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AngryBirdz[] AngryBirdz
NC BR 106

KDR: 4.71

Score: 21.5m

Last Seen: Oct 4th, 2018 3:48 AM
- OFFLINE - 89 hour(s)

Battle Rank 106 (106 total) - New Conglomerate on Emerald
Level Progress (to 107): 42%
PRIMARY CLASSESCLOAKERMAX SUIT
PRIMARY WEAPONS NS-44 Commissioner Bouncing Betty AF-4G Cyclone NCM1 Scattercannon GD-7F AF-23 Grinder MGR-S1 Gladius SAS-R
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,914,830 MLG Score: 2330
Fun Score: N/A
Cheeseburgers Flipped: 811TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
34.109%26.014%8871699914,9652.881761.832

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.12%2.567A**0.849B*-2.425F*HEAD ++ (~8.96)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.20.636B+9.30.348C**18

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
55.706%2.282%1510410111,6652149157.74419182%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.655%1.455A+-0.242C-0.464

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
320.173C++17.8-0.423C--14.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
60.305%3.337%899410118091905364.25789151%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.153%2.247A*-0.252C-0.221

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
129.8-0.104C+78.3-1.007D*51.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.496%71.467%899510105,1663263115.8466

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.941%2.316A*0.283C*-0.704

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.20.576B+2.10.336C**2.1

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
21.5m233.1%338 (20.3k)296 (17.8k)4.7132839,7008,4235.01698106 (106)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1015487131.832%23.207%73908:3722

11% Engineer10% Heavy Assault62% Infiltrator6% Light Assault8% MAX Suit2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 4th, 2016 4:46 AMJan 11th, 2017 8:47 PMOct 11th, 2018 1:07 PM (35d) (PST)Oct 4th, 2018 12:30 AM (43d) (PST)Oct 3rd, 2018 11:48 PM (43d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5381274110.5460.1160.1271.4040.0562330

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
32,2937,61824,675337884317,781

