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Harbinger Andromeda117[H4L0] Andromeda117
VS BR 88

KDR: 0.64

Score: 139.4m

Last Seen: Dec 16th, 2018 11:01 PM
- OFFLINE - 19.7 hour(s)

Prestige 1, Battle Rank 88 - Vanu Sovereignty on Cobalt - Outfit Officer of NOVA 117[H4L0] NOVA 117
VS outfit on Cobalt

Members: 1
Level Progress (to 89): 2%
PRIMARY CLASSESENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS MANA Anti-Vehicle Turret Pulsar C Comet VM2 Comet VM2 Ursa NS Annihilator NS-10 Burster NS-10 Burster
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $26,271 MLG Score: 21
Fun Score: N/A
Cheeseburgers Flipped: 12686TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
15.95%12.897%20613100923,0280.4715760.168

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.19%-0.995D---1.195D*0.49B+HEAD + (~4.92)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
141-0.883D--22.5-0.575D118.5

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.435%3.946%9610161,039101688850.102183117%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.944%-0.9D---0.101C+0.48

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
422.8-2.587F*111.8-1.853F-311.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.03%82.186%9110212472351700.010503

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.948A++0.988B*-1.416

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.60.331C**3.20.003C+3.4

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
NOVA 117[H4L0] NOVA 117
VS outfit on Cobalt

Members: 1
139.4m299%349 (20.9k)266 (16k)0.64006784,606132,1831.1046788 (88)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1022169920.083%5.365%10803:5810

30% Engineer26% Heavy Assault18% MAX Suit3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 18th, 2013 9:56 PMJul 20th, 2013 12:40 PMDec 16th, 2018 7:15 PM (2d) (PST)Dec 16th, 2018 8:54 PM (2d) (PST)Dec 16th, 2018 7:01 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7002364640.1610.2520.0090.7410.08721

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
42,00614,14627,8601015144515,963

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
8731.8h/363.8d 61,412 4,539 39,156 388.5k 17,780 23,050 45,320 366.8m

