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Executor Angellord[DmWz] Angellord
NC BR 175

KDR: 2.97

Score: 77m

Last Seen: May 25th, 2020 4:57 PM
- OFFLINE - 9.2 hour(s)

Prestige 1, Battle Rank 100 (175 total) - New Conglomerate on Cobalt
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Titan-150 AP Vortek Rotary NC6A GODSAW CAS30 Tank Buster M30 Mustang AH C150 Dalton C85 Canister-H NC05 Jackhammer AE
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $696,807 MLG Score: 557
Fun Score: N/A
Cheeseburgers Flipped: 788TIME WITH MEDKIT: 0.5%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.134%25.733%64717132718,3811.801181.166

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.282%0.752B++0.697B+-1.7F-HEAD ++ (~13.17)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.50.521B+8.90.375C**26.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.115%0.818%6795133916,878314099425.37345170%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.608%-0.118C+-0.696D0.197

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
93.90.422B33.90.363C**60

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.296%1.609%15094134016,1561885119048.57082136%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.419%0.897B*-0.577D0.831

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.20.76B++4.60.628B+4.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.669%4.039%59515132911,315203960295.54657188%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.974%-0.513D-0.116C+1.202

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.20.791B++7.70.808B++17.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.066%74.016%59531341381100230.380239

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.841%0.016C+0.449B-0.009

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.40.36C**2.20.302C*4.1

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
77m481.1%512 (30.7k)442 (26.5k)2.9675683,23128,0473.8684175 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1344606120.751%8.815%18306:1324

67% Engineer16% Heavy Assault11% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 11th, 2012 8:30 PMAug 17th, 2016 11:08 PMMay 28th, 2020 6:42 PM (37d) (PST)May 25th, 2020 1:36 PM (40d) (PST)May 25th, 2020 12:57 PM (40d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,003869170.4780.1610.0423.1740.182557

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
60,1525,17554,977291031901126,529

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2904h/121d 25,266 7,337 30,732 553k 1,496 5,087 31,721 174.7m

