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AngryBirdz[] AngryBirdz
NC BR 107

KDR: 4.71

Score: 22.3m

Last Seen: Dec 2nd, 2018 9:35 PM
- OFFLINE - 6.4 hour(s)

Battle Rank 107 (107 total) - New Conglomerate on Emerald
Level Progress (to 108): 71%
PRIMARY CLASSESCLOAKERMAX SUIT
PRIMARY WEAPONS NS-44 Commissioner Bouncing Betty AF-4G Cyclone NCM1 Scattercannon GD-7F AF-23 Grinder MGR-S1 Gladius SAS-R
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,919,834 MLG Score: 2334
Fun Score: N/A
Cheeseburgers Flipped: 861TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
34.049%25.953%88416100615,3702.835791.874

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.113%2.543A**0.821B++-2.389F--HEAD ++ (~8.93)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.40.634B+9.30.347C**18.1

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
55.791%2.18%1540410181,7432209427.88688185%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.729%1.456A+-0.289C-0.431

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.80.203C++17.2-0.372C-13.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
59.971%3.269%858410188262015444.08911152%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.331%2.213A*-0.276C-0.161

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
130.5-0.105C+78.3-0.993D--52.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.303%71.544%858510175,3173403215.5924

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.073%2.292A*0.289C*-0.602

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.20.574B+2.10.335C**2.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
78.901%14.157%8581102133250450.657426

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%3.122M++-0.069C+-1.602

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.70.792B++2.20.554B+0.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
22.3m233.6%339 (20.3k)297 (17.8k)4.7101241,5158,8145.01293107 (107)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1022506431.874%23.016%73408:3322

11% Engineer11% Heavy Assault61% Infiltrator7% Light Assault9% MAX Suit2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 4th, 2016 4:46 AMJan 11th, 2017 8:47 PMDec 2nd, 2018 8:31 PM (44d) (PST)Dec 2nd, 2018 6:55 PM (44d) (PST)Dec 2nd, 2018 5:35 PM (44d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5391304090.5520.1170.1271.4200.0562334

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
32,3217,77124,550337885317,823

