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Maj. General Maj. General AndrolikosYT[3EPG] AndrolikosYT
TR BR 83

KDR: 1.2

Score: 6.6m

Last Seen: Mar 9th, 2019 7:35 PM
- OFFLINE - 319.5 hour(s)

Battle Rank 83 - Terran Republic on Cobalt - Outfit Member of ZERG RUSS[3EPG] ZERG RUSS
TR outfit on Cobalt

Members: 992
Level Progress (to 84): 17%
Level 100 Progress: 35% 817h
PRIMARY CLASSESCLOAKERMEDICENGINEER
PRIMARY WEAPONS RAMS .50M T1 Cycler TSAR-42 FA1 Barrage Hunter QCX AS16 NightHawk T9 CARV 99SV
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $152,622 MLG Score: 122
Fun Score: N/A
Cheeseburgers Flipped: 56TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
16.053%21.85%3511510181,8810.8121760.386

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.991%-0.982D--0.175C++-1.554FHEAD ++ (~13.82)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
92.5-0.24C14.8-0.042C+77.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.466%59.389%0410292,02941634.86571

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.893%-0.092C+-0.313C0.031

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.40.247C++2.60.195C++4.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
26.745%15.419%02103145417532.57955

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.387%-1.227D*0.205C++-1.496

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.1-0.391C--4.8-0.009C+13.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
ZERG RUSS[3EPG] ZERG RUSS
TR outfit on Cobalt

Members: 992
6.6m806.1%250 (15k)222 (13.3k)1.197766,3175,2741.4518483 (83)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR10334007.727%30.062%23205:391

26% Combat Medic18% Engineer14% Heavy Assault38% Infiltrator3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 13th, 2017 1:04 AMJun 13th, 2018 12:47 PMMar 21st, 2019 6:51 AM (2d) (PST)Mar 9th, 2019 4:54 PM (13d) (PST)Mar 9th, 2019 3:35 PM (13d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
2281091190.2120.1770.0641.8190.014122

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
13,6516,5517,10013114109113,302

