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Director General Anarchaic[CCCR] Anarchaic
NC BR 97

KDR: 3.28

Score: 57.1m

Last Seen: Apr 21st, 2019 7:07 PM
- OFFLINE - 3.2 hour(s)

Prestige 1, Battle Rank 97 - New Conglomerate on Miller - Outfit Officer of C C C P[CCCR] C C C P
NC outfit on Miller

Members: 173
Level Progress (to 98): 4%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS L100 Python AP Titan-150 AP L100 Python HESH Skyguard Titan-150 HESH NS-11CB GD-7F E540 Halberd
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $341,523 MLG Score: 273
Fun Score: N/A
Cheeseburgers Flipped: 214TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.956%17.305%51817101811,1301.451491.832

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.188%1.725A++-0.521D-2.398F--HEAD (~2.33)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
57.80.227C++17.3-0.211C40.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.595%1.293%251103423212361640.187551141%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.02C+-0.282C-1.971

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
223.8-0.388C-84.1-0.587D139.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.642%0.656%25887102846,17531622340114.5985197%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.265%0.945B*-1.247D*1.253

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.30.552B+8.80.301C*8.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.022%1.928%3781310225,446237339862.29402137%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.883%1.009B**-0.625D0.044

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
131.5-0.11C+61.8-0.567D69.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.949%23.665%378210331,217507182.39567

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.757%0.221C++1.859A++-0.074

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.40.365C**3.70.239C++4.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
C C C P[CCCR] C C C P
NC outfit on Miller

Members: 173
57.1m271.8%407 (24.4k)360 (21.6k)3.2830376,12723,1884.7248697 (97)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1035471920.699%3.848%8006:5110

80% Engineer10% Heavy Assault10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 28th, 2013 8:29 AMMar 27th, 2016 9:11 AMApr 21st, 2019 11:10 PM (2d) (PST)Apr 21st, 2019 5:05 PM (2d) (PST)Apr 21st, 2019 3:07 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,354571,2970.4800.1460.0181.8720.209273

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
81,2433,43877,80529911121321,595

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2645.3h/110.2d 33,433 2,929 35,645 297.1k 2,234 5,884 33,170 214.9m

