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Executor Anarchaic[CCCR] Anarchaic
NC BR 159

KDR: 3.39

Score: 60.7m

Last Seen: Jul 15th, 2019 4:36 PM
- OFFLINE - 16.7 hour(s)

Prestige 1, Battle Rank 100 (159 total) - New Conglomerate on Miller - Outfit Officer of C C C P[CCCR] C C C P
NC outfit on Miller

Members: 166
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS L100 Python AP Titan-150 AP L100 Python HESH Skyguard Titan-150 HESH NS-11CB GD-7F E540 Halberd
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $336,519 MLG Score: 269
Fun Score: N/A
Cheeseburgers Flipped: 216TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.915%17.311%51817119711,3511.434841.956

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.227%1.706A++-0.543D-2.423F*HEAD (~2.35)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
57.80.224C++17.3-0.211C40.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.487%1.288%241121323312641650.18419140%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.015C+-0.278C-1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
228.1-0.413C--85.5-0.613D142.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.777%0.613%26597120750,85633982559314.9621199%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.186%0.951B*-1.253D**1.206

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.80.565B+8.50.32C*8.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.597%1.922%3711412005,672249340832.27517139%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.863%0.99B*-0.627D0.035

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
134.3-0.096C+62.6-0.54D71.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.809%21.543%371212121,439521202.75671

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.736%0.192C++1.378A-0.402

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.40.293C*4.10.159C++5.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
C C C P[CCCR] C C C P
NC outfit on Miller

Members: 166
60.7m270.3%412 (24.7k)364 (21.8k)3.3908481,99424,1814.8448159 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1214506320.707%3.7%7706:5410

80% Engineer10% Heavy Assault10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 28th, 2013 8:29 AMMar 27th, 2016 9:11 AMJul 16th, 2019 9:38 AM (18h) (PST)Jul 15th, 2019 3:30 PM (2d) (PST)Jul 15th, 2019 12:36 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,382561,3260.4910.1450.0181.9030.213269

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
82,9073,36879,53929911141321,814

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2783.2h/116d 35,158 3,034 37,055 317.8k 2,341 6,191 35,603 230.8m