EngineerCLASS DETAILS: Engineer
NS-11CP
D
Kills:1,305
Deaths:864
KDR:1.510
Accuracy:24.522% D--
HSR:20.613% D
AF-19 Mercenary
C*
Kills:1,219
Deaths:1,456
KDR:0.837
Accuracy:23.794% C++
HSR:23.134% C*
NS Baron G5AE
D-
Kills:1,150
Deaths:1,036
KDR:1.110
Accuracy:36.652% D*
HSR:11.478% D-
Kills:3,674
Deaths (as Engineer):3,356
Deaths (to Engineers):8,541
KDR:1.09476
Kill Difference:318
Playtime:1,943.016 hours
Usage:67%
Score:57.640m
Score/min:494
Accuracy (listed only):28.323%
HSR (listed only):18.408%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6A GODSAW
C*
Kills:6,261
Deaths:2,143
KDR:2.922
Accuracy:28.526% C
HSR:30.682% C*
LA1 Anchor
C+
Kills:1,457
Deaths:669
KDR:2.178
Accuracy:25.693% C+
HSR:27.454% C+
EM6
C+
Kills:1,221
Deaths:798
KDR:1.530
Accuracy:23.419% C+
HSR:16.626% D*
NC6 Gauss SAW
C--
Kills:1,207
Deaths:1,150
KDR:1.050
Accuracy:18.438% C--
HSR:18.724% D-
NS-15M AE
C+
Kills:1,189
Deaths:586
KDR:2.029
Accuracy:26.006% C+
HSR:22.961% D
NS-15MP
C+
Kills:1,162
Deaths:507
KDR:2.292
Accuracy:26.004% D
HSR:30.379% C+
GD-22S
C**
Kills:1,162
Deaths:714
KDR:1.627
Accuracy:25.617% C**
HSR:20.224% D
EM1
C+
Kills:1,156
Deaths:673
KDR:1.718
Accuracy:22.347% C+
HSR:23.010% C+
MGR-L1 Promise
B**
Kills:362
Deaths:115
KDR:3.148
Accuracy:27.245% B+
HSR:34.254% B**
NSX Naginata
B**
Kills:75
Deaths:32
KDR:2.344
Accuracy:29.139% B**
HSR:26.667% C
Kills:15,252
Deaths (as Heavy Assault):7,387
Deaths (to Heavy Assaults):6,378
KDR:2.06471
Kill Difference:7,865
Playtime:477.980 hours
Usage:16%
Score:10.274m
Score/min:358
Accuracy (listed only):25.243%
HSR (listed only):25.098%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11CP
D
Kills:1,305
Deaths:864
KDR:1.510
Accuracy:24.522% D--
HSR:20.613% D
AF-19 Mercenary
C*
Kills:1,219
Deaths:1,456
KDR:0.837
Accuracy:23.794% C++
HSR:23.134% C*
NS Baron G5AE
D-
Kills:1,150
Deaths:1,036
KDR:1.110
Accuracy:36.652% D*
HSR:11.478% D-
Kills:3,674
Deaths (as Light Assault):3,356
Deaths (to Light Assaults):5,907
KDR:1.09476
Kill Difference:318
Playtime:309.176 hours
Usage:11%
Score:5.873m
Score/min:317
Accuracy (listed only):28.323%
HSR (listed only):18.408%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner AE
B**
Kills:327
Deaths:327
KDR:1
Accuracy:36.097% D-
HSR:33.945% B**
NC14 Bolt Driver
D
Kills:155
Deaths:103
KDR:1.505
Accuracy:32.454% D
HSR:62.581% D*
SAS-R
B+
Kills:117
Deaths:41
KDR:2.854
Accuracy:38.120% C
HSR:76.068% B+
EM4-AE Longshot
B**
Kills:109
Deaths:21
KDR:5.190
Accuracy:39.359% C
HSR:88.073% B**
NS-357 Underboss
C+
Kills:85
Deaths:109
KDR:0.780
Accuracy:8.627% T*
HSR:22.353% C+
NC4 Mag-Shot
C+
Kills:63
Deaths:140
KDR:0.450
Accuracy:20.180% D--
HSR:19.048% C+
NS-AM7 Archer
D--
Kills:54
Deaths:96
KDR:0.563
Accuracy:51.170% D--
HSR:3.704% D**
Kills:910
Deaths (as Infiltrator):837
Deaths (to Infiltrators):3,095
KDR:1.08722
Kill Difference:73
Playtime:56.047 hours
Usage:2%
Score:0.687m
Score/min:204
Accuracy (listed only):32.287%
HSR (listed only):43.682%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
C+
