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Executor Anarchaic[CCCR] Anarchaic
NC BR 162

KDR: 3.5

Score: 63.7m

Last Seen: Oct 18th, 2019 6:04 PM
- OFFLINE - 45 hour(s)

Prestige 1, Battle Rank 100 (162 total) - New Conglomerate on Miller
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS L100 Python AP Titan-150 AP L100 Python HESH Skyguard Titan-150 HESH NS-11CB GD-7F E540 Halberd
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $331,515 MLG Score: 265
Fun Score: N/A
Cheeseburgers Flipped: 216TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.893%17.287%51717120911,4191.426312.077

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.222%1.687A++-0.558D-2.382F--HEAD (~2.34)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
57.90.221C++17.3-0.211C40.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.487%1.288%241122523312781650.182174140%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.021C+-0.27C-1.946

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
228.1-0.407C--85.5-0.608D142.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.104%0.588%27557121954,61835462738615.4027199%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.129%0.976B*-1.252D**1.172

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.30.578B+8.30.335C**7.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.454%2.028%3811612106,214259543142.3946144%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.794%0.853B*-0.601D0.371

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
138.9-0.154C63.2-0.569D75.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.151%20.784%381212241,530530222.88679

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.909%0.127C++1.187B**-0.349

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.60.273C*4.10.15C++5.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
63.7m268.8%415 (24.9k)367 (22k)3.5031586,75924,7664.99495162 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1226532520.739%3.556%7407:0310

81% Engineer10% Heavy Assault10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 28th, 2013 8:29 AMMar 27th, 2016 9:11 AMOct 18th, 2019 3:43 PM (35d) (PST)Oct 18th, 2019 3:55 PM (35d) (PST)Oct 18th, 2019 2:04 PM (35d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,405551,3500.4990.1420.0181.9250.217265

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
84,2773,27481,00330911151321,991

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2896.9h/120.7d 36,946 3,085 38,865 334.5k 2,414 6,373 37,715 244.1m

