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Andrus[D117] Andrus
NC BR 209

KDR: 1.87

Score: 121m

Last Seen: Jan 8th, 2018 4:34 AM
- OFFLINE - 8114.4 hour(s)

Battle Rank 102 (209 total) - New Conglomerate on Emerald
Level Progress (to 103): 35%
PRIMARY CLASSESMEDICHEAVY
PRIMARY WEAPONS LA1 Anchor Carnage AR AF-4 Cyclone C-4 NC6A GODSAW Breaker Rocket Pods GD-7F EM6
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $849,429 MLG Score: 679
Fun Score: N/A
Cheeseburgers Flipped: 946TIME WITH MEDKIT: 0.6%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.305%17.507%4784797583,0462.06407-0.191

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.814%1.228B**-0.48D-0.706D-HEAD + (~3.85)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.40.513B+9.90.303C*26.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.887%1.517%567510178,040217620753.69316387%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.393%0.676B+-0.086C+0.118

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
56.10.651B+24.60.534B+31.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.455%2.329%228710154,380299217641.4639248%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.145%0.352C**-0.201C0.248

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.70.258C*12.7-0.017C+15.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.05%2.492%2111610064,976322319691.5439253%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.992%0.271C*-0.473D0.104

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
260.78B++10.10.741B++15.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.555%77.488%211310193,8782524231.53645

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.197%0.976B*0.679B+-1.268

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.70.526B+1.90.388C**2.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.912%11.366%211510177,2413821451.89456

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.703%0.711B++-0.624D-0.405

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.50.428B3.80.223C++3.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
121m341.5%512 (30.7k)458 (27.5k)1.87294144,23577,0102.03375209 (102)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1022449823.74%14.275%33903:2655

36% Combat Medic13% Engineer24% Heavy Assault10% Infiltrator14% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 22nd, 2012 12:22 AMOct 10th, 2013 6:30 AMFeb 6th, 2018 7:44 PM (308d) (PST)Jan 8th, 2018 12:35 AM (338d) (PST)Jan 8th, 2018 12:34 AM (338d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5852413440.5460.2910.0782.0320.049679

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
35,09314,46920,62433175122327,465

