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Deputy Director Anarchaic[CCCR] Anarchaic
NC BR 93

KDR: 3.2

Score: 55.2m

Last Seen: Feb 15th, 2019 3:46 PM
- OFFLINE - 10.7 hour(s)

Prestige 1, Battle Rank 93 - New Conglomerate on Miller - Outfit Officer of C C C P[CCCR] C C C P
NC outfit on Miller

Members: 192
Level Progress (to 94): 30%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS L100 Python AP Titan-150 AP L100 Python HESH Titan-150 HESH Skyguard NS-11CB GD-7F E540 Halberd
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $345,276 MLG Score: 276
Fun Score: N/A
Cheeseburgers Flipped: 214TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.93%17.361%52017100511,0481.463511.741

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.058%1.732A++-0.508D-2.326F--HEAD (~2.4)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
57.90.227C++17.3-0.212C40.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.158%1.429%231102121012131520.172982137%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.077C+-0.162C-1.972

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
237.4-0.474D90.6-0.71D-146.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.883%0.681%25457101543,44830402211514.2921196%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.293%0.994B*-1.239D*1.28

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
170.57B+8.60.322C*8.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.982%1.958%3741310095,261230938782.27749136%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.885%0.994B*-0.608D0.06

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
132.8-0.124C+62.4-0.583D70.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.488%25.458%374210201,092497162.19718

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.592%0.472B+2.274A*-0.506

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.90.417B3.70.254C*4.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
C C C P[CCCR] C C C P
NC outfit on Miller

Members: 192
55.2m274.9%407 (24.4k)360 (21.6k)3.2040172,65122,6754.6173893 (93)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1022455120.598%3.979%8206:4510

80% Engineer10% Heavy Assault10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 28th, 2013 8:29 AMMar 27th, 2016 9:11 AMFeb 15th, 2019 10:33 AM (2d) (PST)Feb 15th, 2019 12:12 PM (1d) (PST)Feb 15th, 2019 11:46 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,334581,2760.4740.1480.0191.8690.206276

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
80,0193,50276,51728911121221,599

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2556.7h/106.5d 32,048 2,891 34,722 286.8k 2,161 5,656 31,674 204.6m

