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AngryLendoria[ARMF] AngryLendoria
TR BR 99

KDR: 7.18

Score: 18.4m

Last Seen: Dec 15th, 2018 2:44 PM
- OFFLINE - 876.4 hour(s)

Battle Rank 118 (99 total) - Terran Republic on Cobalt
Level Progress (to 119): 65%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS P2-120 AP L100 Python HEAT LC3 Jaguar MSW-R TORQ-9 LC2 Lynx Skyguard LB00 Python AP
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $514,161 MLG Score: 411
Fun Score: N/A
Cheeseburgers Flipped: 19TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.075%22.34%6051010123,3172.23974.942

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.703%1.179B**0.263C*0.848B*HEAD ++ (~8.8)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
46.50.379C**12.60.118C+33.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.449%1.449%228210202071351241.53333166%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.779%0.526B+-0.145C-0.082

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
169.1-0.052C+71.8-0.357C-97.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
53.573%0.496%102833101918,537337710354.8432261%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.677%1.24B**-1.369D**0.979

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.50.78B++4.50.637B+3.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
54.007%1.639%283210203052032651.4951115%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.849%1.659A++-0.691D-0.352

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
78.90.332C**42.6-0.086C+36.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
18.4m485.8%748 (44.9k)690 (41.4k)7.1813524,9483,4748.7878599 (118)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1022210016.669%3.676%6107:382

87% Engineer6% Heavy Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 19th, 2018 5:17 PMAug 10th, 2018 8:19 PMJan 14th, 2019 12:14 PM (6d) (PST)Dec 15th, 2018 10:45 AM (36d) (PST)Dec 15th, 2018 10:44 AM (36d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,853641,7890.9380.1310.0346.0460.307411

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
111,1963,848107,34856823631841,410

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
443.4h/18.5d 5,581 917 8,334 160.9k 350 1,083 8,167 49.3m