EngineerCLASS DETAILS: Engineer
NS-11CB
B*
Kills:2,272
Deaths:2,215
KDR:1.026
Accuracy:29.571% B*
HSR:18.090% C-
GD-7F
A*
Kills:2,240
Deaths:1,937
KDR:1.156
Accuracy:35.826% A*
HSR:14.955% D--
Mauler S6
M+
Kills:876
Deaths:451
KDR:1.942
Accuracy:49.895% B**
HSR:29.452% M+
Gauss Compact S
B++
Kills:703
Deaths:488
KDR:1.441
Accuracy:27.743% B++
HSR:22.760% B++
AF-57 Piston
C+
Kills:654
Deaths:716
KDR:0.913
Accuracy:38.838% C+
HSR:9.174% D*
AF-19 Mercenary
A+
Kills:430
Deaths:657
KDR:0.654
Accuracy:29.738% A+
HSR:14.884% D*
Razor GD-23
A+
Kills:95
Deaths:75
KDR:1.267
Accuracy:32.435% A+
HSR:21.053% C+
Kills:7,270
Deaths (as Engineer):6,539
Deaths (to Engineers):8,772
KDR:1.11179
Kill Difference:731
Playtime:2,341.320 hours
Usage:81%
Score:54.413m
Score/min:387
Accuracy (listed only):34.864%
HSR (listed only):18.624%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
GD-22S
B+
Kills:964
Deaths:682
KDR:1.413
Accuracy:25.985% B+
HSR:20.954% C--
MGR-L1 Promise
C++
Kills:766
Deaths:464
KDR:1.651
Accuracy:25.004% C++
HSR:16.841% D--
EM1
B++
Kills:745
Deaths:515
KDR:1.447
Accuracy:25.523% B++
HSR:20.940% C+
NC6 Gauss SAW
B+
Kills:651
Deaths:533
KDR:1.221
Accuracy:23.330% B+
HSR:20.737% C-
LA1 Anchor
C**
Kills:592
Deaths:313
KDR:1.891
Accuracy:26.753% C**
HSR:20.101% D
NS-15M2
C
Kills:167
Deaths:113
KDR:1.478
Accuracy:21.977% C
HSR:22.755% C
NSX-P Naginata
C
Kills:81
Deaths:60
KDR:1.350
Accuracy:21.770% C
HSR:16.049% F
Kills:3,966
Deaths (as Heavy Assault):2,680
Deaths (to Heavy Assaults):4,931
KDR:1.47985
Kill Difference:1,286
Playtime:276.299 hours
Usage:10%
Score:4.748m
Score/min:286
Accuracy (listed only):24.334%
HSR (listed only):19.768%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11CB
B*
Kills:2,272
Deaths:2,215
KDR:1.026
Accuracy:29.571% B*
HSR:18.090% C-
GD-7F
A*
Kills:2,240
Deaths:1,937
KDR:1.156
Accuracy:35.826% A*
HSR:14.955% D--
Mauler S6
M+
Kills:876
Deaths:451
KDR:1.942
Accuracy:49.895% B**
HSR:29.452% M+
Gauss Compact S
B++
Kills:703
Deaths:488
KDR:1.441
Accuracy:27.743% B++
HSR:22.760% B++
AF-57 Piston
C+
Kills:654
Deaths:716
KDR:0.913
Accuracy:38.838% C+
HSR:9.174% D*
AF-19 Mercenary
A+
Kills:430
Deaths:657
KDR:0.654
Accuracy:29.738% A+
HSR:14.884% D*
Blitz GD-10
A+
Kills:282
Deaths:204
KDR:1.382
Accuracy:32.511% A+
HSR:12.411% D-
Razor GD-23
A+
Kills:95
Deaths:75
KDR:1.267
Accuracy:32.435% A+
HSR:21.053% C+
Kills:7,552
Deaths (as Light Assault):6,743
Deaths (to Light Assaults):3,103
KDR:1.11998
Kill Difference:809
Playtime:110.416 hours
Usage:4%
Score:1.615m
Score/min:244
Accuracy (listed only):34.570%
HSR (listed only):17.847%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-61 Emissary
B**
Kills:335
Deaths:229
KDR:1.463
Accuracy:34.323% B**
HSR:12.239% D
Blitz GD-10
A+
Kills:282
Deaths:204
KDR:1.382
Accuracy:32.511% A+
HSR:12.411% D-
NC4 Mag-Shot
B++
Kills:204
Deaths:176
KDR:1.159
Accuracy:32.542% B++
HSR:10.294% D**
NS-AM7 Archer
A
Kills:166
Deaths:328
KDR:0.506
Accuracy:67.906% A
HSR:6.024% D*
Kills:987
Deaths (as Infiltrator):937
Deaths (to Infiltrators):3,142
KDR:1.05336
Kill Difference:50
Playtime:32.195 hours
Usage:1%
Score:0.449m
Score/min:232
