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Paragon Founder Aneja[TROL] Aneja
VS BR 134

KDR: 1.93

Score: 39m

Last Seen: Sep 14th, 2018 10:39 AM
- OFFLINE - 5207.6 hour(s)

Battle Rank 100 (134 total) - Vanu Sovereignty on Briggs
Level Progress (to 101): 4%
PRIMARY CLASSESMEDICENGINEER
PRIMARY WEAPONS H-V45 VX29 Polaris SVA-88 Orion VS54 Corvus VA55 Lasher X2 Pandora VX25 Dual Photon Pods
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $469,125 MLG Score: 375
Fun Score: N/A
Cheeseburgers Flipped: 758TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.976%13.833%29033100227,8822.81836-0.885

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.631%-0.022C+-1.056D*0.17C++HEAD (~3.35)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
52.80.294C*11.10.225C++41.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.278%1.041%392410312,30674611533.09115200%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.466%-0.119C+-0.515D0.474

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
80.90.498B+29.30.446B51.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.541%1.619%311710282,28512507381.828309%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.106%0.743B++-0.634D0.701

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.50.807B++3.60.711B++3.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.444%1.416%8401110244,80378913926.08745345%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.597%0.304C*-0.748D-0.327

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.30.804B++9.20.768B++14.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.595%82.642%84011034651122810.529699

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.588A+1.016B**-1.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.20.578B+1.90.402B2.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
62.731%8.304%840510302,85488543.22122

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.323%1.773A++-1.24D*1.092

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.60.426B4.80.021C+2.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
39m294.5%322 (19.3k)321 (19.3k)1.9334152,37627,0902.41034134 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Briggs-VS103516419.944%10.106%20204:2921

25% Combat Medic40% Engineer18% Heavy Assault6% Infiltrator6% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 23rd, 2012 9:53 PMNov 29th, 2012 9:43 AMOct 14th, 2018 9:53 AM (187d) (PST)Sep 14th, 2018 7:51 AM (217d) (PST)Sep 14th, 2018 6:39 AM (217d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5112033080.4310.2230.0441.4350.056375

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
30,63012,20318,4272613386319,271

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2025.1h/84.4d 12,920 5,293 6,916 174.3k 3,788 6,105 6,819 62m

