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Justicar Founder Andytrooper[TFDN] Andytrooper
VS BR 40

KDR: 1.57

Score: 28.3m

Last Seen: Jan 20th, 2019 7:20 PM
- OFFLINE - 721.6 hour(s)

Prestige 1, Battle Rank 40 - Vanu Sovereignty on Cobalt - Outfit Member of The Foundation[TFDN] The Foundation
VS outfit on Cobalt

Members: 246
Level Progress (to 41): 93%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Orion VS54 Serpent VE92 VX6-7 MKV Suppressed Sirius SX12 Light PPA Zenith VX-5 Solstice SF
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $369,045 MLG Score: 295
Fun Score: N/A
Cheeseburgers Flipped: 356TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.361%10.191%2892899419,9101.57603-0.004

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.294%1.424A-1.614F-1.779F-BODY + (~3.99)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.20.409B12.50.121C+31.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.408%1.357%432310191,7696503292.71736536%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.992%0.839B++-0.228C-0.337

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
46.60.711B++21.10.601B+25.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
60.126%2.471%1533101985011695770.727117147%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.886%1.875A++-0.095C+0.598

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.60.699B+70.442B4.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.31%2.632%57510174189303690.449462113%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.679%0.015C+-0.44C---0.029

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
188.6-0.593D68.5-0.738D-120.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.158%67.918%57310191,225118861.03028

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.907%1.821A++0.051C+0.032

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.40.348C**30.046C+3.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
52.247%8.404%57410182,344841302.78385

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.018%0.901B*-1.219D*1.315

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.80.407B4.10.157C++3.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The Foundation[TFDN] The Foundation
VS outfit on Cobalt

Members: 246
28.3m382.3%392 (23.5k)341 (20.5k)1.5718636,77223,3941.8043140 (40)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1022171119.445%10.081%19603:3312

8% Combat Medic28% Engineer13% Heavy Assault17% Infiltrator30% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 7th, 2013 12:33 PMJul 18th, 2013 1:46 PMFeb 17th, 2019 3:26 PM (2d) (PST)Jan 20th, 2019 3:26 PM (30d) (PST)Jan 20th, 2019 3:20 PM (30d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5471713760.4440.2820.0451.8940.051295

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
32,82410,24122,58327173114320,466

