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Executor Anarchaic[CCCR] Anarchaic
NC BR 161

KDR: 3.44

Score: 62.3m

Last Seen: Sep 8th, 2019 5:36 AM
- OFFLINE - 353.3 hour(s)

Prestige 1, Battle Rank 100 (161 total) - New Conglomerate on Miller - Outfit Officer of C C C P[CCCR] C C C P
NC outfit on Miller

Members: 188
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS L100 Python AP Titan-150 AP L100 Python HESH Skyguard Titan-150 HESH NS-11CB GD-7F E540 Halberd
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $335,268 MLG Score: 268
Fun Score: N/A
Cheeseburgers Flipped: 216TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.881%17.31%51717119711,3811.428342.014

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.201%1.706A++-0.543D-2.423F*HEAD (~2.37)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
57.90.224C++17.3-0.211C40.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.487%1.288%241121323312751650.182602140%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.015C+-0.278C-1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
228.1-0.413C--85.5-0.613D142.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.999%0.603%27067120752,59234682639015.1606199%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.137%0.951B*-1.253D**1.206

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.60.565B+8.40.32C*8.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.09%1.886%3821511996,045255242542.36873142%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.964%0.99B*-0.627D0.035

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
136.3-0.096C+62.8-0.54D73.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.432%21.196%382212121,472524202.80916

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.861%0.192C++1.378A-0.402

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.50.293C*4.10.159C++5.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
C C C P[CCCR] C C C P
NC outfit on Miller

Members: 188
62.3m270.1%414 (24.8k)366 (22k)3.442884,35224,5014.91323161 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1214520020.771%3.628%7506:5710

81% Engineer10% Heavy Assault10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 28th, 2013 8:29 AMMar 27th, 2016 9:11 AMSep 21st, 2019 2:34 AM (2d) (PST)Sep 8th, 2019 1:39 AM (15d) (PST)Sep 8th, 2019 1:36 AM (15d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,393551,3380.4950.1440.0181.9170.215268

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
83,5583,32080,23830911151321,943

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2841.3h/118.4d 36,027 3,060 38,217 326.8k 2,377 6,277 36,622 237.4m