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
B*
Kills:1,070
Deaths:634
KDR:1.688
Accuracy:27.272% B*
HSR:19.252% C+
LC2 Lynx
B*
Kills:371
Deaths:271
KDR:1.369
Accuracy:26.020% B+
HSR:25.876% B*
TRAC-5
A
Kills:75
Deaths:112
KDR:0.670
Accuracy:27.469% A
HSR:22.667% B++
Kills:1,516
Deaths (as Engineer):1,017
Deaths (to Engineers):845
KDR:1.49066
Kill Difference:499
Playtime:384.671 hours
Usage:87%
Score:16.436m
Score/min:712
Accuracy (listed only):26.920%
HSR (listed only):22.598%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
B**
Kills:767
Deaths:382
KDR:2.008
Accuracy:27.366% B**
HSR:23.990% C++
T9 CARV
A++
Kills:206
Deaths:121
KDR:1.702
Accuracy:27.207% A++
HSR:32.039% A+
MG-H1 Watchman
B++
Kills:155
Deaths:54
KDR:2.870
Accuracy:26.707% B++
HSR:27.097% C++
Kills:1,128
Deaths (as Heavy Assault):557
Deaths (to Heavy Assaults):727
KDR:2.02513
Kill Difference:571
Playtime:26.371 hours
Usage:6%
Score:0.712m
Score/min:450
Accuracy (listed only):27.093%
HSR (listed only):27.708%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
B*
Kills:1,070
Deaths:634
KDR:1.688
Accuracy:27.272% B*
HSR:19.252% C+
LC2 Lynx
B*
Kills:371
Deaths:271
KDR:1.369
Accuracy:26.020% B+
HSR:25.876% B*
TRAC-5
A
Kills:75
Deaths:112
KDR:0.670
Accuracy:27.469% A
HSR:22.667% B++
Kills:1,516
Deaths (as Light Assault):1,017
Deaths (to Light Assaults):587
KDR:1.49066
Kill Difference:499
Playtime:3.791 hours
Usage:1%
Score:0.097m
Score/min:426
Accuracy (listed only):26.920%
HSR (listed only):22.598%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TX1 Repeater
B
Kills:51
Deaths:49
KDR:1.041
Accuracy:26.329% B
HSR:21.569% C++
Kills:51
Deaths (as Infiltrator):49
Deaths (to Infiltrators):465
KDR:1.04082
Kill Difference:2
Playtime:5.721 hours
Usage:1%
Score:0.128m
Score/min:372
Accuracy (listed only):26.329%
HSR (listed only):21.569%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TORQ-9
B**
Kills:400
Deaths:222
KDR:1.802
Accuracy:28.869% B**
HSR:20% C--
TAR
B+
Kills:160
Deaths:117
KDR:1.368
Accuracy:25.791% B+
HSR:16.250% D
T1 Cycler
B
Kills:62
Deaths:65
KDR:0.954
Accuracy:23.532% B
HSR:20.968% C+
Kills:622
Deaths (as Combat Medic):404
Deaths (to Combat Medics):243
KDR:1.5396
Kill Difference:218
Playtime:19.108 hours
Usage:4%
Score:0.937m
Score/min:817
Accuracy (listed only):26.064%
HSR (listed only):19.073%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
A**
Kills:62
Deaths:25
KDR:2.480
Accuracy:18.581% B+
HSR:32.258% A**
MRC3 Mercy
B+
Kills:60
Deaths:25
KDR:2.400
Accuracy:18.911% B+
HSR:18.333% C
Kills:122
Deaths (as MAX Suit):25
Deaths (to MAX Suits):99
KDR:4.88
Kill Difference:97
Playtime:2.333 hours
Usage:1%
Score:0.052m
Score/min:375
Accuracy (listed only):18.746%
HSR (listed only):25.296%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hornet Missiles
B+
Kills:127
V. Kills:76 165%
Deaths:15
KDR:8.467
Accuracy:65.967% B++
KPH:82 B+
VKPH:49 B+
M18 Rotary
B**
Kills:111
V. Kills:64 171%
Deaths:45
KDR:2.467
Accuracy:37.339% B**
KPH:25 B**
VKPH:14.400 B++
Kills:238 (111 + 0)
Deaths:60
KDR:3.967
VKDR:2.333
Vehicle Kills:140
Kill Difference:178
Playtime:5.990 hours
Usage:1%
Score:0.162m
Score/min:451
Piloting Accuracy:37.339%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
B*
Kills:96
V. Kills:48 196%
Deaths:58
KDR:1.655
Accuracy:53.683% B*
KPH:7.400 C+
VKPH:3.700 D-
Kills:96 (96 + 0)
Deaths:58
KDR:1.655
VKDR:0.828
Vehicle Kills:48
Kill Difference:38
Playtime:13.028 hours
Usage:3%
Score:0.044m
Score/min:56
Piloting Accuracy:53.683%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
M**
Kills:1,312
V. Kills:532 246%
Deaths:80
KDR:16.400
Accuracy:65.991% A+
KPH:71.300 M+
VKPH:28.900 M**
Skyguard
S
Kills:256
V. Kills:135 188%
Deaths:9
KDR:28.444
Accuracy:43.323% A*
KPH:53.800 S
VKPH:28.400 S
LB00 Python AP
M+
Kills:236
V. Kills:89 262%
Deaths:10
