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First Sgt. AngryLendoria[ARMF] AngryLendoria
TR BR 26

KDR: 6.77

Score: 19.5m

Last Seen: Apr 20th, 2019 9:20 PM
- OFFLINE - 23.5 hour(s)

Prestige 1, Battle Rank 26 - Terran Republic on Cobalt - Outfit Member of Armored Force[ARMF] Armored Force
TR outfit on Cobalt

Members: 48
Level Progress (to 27): 54%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS P2-120 AP L100 Python HEAT LC3 Jaguar MSW-R TORQ-9 LC2 Lynx LB00 Python AP Skyguard
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $542,934 MLG Score: 434
Fun Score: N/A
Cheeseburgers Flipped: 20TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.252%22.18%6041010253,9272.279164.494

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.72%1.197B**0.214C++0.839B++HEAD ++ (~8.55)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
46.80.374C**12.80.108C+34

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.156%1.322%226210332271521391.49342162%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.193%0.606B+-0.256C-0.27

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
170.2-0.055C+73.4-0.385C-96.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
53.258%0.491%98073103219,571372752152.6102260%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.715%1.198B**-1.354D**0.99

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.60.777B++4.60.635B+4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
54.593%1.754%301210333422162961.57604115%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.756%1.708A++-0.663D-0.399

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
85.70.279C*46.8-0.182C38.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Armored Force[ARMF] Armored Force
TR outfit on Cobalt

Members: 48
19.5m482.3%723 (43.4k)664 (39.8k)6.7733126,9513,9798.2598626 (26)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1035228217.002%3.915%6707:213

7% Combat Medic84% Engineer6% Heavy Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 19th, 2018 5:17 PMAug 10th, 2018 8:19 PMApr 21st, 2019 12:35 AM (2d) (PST)Apr 20th, 2019 6:37 PM (2d) (PST)Apr 20th, 2019 5:20 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,797681,7290.9200.1360.0365.8770.299434

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
107,8504,097103,75355823531839,849

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
488.3h/20.3d 5,915 1,055 9,038 172.2k 416 1,182 8,749 52.7m