EngineerCLASS DETAILS: Engineer
NS-11CB
B*
Kills:2,272
Deaths:2,215
KDR:1.026
Accuracy:29.571% B*
HSR:18.090% C-
GD-7F
A*
Kills:2,227
Deaths:1,926
KDR:1.156
Accuracy:35.913% A*
HSR:14.998% D-
Mauler S6
M++
Kills:876
Deaths:451
KDR:1.942
Accuracy:49.912% B**
HSR:29.452% M++
Gauss Compact S
B*
Kills:608
Deaths:421
KDR:1.444
Accuracy:28.088% B*
HSR:21.382% B+
AF-19 Mercenary
A+
Kills:430
Deaths:657
KDR:0.654
Accuracy:29.738% A+
HSR:14.884% D*
AF-57 Piston
C
Kills:341
Deaths:285
KDR:1.196
Accuracy:36.458% C
HSR:8.798% D**
Razor GD-23
A+
Kills:95
Deaths:75
KDR:1.267
Accuracy:32.435% A+
HSR:21.053% C++
Kills:6,849
Deaths (as Engineer):6,030
Deaths (to Engineers):8,039
KDR:1.13582
Kill Difference:819
Playtime:2,114.433 hours
Usage:80%
Score:48.189m
Score/min:380
Accuracy (listed only):34.588%
HSR (listed only):18.379%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
GD-22S
B+
Kills:964
Deaths:682
KDR:1.413
Accuracy:25.985% B+
HSR:20.954% C-
EM1
B++
Kills:745
Deaths:515
KDR:1.447
Accuracy:25.523% B++
HSR:20.940% C+
NC6 Gauss SAW
B+
Kills:651
Deaths:533
KDR:1.221
Accuracy:23.330% B+
HSR:20.737% C-
MGR-L1 Promise
B
Kills:612
Deaths:368
KDR:1.663
Accuracy:25.944% B
HSR:15.686% D*
LA1 Anchor
B
Kills:590
Deaths:312
KDR:1.891
Accuracy:26.754% B
HSR:20.170% D
NS-15M2
C
Kills:167
Deaths:113
KDR:1.478
Accuracy:21.977% C
HSR:22.755% C
Kills:3,729
Deaths (as Heavy Assault):2,523
Deaths (to Heavy Assaults):4,675
KDR:1.478
Kill Difference:1,206
Playtime:261.993 hours
Usage:10%
Score:4.522m
Score/min:288
Accuracy (listed only):24.919%
HSR (listed only):20.207%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11CB
B*
Kills:2,272
Deaths:2,215
KDR:1.026
Accuracy:29.571% B*
HSR:18.090% C-
GD-7F
A*
Kills:2,227
Deaths:1,926
KDR:1.156
Accuracy:35.913% A*
HSR:14.998% D-
Mauler S6
M++
Kills:876
Deaths:451
KDR:1.942
Accuracy:49.912% B**
HSR:29.452% M++
Gauss Compact S
B*
Kills:608
Deaths:421
KDR:1.444
Accuracy:28.088% B*
HSR:21.382% B+
AF-19 Mercenary
A+
Kills:430
Deaths:657
KDR:0.654
Accuracy:29.738% A+
HSR:14.884% D*
AF-57 Piston
C
Kills:341
Deaths:285
KDR:1.196
Accuracy:36.458% C
HSR:8.798% D**
Blitz GD-10
A++
Kills:274
Deaths:199
KDR:1.377
Accuracy:32.784% A++
HSR:12.409% D
Razor GD-23
A+
Kills:95
Deaths:75
KDR:1.267
Accuracy:32.435% A+
HSR:21.053% C++
Kills:7,123
Deaths (as Light Assault):6,229
Deaths (to Light Assaults):2,955
KDR:1.14352
Kill Difference:894
Playtime:104.924 hours
Usage:4%
Score:1.543m
Score/min:245
Accuracy (listed only):34.362%
HSR (listed only):17.633%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-61 Emissary
B*
Kills:329
Deaths:224
KDR:1.469
Accuracy:34.275% B*
HSR:12.158% D
Blitz GD-10
A++
Kills:274
Deaths:199
KDR:1.377
Accuracy:32.784% A++
HSR:12.409% D
NC4 Mag-Shot
B++
Kills:204
Deaths:176
KDR:1.159
Accuracy:32.542% B++
HSR:10.294% D**
NS-AM7 Archer
B**
Kills:91
Deaths:209
KDR:0.435
Accuracy:67.702% B**
HSR:8.791% D-
Kills:898
Deaths (as Infiltrator):808
Deaths (to Infiltrators):2,964
KDR:1.11139
Kill Difference:90