KDR:23.600
Accuracy:67.955% B*
KPH:89.800 M+
VKPH:33.900 A+
Kills:1,804 (1,804 + 0)
Deaths:99
KDR:18.222
VKDR:7.636
Vehicle Kills:756
Kill Difference:1,705
Playtime:25.781 hours
Usage:6%
Score:0.806m
Score/min:521
Driving Accuracy:67.955%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
S
Kills:16,969
V. Kills:6,404 265%
Deaths:476
KDR:35.649
Accuracy:55.801% B**
KPH:79.700 S
VKPH:30.100 A*
G40-F Ranger
A++
Kills:86
V. Kills:51 165%
Deaths:3
KDR:28.667
Accuracy:29.571% C+
KPH:81 A++
VKPH:48 A++
E540 Halberd
A*
Kills:75
V. Kills:28 259%
Deaths:3
KDR:25
Accuracy:43.419% B
KPH:44 A*
VKPH:16.400 B*
Kills:17,130 (16,969 + 161)
Deaths:482
KDR:35.539
VKDR:13.450
Vehicle Kills:6,483
Kill Difference:16,648
Playtime:215.644 hours
Usage:49%
Score:7.304m
Score/min:564
Driving Accuracy:55.801%
Gunner Accuracy:43.419%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
A**
Kills:230
V. Kills:110 207%
Deaths:25
KDR:9.200
Accuracy:54.306% B*
KPH:93.600 A**
VKPH:44.800 A++
P525 Marauder-H
A*
Kills:189
V. Kills:6 N/A
Deaths:5
KDR:37.800
Accuracy:49.072% A++
KPH:205.700 A*
VKPH:6.500 C+
Kills:419 (0 + 419)
Deaths:30
KDR:13.967
VKDR:3.867
Vehicle Kills:116
Kill Difference:389
Playtime:3.376 hours
Usage:1%
Score:0.146m
Score/min:723
Driving Accuracy:N/A%
Gunner Accuracy:49.072%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 AP 23,37316,96947635.649S28.4755.801%B**N/A79.7S30.1A*529212.9h3.7A++6.6A+
L100 Python HEAT 1,8441,3128016.4A*9.2265.991%A+N/A71.3M+28.9M**50118.4h4.7B++7.1B**
LC3 Jaguar 1,1091,0706341.688C**5.4927.272%B*19.252%C+20.9CN/A8651.2h11B+40.5B++
MSW-R 7867673822.008C++5.1727.366%B**23.99%C++54.8B++1.4M23114h11.9C*43.6B+
TORQ-9 4054002221.802B+5.3828.869%B**20%C--56.3B**N/A4197.1h13.4B+46.3B++
LC2 Lynx 3813712711.369C**5.8126.02%B+25.876%B*34B+N/A16310.9h16C+61.4C**
Skyguard 391256928.444U21.2643.323%A*1.953%C+53.3S28.1S5074.8h60.4A139.5A++
LB00 Python AP 3252361023.6B**16.4267.955%B*N/A90.8M+34.2A+6852.6h3.1A+4.5A++
G20 Vulcan-H 340230259.2A+2.0254.306%B*1.739%D92A**44A++8102.5h55.3A+101.8A+
T9 CARV 2102061211.702B5.4827.207%A++32.039%A+43.8B*N/A1724.7h12.3B+45.4B++
C-4 290205902.278B++4.9033.898%A+N/A146.4A+60.7A*20731.4h1B**2.9B**
P525 Marauder-H 195189537.8A*30.6249.072%A++N/A210A*6.7C+4890.9h6.6C++13.4B*
TAR 1641601171.368C+5.8125.791%B+16.25%D37.2C**N/A1114.3h14.6C56.7C*
MG-H1 Watchman 157155542.87B**4.3126.707%B++27.097%C++57.4B++N/A2002.7h12.5B++46.9B++
Hornet Missiles 203127158.467B+1.2965.967%B++N/A84.7B+50.7B+9251.5h7.2B*10.9B*
Hunter QCX 194114911.253B*5.9366.58%A+N/A49.6M*34.8S5842.3h9C+13.5C*
M18 Rotary 175111452.467B+4.7137.339%B**1.802%C25.2B**14.5B++2864.4h80.9B++216.7B*
CAS30 Tank Buster 14496581.655C*5.5353.683%B*1.042%C7.4C+3.7D-5613h61.2C+114C**
G40-F Ranger 13786328.667S21.4929.571%C+N/A78.2A++46.4A++10431.1h42.7B*144.5B++
E540 Halberd 10375325M+17.8243.419%B1.333%D--44.1A*16.5B*47441.7h3.8A+8.8B**
TRAC-5 80751120.67C+6.5127.469%A22.667%B++5.1D-N/A4014.6h17.1C+62.4B+
ML-7 11770601.167B*6.0165.506%B**N/A35B**23.5A++7992h5.9B+9B*
T1 Cycler 6362650.954C+6.2323.532%B20.968%C+18.8CN/A1313.3h16C68.1C*
MRC3 Mercy 6262252.48C*4.7018.581%B+32.258%A**32.6B+N/A1171.9h19.6C+105.5B+
MRC3 Mercy 6260252.4C*4.7818.911%B+18.333%C31.6C**1.1A1121.9h20.8C+109.9B
NS Decimator 9959272.185A+5.0073.49%A++N/A59A++40M8881h3.7B++5.1B**
TX1 Repeater 5351491.041B+6.1426.329%B21.569%C++56.7A+2.2M3130.9h8.3B**31.4B+

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret32320.3h
Nano-Repair Grenade01210h
Nano-Armor Kit145618,58129.9h
Spawn Beacon26420.3h
Medical Applicator12834,9193.1h
Spitfire Auto-Turret49990.8h
Ammunition Package32,0360.5h
Medical Kit61200.1h
Shield Recharging Field22420.1h

Check the help document for the dictionary if you want to learn more about words used here.


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