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Andartu[BRAY] Andartu
TR BR 95

KDR: 4.55

Score: 16.8m

Last Seen: Apr 28th, 2018 12:42 AM
- OFFLINE - 5443 hour(s)

Battle Rank 101 (95 total) - Terran Republic on Cobalt
Level Progress (to 102): 33%
PRIMARY CLASSESCLOAKERLIGHT ASSAULT
PRIMARY WEAPONS RAMS .50M TSAR-42 Hellfire Rocket Pods Bighorn .50M SR-7 M77-B 99SV Claymore
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,750,949 MLG Score: 2199
Fun Score: N/A
Cheeseburgers Flipped: 150TIME WITH MEDKIT: 1%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.122%23.91%4332110013,8981.555472.998

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.594%-0.568D0.515B+-2.022F--HEAD ++ (~14.85)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
70.30.061C+12.70.107C+57.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.023%1.445%1088410183,73638410089.7039370%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.878%-0.571D-0.154C-0.051

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
128.70.198C++41.20.219C++87.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.237%7.81%206210206532903142.24399207%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.71%-1.426D**3.308M*0.519

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.80.489B+5.20.587B+14.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.02%75.489%06101613,6924779628.6444

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.641%0.446B0.548B+0.588

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.60.427B2.10.324C*3.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.35%7.944%03101921415811.35443

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.374%0.166C++-1.309D**0.781

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.30.292C*4.10.165C++5.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
16.8m302.1%283 (17k)235 (14.1k)4.5534725,9325,6954.9676995 (101)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1022305623.354%44.331%103512:308

8% Engineer6% Heavy Assault61% Infiltrator21% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 19th, 2013 8:42 PMJun 26th, 2015 4:48 PMMay 22nd, 2018 12:50 AM (203d) (PST)Apr 27th, 2018 8:43 PM (227d) (PST)Apr 27th, 2018 8:42 PM (227d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
380463340.3640.0800.1611.2030.0342199

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
22,8252,77820,0472251072214,105

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1188.3h/49.5d 2,359 11,496 8,039 85.7k 902 3,391 2,453 27.1m