EngineerCLASS DETAILS: Engineer
Pulsar C
D*
Kills:8,925
Deaths:22,909
KDR:0.390
Accuracy:17.484% D*
HSR:13.322% F
NS-11C
D*
Kills:941
Deaths:3,111
KDR:0.302
Accuracy:18.077% D*
HSR:10.733% D**
Solstice VE3
D--
Kills:706
Deaths:2,607
KDR:0.271
Accuracy:17.670% D--
HSR:10.765% D**
Serpent VE92
D--
Kills:257
Deaths:592
KDR:0.434
Accuracy:18.664% D--
HSR:11.284% D**
Kills:10,829
Deaths (as Engineer):29,219
Deaths (to Engineers):32,688
KDR:0.37062
Kill Difference:18,390
Playtime:2,589.898 hours
Usage:30%
Score:45.513m
Score/min:293
Accuracy (listed only):17.974%
HSR (listed only):11.526%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Ursa
D**
Kills:5,224
Deaths:12,596
KDR:0.415
Accuracy:12.967% F
HSR:14.108% D**
SVA-88
D--
Kills:893
Deaths:1,749
KDR:0.511
Accuracy:17.648% D--
HSR:11.646% F-
VX29 Polaris
F
Kills:845
Deaths:1,901
KDR:0.445
Accuracy:13.851% F
HSR:9.941% F
Orion VS54
D*
Kills:693
Deaths:1,207
KDR:0.574
Accuracy:14.897% D*
HSR:15.873% D*
NS-15M1
D*
Kills:610
Deaths:1,251
KDR:0.488
Accuracy:14.211% D**
HSR:12.623% D*
Pulsar LSW
C--
Kills:282
Deaths:729
KDR:0.387
Accuracy:11.058% F--
HSR:19.858% C--
Kills:8,547
Deaths (as Heavy Assault):19,433
Deaths (to Heavy Assaults):18,235
KDR:0.43982
Kill Difference:10,886
Playtime:2,265.024 hours
Usage:26%
Score:35.011m
Score/min:258
Accuracy (listed only):14.106%
HSR (listed only):14.008%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
D*
Kills:8,925
Deaths:22,909
KDR:0.390
Accuracy:17.484% D*
HSR:13.322% F
VE-S Canis
D*
Kills:2,563
Deaths:7,839
KDR:0.327
Accuracy:16.689% F
HSR:11.081% D*
Sirius SX12
D--
Kills:979
Deaths:3,119
KDR:0.314
Accuracy:16.132% F
HSR:11.338% D--
NS-11C
D*
Kills:941
Deaths:3,111
KDR:0.302
Accuracy:18.077% D*
HSR:10.733% D**
Solstice VE3
D--
Kills:706
Deaths:2,607
KDR:0.271
Accuracy:17.670% D--
HSR:10.765% D**
Serpent VE92
D--
Kills:257
Deaths:592
KDR:0.434
Accuracy:18.664% D--
HSR:11.284% D**
Kills:14,371
Deaths (as Light Assault):40,177
Deaths (to Light Assaults):14,948
KDR:0.35769
Kill Difference:25,806
Playtime:252.416 hours
Usage:3%
Score:2.475m
Score/min:163
Accuracy (listed only):17.453%
HSR (listed only):11.421%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Comet VM2
D
Kills:7,284
Deaths:10,220
KDR:0.713
Accuracy:37.740% D
HSR:1.853% D*
Comet VM2
C--
Kills:6,286
Deaths:9,878
KDR:0.636
Accuracy:40.538% C--
HSR:2.036% D--
NS-10 Burster
D*
Kills:2,962
Deaths:3,722
KDR:0.796
Accuracy:20.718% D*
HSR:1.519% D*
NS-10 Burster
D*
Kills:2,949
Deaths:3,716
KDR:0.794
Accuracy:20.635% D**
HSR:1.662% D*
Cosmos VM3
D**
Kills:856
Deaths:960
KDR:0.892
Accuracy:8.568% F
HSR:12.266% D**
Cosmos VM3
D*
Kills:690
Deaths:652
KDR:1.058
Accuracy:8.410% F-
HSR:13.044% D*
Kills:21,027
Deaths (as MAX Suit):14,574
Deaths (to MAX Suits):2,751
KDR:1.44277
Kill Difference:6,453
Playtime:1,588.725 hours
Usage:18%
Score:39.477m
