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General AngryLendoria[ARMF] AngryLendoria
TR BR 94

KDR: 7.02

Score: 28.3m

Last Seen: Dec 9th, 2019 8:31 PM
- OFFLINE - 43.8 hour(s)

Prestige 1, Battle Rank 94 - Terran Republic on Cobalt - Outfit Member of Armored Force[ARMF] Armored Force
TR outfit on Cobalt

Members: 48
Level Progress (to 95): 83%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS P2-120 AP LC3 Jaguar LB00 Python AP L100 Python HEAT TORQ-9 MSW-R T9 CARV LC2 Lynx
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $570,456 MLG Score: 456
Fun Score: N/A
Cheeseburgers Flipped: 33TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.187%21.427%5831112165,7312.383944.638

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.439%1.16B**0.11C+0.795B++HEAD ++ (~7.83)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
450.381C**12.20.124C+32.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.278%1.156%235312243462131711.62441201%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.546%0.395B-0.376C--0.22

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
167.2-0.001C+69-0.251C98.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
54.498%0.455%96563122426,8315301050450.6245255%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.797%1.238B**-1.34D**1.113

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.20.782B++4.40.639B+3.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
54.594%2.174%232212253683034051.2145291%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.107%1.672A++-0.549D-0.47

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
87.10.274C*47.6-0.179C39.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Armored Force[ARMF] Armored Force
TR outfit on Cobalt

Members: 48
28.3m464.1%763 (45.8k)699 (41.9k)7.0218838,8245,5298.3997194 (94)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1227347517.715%3.797%6707:214

6% Combat Medic83% Engineer7% Heavy Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 19th, 2018 5:17 PMAug 10th, 2018 8:19 PMDec 11th, 2019 3:52 AM (6h) (PST)Dec 9th, 2019 8:21 PM (2d) (PST)Dec 9th, 2019 4:31 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,918721,8460.9580.1360.0365.9120.316456

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
115,0724,292110,78057823551941,951

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
675.2h/28.1d 7,618 1,474 12,430 239.5k 617 1,661 12,786 77.7m

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
B+
Kills:1,882
Deaths:1,112
KDR:1.692
Accuracy:26.978% B+
HSR:19.129% C
LC2 Lynx
B+
Kills:611
Deaths:414
KDR:1.476
Accuracy:26.114% B+
HSR:23.077% C*
TRAC-5
A
Kills:76
Deaths:114
KDR:0.667
Accuracy:28.428% A
HSR:23.684% B++
Kills:2,569
Deaths (as Engineer):1,640
Deaths (to Engineers):1,341
KDR:1.56646
Kill Difference:929
Playtime:560.679 hours
Usage:83%
Score:24.794m
Score/min:737
Accuracy (listed only):27.173%
HSR (listed only):21.963%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
B*
Kills:878
Deaths:449
KDR:1.955
Accuracy:27.162% B*
HSR:23.462% C+
T9 CARV
A
Kills:754
Deaths:418
KDR:1.804
Accuracy:26.441% A
HSR:25.464% B
MG-H1 Watchman
B++
Kills:201
Deaths:79
KDR:2.544
Accuracy:27.008% B++
HSR:27.363% C++
Kills:1,833
