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Deputy Director A.S.P. Operative Aniiel[VCO] Aniiel
NC BR 92

KDR: 2.34

Score: 95.7m

Last Seen: Apr 18th, 2019 12:32 AM
- OFFLINE - 10.5 hour(s)

Prestige 1, Battle Rank 92 - New Conglomerate on Emerald - Outfit Member of Voodoo Company[VCO] Voodoo Company
NC outfit on Emerald

Members: 320
Level Progress (to 93): 92%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS L100 Python HESH C-4 ARX C75 Viper Bouncing Betty The Moonshot Tank Mine C-4 Sticky Grenade
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $836,919 MLG Score: 669
Fun Score: N/A
Cheeseburgers Flipped: 288TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.104%19.969%4214898758,5071.548340.793

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.176%0.003C+-0.117C+-0.957D--HEAD ++ (~9.42)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
59.80.202C++12.60.118C+47.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.675%0.76%733103278914642610.538567301%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.699%0.181C++-0.762D-0.198

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
98.50.4B38.10.286C*60.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.697%1.609%8517102822,254271753778.18764414%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.512%-1.1D*-0.628D-0.064

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.70.075C+10.60.156C++25.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.768%4.634%51810271,18722424050.529438292%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.852%-0.779D-0.067C+-0.752

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
123.4-0.039C+34.30.134C++89.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.021%68.53%518102717,29644331023.90077

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.107%0.304C*0.093C+0.218

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.40.254C*2.70.141C++4.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.675%13.397%516102910,5923193783.31622

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.352%-0.396C---0.228C0.129

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.50.278C*3.50.28C*6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Voodoo Company[VCO] Voodoo Company
NC outfit on Emerald

Members: 320
95.7m230.2%254 (15.2k)232 (13.9k)2.34167176,45275,3532.7731792 (92)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1035694520.66%15.63%32305:3070

29% Engineer21% Heavy Assault25% Infiltrator20% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 30th, 2012 1:03 AMApr 11th, 2019 1:21 AMApr 17th, 2019 9:48 PM (1d) (PST)Apr 17th, 2019 9:39 PM (1d) (PST)Apr 17th, 2019 8:32 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5991064930.4270.1820.0671.1250.061669

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
35,9606,33729,6232611467413,900

