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General Jolly AngryTigerLark[YLBT] AngryTigerLark
TR BR 96

KDR: 2.04

Score: 40.3m

Last Seen: Dec 6th, 2018 5:20 AM
- OFFLINE - 80 hour(s)

Prestige 1, Battle Rank 96 - Terran Republic on Connery
Level Progress (to 97): 0%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTHEAVY
PRIMARY WEAPONS MSW-R LC2 Lynx Claymore Frag Grenade TSAR-42 NS-15M2 T9A "Butcher" NSX Naginata
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,087,119 MLG Score: 869
Fun Score: N/A
Cheeseburgers Flipped: 210TIME WITH MEDKIT: 0.8%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.868%18.1%48650129960,0432.25285-0.217

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.936%1.087B**-0.452D-0.034C+HEAD + (~4.67)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
400.46B+10.70.247C++29.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.32%0.33%7611348303406640.744472466%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.837D--1.146D*-1.953

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
155.70.041C+45.70.142C++110.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.482%11.146%186713421,5889723621.63374437%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.307%-0.346C-1.6A+0.556

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
97.60.188C++31.70.212C++65.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.251%66.142%186813416,8642465252.78458

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.521%0.344C**-0.058C+0.514

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.60.238C++2.80.117C+4.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.09%10.639%186513444,1642776191.49946

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.646%0.438B-0.814D-0.209

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.50.505B+3.10.37C**3.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
40.3m238.6%325 (19.5k)235 (14.1k)2.0361398,96448,6042.1608396 (96)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-TR1349574222.4%17.903%40103:3265

15% Combat Medic14% Engineer25% Heavy Assault26% Infiltrator20% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 26th, 2015 3:42 PMJun 10th, 2018 12:41 PMDec 5th, 2018 11:28 PM (663d) (PST)Dec 6th, 2018 1:22 AM (663d) (PST)Dec 6th, 2018 1:20 AM (663d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3941951990.5760.2830.1031.4240.020869

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
23,66611,67111,9953517685114,089