Kills:1,249
Deaths:506
KDR:2.468
Accuracy:38.651% C+
HSR:14.812% C
NCM1 Scattercannon
C
Kills:1,163
Deaths:419
KDR:2.776
Accuracy:35.981% C-
HSR:14.016% C
AF-41 Hacksaw
C++
Kills:751
Deaths:244
KDR:3.078
Accuracy:37.370% C++
HSR:12.117% D-
AF-41 Hacksaw
C*
Kills:732
Deaths:244
KDR:3
Accuracy:36.190% C*
HSR:14.481% C+
NCM3 Raven
B**
Kills:256
Deaths:166
KDR:1.542
Accuracy:40.017% C+
HSR:4.297% B**
NCM3 Raven
C+
Kills:204
Deaths:166
KDR:1.229
Accuracy:39.735% C+
HSR:0.980% D*
NCM2 Falcon
C+
Kills:151
Deaths:204
KDR:0.740
Accuracy:38.726% C
HSR:4.636% C+
NCM2 Falcon
B+
Kills:88
Deaths:143
KDR:0.615
Accuracy:37.766% D
HSR:5.682% B+
NS-20 "Heatwave" Gorgon
D
Kills:72
Deaths:17
KDR:4.235
Accuracy:22.335% D--
HSR:19.444% D
NS-20 "Heatwave" Gorgon
C+
Kills:64
Deaths:17
KDR:3.765
Accuracy:21.766% D*
HSR:23.438% C+
Kills:4,730
Deaths (as MAX Suit):1,063
Deaths (to MAX Suits):1,197
KDR:4.44967
Kill Difference:3,667
Playtime:98.672 hours
Usage:3%
Score:2.466m
Score/min:416
Accuracy (listed only):34.854%
HSR (listed only):11.390%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Vortek Rotary
A++
Kills:6,808
V. Kills:4,733 144%
Deaths:1,612
KDR:4.223
Accuracy:35.928% B*
KPH:42.900 A+
VKPH:29.800 A++
M30 Mustang AH
B**
Kills:3,480
V. Kills:306 N/A
Deaths:459
KDR:7.582
Accuracy:57.884% C++
KPH:105.100 B**
VKPH:9.200 B**
M20 Mustang
B**
Kills:1,590
V. Kills:1,430 111%
Deaths:610
KDR:2.607
Accuracy:25.922% D-
KPH:21.900 B+
VKPH:19.700 B**
Breaker Rocket Pods
B++
Kills:1,399
V. Kills:193 N/A
Deaths:124
KDR:11.282
Accuracy:54.599% B+
KPH:164.600 B++
VKPH:22.700 B+
Hornet Missiles
B**
Kills:260
V. Kills:132 195%
Deaths:23
KDR:11.304
Accuracy:67.500% B*
KPH:133.900 B**
VKPH:68 B*
Coyote Missiles
M+
Kills:117
V. Kills:86 134%
Deaths:19
KDR:6.158
Accuracy:66.466% A++
KPH:105.300 A++
VKPH:77.400 M+
M20 Kestrel
A
Kills:74
V. Kills:55 132%
Deaths:23
KDR:3.217
Accuracy:34.047% B++
KPH:41.100 B**
VKPH:30.500 A
Kills:13,728 (11,952 + 0)
Deaths:2,870
KDR:4.783
VKDR:2.416
Vehicle Kills:6,935
Kill Difference:10,858
Playtime:277.863 hours
Usage:10%
Score:7.170m
Score/min:430
Piloting Accuracy:34.047%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
C++
Kills:3,601
V. Kills:3,180 113%
Deaths:2,029
KDR:1.775
Accuracy:45.280% C+
KPH:8.700 C+
VKPH:7.700 C++
C150 Dalton
B+
Kills:3,358
V. Kills:2,895 116%
Deaths:540
KDR:6.219
Accuracy:21.149% F
KPH:39.800 C++
VKPH:34.400 B+
L105 Zephyr
B+
Kills:691
V. Kills:92 N/A
Deaths:48
KDR:14.396
Accuracy:46.800% B+
KPH:73.500 B+
VKPH:9.800 C++
AP30 Shredder
B++
Kills:289
V. Kills:267 108%
Deaths:74
KDR:3.905
Accuracy:24.049% D-
KPH:27.200 C
VKPH:25.100 B++
Dual-75 Duster
C+
Kills:162
V. Kills:10 N/A
Deaths:6
KDR:27
Accuracy:34.789% D
KPH:72.700 C+
VKPH:4.500 C+
L-30R Vektor
B+
Kills:159
V. Kills:74 212%
Deaths:25
KDR:6.360
Accuracy:39.987% C++
KPH:15.700 B+
VKPH:7.300 C+
C150 Dalton
D--
Kills:91
V. Kills:50 178%
Deaths:
KDR:
Accuracy:42.917% C**
KPH:0 D*
VKPH:0 D--
Kills:8,351 (3,760 + 4,591)
Deaths:2,722
KDR:3.068
VKDR:2.413
Vehicle Kills:6,568
