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Archon Andrew86rus[3ROM] Andrew86rus
VS BR 79

KDR: 1.76

Score: 6.9m

Last Seen: May 3rd, 2019 1:48 PM
- OFFLINE - 365.5 hour(s)

Battle Rank 79 - Vanu Sovereignty on Miller
Level Progress (to 80): 29%
Level 100 Progress: 37% 646h
PRIMARY CLASSESHEAVYMAX SUIT
PRIMARY WEAPONS Orion VS54 Pulsar LSW Ursa VX29 Polaris NS-15M1 NS Decimator NS-15M AE Parallax VX3
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $759,357 MLG Score: 607
Fun Score: N/A
Cheeseburgers Flipped: 313TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.319%22.874%4881312067,5502.17079-0.406

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.675%0.022C+0.288C*-0.567DHEAD ++ (~12.21)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
57.20.23C++12.20.146C++45

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.815%3.571%113212171962881390.678201140%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.301%0.657B+0.67B+-0.165

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.50.675B+60.522B+6.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.968%84.359%02121756948881.16598

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.418%0.903B*1.119B**-0.336

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.50.547B+1.80.422B2.7

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
6.9m302%309 (18.5k)254 (15.2k)1.7643411,6576,6072.0193779 (79)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS121977617.855%20.949%37404:074

14% Engineer70% Heavy Assault6% Infiltrator9% MAX Suit2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 3rd, 2014 2:58 PMMar 27th, 2018 4:40 PMMay 11th, 2019 6:23 PM (191d) (PST)May 3rd, 2019 9:58 AM (199d) (PST)May 3rd, 2019 9:48 AM (199d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4971982990.4290.2430.0901.3950.032607

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
29,83511,86817,9672615584215,226

