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And3SC[] And3SC
TR BR 117

KDR: 1.97

Score: 28m

Last Seen: Jul 21st, 2018 6:38 AM
- OFFLINE - 726.4 hour(s)

Battle Rank 112 (117 total) - Terran Republic on Briggs
Level Progress (to 113): 40%
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS T5 AMC TSAR-42 MSW-R TORQ-9 NS-44 Commissioner NS-11A SMG-46 Armistice NS-11P
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $936,999 MLG Score: 749
Fun Score: N/A
Cheeseburgers Flipped: 474TIME WITH MEDKIT: 0.6%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.278%26.247%61130118632,9522.31015-0.336

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.677%0.414B0.821B++-1.303D**HEAD ++ (~14.61)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.10.421B100.297C*33.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.94%1.621%176112156176372540.967085242%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.541A+0.029C+-1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.80.809B++160.698B+14.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.66%1.859%893121380711694100.689744196%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.361%-0.42C---0.452D1.292

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.40.315C*9.70.225C++16.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.994%6.222%1061012069008324471.08173201%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.453%-0.758D-0.437B-0.137

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
166-0.389C-46.5-0.165C119.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.833%85.907%106712096,5991680103.92564

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.342%1.932A++1.223B**1.131

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.60.64B+1.70.465B+1.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.066%10.924%10621214238120210.198003

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.156%0.459B+-0.733D-0.382

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.70.489B+3.20.348C**3.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
28m226.3%263 (15.8k)218 (13.1k)1.9743451,62326,1472.10854117 (112)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Briggs-TR1216410615.992%29.934%47904:5430

13% Combat Medic19% Engineer22% Heavy Assault16% Infiltrator27% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 24th, 2013 7:40 AMNov 28th, 2016 4:58 AMJul 21st, 2018 6:18 AM (451d) (PST)Jul 21st, 2018 3:57 AM (451d) (PST)Jul 21st, 2018 2:38 AM (451d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3441272170.4030.2040.1210.9680.025749

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
20,6367,61613,0202412758113,086