EngineerCLASS DETAILS: Engineer
NS-11CB
B*
Kills:2,272
Deaths:2,215
KDR:1.026
Accuracy:29.571% B*
HSR:18.090% C-
GD-7F
A*
Kills:2,240
Deaths:1,937
KDR:1.156
Accuracy:35.826% A*
HSR:14.955% D-
Mauler S6
M
Kills:876
Deaths:451
KDR:1.942
Accuracy:49.895% B**
HSR:29.452% M
Gauss Compact S
B*
Kills:690
Deaths:475
KDR:1.453
Accuracy:27.802% B*
HSR:22.609% B++
AF-57 Piston
C+
Kills:596
Deaths:544
KDR:1.096
Accuracy:38.973% C+
HSR:9.060% D*
AF-19 Mercenary
A+
Kills:430
Deaths:657
KDR:0.654
Accuracy:29.738% A+
HSR:14.884% D*
Razor GD-23
A+
Kills:95
Deaths:75
KDR:1.267
Accuracy:32.435% A+
HSR:21.053% C++
Kills:7,199
Deaths (as Engineer):6,354
Deaths (to Engineers):8,641
KDR:1.13299
Kill Difference:845
Playtime:2,288.635 hours
Usage:81%
Score:53.080m
Score/min:387
Accuracy (listed only):34.892%
HSR (listed only):18.586%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
GD-22S
B+
Kills:964
Deaths:682
KDR:1.413
Accuracy:25.985% B+
HSR:20.954% C-
MGR-L1 Promise
C*
Kills:752
Deaths:456
KDR:1.649
Accuracy:24.987% C*
HSR:16.888% D--
EM1
B++
Kills:745
Deaths:515
KDR:1.447
Accuracy:25.523% B++
HSR:20.940% C+
NC6 Gauss SAW
B+
Kills:651
Deaths:533
KDR:1.221
Accuracy:23.330% B+
HSR:20.737% C-
LA1 Anchor
B
Kills:592
Deaths:313
KDR:1.891
Accuracy:26.753% B
HSR:20.101% D
NS-15M2
C
Kills:167
Deaths:113
KDR:1.478
Accuracy:21.977% C
HSR:22.755% C
NSX-P Naginata
C
Kills:81
Deaths:60
KDR:1.350
Accuracy:21.770% C
HSR:16.049% F
Kills:3,952
Deaths (as Heavy Assault):2,672
Deaths (to Heavy Assaults):4,891
KDR:1.47904
Kill Difference:1,280
Playtime:274.955 hours
Usage:10%
Score:4.735m
Score/min:287
Accuracy (listed only):24.332%
HSR (listed only):19.775%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11CB
B*
Kills:2,272
Deaths:2,215
KDR:1.026
Accuracy:29.571% B*
HSR:18.090% C-
GD-7F
A*
Kills:2,240
Deaths:1,937
KDR:1.156
Accuracy:35.826% A*
HSR:14.955% D-
Mauler S6
M
Kills:876
Deaths:451
KDR:1.942
Accuracy:49.895% B**
HSR:29.452% M
Gauss Compact S
B*
Kills:690
Deaths:475
KDR:1.453
Accuracy:27.802% B*
HSR:22.609% B++
AF-57 Piston
C+
Kills:596
Deaths:544
KDR:1.096
Accuracy:38.973% C+
HSR:9.060% D*
AF-19 Mercenary
A+
Kills:430
Deaths:657
KDR:0.654
Accuracy:29.738% A+
HSR:14.884% D*
Blitz GD-10
A+
Kills:282
Deaths:204
KDR:1.382
Accuracy:32.511% A+
HSR:12.411% D
Razor GD-23
A+
Kills:95
Deaths:75
KDR:1.267
Accuracy:32.435% A+
HSR:21.053% C++
Kills:7,481
Deaths (as Light Assault):6,558
Deaths (to Light Assaults):3,077
KDR:1.14074
Kill Difference:923
Playtime:109.268 hours
Usage:4%
Score:1.603m
Score/min:244
Accuracy (listed only):34.594%
HSR (listed only):17.814%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-61 Emissary
B**
Kills:334
Deaths:228
KDR:1.465
Accuracy:34.314% B**
HSR:12.275% D
Blitz GD-10
A+
Kills:282
Deaths:204
KDR:1.382
Accuracy:32.511% A+
HSR:12.411% D
NC4 Mag-Shot
B*
Kills:204
Deaths:176
KDR:1.159
Accuracy:32.542% B*
HSR:10.294% D**
NS-AM7 Archer
A
Kills:144
Deaths:292
KDR:0.493
Accuracy:67.711% A
HSR:5.556% D*
Kills:964
Deaths (as Infiltrator):900
Deaths (to Infiltrators):3,112
KDR:1.07111
Kill Difference:64
Playtime:32.024 hours
Usage:1%
Score:0.447m
