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AngryBirdz[GSLD] AngryBirdz
NC BR 116

KDR: 4.6

Score: 27.3m

Last Seen: May 8th, 2020 4:53 PM
- OFFLINE - 41.3 hour(s)

Battle Rank 113 (116 total) - New Conglomerate on Emerald
Level Progress (to 114): 47%
PRIMARY CLASSESCLOAKERMAX SUIT
PRIMARY WEAPONS NS-44 Commissioner The Moonshot AF-34 Mattock Bouncing Betty AF-4G Cyclone AF-34 Mattock AF-19 Mercenary GD-22S
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,167,532 MLG Score: 2532
Fun Score: N/A
Cheeseburgers Flipped: 992TIME WITH MEDKIT: 0.5%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
33.843%26.19%88621132819,8132.855721.746

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.199%2.438A**0.764B++-2.35F--HEAD ++ (~9.27)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
270.635B+9.20.358C**17.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
54.225%1.962%1589413452,34528011478.375204%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.943%1.277A-0.348C--0.337

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.90.275C*15.1-0.212C12.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
58.438%2.902%783413459652516243.82937154%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.295%2.052A*-0.392C---0.223

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
134.8-0.121C+78.8-0.957D--56

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.99%71.648%783613437,3754723815.625

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.875%2.264A*0.296C*-0.751

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.20.581B+2.10.348C**2.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
79.335%13.926%78311348833625121.3328

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%3.095M++-0.174C-1.63

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.60.804B++20.581B+0.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
27.3m236.6%348 (20.9k)304 (18.2k)4.602252,39611,3854.90356116 (113)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1349611231.423%24.172%76007:5230

11% Engineer12% Heavy Assault59% Infiltrator7% Light Assault8% MAX Suit2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 4th, 2016 4:46 AMApr 8th, 2020 11:57 PMMay 29th, 2020 12:35 PM (77d) (PST)May 8th, 2020 1:07 PM (98d) (PST)May 8th, 2020 12:53 PM (98d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5701364340.5840.1270.1411.5150.0562532

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
34,2218,16326,058358891318,250