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
496.7h/20.7d 1,340 1,899 5,820 54.2k 604 1,355 407 6.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
C
Kills:176
Deaths:280
KDR:0.629
Accuracy:12.701% D*
HSR:21.023% C
MG-H1 Watchman
C-
Kills:127
Deaths:147
KDR:0.864
Accuracy:15.671% D*
HSR:22.835% C-
TMG-50
C--
Kills:124
Deaths:115
KDR:1.078
Accuracy:11.506% F-
HSR:20.161% C--
MSW-R
D
Kills:120
Deaths:104
KDR:1.154
Accuracy:15.201% D**
HSR:19.167% D
T7 Mini-Chaingun
D*
Kills:66
Deaths:89
KDR:0.742
Accuracy:11.449% D*
HSR:7.576% D**
Kills:613
Deaths (as Heavy Assault):735
Deaths (to Heavy Assaults):1,079
KDR:0.83401
Kill Difference:122
Playtime:71.566 hours
Usage:14%
Score:0.711m
Score/min:166
Accuracy (listed only):13.305%
HSR (listed only):18.152%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
FA1 Barrage
C+
Kills:256
Deaths:373
KDR:0.686
Accuracy:26.307% D**
HSR:15.234% C+
AS16 NightHawk
B
Kills:198
Deaths:185
KDR:1.070
Accuracy:27.403% D*
HSR:15.657% B
NSX-P Tanto
D-
Kills:138
Deaths:215
KDR:0.642
Accuracy:18.527% D*
HSR:18.841% D-
Kills:592
Deaths (as Light Assault):773
Deaths (to Light Assaults):759
KDR:0.76585
Kill Difference:181
Playtime:12.271 hours
Usage:2%
Score:0.054m
Score/min:74
Accuracy (listed only):24.079%
HSR (listed only):16.577%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
RAMS .50M
C
Kills:1,363
Deaths:251
KDR:5.430
Accuracy:37.115% C
HSR:69.699% D*
TSAR-42
D
Kills:340
Deaths:53
KDR:6.415
Accuracy:33.851% D
HSR:41.765% F**
99SV
C
Kills:165
Deaths:59
KDR:2.797
Accuracy:28.110% D
HSR:33.333% C
M77-B
C
Kills:161
Deaths:27
KDR:5.963
Accuracy:34.397% C
HSR:36.025% T*
NS-61 Emissary
C--
Kills:117
Deaths:146
KDR:0.801
Accuracy:18.274% D**
HSR:13.675% C--
NS-44L Blackhand
B**
Kills:102
Deaths:55
KDR:1.855
Accuracy:43.210% C++
HSR:55.882% B**
TX1 Repeater
D
Kills:98
Deaths:117
KDR:0.838
Accuracy:20.750% D
HSR:10.204% F
NSX Tomoe
C
Kills:93
Deaths:72
KDR:1.292
Accuracy:25.078% D-
HSR:32.258% C
NS-30 Vandal
C
Kills:78
Deaths:50
KDR:1.560
Accuracy:27.347% D-
HSR:24.359% C
NS-44 Commissioner
D
Kills:72
Deaths:82
KDR:0.878
Accuracy:21.266% F-
HSR:18.056% D
Kills:2,589
Deaths (as Infiltrator):912
Deaths (to Infiltrators):1,024
KDR:2.83882
Kill Difference:1,677
Playtime:189.146 hours
Usage:38%
Score:1.114m
Score/min:98
Accuracy (listed only):28.940%
HSR (listed only):33.526%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
FA1 Barrage
C+
Kills:256
Deaths:373
KDR:0.686
Accuracy:26.307% D**
HSR:15.234% C+
AS16 NightHawk
B
Kills:198
Deaths:185
KDR:1.070
Accuracy:27.403% D*
HSR:15.657% B
NSX-P Tanto
D-
Kills:138
Deaths:215
KDR:0.642
Accuracy:18.527% D*
HSR:18.841% D-
Kills:592
Deaths (as Engineer):773
Deaths (to Engineers):781
KDR:0.76585
Kill Difference:181
Playtime:89.471 hours
Usage:18%
Score:2.526m
Score/min:471
Accuracy (listed only):24.079%
HSR (listed only):16.577%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1 Cycler
D--
Kills:348
Deaths:482
KDR:0.722
Accuracy:15.414% D**
HSR:14.943% D--
FA1 Barrage
C+
Kills:256
Deaths:373
KDR:0.686
Accuracy:26.307% D**
HSR:15.234% C+
AS16 NightHawk
B
Kills:198
Deaths:185
KDR:1.070
Accuracy:27.403% D*
HSR:15.657% B
NSX Yumi
D
Kills:117
Deaths:95
KDR:1.232
Accuracy:15.868% F--
HSR:19.658% D
SABR-13
C+
Kills:96
Deaths:91
KDR:1.055
Accuracy:15.798% F-
HSR:26.042% C+
Cycler TRV
A*
Kills:75
Deaths:75
KDR:1
Accuracy:12.898% F-
HSR:34.667% A*
Kills:1,090