Score/min:233
Accuracy (listed only):41.770%
HSR (listed only):10.134%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Mauler S6
M
Kills:876
Deaths:451
KDR:1.942
Accuracy:49.895% B**
HSR:29.452% M
NC1 Gauss Rifle
B++
Kills:738
Deaths:849
KDR:0.869
Accuracy:26.689% B++
HSR:17.615% D
Carnage AR
B+
Kills:694
Deaths:673
KDR:1.031
Accuracy:27.753% B+
HSR:15.418% D
AF-57 Piston
C+
Kills:596
Deaths:544
KDR:1.096
Accuracy:38.973% C+
HSR:9.060% D*
Blitz GD-10
A+
Kills:282
Deaths:204
KDR:1.382
Accuracy:32.511% A+
HSR:12.411% D
Reaper DMR
C**
Kills:77
Deaths:60
KDR:1.283
Accuracy:23.103% D
HSR:27.273% C**
Kills:3,263
Deaths (as Combat Medic):2,781
Deaths (to Combat Medics):1,366
KDR:1.17332
Kill Difference:482
Playtime:108.729 hours
Usage:4%
Score:1.998m
Score/min:306
Accuracy (listed only):33.154%
HSR (listed only):18.538%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
D-
Kills:291
Deaths:126
KDR:2.310
Accuracy:27.086% D-
HSR:12.028% D--
AF-34 Mattock
D
Kills:273
Deaths:126
KDR:2.167
Accuracy:29.933% D
HSR:14.286% D-
NS-10 Burster
A
Kills:70
Deaths:45
KDR:1.556
Accuracy:38.906% A
HSR:4.286% C-
NS-10 Burster
A
Kills:58
Deaths:44
KDR:1.318
Accuracy:38.715% A
HSR:1.724% D*
NCM3 Raven
A*
Kills:54
Deaths:72
KDR:0.750
Accuracy:55.682% A*
HSR:1.852% D
NCM3 Raven
A*
Kills:53
Deaths:72
KDR:0.736
Accuracy:56.795% A*
HSR:3.774% B++
Kills:799
Deaths (as MAX Suit):242.500
Deaths (to MAX Suits):534
KDR:3.29485
Kill Difference:556.500
Playtime:27.009 hours
Usage:1%
Score:0.483m
Score/min:298
Accuracy (listed only):41.186%
HSR (listed only):6.325%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
B**
Kills:233
V. Kills:146 159%
Deaths:280
KDR:0.832
Accuracy:37.487% B**
KPH:10.900 C
VKPH:6.800 C-
Breaker Rocket Pods
C--
Kills:65
V. Kills:15 406%
Deaths:23
KDR:2.826
Accuracy:51.213% C**
KPH:41 C--
VKPH:9.500 C--
Kills:298 (233 + 0)
Deaths:303
KDR:0.983
VKDR:0.531
Vehicle Kills:161
Kill Difference:5
Playtime:23.058 hours
Usage:1%
Score:0.287m
Score/min:207
Piloting Accuracy:37.487%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
A
Kills:574
V. Kills:521 110%
Deaths:81
KDR:7.086
Accuracy:46.508% A*
KPH:31.700 C*
VKPH:28.800 A
C150 Dalton
C+
Kills:56
V. Kills:70 79%
Deaths:29
KDR:1.931
Accuracy:51.364% A
KPH:17.800 D-
VKPH:22.300 C+
Kills:630 (0 + 630)
Deaths:110
KDR:5.727
VKDR:5.373
Vehicle Kills:591
Kill Difference:520
Playtime:21.229 hours
Usage:1%
Score:0.573m
Score/min:450
Piloting Accuracy:N/A%
Gunner Accuracy:51.364%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A++
Kills:19,613
V. Kills:11,113 176%
Deaths:2,441
KDR:8.035
Accuracy:70.900% A++
KPH:52.400 A+
VKPH:29.700 A++
L100 Python HESH
M**
Kills:8,724
V. Kills:2,448 356%
Deaths:695
KDR:12.553
Accuracy:69.681% A**
KPH:77.500 B**
VKPH:21.700 M**
Skyguard
M
Kills:3,194
V. Kills:1,624 197%
Deaths:361
KDR:8.848
Accuracy:41.327% A*
KPH:33.400 M
VKPH:17 A*
C75 Viper
A
Kills:855
V. Kills:217 392%
Deaths:133
KDR:6.429
Accuracy:50.755% A
KPH:50 B**
VKPH:12.700 B**
L100 Python HEAT
A*
Kills:749
V. Kills:359 208%
Deaths:101
KDR:7.416
Accuracy:73.967% A**
KPH:46.500 B**
VKPH:22.300 A*
Kills:33,135 (33,135 + 0)