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1494.4h/62.3d 3,431 12,665 25,076 135.8k 1,844 4,226 5,020 51.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
GD-22S
B*
Kills:1,223
Deaths:374
KDR:3.270
Accuracy:31.499% B*
HSR:29.272% C++
NS-15 Gallows
B++
Kills:1,176
Deaths:353
KDR:3.331
Accuracy:33.812% B++
HSR:31.718% C
NS-15M1
B*
Kills:1,174
Deaths:434
KDR:2.705
Accuracy:30.310% B*
HSR:27.768% C+
NC6 Gauss SAW
A
Kills:1,173
Deaths:400
KDR:2.933
Accuracy:32.700% A
HSR:34.527% B**
LA1 Anchor
C++
Kills:672
Deaths:187
KDR:3.594
Accuracy:28.680% C++
HSR:30.060% C+
Kills:5,418
Deaths (as Heavy Assault):1,748
Deaths (to Heavy Assaults):3,498
KDR:3.09954
Kill Difference:3,670
Playtime:182.714 hours
Usage:12%
Score:3.438m
Score/min:314
Accuracy (listed only):31.400%
HSR (listed only):30.669%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4G Cyclone
A
Kills:1,284
Deaths:338
KDR:3.799
Accuracy:36.387% A
HSR:24.299% C+
AF-19 Mercenary
A+
Kills:1,261
Deaths:532
KDR:2.370
Accuracy:34.188% A+
HSR:28.628% B*
Tempest
A
Kills:1,219
Deaths:436
KDR:2.796
Accuracy:34.376% A
HSR:23.872% C+
GD-7F
B++
Kills:1,195
Deaths:486
KDR:2.459
Accuracy:31.283% B++
HSR:26.360% B+
MGR-S1 Gladius
A+
Kills:1,186
Deaths:292
KDR:4.062
Accuracy:37.964% A+
HSR:24.621% C+
AF-4 Cyclone
C++
Kills:1,171
Deaths:567
KDR:2.065
Accuracy:28.881% C++
HSR:18.360% C--
Blitz GD-10
A++
Kills:1,164
Deaths:353
KDR:3.297
Accuracy:37.045% A++
HSR:26.117% B++
MKV Suppressed
A+
Kills:1,164
Deaths:314
KDR:3.707
Accuracy:35.465% A+
HSR:29.897% B**
NS-7 PDW
B+
Kills:1,157
Deaths:456
KDR:2.537
Accuracy:29.902% B+
HSR:19.274% C+
LA39 Bruiser
A
Kills:833
Deaths:301
KDR:2.767
Accuracy:79.335% A
HSR:13.926% C+
NSX Tengu
B*
Kills:370
Deaths:119
KDR:3.109
Accuracy:45.992% B*
HSR:19.189% D
NS-11C
A+
Kills:118
Deaths:57
KDR:2.070
Accuracy:34.446% A+
HSR:26.271% B++
Kills:12,122
Deaths (as Light Assault):4,251
Deaths (to Light Assaults):2,193
KDR:2.85156
Kill Difference:7,871
Playtime:108.359 hours
Usage:7%
Score:2.049m
Score/min:315
Accuracy (listed only):38.772%
HSR (listed only):23.401%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4G Cyclone
A
Kills:1,284
Deaths:338
KDR:3.799
Accuracy:36.387% A
HSR:24.299% C+
Tempest
A
Kills:1,219
Deaths:436
KDR:2.796
Accuracy:34.376% A
HSR:23.872% C+
MGR-S1 Gladius
A+
Kills:1,186
Deaths:292
KDR:4.062
Accuracy:37.964% A+
HSR:24.621% C+
AF-4 Cyclone
C++
Kills:1,171
Deaths:567
KDR:2.065
Accuracy:28.881% C++
HSR:18.360% C--
Blitz GD-10
A++
Kills:1,164
Deaths:353
KDR:3.297
Accuracy:37.045% A++
HSR:26.117% B++
MKV Suppressed
A+
Kills:1,164
Deaths:314
KDR:3.707
Accuracy:35.465% A+
HSR:29.897% B**
NS-7 PDW
B+
Kills:1,157