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4404.9h/183.5d 12,384 20,589 34,693 537k 6,975 17,447 13,001 154.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
B*
Kills:11,256
Deaths:4,581
KDR:2.457
Accuracy:29.304% B*
HSR:25.782% C++
NC6A GODSAW
B+
Kills:4,710
Deaths:1,918
KDR:2.456
Accuracy:30.426% B+
HSR:22.017% D
EM6
B*
Kills:3,380
Deaths:1,593
KDR:2.122
Accuracy:26.405% B*
HSR:19.911% D
GD-22S
B*
Kills:2,086
Deaths:964
KDR:2.164
Accuracy:26.890% B*
HSR:23.969% C+
NS-15M1
B*
Kills:2,001
Deaths:988
KDR:2.025
Accuracy:27.004% B*
HSR:18.691% C-
NC6 Gauss SAW
A
Kills:1,683
Deaths:842
KDR:1.999
Accuracy:26.747% A
HSR:16.815% D--
NC6S Gauss SAW S
B
Kills:1,354
Deaths:794
KDR:1.705
Accuracy:25.042% B
HSR:17.061% D--
NC05 Jackhammer
B+
Kills:1,201
Deaths:597
KDR:2.012
Accuracy:47.563% B+
HSR:12.989% C-
EM1
B++
Kills:1,173
Deaths:622
KDR:1.886
Accuracy:24.852% B++
HSR:16.965% D
NS-15M2
A+
Kills:1,164
Deaths:352
KDR:3.307
Accuracy:31.294% A+
HSR:28.608% B+
NS-15M AE
B+
Kills:1,157
Deaths:543
KDR:2.131
Accuracy:27.168% B+
HSR:20.225% D
NSX Naginata
M*
Kills:88
Deaths:30
KDR:2.933
Accuracy:38.549% M*
HSR:52.273% M*
Kills:31,253
Deaths (as Heavy Assault):13,824
Deaths (to Heavy Assaults):24,284
KDR:2.26078
Kill Difference:17,429
Playtime:1,062.405 hours
Usage:24%
Score:32.466m
Score/min:509
Accuracy (listed only):30.104%
HSR (listed only):22.942%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
C**
Kills:4,267
Deaths:2,739
KDR:1.558
Accuracy:25.545% C**
HSR:14.718% D-
AF-57 Piston
B++
Kills:3,214
Deaths:2,119
KDR:1.517
Accuracy:46.914% B++
HSR:10.765% D-
GD-66 Claw
C+
Kills:1,412
Deaths:995
KDR:1.419
Accuracy:56.733% C+
HSR:11.402% C--
AF-19 Mercenary
B+
Kills:1,379
Deaths:829
KDR:1.663
Accuracy:25.241% B+
HSR:15.664% D--
NS-11C
B+
Kills:1,329
Deaths:955
KDR:1.392
Accuracy:26.608% B+
HSR:14.146% D-
AF-4A Bandit
B+
Kills:1,251
Deaths:662
KDR:1.890
Accuracy:26.985% B+
HSR:16.147% D--
LA39 Bruiser
B
Kills:1,243
Deaths:912
KDR:1.363
Accuracy:65.013% B
HSR:13.596% C+
Gauss Compact S
B++
Kills:1,180
Deaths:998
KDR:1.182
Accuracy:26.930% B++
HSR:13.475% D
19A Fortuna
B+
Kills:1,171
Deaths:779
KDR:1.503
Accuracy:27.963% B+
HSR:19.129% C
NC12 Sweeper
B*
Kills:1,163
Deaths:707
KDR:1.645
Accuracy:50.910% B*
HSR:10.232% D
Razor GD-23
B**
Kills:1,161
Deaths:741
KDR:1.567
Accuracy:29.102% B**
HSR:17.054% D
NS Baron G5AE
B*
Kills:1,159
Deaths:561
KDR:2.066
Accuracy:55.747% B*
HSR:12.425% C--
Warden
B++
Kills:574
Deaths:319
KDR:1.799
Accuracy:31.382% B++
HSR:20.035% D
Gauss Compact Burst
B++
Kills:370
Deaths:137
KDR:2.701
Accuracy:30.545% B++
HSR:22.973% C
NS Baron G5
B++
Kills:283
Deaths:183
KDR:1.546
Accuracy:51.020% B++
HSR:12.721% C
AC-X11
C*
Kills:270
Deaths:218
KDR:1.239
Accuracy:25.832% C*
HSR:17.037% D-
Mauler S6
B*
Kills:209
Deaths:146
KDR:1.432
Accuracy:48.362% B*
HSR:13.397% C
Kills:21,635
Deaths (as Engineer):14,000
Deaths (to Engineers):16,784
KDR:1.54536
Kill Difference:7,635
Playtime:563.998 hours
Usage:13%
Score:15.676m
Score/min:463
Accuracy (listed only):38.284%
HSR (listed only):14.995%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
B++
Kills:5,517
Deaths:3,314
KDR:1.665
Accuracy:28.641% B++
HSR:12.072% D--
GD-7F
C**
Kills:4,267
Deaths:2,739
KDR:1.558
Accuracy:25.545% C**
HSR:14.718% D-
AF-57 Piston
B++
Kills:3,214
Deaths:2,119
KDR:1.517
Accuracy:46.914% B++
HSR:10.765% D-
Blitz GD-10
C+
Kills:1,988
Deaths:1,830
KDR:1.086
Accuracy:23.358% C+
HSR:10.413% D--
NS-7 PDW
B*
Kills:1,872
Deaths:1,349
KDR:1.388
Accuracy:29.334% B*
HSR:14.690% C--
GD-66 Claw
C+
Kills:1,412
Deaths:995
KDR:1.419
Accuracy:56.733% C+
HSR:11.402% C--
AF-19 Mercenary
B+
Kills:1,379
Deaths:829
KDR:1.663
Accuracy:25.241% B+
HSR:15.664% D--
Tempest
C++
Kills:1,356
Deaths:779
KDR:1.741
Accuracy:27.291% C++
HSR:12.684% D*
NS-11C
B+
Kills:1,329
Deaths:955
KDR:1.392
Accuracy:26.608% B+
