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Director General Angellord[DmWz] Angellord
NC BR 95

KDR: 2.88

Score: 74.1m

Last Seen: Oct 15th, 2019 5:05 AM
- OFFLINE - 32.9 hour(s)

Prestige 1, Battle Rank 95 - New Conglomerate on Cobalt - Outfit Leader of Die mobilen Wohnzimmer[DmWz] Die mobilen Wohnzimmer
NC outfit on Cobalt

Members: 2
Level Progress (to 96): 2%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Titan-150 AP Vortek Rotary NC6A GODSAW M30 Mustang AH CAS30 Tank Buster C150 Dalton C85 Canister-H NC05 Jackhammer AE
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $668,034 MLG Score: 534
Fun Score: N/A
Cheeseburgers Flipped: 788TIME WITH MEDKIT: 0.5%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.068%25.237%63317119917,6011.768941.112

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.286%0.758B++0.651B+-1.742F-HEAD ++ (~12.7)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.80.518B+90.37C**26.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.992%0.855%6515121115,899307694885.16705168%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.634%-0.135C-0.681D0.19

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
94.50.414B340.356C**60.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.126%1.699%14524121215,1301828114778.2768132%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.416%0.883B*-0.531D0.843

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.60.75B++4.80.613B+4.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.673%4.235%57214120210,556198256865.32593186%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.997%-0.515D-0.055C+1.278

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.40.779B++8.10.797B++18.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.436%70.698%5722121421595730.22466

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.571%-0.221C0.235C++0.742

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.50.24C++2.50.208C++5

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Die mobilen Wohnzimmer[DmWz] Die mobilen Wohnzimmer
NC outfit on Cobalt

Members: 2
74.1m487.4%507 (30.4k)437 (26.2k)2.8806378,76827,3443.7651895 (95)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1216576320.692%8.766%18106:1324

67% Engineer17% Heavy Assault11% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 11th, 2012 8:30 PMAug 17th, 2016 11:08 PMOct 15th, 2019 11:26 AM (22h) (PST)Oct 15th, 2019 3:53 AM (1d) (PST)Oct 15th, 2019 1:05 AM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
980878930.4650.1610.0413.1380.179534

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
58,8005,21253,588281021881126,238

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2824.1h/117.7d 24,187 6,905 29,449 531.6k 1,474 5,022 30,300 166.1m

