Accuracy:71.961% B**
HSR:12.330% C--
Shuriken
C--
Kills:1,359
Deaths:237
KDR:5.734
Accuracy:25.535% C--
HSR:14.202% D
NS Baron G5AE
B
Kills:1,306
Deaths:231
KDR:5.654
Accuracy:50.331% B
HSR:12.481% D
FA1 Barrage
B*
Kills:1,194
Deaths:305
KDR:3.915
Accuracy:48.311% B*
HSR:9.380% D*
NS Baron G5
B+
Kills:1,193
Deaths:286
KDR:4.171
Accuracy:48.727% B+
HSR:13.663% C+
AS16 NightHawk
B+
Kills:1,189
Deaths:226
KDR:5.261
Accuracy:43.804% B+
HSR:11.102% D-
T1 Cycler
C+
Kills:1,171
Deaths:320
KDR:3.659
Accuracy:21.909% C+
HSR:14.603% D--
Havoc
C
Kills:1,162
Deaths:356
KDR:3.264
Accuracy:49.132% D
HSR:12.995% C
NS-11A
C+
Kills:1,161
Deaths:300
KDR:3.870
Accuracy:24.137% C+
HSR:13.867% D*
MKV Suppressed
C
Kills:1,160
Deaths:270
KDR:4.296
Accuracy:24.683% C
HSR:13.276% D--
Cycler TRV
C+
Kills:1,160
Deaths:316
KDR:3.671
Accuracy:22.133% C+
HSR:15.259% D
NS-11P
B+
Kills:1,157
Deaths:301
KDR:3.844
Accuracy:25.850% B+
HSR:19.879% C++
T1A Unity
C
Kills:621
Deaths:139
KDR:4.468
Accuracy:24.181% C
HSR:19.324% D
MG-S1 Jackal
B+
Kills:232
Deaths:86
KDR:2.698
Accuracy:27.293% C*
HSR:22.845% B+
Kills:41,390
Deaths (as Combat Medic):11,589
Deaths (to Combat Medics):3,819
KDR:3.57149
Kill Difference:29,801
Playtime:440.491 hours
Usage:7%
Score:9.843m
Score/min:372
Accuracy (listed only):34.894%
HSR (listed only):14.867%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
B**
Kills:759
Deaths:76
KDR:9.987
Accuracy:47.131% B**
HSR:4.348% B*
M3 Pounder HEG
A
Kills:751
Deaths:75
KDR:10.013
Accuracy:49.571% B**
HSR:4.927% A
MRC3 Mercy
A
Kills:255
Deaths:33
KDR:7.727
Accuracy:22.139% A
HSR:18.039% C--
MRC3 Mercy
B**
Kills:219
Deaths:33
KDR:6.636
Accuracy:22.330% B**
HSR:18.265% C-
M6 Onslaught
B**
Kills:199
Deaths:35
KDR:5.686
Accuracy:18.058% C++
HSR:25.628% B**
M6 Onslaught
B+
Kills:172
Deaths:35
KDR:4.914
Accuracy:17.673% C++
HSR:22.093% B+
Kills:2,355
Deaths (as MAX Suit):143.500
Deaths (to MAX Suits):2,425
KDR:16.41115
Kill Difference:2,211.500
Playtime:44.733 hours
Usage:1%
Score:1.108m
Score/min:413
Accuracy (listed only):29.484%
HSR (listed only):15.550%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
B*
Kills:6,040
V. Kills:444 N/A
Deaths:286
KDR:21.119
Accuracy:33.741% B++
KPH:68.300 B*
VKPH:5 B*
Hellfire Rocket Pods
B*
Kills:5,772
V. Kills:700 N/A
Deaths:207
KDR:27.884
Accuracy:55.760% B*
KPH:109.800 B+
VKPH:13.300 C+
M18 Rotary
B
Kills:2,255
V. Kills:2,128 106%
Deaths:522
KDR:4.320
Accuracy:34.893% B+
KPH:13 C+
VKPH:12.300 B
M18 Needler
C*
Kills:1,965
V. Kills:1,932 102%
Deaths:670
KDR:2.933
Accuracy:36.147% B++
KPH:10.700 C+