HSR:14.146% D-
AF-4G Cyclone
B*
Kills:1,315
Deaths:620
KDR:2.121
Accuracy:31.944% B*
HSR:14.981% D
MKV Suppressed
B**
Kills:1,263
Deaths:735
KDR:1.718
Accuracy:30.903% B**
HSR:15.915% C--
AF-4A Bandit
B+
Kills:1,251
Deaths:662
KDR:1.890
Accuracy:26.985% B+
HSR:16.147% D--
LA39 Bruiser
B
Kills:1,243
Deaths:912
KDR:1.363
Accuracy:65.013% B
HSR:13.596% C+
Gauss Compact S
B++
Kills:1,180
Deaths:998
KDR:1.182
Accuracy:26.930% B++
HSR:13.475% D
19A Fortuna
B+
Kills:1,171
Deaths:779
KDR:1.503
Accuracy:27.963% B+
HSR:19.129% C
NC12 Sweeper
B*
Kills:1,163
Deaths:707
KDR:1.645
Accuracy:50.910% B*
HSR:10.232% D
Razor GD-23
B**
Kills:1,161
Deaths:741
KDR:1.567
Accuracy:29.102% B**
HSR:17.054% D
NS Baron G5AE
B*
Kills:1,159
Deaths:561
KDR:2.066
Accuracy:55.747% B*
HSR:12.425% C--
Gauss Compact Burst
B++
Kills:370
Deaths:137
KDR:2.701
Accuracy:30.545% B++
HSR:22.973% C
NS Baron G5
B++
Kills:283
Deaths:183
KDR:1.546
Accuracy:51.020% B++
HSR:12.721% C
AC-X11
C*
Kills:270
Deaths:218
KDR:1.239
Accuracy:25.832% C*
HSR:17.037% D-
Mauler S6
B*
Kills:209
Deaths:146
KDR:1.432
Accuracy:48.362% B*
HSR:13.397% C
Kills:34,372
Deaths (as Light Assault):22,308
Deaths (to Light Assaults):13,305
KDR:1.54079
Kill Difference:12,064
Playtime:629.282 hours
Usage:14%
Score:15.082m
Score/min:399
Accuracy (listed only):35.951%
HSR (listed only):14.347%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Carnage AR
B++
Kills:7,580
Deaths:4,729
KDR:1.603
Accuracy:27.614% B++
HSR:15.106% D
AF-4 Cyclone
B++
Kills:5,517
Deaths:3,314
KDR:1.665
Accuracy:28.641% B++
HSR:12.072% D--
NS-11P
B**
Kills:3,346
Deaths:2,141
KDR:1.563
Accuracy:27.386% B**
HSR:12.433% D--
AF-57 Piston
B++
Kills:3,214
Deaths:2,119
KDR:1.517
Accuracy:46.914% B++
HSR:10.765% D-
GR-22
C
Kills:3,157
Deaths:1,578
KDR:2.001
Accuracy:23.014% C
HSR:14.476% D
NC9 A-Tross
B++
Kills:2,314
Deaths:1,421
KDR:1.628
Accuracy:28.819% B++
HSR:13.354% F
Blitz GD-10
C+
Kills:1,988
Deaths:1,830
KDR:1.086
Accuracy:23.358% C+
HSR:10.413% D--
NS-7 PDW
B*
Kills:1,872
Deaths:1,349
KDR:1.388
Accuracy:29.334% B*
HSR:14.690% C--
NC1 Gauss Rifle
B++
Kills:1,616
Deaths:1,053
KDR:1.535
Accuracy:25.906% B++
HSR:16.894% D
GD-66 Claw
C+
Kills:1,412
Deaths:995
KDR:1.419
Accuracy:56.733% C+
HSR:11.402% C--
NS-11A
C*
Kills:1,386
Deaths:929
KDR:1.492
Accuracy:24.988% C*
HSR:11.905% D*
Gauss Prime
C+
Kills:1,373
Deaths:803
KDR:1.710
Accuracy:26.501% C+
HSR:10.197% F-
Tempest
C++
Kills:1,356
Deaths:779
KDR:1.741
Accuracy:27.291% C++
HSR:12.684% D*
AF-4G Cyclone
B*
Kills:1,315
Deaths:620
KDR:2.121
Accuracy:31.944% B*
HSR:14.981% D
MKV Suppressed
B**
Kills:1,263
Deaths:735
KDR:1.718
Accuracy:30.903% B**
HSR:15.915% C--
LA39 Bruiser
B
Kills:1,243
Deaths:912
KDR:1.363
Accuracy:65.013% B
HSR:13.596% C+
Gauss Rifle Burst
C+
Kills:1,198
Deaths:712
KDR:1.683
Accuracy:26.928% C+
HSR:15.693% D**
Gauss Rifle S
B++
Kills:1,179
Deaths:882
KDR:1.337
Accuracy:28.633% B++
HSR:10.263% D**
NC12 Sweeper
B*
Kills:1,163
Deaths:707
KDR:1.645
Accuracy:50.910% B*
HSR:10.232% D
Reaper DMR
B++
Kills:1,162
Deaths:818
KDR:1.421
Accuracy:28.948% B++
HSR:11.360% F-
NS Baron G5AE
B*
Kills:1,159
Deaths:561
KDR:2.066
Accuracy:55.747% B*
HSR:12.425% C--
NS Baron G5
B++
Kills:283
Deaths:183
KDR:1.546
Accuracy:51.020% B++
HSR:12.721% C
Mauler S6
B*
Kills:209
Deaths:146
KDR:1.432
Accuracy:48.362% B*
HSR:13.397% C
Kills:46,305
Deaths (as Combat Medic):29,316
Deaths (to Combat Medics):9,078
KDR:1.57951
Kill Difference:16,989
Playtime:1,564.632 hours
Usage:36%
Score:41.001m
Score/min:437
Accuracy (listed only):35.431%
HSR (listed only):12.912%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
B++
Kills:5,517
Deaths:3,314
KDR:1.665
Accuracy:28.641% B++
HSR:12.072% D--
SAS-R
B+
Kills:2,298
Deaths:805
KDR:2.855
Accuracy:41.383% B+
HSR:73.064% B+
Blitz GD-10
C+
Kills:1,988
Deaths:1,830
KDR:1.086
Accuracy:23.358% C+
HSR:10.413% D--