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1380.9h/57.5d 5,438 3,707 11,853 156.9k 2,409 4,386 4,259 45.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
A
Kills:2,241
Deaths:1,252
KDR:1.790
Accuracy:27.475% A
HSR:14.101% D**
VX29 Polaris
B++
Kills:937
Deaths:495
KDR:1.893
Accuracy:27.000% B++
HSR:10.139% F
SVA-88
B*
Kills:724
Deaths:400
KDR:1.810
Accuracy:27.874% B*
HSR:14.088% D**
Lasher X2
C*
Kills:539
Deaths:380
KDR:1.418
Accuracy:27.084% C*
HSR:1.855% D*
Flare VE6
B+
Kills:324
Deaths:198
KDR:1.636
Accuracy:25.073% B+
HSR:16.667% D*
VE-H Maw
A++
Kills:274
Deaths:137
KDR:2
Accuracy:35.418% A++
HSR:7.664% F-
Kills:5,039
Deaths (as Heavy Assault):2,862
Deaths (to Heavy Assaults):6,274
KDR:1.76066
Kill Difference:2,177
Playtime:183.865 hours
Usage:13%
Score:4.027m
Score/min:365
Accuracy (listed only):28.321%
HSR (listed only):10.752%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
B+
Kills:2,089
Deaths:1,653
KDR:1.264
Accuracy:25.900% B+
HSR:9.670% F-
VX6-7
B
Kills:1,835
Deaths:1,184
KDR:1.550
Accuracy:26.089% B
HSR:10.136% F-
Zenith VX-5
C*
Kills:1,494
Deaths:858
KDR:1.741
Accuracy:26.668% C*
HSR:11.178% F
Solstice SF
B++
Kills:1,418
Deaths:1,097
KDR:1.293
Accuracy:27.550% B++
HSR:10.649% D--
Solstice VE3
B**
Kills:1,348
Deaths:851
KDR:1.584
Accuracy:29.122% B**
HSR:8.160% F-
Nova
B
Kills:1,333
Deaths:794
KDR:1.679
Accuracy:49.047% B
HSR:8.477% D*
Eclipse VE3A
C*
Kills:674
Deaths:536
KDR:1.257
Accuracy:27.845% C*
HSR:10.534% F-
Pandora VX25
B++
Kills:650
Deaths:382
KDR:1.702
Accuracy:46.769% B++
HSR:8.154% F
Deimos VA29
B+
Kills:201
Deaths:160
KDR:1.256
Accuracy:67.521% B+
HSR:6.965% F
Thanatos VE70
S
Kills:160
Deaths:58
KDR:2.759
Accuracy:85.360% S
HSR:10.625% D*
VE-LR Obelisk
A
Kills:64
Deaths:28
KDR:2.286
Accuracy:41.418% A
HSR:20.313% D*
Eidolon VE33
A*
Kills:60
Deaths:40
KDR:1.500
Accuracy:40.309% A*
HSR:25% C+
NS-11C
B+
Kills:56
Deaths:44
KDR:1.273
Accuracy:26.509% B+
HSR:12.500% D*
Kills:11,382
Deaths (as Engineer):7,685
Deaths (to Engineers):4,993
KDR:1.48107
Kill Difference:3,697
Playtime:382.460 hours
Usage:28%
Score:8.260m
Score/min:360
Accuracy (listed only):40.008%
HSR (listed only):11.720%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
B+
Kills:2,089
Deaths:1,653
KDR:1.264
Accuracy:25.900% B+
HSR:9.670% F-
VX6-7
B
Kills:1,835
Deaths:1,184
KDR:1.550
Accuracy:26.089% B
HSR:10.136% F-
MKV Suppressed
C*
Kills:1,639
Deaths:1,155
KDR:1.419
Accuracy:27.009% C*
HSR:9.762% D**
Sirius SX12
B**
Kills:1,558
Deaths:1,193
KDR:1.306
Accuracy:30.176% B**
HSR:6.354% F-
Zenith VX-5
C*
Kills:1,494
Deaths:858
KDR:1.741
Accuracy:26.668% C*
HSR:11.178% F
Solstice SF
B++
Kills:1,418
Deaths:1,097
KDR:1.293
Accuracy:27.550% B++
HSR:10.649% D--
Solstice VE3
B**
Kills:1,348
Deaths:851
KDR:1.584
Accuracy:29.122% B**
HSR:8.160% F-
Nova
B
Kills:1,333
Deaths:794
KDR:1.679
