Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 1 | 4 (18,908)players online:
LatrodectusVS (29)  Faber0ne (17)  GelosTheStrimmer (16)  spots24 (10)  fbmarder (5)  Zer0R7 (3) 80
stats.dasanfall.com
Deputy Director Angellord[DmWz] Angellord
NC BR 91

KDR: 2.85

Score: 73.2m

Last Seen: Jun 23rd, 2019 8:35 PM
- OFFLINE - 51 hour(s)

Prestige 1, Battle Rank 91 - New Conglomerate on Cobalt - Outfit Leader of Die mobilen Wohnzimmer[DmWz] Die mobilen Wohnzimmer
NC outfit on Cobalt

Members: 2
Level Progress (to 92): 62%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Titan-150 AP Vortek Rotary NC6A GODSAW M30 Mustang AH CAS30 Tank Buster C150 Dalton C85 Canister-H NC05 Jackhammer AE
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Angellord



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $664,281 MLG Score: 531
Fun Score: N/A
Cheeseburgers Flipped: 786TIME WITH MEDKIT: 0.5%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.044%25.131%62917119317,4251.763311.091

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.286%0.761B++0.66B+-1.749F-HEAD ++ (~12.61)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.90.519B+90.371C**26.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.941%0.86%6355120515,459306292735.04866167%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.593%-0.165C-0.678D0.191

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
94.90.408B34.10.355C**60.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.079%1.736%14374120614,8051806113378.19767131%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.416%0.88B*-0.517D0.844

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.70.747B++4.80.61B+4.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.623%4.228%57214119610,525197256755.33722185%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.084%-0.529D-0.042C+1.275

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.40.776B++8.10.796B++18.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.519%70.698%5722120821594830.226793

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.832%-0.223C0.235C++0.739

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.50.239C++2.50.208C++5

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Die mobilen Wohnzimmer[DmWz] Die mobilen Wohnzimmer
NC outfit on Cobalt

Members: 2
73.2m489.1%506 (30.4k)436 (26.2k)2.8542477,46427,1403.7292291 (91)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1210568120.664%8.811%18206:1024

66% Engineer17% Heavy Assault11% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 11th, 2012 8:30 PMAug 17th, 2016 11:08 PMJun 23rd, 2019 9:16 PM (2d) (PST)Jun 23rd, 2019 5:05 PM (2d) (PST)Jun 23rd, 2019 4:35 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
974878870.4610.1620.0413.1260.178531

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
58,4345,22753,207281021881126,161

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2797.6h/116.6d 23,747 6,825 28,880 524.7k 1,468 4,984 29,824 163.5m