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
6885.1h/286.9d 32,515 27,579 54,484 464.6k 10,438 26,267 25,374 247.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
EM1
C--
Kills:3,138
Deaths:1,641
KDR:1.912
Accuracy:17.557% D
HSR:18.292% C--
NC6A GODSAW
D
Kills:1,827
Deaths:970
KDR:1.884
Accuracy:20.889% D*
HSR:22.332% D
EM6
C
Kills:1,693
Deaths:775
KDR:2.185
Accuracy:18.072% D
HSR:21.855% C
NC6 Gauss SAW
C
Kills:1,414
Deaths:710
KDR:1.992
Accuracy:17.126% C--
HSR:21.146% C
GD-22S
D--
Kills:1,397
Deaths:912
KDR:1.532
Accuracy:15.227% D**
HSR:17.394% D--
MGR-L1 Promise
C++
Kills:1,350
Deaths:806
KDR:1.675
Accuracy:19.731% D
HSR:25.482% C++
NSX Naginata
D
Kills:1,301
Deaths:717
KDR:1.815
Accuracy:18.378% D
HSR:20.830% D--
NC6S Gauss SAW S
D
Kills:1,292
Deaths:616
KDR:2.097
Accuracy:20.365% D
HSR:19.659% D
NC05 Jackhammer
C+
Kills:1,252
Deaths:765
KDR:1.637
Accuracy:42.991% C+
HSR:11.342% D-
LA1 Anchor
D-
Kills:1,225
Deaths:617
KDR:1.985
Accuracy:19.952% D-
HSR:17.306% D--
NSX-P Naginata
D--
Kills:1,189
Deaths:1,051
KDR:1.131
Accuracy:17.987% D--
HSR:20.522% D*
NS-15M2
D
Kills:690
Deaths:400
KDR:1.725
Accuracy:18.950% D--
HSR:20.290% D
Kills:17,768
Deaths (as Heavy Assault):9,980
Deaths (to Heavy Assaults):19,367
KDR:1.78036
Kill Difference:7,788
Playtime:1,462.803 hours
Usage:21%
Score:18.604m
Score/min:212
Accuracy (listed only):20.602%
HSR (listed only):19.704%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-66 Claw
C
Kills:2,747
Deaths:1,847
KDR:1.487
Accuracy:54.687% C
HSR:12.159% C
LA39 Bruiser
C+
Kills:2,658
Deaths:1,839
KDR:1.445
Accuracy:48.130% D*
HSR:14.635% C+
AC-X11
C-
Kills:2,607
Deaths:2,203
KDR:1.183
Accuracy:20.462% D-
HSR:19.141% C-
AF-57 Piston
C
Kills:1,885
Deaths:1,541
KDR:1.223
Accuracy:27.809% D*
HSR:12.626% C
GD-7F
C--
Kills:1,732
Deaths:1,517
KDR:1.142
Accuracy:18.746% D*
HSR:17.263% C--
19A Fortuna
D-
Kills:1,691
Deaths:1,419
KDR:1.192
Accuracy:20.499% D**
HSR:16.144% D-
Razor GD-23
C++
Kills:1,596
Deaths:912
KDR:1.750
Accuracy:22.593% C
HSR:20.739% C++
Gauss Compact S
C--
Kills:1,591
Deaths:499
KDR:3.188
Accuracy:20.862% C--
HSR:10.748% D*
NC12 Sweeper
C*
Kills:1,534
Deaths:851
KDR:1.803
Accuracy:32.139% D--
HSR:14.472% C*
Mauler S6
C
Kills:1,341
Deaths:821
KDR:1.633
Accuracy:33.104% D
HSR:13.870% C
NSX Tanto
D-
Kills:1,257
Deaths:1,053
KDR:1.194
Accuracy:19.888% D*
HSR:18.854% D-
Gauss Compact Burst
C+
Kills:1,221
Deaths:692
KDR:1.764
Accuracy:25.938% C+
HSR:21.867% C-
GD Guardian
C++
Kills:1,200
Deaths:491
KDR:2.444
Accuracy:27.324% D**
HSR:29.917% C++
NSX-P Tanto
C
Kills:1,179
Deaths:1,025
KDR:1.150
Accuracy:20.558% D--
HSR:23.155% C
NS-11C
C
Kills:1,168
Deaths:800
KDR:1.460
Accuracy:22.186% C
HSR:14.640% D
NS Baron G5
C
Kills:1,166
Deaths:823
KDR:1.417
Accuracy:39.933% C
HSR:13.208% C
AF-4A Bandit
D
Kills:1,164