Score/min:414
Accuracy (listed only):22.768%
HSR (listed only):5.397%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:70
V. Kills:36 189%
Deaths:24
KDR:2.917
Accuracy:46.045% B++
KPH:252,000 U
VKPH:129,600 U
Kills:70 (0 + 70)
Deaths:24
KDR:2.917
VKDR:1.500
Vehicle Kills:36
Kill Difference:46
Playtime:0.001 hours
Usage:0%
Score:0.192m
Score/min:5,768,340
Piloting Accuracy:N/A%
Gunner Accuracy:46.045%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
D--
Kills:52
V. Kills:35 144%
Deaths:29
KDR:1.793
Accuracy:30.533% D**
KPH:11.600 D*
VKPH:7.800 D--
Kills:52 (0 + 52)
Deaths:29
KDR:1.793
VKDR:1.207
Vehicle Kills:35
Kill Difference:23
Playtime:4.502 hours
Usage:0%
Score:0.618m
Score/min:2,287
Driving Accuracy:N/A%
Gunner Accuracy:30.533%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
D--
Kills:451
V. Kills:329 137%
Deaths:393
KDR:1.148
Accuracy:27.899% D*
KPH:5.800 D*
VKPH:4.200 D--
M20 Basilisk
D--
Kills:230
V. Kills:162 141%
Deaths:230
KDR:1
Accuracy:25.987% D**
KPH:5.200 D**
VKPH:3.700 D--
M60-G Bulldog
D-
Kills:119
V. Kills:46 253%
Deaths:98
KDR:1.214
Accuracy:23.837% D*
KPH:7 D**
VKPH:2.700 D-
M40 Fury
D--
Kills:99
V. Kills:55 177%
Deaths:62
KDR:1.597
Accuracy:32.339% C-
KPH:8.300 D**
VKPH:4.600 D--
M12 Kobalt
D-
Kills:70
V. Kills:7 N/A
Deaths:24
KDR:2.917
Accuracy:9.512% F
KPH:11.500 D**
VKPH:1.100 D-
G30 Walker
D**
Kills:65
V. Kills:47 135%
Deaths:87
KDR:0.747
Accuracy:20.563% D*
KPH:3.100 F
VKPH:2.200 D**
M40 Fury
N/A
Kills:50
V. Kills:16 294%
Deaths:34
KDR:1.471
Accuracy:28.795% N/A
KPH:8.100 N/A
VKPH:2.600 N/A
Kills:1,084 (0 + 1,084)
Deaths:928
KDR:1.168
VKDR:0.713
Vehicle Kills:662
Kill Difference:156
Playtime:184.560 hours
Usage:2%
Score:1.534m
Score/min:138
Driving Accuracy:N/A%
Gunner Accuracy:28.795%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MANA Anti-Vehicle Turret 36,98421,63916,0991.344C0.7055.669%D3.124%C++216390U153450U121170790.1h7.6B+13.7B
Pulsar C 9,2378,92522,9090.39C--0.2517.484%D*13.322%F6.3D-N/A241423.5h25.1T-143.8F--
Comet VM2 14,2477,28410,2200.713C0.0737.74%D1.853%D*6.1D-5.8B++1011191.3h33.8D--89.7D-
Comet VM2 12,4246,2869,8780.636C-0.0040.538%C--2.036%D--5.4D*5.3C++841159.8h41.5D--102.3D-
Ursa 5,3135,22412,5960.415D-0.2312.967%F14.108%D**7.2D*N/A32725.1h18F-138.8F--
NS Annihilator 9,0454,19017,8530.235D-0.4180.307%C+N/A4.8D*5.5D*132878.2h13.3C-16.6C-
NS-10 Burster 5,7122,9623,7220.796C0.1620.718%D*1.519%D*2.9D*2.7D681023.6h185.4D--894.8D**
NS-10 Burster 5,6362,9493,7160.794C0.1520.635%D**1.662%D*2.9D*2.6D-671023.6h185.5D899D**
VE-S Canis 2,6882,5637,8390.327D0.3116.689%F11.081%D*6D--N/A16425.1h29.8T*178.4T*
C-4 3,6982,1604,4670.484D0.1620.911%D-N/A6.7F4.8F139323.7h1.2B+5.7C*
Sirius SX12 9919793,1190.314D0.3316.132%F11.338%D--5.8D*N/A35169.1h24.2F-149.9F-
NS-11C 9689413,1110.302D0.3418.077%D*10.733%D**5.2D--N/A27182.5h24.9F-137.8F
