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Anam[GOTR] Anam
VS BR 102

KDR: 0.71

Score: 19.6m

Last Seen: Feb 3rd, 2019 3:05 AM
- OFFLINE - 1948.7 hour(s)

Battle Rank 101 (102 total) - Vanu Sovereignty on Emerald
Level Progress (to 102): 74%
PRIMARY CLASSESCLOAKER
PRIMARY WEAPONS Parallax VX3 Proximity Mine Sirius SX12 NS-44P Commissioner Force-Blade NS-44 Commissioner Serpent VE92 Tank Mine
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $-76,311 MLG Score: -61
Fun Score: N/A
Cheeseburgers Flipped: 265TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.023%15.945%28715102011,4330.5635910.147

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.167%-0.6D-0.733D--0.947D--HEAD ++ (~6.93)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
73.40.018C+13.20.074C+60.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
23.951%2.335%202103325710512190.244529117%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.284%-1.416D**0.676B+-0.24

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
427.5-1.651F-102.4-0.931D--325.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.496%2.57%473103285621985440.389268157%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.104%-0.625D-0.02C+-0.255

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.30.347C**8.70.306C*16.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.655%4.762%223103242018144670.23153290%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.015%-0.79D-0.092C+-0.297

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
119.2-0.003C+330.168C++86.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.272%68.441%22310325,4282111452.57008

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.397%0.338C**0.086C+2.689

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
80.192C++30.065C+5

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
19.6m255.9%144 (8.6k)128 (7.7k)0.71085331,32844,0710.854802102 (101)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS103530515.736%18.68%29403:285

16% Engineer10% Heavy Assault63% Infiltrator6% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 8:17 PMJul 28th, 2013 1:11 AMMar 4th, 2019 4:55 PM (51d) (PST)Feb 2nd, 2019 11:19 PM (81d) (PST)Feb 2nd, 2019 11:05 PM (81d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
271182890.2050.2880.0380.5880.025-61

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
16,24110,9385,303121723517,681

