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Executor Anarchaic[MRAK] Anarchaic
NC BR 171

KDR: 3.8

Score: 72.7m

Last Seen: Jul 9th, 2020 8:03 PM
- OFFLINE - 3.2 hour(s)

Prestige 1, Battle Rank 100 (171 total) - New Conglomerate on Miller
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS L100 Python AP Titan-150 AP L100 Python HESH Skyguard Titan-150 HESH E540 Halberd GD-7F NS-11CB
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $307,746 MLG Score: 246
Fun Score: N/A
Cheeseburgers Flipped: 227TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.793%17.078%50917133211,9101.396092.401

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.264%1.653A++-0.606D-2.396F--HEAD (~2.18)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
580.216C++17.3-0.213C40.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.321%1.255%231134823913581680.175865141%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.01C+-0.288C-1.953

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
228.3-0.406C--85.2-0.601D143.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.672%0.51%30407134267,00939863319416.8069202%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.116%1.03B**-1.287D**1.16

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.70.616B+7.60.389C**7.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.711%1.884%3931613337,325291848082.51028152%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.786%0.784B++-0.638D0.354

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
130.6-0.086C+58.4-0.451D72.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.024%18.438%393213471,920568263.38028

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.457%0.103C+0.705B++-0.504

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
100.236C++4.30.112C+5.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
72.7m264.9%415 (24.9k)369 (22.1k)3.79715102,45126,9815.39576171 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1349619120.449%3.169%6507:1810

82% Engineer9% Heavy Assault9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 28th, 2013 8:29 AMMar 12th, 2020 5:40 PMJul 9th, 2020 8:41 PM (26d) (PST)Jul 9th, 2020 5:17 PM (26d) (PST)Jul 9th, 2020 4:03 PM (26d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,465521,4130.5200.1370.0161.9720.225246

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
87,9143,09684,81831811181422,120

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3286.8h/137d 43,132 3,247 43,281 389k 2,810 7,123 44,400 289m