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1210.9h/50.5d 2,558 9,213 20,444 102k 1,522 3,147 4,066 39.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15 Gallows
A
Kills:1,176
Deaths:353
KDR:3.331
Accuracy:33.812% A
HSR:31.718% C++
NC6 Gauss SAW
A**
Kills:1,173
Deaths:400
KDR:2.933
Accuracy:32.700% A**
HSR:34.527% A++
NS-15M1
A+
Kills:635
Deaths:258
KDR:2.461
Accuracy:29.810% A+
HSR:27.874% B*
NC05 Jackhammer
A
Kills:597
Deaths:231
KDR:2.584
Accuracy:54.736% A
HSR:14.070% C+
Kills:3,581
Deaths (as Heavy Assault):1,242
Deaths (to Heavy Assaults):2,583
KDR:2.88325
Kill Difference:2,339
Playtime:126.023 hours
Usage:10%
Score:2.191m
Score/min:290
Accuracy (listed only):37.765%
HSR (listed only):27.047%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4G Cyclone
A++
Kills:1,284
Deaths:338
KDR:3.799
Accuracy:36.387% A++
HSR:24.299% B+
GD-7F
A+
Kills:1,195
Deaths:485
KDR:2.464
Accuracy:31.278% A+
HSR:26.360% A
MGR-S1 Gladius
A*
Kills:1,186
Deaths:292
KDR:4.062
Accuracy:37.964% A*
HSR:24.621% B+
AF-4 Cyclone
B++
Kills:1,171
Deaths:567
KDR:2.065
Accuracy:28.881% B++
HSR:18.360% C+
MKV Suppressed
A++
Kills:1,164
Deaths:314
KDR:3.707
Accuracy:35.465% A++
HSR:29.897% A++
Blitz GD-10
A**
Kills:1,164
Deaths:353
KDR:3.297
Accuracy:37.045% A**
HSR:26.117% A++
NS-7 PDW
B**
Kills:1,157
Deaths:456
KDR:2.537
Accuracy:29.902% B**
HSR:19.274% C**
Tempest
A++
Kills:750
Deaths:264
KDR:2.841
Accuracy:34.010% A++
HSR:25.467% B++
AF-19 Mercenary
M+
Kills:617
Deaths:242
KDR:2.550
Accuracy:35.962% M+
HSR:30.470% A++
Kills:9,688
Deaths (as Light Assault):3,311
Deaths (to Light Assaults):1,613
KDR:2.926
Kill Difference:6,377
Playtime:73.971 hours
Usage:6%
Score:1.367m
Score/min:308
Accuracy (listed only):34.099%
HSR (listed only):24.985%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4G Cyclone
A++
Kills:1,284
Deaths:338
KDR:3.799
Accuracy:36.387% A++
HSR:24.299% B+
MGR-S1 Gladius
A*
Kills:1,186
Deaths:292
KDR:4.062
Accuracy:37.964% A*
HSR:24.621% B+
AF-4 Cyclone
B++
Kills:1,171
Deaths:567
KDR:2.065
Accuracy:28.881% B++
HSR:18.360% C+
MKV Suppressed
A++
Kills:1,164
Deaths:314
KDR:3.707
Accuracy:35.465% A++
HSR:29.897% A++
Blitz GD-10
A**
Kills:1,164
Deaths:353
KDR:3.297
Accuracy:37.045% A**
HSR:26.117% A++
NS-7 PDW
B**
Kills:1,157
Deaths:456
KDR:2.537
Accuracy:29.902% B**
HSR:19.274% C**
Tempest
A++
Kills:750
Deaths:264
KDR:2.841
Accuracy:34.010% A++
HSR:25.467% B++
NC1 Gauss Rifle
A*
Kills:200
Deaths:94
KDR:2.128
Accuracy:32.844% A*
HSR:25% B++
Kills:8,076
Deaths (as Combat Medic):2,678
Deaths (to Combat Medics):919
KDR:3.01568
Kill Difference:5,398
Playtime:21.977 hours
Usage:2%
Score:0.582m
Score/min:442
Accuracy (listed only):34.062%
HSR (listed only):24.129%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