EngineerCLASS DETAILS: Engineer
NS-11CP
C-
Kills:1,227
Deaths:772
KDR:1.589
Accuracy:24.574% D-
HSR:20.619% C-
AF-19 Mercenary
C**
Kills:1,219
Deaths:1,456
KDR:0.837
Accuracy:23.794% C**
HSR:23.134% C**
NS Baron G5AE
D
Kills:1,150
Deaths:1,036
KDR:1.110
Accuracy:36.652% D--
HSR:11.478% D
Kills:3,596
Deaths (as Engineer):3,264
Deaths (to Engineers):8,301
KDR:1.10172
Kill Difference:332
Playtime:1,878.999 hours
Usage:67%
Score:55.102m
Score/min:489
Accuracy (listed only):28.340%
HSR (listed only):18.410%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6A GODSAW
C**
Kills:5,572
Deaths:1,924
KDR:2.896
Accuracy:28.638% C+
HSR:29.630% C**
LA1 Anchor
C*
Kills:1,455
Deaths:667
KDR:2.181
Accuracy:25.688% C++
HSR:27.491% C*
EM6
C*
Kills:1,216
Deaths:792
KDR:1.535
Accuracy:23.419% C*
HSR:16.612% D*
NC6 Gauss SAW
C
Kills:1,207
Deaths:1,150
KDR:1.050
Accuracy:18.438% C
HSR:18.724% D-
NS-15M AE
C++
Kills:1,189
Deaths:586
KDR:2.029
Accuracy:26.006% C++
HSR:22.961% C--
GD-22S
B+
Kills:1,162
Deaths:714
KDR:1.627
Accuracy:25.617% B+
HSR:20.224% D
NS-15MP
C+
Kills:1,162
Deaths:507
KDR:2.292
Accuracy:26.004% C
HSR:30.379% C+
EM1
C*
Kills:1,156
Deaths:673
KDR:1.718
Accuracy:22.347% C++
HSR:23.010% C*
MGR-L1 Promise
A
Kills:362
Deaths:115
KDR:3.148
Accuracy:27.245% B++
HSR:34.254% A
NSX Naginata
A
Kills:75
Deaths:32
KDR:2.344
Accuracy:29.139% A
HSR:26.667% C+
Kills:14,556
Deaths (as Heavy Assault):7,160
Deaths (to Heavy Assaults):6,240
KDR:2.03296
Kill Difference:7,396
Playtime:467.057 hours
Usage:17%
Score:10.037m
Score/min:358
Accuracy (listed only):25.254%
HSR (listed only):24.995%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11CP
C-
Kills:1,227
Deaths:772
KDR:1.589
Accuracy:24.574% D-
HSR:20.619% C-
AF-19 Mercenary
C**
Kills:1,219
Deaths:1,456
KDR:0.837
Accuracy:23.794% C**
HSR:23.134% C**
NS Baron G5AE
D
Kills:1,150
Deaths:1,036
KDR:1.110
Accuracy:36.652% D--
HSR:11.478% D
Kills:3,596
Deaths (as Light Assault):3,264
Deaths (to Light Assaults):5,813
KDR:1.10172
Kill Difference:332
Playtime:306.743 hours
Usage:11%
Score:5.758m
Score/min:313
Accuracy (listed only):28.340%
HSR (listed only):18.410%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner AE
B**
Kills:323
Deaths:325
KDR:0.994
Accuracy:36.027% D
HSR:34.056% B**
NC14 Bolt Driver
C-
Kills:155
Deaths:103
KDR:1.505
Accuracy:32.454% C-
HSR:62.581% D*
NS-357 Underboss
C++
Kills:83
Deaths:105
KDR:0.790
Accuracy:8.541% T-
HSR:22.892% C++
NC4 Mag-Shot
C+
Kills:63
Deaths:138
KDR:0.457
Accuracy:20.174% D--
HSR:19.048% C+
EM4-AE Longshot
A++
Kills:60
Deaths:12
KDR:5
Accuracy:39.726% C
HSR:91.667% A++
NS-AM7 Archer
D--
Kills:54
Deaths:96
KDR:0.563
Accuracy:51.170% D--
HSR:3.704% D**
Kills:738
Deaths (as Infiltrator):779
Deaths (to Infiltrators):2,996
KDR:0.94737
Kill Difference:41
Playtime:53.703 hours
Usage:2%
Score:0.637m
Score/min:198
Accuracy (listed only):31.349%
HSR (listed only):38.991%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