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2550.1h/106.3d 6,344 5,852 7,373 90k 3,144 5,760 3,818 41.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
Lasher X2
C*
Kills:731
Deaths:1,534
KDR:0.477
Accuracy:13.925% F
HSR:4.241% C*
SVA-88
D
Kills:621
Deaths:1,174
KDR:0.529
Accuracy:11.170% F--
HSR:19.646% D
NS-15M1
C
Kills:108
Deaths:286
KDR:0.378
Accuracy:10.620% F--
HSR:19.444% C
Kills:1,460
Deaths (as Heavy Assault):2,994
Deaths (to Heavy Assaults):12,660
KDR:0.48764
Kill Difference:1,534
Playtime:266.999 hours
Usage:10%
Score:1.915m
Score/min:120
Accuracy (listed only):11.905%
HSR (listed only):14.444%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
C
Kills:1,026
Deaths:2,413
KDR:0.425
Accuracy:15.031% F-
HSR:17.836% C
Pulsar C
D--
Kills:534
Deaths:1,275
KDR:0.419
Accuracy:14.046% F-
HSR:17.041% D--
Solstice VE3
C-
Kills:152
Deaths:381
KDR:0.399
Accuracy:16.841% D*
HSR:17.105% C-
Eidolon VE33
F
Kills:57
Deaths:188
KDR:0.303
Accuracy:15.731% F-
HSR:14.035% F
Nova
N/A
Kills:50
Deaths:220
KDR:0.227
Accuracy:15.027% N/A
HSR:24% N/A
Kills:1,819
Deaths (as Engineer):4,477
Deaths (to Engineers):11,302
KDR:0.4063
Kill Difference:2,658
Playtime:410.671 hours
Usage:16%
Score:3.315m
Score/min:135
Accuracy (listed only):15.335%
HSR (listed only):18.004%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
C+
Kills:5,295
Deaths:2,645
KDR:2.002
Accuracy:38.186% C+
HSR:69.160% D--
Sirius SX12
C--
Kills:3,456
Deaths:6,070
KDR:0.569
Accuracy:21.719% C--
HSR:12.732% D-
NS-44P Commissioner
D
Kills:2,659
Deaths:6,151
KDR:0.432
Accuracy:31.563% D--
HSR:18.842% D
NS-44 Commissioner
D
Kills:1,065
Deaths:2,392
KDR:0.445
Accuracy:31.555% D
HSR:11.549% D**
Eridani SX5
D
Kills:620
Deaths:1,473
KDR:0.421
Accuracy:18.170% F
HSR:14.516% D
Artemis VX26
C
Kills:280
Deaths:251
KDR:1.116
Accuracy:16.234% F--
HSR:20.357% C
Beamer VS3
C+
Kills:264
Deaths:820
KDR:0.322
Accuracy:22.085% D-
HSR:21.591% C+
V10
F
Kills:117
Deaths:
KDR:
Accuracy:28.571% F
HSR:57.265% F--
NS-61 Emissary
B+
Kills:82
Deaths:300
KDR:0.273
Accuracy:21.033% D*
HSR:19.512% B+
Ghost
D
Kills:69
Deaths:70
KDR:0.986
Accuracy:33.893% D
HSR:47.826% F-
Nyx VX31
B+
Kills:67
Deaths:91
KDR:0.736
Accuracy:15.420% T
HSR:35.821% B+
VA39 Spectre
D
Kills:64
Deaths:2
KDR:32
Accuracy:17.716% F--
HSR:31.250% D
Kills:14,038
Deaths (as Infiltrator):20,265
Deaths (to Infiltrators):6,588
KDR:0.69272
Kill Difference:6,227
Playtime:1,610.173 hours
Usage:63%
Score:12.337m
Score/min:128
Accuracy (listed only):24.679%
HSR (listed only):30.035%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
C--
Kills:3,456
Deaths:6,070
KDR:0.569
Accuracy:21.719% C--
HSR:12.732% D-
Serpent VE92
C
Kills:1,026
Deaths:2,413
KDR:0.425
Accuracy:15.031% F-
HSR:17.836% C
Eridani SX5
D
Kills:620
Deaths:1,473
KDR:0.421
Accuracy:18.170% F
HSR:14.516% D
Pulsar C
D--
Kills:534
Deaths:1,275
KDR:0.419
