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Paragon Andromeda117[H4L0] Andromeda117
VS BR 223

KDR: 0.63

Score: 143.8m

Last Seen: Jun 16th, 2019 6:43 PM
- OFFLINE - 6.5 hour(s)

Prestige 1, Battle Rank 100 (223 total) - Vanu Sovereignty on Cobalt - Outfit Leader of NOVA 117[H4L0] NOVA 117
VS outfit on Cobalt

Members: 1
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS MANA Anti-Vehicle Turret Pulsar C Comet VM2 Comet VM2 Ursa VE-S Canis NS Annihilator NS-10 Burster
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $22,518 MLG Score: 18
Fun Score: N/A
Cheeseburgers Flipped: 12686TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
16.011%12.676%20313119724,7010.4637120.171

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.195%-0.999D---1.238D*0.487B+HEAD + (~4.67)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
143.4-0.921D--23-0.605D120.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.559%4.011%9612041,072108329010.0989569119%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.83%-0.892D---0.101C+0.407

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
419.3-2.523F*111.4-1.804F-307.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.162%82.258%9112092482479400.0100024

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.978A++0.987B*-1.42

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.60.334C**3.20.004C+3.4

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
NOVA 117[H4L0] NOVA 117
VS outfit on Cobalt

Members: 1
143.8m303.1%339 (20.3k)258 (15.5k)0.63425689,385140,9291.09251223 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1210175620.108%5.283%10603:5711

28% Engineer24% Heavy Assault17% MAX Suit3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 18th, 2013 9:56 PMJul 20th, 2013 12:40 PMJun 17th, 2019 1:23 PM (7h) (PST)Jun 16th, 2019 5:49 PM (1d) (PST)Jun 16th, 2019 2:43 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6842374470.1600.2530.0080.7410.08418

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
41,03814,19026,8481015144515,464

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
9300.9h/387.5d 64,582 4,722 40,562 413.3k 18,789 24,354 46,997 381.7m