Heavy AssaultCLASS DETAILS: Heavy Assault
VX29 Polaris
D
Kills:1,400
Deaths:456
KDR:3.070
Accuracy:20.342% D
HSR:15% D*
SVA-88
D-
Kills:1,354
Deaths:333
KDR:4.066
Accuracy:19.052% D-
HSR:14.328% D**
Orion VS54
C+
Kills:1,347
Deaths:582
KDR:2.314
Accuracy:20.638% C+
HSR:15.219% D**
Lasher X2
C+
Kills:1,260
Deaths:764
KDR:1.649
Accuracy:24.967% C+
HSR:3.333% C
Pulsar LSW
C--
Kills:1,160
Deaths:567
KDR:2.046
Accuracy:20.292% C--
HSR:15.431% D*
Flare VE6
D
Kills:1,159
Deaths:542
KDR:2.138
Accuracy:18.418% D
HSR:16.825% D--
NS-15M1
C--
Kills:895
Deaths:451
KDR:1.984
Accuracy:19.729% C--
HSR:14.078% D--
Betelgeuse 54-A
D
Kills:700
Deaths:445
KDR:1.573
Accuracy:18.622% F-
HSR:24.571% D
Ursa
D*
Kills:111
Deaths:94
KDR:1.181
Accuracy:14.982% D*
HSR:11.712% F-
Kills:9,386
Deaths (as Heavy Assault):4,234
Deaths (to Heavy Assaults):7,673
KDR:2.21682
Kill Difference:5,152
Playtime:359.535 hours
Usage:18%
Score:6.160m
Score/min:286
Accuracy (listed only):19.671%
HSR (listed only):14.500%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pandora VX25
B++
Kills:1,228
Deaths:699
KDR:1.757
Accuracy:46.707% B++
HSR:10.261% D*
Thanatos VE70
S
Kills:1,194
Deaths:334
KDR:3.575
Accuracy:83.388% S
HSR:6.784% F-
Serpent VE92
D
Kills:1,193
Deaths:471
KDR:2.533
Accuracy:20.589% D
HSR:12.406% D*
NS-11C
C--
Kills:1,167
Deaths:731
KDR:1.596
Accuracy:21.226% C--
HSR:11.225% D**
Pulsar C
D-
Kills:1,161
Deaths:338
KDR:3.435
Accuracy:19.793% D-
HSR:18.174% D-
Zenith VX-5
C--
Kills:1,160
Deaths:867
KDR:1.338
Accuracy:22.648% C--
HSR:16.293% D-
VX6-7
D
Kills:1,154
Deaths:685
KDR:1.685
Accuracy:21.073% D
HSR:13.692% D*
Nova
C*
Kills:245
Deaths:170
KDR:1.441
Accuracy:46.690% C*
HSR:8.571% D**
Solstice SF
D
Kills:174
Deaths:154
KDR:1.130
Accuracy:17.193% D*
HSR:12.644% D
Phobos VX86
D*
Kills:136
Deaths:84
KDR:1.619
Accuracy:44.919% D*
HSR:4.412% F-
Eidolon VE33
D*
Kills:117
Deaths:40
KDR:2.925
Accuracy:20.684% D*
HSR:13.675% F
Solstice VE3
D--
Kills:73
Deaths:6
KDR:12.167
Accuracy:17.199% D--
HSR:12.329% D*
Deimos VA29
B
Kills:51
Deaths:32
KDR:1.594
Accuracy:64.356% B
HSR:5.882% F-
Kills:9,053
Deaths (as Engineer):4,611
Deaths (to Engineers):6,862
KDR:1.96335
Kill Difference:4,442
Playtime:814.377 hours
Usage:40%
Score:15.872m
Score/min:325
Accuracy (listed only):34.343%
HSR (listed only):11.257%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pandora VX25
B++
Kills:1,228
Deaths:699
KDR:1.757
Accuracy:46.707% B++
HSR:10.261% D*
Thanatos VE70
S
Kills:1,194
Deaths:334
KDR:3.575
Accuracy:83.388% S
HSR:6.784% F-
Serpent VE92
D
Kills:1,193
Deaths:471
KDR:2.533
Accuracy:20.589% D
HSR:12.406% D*
NS-11C
C--
Kills:1,167
Deaths:731
KDR:1.596
Accuracy:21.226% C--
HSR:11.225% D**
Pulsar C
D-
Kills:1,161
Deaths:338
KDR:3.435
Accuracy:19.793% D-
HSR:18.174% D-
Zenith VX-5
C--
Kills:1,160
Deaths:867
KDR:1.338
Accuracy:22.648% C--
HSR:16.293% D-
Sirius SX12
C
Kills:1,157
Deaths:612
KDR:1.891
Accuracy:23.094% C
HSR:9.421% D**
VX6-7
D
Kills:1,154
Deaths:685
KDR:1.685
Accuracy:21.073% D
HSR:13.692% D*
NS-7 PDW