Deaths:649
KDR:1.794
Accuracy:19.245% D*
HSR:18.041% D
AF-19 Mercenary
C++
Kills:1,157
Deaths:676
KDR:1.712
Accuracy:22.895% C++
HSR:16.508% D-
Warden
B
Kills:1,153
Deaths:847
KDR:1.361
Accuracy:27.177% C++
HSR:26.626% B
MGR-M1 Bishop
B**
Kills:968
Deaths:258
KDR:3.752
Accuracy:28.840% D
HSR:38.120% B**
The Little Helper
C++
Kills:646
Deaths:664
KDR:0.973
Accuracy:31.642% F-
HSR:16.254% C++
The Brawler
D
Kills:427
Deaths:369
KDR:1.157
Accuracy:45.803% D*
HSR:11.710% D
MGR-C1 Charger
C-
Kills:131
Deaths:179
KDR:0.732
Accuracy:21.289% F
HSR:21.374% C-
Kills:32,219
Deaths (as Engineer):21,975
Deaths (to Engineers):14,430
KDR:1.46617
Kill Difference:10,244
Playtime:1,962.599 hours
Usage:29%
Score:28.648m
Score/min:243
Accuracy (listed only):28.337%
HSR (listed only):18.351%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-66 Claw
C
Kills:2,747
Deaths:1,847
KDR:1.487
Accuracy:54.687% C
HSR:12.159% C
Blitz GD-10
C-
Kills:2,680
Deaths:1,621
KDR:1.653
Accuracy:21.645% C-
HSR:11.716% D-
LA39 Bruiser
C+
Kills:2,658
Deaths:1,839
KDR:1.445
Accuracy:48.130% D*
HSR:14.635% C+
AC-X11
C-
Kills:2,607
Deaths:2,203
KDR:1.183
Accuracy:20.462% D-
HSR:19.141% C-
Tempest
C--
Kills:2,012
Deaths:1,253
KDR:1.606
Accuracy:20.315% F
HSR:17.545% C--
AF-57 Piston
C
Kills:1,885
Deaths:1,541
KDR:1.223
Accuracy:27.809% D*
HSR:12.626% C
GD-7F
C--
Kills:1,732
Deaths:1,517
KDR:1.142
Accuracy:18.746% D*
HSR:17.263% C--
19A Fortuna
D-
Kills:1,691
Deaths:1,419
KDR:1.192
Accuracy:20.499% D**
HSR:16.144% D-
MKV Suppressed
C
Kills:1,684
Deaths:1,060
KDR:1.589
Accuracy:23.556% C
HSR:17.043% C
Razor GD-23
C++
Kills:1,596
Deaths:912
KDR:1.750
Accuracy:22.593% C
HSR:20.739% C++
Gauss Compact S
C--
Kills:1,591
Deaths:499
KDR:3.188
Accuracy:20.862% C--
HSR:10.748% D*
MGR-S1 Gladius
C
Kills:1,557
Deaths:1,199
KDR:1.299
Accuracy:20.925% D--
HSR:19.653% C
NC12 Sweeper
C*
Kills:1,534
Deaths:851
KDR:1.803
Accuracy:32.139% D--
HSR:14.472% C*
AF-4 Cyclone
D
Kills:1,376
Deaths:1,038
KDR:1.326
Accuracy:21.379% D
HSR:11.773% D--
Mauler S6
C
Kills:1,341
Deaths:821
KDR:1.633
Accuracy:33.104% D
HSR:13.870% C
NSX Tanto
D-
Kills:1,257
Deaths:1,053
KDR:1.194
Accuracy:19.888% D*
HSR:18.854% D-
Gauss Compact Burst
C+
Kills:1,221
Deaths:692
KDR:1.764
Accuracy:25.938% C+
HSR:21.867% C-
NSX-P Tanto
C
Kills:1,179
Deaths:1,025
KDR:1.150
Accuracy:20.558% D--
HSR:23.155% C
NS-7 PDW
C+
Kills:1,172
Deaths:677
KDR:1.731
Accuracy:23.786% C+
HSR:13.311% D
NSX Tengu
D
Kills:1,169
Deaths:1,066
KDR:1.097
Accuracy:30.344% D-
HSR:16.852% D
NS-11C
C
Kills:1,168
Deaths:800
KDR:1.460
Accuracy:22.186% C
HSR:14.640% D
NS Baron G5
C
Kills:1,166
Deaths:823
KDR:1.417
Accuracy:39.933% C
HSR:13.208% C
AF-4A Bandit
D
Kills:1,164
Deaths:649
KDR:1.794
Accuracy:19.245% D*
HSR:18.041% D
AF-19 Mercenary
C++
Kills:1,157
Deaths:676
KDR:1.712