Accuracy:49.047% B
HSR:8.477% D*
Eridani SX5
B**
Kills:1,250
Deaths:882
KDR:1.417
Accuracy:31.967% B**
HSR:7.040% F
Eclipse VE3A
C*
Kills:674
Deaths:536
KDR:1.257
Accuracy:27.845% C*
HSR:10.534% F-
Pandora VX25
B++
Kills:650
Deaths:382
KDR:1.702
Accuracy:46.769% B++
HSR:8.154% F
VE-S Canis
A+
Kills:395
Deaths:202
KDR:1.955
Accuracy:36.142% A+
HSR:5.316% F
Deimos VA29
B+
Kills:201
Deaths:160
KDR:1.256
Accuracy:67.521% B+
HSR:6.965% F
MKV-B Suppressed
B*
Kills:199
Deaths:147
KDR:1.354
Accuracy:31.233% B*
HSR:8.040% F
Thanatos VE70
S
Kills:160
Deaths:58
KDR:2.759
Accuracy:85.360% S
HSR:10.625% D*
NSX Tengu
A++
Kills:108
Deaths:68
KDR:1.588
Accuracy:48.447% A++
HSR:8.333% F-
NS-11C
B+
Kills:56
Deaths:44
KDR:1.273
Accuracy:26.509% B+
HSR:12.500% D*
Kills:16,407
Deaths (as Light Assault):11,264
Deaths (to Light Assaults):4,442
KDR:1.45659
Kill Difference:5,143
Playtime:414.218 hours
Usage:30%
Score:8.201m
Score/min:330
Accuracy (listed only):37.844%
HSR (listed only):8.935%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MKV Suppressed
C*
Kills:1,639
Deaths:1,155
KDR:1.419
Accuracy:27.009% C*
HSR:9.762% D**
Sirius SX12
B**
Kills:1,558
Deaths:1,193
KDR:1.306
Accuracy:30.176% B**
HSR:6.354% F-
Eridani SX5
B**
Kills:1,250
Deaths:882
KDR:1.417
Accuracy:31.967% B**
HSR:7.040% F
Parallax VX3
A++
Kills:830
Deaths:235
KDR:3.532
Accuracy:50.356% A++
HSR:74.217% C-
NS-61 Emissary
A++
Kills:734
Deaths:492
KDR:1.492
Accuracy:40.387% A++
HSR:6.403% F
VE-S Canis
A+
Kills:395
Deaths:202
KDR:1.955
Accuracy:36.142% A+
HSR:5.316% F
NS-44 Commissioner
A++
Kills:242
Deaths:367
KDR:0.659
Accuracy:51.925% A++
HSR:16.942% D
Phaseshift VX-S
A
Kills:234
Deaths:48
KDR:4.875
Accuracy:46.067% A
HSR:67.521% C-
Beamer VS3
A
Kills:205
Deaths:283
KDR:0.724
Accuracy:35.881% A
HSR:6.829% F-
MKV-B Suppressed
B*
Kills:199
Deaths:147
KDR:1.354
Accuracy:31.233% B*
HSR:8.040% F
NS-357 Underboss
B+
Kills:164
Deaths:219
KDR:0.749
Accuracy:39.757% B+
HSR:9.146% D**
VA39 Spectre
A++
Kills:161
Deaths:47
KDR:3.426
Accuracy:42.749% A++
HSR:36.025% C
NSX Tengu
A++
Kills:108
Deaths:68
KDR:1.588
Accuracy:48.447% A++
HSR:8.333% F-
NS-44L Blackhand
A++
Kills:89
Deaths:68
KDR:1.309
Accuracy:59.201% A++
HSR:25.843% D*
Nyx VX31
A*
Kills:60
Deaths:20
KDR:3
Accuracy:46.333% A*
HSR:30% C++
Kills:7,868
Deaths (as Infiltrator):5,426
Deaths (to Infiltrators):3,360
KDR:1.45006
Kill Difference:2,442
Playtime:235.945 hours
Usage:17%
Score:3.765m
Score/min:266
Accuracy (listed only):41.175%
HSR (listed only):21.185%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MKV Suppressed
C*
Kills:1,639
Deaths:1,155
KDR:1.419
Accuracy:27.009% C*
HSR:9.762% D**
Sirius SX12
B**
Kills:1,558
Deaths:1,193
KDR:1.306
Accuracy:30.176% B**
HSR:6.354% F-
Nova
B
Kills:1,333
Deaths:794
KDR:1.679
Accuracy:49.047% B
HSR:8.477% D*
Eridani SX5
B**
Kills:1,250
Deaths:882
KDR:1.417