Deaths:456
KDR:2.537
Accuracy:29.902% B+
HSR:19.274% C+
LA39 Bruiser
A
Kills:833
Deaths:301
KDR:2.767
Accuracy:79.335% A
HSR:13.926% C+
NSX Tengu
B*
Kills:370
Deaths:119
KDR:3.109
Accuracy:45.992% B*
HSR:19.189% D
NC1 Gauss Rifle
B**
Kills:366
Deaths:167
KDR:2.192
Accuracy:31.721% B**
HSR:25.410% C+
Kills:9,914
Deaths (as Combat Medic):3,343
Deaths (to Combat Medics):1,242
KDR:2.9656
Kill Difference:6,571
Playtime:28.112 hours
Usage:2%
Score:0.710m
Score/min:421
Accuracy (listed only):39.707%
HSR (listed only):22.496%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
A+
Kills:1,261
Deaths:532
KDR:2.370
Accuracy:34.188% A+
HSR:28.628% B*
GD-7F
B++
Kills:1,195
Deaths:486
KDR:2.459
Accuracy:31.283% B++
HSR:26.360% B+
LA39 Bruiser
A
Kills:833
Deaths:301
KDR:2.767
Accuracy:79.335% A
HSR:13.926% C+
NS-11C
A+
Kills:118
Deaths:57
KDR:2.070
Accuracy:34.446% A+
HSR:26.271% B++
Kills:3,407
Deaths (as Engineer):1,376
Deaths (to Engineers):1,653
KDR:2.47602
Kill Difference:2,031
Playtime:169.366 hours
Usage:11%
Score:4.783m
Score/min:471
Accuracy (listed only):44.813%
HSR (listed only):23.796%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
A
Kills:2,448
Deaths:1,159
KDR:2.112
Accuracy:51.308% A
HSR:23.734% C+
The Moonshot
B++
Kills:1,517
Deaths:136
KDR:11.154
Accuracy:49.289% B++
HSR:70.204% F
AF-4G Cyclone
A
Kills:1,284
Deaths:338
KDR:3.799
Accuracy:36.387% A
HSR:24.299% C+
Tempest
A
Kills:1,219
Deaths:436
KDR:2.796
Accuracy:34.376% A
HSR:23.872% C+
SAS-R
B**
Kills:1,195
Deaths:225
KDR:5.311
Accuracy:48.344% B**
HSR:60.586% D**
MGR-S1 Gladius
A+
Kills:1,186
Deaths:292
KDR:4.062
Accuracy:37.964% A+
HSR:24.621% C+
AF-4 Cyclone
C++
Kills:1,171
Deaths:567
KDR:2.065
Accuracy:28.881% C++
HSR:18.360% C--
AF-8 RailJack
A++
Kills:1,170
Deaths:170
KDR:6.882
Accuracy:51.207% A++
HSR:67.692% D--
LA80
A+
Kills:1,167
Deaths:128
KDR:9.117
Accuracy:51.759% A+
HSR:75.750% C--
Blitz GD-10
A++
Kills:1,164
Deaths:353
KDR:3.297
Accuracy:37.045% A++
HSR:26.117% B++
MKV Suppressed
A+
Kills:1,164
Deaths:314
KDR:3.707
Accuracy:35.465% A+
HSR:29.897% B**
NC14 Bolt Driver
A*
Kills:1,164
Deaths:75
KDR:15.520
Accuracy:52.048% A*
HSR:80.928% B+
EM4 Longshot
B**
Kills:1,162
Deaths:134
KDR:8.672
Accuracy:48.146% B**
HSR:75.473% D
NC Triumph Flare Gun
U
Kills:1,160
Deaths:2
KDR:580
Accuracy:96.393% U
HSR:0% U
NC Patriot Flare Gun
U
Kills:1,160
Deaths:
KDR:
Accuracy:96.727% S
HSR:0% U
NS-7 PDW
B+
Kills:1,157
Deaths:456
KDR:2.537
Accuracy:29.902% B+
HSR:19.274% C+
NS Patriot Flare Gun
U
Kills:1,155
Deaths:
KDR:
Accuracy:97.408% S
HSR:0% U
NSX Tengu
B*
Kills:370
Deaths:119
KDR:3.109
Accuracy:45.992% B*
HSR:19.189% D
LA8 Rebel
A*