EngineerCLASS DETAILS: Engineer
GD-7F
A
Kills:2,368
Deaths:2,038
KDR:1.162
Accuracy:35.201% A
HSR:15.034% D*
NS-11CB
C+
Kills:2,272
Deaths:2,215
KDR:1.026
Accuracy:29.571% C+
HSR:18.090% D--
AF-57 Piston
C-
Kills:1,044
Deaths:1,767
KDR:0.591
Accuracy:40.119% C-
HSR:9.195% D**
Mauler S6
M*
Kills:876
Deaths:451
KDR:1.942
Accuracy:49.895% B+
HSR:29.452% M*
Gauss Compact S
C*
Kills:862
Deaths:585
KDR:1.474
Accuracy:26.807% C++
HSR:21.462% C*
AF-19 Mercenary
B++
Kills:430
Deaths:657
KDR:0.654
Accuracy:29.738% B++
HSR:14.884% D*
Razor GD-23
B*
Kills:95
Deaths:75
KDR:1.267
Accuracy:32.435% B*
HSR:21.053% C
Kills:7,947
Deaths (as Engineer):7,788
Deaths (to Engineers):9,745
KDR:1.02042
Kill Difference:159
Playtime:2,696.698 hours
Usage:82%
Score:62.943m
Score/min:389
Accuracy (listed only):34.824%
HSR (listed only):18.453%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
GD-22S
C+
Kills:1,028
Deaths:730
KDR:1.408
Accuracy:25.460% C+
HSR:20.914% D-
MGR-L1 Promise
C
Kills:814
Deaths:509
KDR:1.599
Accuracy:25.432% C
HSR:17.199% D**
EM1
C+
Kills:745
Deaths:515
KDR:1.447
Accuracy:25.523% C+
HSR:20.940% D
NC6 Gauss SAW
C
Kills:651
Deaths:533
KDR:1.221
Accuracy:23.330% C
HSR:20.737% D-
LA1 Anchor
C
Kills:622
Deaths:336
KDR:1.851
Accuracy:26.327% C
HSR:19.936% D*
NS-15M2
D-
Kills:167
Deaths:114
KDR:1.465
Accuracy:22.007% D*
HSR:22.755% D-
NSX-P Naginata
D-
Kills:81
Deaths:60
KDR:1.350
Accuracy:21.770% D-
HSR:16.049% F-
Kills:4,108
Deaths (as Heavy Assault):2,797
Deaths (to Heavy Assaults):5,299
KDR:1.46872
Kill Difference:1,311
Playtime:289.012 hours
Usage:9%
Score:4.882m
Score/min:282
Accuracy (listed only):24.264%
HSR (listed only):19.790%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
A
Kills:2,368
Deaths:2,038
KDR:1.162
Accuracy:35.201% A
HSR:15.034% D*
NS-11CB
C+
Kills:2,272
Deaths:2,215
KDR:1.026
Accuracy:29.571% C+
HSR:18.090% D--
AF-57 Piston
C-
Kills:1,044
Deaths:1,767
KDR:0.591
Accuracy:40.119% C-
HSR:9.195% D**
Mauler S6
M*
Kills:876
Deaths:451
KDR:1.942
Accuracy:49.895% B+
HSR:29.452% M*
Gauss Compact S
C*
Kills:862
Deaths:585
KDR:1.474
Accuracy:26.807% C++
HSR:21.462% C*
AF-19 Mercenary
B++
Kills:430
Deaths:657
KDR:0.654
Accuracy:29.738% B++
HSR:14.884% D*
Blitz GD-10
B*
Kills:287
Deaths:212
KDR:1.354
Accuracy:32.323% B*
HSR:12.892% D-
Razor GD-23
B*
Kills:95
Deaths:75
KDR:1.267
Accuracy:32.435% B*
HSR:21.053% C
Kills:8,234
Deaths (as Light Assault):8,000
Deaths (to Light Assaults):3,343
KDR:1.02925
Kill Difference:234
Playtime:125.270 hours
Usage:4%
Score:1.812m
Score/min:241
Accuracy (listed only):34.511%
HSR (listed only):17.758%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-61 Emissary
C*
Kills:367
Deaths:337
KDR:1.089
Accuracy:32.407% C*