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
B++
Kills:1,199
Deaths:698
KDR:1.718
Accuracy:27.023% B++
HSR:19.850% C+
LC2 Lynx
B++
Kills:375
Deaths:274
KDR:1.369
Accuracy:26.081% B+
HSR:25.867% B++
TRAC-5
B**
Kills:75
Deaths:112
KDR:0.670
Accuracy:27.469% B**
HSR:22.667% B++
Kills:1,649
Deaths (as Engineer):1,084
Deaths (to Engineers):951
KDR:1.52122
Kill Difference:565
Playtime:411.145 hours
Usage:84%
Score:17.111m
Score/min:694
Accuracy (listed only):26.858%
HSR (listed only):22.794%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
B*
Kills:833
Deaths:425
KDR:1.960
Accuracy:27.414% B*
HSR:23.650% C+
T9 CARV
A+
Kills:206
Deaths:121
KDR:1.702
Accuracy:27.207% A+
HSR:32.039% A
MG-H1 Watchman
B++
Kills:192
Deaths:74
KDR:2.595
Accuracy:27.134% B++
HSR:28.125% C**
Kills:1,231
Deaths (as Heavy Assault):620
Deaths (to Heavy Assaults):862
KDR:1.98548
Kill Difference:611
Playtime:29.812 hours
Usage:6%
Score:0.773m
Score/min:432
Accuracy (listed only):27.252%
HSR (listed only):27.938%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
B++
Kills:1,199
Deaths:698
KDR:1.718
Accuracy:27.023% B++
HSR:19.850% C+
LC2 Lynx
B++
Kills:375
Deaths:274
KDR:1.369
Accuracy:26.081% B+
HSR:25.867% B++
TRAC-5
B**
Kills:75
Deaths:112
KDR:0.670
Accuracy:27.469% B**
HSR:22.667% B++
Kills:1,649
Deaths (as Light Assault):1,084
Deaths (to Light Assaults):681
KDR:1.52122
Kill Difference:565
Playtime:4.111 hours
Usage:1%
Score:0.101m
Score/min:409
Accuracy (listed only):26.858%
HSR (listed only):22.794%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TX1 Repeater
C*
Kills:54
Deaths:53
KDR:1.019
Accuracy:25.882% C*
HSR:22.222% C++
Kills:54
Deaths (as Infiltrator):53
Deaths (to Infiltrators):531
KDR:1.01887
Kill Difference:1
Playtime:6.813 hours
Usage:1%
Score:0.133m
Score/min:325
Accuracy (listed only):25.882%
HSR (listed only):22.222%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TORQ-9
B**
Kills:771
Deaths:424
KDR:1.818
Accuracy:28.952% B**
HSR:19.585% D
TAR
B+
Kills:160
Deaths:117
KDR:1.368
Accuracy:25.773% B+
HSR:16.250% D
T1 Cycler
C**
Kills:62
Deaths:65
KDR:0.954
Accuracy:23.532% C**
HSR:20.968% C+
Kills:993
Deaths (as Combat Medic):606
Deaths (to Combat Medics):270
KDR:1.63861
Kill Difference:387
Playtime:32.250 hours
Usage:7%
Score:1.284m
Score/min:664
Accuracy (listed only):26.086%
HSR (listed only):18.934%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
A**
Kills:66
Deaths:28
KDR:2.357
Accuracy:19.134% B+
HSR:33.333% A**
MRC3 Mercy
B+
Kills:61
Deaths:28
KDR:2.179
Accuracy:19.306% B+
HSR:18.033% C--
Kills:127
Deaths (as MAX Suit):28
Deaths (to MAX Suits):114
KDR:4.53571
Kill Difference:99
Playtime:2.497 hours
Usage:1%
Score:0.055m
Score/min:370
Accuracy (listed only):19.220%
HSR (listed only):25.683%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Rotary
A
Kills:131
V. Kills:75 172%
Deaths:51
KDR:2.569
Accuracy:38.996% A
KPH:26 B*
VKPH:14.900 B+
Hornet Missiles
B+
Kills:130
V. Kills:78 165%
Deaths:16
KDR:8.125
Accuracy:66.157% B++
KPH:81.500 C**
VKPH:48.900 B+
M14 Banshee
M
Kills:55
V. Kills:6 N/A
Deaths:15
KDR:3.667
Accuracy:33.697% B++
KPH:86 A
VKPH:9.400 M
Kills:316 (186 + 0)
Deaths:82
KDR:3.854
VKDR:1.939
Vehicle Kills:159
Kill Difference:234
Playtime:7.279 hours
Usage:1%
Score:0.189m
Score/min:433
Piloting Accuracy:33.697%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
B++
Kills:96
V. Kills:48 196%
Deaths:58
KDR:1.655
Accuracy:53.683% B++
KPH:7.400 C+
VKPH:3.700 D-
Kills:96 (96 + 0)
Deaths:58
KDR:1.655
VKDR:0.828
Vehicle Kills:48
Kill Difference:38
Playtime:13.028 hours
Usage:3%
Score:0.045m
Score/min:57
Piloting Accuracy:53.683%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
M**
Kills:1,312
V. Kills:532 246%
Deaths:80
KDR:16.400
Accuracy:65.991% A+
KPH:71.300 M
VKPH:28.900 M**
LB00 Python AP
A++
Kills:352
V. Kills:139 251%
Deaths:19
KDR:18.526
Accuracy:63.364% B+
KPH:76.400 A++
VKPH:30.200 B**
Skyguard
S