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
B
Kills:1,219
Deaths:1,456
KDR:0.837
Accuracy:23.794% B
HSR:23.134% C**
NS-11CP
C-
Kills:1,195
Deaths:748
KDR:1.598
Accuracy:24.498% D-
HSR:20.418% C-
NS Baron G5AE
D
Kills:1,150
Deaths:1,036
KDR:1.110
Accuracy:36.652% D--
HSR:11.478% D
Kills:3,564
Deaths (as Engineer):3,240
Deaths (to Engineers):8,246
KDR:1.1
Kill Difference:324
Playtime:1,855.714 hours
Usage:66%
Score:54.278m
Score/min:487
Accuracy (listed only):28.315%
HSR (listed only):18.343%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6A GODSAW
B
Kills:5,430
Deaths:1,872
KDR:2.901
Accuracy:28.664% C+
HSR:29.429% B
LA1 Anchor
C**
Kills:1,453
Deaths:666
KDR:2.182
Accuracy:25.674% C++
HSR:27.460% C**
EM6
C**
Kills:1,216
Deaths:792
KDR:1.535
Accuracy:23.419% C**
HSR:16.612% D--
NC6 Gauss SAW
C
Kills:1,207
Deaths:1,150
KDR:1.050
Accuracy:18.438% C
HSR:18.724% D
NS-15M AE
C++
Kills:1,189
Deaths:586
KDR:2.029
Accuracy:26.006% C++
HSR:22.961% C-
GD-22S
B+
Kills:1,162
Deaths:714
KDR:1.627
Accuracy:25.617% B+
HSR:20.224% C--
NS-15MP
C+
Kills:1,162
Deaths:507
KDR:2.292
Accuracy:26.004% C
HSR:30.379% C+
EM1
C*
Kills:1,156
Deaths:673
KDR:1.718
Accuracy:22.347% C*
HSR:23.010% C*
MGR-L1 Promise
A
Kills:362
Deaths:115
KDR:3.148
Accuracy:27.245% B++
HSR:34.254% A
NSX Naginata
A
Kills:75
Deaths:32
KDR:2.344
Accuracy:29.139% A
HSR:26.667% C+
Kills:14,412
Deaths (as Heavy Assault):7,107
Deaths (to Heavy Assaults):6,199
KDR:2.02786
Kill Difference:7,305
Playtime:464.897 hours
Usage:17%
Score:9.979m
Score/min:358
Accuracy (listed only):25.255%
HSR (listed only):24.972%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
B
Kills:1,219
Deaths:1,456
KDR:0.837
Accuracy:23.794% B
HSR:23.134% C**
NS-11CP
C-
Kills:1,195
Deaths:748
KDR:1.598
Accuracy:24.498% D-
HSR:20.418% C-
NS Baron G5AE
D
Kills:1,150
Deaths:1,036
KDR:1.110
Accuracy:36.652% D--
HSR:11.478% D
Kills:3,564
Deaths (as Light Assault):3,240
Deaths (to Light Assaults):5,782
KDR:1.1
Kill Difference:324
Playtime:306.106 hours
Usage:11%
Score:5.736m
Score/min:312
Accuracy (listed only):28.315%
HSR (listed only):18.343%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner AE
B**
Kills:323
Deaths:325
KDR:0.994
Accuracy:36.027% D
HSR:34.056% B**
NC14 Bolt Driver
C-
Kills:155
Deaths:103
KDR:1.505
Accuracy:32.454% C-
HSR:62.581% D*
NS-357 Underboss
C*
Kills:83
Deaths:105
KDR:0.790
Accuracy:8.541% T*
HSR:22.892% C*
NC4 Mag-Shot
C+
Kills:63
Deaths:138
KDR:0.457
Accuracy:20.174% D--
HSR:19.048% C+
EM4-AE Longshot
A++
Kills:60
Deaths:12
KDR:5
Accuracy:40.465% C+
HSR:91.667% A++
NS-AM7 Archer
D--
Kills:54
Deaths:96
KDR:0.563
Accuracy:51.170% D--
HSR:3.704% D**
Kills:738
Deaths (as Infiltrator):779
Deaths (to Infiltrators):2,971
KDR:0.94737
Kill Difference:41
Playtime:53.549 hours
Usage:2%
Score:0.633m
Score/min:197
Accuracy (listed only):31.472%
HSR (listed only):38.991%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