Playtime:30.821 hours
Usage:1%
Score:0.436m
Score/min:236
Accuracy (listed only):41.826%
HSR (listed only):10.913%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Mauler S6
M++
Kills:876
Deaths:451
KDR:1.942
Accuracy:49.912% B**
HSR:29.452% M++
NC1 Gauss Rifle
B++
Kills:738
Deaths:849
KDR:0.869
Accuracy:26.689% B++
HSR:17.615% C--
Carnage AR
B+
Kills:664
Deaths:643
KDR:1.033
Accuracy:27.657% B+
HSR:14.608% D-
AF-57 Piston
C
Kills:341
Deaths:285
KDR:1.196
Accuracy:36.458% C
HSR:8.798% D**
Blitz GD-10
A++
Kills:274
Deaths:199
KDR:1.377
Accuracy:32.784% A++
HSR:12.409% D
Reaper DMR
B
Kills:77
Deaths:60
KDR:1.283
Accuracy:23.103% D
HSR:27.273% B
Kills:2,970
Deaths (as Combat Medic):2,487
Deaths (to Combat Medics):1,313
KDR:1.19421
Kill Difference:483
Playtime:106.483 hours
Usage:4%
Score:1.955m
Score/min:306
Accuracy (listed only):32.767%
HSR (listed only):18.359%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
D
Kills:291
Deaths:126
KDR:2.310
Accuracy:27.091% D
HSR:12.028% D--
AF-34 Mattock
D
Kills:273
Deaths:126
KDR:2.167
Accuracy:29.944% D
HSR:14.286% D-
NS-10 Burster
A
Kills:65
Deaths:44
KDR:1.477
Accuracy:38.919% A
HSR:4.615% C
NS-10 Burster
A
Kills:57
Deaths:43
KDR:1.326
Accuracy:38.694% A
HSR:1.754% D--
NCM3 Raven
A*
Kills:54
Deaths:72
KDR:0.750
Accuracy:55.682% A*
HSR:1.852% D
NCM3 Raven
A*
Kills:53
Deaths:72
KDR:0.736
Accuracy:56.795% A*
HSR:3.774% B++
Kills:793
Deaths (as MAX Suit):241.500
Deaths (to MAX Suits):514
KDR:3.28364
Kill Difference:551.500
Playtime:26.809 hours
Usage:1%
Score:0.480m
Score/min:298
Accuracy (listed only):41.187%
HSR (listed only):6.385%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
B**
Kills:232
V. Kills:145 159%
Deaths:271
KDR:0.856
Accuracy:37.595% B**
KPH:11.200 C
VKPH:7 C
Breaker Rocket Pods
C--
Kills:65
V. Kills:15 406%
Deaths:23
KDR:2.826
Accuracy:51.213% C**
KPH:41 C--
VKPH:9.500 C--
Kills:297 (232 + 0)
Deaths:294
KDR:1.010
VKDR:0.544
Vehicle Kills:160
Kill Difference:3
Playtime:22.271 hours
Usage:1%
Score:0.275m
Score/min:206
Piloting Accuracy:37.595%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
B**
Kills:394
V. Kills:410 96%
Deaths:64
KDR:6.156
Accuracy:46.819% A*
KPH:26.200 C+
VKPH:27.300 B**
C150 Dalton
C+
Kills:56
V. Kills:70 79%
Deaths:29
KDR:1.931
Accuracy:51.364% A
KPH:17.800 D-
VKPH:22.300 C+
Kills:450 (0 + 450)
Deaths:93
KDR:4.839
VKDR:5.161
Vehicle Kills:480
Kill Difference:357
Playtime:18.183 hours
Usage:1%
Score:0.487m
Score/min:446
Piloting Accuracy:N/A%
Gunner Accuracy:51.364%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A++
Kills:15,326
V. Kills:9,137 168%
Deaths:2,044
KDR:7.498
Accuracy:71.224% A++
KPH:48.900 A+
VKPH:29.100 A++
L100 Python HESH
M**
Kills:8,712
V. Kills:2,443 356%
Deaths:694
KDR:12.553
Accuracy:69.671% A*
KPH:77.400 B**
VKPH:21.700 M**
Skyguard
M
Kills:2,983
V. Kills:1,530 195%
Deaths:335
KDR:8.904
Accuracy:40.985% A++
KPH:33.400 M
VKPH:17.100 A*
C75 Viper
A
Kills:850
V. Kills:215 394%
Deaths:131
KDR:6.489
Accuracy:50.841% A
KPH:51.100 A
VKPH:12.900 A
