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Archon Angel28[XXDE] Angel28
VS BR 77

KDR: 0.43

Score: 8.5m

Last Seen: Sep 1st, 2017 6:50 PM
- OFFLINE - 484.4 hour(s)

Rank 77 (77) Archon of the Vanu Sovereignty, Member of ALT ABER GUT[XXDE] ALT ABER GUT
VS outfit on Miller

Members: 26
, on Miller
Level Progress (to 78): 71%
Level 100 Progress: 45% 1157h
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS Sirius SX12 Proximity Mine M60-G Bulldog NS-44L Blackhand Tank Mine L105 Zepher E540 Halberd-H Lasher X2
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $-43,785 MLG Score: -35
Fun Score: N/A
Cheeseburgers Flipped: 79TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
13.661%14.984%20549442,7830.4158080.015

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.032%-1.412D**-0.813D--2.69F**HEAD ++ (~8.15)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
131.8-0.751D-18-0.271C113.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
20.546%2.176%11269429195915291.55499173%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.483%-1.431D**-0.538D-0.439

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
116.7-0.047C+240.338C**92.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
ALT ABER GUT[XXDE] ALT ABER GUT
VS outfit on Miller

Members: 26
8.5m568.7%150 (9k)128 (7.7k)0.4310225,93013,7580.54462977 (77)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS948809.181%8.162%7504:481

11% Combat Medic46% Engineer33% Infiltrator6% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 16th, 2013 4:44 PMSep 21st, 2014 5:29 PMSep 21st, 2017 8:21 AM (10h) (PST)Sep 1st, 2017 2:59 PM (20d) (PST)Sep 1st, 2017 2:50 PM (20d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
142123190.0900.2080.0070.5920.014-35

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
8,5387,3651,17351203517,681