A+
Kills:1,195
Deaths:485
KDR:2.464
Accuracy:31.278% A+
HSR:26.360% A
AF-19 Mercenary
M+
Kills:617
Deaths:242
KDR:2.550
Accuracy:35.962% M+
HSR:30.470% A++
Kills:1,812
Deaths (as Engineer):727
Deaths (to Engineers):1,250
KDR:2.49243
Kill Difference:1,085
Playtime:132.544 hours
Usage:11%
Score:4.078m
Score/min:513
Accuracy (listed only):33.620%
HSR (listed only):28.415%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
A++
Kills:1,703
Deaths:801
KDR:2.126
Accuracy:50.848% A++
HSR:23.371% C*
AF-4G Cyclone
A++
Kills:1,284
Deaths:338
KDR:3.799
Accuracy:36.387% A++
HSR:24.299% B+
MGR-S1 Gladius
A*
Kills:1,186
Deaths:292
KDR:4.062
Accuracy:37.964% A*
HSR:24.621% B+
SAS-R
A+
Kills:1,181
Deaths:218
KDR:5.417
Accuracy:48.565% A+
HSR:60.288% D
AF-4 Cyclone
B++
Kills:1,171
Deaths:567
KDR:2.065
Accuracy:28.881% B++
HSR:18.360% C+
AF-8 RailJack
A*
Kills:1,170
Deaths:170
KDR:6.882
Accuracy:51.207% A*
HSR:67.692% D
LA80
A++
Kills:1,167
Deaths:128
KDR:9.117
Accuracy:51.759% A++
HSR:75.750% C
MKV Suppressed
A++
Kills:1,164
Deaths:314
KDR:3.707
Accuracy:35.465% A++
HSR:29.897% A++
Blitz GD-10
A**
Kills:1,164
Deaths:353
KDR:3.297
Accuracy:37.045% A**
HSR:26.117% A++
NC14 Bolt Driver
M
Kills:1,164
Deaths:75
KDR:15.520
Accuracy:52.048% M
HSR:80.928% B++
NC Patriot Flare Gun
U
Kills:1,160
Deaths:
KDR:
Accuracy:96.727% M*
HSR:0% U
NC Triumph Flare Gun
U
Kills:1,160
Deaths:2
KDR:580
Accuracy:96.393% A
HSR:0% U
NS-7 PDW
B**
Kills:1,157
Deaths:456
KDR:2.537
Accuracy:29.902% B**
HSR:19.274% C**
NS Patriot Flare Gun
U
Kills:1,155
Deaths:
KDR:
Accuracy:97.408% M**
HSR:0% U
Tempest
A++
Kills:750
Deaths:264
KDR:2.841
Accuracy:34.010% A++
HSR:25.467% B++
EM4 Longshot
A
Kills:484
Deaths:67
KDR:7.224
Accuracy:48.032% A
HSR:74.793% C-
LA8 Rebel
A**
Kills:244
Deaths:119
KDR:2.050
Accuracy:49.043% A**
HSR:13.115% D*
NS-AM7 Archer
M*
Kills:146
Deaths:49
KDR:2.980
Accuracy:68.390% A
HSR:47.945% M*
Soldier Soaker
A+
Kills:122
Deaths:52
KDR:2.346
Accuracy:48.278% A+
HSR:18.033% B
Kills:18,732
Deaths (as Infiltrator):4,265
Deaths (to Infiltrators):1,173
KDR:4.39203
Kill Difference:14,467
Playtime:753.268 hours
Usage:62%
Score:11.151m
Score/min:247
Accuracy (listed only):52.545%
HSR (listed only):33.155%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
B*
Kills:1,213
Deaths:278
KDR:4.363
Accuracy:30.412% C--
HSR:18.632% B*
AF-23 Grinder
A
Kills:1,194
Deaths:312
KDR:3.827
Accuracy:33.060% C-
HSR:21.022% A
AF-23 Grinder
C++
Kills:1,165
Deaths:364
KDR:3.201
Accuracy:27.422% D-
HSR:15.451% C++
NCM1 Scattercannon
B+
Kills:1,158
Deaths:392
KDR:2.954
Accuracy:33.113% C
HSR:17.530% B+
AF-34 Mattock
B*
Kills:675
Deaths:152
KDR:4.441
Accuracy:38.866% C**
HSR:20.889% B*
AF-34 Mattock
C*
Kills:662
Deaths:141
KDR:4.695