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
452.4h/18.8d 1,685 2,442 4,484 37.9k 817 1,670 879 13.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C*
Kills:1,163
Deaths:650
KDR:1.789
Accuracy:21.962% C*
HSR:24.076% C+
Pulsar LSW
C--
Kills:1,161
Deaths:873
KDR:1.330
Accuracy:18.287% D-
HSR:20.586% C--
Ursa
C
Kills:1,161
Deaths:804
KDR:1.444
Accuracy:20.119% C-
HSR:22.567% C
VX29 Polaris
C+
Kills:1,153
Deaths:627
KDR:1.839
Accuracy:21.416% C
HSR:22.463% C+
NS-15M1
B++
Kills:1,138
Deaths:619
KDR:1.838
Accuracy:20.092% C-
HSR:28.032% B++
NS-15M AE
B+
Kills:514
Deaths:162
KDR:3.173
Accuracy:27.967% B+
HSR:23.541% C-
VE-H Maw
B++
Kills:402
Deaths:174
KDR:2.310
Accuracy:29.726% B++
HSR:17.413% D--
Betelgeuse 54-A
C+
Kills:318
Deaths:164
KDR:1.939
Accuracy:25.638% C+
HSR:28.302% C
Flare VE6
D--
Kills:217
Deaths:207
KDR:1.048
Accuracy:16.877% D--
HSR:13.825% D**
Kills:7,227
Deaths (as Heavy Assault):4,280
Deaths (to Heavy Assaults):1,938
KDR:1.68855
Kill Difference:2,947
Playtime:315.554 hours
Usage:70%
Score:5.024m
Score/min:265
Accuracy (listed only):22.454%
HSR (listed only):22.312%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
C
Kills:142
Deaths:216
KDR:0.657
Accuracy:23.024% C
HSR:13.380% D
Eridani SX5-AE
C+
Kills:55
Deaths:26
KDR:2.115
Accuracy:29.443% C+
HSR:23.636% C
Kills:197
Deaths (as Light Assault):242
Deaths (to Light Assaults):1,177
KDR:0.81405
Kill Difference:45
Playtime:2.846 hours
Usage:1%
Score:0.007m
Score/min:43
Accuracy (listed only):26.233%
HSR (listed only):18.508%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Kills:0
Deaths (as Engineer):0
Deaths (to Engineers):1,110
KDR:0
Kill Difference:UNR
Playtime:61.789 hours
Usage:14%
Score:0.881m
Score/min:238
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
C
Kills:142
Deaths:216
KDR:0.657
Accuracy:23.024% C
HSR:13.380% D
H-V45 AE
B+
Kills:57
Deaths:52
KDR:1.096
Accuracy:29.838% B+
HSR:26.316% C
Eridani SX5-AE
C+
Kills:55
Deaths:26
KDR:2.115
Accuracy:29.443% C+
HSR:23.636% C
Pulsar VS1
N/A
Kills:50
Deaths:18
KDR:2.778
Accuracy:35.168% N/A
HSR:12% N/A
Kills:304
Deaths (as Combat Medic):312
Deaths (to Combat Medics):685
KDR:0.97436
Kill Difference:8
Playtime:5.089 hours
Usage:1%
Score:0.081m
Score/min:264
Accuracy (listed only):29.368%
HSR (listed only):18.833%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
B*
Kills:420
Deaths:60
KDR:7
Accuracy:39.990% C++
HSR:84.762% B*
Parallax VX3-AE
B
Kills:149
Deaths:22
KDR:6.773
Accuracy:44% B
HSR:83.222% B
Sirius SX12
C
Kills:142
Deaths:216
KDR:0.657
Accuracy:23.024% C
HSR:13.380% D
NS-61 Emissary
B**
Kills:69
Deaths:102
KDR:0.676
Accuracy:34.321% B**
HSR:14.493% C
Eridani SX5-AE
C+
Kills:55
Deaths:26
KDR:2.115
Accuracy:29.443% C+
HSR:23.636% C
Kills:835
Deaths (as Infiltrator):426
Deaths (to Infiltrators):1,226
KDR:1.96009
Kill Difference:409
Playtime:26.025 hours
Usage:6%
Score:0.323m
Score/min:207
Accuracy (listed only):34.156%
HSR (listed only):43.899%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
D
Kills:266
Deaths:143
KDR:1.860
Accuracy:10.211% F
HSR:16.917% D
Nebula VM20
C--
Kills:260
Deaths:143
KDR:1.818
Accuracy:10.862% F
HSR:18.077% C--
Cosmos VM3
C+
Kills:106
Deaths:85
KDR:1.247
Accuracy:8.868% F
HSR:18.868% C+
Cosmos VM3
A++
Kills:93
Deaths:85
KDR:1.094
Accuracy:8.471% F-
HSR:26.882% A++
Vortex VM21
D-
Kills:56
Deaths:87
KDR:0.644
Accuracy:29.704% D**
HSR:1.786% D-
Kills:781
Deaths (as MAX Suit):271.500
Deaths (to MAX Suits):368
KDR:2.87661
Kill Difference:509.500
Playtime:39.152 hours
Usage:9%
Score:0.572m
Score/min:244
Accuracy (listed only):13.623%
HSR (listed only):16.506%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B*
