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Field Marshal AngryLendoria[AFSX] AngryLendoria
TR BR 134

KDR: 8.15

Score: 39.4m

Last Seen: May 24th, 2020 4:20 AM
- OFFLINE - 2 hour(s)

Prestige 1, Battle Rank 100 (134 total) - Terran Republic on Cobalt
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS P2-120 AP LC3 Jaguar LB00 Python AP L100 Python HEAT TORQ-9 MSW-R T9 CARV LC2 Lynx
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $545,436 MLG Score: 436
Fun Score: N/A
Cheeseburgers Flipped: 39TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.873%21.562%5791213366,6602.226685.92

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.542%1.089B**0.069C+0.245C++HEAD ++ (~8.13)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.90.393B12.10.153C++32.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.272%1.199%243313454172542031.64173204%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.474%0.533B+-0.342C--0.171

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
149.70.078C+63.3-0.189C86.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
55.201%0.46%111813134540,4526981540457.8713263%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.757%1.372A-1.321D**0.991

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.20.812B++40.679B+3.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.771%1.858%218313456464225561.52719116%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.195%0.42B-0.644D0.514

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
119.90.004C+48.9-0.214C71

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
39.4m460.2%791 (47.5k)723 (43.4k)8.1464157,2537,0289.66804134 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1348536517.47%3.32%5807:454

85% Engineer6% Heavy Assault9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 19th, 2018 5:17 PMMar 14th, 2020 11:54 AMMay 24th, 2020 4:52 AM (53d) (PST)May 24th, 2020 12:32 AM (53d) (PST)May 24th, 2020 12:20 AM (53d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
2,076672,0091.0490.1290.0356.3850.338436

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
124,5354,042120,49363823832043,358

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
909.5h/37.9d 10,694 1,901 17,004 348.4k 876 2,384 18,455 113.3m