Accuracy:22.895% C++
HSR:16.508% D-
The Little Helper
C++
Kills:646
Deaths:664
KDR:0.973
Accuracy:31.642% F-
HSR:16.254% C++
The Brawler
D
Kills:427
Deaths:369
KDR:1.157
Accuracy:45.803% D*
HSR:11.710% D
MGR-C1 Charger
C-
Kills:131
Deaths:179
KDR:0.732
Accuracy:21.289% F
HSR:21.374% C-
Kills:40,548
Deaths (as Light Assault):28,293
Deaths (to Light Assaults):14,214
KDR:1.43315
Kill Difference:12,255
Playtime:1,364.230 hours
Usage:20%
Score:20.141m
Score/min:246
Accuracy (listed only):27.050%
HSR (listed only):16.122%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
The Moonshot
C--
Kills:5,422
Deaths:797
KDR:6.803
Accuracy:39.662% C--
HSR:75.858% D
Blitz GD-10
C-
Kills:2,680
Deaths:1,621
KDR:1.653
Accuracy:21.645% C-
HSR:11.716% D-
Gauss SPR
B+
Kills:2,347
Deaths:514
KDR:4.566
Accuracy:31.737% C+
HSR:37.410% B+
SAS-R
C
Kills:2,216
Deaths:658
KDR:3.368
Accuracy:37.489% C
HSR:56.318% D*
Tempest
C--
Kills:2,012
Deaths:1,253
KDR:1.606
Accuracy:20.315% F
HSR:17.545% C--
AF-8 RailJack
B++
Kills:1,742
Deaths:230
KDR:7.574
Accuracy:41.477% B++
HSR:75.718% C++
MKV Suppressed
C
Kills:1,684
Deaths:1,060
KDR:1.589
Accuracy:23.556% C
HSR:17.043% C
AF-18 Stalker
D
Kills:1,590
Deaths:890
KDR:1.787
Accuracy:23.136% D-
HSR:16.352% D
EM4 Longshot
B+
Kills:1,589
Deaths:347
KDR:4.579
Accuracy:42.192% B+
HSR:68.848% D*
MGR-S1 Gladius
C
Kills:1,557
Deaths:1,199
KDR:1.299
Accuracy:20.925% D--
HSR:19.653% C
LA80
B
Kills:1,488
Deaths:296
KDR:5.027
Accuracy:43.547% B
HSR:76.008% C
AF-4 Cyclone
D
Kills:1,376
Deaths:1,038
KDR:1.326
Accuracy:21.379% D
HSR:11.773% D--
NSX Daimyo
D
Kills:1,342
Deaths:306
KDR:4.386
Accuracy:33.404% D*
HSR:91.356% D
NS-61 Emissary
C+
Kills:1,240
Deaths:857
KDR:1.447
Accuracy:26.299% C
HSR:15.565% C+
NS-44L Blackhand
C+
Kills:1,215
Deaths:552
KDR:2.201
Accuracy:39.607% C
HSR:40.247% C+
NS-44 Commissioner
C+
Kills:1,208
Deaths:749
KDR:1.613
Accuracy:36.355% C+
HSR:22.020% C+
NSX Tomoe
D
Kills:1,194
Deaths:657
KDR:1.817
Accuracy:23.258% D*
HSR:29.648% D
NS-7 PDW
C+
Kills:1,172
Deaths:677
KDR:1.731
Accuracy:23.786% C+
HSR:13.311% D
NSX Tengu
D
Kills:1,169
Deaths:1,066
KDR:1.097
Accuracy:30.344% D-
HSR:16.852% D
LA3 Desperado
C++
Kills:1,157
Deaths:898
KDR:1.288
Accuracy:28.875% C++
HSR:16.422% D
AF-6 Shadow
C
Kills:1,155
Deaths:487
KDR:2.372
Accuracy:28.862% D-
HSR:23.810% C
NS-30 Vandal
D-
Kills:1,153
Deaths:585
KDR:1.971
Accuracy:25.729% D*
HSR:19.514% D-
NC14 Bolt Driver
B++
Kills:1,150
Deaths:227
KDR:5.066
Accuracy:40.101% B++
HSR:73.391% C+
NC4 Mag-Shot
B+
Kills:1,132
Deaths:997
KDR:1.135
Accuracy:30.279% B+
HSR:14.488% D
NC08 Mag-Scatter
C+
Kills:613
Deaths:601
KDR:1.020
Accuracy:51.629% C+
HSR:12.398% D
Impetus
C+
Kills:448
Deaths:197
KDR:2.274
Accuracy:28.429% D--
HSR:27.232% C+
NS-AM7 Archer
B*
Kills:240
Deaths:421
KDR:0.570
Accuracy:51.046% D--