L100 Python HEAT
A*
Kills:693
V. Kills:331 209%
Deaths:95
KDR:7.295
Accuracy:74.790% M
KPH:45.700 B**
VKPH:21.800 A*
Kills:28,564 (28,564 + 0)
Deaths:3,299
KDR:8.658
VKDR:4.139
Vehicle Kills:13,656
Kill Difference:25,265
Playtime:547.094 hours
Usage:21%
Score:9.637m
Score/min:294
Driving Accuracy:74.790%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A*
Kills:14,857
V. Kills:8,674 171%
Deaths:1,662
KDR:8.939
Accuracy:68.295% A*
KPH:42.400 A++
VKPH:24.800 A*
Titan-150 HESH
A*
Kills:2,754
V. Kills:919 299%
Deaths:177
KDR:15.559
Accuracy:68.656% A**
KPH:55.600 B*
VKPH:18.600 A*
E540 Halberd
B**
Kills:1,619
V. Kills:933 173%
Deaths:256
KDR:6.324
Accuracy:61.535% A*
KPH:34.800 B+
VKPH:20.100 B**
Enforcer ML85
A+
Kills:836
V. Kills:748 112%
Deaths:212
KDR:3.943
Accuracy:59.954% A*
KPH:28.900 B++
VKPH:25.800 A+
G40-F Ranger
A*
Kills:655
V. Kills:361 181%
Deaths:64
KDR:10.234
Accuracy:42.250% A*
KPH:63.400 A
VKPH:35 B**
Titan-150 HEAT
A
Kills:254
V. Kills:152 166%
Deaths:47
KDR:5.404
Accuracy:67.874% A*
KPH:23.300 C*
VKPH:14 A
M20 Basilisk
C**
Kills:83
V. Kills:41 198%
Deaths:30
KDR:2.767
Accuracy:43.246% A++
KPH:18.200 C+
VKPH:9 C**
Kills:21,058 (17,865 + 3,193)
Deaths:2,448
KDR:8.602
VKDR:4.832
Vehicle Kills:11,828
Kill Difference:18,610
Playtime:500.949 hours
Usage:19%
Score:10.359m
Score/min:345
Driving Accuracy:67.874%
Gunner Accuracy:43.246%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M96 Mjolnir-H
A
Kills:1,276
V. Kills:708 180%
Deaths:228
KDR:5.596
Accuracy:61.053% A
KPH:64.800 B*
VKPH:35.900 B
Enforcer ML65-H
C+
Kills:183
V. Kills:214 85%
Deaths:84
KDR:2.179
Accuracy:65.466% B*
KPH:22.900 D
VKPH:26.800 C+
C85 Canister-H
B+
Kills:106
V. Kills:13 N/A
Deaths:14
KDR:7.571
Accuracy:56.868% B+
KPH:80.400 C-
VKPH:9.900 B+
G40-F Ranger
A**
Kills:70
V. Kills:41 167%
Deaths:15
KDR:4.667
Accuracy:49.216% A**
KPH:24.200 D
VKPH:14.200 D
Kills:1,635 (0 + 1,635)
Deaths:341
KDR:4.795
VKDR:2.862
Vehicle Kills:976
Kill Difference:1,294
Playtime:31.896 hours
Usage:1%
Score:0.917m
Score/min:479
Driving Accuracy:N/A%
Gunner Accuracy:49.216%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
A*
Kills:865
V. Kills:590 146%
Deaths:208
KDR:4.159
Accuracy:50.836% A+
KPH:21.700 C++
VKPH:14.800 A*
M20 Basilisk
A
Kills:374
V. Kills:241 155%
Deaths:81
KDR:4.617
Accuracy:53.323% A++
KPH:23.800 C**
VKPH:15.300 A
M40 Fury
B**
Kills:90
V. Kills:27 321%
Deaths:16
KDR:5.625
Accuracy:41.724% B++
KPH:48.400 C++
VKPH:14.500 B**
G30 Walker
B++
Kills:88
V. Kills:78 111%
Deaths:26
KDR:3.385
Accuracy:43.576% A*
KPH:15.700 C++
VKPH:13.900 B++
Kills:1,417 (0 + 1,417)
Deaths:331
KDR:4.281
VKDR:2.828
Vehicle Kills:936
Kill Difference:1,086
Playtime:63.077 hours
Usage:2%
Score:1.278m
Score/min:338
Driving Accuracy:N/A%
Gunner Accuracy:43.576%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Hellion G20
B+
Kills:303
V. Kills:423 71%
Deaths:155
KDR:1.955
Accuracy:55.390% A++
KPH:15.800 D
VKPH:22.100 B+
Pelter Rocket Pod
C+
Kills:201
V. Kills:79 251%
Deaths:28