VKPH:10.500 C*
Hornet Missiles
A++
Kills:681
V. Kills:431 158%
Deaths:14
KDR:48.643
Accuracy:72.631% A+
KPH:126.200 A
VKPH:79.900 A++
Tomcat A2AM Pods
B+
Kills:648
V. Kills:747 87%
Deaths:52
KDR:12.462
Accuracy:80.202% C++
KPH:51.500 C+
VKPH:59.400 B+
Coyote Missiles
C+
Kills:270
V. Kills:158 170%
Deaths:30
KDR:9
Accuracy:56.286% B+
KPH:40.800 C+
VKPH:23.900 C+
M18 Locust
B+
Kills:115
V. Kills:143 80%
Deaths:12
KDR:9.583
Accuracy:35.437% B+
KPH:13.800 C
VKPH:17.200 B+
M202 Wyrm
C
Kills:52
V. Kills:28 179%
Deaths:1
KDR:52
Accuracy:70.059% A++
KPH:74.600 C
VKPH:40.200 C
Kills:17,798 (10,375 + 0)
Deaths:1,794
KDR:9.921
VKDR:3.741
Vehicle Kills:6,711
Kill Difference:16,004
Playtime:532.453 hours
Usage:9%
Score:8.240m
Score/min:258
Piloting Accuracy:35.437%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
B**
Kills:1,228
V. Kills:1,078 114%
Deaths:179
KDR:6.860
Accuracy:55.769% B**
KPH:11.400 B+
VKPH:10 B+
C150 Dalton
B*
Kills:1,090
V. Kills:1,256 87%
Deaths:90
KDR:12.111
Accuracy:32.031% D-
KPH:29.500 C
VKPH:34 B*
L105 Zephyr PX
B*
Kills:1,043
V. Kills:124 N/A
Deaths:22
KDR:47.409
Accuracy:54.767% B+
KPH:109.700 B*
VKPH:13 C*
L105 Zephyr
A++
Kills:735
V. Kills:63 N/A
Deaths:21
KDR:35
Accuracy:58.631% A++
KPH:90.900 A++
VKPH:7.800 C+
AP30 Shredder
A*
Kills:184
V. Kills:123 148%
Deaths:10
KDR:18.400
Accuracy:47.806% A++
KPH:55.900 A++
VKPH:37.400 A*
Dual-75 Duster
N/A
Kills:50
V. Kills:4 N/A
Deaths:3
KDR:16.667
Accuracy:44.510% N/A
KPH:130.700 N/A
VKPH:10.500 N/A
Kills:4,330 (1,228 + 3,102)
Deaths:325
KDR:13.323
VKDR:8.148
Vehicle Kills:2,648
Kill Difference:4,005
Playtime:165.556 hours
Usage:3%
Score:3.619m
Score/min:364
Piloting Accuracy:55.769%
Gunner Accuracy:44.510%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A+
Kills:17,079
V. Kills:8,369 204%
Deaths:379
KDR:45.063
Accuracy:59.222% B
KPH:50.600 A+
VKPH:24.800 B**
L100 Python HEAT
B**
Kills:2,007
V. Kills:310 N/A
Deaths:63
KDR:31.857
Accuracy:53.905% C**
KPH:47.600 B**
VKPH:7.400 D--
L100 Python HESH
A**
Kills:1,682
V. Kills:79 N/A
Deaths:40
KDR:42.050
Accuracy:58.404% B**
KPH:110.100 A**
VKPH:5.200 D
C75 Viper
A++
Kills:1,383
V. Kills:119 N/A
Deaths:52
KDR:26.596
Accuracy:46.628% B*
KPH:61.600 A++
VKPH:5.300 D
Skyguard
C+
Kills:233
V. Kills:195 119%
Deaths:17
KDR:13.706
Accuracy:30.728% C*
KPH:11 C-
VKPH:9.200 C+
Kills:22,384 (22,384 + 0)
Deaths:551
KDR:40.624
VKDR:16.465
Vehicle Kills:9,072
Kill Difference:21,833
Playtime:438.496 hours
Usage:7%
Score:8.638m
Score/min:328
Driving Accuracy:30.728%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A*
Kills:13,613