HSR:24.167% B*
NS-45 Pilot
C
Kills:152
Deaths:142
KDR:1.070
Accuracy:25.521% D--
HSR:22.368% C
NS-357 Underboss
D
Kills:104
Deaths:148
KDR:0.703
Accuracy:28.351% D--
HSR:15.385% D
LA8 Rebel
C+
Kills:94
Deaths:121
KDR:0.777
Accuracy:28.403% C
HSR:21.277% C+
Ectoblaster
D
Kills:84
Deaths:119
KDR:0.706
Accuracy:29.621% D--
HSR:5.952% D
NC Patriot Flare Gun
U
Kills:64
Deaths:128
KDR:0.500
Accuracy:13.298% C--
HSR:0% U
Soldier Soaker
D--
Kills:58
Deaths:45
KDR:1.289
Accuracy:17.982% F-
HSR:8.621% D--
Kills:41,847
Deaths (as Infiltrator):19,883
Deaths (to Infiltrators):11,560
KDR:2.10466
Kill Difference:21,964
Playtime:1,738.143 hours
Usage:25%
Score:21.996m
Score/min:211
Accuracy (listed only):30.553%
HSR (listed only):30.250%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
GD-66 Claw
C
Kills:2,747
Deaths:1,847
KDR:1.487
Accuracy:54.687% C
HSR:12.159% C
Blitz GD-10
C-
Kills:2,680
Deaths:1,621
KDR:1.653
Accuracy:21.645% C-
HSR:11.716% D-
LA39 Bruiser
C+
Kills:2,658
Deaths:1,839
KDR:1.445
Accuracy:48.130% D*
HSR:14.635% C+
Tempest
C--
Kills:2,012
Deaths:1,253
KDR:1.606
Accuracy:20.315% F
HSR:17.545% C--
AF-57 Piston
C
Kills:1,885
Deaths:1,541
KDR:1.223
Accuracy:27.809% D*
HSR:12.626% C
MKV Suppressed
C
Kills:1,684
Deaths:1,060
KDR:1.589
Accuracy:23.556% C
HSR:17.043% C
MGR-S1 Gladius
C
Kills:1,557
Deaths:1,199
KDR:1.299
Accuracy:20.925% D--
HSR:19.653% C
NC12 Sweeper
C*
Kills:1,534
Deaths:851
KDR:1.803
Accuracy:32.139% D--
HSR:14.472% C*
AF-4 Cyclone
D
Kills:1,376
Deaths:1,038
KDR:1.326
Accuracy:21.379% D
HSR:11.773% D--
Mauler S6
C
Kills:1,341
Deaths:821
KDR:1.633
Accuracy:33.104% D
HSR:13.870% C
NS-7 PDW
C+
Kills:1,172
Deaths:677
KDR:1.731
Accuracy:23.786% C+
HSR:13.311% D
NSX Tengu
D
Kills:1,169
Deaths:1,066
KDR:1.097
Accuracy:30.344% D-
HSR:16.852% D
Carnage AR
C++
Kills:1,168
Deaths:801
KDR:1.458
Accuracy:19.786% D--
HSR:21.575% C++
NS Baron G5
C
Kills:1,166
Deaths:823
KDR:1.417
Accuracy:39.933% C
HSR:13.208% C
Gauss Rifle S
D
Kills:1,163
Deaths:685
KDR:1.698
Accuracy:19.922% D--
HSR:15.821% D
NS-11P
C**
Kills:719
Deaths:535
KDR:1.344
Accuracy:19.026% D-
HSR:21.001% C**
The Little Helper
C++
Kills:646
Deaths:664
KDR:0.973
Accuracy:31.642% F-
HSR:16.254% C++
The Brawler
D
Kills:427
Deaths:369
KDR:1.157
Accuracy:45.803% D*
HSR:11.710% D
NC9 A-Tross
C*
Kills:327
Deaths:224
KDR:1.460
Accuracy:20.430% D--
HSR:25.688% C*
NC1 Gauss Rifle
C-
Kills:179
Deaths:168
KDR:1.065
Accuracy:17.416% D*
HSR:17.877% C-
GR-22
D
Kills:131
Deaths:90
KDR:1.456
Accuracy:20.990% D
HSR:14.504% D
Kills:27,741
Deaths (as Combat Medic):19,172
Deaths (to Combat Medics):7,734
KDR:1.44695
Kill Difference:8,569
Playtime:294.890 hours
Usage:4%
Score:5.660m
Score/min:320
Accuracy (listed only):28.227%
HSR (listed only):15.871%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM2 Falcon