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
B+
Kills:2,466
Deaths:1,552
KDR:1.589
Accuracy:26.670% B+
HSR:19.465% C
LC2 Lynx
C*
Kills:708
Deaths:488
KDR:1.451
Accuracy:25.496% C*
HSR:23.023% C++
MG-C1 Kindred
B+
Kills:485
Deaths:332
KDR:1.461
Accuracy:29.172% B+
HSR:16.701% D--
TRAC-5
A
Kills:76
Deaths:114
KDR:0.667
Accuracy:28.428% A
HSR:23.684% B++
Kills:3,735
Deaths (as Engineer):2,486
Deaths (to Engineers):1,777
KDR:1.50241
Kill Difference:1,249
Playtime:771.370 hours
Usage:85%
Score:35.408m
Score/min:765
Accuracy (listed only):27.441%
HSR (listed only):20.718%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
B+
Kills:928
Deaths:485
KDR:1.913
Accuracy:27.023% B+
HSR:23.599% C
T9 CARV
B**
Kills:793
Deaths:439
KDR:1.806
Accuracy:26.113% B**
HSR:25.473% C*
MG-H1 Watchman
B+
Kills:211
Deaths:85
KDR:2.482
Accuracy:27.135% B+
HSR:27.488% C+
NS-15M2
C++
Kills:65
Deaths:36
KDR:1.806
Accuracy:23.786% C
HSR:29.231% C++
Kills:1,997
Deaths (as Heavy Assault):1,045
Deaths (to Heavy Assaults):1,528
KDR:1.911
Kill Difference:952
Playtime:55.589 hours
Usage:6%
Score:1.509m
Score/min:452
Accuracy (listed only):26.014%
HSR (listed only):26.448%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
B+
Kills:2,466
Deaths:1,552
KDR:1.589
Accuracy:26.670% B+
HSR:19.465% C
LC2 Lynx
C*
Kills:708
Deaths:488
KDR:1.451
Accuracy:25.496% C*
HSR:23.023% C++
MG-C1 Kindred
B+
Kills:485
Deaths:332
KDR:1.461
Accuracy:29.172% B+
HSR:16.701% D--
SMG-46 Armistice
A++
Kills:86
Deaths:72
KDR:1.194
Accuracy:35.506% A++
HSR:10.465% D--
TRAC-5
A
Kills:76
Deaths:114
KDR:0.667
Accuracy:28.428% A
HSR:23.684% B++
NSX-P Tengu
A++
Kills:54
Deaths:46
KDR:1.174
Accuracy:41.634% B++
HSR:33.333% A++
Kills:3,875
Deaths (as Light Assault):2,604
Deaths (to Light Assaults):1,222
KDR:1.4881
Kill Difference:1,271
Playtime:15.663 hours
Usage:2%
Score:0.407m
Score/min:433
Accuracy (listed only):31.151%
HSR (listed only):21.112%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SMG-46 Armistice
A++
Kills:86
Deaths:72
KDR:1.194
Accuracy:35.506% A++
HSR:10.465% D--
TX1 Repeater
B+
Kills:59
Deaths:61
KDR:0.967
Accuracy:27.011% B+
HSR:22.034% C+
NSX-P Tengu
A++
Kills:54
Deaths:46
KDR:1.174
Accuracy:41.634% B++
HSR:33.333% A++
99SV
N/A
Kills:50
Deaths:36
KDR:1.389
Accuracy:39.723% N/A
HSR:32% N/A
Kills:249
Deaths (as Infiltrator):215
Deaths (to Infiltrators):940
KDR:1.15814
Kill Difference:34
Playtime:17.849 hours
Usage:2%
Score:0.404m
Score/min:377
Accuracy (listed only):35.968%
HSR (listed only):24.458%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TORQ-9
B++
Kills:1,039
Deaths:578
KDR:1.798
Accuracy:28.679% B++
HSR:20.693% D
TAR
C**
Kills:167
Deaths:118
KDR:1.415
Accuracy:25.592% C**
HSR:16.168% D-
SMG-46 Armistice
A++
Kills:86
Deaths:72
KDR:1.194
Accuracy:35.506% A++
HSR:10.465% D--
T1 Cycler
C++
Kills:62
Deaths:65
KDR:0.954
Accuracy:23.532% C++
HSR:20.968% C
NSX-P Tengu
A++
Kills:54
Deaths:46
KDR:1.174
Accuracy:41.634% B++
HSR:33.333% A++
Kills:1,408
Deaths (as Combat Medic):879
Deaths (to Combat Medics):458
KDR:1.60182
Kill Difference:529
Playtime:40.742 hours
Usage:4%
Score:1.565m
Score/min:640
Accuracy (listed only):30.988%
HSR (listed only):20.325%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
C*
Kills:91
Deaths:38
KDR:2.395
Accuracy:18.668% C*
HSR:19.780% C
MRC3 Mercy
A*
Kills:84
Deaths:38
KDR:2.211
Accuracy:17.925% C++
HSR:33.333% A*
Kills:175
Deaths (as MAX Suit):38
Deaths (to MAX Suits):153
KDR:4.60526
Kill Difference:137
Playtime:4.846 hours
Usage:1%
Score:0.140m
Score/min:483
Accuracy (listed only):18.296%
HSR (listed only):26.557%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Rotary
A
Kills:182
V. Kills:106 170%
Deaths:52
KDR:3.500
Accuracy:39.158% A
KPH:20.500 C**
VKPH:11.900 C++
Hornet Missiles
B
Kills:143
V. Kills:87 163%
Deaths:16
KDR:8.938
Accuracy:65.325% B+
KPH:85.500 C*
VKPH:52 B
M14 Banshee
C++
Kills:74
V. Kills:8 N/A
Deaths:18
KDR:4.111
Accuracy:32.635% B+
KPH:35.200 C-
VKPH:3.800 C++
Kills:399 (256 + 0)
Deaths:86
KDR:4.640
VKDR:2.337
Vehicle Kills:201
Kill Difference:313
Playtime:12.648 hours
Usage:1%
Score:0.299m
Score/min:394
Piloting Accuracy:32.635%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
B++
Kills:161
V. Kills:79 201%
Deaths:58
KDR:2.776
Accuracy:53.999% B++
KPH:9.700 C*
VKPH:4.700 D
C150 Dalton
S
Kills:67
V. Kills:37 176%
Deaths:
KDR:
Accuracy:59.930% A++
KPH:188.400 S
VKPH:104.100 S
Kills:228 (161 + 67)
Deaths:58
KDR:3.931
VKDR:2
Vehicle Kills:116
Kill Difference:170
Playtime:17.008 hours
Usage:2%
Score:0.167m
Score/min:164
Piloting Accuracy:53.999%
Gunner Accuracy:59.930%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