C+
Kills:1,246
Deaths:503
KDR:2.477
Accuracy:38.537% C+
HSR:14.848% C+
NCM1 Scattercannon
C+
Kills:1,159
Deaths:416
KDR:2.786
Accuracy:35.885% C+
HSR:13.978% C
AF-41 Hacksaw
B
Kills:751
Deaths:243
KDR:3.091
Accuracy:37.366% B
HSR:12.117% D-
AF-41 Hacksaw
B+
Kills:731
Deaths:243
KDR:3.008
Accuracy:36.185% B+
HSR:14.501% C+
NCM3 Raven
B**
Kills:256
Deaths:166
KDR:1.542
Accuracy:40.017% C+
HSR:4.297% B**
NCM3 Raven
C+
Kills:204
Deaths:166
KDR:1.229
Accuracy:39.735% C+
HSR:0.980% D*
NCM2 Falcon
C+
Kills:151
Deaths:203
KDR:0.744
Accuracy:38.670% C+
HSR:4.636% C+
NCM2 Falcon
B+
Kills:87
Deaths:142
KDR:0.613
Accuracy:37.694% C-
HSR:5.747% B+
NS-20 "Heatwave" Gorgon
C
Kills:70
Deaths:15
KDR:4.667
Accuracy:21.569% D--
HSR:18.571% C
NS-20 "Heatwave" Gorgon
C+
Kills:62
Deaths:15
KDR:4.133
Accuracy:21.061% D*
HSR:22.581% C+
Kills:4,717
Deaths (as MAX Suit):1,056
Deaths (to MAX Suits):1,177
KDR:4.46686
Kill Difference:3,661
Playtime:98.486 hours
Usage:4%
Score:2.462m
Score/min:417
Accuracy (listed only):34.672%
HSR (listed only):11.226%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Vortek Rotary
M
Kills:6,068
V. Kills:4,351 139%
Deaths:1,607
KDR:3.776
Accuracy:36.059% B*
KPH:41.200 A*
VKPH:29.600 M
M30 Mustang AH
A++
Kills:3,381
V. Kills:298 N/A
Deaths:459
KDR:7.366
Accuracy:57.934% C**
KPH:103.800 A++
VKPH:9.200 A
Breaker Rocket Pods
B*
Kills:1,360
V. Kills:184 N/A
Deaths:124
KDR:10.968
Accuracy:54.406% B++
KPH:160.300 B*
VKPH:21.700 B+
M20 Mustang
A+
Kills:1,359
V. Kills:1,314 103%
Deaths:607
KDR:2.239
Accuracy:25.814% D-
KPH:20 B+
VKPH:19.400 A+
Hornet Missiles
A+
Kills:230
V. Kills:114 200%
Deaths:23
KDR:10
Accuracy:66.733% B*
KPH:141.200 A+
VKPH:70 B**
Coyote Missiles
M+
Kills:111
V. Kills:83 132%
Deaths:19
KDR:5.842
Accuracy:66.406% A++
KPH:103.500 A++
VKPH:77.400 M+
M20 Kestrel
A+
Kills:67
V. Kills:53 124%
Deaths:23
KDR:2.913
Accuracy:33.983% B+
KPH:39.100 A
VKPH:31 A+
Kills:12,576 (10,875 + 0)
Deaths:2,862
KDR:4.394
VKDR:2.235
Vehicle Kills:6,397
Kill Difference:9,714
Playtime:260.442 hours
Usage:9%
Score:6.654m
Score/min:426
Piloting Accuracy:33.983%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
C++
Kills:3,291
V. Kills:3,047 108%
Deaths:2,013
KDR:1.635
Accuracy:43.984% C+
KPH:8.300 C++
VKPH:7.700 C++
C150 Dalton
B*
Kills:2,701
V. Kills:2,574 105%
Deaths:540
KDR:5.002
Accuracy:20.218% F-
KPH:35.700 C*
VKPH:34 B*
L105 Zephyr
B++
Kills:691
V. Kills:92 N/A
Deaths:48
KDR:14.396
Accuracy:46.800% B+
KPH:73.500 B++
VKPH:9.800 C**
AP30 Shredder
B*
Kills:289
V. Kills:267 108%
Deaths:74
KDR:3.905
Accuracy:24.049% D-
KPH:27.200 C+
VKPH:25.100 B*
L-30R Vektor
B+
Kills:129
V. Kills:62 205%
Deaths:25
KDR:5.160
Accuracy:40.096% C++
KPH:13.900 B+
VKPH:6.700 C++
Dual-75 Duster
D
Kills:83
V. Kills:5 N/A
Deaths:6
KDR:13.833
Accuracy:30.194% D*
KPH:46.400 D
VKPH:2.800 D
Kills:7,184 (3,420 + 3,764)
Deaths:2,706
KDR:2.655
VKDR:2.235
Vehicle Kills:6,047
