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Raider Angellord[DmWz] Angellord
NC BR 56

KDR: 2.7

Score: 68.4m

Last Seen: Aug 16th, 2018 10:40 PM
- OFFLINE - 16.2 hour(s)

Prestige 1, Battle Rank 56 - New Conglomerate on Cobalt - Outfit Leader of Die mobilen Wohnzimmer[DmWz] Die mobilen Wohnzimmer
NC outfit on Cobalt

Members: 1
Level Progress (to 57): 10%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Titan-150 AP Vortek Rotary NC6A GODSAW M30 Mustang AH CAS30 Tank Buster C85 Canister-H NC05 Jackhammer AE C150 Dalton
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $634,257 MLG Score: 507
Fun Score: N/A
Cheeseburgers Flipped: 781TIME WITH MEDKIT: 0.5%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.813%24.705%6131698916,4421.724930.976

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.908%0.757B++0.669B+-0.806D-HEAD ++ (~12.3)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.40.516B+90.367C**27.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.278%0.817%5715100013,830298985074.62542163%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.638%-0.238C-0.741D-0.193

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
98.70.379C**34.80.335C**63.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.742%1.97%13054100112,8451713103797.49854124%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.417%0.88B*-0.468D0.876

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.40.732B++5.20.588B+5.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.446%4.377%522139929,436192451954.90182182%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.984%-0.523D0.032C+1.338

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.70.771B++8.10.789B++18.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.458%70.476%5222100321090830.231277

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.845%-0.248C0.217C++0.736

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.60.218C++2.60.19C++5.1

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Die mobilen Wohnzimmer[DmWz] Die mobilen Wohnzimmer
NC outfit on Cobalt

Members: 1
68.4m485.8%497 (29.8k)427 (25.6k)2.701270,84726,2283.5321856 (56)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1005531420.402%9.029%18406:0624

66% Engineer17% Heavy Assault11% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 11th, 2012 8:30 PMAug 17th, 2016 11:08 PMAug 17th, 2018 11:51 AM (18h) (PST)Aug 16th, 2018 6:43 PM (1d) (PST)Aug 16th, 2018 6:40 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
939888510.4420.1640.0402.9790.171507

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
56,3245,29851,026271021791025,617

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2671.1h/111.3d 21,795 6,397 27,018 477.4k 1,410 4,836 27,423 150.4m

