Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 16 (19,909)players online:
Error loading streams from Twitch.
stats.dasanfall.com
Paragon Andromeda117[BOIS] Andromeda117
VS BR 227

KDR: 0.62

Score: 150.5m

Last Seen: Aug 3rd, 2020 6:47 PM
- OFFLINE - 7.2 hour(s)

Prestige 1, Battle Rank 100 (227 total) - Vanu Sovereignty on Cobalt
Level Progress (to 101): 0%
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS MANA Anti-Vehicle Turret VE-S Canis Pulsar C Comet VM2 Comet VM2 Ursa NS Annihilator NS-10 Burster
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Andromeda117



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $16,263 MLG Score: 13
Fun Score: N/A
Cheeseburgers Flipped: 12686TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
16.646%12.158%20213133629,6770.4800320.144

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.257%-0.914D---1.332D**0.456B+HEAD + (~3.83)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
139.2-0.894D--23.2-0.626D116

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.553%4.356%9613431,102117499180.0937952120%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.769%-0.893D---0.034C+0.345

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
414.4-2.454F*110-1.741F-304.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.305%82%9113482502716310.00920336

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.011A*0.962B*-1.424

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.60.335C**3.20C+3.4

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
150.5m310.2%329 (19.7k)249 (14.9k)0.62365498,402157,7831.05489227 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1349192720.366%5.321%10803:4911

26% Engineer23% Heavy Assault16% MAX Suit3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 18th, 2013 9:56 PMMar 22nd, 2020 4:56 PMAug 3rd, 2020 7:45 PM (1d) (PST)Aug 3rd, 2020 6:59 PM (1d) (PST)Aug 3rd, 2020 2:47 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6682404280.1630.2620.0090.7590.08213

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
40,07514,42925,6461016146514,969

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
10055.8h/419d 68,042 5,236 43,063 458.2k 21,084 25,570 49,309 403m