Kill Difference:5,629
Playtime:530.511 hours
Usage:18%
Score:7.035m
Score/min:221
Piloting Accuracy:39.987%
Gunner Accuracy:42.917%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
C*
Kills:60
V. Kills:72 82%
Deaths:33
KDR:1.818
Accuracy:35.025% B**
KPH:9 D-
VKPH:10.800 C*
Kills:60 (60 + 0)
Deaths:33
KDR:1.818
VKDR:2.182
Vehicle Kills:72
Kill Difference:27
Playtime:6.665 hours
Usage:0%
Score:0.135m
Score/min:338
Driving Accuracy:35.025%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A**
Kills:14,988
V. Kills:11,293 133%
Deaths:1,509
KDR:9.932
Accuracy:54.722% B+
KPH:37.200 B*
VKPH:28 A**
E540 Halberd
A++
Kills:1,217
V. Kills:914 133%
Deaths:126
KDR:9.659
Accuracy:56.895% A++
KPH:33.400 C*
VKPH:25.100 A++
Titan-150 HEAT
B*
Kills:866
V. Kills:440 196%
Deaths:151
KDR:5.735
Accuracy:56.323% B**
KPH:26.200 C*
VKPH:13.300 B*
Enforcer ML85
B*
Kills:787
V. Kills:580 135%
Deaths:117
KDR:6.727
Accuracy:47.423% B++
KPH:29.900 B+
VKPH:22.100 B*
C85 Canister
B++
Kills:340
V. Kills:34 N/A
Deaths:23
KDR:14.783
Accuracy:38.999% C
KPH:77.800 C+
VKPH:7.800 B++
Titan-150 HESH
B**
Kills:242
V. Kills:43 N/A
Deaths:13
KDR:18.615
Accuracy:58.420% B**
KPH:62.300 B**
VKPH:11.100 B+
Kills:18,440 (16,096 + 2,344)
Deaths:1,939
KDR:9.510
VKDR:6.861
Vehicle Kills:13,304
Kill Difference:16,501
Playtime:506.780 hours
Usage:17%
Score:14.873m
Score/min:489
Driving Accuracy:58.420%
Gunner Accuracy:38.999%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
C**
Kills:2,610
V. Kills:109 N/A
Deaths:155
KDR:16.839
Accuracy:42.327% D--
KPH:127.800 C**
VKPH:5.300 D
Enforcer ML65-H
A
Kills:772
V. Kills:523 147%
Deaths:94
KDR:8.213
Accuracy:64.837% B*
KPH:58 A
VKPH:39.300 B*
E540 Halberd-H
B++
Kills:267
V. Kills:162 164%
Deaths:38
KDR:7.026
Accuracy:61.340% B++
KPH:44 C+
VKPH:26.700 B++
M12 Kobalt-H
C**
Kills:211
V. Kills:2 N/A
Deaths:9
KDR:23.444
Accuracy:20.112% C-
KPH:148 C**
VKPH:1.400 D*
M60-G Bulldog-H
C+
Kills:72
V. Kills:13 N/A
Deaths:5
KDR:14.400
Accuracy:54.400% B+
KPH:68.900 C-
VKPH:12.400 C+
Kills:3,932 (0 + 3,932)
Deaths:301
KDR:13.063
VKDR:2.688
Vehicle Kills:809
Kill Difference:3,631
Playtime:42.280 hours
Usage:1%
Score:1.276m
Score/min:503
Driving Accuracy:N/A%
Gunner Accuracy:54.400%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C
Kills:162
V. Kills:27 N/A
Deaths:20
KDR:8.100
Accuracy:32.123% C-
KPH:41.300 C
VKPH:6.900 C--
M40 Fury
C++
Kills:132
V. Kills:23 N/A
Deaths:8
KDR:16.500
Accuracy:37.460% C++
KPH:57.400 C+
VKPH:10 C+
Kills:294 (0 + 294)
Deaths:28
KDR:10.500
VKDR:1.786
Vehicle Kills:50
Kill Difference:266
Playtime:6.221 hours
Usage:0%
Score:0.130m
Score/min:349
Driving Accuracy:N/A%
Gunner Accuracy:37.460%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C
Kills:108
V. Kills:33 318%
Deaths:115
KDR:0.939
Accuracy:48.832% C+
KPH:15.100 D
VKPH:4.600 C
Kills:108 (108 + 0)
Deaths:115
KDR:0.939
VKDR:0.287
Vehicle Kills:33
Kill Difference:7
Playtime:7.149 hours
Usage:0%
Score:0.061m
Score/min:143
Driving Accuracy:48.832%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