HSR:11.444% D*
Blitz GD-10
B*
Kills:287
Deaths:212
KDR:1.354
Accuracy:32.323% B*
HSR:12.892% D-
NS-AM7 Archer
A
Kills:280
Deaths:587
KDR:0.477
Accuracy:68.422% A
HSR:3.929% D**
NC4 Mag-Shot
B+
Kills:204
Deaths:176
KDR:1.159
Accuracy:32.542% B+
HSR:10.294% D**
Kills:1,138
Deaths (as Infiltrator):1,312
Deaths (to Infiltrators):3,377
KDR:0.86738
Kill Difference:174
Playtime:32.638 hours
Usage:1%
Score:0.458m
Score/min:234
Accuracy (listed only):41.424%
HSR (listed only):9.640%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-57 Piston
C-
Kills:1,044
Deaths:1,767
KDR:0.591
Accuracy:40.119% C-
HSR:9.195% D**
Mauler S6
M*
Kills:876
Deaths:451
KDR:1.942
Accuracy:49.895% B+
HSR:29.452% M*
Carnage AR
C+
Kills:765
Deaths:755
KDR:1.013
Accuracy:27.231% C+
HSR:14.771% D*
NC1 Gauss Rifle
C++
Kills:738
Deaths:849
KDR:0.869
Accuracy:26.689% C++
HSR:17.615% D-
Blitz GD-10
B*
Kills:287
Deaths:212
KDR:1.354
Accuracy:32.323% B*
HSR:12.892% D-
Reaper DMR
C+
Kills:77
Deaths:60
KDR:1.283
Accuracy:23.103% D*
HSR:27.273% C+
Kills:3,787
Deaths (as Combat Medic):4,094
Deaths (to Combat Medics):1,469
KDR:0.92501
Kill Difference:307
Playtime:112.726 hours
Usage:3%
Score:2.104m
Score/min:311
Accuracy (listed only):33.227%
HSR (listed only):18.533%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
D*
Kills:291
Deaths:127
KDR:2.291
Accuracy:26.922% D*
HSR:12.028% D*
AF-34 Mattock
D-
Kills:276
Deaths:127
KDR:2.173
Accuracy:29.728% D*
HSR:14.493% D-
NS-10 Burster
B++
Kills:71
Deaths:46
KDR:1.543
Accuracy:38.415% B++
HSR:4.225% C-
NS-10 Burster
B+
Kills:62
Deaths:45
KDR:1.378
Accuracy:38.290% B+
HSR:1.613% D*
NCM3 Raven
A++
Kills:54
Deaths:72
KDR:0.750
Accuracy:55.682% A++
HSR:1.852% D
NCM1 Scattercannon
C+
Kills:54
Deaths:42
KDR:1.286
Accuracy:41.908% C+
HSR:9.259% F
NCM3 Raven
A++
Kills:53
Deaths:72
KDR:0.736
Accuracy:56.795% A++
HSR:3.774% B++
Kills:861
Deaths (as MAX Suit):265.500
Deaths (to MAX Suits):572
KDR:3.24294
Kill Difference:595.500
Playtime:28.384 hours
Usage:1%
Score:0.504m
Score/min:296
Accuracy (listed only):41.106%
HSR (listed only):6.749%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
B**
Kills:239
V. Kills:149 159%
Deaths:280
KDR:0.854
Accuracy:37.321% B**
KPH:10.900 D
VKPH:6.800 D
Breaker Rocket Pods
C
Kills:65
V. Kills:15 406%
Deaths:23
KDR:2.826
Accuracy:51.213% C
KPH:41 D
VKPH:9.500 D
Kills:304 (239 + 0)
Deaths:303
KDR:1.003
VKDR:0.541
Vehicle Kills:164
Kill Difference:1
Playtime:23.442 hours
Usage:1%
Score:0.316m
Score/min:225
Piloting Accuracy:37.321%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
B++
Kills:609
V. Kills:540 113%
Deaths:81
KDR:7.519
Accuracy:46.055% A++
KPH:31.600 C+
VKPH:28 B++
C150 Dalton
C
Kills:108
V. Kills:99 108%
Deaths:29