EngineerCLASS DETAILS: Engineer
Pulsar C
F-
Kills:8,925
Deaths:22,909
KDR:0.390
Accuracy:17.484% F-
HSR:13.322% F-
NS-11C
F
Kills:941
Deaths:3,111
KDR:0.302
Accuracy:18.077% F-
HSR:10.733% F
Solstice VE3
D**
Kills:706
Deaths:2,607
KDR:0.271
Accuracy:17.670% D**
HSR:10.765% F
Serpent VE92
F
Kills:257
Deaths:592
KDR:0.434
Accuracy:18.664% F
HSR:11.284% F
Kills:10,829
Deaths (as Engineer):29,219
Deaths (to Engineers):32,688
KDR:0.37062
Kill Difference:18,390
Playtime:2,589.898 hours
Usage:26%
Score:45.513m
Score/min:293
Accuracy (listed only):17.974%
HSR (listed only):11.526%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Ursa
D**
Kills:5,254
Deaths:12,674
KDR:0.415
Accuracy:12.978% F--
HSR:14.085% D**
SVA-88
F
Kills:893
Deaths:1,749
KDR:0.511
Accuracy:17.648% F
HSR:11.646% F-
VX29 Polaris
F-
Kills:845
Deaths:1,901
KDR:0.445
Accuracy:13.851% F*
HSR:9.941% F-
Orion VS54
D**
Kills:693
Deaths:1,207
KDR:0.574
Accuracy:14.897% F-
HSR:15.873% D**
NS-15M1
D**
Kills:610
Deaths:1,251
KDR:0.488
Accuracy:14.211% F--
HSR:12.623% D**
Pulsar LSW
D--
Kills:282
Deaths:729
KDR:0.387
Accuracy:11.058% F**
HSR:19.858% D--
Kills:8,577
Deaths (as Heavy Assault):19,511
Deaths (to Heavy Assaults):18,235
KDR:0.4396
Kill Difference:10,934
Playtime:2,265.024 hours
Usage:23%
Score:35.011m
Score/min:258
Accuracy (listed only):14.107%
HSR (listed only):14.004%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VE-S Canis
D**
Kills:9,094
Deaths:24,984
KDR:0.364
Accuracy:18.527% F-
HSR:9.809% D**
Pulsar C
F-
Kills:8,925
Deaths:22,909
KDR:0.390
Accuracy:17.484% F-
HSR:13.322% F-
Sirius SX12
D--
Kills:1,056
Deaths:3,383
KDR:0.312
Accuracy:15.270% F--
HSR:13.068% D--
NS-11C
F
Kills:941
Deaths:3,111
KDR:0.302
Accuracy:18.077% F-
HSR:10.733% F
Solstice VE3
D**
Kills:706
Deaths:2,607
KDR:0.271
Accuracy:17.670% D**
HSR:10.765% F
Serpent VE92
F
Kills:257
Deaths:592
KDR:0.434
Accuracy:18.664% F
HSR:11.284% F
Kills:20,979
Deaths (as Light Assault):57,586
Deaths (to Light Assaults):14,948
KDR:0.36431
Kill Difference:36,607
Playtime:252.416 hours
Usage:3%
Score:2.475m
Score/min:163
Accuracy (listed only):17.615%
HSR (listed only):11.497%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Comet VM2
D--
Kills:8,342
Deaths:11,436
KDR:0.729
Accuracy:38.392% D--
HSR:1.726% D*
Comet VM2
D--
Kills:7,169
Deaths:11,086
KDR:0.647
Accuracy:41.071% D--
HSR:1.883% D*
NS-10 Burster
D**
Kills:3,679
Deaths:4,245
KDR:0.867
Accuracy:20.484% F--
HSR:1.359% D**
NS-10 Burster
D**
Kills:3,650
Deaths:4,251
KDR:0.859
Accuracy:20.511% F-
HSR:1.425% D**
Cosmos VM3
F-
Kills:1,000
Deaths:1,141
KDR:0.876
Accuracy:9.118% F-
HSR:11.600% F-
Cosmos VM3
F-
Kills:863
Deaths:825
KDR:1.046
Accuracy:9.020% F-
HSR:11.935% F-
Kills:24,703
Deaths (as MAX Suit):16,492
Deaths (to MAX Suits):2,751
KDR:1.49788
Kill Difference:8,211
Playtime:1,588.725 hours
Usage:16%
Score:39.477m
Score/min:414
Accuracy (listed only):23.099%
HSR (listed only):4.988%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:70
V. Kills:36 189%
Deaths:24
KDR:2.917
Accuracy:46.073% B**
