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General AngryLendoria[ARMF] AngryLendoria
TR BR 99

KDR: 7.28

Score: 30.2m

Last Seen: Mar 8th, 2020 1:43 AM
- OFFLINE - 9.2 hour(s)

Prestige 1, Battle Rank 99 - Terran Republic on Cobalt
Level Progress (to 100): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS P2-120 AP LC3 Jaguar LB00 Python AP L100 Python HEAT TORQ-9 MSW-R T9 CARV LC2 Lynx
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $556,695 MLG Score: 445
Fun Score: N/A
Cheeseburgers Flipped: 35TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.13%21.429%5811112655,9082.376514.904

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.395%1.145B**0.06C+0.348C**HEAD ++ (~7.86)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.90.395B12.20.148C++32.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.315%1.146%226312733492231711.56502203%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.315%0.429B-0.396C---0.223

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
166.6-0.026C+68.8-0.293C97.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
54.764%0.454%99923127329,2985611142952.1317256%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.802%1.33A-1.331D**1.016

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.90.793B++4.30.651B+3.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
54.596%2.151%221212743723214211.1552888%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.053%1.698A++-0.572D-0.697

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
86.20.284C*47.1-0.168C39.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
30.2m456.9%765 (45.9k)701 (42.1k)7.2804541,8485,7488.7108599 (99)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1276378117.709%3.644%6507:314

83% Engineer7% Heavy Assault9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 19th, 2018 5:17 PMAug 10th, 2018 8:19 PMMar 9th, 2020 3:20 AM (28d) (PST)Mar 7th, 2020 9:46 PM (29d) (PST)Mar 7th, 2020 9:43 PM (29d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,956701,8860.9700.1330.0355.8930.320445

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
117,3364,180113,15658823541942,064

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
719h/30d 8,222 1,525 13,327 254.2k 650 1,756 13,796 84.4m

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
B+
Kills:2,025
Deaths:1,243
KDR:1.629
Accuracy:26.868% B+
HSR:19.161% C
LC2 Lynx
B+
Kills:612
Deaths:414
KDR:1.478
Accuracy:26.119% B+
HSR:23.039% C*
TRAC-5
A
Kills:76
Deaths:114
KDR:0.667
Accuracy:28.428% A
HSR:23.684% B*
Kills:2,713
Deaths (as Engineer):1,771
Deaths (to Engineers):1,412
KDR:1.5319
Kill Difference:942
Playtime:599.924 hours
Usage:83%
Score:26.630m
Score/min:740
Accuracy (listed only):27.138%
HSR (listed only):21.961%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
B*
Kills:883
Deaths:454
KDR:1.945
Accuracy:27.076% B*
HSR:23.443% C+
T9 CARV
A
Kills:759
Deaths:424
KDR:1.790
Accuracy:26.370% A
HSR:25.428% B
MG-H1 Watchman
B+
Kills:204
Deaths:79
KDR:2.582
Accuracy:26.799% B+
HSR:27.941% C++
Kills:1,846
Deaths (as Heavy Assault):957
Deaths (to Heavy Assaults):1,228
KDR:1.92894
Kill Difference:889
Playtime:49.340 hours
Usage:7%
Score:1.372m
Score/min:463
Accuracy (listed only):26.748%
HSR (listed only):25.604%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
B+
Kills:2,025
Deaths:1,243
KDR:1.629
Accuracy:26.868% B+
HSR:19.161% C
LC2 Lynx
B+
Kills:612
Deaths:414
KDR:1.478
Accuracy:26.119% B+
HSR:23.039% C*
TRAC-5
A
Kills:76
Deaths:114
KDR:0.667
Accuracy:28.428% A
HSR:23.684% B*
SMG-46 Armistice
A++
Kills:74
Deaths:62
KDR:1.194
Accuracy:34.648% A++
HSR:9.459% D*
Kills:2,787
Deaths (as Light Assault):1,833
Deaths (to Light Assaults):1,032
KDR:1.52046
Kill Difference:954
Playtime:10.029 hours
Usage:1%
Score:0.272m
Score/min:452
Accuracy (listed only):29.015%
HSR (listed only):18.836%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SMG-46 Armistice
A++
Kills:74
Deaths:62
KDR:1.194
Accuracy:34.648% A++
HSR:9.459% D*
TX1 Repeater
C**
Kills:57
Deaths:59
KDR:0.966
Accuracy:26.434% C**
HSR:22.807% C*
99SV
N/A
Kills:50
Deaths:36
KDR:1.389
Accuracy:39.723% N/A
HSR:32% N/A
Kills:181
Deaths (as Infiltrator):157
Deaths (to Infiltrators):782
KDR:1.15287
Kill Difference:24
Playtime:13.976 hours
Usage:2%
Score:0.351m
Score/min:419
Accuracy (listed only):33.602%
HSR (listed only):21.422%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TORQ-9
B*
Kills:993
Deaths:534
KDR:1.860
Accuracy:28.892% B*
HSR:20.342% D
TAR
B+
Kills:163
Deaths:117
KDR:1.393
Accuracy:25.741% B+
HSR:16.564% D
SMG-46 Armistice
A++
Kills:74
Deaths:62
KDR:1.194
Accuracy:34.648% A++
HSR:9.459% D*
T1 Cycler
C**
Kills:62
Deaths:65
KDR:0.954
Accuracy:23.532% C**
HSR:20.968% C+
Kills:1,292
Deaths (as Combat Medic):778
Deaths (to Combat Medics):376
KDR:1.66067
Kill Difference:514
Playtime:38.814 hours
Usage:5%
Score:1.496m
Score/min:642
Accuracy (listed only):28.203%
HSR (listed only):16.833%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
B
Kills:85
Deaths:34
KDR:2.500
Accuracy:19.074% B
HSR:20% C+
MRC3 Mercy
A**
Kills:77
Deaths:34
KDR:2.265
Accuracy:18.485% C**
HSR:33.766% A**
Kills:162
Deaths (as MAX Suit):34
Deaths (to MAX Suits):137
KDR:4.76471
Kill Difference:128
Playtime:4.349 hours
Usage:1%
Score:0.125m
Score/min:479
Accuracy (listed only):18.779%
HSR (listed only):26.883%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Rotary
A
Kills:182
V. Kills:106 170%
Deaths:52
KDR:3.500
Accuracy:39.158% A
KPH:20.500 B+
VKPH:11.900 C*
Hornet Missiles
B+
Kills:141
V. Kills:86 162%
Deaths:16
KDR:8.813
Accuracy:65.667% B+
KPH:84.300 C*
VKPH:51.400 B+
M14 Banshee
B+
Kills:71
V. Kills:7 N/A
Deaths:18
KDR:3.944
Accuracy:32.506% B+
KPH:42.300 C+
VKPH:4.200 B+
Kills:394 (253 + 0)
Deaths:86
KDR:4.581
VKDR:2.314
Vehicle Kills:199
Kill Difference:308
Playtime:12.223 hours
Usage:2%
Score:0.283m
Score/min:386
Piloting Accuracy:32.506%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
B++
Kills:96
V. Kills:48 196%
Deaths:58
KDR:1.655
Accuracy:53.318% B++
KPH:7.300 C+
VKPH:3.600 D-
Kills:96 (96 + 0)
Deaths:58
KDR:1.655
VKDR:0.828
Vehicle Kills:48
Kill Difference:38
Playtime:13.158 hours
Usage:2%
Score:0.047m
Score/min:60
Piloting Accuracy:53.318%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