Accuracy:35.243% C*
HSR:14.502% C-
NCM3 Raven
M+
Kills:171
Deaths:92
KDR:1.859
Accuracy:63.087% M+
HSR:2.339% C
NCM3 Raven
M+
Kills:163
Deaths:92
KDR:1.772
Accuracy:62.119% M+
HSR:0.613% D**
NS-10 Burster
M*
Kills:71
Deaths:24
KDR:2.958
Accuracy:51.584% M*
HSR:8.451% B**
NS-10 Burster
M*
Kills:70
Deaths:25
KDR:2.800
Accuracy:51.130% M*
HSR:1.429% D*
Kills:6,542
Deaths (as MAX Suit):936
Deaths (to MAX Suits):207
KDR:6.98932
Kill Difference:5,606
Playtime:101.626 hours
Usage:8%
Score:2.163m
Score/min:355
Accuracy (listed only):42.603%
HSR (listed only):12.086%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B++
Kills:842
V. Kills:501 168%
Deaths:61
KDR:13.803
Accuracy:64.943% B**
KPH:37.400 B++
VKPH:22.300 B++
L100 Python HESH
M+
Kills:364
V. Kills:112 322%
Deaths:16
KDR:22.750
Accuracy:64.293% A++
KPH:59.300 C**
VKPH:18.300 M+
Skyguard
A*
Kills:184
V. Kills:112 163%
Deaths:18
KDR:10.222
Accuracy:53.523% S
KPH:28 A*
VKPH:17.100 A*
Kills:1,390 (1,390 + 0)
Deaths:95
KDR:14.632
VKDR:7.632
Vehicle Kills:725
Kill Difference:1,295
Playtime:35.212 hours
Usage:3%
Score:0.487m
Score/min:231
Driving Accuracy:53.523%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B*
Kills:275
V. Kills:184 149%
Deaths:29
KDR:9.483
Accuracy:59.168% B**
KPH:27.200 B+
VKPH:18.200 B*
Kills:275 (275 + 0)
Deaths:29
KDR:9.483
VKDR:6.345
Vehicle Kills:184
Kill Difference:246
Playtime:10.093 hours
Usage:1%
Score:0.138m
Score/min:227
Driving Accuracy:59.168%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
B**
Kills:61
V. Kills:49 122%
Deaths:3
KDR:20.333
Accuracy:74.155% A*
KPH:37 C+
VKPH:29.700 B**
Kills:61 (0 + 61)
Deaths:3
KDR:20.333
VKDR:16.333
Vehicle Kills:49
Kill Difference:58
Playtime:1.648 hours
Usage:0%
Score:0.031m
Score/min:310
Driving Accuracy:N/A%
Gunner Accuracy:74.155%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
S
Kills:349
V. Kills:187 186%
Deaths:14
KDR:24.929
Accuracy:70.440% S
KPH:80.900 A
VKPH:43.400 S
M20 Basilisk
M*
Kills:274
V. Kills:159 171%
Deaths:11
KDR:24.909
Accuracy:63.381% M+
KPH:45.100 A*
VKPH:26.200 M*
M20 Basilisk
B**
Kills:131
V. Kills:72 179%
Deaths:8
KDR:16.375
Accuracy:55.511% A*
KPH:20.900 C++
VKPH:11.500 B**
G30 Walker
M**
Kills:55
V. Kills:21 250%
Deaths:1
KDR:55
Accuracy:51.830% M**
KPH:37.400 M++
VKPH:14.300 B**
Kills:809 (0 + 809)
Deaths:34
KDR:23.794
VKDR:12.912
Vehicle Kills:439
Kill Difference:775
Playtime:18.122 hours
Usage:1%
Score:0.335m
Score/min:308
Driving Accuracy:N/A%
Gunner Accuracy:51.830%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-44 Commissioner 1,7211,7038012.126A2.5950.848%A++23.371%C*53.6B*N/A13631.8h3.5B+6.8B*
Bouncing Betty 1,2871,2873240.219U35.5147.34%B+N/A211A++N/A5116.1h2.1C--4.4C*
AF-4G Cyclone 1,2921,2843383.799A0.9136.387%A++24.299%B+36CN/A10535.7h9.4B+25.8B+
