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Warden Scout AngeIWitch[WUNC] AngeIWitch
NC BR 64

KDR: 2.61

Score: 4.9m

Last Seen: Nov 11th, 2018 11:51 AM
- OFFLINE - 8.3 hour(s)

Battle Rank 64 - New Conglomerate on Miller - Outfit Officer of Werner United NC[WUNC] Werner United NC
NC outfit on Miller

Members: 37
Level Progress (to 65): 76%
Level 100 Progress: 26% 914h
PRIMARY CLASSESCLOAKERMAX SUIT
PRIMARY WEAPONS SAS-R AF-34 Mattock AF-34 Mattock NC6 Gauss SAW NC1 Gauss Rifle L100 Python HESH AF-8 RailJack AF-19 Mercenary
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,324,358 MLG Score: 1858
Fun Score: N/A
Cheeseburgers Flipped: 483TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.044%28.885%6661410003,0121.53361.074

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.469%0.401B1.283A-0.488DHEAD ++ (~17.36)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.20.423B100.3C*33.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.329%1.774%59021012451131563.41667791%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.091%1.244B**0.144C++-1.945

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.20.893B*8.50.839B++8.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.184%1.789%597210125031421143.54225437%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.36%0.72B++-0.498D-1.554

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.60.802B++3.60.706B++3.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.249%79.787%0510093,097277911.1805

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.487%1.228B**0.832B++-0.289

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.20.568B+1.80.421B2.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.041%15.556%01101322515201.48026

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.059C+0.223C++-1.599

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.80.334C**3.70.238C++5.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Werner United NC[WUNC] Werner United NC
NC outfit on Miller

Members: 37
4.9m203.3%254 (15.2k)219 (13.1k)2.607210,7864,1372.8907464 (64)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC101470122.787%36.473%83105:261

10% Combat Medic15% Engineer17% Heavy Assault32% Infiltrator9% Light Assault16% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 6th, 2013 7:06 PMMar 10th, 2018 4:06 PMNov 11th, 2018 6:25 AM (1d) (PST)Nov 11th, 2018 7:54 AM (1d) (PST)Nov 11th, 2018 7:51 AM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4951813140.4790.1840.1751.0290.0281858

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
29,68310,83418,84929111062213,152