EngineerCLASS DETAILS: Engineer
NS-11CB
B*
Kills:2,272
Deaths:2,215
KDR:1.026
Accuracy:29.571% B*
HSR:18.090% C-
GD-7F
A*
Kills:2,240
Deaths:1,937
KDR:1.156
Accuracy:35.826% A*
HSR:14.955% D-
Mauler S6
M
Kills:876
Deaths:451
KDR:1.942
Accuracy:49.895% B**
HSR:29.452% M
Gauss Compact S
B*
Kills:668
Deaths:453
KDR:1.475
Accuracy:27.893% B*
HSR:22.156% B+
AF-57 Piston
C+
Kills:563
Deaths:428
KDR:1.315
Accuracy:39.327% C+
HSR:9.236% D*
AF-19 Mercenary
A+
Kills:430
Deaths:657
KDR:0.654
Accuracy:29.738% A+
HSR:14.884% D*
Razor GD-23
A+
Kills:95
Deaths:75
KDR:1.267
Accuracy:32.435% A+
HSR:21.053% C++
Kills:7,144
Deaths (as Engineer):6,216
Deaths (to Engineers):8,476
KDR:1.14929
Kill Difference:928
Playtime:2,235.086 hours
Usage:80%
Score:51.498m
Score/min:384
Accuracy (listed only):34.955%
HSR (listed only):18.547%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
GD-22S
B+
Kills:964
Deaths:682
KDR:1.413
Accuracy:25.985% B+
HSR:20.954% C-
EM1
B++
Kills:745
Deaths:515
KDR:1.447
Accuracy:25.523% B++
HSR:20.940% C+
MGR-L1 Promise
C**
Kills:736
Deaths:445
KDR:1.654
Accuracy:25.344% C**
HSR:16.848% D--
NC6 Gauss SAW
B+
Kills:651
Deaths:533
KDR:1.221
Accuracy:23.330% B+
HSR:20.737% C-
LA1 Anchor
B
Kills:591
Deaths:313
KDR:1.888
Accuracy:26.739% B
HSR:20.135% D
NS-15M2
C
Kills:167
Deaths:113
KDR:1.478
Accuracy:21.977% C
HSR:22.755% C
NSX-P Naginata
C+
Kills:77
Deaths:56
KDR:1.375
Accuracy:22.226% C+
HSR:15.584% F
Kills:3,931
Deaths (as Heavy Assault):2,657
Deaths (to Heavy Assaults):4,836
KDR:1.47949
Kill Difference:1,274
Playtime:272.501 hours
Usage:10%
Score:4.706m
Score/min:288
Accuracy (listed only):24.446%
HSR (listed only):19.708%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11CB
B*
Kills:2,272
Deaths:2,215
KDR:1.026
Accuracy:29.571% B*
HSR:18.090% C-
GD-7F
A*
Kills:2,240
Deaths:1,937
KDR:1.156
Accuracy:35.826% A*
HSR:14.955% D-
Mauler S6
M
Kills:876
Deaths:451
KDR:1.942
Accuracy:49.895% B**
HSR:29.452% M
Gauss Compact S
B*
Kills:668
Deaths:453
KDR:1.475
Accuracy:27.893% B*
HSR:22.156% B+
AF-57 Piston
C+
Kills:563
Deaths:428
KDR:1.315
Accuracy:39.327% C+
HSR:9.236% D*
AF-19 Mercenary
A+
Kills:430
Deaths:657
KDR:0.654
Accuracy:29.738% A+
HSR:14.884% D*
Blitz GD-10
A+
Kills:280
Deaths:201
KDR:1.393
Accuracy:32.609% A+
HSR:12.500% D
Razor GD-23
A+
Kills:95
Deaths:75
KDR:1.267
Accuracy:32.435% A+
HSR:21.053% C++
Kills:7,424
Deaths (as Light Assault):6,417
Deaths (to Light Assaults):3,059
KDR:1.15693
Kill Difference:1,007
Playtime:108.384 hours
Usage:4%
Score:1.588m
Score/min:244
Accuracy (listed only):34.662%
HSR (listed only):17.791%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-61 Emissary
B**
Kills:333
Deaths:228
KDR:1.461
Accuracy:34.334% B**
HSR:12.012% D-
Blitz GD-10
A+
Kills:280
Deaths:201
KDR:1.393
Accuracy:32.609% A+
HSR:12.500% D
NC4 Mag-Shot
B*
Kills:204
Deaths:176
KDR:1.159
Accuracy:32.542% B*
HSR:10.294% D**
NS-AM7 Archer
A
Kills:141
Deaths:268
KDR:0.526
Accuracy:67.995% A
HSR:5.674% D*
Kills:958
Deaths (as Infiltrator):873
Deaths (to Infiltrators):3,075
KDR:1.09737
Kill Difference:85
Playtime:31.433 hours
Usage:1%
Score:0.444m