LB00 Python AP
A++
Kills:2,217
V. Kills:899 246%
Deaths:55
KDR:40.309
Accuracy:62.443% B+
KPH:82.500 A++
VKPH:33.400 A
L100 Python HEAT
M*
Kills:1,414
V. Kills:579 244%
Deaths:82
KDR:17.244
Accuracy:66.440% A+
KPH:73.300 A*
VKPH:30 M*
C75 Viper
S
Kills:513
V. Kills:231 221%
Deaths:6
KDR:85.500
Accuracy:64.348% M
KPH:75.800 A*
VKPH:34.100 S
Skyguard
S
Kills:372
V. Kills:197 188%
Deaths:13
KDR:28.615
Accuracy:43.570% A*
KPH:55.300 S
VKPH:29.300 S
L100 Python HESH
M
Kills:76
V. Kills:16 447%
Deaths:1
KDR:76
Accuracy:66.954% A++
KPH:98.600 A+
VKPH:20.700 M
Kills:4,592 (4,592 + 0)
Deaths:157
KDR:29.248
VKDR:12.242
Vehicle Kills:1,922
Kill Difference:4,435
Playtime:60.444 hours
Usage:7%
Score:2.199m
Score/min:606
Driving Accuracy:66.954%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
M**
Kills:38,666
V. Kills:14,296 270%
Deaths:596
KDR:64.876
Accuracy:57.347% A
KPH:87.400 M**
VKPH:32.300 A*
P2-120 HESH
M++
Kills:489
V. Kills:61 N/A
Deaths:
KDR:
Accuracy:52.222% B**
KPH:130 M++
VKPH:16.200 A
G40-F Ranger
M+
Kills:233
V. Kills:132 175%
Deaths:6
KDR:38.833
Accuracy:36.973% B*
KPH:110.900 A**
VKPH:62.800 M+
G30 Walker
S
Kills:216
V. Kills:105 204%
Deaths:4
KDR:54
Accuracy:30.849% B*
KPH:84.400 S
VKPH:41 A**
E540 Halberd
M++
Kills:150
V. Kills:61 242%
Deaths:3
KDR:50
Accuracy:48.336% B*
KPH:58 M++
VKPH:23.600 A**
P2-120 HEAT
N/A
Kills:50
V. Kills:21 227%
Deaths:1
KDR:50
Accuracy:49.005% N/A
KPH:30.300 N/A
VKPH:12.700 N/A
Kills:39,804 (39,205 + 599)
Deaths:610
KDR:65.252
VKDR:24.059
Vehicle Kills:14,676
Kill Difference:39,194
Playtime:455.101 hours
Usage:50%
Score:16.696m
Score/min:611
Driving Accuracy:49.005%
Gunner Accuracy:48.336%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
A*
Kills:280
V. Kills:131 212%
Deaths:27
KDR:10.370
Accuracy:54.800% B*
KPH:86.900 A*
VKPH:40.700 A
P525 Marauder-H
A+
Kills:191
V. Kills:6 N/A
Deaths:5
KDR:38.200
Accuracy:48.613% A+
KPH:184.900 A+
VKPH:5.800 C
Kills:471 (0 + 471)
Deaths:32
KDR:14.719
VKDR:4.281
Vehicle Kills:137
Kill Difference:439
Playtime:4.254 hours
Usage:0%
Score:0.204m
Score/min:798
Driving Accuracy:N/A%
Gunner Accuracy:48.613%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 AP 52,96238,66659664.876S56.7357.347%AN/A87.4M**32.3A*576442.4h3.4A+6A+
LC3 Jaguar 2,5332,4661,5521.589C++6.5626.67%B+19.465%C24.5CN/A98100.5h10.2B+38.1B++
LB00 Python AP 3,1162,2175540.309B**32.1662.443%B+N/A82.4A++33.4A61326.9h3A4.8A
L100 Python HEAT 1,9931,4148217.244A++9.1066.44%A+N/A73.3A*30M*52219.3h4.7B+7.1B**
TORQ-9 1,0611,0395781.798C**6.3528.679%B++20.693%D42.8C++N/A21024.3h14.1C++49.2B+
MSW-R 9519284851.913C+6.2327.023%B+23.599%C48.8C++1.2B++21019h11.9C+44B+
T9 CARV 8077934391.806C*6.3426.113%B**25.473%C*40.9C**N/A17819.4h11.4B++43.6B++
LC2 Lynx 7297084881.451C*6.7025.496%C*23.023%C++30.8C+N/A15423h14.9C+58.4C*
C75 Viper 744513685.5U77.3564.348%MN/A75.4A*34S7906.8h10.7C*16.6B**