NS-7 PDW
B*
Kills:1,872
Deaths:1,349
KDR:1.388
Accuracy:29.334% B*
HSR:14.690% C--
Tempest
C++
Kills:1,356
Deaths:779
KDR:1.741
Accuracy:27.291% C++
HSR:12.684% D*
AF-4G Cyclone
B*
Kills:1,315
Deaths:620
KDR:2.121
Accuracy:31.944% B*
HSR:14.981% D
MKV Suppressed
B**
Kills:1,263
Deaths:735
KDR:1.718
Accuracy:30.903% B**
HSR:15.915% C--
NS-44B Commissioner
D-
Kills:1,168
Deaths:1,097
KDR:1.065
Accuracy:28.656% D--
HSR:16.010% D-
NS-44P Commissioner
C++
Kills:1,160
Deaths:934
KDR:1.242
Accuracy:40.667% C++
HSR:18.621% D
EM4 Longshot
B++
Kills:1,160
Deaths:324
KDR:3.580
Accuracy:42.016% B+
HSR:83.879% B++
NC4 Mag-Shot
C
Kills:712
Deaths:595
KDR:1.197
Accuracy:23.913% C-
HSR:17.837% C
LA80
B++
Kills:420
Deaths:102
KDR:4.118
Accuracy:41.294% C++
HSR:84.048% B++
AF-18 Stalker
C**
Kills:346
Deaths:243
KDR:1.424
Accuracy:28.829% C**
HSR:19.942% C+
LA3 Desperado
C-
Kills:301
Deaths:307
KDR:0.980
Accuracy:25.564% C-
HSR:10.631% D**
NS-30 Vandal
B+
Kills:297
Deaths:186
KDR:1.597
Accuracy:36.086% B+
HSR:21.549% D
NC08 Mag-Scatter
C++
Kills:260
Deaths:286
KDR:0.909
Accuracy:51.983% C+
HSR:15.769% C++
NS-44 Commissioner
A
Kills:255
Deaths:169
KDR:1.509
Accuracy:46.110% A
HSR:27.451% B*
NS-357 Underboss
C
Kills:180
Deaths:147
KDR:1.224
Accuracy:31.785% C--
HSR:18.333% C
LA8 Rebel
D-
Kills:170
Deaths:88
KDR:1.932
Accuracy:16.454% F-
HSR:15.294% D-
NS-44 Commissioner AE
B**
Kills:77
Deaths:31
KDR:2.484
Accuracy:46.154% B+
HSR:33.766% B**
AF-6 Shadow
C+
Kills:57
Deaths:24
KDR:2.375
Accuracy:34.155% C+
HSR:19.298% D-
NS-61 Emissary
M**
Kills:56
Deaths:34
KDR:1.647
Accuracy:40.076% A++
HSR:37.500% M**
Kills:22,228
Deaths (as Infiltrator):13,999
Deaths (to Infiltrators):8,285
KDR:1.58783
Kill Difference:8,229
Playtime:435.786 hours
Usage:10%
Score:12.034m
Score/min:460
Accuracy (listed only):33.936%
HSR (listed only):26.989%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
A+
Kills:1,966
Deaths:756
KDR:2.601
Accuracy:46.406% A+
HSR:13.581% D
AF-34 Mattock
A++
Kills:1,934
Deaths:783
KDR:2.470
Accuracy:52.920% A++
HSR:15.357% D
AF-41 Hacksaw
B++
Kills:1,248
Deaths:609
KDR:2.049
Accuracy:38.147% B++
HSR:11.859% D
AF-41 Hacksaw
B+
Kills:1,190
Deaths:618
KDR:1.926
Accuracy:37.574% B+
HSR:10.672% D*
NCM1 Scattercannon
B**
Kills:227
Deaths:94
KDR:2.415
Accuracy:49.357% B**
HSR:13.656% C-
NCM1 Scattercannon
A
Kills:213
Deaths:92
KDR:2.315
Accuracy:48.215% A
HSR:8.451% F
NS-10 Burster
A+
Kills:147
Deaths:191
KDR:0.770
Accuracy:39.640% A+
HSR:6.122% C++
NS-10 Burster
A+
Kills:139
Deaths:198
KDR:0.702
Accuracy:40.170% A+
HSR:2.158% D--
AF-23 Grinder
A
Kills:116
Deaths:49
KDR:2.367
Accuracy:45.156% A
HSR:18.104% B*
NCM2 Falcon
B++
Kills:93
Deaths:84
KDR:1.107
Accuracy:46.641% B++
HSR:5.376% C*
NCM2 Falcon
B*
Kills:75
Deaths:84
KDR:0.893
Accuracy:50.482% B*
HSR:4% C
NCM3 Raven
A
Kills:51
Deaths:80
KDR:0.638
Accuracy:49.391% A
HSR:1.961% C--
Kills:7,399
Deaths (as MAX Suit):1,819
Deaths (to MAX Suits):5,112
KDR:4.06762
Kill Difference:5,580
Playtime:118.466 hours
Usage:3%
Score:4.722m
Score/min:664
Accuracy (listed only):45.341%
HSR (listed only):9.275%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
A+
Kills:4,297
V. Kills:497 N/A
Deaths:252
KDR:17.052
Accuracy:58.741% B**
KPH:177.600 A+
VKPH:20.500 B+
M30 Mustang AH
C
Kills:2,556
V. Kills:349 N/A
Deaths:924
KDR:2.766
Accuracy:61.860% B++
KPH:30.400 C--
VKPH:4.100 C
Vortek Rotary
D
Kills:289
V. Kills:314 92%
Deaths:659
KDR:0.439
Accuracy:34.718% B++
KPH:4.500 D-
VKPH:4.900 D
Coyote Missiles
B+
Kills:190
V. Kills:97 194%
Deaths:34
KDR:5.588
Accuracy:56.610% B+
KPH:54.300 B+
VKPH:27.700 C++
M20 Mustang
C
Kills:109
V. Kills:106 102%
Deaths:130
KDR:0.838
Accuracy:35.451% B*
KPH:7.900 C--
VKPH:7.700 C
Hornet Missiles
A
Kills:83
V. Kills:35 231%
Deaths:10
KDR:8.300
Accuracy:63.418% B+
KPH:125.200 A
VKPH:52.800 B+
Kills:7,524 (2,954 + 0)
Deaths:2,009