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1253.7h/52.2d 2,669 9,555 21,014 106.8k 1,568 3,296 4,214 40.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15 Gallows
A
Kills:1,176
Deaths:353
KDR:3.331
Accuracy:33.812% A
HSR:31.718% C++
NC6 Gauss SAW
A**
Kills:1,173
Deaths:400
KDR:2.933
Accuracy:32.700% A**
HSR:34.527% A++
NS-15M1
A+
Kills:844
Deaths:323
KDR:2.613
Accuracy:29.868% A+
HSR:26.185% B+
NC05 Jackhammer
A
Kills:597
Deaths:231
KDR:2.584
Accuracy:54.736% A
HSR:14.070% C+
Kills:3,790
Deaths (as Heavy Assault):1,307
Deaths (to Heavy Assaults):2,715
KDR:2.89977
Kill Difference:2,483
Playtime:133.114 hours
Usage:11%
Score:2.300m
Score/min:288
Accuracy (listed only):37.779%
HSR (listed only):26.625%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4G Cyclone
A++
Kills:1,284
Deaths:338
KDR:3.799
Accuracy:36.387% A++
HSR:24.299% B+
GD-7F
A+
Kills:1,195
Deaths:485
KDR:2.464
Accuracy:31.278% A+
HSR:26.360% A
MGR-S1 Gladius
A*
Kills:1,186
Deaths:292
KDR:4.062
Accuracy:37.964% A*
HSR:24.621% B
AF-4 Cyclone
B++
Kills:1,171
Deaths:567
KDR:2.065
Accuracy:28.881% B++
HSR:18.360% C+
MKV Suppressed
A++
Kills:1,164
Deaths:314
KDR:3.707
Accuracy:35.465% A++
HSR:29.897% A++
Blitz GD-10
A**
Kills:1,164
Deaths:353
KDR:3.297
Accuracy:37.045% A**
HSR:26.117% A++
NS-7 PDW
B**
Kills:1,157
Deaths:456
KDR:2.537
Accuracy:29.902% B**
HSR:19.274% C**
Tempest
A++
Kills:823
Deaths:287
KDR:2.868
Accuracy:34.143% A++
HSR:25.030% B++
AF-19 Mercenary
M
Kills:664
Deaths:266
KDR:2.496
Accuracy:35.498% M
HSR:30.121% A+
LA39 Bruiser
A++
Kills:332
Deaths:129
KDR:2.574
Accuracy:78.901% A++
HSR:14.157% C+
Kills:10,140
Deaths (as Light Assault):3,487
Deaths (to Light Assaults):1,693
KDR:2.90794
Kill Difference:6,653
Playtime:83.391 hours
Usage:7%
Score:1.532m
Score/min:306
Accuracy (listed only):38.547%
HSR (listed only):23.824%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4G Cyclone
A++
Kills:1,284
Deaths:338
KDR:3.799
Accuracy:36.387% A++
HSR:24.299% B+
MGR-S1 Gladius
A*
Kills:1,186
Deaths:292
KDR:4.062
Accuracy:37.964% A*
HSR:24.621% B
AF-4 Cyclone
B++
Kills:1,171
Deaths:567
KDR:2.065
Accuracy:28.881% B++
HSR:18.360% C+
MKV Suppressed
A++
Kills:1,164
Deaths:314
KDR:3.707
Accuracy:35.465% A++
HSR:29.897% A++
Blitz GD-10
A**
Kills:1,164
Deaths:353
KDR:3.297
Accuracy:37.045% A**
HSR:26.117% A++
NS-7 PDW
B**
Kills:1,157
Deaths:456
KDR:2.537
Accuracy:29.902% B**
HSR:19.274% C**
Tempest
A++
Kills:823
Deaths:287
KDR:2.868
Accuracy:34.143% A++
HSR:25.030% B++
LA39 Bruiser
A++
Kills:332
Deaths:129
KDR:2.574
Accuracy:78.901% A++
HSR:14.157% C+
NC1 Gauss Rifle
A*
Kills:210
Deaths:105
KDR:2
Accuracy:32.788% A*
HSR:25.714% B++
Kills:8,491
Deaths (as Combat Medic):2,841
Deaths (to Combat Medics):953
KDR:2.98874
Kill Difference:5,650
Playtime:22.932 hours
Usage:2%
Score:0.600m
Score/min:436