Deaths:3,731
KDR:8.881
VKDR:4.224
Vehicle Kills:15,761
Kill Difference:29,404
Playtime:615.593 hours
Usage:22%
Score:11.371m
Score/min:308
Driving Accuracy:73.967%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A*
Kills:16,703
V. Kills:9,558 175%
Deaths:1,737
KDR:9.616
Accuracy:68.076% A*
KPH:43.300 A++
VKPH:24.800 A*
Titan-150 HESH
A*
Kills:2,754
V. Kills:919 299%
Deaths:177
KDR:15.559
Accuracy:68.656% A**
KPH:55.600 B*
VKPH:18.500 A*
E540 Halberd
B**
Kills:1,763
V. Kills:994 177%
Deaths:267
KDR:6.603
Accuracy:61.291% A*
KPH:34.700 B+
VKPH:19.600 B**
Enforcer ML85
A+
Kills:842
V. Kills:750 112%
Deaths:213
KDR:3.953
Accuracy:59.893% A*
KPH:28.800 B+
VKPH:25.600 A+
G40-F Ranger
A*
Kills:716
V. Kills:389 184%
Deaths:67
KDR:10.687
Accuracy:41.512% A*
KPH:61.400 B**
VKPH:33.300 B*
Titan-150 HEAT
A
Kills:254
V. Kills:152 166%
Deaths:47
KDR:5.404
Accuracy:67.845% A*
KPH:23.300 C++
VKPH:14 A
G30 Walker
C*
Kills:91
V. Kills:55 163%
Deaths:14
KDR:6.500
Accuracy:38.510% A
KPH:18.700 C
VKPH:11.300 C*
M20 Basilisk
B+
Kills:88
V. Kills:43 200%
Deaths:31
KDR:2.839
Accuracy:42.877% A++
KPH:18.700 C+
VKPH:9.200 B+
Kills:23,211 (19,711 + 3,500)
Deaths:2,553
KDR:9.092
VKDR:5.037
Vehicle Kills:12,860
Kill Difference:20,658
Playtime:547.389 hours
Usage:19%
Score:11.442m
Score/min:348
Driving Accuracy:67.845%
Gunner Accuracy:42.877%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M96 Mjolnir-H
A
Kills:1,282
V. Kills:710 180%
Deaths:232
KDR:5.526
Accuracy:60.974% A
KPH:64.700 B++
VKPH:35.900 B
Enforcer ML65-H
C+
Kills:184
V. Kills:215 85%
Deaths:85
KDR:2.165
Accuracy:65.471% B*
KPH:22.900 D
VKPH:26.800 C+
C85 Canister-H
B+
Kills:107
V. Kills:13 N/A
Deaths:15
KDR:7.133
Accuracy:56.848% B+
KPH:80.800 C-
VKPH:9.800 B+
G40-F Ranger
M
Kills:80
V. Kills:45 174%
Deaths:15
KDR:5.333
Accuracy:49.365% M
KPH:25.600 D
VKPH:14.400 D
Kills:1,653 (0 + 1,653)
Deaths:347
KDR:4.764
VKDR:2.833
Vehicle Kills:983
Kill Difference:1,306
Playtime:32.276 hours
Usage:1%
Score:0.949m
Score/min:490
Driving Accuracy:N/A%
Gunner Accuracy:49.365%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
A*
Kills:879
V. Kills:598 147%
Deaths:210
KDR:4.186
Accuracy:50.803% A+
KPH:21.700 C++
VKPH:14.800 A*
M20 Basilisk
A+
Kills:375
V. Kills:242 154%
Deaths:81
KDR:4.630
Accuracy:53.305% A++
KPH:23.700 C*
VKPH:15.300 A+
G40-F Ranger
B+
Kills:94
V. Kills:49 188%
Deaths:10
KDR:9.400
Accuracy:37.742% B+
KPH:14.700 C
VKPH:7.600 D
M40 Fury
B**
Kills:90
V. Kills:27 321%
Deaths:16
KDR:5.625
Accuracy:41.698% B++
KPH:47.800 C++
VKPH:14.300 B**
G30 Walker
B++
Kills:89
V. Kills:78 113%
Deaths:27
KDR:3.296
Accuracy:43.346% A*
KPH:15.400 C+
VKPH:13.500 B++
Kills:1,527 (0 + 1,527)
Deaths:344
KDR:4.439
VKDR:2.890
Vehicle Kills:994
Kill Difference:1,183
Playtime:70.311 hours
Usage:2%
Score:1.364m
Score/min:323
Driving Accuracy:N/A%
Gunner Accuracy:43.346%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Hellion G20
C**
Kills:303
V. Kills:423 71%
Deaths:156
KDR:1.942
Accuracy:55.337% A++
KPH:15.800 D
VKPH:22 C**
Pelter Rocket Pod
C+
Kills:201
V. Kills:79 251%
Deaths:28
KDR:7.179
Accuracy:53.436% B**
KPH:45.100 C
