Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 10 (18,903)players online:
Aeflic (45)  ENZAK (12)  AudioVision (4)  wh1t3tig3r (2)  axildor992 (1)  ReignOfRa (1) 65
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (139 days). The data shown below may not be accurate.

AngryBirdz[] AngryBirdz
NC BR 108

KDR: 4.69

Score: 22.8m

Last Seen: Feb 1st, 2019 9:45 PM
- OFFLINE - 879.2 hour(s)

Battle Rank 107 (108 total) - New Conglomerate on Emerald
Level Progress (to 108): 0%
PRIMARY CLASSESCLOAKERMAX SUIT
PRIMARY WEAPONS NS-44 Commissioner Bouncing Betty AF-4G Cyclone AF-34 Mattock NCM1 Scattercannon GD-7F AF-23 Grinder MGR-S1 Gladius
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:AngryBirdz



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,966,121 MLG Score: 2371
Fun Score: N/A
Cheeseburgers Flipped: 895TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
34.051%25.915%88216119415,6282.769941.919

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.089%2.517A**0.78B++-2.329F--HEAD ++ (~8.89)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.40.633B+9.30.347C**18.1

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
55.779%2.203%1550412061,7702229497.93722186%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.723%1.442A-0.24C-0.436

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.70.204C++17.1-0.369C-13.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
59.957%3.241%840412068332075464.00481152%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.323%2.2A*-0.295C-0.183

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
131.4-0.103C+78.8-0.982D--52.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.274%71.803%840512055,4583553215.3315

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.023%2.296A*0.307C*-0.64

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.20.577B+2.10.339C**2.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
79.582%14.061%84011209825531121.55367

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%3.165M++-0.106C+-1.608

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.60.806B++20.582B+0.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
22.8m231.4%340 (20.4k)298 (17.9k)4.6889943,0599,1834.98693108 (107)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1210523232.037%22.943%73508:2024

11% Engineer11% Heavy Assault60% Infiltrator7% Light Assault9% MAX Suit2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 4th, 2016 4:46 AMJan 11th, 2017 8:47 PMFeb 26th, 2019 9:31 AM (114d) (PST)Feb 1st, 2019 5:51 PM (139d) (PST)Feb 1st, 2019 5:45 PM (139d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5431334100.5610.1200.1291.4280.0562371

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
32,5597,95224,607347886317,859