Kill Difference:4,478
Playtime:503.782 hours
Usage:18%
Score:6.449m
Score/min:213
Piloting Accuracy:40.096%
Gunner Accuracy:30.194%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
B
Kills:60
V. Kills:72 82%
Deaths:33
KDR:1.818
Accuracy:35.025% B*
KPH:9 D
VKPH:10.800 B
Kills:60 (60 + 0)
Deaths:33
KDR:1.818
VKDR:2.182
Vehicle Kills:72
Kill Difference:27
Playtime:6.663 hours
Usage:0%
Score:0.131m
Score/min:327
Driving Accuracy:35.025%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
M
Kills:13,637
V. Kills:10,727 127%
Deaths:1,503
KDR:9.073
Accuracy:54.673% B+
KPH:35.300 B**
VKPH:27.800 M
E540 Halberd
A*
Kills:1,215
V. Kills:913 133%
Deaths:126
KDR:9.643
Accuracy:56.897% A++
KPH:33.300 B+
VKPH:25 A*
Titan-150 HEAT
B**
Kills:866
V. Kills:440 196%
Deaths:151
KDR:5.735
Accuracy:56.323% B**
KPH:26.200 B+
VKPH:13.300 B**
Enforcer ML85
B++
Kills:787
V. Kills:580 135%
Deaths:117
KDR:6.727
Accuracy:47.414% B++
KPH:29.900 B++
VKPH:22.100 B++
C85 Canister
A+
Kills:340
V. Kills:34 N/A
Deaths:23
KDR:14.783
Accuracy:38.999% C+
KPH:77.800 C++
VKPH:7.800 A+
Titan-150 HESH
A
Kills:242
V. Kills:43 N/A
Deaths:13
KDR:18.615
Accuracy:58.420% A
KPH:62.300 A
VKPH:11.100 B++
Kills:17,087 (14,745 + 2,342)
Deaths:1,933
KDR:8.840
VKDR:6.589
Vehicle Kills:12,737
Kill Difference:15,154
Playtime:490.431 hours
Usage:18%
Score:14.360m
Score/min:488
Driving Accuracy:58.420%
Gunner Accuracy:38.999%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
B+
Kills:2,589
V. Kills:109 N/A
Deaths:155
KDR:16.703
Accuracy:42.247% D-
KPH:127.600 B+
VKPH:5.400 D
Enforcer ML65-H
A+
Kills:772
V. Kills:523 147%
Deaths:94
KDR:8.213
Accuracy:64.837% B*
KPH:58 A+
VKPH:39.300 B*
E540 Halberd-H
B++
Kills:263
V. Kills:159 164%
Deaths:38
KDR:6.921
Accuracy:61.246% B++
KPH:43.400 C++
VKPH:26.300 B++
M12 Kobalt-H
B++
Kills:192
V. Kills:1 N/A
Deaths:9
KDR:21.333
Accuracy:18.379% D
KPH:153.700 B++
VKPH:0.800 D**
Kills:3,816 (0 + 3,816)
Deaths:296
KDR:12.892
VKDR:2.676
Vehicle Kills:792
Kill Difference:3,520
Playtime:40.907 hours
Usage:1%
Score:1.249m
Score/min:509
Driving Accuracy:N/A%
Gunner Accuracy:18.379%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C+
Kills:162
V. Kills:27 N/A
Deaths:20
KDR:8.100
Accuracy:32.123% C
KPH:41.300 C+
VKPH:6.900 C-
M40 Fury
C*
Kills:132
V. Kills:23 N/A
Deaths:8
KDR:16.500
Accuracy:37.460% C*
KPH:57.400 C++
VKPH:10 C+
Kills:294 (0 + 294)
Deaths:28
KDR:10.500
VKDR:1.786
Vehicle Kills:50
Kill Difference:266
Playtime:6.221 hours
Usage:0%
Score:0.130m
Score/min:349
Driving Accuracy:N/A%
Gunner Accuracy:37.460%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C
Kills:108
V. Kills:33 318%
Deaths:115
KDR:0.939
Accuracy:48.832% C+
KPH:15.100 C-
VKPH:4.600 C
Kills:108 (108 + 0)
Deaths:115
KDR:0.939
VKDR:0.287
Vehicle Kills:33
Kill Difference:7
Playtime:7.149 hours
Usage:0%
Score:0.061m
Score/min:143
Driving Accuracy:48.832%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