Score/min:235
Accuracy (listed only):41.870%
HSR (listed only):10.120%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Mauler S6
M
Kills:876
Deaths:451
KDR:1.942
Accuracy:49.895% B**
HSR:29.452% M
NC1 Gauss Rifle
B++
Kills:738
Deaths:849
KDR:0.869
Accuracy:26.689% B++
HSR:17.615% D
Carnage AR
B+
Kills:687
Deaths:665
KDR:1.033
Accuracy:27.774% B+
HSR:15.429% D
AF-57 Piston
C+
Kills:563
Deaths:428
KDR:1.315
Accuracy:39.327% C+
HSR:9.236% D*
Blitz GD-10
A+
Kills:280
Deaths:201
KDR:1.393
Accuracy:32.609% A+
HSR:12.500% D
Reaper DMR
C**
Kills:77
Deaths:60
KDR:1.283
Accuracy:23.103% D
HSR:27.273% C**
Kills:3,221
Deaths (as Combat Medic):2,654
Deaths (to Combat Medics):1,358
KDR:1.21364
Kill Difference:567
Playtime:108.290 hours
Usage:4%
Score:1.994m
Score/min:307
Accuracy (listed only):33.233%
HSR (listed only):18.584%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
D-
Kills:291
Deaths:126
KDR:2.310
Accuracy:27.086% D-
HSR:12.028% D--
AF-34 Mattock
D
Kills:273
Deaths:126
KDR:2.167
Accuracy:29.933% D
HSR:14.286% D-
NS-10 Burster
A
Kills:70
Deaths:45
KDR:1.556
Accuracy:38.906% A
HSR:4.286% C-
NS-10 Burster
A
Kills:58
Deaths:44
KDR:1.318
Accuracy:38.715% A
HSR:1.724% D*
NCM3 Raven
A*
Kills:54
Deaths:72
KDR:0.750
Accuracy:55.682% A*
HSR:1.852% D
NCM3 Raven
A*
Kills:53
Deaths:72
KDR:0.736
Accuracy:56.795% A*
HSR:3.774% B++
Kills:799
Deaths (as MAX Suit):242.500
Deaths (to MAX Suits):531
KDR:3.29485
Kill Difference:556.500
Playtime:27.009 hours
Usage:1%
Score:0.483m
Score/min:298
Accuracy (listed only):41.186%
HSR (listed only):6.325%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
B**
Kills:233
V. Kills:146 159%
Deaths:280
KDR:0.832
Accuracy:37.487% B**
KPH:10.900 C
VKPH:6.800 C-
Breaker Rocket Pods
C--
Kills:65
V. Kills:15 406%
Deaths:23
KDR:2.826
Accuracy:51.213% C**
KPH:41 C--
VKPH:9.500 C--
Kills:298 (233 + 0)
Deaths:303
KDR:0.983
VKDR:0.531
Vehicle Kills:161
Kill Difference:5
Playtime:23.058 hours
Usage:1%
Score:0.283m
Score/min:205
Piloting Accuracy:37.487%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
B**
Kills:396
V. Kills:412 96%
Deaths:65
KDR:6.092
Accuracy:46.899% A*
KPH:26.100 C+
VKPH:27.100 B**
C150 Dalton
C+
Kills:56
V. Kills:70 79%
Deaths:29
KDR:1.931
Accuracy:51.364% A
KPH:17.800 D-
VKPH:22.300 C+
Kills:452 (0 + 452)
Deaths:94
KDR:4.809
VKDR:5.128
Vehicle Kills:482
Kill Difference:358
Playtime:18.336 hours
Usage:1%
Score:0.502m
Score/min:456
Piloting Accuracy:N/A%
Gunner Accuracy:51.364%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A++
Kills:18,923
V. Kills:10,805 175%
Deaths:2,400
KDR:7.885
Accuracy:70.966% A++
KPH:52 A+
VKPH:29.700 A++
L100 Python HESH
M**
Kills:8,724
V. Kills:2,448 356%
Deaths:695
KDR:12.553
Accuracy:69.681% A**
KPH:77.500 B**
VKPH:21.700 M**
Skyguard
M
Kills:3,146
V. Kills:1,603 196%
Deaths:357
KDR:8.812
Accuracy:41.035% A++
KPH:33.500 M
VKPH:17.100 A*
C75 Viper
A
Kills:855
V. Kills:217 392%
Deaths:133
KDR:6.429
Accuracy:50.755% A
KPH:50 B**
VKPH:12.700 B**
L100 Python HEAT
A*
Kills:749
V. Kills:359 208%
Deaths:101
KDR:7.416
Accuracy:73.967% A**
KPH:46.500 B**
VKPH:22.300 A*
Kills:32,397 (32,397 + 0)