KDR:3.745
VKDR:0.696
Vehicle Kills:1,398
Kill Difference:5,515
Playtime:190.518 hours
Usage:4%
Score:3.807m
Score/min:333
Piloting Accuracy:35.451%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
B+
Kills:1,277
V. Kills:364 350%
Deaths:57
KDR:22.404
Accuracy:45.591% B+
KPH:36.700 C--
VKPH:10.500 B+
CAS30 Tank Buster
C--
Kills:789
V. Kills:774 102%
Deaths:576
KDR:1.370
Accuracy:43.666% C+
KPH:4.800 D
VKPH:4.800 C--
C150 Dalton
B**
Kills:425
V. Kills:180 235%
Deaths:32
KDR:13.281
Accuracy:50.397% B**
KPH:37.900 B
VKPH:16.100 D
AP30 Shredder
A
Kills:104
V. Kills:95 108%
Deaths:20
KDR:5.200
Accuracy:29.303% C+
KPH:33.100 C**
VKPH:30.300 A
Kills:2,595 (789 + 1,806)
Deaths:685
KDR:3.788
VKDR:2.063
Vehicle Kills:1,413
Kill Difference:1,910
Playtime:211.942 hours
Usage:5%
Score:2.712m
Score/min:213
Piloting Accuracy:43.666%
Gunner Accuracy:29.303%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
M
Kills:1,099
V. Kills:149 N/A
Deaths:104
KDR:10.567
Accuracy:48.598% B**
KPH:80.200 M
VKPH:10.900 B*
L100 Python HEAT
A
Kills:1,069
V. Kills:303 352%
Deaths:108
KDR:9.898
Accuracy:56.085% B+
KPH:51.100 A
VKPH:14.500 B++
L100 Python HESH
M++
Kills:628
V. Kills:118 N/A
Deaths:70
KDR:8.971
Accuracy:64.412% A++
KPH:100.500 A*
VKPH:18.900 M++
L100 Python AP
B**
Kills:212
V. Kills:244 87%
Deaths:67
KDR:3.164
Accuracy:56.603% C*
KPH:21.600 D
VKPH:24.800 B**
Skyguard
B+
Kills:178
V. Kills:193 92%
Deaths:47
KDR:3.787
Accuracy:41.229% A*
KPH:10.700 C--
VKPH:11.600 B+
Kills:3,186 (3,186 + 0)
Deaths:396
KDR:8.045
VKDR:2.543
Vehicle Kills:1,007
Kill Difference:2,790
Playtime:67.350 hours
Usage:2%
Score:2.083m
Score/min:516
Driving Accuracy:41.229%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A
Kills:610
V. Kills:490 124%
Deaths:131
KDR:4.656
Accuracy:46.146% C--
KPH:25.400 C*
VKPH:20.400 A
Titan-150 HEAT
C++
Kills:584
V. Kills:247 235%
Deaths:95
KDR:6.147
Accuracy:43.899% C
KPH:22.400 C++
VKPH:9.500 C++
E540 Halberd
C+
Kills:517
V. Kills:252 204%
Deaths:45
KDR:11.489
Accuracy:36.195% D*
KPH:28.700 C+
VKPH:14 C+
Enforcer ML85
B+
Kills:157
V. Kills:163 96%
Deaths:36
KDR:4.361
Accuracy:40.244% C+
KPH:19.700 C
VKPH:20.500 B+
Titan-150 HESH
D*
Kills:59
V. Kills:20 281%
Deaths:25
KDR:2.360
Accuracy:34.864% D**
KPH:9.900 F
VKPH:3.400 D*
C85 Canister
A
Kills:59
V. Kills:3 N/A
Deaths:4
KDR:14.750
Accuracy:43.439% B+
KPH:127.400 A
VKPH:6.500 C**
Kills:1,986 (1,253 + 733)
Deaths:336
KDR:5.911
VKDR:3.497
Vehicle Kills:1,175
Kill Difference:1,650
Playtime:82.482 hours
Usage:2%
Score:2.436m
Score/min:492
Driving Accuracy:34.864%
Gunner Accuracy:43.439%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
A+
Kills:386
V. Kills:28 N/A
Deaths:33
KDR:11.697
Accuracy:50.960% C++
KPH:186 A+
VKPH:13.500 B**
E540 Halberd-H
C+
Kills:363
V. Kills:239 151%
Deaths:34
KDR:10.677
Accuracy:48.606% D--
KPH:30.500 C--
VKPH:20.100 C+
M40 Fury-H
C++
Kills:218
V. Kills:25 N/A
Deaths:16
KDR:13.625
Accuracy:37.835% C
KPH:89.700 C++
VKPH:10.300 C
Enforcer ML65-H
A++
Kills:184
V. Kills:247 74%
Deaths:33
KDR:5.576
Accuracy:63.197% B++
KPH:35.800 C++
VKPH:48.100 A++
Kills:1,151 (0 + 1,151)
Deaths:116
KDR:9.922
VKDR:4.647
Vehicle Kills:539
Kill Difference:1,035
Playtime:21.549 hours
Usage:0%
Score:0.880m
Score/min:680
Driving Accuracy:N/A%
Gunner Accuracy:63.197%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B+
Kills:612
V. Kills:87 N/A
Deaths:51
KDR:12
Accuracy:38.865% B+
KPH:45.200 C+
VKPH:6.400 D
M40 Fury
B++
Kills:233
V. Kills:46 N/A
Deaths:13
KDR:17.923
Accuracy:41.217% B++
KPH:68.100 B+
VKPH:13.400 B+
M60-G Bulldog
C
Kills:169
V. Kills:22 N/A
Deaths:20
KDR:8.450
Accuracy:30.461% C
KPH:23.200 C
VKPH:3 D
M60-G Bulldog
C**
Kills:148
V. Kills:34 423%
Deaths:16
KDR:9.250
Accuracy:38.571% C*
KPH:41.200 C++
VKPH:9.500 C**
M20 Basilisk
D
Kills:65
V. Kills:28 224%
Deaths:11
KDR:5.909
Accuracy:37.479% C+
KPH:14 D
VKPH:6 D