V. Kills:11,281 121%
Deaths:556
KDR:24.484
Accuracy:51.201% B+
KPH:36.200 B+
VKPH:30 A*
P2-120 HESH
A
Kills:1,205
V. Kills:45 N/A
Deaths:42
KDR:28.691
Accuracy:43.462% C*
KPH:79.800 A
VKPH:3 D*
P2-120 HEAT
A+
Kills:1,157
V. Kills:226 N/A
Deaths:60
KDR:19.283
Accuracy:42.616% C+
KPH:44.200 A+
VKPH:8.600 C
E540 Halberd
B+
Kills:142
V. Kills:92 153%
Deaths:11
KDR:12.909
Accuracy:49.744% B**
KPH:24.300 C+
VKPH:15.800 B+
G30 Vulcan
C+
Kills:79
V. Kills:40 193%
Deaths:12
KDR:6.583
Accuracy:20.901% D--
KPH:20.100 C+
VKPH:10.200 C-
Kills:16,196 (15,975 + 221)
Deaths:681
KDR:23.783
VKDR:17.157
Vehicle Kills:11,684
Kill Difference:15,515
Playtime:427.492 hours
Usage:7%
Score:12.115m
Score/min:472
Driving Accuracy:42.616%
Gunner Accuracy:20.901%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
M++
Kills:7,946
V. Kills:267 N/A
Deaths:125
KDR:63.568
Accuracy:39.659% B+
KPH:248.100 M++
VKPH:8.300 B+
G20 Vulcan-H
M++
Kills:1,195
V. Kills:769 155%
Deaths:75
KDR:15.933
Accuracy:49.360% C*
KPH:96.900 A**
VKPH:62.400 M++
E540 Halberd-H
M+
Kills:818
V. Kills:323 252%
Deaths:19
KDR:43.053
Accuracy:66.724% B**
KPH:99.600 M+
VKPH:39.300 A++
MR11 Gatekeeper-H
A**
Kills:220
V. Kills:193 113%
Deaths:5
KDR:44
Accuracy:61.184% B**
KPH:62.600 A**
VKPH:54.900 A**
M12 Kobalt-H
C+
Kills:97
V. Kills:2 N/A
Deaths:1
KDR:97
Accuracy:20.118% C
KPH:106.700 C+
VKPH:2.200 D-
Kills:10,276 (0 + 10,276)
Deaths:225
KDR:45.671
VKDR:6.907
Vehicle Kills:1,554
Kill Difference:10,051
Playtime:57.006 hours
Usage:1%
Score:2.467m
Score/min:721
Driving Accuracy:N/A%
Gunner Accuracy:20.118%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A+
Kills:1,145
V. Kills:140 N/A
Deaths:37
KDR:30.946
Accuracy:39.823% B+
KPH:80 A+
VKPH:9.800 C++
M40 Fury
B**
Kills:583
V. Kills:80 N/A
Deaths:27
KDR:21.593
Accuracy:40.205% B+
KPH:79.600 B**
VKPH:10.900 C+
M20 Basilisk
C*
Kills:136
V. Kills:39 340%
Deaths:34
KDR:4
Accuracy:32.093% D
KPH:23.500 C*
VKPH:6.700 C
M12 Kobalt
C**
Kills:87
V. Kills:3 N/A
Deaths:1
KDR:87
Accuracy:18.731% C**
KPH:74.300 C++
VKPH:2.600 C
M20 Basilisk
C+
Kills:75
V. Kills:23 313%
Deaths:15
KDR:5
Accuracy:38.105% C+
KPH:21.900 C+
VKPH:6.700 D
M60-G Bulldog
B+
Kills:52
V. Kills:8 N/A
Deaths:6
KDR:8.667
Accuracy:38.362% B
KPH:38.100 B+
VKPH:5.900 C+
Kills:2,078 (0 + 2,078)
Deaths:120
KDR:17.317
VKDR:2.442
Vehicle Kills:293
Kill Difference:1,958
Playtime:33.388 hours
Usage:1%
Score:0.759m
Score/min:379
Driving Accuracy:N/A%
Gunner Accuracy:38.362%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B+
Kills:921
V. Kills:33 N/A
Deaths:161
KDR:5.721
Accuracy:47.086% B+