Accuracy (listed only):39.053%
HSR (listed only):23.052%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
A+
Kills:1,195
Deaths:485
KDR:2.464
Accuracy:31.278% A+
HSR:26.360% A
AF-19 Mercenary
M
Kills:664
Deaths:266
KDR:2.496
Accuracy:35.498% M
HSR:30.121% A+
LA39 Bruiser
A++
Kills:332
Deaths:129
KDR:2.574
Accuracy:78.901% A++
HSR:14.157% C+
Kills:2,191
Deaths (as Engineer):880
Deaths (to Engineers):1,299
KDR:2.48977
Kill Difference:1,311
Playtime:136.826 hours
Usage:11%
Score:4.144m
Score/min:505
Accuracy (listed only):48.559%
HSR (listed only):23.546%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
A++
Kills:1,766
Deaths:831
KDR:2.125
Accuracy:50.789% A++
HSR:23.726% C**
AF-4G Cyclone
A++
Kills:1,284
Deaths:338
KDR:3.799
Accuracy:36.387% A++
HSR:24.299% B+
MGR-S1 Gladius
A*
Kills:1,186
Deaths:292
KDR:4.062
Accuracy:37.964% A*
HSR:24.621% B
SAS-R
A+
Kills:1,181
Deaths:218
KDR:5.417
Accuracy:48.565% A+
HSR:60.288% D-
AF-4 Cyclone
B++
Kills:1,171
Deaths:567
KDR:2.065
Accuracy:28.881% B++
HSR:18.360% C+
AF-8 RailJack
A*
Kills:1,170
Deaths:170
KDR:6.882
Accuracy:51.207% A*
HSR:67.692% D
LA80
A+
Kills:1,167
Deaths:128
KDR:9.117
Accuracy:51.759% A+
HSR:75.750% C
MKV Suppressed
A++
Kills:1,164
Deaths:314
KDR:3.707
Accuracy:35.465% A++
HSR:29.897% A++
NC14 Bolt Driver
A**
Kills:1,164
Deaths:75
KDR:15.520
Accuracy:52.048% A**
HSR:80.928% B++
Blitz GD-10
A**
Kills:1,164
Deaths:353
KDR:3.297
Accuracy:37.045% A**
HSR:26.117% A++
NC Triumph Flare Gun
U
Kills:1,160
Deaths:2
KDR:580
Accuracy:96.393% U
HSR:0% U
NC Patriot Flare Gun
U
Kills:1,160
Deaths:
KDR:
Accuracy:96.727% S
HSR:0% U
NS-7 PDW
B**
Kills:1,157
Deaths:456
KDR:2.537
Accuracy:29.902% B**
HSR:19.274% C**
NS Patriot Flare Gun
U
Kills:1,155
Deaths:
KDR:
Accuracy:97.408% S
HSR:0% U
Tempest
A++
Kills:823
Deaths:287
KDR:2.868
Accuracy:34.143% A++
HSR:25.030% B++
EM4 Longshot
A
Kills:635
Deaths:85
KDR:7.471
Accuracy:47.219% A
HSR:74.646% C-
LA8 Rebel
A**
Kills:247
Deaths:125
KDR:1.976
Accuracy:49.017% A**
HSR:12.956% D--
NS-AM7 Archer
M*
Kills:146
Deaths:49
KDR:2.980
Accuracy:68.349% A
HSR:47.945% M*
Soldier Soaker
A+
Kills:122
Deaths:52
KDR:2.346
Accuracy:48.278% A+
HSR:18.033% B+
Kills:19,022
Deaths (as Infiltrator):4,342
Deaths (to Infiltrators):1,230
KDR:4.38093
Kill Difference:14,680
Playtime:767.881 hours
Usage:61%
Score:11.428m
Score/min:248
Accuracy (listed only):52.502%
HSR (listed only):33.135%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
B*
Kills:1,213
Deaths:278
KDR:4.363
Accuracy:30.412% C--
HSR:18.632% B*
AF-23 Grinder
A
Kills:1,194
Deaths:312
KDR:3.827
Accuracy:33.060% C-
HSR:21.022% A
AF-23 Grinder
C++
Kills:1,165
Deaths:364
KDR:3.201
Accuracy:27.422% D-
HSR:15.451% C++
NCM1 Scattercannon
B+
Kills:1,158
Deaths:392
KDR:2.954
Accuracy:33.113% C
HSR:17.530% B+
AF-34 Mattock
B+
Kills:999
Deaths:208
KDR:4.803
Accuracy:37.986% B+