C
Kills:1,120
Deaths:678
KDR:1.652
Accuracy:23.130% C
HSR:11.071% D*
Eridani SX5
D*
Kills:591
Deaths:456
KDR:1.296
Accuracy:19.577% D*
HSR:10.491% D*
Nova
C*
Kills:245
Deaths:170
KDR:1.441
Accuracy:46.690% C*
HSR:8.571% D**
Solstice SF
D
Kills:174
Deaths:154
KDR:1.130
Accuracy:17.193% D*
HSR:12.644% D
Phobos VX86
D*
Kills:136
Deaths:84
KDR:1.619
Accuracy:44.919% D*
HSR:4.412% F-
Solstice VE3
D--
Kills:73
Deaths:6
KDR:12.167
Accuracy:17.199% D--
HSR:12.329% D*
Deimos VA29
B
Kills:51
Deaths:32
KDR:1.594
Accuracy:64.356% B
HSR:5.882% F-
Kills:11,804
Deaths (as Light Assault):6,317
Deaths (to Light Assaults):4,155
KDR:1.86861
Kill Difference:5,487
Playtime:125.763 hours
Usage:6%
Score:2.173m
Score/min:288
Accuracy (listed only):32.772%
HSR (listed only):10.910%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
C
Kills:1,157
Deaths:612
KDR:1.891
Accuracy:23.094% C
HSR:9.421% D**
NS-7 PDW
C
Kills:1,120
Deaths:678
KDR:1.652
Accuracy:23.130% C
HSR:11.071% D*
Artemis VX26
B
Kills:753
Deaths:235
KDR:3.204
Accuracy:29.032% B
HSR:19.522% C--
Parallax VX3
B**
Kills:651
Deaths:54
KDR:12.056
Accuracy:45.595% B**
HSR:82.642% B+
Eridani SX5
D*
Kills:591
Deaths:456
KDR:1.296
Accuracy:19.577% D*
HSR:10.491% D*
Nyx VX31
D
Kills:420
Deaths:42
KDR:10
Accuracy:29.981% D
HSR:20.952% D-
Manticore SX40
D--
Kills:291
Deaths:123
KDR:2.366
Accuracy:14.962% F--
HSR:13.746% D--
NS-357 Underboss
D*
Kills:198
Deaths:161
KDR:1.230
Accuracy:26.843% D*
HSR:8.081% F
Phantom VA23
F
Kills:103
Deaths:25
KDR:4.120
Accuracy:24.524% F
HSR:15.534% F
NS-44 Commissioner
D
Kills:96
Deaths:106
KDR:0.906
Accuracy:19.581% F-
HSR:17.708% D
V10
C+
Kills:72
Deaths:
KDR:
Accuracy:40.049% C+
HSR:54.167% F*
Beamer VS3
D*
Kills:57
Deaths:14
KDR:4.071
Accuracy:17.250% D**
HSR:14.035% D*
Kills:5,509
Deaths (as Infiltrator):2,506
Deaths (to Infiltrators):3,512
KDR:2.19832
Kill Difference:3,003
Playtime:131.462 hours
Usage:6%
Score:1.567m
Score/min:199
Accuracy (listed only):26.135%
HSR (listed only):23.114%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
C
Kills:3,573
Deaths:1,048
KDR:3.409
Accuracy:22.522% C
HSR:10.775% D**
Corvus VA55
D-
Kills:1,300
Deaths:411
KDR:3.163
Accuracy:19.761% D-
HSR:16.615% D--
Pandora VX25
B++
Kills:1,228
Deaths:699
KDR:1.757
Accuracy:46.707% B++
HSR:10.261% D*
NS-11A
D
Kills:1,208
Deaths:330
KDR:3.661
Accuracy:21.057% D
HSR:11.838% D*
Thanatos VE70
S
Kills:1,194
Deaths:334
KDR:3.575
Accuracy:83.388% S
HSR:6.784% F-
Pulsar VS1
C--
Kills:1,182
Deaths:771
KDR:1.533
Accuracy:20.992% C--
HSR:9.052% F
CME
D-
Kills:1,161
Deaths:603
KDR:1.925
Accuracy:22.035% D-
HSR:12.059% D**
Sirius SX12
C
Kills:1,157
Deaths:612
KDR:1.891
Accuracy:23.094% C
HSR:9.421% D**
NS-7 PDW
C
Kills:1,120
Deaths:678
KDR:1.652
Accuracy:23.130% C
HSR:11.071% D*
Eridani SX5
D*
Kills:591
Deaths:456
KDR:1.296
Accuracy:19.577% D*
HSR:10.491% D*
Nova
C*
Kills:245
Deaths:170
KDR:1.441
Accuracy:46.690% C*
HSR:8.571% D**
Equinox VE2 Burst
D--
Kills:191
Deaths:137
KDR:1.394
Accuracy:22.459% D--
HSR:16.230% D*
Terminus VX-9
