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Sentinel Angellord[DmWz] Angellord
NC BR 74

KDR: 2.76

Score: 70.1m

Last Seen: Dec 5th, 2018 4:55 PM
- OFFLINE - 190.1 hour(s)

Prestige 1, Battle Rank 74 - New Conglomerate on Cobalt - Outfit Leader of Die mobilen Wohnzimmer[DmWz] Die mobilen Wohnzimmer
NC outfit on Cobalt

Members: 2
Level Progress (to 75): 65%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Titan-150 AP Vortek Rotary NC6A GODSAW M30 Mustang AH CAS30 Tank Buster C85 Canister-H C150 Dalton NC05 Jackhammer AE
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $643,014 MLG Score: 514
Fun Score: N/A
Cheeseburgers Flipped: 785TIME WITH MEDKIT: 0.5%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.863%24.879%61916100616,7571.737381.018

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.899%0.75B++0.663B+-0.768D-HEAD ++ (~12.45)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.20.517B+90.37C**27.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.349%0.862%5935101714,502302488174.79405164%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.642%-0.221C-0.688D0.199

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
97.10.395B34.30.35C**62.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.82%1.889%13544101813,5011738106847.76366126%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.413%0.876B*-0.483D0.855

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.10.738B++50.598B+5.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.514%4.256%5341310099,728194353665.00412181%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.926%-0.521D-0.021C+1.267

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.20.778B++80.796B++18.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.458%70.476%5342102021092530.226782

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.845%-0.239C0.218C++0.744

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.60.223C++2.60.194C++5.1

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Die mobilen Wohnzimmer[DmWz] Die mobilen Wohnzimmer
NC outfit on Cobalt

Members: 2
70.1m489%500 (30k)430 (25.8k)2.755873,20526,5643.5996574 (74)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1022544820.49%8.942%18306:0824

66% Engineer17% Heavy Assault11% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 11th, 2012 8:30 PMAug 17th, 2016 11:08 PMDec 11th, 2018 7:55 PM (2d) (PST)Dec 5th, 2018 1:04 PM (8d) (PST)Dec 5th, 2018 12:55 PM (8d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
951888630.4490.1630.0403.0440.173514

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
57,0385,27651,762271021831025,790

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2717.4h/113.2d 22,416 6,546 27,690 496.3k 1,423 4,891 28,284 155m

