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Ascendant Founder Andytrooper[TFDN] Andytrooper
VS BR 45

KDR: 1.58

Score: 28.7m

Last Seen: Jul 4th, 2019 1:24 PM
- OFFLINE - 1259 hour(s)

Prestige 1, Battle Rank 45 - Vanu Sovereignty on Cobalt
Level Progress (to 46): 53%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Orion VS54 Serpent VE92 VX6-7 MKV Suppressed Sirius SX12 Light PPA Zenith VX-5 Solstice SF
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $374,049 MLG Score: 299
Fun Score: N/A
Cheeseburgers Flipped: 363TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.429%10.136%28828118620,2341.571940.004

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.287%1.417A-1.634F-1.742F-BODY + (~4.08)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.20.407B12.60.12C+31.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.289%1.354%428312111,7726553292.70122537%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.01%0.839B++-0.217C-0.329

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
46.70.71B++21.20.601B+25.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
60.156%2.431%1543121186411825870.730347147%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.973%1.862A++-0.084C+0.632

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.60.7B++70.444B4.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.317%2.588%57512094259413740.451168113%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.632%0.012C+-0.459D-0.067

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
186.5-0.56D67.7-0.697D118.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.338%68.239%57312111,272122071.04262

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.97%1.858A++0.075C+0.084

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.30.363C**30.063C+3.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
52.233%8.337%57412102,483857342.89394

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.889%0.888B*-1.243D*1.268

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.90.404B4.10.156C++3.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
28.7m376.6%393 (23.6k)341 (20.5k)1.5755537,48423,7911.8079145 (45)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1214174419.547%10.092%19703:3212

8% Combat Medic28% Engineer13% Heavy Assault17% Infiltrator30% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 7th, 2013 12:33 PMJul 18th, 2013 1:46 PMAug 1st, 2019 3:02 PM (24d) (PST)Jul 4th, 2019 9:55 AM (52d) (PST)Jul 4th, 2019 9:24 AM (52d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5481713770.4460.2830.0451.8760.052299

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
32,88010,27722,60327173113320,487