LB00 Python AP
A+
Kills:1,792
V. Kills:726 246%
Deaths:55
KDR:32.582
Accuracy:62.070% B+
KPH:78.700 A+
VKPH:31.900 B*
L100 Python HEAT
M*
Kills:1,408
V. Kills:575 244%
Deaths:82
KDR:17.171
Accuracy:66.425% A++
KPH:73.200 A**
VKPH:29.900 M*
Skyguard
S
Kills:351
V. Kills:185 189%
Deaths:13
KDR:27
Accuracy:43.387% A*
KPH:54.800 S
VKPH:28.900 S
C75 Viper
S
Kills:183
V. Kills:89 203%
Deaths:6
KDR:30.500
Accuracy:65.068% M+
KPH:67.800 A++
VKPH:33 S
Kills:3,734 (3,734 + 0)
Deaths:156
KDR:23.936
VKDR:10.096
Vehicle Kills:1,575
Kill Difference:3,578
Playtime:51.100 hours
Usage:7%
Score:1.739m
Score/min:567
Driving Accuracy:65.068%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
M**
Kills:27,539
V. Kills:10,554 261%
Deaths:596
KDR:46.206
Accuracy:57.323% A
KPH:81.300 M**
VKPH:31.200 A*
G40-F Ranger
M
Kills:219
V. Kills:125 174%
Deaths:6
KDR:36.500
Accuracy:36.459% B++
KPH:107.600 A*
VKPH:61.400 M
E540 Halberd
A++
Kills:92
V. Kills:37 242%
Deaths:3
KDR:30.667
Accuracy:46.164% B+
KPH:46.800 A++
VKPH:18.800 B**
G30 Walker
M**
Kills:91
V. Kills:49 182%
Deaths:4
KDR:22.750
Accuracy:30.908% B**
KPH:63.500 M**
VKPH:34.200 A++
Kills:27,941 (27,539 + 402)
Deaths:609
KDR:45.880
VKDR:17.677
Vehicle Kills:10,765
Kill Difference:27,332
Playtime:344.211 hours
Usage:48%
Score:12.273m
Score/min:594
Driving Accuracy:57.323%
Gunner Accuracy:30.908%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
A*
Kills:280
V. Kills:131 212%
Deaths:27
KDR:10.370
Accuracy:54.800% B*
KPH:86.900 A*
VKPH:40.700 A
P525 Marauder-H
A++
Kills:191
V. Kills:6 N/A
Deaths:5
KDR:38.200
Accuracy:48.651% A++
KPH:185.200 A++
VKPH:5.800 C+
Kills:471 (0 + 471)
Deaths:32
KDR:14.719
VKDR:4.281
Vehicle Kills:137
Kill Difference:439
Playtime:4.253 hours
Usage:1%
Score:0.187m
Score/min:733
Driving Accuracy:N/A%
Gunner Accuracy:48.651%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 AP 38,09327,53959646.206S38.9357.323%AN/A81.3M**31.2A*553338.8h3.6A+6.3A+
LC3 Jaguar 2,0812,0251,2431.629C*5.6526.868%B+19.161%C23.9CN/A9784.8h10.3B+38.3B++
LB00 Python AP 2,5181,7925532.582B+25.3062.07%B+N/A78.6A31.8B*58522.8h3.1B**4.9A
L100 Python HEAT 1,9831,4088217.171A++9.8966.425%A++N/A73.3A**29.9M*51419.2h4.7B+7.1B**
TORQ-9 1,0159935341.86B5.4228.892%B*20.342%D43.6C**1B**21622.8h14.2C*49.2B+
MSW-R 9058834541.945C+5.3427.076%B*23.443%C+49.6C**1.2A+21017.8h11.8C*43.7B+
T9 CARV 7737594241.79C**5.4926.37%A25.428%B40.8B+N/A17118.6h11.5B++43.6B++