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1101.2h/45.9d 1,563 484 3,892 39.1k 2,252 3,042 943 9.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
Lasher X2
D-
Kills:125
Deaths:357
KDR:0.350
Accuracy:17.472% D--
HSR:2.400% D-
Kills:125
Deaths (as Heavy Assault):357
Deaths (to Heavy Assaults):3,736
KDR:0.35014
Kill Difference:232
Playtime:50.184 hours
Usage:5%
Score:0.324m
Score/min:108
Accuracy (listed only):17.472%
HSR (listed only):2.400%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
D
Kills:109
Deaths:582
KDR:0.187
Accuracy:9.833% F--
HSR:14.679% D
Kills:109
Deaths (as Engineer):582
Deaths (to Engineers):3,366
KDR:0.18729
Kill Difference:473
Playtime:502.094 hours
Usage:46%
Score:4.566m
Score/min:152
Accuracy (listed only):9.833%
HSR (listed only):14.679%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
D
Kills:2,341
Deaths:8,031
KDR:0.291
Accuracy:13.569% F-
HSR:12.858% D
Solstice VE3
D
Kills:109
Deaths:582
KDR:0.187
Accuracy:9.833% F--
HSR:14.679% D
Kills:2,450
Deaths (as Light Assault):8,613
Deaths (to Light Assaults):2,194
KDR:0.28445
Kill Difference:6,163
Playtime:64.667 hours
Usage:6%
Score:0.427m
Score/min:110
Accuracy (listed only):11.701%
HSR (listed only):13.768%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
D
Kills:2,341
Deaths:8,031
KDR:0.291
Accuracy:13.569% F-
HSR:12.858% D
Kills:2,341
Deaths (as Combat Medic):8,031
Deaths (to Combat Medics):1,480
KDR:0.2915
Kill Difference:5,690
Playtime:117.671 hours
Usage:11%
Score:0.790m
Score/min:112
Accuracy (listed only):13.569%
HSR (listed only):12.858%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
D
Kills:2,341
Deaths:8,031
KDR:0.291
Accuracy:13.569% F-
HSR:12.858% D
NS-44L Blackhand
C--
Kills:259
Deaths:598
KDR:0.433
Accuracy:31.576% D*
HSR:34.749% C--
Beamer VS3
C
Kills:74
Deaths:357
KDR:0.207
Accuracy:25.009% C
HSR:13.514% D*
Kills:2,674
Deaths (as Infiltrator):8,986
Deaths (to Infiltrators):2,037
KDR:0.29757
Kill Difference:6,312
Playtime:358.834 hours
Usage:33%
Score:2.301m
Score/min:107
Accuracy (listed only):23.385%
HSR (listed only):20.373%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Kills:0
Deaths (as MAX Suit):0
Deaths (to MAX Suits):905
KDR:0
Kill Difference:UNR
Playtime:9.883 hours
Usage:1%
Score:0.050m
Score/min:85
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zepher
D*
Kills:196
V. Kills:14 N/A
Deaths:64
KDR:3.063
Accuracy:31.029% D**
KPH:18.700 D*
VKPH:1.300 D*
Kills:196 (0 + 196)
Deaths:64
KDR:3.063
VKDR:0.219
Vehicle Kills:14
Kill Difference:132
Playtime:10.499 hours
Usage:1%
Score:0.041m
Score/min:65
Piloting Accuracy:N/A%
Gunner Accuracy:31.029%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
D*
Kills:117
V. Kills:99 117%
Deaths:76
KDR:1.539
Accuracy:26.854% F-
KPH:8.100 F
VKPH:6.900 D*
Kills:117 (0 + 117)
Deaths:76
KDR:1.539
VKDR:1.303
Vehicle Kills:99
Kill Difference:41
Playtime:14.412 hours
Usage:1%
Score:0.083m
Score/min:96
Driving Accuracy:N/A%
Gunner Accuracy:26.854%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
F
Kills:188
V. Kills:166 113%
Deaths:104
KDR:1.808
Accuracy:33.478% F**
KPH:7.500 F
VKPH:6.600 F
Kills:188 (0 + 188)
Deaths:104
KDR:1.808
VKDR:1.596
Vehicle Kills:166
Kill Difference:84
Playtime:25.204 hours
Usage:2%
Score:0.093m
Score/min:61
Driving Accuracy:N/A%
Gunner Accuracy:33.478%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
D*
Kills:290
V. Kills:62 460%
Deaths:114
KDR:2.544
Accuracy:23.148% D*
KPH:7.800 D*
VKPH:1.700 D*
M20 Basilisk
D*
Kills:65
V. Kills:40 159%
Deaths:61
KDR:1.066
Accuracy:22.040% F
KPH:5 D*
VKPH:3 D*
M20 Basilisk
D**
Kills:63
V. Kills:33 185%
Deaths:70
KDR:0.900
Accuracy:14.101% F--
KPH:3.500 D**
VKPH:1.800 F
Kills:418 (0 + 418)
Deaths:245
KDR:1.706
VKDR:0.551
Vehicle Kills:135
Kill Difference:173
Playtime:68.590 hours
Usage:6%
Score:0.134m
Score/min:33
Driving Accuracy:N/A%
Gunner Accuracy:14.101%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Sirius SX12 2,3732,3418,0310.291D0.1413.569%F-12.858%D4.4D*N/A13533.3h19.3D-142.2F
Proximity Mine 8128122024.02C++3.5942.984%C+N/A102.8C-N/A3037.9h1.6B*3.8B+
M60-G Bulldog 3522901142.544C--2.1123.148%D*N/A7.8D*1.7D*3137.4h8.1C+35.1D
NS-44L Blackhand 2602595980.433D0.0031.576%D*34.749%C--6.2D--N/A2341.7h6.6D--20.9D--
Tank Mine 3702131781.197D0.7715.156%D**N/A50.7D--37.4D-6314.2h1.4B**9.2D--
L105 Zepher 210196643.063D2.6331.029%D**1.02%C*18.7D*1.3D*6510.5h5.6B+18.2C
E540 Halberd-H 3541881041.808D1.3833.478%F**2.128%C+7.5F6.6F6125.2h9.4D28.1T
Lasher X2 1291253570.35D-0.0817.472%D--2.4%D-9.1D*N/A3013.7h19.4C++110.9C
Saron HRB 216117761.539D1.1126.854%F-1.709%C+8.1F6.9D*9614.4h27.1D101.1F--
Sticky Grenade 1161151115N/A114.5753.066%C*N/A1150B10B+25200.1h2.2C+4.1C*
Solstice VE3 1111095820.187D-0.249.833%F--14.679%D2.1D--N/A1152.4h23.1D*234.9T
Beamer VS3 74743570.207D0.2225.009%C13.514%D*3.2D*N/A1222.8h9.4C++37.7C+
M20 Basilisk 10565611.066D0.6322.04%F10.769%A++5D*3.1D*4413.1h122C553.7F
M20 Basilisk 9663700.9D--0.4714.101%F--6.349%C++3.5D**1.8F2718.1h90.5B641.7F-
S1 82572540.224D0.2139.907%F-5.263%A7D**3D*778.2h9D--22.5F-
M60-A Bulldog 635486.75C6.3233.401%D**N/A12D--2D594.5h9.1D**27.3F-

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret211490.7h
Nanite Revive Grenade01600h
Medical Applicator38592,98314.7h
Nanite Healing Grenade01450h
Anti-Infantry MANA Turret10590.5h
Ammunition Package531,6721.7h
Nano-Armor Kit562399,02344.1h
Medical Kit4500.2h
L-30R Vektor10570.5h
Recon Detection Device541,7814.8h
Smoke Grenade0680h
Shield Recharging Field53480.2h

Check the help document for the dictionary if you want to learn more about words used here.


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