KDR:3.724
Accuracy:52.033% A
KPH:26.800 D
VKPH:24.500 C
Kills:717 (0 + 717)
Deaths:110
KDR:6.518
VKDR:5.809
Vehicle Kills:639
Kill Difference:607
Playtime:23.292 hours
Usage:1%
Score:0.629m
Score/min:450
Piloting Accuracy:N/A%
Gunner Accuracy:52.033%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A
Kills:25,729
V. Kills:13,945 184%
Deaths:2,441
KDR:10.540
Accuracy:70.758% A++
KPH:55.500 B*
VKPH:30.100 A
L100 Python HESH
M+
Kills:8,738
V. Kills:2,452 356%
Deaths:695
KDR:12.573
Accuracy:69.673% A*
KPH:77.400 B
VKPH:21.700 M+
Skyguard
A++
Kills:3,453
V. Kills:1,751 197%
Deaths:361
KDR:9.565
Accuracy:41.279% A++
KPH:32.600 A++
VKPH:16.500 A
C75 Viper
B+
Kills:855
V. Kills:217 392%
Deaths:133
KDR:6.429
Accuracy:50.755% B**
KPH:50 C**
VKPH:12.700 B+
L100 Python HEAT
A+
Kills:832
V. Kills:398 209%
Deaths:101
KDR:8.238
Accuracy:73.688% A*
KPH:48.300 C**
VKPH:23.100 A+
Kills:39,607 (39,607 + 0)
Deaths:3,731
KDR:10.616
VKDR:5.029
Vehicle Kills:18,763
Kill Difference:35,876
Playtime:716.819 hours
Usage:22%
Score:13.456m
Score/min:313
Driving Accuracy:73.688%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A
Kills:24,648
V. Kills:13,360 184%
Deaths:1,737
KDR:14.190
Accuracy:68.052% A*
KPH:46.500 B**
VKPH:25.200 A
Titan-150 HESH
A++
Kills:2,754
V. Kills:919 299%
Deaths:177
KDR:15.559
Accuracy:68.656% A*
KPH:55.300 C**
VKPH:18.500 A++
E540 Halberd
B
Kills:2,512
V. Kills:1,309 192%
Deaths:267
KDR:9.408
Accuracy:61.777% A*
KPH:35.500 C+
VKPH:18.500 B
G40-F Ranger
B**
Kills:905
V. Kills:492 184%
Deaths:67
KDR:13.508
Accuracy:40.472% B**
KPH:39.500 C--
VKPH:21.400 C--
Enforcer ML85
B**
Kills:853
V. Kills:756 113%
Deaths:213
KDR:4.005
Accuracy:60.045% A*
KPH:28.400 C++
VKPH:25.200 B**
Titan-150 HEAT
B+
Kills:254
V. Kills:152 166%
Deaths:47
KDR:5.404
Accuracy:67.772% A*
KPH:23.200 C
VKPH:13.900 B+
G30 Walker
D
Kills:126
V. Kills:63 197%
Deaths:14
KDR:9
Accuracy:38.792% B**
KPH:17.300 D
VKPH:8.600 D
M20 Basilisk
C**
Kills:90
V. Kills:44 200%
Deaths:31
KDR:2.903
Accuracy:42.898% A+
KPH:18.300 C-
VKPH:8.900 C**
M96 Mjolnir
B++
Kills:63
V. Kills:34 180%
Deaths:16
KDR:3.938
Accuracy:42.898% B++
KPH:29.900 C
VKPH:16.100 C
Kills:32,205 (27,656 + 4,549)
Deaths:2,569
KDR:12.536
VKDR:6.668
Vehicle Kills:17,129
Kill Difference:29,636
Playtime:728.971 hours
Usage:22%
Score:15.012m
Score/min:343
Driving Accuracy:67.772%
Gunner Accuracy:42.898%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M96 Mjolnir-H
B**
Kills:1,429
V. Kills:781 183%
Deaths:232
KDR:6.159
Accuracy:60.341% B**
KPH:61.800 B
VKPH:33.800 C+
Enforcer ML65-H
C-
Kills:184
V. Kills:215 85%
Deaths:85
KDR:2.165
Accuracy:65.471% B++
KPH:22.900 D--
VKPH:26.800 C-
C85 Canister-H
B
Kills:107
V. Kills:13 N/A
Deaths:15