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2137.2h/89.1d 3,509 15,453 16,453 124.1k 3,629 6,535 3,202 44.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
C**
Kills:1,230
Deaths:449
KDR:2.739
Accuracy:23.101% C++
HSR:26.423% C**
T16 Rhino
C
Kills:1,163
Deaths:859
KDR:1.354
Accuracy:17.534% D
HSR:20.292% C
NS-15M AE
C*
Kills:1,161
Deaths:326
KDR:3.561
Accuracy:25.240% C+
HSR:29.199% C*
NSX Naginata
A+
Kills:1,159
Deaths:282
KDR:4.110
Accuracy:25.327% B+
HSR:39.344% A+
T9 CARV
B++
Kills:1,158
Deaths:691
KDR:1.676
Accuracy:18.599% C+
HSR:27.979% B++
T9 CARV-S
C+
Kills:1,155
Deaths:722
KDR:1.600
Accuracy:21.036% C+
HSR:24.069% C+
TMG-50
C++
Kills:1,153
Deaths:694
KDR:1.661
Accuracy:22.271% C++
HSR:23.330% C+
MG-H1 Watchman
B++
Kills:647
Deaths:159
KDR:4.069
Accuracy:25.279% B+
HSR:31.839% B++
T9A "Butcher"
B++
Kills:196
Deaths:53
KDR:3.698
Accuracy:26.334% B
HSR:33.163% B++
Kills:9,022
Deaths (as Heavy Assault):4,235
Deaths (to Heavy Assaults):7,482
KDR:2.13034
Kill Difference:4,787
Playtime:467.876 hours
Usage:22%
Score:6.480m
Score/min:231
Accuracy (listed only):22.747%
HSR (listed only):28.404%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
T5 AMC
C+
Kills:4,943
Deaths:3,897
KDR:1.268
Accuracy:20.816% D
HSR:19.705% C+
SMG-46 Armistice
B**
Kills:1,168
Deaths:416
KDR:2.808
Accuracy:28.673% B+
HSR:22.688% B**
NS-7 PDW
A++
Kills:1,162
Deaths:275
KDR:4.225
Accuracy:28.553% B++
HSR:29.088% A++
MKV Suppressed
A++
Kills:1,161
Deaths:270
KDR:4.300
Accuracy:28.040% B+
HSR:30.491% A++
TRAC-5
B**
Kills:1,160
Deaths:616
KDR:1.883
Accuracy:23.884% B+
HSR:25.259% B**
HC1 Cougar
D-
Kills:1,158
Deaths:903
KDR:1.282
Accuracy:20.014% D-
HSR:17.012% D--
NS-11C
A++
Kills:1,157
Deaths:379
KDR:3.053
Accuracy:29.266% B**
HSR:28.954% A++
PDW-16 Hailstorm
C
Kills:1,156
Deaths:1,101
KDR:1.050
Accuracy:21.358% C--
HSR:14.706% C
LC3 Jaguar
B+
Kills:1,154
Deaths:786
KDR:1.468
Accuracy:22.706% C+
HSR:23.050% B+
NSX Tanto
B++
Kills:181
Deaths:61
KDR:2.967
Accuracy:29.937% B++
HSR:28.177% B+
TRS-12 Uppercut
C
Kills:173
Deaths:147
KDR:1.177
Accuracy:55.370% C
HSR:10.405% D-
NS Baron G5AE
B+
Kills:86
Deaths:47
KDR:1.830
Accuracy:52.117% B+
HSR:10.465% D-
FA1 Barrage
C
Kills:65
Deaths:70
KDR:0.929
Accuracy:37.958% C
HSR:12.308% D
Kills:14,724
Deaths (as Light Assault):8,968
Deaths (to Light Assaults):5,509
KDR:1.64184
Kill Difference:5,756
Playtime:585.117 hours
Usage:27%
Score:5.484m
Score/min:156
Accuracy (listed only):30.668%
HSR (listed only):20.947%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
A++
Kills:1,752
Deaths:298
KDR:5.879
Accuracy:49.405% A++
HSR:78.539% B**
NS-44 Commissioner
C
Kills:1,181
Deaths:1,150
KDR:1.027
Accuracy:34.185% C
HSR:18.374% D
SMG-46 Armistice
B**
Kills:1,168
Deaths:416
KDR:2.808
Accuracy:28.673% B+
HSR:22.688% B**
NS-30 Vandal
A*
Kills:1,163
Deaths:145
KDR:8.021
Accuracy:42.318% A+