D*
Kills:187
Deaths:141
KDR:1.326
Accuracy:19.742% D*
HSR:16.578% D*
Equinox VE2
C
Kills:172
Deaths:118
KDR:1.458
Accuracy:24.074% C
HSR:16.861% D
Darkstar
D*
Kills:143
Deaths:136
KDR:1.051
Accuracy:19.342% F-
HSR:14.685% D*
Phobos VX86
D*
Kills:136
Deaths:84
KDR:1.619
Accuracy:44.919% D*
HSR:4.412% F-
Deimos VA29
B
Kills:51
Deaths:32
KDR:1.594
Accuracy:64.356% B
HSR:5.882% F-
Kills:14,839
Deaths (as Combat Medic):6,760
Deaths (to Combat Medics):3,114
KDR:2.19512
Kill Difference:8,079
Playtime:514.436 hours
Usage:25%
Score:10.188m
Score/min:330
Accuracy (listed only):31.991%
HSR (listed only):11.270%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C++
Kills:903
Deaths:411
KDR:2.197
Accuracy:19.685% C++
HSR:14.397% D*
Blueshift VM5
C++
Kills:850
Deaths:360
KDR:2.361
Accuracy:20% C++
HSR:12.235% F
Comet VM2
C+
Kills:509
Deaths:302
KDR:1.685
Accuracy:41.818% C+
HSR:2.161% D--
Comet VM2
C+
Kills:446
Deaths:302
KDR:1.477
Accuracy:43.183% C+
HSR:3.363% C
Cosmos VM3
A++
Kills:139
Deaths:60
KDR:2.317
Accuracy:24.523% A++
HSR:17.986% C
Vortex VM21
C++
Kills:135
Deaths:128
KDR:1.055
Accuracy:41.658% C++
HSR:2.222% D
Nebula VM20
C
Kills:131
Deaths:64
KDR:2.047
Accuracy:17.356% C
HSR:13.741% D*
Cosmos VM3
A++
Kills:129
Deaths:60
KDR:2.150
Accuracy:23.860% A++
HSR:15.504% D-
Vortex VM21
C+
Kills:122
Deaths:144
KDR:0.847
Accuracy:39.174% C+
HSR:2.459% D
NS-10 Burster
C*
Kills:89
Deaths:41
KDR:2.171
Accuracy:30.185% C*
HSR:3.371% D-
NS-10 Burster
B
Kills:74
Deaths:35
KDR:2.114
Accuracy:31.858% B
HSR:2.703% D--
Nebula VM20
D
Kills:72
Deaths:23
KDR:3.130
Accuracy:14.854% D
HSR:12.500% F
Kills:3,599
Deaths (as MAX Suit):965
Deaths (to MAX Suits):1,703
KDR:3.72953
Kill Difference:2,634
Playtime:94.969 hours
Usage:5%
Score:3.065m
Score/min:538
Accuracy (listed only):29.013%
HSR (listed only):8.553%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C**
Kills:1,210
V. Kills:352 343%
Deaths:32
KDR:37.813
Accuracy:59.818% B*
KPH:73.900 C+
VKPH:21.500 C**
Light PPA
C++
Kills:643
V. Kills:71 N/A
Deaths:113
KDR:5.690
Accuracy:43.456% B
KPH:34.700 C
VKPH:3.800 C++
Maelstrom Turbo Laser
C
Kills:400
V. Kills:320 125%
Deaths:185
KDR:2.162
Accuracy:30.091% C+
KPH:9.700 C-
VKPH:7.800 C
Photon A2A Missile Pods
C*
Kills:162
V. Kills:165 98%
Deaths:11
KDR:14.727
Accuracy:71.625% D*
KPH:47.700 C+
VKPH:48.600 C*
Hornet Missiles
C+
Kills:81
V. Kills:37 213%
Deaths:13
KDR:6.231
Accuracy:57.073% D
KPH:62.600 C+
VKPH:28.600 C
Saron Laser Cannon
C-
Kills:53
V. Kills:51 102%
Deaths:61
KDR:0.869
Accuracy:27.115% D
KPH:6.800 D
VKPH:6.500 C-
Kills:2,549 (1,096 + 0)
Deaths:415
KDR:6.142
VKDR:2.400
Vehicle Kills:996
Kill Difference:2,134
Playtime:88.486 hours
Usage:4%
Score:1.379m
Score/min:260
Piloting Accuracy:27.115%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:898
V. Kills:175 N/A
Deaths:17
KDR:52.824
Accuracy:57.880% A++
KPH:3,232,800 U
VKPH:630,000 U
C150 Dalton
U
Kills:396
V. Kills:142 277%
Deaths:48
KDR:8.250
Accuracy:58.771% A*
KPH:1,425,600 U
VKPH:511,200 U
CAS30 Tank Buster
D
Kills:177