Accuracy:14.046% F-
HSR:17.041% D--
Solstice VE3
C-
Kills:152
Deaths:381
KDR:0.399
Accuracy:16.841% D*
HSR:17.105% C-
Nova
N/A
Kills:50
Deaths:220
KDR:0.227
Accuracy:15.027% N/A
HSR:24% N/A
Kills:5,838
Deaths (as Light Assault):11,832
Deaths (to Light Assaults):6,204
KDR:0.49341
Kill Difference:5,994
Playtime:145.385 hours
Usage:6%
Score:0.991m
Score/min:114
Accuracy (listed only):16.806%
HSR (listed only):17.205%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
C--
Kills:3,456
Deaths:6,070
KDR:0.569
Accuracy:21.719% C--
HSR:12.732% D-
Eridani SX5
D
Kills:620
Deaths:1,473
KDR:0.421
Accuracy:18.170% F
HSR:14.516% D
NS-11P
D
Kills:442
Deaths:1,127
KDR:0.392
Accuracy:14.222% F-
HSR:14.480% D
Nova
N/A
Kills:50
Deaths:220
KDR:0.227
Accuracy:15.027% N/A
HSR:24% N/A
Kills:4,568
Deaths (as Combat Medic):8,890
Deaths (to Combat Medics):4,684
KDR:0.51384
Kill Difference:4,322
Playtime:68.743 hours
Usage:3%
Score:0.662m
Score/min:161
Accuracy (listed only):17.285%
HSR (listed only):16.432%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Comet VM2
C+
Kills:72
Deaths:206
KDR:0.350
Accuracy:41.798% C
HSR:4.167% C+
Comet VM2
C
Kills:71
Deaths:242
KDR:0.293
Accuracy:40.186% C
HSR:2.817% D
Kills:143
Deaths (as MAX Suit):224
Deaths (to MAX Suits):2,365
KDR:0.63839
Kill Difference:81
Playtime:33.126 hours
Usage:1%
Score:0.366m
Score/min:184
Accuracy (listed only):40.992%
HSR (listed only):3.492%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C+
Kills:167
V. Kills:94 176%
Deaths:52
KDR:3.212
Accuracy:36.172% F-
KPH:31.700 D-
VKPH:17.800 C+
Maelstrom Turbo Laser
D--
Kills:90
V. Kills:72 123%
Deaths:775
KDR:0.116
Accuracy:21.227% F
KPH:1.500 D--
VKPH:1.200 D*
Hornet Missiles
C+
Kills:85
V. Kills:41 202%
Deaths:17
KDR:5
Accuracy:45.400% F-
KPH:62.700 C+
VKPH:30.200 C
Kills:342 (90 + 0)
Deaths:844
KDR:0.405
VKDR:0.245
Vehicle Kills:207
Kill Difference:502
Playtime:65.290 hours
Usage:3%
Score:0.229m
Score/min:58
Piloting Accuracy:21.227%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C
Kills:80
V. Kills:27 286%
Deaths:8
KDR:10
Accuracy:34.646% D--
KPH:22.300 D--
VKPH:7.500 C
Kills:80 (0 + 80)
Deaths:8
KDR:10
VKDR:3.375
Vehicle Kills:27
Kill Difference:72
Playtime:3.593 hours
Usage:0%
Score:0.031m
Score/min:143
Piloting Accuracy:N/A%
Gunner Accuracy:34.646%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C--
Kills:178
V. Kills:80 220%
Deaths:120
KDR:1.483
Accuracy:30.010% D--
KPH:13 D-
VKPH:5.800 C--
Kills:178 (178 + 0)
Deaths:120
KDR:1.483
VKDR:0.667
Vehicle Kills:80
Kill Difference:58
Playtime:13.677 hours
Usage:1%
Score:0.095m
Score/min:115
Driving Accuracy:30.010%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
D*
Kills:407
V. Kills:382 106%
Deaths:180
KDR:2.261
Accuracy:39.150% F-
KPH:9.900 D**
VKPH:9.300 D*
Supernova VPC
D*
Kills:271
V. Kills:66 404%
Deaths:113
KDR:2.398
Accuracy:41.858% D--
KPH:13.700 D**