Accuracy:31.967% B**
HSR:7.040% F
H-V45
B++
Kills:725
Deaths:590
KDR:1.229
Accuracy:27.354% B++
HSR:8.966% F
Pandora VX25
B++
Kills:650
Deaths:382
KDR:1.702
Accuracy:46.769% B++
HSR:8.154% F
VE-S Canis
A+
Kills:395
Deaths:202
KDR:1.955
Accuracy:36.142% A+
HSR:5.316% F
Terminus VX-9
B+
Kills:212
Deaths:163
KDR:1.301
Accuracy:27.742% B+
HSR:13.208% F
Deimos VA29
B+
Kills:201
Deaths:160
KDR:1.256
Accuracy:67.521% B+
HSR:6.965% F
MKV-B Suppressed
B*
Kills:199
Deaths:147
KDR:1.354
Accuracy:31.233% B*
HSR:8.040% F
Corvus VA55
B**
Kills:165
Deaths:124
KDR:1.331
Accuracy:30.294% B**
HSR:13.939% D*
Thanatos VE70
S
Kills:160
Deaths:58
KDR:2.759
Accuracy:85.360% S
HSR:10.625% D*
Pulsar VS1
B*
Kills:153
Deaths:141
KDR:1.085
Accuracy:27.584% B*
HSR:7.843% F-
NSX Tengu
A++
Kills:108
Deaths:68
KDR:1.588
Accuracy:48.447% A++
HSR:8.333% F-
Kills:8,748
Deaths (as Combat Medic):6,059
Deaths (to Combat Medics):2,726
KDR:1.4438
Kill Difference:2,689
Playtime:115.507 hours
Usage:8%
Score:2.855m
Score/min:412
Accuracy (listed only):40.475%
HSR (listed only):8.787%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
A
Kills:578
Deaths:326
KDR:1.773
Accuracy:26.292% A
HSR:13.322% D**
Blueshift VM5
A
Kills:567
Deaths:316
KDR:1.794
Accuracy:25.624% A
HSR:13.404% D**
Nebula VM20
B**
Kills:186
Deaths:96
KDR:1.938
Accuracy:23.737% B**
HSR:13.979% D*
Nebula VM20
B**
Kills:172
Deaths:98
KDR:1.755
Accuracy:24.116% B**
HSR:17.442% D
Comet VM2
A+
Kills:89
Deaths:124
KDR:0.718
Accuracy:56.394% A+
HSR:2.247% D--
Comet VM2
A+
Kills:76
Deaths:78
KDR:0.974
Accuracy:59.079% A+
HSR:2.632% D
Kills:1,668
Deaths (as MAX Suit):519
Deaths (to MAX Suits):1,268
KDR:3.21387
Kill Difference:1,149
Playtime:44.608 hours
Usage:3%
Score:1.154m
Score/min:431
Accuracy (listed only):35.874%
HSR (listed only):10.504%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B+
Kills:1,500
V. Kills:85 N/A
Deaths:417
KDR:3.597
Accuracy:45.426% B+
KPH:62.500 B+
VKPH:3.500 C+
Dual Photon Pods
B*
Kills:193
V. Kills:99 193%
Deaths:56
KDR:3.446
Accuracy:59.023% B*
KPH:55.700 C
VKPH:28.600 B*
Maelstrom Turbo Laser
D
Kills:76
V. Kills:84 89%
Deaths:251
KDR:0.303
Accuracy:39.561% A+
KPH:4.300 D-
VKPH:4.800 D
Hornet Missiles
B+
Kills:66
V. Kills:83 79%
Deaths:41
KDR:1.610
Accuracy:68.207% B++
KPH:38.900 C-
VKPH:48.900 B+
Kills:1,835 (1,576 + 0)
Deaths:765
KDR:2.399
VKDR:0.459
Vehicle Kills:351
Kill Difference:1,070
Playtime:46.730 hours
Usage:3%
Score:0.756m
Score/min:270
Piloting Accuracy:39.561%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:56
V. Kills:22 243%
Deaths:12
KDR:4.667
Accuracy:50.266% A
KPH:201,600 U
VKPH:79,200 U
Kills:56 (0 + 56)
Deaths:12
KDR:4.667
VKDR:1.833
Vehicle Kills:22
Kill Difference:44
Playtime:0.001 hours
Usage:0%
Score:0.039m
Score/min:1,160,580
Piloting Accuracy:N/A%
Gunner Accuracy:50.266%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B