HSR:46.260% A*
KSR-35
A
Kills:1,162
Deaths:320
KDR:3.631
Accuracy:38.647% B+
HSR:38.726% A
NS-7 PDW
A++
Kills:1,162
Deaths:275
KDR:4.225
Accuracy:28.553% B++
HSR:29.088% A++
MKV Suppressed
A++
Kills:1,161
Deaths:270
KDR:4.300
Accuracy:28.040% B+
HSR:30.491% A++
M77-B
A++
Kills:1,160
Deaths:282
KDR:4.113
Accuracy:47.744% A++
HSR:90.345% A++
NSX Daimyo
A
Kills:1,160
Deaths:130
KDR:8.923
Accuracy:50.433% A
HSR:94.397% C++
RAMS .50M
A++
Kills:1,159
Deaths:207
KDR:5.599
Accuracy:49.972% A++
HSR:87.403% B**
SR-7
B**
Kills:1,159
Deaths:149
KDR:7.779
Accuracy:47.837% B**
HSR:87.576% B**
PDW-16 Hailstorm
C
Kills:1,156
Deaths:1,101
KDR:1.050
Accuracy:21.358% C--
HSR:14.706% C
NS-357 Underboss
B**
Kills:818
Deaths:359
KDR:2.279
Accuracy:46.448% B**
HSR:21.760% C+
Bighorn .50M
B++
Kills:116
Deaths:16
KDR:7.250
Accuracy:46.073% B+
HSR:83.621% B++
TX1 Repeater
C
Kills:102
Deaths:195
KDR:0.523
Accuracy:19.328% D--
HSR:19.608% C
99SV
C+
Kills:93
Deaths:78
KDR:1.192
Accuracy:31.347% C+
HSR:26.882% D--
HSR-1
M+
Kills:80
Deaths:15
KDR:5.333
Accuracy:42.583% A
HSR:52.500% M+
NS Patriot Flare Gun
U
Kills:60
Deaths:17
KDR:3.529
Accuracy:1.395% D*
HSR:0% U
Kills:15,812
Deaths (as Infiltrator):5,423
Deaths (to Infiltrators):4,159
KDR:2.91573
Kill Difference:10,389
Playtime:347.156 hours
Usage:16%
Score:5.650m
Score/min:271
Accuracy (listed only):36.352%
HSR (listed only):46.831%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
T5 AMC
C+
Kills:4,943
Deaths:3,897
KDR:1.268
Accuracy:20.816% D
HSR:19.705% C+
TRAC-5
B**
Kills:1,160
Deaths:616
KDR:1.883
Accuracy:23.884% B+
HSR:25.259% B**
HC1 Cougar
D-
Kills:1,158
Deaths:903
KDR:1.282
Accuracy:20.014% D-
HSR:17.012% D--
NS-11C
A++
Kills:1,157
Deaths:379
KDR:3.053
Accuracy:29.266% B**
HSR:28.954% A++
LC3 Jaguar
B+
Kills:1,154
Deaths:786
KDR:1.468
Accuracy:22.706% C+
HSR:23.050% B+
NSX Tanto
B++
Kills:181
Deaths:61
KDR:2.967
Accuracy:29.937% B++
HSR:28.177% B+
TRS-12 Uppercut
C
Kills:173
Deaths:147
KDR:1.177
Accuracy:55.370% C
HSR:10.405% D-
NS Baron G5AE
B+
Kills:86
Deaths:47
KDR:1.830
Accuracy:52.117% B+
HSR:10.465% D-
FA1 Barrage
C
Kills:65
Deaths:70
KDR:0.929
Accuracy:37.958% C
HSR:12.308% D
Kills:10,077
Deaths (as Engineer):6,906
Deaths (to Engineers):4,579
KDR:1.45917
Kill Difference:3,171
Playtime:396.150 hours
Usage:19%
Score:4.977m
Score/min:209
Accuracy (listed only):32.452%
HSR (listed only):19.482%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TORQ-9
A+
Kills:1,182
Deaths:395
KDR:2.992
Accuracy:27.498% B++
HSR:34.772% A+
NS-11A
B**
Kills:1,181
Deaths:317
KDR:3.726
Accuracy:28.434% B*
HSR:30.737% B**
SMG-46 Armistice
B**
Kills:1,168
Deaths:416
KDR:2.808
Accuracy:28.673% B+
HSR:22.688% B**
NS-11P
C--
Kills:1,168
Deaths:1,120
KDR:1.043
Accuracy:19.680% D
HSR:16.267% C--
T1 Cycler
A++
Kills:1,166
Deaths:374
KDR:3.118
Accuracy:25.995% B*
HSR:33.877% A++
T1S Cycler
A*