B++
Kills:125
Deaths:52
KDR:2.404
Accuracy:32.723% D
HSR:6.400% B++
NCM3 Raven
D
Kills:114
Deaths:41
KDR:2.780
Accuracy:28.058% D**
HSR:1.754% D
NCM3 Raven
D*
Kills:85
Deaths:39
KDR:2.179
Accuracy:28.532% D*
HSR:1.176% D*
NCM2 Falcon
D
Kills:77
Deaths:43
KDR:1.791
Accuracy:33.632% D
HSR:2.597% D-
AF-23 Grinder
B+
Kills:64
Deaths:34
KDR:1.882
Accuracy:35.087% C
HSR:18.750% B+
NS-10 Burster
D
Kills:55
Deaths:11
KDR:5
Accuracy:24.571% D
HSR:1.818% D*
AF-23 Grinder
C+
Kills:52
Deaths:32
KDR:1.625
Accuracy:33.942% C+
HSR:11.539% D--
Kills:572
Deaths (as MAX Suit):126
Deaths (to MAX Suits):4,576
KDR:4.53968
Kill Difference:446
Playtime:36.066 hours
Usage:1%
Score:0.656m
Score/min:303
Accuracy (listed only):30.935%
HSR (listed only):6.291%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
B**
Kills:545
V. Kills:82 N/A
Deaths:28
KDR:19.464
Accuracy:57.299% B**
KPH:160.500 B++
VKPH:24.100 B++
Coyote Missiles
C--
Kills:310
V. Kills:44 N/A
Deaths:59
KDR:5.254
Accuracy:33.882% F**
KPH:27.500 C--
VKPH:3.900 D**
Hornet Missiles
C+
Kills:154
V. Kills:139 110%
Deaths:21
KDR:7.333
Accuracy:56.851% C
KPH:40.600 C--
VKPH:36.600 C+
M20 Kestrel
D--
Kills:150
V. Kills:172 87%
Deaths:336
KDR:0.446
Accuracy:33.325% B+
KPH:2.400 D--
VKPH:2.800 D--
Vortek Rotary
C++
Kills:133
V. Kills:115 115%
Deaths:299
KDR:0.445
Accuracy:31.600% C++
KPH:3.200 D-
VKPH:2.800 D--
M30 Mustang AH
D*
Kills:111
V. Kills:11 N/A
Deaths:97
KDR:1.144
Accuracy:37.880% F--
KPH:7.600 D*
VKPH:0.800 D*
Kills:1,403 (394 + 0)
Deaths:840
KDR:1.670
VKDR:0.670
Vehicle Kills:563
Kill Difference:563
Playtime:136.213 hours
Usage:2%
Score:0.834m
Score/min:102
Piloting Accuracy:37.880%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C+
Kills:8,027
V. Kills:1,273 N/A
Deaths:375
KDR:21.405
Accuracy:39.355% D--
KPH:47.100 C
VKPH:7.500 C+
C75 Viper
B++
Kills:7,479
V. Kills:1,052 N/A
Deaths:490
KDR:15.263
Accuracy:30.403% D-
KPH:39.900 B++
VKPH:5.600 C--
L100 Python HEAT
C
Kills:2,859
V. Kills:931 307%
Deaths:296
KDR:9.659
Accuracy:38.125% D**
KPH:26.800 C
VKPH:8.700 D
L100 Python AP
C
Kills:2,261
V. Kills:1,074 210%
Deaths:244
KDR:9.266
Accuracy:40.593% F
KPH:26.800 C
VKPH:12.700 D-
LB00 Python AP
D-
Kills:1,378
V. Kills:540 255%
Deaths:76
KDR:18.132
Accuracy:36.950% F-
KPH:36.600 D-
VKPH:14.300 D--
Skyguard
C
Kills:1,015
V. Kills:777 130%
Deaths:191
KDR:5.314
Accuracy:26.366% C--
KPH:11.500 C
VKPH:8.800 C
Kills:23,019 (23,019 + 0)
Deaths:1,672
KDR:13.767
VKDR:3.377
Vehicle Kills:5,647
Kill Difference:21,347
Playtime:674.684 hours
Usage:10%
Score:6.283m
Score/min:155
Driving Accuracy:26.366%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HEAT
C+
Kills:481
V. Kills:188 254%
Deaths:106
KDR:4.538
Accuracy:44.264% C
KPH:19.200 C+
VKPH:7.500 C
Enforcer ML85
C+
Kills:169
V. Kills:85 197%
Deaths:25
KDR:6.760