V. Kills:180 98%
Deaths:236
KDR:0.750
Accuracy:44.699% C+
KPH:3.800 D
VKPH:3.900 D
Kills:1,471 (177 + 1,294)
Deaths:301
KDR:4.887
VKDR:1.651
Vehicle Kills:497
Kill Difference:1,170
Playtime:46.173 hours
Usage:2%
Score:0.942m
Score/min:340
Piloting Accuracy:44.699%
Gunner Accuracy:58.771%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B*
Kills:509
V. Kills:70 N/A
Deaths:20
KDR:25.450
Accuracy:56.623% B*
KPH:47 C+
VKPH:6.500 C--
C75 Viper
B**
Kills:226
V. Kills:26 N/A
Deaths:18
KDR:12.556
Accuracy:31.027% D-
KPH:49.100 B**
VKPH:5.600 D
L100 Python HEAT
B+
Kills:78
V. Kills:19 390%
Deaths:10
KDR:7.800
Accuracy:41.278% D--
KPH:38 B+
VKPH:9.300 C-
L100 Python AP
C*
Kills:51
V. Kills:56 89%
Deaths:12
KDR:4.250
Accuracy:52.279% C--
KPH:17.500 D--
VKPH:19.200 C*
Kills:864 (864 + 0)
Deaths:60
KDR:14.400
VKDR:2.850
Vehicle Kills:171
Kill Difference:804
Playtime:20.394 hours
Usage:1%
Score:0.434m
Score/min:355
Driving Accuracy:52.279%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
B+
Kills:755
V. Kills:403 187%
Deaths:76
KDR:9.934
Accuracy:42.844% C+
KPH:31.100 B+
VKPH:16.600 C++
Supernova PC
A
Kills:520
V. Kills:155 333%
Deaths:65
KDR:8
Accuracy:54.971% B+
KPH:35.900 A
VKPH:10.700 B++
Supernova VPC
B**
Kills:506
V. Kills:55 N/A
Deaths:12
KDR:42.167
Accuracy:59.171% B**
KPH:41 C+
VKPH:4.500 D-
Supernova FPC
B+
Kills:395
V. Kills:330 119%
Deaths:103
KDR:3.835
Accuracy:55.656% C*
KPH:21 C
VKPH:17.600 B+
Proton II PPA
B+
Kills:191
V. Kills:10 N/A
Deaths:19
KDR:10.053
Accuracy:26.380% B
KPH:68.300 B+
VKPH:3.600 C+
E540 Halberd
C++
Kills:69
V. Kills:54 125%
Deaths:17
KDR:4.059
Accuracy:43.737% D
KPH:22.100 D-
VKPH:17.300 C++
Kills:2,436 (1,421 + 1,015)
Deaths:292
KDR:8.342
VKDR:3.449
Vehicle Kills:1,007
Kill Difference:2,144
Playtime:75.786 hours
Usage:4%
Score:1.967m
Score/min:433
Driving Accuracy:55.656%
Gunner Accuracy:43.737%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M40 Fury-H
B*
Kills:1,175
V. Kills:78 N/A
Deaths:31
KDR:37.903
Accuracy:31.818% D--
KPH:126.200 B*
VKPH:8.400 C--
Saron HRB-H
A**
Kills:510
V. Kills:169 300%
Deaths:30
KDR:17
Accuracy:45.592% D*
KPH:78.900 A**
VKPH:26.200 C*
Proton II PPA-H
B*
Kills:383
V. Kills:15 N/A
Deaths:15
KDR:25.533
Accuracy:32.932% C--
KPH:128.800 B*
VKPH:5 C
E540 Halberd-H
B**
Kills:244
V. Kills:100 242%
Deaths:14
KDR:17.429
Accuracy:56.624% C+
KPH:67.900 B**
VKPH:27.800 B++
M60-G Bulldog-H
C++
Kills:70
V. Kills:14 467%
Deaths:5
KDR:14
Accuracy:54.077% B++
KPH:59.700 C
VKPH:11.900 C++
Kills:2,382 (0 + 2,382)
Deaths:95
KDR:25.074
VKDR:3.958
Vehicle Kills:376
Kill Difference:2,287
Playtime:23.510 hours
Usage:1%
Score:1.049m
Score/min:744
Driving Accuracy:N/A%
Gunner Accuracy:54.077%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
B*
Kills:323
V. Kills:42 N/A
Deaths:13
KDR:24.846
Accuracy:43.202% B*
KPH:34.100 B
VKPH:4.400 C-
M60-G Bulldog
B+
Kills:135
V. Kills:23 N/A
Deaths:5
KDR:27
Accuracy:41.423% B+
KPH:49.400 B+
VKPH:8.400 C++
M20 Basilisk
C++
Kills:94
V. Kills:34 269%
Deaths:16
KDR:5.875
Accuracy:38.313% C+