Kills:259
Deaths:140
KDR:1.850
Accuracy:48.547% A*
HSR:13.514% D*
Soldier Soaker
A+
Kills:217
Deaths:84
KDR:2.583
Accuracy:51.570% A+
HSR:17.051% B+
NS-AM7 Archer
A*
Kills:178
Deaths:61
KDR:2.918
Accuracy:69.645% A+
HSR:43.258% A*
NS-357 Underboss
A++
Kills:168
Deaths:61
KDR:2.754
Accuracy:54.799% A++
HSR:20.238% D
NC4 Mag-Shot
A**
Kills:57
Deaths:40
KDR:1.425
Accuracy:46.545% A**
HSR:22.807% B
Kills:22,892
Deaths (as Infiltrator):5,290
Deaths (to Infiltrators):1,598
KDR:4.32741
Kill Difference:17,602
Playtime:879.056 hours
Usage:59%
Score:13.491m
Score/min:256
Accuracy (listed only):52.163%
HSR (listed only):32.907%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
B+
Kills:1,363
Deaths:296
KDR:4.605
Accuracy:39.632% B+
HSR:15.994% C
AF-34 Mattock
B+
Kills:1,281
Deaths:307
KDR:4.173
Accuracy:43.826% B+
HSR:18.345% C+
NCM1 Scattercannon
B+
Kills:1,213
Deaths:278
KDR:4.363
Accuracy:30.412% D**
HSR:18.632% B+
AF-23 Grinder
B*
Kills:1,194
Deaths:312
KDR:3.827
Accuracy:33.060% D-
HSR:21.022% B*
AF-23 Grinder
C+
Kills:1,165
Deaths:364
KDR:3.201
Accuracy:27.422% D*
HSR:15.451% C+
NCM1 Scattercannon
C*
Kills:1,158
Deaths:392
KDR:2.954
Accuracy:33.113% D--
HSR:17.530% C*
AF-41 Hacksaw
B**
Kills:347
Deaths:98
KDR:3.541
Accuracy:45.506% B**
HSR:18.156% B++
AF-41 Hacksaw
B**
Kills:336
Deaths:98
KDR:3.429
Accuracy:48.452% B**
HSR:13.988% C-
NCM3 Raven
M
Kills:178
Deaths:98
KDR:1.816
Accuracy:62.943% M
HSR:2.247% C
NCM3 Raven
M
Kills:174
Deaths:98
KDR:1.776
Accuracy:62.026% M
HSR:0.575% F
NS-10 Burster
A**
Kills:87
Deaths:30
KDR:2.900
Accuracy:51.582% A**
HSR:6.897% B++
NS-10 Burster
M
Kills:81
Deaths:31
KDR:2.613
Accuracy:51.032% M
HSR:1.235% D*
Kills:8,577
Deaths (as MAX Suit):1,201
Deaths (to MAX Suits):292
KDR:7.14155
Kill Difference:7,376
Playtime:124.203 hours
Usage:8%
Score:2.802m
Score/min:376
Accuracy (listed only):44.084%
HSR (listed only):12.506%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A*
Kills:862
V. Kills:263 327%
Deaths:19
KDR:45.368
Accuracy:62.846% A
KPH:60.400 C+
VKPH:18.400 A*
L100 Python AP
C++
Kills:842
V. Kills:501 168%
Deaths:61
KDR:13.803
Accuracy:64.943% B**
KPH:37.400 C
VKPH:22.300 C++
Skyguard
A
Kills:248
V. Kills:136 181%
Deaths:20
KDR:12.400
Accuracy:51.553% M*
KPH:31.200 A
VKPH:17.100 A
Kills:1,952 (1,952 + 0)
Deaths:100
KDR:19.520
VKDR:9
Vehicle Kills:900
Kill Difference:1,852
Playtime:44.727 hours
Usage:3%
Score:0.637m
Score/min:238
Driving Accuracy:51.553%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B+
Kills:393
V. Kills:238 164%
Deaths:29
KDR:13.552
Accuracy:59.252% B**
KPH:34 C++
VKPH:20.600 B+
Kills:393 (393 + 0)
Deaths:29
KDR:13.552
VKDR:8.207