KPH:31.600 D
VKPH:1.100 D
M40 Fury-F
C**
Kills:262
V. Kills:67 385%
Deaths:111
KDR:2.360
Accuracy:52.678% C**
KPH:7.500 D-
VKPH:1.900 D--
Kills:1,183 (1,183 + 0)
Deaths:272
KDR:4.349
VKDR:0.368
Vehicle Kills:100
Kill Difference:911
Playtime:64.235 hours
Usage:1%
Score:0.465m
Score/min:121
Driving Accuracy:52.678%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Pelter Rocket Pod
A++
Kills:121
V. Kills:19 N/A
Deaths:2
KDR:60.500
Accuracy:61.774% A+
KPH:113.600 A++
VKPH:17.800 C
Kills:121 (0 + 121)
Deaths:2
KDR:60.500
VKDR:9.500
Vehicle Kills:19
Kill Difference:119
Playtime:1.066 hours
Usage:0%
Score:0.023m
Score/min:357
Piloting Accuracy:N/A%
Gunner Accuracy:61.774%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
T9A "Butcher" 17,38517,2922,7426.306M1.0824.864%C++21.23%D-47.6CN/A129363.2h9.2B**36.8B++
L100 Python AP 25,44817,07937945.063S39.8459.222%B1.382%D50.6A+24.8B**345337.4h3.9B++6.6B**
P2-120 AP 24,89413,61355624.484A**19.2651.201%B+2.747%C+36.2B+30A*459376.5h7.8C15.2C*
NS-11C 10,92910,8912,6024.186M**1.0427.892%B++19.007%C+37.4B+N/A118291.1h10.6B**38.1B*
P525 Marauder-H 8,2137,94612563.568S58.3439.659%B+1.133%C**248.3M++8.3B+62432h4.9B*12.3B*
LC2 Lynx 7,8587,8172,4533.187A++2.0426.978%B++19.829%C29.5C++N/A93264.7h11.3B*42B*
TAR 7,0447,0271,8403.819A+1.4126.827%B++16.622%D51B*N/A153137.9h10.2B**38B*
M14 Banshee 6,4846,04028621.119A+15.8933.741%B++N/A68.2B*5B*22388.5h17.5B+51.9B+
Hellfire Rocket Pods 6,4725,77220727.884M22.6655.76%B*1.005%C+109.7B+13.3C+42652.6h13.7B+24.6B++
TORQ-9 5,6585,6511,5203.718A++1.5126.19%B18.422%D45.9B+N/A120123.2h11.2A42.9B*
C-4 ARX 5,3564,6358165.68A*0.4626.269%C+N/A106.3C+16.5D*51043.6h1B++3.8B++
MSW-R 4,2344,2221,1603.64B++1.5823.755%C*21.696%C42.1C++N/A143100.2h9.7B**41B+
TRS-12 Uppercut 4,0684,0589074.474M++0.7568.623%B*13.011%C-57.2B++N/A20770.9h2.1B*3B++
SMG-46 Armistice 3,5243,5121,2252.867A++2.3626.324%C++14.55%C33.3C*N/A113105.5h12.4B++47.1B+
TSAR-42 3,0113,0064366.894B++1.6744.918%B**61.643%D44.1C**N/A12868.2h2.1B+4.6B++
The Kraken 3,4262,7386164.445A**0.7857.411%C--2.228%B++44.8C*11.3C--20461.1h3.6B+6.4C**
C-4 3,3832,6905954.521A*0.7030.849%B*N/A130.6B**33.6B020.6h1.2B+3.7B*
M18 Rotary 4,3832,2555224.32A0.9034.893%B+1.596%C-13C+12.3B187173.3h116.6C**334.2B+
NS-15M1 2,1752,1715134.232A*0.9926.718%B++22.708%C+49.9BN/A14243.5h9.5B**35.5B++
NS-44 Commissioner 2,0962,0889222.265A2.9640.361%B+22.701%C++51.7B++N/A16540.4h3.1B*7.8B++
TMG-50 2,0982,0843116.701S1.4827.052%B**21.881%C59.9B**N/A20334.8h8.1B**30.1B*
Bighorn .50M 2,0132,01111717.188M*11.9645.999%B+68.871%F57.6BN/A13834.9h1.8C*4B+