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
B+
Kills:1,202
Deaths:1,448
KDR:0.830
Accuracy:23.779% B+
HSR:22.712% C**
NS-11CP
C
Kills:1,152
Deaths:718
KDR:1.604
Accuracy:24.404% D-
HSR:20.139% C
NS Baron G5AE
D
Kills:1,150
Deaths:1,036
KDR:1.110
Accuracy:36.652% D-
HSR:11.478% D
Kills:3,504
Deaths (as Engineer):3,202
Deaths (to Engineers):7,973
KDR:1.09432
Kill Difference:302
Playtime:1,751.309 hours
Usage:66%
Score:50.094m
Score/min:477
Accuracy (listed only):28.278%
HSR (listed only):18.110%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6A GODSAW
C**
Kills:4,592
Deaths:1,606
KDR:2.859
Accuracy:28.556% C++
HSR:28.659% C**
NC05 Jackhammer AE
B++
Kills:2,095
Deaths:838
KDR:2.500
Accuracy:52.833% B++
HSR:11.074% D--
NC05 Jackhammer
B+
Kills:1,582
Deaths:813
KDR:1.946
Accuracy:48.954% B+
HSR:10.177% D*
LA1 Anchor
B
Kills:1,453
Deaths:666
KDR:2.182
Accuracy:25.674% C*
HSR:27.460% B
EM6
B
Kills:1,216
Deaths:792
KDR:1.535
Accuracy:23.419% B
HSR:16.612% D--
NC6 Gauss SAW
C
Kills:1,207
Deaths:1,150
KDR:1.050
Accuracy:18.438% C
HSR:18.724% D
NS-15M AE
C*
Kills:1,189
Deaths:586
KDR:2.029
Accuracy:26.006% C*
HSR:22.961% C
NS-15MP
C++
Kills:1,162
Deaths:507
KDR:2.292
Accuracy:26.004% C
HSR:30.379% C++
GD-22S
B+
Kills:1,162
Deaths:714
KDR:1.627
Accuracy:25.617% B+
HSR:20.224% C--
EM1
C*
Kills:1,156
Deaths:673
KDR:1.718
Accuracy:22.347% C*
HSR:23.010% C*
MGR-L1 Promise
A
Kills:362
Deaths:115
KDR:3.148
Accuracy:27.245% B++
HSR:34.254% A
NSX Naginata
A+
Kills:75
Deaths:32
KDR:2.344
Accuracy:29.139% A+
HSR:26.667% C+
Kills:17,251
Deaths (as Heavy Assault):8,492
Deaths (to Heavy Assaults):5,999
KDR:2.03144
Kill Difference:8,759
Playtime:448.499 hours
Usage:17%
Score:9.605m
Score/min:357
Accuracy (listed only):29.519%
HSR (listed only):22.517%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
B+
Kills:1,202
Deaths:1,448
KDR:0.830
Accuracy:23.779% B+
HSR:22.712% C**
NS-11CP
C
Kills:1,152
Deaths:718
KDR:1.604
Accuracy:24.404% D-
HSR:20.139% C
NS Baron G5AE
D
Kills:1,150
Deaths:1,036
KDR:1.110
Accuracy:36.652% D-
HSR:11.478% D
Kills:3,504
Deaths (as Light Assault):3,202
Deaths (to Light Assaults):5,646
KDR:1.09432
Kill Difference:302
Playtime:303.398 hours
Usage:11%
Score:5.577m
Score/min:306
Accuracy (listed only):28.278%
HSR (listed only):18.110%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner AE
B**
Kills:297
Deaths:297
KDR:1
Accuracy:36.173% D
HSR:33.670% B**
NC14 Bolt Driver
C-
Kills:155
Deaths:103
KDR:1.505
Accuracy:32.454% C-
HSR:62.581% D*
NS-357 Underboss
B
Kills:83
Deaths:105
KDR:0.790
Accuracy:8.547% T-
HSR:22.892% B
NC4 Mag-Shot
C+
Kills:63
Deaths:138
KDR:0.457
Accuracy:20.174% D--
HSR:19.048% C+
EM4-AE Longshot
A++
Kills:55
Deaths:11
KDR:5
Accuracy:40.500% C+
HSR:92.727% A++
Kills:653
Deaths (as Infiltrator):654
Deaths (to Infiltrators):2,869
KDR:0.99847
Kill Difference:1