Kills:104
V. Kills:30 335%
Deaths:44
KDR:2.364
Accuracy:48.239% B*
KPH:31.500 C++
VKPH:9.100 B
Kills:104 (104 + 0)
Deaths:44
KDR:2.364
VKDR:0.682
Vehicle Kills:30
Kill Difference:60
Playtime:3.304 hours
Usage:0%
Score:0.075m
Score/min:379
Driving Accuracy:48.239%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B**
Kills:575
V. Kills:437 131%
Deaths:238
KDR:2.416
Accuracy:67.624% A++
KPH:26 C*
VKPH:19.700 B**
Supernova PC
B++
Kills:171
V. Kills:59 285%
Deaths:75
KDR:2.280
Accuracy:55.790% B++
KPH:20.500 C+
VKPH:7.100 C
Saron HRB
C*
Kills:140
V. Kills:92 151%
Deaths:37
KDR:3.784
Accuracy:45.952% C**
KPH:26.800 C*
VKPH:17.600 C*
Proton II PPA
A++
Kills:137
V. Kills:5 N/A
Deaths:12
KDR:11.417
Accuracy:28.505% B++
KPH:103.700 A++
VKPH:3.800 C++
E540 Halberd
A++
Kills:81
V. Kills:56 142%
Deaths:9
KDR:9
Accuracy:52.014% B+
KPH:40.900 B*
VKPH:28.300 A++
Kills:1,104 (746 + 358)
Deaths:371
KDR:2.976
VKDR:1.749
Vehicle Kills:649
Kill Difference:733
Playtime:39.003 hours
Usage:3%
Score:0.941m
Score/min:402
Driving Accuracy:55.790%
Gunner Accuracy:52.014%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C**
Kills:67
V. Kills:8 N/A
Deaths:7
KDR:9.571
Accuracy:43.113% B++
KPH:60.100 D
VKPH:7.200 C**
Kills:67 (0 + 67)
Deaths:7
KDR:9.571
VKDR:1.143
Vehicle Kills:8
Kill Difference:60
Playtime:1.115 hours
Usage:0%
Score:0.015m
Score/min:222
Driving Accuracy:N/A%
Gunner Accuracy:43.113%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C+
Kills:78
V. Kills:39 195%
Deaths:29
KDR:2.690
Accuracy:44.009% B+
KPH:14.300 C--
VKPH:7.100 C+
G30 Walker
D
Kills:55
V. Kills:37 145%
Deaths:16
KDR:3.438
Accuracy:33.060% B+
KPH:10 D
VKPH:6.700 D
Kills:133 (0 + 133)
Deaths:45
KDR:2.956
VKDR:1.689
Vehicle Kills:76
Kill Difference:88
Playtime:10.975 hours
Usage:1%
Score:0.125m
Score/min:190
Driving Accuracy:N/A%
Gunner Accuracy:33.060%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Orion VS54 2,2692,2411,2521.79C**0.2227.475%A14.101%D**45.2B+N/A19349.6h11.8B+42.8C**
Serpent VE92 2,1232,0891,6531.264C*0.3125.9%B+9.67%F-23CN/A9990.9h13.7C+52.7C**
VX6-7 1,8541,8351,1841.55C*0.0226.089%B10.136%F-24.9CN/A8973.7h12.6C++48.1B
MKV Suppressed 1,6721,6391,1551.419B+0.1527.009%C*9.762%D**27.4C+N/A9659.9h15.2C+56.2C*
Sirius SX12 1,5711,5581,1931.306C**0.2730.176%B**6.354%F-26.9C+N/A10658h14.2C**47.1B+
Light PPA 1,5851,5004173.597C+2.0345.426%B+1.2%C+62.5B+3.5C+28424h11.1B+24.5B+
Zenith VX-5 1,5171,4948581.741B+0.1726.668%C*11.178%F34.9C+N/A15142.8h12.2B45.6B+
Solstice SF 1,4251,4181,0971.293B0.2827.55%B++10.649%D--19.2C+N/A7673.9h12.5C+45.4B+
Solstice VE3 1,3691,3488511.584B**0.0129.122%B**8.16%F-31.2B*N/A19143.2h12.7B+43.5B+
Nova 1,3531,3337941.679C**0.1149.047%B8.477%D*46.4B+N/A19428.7h3.8B+7.8B+
Eridani SX5 1,2571,2508821.417C**0.1531.967%B**7.04%F38.3C*N/A14532.6h11.4B35.8B+