EngineerCLASS DETAILS: Engineer
NS-11CB
B*
Kills:2,272
Deaths:2,215
KDR:1.026
Accuracy:29.571% B*
HSR:18.090% C--
GD-7F
A*
Kills:2,225
Deaths:1,922
KDR:1.158
Accuracy:35.940% A*
HSR:15.011% D-
Mauler S6
M+
Kills:876
Deaths:451
KDR:1.942
Accuracy:49.912% B**
HSR:29.452% M+
Gauss Compact S
B*
Kills:560
Deaths:394
KDR:1.421
Accuracy:28.169% B*
HSR:21.607% B+
AF-19 Mercenary
A+
Kills:430
Deaths:657
KDR:0.654
Accuracy:29.738% A+
HSR:14.884% D*
AF-57 Piston
C+
Kills:216
Deaths:201
KDR:1.075
Accuracy:39.752% C+
HSR:9.259% D*
Razor GD-23
A+
Kills:95
Deaths:75
KDR:1.267
Accuracy:32.435% A+
HSR:21.053% C++
Kills:6,674
Deaths (as Engineer):5,915
Deaths (to Engineers):7,813
KDR:1.12832
Kill Difference:759
Playtime:2,032.903 hours
Usage:80%
Score:46.361m
Score/min:380
Accuracy (listed only):35.074%
HSR (listed only):18.479%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
GD-22S
B+
Kills:964
Deaths:682
KDR:1.413
Accuracy:25.985% B+
HSR:20.954% C-
EM1
B++
Kills:745
Deaths:515
KDR:1.447
Accuracy:25.523% B++
HSR:20.940% C+
NC6 Gauss SAW
B+
Kills:651
Deaths:533
KDR:1.221
Accuracy:23.330% B+
HSR:20.737% C-
MGR-L1 Promise
B+
Kills:604
Deaths:358
KDR:1.687
Accuracy:26.067% B+
HSR:15.563% D*
LA1 Anchor
B+
Kills:574
Deaths:309
KDR:1.858
Accuracy:26.840% B+
HSR:20.209% D
NS-15M2
C
Kills:167
Deaths:113
KDR:1.478
Accuracy:21.977% C
HSR:22.755% C
Kills:3,705
Deaths (as Heavy Assault):2,510
Deaths (to Heavy Assaults):4,598
KDR:1.4761
Kill Difference:1,195
Playtime:259.079 hours
Usage:10%
Score:4.493m
Score/min:289
Accuracy (listed only):24.953%
HSR (listed only):20.193%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11CB
B*
Kills:2,272
Deaths:2,215
KDR:1.026
Accuracy:29.571% B*
HSR:18.090% C--
GD-7F
A*
Kills:2,225
Deaths:1,922
KDR:1.158
Accuracy:35.940% A*
HSR:15.011% D-
Mauler S6
M+
Kills:876
Deaths:451
KDR:1.942
Accuracy:49.912% B**
HSR:29.452% M+
Gauss Compact S
B*
Kills:560
Deaths:394
KDR:1.421
Accuracy:28.169% B*
HSR:21.607% B+
AF-19 Mercenary
A+
Kills:430
Deaths:657
KDR:0.654
Accuracy:29.738% A+
HSR:14.884% D*
Blitz GD-10
A+
Kills:272
Deaths:196
KDR:1.388
Accuracy:32.641% A+
HSR:12.500% D
AF-57 Piston
C+
Kills:216
Deaths:201
KDR:1.075
Accuracy:39.752% C+
HSR:9.259% D*
Razor GD-23
A+
Kills:95
Deaths:75
KDR:1.267
Accuracy:32.435% A+
HSR:21.053% C++
Kills:6,946
Deaths (as Light Assault):6,111
Deaths (to Light Assaults):2,899
KDR:1.13664
Kill Difference:835
Playtime:103.096 hours
Usage:4%
Score:1.522m
Score/min:246
Accuracy (listed only):34.770%
HSR (listed only):17.732%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-61 Emissary
B*
Kills:319
Deaths:213
KDR:1.498
Accuracy:34.331% B*
HSR:12.226% D
Blitz GD-10
A+
Kills:272
Deaths:196
KDR:1.388
Accuracy:32.641% A+
HSR:12.500% D
NC4 Mag-Shot
B*
Kills:204
Deaths:176
KDR:1.159
Accuracy:32.542% B*
HSR:10.294% D**
NS-AM7 Archer
B**
Kills:62
Deaths:160
KDR:0.388
Accuracy:66.569% B**
HSR:9.677% D-
Kills:857
Deaths (as Infiltrator):745
Deaths (to Infiltrators):2,912
KDR:1.15034
Kill Difference:112