Vehicle Kills:238
Kill Difference:364
Playtime:11.568 hours
Usage:1%
Score:0.189m
Score/min:272
Driving Accuracy:59.252%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
B++
Kills:73
V. Kills:55 130%
Deaths:3
KDR:24.333
Accuracy:72.989% A++
KPH:39.500 C--
VKPH:29.800 B++
Kills:73 (0 + 73)
Deaths:3
KDR:24.333
VKDR:18.333
Vehicle Kills:55
Kill Difference:70
Playtime:1.849 hours
Usage:0%
Score:0.036m
Score/min:328
Driving Accuracy:N/A%
Gunner Accuracy:72.989%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
S
Kills:438
V. Kills:235 186%
Deaths:16
KDR:27.375
Accuracy:69.301% M**
KPH:85.100 B**
VKPH:45.700 S
M20 Basilisk
M*
Kills:275
V. Kills:159 172%
Deaths:11
KDR:25
Accuracy:63.307% M
KPH:44.900 A
VKPH:26 M*
M20 Basilisk
B+
Kills:136
V. Kills:72 186%
Deaths:8
KDR:17
Accuracy:55.509% A++
KPH:20.500 C
VKPH:10.900 B+
G30 Walker
M
Kills:116
V. Kills:47 242%
Deaths:1
KDR:116
Accuracy:49.757% M
KPH:40.400 A++
VKPH:16.400 B*
Kills:965 (0 + 965)
Deaths:36
KDR:26.806
VKDR:14.250
Vehicle Kills:513
Kill Difference:929
Playtime:20.751 hours
Usage:1%
Score:0.397m
Score/min:319
Driving Accuracy:N/A%
Gunner Accuracy:49.757%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-44 Commissioner 2,4782,4481,1592.112B+2.4951.308%A23.734%C+56.9C++N/A14443h3.5C+6.8B+
The Moonshot 1,5231,51713611.154A**6.5549.289%B++70.204%F40D--N/A10237.9h2D--4.1C+
AF-34 Mattock 1,3891,3632964.605C+0.0039.632%B+15.994%C55.9C*1.1B*13924.4h4.4B*11B*
Bouncing Betty 1,3241,3243241.375U36.7747.335%C+N/A210.2AN/A5166.3h2.1D4.4C+
AF-4G Cyclone 1,2921,2843383.799B+0.8036.387%A24.299%C+36D-N/A10535.7h9.4C25.8B+
AF-34 Mattock 1,3051,2813074.173C+0.4343.826%B+18.345%C+49.5C++N/A13125.9h5.6B++12.9B++
AF-19 Mercenary 1,3011,2615322.37B++2.2334.188%A+28.628%B*21.4CN/A7058.8h9.5B+27.8B+
GD-22S 1,2501,2233743.27B+1.3331.499%B*29.272%C++53.6C+1.2B+18222.8h9.5C*30.1B+
Tempest 1,2291,2194362.796B*1.8134.376%A23.872%C+41.3DN/A11229.5h9.1C*26.5B+
NCM1 Scattercannon 1,2341,2132784.363B*0.2430.412%D**18.632%B+49.3C+N/A13424.6h3.6A11.8B+
GD-7F 1,2281,1954862.459B2.1431.283%B++26.36%B+14.9D-N/A4080.1h10.5B+33.7B+
SAS-R 1,2011,1952255.311B+0.7148.344%B**60.586%D**25.3D--N/A6947.2h2.3D4.7C*
AF-23 Grinder 1,2101,1943123.827C**0.7833.06%D-21.022%B*43.3C++N/A12127.6h4.3A12.9B++
MGR-S1 Gladius 1,1961,1862924.062B++0.5437.964%A+24.621%C+38.1DN/A10231.1h8.3C++21.9B+
NS-15 Gallows 1,1941,1763533.331C**1.2733.812%B++31.718%C46.1D--N/A10525.5h10.7C+31.8B
NS-15M1 1,1921,1744342.705C*1.9030.31%B*27.768%C+39.4DN/A9829.8h11C++36.2B+
NC6 Gauss SAW 1,1931,1734002.933B+1.6732.7%A34.527%B**33.2DN/A11435.3h8.9C+27.1B+
AF-4 Cyclone 1,1771,1715672.065C*2.5428.881%C++18.36%C--15.6D--N/A4175.1h9.2B31.8B