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2861.3h/119.2d 6,061 17,717 28,583 244.5k 6,187 9,746 3,511 67.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
D
Kills:2,549
Deaths:1,524
KDR:1.673
Accuracy:23.476% D
HSR:20.400% D--
NS-15M2
C++
Kills:1,528
Deaths:790
KDR:1.934
Accuracy:27.906% C++
HSR:16.950% D**
T9A "Butcher"
D
Kills:1,393
Deaths:789
KDR:1.766
Accuracy:24.692% D
HSR:22.398% D*
NSX Naginata
C+
Kills:1,344
Deaths:704
KDR:1.909
Accuracy:25.250% C+
HSR:21.429% D*
NS-15M AE
D-
Kills:1,294
Deaths:587
KDR:2.204
Accuracy:24.465% D-
HSR:21.638% D--
T32 Bull
C*
Kills:1,278
Deaths:761
KDR:1.679
Accuracy:28.121% C*
HSR:17.919% D*
TMG-50
C++
Kills:1,252
Deaths:668
KDR:1.874
Accuracy:26.019% C++
HSR:18.690% D--
T9 CARV
C
Kills:1,205
Deaths:710
KDR:1.697
Accuracy:21.023% C
HSR:21.245% D
MG-H1 Watchman
D
Kills:1,185
Deaths:658
KDR:1.801
Accuracy:23.704% D
HSR:18.397% D**
NSX-P Naginata
C
Kills:1,174
Deaths:570
KDR:2.060
Accuracy:24.553% C
HSR:23.254% D*
T9 CARV-S
C++
Kills:1,168
Deaths:613
KDR:1.905
Accuracy:25.727% C++
HSR:17.808% D*
T16 Rhino
C*
Kills:1,162
Deaths:682
KDR:1.704
Accuracy:25.342% C*
HSR:19.449% D
Kills:16,532
Deaths (as Heavy Assault):9,056
Deaths (to Heavy Assaults):16,908
KDR:1.82553
Kill Difference:7,476
Playtime:717.672 hours
Usage:25%
Score:10.441m
Score/min:242
Accuracy (listed only):25.023%
HSR (listed only):19.965%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC2 Lynx
C++
Kills:2,231
Deaths:1,610
KDR:1.386
Accuracy:27.343% C++
HSR:17.481% D--
TAS-16 Blackjack
C+
Kills:1,290
Deaths:783
KDR:1.648
Accuracy:63.961% C+
HSR:9.380% D*
TRAC-5 S
C++
Kills:1,290
Deaths:692
KDR:1.864
Accuracy:26.262% C++
HSR:17.752% C+
LC3 Jaguar
C*
Kills:1,239
Deaths:687
KDR:1.803
Accuracy:27.935% C*
HSR:16.465% D--
HC1 Cougar
B+
Kills:1,217
Deaths:718
KDR:1.695
Accuracy:29.985% B+
HSR:15.448% D**
TRAC-5
B++
Kills:1,206
Deaths:728
KDR:1.657
Accuracy:28.373% B++
HSR:14.677% D-
SMG-46 Armistice
C++
Kills:1,194
Deaths:647
KDR:1.845
Accuracy:28.726% C++
HSR:12.144% D--
Shuriken
D--
Kills:1,187
Deaths:658
KDR:1.804
Accuracy:26.251% D--
HSR:12.890% D*
MG-S1 Jackal
D
Kills:1,178
Deaths:716
KDR:1.645
Accuracy:25.968% D
HSR:14.941% D*
SMG-46AE Armistice
D*
Kills:1,177
Deaths:645
KDR:1.825
Accuracy:24.464% F
HSR:15.463% D*
NS-11C
C
Kills:1,173
Deaths:667
KDR:1.759
Accuracy:25.747% C
HSR:15.942% D-
MKV Suppressed
C*
Kills:1,167
Deaths:645
KDR:1.809
Accuracy:29.462% C*
HSR:12.854% D*
NSX Tanto
C
Kills:1,166
Deaths:757
KDR:1.540
Accuracy:27.775% C
HSR:19.211% D*
NSX Tengu
D-
Kills:1,165
Deaths:608
KDR:1.916
Accuracy:34.605% D-
HSR:16.910% D-
TRAC-5 Burst
D--
Kills:1,165
Deaths:581
KDR:2.005
Accuracy:22.056% D**
HSR:19.828% D--
NS-7 PDW
B+
Kills:1,163
Deaths:717
KDR:1.622
Accuracy:29.949% B+
HSR:12.554% D--
TRAC-Shot
C*
Kills:1,162
Deaths:833
KDR:1.395
Accuracy:27.605% C*
HSR:16.007% D
T5 AMC
B++
Kills:1,161
Deaths:634
KDR:1.831
Accuracy:29.707% B++
HSR:15.159% D*
PDW-16 Hailstorm