Accuracy (listed only):41.821%
HSR (listed only):10.242%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Mauler S6
M+
Kills:876
Deaths:451
KDR:1.942
Accuracy:49.895% B**
HSR:29.452% M+
NC1 Gauss Rifle
B++
Kills:738
Deaths:849
KDR:0.869
Accuracy:26.689% B++
HSR:17.615% D
Carnage AR
B+
Kills:695
Deaths:674
KDR:1.031
Accuracy:27.745% B+
HSR:15.396% D-
AF-57 Piston
C+
Kills:654
Deaths:716
KDR:0.913
Accuracy:38.838% C+
HSR:9.174% D*
Blitz GD-10
A+
Kills:282
Deaths:204
KDR:1.382
Accuracy:32.511% A+
HSR:12.411% D-
Reaper DMR
C**
Kills:77
Deaths:60
KDR:1.283
Accuracy:23.103% D
HSR:27.273% C**
Kills:3,322
Deaths (as Combat Medic):2,954
Deaths (to Combat Medics):1,375
KDR:1.12458
Kill Difference:368
Playtime:108.770 hours
Usage:4%
Score:1.999m
Score/min:306
Accuracy (listed only):33.130%
HSR (listed only):18.554%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
D--
Kills:291
Deaths:126
KDR:2.310
Accuracy:27.086% D--
HSR:12.028% D--
AF-34 Mattock
D
Kills:273
Deaths:126
KDR:2.167
Accuracy:29.933% D
HSR:14.286% D-
NS-10 Burster
A
Kills:70
Deaths:45
KDR:1.556
Accuracy:38.906% A
HSR:4.286% C
NS-10 Burster
A
Kills:58
Deaths:44
KDR:1.318
Accuracy:38.715% A
HSR:1.724% D*
NCM3 Raven
A++
Kills:54
Deaths:72
KDR:0.750
Accuracy:55.682% A++
HSR:1.852% D
NCM3 Raven
A*
Kills:53
Deaths:72
KDR:0.736
Accuracy:56.795% A*
HSR:3.774% B++
Kills:799
Deaths (as MAX Suit):242.500
Deaths (to MAX Suits):535
KDR:3.29485
Kill Difference:556.500
Playtime:27.009 hours
Usage:1%
Score:0.483m
Score/min:298
Accuracy (listed only):41.186%
HSR (listed only):6.325%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
B**
Kills:233
V. Kills:146 159%
Deaths:280
KDR:0.832
Accuracy:37.487% B**
KPH:10.900 C
VKPH:6.800 C-
Breaker Rocket Pods
C--
Kills:65
V. Kills:15 406%
Deaths:23
KDR:2.826
Accuracy:51.213% C**
KPH:41 D
VKPH:9.500 C--
Kills:298 (233 + 0)
Deaths:303
KDR:0.983
VKDR:0.531
Vehicle Kills:161
Kill Difference:5
Playtime:23.058 hours
Usage:1%
Score:0.290m
Score/min:210
Piloting Accuracy:37.487%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
B**
Kills:574
V. Kills:521 110%
Deaths:81
KDR:7.086
Accuracy:46.508% A++
KPH:31.700 C+
VKPH:28.800 B**
C150 Dalton
C+
Kills:56
V. Kills:70 79%
Deaths:29
KDR:1.931
Accuracy:51.364% A
KPH:17.800 D-
VKPH:22.300 C+
Kills:630 (0 + 630)
Deaths:110
KDR:5.727
VKDR:5.373
Vehicle Kills:591
Kill Difference:520
Playtime:21.229 hours
Usage:1%
Score:0.576m
Score/min:453
Piloting Accuracy:N/A%
Gunner Accuracy:51.364%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A++
Kills:20,491
V. Kills:11,525 178%
Deaths:2,441
KDR:8.395
Accuracy:70.860% A++
KPH:53.100 A+
VKPH:29.900 A++
L100 Python HESH
A**
Kills:8,724
V. Kills:2,448 356%
Deaths:695
KDR:12.553
Accuracy:69.681% A*
KPH:77.500 B**
VKPH:21.700 A**
Skyguard
M
Kills:3,225
V. Kills:1,642 196%
Deaths:361
KDR:8.934
Accuracy:41.351% A*
KPH:33.200 M
VKPH:16.900 A*
C75 Viper
A
Kills:855
V. Kills:217 392%
Deaths:133
KDR:6.429
Accuracy:50.755% A
KPH:50 A
VKPH:12.700 B**
L100 Python HEAT
A*
Kills:749
V. Kills:359 208%
Deaths:101
KDR:7.416
Accuracy:73.967% A**
KPH:46.500 B**
VKPH:22.300 A*
Kills:34,044 (34,044 + 0)
Deaths:3,731
KDR:9.125
VKDR:4.340
Vehicle Kills:16,191
