Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 10 (19,182)players online:
Error loading streams from Twitch.
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (32 days). The data shown below may not be accurate.

Warden AnecdotalEvidence[C1CK] AnecdotalEvidence
NC BR 65

KDR: 5.79

Score: 3.2m

Last Seen: Oct 17th, 2019 5:10 PM
- OFFLINE - 23.4 hour(s)

Battle Rank 65 - New Conglomerate on Cobalt
Level Progress (to 66): 60%
Level 100 Progress: 17% 413h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS LA1 Anchor NC6 Gauss SAW MGR-L1 Promise GD-22S NSX Daimyo NS-15M AE AF-4G Cyclone AF-19 Mercenary
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:AnecdotalEvidence



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $14,380,245 MLG Score: 11495
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 5.4%MEDKIT per DEATH: 1.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.799%39.13%12051212077,4068.62165-2.831

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.369%1.863A++2.75M-0.348C-HEAD ++ (~23.73)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.10.649B+80.437B18.1

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.857%96.018%02121790414106.3662

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.615%1.188B**1.871A++-0.95

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.10.589B+1.70.452B+2.3

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
3.2m387%633 (38k)562 (33.7k)5.790959,0861,5695.9515665 (65)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC121989930.789%42.351%130403:372

77% Heavy Assault12% Infiltrator7% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 1st, 2018 2:12 PMMay 8th, 2019 6:36 PMOct 18th, 2019 1:45 PM (31d) (PST)Oct 17th, 2019 1:59 PM (32d) (PST)Oct 17th, 2019 1:10 PM (32d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9682257431.6040.2770.6796.3200.02911495

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
58,09913,48944,610961741379233,737

