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Colonel AngryLendoria[ARMF] AngryLendoria
TR BR 73

KDR: 6.93

Score: 23.6m

Last Seen: Aug 14th, 2019 11:50 AM
- OFFLINE - 877.2 hour(s)

Prestige 1, Battle Rank 73 - Terran Republic on Cobalt
Level Progress (to 74): 35%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS P2-120 AP LC3 Jaguar LB00 Python AP L100 Python HEAT TORQ-9 MSW-R T9 CARV LC2 Lynx
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $565,452 MLG Score: 452
Fun Score: N/A
Cheeseburgers Flipped: 20TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.129%21.763%5901012044,9122.364954.563

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.717%1.167B**0.117C+0.837B++HEAD ++ (~8.2)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
46.20.377C**12.50.117C+33.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.865%1.351%258312112961681431.7619206%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.309%0.496B+-0.215C-0.201

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
146.90.093C+61.5-0.161C85.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
53.741%0.454%96913121122,928444900651.5236255%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.003%1.214B**-1.349D**1.118

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.50.779B++4.60.635B+3.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
54.319%2.241%274212123572473461.43952103%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.652%1.664A++-0.539D-0.468

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
87.40.266C*47.5-0.191C39.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
23.6m466.3%741 (44.5k)679 (40.7k)6.9281932,9024,7498.3320773 (73)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1214284717.476%3.86%6707:184

6% Combat Medic84% Engineer7% Heavy Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 19th, 2018 5:17 PMAug 10th, 2018 8:19 PMSep 11th, 2019 7:28 PM (8d) (PST)Aug 14th, 2019 7:56 AM (37d) (PST)Aug 14th, 2019 7:50 AM (37d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,891701,8210.9470.1370.0375.8760.313452

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
113,4674,192109,27557823531940,724

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
579h/24.1d 6,667 1,270 10,690 204.1k 498 1,431 10,864 65.7m

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
B++
Kills:1,527
Deaths:846
KDR:1.805
Accuracy:27.239% B++
HSR:19.188% C+
LC2 Lynx
B+
Kills:528
Deaths:363
KDR:1.455
Accuracy:25.931% B+
HSR:23.106% C**
TRAC-5
B**
Kills:75
Deaths:112
KDR:0.670
Accuracy:27.469% B**
HSR:22.667% B++
Kills:2,130
Deaths (as Engineer):1,321
Deaths (to Engineers):1,115
KDR:1.61241
Kill Difference:809
Playtime:485.661 hours
Usage:84%
Score:20.732m
Score/min:711
Accuracy (listed only):26.879%
HSR (listed only):21.654%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
B*
Kills:852
Deaths:437
KDR:1.950
Accuracy:27.396% B*
HSR:23.826% C+
T9 CARV
A
Kills:551
Deaths:325
KDR:1.695
Accuracy:26.078% A
HSR:26.679% B+
MG-H1 Watchman
B++
Kills:193
Deaths:77
KDR:2.506
Accuracy:26.963% B++
HSR:27.979% C*
Kills:1,596
Deaths (as Heavy Assault):839
Deaths (to Heavy Assaults):1,056
KDR:1.90226
Kill Difference:757
Playtime:40.585 hours
Usage:7%
Score:1.073m
Score/min:441
Accuracy (listed only):26.812%
HSR (listed only):26.161%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
B++
Kills:1,527
Deaths:846
KDR:1.805
Accuracy:27.239% B++
HSR:19.188% C+
LC2 Lynx
B+
Kills:528
Deaths:363
KDR:1.455
Accuracy:25.931% B+
HSR:23.106% C**
TRAC-5
B**
Kills:75
Deaths:112
KDR:0.670
Accuracy:27.469% B**
HSR:22.667% B++
Kills:2,130
Deaths (as Light Assault):1,321
Deaths (to Light Assaults):834
KDR:1.61241
Kill Difference:809
Playtime:4.383 hours
Usage:1%
Score:0.107m
Score/min:406
Accuracy (listed only):26.879%
HSR (listed only):21.654%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TX1 Repeater
C**
Kills:56
Deaths:56
KDR:1
Accuracy:25.687% C++
HSR:23.214% C**
99SV
N/A
Kills:50
Deaths:36
KDR:1.389
Accuracy:39.723% N/A
HSR:32% N/A
Kills:106
Deaths (as Infiltrator):92
Deaths (to Infiltrators):634
KDR:1.15217
Kill Difference:14
Playtime:8.214 hours
Usage:1%
Score:0.190m
Score/min:385
Accuracy (listed only):32.705%
HSR (listed only):27.607%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TORQ-9
B*
Kills:908
Deaths:479
KDR:1.896
Accuracy:28.846% B*
HSR:19.934% D
TAR
B+
Kills:160
Deaths:117
KDR:1.368
Accuracy:25.773% B+
HSR:16.250% D
T1 Cycler
C**
Kills:62
Deaths:65
KDR:0.954
Accuracy:23.532% C**
HSR:20.968% C+
Kills:1,130
Deaths (as Combat Medic):661
Deaths (to Combat Medics):319
KDR:1.70953
Kill Difference:469
Playtime:35.493 hours
Usage:6%
Score:1.419m
Score/min:666
Accuracy (listed only):26.051%
HSR (listed only):19.051%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hornet Missiles
B+
Kills:135
V. Kills:81 165%
Deaths:16
KDR:8.438
Accuracy:65.633% B++
KPH:82.200 B+
VKPH:49.300 B+
M18 Rotary
A
Kills:134
V. Kills:78 170%
Deaths:52
KDR:2.577
Accuracy:38.730% A
KPH:25 B*
VKPH:14.600 B++
M14 Banshee
A++
Kills:66
V. Kills:7 N/A
Deaths:18
KDR:3.667
Accuracy:32.660% B+
KPH:63.100 B++
VKPH:6.700 A++
Kills:335 (200 + 0)
Deaths:86
KDR:3.895
VKDR:1.930
Vehicle Kills:166
Kill Difference:249
Playtime:8.042 hours
Usage:1%
Score:0.208m
Score/min:431
Piloting Accuracy:32.660%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
B++
Kills:96
V. Kills:48 196%
Deaths:58
KDR:1.655
Accuracy:53.318% B++
KPH:7.300 C+
VKPH:3.600 D-
Kills:96 (96 + 0)
Deaths:58
KDR:1.655
VKDR:0.828
Vehicle Kills:48
Kill Difference:38
Playtime:13.158 hours
Usage:2%
Score:0.045m
Score/min:57
Piloting Accuracy:53.318%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