KDR:7.133
Accuracy:56.848% C**
KPH:80.800 D
VKPH:9.800 B
G40-F Ranger
A++
Kills:80
V. Kills:45 174%
Deaths:15
KDR:5.333
Accuracy:49.365% A++
KPH:25.600 D-
VKPH:14.400 D-
E540 Halberd-H
C+
Kills:66
V. Kills:32 200%
Deaths:7
KDR:9.429
Accuracy:64.228% B*
KPH:46 C
VKPH:22.300 C+
Kills:1,866 (0 + 1,866)
Deaths:354
KDR:5.271
VKDR:3.068
Vehicle Kills:1,086
Kill Difference:1,512
Playtime:37.052 hours
Usage:1%
Score:1.154m
Score/min:519
Driving Accuracy:N/A%
Gunner Accuracy:64.228%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
A+
Kills:883
V. Kills:599 147%
Deaths:210
KDR:4.205
Accuracy:50.807% B**
KPH:21.700 C
VKPH:14.700 A+
M20 Basilisk
B**
Kills:375
V. Kills:242 154%
Deaths:81
KDR:4.630
Accuracy:53.241% A+
KPH:23.600 C+
VKPH:15.300 B**
G40-F Ranger
C+
Kills:180
V. Kills:96 186%
Deaths:10
KDR:18
Accuracy:36.375% C+
KPH:13.700 D--
VKPH:7.300 D--
M12 Kobalt
B*
Kills:104
V. Kills:14 N/A
Deaths:7
KDR:14.857
Accuracy:23.638% B+
KPH:32.700 D--
VKPH:4.400 B*
G30 Walker
C++
Kills:100
V. Kills:82 120%
Deaths:27
KDR:3.704
Accuracy:42.341% A+
KPH:14.300 D
VKPH:11.800 C++
M40 Fury
B**
Kills:90
V. Kills:27 321%
Deaths:16
KDR:5.625
Accuracy:41.698% B+
KPH:47.600 C
VKPH:14.300 B**
Kills:1,732 (0 + 1,732)
Deaths:351
KDR:4.934
VKDR:3.020
Vehicle Kills:1,060
Kill Difference:1,381
Playtime:81.648 hours
Usage:2%
Score:1.494m
Score/min:305
Driving Accuracy:N/A%
Gunner Accuracy:41.698%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Hellion G20
C--
Kills:303
V. Kills:423 71%
Deaths:156
KDR:1.942
Accuracy:55.337% B**
KPH:15.800 D**
VKPH:22 C--
Pelter Rocket Pod
C
Kills:201
V. Kills:79 251%
Deaths:28
KDR:7.179
Accuracy:53.525% B*
KPH:44.900 D
VKPH:17.700 C
Kills:504 (0 + 504)
Deaths:184
KDR:2.739
VKDR:2.728
Vehicle Kills:502
Kill Difference:320
Playtime:23.692 hours
Usage:1%
Score:0.309m
Score/min:217
Piloting Accuracy:N/A%
Gunner Accuracy:53.525%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python AP 39,67425,7292,44110.54C++6.7470.758%A++N/A55.5B*30.1A321463.7h4.3B+6.1B*
Titan-150 AP 38,00824,6481,73714.19B+10.3968.052%A*N/A46.5B**25.2A326530.2h3.7B5.4B**
L100 Python HESH 11,1908,73869512.573C8.7869.673%A*N/A77.5B21.7M+312112.8h3.5D5.1B+
Skyguard 5,2043,4533619.565B**5.7741.279%A++N/A32.6A++16.5A248106h73.3B**177.6B**
Titan-150 HESH 3,6732,75417715.559C+11.7668.656%A*N/A55.3C**18.5A++28149.8h3.5D5.1B+
E540 Halberd 3,8212,5122679.408C+5.6161.777%A*N/A35.5C+18.5B46770.8h5.4C+8.7B++
GD-7F 2,4642,3682,0381.162C2.6435.201%A15.034%D*11D--N/A34214.4h24.2T*68.8D-
NS-11CB 2,3772,2722,2151.026D2.7729.571%C+18.09%D--11.8D*N/A31192.5h19.1F--64.7D
Tank Mine 2,9651,85018110.221M++6.4249.961%B++N/A158.1B+95.3B*124411.7h2.4D4.9C**
M96 Mjolnir-H 2,2101,4292326.159C+2.3660.341%B**N/A61.9B33.8C+54223.1h30.4B+50.3B*
