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Field Marshal AngryLendoria[AFSX] AngryLendoria
TR BR 139

KDR: 8.52

Score: 43.2m

Last Seen: Aug 3rd, 2020 1:48 PM
- OFFLINE - 13.8 hour(s)

Prestige 1, Battle Rank 100 (139 total) - Terran Republic on Cobalt
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS P2-120 AP LC3 Jaguar LB00 Python AP L100 Python HEAT TORQ-9 MSW-R T9 CARV LC2 Lynx
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $504,153 MLG Score: 403
Fun Score: N/A
Cheeseburgers Flipped: 39TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.821%21.298%5711213376,9212.240536.281

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.523%1.078B**0.028C+0.259C*HEAD ++ (~7.89)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.80.395B120.158C++32.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.382%1.199%224313464172752031.51087204%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.571%0.545B+-0.34C--0.14

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
150.10.076C+63.6-0.195C86.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
55.215%0.461%114333134645,7927731732959.1628264%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.75%1.373A-1.318D**0.987

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
70.817B++3.90.689B+3.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.917%1.639%219313467324786121.53138119%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.008%0.434B-0.697D0.44

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
118.60.014C+48.5-0.206C70.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
43.2m458.8%787 (47.2k)721 (43.3k)8.5210963,6277,46710.1184139 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1349600817.003%3.099%5308:004

86% Engineer6% Heavy Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 19th, 2018 5:17 PMMar 14th, 2020 11:54 AMAug 4th, 2020 12:22 PM (119d) (PST)Aug 3rd, 2020 9:51 AM (120d) (PST)Aug 3rd, 2020 9:48 AM (120d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
2,104642,0401.0620.1250.0336.4500.344403

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
126,2643,850122,41464723872143,246

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
998.6h/41.6d 11,927 1,972 18,764 386.4k 957 2,620 20,603 126.1m