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
375.6h/15.7d 1,173 3,934 3,486 23.2k 569 1,422 625 11.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
A+
Kills:794
Deaths:477
KDR:1.665
Accuracy:21.560% B
HSR:32.242% A+
GD-22S
A
Kills:234
Deaths:99
KDR:2.364
Accuracy:25.473% B+
HSR:32.906% A
EM6
A+
Kills:232
Deaths:136
KDR:1.706
Accuracy:23.386% B
HSR:33.190% A+
MGR-L1 Promise
B+
Kills:101
Deaths:49
KDR:2.061
Accuracy:25.477% B+
HSR:24.753% C+
Kills:1,361
Deaths (as Heavy Assault):761
Deaths (to Heavy Assaults):1,039
KDR:1.78844
Kill Difference:600
Playtime:65.482 hours
Usage:17%
Score:0.870m
Score/min:221
Accuracy (listed only):23.974%
HSR (listed only):30.773%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
B+
Kills:279
Deaths:219
KDR:1.274
Accuracy:21.204% C+
HSR:24.373% B+
Mauler S6
C*
Kills:225
Deaths:250
KDR:0.900
Accuracy:42.041% C*
HSR:15.556% C+
AC-X11
B**
Kills:217
Deaths:158
KDR:1.373
Accuracy:26.303% B
HSR:27.189% B**
NS-11CP
B*
Kills:117
Deaths:58
KDR:2.017
Accuracy:25.892% C--
HSR:29.060% B*
AF-4 Cyclone
A++
Kills:83
Deaths:42
KDR:1.976
Accuracy:27.815% B+
HSR:30.121% A++
Kills:921
Deaths (as Light Assault):727
Deaths (to Light Assaults):774
KDR:1.26685
Kill Difference:194
Playtime:32.925 hours
Usage:9%
Score:0.320m
Score/min:162
Accuracy (listed only):28.651%
HSR (listed only):25.260%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
B+
Kills:279
Deaths:219
KDR:1.274
Accuracy:21.204% C+
HSR:24.373% B+
Mauler S6
C*
Kills:225
Deaths:250
KDR:0.900
Accuracy:42.041% C*
HSR:15.556% C+
AC-X11
B**
Kills:217
Deaths:158
KDR:1.373
Accuracy:26.303% B
HSR:27.189% B**
NS-11CP
B*
Kills:117
Deaths:58
KDR:2.017
Accuracy:25.892% C--
HSR:29.060% B*
Warden
N/A
Kills:50
Deaths:18
KDR:2.778
Accuracy:29.887% N/A
HSR:32% N/A
Kills:888
Deaths (as Engineer):703
Deaths (to Engineers):729
KDR:1.26316
Kill Difference:185
Playtime:54.543 hours
Usage:15%
Score:0.648m
Score/min:198
Accuracy (listed only):29.065%
HSR (listed only):25.635%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NC1 Gauss Rifle
B**
Kills:433
Deaths:298
KDR:1.453
Accuracy:20.878% C
HSR:28.176% B**
Mauler S6
C*
Kills:225
Deaths:250
KDR:0.900
Accuracy:42.041% C*
HSR:15.556% C+
GR-22AE
C**
Kills:96
Deaths:59
KDR:1.627
Accuracy:22.521% D*
HSR:27.083% C**
AF-4 Cyclone
A++
Kills:83
Deaths:42
KDR:1.976
Accuracy:27.815% B+
HSR:30.121% A++
GR-22
C++
Kills:70
Deaths:83
KDR:0.843
Accuracy:20.239% D-
HSR:20% C++
NS-11P
A++
Kills:52
Deaths:41
KDR:1.268
Accuracy:21.736% C
HSR:28.846% A++
Kills:959
Deaths (as Combat Medic):773
Deaths (to Combat Medics):438
KDR:1.24062
Kill Difference:186
Playtime:38.469 hours
Usage:10%
Score:0.481m
Score/min:208
Accuracy (listed only):25.872%
HSR (listed only):24.964%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
B**
Kills:2,330
Deaths:608
KDR:3.832
Accuracy:43.698% B*
HSR:78.455% B**
AF-8 RailJack
B**
Kills:311
Deaths:80