VKPH:3.300 D*
Saron HRB
D
Kills:182
V. Kills:160 113%
Deaths:57
KDR:3.193
Accuracy:24.785% F--
KPH:12.700 D*
VKPH:11.100 D
Supernova PC
D
Kills:53
V. Kills:16 312%
Deaths:6
KDR:8.833
Accuracy:34.673% F
KPH:15.400 D
VKPH:4.700 D*
Kills:913 (731 + 182)
Deaths:356
KDR:2.565
VKDR:1.753
Vehicle Kills:624
Kill Difference:557
Playtime:78.669 hours
Usage:3%
Score:0.725m
Score/min:154
Driving Accuracy:34.673%
Gunner Accuracy:24.785%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
D*
Kills:148
V. Kills:99 148%
Deaths:69
KDR:2.145
Accuracy:39.965% F--
KPH:18.100 D*
VKPH:12.100 D*
Kills:148 (0 + 148)
Deaths:69
KDR:2.145
VKDR:1.435
Vehicle Kills:99
Kill Difference:79
Playtime:8.187 hours
Usage:0%
Score:0.090m
Score/min:183
Driving Accuracy:N/A%
Gunner Accuracy:39.965%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C*
Kills:90
V. Kills:59 150%
Deaths:46
KDR:1.957
Accuracy:27.837% D*
KPH:12.900 D
VKPH:8.500 C*
Kills:90 (0 + 90)
Deaths:46
KDR:1.957
VKDR:1.283
Vehicle Kills:59
Kill Difference:44
Playtime:6.974 hours
Usage:0%
Score:0.055m
Score/min:131
Driving Accuracy:N/A%
Gunner Accuracy:27.837%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D--
Kills:91
V. Kills:26 337%
Deaths:275
KDR:0.331
Accuracy:29.514% F
KPH:4.600 D*
VKPH:1.300 D--
Kills:91 (91 + 0)
Deaths:275
KDR:0.331
VKDR:0.095
Vehicle Kills:26
Kill Difference:184
Playtime:19.768 hours
Usage:1%
Score:0.029m
Score/min:25
Driving Accuracy:29.514%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Parallax VX3 5,3405,2952,6452.002C1.2938.186%C+69.16%D--16.1DN/A50329.8h2.9D-7.7C--
Proximity Mine 5,2225,2121,9992.607C1.9033.192%D--N/A87.2DN/A25259.8h1.6B**4.7C++
Sirius SX12 3,4953,4566,0700.569C0.1421.719%C--12.732%D-12.5DN/A40277.1h16.8C77.2C+
NS-44P Commissioner 2,6772,6596,1510.432D0.2831.563%D--18.842%D8.9D--N/A26299.1h4.8D-15.1D-
Force-Blade 1,9751,85433,8520.055B**0.6635.868%B+2.05%D1.1B+N/A31630.2h2.5C*7B+
NS-44 Commissioner 1,0861,0652,3920.445C-0.2731.555%D11.549%D**11.3D-N/A3094.4h5D-15.8D
Serpent VE92 1,0471,0262,4130.425D0.2915.031%F-17.836%C8.1D-N/A25125.9h17.6D-116.8D**
Tank Mine 1,4118103812.126C1.4215.547%D*N/A50.9D*37.8D-47615.9h1.4B*8.8D*
Lasher X2 7537311,5340.477D0.2313.925%F4.241%C*10.3D--N/A4870.7h25.8D*185.5F
SVA-88 6426211,1740.529D0.1811.17%F--19.646%D8.4D*N/A4674h20.4F*182.9T*
Eridani SX5 6216201,4730.421D0.2918.17%F14.516%D8.2D--N/A2775.6h13.9C76.3D
Pulsar C 5405341,2750.419C--0.2914.046%F-17.041%D--5.1D--N/A37104.7h17.5D*124.9F-
NS-11P 4494421,1270.392D0.3214.222%F-14.48%D9.1D--N/A3648.5h19.4D**136.6F-
Supernova FPC 7894071802.261C--1.5539.15%F-3.931%B**9.9D**9.3D*14641.1h6.3C16.2D*
Spear Anti-Vehicle Phalanx Turret 6933771093.459D2.7534.989%D--1.592%D*23.1D-19.4C+23816.3h10.1C+28.9C-
Frag Grenade 3473411341N/A340.2923.164%F**N/A310D5.5C5791.1h4C+17.1F-
C-4 4192876310.455D0.268.208%TN/A19.8D*9.1D**20814.5h2.4D**29.2T*