AF-8 RailJack 1,1801,1701706.882A++2.2851.207%A++67.692%D--26.7CN/A6143.9h2.2C+4.4B+
LA80 1,1711,1671289.117B*4.5151.759%A+75.75%C--32.4D-N/A8336h2.2D4.2C**
AF-23 Grinder 1,2001,1653643.201C++1.4027.422%D*15.451%C+34.5C1B**8833.8h4.1B**14.9B+
Blitz GD-10 1,1681,1643533.297A1.3137.045%A++26.117%B++25.6DN/A6945.4h11.3B+30.5B+
MKV Suppressed 1,1661,1643143.707A++0.9035.465%A+29.897%B**28.7DN/A7140.6h11.4B32.1B++
NC14 Bolt Driver 1,1741,1647515.52M+10.9252.048%A*80.928%B+32.6C+N/A7535.7h1.7B**3.3B**
EM4 Longshot 1,1641,1621348.672B**4.0748.146%B**75.473%D30.8C--N/A6937.7h2.1C4.3B+
NC Triumph Flare Gun 1,1601,1602580U575.4096.393%UN/A282.9UN/A5554.1h1.1T*1.1T*
NC Patriot Flare Gun 1,1601,16011160U1,155.4096.727%SN/A305.3UN/A5783.8h1A**1.1B**
NCM1 Scattercannon 1,1721,1583922.954B1.6533.113%D--17.53%C*32.1C+N/A8236.1h4.9B**14.9B
NS-7 PDW 1,1681,1574562.537B++2.0729.902%B+19.274%C+20DN/A5357.8h11.9B+39.9B+
NS Patriot Flare Gun 1,1551,15511155U1,150.4097.408%SN/A372.6UN/A7123.1h1B+1B++
Tank Mine 1,6031,0413232.531U27.9328.6%DN/A306.2M+165.3M++19813.4h1.4B*4.8B+
L100 Python HESH 1,1258621945.368A++40.7762.846%AN/A60.3C18.4A*22914.3h3.7D-5.9C++
L100 Python AP 1,3438426113.803C*9.2064.943%B**2.969%B+37.4C22.3C++23822.5h5.4C8.3C**
LA39 Bruiser 8458333012.767A+1.8479.335%A13.926%C+50.2CN/A12616.6h2B+2.6B++
C-4 1,069672897.551M*2.9528.716%C++N/A160B*94.5M**11764.2h1.4C4.7C++
LA1 Anchor 6866721873.594C*1.0128.68%C++30.06%C+50.5C--1.1C*20113.3h9.2C++32.2C*
Auraxium Mag-Cutter 7246287,4190.085B**4.5276.53%M*8.121%B+0.9C+N/A2716.9h7.9T*10.3C+
NC05 Jackhammer 6206142332.635A1.9754.819%B*14.169%C44.2C--N/A13813.9h4.3C++7.9B+
Hawk GD-68 9755771633.54M+1.0673.208%AN/A26.6B++18.3B*22021.7h7.8C+10.7B
M40 Fury 6734381627.375M22.7769.301%M**N/A85.9B**46.1S5285.1h28.3T40.9C
Titan-150 AP 6313932913.552C**8.9559.252%B**1.527%C-33.9C++20.5B+27211.6h4.8D8C++
NSX Tengu 3733701193.109A+1.4945.992%B*19.189%D52.9C+N/A1467h8.4B*18.2B++
NC1 Gauss Rifle 3713661672.192B**2.4131.721%B**25.41%C+21.4DN/A8017.1h10.9C++34.2B+
AF-41 Hacksaw 351347983.541C++1.0645.506%B**18.156%B++43.4C**N/A1338h8.7C19C**
AF-41 Hacksaw 339336983.429C++1.1748.452%B**13.988%C-42C*N/A1248h9.5C-19.7C**
M20 Basilisk 4342751125S20.4063.307%M5.455%C45.1A26.1M*3196.1h104.9D165.7B++
Spear Anti-Vehicle Phalanx Turret 405263643.833S39.2367.043%A++2.281%D-62.6B+33.8B++3974.2h8.3C12.4B+
LA8 Rebel 2692591401.85B+2.7548.547%A*13.514%D*48.9C*1.9A++1425.3h7D-14.5B+
M12 Kobalt 2792502125C*120.4037.415%M*11.6%D**119C+13.8M+3262.1h35.8T*95.6D
Skyguard 3842482012.4A+7.8051.553%M*3.629%A31A17A2528h104.3C+202.3B**
Hunter QCX 2342331112.099A++2.5070.554%A+38.197%B**6D--N/A1638.8h5.2C**7.4B+