C-4 1,8771,1666591.769C**0.2026.128%C++N/A101.4B+61.8A*139411.5h1.6C+6C++
VX29 Polaris 9479374951.893B+0.3227%B++10.139%F45C++N/A15120.8h12.4C++45.8B+
Parallax VX3 8368302353.532C++1.9650.356%A++74.217%C-24.8C+N/A9933.5h2.4C+4.7B+
NS-61 Emissary 7407344921.492B**0.0840.387%A++6.403%F29.6C*N/A7724.8h12.6C**31.3B*
H-V45 7327255901.229C+0.3427.354%B++8.966%F27.3C+N/A11726.6h14.1C+51.4B
SVA-88 7347244001.81C+0.2427.874%B*14.088%D**37.7CN/A15519.2h11.4C**41B+
Eclipse VE3A 6876745361.257C+0.3127.845%C*10.534%F-21.5DN/A7031.3h13.7C49.4C+
Pandora VX25 6606503821.702B*0.1346.769%B++8.154%F45.5BN/A13114.3h4B+8.6B+
Proximity Mine 6276271354.644C**3.0749.384%B*N/A139.3BN/A5064.5h1.7B++3.4B**
Blueshift VM5 5845783261.773C0.2026.292%A13.322%D**29.5CN/A12219.6h16C++60.7B++
Supernova FPC 1,0125752382.416C-0.8467.624%A++2.087%C25.9C*19.7B**43522.2h6.5C--9.6B
Blueshift VM5 5745673161.794C0.2225.624%A13.404%D**30.3C+N/A13218.7h15.1C**59B++
Lasher X2 5485393801.418B*0.1527.084%C*1.855%D*40.5B+N/A16613.3h22.1C81.4C*
Tank Mine 8924811872.572C+1.0022.489%D-N/A102.3C+87.4B*17014.7h1.5B++6.8C+
MANA Anti-Vehicle Turret 8394503451.304D0.2764.559%C+1.333%D--4500B3890B+3607850.1h11.3C*17.5C**
MANA Anti-Personnel Turret 3963951692.337N/A0.7720.22%UN/A3950U10U9045300.1h21.1T*104.1T*
VE-S Canis 4023952021.955B++0.3836.142%A+5.316%F39.5C+N/A11310h11.3B31.3B+
Flare VE6 3253241981.636C**0.0625.073%B+16.667%D*33.1CN/A1579.8h9.3B+37.1B+
VE-H Maw 2782741372C**0.4335.418%A++7.664%F-49.8C+N/A1375.5h11.5C+32.5B+
Frag Grenade 2572561256N/A254.4354.406%AN/A640B++2.5D36720.4h3.2B+5.9B*
NS-44 Commissioner 2432423670.659C0.9151.925%A++16.942%D10.3D-N/A5523.6h3.6B6.9B*
Phaseshift VX-S 234234484.875B++3.3046.067%A67.521%C-30.4C+N/A777.7h2.8C**6.1B+
Lumine Edge 23223212,2080.019C1.5533.162%B+14.655%C0.4DN/A1606.8h1.4C++4.2B+
Spear Anti-Vehicle Phalanx Turret 326223554.055C-2.4852.773%B*3.139%C--45.5B+21C+4774.9h7.6B+14.4B*
Terminus VX-9 2152121631.301C+0.2727.742%B+13.208%F28.3C-N/A1197.5h13.7C49.5C++
Beamer VS3 2102052830.724C+0.8535.881%A6.829%F-16.4C-N/A8812.5h9.1C**25.3C**
Deimos VA29 2012011601.256C+0.3267.521%B+6.965%F30.5C-N/A1136.6h2.4C++3.5B
MKV-B Suppressed 2011991471.354B0.2231.233%B*8.04%F31.1C+N/A736.4h12.4B+39.7B+
Dual Photon Pods 292193563.446C1.8759.023%B*2.591%A++55.1C28.3B*6633.5h41.8F70.8D
Nebula VM20 190186961.938C+0.3723.737%B**13.979%D*35.1C++N/A1695.3h15.8C*66.4B++
Nebula VM20 173172981.755C+0.1824.116%B**17.442%D30.7C+N/A1485.6h18.2C75.6B+
Supernova PC 230171752.28C-0.7155.79%B++4.094%A20.6C+7.1C2438.3h4.6B+8.3B++
Corvus VA55 1681651241.331C**0.2430.294%B**13.939%D*28.9C+N/A1215.7h13.9C-45.9B+
NS-357 Underboss 1671642190.749C0.8239.757%B+9.146%D**15.2D-N/A6810.8h4C**10B+
Nemesis VSH9 2811622060.786C*0.7968.885%B*1.852%C-14.9C+10.9C++23510.9h8C++11.7B+
VA39 Spectre 161161473.426A1.8542.749%A++36.025%C23C+N/A907h6.6C+15.5B+