C**
Kills:1,158
Deaths:630
KDR:1.838
Accuracy:28.403% C**
HSR:17.358% C+
NS Baron G5
D
Kills:1,156
Deaths:705
KDR:1.640
Accuracy:41.475% D
HSR:11.246% D-
NSX-P Tanto
C
Kills:1,154
Deaths:595
KDR:1.940
Accuracy:27.596% C
HSR:22.617% D-
AS16 NightHawk
C
Kills:1,151
Deaths:719
KDR:1.601
Accuracy:42.009% C
HSR:11.816% D
FA1 Barrage
C+
Kills:1,148
Deaths:764
KDR:1.503
Accuracy:43.096% C+
HSR:10.366% D--
TRS-12 Uppercut
C+
Kills:500
Deaths:227
KDR:2.203
Accuracy:60.496% C+
HSR:11.800% D
TS4 Haymaker
C--
Kills:75
Deaths:41
KDR:1.829
Accuracy:40.329% C--
HSR:10.667% D
Kills:28,873
Deaths (as Light Assault):17,007
Deaths (to Light Assaults):7,988
KDR:1.69771
Kill Difference:11,866
Playtime:560.430 hours
Usage:20%
Score:7.293m
Score/min:217
Accuracy (listed only):32.783%
HSR (listed only):14.839%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAS-16 Blackjack
C+
Kills:1,290
Deaths:783
KDR:1.648
Accuracy:63.961% C+
HSR:9.380% D*
SMG-46 Armistice
C++
Kills:1,194
Deaths:647
KDR:1.845
Accuracy:28.726% C++
HSR:12.144% D--
TORQ-9
C**
Kills:1,192
Deaths:678
KDR:1.758
Accuracy:28.530% C**
HSR:15.520% D**
Shuriken
D--
Kills:1,187
Deaths:658
KDR:1.804
Accuracy:26.251% D--
HSR:12.890% D*
MG-S1 Jackal
D
Kills:1,178
Deaths:716
KDR:1.645
Accuracy:25.968% D
HSR:14.941% D*
SMG-46AE Armistice
D*
Kills:1,177
Deaths:645
KDR:1.825
Accuracy:24.464% F
HSR:15.463% D*
NSX Yumi
D
Kills:1,173
Deaths:601
KDR:1.952
Accuracy:23.572% D--
HSR:22.080% D
TAR-AE
D**
Kills:1,168
Deaths:662
KDR:1.764
Accuracy:23.083% D**
HSR:18.750% D**
T1A Unity
C
Kills:1,168
Deaths:675
KDR:1.730
Accuracy:26.083% C
HSR:15.839% D**
MKV Suppressed
C*
Kills:1,167
Deaths:645
KDR:1.809
Accuracy:29.462% C*
HSR:12.854% D*
NSX Tengu
D-
Kills:1,165
Deaths:608
KDR:1.916
Accuracy:34.605% D-
HSR:16.910% D-
Cycler TRV
C**
Kills:1,164
Deaths:700
KDR:1.663
Accuracy:28.163% C**
HSR:16.065% D--
NS-7 PDW
B+
Kills:1,163
Deaths:717
KDR:1.622
Accuracy:29.949% B+
HSR:12.554% D--
NS-11A
B+
Kills:1,162
Deaths:729
KDR:1.594
Accuracy:30.337% B+
HSR:15.318% D*
TAR
C++
Kills:1,161
Deaths:732
KDR:1.586
Accuracy:27.239% C++
HSR:16.193% D--
T1 Cycler
C++
Kills:1,161
Deaths:717
KDR:1.619
Accuracy:25.891% C++
HSR:15.073% D*
PDW-16 Hailstorm
C**
Kills:1,158
Deaths:630
KDR:1.838
Accuracy:28.403% C**
HSR:17.358% C+
NS Baron G5
D
Kills:1,156
Deaths:705
KDR:1.640
Accuracy:41.475% D
HSR:11.246% D-
AS16 NightHawk
C
Kills:1,151
Deaths:719
KDR:1.601
Accuracy:42.009% C
HSR:11.816% D
FA1 Barrage
C+
Kills:1,148
Deaths:764
KDR:1.503
Accuracy:43.096% C+
HSR:10.366% D--
SABR-13
D
Kills:654
Deaths:291
KDR:2.247
Accuracy:26.060% D
HSR:23.395% D
TRS-12 Uppercut
C+
Kills:500
Deaths:227
KDR:2.203
Accuracy:60.496% C+
HSR:11.800% D
TS4 Haymaker
C--
Kills:75
Deaths:41
KDR:1.829
Accuracy:40.329% C--
HSR:10.667% D
Kills:24,712
Deaths (as Combat Medic):14,290
Deaths (to Combat Medics):3,992
KDR:1.72932
Kill Difference:10,422
Playtime:430.493 hours
Usage:15%
Score:6.467m
Score/min:250