Playtime:52.145 hours
Usage:2%
Score:0.613m
Score/min:196
Accuracy (listed only):27.569%
HSR (listed only):46.183%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
C++
Kills:1,246
Deaths:503
KDR:2.477
Accuracy:38.537% C++
HSR:14.848% C+
NCM1 Scattercannon
C+
Kills:1,159
Deaths:416
KDR:2.786
Accuracy:35.885% C+
HSR:13.978% C
AF-41 Hacksaw
B+
Kills:709
Deaths:238
KDR:2.979
Accuracy:37.473% B+
HSR:11.848% D-
AF-41 Hacksaw
B+
Kills:688
Deaths:238
KDR:2.891
Accuracy:36.276% B+
HSR:14.099% C+
NCM3 Raven
B**
Kills:256
Deaths:166
KDR:1.542
Accuracy:40.017% C++
HSR:4.297% B**
NCM3 Raven
C++
Kills:204
Deaths:166
KDR:1.229
Accuracy:39.735% C++
HSR:0.980% D*
NCM2 Falcon
C+
Kills:151
Deaths:202
KDR:0.748
Accuracy:38.720% C+
HSR:4.636% C+
NCM2 Falcon
B+
Kills:87
Deaths:141
KDR:0.617
Accuracy:37.761% C
HSR:5.747% B+
NS-20 "Heatwave" Gorgon
C
Kills:70
Deaths:15
KDR:4.667
Accuracy:21.569% D-
HSR:18.571% C
NS-20 "Heatwave" Gorgon
C++
Kills:62
Deaths:15
KDR:4.133
Accuracy:21.061% D*
HSR:22.581% C++
Kills:4,632
Deaths (as MAX Suit):1,050
Deaths (to MAX Suits):1,154
KDR:4.41143
Kill Difference:3,582
Playtime:97.752 hours
Usage:4%
Score:2.442m
Score/min:416
Accuracy (listed only):34.704%
HSR (listed only):11.158%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Vortek Rotary
A**
Kills:4,917
V. Kills:3,745 131%
Deaths:1,492
KDR:3.296
Accuracy:34.995% B++
KPH:37.600 A*
VKPH:28.700 A**
M30 Mustang AH
A++
Kills:3,132
V. Kills:282 N/A
Deaths:437
KDR:7.167
Accuracy:57.834% C**
KPH:101 A++
VKPH:9.100 B**
Breaker Rocket Pods
B**
Kills:1,355
V. Kills:184 N/A
Deaths:124
KDR:10.927
Accuracy:54.373% B++
KPH:159.700 B**
VKPH:21.700 B+
M20 Mustang
A+
Kills:1,305
V. Kills:1,288 101%
Deaths:598
KDR:2.182
Accuracy:25.917% D-
KPH:19.700 B+
VKPH:19.400 A+
Hornet Missiles
A+
Kills:185
V. Kills:88 208%
Deaths:19
KDR:9.737
Accuracy:67.589% B**
KPH:135.900 A+
VKPH:64.600 B*
Coyote Missiles
M++
Kills:111
V. Kills:83 132%
Deaths:19
KDR:5.842
Accuracy:66.406% A*
KPH:103.500 A++
VKPH:77.400 M++
M20 Kestrel
A++
Kills:67
V. Kills:53 124%
Deaths:23
KDR:2.913
Accuracy:33.983% B++
KPH:39.100 A+
VKPH:31 A++
Kills:11,072 (9,421 + 0)
Deaths:2,712
KDR:4.083
VKDR:2.110
Vehicle Kills:5,723
Kill Difference:8,360
Playtime:240.681 hours
Usage:9%
Score:5.957m
Score/min:412
Piloting Accuracy:33.983%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
C++
Kills:3,121
V. Kills:2,971 105%
Deaths:1,982
KDR:1.575
Accuracy:43.231% C+
KPH:8 C++
VKPH:7.700 C++
C150 Dalton
B++
Kills:2,092
V. Kills:2,230 94%
Deaths:530
KDR:3.947
Accuracy:18.605% F-
KPH:30.600 C+
VKPH:32.600 B++
L105 Zephyr
B++
Kills:668
V. Kills:81 N/A
Deaths:48
KDR:13.917
Accuracy:46.542% B+
KPH:73.300 B++
VKPH:8.900 C*
AP30 Shredder
B+
Kills:231
V. Kills:230 100%
Deaths:73
KDR:3.164
Accuracy:22.107% D--
KPH:23.100 C
VKPH:23 B+
Kills:6,112 (3,121 + 2,991)
Deaths:2,633
KDR:2.321