EngineerCLASS DETAILS: Engineer
Pulsar C
D*
Kills:8,925
Deaths:22,909
KDR:0.390
Accuracy:17.484% D*
HSR:13.322% F
NS-11C
D*
Kills:941
Deaths:3,111
KDR:0.302
Accuracy:18.077% D*
HSR:10.733% D**
Solstice VE3
D--
Kills:706
Deaths:2,607
KDR:0.271
Accuracy:17.670% D--
HSR:10.765% D**
Serpent VE92
D--
Kills:257
Deaths:592
KDR:0.434
Accuracy:18.664% D--
HSR:11.284% D**
Kills:10,829
Deaths (as Engineer):29,219
Deaths (to Engineers):32,688
KDR:0.37062
Kill Difference:18,390
Playtime:2,589.898 hours
Usage:28%
Score:45.513m
Score/min:293
Accuracy (listed only):17.974%
HSR (listed only):11.526%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Ursa
D**
Kills:5,232
Deaths:12,627
KDR:0.414
Accuracy:12.974% F
HSR:14.086% D**
SVA-88
D*
Kills:893
Deaths:1,749
KDR:0.511
Accuracy:17.648% D*
HSR:11.646% F-
VX29 Polaris
F-
Kills:845
Deaths:1,901
KDR:0.445
Accuracy:13.851% F-
HSR:9.941% F-
Orion VS54
D*
Kills:693
Deaths:1,207
KDR:0.574
Accuracy:14.897% D*
HSR:15.873% D*
NS-15M1
D*
Kills:610
Deaths:1,251
KDR:0.488
Accuracy:14.211% F
HSR:12.623% D*
Pulsar LSW
D
Kills:282
Deaths:729
KDR:0.387
Accuracy:11.058% F--
HSR:19.858% D
Kills:8,555
Deaths (as Heavy Assault):19,464
Deaths (to Heavy Assaults):18,235
KDR:0.43953
Kill Difference:10,909
Playtime:2,265.024 hours
Usage:24%
Score:35.011m
Score/min:258
Accuracy (listed only):14.107%
HSR (listed only):14.005%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
D*
Kills:8,925
Deaths:22,909
KDR:0.390
Accuracy:17.484% D*
HSR:13.322% F
VE-S Canis
D*
Kills:4,209
Deaths:13,157
KDR:0.320
Accuracy:16.794% F
HSR:10.478% D*
Sirius SX12
D--
Kills:987
Deaths:3,183
KDR:0.310
Accuracy:15.771% F-
HSR:11.652% D--
NS-11C
D*
Kills:941
Deaths:3,111
KDR:0.302
Accuracy:18.077% D*
HSR:10.733% D**
Solstice VE3
D--
Kills:706
Deaths:2,607
KDR:0.271
Accuracy:17.670% D--
HSR:10.765% D**
Serpent VE92
D--
Kills:257
Deaths:592
KDR:0.434
Accuracy:18.664% D--
HSR:11.284% D**
Kills:16,025
Deaths (as Light Assault):45,559
Deaths (to Light Assaults):14,948
KDR:0.35174
Kill Difference:29,534
Playtime:252.416 hours
Usage:3%
Score:2.475m
Score/min:163
Accuracy (listed only):17.410%
HSR (listed only):11.372%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Comet VM2
D
Kills:7,794
Deaths:10,790
KDR:0.722
Accuracy:38.004% D
HSR:1.758% D*
Comet VM2
C--
Kills:6,694
Deaths:10,443
KDR:0.641
Accuracy:40.738% C--
HSR:1.972% D--
NS-10 Burster
D*
Kills:3,362
Deaths:4,004
KDR:0.840
Accuracy:20.433% D**
HSR:1.457% D*
NS-10 Burster
D*
Kills:3,339
Deaths:4,010
KDR:0.833
Accuracy:20.485% D*
HSR:1.468% D*
Cosmos VM3
F
Kills:906
Deaths:1,028
KDR:0.881
Accuracy:8.695% F-
HSR:11.921% F
Cosmos VM3
D**
Kills:753
Deaths:715
KDR:1.053
Accuracy:8.500% F-
HSR:12.749% D**
Kills:22,848
Deaths (as MAX Suit):15,495
Deaths (to MAX Suits):2,751
KDR:1.47454
Kill Difference:7,353
Playtime:1,588.725 hours
Usage:17%
Score:39.477m
Score/min:414
Accuracy (listed only):22.809%