NCM1 Scattercannon 1,2341,2132784.363B*0.3530.412%C--18.632%B*49.3B**N/A13324.6h3.6A11.8B*
GD-7F 1,2281,1954852.464A+2.2531.278%A+26.36%A15DN/A3979.5h10.5B*33.7B*
AF-23 Grinder 1,2101,1943123.827B+0.8933.06%C-21.022%A43.3B++N/A12127.6h4.3A+12.9B*
MGR-S1 Gladius 1,1961,1862924.062A++0.6537.964%A*24.621%B+38.1C++N/A9831.1h8.3B++21.9B*
SAS-R 1,1871,1812185.417B++0.7048.565%A+60.288%D25.3DN/A6746.6h2.3C++4.7B+
NS-15 Gallows 1,1941,1763533.331B+1.3833.812%A31.718%C++46.1CN/A10525.5h10.7C++31.8B++
NC6 Gauss SAW 1,1931,1734002.933A++1.7832.7%A**34.527%A++33.2C*N/A10635.3h8.9B+27.1B*
AF-4 Cyclone 1,1771,1715672.065B++2.6528.881%B++18.36%C+15.6DN/A4075.1h9.2B++31.8B+
AF-8 RailJack 1,1801,1701706.882A++2.1751.207%A*67.692%D26.7C*N/A6143.9h2.2B4.4B++
LA80 1,1711,1671289.117A++4.4051.759%A++75.75%C32.4C+N/A8236h2.2C++4.2B++
AF-23 Grinder 1,2001,1653643.201B1.5127.422%D-15.451%C++34.5C**1A++8833.8h4.1A14.9B++
MKV Suppressed 1,1661,1643143.707M++1.0135.465%A++29.897%A++28.7C+N/A7040.6h11.4B++32.1B++
Blitz GD-10 1,1681,1643533.297A*1.4237.045%A**26.117%A++25.8C+N/A6845.1h11.3B**30.5B**
NC14 Bolt Driver 1,1741,1647515.52S10.8152.048%M80.928%B++32.9B++N/A7435.4h1.7A3.3A
NC Patriot Flare Gun 1,1601,16011160U1,155.2996.727%M*N/A305.3SN/A5783.8h1A+1.1B**
NC Triumph Flare Gun 1,1601,1602580U575.2996.393%AN/A290AN/A5584h1.1B**1.1A
NCM1 Scattercannon 1,1721,1583922.954B+1.7633.113%C17.53%B+32.1B++N/A8236.1h4.9A14.9B+
NS-7 PDW 1,1681,1574562.537A*2.1829.902%B**19.274%C**20CN/A5257.8h11.9B*39.9B++
NS Patriot Flare Gun 1,1551,15511155U1,150.2997.408%M**N/A372.6SN/A7123.1h1B++1B++
Tank Mine 1,3888942634.385U29.6728.283%CN/A308.3S170.3M**20032.9h1.3B**4.8B*
L100 Python AP 1,3438426113.803A*9.0964.943%B**2.969%C+37.4B++22.3B++23422.5h5.4B+8.3B*
Tempest 7557502642.841A++1.8734.01%A++25.467%B++39.9CN/A10618.8h9.1B+26.8B**
AF-34 Mattock 6856751524.441B+0.2738.866%C**20.889%B*47.5B+N/A12314.2h5.2B*13.4B*
AF-34 Mattock 6786621414.695B+0.0235.243%C*14.502%C-52.1B+1.3A++12712.7h4.1B**11.5B*
NS-15M1 6426352582.461B*2.2529.81%A+27.874%B*35.9C+N/A9317.7h10.5B*35.4B++
AF-19 Mercenary 6446172422.55A*2.1635.962%M+30.47%A++16.6C+N/A5637.2h9.9B*27.5B**
NC05 Jackhammer 6025972312.584B**2.1354.736%A14.07%C+43.6C++N/A13213.7h4.4B+8B++
EM4 Longshot 485484677.224A2.5148.032%A74.793%C-25.1CN/A5419.3h2.1C**4.4B++
Hawk GD-68 7794601313.511S1.2074.547%A++N/A26.4B*18.3A21217.4h7.4B+10B*
C-4 748449538.472S3.7628.603%B++N/A144.8A+96.5S11253.1h1.5C++5.1C++
Auraxium Mag-Cutter 5104424,7890.092A4.6281.047%S8.597%B0.9C+N/A2518.9h10.3T*12.7C+
L100 Python HESH 4763641622.75B**18.0464.293%A++N/A59.7C**18.4M+2046.1h3.6C5.7B+
M40 Fury 5363491424.929M*20.2270.44%SN/A81.2A+43.5S5014.3h28.9F--41C++