VLG Missile Launcher
B*
Kills:196
V. Kills:58 332%
Deaths:
KDR:
Accuracy:60.221% B++
KPH:81.600 B*
VKPH:24.100 B+
CAS 14-E
S
Kills:120
V. Kills:14 N/A
Deaths:2
KDR:60
Accuracy:36.680% B+
KPH:162.200 A*
VKPH:18.900 S
Kills:316 (0 + 316)
Deaths:2
KDR:158
VKDR:36
Vehicle Kills:72
Kill Difference:314
Playtime:3.143 hours
Usage:0%
Score:0.092m
Score/min:487
Piloting Accuracy:N/A%
Gunner Accuracy:36.680%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 26,28114,9881,5099.932B6.9654.722%B+1.468%D37.2B*28A**451402.7h3.9B+7.1B++
Vortek Rotary 11,5416,8081,6124.223B+1.2635.928%B*N/A42.9A+29.8A++408158.7h37.7B*105B*
NC6A GODSAW 6,3326,2612,1432.922C++0.0528.526%C30.682%C*70C+N/A19089.4h7.3C*25.7B+
CAS30 Tank Buster 6,7813,6012,0291.775C++1.1945.28%C+N/A8.7C+7.7C++112413.9h46.2B102B
M30 Mustang AH 3,7863,4804597.582C++4.6157.884%C++1.006%C105.1B**9.2B**43633.1h6B+10.4B+
C150 Dalton 6,2533,3585406.219C3.2521.149%FN/A39.8C++34.3B+66084.3h2.7B++12.9C
C85 Canister-H 2,7192,61015516.839C++13.8742.327%D--12.069%B127.9C**5.3D47220.4h4.6B++10.8B+
NC05 Jackhammer AE 2,3012,2849422.425B+0.5452.675%B+10.99%D*80.7C**N/A23628.3h4.1B+7.8B+
M20 Mustang 3,0201,5906102.607C+0.3625.922%D-1.069%D21.8B+19.6B**38172.8h71.9B+277.3B+
NC05 Jackhammer 1,5861,5828131.946B1.0248.954%B+10.177%D*52.4C++N/A28130.2h4.1B+8.4B+
LA1 Anchor 1,4681,4576692.178C+0.7925.693%C+27.454%C+53.8C+N/A24327.1h9.1B+35.4C**
Breaker Rocket Pods 1,5921,39912411.282C**8.3154.599%B+N/A164.6B++22.7B+8918.5h10B*18.2B++
NS-11CP 1,3291,3058641.51C1.4624.522%D--20.613%D31.9DN/A7540.9h11.3C++46C+
NCM1 Scattercannon 1,2601,2495062.468C**0.5038.651%C+14.812%C30.4C**N/A11241.1h6B*15.6B+
EM6 1,2271,2217981.53C+1.4423.419%C+16.626%D*42.4C+N/A13528.8h9.7B+41.3B
AF-19 Mercenary 1,2481,2191,4560.837C+2.1323.794%C++23.134%C*7DN/A39174.9h11.4B+47.9B+
E540 Halberd 2,1311,2171269.659C++6.6956.895%A++2.794%C+33.3C*25A++101036.5h5.5C+9.6B++
NC6 Gauss SAW 1,2161,2071,1501.05C+1.9218.438%C--18.724%D-19.9DN/A7760.7h7.9B+43C**
NS-15M AE 1,1991,1895862.029C+0.9426.006%C+22.961%D51.9CN/A14522.9h10.4B+40C**
M12 Kobalt 1,2271,1821578.8C++75.8325.242%B+12.86%D*184.7A7B*4156.4h15B+59.6B+
NCM1 Scattercannon 1,1711,1634192.776C+0.1935.981%C-14.016%C36.7C+N/A13331.7h5.5B15.3C*
NS-15MP 1,1631,1625072.292C+0.6826.004%D30.379%C+65.3CN/A14117.8h9.4B++36.2C++
GD-22S 1,1721,1627141.627C+1.3425.617%C**20.224%D45.2C+N/A24325.7h9.3B++36.2B+