Deaths:3,686
KDR:8.789
VKDR:4.187
Vehicle Kills:15,432
Kill Difference:28,711
Playtime:603.328 hours
Usage:22%
Score:11.126m
Score/min:307
Driving Accuracy:73.967%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A*
Kills:15,705
V. Kills:9,090 173%
Deaths:1,721
KDR:9.126
Accuracy:68.147% A*
KPH:42.800 A++
VKPH:24.700 A*
Titan-150 HESH
A*
Kills:2,754
V. Kills:919 299%
Deaths:177
KDR:15.559
Accuracy:68.656% A**
KPH:55.600 B*
VKPH:18.600 A*
E540 Halberd
B**
Kills:1,708
V. Kills:971 176%
Deaths:263
KDR:6.494
Accuracy:61.089% A*
KPH:34.500 B+
VKPH:19.600 B**
Enforcer ML85
A+
Kills:842
V. Kills:750 112%
Deaths:213
KDR:3.953
Accuracy:59.893% A*
KPH:28.800 B+
VKPH:25.600 A+
G40-F Ranger
A*
Kills:692
V. Kills:378 183%
Deaths:67
KDR:10.328
Accuracy:41.680% A*
KPH:63.400 B**
VKPH:34.600 B**
Titan-150 HEAT
A
Kills:254
V. Kills:152 166%
Deaths:47
KDR:5.404
Accuracy:67.845% A*
KPH:23.300 C++
VKPH:14 A
M20 Basilisk
B+
Kills:88
V. Kills:43 200%
Deaths:30
KDR:2.933
Accuracy:42.965% A++
KPH:18.900 C+
VKPH:9.200 B+
G30 Walker
C**
Kills:71
V. Kills:47 148%
Deaths:13
KDR:5.462
Accuracy:39.823% A+
KPH:18.100 C
VKPH:12 C**
Kills:22,114 (18,713 + 3,401)
Deaths:2,531
KDR:8.737
VKDR:4.879
Vehicle Kills:12,350
Kill Difference:19,583
Playtime:525.927 hours
Usage:19%
Score:10.929m
Score/min:346
Driving Accuracy:67.845%
Gunner Accuracy:39.823%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M96 Mjolnir-H
A
Kills:1,279
V. Kills:709 180%
Deaths:232
KDR:5.513
Accuracy:60.957% A
KPH:64.700 B++
VKPH:35.900 B
Enforcer ML65-H
C+
Kills:184
V. Kills:215 85%
Deaths:85
KDR:2.165
Accuracy:65.471% B*
KPH:22.900 D
VKPH:26.800 C+
C85 Canister-H
B+
Kills:107
V. Kills:13 N/A
Deaths:15
KDR:7.133
Accuracy:56.848% B+
KPH:80.800 C-
VKPH:9.800 B+
G40-F Ranger
M
Kills:80
V. Kills:45 174%
Deaths:15
KDR:5.333
Accuracy:49.365% M
KPH:25.600 D
VKPH:14.400 D
Kills:1,650 (0 + 1,650)
Deaths:347
KDR:4.755
VKDR:2.830
Vehicle Kills:982
Kill Difference:1,303
Playtime:32.245 hours
Usage:1%
Score:0.941m
Score/min:486
Driving Accuracy:N/A%
Gunner Accuracy:49.365%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
A*
Kills:878
V. Kills:597 147%
Deaths:210
KDR:4.181
Accuracy:50.799% A+
KPH:21.800 C++
VKPH:14.800 A*
M20 Basilisk
A+
Kills:375
V. Kills:242 154%
Deaths:81
KDR:4.630
Accuracy:53.308% A++
KPH:23.700 C*
VKPH:15.300 A+
M40 Fury
B**
Kills:90
V. Kills:27 321%
Deaths:16
KDR:5.625
Accuracy:41.698% B++
KPH:47.800 C++
VKPH:14.300 B**
G30 Walker
B++
Kills:88
V. Kills:78 111%
Deaths:27
KDR:3.259
Accuracy:43.364% A*
KPH:15.300 C+
VKPH:13.500 B++
G40-F Ranger
B*
Kills:55
V. Kills:31 172%
Deaths:10
KDR:5.500
Accuracy:40.292% B*
KPH:12.100 D
VKPH:6.800 D
Kills:1,486 (0 + 1,486)
Deaths:344
KDR:4.320
VKDR:2.834
Vehicle Kills:975
Kill Difference:1,142
Playtime:68.292 hours
Usage:2%
Score:1.344m
Score/min:328
Driving Accuracy:N/A%
Gunner Accuracy:40.292%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Hellion G20
C**
Kills:303
V. Kills:423 71%
Deaths:156
KDR:1.942
Accuracy:55.369% A++
KPH:15.800 D
VKPH:22 C**
Pelter Rocket Pod
C+
Kills:201
V. Kills:79 251%
Deaths:28
KDR:7.179
Accuracy:53.436% B**