KPH:252,000 U
VKPH:129,600 U
Kills:70 (0 + 70)
Deaths:24
KDR:2.917
VKDR:1.500
Vehicle Kills:36
Kill Difference:46
Playtime:0.001 hours
Usage:0%
Score:0.203m
Score/min:6,078,210
Piloting Accuracy:N/A%
Gunner Accuracy:46.073%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
D*
Kills:52
V. Kills:35 144%
Deaths:29
KDR:1.793
Accuracy:30.533% F-
KPH:11.600 D**
VKPH:7.800 D*
Kills:52 (0 + 52)
Deaths:29
KDR:1.793
VKDR:1.207
Vehicle Kills:35
Kill Difference:23
Playtime:4.502 hours
Usage:0%
Score:0.627m
Score/min:2,322
Driving Accuracy:N/A%
Gunner Accuracy:30.533%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
N/A
Kills:50
V. Kills:31 156%
Deaths:18
KDR:2.778
Accuracy:57.686% N/A
KPH:16 N/A
VKPH:9.900 N/A
Kills:50 (0 + 50)
Deaths:18
KDR:2.778
VKDR:1.722
Vehicle Kills:31
Kill Difference:32
Playtime:3.132 hours
Usage:0%
Score:0.190m
Score/min:1,009
Driving Accuracy:N/A%
Gunner Accuracy:57.686%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
D*
Kills:480
V. Kills:341 140%
Deaths:412
KDR:1.165
Accuracy:28.070% F
KPH:5.800 D*
VKPH:4.100 D*
M20 Basilisk
D**
Kills:245
V. Kills:166 147%
Deaths:232
KDR:1.056
Accuracy:26.188% F-
KPH:5.400 D**
VKPH:3.700 D**
M60-G Bulldog
D--
Kills:123
V. Kills:47 256%
Deaths:100
KDR:1.230
Accuracy:24.126% F
KPH:7.100 D**
VKPH:2.700 D--
M40 Fury
D*
Kills:101
V. Kills:56 177%
Deaths:62
KDR:1.629
Accuracy:32.378% D
KPH:8.400 F-
VKPH:4.600 D*
M12 Kobalt
D--
Kills:83
V. Kills:9 N/A
Deaths:28
KDR:2.964
Accuracy:10.631% F-
KPH:11.600 D**
VKPH:1.300 D--
G30 Walker
F
Kills:70
V. Kills:48 143%
Deaths:89
KDR:0.787
Accuracy:20.582% F-
KPH:3.200 F--
VKPH:2.200 F
M40 Fury
N/A
Kills:50
V. Kills:16 294%
Deaths:34
KDR:1.471
Accuracy:28.795% N/A
KPH:8 N/A
VKPH:2.600 N/A
Kills:1,152 (0 + 1,152)
Deaths:957
KDR:1.204
VKDR:0.714
Vehicle Kills:683
Kill Difference:195
Playtime:192.169 hours
Usage:2%
Score:1.591m
Score/min:138
Driving Accuracy:N/A%
Gunner Accuracy:28.795%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MANA Anti-Vehicle Turret 37,13221,73116,1921.342D0.7255.728%D**3.111%C**217310U154010U51516390.1h7.6C+13.7C-
VE-S Canis 9,5429,09424,9840.364D--0.2618.527%F-9.809%D**7.8D*N/A231172.8h26.7F--144.1T*
Pulsar C 9,2378,92522,9090.39C--0.2317.484%F-13.322%F-6.3D--N/A241423.5h25.1T*143.8T*
Comet VM2 15,8568,34211,4360.729C--0.1138.392%D--1.726%D*6.2D*5.6C++961336.8h33.3D*86.7D
Comet VM2 13,8277,16911,0860.647D0.0241.071%D--1.883%D*5.5D**5.1C801304.5h40.8D*99.4F
Ursa 5,3455,25412,6740.415D**0.2112.978%F--14.085%D**7.2D*N/A32732.7h18F**138.5T*
NS Annihilator 9,1454,25817,9990.237F0.3980.312%C+N/A4.8D**5.5D*132883.9h13.2D16.4D
NS-10 Burster 6,8123,6794,2450.867D0.2420.484%F--1.359%D**3D**2.5D**621230.9h174.9D--854.1F*
NS-10 Burster 6,8013,6504,2510.859C-0.2420.511%F-1.425%D**3D**2.6D--621230.9h176.6D*861.1F
C-4 5,3303,2345,2400.617D0.0121.653%D-N/A9.2F6F151351.5h1.2C**5.3C+
Rocklet Rifle 3,8422,1749,3690.232D--0.3936.646%F-N/A8.3F6.4F93260.7h40.1C-109.5D
Sirius SX12 1,0701,0563,3830.312D0.3115.27%F--13.068%D--5.9D--N/A34179.2h24.8D162.3F**