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
B
Kills:1,210
Deaths:1,452
KDR:0.833
Accuracy:23.782% B
HSR:23.058% B
NS-11CP
C-
Kills:1,155
Deaths:719
KDR:1.606
Accuracy:24.408% D-
HSR:20.260% C-
NS Baron G5AE
D
Kills:1,150
Deaths:1,036
KDR:1.110
Accuracy:36.652% D-
HSR:11.478% D
Kills:3,515
Deaths (as Engineer):3,207
Deaths (to Engineers):8,076
KDR:1.09604
Kill Difference:308
Playtime:1,789.727 hours
Usage:66%
Score:51.525m
Score/min:480
Accuracy (listed only):28.281%
HSR (listed only):18.265%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6A GODSAW
B
Kills:4,872
Deaths:1,692
KDR:2.879
Accuracy:28.550% C++
HSR:28.859% B
NC05 Jackhammer AE
B+
Kills:2,142
Deaths:864
KDR:2.479
Accuracy:52.830% B+
HSR:11.064% D--
NC05 Jackhammer
B++
Kills:1,582
Deaths:813
KDR:1.946
Accuracy:48.954% B++
HSR:10.177% D*
LA1 Anchor
B
Kills:1,453
Deaths:666
KDR:2.182
Accuracy:25.674% C*
HSR:27.460% B
EM6
B
Kills:1,216
Deaths:792
KDR:1.535
Accuracy:23.419% B
HSR:16.612% D--
NC6 Gauss SAW
C
Kills:1,207
Deaths:1,150
KDR:1.050
Accuracy:18.438% C
HSR:18.724% D
NS-15M AE
C++
Kills:1,189
Deaths:586
KDR:2.029
Accuracy:26.006% C++
HSR:22.961% C-
NS-15MP
C++
Kills:1,162
Deaths:507
KDR:2.292
Accuracy:26.004% C
HSR:30.379% C++
GD-22S
B+
Kills:1,162
Deaths:714
KDR:1.627
Accuracy:25.617% B+
HSR:20.224% C--
EM1
C*
Kills:1,156
Deaths:673
KDR:1.718
Accuracy:22.347% C*
HSR:23.010% C*
MGR-L1 Promise
A
Kills:362
Deaths:115
KDR:3.148
Accuracy:27.245% B++
HSR:34.254% A
NSX Naginata
A+
Kills:75
Deaths:32
KDR:2.344
Accuracy:29.139% A+
HSR:26.667% C+
Kills:17,578
Deaths (as Heavy Assault):8,604
Deaths (to Heavy Assaults):6,048
KDR:2.043
Kill Difference:8,974
Playtime:453.299 hours
Usage:17%
Score:9.718m
Score/min:357
Accuracy (listed only):29.518%
HSR (listed only):22.533%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
B
Kills:1,210
Deaths:1,452
KDR:0.833
Accuracy:23.782% B
HSR:23.058% B
NS-11CP
C-
Kills:1,155
Deaths:719
KDR:1.606
Accuracy:24.408% D-
HSR:20.260% C-
NS Baron G5AE
D
Kills:1,150
Deaths:1,036
KDR:1.110
Accuracy:36.652% D-
HSR:11.478% D
Kills:3,515
Deaths (as Light Assault):3,207
Deaths (to Light Assaults):5,707
KDR:1.09604
Kill Difference:308
Playtime:304.605 hours
Usage:11%
Score:5.662m
Score/min:310
Accuracy (listed only):28.281%
HSR (listed only):18.265%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner AE
B**
Kills:316
Deaths:312
KDR:1.013
Accuracy:36.005% D
HSR:33.861% B**
NC14 Bolt Driver
C-
Kills:155
Deaths:103
KDR:1.505
Accuracy:32.454% C-
HSR:62.581% D*
NS-357 Underboss
C**
Kills:83
Deaths:105
KDR:0.790
Accuracy:8.541% T-
HSR:22.892% C**
NC4 Mag-Shot
C+
Kills:63
Deaths:138
KDR:0.457
Accuracy:20.174% D--
HSR:19.048% C+
EM4-AE Longshot
A++
Kills:55
Deaths:11
KDR:5
Accuracy:40.500% C+
HSR:92.727% A++
NS-AM7 Archer
N/A
Kills:50
Deaths:90
KDR:0.556
Accuracy:50.698% N/A
HSR:4% N/A
Kills:722
Deaths (as Infiltrator):759
Deaths (to Infiltrators):2,914
