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General AngryLendoria[ARMF] AngryLendoria
TR BR 98

KDR: 8.1

Score: 10.1m

Last Seen: Sep 19th, 2018 3:16 PM
- OFFLINE - 42.3 hour(s)

Battle Rank 98 - Terran Republic on Cobalt - Outfit Member of Armored Force[ARMF] Armored Force
TR outfit on Cobalt

Members: 58
Level Progress (to 99): 40%
Level 100 Progress: 54% 232h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS P2-120 AP L100 Python HEAT LC3 Jaguar MSW-R G20 Vulcan-H Skyguard P525 Marauder-H TAR
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $385,308 MLG Score: 308
Fun Score: N/A
Cheeseburgers Flipped: 9TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.035%20.158%545610021,5232.077766.026

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.887%1.189B**-0.054C+0.714B++HEAD ++ (~6.64)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
47.30.369C**12.80.102C+34.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.793%1.818%2982100616584971.94118168%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.298%0.658B+0.177C++0.084

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
149.10.065C+65.3-0.243C83.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.724%0.555%104013100512,065209466457.4524259%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.148%1.055B**-1.355D**1.219

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
90.766B++4.70.627B+4.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
53.708%1.045%400210062871342362.12593121%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.532%1.64A+-0.846D---0.046

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
74.30.364C**39.9-0.03C+34.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Armored Force[ARMF] Armored Force
TR outfit on Cobalt

Members: 58
10.1m374.2%629 (37.7k)586 (35.2k)8.1032715,6151,9279.9377398 (98)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1008132016.24%2.869%4708:562

90% Engineer10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 19th, 2018 5:17 PMAug 10th, 2018 8:19 PMSep 20th, 2018 10:05 AM (18h) (PST)Sep 19th, 2018 1:52 PM (2d) (PST)Sep 19th, 2018 11:16 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,844491,7950.9040.1120.0264.5380.308308

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
110,6432,917107,72654722721935,154

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
287.8h/12d 3,535 448 5,151 78.4k 210 716 5,325 31.8m