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1399.6h/58.3d 5,528 3,783 12,085 157.5k 2,430 4,476 4,346 46m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
A
Kills:2,335
Deaths:1,317
KDR:1.773
Accuracy:27.688% A
HSR:13.962% D**
VX29 Polaris
B+
Kills:937
Deaths:495
KDR:1.893
Accuracy:27.000% B+
HSR:10.139% F-
SVA-88
B*
Kills:724
Deaths:400
KDR:1.810
Accuracy:27.874% B*
HSR:14.088% D**
Flare VE6
B+
Kills:324
Deaths:198
KDR:1.636
Accuracy:25.073% B+
HSR:16.667% D*
VE-H Maw
A++
Kills:286
Deaths:142
KDR:2.014
Accuracy:35.517% A++
HSR:7.692% F-
Kills:4,606
Deaths (as Heavy Assault):2,552
Deaths (to Heavy Assaults):6,389
KDR:1.80486
Kill Difference:2,054
Playtime:188.366 hours
Usage:13%
Score:4.124m
Score/min:365
Accuracy (listed only):28.630%
HSR (listed only):12.510%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
B+
Kills:2,095
Deaths:1,657
KDR:1.264
Accuracy:25.900% B+
HSR:9.690% F-
VX6-7
C**
Kills:1,841
Deaths:1,192
KDR:1.544
Accuracy:26.110% C**
HSR:10.158% F-
Zenith VX-5
C*
Kills:1,498
Deaths:862
KDR:1.738
Accuracy:26.672% C*
HSR:11.148% F-
Solstice SF
B++
Kills:1,418
Deaths:1,097
KDR:1.293
Accuracy:27.550% B++
HSR:10.649% D--
Solstice VE3
B**
Kills:1,348
Deaths:851
KDR:1.584
Accuracy:29.122% B**
HSR:8.160% F-
Nova
B
Kills:1,333
Deaths:794
KDR:1.679
Accuracy:49.047% B
HSR:8.477% D**
Pandora VX25
B++
Kills:786
Deaths:454
KDR:1.731
Accuracy:47.647% B++
HSR:7.888% F-
Eclipse VE3A
C*
Kills:674
Deaths:537
KDR:1.255
Accuracy:27.852% C*
HSR:10.534% F-
Deimos VA29
B+
Kills:204
Deaths:162
KDR:1.259
Accuracy:67.419% B+
HSR:7.353% F
Thanatos VE70
S
Kills:160
Deaths:58
KDR:2.759
Accuracy:85.360% S
HSR:10.625% D*
VE-LR Obelisk
A
Kills:69
Deaths:35
KDR:1.971
Accuracy:40.261% A
HSR:21.739% D*
Eidolon VE33
A*
Kills:60
Deaths:40
KDR:1.500
Accuracy:40.309% A*
HSR:25% C+
NS-11C
B+
Kills:56
Deaths:44
KDR:1.273
Accuracy:26.509% B+
HSR:12.500% D*
Kills:11,542
Deaths (as Engineer):7,783
Deaths (to Engineers):5,050
KDR:1.48298
Kill Difference:3,759
Playtime:385.091 hours
Usage:28%
Score:8.315m
Score/min:360
Accuracy (listed only):39.981%
HSR (listed only):11.840%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
B+
Kills:2,095
Deaths:1,657
KDR:1.264
Accuracy:25.900% B+
HSR:9.690% F-
VX6-7
C**
Kills:1,841
Deaths:1,192
KDR:1.544
Accuracy:26.110% C**
HSR:10.158% F-
MKV Suppressed
C*
Kills:1,648
Deaths:1,169
KDR:1.410
Accuracy:27.023% C*
HSR:9.769% F
Sirius SX12
B**
Kills:1,594
Deaths:1,206
KDR:1.322
Accuracy:30.208% B**
HSR:6.211% F-
Zenith VX-5
C*
Kills:1,498
Deaths:862
KDR:1.738
Accuracy:26.672% C*
HSR:11.148% F-
Solstice SF
B++
Kills:1,418
Deaths:1,097
KDR:1.293
Accuracy:27.550% B++
HSR:10.649% D--
Solstice VE3
B**
Kills:1,348
Deaths:851
KDR:1.584
Accuracy:29.122% B**
HSR:8.160% F-
Nova
B
Kills:1,333
Deaths:794
KDR:1.679
Accuracy:49.047% B
HSR:8.477% D**
Eridani SX5
B**
Kills:1,250