L100 Python HEAT 2,3172,0076331.857S26.6353.905%C**3.288%B+47.7B**7.4D--18942.1h2.7B**5A
PDW-16 Hailstorm 2,0222,0031,3561.477B+3.7524.168%C+12.881%D21.7CN/A8292.3h16.3C+67.5C++
NS-7 PDW 1,9861,9834654.265S0.9625.281%C++13.011%D-48.2B**N/A15941.1h11.2B**44.4B+
M18 Needler 3,8971,9656702.933B+2.2936.147%B++1.883%C+10.7C+10.5C*209184.5h130.4B360.8B+
Frag Grenade 1,8671,85911859N/A1,853.7853.202%B**N/A743.6B**3.2D-26382.5h2.6B**4.9B**
TRAC-Shot 1,8451,8384763.861A*1.3626.667%C**16.322%C-29.6CN/A9562h9.9B++37.2B+
TRAC-5 1,8381,8287742.362A*2.8626.009%B*19.53%C++32.6B*N/A17056h11.6B++44.7B++
L100 Python HESH 1,7611,6824042.05M36.8358.404%B**1.724%C++109.9A**5.2D38415.3h1.7A++3A+
T7 Mini-Chaingun 1,5751,5723564.416M**0.8121.39%B*12.85%C+48.2B*N/A18732.6h10.6B**49.4B++
SMG-46G Armistice 1,5531,5504883.176A*2.0527.376%C++18.516%C++35CN/A14144.3h12.5B45.7B
TAS-16 Blackjack 1,5421,5414153.713A*1.5171.961%B**12.33%C--46.1C**N/A12733.4h2.1B++2.9B++
T9 CARV 1,5311,5236582.315B*2.9120.215%C*20.749%C34.1C**N/A23844.6h11.2B*55.4B+
M77-B 1,5091,5003594.178A++1.0542.531%B*71.733%C--39.8B*N/A14037.7h2.6C+6.1B
Claymore 1,4821,4819216.098A+10.8746.822%A+N/A242.8A++N/A8306.1h1.1B**2.4B**
SOAS-20 1,4611,4423124.622A**0.6031.681%B++24.688%B+57.7AN/A23725h10.9B+34.5B++
C75 Viper 1,5021,3835226.596S21.3746.628%B*N/A61.5A++5.3D36522.5h6B**12.9A
ML-7 1,7051,3655862.329A**2.9052.512%C-2.93%C++41.1A++10.2C41133.2h3.7A+7.1B**
Shuriken 1,3611,3592375.734S0.5125.535%C--14.202%D46.7C++N/A11929.1h11.1B*43.5B+
M9 SKEP Launcher 1,6031,3414572.934S2.2970.843%B+2.983%B+40.1A7.8C21333.4h4.5A+6.3A++
SR-7 1,3161,31511211.741M6.5245.441%B++72.852%D48B+N/A13827.4h1.8B++4.1B++
ASP-30 Grounder 1,7801,3156831.925A*3.3065.928%B+3.27%C*29B**10.2C+25045.4h4.6A+7A+
NS Baron G5AE 1,3111,3062315.654S0.4350.331%B12.481%D59.4B+N/A16322h3.6B*7.2C++
NS-61 Emissary 1,2911,2843273.927S1.3033.447%B*17.212%C++45.9B**N/A10528h11.4B+34.2B++
Sticky Grenade 1,2701,26711267N/A1,261.7862.578%B**N/A1810A++4.3D-54760.7h1.3B**2B*
T32 Bull 1,2691,2675302.391B*2.8324.255%C++21.942%C39.3C+N/A12732.2h11.2B+46B+
TRAP-M1 1,2441,2432155.781M*0.5630.472%C*19.55%D61.5B**N/A17620.2h8B+26.3B+
CAS30 Tank Buster 2,3061,2281796.86M+1.6455.769%B**N/A11.4B+10B+204107.3h38.5B++69B++
LC3 Jaguar 1,2171,2162195.553M0.3324.411%C++14.638%D--46.6B*N/A21826.1h9.9B*40.6B++
P2-120 HESH 1,2501,2054228.69A23.4743.462%C*N/A79.8A3D*35615.1h3.1A7.1B**
T16 Rhino 1,2081,1968531.402C*3.8219.432%C14.967%D*26CN/A8946h12.8C**65.9C*
G20 Vulcan-H 1,9641,1957515.933M++10.7149.36%C*4.184%B**97.2A**62.5M++105712.3h71.5B**144.9B**