InfiltratorCLASS DETAILS: Infiltrator
RAMS .50M
B++
Kills:5,000
Deaths:105
KDR:47.619
Accuracy:42.872% B++
HSR:81.780% B+
TSAR-42
B+
Kills:3,593
Deaths:448
KDR:8.020
Accuracy:31.524% D--
HSR:72.419% B+
Bighorn .50M
B
Kills:1,590
Deaths:33
KDR:48.182
Accuracy:45.028% B
HSR:80% C+
SR-7
B+
Kills:1,179
Deaths:36
KDR:32.750
Accuracy:43.749% B+
HSR:81.595% B
M77-B
B++
Kills:1,168
Deaths:33
KDR:35.394
Accuracy:41.360% B++
HSR:77.226% C*
99SV
B*
Kills:1,162
Deaths:88
KDR:13.205
Accuracy:35.730% B++
HSR:43.804% B*
SOAS-20
B+
Kills:405
Deaths:186
KDR:2.177
Accuracy:20.570% D**
HSR:23.951% B+
TS2 Inquisitor
B+
Kills:366
Deaths:238
KDR:1.538
Accuracy:21.980% D-
HSR:22.404% B+
NS-44L Blackhand
A*
Kills:276
Deaths:60
KDR:4.600
Accuracy:56.234% A++
HSR:72.826% A*
NS-44 Commissioner
C**
Kills:181
Deaths:219
KDR:0.826
Accuracy:33.283% C
HSR:23.757% C**
SMG-46 Armistice
D*
Kills:151
Deaths:113
KDR:1.336
Accuracy:19.487% D*
HSR:9.272% D*
NSX Tomoe
D-
Kills:103
Deaths:71
KDR:1.451
Accuracy:23.058% D*
HSR:28.155% D-
HSR-1
A++
Kills:73
Deaths:27
KDR:2.704
Accuracy:22.713% F-
HSR:45.206% A++
NS-30 Vandal
B**
Kills:68
Deaths:25
KDR:2.720
Accuracy:24.577% D**
HSR:35.294% B**
TX1 Repeater
B+
Kills:65
Deaths:115
KDR:0.565
Accuracy:21.234% C--
HSR:24.615% B+
NS-7G PDW
D-
Kills:59
Deaths:57
KDR:1.035
Accuracy:17.953% D*
HSR:11.864% D-
Kills:15,439
Deaths (as Infiltrator):1,854
Deaths (to Infiltrators):1,035
KDR:8.3274
Kill Difference:13,585
Playtime:729.244 hours
Usage:61%
Score:8.826m
Score/min:202
Accuracy (listed only):31.335%
HSR (listed only):45.885%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
D
Kills:409
Deaths:265
KDR:1.543
Accuracy:16.678% D--
HSR:17.848% D
T9 CARV
D*
Kills:251
Deaths:269
KDR:0.933
Accuracy:13.171% D*
HSR:15.538% D*
T16 Rhino
C++
Kills:114
Deaths:95
KDR:1.200
Accuracy:15.047% D*
HSR:22.807% C++
TMG-50
B
Kills:109
Deaths:61
KDR:1.787
Accuracy:12.989% D**
HSR:25.688% B
Kills:883
Deaths (as Heavy Assault):690
Deaths (to Heavy Assaults):1,242
KDR:1.27971
Kill Difference:193
Playtime:69.291 hours
Usage:6%
Score:1.189m
Score/min:286
Accuracy (listed only):14.471%
HSR (listed only):20.470%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC2 Lynx
D
Kills:357
Deaths:296
KDR:1.206
Accuracy:17.691% D*
HSR:17.087% D
LC3 Jaguar
D*
Kills:270
Deaths:178
KDR:1.517
Accuracy:17.394% D*
HSR:14.074% D*
HC1 Cougar
D
Kills:163
Deaths:114
KDR:1.430
Accuracy:18.290% D*
HSR:18.405% D
T5 AMC
D
Kills:162
Deaths:100
KDR:1.620
Accuracy:17.118% D*
HSR:16.667% D
AS16 NightHawk
C
Kills:78
Deaths:39
KDR:2
Accuracy:36.249% C
HSR:5.128% F--
FA1 Barrage
B+
Kills:76
Deaths:66
KDR:1.152
Accuracy:45.093% B+
HSR:10.526% D--
TRS-12 Uppercut
B++
Kills:60
Deaths:39
KDR:1.538
Accuracy:65.041% B++
HSR:8.333% D*
Kills:1,166
Deaths (as Engineer):832
Deaths (to Engineers):1,195
KDR:1.40144
Kill Difference:334
Playtime:99.093 hours
Usage:8%
Score:1.576m
Score/min:265
Accuracy (listed only):30.982%
HSR (listed only):12.889%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC2 Lynx
D
Kills:357
Deaths:296
KDR:1.206
Accuracy:17.691% D*
HSR:17.087% D
LC3 Jaguar
D*
Kills:270
Deaths:178
KDR:1.517
Accuracy:17.394% D*
HSR:14.074% D*
HC1 Cougar
D
Kills:163
Deaths:114
KDR:1.430
Accuracy:18.290% D*
HSR:18.405% D
T5 AMC
D
Kills:162
Deaths:100
KDR:1.620
Accuracy:17.118% D*
HSR:16.667% D
SMG-46 Armistice
D*
Kills:151
Deaths:113
KDR:1.336
Accuracy:19.487% D*
HSR:9.272% D*
AS16 NightHawk
C