Accuracy (listed only):32.963%
HSR (listed only):14.723%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
C++
Kills:1,598
Deaths:478
KDR:3.343
Accuracy:43.261% C++
HSR:62.203% D--
RAMS .50M
D
Kills:1,321
Deaths:245
KDR:5.392
Accuracy:37.977% D
HSR:75.019% D
HSR-1
C+
Kills:1,255
Deaths:512
KDR:2.451
Accuracy:36.631% C+
HSR:20.717% D--
NS-30 Vandal
C
Kills:1,222
Deaths:376
KDR:3.250
Accuracy:35.045% C
HSR:24.468% C--
KSR-35
C-
Kills:1,215
Deaths:595
KDR:2.042
Accuracy:35.263% C-
HSR:18.848% D**
99SV
C**
Kills:1,200
Deaths:455
KDR:2.637
Accuracy:36.531% C**
HSR:25.083% D*
SMG-46 Armistice
C++
Kills:1,194
Deaths:647
KDR:1.845
Accuracy:28.726% C++
HSR:12.144% D--
Shuriken
D--
Kills:1,187
Deaths:658
KDR:1.804
Accuracy:26.251% D--
HSR:12.890% D*
M77-B
B++
Kills:1,186
Deaths:200
KDR:5.930
Accuracy:39.764% C+
HSR:82.799% B++
MG-S1 Jackal
D
Kills:1,178
Deaths:716
KDR:1.645
Accuracy:25.968% D
HSR:14.941% D*
SMG-46AE Armistice
D*
Kills:1,177
Deaths:645
KDR:1.825
Accuracy:24.464% F
HSR:15.463% D*
MKV Suppressed
C*
Kills:1,167
Deaths:645
KDR:1.809
Accuracy:29.462% C*
HSR:12.854% D*
NSX Tomoe
C++
Kills:1,166
Deaths:651
KDR:1.791
Accuracy:31.814% C++
HSR:22.470% F-
NSX Tengu
D-
Kills:1,165
Deaths:608
KDR:1.916
Accuracy:34.605% D-
HSR:16.910% D-
NS-7 PDW
B+
Kills:1,163
Deaths:717
KDR:1.622
Accuracy:29.949% B+
HSR:12.554% D--
NS-44 Commissioner
C
Kills:1,162
Deaths:1,124
KDR:1.034
Accuracy:37.929% C
HSR:17.384% D--
TX1 Repeater
C+
Kills:1,162
Deaths:1,166
KDR:0.997
Accuracy:25.131% C+
HSR:18.158% D
SOAS-20
C+
Kills:1,162
Deaths:615
KDR:1.889
Accuracy:29.926% C+
HSR:16.179% D--
PDW-16 Hailstorm
C**
Kills:1,158
Deaths:630
KDR:1.838
Accuracy:28.403% C**
HSR:17.358% C+
T4 AMP
C
Kills:1,155
Deaths:926
KDR:1.247
Accuracy:27.482% C
HSR:15.671% D--
Bighorn .50M
B+
Kills:945
Deaths:113
KDR:8.363
Accuracy:40.350% D-
HSR:83.704% B+
NS-357 Underboss
C--
Kills:416
Deaths:344
KDR:1.209
Accuracy:36.433% C--
HSR:15.865% D--
NSX Daimyo
D
Kills:379
Deaths:76
KDR:4.987
Accuracy:37.086% D--
HSR:91.293% D
RAMS-AE .50M
B+
Kills:128
Deaths:7
KDR:18.286
Accuracy:36.656% D*
HSR:85.156% B+
Soldier Soaker
D--
Kills:112
Deaths:86
KDR:1.302
Accuracy:23.047% F
HSR:8.929% D--
TRAP-M1
C-
Kills:107
Deaths:131
KDR:0.817
Accuracy:26.093% D-
HSR:24.299% C-
NS-61 Emissary
D--
Kills:57
Deaths:25
KDR:2.280
Accuracy:21.742% D*
HSR:12.281% D--
Kills:26,337
Deaths (as Infiltrator):13,391
Deaths (to Infiltrators):6,304
KDR:1.96677
Kill Difference:12,946
Playtime:752.432 hours
Usage:26%
Score:9.589m
Score/min:212
Accuracy (listed only):32.074%
HSR (listed only):30.950%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC2 Lynx
C++
Kills:2,231
Deaths:1,610
KDR:1.386
Accuracy:27.343% C++
HSR:17.481% D--
TAS-16 Blackjack
C+
Kills:1,290
Deaths:783
KDR:1.648
Accuracy:63.961% C+
HSR:9.380% D*
TRAC-5 S
C++
Kills:1,290
Deaths:692
KDR:1.864
Accuracy:26.262% C++
HSR:17.752% C+
MG-HBR1 Dragoon
C
Kills:1,253
Deaths:743
KDR:1.686
Accuracy:33.923% C