Deaths (as Heavy Assault):946
Deaths (to Heavy Assaults):1,188
KDR:1.93763
Kill Difference:887
Playtime:48.189 hours
Usage:7%
Score:1.356m
Score/min:469
Accuracy (listed only):26.870%
HSR (listed only):25.430%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
B+
Kills:1,882
Deaths:1,112
KDR:1.692
Accuracy:26.978% B+
HSR:19.129% C
LC2 Lynx
B+
Kills:611
Deaths:414
KDR:1.476
Accuracy:26.114% B+
HSR:23.077% C*
TRAC-5
A
Kills:76
Deaths:114
KDR:0.667
Accuracy:28.428% A
HSR:23.684% B++
SMG-46 Armistice
A++
Kills:69
Deaths:59
KDR:1.169
Accuracy:35.009% A++
HSR:10.145% D--
Kills:2,638
Deaths (as Light Assault):1,699
Deaths (to Light Assaults):1,001
KDR:1.55268
Kill Difference:939
Playtime:8.586 hours
Usage:1%
Score:0.230m
Score/min:447
Accuracy (listed only):29.132%
HSR (listed only):19.009%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SMG-46 Armistice
A++
Kills:69
Deaths:59
KDR:1.169
Accuracy:35.009% A++
HSR:10.145% D--
TX1 Repeater
C**
Kills:57
Deaths:59
KDR:0.966
Accuracy:26.434% C**
HSR:22.807% C*
99SV
N/A
Kills:50
Deaths:36
KDR:1.389
Accuracy:39.723% N/A
HSR:32% N/A
Kills:176
Deaths (as Infiltrator):154
Deaths (to Infiltrators):758
KDR:1.14286
Kill Difference:22
Playtime:13.136 hours
Usage:2%
Score:0.339m
Score/min:430
Accuracy (listed only):33.722%
HSR (listed only):21.651%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TORQ-9
B*
Kills:978
Deaths:527
KDR:1.856
Accuracy:28.891% B*
HSR:20.041% D
TAR
B+
Kills:163
Deaths:117
KDR:1.393
Accuracy:25.741% B+
HSR:16.564% D
SMG-46 Armistice
A++
Kills:69
Deaths:59
KDR:1.169
Accuracy:35.009% A++
HSR:10.145% D--
T1 Cycler
C**
Kills:62
Deaths:65
KDR:0.954
Accuracy:23.532% C**
HSR:20.968% C+
Kills:1,272
Deaths (as Combat Medic):768
Deaths (to Combat Medics):355
KDR:1.65625
Kill Difference:504
Playtime:38.209 hours
Usage:6%
Score:1.485m
Score/min:648
Accuracy (listed only):28.293%
HSR (listed only):16.929%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
B+
Kills:82
Deaths:31
KDR:2.645
Accuracy:19.112% B+
HSR:19.512% C
MRC3 Mercy
A**
Kills:74
Deaths:31
KDR:2.387
Accuracy:18.682% B
HSR:33.784% A**
Kills:156
Deaths (as MAX Suit):31
Deaths (to MAX Suits):134
KDR:5.03226
Kill Difference:125
Playtime:4.125 hours
Usage:1%
Score:0.123m
Score/min:497
Accuracy (listed only):18.897%
HSR (listed only):26.648%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Rotary
A
Kills:182
V. Kills:106 170%
Deaths:52
KDR:3.500
Accuracy:39.158% A
KPH:20.500 B+
VKPH:11.900 C*
Hornet Missiles
B+
Kills:141
V. Kills:86 162%
Deaths:16
KDR:8.813
Accuracy:65.667% B++
KPH:84.300 B
VKPH:51.400 B+
M14 Banshee
B**
Kills:68
V. Kills:7 N/A
Deaths:18
KDR:3.778
Accuracy:31.450% B
KPH:54 C**
VKPH:5.600 B**
Kills:391 (250 + 0)
Deaths:86
KDR:4.547
VKDR:2.314
Vehicle Kills:199
Kill Difference:305
Playtime:11.806 hours
Usage:2%
Score:0.278m
Score/min:392
Piloting Accuracy:31.450%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
B+
Kills:96
V. Kills:48 196%
Deaths:58
KDR:1.655
Accuracy:53.318% B+
KPH:7.300 C
VKPH:3.600 D-
Kills:96 (96 + 0)
Deaths:58
KDR:1.655
VKDR:0.828
Vehicle Kills:48
Kill Difference:38
Playtime:13.158 hours
Usage:2%
Score:0.046m
Score/min:59
Piloting Accuracy:53.318%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