Kills:1,165
Deaths:347
KDR:3.357
Accuracy:27.452% B++
HSR:35.365% A*
NS-7 PDW
A++
Kills:1,162
Deaths:275
KDR:4.225
Accuracy:28.553% B++
HSR:29.088% A++
MKV Suppressed
A++
Kills:1,161
Deaths:270
KDR:4.300
Accuracy:28.040% B+
HSR:30.491% A++
PDW-16 Hailstorm
C
Kills:1,156
Deaths:1,101
KDR:1.050
Accuracy:21.358% C--
HSR:14.706% C
Cycler TRV
A++
Kills:327
Deaths:90
KDR:3.633
Accuracy:26.533% B++
HSR:31.804% A++
TRS-12 Uppercut
C
Kills:173
Deaths:147
KDR:1.177
Accuracy:55.370% C
HSR:10.405% D-
NS Baron G5AE
B+
Kills:86
Deaths:47
KDR:1.830
Accuracy:52.117% B+
HSR:10.465% D-
FA1 Barrage
C
Kills:65
Deaths:70
KDR:0.929
Accuracy:37.958% C
HSR:12.308% D
Kills:11,160
Deaths (as Combat Medic):4,969
Deaths (to Combat Medics):2,729
KDR:2.24592
Kill Difference:6,191
Playtime:270.548 hours
Usage:13%
Score:4.603m
Score/min:284
Accuracy (listed only):31.359%
HSR (listed only):24.075%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M2 Mutilator
B*
Kills:345
Deaths:226
KDR:1.527
Accuracy:12.627% C--
HSR:22.319% B*
M1 Heavy Cycler
B++
Kills:336
Deaths:191
KDR:1.759
Accuracy:9.993% D--
HSR:21.429% B++
M2 Mutilator
C
Kills:323
Deaths:203
KDR:1.591
Accuracy:12.226% D
HSR:17.647% C
M3 Pounder HEG
A+
Kills:282
Deaths:210
KDR:1.343
Accuracy:25.149% F
HSR:5.319% A+
Kills:1,286
Deaths (as MAX Suit):415
Deaths (to MAX Suits):1,187
KDR:3.0988
Kill Difference:871
Playtime:59.421 hours
Usage:3%
Score:0.773m
Score/min:217
Accuracy (listed only):14.999%
HSR (listed only):16.678%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
B+
Kills:617
V. Kills:99 N/A
Deaths:58
KDR:10.638
Accuracy:51.940% B+
KPH:56.800 C
VKPH:9.100 C--
M18 Rotary
C+
Kills:158
V. Kills:106 148%
Deaths:67
KDR:2.358
Accuracy:30.743% C+
KPH:11.600 C+
VKPH:7.800 C
Kills:775 (158 + 0)
Deaths:125
KDR:6.200
VKDR:1.640
Vehicle Kills:205
Kill Difference:650
Playtime:24.489 hours
Usage:1%
Score:0.250m
Score/min:170
Piloting Accuracy:30.743%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
D--
Kills:66
V. Kills:10 N/A
Deaths:13
KDR:5.077
Accuracy:44.422% C*
KPH:23.800 D--
VKPH:3.600 D--
Kills:66 (0 + 66)
Deaths:13
KDR:5.077
VKDR:0.769
Vehicle Kills:10
Kill Difference:53
Playtime:2.778 hours
Usage:0%
Score:0.064m
Score/min:386
Piloting Accuracy:N/A%
Gunner Accuracy:44.422%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
D
Kills:311
V. Kills:78 394%
Deaths:89
KDR:3.494
Accuracy:28.606% D--
KPH:19.700 D
VKPH:4.900 D
Kills:311 (311 + 0)
Deaths:89
KDR:3.494
VKDR:0.876
Vehicle Kills:78
Kill Difference:222
Playtime:15.786 hours
Usage:1%
Score:0.084m
Score/min:88
Driving Accuracy:28.606%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
C
Kills:321
V. Kills:240 133%
Deaths:84
KDR:3.821
Accuracy:53.877% B*
KPH:20.300 D-
VKPH:15.200 C
P2-120 HESH
A*
Kills:260
V. Kills:34 N/A
Deaths:10
KDR:26
Accuracy:43.149% C++
KPH:96.700 A*
VKPH:12.700 B++
P2-120 HEAT
B+
Kills:175
V. Kills:50 343%