VLG Missile Launcher
C++
Kills:85
V. Kills:24 340%
Deaths:
KDR:
Accuracy:55.541% C++
KPH:63.800 C+
VKPH:18 C-
Kills:85 (0 + 85)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:24
Kill Difference:85
Playtime:1.333 hours
Usage:0%
Score:0.029m
Score/min:363
Piloting Accuracy:N/A%
Gunner Accuracy:55.541%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 24,36413,6371,5039.073B+6.2254.673%B+1.591%D35.3B**27.8M449386.4h4B+7.4B*
Vortek Rotary 10,4196,0681,6073.776B*0.9236.059%B*N/A41.2A*29.6M403147.2h39.1B*108.5B**
NC6A GODSAW 5,4855,4301,8722.901B0.0528.664%C+29.429%B68C**N/A18679.8h7.3C*25.6B+
M30 Mustang AH 3,6793,3814597.366C**4.5157.934%C**1.006%C-103.7A++9.1A43332.6h6.1B+10.5B+
CAS30 Tank Buster 6,3383,2912,0131.635B+1.2243.984%C+N/A8.3C++7.7C++113396.9h46.1C++104.7B
C150 Dalton 5,2752,7015405.002C+2.1520.218%F-N/A35.7C*34B*65875.7h2.9B*14.6C
C85 Canister-H 2,6982,58915516.703C**13.8542.247%D-11.935%C*127.5B+5.4D47220.3h4.5B*10.8B+
NC05 Jackhammer AE 2,2472,2309202.424B++0.4352.71%B+10.987%D*80.5B++N/A23427.7h4.1B+7.8B+
NC05 Jackhammer 1,5861,5828131.946B++0.9148.954%B+10.177%D*52.4B+N/A28030.2h4.1B++8.4B+
LA1 Anchor 1,4641,4536662.182C+0.6725.674%C++27.46%C**54.2C**N/A24326.8h9.1B+35.4B+
Breaker Rocket Pods 1,5441,36012410.968B+8.1154.406%B++N/A160B*21.6B+8728.5h10B**18.4B*
M20 Mustang 2,6731,3596072.239C*0.6225.814%D-1.177%D20B+19.4A+37567.8h76.7B+297.2B+
NCM1 Scattercannon 1,2571,2465032.477B+0.3838.537%C+14.848%C+30.3B+N/A11241.1h6B*15.6B+
AF-19 Mercenary 1,2481,2191,4560.837C+2.0223.794%B23.134%C**7D-N/A39174.9h11.4B+47.9B+
EM6 1,2221,2167921.535C+1.3223.419%C**16.612%D--42.4C++N/A13528.7h9.7B+41.2B+
E540 Halberd 2,1281,2151269.643C**6.7956.897%A++2.798%C+33.3B+25A*100736.5h5.5C*9.7B*
NC6 Gauss SAW 1,2161,2071,1501.05C+1.8018.438%C18.724%D19.9C-N/A7660.7h7.9B*43B+
NS-11CP 1,2161,1957481.598C+1.2624.498%D-20.418%C-32.9DN/A7336.3h11.5C++47C+
NS-15M AE 1,1991,1895862.029C+0.8326.006%C++22.961%C-51.9C+N/A14522.9h10.4B+40B+
M12 Kobalt 1,2271,1821578.8B+75.9525.242%B++12.86%D*184.7A+7B*4136.4h15B+59.6B++
GD-22S 1,1721,1627141.627C++1.2325.617%B+20.224%C--45.2BN/A24325.7h9.3B*36.2B++
NS-15MP 1,1631,1625072.292C+0.5626.004%C30.379%C+65.3C+N/A14117.8h9.4B++36.2C**
NCM1 Scattercannon 1,1671,1594162.786C++0.0735.885%C+13.978%C36.6C++N/A13331.7h5.5B15.3B+