HSR:20.750% D*
LC3 Jaguar
C*
Kills:1,239
Deaths:687
KDR:1.803
Accuracy:27.935% C*
HSR:16.465% D--
HC1 Cougar
B+
Kills:1,217
Deaths:718
KDR:1.695
Accuracy:29.985% B+
HSR:15.448% D**
TRAC-5
B++
Kills:1,206
Deaths:728
KDR:1.657
Accuracy:28.373% B++
HSR:14.677% D-
DMR-99
D
Kills:1,189
Deaths:391
KDR:3.041
Accuracy:28.935% D*
HSR:26.409% D
NS-11C
C
Kills:1,173
Deaths:667
KDR:1.759
Accuracy:25.747% C
HSR:15.942% D-
AMR-66
C*
Kills:1,170
Deaths:582
KDR:2.010
Accuracy:31.968% C*
HSR:21.624% D
NSX Tanto
C
Kills:1,166
Deaths:757
KDR:1.540
Accuracy:27.775% C
HSR:19.211% D*
TRAC-5 Burst
D--
Kills:1,165
Deaths:581
KDR:2.005
Accuracy:22.056% D**
HSR:19.828% D--
TRAC-Shot
C*
Kills:1,162
Deaths:833
KDR:1.395
Accuracy:27.605% C*
HSR:16.007% D
T5 AMC
B++
Kills:1,161
Deaths:634
KDR:1.831
Accuracy:29.707% B++
HSR:15.159% D*
NS Baron G5
D
Kills:1,156
Deaths:705
KDR:1.640
Accuracy:41.475% D
HSR:11.246% D-
NSX-P Tanto
C
Kills:1,154
Deaths:595
KDR:1.940
Accuracy:27.596% C
HSR:22.617% D-
AS16 NightHawk
C
Kills:1,151
Deaths:719
KDR:1.601
Accuracy:42.009% C
HSR:11.816% D
FA1 Barrage
C+
Kills:1,148
Deaths:764
KDR:1.503
Accuracy:43.096% C+
HSR:10.366% D--
TRS-12 Uppercut
C+
Kills:500
Deaths:227
KDR:2.203
Accuracy:60.496% C+
HSR:11.800% D
TS4 Haymaker
C--
Kills:75
Deaths:41
KDR:1.829
Accuracy:40.329% C--
HSR:10.667% D
Kills:23,096
Deaths (as Engineer):13,457
Deaths (to Engineers):6,314
KDR:1.71628
Kill Difference:9,639
Playtime:390.097 hours
Usage:14%
Score:5.979m
Score/min:255
Accuracy (listed only):34.329%
HSR (listed only):16.232%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M2 Mutilator
B+
Kills:605
Deaths:231
KDR:2.619
Accuracy:19.130% B+
HSR:16.529% D
M2 Mutilator
B+
Kills:592
Deaths:229
KDR:2.585
Accuracy:19.647% B+
HSR:19.257% C+
M3 Pounder HEG
B+
Kills:150
Deaths:69
KDR:2.174
Accuracy:43.455% C+
HSR:4% B+
M3 Pounder HEG
A
Kills:120
Deaths:69
KDR:1.739
Accuracy:45.680% C+
HSR:5% A
Kills:1,467
Deaths (as MAX Suit):299
Deaths (to MAX Suits):2,789
KDR:4.90635
Kill Difference:1,168
Playtime:26.260 hours
Usage:1%
Score:0.544m
Score/min:345
Accuracy (listed only):31.978%
HSR (listed only):11.196%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
D--
Kills:303
V. Kills:22 N/A
Deaths:59
KDR:5.136
Accuracy:29.320% C-
KPH:23.300 D--
VKPH:1.700 D--
Hellfire Rocket Pods
C+
Kills:80
V. Kills:19 400%
Deaths:6
KDR:13.333
Accuracy:51.045% C+
KPH:66.400 D
VKPH:15.800 C+
Kills:383 (303 + 0)
Deaths:65
KDR:5.892
VKDR:0.631
Vehicle Kills:41
Kill Difference:318
Playtime:14.208 hours
Usage:0%
Score:0.088m
Score/min:103
Piloting Accuracy:29.320%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
D--
Kills:225
V. Kills:24 N/A
Deaths:4
KDR:56.250
Accuracy:35.126% F-
KPH:37.500 D--
VKPH:4 D*
Kills:225 (225 + 0)
Deaths:4
KDR:56.250
VKDR:6
Vehicle Kills:24
Kill Difference:221
Playtime:6.008 hours
Usage:0%
Score:0.057m
Score/min:159
Driving Accuracy:35.126%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