Deaths:882
KDR:1.417
Accuracy:31.967% B**
HSR:7.040% F-
Pandora VX25
B++
Kills:786
Deaths:454
KDR:1.731
Accuracy:47.647% B++
HSR:7.888% F-
Eclipse VE3A
C*
Kills:674
Deaths:537
KDR:1.255
Accuracy:27.852% C*
HSR:10.534% F-
VE-S Canis
A+
Kills:466
Deaths:245
KDR:1.902
Accuracy:36.182% A+
HSR:4.936% F-
Deimos VA29
B+
Kills:204
Deaths:162
KDR:1.259
Accuracy:67.419% B+
HSR:7.353% F
MKV-B Suppressed
B**
Kills:199
Deaths:147
KDR:1.354
Accuracy:31.233% B**
HSR:8.040% F-
Thanatos VE70
S
Kills:160
Deaths:58
KDR:2.759
Accuracy:85.360% S
HSR:10.625% D*
NSX Tengu
A++
Kills:123
Deaths:83
KDR:1.482
Accuracy:47.942% A++
HSR:8.130% F-
NS-11C
B+
Kills:56
Deaths:44
KDR:1.273
Accuracy:26.509% B+
HSR:12.500% D*
Kills:16,693
Deaths (as Light Assault):11,440
Deaths (to Light Assaults):4,516
KDR:1.45918
Kill Difference:5,253
Playtime:420.829 hours
Usage:30%
Score:8.333m
Score/min:330
Accuracy (listed only):37.867%
HSR (listed only):8.900%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MKV Suppressed
C*
Kills:1,648
Deaths:1,169
KDR:1.410
Accuracy:27.023% C*
HSR:9.769% F
Sirius SX12
B**
Kills:1,594
Deaths:1,206
KDR:1.322
Accuracy:30.208% B**
HSR:6.211% F-
Eridani SX5
B**
Kills:1,250
Deaths:882
KDR:1.417
Accuracy:31.967% B**
HSR:7.040% F-
Parallax VX3
A++
Kills:874
Deaths:240
KDR:3.642
Accuracy:50.602% A++
HSR:74.371% C
NS-61 Emissary
A++
Kills:759
Deaths:515
KDR:1.474
Accuracy:40.028% A++
HSR:6.324% F-
VE-S Canis
A+
Kills:466
Deaths:245
KDR:1.902
Accuracy:36.182% A+
HSR:4.936% F-
NS-44 Commissioner
A++
Kills:242
Deaths:367
KDR:0.659
Accuracy:51.925% A++
HSR:16.942% D
Phaseshift VX-S
A
Kills:237
Deaths:48
KDR:4.938
Accuracy:46.101% A
HSR:67.511% C-
Beamer VS3
A
Kills:205
Deaths:283
KDR:0.724
Accuracy:35.881% A
HSR:6.829% F-
MKV-B Suppressed
B**
Kills:199
Deaths:147
KDR:1.354
Accuracy:31.233% B**
HSR:8.040% F-
NS-357 Underboss
B+
Kills:164
Deaths:219
KDR:0.749
Accuracy:39.757% B+
HSR:9.146% F
VA39 Spectre
A++
Kills:161
Deaths:47
KDR:3.426
Accuracy:42.749% A++
HSR:36.025% C+
NSX Tengu
A++
Kills:123
Deaths:83
KDR:1.482
Accuracy:47.942% A++
HSR:8.130% F-
NS-44L Blackhand
A*
Kills:94
Deaths:71
KDR:1.324
Accuracy:59.638% A*
HSR:25.532% D*
Nyx VX31
A++
Kills:60
Deaths:20
KDR:3
Accuracy:46.333% A++
HSR:30% C+
Kills:8,076
Deaths (as Infiltrator):5,542
Deaths (to Infiltrators):3,424
KDR:1.45724
Kill Difference:2,534
Playtime:238.412 hours
Usage:17%
Score:3.815m
Score/min:267
Accuracy (listed only):41.171%
HSR (listed only):21.120%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MKV Suppressed
C*
Kills:1,648
Deaths:1,169
KDR:1.410
Accuracy:27.023% C*
HSR:9.769% F
Sirius SX12
B**
Kills:1,594
Deaths:1,206
KDR:1.322
Accuracy:30.208% B**
HSR:6.211% F-
Nova
B
Kills:1,333
Deaths:794
KDR:1.679
Accuracy:49.047% B
HSR:8.477% D**
Eridani SX5
B**
Kills:1,250
Deaths:882
KDR:1.417
Accuracy:31.967% B**
HSR:7.040% F-