C++
Kills:1,249
Deaths:506
KDR:2.468
Accuracy:38.651% C++
HSR:14.812% C+
NCM1 Scattercannon
C+
Kills:1,163
Deaths:419
KDR:2.776
Accuracy:35.981% C+
HSR:14.016% C
AF-41 Hacksaw
B+
Kills:751
Deaths:244
KDR:3.078
Accuracy:37.370% B+
HSR:12.117% D-
AF-41 Hacksaw
B+
Kills:732
Deaths:244
KDR:3
Accuracy:36.190% B+
HSR:14.481% C+
NCM3 Raven
B**
Kills:256
Deaths:166
KDR:1.542
Accuracy:40.017% C+
HSR:4.297% B**
NCM3 Raven
C+
Kills:204
Deaths:166
KDR:1.229
Accuracy:39.735% C+
HSR:0.980% D*
NCM2 Falcon
C+
Kills:151
Deaths:204
KDR:0.740
Accuracy:38.726% C+
HSR:4.636% C+
NCM2 Falcon
B+
Kills:88
Deaths:143
KDR:0.615
Accuracy:37.766% C-
HSR:5.682% B+
NS-20 "Heatwave" Gorgon
C
Kills:72
Deaths:17
KDR:4.235
Accuracy:22.335% D-
HSR:19.444% C
NS-20 "Heatwave" Gorgon
C++
Kills:64
Deaths:17
KDR:3.765
Accuracy:21.766% D
HSR:23.438% C++
Kills:4,730
Deaths (as MAX Suit):1,063
Deaths (to MAX Suits):1,187
KDR:4.44967
Kill Difference:3,667
Playtime:98.672 hours
Usage:3%
Score:2.466m
Score/min:416
Accuracy (listed only):34.854%
HSR (listed only):11.390%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Vortek Rotary
A**
Kills:6,323
V. Kills:4,485 141%
Deaths:1,612
KDR:3.922
Accuracy:36.129% B*
KPH:42 A*
VKPH:29.800 A**
M30 Mustang AH
A++
Kills:3,409
V. Kills:300 N/A
Deaths:459
KDR:7.427
Accuracy:57.927% C**
KPH:104.300 A++
VKPH:9.200 A
M20 Mustang
A+
Kills:1,422
V. Kills:1,346 106%
Deaths:610
KDR:2.331
Accuracy:25.564% D-
KPH:20.500 B+
VKPH:19.400 A+
Breaker Rocket Pods
B*
Kills:1,360
V. Kills:184 N/A
Deaths:124
KDR:10.968
Accuracy:54.418% B++
KPH:160.300 B*
VKPH:21.700 B+
Hornet Missiles
A++
Kills:236
V. Kills:117 200%
Deaths:23
KDR:10.261
Accuracy:66.836% B**
KPH:142.600 A++
VKPH:70.700 B**
Coyote Missiles
M++
Kills:114
V. Kills:84 134%
Deaths:19
KDR:6
Accuracy:66.347% A++
KPH:104.700 A++
VKPH:77.200 M++
M20 Kestrel
A
Kills:74
V. Kills:55 132%
Deaths:23
KDR:3.217
Accuracy:34.047% B++
KPH:41.100 A
VKPH:30.500 A
Kills:12,938 (11,228 + 0)
Deaths:2,870
KDR:4.508
VKDR:2.290
Vehicle Kills:6,571
Kill Difference:10,068
Playtime:265.614 hours
Usage:9%
Score:6.793m
Score/min:426
Piloting Accuracy:34.047%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
C*
Kills:3,385
V. Kills:3,089 110%
Deaths:2,029
KDR:1.668
Accuracy:44.515% C+
KPH:8.400 C++
VKPH:7.700 C*
C150 Dalton
B*
Kills:2,717
V. Kills:2,583 105%
Deaths:540
KDR:5.031
Accuracy:20.266% F-
KPH:35.800 C++
VKPH:34 B*
L105 Zephyr
B*
Kills:691
V. Kills:92 N/A
Deaths:48
KDR:14.396
Accuracy:46.800% B+
KPH:73.500 B*
VKPH:9.800 C*
AP30 Shredder
B*
Kills:289
V. Kills:267 108%
Deaths:74
KDR:3.905
Accuracy:24.049% D-
KPH:27.200 C+
VKPH:25.100 B*
L-30R Vektor
B+
Kills:129
V. Kills:62 205%
Deaths:25
KDR:5.160
Accuracy:40.038% C*
KPH:13.900 B+
VKPH:6.700 C++
Dual-75 Duster
D
Kills:83
V. Kills:5 N/A
Deaths:6
KDR:13.833
Accuracy:30.194% D*
KPH:46.400 D
VKPH:2.800 D
Kills:7,294 (3,514 + 3,780)
Deaths:2,722
KDR:2.680
VKDR:2.240
Vehicle Kills:6,098