Kills:63
V. Kills:14 420%
Deaths:8
KDR:7.875
Accuracy:49.404% B*
KPH:38.900 B+
VKPH:8.600 C++
Kills:63 (63 + 0)
Deaths:8
KDR:7.875
VKDR:1.750
Vehicle Kills:14
Kill Difference:55
Playtime:1.622 hours
Usage:0%
Score:0.026m
Score/min:268
Driving Accuracy:49.404%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
B+
Kills:145
V. Kills:65 220%
Deaths:32
KDR:4.531
Accuracy:50% C++
KPH:23.800 C++
VKPH:10.700 B+
Saron HRB
C++
Kills:64
V. Kills:27 229%
Deaths:3
KDR:21.333
Accuracy:39.795% C-
KPH:25.400 C++
VKPH:10.700 D
Supernova VPC
D*
Kills:51
V. Kills:4 N/A
Deaths:12
KDR:4.250
Accuracy:40.663% D*
KPH:21.200 D*
VKPH:1.700 F
Kills:260 (196 + 64)
Deaths:47
KDR:5.532
VKDR:2.043
Vehicle Kills:96
Kill Difference:213
Playtime:11.017 hours
Usage:2%
Score:0.126m
Score/min:190
Driving Accuracy:40.663%
Gunner Accuracy:39.795%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Orion VS54 1,1711,1636501.789B+0.0221.962%C*24.076%C+29C+N/A11740.1h12.2B55.6C++
Pulsar LSW 1,1711,1618731.33C+0.4318.287%D-20.586%C--19.4D-N/A5159.7h12.7C++69.6C+
Ursa 1,1651,1618041.444C**0.3220.119%C-22.567%C25.2C-N/A7546.1h11.4C++56.4C++
VX29 Polaris 1,1601,1536271.839B+0.0721.416%C22.463%C+32.1CN/A7735.9h11.9C**55.5C++
NS-15M1 1,1411,1386191.838C**0.0720.092%C-28.032%B++30.8CN/A6936.9h12.2C*60.8C++
NS Decimator 8305774371.32B0.4467.988%B*1.906%C+34.3C+15.1C+24216.8h6.1D-9C
NS-15M AE 5165141623.173B+1.4127.967%B+23.541%C-44.7CN/A13411.5h11.2C**40B+
Parallax VX3 424420607B**5.2439.99%C++84.762%B*31.6C++N/A7913.3h1.8B*4.6B+
VE-H Maw 4034021742.31B*0.5529.726%B++17.413%D--37.6CN/A13810.7h11.1C++37.4B+
Betelgeuse 54-A 3223181641.939C0.1725.638%C+28.302%C35.3D-N/A1059h13.5D**52.8D
Plasma Grenade 3153151315N/A313.2451.84%B*N/A525C*N/A17530.6h3.4B+6.6B+
S1 3392783500.794C*0.9748.149%D--5.396%A++23.8C+5.2D--18911.7h5.1B*10.6B+
Nebula VM20 2682661431.86C+0.1010.211%F16.917%D16.8D--N/A5315.8h19.1D186.6D**
Nebula VM20 2612601431.818C+0.0510.862%F18.077%C--16.5D--N/A5415.8h20.9D-192D**
Flare VE6 2192172071.048C0.7216.877%D--13.825%D**16.8D-N/A7012.9h13.3D78.9D
Anti-Vehicle Grenade 2261601160N/A158.2443.78%DN/A228.6D94.3C+18250.7h7C-15.9C--
Parallax VX3-AE 153149226.773B++5.0144%B83.222%B33.1DN/A764.5h1.8C**4.2B
Supernova PC 210145324.531C+2.7750%C++4.138%A+23.8C++10.7B+2096.1h6.5C--12.9C
Sirius SX12 1441422160.657C1.1123.024%C13.38%D7.8D--N/A3118.2h16.5C+71.5C+
Proximity Mine 137137527.4S25.6444.3%C**N/A274M*N/A7550.5h2.2D-5.1C+
Lasher X2 116116741.568B*0.2028.914%B+4.31%C++31.4C+N/A1133.7h17.3B+59.8B+
Cosmos VM3 108106851.247C0.528.868%F18.868%C+13.1D--N/A348.1h21.3F240.6D*
Cosmos VM3 9793851.094C--0.678.471%F-26.882%A++11.5D*N/A338.1h23.2F**273.4T*
NS-61 Emissary 70691020.676C+1.0934.321%B**14.493%C23C+N/A773h15.6C+45.5C**
Saron HRB 9164321.333M++19.5739.795%C-N/A25.6C++10.8D2112.5h17.6B*44.3B+
C75 Viper 776387.875B**6.1149.404%B*N/A39.4B+8.8C++2681.6h15.1C+30.6B+
H-V45 AE 5757521.096C-0.6729.838%B+26.316%C20.4D--N/A492.8h16.5D**55.2C-
Vortex VM21 8556870.644C-1.1229.704%D**1.786%D-7.2C-3.7D-547.8h54.2C182.4C-
Eridani SX5-AE 5655262.115B+0.3529.443%C+23.636%C20.4D-N/A492.7h11.1C++37.9C++
Supernova VPC 5551124.25D2.4940.663%D*1.961%B+21.3D*1.7F1192.4h4.6D*11.2D*
Pulsar VS1 5050182.778A++1.0135.168%A*12%D*33.3B+N/A2621.5h12.8B++36.3B**

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit137137,1019h
Anti-Vehicle MANA Turret0510.1h
Medical Applicator24,2970.2h
Motion Spotter08220.3h
M12 Kobalt0980h
Ammunition Package77160.3h
Medical Kit972,9431.6h
Recon Detection Device67571h

Check the help document for the dictionary if you want to learn more about words used here.


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