KDR:7.179
Accuracy:53.436% B**
KPH:45.100 C
VKPH:17.700 C+
Kills:504 (0 + 504)
Deaths:183
KDR:2.754
VKDR:2.743
Vehicle Kills:502
Kill Difference:321
Playtime:23.622 hours
Usage:1%
Score:0.307m
Score/min:216
Piloting Accuracy:N/A%
Gunner Accuracy:53.436%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python AP 24,46315,3262,0447.498B++4.2171.224%A++N/A48.9A+29.1A++297313.5h4.9B++6.9B**
Titan-150 AP 23,53114,8571,6628.939B+5.6668.295%A*N/A42.4A++24.8A*321350.3h4.1B+6B**
L100 Python HESH 11,1558,71269412.553C*9.2769.671%A*N/A77.4B**21.7M**308112.6h3.5C+5.1B++
Skyguard 4,5132,9833358.904A**5.6240.985%A++N/A33.4M17.2A*24889.2h71.4A174.3A
Titan-150 HESH 3,6732,75417715.559B+12.2868.656%A**N/A55.6B*18.6A*27849.5h3.5C+5.1B*
NS-11CB 2,3772,2722,2151.026C+2.2629.571%B*18.09%C-11.8DN/A31192.2h19.1D64.7C++
GD-7F 2,3172,2271,9261.156C++2.1335.913%A*14.998%D-10.9DN/A33203.6h24.7F*68.7C+
E540 Halberd 2,5521,6192566.324C+3.0461.535%A*1.112%D--34.8B+20.1B**50046.5h5.9C+9.6B*
Tank Mine 2,6121,5981689.512M**6.2344.946%B*N/A152.2B**96.6B**123910.5h2.3D5.1B++
M96 Mjolnir-H 1,9841,2762285.596B+2.3161.053%AN/A64.8B*35.9B55819.7h29.4B++48.2B**
GD-22S 9879646821.413C+1.8725.985%B+20.954%C-27.7CN/A8434.8h11.3C++43.5B+
Mauler S6 8858764511.942B*1.3449.912%B**29.452%M++40.4B*N/A16521.7h3.3A6.5B**
M20 Basilisk 1,4558652084.159B++0.8850.836%A+4.393%D21.7C++14.8A*31539.9h129.5D-254.8C*
C75 Viper 1,0658501316.489B++3.2150.841%A1.059%C-51.2A13A33216.6h11B+21.5B*
Enforcer ML85 1,5848362123.943C+0.6659.954%A*N/A28.9B++25.9A+39628.9h14.1C23.5B*
EM1 7727455151.447C**1.8425.523%B++20.94%C+29.1C1.1A++7925.6h13.5C+52.9B+
NC1 Gauss Rifle 7597388490.869C+2.4126.689%B++17.615%C--17.4CN/A5542.3h16D59.8C++
L100 Python HEAT 1,024693957.295C**4.0174.79%MN/A45.6B**21.8A*35115.2h7.7D10.3B+
NS Annihilator 1,2776875231.314A++1.9781.965%BN/A12.5B+10.7B+14654.9h9.2B**11.3B*
Carnage AR 6816646431.033C+2.2527.657%B+14.608%D-22.1C-N/A5530.1h16.4D-59.2C+
G40-F Ranger 1,0166556410.234B+6.9542.25%A*N/A63.6A35B**55410.3h57.4B++135.8B**
NC6 Gauss SAW 6736515331.221C++2.0623.33%B+20.737%C-24.1CN/A9227h11C+47.3B
MGR-L1 Promise 6466123681.663C**1.6225.944%B15.686%D*34C1.9A*10518h16.5C63.7C*
Gauss Compact S 6376084211.444B+1.8428.088%B*21.382%B+22.9C*1.1A+6226.6h13.5C--48.1C*
C-4 9866012432.473B*0.8131.605%B**N/A109.3B++70M+13275.5h1.6C+5B+
LA1 Anchor 6015903121.891C+1.3926.754%B20.17%D30.1DN/A10019.6h9.9C*37B
AF-19 Mercenary 4504306570.654C+2.6329.738%A+14.884%D*7.2DN/A3459.7h20.6D*69.3C+
AP30 Shredder 804394646.156C++2.8746.819%A*N/A26.3C+27.3B**42615h123.3D263.3C*
M20 Basilisk 615374814.617B*1.3353.323%A++3.476%D-23.8C**15.4A+39915.7h135.5D-254.1C**
AF-57 Piston 3503412851.196C+2.0936.458%C8.798%D**11D--N/A3530.9h4.9C+13.3C+
NS-61 Emissary 3513292241.469B**1.8134.275%B*12.158%D54.8A+3.7S1626h13.2C*38.6B+
Hellion G20 7263031551.955C1.3355.39%A++6.271%C++15.8D22B+20719.2h189D**341.2C
AF-34 Mattock 2972911262.31C0.9727.091%D12.028%D--29.4DN/A739.9h4.9B+18.2C++