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1278.8h/53.3d 2,736 9,879 21,428 109.6k 1,589 3,411 4,289 41.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15 Gallows
B**
Kills:1,176
Deaths:353
KDR:3.331
Accuracy:33.812% B**
HSR:31.718% C+
NC6 Gauss SAW
A**
Kills:1,173
Deaths:400
KDR:2.933
Accuracy:32.700% A**
HSR:34.527% A++
NS-15M1
A+
Kills:992
Deaths:372
KDR:2.667
Accuracy:30.228% A+
HSR:26.512% B+
NC05 Jackhammer
A
Kills:612
Deaths:233
KDR:2.627
Accuracy:54.799% A
HSR:14.216% C+
Kills:3,953
Deaths (as Heavy Assault):1,358
Deaths (to Heavy Assaults):2,817
KDR:2.9109
Kill Difference:2,595
Playtime:137.228 hours
Usage:11%
Score:2.362m
Score/min:287
Accuracy (listed only):37.885%
HSR (listed only):26.743%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4G Cyclone
A++
Kills:1,284
Deaths:338
KDR:3.799
Accuracy:36.387% A++
HSR:24.299% B+
GD-7F
A+
Kills:1,195
Deaths:485
KDR:2.464
Accuracy:31.278% A+
HSR:26.360% A
MGR-S1 Gladius
A*
Kills:1,186
Deaths:292
KDR:4.062
Accuracy:37.964% A*
HSR:24.621% B+
AF-4 Cyclone
B++
Kills:1,171
Deaths:567
KDR:2.065
Accuracy:28.881% B++
HSR:18.360% C+
Blitz GD-10
A**
Kills:1,164
Deaths:353
KDR:3.297
Accuracy:37.045% A**
HSR:26.117% A++
MKV Suppressed
A++
Kills:1,164
Deaths:314
KDR:3.707
Accuracy:35.465% A++
HSR:29.897% A++
NS-7 PDW
B**
Kills:1,157
Deaths:456
KDR:2.537
Accuracy:29.902% B**
HSR:19.274% C**
Tempest
A++
Kills:851
Deaths:299
KDR:2.846
Accuracy:34.202% A++
HSR:24.912% B+
LA39 Bruiser
A++
Kills:825
Deaths:297
KDR:2.778
Accuracy:79.582% A++
HSR:14.061% C+
AF-19 Mercenary
M
Kills:677
Deaths:277
KDR:2.444
Accuracy:35.274% M
HSR:29.542% A+
Kills:10,674
Deaths (as Light Assault):3,678
Deaths (to Light Assaults):1,773
KDR:2.90212
Kill Difference:6,996
Playtime:93.736 hours
Usage:7%
Score:1.735m
Score/min:309
Accuracy (listed only):38.598%
HSR (listed only):23.744%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4G Cyclone
A++
Kills:1,284
Deaths:338
KDR:3.799
Accuracy:36.387% A++
HSR:24.299% B+
MGR-S1 Gladius
A*
Kills:1,186
Deaths:292
KDR:4.062
Accuracy:37.964% A*
HSR:24.621% B+
AF-4 Cyclone
B++
Kills:1,171
Deaths:567
KDR:2.065
Accuracy:28.881% B++
HSR:18.360% C+
Blitz GD-10
A**
Kills:1,164
Deaths:353
KDR:3.297
Accuracy:37.045% A**
HSR:26.117% A++
MKV Suppressed
A++
Kills:1,164
Deaths:314
KDR:3.707
Accuracy:35.465% A++
HSR:29.897% A++
NS-7 PDW
B**
Kills:1,157
Deaths:456
KDR:2.537
Accuracy:29.902% B**
HSR:19.274% C**
Tempest
A++
Kills:851
Deaths:299
KDR:2.846
Accuracy:34.202% A++
HSR:24.912% B+
LA39 Bruiser
A++
Kills:825
Deaths:297
KDR:2.778
Accuracy:79.582% A++
HSR:14.061% C+
NC1 Gauss Rifle
A*
Kills:215
Deaths:106
KDR:2.028
Accuracy:32.829% A*
HSR:26.512% B*
Kills:9,017
Deaths (as Combat Medic):3,022
Deaths (to Combat Medics):1,014
KDR:2.98379
Kill Difference:5,995
Playtime:23.316 hours
Usage:2%
Score:0.604m
Score/min:432