Playtime:30.107 hours
Usage:1%
Score:0.429m
Score/min:237
Accuracy (listed only):41.521%
HSR (listed only):11.174%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Mauler S6
M+
Kills:876
Deaths:451
KDR:1.942
Accuracy:49.912% B**
HSR:29.452% M+
NC1 Gauss Rifle
B*
Kills:738
Deaths:849
KDR:0.869
Accuracy:26.689% B*
HSR:17.615% C--
Carnage AR
B+
Kills:649
Deaths:637
KDR:1.019
Accuracy:27.844% B+
HSR:14.946% D-
Blitz GD-10
A+
Kills:272
Deaths:196
KDR:1.388
Accuracy:32.641% A+
HSR:12.500% D
AF-57 Piston
C+
Kills:216
Deaths:201
KDR:1.075
Accuracy:39.752% C+
HSR:9.259% D*
Reaper DMR
B+
Kills:77
Deaths:60
KDR:1.283
Accuracy:23.103% C--
HSR:27.273% B+
Kills:2,828
Deaths (as Combat Medic):2,394
Deaths (to Combat Medics):1,289
KDR:1.18129
Kill Difference:434
Playtime:105.173 hours
Usage:4%
Score:1.937m
Score/min:307
Accuracy (listed only):33.324%
HSR (listed only):18.508%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
D-
Kills:289
Deaths:125
KDR:2.312
Accuracy:27.089% D-
HSR:12.111% D--
AF-34 Mattock
D
Kills:272
Deaths:125
KDR:2.176
Accuracy:29.944% D
HSR:14.338% D-
NS-10 Burster
A+
Kills:65
Deaths:44
KDR:1.477
Accuracy:38.919% A+
HSR:4.615% C
NS-10 Burster
A
Kills:57
Deaths:43
KDR:1.326
Accuracy:38.694% A
HSR:1.754% D*
NCM3 Raven
A*
Kills:54
Deaths:72
KDR:0.750
Accuracy:55.682% A*
HSR:1.852% D
NCM3 Raven
A*
Kills:53
Deaths:72
KDR:0.736
Accuracy:56.795% A*
HSR:3.774% B++
Kills:790
Deaths (as MAX Suit):240.500
Deaths (to MAX Suits):503
KDR:3.28482
Kill Difference:549.500
Playtime:26.789 hours
Usage:1%
Score:0.479m
Score/min:298
Accuracy (listed only):41.187%
HSR (listed only):6.407%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
A
Kills:210
V. Kills:133 157%
Deaths:261
KDR:0.805
Accuracy:38.158% A
KPH:10.500 C
VKPH:6.600 C--
Breaker Rocket Pods
C--
Kills:65
V. Kills:15 406%
Deaths:23
KDR:2.826
Accuracy:51.213% C**
KPH:41 C--
VKPH:9.500 C--
Kills:275 (210 + 0)
Deaths:284
KDR:0.968
VKDR:0.521
Vehicle Kills:148
Kill Difference:9
Playtime:21.660 hours
Usage:1%
Score:0.259m
Score/min:200
Piloting Accuracy:38.158%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
B*
Kills:349
V. Kills:380 92%
Deaths:63
KDR:5.540
Accuracy:46.075% A*
KPH:24.400 C
VKPH:26.500 B*
C150 Dalton
C+
Kills:56
V. Kills:70 79%
Deaths:29
KDR:1.931
Accuracy:51.364% B**
KPH:17.800 D-
VKPH:22.300 C+
Kills:405 (0 + 405)
Deaths:92
KDR:4.402
VKDR:4.891
Vehicle Kills:450
Kill Difference:313
Playtime:17.471 hours
Usage:1%
Score:0.452m
Score/min:431
Piloting Accuracy:N/A%
Gunner Accuracy:51.364%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A++
Kills:14,000
V. Kills:8,523 164%
Deaths:1,913
KDR:7.318
Accuracy:71.506% A++
KPH:47.600 A
VKPH:29 A++
L100 Python HESH
M**
Kills:8,690
V. Kills:2,435 357%
Deaths:692
KDR:12.558
Accuracy:69.663% A**
KPH:77.400 B**
VKPH:21.700 M**
Skyguard
M
Kills:2,669
V. Kills:1,379 193%
Deaths:306
KDR:8.722
Accuracy:40.874% A++
KPH:32.900 M
VKPH:17 A*
C75 Viper
A+
Kills:850
V. Kills:215 394%
Deaths:131
KDR:6.489
Accuracy:50.841% A
KPH:51.100 A