EM1 1,1671,1566731.718B+1.1422.347%C*23.01%C*44B+N/A13826.3h10.4B+46.3B+
NS Baron G5AE 1,1701,1501,0361.11C1.7436.652%D--11.478%D8.9D*N/A27129.9h4.2C*11.4C+
Titan-150 HEAT 1,3068661515.735C*2.8856.323%B**3.811%B+26.2B+13.3B**27633h4.7C**8.3B++
Enforcer ML85 1,3677871176.726B+3.8747.414%B++1.779%C29.9B++22.1B++65726.3h10.6B++22.4B**
Enforcer ML65-H 1,295772948.213B**5.3664.837%B*N/A58A+39.3B*57813.3h9.9B*15.3A
AF-41 Hacksaw 7607512433.091C**0.2437.366%B12.117%D-42.9B*N/A19917.5h6.2B+16.6B++
AF-41 Hacksaw 7397312433.008C*0.1536.185%B+14.501%C+41.5B++N/A19117.6h6.2B17.2B++
L105 Zephyr 7836914814.396B+11.5446.8%B+N/A73.5B++9.8C**4819.4h5.4B+11.6B++
M60-A Bulldog 6606133020.433C++17.5854.602%B*1.631%D63.9B**4.9C**2769.6h4.9B+8.9B++
Shrike 6813766860.548C2.3161.218%B+1.862%D19.5C15.8B+30419.3h5.7B+9.4B++
MGR-L1 Promise 3653621153.148A+0.2927.245%B++34.254%A95.3A*N/A3293.8h11B*40.5B++
C-4 5213453261.058C1.8017.94%D**N/A33.8D--17.3D-55010.2h1.8C--10.1D*
C85 Canister 3743402314.783C+11.9338.999%C+10.882%D77.3C++7.7A3424.4h6.9B17.8B
NS Decimator 5963343151.06C+1.7955.349%D1.198%D27.6C-21.7B++32712.1h4.6C++8.2C+
NS-44 Commissioner AE 3243233250.994C+1.8636.027%D34.056%B**20.6D-N/A6715.7h4.1C--11.3C
M60-A Bulldog 3993041013.01C0.1620.698%FN/A20.1D6.3C++21615.1h6C29.2D**
AP30 Shredder 556289743.905C1.0524.049%D-N/A27.3C+25.2B*63410.6h68.4B284.5C+
E540 Halberd-H 422263386.921C+4.0761.246%B++N/A43.1C++26.1B++5086.1h6.7C+11C++
NCM3 Raven 4202561661.542B**1.3140.017%C+4.297%B**13.8A8.8A14618.6h20B**50B*
Titan-150 HESH 2852421318.615B*15.7658.42%A2.066%C++62.1A11B+3003.9h2.6B*4.4B**
Hornet Missiles 3442302310B*7.1566.733%B*2.609%B*143.8A+71.3B**13701.6h7.3B*11B**
NCM3 Raven 3582041661.229B+1.6339.735%C+N/A10.9C++8.2B++12918.7h25.2B63.5B
M12 Kobalt-H 193192921.333B+18.4818.379%D14.063%C--160B*N/A3741.2h10.1B*54.9B+
Tank Mine 309175891.966C0.89122.531%SN/A24.3F18.6D**5027.2h5T*4.1A
M40 Fury 189162208.1B5.2532.123%CN/A41.5C+6.9C-3373.9h12.3C**38.2C*
NC14 Bolt Driver 1581551031.505C+1.3532.454%C-62.581%D*16C--N/A1059.7h2.9C9C
NCM2 Falcon 2361512030.744C2.1138.67%C+4.636%C+10C-5.6B+10115.1h10.9C++28.3C++
M40 Fury 155132816.5A++13.6537.46%C*1.515%C57.4C++10C+3692.3h12.3C*32.7B
L-30R Vektor 191129255.16A++2.3140.096%C++N/A13.9B+6.7C++1519.3h56.5B+140.8B++