Accuracy (listed only):39.140%
HSR (listed only):23.117%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
A+
Kills:1,195
Deaths:485
KDR:2.464
Accuracy:31.278% A+
HSR:26.360% A
LA39 Bruiser
A++
Kills:825
Deaths:297
KDR:2.778
Accuracy:79.582% A++
HSR:14.061% C+
AF-19 Mercenary
M
Kills:677
Deaths:277
KDR:2.444
Accuracy:35.274% M
HSR:29.542% A+
Kills:2,697
Deaths (as Engineer):1,059
Deaths (to Engineers):1,340
KDR:2.54674
Kill Difference:1,638
Playtime:137.818 hours
Usage:11%
Score:4.158m
Score/min:503
Accuracy (listed only):48.711%
HSR (listed only):23.321%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
A++
Kills:1,821
Deaths:855
KDR:2.130
Accuracy:50.797% A++
HSR:23.504% C*
AF-4G Cyclone
A++
Kills:1,284
Deaths:338
KDR:3.799
Accuracy:36.387% A++
HSR:24.299% B+
MGR-S1 Gladius
A*
Kills:1,186
Deaths:292
KDR:4.062
Accuracy:37.964% A*
HSR:24.621% B+
SAS-R
A+
Kills:1,181
Deaths:218
KDR:5.417
Accuracy:48.565% A+
HSR:60.288% D-
AF-4 Cyclone
B++
Kills:1,171
Deaths:567
KDR:2.065
Accuracy:28.881% B++
HSR:18.360% C+
AF-8 RailJack
A*
Kills:1,170
Deaths:170
KDR:6.882
Accuracy:51.207% A*
HSR:67.692% D
LA80
A++
Kills:1,167
Deaths:128
KDR:9.117
Accuracy:51.759% A++
HSR:75.750% C
Blitz GD-10
A**
Kills:1,164
Deaths:353
KDR:3.297
Accuracy:37.045% A**
HSR:26.117% A++
MKV Suppressed
A++
Kills:1,164
Deaths:314
KDR:3.707
Accuracy:35.465% A++
HSR:29.897% A++
NC14 Bolt Driver
M
Kills:1,164
Deaths:75
KDR:15.520
Accuracy:52.048% M
HSR:80.928% B++
NC Patriot Flare Gun
U
Kills:1,160
Deaths:
KDR:
Accuracy:96.727% S
HSR:0% U
NC Triumph Flare Gun
U
Kills:1,160
Deaths:2
KDR:580
Accuracy:96.393% U
HSR:0% U
NS-7 PDW
B**
Kills:1,157
Deaths:456
KDR:2.537
Accuracy:29.902% B**
HSR:19.274% C**
NS Patriot Flare Gun
U
Kills:1,155
Deaths:
KDR:
Accuracy:97.408% S
HSR:0% U
Tempest
A++
Kills:851
Deaths:299
KDR:2.846
Accuracy:34.202% A++
HSR:24.912% B+
EM4 Longshot
A
Kills:776
Deaths:96
KDR:8.083
Accuracy:47.515% A
HSR:75.902% C
LA8 Rebel
A**
Kills:255
Deaths:134
KDR:1.903
Accuracy:48.555% A**
HSR:12.941% D--
NS-AM7 Archer
M*
Kills:147
Deaths:49
KDR:3
Accuracy:68.354% A
HSR:47.619% M*
Soldier Soaker
A+
Kills:122
Deaths:52
KDR:2.346
Accuracy:48.278% A+
HSR:18.033% B+
Kills:19,255
Deaths (as Infiltrator):4,398
Deaths (to Infiltrators):1,272
KDR:4.37813
Kill Difference:14,857
Playtime:772.958 hours
Usage:60%
Score:11.519m
Score/min:248
Accuracy (listed only):52.498%
HSR (listed only):33.165%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
B+
Kills:1,245
Deaths:258
KDR:4.826
Accuracy:39.298% B+
HSR:15.100% C
NCM1 Scattercannon
B*
Kills:1,213
Deaths:278
KDR:4.363
Accuracy:30.412% D
HSR:18.632% B*
AF-23 Grinder
B**
Kills:1,194
Deaths:312
KDR:3.827
Accuracy:33.060% D
HSR:21.022% B**
AF-34 Mattock
B++
Kills:1,168
Deaths:269
KDR:4.342
Accuracy:43.711% B++
HSR:18.322% C++
AF-23 Grinder
C++
Kills:1,165
Deaths:364
KDR:3.201
Accuracy:27.422% D--