KDR:3.888
Accuracy:43.094% B**
HSR:82.637% B*
LA80
B**
Kills:215
Deaths:63
KDR:3.413
Accuracy:40.748% C+
HSR:86.047% B**
NS-44 Commissioner
B
Kills:164
Deaths:185
KDR:0.886
Accuracy:38.296% B
HSR:22.561% C++
NC14 Bolt Driver
B**
Kills:160
Deaths:38
KDR:4.211
Accuracy:39.178% B+
HSR:83.750% B**
NC4 Mag-Shot
B*
Kills:140
Deaths:140
KDR:1
Accuracy:31.660% B++
HSR:25% B*
AF-4 Cyclone
A++
Kills:83
Deaths:42
KDR:1.976
Accuracy:27.815% B+
HSR:30.121% A++
EM4-AE Longshot
B*
Kills:81
Deaths:19
KDR:4.263
Accuracy:46.945% B*
HSR:82.716% C**
Kills:3,484
Deaths (as Infiltrator):1,175
Deaths (to Infiltrators):652
KDR:2.96511
Kill Difference:2,309
Playtime:121.589 hours
Usage:32%
Score:1.490m
Score/min:204
Accuracy (listed only):38.929%
HSR (listed only):61.411%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
B**
Kills:968
Deaths:234
KDR:4.137
Accuracy:28.966% D
HSR:20.868% B**
AF-34 Mattock
A
Kills:910
Deaths:223
KDR:4.081
Accuracy:29.822% D
HSR:23.297% A
NCM2 Falcon
C+
Kills:139
Deaths:57
KDR:2.439
Accuracy:38.942% C+
HSR:4.317% C
NCM2 Falcon
C+
Kills:117
Deaths:51
KDR:2.294
Accuracy:40.172% C+
HSR:4.274% C+
NCM1 Scattercannon
A*
Kills:87
Deaths:57
KDR:1.526
Accuracy:34.205% C
HSR:24.138% A*
NS-10 Burster
C*
Kills:60
Deaths:39
KDR:1.538
Accuracy:29.582% C+
HSR:6.667% C*
NS-10 Burster
B**
Kills:56
Deaths:39
KDR:1.436
Accuracy:29.834% C+
HSR:8.929% B**
AF-23 Grinder
A++
Kills:52
Deaths:40
KDR:1.300
Accuracy:31.550% C
HSR:21.154% A++
Kills:2,389
Deaths (as MAX Suit):370
Deaths (to MAX Suits):243
KDR:6.45676
Kill Difference:2,019
Playtime:60.476 hours
Usage:16%
Score:1.132m
Score/min:312
Accuracy (listed only):32.884%
HSR (listed only):14.205%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
C--
Kills:261
V. Kills:33 N/A
Deaths:89
KDR:2.933
Accuracy:49.190% D-
KPH:25.400 D
VKPH:3.200 C--
Breaker Rocket Pods
C++
Kills:190
V. Kills:23 N/A
Deaths:16
KDR:11.875
Accuracy:49.448% C++
KPH:49.100 C-
VKPH:5.900 D-
Kills:451 (261 + 0)
Deaths:105
KDR:4.295
VKDR:0.533
Vehicle Kills:56
Kill Difference:346
Playtime:14.136 hours
Usage:4%
Score:0.104m
Score/min:122
Piloting Accuracy:49.190%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C++
Kills:377
V. Kills:42 N/A
Deaths:26
KDR:14.500
Accuracy:48.586% C++
KPH:51.700 C+
VKPH:5.800 D
L100 Python AP
C-
Kills:126
V. Kills:56 221%
Deaths:12
KDR:10.500
Accuracy:47.568% D-
KPH:23.800 C-
VKPH:10.600 D*
Kills:503 (503 + 0)
Deaths:38
KDR:13.237
VKDR:2.579
Vehicle Kills:98
Kill Difference:465
Playtime:12.589 hours
Usage:3%
Score:0.103m
Score/min:136
Driving Accuracy:47.568%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
SAS-R 2,3382,3306083.832C**1.2243.698%B*78.455%B**35C+N/A8866.6h1.9B++4.2B*
AF-34 Mattock 9829682344.137C**1.5328.966%D20.868%B**32.6C-N/A9129.7h5.6C++19.4C+
AF-34 Mattock 9259102234.081B1.4729.822%D23.297%A32C-N/A9028.4h6B20.1C+
NC6 Gauss SAW 7957944771.665B+0.9421.56%B32.242%A+28.2C+N/A8028.2h8.6B+40B+