HSR (listed only):5.221%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:70
V. Kills:36 189%
Deaths:24
KDR:2.917
Accuracy:46.045% B++
KPH:252,000 U
VKPH:129,600 U
Kills:70 (0 + 70)
Deaths:24
KDR:2.917
VKDR:1.500
Vehicle Kills:36
Kill Difference:46
Playtime:0.001 hours
Usage:0%
Score:0.194m
Score/min:5,820,360
Piloting Accuracy:N/A%
Gunner Accuracy:46.045%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
D--
Kills:52
V. Kills:35 144%
Deaths:29
KDR:1.793
Accuracy:30.533% F
KPH:11.600 D*
VKPH:7.800 D--
Kills:52 (0 + 52)
Deaths:29
KDR:1.793
VKDR:1.207
Vehicle Kills:35
Kill Difference:23
Playtime:4.502 hours
Usage:0%
Score:0.623m
Score/min:2,305
Driving Accuracy:N/A%
Gunner Accuracy:30.533%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
D--
Kills:467
V. Kills:336 139%
Deaths:407
KDR:1.147
Accuracy:28.022% D*
KPH:5.800 D*
VKPH:4.200 D--
M20 Basilisk
D*
Kills:240
V. Kills:165 145%
Deaths:232
KDR:1.034
Accuracy:26.141% D**
KPH:5.400 D*
VKPH:3.700 D*
M60-G Bulldog
D-
Kills:119
V. Kills:46 253%
Deaths:100
KDR:1.190
Accuracy:23.875% D*
KPH:7 D**
VKPH:2.700 D-
M40 Fury
D--
Kills:101
V. Kills:56 177%
Deaths:62
KDR:1.629
Accuracy:32.274% C-
KPH:8.400 D**
VKPH:4.700 D--
M12 Kobalt
D-
Kills:75
V. Kills:8 N/A
Deaths:28
KDR:2.679
Accuracy:10.229% D**
KPH:11.600 D**
VKPH:1.200 D-
G30 Walker
D**
Kills:65
V. Kills:47 135%
Deaths:89
KDR:0.730
Accuracy:20.592% D*
KPH:3 F
VKPH:2.200 D**
M40 Fury
N/A
Kills:50
V. Kills:16 294%
Deaths:34
KDR:1.471
Accuracy:28.795% N/A
KPH:8 N/A
VKPH:2.600 N/A
Kills:1,117 (0 + 1,117)
Deaths:952
KDR:1.173
VKDR:0.708
Vehicle Kills:674
Kill Difference:165
Playtime:188.432 hours
Usage:2%
Score:1.563m
Score/min:138
Driving Accuracy:N/A%
Gunner Accuracy:28.795%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MANA Anti-Vehicle Turret 37,06621,69216,1481.343C+0.7155.7%C--3.116%C+216920U153740U339670200.1h7.6B13.7B
Pulsar C 9,2378,92522,9090.39D0.2417.484%D*13.322%F6.3D--N/A241423.5h25.1T-143.8F**
Comet VM2 15,0207,79410,7900.722C0.0938.004%D1.758%D*6.1D--5.7B++981268.7h33.5D--88.1D-
Comet VM2 13,0926,69410,4430.641C-0.0140.738%C--1.972%D--5.4D*5.2C++811236.5h41.1D--101D-
Ursa 5,3235,23212,6270.414D-0.2212.974%F14.086%D**7.2D*N/A32729.1h18F-138.8F--
VE-S Canis 4,4004,20913,1570.32D0.3116.794%F10.478%D*6D--N/A19698.8h29.5T*175.8T*
NS Annihilator 9,0724,20817,9090.235D-0.4080.304%C+N/A4.8D*5.5D*132880.6h13.3C-16.5C
NS-10 Burster 6,3083,3624,0040.84C0.2120.433%D**1.457%D*2.9D*2.6D-631152.7h178.7D874.6D**
NS-10 Burster 6,3213,3394,0100.833C+0.2020.485%D*1.468%D*2.9D*2.6D641152.8h180.4D-880.7D**
C-4 4,2462,5164,7140.534D0.1021.25%DN/A7.6F5.2F144332.9h1.2B+5.5C**
Rocklet Rifle 2,3071,3026,3180.206D--0.4335.421%F-N/A7F5.4F81186h42.4C119.7D*
Sirius SX12 9999873,1830.31D0.3215.771%F-11.652%D--5.8D*N/A34171.1h24.6F-155.9F--
NS-11C 9689413,1110.302D0.3318.077%D*10.733%D**5.2D--N/A27182.5h24.9F--137.8F-