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
C+
Kills:2,704
Deaths:1,745
KDR:1.550
Accuracy:26.568% C+
HSR:18.972% D
LC2 Lynx
C
Kills:719
Deaths:496
KDR:1.450
Accuracy:25.521% C
HSR:22.810% C
MG-C1 Kindred
C+
Kills:488
Deaths:339
KDR:1.440
Accuracy:29.059% C+
HSR:17.008% D*
TRAC-5
B++
Kills:76
Deaths:114
KDR:0.667
Accuracy:28.428% B++
HSR:23.684% B+
Kills:3,987
Deaths (as Engineer):2,694
Deaths (to Engineers):1,962
KDR:1.47996
Kill Difference:1,293
Playtime:855.606 hours
Usage:86%
Score:39.082m
Score/min:761
Accuracy (listed only):27.394%
HSR (listed only):20.618%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
C++
Kills:928
Deaths:485
KDR:1.913
Accuracy:27.023% C++
HSR:23.599% D
T9 CARV
B+
Kills:799
Deaths:447
KDR:1.787
Accuracy:26.048% B+
HSR:25.657% C+
MG-H1 Watchman
C+
Kills:211
Deaths:85
KDR:2.482
Accuracy:27.135% C+
HSR:27.488% C-
NS-15M2
C
Kills:69
Deaths:40
KDR:1.725
Accuracy:24.202% D
HSR:28.986% C
Kills:2,007
Deaths (as Heavy Assault):1,057
Deaths (to Heavy Assaults):1,594
KDR:1.89877
Kill Difference:950
Playtime:57.126 hours
Usage:6%
Score:1.535m
Score/min:448
Accuracy (listed only):26.102%
HSR (listed only):26.432%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
C+
Kills:2,704
Deaths:1,745
KDR:1.550
Accuracy:26.568% C+
HSR:18.972% D
LC2 Lynx
C
Kills:719
Deaths:496
KDR:1.450
Accuracy:25.521% C
HSR:22.810% C
MG-C1 Kindred
C+
Kills:488
Deaths:339
KDR:1.440
Accuracy:29.059% C+
HSR:17.008% D*
SMG-46 Armistice
A+
Kills:86
Deaths:72
KDR:1.194
Accuracy:35.506% A+
HSR:10.465% D*
TRAC-5
B++
Kills:76
Deaths:114
KDR:0.667
Accuracy:28.428% B++
HSR:23.684% B+
NSX-P Tengu
A+
Kills:68
Deaths:63
KDR:1.079
Accuracy:42.927% B+
HSR:35.294% A+
Kills:4,141
Deaths (as Light Assault):2,829
Deaths (to Light Assaults):1,276
KDR:1.46377
Kill Difference:1,312
Playtime:17.046 hours
Usage:2%
Score:0.431m
Score/min:422
Accuracy (listed only):31.335%
HSR (listed only):21.372%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SMG-46 Armistice
A+
Kills:86
Deaths:72
KDR:1.194
Accuracy:35.506% A+
HSR:10.465% D*
NSX-P Tengu
A+
Kills:68
Deaths:63
KDR:1.079
Accuracy:42.927% B+
HSR:35.294% A+
TX1 Repeater
C++
Kills:59
Deaths:61
KDR:0.967
Accuracy:27.011% C++
HSR:22.034% C+
99SV
N/A
Kills:50
Deaths:36
KDR:1.389
Accuracy:39.723% N/A
HSR:32% N/A
Kills:263
Deaths (as Infiltrator):232
Deaths (to Infiltrators):993
KDR:1.13362
Kill Difference:31
Playtime:19.176 hours
Usage:2%
Score:0.427m
Score/min:371
Accuracy (listed only):36.292%
HSR (listed only):24.948%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TORQ-9
C**
Kills:1,041
Deaths:581
KDR:1.792
Accuracy:28.626% C**
HSR:20.653% D-
TAR
C
Kills:167
Deaths:118
KDR:1.415
Accuracy:25.592% C
HSR:16.168% D--
SMG-46 Armistice
A+
Kills:86
Deaths:72
KDR:1.194
Accuracy:35.506% A+
HSR:10.465% D*
NSX-P Tengu
A+
Kills:68
Deaths:63
KDR:1.079
Accuracy:42.927% B+
HSR:35.294% A+
T1 Cycler
C
Kills:62
Deaths:65
KDR:0.954
Accuracy:23.532% C
HSR:20.968% D
Kills:1,424
Deaths (as Combat Medic):899
Deaths (to Combat Medics):474
KDR:1.58398
Kill Difference:525
Playtime:41.013 hours
Usage:4%
Score:1.571m
Score/min:638
Accuracy (listed only):31.236%
HSR (listed only):20.710%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Rotary
B*
Kills:182
V. Kills:106 170%
Deaths:52
KDR:3.500
Accuracy:39.158% B*
KPH:20.500 C+
VKPH:11.900 C
Hornet Missiles
C++
Kills:143
V. Kills:87 163%
Deaths:16
KDR:8.938
Accuracy:65.325% C**
KPH:85.500 C+
VKPH:52 C++
M14 Banshee
C+
Kills:74
V. Kills:8 N/A
Deaths:18
KDR:4.111
Accuracy:32.635% C*
KPH:34.300 D
VKPH:3.700 C+
Kills:399 (256 + 0)
Deaths:86
KDR:4.640
VKDR:2.337
Vehicle Kills:201
Kill Difference:313
Playtime:12.702 hours
Usage:1%
Score:0.306m
Score/min:402
Piloting Accuracy:32.635%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
B
Kills:161
V. Kills:79 201%
Deaths:58
KDR:2.776
Accuracy:54.351% B
KPH:9.600 C+
VKPH:4.700 D
C150 Dalton
S
Kills:67
V. Kills:37 176%
Deaths:
KDR:
Accuracy:59.722% A++
KPH:188 S
VKPH:103.800 S
Kills:228 (161 + 67)
Deaths:58
KDR:3.931
VKDR:2
Vehicle Kills:116
Kill Difference:170
Playtime:17.056 hours
Usage:2%
Score:0.173m
Score/min:169
Piloting Accuracy:54.351%
Gunner Accuracy:59.722%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