M12 Kobalt
B++
Kills:59
V. Kills:1 N/A
Deaths:1
KDR:59
Accuracy:20.346% B++
KPH:90.700 B++
VKPH:1.500 D
Kills:1,286 (0 + 1,286)
Deaths:112
KDR:11.482
VKDR:1.946
Vehicle Kills:218
Kill Difference:1,174
Playtime:33.129 hours
Usage:1%
Score:0.795m
Score/min:400
Driving Accuracy:N/A%
Gunner Accuracy:20.346%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D
Kills:204
V. Kills:43 464%
Deaths:123
KDR:1.659
Accuracy:40.484% D
KPH:11.600 D
VKPH:2.400 D-
M12 Kobalt-F
C
Kills:104
V. Kills:6 N/A
Deaths:49
KDR:2.122
Accuracy:17.721% D
KPH:15.300 C--
VKPH:0.900 C
Kills:308 (308 + 0)
Deaths:172
KDR:1.791
VKDR:0.285
Vehicle Kills:49
Kill Difference:136
Playtime:24.434 hours
Usage:1%
Score:0.130m
Score/min:89
Driving Accuracy:17.721%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 11,35711,2564,5812.457C++0.5829.304%B*25.782%C++48.9C++N/A246230.3h9B+30.6B++
Carnage AR 7,6137,5804,7291.603C**0.2727.614%B++15.106%D32.7C++N/A161232h11.4B*41.2B++
AF-4 Cyclone 5,5505,5173,3141.665B+0.2128.641%B++12.072%D--37.5C*N/A200147.2h9.6B+33.5B+
C-4 7,1784,9312,8941.704C*0.1720.219%D-N/A64.5C29.4C+93076.4h1.5C++7.5C
NC6A GODSAW 4,7444,7101,9182.456C++0.5830.426%B+22.017%D58.9C++N/A29179.9h7.6C*25B+
Breaker Rocket Pods 4,7944,29725217.052A15.1858.741%B**1.373%B+177.6A+20.5B+114824.2h11.7B++19.8B++
GD-7F 4,3004,2672,7391.558B+0.3125.545%C**14.718%D-27.7C+N/A147153.8h11.9B+46.4B+
EM6 3,4063,3801,5932.122B+0.2526.405%B*19.911%D42.3C++N/A22279.9h9.6B++36.3B+
NS-11P 3,3603,3462,1411.563B+0.3127.386%B**12.433%D--38.2B+N/A20987.6h11.5B*41.8B*
AF-57 Piston 3,2353,2142,1191.517C**0.3646.914%B++10.765%D-25.9CN/A133124h5.1C10.9C*
GR-22 3,1753,1571,5782.001B+0.1323.014%C14.476%D20.7C--N/A122152.4h12.7B55.3C*
Bouncing Betty 2,8162,8155405.213B+3.3449.893%B++N/A126.2C++N/A61422.3h1.7B++3.5B*
M30 Mustang AH 2,9052,5569242.766C0.8961.86%B++1.682%B+30.4C--4.1C22184.2h9C++14.5C**
NC9 A-Tross 2,3212,3141,4211.628B0.2428.819%B++13.354%F38.1C++N/A21060.7h8.2B*28.3B*
SAS-R 2,3112,2988052.855C++0.9841.383%B+73.064%B+48.1B+N/A24747.8h2B+4.8B+
GD-22S 2,0982,0869642.164B+0.2926.89%B*23.969%C+37.9C++N/A22855h9.2B*34.3B++
NS-15M1 2,0192,0019882.025B+0.1527.004%B*18.691%C-39.5C+N/A20850.7h11.1B+41B+
Blitz GD-10 2,0091,9881,8301.086C++0.7923.358%C+10.413%D--18.2C--N/A108109.3h15.8C+67.7C++
AF-34 Mattock 1,9851,9667562.601C+0.7346.406%A+13.581%D60.5B**N/A35032.5h5.1B+11.1B**
AF-34 Mattock 1,9511,9347832.47C+0.6052.92%A++15.357%D59B**N/A32432.8h6.2C*11.6B**
NS-7 PDW 1,8901,8721,3491.388B+0.4829.334%B*14.69%C--31.5C**N/A15359.4h13.9B47.4B+
NC6 Gauss SAW 1,6871,6838421.999B*0.1326.747%A16.815%D--45.1B*N/A36037.3h8B++29.9B++
NC1 Gauss Rifle 1,6261,6161,0531.535B+0.3425.906%B++16.894%D29.1B+N/A18655.5h9.5A36.7B*
GD-66 Claw 1,4271,4129951.419C++0.4556.733%C+11.402%C--30CN/A13747.1h2.3B+4.1C**
NS-11A 1,3971,3869291.492C*0.3824.988%C*11.905%D*20.2C--N/A11368.6h13.2C**53B
AF-19 Mercenary 1,3881,3798291.663B**0.2125.241%B+15.664%D--26.8B+N/A21151.5h10.1B*39.9B++
Gauss Prime 1,3741,3738031.71C++0.1626.501%C+10.197%F-39.5C+N/A22434.8h9.7B++36.7B+
Tempest 1,3611,3567791.741B0.1327.291%C++12.684%D*44.8C+N/A21930.3h9.3B+34.1B+
NC6S Gauss SAW S 1,3621,3547941.705C*0.1725.042%B17.061%D--34.3CN/A19239.5h9.9B+39.6B
NS-11C 1,3361,3299551.392B+0.4826.608%B+14.146%D-28C++N/A16047.4h12B++45.2B+
AF-4G Cyclone 1,3201,3156202.121C**0.2531.944%B*14.981%D48.5C+N/A27427.1h9.1B+28.6B+
L105 Zephyr 1,6411,2775722.404B**20.5345.591%B+N/A36.7C--10.5B+28834.8h6.2C++13.6B
MKV Suppressed 1,2681,2637351.718B*0.1530.903%B**15.915%C--40.2B+N/A20731.4h11.5B+37.2B+
AF-4A Bandit 1,2561,2516621.89B+0.0226.985%B+16.147%D--43.1BN/A21329h9.1B*33.7B++
AF-41 Hacksaw 1,2581,2486092.049C+0.1838.147%B++11.859%D34.7C*N/A18636h6.8C+17.7B+
LA39 Bruiser 1,2491,2439121.363C++0.5165.013%B13.596%C+33.6CN/A17137h2.1B++3.2B+
Hawk GD-68 1,8521,2231,1111.101B*0.7767.367%B++4.415%B*21.3B+11C++40557.3h7B+10.4B++