EM1 1,1671,1566731.718B+1.2522.347%C+23.01%C+44C++N/A13826.3h10.4B*46.3B+
NS Baron G5AE 1,1701,1501,0361.11C1.8636.652%D*11.478%D-8.9D*N/A27129.9h4.2C++11.4C+
Titan-150 HEAT 1,3068661515.735C+2.7756.323%B**3.811%B++26.2C*13.3B*27733h4.7C++8.3B++
Enforcer ML85 1,3677871176.726C*3.7647.423%B++1.779%C29.9B+22.1B*66926.3h10.6B+22.4B*
Enforcer ML65-H 1,295772948.213B*5.2564.837%B*N/A58A39.3B*57913.3h9.9B++15.3B**
AF-41 Hacksaw 7607512443.078C++0.1137.37%C++12.117%D-42.9B+N/A19817.5h6.2B+16.6B++
AF-41 Hacksaw 7407322443C++0.0336.19%C*14.481%C+41.6B+N/A19117.6h6.2B+17.2B+
L105 Zephyr 7836914814.396C*11.4346.8%B+N/A73.5B+9.8C++4819.4h5.4B+11.6B+
M60-A Bulldog 6606133020.433C+17.4754.602%B*1.631%C--63.9B*4.9C**2769.6h4.9B+8.9B++
Shrike 6813766860.548C2.4261.218%B+1.862%C-19.5C--15.8B30419.3h5.7B+9.4B+
C-4 5633733471.075C1.8918.276%D*N/A33.3D*17D-52611.2h1.8D9.9D**
MGR-L1 Promise 3653621153.148B**0.1827.245%B+34.254%B**95.3AN/A3383.8h11B++40.5B+
NS Decimator 6233523221.093C+1.8755.489%D1.136%D-28.2D21.7B+32712.5h4.5C+8.1C+
C85 Canister 3743402314.783C+11.8238.999%C10.882%D77.3C+7.7B++3424.4h6.9C**17.8C*
NS-44 Commissioner AE 3283273271C1.9736.097%D-33.945%B**20.6D--N/A6715.9h4.1D11.3D
M60-A Bulldog 3993041013.01C--0.0420.691%FN/A20.1D6.3C+22515.1h6C-29.2F-
AP30 Shredder 556289743.905C0.9424.049%D-N/A27.3C25.2B++63610.6h68.4C**284.5C+
E540 Halberd-H 429267387.026C+4.0661.34%B++N/A43.8C+26.6B++5196.1h6.7C-10.9C+
Hornet Missiles 3922602311.304B++8.3467.5%B*2.308%B++136.8B**69.5B*12531.9h7.6B++11.2B*
NCM3 Raven 4202561661.542B*1.4340.017%C+4.297%B**13.8B*8.8B**14618.6h20B**50B++
Titan-150 HESH 2852421318.615B+15.6558.42%B**2.066%C**62.1B**11B+3033.9h2.6B++4.4B**
M12 Kobalt-H 213211923.444C+20.4820.112%C-13.744%D-150.7B1.4D*3641.4h10.9B**54.1B+
NCM3 Raven 3582041661.229C**1.7439.735%C+N/A10.9C+8.2B++12918.7h25.2C*63.5C**
VLG Missile Launcher 2541961196S193.0360.221%B++2.551%B**81.7B*24.2B+4672.4h4.7C**7.9B+
Tank Mine 317181892.034C0.93124.138%SN/A24.8F18.6F5087.3h5T*4B**
M40 Fury 189162208.1C++5.1332.123%C-N/A41.5C6.9C--3373.9h12.3C++38.2C+
Dual-75 Duster 172162627B*24.0334.789%DN/A73.6C+4.5C+3742.2h5.7C+16.3C+
L-30R Vektor 233159256.36A+3.3939.987%C++N/A15.7B+7.3C+19010.1h52.1B+130.2B+
NC14 Bolt Driver 1581551031.505C1.4632.454%D62.581%D*16DN/A1069.7h2.9C9C
NCM2 Falcon 2361512040.74C2.2338.726%C4.636%C+9.9D5.6B+10115.2h11C+28.4C+
M40 Fury 155132816.5B**13.5337.46%C++1.515%C57.4C+10C+3692.3h12.3C++32.7C*