FA1 Barrage 1,1941,1943053.915A**1.3148.311%B*9.38%D*47B**N/A20725.4h4B*8.2B++
NS Baron G5 1,1951,1932864.171M**1.0548.727%B+13.663%C+42.5B+N/A14328.1h3.9B++8C++
AS16 NightHawk 1,1901,1892265.261M**0.0443.804%B+11.102%D-55B*N/A15421.6h3.7B++8.5B++
M40 Fury 1,3181,1862156.476A*51.2542.6%DN/A89.8C*10D-23013.2h6.3B++14.7B*
T1 Cycler 1,1741,1713203.659A**1.5721.909%C+14.603%D--45.7AN/A24425.6h9.7A+44.2B*
HC1 Cougar 1,1671,1663912.982A++2.2428.149%B++18.696%D41.2B+N/A13428.3h8.9B**31.5B++
Havoc 1,1651,1623563.264A++1.9649.132%D12.995%C47.6C+N/A12324.4h3.5B*7.1B+
NSX Naginata 1,1691,1621726.756S1.5327.016%B*24.269%C--68.4B**N/A16017h8.7B**32.3B++
NS-11A 1,1621,1613003.87A++1.3524.137%C+13.867%D*48.4B*N/A23324h10.2A42.1B++
T5 AMC 1,1601,1603133.706M+1.5226.921%B++16.897%D37.1B*N/A16831.3h10.2A37.9B*
MKV Suppressed 1,1601,1602704.296S0.9324.683%C13.276%D--49.4B*N/A19423.5h11.8B+48B
RAMS .50M 1,1601,16010610.943A*5.7243.412%B++77.069%C52A+N/A18522.3h1.8B*4B++
NS-15M AE 1,1611,1601786.517A++1.2923.34%C-22.069%D58C++N/A16220h9.3B*39.9B+
Cycler TRV 1,1611,1603163.671A*1.5522.133%C+15.259%D45.5B++N/A27425.5h10.2B**46.3B+
TS2 Inquisitor 1,1621,1573153.673A*1.5527.223%C+15.039%D68.1AN/A24117h8.8B+32.4B+
P2-120 HEAT 1,3831,1576019.283A++14.0642.616%C+3.803%B+44.2A+8.6C40626.2h4.3A10.1B**
NS-11P 1,1631,1573013.844A**1.3825.85%B+19.879%C++49B**N/A16623.6h10.4A40.2B*
NS-357 Underboss 1,1611,1533533.266A*1.9640.042%B+21.943%C+47.8C*N/A12924.1h3.3B**8.3B++
M40 Fury 1,2851,1453730.946M++25.7239.823%B+1.31%C-80.1A+9.8C++36214.3h8.6B**21.6B**
TX1 Repeater 1,1561,1446901.658B**3.5726.156%C**18.357%C-46.9B*N/A18124.4h10.1B*38.8B++
C150 Dalton 2,3461,0909012.111B++6.8932.031%D-N/A29.5C33.9B*75337h3.2B*10B+
L105 Zephyr PX 1,1671,0432247.409A+42.1854.767%B+N/A109.8B*13.1C**4009.5h4.6C*8.3B+
MANA Anti-Vehicle Turret 1,9941,0102234.529A++0.7058.641%B+2.574%D32.5C+31.6C**49531.1h10.1C++17.3C**
NS Decimator 1,2721,0052444.119M**1.1155%D2.587%B42.1B+11.2D34423.9h3.2B**5.8B*
NS Decimator-B 1,1839252024.579A*0.6561.148%C4.216%A+47C+13.1C-24619.7h3.4B+5.5B+
S12 Renegade 9549211615.72B**0.5047.086%B+4.126%C31.5D1.1D13829.2h3.7C7.8C*
E540 Halberd-H 1,1418181943.053S37.8366.724%B**N/A99.8M+39.4A++5668.2h4.7B++7.1B**
M3 Pounder HEG 844759769.987S4.7647.131%B**4.348%B*31.9A++3.6C++17023.8h11.5B*24.4B*
M3 Pounder HEG 8447517510.013S4.7949.571%B**4.927%A31.7A+3.9C+14223.7h12.2B**24.5B*
L105 Zephyr 7987352135A++29.7858.631%A++N/A90.7A++7.8C+4298.1h4.5B**7.7B**
Tank Mine 1,0687284316.93S11.7154.433%A+N/A234.8M109.7A++25593.1h1.9C+3.6A+