HSR:15.451% C++
NCM1 Scattercannon
B+
Kills:1,158
Deaths:392
KDR:2.954
Accuracy:33.113% C--
HSR:17.530% B+
NCM3 Raven
M+
Kills:175
Deaths:97
KDR:1.804
Accuracy:63.103% M+
HSR:2.286% C
NCM3 Raven
M+
Kills:167
Deaths:97
KDR:1.722
Accuracy:62.142% M+
HSR:0.599% D**
NS-10 Burster
M*
Kills:79
Deaths:26
KDR:3.038
Accuracy:51.771% M*
HSR:7.595% B++
NS-10 Burster
M*
Kills:73
Deaths:27
KDR:2.704
Accuracy:51.369% M*
HSR:1.370% D*
Kills:7,637
Deaths (as MAX Suit):1,060
Deaths (to MAX Suits):232
KDR:7.20472
Kill Difference:6,577
Playtime:112.067 hours
Usage:9%
Score:2.460m
Score/min:366
Accuracy (listed only):43.540%
HSR (listed only):11.791%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B++
Kills:842
V. Kills:501 168%
Deaths:61
KDR:13.803
Accuracy:64.943% B**
KPH:37.400 B+
VKPH:22.300 B++
L100 Python HESH
M
Kills:452
V. Kills:137 328%
Deaths:18
KDR:25.111
Accuracy:64.851% A++
KPH:59.800 C**
VKPH:18.100 M
Skyguard
A*
Kills:190
V. Kills:114 165%
Deaths:19
KDR:10
Accuracy:53.514% S
KPH:28.600 A*
VKPH:17.200 A*
Kills:1,484 (1,484 + 0)
Deaths:98
KDR:15.143
VKDR:7.673
Vehicle Kills:752
Kill Difference:1,386
Playtime:36.700 hours
Usage:3%
Score:0.509m
Score/min:231
Driving Accuracy:53.514%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B*
Kills:286
V. Kills:191 149%
Deaths:29
KDR:9.862
Accuracy:59.241% B**
KPH:28.100 B+
VKPH:18.800 B*
Kills:286 (286 + 0)
Deaths:29
KDR:9.862
VKDR:6.586
Vehicle Kills:191
Kill Difference:257
Playtime:10.181 hours
Usage:1%
Score:0.147m
Score/min:240
Driving Accuracy:59.241%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
B**
Kills:61
V. Kills:49 122%
Deaths:3
KDR:20.333
Accuracy:74.155% A*
KPH:37 C+
VKPH:29.700 B**
Kills:61 (0 + 61)
Deaths:3
KDR:20.333
VKDR:16.333
Vehicle Kills:49
Kill Difference:58
Playtime:1.648 hours
Usage:0%
Score:0.031m
Score/min:310
Driving Accuracy:N/A%
Gunner Accuracy:74.155%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
S
Kills:360
V. Kills:193 186%
Deaths:16
KDR:22.500
Accuracy:70.720% S
KPH:81.400 A
VKPH:43.600 S
M20 Basilisk
M**
Kills:275
V. Kills:159 172%
Deaths:11
KDR:25
Accuracy:63.321% M+
KPH:45 A*
VKPH:26 M**
M20 Basilisk
B**
Kills:132
V. Kills:72 181%
Deaths:8
KDR:16.500
Accuracy:55.498% A*
KPH:20.700 C+
VKPH:11.300 B**
G30 Walker
M*
Kills:66
V. Kills:25 254%
Deaths:1
KDR:66
Accuracy:51.161% M*
KPH:38.900 M+
VKPH:14.700 B*
Kills:833 (0 + 833)
Deaths:36
KDR:23.139
VKDR:12.472
Vehicle Kills:449
Kill Difference:797
Playtime:18.597 hours
Usage:1%
Score:0.344m
Score/min:308
Driving Accuracy:N/A%
Gunner Accuracy:51.161%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-44 Commissioner 1,8401,8218552.13B**2.5650.797%A++23.504%C*54.8B*N/A13933.2h3.5B+6.8B*
Bouncing Betty 1,2961,2963240.5U35.8147.331%BN/A209A++N/A5126.2h2.1C--4.4C++
AF-4G Cyclone 1,2921,2843383.799B**0.8936.387%A++24.299%B+36CN/A10535.7h9.4B+25.8B++