HSR:15.215% C
AF-34 Mattock
B++
Kills:948
Deaths:219
KDR:4.329
Accuracy:42.119% B++
HSR:18.776% C**
NCM3 Raven
M+
Kills:172
Deaths:95
KDR:1.811
Accuracy:63.029% M+
HSR:2.326% C
NCM3 Raven
M+
Kills:165
Deaths:95
KDR:1.737
Accuracy:62.058% M+
HSR:0.606% D**
NS-10 Burster
M*
Kills:77
Deaths:25
KDR:3.080
Accuracy:51.848% M*
HSR:7.792% B++
NS-10 Burster
M*
Kills:73
Deaths:26
KDR:2.808
Accuracy:51.368% M*
HSR:1.370% D*
Kills:7,164
Deaths (as MAX Suit):1,007
Deaths (to MAX Suits):217
KDR:7.1142
Kill Difference:6,157
Playtime:107.864 hours
Usage:9%
Score:2.340m
Score/min:362
Accuracy (listed only):43.241%
HSR (listed only):11.872%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B++
Kills:842
V. Kills:501 168%
Deaths:61
KDR:13.803
Accuracy:64.943% B**
KPH:37.400 B+
VKPH:22.300 B++
L100 Python HESH
A**
Kills:431
V. Kills:132 324%
Deaths:17
KDR:25.353
Accuracy:64.908% A++
KPH:60 C**
VKPH:18.400 A**
Skyguard
S
Kills:184
V. Kills:112 163%
Deaths:18
KDR:10.222
Accuracy:53.523% S
KPH:28 A++
VKPH:17 A++
Kills:1,457 (1,457 + 0)
Deaths:96
KDR:15.177
VKDR:7.760
Vehicle Kills:745
Kill Difference:1,361
Playtime:36.266 hours
Usage:3%
Score:0.503m
Score/min:231
Driving Accuracy:53.523%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B*
Kills:286
V. Kills:191 149%
Deaths:29
KDR:9.862
Accuracy:59.241% B**
KPH:28.100 B+
VKPH:18.800 B*
Kills:286 (286 + 0)
Deaths:29
KDR:9.862
VKDR:6.586
Vehicle Kills:191
Kill Difference:257
Playtime:10.181 hours
Usage:1%
Score:0.146m
Score/min:238
Driving Accuracy:59.241%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
B**
Kills:61
V. Kills:49 122%
Deaths:3
KDR:20.333
Accuracy:74.155% A*
KPH:37 C+
VKPH:29.700 B**
Kills:61 (0 + 61)
Deaths:3
KDR:20.333
VKDR:16.333
Vehicle Kills:49
Kill Difference:58
Playtime:1.648 hours
Usage:0%
Score:0.031m
Score/min:310
Driving Accuracy:N/A%
Gunner Accuracy:74.155%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
S
Kills:357
V. Kills:191 186%
Deaths:14
KDR:25.500
Accuracy:70.559% S
KPH:81.600 A+
VKPH:43.600 S
M20 Basilisk
M**
Kills:275
V. Kills:159 172%
Deaths:11
KDR:25
Accuracy:63.321% M+
KPH:45 A*
VKPH:26 M**
M20 Basilisk
B**
Kills:131
V. Kills:72 179%
Deaths:8
KDR:16.375
Accuracy:55.500% A*
KPH:20.800 C++
VKPH:11.500 B**
G30 Walker
M*
Kills:63
V. Kills:25 242%
Deaths:1
KDR:63
Accuracy:50.923% M*
KPH:38.800 M*
VKPH:15.400 B**
Kills:826 (0 + 826)
Deaths:34
KDR:24.294
VKDR:13.147
Vehicle Kills:447
Kill Difference:792
Playtime:18.398 hours
Usage:1%
Score:0.341m
Score/min:309
Driving Accuracy:N/A%
Gunner Accuracy:50.923%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-44 Commissioner 1,7841,7668312.125A2.5950.789%A++23.726%C**54.2B*N/A13832.6h3.5B+6.8B*
Bouncing Betty 1,2951,2953240.469U35.7647.345%B+N/A208.9A++N/A5126.2h2.1C--4.4C*
AF-4G Cyclone 1,2921,2843383.799A0.9136.387%A++24.299%B+36CN/A10535.7h9.4B+25.8B+