Kill Difference:4,572
Playtime:510.478 hours
Usage:18%
Score:6.523m
Score/min:213
Piloting Accuracy:40.038%
Gunner Accuracy:30.194%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
B
Kills:60
V. Kills:72 82%
Deaths:33
KDR:1.818
Accuracy:35.025% B*
KPH:9 D-
VKPH:10.800 B
Kills:60 (60 + 0)
Deaths:33
KDR:1.818
VKDR:2.182
Vehicle Kills:72
Kill Difference:27
Playtime:6.663 hours
Usage:0%
Score:0.132m
Score/min:331
Driving Accuracy:35.025%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
M+
Kills:13,962
V. Kills:10,867 128%
Deaths:1,509
KDR:9.252
Accuracy:54.675% B+
KPH:35.700 B**
VKPH:27.800 M+
E540 Halberd
A*
Kills:1,215
V. Kills:913 133%
Deaths:126
KDR:9.643
Accuracy:56.887% A++
KPH:33.300 B
VKPH:25 A*
Titan-150 HEAT
B**
Kills:866
V. Kills:440 196%
Deaths:151
KDR:5.735
Accuracy:56.323% B**
KPH:26.200 B+
VKPH:13.300 B**
Enforcer ML85
B**
Kills:787
V. Kills:580 135%
Deaths:117
KDR:6.727
Accuracy:47.414% B++
KPH:29.900 B++
VKPH:22.100 B**
C85 Canister
A+
Kills:340
V. Kills:34 N/A
Deaths:23
KDR:14.783
Accuracy:38.999% C+
KPH:77.800 C*
VKPH:7.800 A+
Titan-150 HESH
A
Kills:242
V. Kills:43 N/A
Deaths:13
KDR:18.615
Accuracy:58.420% A
KPH:62.300 A
VKPH:11.100 B+
Kills:17,412 (15,070 + 2,342)
Deaths:1,939
KDR:8.980
VKDR:6.641
Vehicle Kills:12,877
Kill Difference:15,473
Playtime:494.910 hours
Usage:18%
Score:14.462m
Score/min:487
Driving Accuracy:58.420%
Gunner Accuracy:38.999%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
B+
Kills:2,589
V. Kills:109 N/A
Deaths:155
KDR:16.703
Accuracy:42.247% D-
KPH:127.600 B+
VKPH:5.400 D
Enforcer ML65-H
A+
Kills:772
V. Kills:523 147%
Deaths:94
KDR:8.213
Accuracy:64.837% B*
KPH:58 A+
VKPH:39.300 B**
E540 Halberd-H
B++
Kills:263
V. Kills:159 164%
Deaths:38
KDR:6.921
Accuracy:61.246% B++
KPH:43.400 C++
VKPH:26.300 B++
M12 Kobalt-H
B++
Kills:207
V. Kills:2 N/A
Deaths:9
KDR:23
Accuracy:20.266% C
KPH:149.200 B++
VKPH:1.400 D*
Kills:3,831 (0 + 3,831)
Deaths:296
KDR:12.943
VKDR:2.679
Vehicle Kills:793
Kill Difference:3,535
Playtime:41.046 hours
Usage:1%
Score:1.252m
Score/min:508
Driving Accuracy:N/A%
Gunner Accuracy:20.266%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C+
Kills:162
V. Kills:27 N/A
Deaths:20
KDR:8.100
Accuracy:32.123% C
KPH:41.300 C+
VKPH:6.900 C-
M40 Fury
C++
Kills:132
V. Kills:23 N/A
Deaths:8
KDR:16.500
Accuracy:37.460% C++
KPH:57.400 C++
VKPH:10 C+
Kills:294 (0 + 294)
Deaths:28
KDR:10.500
VKDR:1.786
Vehicle Kills:50
Kill Difference:266
Playtime:6.221 hours
Usage:0%
Score:0.130m
Score/min:349
Driving Accuracy:N/A%
Gunner Accuracy:37.460%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C
Kills:108
V. Kills:33 318%
Deaths:115
KDR:0.939
Accuracy:48.832% C+
KPH:15.100 C-
VKPH:4.600 C
Kills:108 (108 + 0)
Deaths:115
KDR:0.939
VKDR:0.287
Vehicle Kills:33
Kill Difference:7
Playtime:7.149 hours
Usage:0%
Score:0.061m
Score/min:143
Driving Accuracy:48.832%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