E540 Halberd
C+
Kills:203
V. Kills:66 303%
Deaths:13
KDR:15.615
Accuracy:43.978% C+
KPH:31.900 C+
VKPH:10.400 D--
MR11 Gatekeeper
C
Kills:84
V. Kills:39 210%
Deaths:17
KDR:4.941
Accuracy:41.711% C
KPH:22 C--
VKPH:10.200 D-
G30 Vulcan
B++
Kills:61
V. Kills:34 174%
Deaths:14
KDR:4.357
Accuracy:39.237% B++
KPH:17.800 D
VKPH:9.900 D
Kills:348 (0 + 348)
Deaths:44
KDR:7.909
VKDR:3.159
Vehicle Kills:139
Kill Difference:304
Playtime:13.615 hours
Usage:0%
Score:0.114m
Score/min:139
Driving Accuracy:N/A%
Gunner Accuracy:39.237%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
B
Kills:97
V. Kills:44 216%
Deaths:49
KDR:1.980
Accuracy:52.936% B
KPH:30.300 D--
VKPH:13.800 D*
Kills:97 (0 + 97)
Deaths:49
KDR:1.980
VKDR:0.898
Vehicle Kills:44
Kill Difference:48
Playtime:3.198 hours
Usage:0%
Score:0.060m
Score/min:310
Driving Accuracy:N/A%
Gunner Accuracy:52.936%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C
Kills:442
V. Kills:21 N/A
Deaths:25
KDR:17.680
Accuracy:18.858% C
KPH:59.100 D
VKPH:2.800 C
M20 Basilisk
C+
Kills:377
V. Kills:73 N/A
Deaths:57
KDR:6.614
Accuracy:38.198% C-
KPH:25 C+
VKPH:4.800 D--
M20 Basilisk
B+
Kills:219
V. Kills:41 N/A
Deaths:28
KDR:7.821
Accuracy:35.789% D
KPH:32.100 B+
VKPH:6 D-
M12 Kobalt
C+
Kills:166
V. Kills:3 N/A
Deaths:7
KDR:23.714
Accuracy:18.439% C+
KPH:50.400 D-
VKPH:0.900 D--
M40 Fury
D-
Kills:84
V. Kills:15 N/A
Deaths:19
KDR:4.421
Accuracy:31.779% D-
KPH:31.500 D-
VKPH:5.600 D--
Kills:1,288 (0 + 1,288)
Deaths:136
KDR:9.471
VKDR:1.125
Vehicle Kills:153
Kill Difference:1,152
Playtime:35.338 hours
Usage:1%
Score:0.324m
Score/min:153
Driving Accuracy:N/A%
Gunner Accuracy:31.779%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 2,5792,5491,5241.673C0.3623.476%D20.4%D--31.1D-N/A9881.9h10.9C++46.4C+
LC2 Lynx 2,2552,2311,6101.386C+0.6527.343%C++17.481%D--26.2DN/A7685h12.6C*46.2C**
Claymore 2,1362,1358425.417A*23.3831.268%CN/A227.1B**N/A5469.4h1.1B*3.7C++
Frag Grenade 2,0912,05112051N/A2,048.9655.696%B**N/A554.3C+10.8C17063.7h3.5C6.4C**
TSAR-42 1,6051,5984783.343C+1.3143.261%C++62.203%D--27.4D-N/A7058.3h2.3C--5.3C+
NS-15M2 1,5421,5287901.934C+0.1027.906%C++16.95%D**33.9D-N/A10345.1h11.1C++39.8C++
T9A "Butcher" 1,4011,3937891.766C0.2724.692%D22.398%D*48.5DN/A14028.7h10.6C+43.1C+
NSX Naginata 1,3531,3447041.909C+0.1325.25%C+21.429%D*27.7D--N/A7048.5h10.4C*41.2C*
RAMS .50M 1,3241,3212455.392B3.3637.977%D75.019%D29.6C--N/A7244.6h2.2C5.8C
NS-15M AE 1,3111,2945872.204C+0.1724.465%D-21.638%D--33.3D--N/A8538.9h12.8D--52.4D
TAS-16 Blackjack 1,2951,2907831.648C++0.3963.961%C+9.38%D*50.8CN/A15325.4h2B+3.2C**
TRAC-5 S 1,3221,2906921.864B++0.1726.262%C++17.752%C+26.6C+N/A6848.5h11.9C+45.2C++
T32 Bull 1,2911,2787611.679C+0.3628.121%C*17.919%D*36.6DN/A18334.9h11.3C++40.1C**
Sticky Grenade 1,3221,27111271N/A1,268.9663.726%AN/A977.7C+39.2A++25191.3h2.3C+3.5C**
C-4 1,4741,2624203.005B++0.9723.836%DN/A145.1B+24.4C-7538.7h1.2C**5.1C+
HSR-1 1,2611,2555122.451C+0.4136.631%C+20.717%D--34.9DN/A7636h5.2C+14.3C+
MG-HBR1 Dragoon 1,2641,2537431.686C+0.3533.923%C20.75%D*19.9D-N/A4562.9h6.4C+18.8C+
TMG-50 1,2621,2526681.874C++0.1626.019%C++18.69%D--32.2DN/A12538.9h9.4C*36.1B
LC3 Jaguar 1,2521,2396871.803C++0.2327.935%C*16.465%D--41.6C+N/A10629.8h10.1C*36.1B
C-4 ARX 1,3561,2254152.952C**0.9223.606%DN/A149.4C*16D--5308.2h1.1C*4.7C+
NS-30 Vandal 1,2341,2223763.25C++1.2135.045%C24.468%C--40.1C--N/A9230.5h5.2C+14.8C+
HC1 Cougar 1,2281,2177181.695C++0.3429.985%B+15.448%D**36.3CN/A9433.5h9.8B+32.8B+
KSR-35 1,2211,2155952.042C0.0135.263%C-18.848%D**27.4D--N/A5944.4h4.5C12.8C
TRAC-5 1,2201,2067281.657B+0.3828.373%B++14.677%D-32.2C+N/A12637.5h10.5B+36.9B+
T9 CARV 1,2131,2057101.697C+0.3421.023%C21.245%D38.5CN/A17731.3h10.8B+51.3C++