NCM1 Scattercannon 1,2341,2132784.363B**0.3530.412%C--18.632%B*49.3B*N/A13324.6h3.6A11.8B*
GD-7F 1,2281,1954852.464A+2.2531.278%A+26.36%A15DN/A3979.7h10.5B*33.7B*
AF-23 Grinder 1,2101,1943123.827B+0.8833.06%C-21.022%A43.3B++N/A12127.6h4.3A+12.9B*
MGR-S1 Gladius 1,1961,1862924.062A++0.6537.964%A*24.621%B38.1C++N/A9831.1h8.3B++21.9B*
SAS-R 1,1871,1812185.417B*0.7148.565%A+60.288%D-25.3DN/A6746.6h2.3C++4.7B+
NS-15 Gallows 1,1941,1763533.331B1.3833.812%A31.718%C++46.1C-N/A10525.5h10.7C++31.8B++
NC6 Gauss SAW 1,1931,1734002.933A++1.7832.7%A**34.527%A++33.2C*N/A10735.3h8.9B+27.1B*
AF-4 Cyclone 1,1771,1715672.065B++2.6528.881%B++18.36%C+15.6DN/A4075.1h9.2B++31.8B++
AF-8 RailJack 1,1801,1701706.882A++2.1751.207%A*67.692%D26.7C**N/A6143.9h2.2B4.4B++
LA80 1,1711,1671289.117A*4.4151.759%A+75.75%C32.4CN/A8236h2.2C++4.2B+
AF-23 Grinder 1,2001,1653643.201B+1.5127.422%D-15.451%C++34.5C**1A++8833.8h4.1A14.9B++
MKV Suppressed 1,1661,1643143.707M*1.0035.465%A++29.897%A++28.7C+N/A7040.6h11.4B+32.1B++
NC14 Bolt Driver 1,1741,1647515.52S10.8152.048%A**80.928%B++32.9B++N/A7435.4h1.7A3.3A
Blitz GD-10 1,1681,1643533.297M1.4137.045%A**26.117%A++25.8C+N/A6845.2h11.3B*30.5B**
NC Triumph Flare Gun 1,1601,1602580U575.2996.393%UN/A290UN/A5584h1.1A1.1A
NC Patriot Flare Gun 1,1601,16011160U1,155.2996.727%SN/A305.3SN/A5783.8h1A+1.1B**
NCM1 Scattercannon 1,1721,1583922.954B++1.7633.113%C17.53%B+32.1B++N/A8236.1h4.9A14.9B+
NS-7 PDW 1,1681,1574562.537A++2.1729.902%B**19.274%C**20CN/A5257.8h11.9B++39.9B++
NS Patriot Flare Gun 1,1551,15511155U1,150.2997.408%SN/A372.6SN/A7123.1h1B++1B++
AF-34 Mattock 1,0229992084.803B+0.0937.986%B+15.215%C55.5B*1.3A+13818h4.1B**10.8B**
AF-34 Mattock 9659482194.329B+0.3842.119%B++18.776%C**48.4B+N/A13219.6h5.4B++12.9B*
Tank Mine 1,4079082733.63U28.9228.466%CN/A302.7S166.3M**19903h1.4B*4.8B*
NS-15M1 8578443232.613B*2.1029.868%A+26.185%B+36.4C+N/A9523.2h10.9B++36.4B++
L100 Python AP 1,3438426113.803A*9.0964.943%B**2.969%C++37.4B+22.3B++23522.5h5.4B+8.3B*
Tempest 8288232872.868B**1.8434.143%A++25.03%B++40.3CN/A10820.4h9.2B+26.9B**
AF-19 Mercenary 6946642662.496A*2.2135.498%M30.121%A+16.6C+N/A5540h9.9B*28B*
EM4 Longshot 637635857.471A+2.7647.219%A74.646%C-25CN/A5625.4h2.2C++4.6B+
NC05 Jackhammer 6025972312.584B**2.1354.736%A14.07%C+43.6C++N/A13213.7h4.4B+8B+
C-4 818499588.603S3.8928.645%B+N/A151.2A++96.7S11383.3h1.4C**5B+
Hawk GD-68 8024741373.46S1.2574.492%A++N/A26.5B**18.3B**21217.9h7.4B+10B*
Auraxium Mag-Cutter 5404695,1090.092A4.6280.479%M**8.316%C**0.9C+N/A2547.4h9.8T*12.2C+
L100 Python HESH 5634311725.353A+20.6464.908%A++N/A59.9C**18.3A**2107.2h3.6C5.5B+
M40 Fury 5483571425.5M**20.7970.559%SN/A81.1A+43.4S5054.4h28.9F--40.9C++
LA39 Bruiser 3373321292.574B**2.1478.901%A++14.157%C+40C++N/A1098.3h2.2B+2.7B++
Titan-150 AP 477286299.862B++5.1559.241%B**2.098%C-28B+18.7B*23810.2h5.5C+9.2C**