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
B**
Kills:632
Deaths:347
KDR:1.821
Accuracy:28.002% B**
HSR:18.354% C
LC2 Lynx
B**
Kills:109
Deaths:84
KDR:1.298
Accuracy:28.335% B**
HSR:22.936% C**
TRAC-5
A
Kills:75
Deaths:112
KDR:0.670
Accuracy:27.469% A
HSR:22.667% B++
Kills:816
Deaths (as Engineer):543
Deaths (to Engineers):488
KDR:1.50276
Kill Difference:273
Playtime:258.136 hours
Usage:90%
Score:9.469m
Score/min:611
Accuracy (listed only):27.935%
HSR (listed only):21.319%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
B*
Kills:492
Deaths:264
KDR:1.864
Accuracy:26.638% B*
HSR:22.764% C+
Kills:492
Deaths (as Heavy Assault):264
Deaths (to Heavy Assaults):389
KDR:1.86364
Kill Difference:228
Playtime:13.793 hours
Usage:5%
Score:0.344m
Score/min:416
Accuracy (listed only):26.638%
HSR (listed only):22.764%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
B**
Kills:632
Deaths:347
KDR:1.821
Accuracy:28.002% B**
HSR:18.354% C
LC2 Lynx
B**
Kills:109
Deaths:84
KDR:1.298
Accuracy:28.335% B**
HSR:22.936% C**
TRAC-5
A
Kills:75
Deaths:112
KDR:0.670
Accuracy:27.469% A
HSR:22.667% B++
Kills:816
Deaths (as Light Assault):543
Deaths (to Light Assaults):355
KDR:1.50276
Kill Difference:273
Playtime:2.813 hours
Usage:1%
Score:0.060m
Score/min:354
Accuracy (listed only):27.935%
HSR (listed only):21.319%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Kills:0
Deaths (as Infiltrator):0
Deaths (to Infiltrators):255
KDR:0
Kill Difference:UNR
Playtime:1.573 hours
Usage:1%
Score:0.027m
Score/min:289
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR
B+
Kills:153
Deaths:111
KDR:1.378
Accuracy:25.828% B+
HSR:15.686% D
T1 Cycler
B+
Kills:62
Deaths:65
KDR:0.954
Accuracy:23.532% B+
HSR:20.968% C+
Kills:215
Deaths (as Combat Medic):176
Deaths (to Combat Medics):93
KDR:1.22159
Kill Difference:39
Playtime:9.418 hours
Usage:3%
Score:0.188m
Score/min:332
Accuracy (listed only):24.680%
HSR (listed only):18.327%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hornet Missiles
B+
Kills:114
V. Kills:67 168%
Deaths:13
KDR:8.769
Accuracy:66.990% B*
KPH:79 B
VKPH:46.500 B+
M18 Rotary
B**
Kills:69
V. Kills:39 173%
Deaths:34
KDR:2.029
Accuracy:35.869% B*
KPH:25.200 B**
VKPH:14.200 B+
Kills:183 (69 + 0)
Deaths:47
KDR:3.894
VKDR:2.255
Vehicle Kills:106
Kill Difference:136
Playtime:4.186 hours
Usage:1%
Score:0.107m
Score/min:427
Piloting Accuracy:35.869%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
B*
Kills:96
V. Kills:48 196%
Deaths:58
KDR:1.655
Accuracy:53.683% B*
KPH:7.400 C+
VKPH:3.700 D-
Kills:96 (96 + 0)
Deaths:58
KDR:1.655
VKDR:0.828
Vehicle Kills:48
Kill Difference:38
Playtime:13.028 hours
Usage:5%
Score:0.042m
Score/min:54
Piloting Accuracy:53.683%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
S
Kills:1,216
V. Kills:496 245%
Deaths:73
KDR:16.658
Accuracy:66.125% A++
KPH:71.800 M+
VKPH:29.300 S
Skyguard
S
Kills:210
V. Kills:107 194%
Deaths:7
KDR:30
Accuracy:41.531% A*
KPH:57.300 S
VKPH:29.200 S
Kills:1,426 (1,426 + 0)
Deaths:80
KDR:17.825
VKDR:7.538
Vehicle Kills:603
Kill Difference:1,346
Playtime:20.602 hours
Usage:7%
Score:0.589m
Score/min:476
Driving Accuracy:41.531%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
S
Kills:10,639
V. Kills:4,032 264%
Deaths:309
KDR:34.430
Accuracy:53.831% B**
KPH:78.300 S
VKPH:29.700 A*
E540 Halberd
M
Kills:74
V. Kills:28 255%
Deaths:3
KDR:24.667
Accuracy:41.270% C++
KPH:50 M
VKPH:18.900 A
G40-F Ranger
A
Kills:53
V. Kills:32 161%
Deaths:2
KDR:26.500
Accuracy:25.969% C
KPH:67.200 A
VKPH:40.500 A
Kills:10,766 (10,639 + 127)
Deaths:314
KDR:34.287
VKDR:13.032
Vehicle Kills:4,092
Kill Difference:10,452
Playtime:138.101 hours
Usage:48%
Score:3.964m
Score/min:478
Driving Accuracy:53.831%
Gunner Accuracy:25.969%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
M+
Kills:213
V. Kills:104 203%
Deaths:19
KDR:11.211
Accuracy:54.087% B*
KPH:96.500 M+
VKPH:47.100 A++
P525 Marauder-H
A*
Kills:189
V. Kills:6 N/A
Deaths:5
KDR:37.800
Accuracy:49.072% A++
KPH:205.700 A*
VKPH:6.500 C+
Kills:402 (0 + 402)
Deaths:24
KDR:16.750
VKDR:4.583
Vehicle Kills:110
Kill Difference:378
Playtime:3.128 hours
Usage:1%
Score:0.119m
Score/min:635
Driving Accuracy:N/A%
Gunner Accuracy:49.072%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 AP 14,67110,63930934.43S26.3353.831%B**N/A78.3S29.7A*459135.8h3.7A++6.9A+
L100 Python HEAT 1,7121,2167316.658A*8.5566.125%A++N/A72M+29.3S48616.9h4.7B++7.1B**
LC3 Jaguar 6586323471.821B+6.2828.002%B**18.354%C20.8CN/A7430.4h11.6B+41.3B++
MSW-R 5014922641.864C+6.2426.638%B*22.764%C+51.3B+N/A2039.6h12.3C++46.3B+
G20 Vulcan-H 3172131911.211A*3.1154.087%B*N/A96.8M+47.3A++7032.2h52.6A+97.2A+
Skyguard 317210730U21.9041.531%A*1.905%C56.8S28.9S4323.7h54A+130.1A++
P525 Marauder-H 195189537.8A++29.7049.072%A++N/A210A*6.7C++4680.9h6.6C++13.4B*
TAR 1561531111.378C+6.7325.828%B+15.686%D38.3B+N/A1034h14.8C--57.2C*
Hornet Missiles 181114138.769B+0.6766.99%B*N/A81.4B+47.9B+8211.4h7.3B*10.9B**
LC2 Lynx 111109841.298C*6.8128.335%B**22.936%C**32.1C**N/A1453.4h14.3C**50.4B+
C-4 14098511.922B+6.1837.19%A*N/A140A+60A*16340.7h0.9B**2.5A
CAS30 Tank Buster 14496581.655C*6.4553.683%B*1.042%C7.4C+3.7D-5413h61.2C+114B
TRAC-5 80751120.67C+7.4327.469%A22.667%B++5.1D-N/A3014.6h17.1C+62.4B+
E540 Halberd 10274324.667A**16.5641.27%C++1.351%D*49.3M18.7A21241.5h3.5A++8.5A
M18 Rotary 10869342.029C**6.0735.869%B*2.899%C**25.6B**14.4B++2202.7h71B*197.9B*
ML-7 11569571.211B*6.8965.886%B**N/A36.3B**24.2A++6971.9h5.7B+8.7B*
T1 Cycler 6362650.954C+7.1523.532%B+20.968%C+18.8CN/A893.3h16C68.1C*
G40-F Ranger 8553226.5S18.4025.969%CN/A66.3A40A7960.8h44.3B++170.5B+

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret32320.3h
Nano-Repair Grenade01100h
Spawn Beacon13120.1h
Nano-Armor Kit107432,52721.1h
Medical Applicator5517,2251.6h
Spitfire Auto-Turret0930.1h
Ammunition Package06750.2h

Check the help document for the dictionary if you want to learn more about words used here.


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