99SV 1,2101,2004552.637C**0.6036.531%C**25.083%D*26.8CN/A7044.7h4.8C++13C**
SMG-46 Armistice 1,2081,1946471.845B+0.1928.726%C++12.144%D--28.3DN/A7742.2h11.7B+40.6B
TORQ-9 1,2031,1926781.758C++0.2828.53%C**15.52%D**34.4C--N/A8334.7h13C*45.6C**
DMR-99 1,2081,1893913.041C++1.0028.935%D*26.409%D36.6D-N/A10432.5h7.6D26.3D--
Shuriken 1,2011,1876581.804C+0.2326.251%D--12.89%D*25.9D--N/A6445.9h13.8D52.6D
M77-B 1,1871,1862005.93A+3.8939.764%C+82.799%B++39.1C+N/A10330.3h1.9B+4.9B+
MG-H1 Watchman 1,2071,1856581.801C+0.2423.704%D18.397%D**35.1D-N/A10233.8h13.2C+55.9C+
MG-S1 Jackal 1,1911,1787161.645C+0.3925.968%D14.941%D*27DN/A6743.6h10.3C++39.5C+
SMG-46AE Armistice 1,1841,1776451.825C+0.2124.464%F15.463%D*35.7D-N/A7533h13.2C-53.9D-
MANA Anti-Personnel Turret 1,1941,1764422.661N/A0.6218.641%UN/A11760U180U24279000.1h20.7T*110.9T*
NSX-P Naginata 1,1881,1745702.06C+0.0224.553%C23.254%D*29.7D--N/A8839.5h10.9C++44.2C++
NS-11C 1,1901,1736671.759C*0.2825.747%C15.942%D-26.3C--N/A6844.6h12.9C+49.9C++
NSX Yumi 1,1951,1736011.952C+0.0823.572%D--22.08%D19.5D*N/A4160.2h14.1D*59.7D*
AMR-66 1,1871,1705822.01B+0.0331.968%C*21.624%D28.7CN/A8940.7h7.2B22.5B+
TAR-AE 1,1791,1686621.764C0.2723.083%D**18.75%D**29.7D--N/A10439.3h11C+47.7D
T9 CARV-S 1,1781,1686131.905C+0.1325.727%C++17.808%D*49.5CN/A12023.6h10.5B40.9C**
T1A Unity 1,1821,1686751.73C+0.3126.083%C15.839%D**25.8D--N/A6245.2h12.3C47.3C
MKV Suppressed 1,1761,1676451.809C*0.2329.462%C*12.854%D*34.4C-N/A7933.9h12C*40.8B
NSX Tomoe 1,1801,1666511.791C+0.2531.814%C++22.47%F-28D-N/A6641.6h13.3C+41.7C++
NSX Tanto 1,1931,1667571.54C+0.5027.775%C19.211%D*21.6D-N/A5354.1h13C+46.7C+
NSX Tengu 1,1681,1656081.916C**0.1234.605%D-16.91%D-38.2C--N/A8530.5h10B+28.8C++
TRAC-5 Burst 1,1721,1655812.005C+0.0322.056%D**19.828%D--38.3DN/A13230.4h11.2C++50.6D
Cycler TRV 1,1731,1647001.663C+0.3728.163%C**16.065%D--25.6DN/A6345.5h11.5C*40.8B
NS-7 PDW 1,1741,1637171.622C++0.4129.949%B+12.554%D--37.4CN/A9331.1h11.9B+39.8B+
T7 Mini-Chaingun 1,1781,1636841.7B0.3424.901%B*11.092%D-44.1CN/A18926.4h11.2B+44.9B++
Chainblade 1,2111,16328,2680.041B+2.0033.447%C*N/A0.8C+N/A21478.2h1.7B++5.1B+
TRAC-Shot 1,1701,1628331.395C+0.6427.605%C*16.007%D21.4D-N/A5154.3h12C43.5C+
NS-44 Commissioner 1,1681,1621,1241.034C+1.0037.929%C17.384%D--33.6C--N/A8834.6h3.1B+8.3C*
NS-11A 1,1761,1627291.594C+0.4430.337%B+15.318%D*30.8DN/A10237.7h11.7C*38.6B+
TX1 Repeater 1,1721,1621,1660.997C++1.0425.131%C+18.158%D39.5C+N/A11229.4h11.4B45.5C*
SOAS-20 1,1671,1626151.889C++0.1529.926%C+16.179%D--30.3DN/A6938.3h10.7C++35.6C**
T16 Rhino 1,1681,1626821.704C+0.3325.342%C*19.449%D41.1CN/A10528.3h11.1B+43.7B+
TAR 1,1651,1617321.586C+0.4527.239%C++16.193%D--29.6DN/A7339.2h11.3C**41.5B
T5 AMC 1,1741,1616341.831B*0.2129.707%B++15.159%D*43.8BN/A10526.5h10.6B**35.7B*
T1 Cycler 1,1671,1617171.619C++0.4225.891%C++15.073%D*34.8C+N/A12233.4h11.1B+42.8B+
PDW-16 Hailstorm 1,1661,1586301.838C**0.2028.403%C**17.358%C+30C-N/A7338.6h12.1B+42.5B+
NS Baron G5 1,1641,1567051.64B+0.4041.475%D11.246%D-39.5CN/A10529.3h4B9.5C+
T4 AMP 1,1621,1559261.247C++0.7927.482%C15.671%D--41.5C+N/A10427.8h12.3B+44.9C*
NSX-P Tanto 1,1701,1545951.939B+0.1027.596%C22.617%D-30.8C--N/A10437.5h11.8C++42.9C*
AS16 NightHawk 1,1521,1517191.601C+0.4442.009%C11.816%D44.1CN/A12426.1h3.6B+8.5B
FA1 Barrage 1,1601,1487641.503C++0.5343.096%C+10.366%D--32.7CN/A10835.1h3.9B+9B
Bighorn .50M 9479451138.363B+6.3340.35%D-83.704%B+48.5CN/A11819.5h1.7B+4.2C+
Tank Mine 1,3479425816.241S14.2022.689%D--N/A196.3B**84.4B+11454.8h1.5B++6.6D
ASP-30 Grounder 1,2579246181.495B+0.5467.756%B1.732%D31.1C*11.2C+18829.7h5B**7.4B**
Hexedge 83582811,9350.069B+1.9731.116%C+N/A1.2CN/A3699.5h1.5B**4.9B+