VKPH:12.900 A+
L100 Python HEAT
A*
Kills:693
V. Kills:331 209%
Deaths:95
KDR:7.295
Accuracy:74.790% M
KPH:45.700 B**
VKPH:21.800 A*
Kills:26,902 (26,902 + 0)
Deaths:3,137
KDR:8.576
VKDR:4.107
Vehicle Kills:12,883
Kill Difference:23,765
Playtime:519.233 hours
Usage:20%
Score:9.102m
Score/min:292
Driving Accuracy:74.790%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A*
Kills:13,792
V. Kills:8,161 169%
Deaths:1,603
KDR:8.604
Accuracy:68.202% A*
KPH:42 A++
VKPH:24.900 A*
Titan-150 HESH
A**
Kills:2,754
V. Kills:919 299%
Deaths:177
KDR:15.559
Accuracy:68.656% A**
KPH:55.600 B*
VKPH:18.600 A**
E540 Halberd
B**
Kills:1,608
V. Kills:928 173%
Deaths:255
KDR:6.306
Accuracy:61.501% A*
KPH:35 B+
VKPH:20.200 B**
Enforcer ML85
A+
Kills:808
V. Kills:729 111%
Deaths:209
KDR:3.866
Accuracy:59.808% A*
KPH:29 B++
VKPH:26.100 A+
G40-F Ranger
A*
Kills:565
V. Kills:314 179%
Deaths:59
KDR:9.576
Accuracy:42.273% A*
KPH:59.800 B**
VKPH:33.200 B**
Titan-150 HEAT
A
Kills:254
V. Kills:152 166%
Deaths:47
KDR:5.404
Accuracy:67.874% A*
KPH:23.300 C*
VKPH:14 A
M20 Basilisk
C**
Kills:83
V. Kills:41 198%
Deaths:30
KDR:2.767
Accuracy:43.246% A++
KPH:18.200 C+
VKPH:9 C**
Kills:19,864 (16,800 + 3,064)
Deaths:2,380
KDR:8.346
VKDR:4.724
Vehicle Kills:11,244
Kill Difference:17,484
Playtime:476.412 hours
Usage:19%
Score:9.904m
Score/min:346
Driving Accuracy:67.874%
Gunner Accuracy:43.246%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M96 Mjolnir-H
A
Kills:1,276
V. Kills:708 180%
Deaths:228
KDR:5.596
Accuracy:61.053% A
KPH:64.800 B++
VKPH:35.900 C**
Enforcer ML65-H
C+
Kills:183
V. Kills:214 85%
Deaths:84
KDR:2.179
Accuracy:65.466% B*
KPH:22.900 D
VKPH:26.800 C+
C85 Canister-H
B+
Kills:106
V. Kills:13 N/A
Deaths:14
KDR:7.571
Accuracy:56.868% B++
KPH:80.400 C-
VKPH:9.900 B+
G40-F Ranger
M
Kills:70
V. Kills:41 167%
Deaths:13
KDR:5.385
Accuracy:48.997% M
KPH:24.400 D
VKPH:14.300 D
Kills:1,635 (0 + 1,635)
Deaths:339
KDR:4.823
VKDR:2.879
Vehicle Kills:976
Kill Difference:1,296
Playtime:31.881 hours
Usage:1%
Score:0.907m
Score/min:474
Driving Accuracy:N/A%
Gunner Accuracy:48.997%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
A*
Kills:854
V. Kills:589 145%
Deaths:208
KDR:4.106
Accuracy:50.866% A+
KPH:21.500 C++
VKPH:14.800 A*
M20 Basilisk
A+
Kills:374
V. Kills:241 155%
Deaths:81
KDR:4.617
Accuracy:53.344% A++
KPH:23.800 C**
VKPH:15.300 A+
M40 Fury
B**
Kills:90
V. Kills:27 321%
Deaths:16
KDR:5.625
Accuracy:41.724% B++
KPH:48.400 C++
VKPH:14.500 B**
G30 Walker
B*
Kills:88
V. Kills:78 111%
Deaths:26
KDR:3.385
Accuracy:43.576% A*
KPH:15.700 C++
VKPH:13.900 B*
Kills:1,406 (0 + 1,406)
Deaths:331
KDR:4.248
VKDR:2.825
Vehicle Kills:935
Kill Difference:1,075
Playtime:62.914 hours
Usage:2%
Score:1.265m
Score/min:335
Driving Accuracy:N/A%
Gunner Accuracy:43.576%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Hellion G20
C**
Kills:303
V. Kills:423 71%
Deaths:155
KDR:1.955
Accuracy:55.390% A++
KPH:15.800 D
VKPH:22.100 C**
Pelter Rocket Pod
C+
Kills:201
V. Kills:79 251%