VKDR:2.093
Vehicle Kills:5,512
Kill Difference:3,479
Playtime:475.821 hours
Usage:18%
Score:5.900m
Score/min:207
Piloting Accuracy:43.231%
Gunner Accuracy:22.107%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
B+
Kills:60
V. Kills:72 82%
Deaths:33
KDR:1.818
Accuracy:35.025% B**
KPH:9 D
VKPH:10.800 B+
Kills:60 (60 + 0)
Deaths:33
KDR:1.818
VKDR:2.182
Vehicle Kills:72
Kill Difference:27
Playtime:6.663 hours
Usage:0%
Score:0.124m
Score/min:311
Driving Accuracy:35.025%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
M+
Kills:11,677
V. Kills:9,785 119%
Deaths:1,426
KDR:8.189
Accuracy:54.686% B+
KPH:32.800 B**
VKPH:27.500 M+
E540 Halberd
A++
Kills:1,189
V. Kills:899 132%
Deaths:126
KDR:9.437
Accuracy:56.795% A+
KPH:32.700 B+
VKPH:24.700 A++
Titan-150 HEAT
A
Kills:866
V. Kills:440 196%
Deaths:151
KDR:5.735
Accuracy:56.323% B**
KPH:26.200 B+
VKPH:13.300 A
Enforcer ML85
B*
Kills:784
V. Kills:579 135%
Deaths:117
KDR:6.701
Accuracy:47.336% B++
KPH:29.900 B*
VKPH:22.100 B*
C85 Canister
B++
Kills:340
V. Kills:34 N/A
Deaths:23
KDR:14.783
Accuracy:38.999% C++
KPH:77.800 C++
VKPH:7.800 B++
Titan-150 HESH
A
Kills:242
V. Kills:43 N/A
Deaths:13
KDR:18.615
Accuracy:58.420% A
KPH:62.300 A
VKPH:11.100 B++
Kills:15,098 (12,785 + 2,313)
Deaths:1,856
KDR:8.135
VKDR:6.347
Vehicle Kills:11,780
Kill Difference:13,242
Playtime:460.193 hours
Usage:17%
Score:13.432m
Score/min:486
Driving Accuracy:58.420%
Gunner Accuracy:38.999%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
B
Kills:2,549
V. Kills:109 N/A
Deaths:155
KDR:16.445
Accuracy:41.988% D
KPH:127.400 B
VKPH:5.400 D
Enforcer ML65-H
A
Kills:656
V. Kills:472 139%
Deaths:93
KDR:7.054
Accuracy:63.760% B++
KPH:54.200 A
VKPH:39 B*
E540 Halberd-H
B+
Kills:246
V. Kills:151 162%
Deaths:38
KDR:6.474
Accuracy:61.516% B++
KPH:42.700 C++
VKPH:26.200 B+
Kills:3,451 (0 + 3,451)
Deaths:286
KDR:12.066
VKDR:2.559
Vehicle Kills:732
Kill Difference:3,165
Playtime:37.877 hours
Usage:1%
Score:1.177m
Score/min:518
Driving Accuracy:N/A%
Gunner Accuracy:61.516%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C+
Kills:162
V. Kills:27 N/A
Deaths:20
KDR:8.100
Accuracy:32.123% C
KPH:41.300 C+
VKPH:6.900 C-
M40 Fury
C*
Kills:132
V. Kills:23 N/A
Deaths:8
KDR:16.500
Accuracy:37.460% C*
KPH:57.400 C++
VKPH:10 C+
Kills:294 (0 + 294)
Deaths:28
KDR:10.500
VKDR:1.786
Vehicle Kills:50
Kill Difference:266
Playtime:6.221 hours
Usage:0%
Score:0.130m
Score/min:349
Driving Accuracy:N/A%
Gunner Accuracy:37.460%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C-
Kills:108
V. Kills:33 318%
Deaths:115
KDR:0.939
Accuracy:48.832% C+
KPH:15.100 C--
VKPH:4.600 C-
Kills:108 (108 + 0)
Deaths:115
KDR:0.939
VKDR:0.287
Vehicle Kills:33
Kill Difference:7
Playtime:7.149 hours
Usage:0%
Score:0.061m
Score/min:143
Driving Accuracy:48.832%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