Pandora VX25
B++
Kills:786
Deaths:454
KDR:1.731
Accuracy:47.647% B++
HSR:7.888% F-
H-V45
B++
Kills:765
Deaths:621
KDR:1.232
Accuracy:27.548% B++
HSR:8.758% F
VE-S Canis
A+
Kills:466
Deaths:245
KDR:1.902
Accuracy:36.182% A+
HSR:4.936% F-
Terminus VX-9
B+
Kills:223
Deaths:171
KDR:1.304
Accuracy:27.967% B+
HSR:12.556% F-
Deimos VA29
B+
Kills:204
Deaths:162
KDR:1.259
Accuracy:67.419% B+
HSR:7.353% F
MKV-B Suppressed
B**
Kills:199
Deaths:147
KDR:1.354
Accuracy:31.233% B**
HSR:8.040% F-
Corvus VA55
B**
Kills:165
Deaths:124
KDR:1.331
Accuracy:30.294% B**
HSR:13.939% D*
Thanatos VE70
S
Kills:160
Deaths:58
KDR:2.759
Accuracy:85.360% S
HSR:10.625% D*
Pulsar VS1
B*
Kills:153
Deaths:141
KDR:1.085
Accuracy:27.584% B*
HSR:7.843% F-
NSX Tengu
A++
Kills:123
Deaths:83
KDR:1.482
Accuracy:47.942% A++
HSR:8.130% F-
Kills:9,069
Deaths (as Combat Medic):6,257
Deaths (to Combat Medics):2,780
KDR:1.44942
Kill Difference:2,812
Playtime:117.093 hours
Usage:8%
Score:2.912m
Score/min:414
Accuracy (listed only):40.530%
HSR (listed only):8.683%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
A
Kills:578
Deaths:326
KDR:1.773
Accuracy:26.292% A
HSR:13.322% D**
Blueshift VM5
A
Kills:567
Deaths:316
KDR:1.794
Accuracy:25.624% A
HSR:13.404% D**
Nebula VM20
A
Kills:204
Deaths:101
KDR:2.020
Accuracy:24.347% A
HSR:14.706% D*
Nebula VM20
A
Kills:190
Deaths:103
KDR:1.845
Accuracy:24.651% A
HSR:16.842% D
Comet VM2
A+
Kills:90
Deaths:127
KDR:0.709
Accuracy:56.617% A+
HSR:2.222% D--
Comet VM2
A+
Kills:78
Deaths:81
KDR:0.963
Accuracy:59.350% A+
HSR:2.564% D
Kills:1,707
Deaths (as MAX Suit):527
Deaths (to MAX Suits):1,279
KDR:3.23909
Kill Difference:1,180
Playtime:45.435 hours
Usage:3%
Score:1.177m
Score/min:432
Accuracy (listed only):36.147%
HSR (listed only):10.510%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B+
Kills:1,503
V. Kills:85 N/A
Deaths:418
KDR:3.596
Accuracy:45.160% B+
KPH:62.300 B+
VKPH:3.500 C+
Dual Photon Pods
B*
Kills:193
V. Kills:99 193%
Deaths:56
KDR:3.446
Accuracy:59.023% B*
KPH:55.700 C
VKPH:28.600 B*
Maelstrom Turbo Laser
D
Kills:76
V. Kills:84 89%
Deaths:251
KDR:0.303
Accuracy:39.561% A+
KPH:4.300 D-
VKPH:4.800 D
Hornet Missiles
C**
Kills:66
V. Kills:83 79%
Deaths:41
KDR:1.610
Accuracy:68.207% B++
KPH:38.900 C-
VKPH:48.900 C**
Kills:1,838 (1,579 + 0)
Deaths:766
KDR:2.399
VKDR:0.458
Vehicle Kills:351
Kill Difference:1,072
Playtime:46.844 hours
Usage:3%
Score:0.757m
Score/min:269
Piloting Accuracy:39.561%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:56
V. Kills:22 243%
Deaths:12
KDR:4.667
Accuracy:50.266% A
KPH:201,600 U
VKPH:79,200 U
Kills:56 (0 + 56)
Deaths:12
KDR:4.667
VKDR:1.833
Vehicle Kills:22
Kill Difference:44
Playtime:0.001 hours
Usage:0%
Score:0.039m
Score/min:1,160,580
Piloting Accuracy:N/A%
Gunner Accuracy:50.266%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C++