VKPH:17.700 C+
Kills:504 (0 + 504)
Deaths:184
KDR:2.739
VKDR:2.728
Vehicle Kills:502
Kill Difference:320
Playtime:23.676 hours
Usage:1%
Score:0.308m
Score/min:217
Piloting Accuracy:N/A%
Gunner Accuracy:53.436%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python AP 30,72619,6132,4418.035B+4.5970.9%A++N/A52.4A+29.7A++317374.2h4.6B+6.5B**
Titan-150 AP 26,26116,7031,7379.616B+6.1768.076%A*N/A43.3A++24.8A*326385.6h4B+5.8A
L100 Python HESH 11,1728,72469512.553C*9.1169.681%A**N/A77.5B**21.7M**310112.6h3.5C+5.1B++
Skyguard 4,8183,1943618.848A**5.4141.327%A*1.002%D-33.4M17A*24995.6h72.7B**176A
Titan-150 HESH 3,6732,75417715.559B+12.1268.656%A**N/A55.5B*18.5A*27849.6h3.5C+5.1B*
NS-11CB 2,3772,2722,2151.026C+2.4229.571%B*18.09%C-11.8DN/A31192.5h19.1D64.7C++
GD-7F 2,3302,2401,9371.156C++2.2935.826%A*14.955%D-10.9DN/A33204.8h24.6F**68.7C+
E540 Halberd 2,7571,7632676.603C+3.1661.291%A*1.078%D--34.7B+19.6B**48650.8h5.8C+9.5B*
Tank Mine 2,7401,6911739.775M**6.3346.056%B*N/A156.6B**97.1A125210.8h2.3D5B++
M96 Mjolnir-H 1,9921,2822325.526B+2.0860.974%AN/A64.7B++35.9B57419.8h29.5B++48.3B**
GD-22S 9879646821.413C+2.0325.985%B+20.954%C-27.7CN/A8434.8h11.3C++43.5B
M20 Basilisk 1,4778792104.186B++0.7450.803%A+4.323%D21.8C++14.8A*31540.4h129.1D--254.1C++
Mauler S6 8858764511.942B*1.5049.895%B**29.452%M40.4B++N/A16521.7h3.3A6.5B**
C75 Viper 1,0728551336.429B+2.9950.755%A1.053%C-50B**12.7B**34317.1h11B+21.6B*
Enforcer ML85 1,5928422133.953C+0.5159.893%A*N/A28.7B+25.6A+40729.3h14.1C23.6B*
MGR-L1 Promise 7927524561.649C**1.7924.987%C*16.888%D--33.4C1.8A++10922.5h16.5C66.1C++
L100 Python HEAT 1,1087491017.416B3.9773.967%A**N/A46.5B**22.3A*38216.1h7.5D10.1B+
EM1 7727455151.447C*2.0025.523%B++20.94%C+29.1C1.1A+7925.6h13.5C+52.9B+
NC1 Gauss Rifle 7597388490.869C+2.5726.689%B++17.615%D17.4C-N/A5542.3h16D-59.8C++
NS Annihilator 1,3537375521.335A++2.1182.153%B+N/A12.8B+10.7B++14757.6h9.1B**11.1B**
G40-F Ranger 1,1057166710.687B+7.2441.512%A*N/A61.2B**33.2B*53311.7h58.1B+140.1B**
Carnage AR 7126946731.031C+2.4127.753%B+15.418%D21.9C--N/A5631.7h16.5D--59.5C+
Gauss Compact S 7206904751.453B+1.9927.802%B*22.609%B++23C++1A6530h13.4D48C++
NC6 Gauss SAW 6736515331.221C++2.2223.33%B+20.737%C-24CN/A9527.1h11C+47.3C**
C-4 1,0116192472.506B*0.9431.918%B**N/A108.6B+68.8M+13225.7h1.6C+4.9B+
AF-57 Piston 6075965441.096C+2.3538.973%C+9.06%D*10.1D*N/A3359.3h5.4C-13.9C+
LA1 Anchor 6035923131.891C+1.5526.753%B20.101%D30.1DN/A10219.7h9.9C*37B
AP30 Shredder 1,095574817.086C++3.6446.508%A*1.22%D31.7C*28.8A43118.1h102.3C220B+
AF-19 Mercenary 4504306570.654C+2.7929.738%A+14.884%D*7DN/A3561.2h20.6D**69.3C+
M20 Basilisk 617375814.63B**1.1953.305%A++3.467%D-23.7C*15.3A+40015.8h135.4D-254C*
NS-61 Emissary 3573342281.465B*1.9834.314%B**12.275%D53A3.7S1606.3h13.3C*38.7B+
Hellion G20 7263031561.942C1.5055.337%A++6.271%B15.8D22C**20719.2h189D**341.6C
AF-34 Mattock 2972911262.31C1.1327.086%D-12.028%D--29.4DN/A739.9h4.9B++18.2C++
Blitz GD-10 3032822041.382B+2.0632.511%A+12.411%D17.5D1.3M6616.1h17.9C55.2B
AF-34 Mattock 2812731262.167C1.2829.933%D14.286%D-27.6DN/A739.9h5.9B+19.7C++