Deaths:49
KDR:3.571
Accuracy:43.822% C++
KPH:32.100 B+
VKPH:9.200 C+
E540 Halberd
C-
Kills:87
V. Kills:54 158%
Deaths:28
KDR:3.107
Accuracy:40.317% C+
KPH:17 D-
VKPH:10.500 C-
G30 Vulcan
C--
Kills:82
V. Kills:36 222%
Deaths:28
KDR:2.929
Accuracy:21.663% D-
KPH:16.500 C--
VKPH:7.200 D-
Kills:925 (756 + 169)
Deaths:199
KDR:4.648
VKDR:2.080
Vehicle Kills:414
Kill Difference:726
Playtime:34.078 hours
Usage:2%
Score:0.524m
Score/min:256
Driving Accuracy:43.822%
Gunner Accuracy:21.663%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
D
Kills:52
V. Kills:27 186%
Deaths:22
KDR:2.364
Accuracy:33.301% F-
KPH:29.600 D
VKPH:15.400 D--
Kills:52 (0 + 52)
Deaths:22
KDR:2.364
VKDR:1.227
Vehicle Kills:27
Kill Difference:30
Playtime:1.757 hours
Usage:0%
Score:0.029m
Score/min:272
Driving Accuracy:N/A%
Gunner Accuracy:33.301%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
D
Kills:168
V. Kills:81 205%
Deaths:85
KDR:1.976
Accuracy:32.106% D
KPH:10.900 D-
VKPH:5.200 D
M20 Basilisk
D
Kills:106
V. Kills:53 196%
Deaths:50
KDR:2.120
Accuracy:27.224% D*
KPH:12.300 D-
VKPH:6.100 D
M12 Kobalt
C
Kills:59
V. Kills:2 N/A
Deaths:7
KDR:8.429
Accuracy:15.454% C
KPH:34.200 D-
VKPH:1.200 D--
M60-G Bulldog
C--
Kills:56
V. Kills:19 280%
Deaths:23
KDR:2.435
Accuracy:24.318% D--
KPH:12.600 D--
VKPH:4.300 C--
M40 Fury
D
Kills:55
V. Kills:7 N/A
Deaths:10
KDR:5.500
Accuracy:25.033% D*
KPH:33.500 D
VKPH:4.300 D*
Kills:444 (0 + 444)
Deaths:175
KDR:2.537
VKDR:0.926
Vehicle Kills:162
Kill Difference:269
Playtime:31.884 hours
Usage:1%
Score:0.216m
Score/min:113
Driving Accuracy:N/A%
Gunner Accuracy:25.033%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
T5 AMC 4,9694,9433,8971.268C**0.7120.816%D19.705%C+14.6C--N/A41338.9h12.9B+62C*
TSAR-42 1,7561,7522985.879B+3.9049.405%A++78.539%B**58.8B**N/A14929.8h1.6A3.3B**
MSW-R 1,2341,2304492.739B0.7623.101%C++26.423%C**35.7C+N/A10034.5h9A39B++
TORQ-9 1,1941,1823952.992A1.0227.498%B++34.772%A+57.7B**N/A15320.5h11A39.9B*
NS-44 Commissioner 1,1871,1811,1501.027C++0.9534.185%C18.374%D14.3DN/A4282.8h3.3B++9.6B
NS-11A 1,2041,1813173.726A*1.7528.434%B*30.737%B**63.5A+1.2A16318.6h9.7A+34.3B**
SMG-46 Armistice 1,1751,1684162.808A++0.8328.673%B+22.688%B**59A+N/A14519.8h10.9B**38.2B++
NS-11P 1,1791,1681,1201.043C+0.9319.68%D16.267%C--12.6D-N/A4392.6h13.3B67.7C+
T1 Cycler 1,1731,1663743.118A++1.1425.995%B*33.877%A++51.1A++N/A14922.8h9.4A++36B**
T1S Cycler 1,1721,1653473.357A**1.3827.452%B++35.365%A*64.7A*N/A15618h10.2B**37B*
T16 Rhino 1,1741,1638591.354C*0.6217.534%D20.292%C17.5DN/A6066.4h12.3B+70.3C++
NS-30 Vandal 1,1661,1631458.021M**6.0542.318%A+46.26%A*65.3B**N/A16717.8h4.1A9.6B**
KSR-35 1,1681,1623203.631B++1.6638.647%B+38.726%A43C++N/A10227h3.6B**9.3B++
NS-7 PDW 1,1641,1622754.225S2.2528.553%B++29.088%A++54.8AN/A13821.2h10.7B**37.4B*
MKV Suppressed 1,1681,1612704.3S2.3328.04%B+30.491%A++55B**N/A13921.1h10.7B*38.1B+