Kill Difference:30,313
Playtime:628.797 hours
Usage:22%
Score:11.667m
Score/min:309
Driving Accuracy:73.967%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A*
Kills:17,820
V. Kills:10,124 176%
Deaths:1,737
KDR:10.259
Accuracy:67.997% A*
KPH:44 A++
VKPH:25 A*
Titan-150 HESH
A**
Kills:2,754
V. Kills:919 299%
Deaths:177
KDR:15.559
Accuracy:68.656% A**
KPH:55.600 B*
VKPH:18.500 A**
E540 Halberd
B**
Kills:1,780
V. Kills:1,001 178%
Deaths:267
KDR:6.667
Accuracy:61.313% A*
KPH:34.600 B+
VKPH:19.500 B**
Enforcer ML85
A+
Kills:843
V. Kills:751 112%
Deaths:213
KDR:3.958
Accuracy:59.927% A*
KPH:28.700 B+
VKPH:25.600 A+
G40-F Ranger
A+
Kills:752
V. Kills:411 183%
Deaths:67
KDR:11.224
Accuracy:40.956% A+
KPH:53 B+
VKPH:29 C**
Titan-150 HEAT
B**
Kills:254
V. Kills:152 166%
Deaths:47
KDR:5.404
Accuracy:67.845% A*
KPH:23.300 C++
VKPH:14 B**
G30 Walker
C++
Kills:91
V. Kills:55 163%
Deaths:14
KDR:6.500
Accuracy:38.532% A
KPH:18.600 C-
VKPH:11.300 C++
M20 Basilisk
B+
Kills:88
V. Kills:43 200%
Deaths:31
KDR:2.839
Accuracy:42.877% A++
KPH:18.700 C+
VKPH:9.200 B+
Kills:24,382 (20,828 + 3,554)
Deaths:2,553
KDR:9.550
VKDR:5.271
Vehicle Kills:13,456
Kill Difference:21,829
Playtime:569.666 hours
Usage:20%
Score:11.899m
Score/min:348
Driving Accuracy:67.845%
Gunner Accuracy:42.877%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M96 Mjolnir-H
A
Kills:1,285
V. Kills:711 180%
Deaths:232
KDR:5.539
Accuracy:60.964% A
KPH:64.600 B*
VKPH:35.700 B+
Enforcer ML65-H
C+
Kills:184
V. Kills:215 85%
Deaths:85
KDR:2.165
Accuracy:65.471% B*
KPH:22.900 D
VKPH:26.800 C+
C85 Canister-H
B
Kills:107
V. Kills:13 N/A
Deaths:15
KDR:7.133
Accuracy:56.848% B+
KPH:80.800 C
VKPH:9.800 B
G40-F Ranger
M
Kills:80
V. Kills:45 174%
Deaths:15
KDR:5.333
Accuracy:49.365% M
KPH:25.600 D
VKPH:14.400 D
Kills:1,656 (0 + 1,656)
Deaths:347
KDR:4.772
VKDR:2.836
Vehicle Kills:984
Kill Difference:1,309
Playtime:32.381 hours
Usage:1%
Score:0.956m
Score/min:492
Driving Accuracy:N/A%
Gunner Accuracy:49.365%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
A*
Kills:880
V. Kills:598 147%
Deaths:210
KDR:4.190
Accuracy:50.804% A+
KPH:21.800 C++
VKPH:14.800 A*
M20 Basilisk
A+
Kills:375
V. Kills:242 154%
Deaths:81
KDR:4.630
Accuracy:53.305% A++
KPH:23.700 C*
VKPH:15.300 A+
G40-F Ranger
B+
Kills:144
V. Kills:77 185%
Deaths:10
KDR:14.400
Accuracy:36.820% B+
KPH:14 D
VKPH:7.500 D-
M40 Fury
B**
Kills:90
V. Kills:27 321%
Deaths:16
KDR:5.625
Accuracy:41.698% B++
KPH:47.800 C++
VKPH:14.300 B**
G30 Walker
B++
Kills:89
V. Kills:78 113%
Deaths:27
KDR:3.296
Accuracy:43.393% A*
KPH:15.200 C+
VKPH:13.300 B++
M12 Kobalt
A*
Kills:64
V. Kills:9 N/A
Deaths:7
KDR:9.143
Accuracy:22.594% B*
KPH:41.500 D
VKPH:5.800 A*
Kills:1,642 (0 + 1,642)
Deaths:351
KDR:4.678
VKDR:2.937
Vehicle Kills:1,031
Kill Difference:1,291
Playtime:75.849 hours
Usage:3%
Score:1.425m
Score/min:313
Driving Accuracy:N/A%
Gunner Accuracy:22.594%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Hellion G20
C++
Kills:303
V. Kills:423 71%
Deaths:156
KDR:1.942
Accuracy:55.337% A+
KPH:15.800 D
VKPH:22 C++
Pelter Rocket Pod
C+
Kills:201
V. Kills:79 251%
Deaths:28
KDR:7.179
Accuracy:53.436% B**