Kills:104
V. Kills:30 335%
Deaths:44
KDR:2.364
Accuracy:47.978% B*
KPH:31 C++
VKPH:9 C++
Kills:104 (104 + 0)
Deaths:44
KDR:2.364
VKDR:0.682
Vehicle Kills:30
Kill Difference:60
Playtime:3.350 hours
Usage:0%
Score:0.075m
Score/min:375
Driving Accuracy:47.978%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B*
Kills:589
V. Kills:447 131%
Deaths:242
KDR:2.434
Accuracy:67.727% A++
KPH:26.300 C++
VKPH:20 B*
Supernova PC
B++
Kills:171
V. Kills:59 285%
Deaths:75
KDR:2.280
Accuracy:55.790% B++
KPH:20.500 C+
VKPH:7.100 C-
Saron HRB
C**
Kills:144
V. Kills:93 153%
Deaths:37
KDR:3.892
Accuracy:45.835% C**
KPH:27.400 C*
VKPH:17.700 C*
Proton II PPA
A++
Kills:137
V. Kills:5 N/A
Deaths:12
KDR:11.417
Accuracy:28.505% B++
KPH:103.700 A++
VKPH:3.800 C+
E540 Halberd
A++
Kills:86
V. Kills:57 148%
Deaths:9
KDR:9.556
Accuracy:51.720% B+
KPH:42.400 B**
VKPH:28.100 A++
Kills:1,127 (760 + 367)
Deaths:375
KDR:3.005
VKDR:1.763
Vehicle Kills:661
Kill Difference:752
Playtime:39.327 hours
Usage:3%
Score:0.947m
Score/min:401
Driving Accuracy:55.790%
Gunner Accuracy:51.720%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C*
Kills:67
V. Kills:8 N/A
Deaths:7
KDR:9.571
Accuracy:43.113% B++
KPH:60.100 D
VKPH:7.200 C*
Kills:67 (0 + 67)
Deaths:7
KDR:9.571
VKDR:1.143
Vehicle Kills:8
Kill Difference:60
Playtime:1.115 hours
Usage:0%
Score:0.015m
Score/min:222
Driving Accuracy:N/A%
Gunner Accuracy:43.113%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C+
Kills:80
V. Kills:39 200%
Deaths:29
KDR:2.759
Accuracy:44.019% B+
KPH:14.600 C--
VKPH:7.100 C+
G30 Walker
C--
Kills:55
V. Kills:37 145%
Deaths:16
KDR:3.438
Accuracy:33.069% B+
KPH:9.900 D
VKPH:6.700 C--
Kills:135 (0 + 135)
Deaths:45
KDR:3
VKDR:1.689
Vehicle Kills:76
Kill Difference:90
Playtime:11.004 hours
Usage:1%
Score:0.125m
Score/min:190
Driving Accuracy:N/A%
Gunner Accuracy:33.069%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Orion VS54 2,3672,3351,3171.773C**0.2027.688%A13.962%D**45.3B+N/A19251.6h11.9B+42.9C**
Serpent VE92 2,1292,0951,6571.264C++0.3125.9%B+9.69%F-23CN/A10091.1h13.6C+52.7C**
VX6-7 1,8601,8411,1921.544C*0.0326.11%C**10.158%F-24.7CN/A8874.5h12.6C++48.2B
MKV Suppressed 1,6811,6481,1691.41B+0.1727.023%C*9.769%F27.3CN/A9760.4h15.2C+56.2C++
Sirius SX12 1,6081,5941,2061.322C**0.2530.208%B**6.211%F-27.2C+N/A10658.6h14.2C**46.9B+
Light PPA 1,5881,5034183.596C+2.0245.16%B+1.198%C+62.4B+3.5C+28324.1h11.2B24.8B+
Zenith VX-5 1,5211,4988621.738B+0.1626.672%C*11.148%F-34.9C++N/A15242.9h12.2B45.6B+
Solstice SF 1,4251,4181,0971.293B0.2827.55%B++10.649%D--19.2C+N/A7674h12.5C+45.4B+
Solstice VE3 1,3691,3488511.584A0.0129.122%B**8.16%F-31.2B++N/A19143.2h12.7B+43.5B+
Nova 1,3531,3337941.679C*0.1049.047%B8.477%D**46.4B+N/A19428.7h3.8B+7.8B+
Eridani SX5 1,2571,2508821.417C*0.1631.967%B**7.04%F-38.3C++N/A14532.6h11.4B35.8B+