VLG Missile Launcher
B++
Kills:62
V. Kills:17 344%
Deaths:
KDR:
Accuracy:58.189% B++
KPH:61.600 B++
VKPH:16.900 C**
Kills:62 (0 + 62)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:17
Kill Difference:62
Playtime:1.006 hours
Usage:0%
Score:0.023m
Score/min:376
Piloting Accuracy:N/A%
Gunner Accuracy:58.189%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 21,46211,6771,4268.189B+5.4954.686%B+1.824%D32.8B**27.5M+450356.3h4.2C*7.8B+
Vortek Rotary 8,6624,9171,4923.296B+0.5934.995%B++N/A37.6A*28.7A**384130.7h41.3B*118.1B**
NC6A GODSAW 4,6304,5921,6062.859C**0.1628.556%C++28.659%C**67.9BN/A19167.6h7.2C*25.1B+
M30 Mustang AH 3,4143,1324377.167C**4.4757.834%C**1.054%C-101A++9.1B**42331h6.1B+10.6B+
CAS30 Tank Buster 6,0923,1211,9821.575B+1.1343.231%C+N/A8C++7.7C++112388.2h46B+106.3B+
C85 Canister-H 2,6582,54915516.445C*13.7441.988%D12.044%C++127.5B5.5C--47420h4.5B++10.8B+
NC05 Jackhammer AE 2,1112,0958382.5B++0.2052.833%B++11.074%D--79.7B*N/A23226.3h4.1B+7.8B+
C150 Dalton 4,3222,0925303.947C1.2518.605%F-N/A30.5C+32.6B++65268.5h3.1B*16.8D
NC05 Jackhammer 1,5861,5828131.946B++0.7648.954%B+10.177%D*52.4B+N/A28030.2h4.1B++8.4B++
LA1 Anchor 1,4641,4536662.182C++0.5225.674%C*27.46%B54.2C**N/A24226.8h9.1B+35.4B+
Breaker Rocket Pods 1,5391,35512410.927B+8.2354.373%B++N/A159.4B**21.6B+8658.5h10B**18.4B++
M20 Mustang 2,5931,3055982.182C**0.5225.917%D-0.996%D19.7B+19.4A+36866.3h78.4B+302.6B+
NCM1 Scattercannon 1,2571,2465032.477B+0.2238.537%C++14.848%C+30.4B+N/A11241h6B*15.6B+
EM6 1,2221,2167921.535C+1.1723.419%B16.612%D--42.4C++N/A13528.7h9.7B+41.2B+
NC6 Gauss SAW 1,2161,2071,1501.05C+1.6518.438%C18.724%D19.9C-N/A7560.7h7.9B*43B+
AF-19 Mercenary 1,2291,2021,4480.83C+1.8723.779%B+22.712%C**6.9DN/A33173.8h11.5B+48.2B+
NS-15M AE 1,1991,1895862.029C+0.6726.006%C*22.961%C51.9C+N/A14522.9h10.4B+40B+
E540 Halberd 2,0881,1891269.437B+6.7456.795%A+2.86%C32.7B+24.7A++95336.4h5.6C*9.8B*
M12 Kobalt 1,2271,1821578.8B++76.1025.242%B++12.86%D--184.7A+7A4136.4h15B+59.6B++
NS-15MP 1,1631,1625072.292C+0.4126.004%C30.379%C++65.3C+N/A14117.8h9.4B++36.2B
GD-22S 1,1721,1627141.627C++1.0725.617%B+20.224%C--45.2BN/A24225.7h9.3B++36.2B++
NCM1 Scattercannon 1,1671,1594162.786C*0.0835.885%C+13.978%C36.7C++N/A13331.6h5.5B15.3B+
EM1 1,1671,1566731.718B+0.9822.347%C*23.01%C*44C**N/A13826.3h10.4B*46.3B+
NS-11CP 1,1711,1527181.604C+1.1024.404%D-20.139%C33.6C--N/A7334.3h11.5C++47C+
NS Baron G5AE 1,1701,1501,0361.11C1.5936.652%D-11.478%D8.9D*N/A27129.9h4.2C*11.4C+
Titan-150 HEAT 1,3068661515.735C*3.0356.323%B**3.811%B+26.2B+13.3A27133h4.7C**8.3B*
Enforcer ML85 1,3637841176.701B+4.0047.336%B++1.786%C29.9B*22.1B*65226.2h10.6B+22.4B**
AF-41 Hacksaw 7167092382.979C*0.2837.473%B+11.848%D-41.7B*N/A19917h6.2B+16.5B++
AF-41 Hacksaw 6966882382.891C++0.1936.276%B+14.099%C+40.5B++N/A19117h6.2C*17.1B++
L105 Zephyr 7496684813.917B+11.2246.542%B+N/A73.4B++8.9C*4759.1h5.3B+11.5B+
Enforcer ML65-H 1,128656937.054B*4.3563.76%B++N/A54.2A39B*59912.1h10.3B*16.2B**
M60-A Bulldog 6606133020.433C++17.7354.602%B*1.631%D63.9B**4.9B+2769.6h4.9B+8.9B*
Shrike 6813766860.548C2.1561.218%B+1.862%D19.5C-15.8B+29919.3h5.7B+9.4B+
MGR-L1 Promise 3653621153.148A0.4527.245%B++34.254%A95.3A++N/A3233.8h11B*40.5B++
C85 Canister 3743402314.783C+12.0838.999%C++10.882%D77.3C++7.7B++3414.4h6.9C**17.8B