Kills:78
Deaths:39
KDR:2
Accuracy:36.249% C
HSR:5.128% F--
FA1 Barrage
B+
Kills:76
Deaths:66
KDR:1.152
Accuracy:45.093% B+
HSR:10.526% D--
TRS-12 Uppercut
B++
Kills:60
Deaths:39
KDR:1.538
Accuracy:65.041% B++
HSR:8.333% D*
NS-7G PDW
D-
Kills:59
Deaths:57
KDR:1.035
Accuracy:17.953% D*
HSR:11.864% D-
Kills:1,376
Deaths (as Light Assault):1,002
Deaths (to Light Assaults):1,463
KDR:1.37325
Kill Difference:374
Playtime:253.946 hours
Usage:21%
Score:4.409m
Score/min:289
Accuracy (listed only):28.257%
HSR (listed only):12.373%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TORQ-9
C+
Kills:175
Deaths:125
KDR:1.400
Accuracy:17.063% D**
HSR:23.429% C+
SMG-46 Armistice
D*
Kills:151
Deaths:113
KDR:1.336
Accuracy:19.487% D*
HSR:9.272% D*
T1 Cycler
D--
Kills:80
Deaths:75
KDR:1.067
Accuracy:17.053% D--
HSR:13.750% D*
AS16 NightHawk
C
Kills:78
Deaths:39
KDR:2
Accuracy:36.249% C
HSR:5.128% F--
FA1 Barrage
B+
Kills:76
Deaths:66
KDR:1.152
Accuracy:45.093% B+
HSR:10.526% D--
NS-11A
C
Kills:61
Deaths:41
KDR:1.488
Accuracy:18.539% D*
HSR:19.672% C
TRS-12 Uppercut
B++
Kills:60
Deaths:39
KDR:1.538
Accuracy:65.041% B++
HSR:8.333% D*
NS-7G PDW
D-
Kills:59
Deaths:57
KDR:1.035
Accuracy:17.953% D*
HSR:11.864% D-
Kills:740
Deaths (as Combat Medic):555
Deaths (to Combat Medics):377
KDR:1.33333
Kill Difference:185
Playtime:19.109 hours
Usage:2%
Score:0.378m
Score/min:330
Accuracy (listed only):29.560%
HSR (listed only):12.747%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M1 Heavy Cycler
C
Kills:77
Deaths:33
KDR:2.333
Accuracy:13.707% C
HSR:15.584% D
M1 Heavy Cycler
C+
Kills:62
Deaths:39
KDR:1.590
Accuracy:14.018% C+
HSR:9.677% F
MRC3 Mercy
N/A
Kills:50
Deaths:31
KDR:1.613
Accuracy:9.874% N/A
HSR:20% N/A
Kills:189
Deaths (as MAX Suit):51.500
Deaths (to MAX Suits):296
KDR:3.6699
Kill Difference:137.500
Playtime:18.783 hours
Usage:2%
Score:0.382m
Score/min:339
Accuracy (listed only):12.533%
HSR (listed only):15.087%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
C**
Kills:2,312
V. Kills:293 N/A
Deaths:191
KDR:12.105
Accuracy:50.517% C**
KPH:68.400 C+
VKPH:8.700 D
M14 Banshee
C+
Kills:771
V. Kills:59 N/A
Deaths:132
KDR:5.841
Accuracy:28.115% C
KPH:41.500 C+
VKPH:3.200 C+
M18 Needler
C+
Kills:533
V. Kills:580 92%
Deaths:417
KDR:1.278
Accuracy:28.209% D
KPH:7.500 C--
VKPH:8.200 C+
M18 Rotary
C+
Kills:120
V. Kills:76 156%
Deaths:60
KDR:2
Accuracy:25.197% D--
KPH:12.300 C+
VKPH:7.800 C
Hornet Missiles
B
Kills:104
V. Kills:53 193%
Deaths:10
KDR:10.400
Accuracy:63.215% B
KPH:49 C
VKPH:25 C-
Kills:3,840 (1,424 + 0)
Deaths:810
KDR:4.741
VKDR:1.310
Vehicle Kills:1,061
Kill Difference:3,030
Playtime:135.234 hours
Usage:11%
Score:1.749m
Score/min:216
Piloting Accuracy:25.197%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C+
Kills:97
V. Kills:38 249%
Deaths:8
KDR:12.125
Accuracy:38.531% F-
KPH:27.400 C+
VKPH:10.700 D*
Kills:97 (97 + 0)
Deaths:8
KDR:12.125
VKDR:4.750
Vehicle Kills:38
Kill Difference:89
Playtime:3.538 hours
Usage:0%
Score:0.072m
Score/min:340
Driving Accuracy:38.531%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
C++
Kills:556
V. Kills:233 238%
Deaths:52
KDR:10.692
Accuracy:25.210% F--
KPH:29.400 C++
VKPH:12.300 D
Kills:556 (556 + 0)
Deaths:52
KDR:10.692
VKDR:4.481
Vehicle Kills:233
Kill Difference:504
Playtime:18.901 hours
Usage:2%
Score:0.367m
Score/min:324
Driving Accuracy:25.210%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