Coyote Missiles 194111195.842A+2.9966.406%A++N/A100.9A++75.5M+12201.1h29.1B++43.8B*
M40 Fury-F 1411081150.939C1.9248.832%C+N/A15.2C-4.6C1437.1h10.8C++22.2C**
M60-A Bulldog 1301081010.8C+7.9545.18%C+N/A24.5C5B+1434.4h7.1D15.7C
Hyena Missile Launcher 14789175.235M**2.3829.494%DN/A22.8B14.9B+4113.9h20.6A++69.8B**
A30 Walker 18188531.66B1.1918.881%D4.545%M++12.4C13.1C++4547.1h86.5B*458B+
NCM2 Falcon 147871420.613C2.2437.694%C-5.747%B+8.2D5.7B9510.6h14.8C++39.3C++
VLG Missile Launcher 10985185S82.1555.541%C++1.176%D65.4C++18.5C-3631.3h5C*9B
NS-357 Underboss 85831050.79C+2.068.541%T*22.892%C*3D*N/A1827.4h4.7C55.6T*
Dual-75 Duster 8883613.833C*10.9830.194%D*N/A46.1D2.8D1931.8h6.6C-21.7D
NC1 Gauss Rifle 7976721.056C++1.8026.169%B++18.421%C17.7CN/A2264.3h11.6B+44.2B++
MANA Anti-Vehicle Turret 13475451.667M1.1952.78%DN/A750D590D--3131330.1h7.5S14.1B+
NSX Naginata 7575322.344B*0.5129.139%A26.667%C+75B**N/A2751h9.5B*32.5B++
The Slasher 72722100.343S2.5128.85%C18.056%B*12.9A++N/A275.6h1.8B++6.4C+
Anti-Vehicle Grenade 9472172N/A69.1541.972%D--N/A360C+110C*35850.2h4.1B*9.9B
NS-20 "Heatwave" Gorgon 7770154.667B*1.8121.569%D--18.571%C50C*5C*2221.4h16.8B**77.8B++
M20 Kestrel 12067232.913C**0.0633.983%B+N/A39.4A31.2A+6831.7h76.3B+224.5B+
NC4 Mag-Shot 68631380.457C2.4020.174%D--19.048%C+3.7D*N/A3216.9h10.3C51C
NS-20 "Heatwave" Gorgon 6262154.133B*1.2821.061%D*22.581%C+44.3B**N/A2171.4h19B*90.3B+
Skyguard 13260331.818C1.0435.025%B*3.333%B*9D10.7B3276.7h200F571D
EM4-AE Longshot 6060125C**2.1540.465%C+91.667%A++66.7B++N/A2060.9h1.5B**3.6B++
NS-AM7 Archer 8054960.563C*2.2951.17%D--3.704%D**6.4C+3.1C**698.5h12.1B++23.7B++
Hawk GD-68 11152910.571C+2.2863.362%C++3.846%B++10.2D11.6C**3785.1h8.5C+13.4C++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon251,5502.3h
Anti-Vehicle MANA Turret84841.7h
Nano-Armor Kit1,1161,034,534174.8h
AE Nano-Armor Kit659842,968136.2h
AE Medical Applicator29620.1h
Medical Kit7975,68514.4h
Medical Applicator3110,4891.8h
NSX Amaterasu4650.5h
Auraxium Slasher10312421h
Spitfire Auto-Turret01040.4h
Motion Spotter23460.3h
Ammunition Package451,1292.3h
Anti-Infantry MANA Turret61250.4h
Nano-Repair Grenade02180.1h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.65s
Server spent 2.14s on queries, 1.49s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.