Kills:283
V. Kills:150 187%
Deaths:9
KDR:31.444
Accuracy:43.166% A*
KPH:53.900 S
VKPH:28.600 S
Kills:1,947 (1,947 + 0)
Deaths:108
KDR:18.028
VKDR:7.602
Vehicle Kills:821
Kill Difference:1,839
Playtime:28.255 hours
Usage:6%
Score:0.847m
Score/min:500
Driving Accuracy:43.166%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
S
Kills:17,976
V. Kills:6,807 264%
Deaths:517
KDR:34.770
Accuracy:55.682% B**
KPH:79.200 S
VKPH:30 A*
G40-F Ranger
A++
Kills:92
V. Kills:55 164%
Deaths:5
KDR:18.400
Accuracy:30.379% C+
KPH:79.300 A++
VKPH:47.400 A++
E540 Halberd
A*
Kills:82
V. Kills:30 265%
Deaths:3
KDR:27.333
Accuracy:44.225% B+
KPH:45 A*
VKPH:16.500 B*
Kills:18,150 (17,976 + 174)
Deaths:525
KDR:34.571
VKDR:13.128
Vehicle Kills:6,892
Kill Difference:17,625
Playtime:229.821 hours
Usage:47%
Score:7.583m
Score/min:550
Driving Accuracy:55.682%
Gunner Accuracy:44.225%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
A*
Kills:260
V. Kills:124 208%
Deaths:26
KDR:10
Accuracy:54.850% B*
KPH:88.900 A*
VKPH:42.400 A+
P525 Marauder-H
A*
Kills:189
V. Kills:6 N/A
Deaths:5
KDR:37.800
Accuracy:49.072% A++
KPH:203.800 A*
VKPH:6.500 C+
Kills:449 (0 + 449)
Deaths:31
KDR:14.484
VKDR:4.194
Vehicle Kills:130
Kill Difference:418
Playtime:3.852 hours
Usage:1%
Score:0.156m
Score/min:676
Driving Accuracy:N/A%
Gunner Accuracy:49.072%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 AP 24,78317,97651734.77S28.0055.682%B**N/A79.3S30A*515226.8h3.7A+6.6A+
L100 Python HEAT 1,8441,3128016.4A*9.6365.991%A+N/A71.3M28.9M**50218.4h4.7B+7.1B**
LC3 Jaguar 1,2431,1996981.718C**5.0627.023%B++19.85%C+21CN/A8457.1h10.9B+40.4B++
MSW-R 8548334251.96C++4.8127.414%B*23.65%C+51.7B+1.3A*21316.1h12C*43.7B+
TORQ-9 7897714241.818B+4.9628.952%B**19.585%D44.6B+1A23617.3h14.2B48.9B++
LC2 Lynx 3853752741.369C**5.4026.081%B+25.867%B++33.8BN/A16211.1h15.9C+61C**
LB00 Python AP 4913521918.526B+11.7563.364%B+N/A76.5A++30.2B**5014.6h3.1A+4.9A++
Skyguard 433283931.444U24.6743.166%A*1.767%C53.4S28.3S4925.3h61.5A142.4A++
G20 Vulcan-H 3842602610A++3.2354.85%B*1.923%D89.7A*42.8A+7362.9h60.4A110A
C-4 3382371122.116B+4.6632.236%B**N/A131.7B**56.1A++17551.8h1B**3.1B**
T9 CARV 2102061211.702B5.0727.207%A+32.039%A43.8B*N/A1764.7h12.3B+45.4B++
MG-H1 Watchman 195192742.595B++4.1827.134%B++28.125%C**53.3B+N/A1763.6h13.2B+48.6B+
P525 Marauder-H 195189537.8A++31.0349.072%A++N/A210A*6.7C+4870.9h6.6C*13.4B++
TAR 1641601171.368C+5.4125.773%B+16.25%D34.8C++N/A1044.6h14.6C56.8C*
M18 Rotary 206131512.569B+4.2038.996%A1.527%C--26.2B**15B++2755h82.4B+211.3B*
Hornet Missiles 208130168.125B+1.3566.157%B++N/A81.3C**48.8B+9221.6h7.3B++11.1B*
Hunter QCX 2211291041.24B*5.5366.404%A+N/A47.8M**34.1S5392.7h9.1C+13.8C*
CAS30 Tank Buster 14496581.655C++5.1253.683%B++1.042%C7.4C+3.7D-5713h61.2C+114C**
G40-F Ranger 14792518.4A**11.6330.379%C+N/A76.7A+45.8A++10121.2h45.1B++148.4B++
E540 Halberd 11282327.333M+20.5644.225%B+1.22%D--45.6A*16.7B*45681.8h3.8A+8.7A
TRAC-5 80751120.67C+6.1027.469%B**22.667%B++5.1D-N/A4314.6h17.1C+62.4B+
NS Decimator 11670342.059A4.7172%AN/A53.8A35.4A*7711.3h3.9B+5.4B*
ML-7 11770601.167B*5.6165.506%B**N/A35B**23.5A++8262h5.9B+9B*
MRC3 Mercy 6666282.357C++4.4219.134%B+33.333%A**33B+N/A1232h19.6C++102.2B+
T1 Cycler 6362650.954C+5.8223.532%C**20.968%C+18.2CN/A1363.4h16C68.1C++
MRC3 Mercy 6361282.179C++4.5919.306%B+18.033%C--30.5C*1B*1132h21.5C111.5B
M14 Banshee 6155153.667C+3.1133.697%B++N/A91.7A+10M++4600.6h17.4B+51.7B+
TX1 Repeater 5654531.019B5.7525.882%C*22.222%C++54A2M2861h8.4B**32.6B*

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret32320.3h
Spawn Beacon26720.3h
Nano-Armor Kit152646,91131.3h
Medical Applicator17254,9784.7h
Spitfire Auto-Turret41,2891h
Ammunition Package32,2030.6h
Medical Kit61380.1h
Nano-Repair Grenade01260h
Shield Recharging Field44160.2h

Check the help document for the dictionary if you want to learn more about words used here.


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