KPH:22.300 C++
VKPH:8.100 C++
M20 Basilisk
C+
Kills:88
V. Kills:47 183%
Deaths:10
KDR:8.800
Accuracy:34.854% C-
KPH:16.300 C
VKPH:8.700 C+
M40 Fury
C**
Kills:80
V. Kills:6 N/A
Deaths:8
KDR:10
Accuracy:31.503% C--
KPH:50.400 C**
VKPH:3.800 D*
Kills:720 (0 + 720)
Deaths:52
KDR:13.846
VKDR:2.923
Vehicle Kills:152
Kill Difference:668
Playtime:23.389 hours
Usage:1%
Score:0.350m
Score/min:249
Driving Accuracy:N/A%
Gunner Accuracy:31.503%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D
Kills:122
V. Kills:19 N/A
Deaths:48
KDR:2.542
Accuracy:35.377% D*
KPH:14.100 D
VKPH:2.200 D-
Kills:122 (122 + 0)
Deaths:48
KDR:2.542
VKDR:0.396
Vehicle Kills:19
Kill Difference:74
Playtime:8.682 hours
Usage:0%
Score:0.050m
Score/min:97
Driving Accuracy:35.377%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
H-V45 3,5873,5731,0483.409B**1.4822.522%C10.775%D**30C+N/A175119.1h10.9B*48.5B+
VX29 Polaris 1,4041,4004563.07A+1.1420.342%D15%D*41.9C+N/A18633.4h11.1B+54.4C*
SVA-88 1,3631,3543334.066B**2.1319.052%D-14.328%D**32.2C-N/A16542.1h11.8C++61.7C+
Orion VS54 1,3511,3475822.314B++0.3820.638%C+15.219%D**37.6C**N/A20735.8h11.2B+54.3B+
Corvus VA55 1,3021,3004113.163M1.2319.761%D-16.615%D--39.5B++N/A21032.9h9.3A47.1B
Lasher X2 1,2751,2607641.649B**0.2824.967%C+3.333%C32.6C++N/A13838.6h16.6B++66.5B+
Pandora VX25 1,2291,2286991.757B++0.1846.707%B++10.261%D*58.8B*N/A21320.9h3.6B++7.6B*
Dual Photon Pods 1,5621,2103237.813S35.8859.818%B*1.074%C73.8C+21.5C**52616.4h16.2B++27.1B++
NS-11A 1,2151,2083303.661A*1.7321.057%D11.838%D*31.1C+N/A17638.9h11.5B*54.5C**
Thanatos VE70 1,1971,1943343.575M*1.6483.388%S6.784%F-34.3B+N/A16234.8h6.6D-7.9B*
Serpent VE92 1,1991,1934712.533A+0.6020.589%D12.406%D*19.2CN/A10962.1h11.3B+54.6C*
Pulsar VS1 1,1981,1827711.533B+0.4020.992%C--9.052%F27C++N/A13143.7h11.8B**56.4B+
M40 Fury-H 1,2531,1753137.903A*35.9731.818%D--1.277%C+126.3B*8.4C--7699.3h3.8B**11.9B**
NS-11C 1,1751,1677311.596B++0.3421.226%C--11.225%D**17.4CN/A8167.1h12.6B+59.4C**
Pulsar C 1,1681,1613383.435A++1.5019.793%D-18.174%D-16.3C--N/A9771.3h10.7B+54C++
CME 1,1651,1616031.925B++0.0122.035%D-12.059%D**29.8C+N/A14438.9h11.4B++51.7C*
Pulsar LSW 1,1621,1605672.046B+0.1120.292%C--15.431%D*38.2C+N/A16930.4h11.1B+54.9C*
Zenith VX-5 1,1701,1608671.338C*0.6022.648%C--16.293%D-27.2C+N/A9942.7h13.2C++58.1C+
Flare VE6 1,1671,1595422.138B*0.2018.418%D16.825%D--39.4C+N/A15429.4h9.9B+53.7C++
Sirius SX12 1,1571,1576121.891B*0.0423.094%C9.421%D**32.2C*N/A15335.9h11.6B*50.1B+
VX6-7 1,1611,1546851.685B+0.2521.073%D13.692%D*16.5DN/A8669.8h12.2C**57.8C++
NS-7 PDW 1,1251,1206781.652B**0.2823.13%C11.071%D*33.1BN/A11933.8h11.8B*51.1B+
Blueshift VM5 9089034112.197C+0.2619.685%C++14.397%D*35.1C++N/A17225.7h13.2B*66.9B+
L105 Zephyr 1,0738981752.824S50.8957.88%A++N/A8980U1750U29882600.1h4.5B**7.8B**
NS-15M1 8978954511.984B+0.0519.729%C--14.078%D--34.2C+N/A14926.2h11.7B+59.3C++
Blueshift VM5 8538503602.361C++0.4320%C++12.235%F37.9BN/A17922.4h12.9B**64.5B+
Saron HRB 1,158755769.934B**8.0042.844%C+1.325%C31.1B+16.6C++43824.3h13.3A+31B**