Hornet Missiles 1,1126811448.643S43.4272.631%A+1.028%D126.1A79.8A++13485.4h8.1B+11.1B*
Tomcat A2AM Pods 1,3956485212.462A*7.2480.202%C++N/A51.4C+59.3B+91912.6h7.2B*9B*
T1A Unity 6246211394.468M**0.7624.181%C19.324%D48.9C**N/A13512.7h10.1B**41.9B+
M40 Fury 6635832721.593A*16.3740.205%B+1.372%C-79.9B**11C+5187.3h9.1B*22.6B*
Spear Anti-Vehicle Phalanx Turret 7334712916.241A++11.0251.567%B*5.945%B**54.1B**30.1B*7248.7h7B+13.5B*
NSX Tomoe 4564521173.863A+1.3631.92%B+32.743%C-50.2B+N/A1339h11.8B++37B++
AMR-66 4474453601.236B3.9924.7%C19.551%D21.9C+N/A8520.3h8.5B+34.3C*
Anti-Vehicle Grenade 5174271427N/A421.7855.65%B+N/A474.4B+100C+36060.9h4.1B*7.4B*
M60-A Bulldog 462424760.571B++55.3563.107%A+1.887%C-84.8A++7.6B**2775h4.3B**6.8B**
Chainblade 46840420,7480.019C+5.2147.537%A+N/A0.3C--N/A11587h2.9C+6B+
NS-30 Vandal 400396814.889A*0.3434.189%C*23.99%C48.9B+N/A2348.1h5.4B15.7B+
The President 3263261322.47B++2.7524.849%D*21.472%C-53.4CN/A1456.1h9.8B+39.5C
M60-A Bulldog 323281309.367B4.1434.839%C1.068%C-38C++5.7C+4497.4h4.5B**13B+
Coyote Missiles 428270309A*3.7856.286%B+N/A40.9C+23.9C+4126.6h43.4C++77.1C*
M40 Fury-F 3292621112.36B++2.8652.678%C**N/A7.5D-1.9D--10635.1h10.4C*19.7B
Heartstring 3402612431.074C+4.1540.208%C+8.812%D**10.4D3.1C+6125.2h6.8C+16.9C+
MANA Anti-Personnel Turret 2622581012.554N/A2.6721.541%UN/A2580U40U8406200.1h19.1T*88.8T*
MRC3 Mercy 256255337.727A*2.5022.139%A18.039%C--39.8B*N/A2746.4h13.3A+59.9B**
Auraxium Slasher 2482428,8990.027C+5.2024.076%C--N/A0.3C-N/A1965.2h2B+8.5C++
Skyguard 4282331713.706S8.4830.728%C*1.288%D11C-9.2C+25421.2h113.7C**369.9B+
MG-S1 Jackal 233232862.698A+2.5327.293%C*22.845%B+56.6B**N/A1524.1h10C**36.7B+
MR11 Gatekeeper-H 413220544S38.7861.184%B**2.273%B+62.9A**55.1A**8613.5h50.8B+83B++
MRC3 Mercy 222219336.636A++1.4122.33%B**18.265%C-34.2B+N/A2226.4h15.4B**69B*
M6 Onslaught 200199355.686A++0.4618.058%C++25.628%B**38.3B+N/A1115.2h13.4A+74.2B++
M60-A Bulldog 222196728C++22.7853.462%B++2.551%C++56B*7.4B**2713.5h5.1B++9.5B++
NS CandyCannon 3000 1891891891B+4.2226.806%D31.217%C23.6C+N/A668h5.4C20.2C
Auraxium Chainblade 1861857,2400.026C+5.2031.734%C++2.162%D-0.3DN/A1675.6h2B6.4C**
AP30 Shredder 3071841018.4B+13.1847.806%A++N/A55.8A++37.3A*8913.3h56.3B++117.8B**
99SV 183183812.259B+2.9733.738%B34.426%C+24.1C+N/A1767.6h6.1C18C++
M6 Onslaught 173172354.914A+0.3117.673%C++22.093%B+33.1C++N/A1105.2h15.4B*87.4B+
NS Annihilator 365167622.694S2.5379.273%CN/A8.6C-10.2B+32419.5h10.2B+12.9B+
T2 Striker 3061441051.371A*3.8558.8%B++N/A7.5C--8.5C23719.1h47.8C+81.4C*
E540 Halberd 2341421112.909B*7.6849.744%B**4.93%B*24.5C+15.9B+18415.8h5.5B11B*
