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Colonel AngryLendoria[] AngryLendoria
TR BR 72

KDR: 8.32

Score: 4.2m

Last Seen: Apr 25th, 2018 9:50 PM
- OFFLINE - 80.3 hour(s)

Battle Rank 72 - Terran Republic on Cobalt
Level Progress (to 73): 56%
Level 100 Progress: 22% 495h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS P2-120 AP L100 Python HEAT LC3 Jaguar TAR CAS30 Tank Buster TRAC-5 MSW-R T1 Cycler
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $237,690 MLG Score: 190
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.147%20.866%54659925081.649356.672

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.003%1.03B**0.084C+0.643B+HEAD ++ (~7.79)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.90.323C*13.30.065C+37.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
55.664%1.205%41519968338442.12821184%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.888A++-0.4C---2.006

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
117.20.259C*65.2-0.249C52

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.611%0.63%1010239945,876101224458.1782262%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.197%0.876B*-1.352D**1.759

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.70.774B++4.30.655B+4.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
4.2m328.6%495 (29.7k)467 (28k)8.321687,14085810.276272 (72)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR99757013.43%2.409%3210:251

92% Engineer9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 19th, 2018 5:17 PMDec 31st, 1969 6:00 PMApr 25th, 2018 6:07 PM (59d) (PST)Apr 25th, 2018 6:51 PM (59d) (PST)Apr 25th, 2018 5:50 PM (59d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,686391,6470.7980.0960.0193.5330.277190

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
101,1832,31098,87348612121728,038

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
149.1h/6.2d 1,677 172 1,947 31.6k 95 343 2,478 15.1m

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
B**
Kills:192
Deaths:115
KDR:1.670
Accuracy:27.844% B**
HSR:20.313% C++
TRAC-5
A
Kills:75
Deaths:112
KDR:0.670
Accuracy:27.516% A
HSR:22.667% B++
Kills:267
Deaths (as Engineer):227
Deaths (to Engineers):226
KDR:1.17621
Kill Difference:40
Playtime:136.474 hours
Usage:92%
Score:3.952m
Score/min:483
Accuracy (listed only):27.680%
HSR (listed only):21.490%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
B+
Kills:74
Deaths:38
KDR:1.947
Accuracy:23.847% B+
HSR:24.324% C++
Kills:74
Deaths (as Heavy Assault):38
Deaths (to Heavy Assaults):142
KDR:1.94737
Kill Difference:36
Playtime:4.360 hours
Usage:3%
Score:0.082m
Score/min:312
Accuracy (listed only):23.847%
HSR (listed only):24.324%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Kills:0
Deaths (as Infiltrator):0
Deaths (to Infiltrators):115
KDR:0
Kill Difference:UNR
Playtime:0.787 hours
Usage:1%
Score:0.015m
Score/min:309
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR
B++
Kills:105
Deaths:74
KDR:1.419
Accuracy:25.956% B++
HSR:18.095% C
T1 Cycler
B+
Kills:62
Deaths:65
KDR:0.954
Accuracy:23.532% B+
HSR:20.968% C+
Kills:167
Deaths (as Combat Medic):139
Deaths (to Combat Medics):39
KDR:1.20144
Kill Difference:28
Playtime:7.509 hours
Usage:5%
Score:0.133m
Score/min:294
Accuracy (listed only):24.744%
HSR (listed only):19.531%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
B**
Kills:83
V. Kills:43 189%
Deaths:54
KDR:1.537
Accuracy:55.664% B**
KPH:7.300 C+
VKPH:3.800 D-
Kills:83 (83 + 0)
Deaths:54
KDR:1.537
VKDR:0.796
Vehicle Kills:43
Kill Difference:29
Playtime:11.411 hours
Usage:8%
Score:0.037m
Score/min:54
Piloting Accuracy:55.664%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
S
Kills:441
V. Kills:158 277%
Deaths:24
KDR:18.375
Accuracy:68.018% A++
KPH:79 M*
VKPH:28.300 S
Skyguard
S
Kills:58
V. Kills:29 193%
Deaths:3
KDR:19.333
Accuracy:39.467% A++
KPH:40.600 S
VKPH:20.300 M++
Kills:499 (499 + 0)
Deaths:27
KDR:18.481
VKDR:6.926
Vehicle Kills:187
Kill Difference:472
Playtime:7.011 hours
Usage:5%
Score:0.131m
Score/min:313
Driving Accuracy:39.467%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
M**
Kills:5,377
V. Kills:2,028 265%
Deaths:168
KDR:32.006
Accuracy:50.546% B++
KPH:74.400 M**
VKPH:28.100 A++
Kills:5,377 (5,377 + 0)
Deaths:168
KDR:32.006
VKDR:12.071
Vehicle Kills:2,028
Kill Difference:5,209
Playtime:72.247 hours
Usage:48%
Score:1.754m
Score/min:405
Driving Accuracy:50.546%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 AP 7,4055,37716832.006M**23.6850.546%B++N/A74.5M**28.1A++40572.2h3.7A++7.3A+
L100 Python HEAT 5994412418.375M10.0568.018%A++N/A78.8M*28.2S3155.6h4.4B+6.4B**
LC3 Jaguar 2011921151.67C**6.6527.844%B**20.313%C++17.3C--N/A4911.1h11.4B+41B++
TAR 108105741.419C++6.9025.956%B++18.095%C38.9B+1.1A*902.7h14.2C54.8C**
CAS30 Tank Buster 12683541.537C++6.7855.664%B**1.205%C+7.3C+3.8D-5411.4h65.2C+117.2C**
TRAC-5 80751120.67C+7.6527.516%A22.667%B++5.1D-N/A2314.6h17.1C+62.3B+
MSW-R 7574381.947C++6.3723.847%B+24.324%C++43.5C**N/A1321.7h10.7B++44.8B+
T1 Cycler 6362650.954C+7.3723.532%B+20.968%C+18.8CN/A733.3h16C68.1C*
Skyguard 8758319.333S11.0139.467%A++3.448%B*41.4S20.7M++3031.4h59.7A+151.3A++

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret11350.2h
Nano-Repair Grenade0520h
Spawn Beacon11080h
Nano-Armor Kit58233,33011.4h
Medical Applicator4111,9511.1h
Ammunition Package03040.1h

Check the help document for the dictionary if you want to learn more about words used here.


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