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
94.4h/3.9d 252 3,848 2,123 35.8k 124 467 162 5.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
A*
Kills:1,309
Deaths:217
KDR:6.032
Accuracy:30.903% B**
HSR:41.635% A*
NC6 Gauss SAW
M
Kills:1,193
Deaths:214
KDR:5.575
Accuracy:29.403% A++
HSR:39.732% M
MGR-L1 Promise
A**
Kills:914
Deaths:133
KDR:6.872
Accuracy:30.152% B**
HSR:42.998% A**
GD-22S
A*
Kills:904
Deaths:150
KDR:6.027
Accuracy:31.301% A+
HSR:39.270% A*
NS-15M AE
A
Kills:754
Deaths:110
KDR:6.855
Accuracy:29.870% B*
HSR:39.125% A
NS-15MB
A+
Kills:564
Deaths:95
KDR:5.937
Accuracy:31.103% B*
HSR:44.858% A+
NC6S Gauss SAW S
M++
Kills:96
Deaths:17
KDR:5.647
Accuracy:27.903% B++
HSR:45.833% M++
Kills:5,734
Deaths (as Heavy Assault):936
Deaths (to Heavy Assaults):486
KDR:6.12607
Kill Difference:4,798
Playtime:72.501 hours
Usage:77%
Score:2.512m
Score/min:577
Accuracy (listed only):30.091%
HSR (listed only):41.921%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4G Cyclone
A
Kills:703
Deaths:106
KDR:6.632
Accuracy:32.932% B**
HSR:31.579% A
AF-19 Mercenary
A*
Kills:580
Deaths:100
KDR:5.800
Accuracy:31.956% A++
HSR:33.621% A*
Kills:1,283
Deaths (as Light Assault):206
Deaths (to Light Assaults):266
KDR:6.22816
Kill Difference:1,077
Playtime:6.208 hours
Usage:7%
Score:0.200m
Score/min:537
Accuracy (listed only):32.444%
HSR (listed only):32.600%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4G Cyclone
A
Kills:703
Deaths:106
KDR:6.632
Accuracy:32.932% B**
HSR:31.579% A
NC1 Gauss Rifle
A++
Kills:106
Deaths:27
KDR:3.926
Accuracy:32.881% A++
HSR:33.019% A++
GR-22AE
A*
Kills:99
Deaths:18
KDR:5.500
Accuracy:28.960% C++
HSR:42.424% A*
MGR-A1 Vanquisher
A*
Kills:78
Deaths:12
KDR:6.500
Accuracy:33.179% B++
HSR:43.590% A*
Kills:986
Deaths (as Combat Medic):163
Deaths (to Combat Medics):174
KDR:6.04908
Kill Difference:823
Playtime:3.548 hours
Usage:4%
Score:0.102m
Score/min:480
Accuracy (listed only):31.988%
HSR (listed only):37.653%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NSX Daimyo
B*
Kills:816
Deaths:69
KDR:11.826
Accuracy:43.019% C*
HSR:97.181% B*
AF-4G Cyclone
A
Kills:703
Deaths:106
KDR:6.632
Accuracy:32.932% B**
HSR:31.579% A
NS-44P Commissioner
B+
Kills:184
Deaths:64
KDR:2.875
Accuracy:46.215% B+
HSR:24.457% C
EM4-AE Longshot
B++
Kills:88
Deaths:10
KDR:8.800
Accuracy:41.279% C+
HSR:85.227% B++
Kills:1,791
Deaths (as Infiltrator):249
Deaths (to Infiltrators):284
KDR:7.19277
Kill Difference:1,542
Playtime:11.304 hours
Usage:12%
Score:0.316m
Score/min:466
Accuracy (listed only):40.861%
HSR (listed only):59.611%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
A*
Kills:580
Deaths:100
KDR:5.800
Accuracy:31.956% A++
HSR:33.621% A*
Kills:580
Deaths (as Engineer):100
Deaths (to Engineers):161
KDR:5.8
Kill Difference:480
Playtime:1.283 hours
Usage:1%
Score:0.054m
Score/min:701
Accuracy (listed only):31.956%
HSR (listed only):33.621%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 1,3131,3092176.032A+0.2430.903%B**41.635%A*117.9A*N/A33011.1h7.5A24.3B*
NC6 Gauss SAW 1,2001,1932145.575M++0.2229.403%A++39.732%M95.4M+N/A32212.5h7.3B*24.8B*
MGR-L1 Promise 9269141336.872S1.0830.152%B**42.998%A**123.5M+1.6B**4347.4h8.9A29.6B*
GD-22S 9119041506.027M+0.2431.301%A+39.27%A*102.7A**N/A2828.8h7.9A25.2B*
NSX Daimyo 8168166911.826M6.0443.019%C*97.181%B*98.3A+N/A2858.3h1.8B**4.1B*
NS-15M AE 7567541106.855A*1.0629.87%B*39.125%A97.9AN/A2897.7h9.5B*31.8B++
AF-4G Cyclone 7047031066.632M0.8432.932%B**31.579%A137.8A*N/A4385.1h7.5B**22.8B*
AF-19 Mercenary 5835801005.8S0.0131.956%A++33.621%A*105.5SN/A3755.5h7.7A24.2B**
NS-15MB 568564955.937M**0.1531.103%B*44.858%A+100.7B**N/A2855.6h10.5B+33.7B+
Frag Grenade 2262121212N/A206.2159.184%A++N/A1060M70S34970.2h2.2A+3.7A
NS-44P Commissioner 187184642.875A+2.9246.215%B+24.457%C59.4C++1B**1643.1h2.9B+6.2B+
NS Decimator 173131196.895S1.1068.915%B**3.817%A+62.4A+20B+4642.1h4B+5.8B++
NC1 Gauss Rifle 106106273.926A**1.8632.881%A++33.019%A++117.8SN/A3640.9h7.8A++23.6A
GR-22AE 9999185.5A*0.2928.96%C++42.424%A*76.2B*N/A2861.3h9.4B**32.3B*
NC6S Gauss SAW S 9696175.647M**0.1427.903%B++45.833%M++80AN/A1921.2h6.7A+24B++
EM4-AE Longshot 8888108.8A+3.0141.279%C+85.227%B++67.7B++N/A1671.3h1.6B++3.9B+
Shrike 12582155.467S0.3262.424%B++1.22%D-51.3A*26.9A*4641.6h5B*8B*
The Slasher 84821,5250.054C++5.7428.34%C-7.317%C--0.9C-N/A388.4h1.7B*6C++
MGR-A1 Vanquisher 8078126.5M**0.7133.179%B++43.59%A*111.4A*2.9A+2630.7h6.4A++19.4A

Consumables
  Name Deaths Consumed Time Equipped
Medical Kit1171,8374.9h
Restoration Kit2920.2h
Motion Spotter01880.1h
Recon Detection Device0700.1h
Ammunition Package0530h
Nano-Armor Kit07930.1h
Medical Applicator12,4020.1h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.89s
Server spent 4.85s on queries, 3.96s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.