Deaths (as Combat Medic):1,301
Deaths (to Combat Medics):406
KDR:0.83782
Kill Difference:211
Playtime:128.225 hours
Usage:26%
Score:2.110m
Score/min:274
Accuracy (listed only):18.948%
HSR (listed only):21.033%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M1 Heavy Cycler
C++
Kills:122
Deaths:94
KDR:1.298
Accuracy:10.878% D
HSR:18.033% C++
MRC3 Mercy
B*
Kills:83
Deaths:85
KDR:0.976
Accuracy:11.186% D*
HSR:25.301% B*
Kills:205
Deaths (as MAX Suit):89.500
Deaths (to MAX Suits):199
KDR:2.2905
Kill Difference:115.500
Playtime:6.985 hours
Usage:1%
Score:0.092m
Score/min:218
Accuracy (listed only):11.032%
HSR (listed only):21.667%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
RAMS .50M 1,3651,3632515.43B++4.2337.115%C69.699%D*19.9C--N/A4868.5h2.2C*5.9C++
T1 Cycler 3643484820.722C0.4815.414%D**14.943%D--12.7DN/A3927.3h18.6D--120.9D**
TSAR-42 340340536.415B**5.2233.851%D41.765%F**24.3DN/A5414h2.6C7.6C
FA1 Barrage 2592563730.686C0.5126.307%D**15.234%C+10.7D-N/A2923.9h5.1C++19.3D
Hunter QCX 240233942.479M1.2829.032%D-42.489%B**8.1C--N/A2328.7h3.6B12.5C*
AS16 NightHawk 1981981851.07C+0.1327.403%D*15.657%B12.5D-N/A3115.8h4.6C++16.6C-
T9 CARV 1811762800.629C0.5712.701%D*21.023%C15.6DN/A5611.3h15.2C+119.6D
99SV 166165592.797B++1.6028.11%D33.333%C19CN/A508.7h5.3B18.8C++
M77-B 161161275.963M4.7734.397%C36.025%T*15.5DN/A3510.4h2.7C8C+
Chainblade 1611584,4550.035B+1.1611.526%D**1.899%D0.5C+N/A1315.4h2B+17.3C
NSX-P Tanto 1441382150.642C0.5618.527%D*18.841%D-9.9DN/A3014h22D*118.8D**
T2 Striker 2141301680.774B+0.4229.475%F--N/A10.6C+6.8D-8312.3h35B+118.7C-
MG-H1 Watchman 1311271470.864C0.3315.671%D*22.835%C-21.2DN/A566h18.3C--116.9D
TMG-50 1241241151.078C+0.1211.506%F-20.161%C--20.7DN/A656h12C+104.2D-
M1 Heavy Cycler 124122941.298C+0.1010.878%D18.033%C++23C**N/A785.3h20.2C185.9C
MSW-R 1211201041.154C0.0415.201%D**19.167%D21.4DN/A745.6h12.2C++80C--
NS-61 Emissary 1201171460.801C+0.4018.274%D**13.675%C--16.3C--N/A407.2h13.9C++76.2D
NSX Yumi 122117951.232C+0.0315.868%F--19.658%D9.1D*N/A2412.9h16.3D*102.9F--
NS-44L Blackhand 103102551.855B++0.6643.21%C++55.882%B**11.5DN/A308.9h3.8B+8.7B+
TX1 Repeater 101981170.838C++0.3620.75%D10.204%F11.4DN/A338.6h13.7C++66.1C+
SABR-13 10196911.055C0.1415.798%F-26.042%C+13.5D--N/A467.1h15.1D-95.5F--
NSX Tomoe 9393721.292C+0.0925.078%D-32.258%C23.8DN/A563.9h18.1D-72.2D
MRC3 Mercy 8683850.976C-0.2211.186%D*25.301%B*23.1CN/A613.6h27F241.7D*
NS-30 Vandal 7978501.56C+0.3627.347%D-24.359%C23.6DN/A543.3h6.8D25D
Cycler TRV 7775751C+0.2012.898%F-34.667%A*11.2D--N/A316.7h16.4D-127.3F-
NS-44 Commissioner 7372820.878C+0.3221.266%F-18.056%D11.3D-N/A466.4h4C++18.9D--
T7 Mini-Chaingun 6766890.742C0.4611.449%D*7.576%D**21.3DN/A573.1h21.5D-187.4D-
Tank Mine 8964193.368B+2.1726.064%DN/A53.3D--20.8D**2451.2h3.1F-11.8F**
MANA Anti-Personnel Turret 6462790.785N/A0.4113.253%UN/A620U20U1220000.1h24.9T*187.9T*
Ripper 52526220.084C+1.1111.343%D*3.846%F-0.5C-N/A2106.8h1.9D-16.6C+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter75540.4h
Spawn Beacon53561.3h
Nano-Armor Kit148276,36418.9h
Nanite Revive Grenade06150.2h
Medical Applicator687304,23431.5h
Spitfire Auto-Turret121,2841.4h
Welding Device01,3240.2h
Shield Recharging Field659,6333h
Medical Kit646281.6h
Anti-Infantry MANA Turret42660.3h
M20 Drake1810.1h
Nano-Repair Grenade02320.1h
Recon Detection Device111,1831.5h
Ammunition Package61,4790.6h

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