LB00 Python AP
A
Kills:2,295
V. Kills:926 248%
Deaths:55
KDR:41.727
Accuracy:62.492% C**
KPH:82.700 A
VKPH:33.400 B*
L100 Python HEAT
A*
Kills:1,414
V. Kills:579 244%
Deaths:82
KDR:17.244
Accuracy:66.440% A
KPH:73.300 A+
VKPH:30 A*
C75 Viper
M**
Kills:531
V. Kills:241 219%
Deaths:6
KDR:88.500
Accuracy:64.652% A*
KPH:73.100 A
VKPH:33.200 M**
Skyguard
S
Kills:372
V. Kills:197 188%
Deaths:13
KDR:28.615
Accuracy:43.570% A++
KPH:55.300 S
VKPH:29.300 S
L100 Python HESH
A*
Kills:78
V. Kills:17 433%
Deaths:1
KDR:78
Accuracy:67.237% A++
KPH:98.100 B*
VKPH:21.400 A*
Kills:4,690 (4,690 + 0)
Deaths:157
KDR:29.873
VKDR:12.484
Vehicle Kills:1,960
Kill Difference:4,533
Playtime:61.838 hours
Usage:6%
Score:2.265m
Score/min:610
Driving Accuracy:67.237%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
M+
Kills:44,006
V. Kills:16,205 272%
Deaths:596
KDR:73.836
Accuracy:57.127% B**
KPH:87.700 M+
VKPH:32.300 A+
P2-120 HESH
A**
Kills:503
V. Kills:66 N/A
Deaths:
KDR:
Accuracy:52.340% B++
KPH:131.300 A**
VKPH:17.200 B**
G30 Walker
M**
Kills:247
V. Kills:116 211%
Deaths:4
KDR:61.750
Accuracy:31.262% B++
KPH:87.300 M**
VKPH:41 A++
G40-F Ranger
A*
Kills:237
V. Kills:134 176%
Deaths:6
KDR:39.500
Accuracy:36.723% B+
KPH:110 A++
VKPH:62.200 A*
E540 Halberd
A*
Kills:167
V. Kills:65 253%
Deaths:3
KDR:55.667
Accuracy:48.238% B+
KPH:57.400 A*
VKPH:22.300 A++
P2-120 HEAT
C+
Kills:51
V. Kills:21 232%
Deaths:1
KDR:51
Accuracy:49.649% B+
KPH:29.700 C
VKPH:12.200 C+
Kills:45,211 (44,560 + 651)
Deaths:610
KDR:74.116
VKDR:27.225
Vehicle Kills:16,607
Kill Difference:44,601
Playtime:515.444 hours
Usage:52%
Score:18.553m
Score/min:600
Driving Accuracy:49.649%
Gunner Accuracy:48.238%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
A+
Kills:318
V. Kills:148 213%
Deaths:27
KDR:11.778
Accuracy:54.483% B+
KPH:84.100 A+
VKPH:39.100 B++
P525 Marauder-H
A
Kills:201
V. Kills:7 N/A
Deaths:5
KDR:40.200
Accuracy:48.586% A
KPH:186.100 A
VKPH:6.500 C
Kills:519 (0 + 519)
Deaths:32
KDR:16.219
VKDR:4.844
Vehicle Kills:155
Kill Difference:487
Playtime:4.861 hours
Usage:0%
Score:0.228m
Score/min:780
Driving Accuracy:N/A%
Gunner Accuracy:48.586%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 AP 60,21144,00659673.836S65.3157.127%B**N/A87.7M+32.3A+567502h3.4A5.9A
LC3 Jaguar 2,7832,7041,7451.55C+6.9726.568%C+18.972%D24.4DN/A97110.9h10.2C*38.2C**
LB00 Python AP 3,2212,2955541.727C*33.2162.492%C**N/A82.6A33.3B*61827.8h3B*4.8B**
L100 Python HEAT 1,9931,4148217.244A8.7266.44%AN/A73.3A+30A*52619.3h4.7B+7.1B++
TORQ-9 1,0631,0415811.792C++6.7328.626%C**20.653%D-42.5CN/A20824.5h14.1C49.3C++
MSW-R 9519284851.913C6.6127.023%C++23.599%D48.8C1.2B+21119h11.9C44C++
T9 CARV 8137994471.787C+6.7326.048%B+25.657%C+40CN/A17620h11.4C*43.8B
LC2 Lynx 7407194961.45C+7.0725.521%C22.81%C30.2C-N/A15123.8h14.9C-58.3C+
C75 Viper 772531688.5S79.9864.652%A*N/A72.7A33M*7757.3h11C+17B+
C-4 7545182132.432B6.0931.081%BN/A140B+63.8A*17413.7h0.9B**3B++