KDR:0.95125
Kill Difference:37
Playtime:52.836 hours
Usage:2%
Score:0.620m
Score/min:196
Accuracy (listed only):31.395%
HSR (listed only):39.185%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
C++
Kills:1,246
Deaths:503
KDR:2.477
Accuracy:38.537% C++
HSR:14.848% C+
NCM1 Scattercannon
C+
Kills:1,159
Deaths:416
KDR:2.786
Accuracy:35.885% C+
HSR:13.978% C
AF-41 Hacksaw
B+
Kills:747
Deaths:241
KDR:3.100
Accuracy:36.925% B+
HSR:12.182% D-
AF-41 Hacksaw
B+
Kills:727
Deaths:241
KDR:3.017
Accuracy:35.738% B+
HSR:14.443% C+
NCM3 Raven
B**
Kills:256
Deaths:166
KDR:1.542
Accuracy:40.017% C+
HSR:4.297% B**
NCM3 Raven
C+
Kills:204
Deaths:166
KDR:1.229
Accuracy:39.735% C+
HSR:0.980% D*
NCM2 Falcon
C+
Kills:151
Deaths:203
KDR:0.744
Accuracy:38.670% C+
HSR:4.636% C+
NCM2 Falcon
B+
Kills:87
Deaths:142
KDR:0.613
Accuracy:37.694% C
HSR:5.747% B+
NS-20 "Heatwave" Gorgon
C
Kills:70
Deaths:15
KDR:4.667
Accuracy:21.569% D--
HSR:18.571% C
NS-20 "Heatwave" Gorgon
C*
Kills:62
Deaths:15
KDR:4.133
Accuracy:21.061% D*
HSR:22.581% C*
Kills:4,709
Deaths (as MAX Suit):1,054
Deaths (to MAX Suits):1,160
KDR:4.46774
Kill Difference:3,655
Playtime:98.338 hours
Usage:4%
Score:2.459m
Score/min:417
Accuracy (listed only):34.583%
HSR (listed only):11.226%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Vortek Rotary
A**
Kills:5,451
V. Kills:4,013 136%
Deaths:1,560
KDR:3.494
Accuracy:35.312% B*
KPH:39.500 A++
VKPH:29.100 A**
M30 Mustang AH
A++
Kills:3,241
V. Kills:290 N/A
Deaths:444
KDR:7.300
Accuracy:57.840% C**
KPH:102.500 A++
VKPH:9.200 A
Breaker Rocket Pods
B**
Kills:1,360
V. Kills:184 N/A
Deaths:124
KDR:10.968
Accuracy:54.403% B++
KPH:160.300 B**
VKPH:21.700 B+
M20 Mustang
A+
Kills:1,327
V. Kills:1,299 102%
Deaths:600
KDR:2.212
Accuracy:25.767% D-
KPH:19.800 B+
VKPH:19.400 A+
Hornet Missiles
A++
Kills:214
V. Kills:103 206%
Deaths:22
KDR:9.727
Accuracy:66.941% B*
KPH:139.700 A++
VKPH:67.200 B**
Coyote Missiles
M*
Kills:111
V. Kills:83 132%
Deaths:19
KDR:5.842
Accuracy:66.406% A++
KPH:103.500 A*
VKPH:77.400 M*
M20 Kestrel
A+
Kills:67
V. Kills:53 124%
Deaths:23
KDR:2.913
Accuracy:33.983% B+
KPH:39.100 A
VKPH:31 A+
Kills:11,771 (10,086 + 0)
Deaths:2,792
KDR:4.216
VKDR:2.158
Vehicle Kills:6,025
Kill Difference:8,979
Playtime:249.521 hours
Usage:9%
Score:6.238m
Score/min:417
Piloting Accuracy:33.983%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
C++
Kills:3,123
V. Kills:2,972 105%
Deaths:1,983
KDR:1.575
Accuracy:43.237% C+
KPH:8 C++
VKPH:7.700 C++
C150 Dalton
B++
Kills:2,356
V. Kills:2,385 99%
Deaths:535
KDR:4.404
Accuracy:19.529% F-
KPH:32.800 C++
VKPH:33.200 B++
L105 Zephyr
B++
Kills:668
V. Kills:81 N/A
Deaths:48
KDR:13.917
Accuracy:46.542% B+
KPH:73.300 B++
VKPH:8.900 C++
AP30 Shredder
B+
Kills:238
V. Kills:232 102%
Deaths:74
KDR:3.216
Accuracy:22.242% D--
KPH:23.600 C
VKPH:23 B+
L-30R Vektor
C+
Kills:92
V. Kills:42 214%
Deaths:24
KDR:3.833
Accuracy:38.832% C+
KPH:11.300 C+