KPH:45.100 C
VKPH:17.700 C+
Kills:504 (0 + 504)
Deaths:184
KDR:2.739
VKDR:2.728
Vehicle Kills:502
Kill Difference:320
Playtime:23.668 hours
Usage:1%
Score:0.308m
Score/min:217
Piloting Accuracy:N/A%
Gunner Accuracy:53.436%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python AP 29,72818,9232,4007.885B+4.4970.966%A++N/A52A+29.7A++317363.6h4.6B+6.5B**
Titan-150 AP 24,79515,7051,7219.126B+5.7468.147%A*N/A42.8A++24.7A*324367.3h4B+5.9B**
L100 Python HESH 11,1728,72469512.553C*9.1669.681%A**N/A77.5B**21.7M**310112.6h3.5C+5.1B++
Skyguard 4,7493,1463578.812A**5.4241.035%A++1.017%D-33.5M17.1A*24993.9h71.9A175.3A
Titan-150 HESH 3,6732,75417715.559B+12.1768.656%A**N/A55.6B*18.6A*27849.5h3.5C+5.1B*
NS-11CB 2,3772,2722,2151.026C+2.3629.571%B*18.09%C-11.8DN/A31192.5h19.1D64.7C++
GD-7F 2,3302,2401,9371.156C++2.2335.826%A*14.955%D-10.9DN/A33204.8h24.6F**68.7C+
E540 Halberd 2,6791,7082636.494C+3.1061.089%A*1.112%D--34.5B+19.6B**48649.5h5.8C+9.5B*
Tank Mine 2,6911,6551739.566M**6.1845.493%B*N/A154.7B**96.8A123910.7h2.3D5B++
M96 Mjolnir-H 1,9881,2792325.513B+2.1260.957%AN/A64.6B++35.8B57019.8h29.5B++48.3B**
GD-22S 9879646821.413C+1.9825.985%B+20.954%C-27.7CN/A8434.8h11.3C++43.5B
M20 Basilisk 1,4758782104.181B++0.7950.799%A+4.328%D21.8C++14.8A*31640.3h128.8D--253.6C++
Mauler S6 8858764511.942B*1.4549.895%B**29.452%M40.4B++N/A16521.7h3.3A6.5B**
C75 Viper 1,0728551336.429B+3.0450.755%A1.053%C-50B**12.7B**33917.1h11B+21.6B*
Enforcer ML85 1,5928422133.953C+0.5659.893%A*N/A28.7B+25.6A+39929.3h14.1C23.6B*
L100 Python HEAT 1,1087491017.416B4.0373.967%A**N/A46.5B**22.3A*37216.1h7.5D10.1B+
EM1 7727455151.447C*1.9425.523%B++20.94%C+29.1C1.1A+7925.6h13.5C+52.9B+
NC1 Gauss Rifle 7597388490.869C+2.5226.689%B++17.615%D17.4C-N/A5542.3h16D-59.8C++
MGR-L1 Promise 7767364451.654C**1.7425.344%C**16.848%D--33.9C1.8A++11021.7h16.4C64.7C++
NS Annihilator 1,3117085441.301A++2.0982.082%B+N/A12.5B+10.7B++14556.6h9.3B*11.3B*
G40-F Ranger 1,0706926710.328B+6.9441.68%A*N/A63.5B**34.7B**55010.9h57.2B+137.2B**
Carnage AR 7046876651.033C+2.3627.774%B+15.429%D21.9C--N/A5631.3h16.5D--59.5C+
Gauss Compact S 6986684531.475B++1.9227.893%B*22.156%B+22.9C++1A6529.2h13.4D48.1C++
NC6 Gauss SAW 6736515331.221C++2.1723.33%B+20.737%C-24CN/A9427.1h11C+47.3C**
C-4 1,0066152472.49B++0.9031.794%B**N/A107.9B+68.6M13155.7h1.6C+5B+
LA1 Anchor 6025913131.888C+1.5026.739%B20.135%D30DN/A10119.7h9.9C*37B
AF-57 Piston 5745634281.315C++2.0839.327%C+9.236%D*10.8D--N/A3651.9h5.4C-13.8C+
AF-19 Mercenary 4504306570.654C+2.7429.738%A+14.884%D*7DN/A3561h20.6D**69.3C+
AP30 Shredder 808396656.092C+2.7046.899%A*N/A26.1C+27.1B**43715.2h124.3D-265.1C*
M20 Basilisk 617375814.63B**1.2453.308%A++3.467%D-23.7C*15.3A+39915.8h135.4D-254C*
NS-61 Emissary 3563332281.461B*1.9334.334%B**12.012%D-52.9A3.7S1606.3h13.3C*38.7B+
Hellion G20 7263031561.942C1.4555.369%A++6.271%B15.8D22C**20719.2h189D**341.3C
AF-34 Mattock 2972911262.31C1.0827.086%D-12.028%D--29.4DN/A739.9h4.9B++18.2C++
Blitz GD-10 3012802011.393B+2.0032.609%A+12.5%D17.6C--1.3M6715.9h18C55.1B
AF-34 Mattock 2812731262.167C1.2229.933%D14.286%D-27.6DN/A739.9h5.9B+19.7C++