NC1 Gauss Rifle 4344332981.453B+1.1520.878%C28.176%B**21.1C+N/A5920.5h11B++52.5B+
L100 Python HESH 4193772614.5B11.8948.586%C++1.592%C+51.6C+5.8D1357.3h3B6.1B+
AF-8 RailJack 312311803.888B+1.2843.094%B**82.637%B*26.4C*N/A6911.8h1.8B*4.1B*
AF-19 Mercenary 2792792191.274B+1.3321.204%C+24.373%B+15.1CN/A5318.5h12.1B+57C**
M30 Mustang AH 294261892.933C0.3349.19%D-1.533%C**25.3D3.2C--10510.3h6.8B+13.7B
GD-22S 237234992.364B+0.2425.473%B+32.906%A33.4C+N/A987h10.2B+40.2B+
EM6 2332321361.706C++0.9023.386%B33.19%A+24.9DN/A749.3h11C*46.9B
Mauler S6 2252252500.9C++1.7142.041%C*15.556%C+16.8DN/A4913.4h3.7B**8.8B++
AC-X11 2192171581.373B+1.2326.303%B27.189%B**22.6C+N/A699.6h10.9C+41.6C*
LA80 215215633.413C+0.8140.748%C+86.047%B**23.4DN/A629.2h1.8B++4.5B+
Breaker Rocket Pods 2131901611.875B++9.2749.448%C++2.105%A++48.7C-5.9D-1693.9h10.8B*21.9B+
Frag Grenade 1721691169N/A166.3957.459%A+N/A845A+15A24300.2h3.1B++5.4B*
NS-44 Commissioner 1651641850.886C+1.7238.296%B22.561%C++30.9C+N/A895.3h3B*7.9B++
NC14 Bolt Driver 160160384.211A+1.6039.178%B+83.75%B**23.5C++N/A866.8h1.8A4.6B**
NC4 Mag-Shot 1401401401B+1.6131.66%B++25%B*38.9B*N/A1223.6h6.3B+19.9C++
NCM2 Falcon 203139572.439A0.1738.942%C+4.317%C13.5C+6.2B++8310.3h14.4C--37C
L100 Python AP 1821261210.5A+7.8947.568%D-2.381%C23.8C-10.6D*1385.3h5.7B11.9C++
NS-11CP 117117582.017C**0.5925.892%C--29.06%B*27.2DN/A604.3h15.3D59.2D
NCM2 Falcon 157117512.294A++0.3140.172%C+4.274%C+12.2C++4.2C679.6h16.8C+41.8C+
Shrike 1381061200.883B1.7260.191%B+3.774%B+26.5C*8D1994h6B9.9B+
MGR-L1 Promise 102101492.061B+0.5525.477%B+24.753%C+34.8CN/A912.9h13.9C**54.5B+
GR-22AE 9996591.627C+0.9822.521%D*27.083%C**24.6DN/A623.9h10.9B+48.4C+
NCM1 Scattercannon 8787571.526C+1.0834.205%C24.138%A*15.8DN/A655.5h5.1B**15B+
AF-4 Cyclone 8483421.976B+0.6327.815%B+30.121%A++24.4CN/A773.4h7.6B**27.3B++
EM4-AE Longshot 8181194.263C+1.6646.945%B*82.716%C**40.5CN/A1542h1.8B3.8B+
GR-22 7170830.843C1.7620.239%D-20%C++18.4DN/A673.8h12.6B+62.1C+
NS-10 Burster 10360391.538B**1.0729.582%C+6.667%C*4.1C--2.9C--6714.7h177.6C600.3C+
NS-10 Burster 9856391.436B+1.1729.834%C+8.929%B**3.8D2.9D6714.7h192.3D644.5C+
AF-23 Grinder 5252401.3C1.3131.55%C21.154%A++14.1D*N/A513.7h5.4B++17.3B+
NS-11P 5352411.268C++1.3421.736%C28.846%A++23.6C+N/A612.2h11.4B**52.3B+
C-4 6552212.476B*0.1330.526%B**N/A130A32.5C*11730.4h1.7C5.5C+
Warden 5150182.778A*0.1729.887%B+32%B**33.3B*N/A1481.5h6.9B*23B*
Tank Mine 7950192.632C++0.0222.715%D-N/A125B+72.5B10960.4h1.6B+7.2C

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret1800.2h
Motion Spotter52,4481.1h
Spawn Beacon1660h
Medical Kit236590.6h
Medical Applicator8933,3852.6h
Recon Detection Device34640.9h
Ammunition Package51630.2h
Nano-Armor Kit6547,2993.5h

Check the help document for the dictionary if you want to learn more about words used here.


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