AF-34 Mattock 1,2691,2452584.826B+0.1439.298%B+15.1%C57.1B*1.1B**14121.8h4.2B**10.6B**
NCM1 Scattercannon 1,2341,2132784.363B**0.3330.412%D18.632%B*49.3B*N/A13324.6h3.6A11.8B*
GD-7F 1,2281,1954852.464A2.2231.278%A+26.36%A14.9DN/A3980h10.5B*33.7B*
AF-23 Grinder 1,2101,1943123.827B+0.8633.06%D21.022%B**43.3B++N/A12127.6h4.3A12.9B*
MGR-S1 Gladius 1,1961,1862924.062A++0.6337.964%A*24.621%B+38.1C++N/A9831.1h8.3B++21.9B*
SAS-R 1,1871,1812185.417B**0.7348.565%A+60.288%D-25.3DN/A6746.7h2.3C++4.7B+
NS-15 Gallows 1,1941,1763533.331C**1.3633.812%B**31.718%C+46.1DN/A10525.5h10.7C+31.8B+
NC6 Gauss SAW 1,1931,1734002.933A++1.7632.7%A**34.527%A++33.2C*N/A10835.3h8.9B+27.1B*
AF-4 Cyclone 1,1771,1715672.065B++2.6228.881%B++18.36%C+15.6DN/A4175.1h9.2B++31.8B++
AF-8 RailJack 1,1801,1701706.882A++2.1951.207%A*67.692%D26.7C*N/A6143.9h2.2B4.4B++
AF-34 Mattock 1,1901,1682694.342B+0.3543.711%B++18.322%C++49.9B+N/A13323.4h5.5B++12.6B*
LA80 1,1711,1671289.117A+4.4351.759%A++75.75%C32.4C+N/A8236h2.2C++4.2B++
AF-23 Grinder 1,2001,1653643.201B1.4927.422%D--15.451%C++34.5C**1A++8833.8h4.1A14.9B++
Blitz GD-10 1,1681,1643533.297A*1.3937.045%A**26.117%A++25.7C+N/A6845.3h11.3B**30.5B**
MKV Suppressed 1,1661,1643143.707M*0.9835.465%A++29.897%A++28.7C+N/A7040.6h11.4B++32.1B++
NC14 Bolt Driver 1,1741,1647515.52S10.8352.048%M80.928%B++32.8B++N/A7435.5h1.7A3.3A
NC Patriot Flare Gun 1,1601,16011160U1,155.3196.727%SN/A305.3SN/A5783.8h1A+1.1B**
NC Triumph Flare Gun 1,1601,1602580U575.3196.393%UN/A290UN/A5584h1.1T*1.1T*
NCM1 Scattercannon 1,1721,1583922.954B++1.7333.113%C--17.53%B+32.1B++N/A8236.1h4.9A14.9B+
NS-7 PDW 1,1681,1574562.537A*2.1529.902%B**19.274%C**20CN/A5257.8h11.9B*39.9B++
NS Patriot Flare Gun 1,1551,15511155U1,150.3197.408%SN/A372.6UN/A7123.1h1B++1B++
NS-15M1 1,0079923722.667B*2.0230.228%A+26.512%B+37.7C+N/A9526.3h11B+36.4B++
Tank Mine 1,4159132733.815U29.1328.627%CN/A304.3S167.3M**19683h1.4B*4.8B*
Tempest 8568512992.846A1.8434.202%A++24.912%B+40.7CN/A11020.9h9.1B+26.7B**
L100 Python AP 1,3438426113.803A++9.1164.943%B**2.969%C++37.4B+22.3B++23522.5h5.4B8.3B++
LA39 Bruiser 8378252972.778A+1.9179.582%A++14.061%C+50.6B+N/A12416.3h2B*2.6B*
EM4 Longshot 778776968.083A+3.3947.515%A75.902%C27.2C+N/A6228.5h2.1C*4.4B++
AF-19 Mercenary 7076772772.444A*2.2435.274%M29.542%A+16.6C+N/A5640.8h10B*28.2B*
NC05 Jackhammer 6176122332.627A2.0654.799%A14.216%C+44C++N/A13313.9h4.3B+7.9B+
C-4 895554698.029S3.3428.608%B+N/A153.9A++94.7S11463.6h1.4C*4.9B+
Auraxium Mag-Cutter 5664935,4240.091A4.6079.99%M**8.114%C**0.9C+N/A2565.5h9.4T*11.8C+
Hawk GD-68 8204861393.496S1.1974.129%A++N/A26.7A18.4A+21318.2h7.4B+10B*
L100 Python HESH 5894521825.111A+20.4264.851%A++N/A59.5C**18M2087.6h3.6C5.6B+
M40 Fury 5533601622.5M++17.8170.72%SN/A81.8A43.9S5044.4h29.2F--41.3C++
Titan-150 AP 477286299.862B+5.1759.241%B**2.098%C-28B+18.7B*24010.2h5.5C9.2C**