Soldier Soaker 221217842.583B++2.0251.57%A+17.051%B+50.5C-N/A1254.3h5.5B+10.7B*
Rocklet Rifle 459214573.754S0.8568.045%A*N/A52.2A++59.8M+6904.1h34.3C+50.4B++
MAX Punch 2351991,2370.161B+4.4472.222%A++N/A1.7B+N/A3119h2C++2.8B+
NCM3 Raven 280178981.816B**2.7962.943%M2.247%C12.3C**7C++8314.5h29.5C+46.9B++
NS-AM7 Archer 198178612.918S1.6869.645%A+43.258%A*18.2B**2C1249.8h9.8B++14.1B*
NCM3 Raven 272174981.776B**2.8362.026%MN/A12.2C+6.9C+8514.3h29.4C47.4B+
Orbital Strike Uplink 2371691169N/A164.40976%UN/A845U340U34060.2h1.4T*0.1T*
NS-357 Underboss 169168612.754B**1.8554.799%A++20.238%D88.4B+N/A2621.9h4C+7.3B++
Mag-Cutter 1871602,4530.065B**4.5439.949%B++48.125%S0.4C-N/A2363.5h2.9C--7.4C**
M20 Basilisk 208136817S12.4055.509%A++5.882%C+20.6C10.9B+1816.6h115D*207.2C++
NS-11C 118118572.07B+2.5334.446%A+26.271%B++27.4C-N/A1164.3h11.8B34.3B++
MANA Anti-Vehicle Turret 1751171011.7U7.1071.256%UN/A1170U580U4547000.1h5T*7.1T*
G30 Walker 1631161116U111.4049.757%M2.586%D40A++16.2B*2582.9h165B+331.5A
Shrike 117102617U12.4079.592%M51.961%U102S15C+15231h1.9A**2.4A*
NS-10 Burster 13187302.9B**1.7051.582%A**6.897%B++11.9A++6B*887.3h105.9B**205.3A
Aspis Anti-Aircraft Phalanx Turret 16685328.333S23.7349.347%M+1.176%D25.8A+24.5A+3283.3h132.4C++268.3B*
Frag Grenade 8484184N/A79.4054.825%B++N/A840B**N/A96440.1h1.5A*2.7A
NS-10 Burster 12381312.613A1.9951.032%M1.235%D*10.1A5.3B+828h122.7B+240.5B**
Carver 8078820.951M++3.6545.455%B**12.821%C--6.8C+N/A2511.4h1.3C*3B+
E540 Halberd-H 12873324.333B+19.7372.989%A++N/A40.6C--30.6B*3271.8h12.2D16.7D
NC4 Mag-Shot 6157401.425B+3.1846.545%A**22.807%B9.2D-N/A596.2h15.7T-33.8C

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit42289,24211.8h
Anti-Vehicle MANA Turret43520.3h
Spawn Beacon168290.9h
Repair Module11700.8h
Turret AI Module01851h
Structure Shield Module0930.4h
Skywall Shield Emitter0840.3h
Rampart Wall31641.4h
Nanite Revive Grenade01710h
Medical Kit3734,2257.1h
Medical Applicator2131,8082.6h
Cortium Silo01250.5h
Motion Spotter5035,78210.7h
Deconstruction Tool01730h
Welding Device05,4340.2h
Spear Anti-Vehicle Tower1750.5h
Hoplon Anti-Aircraft Phalanx Tower1980.6h
Xiphos Anti-Personnel Tower01130.6h
Spitfire Auto-Turret07510.5h
Recon Detection Device1960.1h
Shield Recharging Field21130h
Ammunition Package94,4191.5h
The Flail0700.5h
Flail Targeting Dart166094.4h
Routing Spire1710.4h
M20 Drake1500.1h
Nano-Repair Grenade01650h
Router14240.6h
Elysium Spawn Tube2960.3h
Orbital Strike Target Designator5720.9h

Check the help document for the dictionary if you want to learn more about words used here.


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