NS-15M AE 1,1641,1613263.561B+1.5925.24%C+29.199%C*48C+N/A11824.2h8.8B**34.8B+
M77-B 1,1611,1602824.113A++2.1447.744%A++90.345%A++41.6B**N/A10127.9h1.6A3.3A
NSX Daimyo 1,1621,1601308.923A++6.9550.433%A94.397%C++72.5B++N/A17816h2B*4B**
TRAC-5 1,1671,1606161.883A+0.0923.884%B+25.259%B**23.8BN/A8548.8h10.9B*45.6B++
NSX Naginata 1,1621,1592824.11M2.1425.327%B+39.344%A+60.1B++N/A16719.3h8.4B**33.1B++
RAMS .50M 1,1611,1592075.599B++3.6249.972%A++87.403%B**41B*N/A12328.3h1.5A3.1B**
SR-7 1,1601,1591497.779A+5.8047.837%B**87.576%B**63.3AN/A15018.3h1.5A3.2B**
T7 Mini-Chaingun 1,1621,1592943.942M*1.9721.555%B*15.186%B+49.1B*N/A13123.6h9.9B**46B*
HC1 Cougar 1,1661,1589031.282C*0.6920.014%D-17.012%D--11.5DN/A41100.3h11.1B+55.5C+
T9 CARV 1,1661,1586911.676B0.3018.599%C+27.979%B++22.4CN/A7651.7h11B*59.1B+
NS-11C 1,1601,1573793.053A*1.0829.266%B**28.954%A++69.7A++N/A18716.6h9.8B**33.4B*
PDW-16 Hailstorm 1,1651,1561,1011.05C++0.9221.358%C--14.706%C18.1C--N/A6163.8h12.7B+59.4C**
T9 CARV-S 1,1681,1557221.6C*0.3721.036%C+24.069%C+24.4DN/A8647.3h11.2B+53.5C**
LC3 Jaguar 1,1621,1547861.468C++0.5122.706%C+23.05%B+15.4DN/A4975.1h12B52.9C**
TMG-50 1,1601,1536941.661B+0.3122.271%C++23.33%C+27.9CN/A8841.4h9.7B++43.5B+
C-4 1,2238556501.315C+0.6616.534%FN/A50.6D21.8C--38916.9h1.5C++8.8D-
NS-357 Underboss 8198183592.279A0.3046.448%B**21.76%C+71.1B**N/A18011.5h3.3B**7.1B++
Claymore 722722888.205C**6.2336.299%B+N/A109.4C-N/A3436.6h1.1B*3.1B++
MG-H1 Watchman 6516471594.069A++2.0925.279%B+31.839%B++38.3C+N/A9516.9h11.2B*44.3B++
Hellfire Rocket Pods 7166175810.638B+8.6651.94%B+1.621%B**56.6C9.1C--20610.9h16B30.8B+
ML-7 7153715730.647C+1.3363.528%B*2.426%C18.2C--16.9B+23820.4h8.6D13.5C+
M2 Mutilator 3473452261.527C+0.4512.627%C--22.319%B*16.1D-N/A5721.4h17.7C+140.4C+
M1 Heavy Cycler 3383361911.759B0.229.993%D--21.429%B++14.3DN/A4423.5h16.2B+162.4C+
Cycler TRV 331327903.633A*1.6626.533%B++31.804%A++59.5A+N/A2195.5h9.4A+35.5B**
M2 Mutilator 3293232031.591C+0.3812.226%D17.647%C17D-N/A6219h16.1B+131.7C++
P2-120 AP 561321843.821C1.8553.877%B*1.869%D20.3D-15.2C28415.8h8.8D16.3C++
C75 Viper 389311893.494C+1.5228.606%D--1.929%B+19.7D4.9D8815.8h12.4C*43.4C
M3 Pounder HEG 3262822101.343C+0.6325.149%F5.319%A+11.4D1.8D-5224.7h12.7B++50.5C+
P2-120 HESH 2942601026B**24.0343.149%C++N/A96.3A*12.6B++4882.7h3.1A7.2B**
T2 Striker 4502393230.74B+1.2364.029%AN/A10.7C9.5C13122.3h30.8B*48.2B*
Tank Mine 4232321112.09C0.1225.1%DN/A58D--47.8C--7794h1.9C+7.5D
Hexedge 24623210,4890.022C1.9513.223%D*7.328%C+0.3C-N/A1693.6h2.7C-20.6D--
The Slasher 2202182810.776U1.2042.555%B++22.018%A17.4M*N/A3812.5h2.5C5.9C++
T9A "Butcher" 197196533.698B**1.7226.334%B33.163%B++11.6D**N/A3516.9h9.2B**34.9B++
NSX Tanto 182181612.967A++0.9929.937%B++28.177%B+38.5C**N/A1174.7h9.4B*31.5B+
P2-120 HEAT 225175493.571C1.6043.822%C++1.714%D-31.8B+9.1C2765.5h6.6B+15B+