Deaths:28
KDR:7.179
Accuracy:53.436% B*
KPH:45.100 C
VKPH:17.700 C+
Kills:504 (0 + 504)
Deaths:183
KDR:2.754
VKDR:2.743
Vehicle Kills:502
Kill Difference:321
Playtime:23.619 hours
Usage:1%
Score:0.306m
Score/min:216
Piloting Accuracy:N/A%
Gunner Accuracy:53.436%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python AP 22,52314,0001,9137.318B++4.1171.506%A++N/A47.6A29A++294294.1h5.1B+7.1B**
Titan-150 AP 21,95313,7921,6038.604B+5.4068.202%A*N/A42A++24.9A*324328.2h4.1B+6A
L100 Python HESH 11,1258,69069212.558C++9.3569.663%A**N/A77.4B**21.7M**307112.3h3.5C+5.1B++
Titan-150 HESH 3,6732,75417715.559B+12.3568.656%A**N/A55.6B*18.6A**27749.5h3.5C+5.1B*
Skyguard 4,0482,6693068.722M5.5240.874%A++N/A33M17A*24681h72.3A177A
NS-11CB 2,3772,2722,2151.026C+2.1829.571%B*18.09%C--11.8DN/A31191.9h19.1D64.7C++
GD-7F 2,3152,2251,9221.158C++2.0535.94%A*15.011%D-11DN/A33202.5h24.7F*68.6C+
E540 Halberd 2,5361,6082556.306C+3.1061.501%A*1.119%D*35B+20.2B**49645.9h5.8C+9.5B*
Tank Mine 2,5511,5551669.367M**6.1644.561%B*N/A152.5B**97.6A124310.2h2.3D5.1B++
M96 Mjolnir-H 1,9841,2762285.596B+2.3961.053%AN/A64.8B++35.9C**55019.7h29.4B+48.2B*
GD-22S 9879646821.413C+1.7925.985%B+20.954%C-27.7CN/A8434.8h11.3C++43.5B+
Mauler S6 8858764511.942B*1.2649.912%B**29.452%M+40.4B++N/A16521.7h3.3A6.5B**
M20 Basilisk 1,4438542084.106B++0.9050.866%A+4.215%D21.5C++14.8A*31239.8h130.9D--257.3C++
C75 Viper 1,0658501316.489B+3.2850.841%A1.059%C-51.2A13A+32516.6h11B+21.5B*
Enforcer ML85 1,5378082093.866C+0.6659.808%A*N/A29B++26.1A+39827.9h14.1C23.6B*
EM1 7727455151.447C**1.7625.523%B++20.94%C+29.1C1.1A++7925.6h13.5C+52.9B+
NC1 Gauss Rifle 7597388490.869C+2.3426.689%B*17.615%C--17.4CN/A5542.3h16D-59.8C++
L100 Python HEAT 1,024693957.295B4.0974.79%MN/A45.6B**21.8A*34715.2h7.7D10.3B+
NS Annihilator 1,2706835181.319A++1.8981.94%BN/A12.6B+10.8B*14554.4h9.2B*11.3B*
NC6 Gauss SAW 6736515331.221C++1.9823.33%B+20.737%C-24.1CN/A9227h11C+47.3B
Carnage AR 6666496371.019C+2.1927.844%B+14.946%D-22C-N/A5429.5h16.4D-59.1C+
MGR-L1 Promise 6386043581.687C*1.5226.067%B+15.563%D*34.7C2A**10817.4h16.6C63.5C*
C-4 9785942432.444B++0.7631.354%B**N/A108B++69.8M+13065.5h1.6C+5B+
LA1 Anchor 5855743091.858C+1.3526.84%B+20.209%D30.1DN/A10019.1h10C++37.1B
G40-F Ranger 879565599.576C**6.3742.273%A*N/A59.5B**33.1B**5409.5h58.6B++138.7B**
Gauss Compact S 5875603941.421B++1.7828.169%B*21.607%B+22.3C++1.1A++6225.1h13.6C--48.2C*
AF-19 Mercenary 4504306570.654C+2.5529.738%A+14.884%D*7.2DN/A3459.6h20.6D*69.3C+
M20 Basilisk 615374814.617B*1.4153.344%A++3.476%D-23.8C**15.4A+39715.7h135.3D-253.6C**
AP30 Shredder 729349635.54C+2.3446.075%A*N/A24.4C26.6B*41014.3h129.9D--281.9C++
NS-61 Emissary 3413192131.498B**1.7134.331%B*12.226%D60.2A++4.2S1795.3h13.1C*38.2B+
Hellion G20 7263031551.955C-1.2555.39%A++6.271%B+15.8D22C**20719.2h189D*341.2C
AF-34 Mattock 2952891252.312C0.8927.089%D-12.111%D--29.5DN/A729.8h5B+18.3C++
Blitz GD-10 2932721961.388B+1.8232.641%A+12.5%D17.7C--1.4M*6615.4h18C55.1B+