LB00 Python AP
A++
Kills:1,739
V. Kills:713 244%
Deaths:55
KDR:31.618
Accuracy:62.079% C*
KPH:78.400 A++
VKPH:32.200 B*
L100 Python HEAT
M*
Kills:1,408
V. Kills:575 244%
Deaths:82
KDR:17.171
Accuracy:66.425% A+
KPH:73.200 A**
VKPH:29.900 M*
Skyguard
S
Kills:351
V. Kills:185 189%
Deaths:13
KDR:27
Accuracy:43.387% A*
KPH:54.800 S
VKPH:28.900 S
C75 Viper
S
Kills:115
V. Kills:57 198%
Deaths:6
KDR:19.167
Accuracy:61.286% A*
KPH:61.200 A++
VKPH:30.300 S
Kills:3,613 (3,613 + 0)
Deaths:156
KDR:23.160
VKDR:9.808
Vehicle Kills:1,530
Kill Difference:3,457
Playtime:49.684 hours
Usage:7%
Score:1.682m
Score/min:564
Driving Accuracy:61.286%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
M**
Kills:25,072
V. Kills:9,661 259%
Deaths:596
KDR:42.067
Accuracy:57.181% A
KPH:80.900 M**
VKPH:31.200 A*
G40-F Ranger
A**
Kills:202
V. Kills:116 173%
Deaths:6
KDR:33.667
Accuracy:35.731% B+
KPH:102.400 A*
VKPH:58.800 A**
E540 Halberd
A*
Kills:88
V. Kills:35 244%
Deaths:3
KDR:29.333
Accuracy:46.011% B+
KPH:44.900 A*
VKPH:17.800 A
G30 Walker
M*
Kills:82
V. Kills:45 178%
Deaths:4
KDR:20.500
Accuracy:30.392% B*
KPH:60 M*
VKPH:32.900 A++
Kills:25,444 (25,072 + 372)
Deaths:609
KDR:41.780
VKDR:16.186
Vehicle Kills:9,857
Kill Difference:24,835
Playtime:315.326 hours
Usage:47%
Score:11.281m
Score/min:596
Driving Accuracy:57.181%
Gunner Accuracy:30.392%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
A*
Kills:280
V. Kills:131 212%
Deaths:27
KDR:10.370
Accuracy:54.800% B*
KPH:86.900 A*
VKPH:40.700 A
P525 Marauder-H
A++
Kills:191
V. Kills:6 N/A
Deaths:5
KDR:38.200
Accuracy:48.651% A+
KPH:185.300 A++
VKPH:5.800 C
Kills:471 (0 + 471)
Deaths:32
KDR:14.719
VKDR:4.281
Vehicle Kills:137
Kill Difference:439
Playtime:4.252 hours
Usage:1%
Score:0.184m
Score/min:721
Driving Accuracy:N/A%
Gunner Accuracy:48.651%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 AP 34,73325,07259642.067S35.0557.181%AN/A80.9M**31.2A*557310h3.6A+6.4A+
LC3 Jaguar 1,9351,8821,1121.692C**5.3326.978%B+19.129%C24.1CN/A9878h10.3B+38.3B++
LB00 Python AP 2,4521,7395531.618B**24.6062.079%C*N/A78.3A++32.1B*58822.2h3.1A4.9A+
L100 Python HEAT 1,9831,4088217.171A**10.1566.425%A+N/A73.3A**29.9M*51419.2h4.7B++7.1B**
TORQ-9 1,0009785271.856B+5.1728.891%B*20.041%D43.9B+1B*21822.3h14.2B49.3B+
MSW-R 9008784491.955C+5.0727.162%B*23.462%C+50.8B+1.3A++21417.3h11.8C**43.5B+
T9 CARV 7687544181.804B+5.2226.441%A25.464%B41.2B+N/A17218.3h11.5B++43.5B++
LC2 Lynx 6316114141.476B5.5526.114%B+23.077%C*33C*1.1A+17518.5h14.5C*55.5B+
Skyguard 5363511327U19.9843.387%A*1.425%C--54.8S28.9S5116.4h60.8A140.2A+
C-4 4713291412.333B++4.6930.962%B*N/A137.1B**59.2A*18582.4h1B**3.2B**
G20 Vulcan-H 4112802710.37A3.3554.8%B*2.5%C+87.5A*40.9A8003.2h61.3A111.8A
Hunter QCX 4372591771.463B**5.5670.525%A++N/A49.8M**34.2S5685.2h8.3C+11.8C**
G40-F Ranger 318202633.667S26.6535.731%B+N/A101A*58A*13002h41B++114.8B++
MG-H1 Watchman 204201792.544B++4.4827.008%B++27.363%C++50.3C**N/A1784h13.2B+48.8B+
P525 Marauder-H 197191538.2A*31.1848.651%A+N/A191A++6C4701h6.6C**13.6B*
M18 Rotary 288182523.5B++3.5239.158%A1.099%D20.4B+11.9C*2688.9h91.4B+233.3B++
TAR 1671631171.393C+5.6325.741%B+16.564%D34.7C++N/A1144.7h14.4C56.1C*
NS Decimator 239142721.972B**5.0573.025%A+N/A56.8A38.8M7752.5h3.8B+5.2B*
Hornet Missiles 227141168.813B+1.7965.667%B++N/A82.9C**50.6B+10821.7h7.3B++11.1B*
C75 Viper 172115619.167M**12.1561.286%A*N/A60.5A++30S9771.9h12C**19.6B**
CAS30 Tank Buster 14496581.655C+5.3753.318%B+1.042%C7.3C3.6D-5813.2h61.3C+114.9C**
E540 Halberd 12388329.333M++22.3146.011%B+1.136%D--44A*17.5B**51232h3.9A+8.5A
MRC3 Mercy 8482312.645C**4.3819.112%B+19.512%C31.5C++N/A1302.6h18.9B+98.8B+
G30 Walker 12782420.5S13.4830.392%B*N/A58.6M++32.1A++19831.4h94.7A+311.5B**
TRAC-5 81761140.667C+6.3528.428%A23.684%B++5.2D-N/A5314.7h17.8C62.7B+
MRC3 Mercy 7474312.387C++4.6318.682%B33.784%A**28.5C+N/A1122.6h20.4C+109.1B
ML-7 11770601.167B*5.8565.403%B**N/A33.3B*22.4A++9442.1h5.9B+9B*
SMG-46 Armistice 6969591.169C++5.8535.009%A++10.145%D--38.3BN/A2401.8h13.5B+38.6B++
M14 Banshee 7568183.778C+3.2431.45%B1.471%B+52.3C*5.4B**3541.3h20.1B64B+
T1 Cycler 6362650.954C+6.0723.532%C**20.968%C+18.2C-N/A1623.4h16C68.1C++
TX1 Repeater 5957590.966B6.0626.434%C**22.807%C*47.5B**1.7A++2801.2h9.1B**34.2B*
Tank Mine 645295.778A++1.24632.292%UN/A260M++60C+43920.2h11.7T*1.8A**
99SV 5050361.389C+5.6339.723%A32%C14.7DN/A1273.4h6.9D17.3C*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon28260.4h
Nano-Armor Kit263849,98040h
Anti-Vehicle MANA Turret32320.3h
Medical Applicator19260,6715.2h
Spitfire Auto-Turret253,0732.2h
Ammunition Package72,6470.7h
Medical Kit142540.2h
Nano-Repair Grenade01610h
Shield Recharging Field44300.2h
Recon Detection Device33600.6h

Check the help document for the dictionary if you want to learn more about words used here.


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