SVA-88 8998931,7490.511D0.1317.648%D--11.646%F-9.5D*N/A5394.3h14.2D80.7D
Rocklet Rifle 1,5698934,3820.204D--0.4435.294%F-N/A6.8F5.1F78131.7h41.8C118.5D--
Cosmos VM3 8888569600.892D0.258.568%F12.266%D**9.7D**N/A4488.1h19.2D**223.8D--
VX29 Polaris 8478451,9010.445D-0.2013.851%F9.941%F8.8D*N/A5096.2h17.3D**124.8F
Nemesis VSH9 1,2207742,7330.283D0.3656.53%D-3.101%C**8.1D4.7D27495.3h7.5B13.2C++
Solstice VE3 7177062,6070.271D0.3717.67%D--10.765%D**4.8D-N/A49148.2h18.4C103.9C
Orion VS54 6996931,2070.574C--0.0714.897%D*15.873%D*12D-N/A12957.7h16.2D108.5C
Cosmos VM3 7046906521.058C--0.428.41%F-13.044%D*11.7D**N/A5559.1h16.9D-200.4F-
Spear Anti-Vehicle Phalanx Turret 1,2656792282.978D2.3439.232%C--3.682%C20.1D--17.4C58533.7h12D30.7D
NS-15M1 6106101,2510.488D0.1514.211%D**12.623%D*9D--N/A6168h16.4D--115.6D*
NS Decimator 8564802,7140.177D--0.4661.084%C++2.083%C+7.4F5.8D--17365.3h9.3F*15.2F--
M20 Basilisk 7804513931.148D-0.5127.899%D*3.326%D--5.8D*4.2D--11977.8h156.2D**560F-
Tank Mine 6654063181.277D0.6433.025%C+N/A19.2F-12.2F62221.2h1.8C**5.3B+
Pulsar LSW 2822827290.387D-0.2511.058%F--19.858%C--5.9D*N/A6048h19.4F-175.8T-
Serpent VE92 2602575920.434D0.2118.664%D--11.284%D**7.8D--N/A8332.9h17.4D-93.4D-
Parallax VX3 2472474500.549D0.0948.03%A82.186%B+12.7D--N/A12219.5h3.2D*6.6C+
M20 Basilisk 3922302301D--0.3625.987%D**3.913%D5.2D**3.7D--13944.3h171.9F661.6F**
NS-R3 Swarm 3631617790.207D-0.4362.212%CN/A3.4D--4.3D6947.5h36.6D58.8D
Sticky Grenade 1541521152N/A151.3650.376%C+N/A304D*4D-18100.5h5.7T*11.4F-
Frag Grenade 1391371137N/A136.3646.251%C++N/A274D--4D22600.5h6.1F-13.2D--
M60-G Bulldog 165119981.214D-0.5723.837%D*4.202%B*7D**2.7D-14017h10.2D-43D**
Aspis Anti-Aircraft Phalanx Turret 252119761.566D0.9319.8%D-3.361%B*5.2D--5.9D--34322.7h211.1D*1066.3D-
NS-61 Emissary 1161105270.209D-0.4313.163%F--10.909%D--4.3D*N/A1825.5h40.6T*308.6T*
M40 Fury 15499621.597D-0.9632.339%C-1.01%D-8.3D**4.6D--19411.9h25.6F79.2D**
MAX Punch 939114,5940.006D0.6330.66%D--N/A0D-N/A02273.6h2.1C++7C+
Anti-Vehicle Grenade 18990190N/A89.3649.168%CN/A150D--165B**42910.6h10.8F--22D**
C150 Dalton 10670242.917C-2.2846.045%B++1.429%B+700U360U19227800.1h5.6C--12.1C++
M12 Kobalt 7770242.917D--2.289.512%F14.286%D11.5D**1.1D-1146.1h28.2D**296.8F-
G30 Walker 11265870.747D*0.1120.563%D*N/A3.1F2.2D**16221.3h344.4F-1674.8F--
Saron HRB 8752291.793D1.1530.533%D**N/A11.6D*7.8D--22874.5h26.2C--85.8D**
M60-A Bulldog 6452182.889D2.2535.895%D--N/A13D-3C2184h6.6C+18.3D
M40 Fury 6650341.471D0.8328.795%D-2%C++8.1F2.6D**2076.2h21D--73D**

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret1,07325,44867.6h
Restoration Kit7500.4h
Nano-Armor Kit2,6411,554,293153.6h
Spawn Beacon1611,93110h
Medical Applicator16842,3085.8h
Deconstruction Tool01290h
Ammunition Package6688,67339.7h
Recon Detection Device4620.3h

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