VLG Missile Launcher
B*
Kills:196
V. Kills:58 332%
Deaths:
KDR:
Accuracy:60.260% B*
KPH:81.700 B++
VKPH:24.200 C*
Kills:196 (0 + 196)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:58
Kill Difference:196
Playtime:2.400 hours
Usage:0%
Score:0.067m
Score/min:466
Piloting Accuracy:N/A%
Gunner Accuracy:60.260%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 24,82913,9621,5099.252B+6.3754.675%B+1.554%D35.7B**27.8M+448390.8h4B+7.3B*
Vortek Rotary 10,8086,3231,6123.922B*1.0436.129%B*N/A42A*29.8A**405150.4h38.5B*106.6B**
NC6A GODSAW 5,6305,5721,9242.896B0.0228.638%C+29.63%C**68.4C**N/A18781.5h7.3C*25.6B+
M30 Mustang AH 3,7093,4094597.427B4.5557.927%C**1.027%C104.3A++9.2A43432.7h6B+10.4B+
CAS30 Tank Buster 6,4743,3852,0291.668B+1.2144.515%C+N/A8.4C++7.7C*112403.4h46.3C++104.1B
C150 Dalton 5,3002,7175405.031C+2.1520.266%F-N/A35.8C++34B*66675.9h2.9B*14.5C
C85 Canister-H 2,6982,58915516.703B+13.8242.247%D-11.935%C*127.5B+5.4D47220.3h4.5B*10.8B+
NC05 Jackhammer AE 2,2512,2349232.42B++0.4652.702%B+10.967%D*80.4B++N/A23427.8h4.1B+7.8B+
NC05 Jackhammer 1,5861,5828131.946B++0.9348.954%B+10.177%D*52.4B+N/A28030.2h4.1B++8.4B+
LA1 Anchor 1,4661,4556672.181C+0.7025.688%C++27.491%C*54.3C*N/A24426.8h9.1B+35.4B+
M20 Mustang 2,7681,4226102.331C*0.5525.564%D-1.125%D20.5B+19.4A+37269.5h74.8B+292.4B+
Breaker Rocket Pods 1,5441,36012410.968B+8.0954.418%B++N/A160B*21.6B+8728.5h10B**18.4B*
NCM1 Scattercannon 1,2601,2495062.468B+0.4138.651%C++14.812%C+30.4B+N/A11241.1h6B*15.6B+
NS-11CP 1,2501,2277721.589C+1.2924.574%D-20.619%C-32.9C--N/A7437.3h11.4C**46.5C+
AF-19 Mercenary 1,2481,2191,4560.837C+2.0423.794%C**23.134%C**7DN/A39174.9h11.4B+47.9B+
EM6 1,2221,2167921.535C+1.3523.419%C*16.612%D*42.4C++N/A13528.7h9.7B+41.2B+
E540 Halberd 2,1281,2151269.643C**6.7656.887%A++2.798%C+33.3B25A*100736.5h5.5C*9.7B*
NC6 Gauss SAW 1,2161,2071,1501.05C+1.8318.438%C18.724%D-19.9C--N/A7660.7h7.9B++43B+
NS-15M AE 1,1991,1895862.029C+0.8526.006%C++22.961%C--51.9C+N/A14522.9h10.4B+40B+
M12 Kobalt 1,2271,1821578.8B+75.9225.242%B++12.86%D*184.7A+7B*4136.4h15B+59.6B++
NCM1 Scattercannon 1,1711,1634192.776C*0.1035.981%C+14.016%C36.7C++N/A13331.7h5.5B+15.3B+
GD-22S 1,1721,1627141.627C++1.2525.617%B+20.224%D45.2C**N/A24325.7h9.3B*36.2B+
NS-15MP 1,1631,1625072.292C+0.5926.004%C30.379%C+65.3C+N/A14117.8h9.4B++36.2C**