VKPH:5.200 C
Kills:6,477 (3,215 + 3,262)
Deaths:2,664
KDR:2.431
VKDR:2.144
Vehicle Kills:5,712
Kill Difference:3,813
Playtime:487.407 hours
Usage:18%
Score:6.088m
Score/min:208
Piloting Accuracy:38.832%
Gunner Accuracy:22.242%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
B
Kills:60
V. Kills:72 82%
Deaths:33
KDR:1.818
Accuracy:35.025% B**
KPH:9 D
VKPH:10.800 B
Kills:60 (60 + 0)
Deaths:33
KDR:1.818
VKDR:2.182
Vehicle Kills:72
Kill Difference:27
Playtime:6.663 hours
Usage:0%
Score:0.127m
Score/min:318
Driving Accuracy:35.025%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
M+
Kills:12,333
V. Kills:10,090 122%
Deaths:1,458
KDR:8.459
Accuracy:54.613% B+
KPH:33.600 B**
VKPH:27.500 M+
E540 Halberd
A*
Kills:1,205
V. Kills:908 133%
Deaths:126
KDR:9.563
Accuracy:56.872% A+
KPH:33.100 B+
VKPH:24.900 A*
Titan-150 HEAT
B**
Kills:866
V. Kills:440 196%
Deaths:151
KDR:5.735
Accuracy:56.323% B**
KPH:26.200 B+
VKPH:13.300 B**
Enforcer ML85
B*
Kills:784
V. Kills:579 135%
Deaths:117
KDR:6.701
Accuracy:47.328% B++
KPH:29.900 B*
VKPH:22.100 B*
C85 Canister
B+
Kills:340
V. Kills:34 N/A
Deaths:23
KDR:14.783
Accuracy:38.999% C+
KPH:77.800 C++
VKPH:7.800 B+
Titan-150 HESH
A
Kills:242
V. Kills:43 N/A
Deaths:13
KDR:18.615
Accuracy:58.420% A
KPH:62.300 A
VKPH:11.100 B++
Kills:15,770 (13,441 + 2,329)
Deaths:1,888
KDR:8.353
VKDR:6.406
Vehicle Kills:12,094
Kill Difference:13,882
Playtime:471.414 hours
Usage:17%
Score:13.767m
Score/min:487
Driving Accuracy:58.420%
Gunner Accuracy:38.999%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
B+
Kills:2,549
V. Kills:109 N/A
Deaths:155
KDR:16.445
Accuracy:41.988% D
KPH:127.400 B+
VKPH:5.400 D
Enforcer ML65-H
A
Kills:656
V. Kills:472 139%
Deaths:93
KDR:7.054
Accuracy:63.760% B++
KPH:54.200 A
VKPH:39 B*
E540 Halberd-H
B+
Kills:248
V. Kills:152 162%
Deaths:38
KDR:6.526
Accuracy:61.421% B++
KPH:42.600 C++
VKPH:26.100 B+
Kills:3,453 (0 + 3,453)
Deaths:286
KDR:12.073
VKDR:2.563
Vehicle Kills:733
Kill Difference:3,167
Playtime:37.943 hours
Usage:1%
Score:1.181m
Score/min:519
Driving Accuracy:N/A%
Gunner Accuracy:61.421%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C+
Kills:162
V. Kills:27 N/A
Deaths:20
KDR:8.100
Accuracy:32.123% C
KPH:41.300 C+
VKPH:6.900 C-
M40 Fury
C*
Kills:132
V. Kills:23 N/A
Deaths:8
KDR:16.500
Accuracy:37.460% C*
KPH:57.400 C++
VKPH:10 C+
Kills:294 (0 + 294)
Deaths:28
KDR:10.500
VKDR:1.786
Vehicle Kills:50
Kill Difference:266
Playtime:6.221 hours
Usage:0%
Score:0.130m
Score/min:349
Driving Accuracy:N/A%
Gunner Accuracy:37.460%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C
Kills:108
V. Kills:33 318%
Deaths:115
KDR:0.939
Accuracy:48.832% C+
KPH:15.100 C-
VKPH:4.600 C
Kills:108 (108 + 0)
Deaths:115
KDR:0.939
VKDR:0.287
Vehicle Kills:33
Kill Difference:7
Playtime:7.149 hours
Usage:0%
Score:0.061m
Score/min:143
Driving Accuracy:48.832%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