KPH:45.100 C
VKPH:17.700 C+
Kills:504 (0 + 504)
Deaths:184
KDR:2.739
VKDR:2.728
Vehicle Kills:502
Kill Difference:320
Playtime:23.677 hours
Usage:1%
Score:0.308m
Score/min:217
Piloting Accuracy:N/A%
Gunner Accuracy:53.436%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python AP 32,01620,4912,4418.395B+4.8970.86%A++N/A53.1A+29.9A++319385.9h4.5B+6.4B**
Titan-150 AP 27,94417,8201,73710.259B+6.7667.997%A*N/A44A++25A*326404.7h3.9B+5.7A
L100 Python HESH 11,1728,72469512.553C*9.0569.681%A*N/A77.5B**21.7A**311112.6h3.5C+5.1B++
Skyguard 4,8673,2253618.934A**5.4341.351%A*N/A33.2M16.9A*24897h73.1B**176.7A
Titan-150 HESH 3,6732,75417715.559B+12.0668.656%A**N/A55.5B*18.5A**27949.6h3.5C+5.1B*
NS-11CB 2,3772,2722,2151.026C+2.4829.571%B*18.09%C-11.8DN/A31192.5h19.1D64.7C++
GD-7F 2,3302,2401,9371.156C++2.3535.826%A*14.955%D--10.9DN/A33205.5h24.6F*68.7C+
E540 Halberd 2,7811,7802676.667C+3.1661.313%A*1.067%D--34.6B+19.5B**49651.4h5.8C+9.5B*
Tank Mine 2,7761,7161739.919M**6.4246.363%B*N/A157.4B**97.2A125510.9h2.3D5B++
M96 Mjolnir-H 1,9961,2852325.539B+2.0460.964%AN/A64.6B*35.7B+57519.9h29.5B++48.4B*
GD-22S 9879646821.413C+2.0925.985%B+20.954%C--27.7CN/A8434.8h11.3C++43.5B
M20 Basilisk 1,4788802104.19B+0.6950.804%A+4.318%D21.7C++14.8A*31740.5h129D-253.9C++
Mauler S6 8858764511.942B*1.5649.895%B**29.452%M+40.4B+N/A16521.7h3.3A6.5B**
C75 Viper 1,0728551336.429B+2.9350.755%A1.053%C50A12.7B**35117.1h11B+21.6B*
Enforcer ML85 1,5948432133.958C0.4559.927%A*N/A28.8B++25.6A+40729.3h14.1C23.6B*
MGR-L1 Promise 8077664641.651C**1.8525.004%C++16.841%D--33.2C1.8A10823.1h16.7C66.9C++
G40-F Ranger 1,1637526711.224C**7.7240.956%A+N/A53B+28.9C**45814.2h59.6B+145.6B*
L100 Python HEAT 1,1087491017.416B3.9173.967%A**N/A46.5B**22.3A*39016.1h7.5D10.1B+
EM1 7727455151.447C**2.0625.523%B++20.94%C+29.1C1.1A+7925.6h13.5C++52.9B+
NS Annihilator 1,3607415531.34A++2.1682.199%B+N/A12.8B+10.7B*14758h9.2B**11.1B**
NC1 Gauss Rifle 7597388490.869C+2.6326.689%B++17.615%D17.4C-N/A5642.3h16D-59.8C++
Gauss Compact S 7337034881.441B+2.0627.743%B++22.76%B++23C++1B*6630.6h13.3C-48.1C++
Carnage AR 7136956741.031C+2.4727.745%B+15.396%D-21.9C--N/A5631.7h16.5D-59.5C+
AF-57 Piston 6676547160.913C2.5938.838%C+9.174%D*10D*N/A3365.1h5.3C--13.7C+
NC6 Gauss SAW 6736515331.221C++2.2823.33%B+20.737%C-23.8CN/A9427.3h11C+47.3B
C-4 1,0186242502.496B*1.0132.008%B**N/A109.5B+69.1M+13265.7h1.6C+4.9B+
LA1 Anchor 6035923131.891C+1.6126.753%C**20.101%D30.1DN/A10219.7h9.9C*37B
AP30 Shredder 1,095574817.086C++3.5846.508%A++1.22%D31.7C+28.8B**43118.1h102.3C220B+
AF-19 Mercenary 4504306570.654C+2.8529.738%A+14.884%D*7DN/A3561.7h20.6D*69.3C+
M20 Basilisk 617375814.63B**1.1353.305%A++3.467%D-23.7C*15.3A+40115.8h135.4D-254C**
NS-61 Emissary 3583352291.463B**2.0434.323%B**12.239%D53.2A+3.7S1606.3h13.3C++38.6B+
Hellion G20 7263031561.942C--1.5655.337%A+6.271%B+15.8D22C++20719.2h189D**341.6C--
AF-34 Mattock 2972911262.31C1.1927.086%D--12.028%D--29.4DN/A739.9h4.9B++18.2C**
Blitz GD-10 3032822041.382B2.1232.511%A+12.411%D-17.4D1.3A**6616.2h17.9C55.2B
AF-34 Mattock 2812731262.167C1.3429.933%D14.286%D-27.6DN/A739.9h5.9B+19.7C*
Titan-150 HEAT 406254475.404C++1.9067.845%A*N/A23.3C++13.9B**54410.9h6.3C--9.4B+