Artemis VX26 2852802511.116C+0.4116.234%F--20.357%C5.7D*N/A5348.7h17.1F105.6F*
Supernova VPC 3372711132.398D-1.6941.858%D--1.476%C+13.7D**3.3D*9819.8h4.8D**11.4D**
Beamer VS3 2822648200.322C--0.3922.085%D-21.591%C+7.2D-N/A5136.9h15.2D--68.7C-
Hunter QCX 2412139610.222D0.4946.95%C*6.103%D*4.7D--N/A1445.3h14.8D31.5C
Lumine Edge 2031942,5220.077C+0.6321.363%C--16.495%C++1.4C-N/A3139.7h1.6C7.3C+
Saron HRB 342182573.193C2.4824.785%F--2.198%B++12.6D*11.1D20214.4h22.5C++90.7F
C75 Viper 2581781201.483D0.7730.01%D--1.124%C13D-5.8C--11513.7h20.1D-67D*
Dual Photon Pods 261167523.212C-2.5036.172%F-2.994%M31.5D-17.7C+3175.3h43.4F-119.9F--
Lancer VS22 4081588630.183D0.5353.709%D--N/A4.2D*6.6D--11937.9h52.6D-97.9D--
Solstice VE3 1601523810.399C--0.3116.841%D*17.105%C-8DN/A5818.9h20.2D119.8D
E540 Halberd-H 247148692.145D1.4339.965%F--6.081%M+18D*12.1D*1838.2h9.2D*23F**
V10 1171171117U116.2928.571%F57.265%F--6.8D*N/A3617.2h2.8D9.9D*
NS-15M1 1091082860.378D0.3310.62%F--19.444%C10.3D--N/A4710.5h20.4F--191.9T
M40 Fury-F 117912750.331D0.3829.514%FN/A4.6D*1.3D--2519.8h21.4D*72.4F**
NS Annihilator 180903630.248D-0.4683.41%B++N/A5D*5D--7818.1h16.1D*19.4D--
Maelstrom Turbo Laser 162907750.116D0.5921.227%F1.111%D-1.5D--1.2D*2758.7h211.9D*998.3F--
M20 Basilisk 14990461.957C1.2527.837%D*7.778%B*12.9D8.4C++1317h93.2C*334.9C
Hornet Missiles 12685175C+4.2945.4%F-3.529%A++60.7C+29.3C4061.4h11.5C++25.3C
NS-61 Emissary 84823000.273D0.4421.033%D*19.512%B+6.4D--N/A1612.9h33.8F--160.8T
L105 Zephyr 10780810C++9.2934.646%D--N/A22.2D--7.5C1433.6h8.7D--25.1D*
Comet VM2 127722060.35D0.3641.798%C4.167%C+5.7D--4.4C7812.6h33.3C79.6C
Comet VM2 113712420.293D0.4240.186%C2.817%D4.6D*2.7D7215.5h36.6D*91.1D
Ghost 6969700.986C--0.2833.893%D47.826%F-12.1D--N/A485.7h3.2D*9.5D--
S1 140671010.663C+0.0544.45%D**N/A5.3D**5.7D--11212.7h12.9F*29T
Nyx VX31 6767910.736D0.0315.42%T35.821%B+5.3D*N/A4312.6h7.5D*48.5T*
VA39 Spectre 6464232U31.2917.716%F--31.25%D6.5D--N/A549.9h5B++28D
Aspis Anti-Aircraft Phalanx Turret 12264431.488D0.7821.343%D1.563%C7.4D6.7D-1238.6h169.3C793C
Eidolon VE33 59571880.303D0.4115.731%F-14.035%F8.5D-N/A366.7h12.4D79.1F-
Supernova PC 695368.833B+8.1234.673%FN/A15.6D4.7D*3593.4h3.9B*11.3C++
Nova 51502200.227D-0.4815.027%F*24%A*5D*N/A3110h8.2F--54.7T*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter10712,28710h
Restoration Kit911,7413.2h
Spawn Beacon511,6667h
Decoy Grenade09440.3h
Nanite Revive Grenade08730.2h
Nanite Healing Grenade0800h
Medical Applicator30894,3088.5h
Deconstruction Tool05400.2h
Spitfire Auto-Turret701,4753h
M12 Kobalt16020.1h
Ammunition Package357140.8h
Shield Recharging Field238070.5h
Nano-Armor Kit599345,24936.7h
Anti-Infantry MANA Turret324692.7h
Recon Detection Device22914,85024.9h

Check the help document for the dictionary if you want to learn more about words used here.


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