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AngryLendoria[ARMF] AngryLendoria
TR BR 99

KDR: 7.28

Score: 18.2m

Last Seen: Nov 13th, 2018 7:48 AM
- OFFLINE - 18.5 hour(s)

Battle Rank 118 (99 total) - Terran Republic on Cobalt - Outfit Member of Armored Force[ARMF] Armored Force
TR outfit on Cobalt

Members: 61
Level Progress (to 119): 28%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS P2-120 AP L100 Python HEAT LC3 Jaguar MSW-R TORQ-9 LC2 Lynx Skyguard G20 Vulcan-H
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $492,894 MLG Score: 394
Fun Score: N/A
Cheeseburgers Flipped: 19TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.002%21.901%5911010043,1782.219275.058

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.698%1.13B**0.091C+0.76B++HEAD ++ (~8.4)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
46.90.353C**12.70.09C+34.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.449%1.449%228210122071351241.53333166%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.779%0.538B+-0.134C-0.102

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
169.1-0.06C+71.8-0.373C-97.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
53.559%0.499%104063101118,430331706355.5121261%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.677%1.232B**-1.382D**0.984

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.50.778B++4.60.634B+3.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
54.007%1.639%284210123052032641.50246115%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.849%1.638A+-0.847D---0.375

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
78.90.369C**42.6-0.023C+36.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Armored Force[ARMF] Armored Force
TR outfit on Cobalt

Members: 61
18.2m485.7%747 (44.8k)689 (41.3k)7.277524,6783,3918.9115399 (118)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1014207916.598%3.534%5907:452

87% Engineer12% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 19th, 2018 5:17 PMAug 10th, 2018 8:19 PMNov 13th, 2018 11:32 AM (9h) (PST)Nov 13th, 2018 4:26 AM (16h) (PST)Nov 13th, 2018 3:48 AM (16h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,857631,7940.9370.1290.0336.0450.308394

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
111,4113,778107,63356823631841,342

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
439.1h/18.3d 5,541 872 8,264 159.3k 340 1,068 8,115 48.9m