LB00 Python AP
A++
Kills:1,403
V. Kills:566 247%
Deaths:55
KDR:25.509
Accuracy:61.792% B
KPH:79.100 A++
VKPH:31.900 A
L100 Python HEAT
M**
Kills:1,397
V. Kills:570 245%
Deaths:82
KDR:17.037
Accuracy:66.241% A+
KPH:73.100 M+
VKPH:29.800 M**
Skyguard
S
Kills:324
V. Kills:174 185%
Deaths:13
KDR:24.923
Accuracy:42.377% A*
KPH:55 S
VKPH:29.500 S
Kills:3,124 (3,124 + 0)
Deaths:150
KDR:20.827
VKDR:8.733
Vehicle Kills:1,310
Kill Difference:2,974
Playtime:42.734 hours
Usage:7%
Score:1.432m
Score/min:559
Driving Accuracy:42.377%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
M**
Kills:21,207
V. Kills:8,219 258%
Deaths:596
KDR:35.582
Accuracy:56.599% B**
KPH:80.300 M**
VKPH:31.100 A*
G40-F Ranger
A*
Kills:134
V. Kills:81 163%
Deaths:6
KDR:22.333
Accuracy:31.992% C*
KPH:87.900 A++
VKPH:53.100 A*
E540 Halberd
A++
Kills:82
V. Kills:30 265%
Deaths:3
KDR:27.333
Accuracy:44.225% B
KPH:45 A++
VKPH:16.400 B+
G30 Walker
M*
Kills:70
V. Kills:40 171%
Deaths:4
KDR:17.500
Accuracy:30.473% B**
KPH:56 M*
VKPH:32 A*
Kills:21,493 (21,207 + 286)
Deaths:609
KDR:35.292
VKDR:13.744
Vehicle Kills:8,370
Kill Difference:20,884
Playtime:268.713 hours
Usage:46%
Score:9.229m
Score/min:572
Driving Accuracy:56.599%
Gunner Accuracy:30.473%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
A*
Kills:275
V. Kills:130 210%
Deaths:27
KDR:10.185
Accuracy:54.554% B*
KPH:87.900 A*
VKPH:41.600 A
P525 Marauder-H
A++
Kills:191
V. Kills:6 N/A
Deaths:5
KDR:38.200
Accuracy:48.651% A++
KPH:185.300 A++
VKPH:5.800 C
Kills:466 (0 + 466)
Deaths:32
KDR:14.563
VKDR:4.250
Vehicle Kills:136
Kill Difference:434
Playtime:4.159 hours
Usage:1%
Score:0.175m
Score/min:701
Driving Accuracy:N/A%
Gunner Accuracy:48.651%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 AP 29,42621,20759635.582M**28.6556.599%B**N/A80.3M**31.1A*535264.1h3.7A+6.5A+
LC3 Jaguar 1,5751,5278461.805B5.1227.239%B++19.188%C+22.7CN/A8967.4h10.7B+39.5B++
LB00 Python AP 1,9691,4035525.509B**18.5861.792%BN/A79.3A*32A62917.7h3.1A4.9A+
L100 Python HEAT 1,9671,3978217.037A*10.1166.241%A+N/A73.1M+29.8M**51019.1h4.7B+7.1B**
TORQ-9 9279084791.896B+5.0328.846%B*19.934%D45.2B+N/A23120.1h14.2C**49.2B+
MSW-R 8748524371.95C++4.9827.396%B*23.826%C+51.3B+1.3A*21516.6h11.9C*43.5B+