M20 Basilisk 4342751125U20.2963.321%M+5.455%C+45.1A*26.1M**3186.1h104.8C+165.5B++
LA8 Rebel 2552471251.976A2.7349.017%A**12.956%D--57.4A1.9A**1624.3h6.1C**12.4B*
Spear Anti-Vehicle Phalanx Turret 366237639.5S34.7966.428%A**2.532%D-59.3A32.3B**3634h8.6C++12.9B*
NC1 Gauss Rifle 2132101052B*2.7132.788%A*25.714%B++16.3C-N/A6912.9h11.5B+34.9B**
Hunter QCX 210209942.223A*2.4971.126%A++37.799%B++5.8DN/A1536.2h5.5C*7.7B+
Skyguard 2961841810.222M*5.5153.523%S2.717%B+27.9A++17A++2426.6h121.3C++226.5B**
M12 Kobalt 200176288B++83.2939.499%M**11.932%D*117.3C*16S3461.5h37.9F*96C+
NCM3 Raven 272172951.811A2.9063.029%M+2.326%C12.6B**7.3B+8413.7h28.8C*45.8B**
MAX Punch 1981681,0430.161B++4.5573.629%A++N/A1.6C+N/A3103h2.1C++2.8B+
NCM3 Raven 259165951.737B**2.9762.058%M+N/A12.2B+7C**8513.5h29.2C+47.1B*
Rocklet Rifle 367163483.396S1.3171.5%A*N/A50.9A++63.8M*7153.2h35.3C**49.4B++
Mag-Cutter 1871602,4530.065A+4.6539.949%B**48.125%S0.4CN/A2363h2.9C+7.4B+
NS-AM7 Archer 163146492.98S1.7368.349%A47.945%M*17.4A**2C1168.4h9.6B*14B**
M20 Basilisk 203131816.375S11.6655.5%A*5.344%C20.8C++11.4B**1846.3h115C207.1B+
Soldier Soaker 124122522.346B**2.3648.278%A+18.033%B+61B+1C++1472h5.3B+11B**
MANA Anti-Vehicle Turret 1721151011.5M**6.7971.186%A*30.435%U1150C570C--4358500.1h5.1M7.2S
Shrike 117102617U12.2979.508%M51.961%U113.3S16.7B+15270.9h1.9A*2.4A*
Frag Grenade 8484184N/A79.2954.825%AN/A840A+N/A86030.1h1.5A*2.7A+
Aspis Anti-Aircraft Phalanx Turret 15679326.333S21.6248.817%M**1.266%D25.5A**24.8M3213.1h127.4B+261.1B**
NS-10 Burster 11677253.08M+1.6351.848%M*7.792%B++12M++6.1A++896.4h104A200.7A+
Orbital Strike Uplink 10373173N/A68.291063.64%UN/A730U300U41890.1h1.6T*0.2T*
NS-10 Burster 11173262.808M+1.9051.368%M*1.37%D*10.3A*5.4B**837.1h120.1B*233.8A
G30 Walker 8863163U58.2950.923%M*4.762%C**39.4M*15.6B**2301.6h166B*326A
E540 Halberd-H 11061320.333A++15.6274.155%A*N/A38.1C+30.6B**3101.6h13.3F--18D*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter4130,0669h
Nano-Armor Kit33230,1149.5h
Routing Spire1520.3h
The Flail0570.4h
Flail Targeting Dart165444.1h
Spawn Beacon137510.8h
Anti-Vehicle MANA Turret43500.3h
Turret AI Module01410.7h
Structure Shield Module0720.3h
Repair Module11250.6h
Cortium Silo01000.4h
Skywall Shield Emitter0610.2h
Nanite Revive Grenade01230h
Medical Kit2763,0405.2h
Medical Applicator1423,3712.1h
Welding Device04,3070.2h
Deconstruction Tool01730h
Spear Anti-Vehicle Tower1500.3h
Spitfire Auto-Turret03410.3h
Rampart Wall31281h
Hoplon Anti-Aircraft Phalanx Tower1720.4h
Xiphos Anti-Personnel Tower0910.5h
Ammunition Package84,1711.3h
Elysium Spawn Tube1730.2h
Router02960.4h
Shield Recharging Field21130h
Recon Detection Device1960.1h
M20 Drake1500.1h

Check the help document for the dictionary if you want to learn more about words used here.


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