VLG Missile Launcher
B++
Kills:62
V. Kills:17 344%
Deaths:
KDR:
Accuracy:58.189% B+
KPH:61.600 B++
VKPH:16.900 C*
Kills:62 (0 + 62)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:17
Kill Difference:62
Playtime:1.006 hours
Usage:0%
Score:0.023m
Score/min:376
Piloting Accuracy:N/A%
Gunner Accuracy:58.189%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 22,42312,3331,4588.459B+5.7054.613%B+1.743%D33.6B**27.5M+449367.4h4.2C*7.6B+
Vortek Rotary 9,4645,4511,5603.494B++0.7435.312%B*N/A39.5A++29.1A**389138h40B*113.2B**
NC6A GODSAW 4,9174,8721,6922.879C**0.1228.55%C++28.859%B68.3B+N/A19071.3h7.2C*25.3B+
M30 Mustang AH 3,5313,2414447.3C**4.5457.84%C**1.018%C-102.6A++9.2A42931.6h6.1B+10.5B+
CAS30 Tank Buster 6,0953,1231,9831.575B+1.1843.237%C+N/A8C++7.7C++112388.3h46C++106.3C**
C85 Canister-H 2,6582,54915516.445C*13.6941.988%D12.044%C*127.5B+5.5C--47420h4.5B++10.8B+
C150 Dalton 4,7412,3565354.404C1.6519.529%F-N/A32.9C++33.3B*65171.7h3.1B*15.7C--
NC05 Jackhammer AE 2,1582,1428642.479B++0.2852.83%B+11.064%D--80.2B*N/A23326.7h4.1B+7.8B+
NC05 Jackhammer 1,5861,5828131.946B+0.8148.954%B++10.177%D*52.4B+N/A28030.2h4.1B++8.4B+
LA1 Anchor 1,4641,4536662.182C++0.5725.674%C*27.46%B54.2BN/A24226.8h9.1B+35.4B+
Breaker Rocket Pods 1,5441,36012410.968B+8.2154.403%B++N/A160B**21.6B+8708.5h10B**18.4B++
M20 Mustang 2,6261,3276002.212C*0.5425.767%D-1.13%D19.8B+19.4A+37167.1h77.8B+301.8B+
NCM1 Scattercannon 1,2571,2465032.477B0.2838.537%C++14.848%C+30.4B+N/A11241h6B*15.6B+
EM6 1,2221,2167921.535C++1.2223.419%B16.612%D--42.4C++N/A13528.7h9.7B+41.2B+
AF-19 Mercenary 1,2371,2101,4520.833C+1.9223.782%B23.058%B6.9DN/A39174.5h11.4B+48B+
NC6 Gauss SAW 1,2161,2071,1501.05C+1.7118.438%C18.724%D19.9C-N/A7560.7h7.9B*43B+
E540 Halberd 2,1131,2051269.563B+6.8156.872%A+2.822%C33.1B+24.9A*97436.4h5.5C**9.7B*
NS-15M AE 1,1991,1895862.029C+0.7326.006%C++22.961%C-51.9C+N/A14522.9h10.4B+40B+
M12 Kobalt 1,2271,1821578.8B+76.0425.242%B++12.86%D--184.7A+7B**4136.4h15B+59.6B++
NS-15MP 1,1631,1625072.292C+0.4626.004%C30.379%C++65.3C+N/A14117.8h9.4B++36.2B
GD-22S 1,1721,1627141.627C++1.1325.617%B+20.224%C--45.2B+N/A24225.7h9.3B*36.2B++
NCM1 Scattercannon 1,1671,1594162.786C++0.0335.885%C+13.978%C36.7C++N/A13331.6h5.5B15.3B+
EM1 1,1671,1566731.718B+1.0422.347%C*23.01%C*44BN/A13826.3h10.4B+46.3B+
NS-11CP 1,1741,1557191.606C+1.1524.408%D-20.26%C-33.6C--N/A7334.4h11.5C*47C+
NS Baron G5AE 1,1701,1501,0361.11C+1.6536.652%D-11.478%D8.9D*N/A27129.9h4.2C*11.4C+
Titan-150 HEAT 1,3068661515.735C**2.9856.323%B**3.811%B+26.2B+13.3B**27433h4.7B8.3B*
Enforcer ML85 1,3637841176.701B+3.9547.328%B++1.786%C29.8B*22B*65626.3h10.6B+22.4B**
AF-41 Hacksaw 7557472413.1C**0.3436.925%B+12.182%D-42.9B*N/A19917.4h6.1B+16.5B++
AF-41 Hacksaw 7357272413.017C*0.2635.738%B+14.443%C+41.5B++N/A19117.5h6.1C**17.1B+
L105 Zephyr 7496684813.917B+11.1646.542%B+N/A73.4B++8.9C++4759.1h5.3B+11.5B+
Enforcer ML65-H 1,128656937.054B*4.3063.76%B++N/A54.2A39B*59912.1h10.3B*16.2B**
M60-A Bulldog 6606133020.433C++17.6854.602%B*1.631%C--63.9B**4.9B2769.6h4.9B+8.9B++
Shrike 6813766860.548C2.2161.218%B+1.862%D19.5C15.8B+30019.3h5.7B+9.4B+
MGR-L1 Promise 3653621153.148A0.3927.245%B++34.254%A95.3A*N/A3263.8h11B*40.5B++
C-4 5203443221.068C1.6917.81%D**N/A34.7D--17.8D5619.9h1.8C-10.1D--
C85 Canister 3743402314.783C+12.0338.999%C+10.882%D77.3C++7.7B+3414.4h6.9C**17.8B