P2-120 HESH 5504891489U480.8552.222%B**N/A128.7M++16.1A5793.8h3.2B**6.1B**
MG-C1 Kindred 5044853321.461C*6.6929.172%B+16.701%D--34.9C1.4C*17113.9h8.1B**27.8B*
C-4 6974801922.5B+5.6530.753%B++N/A145.5B**65.8A**18313.3h0.9B**3B**
Hunter QCX 6543892291.699A6.4570.043%A++N/A58.1M**39.6S6116.7h7.5C+10.7C**
Skyguard 5693721328.615U20.4743.57%A*1.344%D55.5S29.4S5436.7h61.2A140.5A++
G20 Vulcan-H 4112802710.37A++2.2254.8%B*2.5%C87.5A*40.9A8783.2h61.3A111.8A
G40-F Ranger 365233638.833M**30.6936.973%B*N/A111A**62.9M+13592.1h39.4B*106.5B++
G30 Walker 321216454U45.8530.849%B*N/A83.1M**40.4A**19282.6h64.4A++208.7B**
MG-H1 Watchman 214211852.482B+5.6627.135%B+27.488%C+48C+N/A1794.4h13.5B49.7B+
P525 Marauder-H 197191538.2A30.0548.613%A+N/A191A++6C5451h6.6C*13.6B++
M18 Rotary 288182523.5B+4.6539.158%A1.099%D20.4C**11.9C++2738.9h91.4B+233.3B++
TAR 1711671181.415C+6.7325.592%C**16.168%D-34.8C+N/A1164.8h14.3D55.9C+
NS Decimator 269162821.976B++6.1772.236%A+N/A57.9B*38.2A*8342.8h3.7B+5.1B*
CAS30 Tank Buster 240161582.776B+5.3753.999%B++1.242%C+9.6C*4.7D7716.7h51C*94.4B+
E540 Halberd 211150350S41.8548.336%B*2%D57.7M++23.5A**46392.6h3.5A++7.2A+
Hornet Missiles 230143168.938B0.7965.325%B+N/A84.1C++51.2B11971.7h7.4B*11.3B*
MANA Anti-Personnel Turret 122119294.103N/A4.0434.762%UN/A1190U30U2492900.1h30.1T*86.5T*
MRC3 Mercy 9491382.395C+5.7518.668%C*19.78%C30.3C+1B1223h18.7C++100B
SMG-46 Armistice 8986721.194C+6.9535.506%A++10.465%D--27.7C1B**1663.1h14.1C++39.8B+
MRC3 Mercy 8484382.211C+5.9417.925%C++33.333%A*28CN/A1123h19.5C+108.8C*
Tank Mine 1008299.111M+0.96898.958%UN/A410S90B*58000.2h10.5T*1.2M
TRAC-5 81761140.667C7.4828.428%A23.684%B++5.1D-N/A6615h17.8C--62.7C**
L100 Python HESH 9276176S67.8566.954%A++N/A95A20A**14030.8h3.1C*4.6B*
M14 Banshee 8274184.111C4.0432.635%B+1.351%B+35.2C-3.8C++2682.1h21.1C++64.5C**
ML-7 11770601.167B+6.9865.403%B**N/A33.3B++22.4A11332.1h5.9B9B++
C150 Dalton 10467167S58.8559.93%A++N/A167.5S92.5S41940.4h2.6B*4.3A
NS-15M2 7065361.806C+6.3423.786%C29.231%C++32.5D2.5A*1822h11.8C++49.7C++
T1 Cycler 6362650.954C+7.1923.532%C++20.968%C18.2C--N/A1983.4h16C--68.1C+
TX1 Repeater 6159610.967C*7.1827.011%B+22.034%C+49.2B*1.7A++3081.2h9.2B**34.1B*
M60-A Bulldog 7159159S50.8561.935%A**N/A84.3A++17.1A**5350.7h6.7D-10.9B++
NSX-P Tengu 5554461.174C++6.9741.634%B++33.333%A++20DN/A1172.7h11.6B27.9B+
99SV 5050361.389C+6.7639.723%A32%C-14.7DN/A1483.4h6.9D-17.3C++
P2-120 HEAT 7150150S41.8549.005%B++N/A29.4C++12.4B+9681.7h5.4B++11.1B**

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit5321,159,34055h
Anti-Vehicle MANA Turret32490.4h
Spawn Beacon31,1500.6h
Medical Applicator20664,3775.6h
Spitfire Auto-Turret385,1713.6h
Shield Recharging Field44300.2h
Recon Detection Device44600.8h
Ammunition Package94,1991.1h
Medical Kit162900.2h
Anti-Infantry MANA Turret131850.3h
Nano-Repair Grenade02260.1h

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