EM1 1,1671,1566731.718B+1.1622.347%C++23.01%C*44BN/A13826.3h10.4B46.3B+
NS Baron G5AE 1,1701,1501,0361.11C1.7736.652%D--11.478%D8.9D*N/A27129.9h4.2C*11.4C+
Titan-150 HEAT 1,3068661515.735C*2.8556.323%B**3.811%B+26.2B+13.3B**27633h4.7B8.3B++
Enforcer ML85 1,3677871176.726B+3.8547.414%B++1.779%C29.9B++22.1B**65726.3h10.6B++22.4B**
Enforcer ML65-H 1,295772948.213B**5.3364.837%B*N/A58A+39.3B**57813.3h9.9B*15.3A
AF-41 Hacksaw 7607512443.078C**0.2037.37%B+12.117%D-42.9B*N/A19817.5h6.2B+16.6B++
AF-41 Hacksaw 7407322443C*0.1236.19%B+14.481%C+41.6B++N/A19117.6h6.2B17.2B++
L105 Zephyr 7836914814.396B+11.5246.8%B+N/A73.5B*9.8C*4819.4h5.4B+11.6B++
M60-A Bulldog 6606133020.433C++17.5554.602%B**1.631%C--63.9A4.9B+2769.6h4.9B++8.9B*
Shrike 6813766860.548C2.3361.218%B+1.862%D19.5C-15.8B+30419.3h5.7B+9.4B++
MGR-L1 Promise 3653621153.148A+0.2727.245%B++34.254%A95.3A*N/A3303.8h11B*40.5B++
C-4 5443603321.084C1.8018.063%D**N/A34D--17.4D-54410.6h1.8C--10D*
NS Decimator 6163473211.081C++1.8055.432%D1.153%D-28.2C-21.9B++32912.3h4.5C*8C++
C85 Canister 3743402314.783C+11.9038.999%C+10.882%D77.3C*7.7A+3424.4h6.9B17.8B
NS-44 Commissioner AE 3243233250.994C+1.8936.027%D34.056%B**20.4D-N/A6715.8h4.1C-11.3C
M60-A Bulldog 3993041013.01C0.1320.698%FN/A20.1D6.3C++21615.1h6C+29.2D*
AP30 Shredder 556289743.905C1.0224.049%D-N/A27.3C+25.2B*63510.6h68.4B+284.5C++
E540 Halberd-H 422263386.921C+4.0461.246%B++N/A43.1C++26.1B++5086.1h6.7C+11C++
NCM3 Raven 4202561661.542B**1.3440.017%C+4.297%B**13.8A8.8A14618.6h20B**50B*
Titan-150 HESH 2852421318.615B*15.7358.42%A2.066%C*62.1A11B+3003.9h2.6B*4.4B**
Hornet Missiles 3532362310.261B*7.3866.836%B**2.542%B*138.8A++68.8B**13741.7h7.2B*10.8B**
M12 Kobalt-H 209207923B+20.1220.266%C14.01%D147.9B+1.4D*3681.4h11B++54.1B++
NCM3 Raven 3582041661.229B+1.6539.735%C+N/A10.9C*8.2B*12918.7h25.2B63.5B
VLG Missile Launcher 2541961196U193.1260.26%B*2.551%B*81.7B++24.2C*4662.4h4.7C**7.9B+
Tank Mine 313178892C0.88122.949%SN/A24.7F18.8D**5047.2h5T*4A
M40 Fury 189162208.1B5.2232.123%CN/A41.5C+6.9C-3373.9h12.3C**38.2C*
NC14 Bolt Driver 1581551031.505C+1.3832.454%C-62.581%D*16C--N/A1059.7h2.9C9C
NCM2 Falcon 2361512040.74C2.1438.726%C+4.636%C+9.9C5.6B+10115.2h11C++28.4C++
M40 Fury 155132816.5A++13.6237.46%C++1.515%C57.4C++10C+3692.3h12.3C*32.7B