CAS 14-E 134120260A++57.0336.68%B+N/A171.4A*20S5520.7h18.7B*51.1B*
SAS-R 117117412.854C+0.1138.12%C76.068%B+58.5B+N/A3642h1.9B+5B
Coyote Missiles 203117196.158B*3.1966.466%A++N/A106.4A++78.2M++12361.1h28.3B++42.6B*
EM4-AE Longshot 109109215.19C*2.2239.359%C88.073%B**77.9B++N/A2281.4h1.6B+4B
M60-A Bulldog 1301081010.8C7.8345.186%C+N/A24.5C-5C**1424.4h7.1D15.7C
M40 Fury-F 1411081150.939C2.0348.832%C+N/A15.2D4.6C1437.1h10.8C++22.2C++
A30 Walker 204103531.943C1.0218.739%D--3.884%A*14.3C14C++5177.2h75.6B*403.3B+
Hyena Missile Launcher 15091175.353M++2.3929.757%D-N/A23.3C*15.1B+4283.9h21A+70.5B**
NCM2 Falcon 148881430.615C--2.3537.766%D5.682%B+8.3D5.7B9510.6h14.7C+39C+
NS-357 Underboss 87851090.78C2.198.627%T*22.353%C+3.1D*N/A1827.5h4.7D54.7T*
NC1 Gauss Rifle 7976721.056C+1.9126.169%B+18.421%C--17.3DN/A2294.4h11.6B44.2B+
NSX Naginata 7575322.344B++0.6229.139%B**26.667%C75B++N/A2791h9.5B++32.5B++
MANA Anti-Vehicle Turret 13475451.667U1.3052.465%F-N/A750D*590F3141700.1h7.5C+14.3D--
M20 Kestrel 12974233.217C++0.2534.047%B++N/A41.1B**30.6A7081.8h73.1B+214.6B+
M60-G Bulldog-H 8572514.4C+11.4354.4%B+1.389%C+72C13C+2391h5.7C-10.4C++
The Slasher 72722100.343S2.6228.85%C-18.056%B**12.9A**N/A275.6h1.8B+6.4C+
NS-20 "Heatwave" Gorgon 7972174.235M++1.2722.335%D--19.444%D48A4.7A**2141.5h18.1B**81B+
Anti-Vehicle Grenade 9472172N/A69.0341.972%D*N/A360C110C*35880.2h4.1B++9.9C*
NS-20 "Heatwave" Gorgon 6564173.765M0.8021.766%D*23.438%C+42.7B*N/A2101.5h20.4B++93.6B
NC4 Mag-Shot 68631400.45C-2.5220.18%D--19.048%C+3.7D--N/A3216.9h10.3C--51D
Skyguard 13260331.818D1.1535.025%B**3.333%B**9D-10.7C*3386.7h200F--571D-
NS-AM7 Archer 8054960.563C++2.4051.17%D--3.704%D**6.4C3.1C**738.5h12.1B+23.7B+
Hawk GD-68 11152920.565C2.4062.845%C+3.846%B++10C-11.3C+3755.2h8.8C13.9C+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit1,1171,037,902175.1h
Anti-Vehicle MANA Turret94861.7h
Spawn Beacon271,6162.4h
AE Nano-Armor Kit917961,981151.5h
AE Medical Applicator29930.2h
Medical Kit8546,04615.3h
Medical Applicator3110,4891.8h
NSX Amaterasu4650.5h
Motion Spotter23780.4h
Auraxium Slasher10312421h
Spitfire Auto-Turret01570.4h
Ammunition Package461,1382.3h
Anti-Infantry MANA Turret61250.4h
Carver AE25720014.4h
Nano-Repair Grenade02370.1h

Check the help document for the dictionary if you want to learn more about words used here.


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