AF-57 Piston 1,0611,0441,7670.591D3.2140.119%C-9.195%D**9.8D*N/A30106.9h5.2D*12.9D
GD-22S 1,0521,0287301.408C2.3925.46%C+20.914%D-27.2D-N/A8337.8h11.4D44.9C+
G40-F Ranger 1,3979056713.507C9.7140.472%B**N/A39.5C--21.5C--34022.9h64C++158.1B+
M20 Basilisk 1,4828832104.205C+0.4150.807%B**4.304%D21.7C14.8A+32140.6h129D**254C
Mauler S6 8858764511.942B+1.8649.895%B+29.452%M*40.4C+N/A16621.7h3.3B**6.5B*
Gauss Compact S 8988625851.474B+2.3226.807%C++21.462%C*22.7CN/A6238h13.2D*49.2C
C75 Viper 1,0728551336.429C+2.6350.755%B**1.053%C50C**12.7B+38317.1h11C+21.6B+
Enforcer ML85 1,6098532134.005C-0.2160.045%A*N/A28.4C++25.2B**40630h14.3D23.7B+
L100 Python HEAT 1,2308321018.238C++4.4473.688%A*N/A48.4C**23.1A+41417.2h7.1D*9.6C++
MGR-L1 Promise 8588145091.599C2.2025.432%C17.199%D**31.8D-1.7B+10425.6h17.6D--69.4C--
NS Annihilator 1,4257815731.363A+2.4382.181%B+N/A12.7C++10.5B14561.5h9.2B+11.2B+
Carnage AR 7837657551.013C2.7827.231%C+14.771%D*21.9D-N/A5835h16.4F-60.4D
EM1 7727455151.447C2.3525.523%C+20.94%D29.1D-1.1B+8025.6h13.5D52.9C+
NC1 Gauss Rifle 7597388490.869C-2.9326.689%C++17.615%D-17.4D-N/A5642.3h16F-59.8D
C-4 1,0716602622.519B+1.2832.433%B+N/A110C+68.5A**13456h1.6D-4.8C++
NC6 Gauss SAW 6736515331.221C2.5823.33%C20.737%D-23.8DN/A9727.3h11D-47.3C
LA1 Anchor 6336223361.851C1.9526.327%C19.936%D*29.8D--N/A10220.9h10C38C+
AP30 Shredder 1,149609817.519C+3.7246.055%A++1.314%D31.6C+28B++42119.3h99.6D216.3B+
AF-19 Mercenary 4504306570.654C--3.1429.738%B++14.884%D*6.7D-N/A3564.2h20.6F-69.3C--
M20 Basilisk 617375814.63C++0.8353.241%A+3.467%D-23.6C+15.2B**40515.9h135.5D**254.4C+
NS-61 Emissary 3933673371.089C+2.7132.407%C*11.444%D*28.4C2A*8512.9h13.5C+41.7C*
Hellion G20 7263031561.942D*1.8655.337%B**6.271%B*15.8D**22C--20719.2h189F--341.6D**
AF-34 Mattock 2972911272.291C1.5126.922%D*12.028%D*28.8D--N/A7210.1h5.1B+18.8C+
Blitz GD-10 3082872121.354C+2.4432.323%B*12.892%D-17.1D-1.3A6616.8h18D*55.7C+
NS-AM7 Archer 4342805870.477C+3.3268.422%A3.929%D**6C-3.3B5346.8h19.5C28.6C+
AF-34 Mattock 2842761272.173C1.6229.728%D*14.493%D-27.6D--N/A7310h6B+20.1C+
Titan-150 HEAT 406254475.404C1.6167.772%A*N/A23.3C13.9B+57510.9h6.4D*9.4C++
M20 Mustang 3882392800.854D2.9437.321%B**1.255%C10.9D6.8D18021.9h85.2C++228.3B+
MANA Anti-Vehicle Turret 4962251331.692U2.1170.477%UN/A2250U2710U20541400.1h12.7T*18.1T*
Bouncing Betty 216216258.64B**4.8440.383%DN/A120C-N/A3661.8h2.1D5.3D-
Hawk GD-68 4542132560.832C+2.9775.047%A+N/A15.7C17.7A27313.6h9.4D12.6C+
Spear Anti-Vehicle Phalanx Turret 359209268.038C+4.2455.919%B++N/A30.3D-21.7C4146.9h15.5F*27.8D*
NC4 Mag-Shot 2092041761.159C++2.6432.542%B+10.294%D**26.5CN/A937.7h7.1B+21.9B+
Pelter Rocket Pod 280201287.179C--3.3853.525%B*N/A44.7D17.6C2604.5h19.5C*36.3B+
