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Warden AnecdotalEvidence[C1CK] AnecdotalEvidence
NC BR 61

KDR: 5.67

Score: 2.8m

Last Seen: Sep 13th, 2019 5:08 PM
- OFFLINE - 5.5 hour(s)

Battle Rank 61 - New Conglomerate on Cobalt - Outfit Leader of I Heard Cobalt is Hard Mode[C1CK] I Heard Cobalt is Hard Mode
NC outfit on Cobalt

Members: 1
Level Progress (to 62): 4%
Level 100 Progress: 15% 424h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS NC6 Gauss SAW LA1 Anchor MGR-L1 Promise GD-22S NS-15M AE AF-4G Cyclone NSX Daimyo AF-19 Mercenary
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $13,744,737 MLG Score: 10987
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 5.5%MEDKIT per DEATH: 1.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.878%39.013%12051212026,5678.67503-3.002

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.341%0C+0C+0C+HEAD ++ (~23.57)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.10C+8.10C+18.1

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.556%95.496%02121266612805.20312

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.835%0C+0C+0

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.10C+1.70C+2.3

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
I Heard Cobalt is Hard Mode[C1CK] I Heard Cobalt is Hard Mode
NC outfit on Cobalt

Members: 1
2.8m403.5%632 (37.9k)559 (33.5k)5.672687,8681,3875.842161 (61)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC121478430.845%41.167%127003:361

78% Heavy Assault10% Infiltrator7% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 1st, 2018 2:12 PMMay 8th, 2019 6:36 PMSep 15th, 2019 12:56 AM (2d) (PST)Sep 13th, 2019 1:34 PM (3d) (PST)Sep 13th, 2019 1:08 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9592237361.5780.2780.6496.4840.02910987

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
57,53213,38244,150951739389233,550