Cosmos VM3 1,0381,0001,1410.876D--0.259.118%F-11.6%F-9.9D**N/A43100.9h20.2D**221.4C-
NS-11C 9689413,1110.302D-0.3218.077%F-10.733%F5.2D--N/A28182.5h24.9T*137.8T*
SVA-88 8998931,7490.511D0.1117.648%F11.646%F-9.5D**N/A5494.3h14.2D**80.7F-
Cosmos VM3 8928638251.046D0.429.02%F-11.935%F-12.1D**N/A5371.1h17.5D**194.1T-
VX29 Polaris 8478451,9010.445D--0.1813.851%F*9.941%F-8.8D**N/A5196.2h17.3F*124.8T-
Nemesis VSH9 1,2207742,7330.283D0.3456.53%D*3.101%C**8.1D--4.7D-27895.3h7.5C++13.2C
Spear Anti-Vehicle Phalanx Turret 1,3317212442.955D2.3339.74%D--3.467%C+20.4D*17.3D-57235.3h11.8D*29.8D
Solstice VE3 7177062,6070.271D-0.3517.67%D**10.765%F4.8D-N/A52148.2h18.4D103.9C+
Orion VS54 6996931,2070.574D0.0514.897%F-15.873%D**12D*N/A13757.7h16.2D--108.5C
NS-15M1 6106101,2510.488D0.1414.211%F--12.623%D**9D*N/A6168h16.4F--115.6T
NS Decimator 8574812,7210.177D-0.4561.085%C2.079%C++7.3F-5.7D**18365.5h9.3T15.2F**
M20 Basilisk 8214804121.165D**0.5428.07%F3.75%D-5.8D*4.1D*11782.2h153.5D**546.9F-
Tank Mine 6904263211.327D-0.7034.162%CN/A20F12.4F-64021.3h1.7B5.1C++
Pulsar LSW 2822827290.387D-0.2411.058%F**19.858%D--5.9D**N/A6248h19.4T-175.8T-
Serpent VE92 2602575920.434D-0.1918.664%F11.284%F7.8D--N/A8732.9h17.4F93.4F
Parallax VX3 2512504580.546D0.0848.305%B**82%B+12.5D*N/A12320h3.2F--6.6D-
M20 Basilisk 4112452321.056D**0.4326.188%F-3.673%D-5.4D**3.7D**14145.3h166.3F-634.9T-
Plasma Grenade 1861831183N/A182.3846.886%CN/A261.4F4.3D--21480.7h5.8T*12.5F--
NS-R3 Swarm 3751688140.206D-0.4262.351%C-N/A3.4D**4.1D*7149.9h36.5D*58.5D*
Sticky Grenade 1551531153N/A152.3850.375%DN/A306F4D--18280.5h5.7T*11.3F*
Aspis Anti-Aircraft Phalanx Turret 272131801.638D--1.0120.176%D**3.053%B++5.3D*5.7D**32624.6h211.6F-1048.7D--
MAX Punch 12812616,5140.008D0.6234.342%D-N/A0D-N/A02638.4h2.1C++6C+
M60-G Bulldog 1701231001.23F0.6124.126%F4.065%B**7.1D**2.7D--14217.3h10.2F-42.3F*
NS-61 Emissary 1271215860.206D--0.4213.023%F--9.917%D**4.4D*N/A2127.5h41.6T*319.3T*
M40 Fury 157101621.629D--1.0132.378%DN/A8.4F-4.7D*19312h25.3F-78.1F--
Anti-Vehicle Grenade 18990190N/A89.3849.071%C-N/A150D*165B*43620.6h10.9T22.1F--
M12 Kobalt 9283282.964D2.3410.631%F-16.868%C-11.7D**1.3D--1187.1h31.5F--296.2D**
G30 Walker 11870890.787D*0.1620.582%F-N/A3.2F--2.2F16521.9h327.3F*1590.2T*
C150 Dalton 10670242.917D2.2946.073%B**1.429%A700U360U20260700.1h5.6F12.2D
M60-A Bulldog 6452182.889D2.2735.895%D**N/A12.7D*2.9D2184.1h6.6D18.3D--
Saron HRB 8752291.793D--1.1730.533%F-N/A11.6D**7.8D*23214.5h26.2D--85.8F--
E540 Halberd-H 8150182.778D2.1557.686%CN/A16.1F10F10083.1h7.3D--12.6D--
M40 Fury 6650341.471D0.8528.795%D*2%C**7.9F-2.5F2056.3h21F-73F--

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit2,6631,565,440155.1h
Anti-Vehicle MANA Turret1,07825,65867.9h
Spawn Beacon2442,36612.9h
Medical Applicator16842,3085.8h
Restoration Kit7500.4h
Deconstruction Tool01290h
Recon Detection Device4620.3h
Ammunition Package6748,70639.9h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 1.34s
Server spent 3.65s on queries, 2.30s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.