LC2 Lynx 6326124141.478C**5.8026.119%B+23.039%C*33.1C++1.1A+17518.5h14.5C++55.5B+
Skyguard 5363511327S19.7243.387%A*1.425%C--54.8S28.9S5136.4h60.8A140.2A++
C-4 4993471492.329B+4.9530.894%B*N/A133.5B**58.5A*17852.6h1B**3.2B*
G20 Vulcan-H 4112802710.37A3.0954.8%B*2.5%C87.5A*40.9A8123.2h61.3A111.8A
Hunter QCX 4632741821.505B**5.7870.616%A++N/A51.7M++35.7S5825.3h8.1C+11.5C**
G40-F Ranger 344219636.5S29.2236.459%B++N/A109.5A*62.5M13282h40B*109.7B++
MG-H1 Watchman 207204792.582B+4.7026.799%B+27.941%C++49.8C++N/A1764.1h13.1B+49B+
P525 Marauder-H 197191538.2A30.9248.651%A++N/A191A++6C+4821h6.6C++13.6B++
C75 Viper 272183630.5S23.2265.068%M+N/A67.8A++33S9272.7h12.1C++18.6B**
M18 Rotary 288182523.5B++3.7839.158%A1.099%D-20.4B+11.9C*2698.9h91.4B+233.3B*
TAR 1671631171.393C+5.8925.741%B+16.564%D34.7C+N/A1134.7h14.4C-56.1C++
NS Decimator 248148742B*5.2872.922%A+N/A59.2A40M7962.5h3.7B+5B**
Hornet Missiles 227141168.813C**1.5365.667%B+N/A82.9C*50.6B+11161.7h7.3B*11.1B*
CAS30 Tank Buster 14496581.655C+5.6353.318%B++1.042%C7.3C+3.6D-6013.2h61.3C+114.9C*
E540 Halberd 12992330.667A**23.3946.164%B+1.087%D*46A++18.5B*56282h3.8A+8.2A
G30 Walker 14091422.75S15.4730.908%B**N/A65S35A++22731.4h91.2A+295.1A
MRC3 Mercy 8785342.5C++4.7819.074%B20%C+30.4C+N/A1242.8h18.9C*99.1B+
MRC3 Mercy 7777342.265C+5.0218.485%C**33.766%A**27.5C+N/A1092.8h20.2C109C**
TRAC-5 81761140.667C6.6128.428%A23.684%B*5.1D-N/A5414.9h17.8C--62.7B
SMG-46 Armistice 7474621.194C++6.0934.648%A++9.459%D*32.2C+N/A2022.3h13.9C*40.1B+
M14 Banshee 7871183.944C+3.3432.506%B+1.408%B+41.8C+4.1B2751.7h21.2C*65.3B
ML-7 11770601.167B++6.1165.403%B**N/A33.3B*22.4A9692.1h5.9B+9B++
T1 Cycler 6362650.954C+6.3323.532%C**20.968%C+18.2C-N/A1643.4h16C-68.1C++
TX1 Repeater 5957590.966C*6.3126.434%C**22.807%C*47.5B*1.7A++2851.2h9.1B**34.2B*
Tank Mine 695696.222A++1.06684.375%UN/A280M**65C+44840.2h11.7T*1.7A**
99SV 5050361.389C+5.8939.723%A32%C-14.7DN/A1293.4h6.9D--17.3C++

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit305897,02042.2h
Spawn Beacon29120.4h
Anti-Vehicle MANA Turret32320.3h
Medical Applicator19361,4715.3h
Spitfire Auto-Turret303,4952.5h
Shield Recharging Field44300.2h
Ammunition Package72,7480.8h
Medical Kit142580.2h
Nano-Repair Grenade01630h
Recon Detection Device33830.6h

Check the help document for the dictionary if you want to learn more about words used here.


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