TRS-12 Uppercut 1741731471.177C+0.8055.37%C10.405%D-28.4C-N/A936.1h2.7C+4.8C++
M60-A Bulldog 216169335.121C+3.1536.188%C+1.775%C**21.4D5.9C+1757.9h5.8C++16C*
M20 Basilisk 249168851.976C-0.0032.106%D3.571%D-10.9D-5.3D10115.4h101.8C+317C
MANA Anti-Vehicle Turret 3131651441.146C0.8342.252%D*1.818%D--24.3C--21.8C2456.8h8.9C**21.2C+
M18 Rotary 264158672.358B0.3830.743%C+N/A11.6C+7.8C14213.6h103.2B+335.8B+
MANA Anti-Personnel Turret 150149941.585N/A0.3915.369%UN/A1490U10U3215100.1h23T*149.4T*
Frag Grenade 1451441144N/A142.0345.405%C++N/A360C--2.5D--14960.4h4.1C+9C++
Spear Anti-Vehicle Phalanx Turret 196123167.688C++5.7136.119%D-2.439%D-34.2C20.3C+3123.6h8.3C*23C+
Ripper 1171161,8570.062C+1.917.48%F25.862%A1CN/A3119h1.3B+17.2C+
Bighorn .50M 116116167.25B++5.2846.073%B+83.621%B++58B+N/A1352h1.5A3.3B**
Chainblade 12211011,7600.009C1.9718.947%D-N/A0.1DN/A0909.9h3.3C17.3C
M20 Basilisk 159106502.12C-0.1527.224%D*9.434%A12.3D-6.2D1208.6h85.4B+313.9C
TX1 Repeater 1031021950.523C1.4519.328%D--19.608%C6D--N/A2917.1h12.7B65.9C+
99SV 9393781.192C+0.7831.347%C+26.882%D--16.6C--N/A825.6h5.7C+18C++
M60-A Bulldog 11690214.286C2.3140.958%D6.667%M++17.6D5.1C**1475.1h6.8C-16.7C--
E540 Halberd 14187283.107C-1.1340.317%C+3.448%C++17.1D-10.6C-1345.1h7D17.4C
NS Baron G5AE 8686471.83B+0.1452.117%B+10.465%D-50.6C**N/A1341.7h4.2C*8C+
G30 Vulcan 11882282.929C+0.9521.663%D-4.878%B++16.4C--7.2D-1475h90.6C**418.2C+
HSR-1 8080155.333A*3.3642.583%A52.5%M+61.5B*N/A1681.3h4.2B**9.8B**
M60-A Bulldog 10980213.81C1.8439.444%D3.75%B**12.3D-4.5C++1186.5h8.7F22D*
L105 Zephyr 7666135.077C-3.1044.422%C*1.515%B**23.6D--3.6D--3862.8h6.6C+14.8C*
FA1 Barrage 6565700.929C+1.0537.958%C12.308%D27.1C+N/A1862.4h4.5B+11.8C**
Auraxium Slasher 6161421.452S0.5243.195%B**18.033%A46.9UN/A1011.3h2.4C+5.5B+
NS Patriot Flare Gun 6060173.529M+1.551.395%D*N/A7.4DN/A198.1h1.4B+96.8D*
M12 Kobalt 615978.429C6.4515.454%C33.898%M*34.7D-1.2D--1421.7h17.9C*116C++
M60-G Bulldog 7556232.435C-0.4624.318%D--8.929%M**12.4D--4.2C--814.5h7.8C+32.1C--
M40 Fury 6255105.5C3.5325.033%D*1.818%C+34.4D4.4D*2371.6h10.5B+41.8C+
ASP-30 Grounder 12952521B+0.9776.296%A++1.923%C--10.8C--16B+2564.8h11.9F15.6C--
G20 Vulcan-H 7952222.364C0.3933.301%F-5.769%A*28.9D15D--2711.8h80B++240.2C+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon127162h
Anti-Vehicle MANA Turret78561.7h
Nano-Armor Kit842794,93162.5h
Nanite Revive Grenade08810.2h
Medical Applicator997299,84236.6h
Spitfire Auto-Turret51380.3h
Motion Spotter476,5386.6h
Recon Detection Device422,5185.7h
Shield Recharging Field154360.4h
Ammunition Package382,9982.5h
Medical Kit6405,81912.9h
Anti-Infantry MANA Turret174591.3h
M12 Kobalt-F01190.1h
Snowman Soldier1760.1h
M4-F Pillager01800.1h
Dual-75 Duster1680.1h

Check the help document for the dictionary if you want to learn more about words used here.


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