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
B*
Kills:1,061
Deaths:625
KDR:1.698
Accuracy:27.266% B*
HSR:19.227% C+
LC2 Lynx
B*
Kills:370
Deaths:270
KDR:1.370
Accuracy:26.022% B++
HSR:25.946% B*
TRAC-5
A
Kills:75
Deaths:112
KDR:0.670
Accuracy:27.469% A
HSR:22.667% B++
Kills:1,506
Deaths (as Engineer):1,007
Deaths (to Engineers):832
KDR:1.49553
Kill Difference:499
Playtime:382.700 hours
Usage:87%
Score:16.330m
Score/min:711
Accuracy (listed only):26.919%
HSR (listed only):22.613%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
B**
Kills:695
Deaths:350
KDR:1.986
Accuracy:27.037% B**
HSR:23.309% C+
T9 CARV
A++
Kills:186
Deaths:104
KDR:1.788
Accuracy:27.216% A++
HSR:31.720% A+
MG-H1 Watchman
B*
Kills:118
Deaths:44
KDR:2.682
Accuracy:26.715% B*
HSR:23.729% C
Kills:999
Deaths (as Heavy Assault):498
Deaths (to Heavy Assaults):695
KDR:2.00602
Kill Difference:501
Playtime:24.072 hours
Usage:5%
Score:0.612m
Score/min:423
Accuracy (listed only):26.989%
HSR (listed only):26.253%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
B*
Kills:1,061
Deaths:625
KDR:1.698
Accuracy:27.266% B*
HSR:19.227% C+
LC2 Lynx
B*
Kills:370
Deaths:270
KDR:1.370
Accuracy:26.022% B++
HSR:25.946% B*
TRAC-5
A
Kills:75
Deaths:112
KDR:0.670
Accuracy:27.469% A
HSR:22.667% B++
Kills:1,506
Deaths (as Light Assault):1,007
Deaths (to Light Assaults):569
KDR:1.49553
Kill Difference:499
Playtime:3.766 hours
Usage:1%
Score:0.096m
Score/min:423
Accuracy (listed only):26.919%
HSR (listed only):22.613%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TX1 Repeater
B
Kills:51
Deaths:48
KDR:1.063
Accuracy:26.150% B
HSR:21.569% C++
Kills:51
Deaths (as Infiltrator):48
Deaths (to Infiltrators):461
KDR:1.0625
Kill Difference:3
Playtime:5.721 hours
Usage:1%
Score:0.128m
Score/min:372
Accuracy (listed only):26.150%
HSR (listed only):21.569%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TORQ-9
B**
Kills:400
Deaths:222
KDR:1.802
Accuracy:28.869% B**
HSR:20% C--
TAR
B+
Kills:160
Deaths:117
KDR:1.368
Accuracy:25.791% B+
HSR:16.250% D
T1 Cycler
B+
Kills:62
Deaths:65
KDR:0.954
Accuracy:23.532% B+
HSR:20.968% C+
Kills:622
Deaths (as Combat Medic):404
Deaths (to Combat Medics):237
KDR:1.5396
Kill Difference:218
Playtime:19.108 hours
Usage:4%
Score:0.937m
Score/min:817
Accuracy (listed only):26.064%
HSR (listed only):19.073%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
A**
Kills:62
Deaths:25
KDR:2.480
Accuracy:18.581% B+
HSR:32.258% A**
MRC3 Mercy
B+
Kills:60
Deaths:25
KDR:2.400
Accuracy:18.911% B+
HSR:18.333% C
Kills:122
Deaths (as MAX Suit):25
Deaths (to MAX Suits):97
KDR:4.88
Kill Difference:97
Playtime:2.333 hours
Usage:1%
Score:0.052m
Score/min:375
Accuracy (listed only):18.746%
HSR (listed only):25.296%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hornet Missiles
B++
Kills:125
V. Kills:75 164%
Deaths:15
KDR:8.333
Accuracy:66.300% B++
KPH:80.700 B+
VKPH:48.400 B++
M18 Rotary
B**
Kills:111
V. Kills:64 171%
Deaths:45
KDR:2.467
Accuracy:37.339% B**
KPH:25 B**
VKPH:14.400 B++
Kills:236 (111 + 0)
Deaths:60
KDR:3.933
VKDR:2.317
Vehicle Kills:139
Kill Difference:176
Playtime:5.990 hours
Usage:1%
Score:0.161m
Score/min:447
Piloting Accuracy:37.339%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
B*
Kills:96
V. Kills:48 196%
Deaths:58
KDR:1.655
Accuracy:53.683% B*
KPH:7.400 C+
VKPH:3.700 D-
Kills:96 (96 + 0)
Deaths:58
KDR:1.655
VKDR:0.828
Vehicle Kills:48
Kill Difference:38
Playtime:13.028 hours
Usage:3%
Score:0.044m
Score/min:56
Piloting Accuracy:53.683%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
M**
Kills:1,312
V. Kills:532 246%
Deaths:80
KDR:16.400
Accuracy:65.991% A++
KPH:71.300 M+
VKPH:28.900 M**
Skyguard
S
Kills:256
V. Kills:135 188%
Deaths:9
KDR:28.444
Accuracy:43.323% A*
KPH:53.800 S
VKPH:28.400 S
LB00 Python AP
M**
Kills:230
V. Kills:87 261%