Cosmos VM3 9419061,0280.881D0.258.695%F-11.921%F9.6D**N/A4393.9h19.5F224.1D*
SVA-88 8998931,7490.511D0.1217.648%D*11.646%F-9.5D*N/A5494.3h14.2D-80.7D-
VX29 Polaris 8478451,9010.445D-0.1913.851%F-9.941%F-8.8D*N/A5096.2h17.3D**124.8F-
Nemesis VSH9 1,2207742,7330.283D0.3556.53%D-3.101%C**8.1C-4.7C27595.3h7.5B13.2C++
Cosmos VM3 7737537151.053C--0.428.5%F-12.749%D**11.7D**N/A5364.3h16.8D--198.2F--
Solstice VE3 7177062,6070.271D0.3617.67%D--10.765%D**4.8D-N/A50148.2h18.4C-103.9C
Orion VS54 6996931,2070.574C-0.0614.897%D*15.873%D*12D-N/A13157.7h16.2D108.5C-
Spear Anti-Vehicle Phalanx Turret 1,2756862332.944D2.3139.321%C--3.644%C+20D--17.2C-58134.3h12D30.6D
NS-15M1 6106101,2510.488D0.1514.211%F12.623%D*9D*N/A6168h16.4D*115.6D**
NS Decimator 8564802,7170.177D--0.4661.088%C+2.083%C+7.3F-5.7D*17765.4h9.3F**15.2F--
M20 Basilisk 8034674071.147D-0.5128.022%D*3.426%D--5.8D*4.2D--11880.3h155.3D--554.2F-
Tank Mine 6754133211.287D0.6533.61%C+N/A19.4F-12.3F021.3h1.8C*5.3B+
Pulsar LSW 2822827290.387D-0.2511.058%F--19.858%D5.9D*N/A6048h19.4F--175.8T*
Serpent VE92 2602575920.434D0.2018.664%D--11.284%D**7.8D--N/A8532.9h17.4D--93.4D--
Parallax VX3 2482484540.546D0.0948.162%A82.258%B+12.6D--N/A12319.7h3.2D**6.6C+
M20 Basilisk 4052402321.034D--0.4026.141%D**3.75%D5.4D*3.7D*14144.8h168.5F644.5F*
NS-R3 Swarm 3651627890.205D-0.4362.262%CN/A3.4D--4.2D7148h36.8D-59.1D--
Frag Grenade 1631611161N/A160.3747.281%C**N/A268.3D--3.3D21060.6h6.2F-13D-
Sticky Grenade 1541521152N/A151.3750.376%CN/A304D**4D-18160.5h5.7T-11.4F--
Aspis Anti-Aircraft Phalanx Turret 259123761.618D0.9819.728%D-3.252%B*5.3D--5.8D--33723.4h210.4D*1066.3D--
NS-61 Emissary 1271215840.207D-0.4313.027%F--9.917%D*4.4D*N/A1927.3h41.6T*319.2T*
M60-G Bulldog 1651191001.19D*0.5623.875%D*4.202%B*7D**2.7D-14017.1h10.3D--43.1D**
MAX Punch 10710515,5150.007D0.6332.417%D-N/A0DN/A02485.2h2.1C++6.6C+
M40 Fury 157101621.629D-0.9932.274%C-N/A8.4D**4.7D--19312h25.1D**77.9D**
Anti-Vehicle Grenade 18990190N/A89.3749.169%CN/A150D--165B*43050.6h10.8F--22.1F
M12 Kobalt 8375282.679D-2.0410.229%D**14.667%D11.5D**1.2D-1176.5h30.2F295.4F-
C150 Dalton 10670242.917C-2.2846.045%B++1.429%B++700U360U19401200.1h5.6D12.1C+
G30 Walker 11265890.73D*0.1020.592%D*N/A3F2.2D**16321.5h349.4F--1696.6F*
Saron HRB 8752291.793D1.1630.533%FN/A11.6D*7.8D--23054.5h26.2D85.8D**
M60-A Bulldog 6452182.889D2.2535.895%D--N/A12.7D--2.9C2174.1h6.6C18.3D
M40 Fury 6650341.471D-0.8428.795%D-2%C++7.9F2.5D**2056.3h21D--73D**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon1952,13911.1h
Nano-Armor Kit2,6461,558,454154.5h
Anti-Vehicle MANA Turret1,07525,55867.8h
Medical Applicator16842,3085.8h
Restoration Kit7500.4h
Deconstruction Tool01290h
Ammunition Package6708,69339.8h
Recon Detection Device4620.3h

Check the help document for the dictionary if you want to learn more about words used here.


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