C-4 5073343211.04C1.6617.749%D*N/A33.7D--17.5D5519.9h1.8C-10.4D--
M60-A Bulldog 3993041013.01C0.3120.647%FN/A20.1D6.3C++20615.1h6C+29.2D*
NS-44 Commissioner AE 2982972971C+1.7036.173%D33.67%B**20.2D-N/A6614.7h4.1C--11.4C-
NS Decimator 5072742990.916C+1.7955.205%D1.46%D24.9C--21.2B++31711h5.1C+9.1C+
NCM3 Raven 4202561661.542B*1.1640.017%C++4.297%B**13.8B**8.8B**14618.6h20B**50B*
E540 Halberd-H 397246386.474C+3.7761.516%B++N/A42.4C++26B+5015.8h6.8C+11.1C++
Titan-150 HESH 2852421318.615B**15.9158.42%A2.066%C++62.1A11B++2973.9h2.6B+4.4B**
AP30 Shredder 461231733.164C0.4622.107%D--N/A23.1C23B+57410h71C**321.1C+
NCM3 Raven 3582041661.229B+1.4739.735%C++N/A11C*8.3B++12918.6h25.2B63.5B+
Hornet Missiles 273185199.737B*7.0467.589%B**3.243%A+132.1A+62.9B*13481.4h7B**10.4B**
Tank Mine 301170861.977C0.72121.302%SN/A26.2F20.2D**5416.5h4.8T*4A
M40 Fury 189162208.1C**5.4032.123%CN/A41.5C+6.9C-3373.9h12.3C**38.2C*
NC14 Bolt Driver 1581551031.505C+1.2032.454%C-62.581%D*16C--N/A1039.7h2.9C9C+
NCM2 Falcon 2361512020.748C1.9538.72%C+4.636%C+10C5.6B+10215.1h10.9C++28.2C*
M40 Fury 155132816.5A++13.8037.46%C*1.515%C57.4C++10C+3682.3h12.3C*32.7B
Coyote Missiles 194111195.842B**3.1466.406%A*N/A100.9A++75.5M+12021.1h29.1B++43.8B**
M40 Fury-F 1411081150.939C1.7648.832%C+N/A15.2C--4.6C-1437.1h10.8C++22.2C*
M60-A Bulldog 11997109.7C+7.0043.813%C+1.031%D--22.6C5.1B+1434.3h7.2D16.3C
NCM2 Falcon 147871410.617C2.0837.761%C5.747%B+8.3D5.7B+9510.5h14.7C++39C++
NS-357 Underboss 85831050.79C+1.918.547%T-22.892%B3D*N/A1827.4h4.7C55.5T*
A30 Walker 17383531.566B**1.1419.002%C--4.819%A**11.9C+12.9C++3797h90.3B*475.3B+
NSX Naginata 7575322.344B*0.3629.139%A+26.667%C+75A+N/A2711h9.5B++32.5B*
MANA Anti-Vehicle Turret 13475451.667U1.0352.83%UN/A750U590U3131330.1h7.5T*14.1T*
The Slasher 72722100.343S2.3628.85%C-18.056%B++12.9B*N/A265.6h1.8B++6.4C*
Anti-Vehicle Grenade 9472172N/A69.3041.972%D--N/A360C+110C*35770.2h4.1B*9.9B+
NC1 Gauss Rifle 7471691.029C++1.6725.921%B++16.901%D17.8CN/A2344h11.6B+44.7B++
NS-20 "Heatwave" Gorgon 7770154.667M**1.9721.569%D-18.571%C50A*5M**2221.4h16.8A+77.8B++
M20 Kestrel 12067232.913B+0.2133.983%B++N/A39.4A+31.2A++6581.7h76.3B+224.5B+
NC4 Mag-Shot 68631380.457C2.2420.174%D--19.048%C+3.8D*N/A3116.8h10.3C51C
VLG Missile Launcher 7962162S59.3058.189%B++1.613%D--62B++17C**3751h4.9B8.4B+
NS-20 "Heatwave" Gorgon 6262154.133M++1.4321.061%D*22.581%C++44.3AN/A2171.4h19B**90.3B++
Skyguard 13260331.818C0.8835.025%B**3.333%B*9D10.7B3116.7h200F571C-
Hyena Missile Launcher 9757163.563A**0.8626.472%D--N/A15.8C+11.1C+3743.6h22.5A+84.9B*
EM4-AE Longshot 5555115B2.3040.5%C+92.727%A++78.6A+N/A2420.7h1.5B**3.6B++
Hawk GD-68 11152910.571C2.1363.362%C++3.846%B+10.2C--11.6C**3675.1h8.5C+13.4C+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter1890.2h
Nano-Armor Kit1,1161,032,424174.5h
Anti-Vehicle MANA Turret84821.6h
Spawn Beacon231,4062.3h
AE Nano-Armor Kit606714,463118.9h
Medical Kit7535,31513.9h
Medical Applicator3110,4891.8h
NSX Amaterasu4650.5h
Auraxium Slasher10312421h
Spitfire Auto-Turret0600.3h
AE Medical Applicator27970.1h
Ammunition Package451,1082.3h
Anti-Infantry MANA Turret6960.4h
Nano-Repair Grenade01050h

Check the help document for the dictionary if you want to learn more about words used here.


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