T9 CARV 5585513251.695B+5.2326.078%A26.679%B+42.7B++N/A16212.9h12B+46.1B++
LC2 Lynx 5475283631.455B5.4725.931%B+23.106%C**34.5C**1.2A++18715.3h14.9C++57.3B+
Skyguard 4983241324.923U17.9942.377%A*1.543%C-54.9S29.5S5055.9h59.8A+141.1A++
C-4 3962771272.181B+4.7531.051%B*N/A138.5A59.5A*18702h0.9A3.1B**
G20 Vulcan-H 4052752710.185A++3.2654.554%B*2.545%C+88.7A*41.9A7783.1h60.5A110.9A
MG-H1 Watchman 196193772.506B++4.4226.963%B++27.979%C*50.8BN/A1753.8h13.3B+49.4B+
P525 Marauder-H 197191538.2A*31.2748.651%A++N/A191A++6C+4641h6.6C**13.6B*
Hunter QCX 3191881401.343B**5.5968.931%A+N/A42.7M+29.8S4974.4h9.2C+13.4C*
TAR 1641601171.368C+5.5625.773%B+16.25%D34.8C++N/A1104.6h14.6C-56.8C*
Hornet Missiles 216135168.438B+1.5165.633%B++N/A84.4B+50.6B+9851.6h7.4B++11.2B*
M18 Rotary 212134522.577B+4.3538.73%A1.493%C--24.8B*14.4B++2725.4h82B++211.8B*
G40-F Ranger 215134622.333M++15.4031.992%C*N/A89.3A*54A**11411.5h42.9B*134.1B++
NS Decimator 201121562.161A4.7773.667%A+N/A60.5A+40M+8052h3.7B++5B**
CAS30 Tank Buster 14496581.655C++5.2753.318%B++1.042%C7.3C+3.6D-5713.2h61.3C+114.9C**
E540 Halberd 11282327.333M+20.4044.225%B1.22%D--45.6A++16.7B++46621.8h3.8A+8.7A
TRAC-5 80751120.67C+6.2627.469%B**22.667%B++5.1D-N/A4814.6h17.1C+62.4B
ML-7 11770601.167B++5.7665.506%B**N/A35B**23.5A+9122h5.9B+9B*
G30 Walker 11070417.5S10.5730.473%B**N/A53.8M++30.8A*18931.3h101A331.5B**
M14 Banshee 7366183.667C+3.2632.66%B+1.515%B++66B++7A++3731h20.1B61.5B+
MRC3 Mercy 6666282.357C++4.5719.131%B+33.333%A*31.4C*N/A1222.1h19.9C+103.9B+
MRC3 Mercy 6563282.25C++4.6819.303%B+17.46%D30C++1B*1152.1h21.2C109.7B
T1 Cycler 6362650.954C+5.9723.532%C**20.968%C+18.2C-N/A1573.4h16C68.1C++
TX1 Repeater 5856561B5.9325.687%C++23.214%C**50.9B**1.8A*2761.1h8.5B**33.2B*
99SV 5050361.389C+5.5439.723%A32%C-14.7DN/A1233.4h6.9D17.3C*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon27500.4h
Nano-Armor Kit165730,61934.9h
Anti-Vehicle MANA Turret32320.3h
Medical Applicator18758,2565h
Spitfire Auto-Turret102,1061.6h
Ammunition Package42,4210.6h
Medical Kit122260.2h
Nano-Repair Grenade01480h
Shield Recharging Field44220.2h

Check the help document for the dictionary if you want to learn more about words used here.


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