AF-34 Mattock 2802721252.176C1.0329.944%D14.338%D-27.8DN/A739.8h5.9B+19.7C+
Titan-150 HEAT 406254475.404C*2.2067.874%A*N/A23.3C*13.9A46910.9h6.3C--9.4B+
MANA Anti-Vehicle Turret 4942241331.684C--1.5270.443%C*N/A2240D2700C++4011140.1h12.8T*18.1B+
AF-57 Piston 2232162011.075C+2.1339.752%C+9.259%D*11.4D--N/A4118.9h5.3C13.4C+
Bouncing Betty 212212239.217A++6.0140.105%CN/A117.8C+N/A3611.8h2.2D5.4C-
M20 Mustang 3432102610.805C2.4038.158%A1.429%C10.4C6.6C--16120.1h90.6B+237.4B++
Hawk GD-68 4402052470.83C**2.3775.196%A++N/A15.6C+17.9A+25713.1h9.4C-12.5C**
NC4 Mag-Shot 2092041761.159B+2.0532.542%B*10.294%D**30C**N/A1016.8h7.1B+21.9C++
Pelter Rocket Pod 280201287.179C3.9753.436%B*N/A44.7C17.6C+2554.5h19.3B+36.1B++
Spear Anti-Vehicle Phalanx Turret 339194248.083C*4.8855.057%A1.031%F29.4C--22C++3826.6h15.8F28.7C--
Enforcer ML65-H 397183842.179D1.0365.466%B*1.093%D22.9D26.8C+3638h18.7C28.5C++
NS-15M2 1731671131.478C+1.7321.977%C22.755%C26.1DN/A996.4h14C63.6C+
Rocklet Rifle 231123761.618A++1.5955.731%BN/A33.2B+29.2B+7633.7h26.1B*46.9B*
C85 Canister-H 119106147.571C4.3756.868%B++9.434%C--81.5C-10B+4611.3h6.4C*11.3B+
A30 Walker 17997631.54B+1.6630.322%A+1.031%D9.7C8.2C-12210h235.6D--776.9C+
Razor GD-23 10195751.267B+1.9432.435%A+21.053%C++14.8C--N/A486.4h20F61.7C+
M40 Fury 11790165.625C+2.4241.724%B++3.333%A++47.4C++14.2B**3921.9h14.8C+35.6B
G30 Walker 16688263.385C++0.1843.576%A*1.136%D**15.7C++13.9B*3105.6h320.9D**736.4C**
Hyena Missile Launcher 15888771.143C2.0635.541%C**N/A9D7.1D1109.8h48.9D-137.5C
Shrike 229851680.506C2.7075.12%A*2.353%C15.5D26.2A*6935.5h12.9F**17.1D-
M20 Basilisk 12483302.767C+0.4443.246%A++6.024%C*18.4C+9.1C**1894.5h116.1D*268.4C*
Reaper DMR 8177601.283C+1.9223.103%C--27.273%B+17.9DN/A634.3h12.4D*53.7D
G40-F Ranger 11170135.385C-2.1848.997%MN/A24.1D14.1D2632.9h87.9D179.4B+
Breaker Rocket Pods 8065232.826D0.3851.213%C**N/A40.6C--9.4C--6891.6h17.2C+33.6C++
NS-10 Burster 10465441.477B*1.7338.919%A+4.615%C10.2A*6.1A++1116.4h98.7A253.5B**
NS-AM7 Archer 96621600.388C2.8266.569%B**9.677%D-3.6D2C5217.1h32.9D49.4C-
NS-10 Burster 9357431.326B+1.8838.694%A1.754%D*9A++5.7A+906.3h110.9A286.6B**
C150 Dalton 12656291.931D1.2751.364%B**1.786%A18.1D-22.6C+5293.1h6.1D11.8C*
NCM3 Raven 9854720.75C2.4555.682%A*1.852%D8.6C7C**1126.3h38.9D--69.9C*
NCM3 Raven 8953720.736C+2.4756.795%A*3.774%B++8.4C+5.7C+1196.3h40.5D--71.2B
AF-22 Crow 10950501B**2.2072.041%B+2%C20.8C++24.6B+3522.4h7.1B+9.8B++

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit1,5612,712,742199.4h
Snowman Soldier01210.1h
Spawn Beacon92,6151.4h
Anti-Vehicle MANA Turret131,8011.8h
Nanite Revive Grenade01,0930.3h
Medical Kit182800.3h
Deconstruction Tool09680.1h
Spitfire Auto-Turret153,1742.1h
Rampart Wall3630.9h
Recon Detection Device11000.3h
Ammunition Package798,3293.2h
Anti-Infantry MANA Turret01880.2h
Medical Applicator498226,13317.9h
Nano-Repair Grenade01,0350.3h

Check the help document for the dictionary if you want to learn more about words used here.


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