Blitz GD-10 2952741991.377B+1.9132.784%A++12.409%D17.7C--1.4M*6715.5h18.1C55.2B+
AF-34 Mattock 2812731262.167C1.1229.944%D14.286%D-27.9DN/A739.8h5.9B+19.7C++
Titan-150 HEAT 406254475.404C*2.1267.874%A*N/A23.3C*13.9A48810.9h6.3C-9.4B+
M20 Mustang 3772322710.856C2.4337.595%B**1.293%C-11.2C7C16720.7h84.1B+223.8B++
MANA Anti-Vehicle Turret 4942241331.684U1.6070.451%UN/A2240U2700U20149700.1h12.8T*18.1T*
Bouncing Betty 213213258.52A+5.2440.262%CN/A118.3C+N/A3591.8h2.2D5.4C-
Hawk GD-68 4402052470.83B+2.4575.145%A++N/A15.4C+17.7A25813.3h9.5C-12.6C**
NC4 Mag-Shot 2092041761.159B++2.1232.542%B++10.294%D**30C**N/A1016.8h7.1B+21.9B+
Pelter Rocket Pod 280201287.179C3.9053.436%B**N/A44.7C17.6C+2554.5h19.3B+36.1B++
Spear Anti-Vehicle Phalanx Turret 342196248.167C*4.8855.152%A1.02%F29.7C-22.1C++3906.6h15.8F28.6C-
Enforcer ML65-H 397183842.179D1.1065.466%B*1.093%D22.9D26.8C+3648h18.7C+28.5C*
NS-15M2 1731671131.478C+1.8121.977%C22.755%C26.1DN/A1006.4h14C63.6C+
Rocklet Rifle 234125801.563A++1.7255.541%BN/A33.8B+29.5B+7713.7h26.6B*47.9B*
C85 Canister-H 119106147.571C4.2956.868%B+9.434%C--81.5C-10B+4761.3h6.4C**11.3B+
Hyena Missile Launcher 184103861.198C+2.0936.615%B+N/A9D7D11011.5h51.4D--140.4C
A30 Walker 17997631.54B+1.7430.322%A+1.031%D9.7C--8.2C-12210h235.6D--776.9C+
Razor GD-23 10195751.267B+2.0232.435%A+21.053%C++14.8C-N/A496.4h20F61.7C+
NS-AM7 Archer 140912090.435C+2.8567.702%B**8.791%D-4D2.2C4922.7h29C-42.8C+
M40 Fury 11790165.625C+2.3441.724%B++3.333%A++47.4C++14.2B**3921.9h14.8C+35.6B
G30 Walker 16688263.385C++0.1043.576%A*1.136%D**15.7C++13.9B++3135.6h320.9D**736.4C*
Shrike 229851680.506C2.7875.12%A*2.353%C15.5D26.2A*7055.5h12.9F**17.1D-
M20 Basilisk 12483302.767C+0.5243.246%A++6.024%C*18C+8.9C**1964.6h116.1D*268.4C*
Reaper DMR 8177601.283C+2.0023.103%D27.273%B17.9DN/A634.3h12.4D*53.7D
G40-F Ranger 11170154.667C--1.3849.216%A**N/A24.1D14.1D2642.9h89.2D181.3B+
NS-10 Burster 10465441.477B*1.8138.919%A4.615%C10.2A*6.1A++1126.4h98.7A253.5B**
Breaker Rocket Pods 8065232.826C--0.4651.213%C**N/A40.6C--9.4C--7061.6h17.2C+33.6C*
NS-10 Burster 9357431.326B+1.9638.694%A1.754%D--9A+5.7A+906.3h110.9B**286.6B**
C150 Dalton 12656291.931D1.3551.364%A1.786%A18.1D-22.6C+5423.1h6.1D11.8C*
NCM3 Raven 9854720.75C+2.5355.682%A*1.852%D8.6C7C**1126.3h38.9D--69.9C**
NCM3 Raven 8953720.736C+2.5556.795%A*3.774%B++8.4C+5.7C+1206.3h40.5D-71.2B
AF-22 Crow 10950501B**2.2872.041%B+2%C20.8C**24.6B++3602.4h7.1B++9.8B*

Consumables
  Name Deaths Consumed Time Equipped
Snowman Soldier01210.1h
Spawn Beacon92,6491.4h
Anti-Vehicle MANA Turret131,8021.8h
Nano-Armor Kit1,5872,798,402203.4h
Nanite Revive Grenade01,1100.3h
Medical Kit182890.3h
Deconstruction Tool09680.1h
Spitfire Auto-Turret163,6372.4h
Rampart Wall3630.9h
Recon Detection Device11000.3h
Ammunition Package828,6273.3h
Anti-Infantry MANA Turret01940.2h
Medical Applicator505229,72118.1h
Nano-Repair Grenade01,1990.3h

Check the help document for the dictionary if you want to learn more about words used here.


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