C-4 1,9001,1806691.764C**0.1926.065%C++N/A100.9B+61.5A*139411.7h1.6C+6C++
VX29 Polaris 9479374951.893B+0.3227%B+10.139%F-45C++N/A15120.8h12.4C++45.8B+
Parallax VX3 8818742403.642C++2.0750.602%A++74.371%C25.7C+N/A10334h2.4C+4.7B+
Pandora VX25 8007864541.731B+0.1647.647%B++7.888%F-47.3BN/A13416.6h4.1B+8.6B+
H-V45 7747656211.232C+0.3427.548%B++8.758%F27.7C+N/A11927.6h14C+50.9B
NS-61 Emissary 7667595151.474B**0.1040.028%A++6.324%F-29.8C*N/A7825.5h12.7C**31.7B*
SVA-88 7347244001.81C+0.2327.874%B*14.088%D**37.7CN/A15519.2h11.4C**41B+
Eclipse VE3A 6876745371.255C+0.3227.852%C*10.534%F-21.5DN/A7031.3h13.8C49.4C+
Proximity Mine 6346341374.628C**3.0549.417%B*N/A137.8BN/A5134.6h1.7B+3.4B**
Supernova FPC 1,0365892422.434C--0.8667.727%A++2.037%C+26.3C++20B*43322.4h6.4D9.5C**
Blueshift VM5 5845783261.773C0.2026.292%A13.322%D**29.5CN/A12319.6h16C++60.7B++
Blueshift VM5 5745673161.794C0.2225.624%A13.404%D**30.3CN/A13218.7h15.1C**59B++
Lasher X2 5615493881.415B++0.1627.087%C++1.821%D*41B+N/A16613.4h22C81.4C++
Tank Mine 8994861882.585C+1.0122.377%D-N/A103.4C+87.9B*16914.7h1.5B++6.8C
VE-S Canis 4744662451.902B++0.3336.182%A+4.936%F-37.9C+N/A10712.3h11.5C**31.9B+
MANA Anti-Vehicle Turret 8394503451.304C0.2764.526%B+1.333%D*4500S3890M**9388480.1h11.3D-17.5C+
MANA Anti-Personnel Turret 3983971712.322N/A0.7520.221%UN/A3970U10U9073900.1h21T*103.8T*
Flare VE6 3253241981.636C**0.0625.073%B+16.667%D*33.1CN/A1579.8h9.3B+37.1B+
VE-H Maw 2902861422.014B+0.4435.517%A++7.692%F-49.3C+N/A1375.8h11.4C+32B+
Frag Grenade 2572561256N/A254.4254.406%B**N/A640B++2.5D36780.4h3.2B+5.9B++
NS-44 Commissioner 2432423670.659C0.9251.925%A++16.942%D10.3D-N/A5523.6h3.6B6.9B*
Lumine Edge 24224212,5890.019C1.5633.974%B+14.463%C0.4C--N/A1622.6h1.4C++4.1B+
Phaseshift VX-S 237237484.938B*3.3646.101%A67.511%C-30.4C++N/A777.8h2.8C*6.1B+
Spear Anti-Vehicle Phalanx Turret 331226554.109C-2.5352.88%B*3.097%C-46.1B+21.4C+4774.9h7.6B+14.4B++
Terminus VX-9 2262231711.304C+0.2727.967%B+12.556%F-29CN/A1227.7h13.5C48.2C*
Beamer VS3 2102052830.724C+0.8535.881%A6.829%F-16.4C--N/A8812.5h9.1C*25.3C*
Deimos VA29 2042041621.259C+0.3267.419%B+7.353%F30.4C--N/A1206.7h2.3C*3.5B
Nebula VM20 2102041012.02C+0.4424.347%A14.706%D*34.6C++1B++1625.9h15.9C*65.1B++
MKV-B Suppressed 2011991471.354B+0.2231.233%B**8.04%F-31.1C+N/A736.4h12.4B+39.7B+
Dual Photon Pods 292193563.446C1.8759.023%B*2.591%A*55.1C28.3B*6633.5h41.8F-70.8D
Nebula VM20 1921901031.845C+0.2724.651%A16.842%D31.1C+N/A1416.1h18.1C73.5B+
Supernova PC 230171752.28C-0.7055.79%B++4.094%A20.6C+7.1C-2448.3h4.6B+8.3B++
Corvus VA55 1681651241.331C**0.2430.294%B**13.939%D*28.9C+N/A1215.7h13.9C--45.9B+
NS-357 Underboss 1671642190.749C0.8339.757%B+9.146%F15.2D-N/A6810.8h4C**10B+
Nemesis VSH9 2811622070.783C*0.7968.633%B*1.852%C14.7C+10.8C+23411h8.1C++11.8B+
VA39 Spectre 161161473.426A+1.8542.749%A++36.025%C+22.7C+N/A907.1h6.6C15.5B+