Titan-150 HEAT 406254475.404C*1.9667.845%A*N/A23.3C++13.9A54110.9h6.3D9.4B+
M20 Mustang 3792332800.832C2.6137.487%B**1.288%C--10.8C6.8C-16721.5h85.5B+228.1B++
MANA Anti-Vehicle Turret 4942241331.684A++1.7670.458%SN/A2240S2700S20234200.1h12.8B++18.1A++
Bouncing Betty 215215258.6A++5.1640.279%CN/A119.4C+N/A3631.8h2.1C-5.3C
Hawk GD-68 4542132560.832C*2.6175.047%A++N/A15.7C+17.7A+26513.6h9.4C12.6C**
NC4 Mag-Shot 2092041761.159B+2.2832.542%B*10.294%D**27.9C++N/A977.3h7.1B+21.9B+
Pelter Rocket Pod 280201287.179C+3.7453.436%B**N/A44.7C17.6C+2594.5h19.3B+36.1B+
Spear Anti-Vehicle Phalanx Turret 347199248.292C++4.8555.306%A1.005%F29.7C--22.1C++3996.7h15.7F28.5D
Enforcer ML65-H 399184852.165D1.2865.471%B*1.087%D23D26.9C+3668h18.6C28.5C++
NS-15M2 1731671131.478C+1.9621.977%C22.755%C25.7DN/A1016.5h14C63.6C+
NS-AM7 Archer 2261442920.493C+2.9567.711%A5.556%D*4.8C--2.7C++5330.3h24.8C36.6C+
Rocklet Rifle 241129841.536A++1.9156.37%B+N/A33.1B+28.7B+8143.9h27.5B*48.7B*
Hyena Missile Launcher 220126961.313C+2.1335.188%C**N/A9.1D6.8D10113.9h50.1D-142.4C
C85 Canister-H 120107157.133C3.6956.848%B+10.28%C82.3C10B+4961.3h6.4C**11.3B+
A30 Walker 17997641.516C*1.9330.571%A+1.031%C--9.6D8.1C-13010.1h241.4D*789.8C+
Razor GD-23 10195751.267B+2.1832.435%A+21.053%C++14.8C--N/A516.4h20F61.7C+
G40-F Ranger 14394109.4A*5.9637.742%B+1.064%C14.7C7.7D1756.4h109.9B+291.1B+
G30 Walker 14691146.5C*3.0638.51%A2.198%D18.6C11.2C++3184.9h163.3C+424.2B+
M40 Fury 11790165.625C+2.1841.698%B++3.333%A++47.4C++14.2B**3891.9h14.8C+35.6C**
G30 Walker 16789273.296C+0.1543.346%A*1.124%D**15.3C+13.4B++3105.8h324.4F748.3C*
M20 Basilisk 13188312.839C+0.6042.877%A++5.682%C++18.7C+9.1B+2064.7h111.7D--260.5C*
Shrike 229851680.506C2.9475.12%A*2.353%C15.5D26.2A*7375.5h12.9F**17.1D--
NSX-P Naginata 8481601.35C+2.0921.77%C16.049%F26.1D1C+1063.1h16.2D-74.3C
G40-F Ranger 12580155.333C-1.8949.365%MN/A25.8D14.5D2713.1h85.5C--173.1B+
Reaper DMR 8177601.283C+2.1623.103%D27.273%C**17.9DN/A634.3h12.4D*53.7D
NS-10 Burster 11170451.556B*1.8938.906%A4.286%C-10.8A**6.3A++1176.5h94.1A241.8A
Breaker Rocket Pods 8065232.826C--0.6251.213%C**N/A40.6C--9.4C--7541.6h17.2C+33.6C++
AF-22 Crow 11958511.137A+2.3171.289%B+1.724%C--23.2B+24.4A+3872.5h6.3B*8.8B**
NS-10 Burster 9558441.318B2.1238.715%A1.724%D*8.9A++5.7A+926.5h112B**289.2B**
C150 Dalton 12656291.931D1.5151.364%A1.786%A18.1D-22.6C+5603.1h6.1D11.8C++
NCM3 Raven 9854720.75C2.6955.682%A*1.852%D8.6C7C**1126.3h38.9D--69.9C*
NCM3 Raven 8953720.736C+2.7156.795%A*3.774%B++8.4C5.7C+1206.3h40.5D--71.2C**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon92,7771.5h
Anti-Vehicle MANA Turret131,8031.8h
Nano-Armor Kit1,6512,982,023212.2h
Nanite Revive Grenade01,1200.3h
Medical Kit203200.6h
Spitfire Auto-Turret244,6383.2h
Rampart Wall3630.9h
Deconstruction Tool09680.1h
Recon Detection Device11000.3h
M12 Kobalt-F1680.4h
Ammunition Package879,1433.5h
Medical Applicator514232,35218.3h
Anti-Infantry MANA Turret01950.2h
Nano-Repair Grenade01,4640.4h
Snowman Soldier01210.1h

Check the help document for the dictionary if you want to learn more about words used here.


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