Titan-150 HEAT 406254475.404C*2.0167.845%A*N/A23.3C++13.9A51810.9h6.3D9.4B+
M20 Mustang 3792332800.832C2.5637.487%B**1.288%C--10.8C6.8C-16521.5h85.5B+228.1B++
MANA Anti-Vehicle Turret 4942241331.684A++1.7170.458%SN/A2240S2700S20223900.1h12.8B++18.1A++
Bouncing Betty 215215258.6A+5.2140.279%CN/A119.4C+N/A3621.8h2.1C-5.3C-
Hawk GD-68 4542132560.832C*2.5675.047%A++N/A15.7C+17.7A+26313.6h9.4C12.6C**
NC4 Mag-Shot 2092041761.159B+2.2332.542%B*10.294%D**28.3C*N/A977.2h7.1B+21.9B+
Pelter Rocket Pod 280201287.179C+3.7953.436%B**N/A44.7C17.6C+2594.5h19.3B+36.1B+
Spear Anti-Vehicle Phalanx Turret 347199248.292C++4.9055.306%A1.005%F29.7C--22.1C++3976.7h15.7F28.5D
Enforcer ML65-H 399184852.165D1.2365.471%B*1.087%D23D26.9C+3658h18.6C28.5C++
NS-15M2 1731671131.478C+1.9121.977%C22.755%C25.7DN/A1006.5h14C63.6C+
NS-AM7 Archer 2211412680.526C++2.8667.995%A5.674%D*4.9C-2.8C++5528.7h24.2C+35.6C++
Rocklet Rifle 241129831.554A++1.8456.355%B+N/A33.1B+28.7B+8123.9h27.3B*48.4B*
Hyena Missile Launcher 199113881.284C+2.1135.546%BN/A9D6.8D10412.6h50.7D-142.6C
C85 Canister-H 120107157.133C3.7456.848%B+10.28%C82.3C10B+4961.3h6.4C**11.3B+
A30 Walker 17997641.516C*1.8730.541%A+1.031%C--9.6D8.1C-12110.1h239.9D*785.4C+
Razor GD-23 10195751.267B+2.1232.435%A+21.053%C++14.8C--N/A506.4h20F61.7C+
M40 Fury 11790165.625C+2.2341.698%B++3.333%A++47.4C++14.2B**3891.9h14.8C+35.6C**
G30 Walker 16688273.259C+0.1343.364%A*1.136%D**15.2C+13.4B++3105.8h327.9F756.1C*
M20 Basilisk 13188302.933C++0.4642.965%A++5.682%C++18.7C+9.1B+2024.7h111.1D--258.5C*
Shrike 229851680.506C2.8875.12%A*2.353%C15.5D26.2A*7285.5h12.9F**17.1D--
G40-F Ranger 12580155.333C-1.9449.365%MN/A25.8D14.5D2663.1h85.5C--173.1B+
NSX-P Naginata 8077561.375C+2.0222.226%C+15.584%F29.6C--1.2C++1242.6h15.9D71.6C
Reaper DMR 8177601.283C+2.1123.103%D27.273%C**17.9DN/A634.3h12.4D*53.7D
G30 Walker 11871135.462C+2.0739.823%A+2.817%C18.2C12.1B2413.9h179.9C451.8B+
NS-10 Burster 11170451.556B*1.8338.906%A4.286%C-10.8A**6.3A++1166.5h94.1A241.8A
Breaker Rocket Pods 8065232.826C--0.5651.213%C**N/A40.6C--9.4C--7431.6h17.2C+33.6C++
NS-10 Burster 9558441.318B2.0738.715%A1.724%D*8.9A++5.7A+926.5h112B**289.2B**
AF-22 Crow 11857511.118A2.2771.26%B+1.754%C-22.8B+24.4A+3862.5h6.4B*8.9B**
C150 Dalton 12656291.931D1.4651.364%A1.786%A18.1D-22.6C+5503.1h6.1D11.8C++
G40-F Ranger 8655105.5B+2.1140.292%B*N/A12.2D6.9D1884.5h128.4C++318.6B+
NCM3 Raven 9854720.75C2.6455.682%A*1.852%D8.6C7C**1126.3h38.9D--69.9C*
NCM3 Raven 8953720.736C+2.6556.795%A*3.774%B++8.4C5.7C+1206.3h40.5D--71.2C**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon92,7311.5h
Anti-Vehicle MANA Turret131,8031.8h
Nano-Armor Kit1,6232,918,931209.1h
Nanite Revive Grenade01,1200.3h
Medical Kit203200.6h
Spitfire Auto-Turret224,3662.8h
Rampart Wall3630.9h
Deconstruction Tool09680.1h
Recon Detection Device11000.3h
Ammunition Package869,0373.4h
Medical Applicator512232,05718.3h
Anti-Infantry MANA Turret01950.2h
Nano-Repair Grenade01,3950.4h
Snowman Soldier01210.1h

Check the help document for the dictionary if you want to learn more about words used here.


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