Titan-150 AP 459275299.483B++4.7759.168%B**2.182%C27.2B+18.2B*22710.1h5.6C+9.4C*
M20 Basilisk 4332741124.909U20.2063.381%M+5.474%C+44.9A*26.1M*3186.1h104.8C+165.4B++
LA8 Rebel 2512441192.05A2.6649.043%A**13.115%D*61A+1.8M+1714h5.5B+11.1C*
Spear Anti-Vehicle Phalanx Turret 362234639S34.2966.338%A**2.564%D-60A32.8B**3613.9h8.6C++13B*
Hunter QCX 202201912.209A*2.5071.319%A++37.811%B++5.7DN/A1535.1h5.6C++7.8B+
NC1 Gauss Rifle 203200942.128B**2.5932.844%A*25%B++16.4C-N/A6912.2h11.4B+34.7B**
Skyguard 2961841810.222M**5.5153.523%S2.717%B+27.9A*17A*2426.6h121.3C++226.5B**
NCM3 Raven 271171921.859A2.8563.087%M+2.339%C12.8B**7.5B+8513.4h28.2C*44.7B**
M12 Kobalt 190168284B++79.2939.367%M**12.5%D*120C**15.7S3201.4h38.1F--96.9C+
NCM3 Raven 256163921.772B**2.9462.119%M+N/A12.3B+7C*8513.3h28.8C+46.3B*
Mag-Cutter 1871602,4530.065A+4.6539.949%B**48.125%S0.4CN/A2363h2.9C+7.4B+
MAX Punch 1871609720.165B++4.5574.497%A++N/A1.6C++N/A397.1h2.1C++2.8C*
Rocklet Rifle 339147453.267S1.4572.4%A*N/A50.7A++66.2M**7302.9h36C*49.7B++
NS-AM7 Archer 163146492.98S1.7368.39%A47.945%M*17.4A*2C1168.4h9.4B*13.8B**
M20 Basilisk 203131816.375S11.6655.511%A*5.344%C20.8C++11.4B**1846.3h114.9C207.1B+
Soldier Soaker 124122522.346B**2.3748.278%A+18.033%B61B+1C++1472h5.3B+11B**
MANA Anti-Vehicle Turret 1721151011.5U6.7971.117%UN/A1150U570U4337000.1h5.1T*7.2T*
Shrike 117102617U12.2979.508%M51.961%U113.3S16.7B++14800.9h1.9A*2.4A*
Frag Grenade 8484184N/A79.2954.825%AN/A840A+N/A84950.1h1.5A*2.7A+
Aspis Anti-Aircraft Phalanx Turret 15679326.333S21.6248.934%M**1.266%D25.5A**24.8A**3233.1h127B+259.5B**
NS-10 Burster 10671242.958A**1.7651.584%M*8.451%B**11.6M+5.7A+846.1h104.6A202.8A+
NS-10 Burster 10670252.8M+1.9151.13%M*1.429%D*10.3A*5.3B**816.8h117B*228.9A
E540 Halberd-H 11061320.333A++15.6274.155%A*N/A38.1C+30.6B**3101.6h13.3F--18D*
G30 Walker 7655155U50.2951.83%M**5.455%B+36.7M++14B*2281.5h171.7B++331.3A

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter4029,5328.8h
The Flail0520.3h
Nano-Armor Kit32222,8929.2h
Flail Targeting Dart154923.6h
Spawn Beacon137270.8h
Anti-Vehicle MANA Turret33490.3h
Turret AI Module01290.6h
Structure Shield Module0630.3h
Repair Module11130.5h
Cortium Silo0940.4h
Skywall Shield Emitter0560.2h
Nanite Revive Grenade01190h
Medical Kit2652,9265.1h
Medical Applicator1322,0512h
Welding Device04,2870.2h
Deconstruction Tool01730h
Spitfire Auto-Turret03090.3h
Rampart Wall31130.9h
Hoplon Anti-Aircraft Phalanx Tower1640.4h
Xiphos Anti-Personnel Tower0840.5h
Ammunition Package74,1421.2h
Elysium Spawn Tube0650.1h
Router02820.4h
M20 Drake1500.1h
Shield Recharging Field21130h
Recon Detection Device1960.1h

Check the help document for the dictionary if you want to learn more about words used here.


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