NC05 Jackhammer 1,2081,2015972.012B++0.1447.563%B+12.989%C-46.4C*N/A30225.9h3.9B*8.3B+
Gauss Rifle Burst 1,2021,1987121.683C+0.1926.928%C+15.693%D**34.8CN/A16734.4h8.9B**33.1B+
AF-41 Hacksaw 1,1961,1906181.926C+0.0537.574%B+10.672%D*32.6C++N/A16836.5h7C++18.7B+
Gauss Compact S 1,1941,1809981.182B0.6926.93%B++13.475%D18.2C+N/A10765h12.1C+45.1C*
Gauss Rifle S 1,1941,1798821.337C*0.5428.633%B++10.263%D**28.1C+N/A13441.9h9.3B*32.6B++
NS Decimator 1,6111,1791,0531.12C++0.7553.997%D-2.629%C*29.7C10.9C--40939.7h4.2B+7.8C*
EM1 1,1791,1736221.886B++0.0124.852%B++16.965%D41.4C*N/A27128.3h10.8B43.3B+
19A Fortuna 1,1831,1717791.503C*0.3727.963%B+19.129%C32.8C+N/A20035.7h9B+32.2B+
NS-44B Commissioner 1,1971,1681,0971.065C+0.8128.656%D--16.01%D-39.6C+1B**18729.5h3.4B11.7C+
NS-15M2 1,1761,1643523.307B*1.4331.294%A+28.608%B+63.3B*N/A37618.4h10.4B*33.2B*
NC12 Sweeper 1,1651,1637071.645B+0.2350.91%B*10.232%D40.8BN/A23328.5h3.5B*6.9B*
Reaper DMR 1,1661,1628181.421C+0.4528.948%B++11.36%F-31.1C+N/A16137.4h8B*27.7B++
Razor GD-23 1,1681,1617411.567B++0.3129.102%B**17.054%D30.9B+N/A21137.6h10.5B++36B+
Mag-Cutter 1,2701,16053,2100.022C+1.8545.355%AN/A0.5C+N/A32452.3h2.5C*5.4B+
NS-44P Commissioner 1,1721,1609341.242C++0.6340.667%C++18.621%D44.4C+N/A27726.1h3.2B+7.9B+
EM4 Longshot 1,1641,1603243.58C++1.7142.016%B+83.879%B++42.3B++N/A24427.4h1.9B+4.5B+
NS Baron G5AE 1,1661,1595612.066B++0.1955.747%B*12.425%C--48.1C*N/A29624.1h3.8B+6.8C++
NS-15M AE 1,1651,1575432.131C++0.2627.168%B+20.225%D44.5CN/A30426h10.8B+39.8B+
C75 Viper 1,2481,09910410.567A8.6948.598%B**N/A80.2M10.9B*62813.7h7.2B**14.8A
L100 Python HEAT 1,3721,0691089.898B**8.0356.085%B+2.713%C+51.1A14.5B++47920.9h4B**7.2B**
Sticky Grenade 8428401840N/A838.1353.979%C++N/A1200B+2.9D-76920.7h1.5B++2.8B+
Anti-Vehicle Grenade 9828201820N/A818.1349.638%C+N/A356.5C+70.4C40262.3h5B+10.1B+
CAS30 Tank Buster 1,5637895761.37C*0.5043.666%C+1.014%C4.8D4.8C--145162.8h64.4C+147.4C+
NC4 Mag-Shot 7237125951.197B++0.6823.913%C-17.837%C36.5B++N/A21319.5h7.1B+29.9C++
L100 Python HESH 746628708.971C+7.1064.412%A++1.911%C**101.3A*19M++6616.2h3.4C+5.3B++
M40 Fury 6996125112B**10.1338.865%B+N/A45.3C+6.4D39413.5h10.2B+26.2B++
Titan-150 AP 1,1006101314.656C+2.7846.146%C--4.262%B++25.4C*20.4A73024h4.7C++10.1C++
Titan-150 HEAT 831584956.147B4.2743.899%C2.226%C-22.4C++9.5C++32226.1h3.8B*8.7B++
Shrike 8905784201.376B**0.5061.768%B+3.633%B+27.4C**14.8B59021.1h6.3C*10.3B+
Warden 5825743191.799B*0.0731.382%B++20.035%D32.6B++N/A22917.6h7.6B++24.2B++
Tank Mine 1,0275552102.643C++0.7728.159%CN/A63.8D-54.3C15898.7h2C+7.2C
E540 Halberd 7695174511.489B++9.6236.195%D*5.029%B**28.7C+14C+46218h4.6B*12.8C*
Frag Grenade 5115071507N/A505.1335.122%D**N/A633.8B++5C--42090.8h3.3B+9.3C+
C150 Dalton 6054253213.281B**11.4150.397%B**N/A37.9B16.1D64311.2h3.9B+7.7B**
LA80 4264201024.118C*2.2541.294%C++84.048%B++47.7B+N/A2728.8h1.9B+4.5B+
C85 Canister-H 4143863311.697C+9.8250.96%C++9.585%C--183.8A13.3B**10152.1h5B+9.8B++
Gauss Compact Burst 3713701372.701B+0.8330.545%B++22.973%C48.1BN/A2087.7h9.8B+32.1B+
E540 Halberd-H 6023633410.676B+8.8048.606%D--1.928%C+30.5C--20.1C+48611.9h5.7C**11.8C+
AF-18 Stalker 3523462431.424C++0.4528.829%C**19.942%C+34.6C++N/A17110h12.2C*42.3B
LA3 Desperado 3073013070.98C++0.8925.564%C-10.631%D**38.6C*N/A2477.8h9.8C+38.3C+
NS-30 Vandal 2982971861.597C+0.2836.086%B+21.549%D45BN/A2536.6h5.2B+14.4B+
Vortek Rotary 6032896590.439C-1.4334.718%B++3.114%B+4.5D-4.9D14064.2h187.3F-539.6D*
NS Baron G5 2872831831.546B+0.3351.02%B++12.721%C43.5B+N/A2486.5h3.9B++7.6C+
AC-X11 2752702181.239C*0.6325.832%C*17.037%D-26.7C+N/A28710.1h10C*38.6C**
NC08 Mag-Scatter 2602602860.909C+0.9651.983%C+15.769%C++34.2C++N/A1517.6h3.2B*6.2B+
NS-44 Commissioner 2592551691.509B+0.3646.11%A27.451%B*75A++1.2A+4223.4h3.5B+7.6B++
M40 Fury 2792331317.923A++16.0541.217%B++1.288%D68.5B+13.5B+7863.4h11B+26.6B++