MG-C1 Kindred 144140542.593B*2.6329.233%B+13.571%D**38.9C+1.1C*1303.6h7.7A26.2B**
Hyena Missile Launcher 251138197.263M**2.0437.635%B++N/A11.1D9.1C11612.4h34.5C*91.6B+
M20 Basilisk 175136344B1.2232.093%D6.618%C**23.4C*6.7C3345.8h48.1A149.8B*
MG-H1 Watchman 135133343.912A+1.3125.649%B+24.06%C57.8B+N/A3352.3h12B++46.9B+
The Slasher 1321321,8150.073B+5.1527.917%C-8.333%C0.9CN/A3154.8h2B+7.3C+
Pelter Rocket Pod 140121260.5M++55.2861.774%A+N/A110A++17.3C3571.1h13.7B**22.2B**
NS-AM7 Archer 1571191051.133A+4.0958.038%C+9.244%D-8.6B2.7C++9513.9h14.5B+24.9B+
M18 Locust 258115129.583M++4.3635.437%B+N/A13.9C17.2B+2658.3h109.5C*308.9B+
M12 Kobalt-H 9997197M**91.7820.118%C25.773%A++107.8C+2.2D-4530.9h14.5C**71.9C*
Aspis Anti-Aircraft Phalanx Turret 18891713M*7.7836.714%A++3.297%B++14B+14.9B*5126.5h138B+375.9B*
M12 Kobalt 9087187M**81.7818.731%C**11.494%F72.5C+2.5C2431.2h15.4B+82B+
A30 Walker 16984422C**3.2221.465%CN/A8.8C--8.9C1579.6h142.6C++664.2C++
TX2 Emperor 8483441.886B**3.3429.874%C*18.072%C43.7B++N/A2051.9h6.6B**22.1B+
G30 Vulcan 11979126.583B+1.3620.901%D--7.595%A*20.3C+10.3C-6483.9h57.7B**276.1B+
A30 Walker 17176155.067C++0.1627.106%C+1.316%C11.2C*14B*2106.8h160.5B++592B++
M20 Basilisk 9875155B*0.2238.105%C+9.333%A22.1C+6.8D2753.4h64.9B*170.4B*
Rocklet Rifle 10965144.643S0.5842.414%D*N/A32.5B22C5492h20.2A47.6B*
Xiphos Anti-Personnel Phalanx Tower 6563163C++57.7845.785%A++N/A630A++20A*17090.1h3.8B+8.3B+
MAX Punch 63621590.39A**4.8337.607%C-N/A1.5C+N/A442.6h1.4C++3.8C**
M202 Wyrm 8052152S46.7870.059%A++N/A74.3C40C7350.7h36.8B+52.5B++
M60-G Bulldog 605268.667B**3.4438.362%B1.923%D37.1B+5.7C+3691.4h5.7B*14.8B*
Dual-75 Duster 5450316.667B+11.4444.51%B*N/A125A++10A++9330.4h3A*6.7A

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon1537,4799.2h
Anti-Vehicle MANA Turret282,2985.8h
Nano-Armor Kit9052,579,034178.2h
Skywall Shield Emitter0850.3h
Structure Shield Module0900.2h
Repair Module01250.3h
Turret AI Module11060.3h
Cortium Silo02060.3h
Nanite Revive Grenade01,1400.3h
Medical Applicator260343,90121.5h
Blast Wall01140.6h
Motion Spotter2314,2928.5h
Xiphos Anti-Personnel Tower0560.2h
Hoplon Anti-Aircraft Phalanx Tower0670.2h
Bunker0910.6h
Rampart Wall12251.3h
Sunderer Garage1530.3h
Spear Anti-Vehicle Tower0530.3h
Welding Device02,0510.2h
Shield Recharging Field98280.4h
Recon Detection Device276,0668h
Medical Kit1,70715,39832.1h
Ammunition Package454,5383.2h
Anti-Infantry MANA Turret131651.1h
Nano-Repair Grenade0840h
Infantry Tower0520.3h

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