MR11 Gatekeeper-H
C+
Kills:217
V. Kills:202 107%
Deaths:23
KDR:9.435
Accuracy:39.945% D**
KPH:28.200 C+
VKPH:26.300 C+
Kills:217 (0 + 217)
Deaths:23
KDR:9.435
VKDR:8.783
Vehicle Kills:202
Kill Difference:194
Playtime:7.687 hours
Usage:1%
Score:0.111m
Score/min:241
Driving Accuracy:N/A%
Gunner Accuracy:39.945%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
RAMS .50M 5,0195,00010547.619U43.0742.872%B++81.78%B+31.8C**N/A107157h1.9B+4.3B++
TSAR-42 3,6203,5934488.02B**3.4731.524%D--72.419%B+25.6C-N/A94140.2h2.2B7C+
Hellfire Rocket Pods 2,6052,31219112.105B++7.5550.517%C**N/A68.4C+8.7D35533.8h19.2B+38B+
Bighorn .50M 1,6021,5903348.182U43.6345.028%B80%C+27D--N/A6858.8h1.7B+3.8B++
SR-7 1,1901,1793632.75S28.2043.749%B+81.595%B35.8C++N/A17032.9h1.8B++4.1B++
M77-B 1,1801,1683335.394U30.8441.36%B++77.226%C*30.8BN/A16937.9h2B*4.8B++
99SV 1,1771,1628813.205S8.6535.73%B++43.804%B*31.7B+N/A15936.6h4.2B**11.8B*
Claymore 8058053423.676M19.1218.997%D**N/A108.8C--N/A4647.4h1.1B*5.8D--
M14 Banshee 8307711325.841C++1.2928.115%C2.075%A+41.5C+3.2C+15918.6h23.3C**82.8C*
P2-120 AP 7895565210.692B++6.1425.21%F--7.914%A*29.4C++12.3D32418.9h5.4B*21.4C-
M18 Needler 1,1135334171.278C+3.2828.209%D2.814%B+7.5C--8.2C+14971h153.1C++542.9C+
MSW-R 4144092651.543C+3.0116.678%D--17.848%D21.3DN/A10119.2h11.2B+67.2C+
SOAS-20 4114051862.177B+2.3820.57%D**23.951%B+21.2DN/A7019.1h14.1C-68.3D--
TS2 Inquisitor 3723662381.538B3.0221.98%D-22.404%B+8.4D--N/A2743.5h12C54.5C--
LC2 Lynx 3673572961.206C++3.3517.691%D*17.087%D10.1D-N/A4735.5h17.1C96.4C--
C-4 3963021531.974B+2.5828%B+N/A41.9D-13.1D--4247.2h1.2B+4.1B++
NS-44L Blackhand 276276604.6M++0.0556.234%A++72.826%A*16.7C-N/A6216.5h3.1B*5.5B**
LC3 Jaguar 2742701781.517C*3.0417.394%D*14.074%D*9.2D-N/A4629.4h13.2C++75.7C
T9 CARV 2542512690.933C+3.6213.171%D*15.538%D*17.1C--N/A12514.7h15.1C+114.5C--
MR11 Gatekeeper-H 419217239.435B**4.8839.945%D**1.843%C++28.2C+26.2C+2417.7h57.3C*143.5C
NS-44 Commissioner 1831812190.826C+3.7333.283%C23.757%C**6D--N/A3030.2h3.6B+10.9C*
TORQ-9 1751751251.4C++3.1517.063%D**23.429%C+20.3DN/A708.6h14.3C**83.6D
HC1 Cougar 1631631141.43B+3.1218.29%D*18.405%D20.4CN/A1348h13.6C74.5C--
T5 AMC 1621621001.62B++2.9317.118%D*16.667%D14C--N/A7211.6h15.8C+92.2D
Tank Mine 236153819.125S14.5727.296%C-N/A306S166M**26230.5h1.4B*5.1B++