Deaths:10
KDR:23
Accuracy:67.937% A
KPH:90.400 M**
VKPH:34.200 M+
Kills:1,798 (1,798 + 0)
Deaths:99
KDR:18.162
VKDR:7.616
Vehicle Kills:754
Kill Difference:1,699
Playtime:25.699 hours
Usage:6%
Score:0.803m
Score/min:521
Driving Accuracy:67.937%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
S
Kills:16,862
V. Kills:6,364 265%
Deaths:471
KDR:35.800
Accuracy:55.796% B**
KPH:79.700 S
VKPH:30.100 A*
G40-F Ranger
A++
Kills:83
V. Kills:50 163%
Deaths:3
KDR:27.667
Accuracy:29.861% C++
KPH:79.600 A++
VKPH:47.900 A+
E540 Halberd
A*
Kills:75
V. Kills:28 259%
Deaths:3
KDR:25
Accuracy:43.419% B
KPH:44 A*
VKPH:16.400 B*
Kills:17,020 (16,862 + 158)
Deaths:477
KDR:35.681
VKDR:13.505
Vehicle Kills:6,442
Kill Difference:16,543
Playtime:214.339 hours
Usage:49%
Score:7.243m
Score/min:563
Driving Accuracy:55.796%
Gunner Accuracy:43.419%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
M
Kills:230
V. Kills:110 207%
Deaths:25
KDR:9.200
Accuracy:54.306% B*
KPH:93.600 M
VKPH:44.800 A++
P525 Marauder-H
A*
Kills:189
V. Kills:6 N/A
Deaths:5
KDR:37.800
Accuracy:49.072% A++
KPH:205.700 A*
VKPH:6.500 C+
Kills:419 (0 + 419)
Deaths:30
KDR:13.967
VKDR:3.867
Vehicle Kills:116
Kill Difference:389
Playtime:3.376 hours
Usage:1%
Score:0.146m
Score/min:723
Driving Accuracy:N/A%
Gunner Accuracy:49.072%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 AP 23,22616,86247135.8S28.5255.796%B**N/A79.7S30.1A*527211.6h3.7A++6.6A++
L100 Python HEAT 1,8441,3128016.4A*9.1265.991%A++N/A71.3M+28.9M**50118.4h4.7B++7.1B**
LC3 Jaguar 1,1001,0616251.698C**5.5827.266%B*19.227%C+20.9CN/A8650.8h11.1B+40.5B++
MSW-R 7126953501.986C++5.2927.037%B**23.309%C+53.9B++1.3A**22312.9h12C*44.5B+
TORQ-9 4054002221.802B+5.4828.869%B**20%C--56.3AN/A4197.1h13.4B+46.3B++
LC2 Lynx 3803702701.37C**5.9126.022%B++25.946%B*33.9B+N/A16310.9h16C+61.5B
Skyguard 391256928.444U21.1743.323%A*1.953%C+53.3S28.1S5074.8h60.4A139.5A++
G20 Vulcan-H 340230259.2A++1.9254.306%B*1.739%D92M44A++8102.5h55.3A101.8A
LB00 Python AP 3172301023B*15.7267.937%AN/A92M**34.8M+6882.5h3A+4.4A++
C-4 287203882.307B++4.9733.786%A+N/A145A+60A*20711.4h1B**2.9C**
P525 Marauder-H 195189537.8A++30.5249.072%A++N/A210A*6.7C+4890.9h6.6C++13.4B*
T9 CARV 1901861041.788B+5.4927.216%A++31.72%A+42.3B*N/A1694.4h12.4B+45.6B*
TAR 1641601171.368C+5.9125.791%B+16.25%D37.2BN/A1104.3h14.6C-56.7C*
Hornet Missiles 200125158.333B+1.0666.3%B++N/A83.3B+50B++9121.5h7.2B*10.9B*
MG-H1 Watchman 120118442.682B*4.6026.715%B*23.729%C53.6B+N/A1572.2h12.9B+48.4B++
Hunter QCX 194114911.253B*6.0266.58%A+N/A49.6M++34.8S5842.3h9C+13.5C*
M18 Rotary 175111452.467B+4.8137.339%B**1.802%C25.2B**14.5B++2854.4h80.9B++216.7B*
CAS30 Tank Buster 14496581.655C*5.6253.683%B*1.042%C7.4C+3.7D-5613h61.2C+114B
G40-F Ranger 13383327.667S20.3929.861%C++N/A83A++50A++10231h43.9B++146.9B++
E540 Halberd 10375325M+17.7243.419%B1.333%D--44.1A*16.5B*47241.7h3.8A+8.8A
TRAC-5 80751120.67C+6.6127.469%A22.667%B++5.1D-N/A3914.6h17.1C+62.4B+
ML-7 11770591.186B*6.0965.495%B**N/A35B**23.5A++7962h5.9B+8.9B*
MRC3 Mercy 6262252.48C*4.8018.581%B+32.258%A**32.6B+N/A1171.9h19.6C+105.5B+
T1 Cycler 6362650.954C+6.3223.532%B+20.968%C+18.8CN/A1303.3h16C68.1C*
MRC3 Mercy 6260252.4C*4.8818.911%B+18.333%C31.6C**1.1B**1121.9h20.8C+109.9B
NS Decimator 8953242.208A+5.0772.076%A+N/A58.9A++40M8790.9h3.6B*5B**
TX1 Repeater 5351481.063B+6.2126.15%B21.569%C++56.7A+2.2M3210.9h8.1A31.1B+

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret32320.3h
Nano-Repair Grenade01200h
Spawn Beacon26400.3h
Nano-Armor Kit145617,01829.8h
Medical Applicator12834,9193.1h
Spitfire Auto-Turret49830.8h
Ammunition Package32,0310.5h
Medical Kit61070.1h
Shield Recharging Field22420.1h

Check the help document for the dictionary if you want to learn more about words used here.


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