Thanatos VE70 160160582.759A*1.1985.36%S10.625%D*20.3CN/A1447.9h8.6F--10.1B+
Pulsar VS1 1531531411.085C++0.4927.584%B*7.843%F-20.4CN/A1467.5h13.7B+49.5B++
Saron HRB 232140373.784C2.2145.952%C**N/A26.9C*17.7C*4505.2h26.1C-56.8C+
Hunter QCX 1421391371.015B+0.5657.225%B*31.655%B11CN/A3312.6h2.9B+5B+
Proton II PPA 1421371211.417C+9.8528.505%B++2.19%C++105.4A++3.8C++4541.3h7.1B*25B*
S1 1981261430.881B0.6963.272%B++3.175%C++28.6C**16.4B+6564.4h5.8B+9.1B+
NS Annihilator 2321181290.915B*0.6678.777%C--N/A9.7C+9.3C**16712.2h11.6C++14.7C++
NSX Tengu 110108681.588B0.0248.447%A++8.333%F-22.5C--N/A494.8h13.4C++27.7B+
C75 Viper 134104442.364C0.7948.239%B*1.923%B+31.5C++9.1B3793.3h13.7C++28.4B+
Sticky Grenade 1041031103N/A101.4347.323%C--N/A1030C*10C+26060.1h2.1C**4.5C++
Rocklet Rifle 18595442.159M+0.5961.101%B*N/A38B*36B**4432.5h38C++62.2B
NS-44L Blackhand 9089681.309C++0.2659.201%A++25.843%D*10D-N/A368.9h3.8B+6.5B*
Comet VM2 145891240.718C+0.8556.394%A+2.247%D--8.8C5.5B++17410.1h31.8D56.4C++
E540 Halberd 1378199C++7.4352.014%B+2.469%C+40.5B*28A++5382h5.6C*10.7B+
M20 Basilisk 11778292.69C+1.1244.009%B+3.846%D-14.2C--7.1C+1815.5h121.7C-276.6C+
Maelstrom Turbo Laser 160762510.303C-1.2739.561%A+1.316%D-4.3D-4.8D11517.6h166.2D420C+
Comet VM2 12676780.974C+0.6059.079%A+2.632%D11C+7.2A1606.9h36.5D61.7C++
Proton II PPA-H 756779.571C+8.0043.113%B++1.493%C60.9D7.3C**2221.1h12.2C28.4C++
Hornet Missiles 14966411.61D0.0468.207%B++3.03%A38.8C-48.8B+8661.7h18.6D27.2C-
VE-LR Obelisk 6464282.286B+0.7141.418%A20.313%D*27.8CN/A652.3h9.3D--22.5C++
Aspis Anti-Aircraft Phalanx Turret 11960125B++3.4328.779%B+3.333%B*12.8B+12.6B2884.7h108.4B**376.8B*
Nyx VX31 6160203B+1.4346.333%A*30%C++25DN/A802.4h7D15B
Eidolon VE33 6160401.5B0.0740.309%A*25%C+14C--N/A944.3h11.8D29.2B+
Force-Blade 59598,2850.007C--1.5645.62%AN/A0.1DN/A1437.3h2.1B+4.6B++
C150 Dalton 7856124.667C+3.1050.266%AN/A560U220U3868600.1h6.8D*13.4C+
NS-11C 5656441.273B0.3026.509%B+12.5%D*37.3B+N/A4461.5h15.8C+59.8C*
G30 Walker 9255163.438C+1.8733.06%B+3.636%C10D6.7D1995.5h306.8D*928.1C
NS Decimator 7851820.622C-0.9564.468%B+1.961%C25.5C--13.5C5812h5.9D9.2C

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter327,2574.1h
NS Patriot Flare Gun23080.5h
Nano-Armor Kit633622,66253.8h
Spawn Beacon65880.6h
Anti-Vehicle MANA Turret211,7352.4h
Nanite Revive Grenade03560.1h
Medical Applicator706297,59525.5h
Welding Device03820.1h
Deconstruction Tool03,1500.5h
Spitfire Auto-Turret11230.2h
Rampart Wall0740.7h
Ammunition Package444,0382.9h
Anti-Infantry MANA Turret245481h
WLT-Howler Mining Laser010,8572.7h
Orbital Strike Target Designator3520.9h
Shield Recharging Field172,1370.7h
Recon Detection Device241,0062.5h
Smoke Grenade0820h

Check the help document for the dictionary if you want to learn more about words used here.


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