P2-120 HESH 5695031503U494.4852.34%B++N/A132.4A**17.4B**6043.8h3.2B*6B*
MG-C1 Kindred 5074883391.44C+7.0829.059%C+17.008%D*34.1D1.3C+16814.3h8.1B*27.9B++
Hunter QCX 7374412551.729B**6.7969.523%A+N/A58.8M*39.5S5967.5h7.2C++10.4B
Skyguard 5693721328.615S20.0943.57%A++1.344%D55.5S29.4S5476.7h61.2B++140.5A
G20 Vulcan-H 4663182711.778B+3.2654.483%B+2.201%C-83.7A38.9B++8393.8h60.4B**110.8B**
G30 Walker 363247461.75S53.2331.262%B++N/A88.2M**41.4A++18712.8h63.8A+204B*
G40-F Ranger 371237639.5A*30.9836.723%B+N/A107.7A++60.9A*13442.2h39.5B++107.5B++
MG-H1 Watchman 214211852.482C++6.0427.135%C+27.488%C-48C--N/A1824.4h13.5C+49.7C++
P525 Marauder-H 208201540.2A+31.6848.586%AN/A182.7B**6.4C5741.1h6.5C*13.4B+
M18 Rotary 288182523.5C*5.0239.158%B*1.099%D20.4C+11.9C2758.9h91.4C**233.3B+
TAR 1711671181.415C+7.1125.592%C16.168%D--34.8C-N/A1174.8h14.3D--55.9C
E540 Halberd 232167355.667S47.1548.238%B+1.796%D57.6A*22.4A++41772.9h3.4A++7.1A
NS Decimator 275166851.953C**6.5772.112%AN/A57.2B+37.6A+8392.9h3.7C*5.2B+
CAS30 Tank Buster 240161582.776C*5.7554.351%B1.242%C+9.6C+4.7D7916.7h51.8C++95.2C**
Hornet Missiles 230143168.938C+0.4265.325%C**N/A84.1C+51.2C++12341.7h7.4B++11.3B+
MANA Anti-Personnel Turret 122119303.967N/A4.5534.408%UN/A1190U30U2512300.1h30.1T*87.6T*
Tank Mine 11998910.889M**2.371017.71%UN/A490S105A64500.2h10T*1M+
MRC3 Mercy 9491382.395C+6.1318.668%C19.78%D30.3C--1C++1233h18.7C+100C+
SMG-46 Armistice 8986721.194C+7.3335.506%A+10.465%D*27.7D1B**1673.1h14.1C39.8B
MRC3 Mercy 8484382.211C6.3117.925%C33.333%A++28DN/A1133h19.5C-108.8C+
L100 Python HESH 9578178S69.4867.237%A++N/A97.5B*21.3A*14410.8h3C++4.5B+
TRAC-5 81761140.667D7.8528.428%B++23.684%B+5.1D-N/A7015h17.8D62.7C+
M14 Banshee 8274184.111C4.4132.635%C*1.351%B**33.6D3.6C2762.2h21.1C+64.5C++
ML-7 11770601.167C*7.3565.403%B++N/A33.3C++22.4B+11792.1h5.9C++9B
NS-15M2 7569401.725C6.8024.202%D28.986%C28.8D-2.5A+1612.4h11.8C48.6C
NSX-P Tengu 6968631.079C7.4442.927%B+35.294%A+19.4D--N/A1033.5h12.9C+30C++
C150 Dalton 10467167S58.4859.722%A++N/A167.5S92.5M*44000.4h2.6B+4.3B**
T1 Cycler 6362650.954C7.5723.532%C20.968%D18.2D-N/A2033.4h16D--68.1C-
TX1 Repeater 6159610.967C+7.5527.011%C++22.034%C+49.2B1.7A+3141.2h9.2B**34.1B+
M60-A Bulldog 7159159A**50.4861.935%A*N/A84.3A17.1M5370.7h6.7D*10.9B+
P2-120 HEAT 7251151S42.4849.649%B+N/A30C12.4C+10081.7h5.5B+11.2B++
99SV 5050361.389C--7.1339.723%B*32%C-14.7D-N/A1533.4h6.9D*17.3C

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit6751,317,31862.5h
Anti-Vehicle MANA Turret32490.4h
Spawn Beacon31,2290.6h
Medical Applicator20664,7455.6h
Spitfire Auto-Turret435,9744.1h
Shield Recharging Field44300.2h
Recon Detection Device45280.9h
Ammunition Package94,9251.3h
Medical Kit172940.2h
Anti-Infantry MANA Turret141850.3h
Nano-Repair Grenade02630.1h

Check the help document for the dictionary if you want to learn more about words used here.


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