M20 Mustang 3792332800.832C2.6737.487%B**1.288%C-10.8C6.8C-16921.5h85.5B+228.1B++
MANA Anti-Vehicle Turret 4942241331.684C--1.8270.458%C*N/A2240D2700D20282900.1h12.8D--18.1C
Bouncing Betty 215215258.6A++5.1040.279%CN/A119.4C+N/A3631.8h2.1C-5.3C
Hawk GD-68 4542132560.832C**2.6775.047%A++N/A15.7C+17.7A+26613.6h9.4C12.6C**
NC4 Mag-Shot 2092041761.159B++2.3432.542%B++10.294%D**27.6C++N/A967.4h7.1B+21.9B+
Spear Anti-Vehicle Phalanx Turret 352203248.458C**4.9555.484%B**N/A29.9C-21.9C++4036.8h15.6F28.1C-
Pelter Rocket Pod 280201287.179C3.6853.436%B**N/A44.7C17.6C+2594.5h19.3B+36.1B++
Enforcer ML65-H 399184852.165D1.3465.471%B*1.087%D23D26.9C+3688h18.6C28.5C++
NS-15M2 1731671131.478C+2.0321.977%C22.755%C25.7DN/A1016.5h14C+63.6C+
NS-AM7 Archer 2581663280.506C++3.0067.906%A6.024%D*5.3C2.9C*5531.6h23C+33.9C++
G40-F Ranger 2211441014.4S10.9036.82%B+1.389%C++14D7.5D-14510.3h114.9B312B+
Rocklet Rifle 241129841.536A++1.9756.37%B+N/A33.1B+28.7B+8273.9h27.5B*48.7B*
Hyena Missile Launcher 220126961.313C2.1935.188%C++N/A9.1D6.8D10113.9h50.1D--142.4C-
C85 Canister-H 120107157.133C3.6356.848%B+10.28%C+82.3C10B+5011.3h6.4B11.3B+
A30 Walker 17997641.516C1.9930.571%B**1.031%D9.6D8.1C--13010.1h241.4D**789.8C
Razor GD-23 10195751.267B+2.2432.435%A+21.053%C+14.8C--N/A516.4h20F61.7C+
G30 Walker 14691146.5C+3.0038.532%A2.198%D18.6C-11.2C++3504.9h164.9C+428B+
M40 Fury 11790165.625C+2.1241.698%B++3.333%A++47.4C++14.2B**3921.9h14.8C+35.6B
G30 Walker 16789273.296C+0.2143.393%A*1.124%D**15.1C+13.2B++3105.9h327.6F755C++
M20 Basilisk 13188312.839C+0.6642.877%A++5.682%C++18.7C+9.1B+2074.7h111.7D--260.5C**
Shrike 229851680.506C3.0075.12%A*2.353%C15.5D26.2A*7425.5h12.9F*17.1D-
NSX-P Naginata 8481601.35C+2.1521.77%C16.049%F26.1D1C+1063.1h16.2D74.3C
G40-F Ranger 12580155.333D1.8349.365%MN/A25.8D14.5D2713.1h85.5C--173.1B+
Reaper DMR 8177601.283C+2.2223.103%D27.273%C**17.9DN/A644.3h12.4D*53.7D
NS-10 Burster 11170451.556B*1.9538.906%A4.286%C10.8A*6.3A++1186.5h94.1A241.8A
Breaker Rocket Pods 8065232.826D0.6851.213%C**N/A40.6D9.4C--7601.6h17.2C+33.6C*
M12 Kobalt 736479.143C5.6422.594%B*17.188%C42.7D6A**3511.5h39.4T174.3C
AF-22 Crow 11958511.137A+2.3771.289%B+1.724%C--23.2C++24.4B*3902.5h6.3B*8.8B**
NS-10 Burster 9558441.318B+2.1938.715%A1.724%D*8.9A+5.7A+936.5h112B**289.2B**
C150 Dalton 12656291.931D1.5751.364%A1.786%A18.1D-22.6C+5743.1h6.1D-11.8C++
NCM3 Raven 9854720.75C+2.7555.682%A++1.852%D8.6C7B1126.3h38.9D-69.9C*
NCM3 Raven 8953720.736C+2.7756.795%A*3.774%B++8.4C+5.7C+1206.3h40.5D71.2B

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon92,8271.6h
Nano-Armor Kit1,6843,044,251214.9h
Nanite Revive Grenade01,1200.3h
Anti-Vehicle MANA Turret131,8031.8h
Medical Kit203210.6h
Rampart Wall3630.9h
Deconstruction Tool09680.1h
Spitfire Auto-Turret254,9473.4h
Recon Detection Device11000.3h
M12 Kobalt-F1740.5h
Ammunition Package879,2353.5h
Medical Applicator514232,42718.4h
Anti-Infantry MANA Turret01950.2h
Snowman Soldier01210.1h
Nano-Repair Grenade01,5550.4h

Check the help document for the dictionary if you want to learn more about words used here.


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