Artemis VX26 7557532353.204A++1.2729.032%B19.522%C--31.9C+N/A16923.6h9.7B**33.4B++
Betelgeuse 54-A 7077004451.573C0.3618.622%F-24.571%D44.3DN/A15515.8h12.5D-67.3F
C-4 1,0106532922.236B+0.3018.738%D*N/A100.5B+54.9A++14566.5h0.9B**4.8B+
Parallax VX3 6526515412.056M10.1245.595%B**82.642%B+32.4C**N/A18620.1h1.9B++4.2B++
Light PPA 7146431135.69C**3.7643.456%BN/A34.6C3.8C++17018.6h12.1C**27.9B
Eridani SX5 5935914561.296C++0.6419.577%D*10.491%D*24.1CN/A9724.5h10.8B+55.2C+
Proximity Mine 5225224411.864A**9.9334.163%D-N/A326.3SN/A8621.6h0.8M*2.3A++
Supernova PC 675520658B+6.0754.971%B+1.538%D35.9A10.7B++41314.5h3.1A5.6A
Saron HRB-H 6795103017A*15.0745.592%D*2.157%B+78.5A*26C++8786.5h9.2A++20.2A+
L100 Python HESH 5795092025.45A23.5256.623%B*1.375%C+47.1C+6.5C--27410.8h2.5B**4.4B**
Comet VM2 7115093021.685B**0.2541.818%C+2.161%D--17.9A7.1A+21528.5h12.2B**29.3B*
Supernova VPC 5615061242.167M++40.2359.171%B**1.186%C40.8C+4.4D-29312.4h2.6B*4.4B*
Comet VM2 6324463021.477B+0.4643.183%C+3.363%C16.1B*6.7B**18027.7h14.4B**33.2B*
Nyx VX31 4204204210S8.0729.981%D20.952%D-26.1C-N/A17216.1h5B+16.6C*
Maelstrom Turbo Laser 7204001852.162C++0.2330.091%C+1.75%C--9.8C-7.8C16741h87.3B+290B+
C150 Dalton 538396488.25C**6.3258.771%A*N/A3960U1420U22686200.1h4C*6.8B**
Supernova FPC 7253951033.835C1.9055.656%C*2.785%C**21C17.6B+55518.8h5B+9B+
Proton II PPA-H 3983831525.533A23.6032.932%C--N/A127.7B*5C5143h8.6B+26C**
MANA Anti-Vehicle Turret 7593411113.072B+1.1455.106%C+1.173%F3410C++4180B+5328570.1h6.8C**12.4B
M60-G Bulldog 3653231324.846S22.9143.202%B*N/A34B4.4C-2079.5h5B**11.5B**
Manticore SX40 2912911232.366A+0.4314.962%F--13.746%D--23.9CN/A13312.2h6.2B++41.7D-
Tank Mine 510272654.185B*2.2527.84%C-N/A129.5B+113.3A++18562.1h1A+3.6A+
Frag Grenade 2652651265N/A263.0722.408%TN/A2650SN/A60110.1h0.8M3.6A
NS Decimator 4472582411.071C++0.8658.914%C1.938%C26.9C-19.7B+3859.6h5.5C9.3C
Nova 2452451701.441C++0.4946.69%C*8.571%D**43.8BN/A1765.6h3.8B+8.2B+
E540 Halberd-H 3442441417.429B*15.5056.624%C+3.279%B**67.8B**27.8B++7593.6h4B**7.1B**
C75 Viper 2522261812.556A*10.6231.027%D-N/A49.1B**5.7C--4024.6h6.6A21.3B**
NS-357 Underboss 1981981611.23C**0.7026.843%D*8.081%F33CN/A1456h3.5B++13C+
Lancer VS22 4671982390.828C++1.1161.603%C+N/A13.4C+18.2B++48114.8h33.2C+53.9C+
Equinox VE2 Burst 1921911371.394C+0.5422.459%D--16.23%D*30.8C-N/A1186.2h13.7C61.1C-
Proton II PPA 2011911910.053C+8.1226.38%B2.094%C++68.2B+3.6C+2642.8h7.4B*28.2B*
Force-Blade 21618717,7890.011C1.9241.027%B*N/A0.2DN/A1935.3h3.5D8.6C**
Terminus VX-9 1881871411.326C+0.6119.742%D*16.578%D*26C--N/A1157.2h12.1C*61.4C
CAS30 Tank Buster 3571772360.75C1.1844.699%C+N/A3.8D3.9D15046.2h45.8B+102.5B+
Solstice SF 1771741541.13C*0.8017.193%D*12.644%D14.6CN/A9911.9h12.3C++71.5C
Equinox VE2 1721721181.458C**0.4824.074%C16.861%D31.3C+N/A1855.5h12.2C**50.5C++
Photon A2A Missile Pods 3271621114.727A*12.7971.625%D*N/A47.6C+48.5C*5833.4h5.8A8.1B**
Darkstar 1441431361.051C0.8819.342%F-14.685%D*21.3D--N/A796.7h14.3C-74.2D**