L-30R Vektor 191129255.16B**2.2840.038%C*N/A13.9B+6.7C++1509.3h56.9B+142B++
Coyote Missiles 198114196A+3.1266.347%A++N/A103.6A++76.4M++12161.1h28.5B*43B*
M60-A Bulldog 1301081010.8C+7.9245.18%C+N/A24.5C5B+1434.4h7.1D15.7C+
M40 Fury-F 1411081150.939C1.9448.832%C+N/A15.2C-4.6C1437.1h10.8C*22.2C**
Hyena Missile Launcher 14789175.235M**2.3529.731%DN/A22.8B14.9B+4203.9h21.1A+71.1B**
A30 Walker 18188531.66B1.2218.881%D4.545%M**12.4C13.1C++4687.1h86.5B*458B+
NCM2 Falcon 148881430.615C2.2737.766%C-5.682%B+8.3D5.7B9510.6h14.7C++39C++
NS-357 Underboss 85831050.79C+2.098.541%T-22.892%C++3D*N/A1827.4h4.7C55.6T*
Dual-75 Duster 8883613.833C++10.9530.194%D*N/A46.1D2.8D1931.8h6.6C21.7D
NC1 Gauss Rifle 7976721.056C++1.8226.169%B++18.421%C-17.7CN/A2264.3h11.6B+44.2B+
MANA Anti-Vehicle Turret 13475451.667A++1.2152.78%A*6.667%M**750C-590F-3131330.1h7.5A+14.1A*
NSX Naginata 7575322.344B**0.5429.139%A26.667%C+75AN/A2751h9.5B++32.5B++
M20 Kestrel 12974233.217C**0.3434.047%B++N/A41.1A30.6A6861.8h73.1B+214.6B++
Anti-Vehicle Grenade 9472172N/A69.1241.972%D--N/A360C+110C++35880.2h4.1B*9.9B+
NS-20 "Heatwave" Gorgon 7972174.235B*1.3522.335%D-19.444%C48A*4.7M+2141.5h18.1A81B*
The Slasher 72722100.343S2.5428.85%C18.056%B*12.9A*N/A275.6h1.8B++6.4C++
NS-20 "Heatwave" Gorgon 6564173.765B++0.8821.766%D23.438%C++42.7AN/A2101.5h20.4B*93.6B+
NC4 Mag-Shot 68631380.457C2.4220.174%D--19.048%C+3.7D*N/A3216.9h10.3C51D
Skyguard 13260331.818C1.0635.025%B*3.333%B**9D-10.7B3316.7h200F-571D
EM4-AE Longshot 6060125B2.1239.726%C91.667%A++66.7B++N/A2030.9h1.5B**3.7B++
NS-AM7 Archer 8054960.563C*2.3251.17%D--3.704%D**6.4C+3.1B718.5h12.1B++23.7B++
Hawk GD-68 11152910.571C+2.3163.271%C++3.846%B*10.2D11.6C**3795.1h8.5C+13.4C++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon261,5702.4h
Anti-Vehicle MANA Turret84841.7h
Carver AE83775.4h
Nano-Armor Kit1,1171,037,902175.1h
AE Nano-Armor Kit700873,412139.3h
AE Medical Applicator29620.1h
Medical Kit8075,73814.5h
Medical Applicator3110,4891.8h
NSX Amaterasu4650.5h
Auraxium Slasher10312421h
Spitfire Auto-Turret01230.4h
Motion Spotter23460.3h
Ammunition Package451,1322.3h
Anti-Infantry MANA Turret61250.4h
Nano-Repair Grenade02190.1h

Check the help document for the dictionary if you want to learn more about words used here.


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