NS-44 Commissioner AE 3173163121.013C+1.7436.005%D33.861%B**20.7D-N/A6615.3h4C11.2C
M60-A Bulldog 3993041013.01C0.2520.647%FN/A20.1D6.3C++20615.1h6C+29.2D**
NS Decimator 5362953060.964C+1.7955.603%D1.356%D25.9C-21.1B+31911.4h4.9C+8.7C+
NCM3 Raven 4202561661.542B**1.2140.017%C+4.297%B**13.8B**8.8A14618.6h20B**50B*
E540 Halberd-H 400248386.526C+3.7761.421%B++N/A42.8C++26.2B+5055.8h6.8C+11.1C++
Titan-150 HESH 2852421318.615B*15.8658.42%A2.066%C*62.1A11B++2983.9h2.6B++4.4B**
AP30 Shredder 470238743.216C0.4622.242%D--N/A23.6C23B+58210.1h70B314.9C+
Hornet Missiles 317214229.727B*6.9766.941%B*2.804%B**142.7A++68.7B**13711.5h7.2B*10.8B**
NCM3 Raven 3582041661.229B+1.5339.735%C+N/A11C*8.3B++12918.6h25.2B63.5B
Tank Mine 302171861.988C0.77121.47%SN/A24.8F19D**5136.9h4.9T*4.1A
M40 Fury 189162208.1B5.3432.123%CN/A41.5C+6.9C-3373.9h12.3C**38.2C*
NC14 Bolt Driver 1581551031.505C+1.2532.454%C-62.581%D*16C--N/A1049.7h2.9C9C+
NCM2 Falcon 2361512030.744C2.0138.67%C+4.636%C+10C-5.6B+10115.1h10.9C++28.3C*
M40 Fury 155132816.5A++13.7437.46%C*1.515%C57.4C++10C+3682.3h12.3C*32.7B
Coyote Missiles 194111195.842B**3.0966.406%A++N/A100.9A*75.5M*12181.1h29.1B++43.8B**
M40 Fury-F 1411081150.939C1.8248.832%C+N/A15.2C-4.6C1437.1h10.8C*22.2C**
M60-A Bulldog 11997109.7C+6.9443.813%C+1.031%D--22.6C-5.1B+1434.3h7.2D16.3C
L-30R Vektor 13492243.833B+1.0838.832%C+N/A11.4C+5.2C1138.1h58.9B+151.7B+
NCM2 Falcon 147871420.613C2.1437.694%C5.747%B+8.2D5.7C**9410.6h14.8C++39.3C++
A30 Walker 17886531.623B*1.1319.023%D4.651%A*12.1C+13C*3997.1h88.1B*463.2B+
NS-357 Underboss 85831050.79C+1.978.541%T-22.892%C**3D*N/A1827.4h4.7C55.6T*
Hyena Missile Launcher 12877164.813M*2.0626.68%D--N/A21.4B+14.2B+3963.6h17.7A++66.5B**
NC1 Gauss Rifle 7976721.056C++1.7026.176%B++18.421%C17.7CN/A2184.3h11.6B+44.2B++
NSX Naginata 7575322.344B*0.4129.139%A+26.667%C+75A+N/A2741h9.5B*32.5B++
MANA Anti-Vehicle Turret 13475451.667B*1.0952.78%U6.667%M750D*590D-3131330.1h7.5B+14.1B*
The Slasher 72722100.343S2.4128.85%C18.056%B+12.9A++N/A265.6h1.8B+6.4C*
Anti-Vehicle Grenade 9472172N/A69.2441.972%D--N/A360C+110C*35770.2h4.1B*9.9B+
NS-20 "Heatwave" Gorgon 7770154.667M*1.9121.569%D--18.571%C50A*5C**2221.4h16.8B**77.8B*
M20 Kestrel 12067232.913B+0.1633.983%B+N/A39.4A31.2A+6631.7h76.3B+224.5B+
NC4 Mag-Shot 68631380.457C2.3020.174%D--19.048%C+3.7D*N/A3116.9h10.3C-51C
VLG Missile Launcher 7962162S59.2458.189%B+1.613%D-62B*17C**3751h4.9B8.4B+
NS-20 "Heatwave" Gorgon 6262154.133M+1.3821.061%D*22.581%C*44.3A++N/A2171.4h19B**90.3B++
Skyguard 13260331.818C0.9435.025%B**3.333%B**9D10.7B3186.7h200F571C--
EM4-AE Longshot 5555115C*2.2440.5%C+92.727%A++78.6AN/A2420.7h1.5B**3.6B++
Hawk GD-68 11152910.571C2.1863.362%C++3.846%B+10.2C--11.6C*3725.1h8.5C+13.4C+
NS-AM7 Archer 7550900.556C*2.2050.698%D--4%D**6.3C+3.2B667.9h12.3B++24.3B+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter23460.3h
Nano-Armor Kit1,1161,032,424174.5h
Anti-Vehicle MANA Turret84841.7h
Spawn Beacon241,4582.3h
AE Nano-Armor Kit621752,953125.7h
Medical Kit7685,43114.1h
Medical Applicator3110,4891.8h
NSX Amaterasu4650.5h
Auraxium Slasher10312421h
Spitfire Auto-Turret0730.3h
AE Medical Applicator29620.1h
Ammunition Package451,1142.3h
Anti-Infantry MANA Turret6960.4h
Nano-Repair Grenade01530h

Check the help document for the dictionary if you want to learn more about words used here.


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