Enforcer ML65-H 399184852.165D1.6365.471%B++1.087%D23D--26.9C-3798h18.6D28.5C
G40-F Ranger 2761801018M+14.2036.375%C+1.667%B13.7D--7.3D--13913.1h113.9C+313C++
NS-15M2 1731671141.465C2.3322.007%D*22.755%D-25.3D--N/A1026.6h14.4D*65.6D--
Rocklet Rifle 265141951.484B++2.3157.78%B++N/A32C+28.2C++8374.4h31.3C**54.2B+
Hyena Missile Launcher 234135961.406D2.3935.548%C++N/A9.4D--6.9D-10214.3h48.9D--137.6D
G30 Walker 189126149C5.2038.792%B**3.175%C17.3D8.6D3397.3h170.8D--440.2C+
C150 Dalton 207108293.724D-0.0752.033%AN/A27D24.8C5914h4.1C+8B+
C85 Canister-H 120107157.133D3.3456.848%C**10.28%C82.3D10B5271.3h6.4C++11.3C**
M12 Kobalt 118104714.857C11.0623.638%B+14.423%D*32.5D*4.4B*2493.2h45.3T*191.5D*
G30 Walker 182100273.704C+0.0942.341%A+1%F14.3D11.7C++2967h322.3F--761.1C
A30 Walker 18299641.547C-2.2530.508%B**1.01%C9.4D-7.9D13110.5h241.4F791.3D
Razor GD-23 10195751.267C+2.5332.435%B*21.053%C14.8DN/A536.4h20T*61.7D-
M40 Fury 11790165.625C--1.8341.698%B+3.333%A*47.4C14.2B**3951.9h14.8C-35.6C++
M20 Basilisk 13490312.903C0.8942.898%A+5.556%C++18.4C-9C**2064.9h113.2F263.8C
Shrike 229851680.506D3.2975.12%A*2.353%C15.5D*26.2A+7865.5h12.9T*17.1F-
NSX-P Naginata 8481601.35C2.4521.77%D-16.049%F-26.1D--1C--1103.1h16.2D**74.3D--
G40-F Ranger 12580155.333D1.5449.365%A++N/A25.8D-14.5D-2773.1h85.5D173.1B+
Reaper DMR 8177601.283C2.5123.103%D*27.273%C+17.5D*N/A654.4h12.4F-53.7F-
NS-10 Burster 11371461.543C++2.2538.415%B++4.225%C-10.4A6.2B**1186.8h98.3A255.8B**
E540 Halberd-H 986679.429C+5.6364.228%B*N/A47.1C22.9C+14491.4h6C9.3C++
Breaker Rocket Pods 8065232.826D-0.9751.213%CN/A40.6D9.4D8411.6h17.2D33.6C
M96 Mjolnir 9763163.938D0.1442.898%B++1.587%B+30C16.2C2992.1h33.6C**78.2B+
NS-10 Burster 10162451.378C+2.4238.29%B+1.613%D*9.1B*5.7B++946.8h111.3B**290.6B**
AF-22 Crow 11958511.137A2.6671.289%B+1.724%D23.2C+24.4A*4062.5h6.3B+8.8B+
NCM3 Raven 9854720.75D3.0555.682%A++1.852%D8.6D7C+1156.3h38.9D**69.9C+
NCM1 Scattercannon 5654421.286D2.5141.908%C+9.259%F21.6DN/A982.5h7.2C++17.3C++
NCM3 Raven 8953720.736C--3.0656.795%A++3.774%B++8.4D5.7C1236.3h40.5D--71.2C+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit2,0023,443,637233.5h
Anti-Vehicle MANA Turret131,8051.8h
Spawn Beacon103,1331.7h
Rampart Wall3630.9h
Nanite Revive Grenade01,1710.3h
Medical Kit213400.6h
Deconstruction Tool09680.1h
Spitfire Auto-Turret296,2934.2h
Recon Detection Device11000.3h
Ammunition Package899,7393.7h
Medical Applicator530237,22918.7h
M12 Kobalt-F1740.5h
Anti-Infantry MANA Turret02050.2h
Snowman Soldier01460.1h
Nano-Repair Grenade02,3250.7h

Check the help document for the dictionary if you want to learn more about words used here.


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