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
83.1h/3.5d 235 3,239 1,756 32.3k 111 403 145 4.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
M
Kills:1,187
Deaths:212
KDR:5.599
Accuracy:29.416% A++
HSR:39.596% M
LA1 Anchor
A*
Kills:931
Deaths:162
KDR:5.747
Accuracy:31.017% B**
HSR:41.353% A*
MGR-L1 Promise
A**
Kills:914
Deaths:132
KDR:6.924
Accuracy:30.152% A
HSR:42.998% A**
GD-22S
A*
Kills:757
Deaths:128
KDR:5.914
Accuracy:31.723% A++
HSR:39.366% A*
NS-15M AE
A
Kills:754
Deaths:110
KDR:6.855
Accuracy:29.870% B*
HSR:39.125% A
NS-15MB
A++
Kills:368
Deaths:65
KDR:5.662
Accuracy:31.511% B*
HSR:45.380% A++
NC6S Gauss SAW S
M++
Kills:92
Deaths:17
KDR:5.412
Accuracy:28.454% B*
HSR:46.739% M++
Kills:5,003
Deaths (as Heavy Assault):826
Deaths (to Heavy Assaults):434
KDR:6.0569
Kill Difference:4,177
Playtime:64.931 hours
Usage:78%
Score:2.226m
Score/min:571
Accuracy (listed only):30.306%
HSR (listed only):42.080%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4G Cyclone
A
Kills:635
Deaths:95
KDR:6.684
Accuracy:33.252% B**
HSR:32.441% A
AF-19 Mercenary
A*
Kills:565
Deaths:97
KDR:5.825
Accuracy:32.099% A++
HSR:33.451% A*
Kills:1,200
Deaths (as Light Assault):192
Deaths (to Light Assaults):239
KDR:6.25
Kill Difference:1,008
Playtime:6.023 hours
Usage:7%
Score:0.193m
Score/min:534
Accuracy (listed only):32.676%
HSR (listed only):32.946%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4G Cyclone
A
Kills:635
Deaths:95
KDR:6.684
Accuracy:33.252% B**
HSR:32.441% A
NC1 Gauss Rifle
A*
Kills:106
Deaths:27
KDR:3.926
Accuracy:32.881% A*
HSR:33.019% A++
GR-22AE
A*
Kills:99
Deaths:18
KDR:5.500
Accuracy:28.960% C++
HSR:42.424% A*
Kills:840
Deaths (as Combat Medic):140
Deaths (to Combat Medics):144
KDR:6
Kill Difference:700
Playtime:2.748 hours
Usage:3%
Score:0.079m
Score/min:480
Accuracy (listed only):31.697%
HSR (listed only):35.961%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4G Cyclone
A
Kills:635
Deaths:95
KDR:6.684
Accuracy:33.252% B**
HSR:32.441% A
NSX Daimyo
B*
Kills:581
Deaths:51
KDR:11.392
Accuracy:42.845% C*
HSR:96.902% B*
NS-44P Commissioner
B+
Kills:159
Deaths:57
KDR:2.789
Accuracy:46.185% B+
HSR:24.528% C+
EM4-AE Longshot
B*
Kills:85
Deaths:10
KDR:8.500
Accuracy:40.483% C+
HSR:85.882% B*
Kills:1,460
Deaths (as Infiltrator):213
Deaths (to Infiltrators):259
KDR:6.85446
Kill Difference:1,247
Playtime:8.642 hours
Usage:10%
Score:0.237m
Score/min:456
Accuracy (listed only):40.691%
HSR (listed only):59.938%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
A*
Kills:565
Deaths:97
KDR:5.825
Accuracy:32.099% A++
HSR:33.451% A*
Kills:565
Deaths (as Engineer):97
Deaths (to Engineers):139
KDR:5.82474
Kill Difference:468
Playtime:1.205 hours
Usage:1%
Score:0.053m
Score/min:739
Accuracy (listed only):32.099%
HSR (listed only):33.451%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NC6 Gauss SAW 1,1941,1872125.599S0.0729.416%A++39.596%M97.3M++N/A32512.2h7.3B*24.8B*
LA1 Anchor 9349311625.747A0.0731.017%B**41.353%A*114.9A*N/A3218.1h7.6A24.5B*
MGR-L1 Promise 9269141326.924S1.2530.152%A42.998%A**123.5M++1.6A4347.4h8.9A29.6B**
GD-22S 7637571285.914A**0.2431.723%A++39.366%A*98.3A**N/A2497.7h7.9A24.9B**
NS-15M AE 7567541106.855A++1.1829.87%B*39.125%A97.9AN/A2897.7h9.5B*31.8B++
AF-4G Cyclone 636635956.684M**1.0133.252%B**32.441%A138A**N/A4414.6h7.5B**22.6B*
NSX Daimyo 5815815111.392M5.7242.845%C*96.902%B*96.8A++N/A2816h1.8B**4.1B*
AF-19 Mercenary 568565975.825S0.1532.099%A++33.451%A*106.6SN/A3765.3h7.7A24B**
NS-15MB 369368655.662M*0.0131.511%B*45.38%A++89.8B*N/A2604.1h10.9B34.7B+
Frag Grenade 2132011201N/A195.3359.344%A++N/A1005A*60S37250.2h2.1A+3.5A
NS-44P Commissioner 162159572.789A+2.8846.185%B+24.528%C+54.8C+1B**1532.9h2.9B++6.3B++
NS Decimator 146111138.538S2.8770.644%A3.604%B**61.7A++19.4B+4821.8h4.1B+5.7B*
NC1 Gauss Rifle 106106273.926M1.7532.881%A*33.019%A++117.8SN/A3520.9h7.8A++23.6A
GR-22AE 9999185.5A*0.1728.96%C++42.424%A*76.2B*N/A2861.3h9.4B**32.3B*
NC6S Gauss SAW S 9292175.412M*0.2628.454%B*46.739%M++76.7AN/A1861.2h6.8A+23.8B*
EM4-AE Longshot 8585108.5A+2.8340.483%C+85.882%B*70.8B*N/A1761.2h1.6B*3.9B+
Shrike 12582155.467S0.2162.424%B++1.22%D--51.3A**26.9A*4621.6h5B*8B**
The Slasher 78761,3420.057C++5.6228.696%C7.895%C1CN/A377.6h1.7B++6.1C++

Consumables
  Name Deaths Consumed Time Equipped
Medical Kit1061,5744.4h
Restoration Kit2760.1h
Motion Spotter01400.1h
Recon Detection Device0700.1h
Ammunition Package0530h
Nano-Armor Kit06310.1h
Medical Applicator12,0690.1h

Check the help document for the dictionary if you want to learn more about words used here.


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