Thanatos VE70 160160582.759A*1.1885.36%S10.625%D*20.3C-N/A1447.9h8.6F--10.1B+
Pulsar VS1 1531531411.085C++0.4927.584%B*7.843%F-20.1CN/A1487.6h13.7B+49.5B+
Saron HRB 237144373.892C2.3245.835%C**N/A27.2C*17.5C*4505.3h25.5C55.7C+
Hunter QCX 1421391371.015B+0.5657.225%B*31.655%B+11CN/A3312.6h2.9B+5B+
Proton II PPA 1421371211.417C+9.8428.505%B++2.19%C++105.4A++3.8C+4541.3h7.1B*25B*
S1 1981261430.881C**0.6963.272%B++3.175%C*28.6C**16.4B+6614.4h5.8B+9.1B+
NSX Tengu 125123831.482B0.0947.942%A++8.13%F-23.2C--N/A505.3h13.4C++28B+
NS Annihilator 2341191290.922B++0.6578.757%DN/A9.8C+9.4C**16812.2h11.5C++14.6C++
Rocklet Rifle 210109551.982A**0.4160.826%B*N/A38.9B*36.1B**4962.8h36.3C*59.7B+
C75 Viper 134104442.364C0.7947.978%B*1.923%B+31.5C++9.1C*3753.3h13.7C++28.5B+
Sticky Grenade 1051041104N/A102.4247.335%DN/A1040C*10C26600.1h2.1C*4.5C++
NS-44L Blackhand 9794711.324C++0.2559.638%A*25.532%D*10.2D-N/A389.2h3.9B+6.5B*
Comet VM2 147901270.709C0.8756.617%A+2.222%D--8.8C-5.6B++17810.2h32.3D57C++
E540 Halberd 1438699.556C++7.9851.72%B+2.326%C+43B**28.5A*5322h5.4B10.5B+
M20 Basilisk 11980292.759C+1.1844.019%B+3.75%D14.5C--7.1C+1815.5h119.2C270.7C++
Comet VM2 13078810.963C+0.6159.35%A+2.564%D11.1C+7.4A1687h36.5D61.6C*
Maelstrom Turbo Laser 160762510.303C--1.2739.561%A+1.316%D4.3D-4.8D11517.6h166.2D420C+
VE-LR Obelisk 6969351.971C*0.4040.261%A21.739%D*26.5CN/A712.6h9.9D*24.5C+
Proton II PPA-H 756779.571C+8.0043.113%B++1.493%C+60.9D7.3C**2221.1h12.2C28.4C*
Hornet Missiles 14966411.61D0.0368.207%B++3.03%A+38.8C-48.8C**8661.7h18.6D-27.2D
Nyx VX31 6160203B++1.4246.333%A++30%C+25DN/A802.4h7D-15B
Aspis Anti-Aircraft Phalanx Turret 11960125B+3.4228.833%B+3.333%B*12.5C**12.3C**2864.8h109.6B**380B*
Eidolon VE33 6160401.5B0.0840.309%A*25%C+14DN/A944.3h11.8D29.2B+
Force-Blade 59598,2860.007C--1.5745.62%AN/A0.1DN/A1437.4h2.1B+4.6B++
C150 Dalton 7856124.667C3.0950.266%AN/A560U220U3868600.1h6.8D*13.4C+
NS-11C 5656441.273B0.3026.509%B+12.5%D*37.3B+N/A4601.5h15.8C+59.8C*
G30 Walker 9255163.438C+1.8633.069%B+3.636%C10D6.7C--1985.5h308.9D**934C
NS Decimator 7851820.622C--0.9564.693%B+1.961%C+25.5D13.5C5892h6D9.3C

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon66220.6h
Medical Applicator713301,55925.7h
Anti-Vehicle MANA Turret211,7372.4h
Nanite Revive Grenade03670.1h
Nano-Armor Kit635624,90754h
Rampart Wall0740.7h
NS Patriot Flare Gun23080.5h
Motion Spotter327,3574.1h
Deconstruction Tool03,1500.5h
Welding Device03820.1h
Spitfire Auto-Turret21290.2h
Shield Recharging Field172,1670.7h
Recon Detection Device241,0062.5h
Smoke Grenade0820h
Ammunition Package444,0922.9h
Anti-Infantry MANA Turret245581h
Orbital Strike Target Designator3520.9h
WLT-Howler Mining Laser010,8572.7h

Check the help document for the dictionary if you want to learn more about words used here.


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