NCM1 Scattercannon 228227942.415B0.5449.357%B**13.656%C-47.3A++N/A5594.8h5.7B*11.6B*
M40 Fury-H 2432181613.625C+11.7537.835%C1.376%C*90.8C++10.4C6132.4h7B18.5C**
NCM1 Scattercannon 213213922.315C+0.4448.215%A8.451%F71A*N/A6343h4.5B*9.3B**
L100 Python AP 456212673.164C1.2956.603%C*4.717%B**21.6D24.9B**6169.8h8.6D-15.2D
Mauler S6 2102091461.432B++0.4448.362%B*13.397%C32.2C*N/A3556.5h4.1B++8.5B++
M40 Fury-F 2472041231.659C++0.2140.484%DN/A11.6D2.4D-9617.6h10.6C*26.1C+
Hardlight Dagger 20819710,1720.019C1.8529.045%C++12.183%B+0.5CN/A3424h1.8B++6.3B
Spear Anti-Vehicle Phalanx Turret 322195248.125C*6.2537.062%D5.641%B++34.2C22.3C++7535.7h8.5C++23C+
Coyote Missiles 287190345.588B**3.7256.61%B+N/A54.3B+27.7C++8753.5h38.1C*67.3B+
MANA Anti-Vehicle Turret 3841861011.842B**0.0356.612%U1.613%F--1860D1980B**7835650.1h8.8C+15.5B*
Enforcer ML65-H 431184335.576B+3.7063.197%B++1.087%D36.1C++48.4A++10285.1h21.6D34.2C
NS-357 Underboss 1841801471.224C**0.6531.785%C--18.333%C31CN/A2245.8h3.8B+12.1C++
Skyguard 371178473.787B+1.9141.229%A*3.371%B**10.7C--11.6B+35416.7h194D**470.5C+
LA8 Rebel 175170881.932B**0.0616.454%F-15.294%D-28.3C+N/A2716h7.4C45.3C-
M60-G Bulldog 191169208.45B**6.5830.461%C1.183%D*23.2C3D2477.3h6.6B21.6C*
Enforcer ML85 320157364.361C+2.4940.244%C+2.548%C*19.6C20.4B+6448h15.1C-37.6C
M60-G Bulldog 182148169.25B++7.3838.571%C*4.054%B++41.1C++9.4C**4423.6h6.8C*17.5B+
NS-10 Burster 2621471910.77C+1.1039.64%A+6.122%C++5.5C++4.3B+18026.9h197.8D-498.9C**
NS-10 Burster 2471391980.702C1.1740.17%A+2.158%D--5.1C+3.9C++17427.4h211.2D--525.7C*
MANA Anti-Personnel Turret 124121502.42N/A0.5522.115%UN/A1210U30U7094500.1h36.3T*164.4T*
AF-23 Grinder 116116492.367C+0.4945.156%A18.104%B*50.4AN/A5142.3h4.9B*10.8B**
M20 Mustang 2151091300.838C1.0335.451%B*2.752%B+7.9C--7.7C28713.8h183.9D-518.6C-
M12 Kobalt-F 110104492.122C*0.2517.721%D7.692%C-15.3C--N/A696.8h15C*84.5C++
AP30 Shredder 199104205.2C+3.3329.303%C+N/A33.5C**30.6A14123.1h61.9B+211.2B+
NCM2 Falcon 13993841.107C++0.7746.641%B++5.376%C*16.6B+8.2A+4065.6h10.5C*22.6B+
MAX Punch 99901,8630.048C1.8244.393%C+N/A0.9C+N/A6105.5h2.1C+4.8C++
NSX Naginata 8888302.933A+1.0638.549%M*52.273%M*62.9B*N/A1501.4h11.2B29B*
M60-A Bulldog 10485136.538C**4.6728.525%DN/A25.8C--5.8C+3523.3h5.1B+17.9C+
Hornet Missiles 11883108.3B++6.4363.418%B+4.819%M*118.6A50B15930.7h10.2C**16.1B+
NS-44 Commissioner AE 7977312.484B**0.6146.154%B+33.766%B**128.3A*3.3S2860.6h2.7B*5.9B++
NCM2 Falcon 11375840.893C+0.9850.482%B*4%C15.6B+7.9B**3324.8h13.3B26.3B+
M20 Basilisk 9365115.909A++4.0437.479%C+4.615%C-14.1D6.1D3124.6h120.4C321.1C
Titan-150 HESH 7959252.36D0.4934.864%D**N/A10F3.4D*1505.9h5.7F--16.2F**
C85 Canister 6259414.75C+12.8843.439%B+11.864%C-118B**6C*6890.5h4.9B*11.2B*
M12 Kobalt 6059159S57.1320.346%B++22.034%B++84.3B+1.4D5910.7h19.6C+96.1C**
AF-6 Shadow 5757242.375B0.5034.155%C+19.298%D-43.8C++N/A3551.3h5.1B+14.9B+
NS-61 Emissary 5756341.647A0.2340.076%A++37.5%M**80M+1.4A++2250.7h11.3B+28.2B*
M60-A Bulldog 5853153A51.1334.956%D--N/A19.6C--1.9D2562.7h6C+17.1C-
The Slasher 57532,5080.021D1.8549.746%B**N/A0.5C--N/A4105.9h1.8B+3.7B+
NCM3 Raven 8451800.638C1.2349.391%A1.961%C--10.2C+6.6C++3675h26.2C**53.1B++
M60-A Bulldog 6450150B**48.1336.773%D--N/A21.7C--6.1B++2812.3h6.2C+16.9C-

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit9900.2h
Motion Spotter4411,1997.4h
Medical Kit2,30518,88827.5h
Nano-Armor Kit633677,92355.6h
Nanite Revive Grenade08,7892.4h
Nanite Healing Grenade02290h
Anti-Vehicle MANA Turret566155.1h
Spawn Beacon825,2539.5h
Medical Applicator1,913750,98770.6h
AE Medical Applicator84,3890.3h
AE Nano-Armor Kit65,6520.3h
Spitfire Auto-Turret21510.2h
Recon Detection Device978,20512.5h
Ammunition Package502,1111.8h
Anti-Infantry MANA Turret43501.1h
Shield Recharging Field391,2880.7h

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