SMG-46 Armistice 1511511131.336C**3.2219.487%D*9.272%D*14.1DN/A8410.7h16.1C82.6C-
Frag Grenade 1411411141N/A136.4539.419%DN/A352.5DN/A18680.4h3.7C++9.3C+
M18 Rotary 196120602C*2.5525.197%D--6.667%M12.4C+7.8C2159.7h83.5B++331.5B+
T16 Rhino 116114951.2C+3.3515.047%D*22.807%C++16.3D-N/A1417h14.3C+95C-
TMG-50 111109611.787B+2.7712.989%D**25.688%B18.5DN/A1175.9h12.6C+97D-
Hornet Missiles 1571041010.4B++5.8563.215%BN/A49.5C25.2C-7242.1h9.6C**15.1B+
NSX Tomoe 103103711.451C+3.1023.058%D*28.155%D-17.5D-N/A425.9h18.4D--79.7D*
L100 Python AP 13597812.125A*7.5738.531%F-7.217%A**27.7C+10.9D*3403.5h3.9A10.2B+
T1 Cycler 8080751.067C++3.4917.053%D--13.75%D*14.8DN/A1335.4h16.7C--98.2D
AS16 NightHawk 7878392B*2.5536.249%C5.128%F--26CN/A1133h4.4C**12.2C++
M1 Heavy Cycler 8077332.333B+2.2213.707%C15.584%D15.7D-N/A1104.9h17.4C+126.7C+
FA1 Barrage 7676661.152C*3.4045.093%B+10.526%D--11.3D-N/A656.7h4.8C*10.6B+
HSR-1 7673272.704B1.8522.713%F-45.206%A++18.3D--N/A574h8.1F-35.6F--
Spear Anti-Vehicle Phalanx Turret 11271323.667M+19.1140.559%C1.408%D**30.9C-17.8C3222.3h8.6C++21.2C++
NS Decimator 9768581.172C*3.3839.266%F*N/A20D-8.5D3293.4h4.1B+10.4D
NS-30 Vandal 6868252.72B+1.8324.577%D**35.294%B**17D--N/A544h7.3D--29.6D*
TX1 Repeater 66651150.565C3.9921.234%C--24.615%B+2.7D*N/A2123.8h20.9D**98.2C-
Aspis Anti-Aircraft Phalanx Turret 1426488A++3.4520.193%D-N/A10.7C+13B+2346h125B++619.3C++
M1 Heavy Cycler 6262391.59C**2.9614.018%C+9.677%F11.1D--N/A905.6h23.4D--166.7C+
NS-11A 6261411.488C*3.0718.539%D*19.672%C21.8C-N/A1182.8h12.9B+69.8C
TRS-12 Uppercut 6160391.538B3.0265.041%B++8.333%D*15D--N/A1054h2.7C+4.1B
NS-7G PDW 6059571.035C++3.5217.953%D*11.864%D-12.8DN/A384.6h15.2C++84.8C
NS Decimator-B 7750471.064C-3.4935.742%T*N/A13.9D--7.5D1293.6h5.6D--15.8T*
MRC3 Mercy 5050311.613C+2.949.874%D**20%C+12.8D--N/A843.9h23D232.7D*

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret5680.1h
Motion Spotter98,4604.5h
Restoration Kit2520.1h
NS Patriot Flare Gun0870.1h
Spawn Beacon81980.4h
Nano-Armor Kit53118,2949h
Medical Applicator3822,4451.3h
Spitfire Auto-Turret0760.1h
Ammunition Package82810.3h
Medical Kit1551,96912.3h
Recon Detection Device107,81111.2h

Check the help document for the dictionary if you want to learn more about words used here.


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