M20 Basilisk 4342751125U20.3163.321%M+5.455%C+45.1A*26.1M**3196.1h104.8C+165.5B*
LA8 Rebel 2652551341.903B**2.7948.555%A**12.941%D--55.4A2.2M**1564.6h6.7C+13.8B++
Spear Anti-Vehicle Phalanx Turret 366237639.5S34.8166.527%A**2.532%D-59.3A32.3B**3614h8.7C+13.1B*
Hunter QCX 218217962.26A**2.4370.844%A++37.327%B++5.9D-N/A1636.5h5.3C*7.5B+
NC1 Gauss Rifle 2182151062.028B*2.6632.829%A*26.512%B*16.3C--N/A6913.2h11.3B++34.5B**
Skyguard 3041901910M++5.3153.514%S3.158%B++28.8A*17.3A**2456.6h119.1C++222.5B**
M12 Kobalt 200176288B++83.3139.499%M**11.932%D*117.3C*16S3461.5h37.9F--96C+
MAX Punch 2071761,0960.161B*4.5373.171%A*N/A1.6C**N/A3107.2h2C++2.8B+
NCM3 Raven 275175971.804A2.8863.103%M+2.286%C12.6B*7.2B+8313.9h28.8C++45.6B*
Rocklet Rifle 385172533.245S1.4470.167%A*N/A50.6A++62.6M*6943.4h36.6C++52.1B++
NCM3 Raven 262167971.722B**2.9762.142%M+N/A12.2B+6.9C*8513.7h29.4C+47.2B*
Mag-Cutter 1871602,4530.065A+4.6239.949%B*48.125%S0.4CN/A2363.2h2.9C+7.4C++
NS-AM7 Archer 164147493S1.6968.354%A47.619%M*17.3A*2C-1168.5h9.6B*14B**
M20 Basilisk 204132816.5S11.8155.498%A*5.303%C20.6C+11.3B**1826.4h115.2D207.6B+
Soldier Soaker 124122522.346B**2.3448.278%A+18.033%B+61B+1C++1472h5.3B+11B**
MANA Anti-Vehicle Turret 1721151011.5U6.8171.186%C+N/A1150B+570D--4358500.1h5.1S7.2A+
Shrike 117102617U12.3179.508%M51.961%U113.3S16.7B++15270.9h1.9A**2.4A*
Frag Grenade 8484184N/A79.3154.825%AN/A840A+N/A86760.1h1.5A*2.7A+
Aspis Anti-Aircraft Phalanx Turret 15679326.333S21.6448.914%M**1.266%D25.5A**24.8A**3223.1h128B+261.7B**
NS-10 Burster 12079263.038A**1.6551.771%M*7.595%B++12.2M++6.3A++906.5h103A199A+
Orbital Strike Uplink 10373173N/A68.311063.64%UN/A730U300U41890.1h1.6T*0.2T*
NS-10 Burster 11173272.704A**1.9851.369%M*1.37%D*10A*5.2B**827.3h122.1B++237.6A
G30 Walker 9166166U61.3151.161%M*4.545%C++38.8M+14.7B*2301.7h168.2B*328.8A
E540 Halberd-H 11061320.333A++15.6474.155%A*N/A38.1C+30.6A3101.6h13.3T18D**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon137550.8h
Nanite Revive Grenade01280h
Nano-Armor Kit34231,9939.6h
Anti-Vehicle MANA Turret43500.3h
Medical Applicator1524,1582.1h
Medical Kit2803,1065.3h
Xiphos Anti-Personnel Tower0910.5h
Hoplon Anti-Aircraft Phalanx Tower1720.4h
Rampart Wall31281h
Cortium Silo01000.4h
Structure Shield Module0720.3h
Repair Module11250.6h
Turret AI Module01410.7h
Skywall Shield Emitter0610.2h
Motion Spotter4230,3909.1h
Welding Device04,3070.2h
Spear Anti-Vehicle Tower1500.3h
Deconstruction Tool01730h
Spitfire Auto-Turret03540.3h
Shield Recharging Field21130h
Ammunition Package84,1801.3h
Router02960.4h
The Flail0570.4h
Routing Spire1520.3h
Flail Targeting Dart165444.1h
Recon Detection Device1960.1h
M20 Drake1500.1h
Elysium Spawn Tube1730.2h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.54s
Server spent 3.33s on queries, 2.79s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.