SABR-13 6636542912.247C++0.2126.06%D23.395%D23.5D-N/A5927.8h13.4D--51.6D-
M2 Mutilator 6206052312.619C++0.5819.13%B+16.529%D40.3B+1B*12815h13.8B++72.3B+
M2 Mutilator 6075922292.585C++0.5519.647%B+19.257%C+39.5C*1B+12115h14.4B+73.5B+
NS Decimator 6995762792.065B0.0367.604%B++1.389%D47.6C++10.2D-23012.1h3.7C*5.5B+
ML-7 6785304381.21C*0.8368.561%B**1.698%D44.9B*12.5C38111.8h4.9B+7.1B++
TRS-12 Uppercut 5015002272.203B+0.1760.496%C+11.8%D33.8DN/A10814.8h2.5C+4.1C++
M12 Kobalt 4634422517.68C15.6418.858%C19.005%C+58.9D2.8C2157.5h15.2B+80.8C*
NS-357 Underboss 4174163441.209C+0.8336.433%C--15.865%D--37.8DN/A10111h4C+11C+
T7-P Mini-Chaingun 4003922151.823C0.2119.526%C-10.969%D*29.7D*N/A7713.2h12.9C+66.3C++
NSX Daimyo 379379764.987C**2.9537.086%D--91.293%D24.3D*N/A6715.6h3.4F9.1F
M20 Basilisk 450377576.614C**4.5838.198%C-9.549%A+25C+4.8D--10615.1h51.2B**134B++
M14 Banshee 325303595.136C3.1029.32%C-N/A23.3D--1.7D--7613h45.7F-155.7F-
Spear Anti-Vehicle Phalanx Turret 4133022512.08C**10.0451.423%C**4.967%B++61.6B+22.7C3424.9h6.1B++11.9B++
NSX Masamune 3562972211.344B0.6953.059%D-1.01%D--48.7B++9.7C--2506.1h4.6B**8.8B*
T2 Striker 421251554.564S2.5347.17%DN/A15.9C+10.8C17615.8h40.6C86.1C
L100 Python HESH 249225456.25M+54.2135.126%F-N/A37.5D--4D*1596h3.7D10.6D**
Anti-Vehicle Grenade 2462211221N/A218.9642.378%D*N/A221D-25D-10371h6.5D15.4D-
M20 Basilisk 260219287.821B++5.7835.789%D7.763%B++32.2B+6D-1506.8h48.8A136.2B**
E540 Halberd 2692031315.615B++13.5843.978%C+2.463%C31.7C+10.3D--1406.4h5.1C*11.6C*
The Slasher 1861743,4630.05C+1.9913.014%F1.724%D--0.8C-N/A2220h1.6B*12.6D
M12 Kobalt 169166723.714C+21.6818.439%C+17.47%C-50.3D--N/A2343.3h19.7D-106.8C
Heartstring 1681631531.065C+0.9741.306%C+18.405%C--21.7C+N/A527.5h3.2B+7.8C**
Icikill 1651622,5100.065C*1.9718.378%D--N/A1.1CN/A3152.2h1.5B**8C+
M3 Pounder HEG 163150692.174C+0.1443.455%C+4%B+27.8B2.4D-2115.4h11.8B++27.1B+
M9 SKEP Launcher 1721471241.185B0.8575.474%B*2.041%C+43.2C*7.4C2333.4h4.6B**6.1A
Rocklet Rifle 2541381061.302B+0.7346.411%D-N/A26.5C-22.3C-3425.2h35.6C+76.6C
RAMS-AE .50M 128128718.286M*16.2536.656%D*85.156%B+42.7DN/A1163h1.8C+4.9D
M3 Pounder HEG 129120691.739C0.3045.68%C+5%A22.2C1.7D**1655.4h15.5C*34C**
Soldier Soaker 113112861.302C+0.7323.047%F8.929%D--46.7C--N/A1372.4h5.9C++25.6D--
TRAP-M1 1091071310.817D--1.2226.093%D-24.299%C-8.9D**N/A3112h15.6F59.9F-
G20 Vulcan-H 14197491.98D0.0652.936%B3.093%C*30.3D--13.8D*3103.2h86.2C*162.9B+
M40 Fury 9984194.421C-2.3831.779%D-3.571%A**31.1D-5.6D--1502.7h11.4B36C+
MR11 Gatekeeper 12384174.941C2.9041.711%C2.381%B22.1C-10.3D-1403.8h46.5C+111.6C+
Hellfire Rocket Pods 9980613.333C*11.3051.045%C+N/A66.7D15.8C+3991.2h26.9C+52.6C+
TS4 Haymaker 7575411.829B+0.2140.329%C--10.667%D20.3D-N/A743.7h4.3C+10.5C+
G30 Vulcan 9561144.357C+2.3239.237%B++N/A17.9D10D1373.4h142D--362C+
NS-61 Emissary 6057252.28A+0.2421.742%D*12.281%D--19D1B+983h13.9C+64.1C
Ripper 60578090.07C+1.979.312%D**22.807%B++0.7C-N/A379.6h1.2B+13D

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret21480.2h
Spawn Beacon27181.4h
Nano-Armor Kit205453,72227.1h
Nanite Revive Grenade03,2250.9h
Motion Spotter3619,23010.8h
TR Patriot Flare Gun13650.4h
TS2 Inquisitor01080h
Welding Device0540h
Spitfire Auto-Turret34510.8h
Ammunition Package388,6132.6h
Recon Detection Device314,1266.5h
Shield Recharging Field132740.2h
Medical Applicator478321,70222.3h
Medical Kit1,07919,22623.4h
Anti-Infantry MANA Turret401,9012.3h
Snowman Soldier2890.1h
M4-F Pillager12090.1h
Hardlight Barrier81370.2h

Check the help document for the dictionary if you want to learn more about words used here.


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