Cosmos VM3 139139602.317B0.3824.523%A++17.986%C36.6B++N/A1603.8h14C**57B++
Phobos VX86 136136841.619C**0.3144.919%D*4.412%F-37.8C+N/A1983.6h2.2B+5C+
Sticky Grenade 1361361136N/A134.0757.175%B++N/A1360B**N/A40740.1h1.9B+3.3B+
M60-G Bulldog 158135527S25.0741.423%B+N/A50B+8.5C++3002.7h4.6B**11.1B++
Vortex VM21 2691351281.055C+0.8841.658%C++2.222%D9C+8.9B**25615h42.6C++102.3C*
Nebula VM20 132131642.047C+0.1117.356%C13.741%D*27.9CN/A1754.7h12.9B**74.4B+
Cosmos VM3 130129602.15C++0.2223.86%A++15.504%D-33.9B+N/A1723.8h14.7C+61.7B++
Anti-Vehicle Grenade 1311251125N/A123.0771.516%A*N/A1250S60C-52820.1h2.8A+3.9A+
Vortex VM21 2461221440.847C+1.0939.174%C+2.459%D6.7C+6.9B*18518.1h52.6C++134.2C++
M40 Fury-F 141122482.542B+0.6135.377%D*N/A14D2.2D-978.7h5.3B**15.1B++
Eidolon VE33 117117402.925A+0.9920.684%D*13.675%F12.6DN/A1079.3h9.5C++45.7C
Ursa 112111941.181C+0.7514.982%D*11.712%F-17.1DN/A1086.5h12.1C+80.9C--
NS Annihilator 229104333.152S1.2267.988%T*N/A11.2C*13.4A2609.3h10.6B+15.5C+
Phantom VA23 103103254.12A+2.1924.524%F15.534%F36.8C+N/A1472.8h4.3B17.3C
M60-A Bulldog 11099519.8C**17.8747.742%C++N/A24.8C2.8C-1544h4.5B*9.4B*
M60-A Bulldog 10397424.25B22.3249.731%BN/A27.7C1.7D-1713.5h4.8B++9.6B++
NS-44 Commissioner 96961060.906C+1.0319.581%F-17.708%D16.8DN/A965.7h3.9C++19.9D*
M20 Basilisk 12894165.875A3.9438.313%C+4.255%D22.4C*8.1C++2764.2h60.2B**157.2B**
NS-10 Burster 15689412.171A++0.2430.185%C*3.371%D-5.9C++4.4B+16315.1h116.9B+387.1B+
M20 Basilisk 13588108.8M*6.8734.854%C-9.091%A16.3C8.7C+2565.4h85.4B+245.1B+
Hornet Missiles 11881136.231C*4.3057.073%DN/A62.3C+28.5C8401.3h8.6B15.1B+
M40 Fury 8680810B+8.0731.503%C--N/A50C**3.8D*3171.6h8.8B**27.8B++
L100 Python HEAT 9778107.8B*5.8741.278%D--2.564%C+37.1B+9D5112.1h3.1A+7.4B**
NS-10 Burster 13274352.114A0.1831.858%B2.703%D--5.5C+4.3B17713.4h134.1B+421B+
Solstice VE3 7473612.167U10.2317.199%D--12.329%D*17C+N/A4454.3h12.5B++73C++
V10 7272172U70.0740.049%C+54.167%F*23.2C--N/A953.1h2.3C++5.7C*
Nebula VM20 7372233.13B+1.2014.854%D12.5%F25.7C-N/A2092.8h12.3A83.1B
M60-G Bulldog-H 8470514C**12.0754.077%B++N/A58.3C11.7C++3241.2h5.4C**10B+
E540 Halberd 12369174.059C2.1343.737%D2.899%C**22.3D-17.4C++4453.1h6.1C+13.9C
S1 11363331.909A*0.0260.13%B1.587%D19.1C-15.2C**8853.3h8.8D14.7C
Beamer VS3 5757144.071S2.1417.25%D**14.035%D*21.9C+N/A2362.6h7.6B+44.1C+
Saron Laser Cannon 10453610.869C1.0627.115%D1.887%C6.8D6.5C-1637.8h101.4B+374.1B+
Deimos VA29 5151321.594B0.3464.356%B5.882%F-28.3C--N/A1791.8h2.5C+4C++
L100 Python AP 10751124.25C+2.3252.279%C--3.922%B++17.6D--19.3C**4682.9h7.6C14.6C-

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit250381,70448.3h
Anti-Vehicle MANA Turret323423.1h
Spawn Beacon157122.5h
Nanite Revive Grenade07120.2h
Medical Applicator1,076256,23437.9h
Spitfire Auto-Turret21510.2h
Ammunition Package201,1990.5h
Medical Kit1472,2022.1h
Anti-Infantry MANA Turret71,0511.4h
Recon Detection Device192,5033.9h

Check the help document for the dictionary if you want to learn more about words used here.


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