Accuracy:35.394% D
KPH:21.600 C+
VKPH:10.800 D-
Titan-150 AP
C
Kills:132
V. Kills:82 159%
Deaths:18
KDR:7.333
Accuracy:45.449% D
KPH:21 C
VKPH:13.100 C
Kills:782 (613 + 169)
Deaths:149
KDR:5.248
VKDR:2.383
Vehicle Kills:355
Kill Difference:633
Playtime:39.215 hours
Usage:1%
Score:0.838m
Score/min:356
Driving Accuracy:45.449%
Gunner Accuracy:35.394%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M60-G Bulldog-H
C+
Kills:128
V. Kills:22 N/A
Deaths:6
KDR:21.333
Accuracy:30.916% D*
KPH:48.400 D
VKPH:8.300 C+
Kills:128 (0 + 128)
Deaths:6
KDR:21.333
VKDR:3.667
Vehicle Kills:22
Kill Difference:122
Playtime:2.647 hours
Usage:0%
Score:0.042m
Score/min:264
Driving Accuracy:N/A%
Gunner Accuracy:30.916%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
C+
Kills:337
V. Kills:41 N/A
Deaths:48
KDR:7.021
Accuracy:31.944% C+
KPH:25.700 C+
VKPH:3.100 D
M20 Basilisk
D-
Kills:159
V. Kills:50 312%
Deaths:45
KDR:3.533
Accuracy:30.417% D-
KPH:10.400 D-
VKPH:3.300 D*
M60-G Bulldog
D
Kills:148
V. Kills:14 N/A
Deaths:16
KDR:9.250
Accuracy:28.722% D
KPH:26.600 D
VKPH:2.500 D-
M20 Basilisk
C
Kills:140
V. Kills:43 318%
Deaths:32
KDR:4.375
Accuracy:28.056% D--
KPH:18.100 C
VKPH:5.600 D
M40 Fury
D
Kills:75
V. Kills:17 417%
Deaths:13
KDR:5.769
Accuracy:23.666% D*
KPH:25.600 D
VKPH:5.800 D
M12 Kobalt
C
Kills:53
V. Kills:1 N/A
Deaths:5
KDR:10.600
Accuracy:16.150% C
KPH:25.200 D--
VKPH:0.500 D**
G30 Walker
C
Kills:53
V. Kills:30 171%
Deaths:8
KDR:6.625
Accuracy:26.022% C-
KPH:12.400 C
VKPH:7 C-
Kills:965 (0 + 965)
Deaths:167
KDR:5.778
VKDR:1.174
Vehicle Kills:196
Kill Difference:798
Playtime:51.036 hours
Usage:1%
Score:0.481m
Score/min:157
Driving Accuracy:N/A%
Gunner Accuracy:26.022%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C+
Kills:262
V. Kills:53 485%
Deaths:176
KDR:1.489
Accuracy:42.106% D
KPH:22.500 C+
VKPH:4.600 C
M12 Kobalt-F
B
Kills:179
V. Kills:25 N/A
Deaths:271
KDR:0.661
Accuracy:24.291% B
KPH:2.200 D-
VKPH:0.300 D--
Kills:441 (441 + 0)
Deaths:447
KDR:0.987
VKDR:0.174
Vehicle Kills:78
Kill Difference:6
Playtime:93.767 hours
Usage:1%
Score:0.439m
Score/min:78
Driving Accuracy:24.291%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 9,3008,02737521.405B**19.0639.355%D--N/A47.1C7.5C+168170.4h3.4C+8.7C
C-4 ARX 9,3197,7122,8542.702B+0.3633.843%A++N/A137B+28.5C66856.3h1.2C++3.6B+
C75 Viper 8,5317,47949015.263M*12.9230.403%D-1.19%C39.9B++5.6C--148187.3h7.5B**24.8B++
Bouncing Betty 6,5146,4991,5544.182C++1.8447.826%B+N/A164.1B*N/A45739.6h1.7B++3.5B*
The Moonshot 5,4685,4227976.803B+4.4639.662%C--75.858%D27.5D*N/A74197.3h2.2D--5.6D-
Tank Mine 7,0344,8742,2612.156C+0.1929.889%CN/A117.2C*51.9C98741.6h1.4B*4.6B**
C-4 5,4984,3521,5882.741B**0.4035.685%A++N/A128.8B**33.9B92033.8h1.3B+3.6B*
Sticky Grenade 4,3584,31114311N/A4,308.6654.548%C*N/A1197.5B+13.1C++36573.6h1.6B++2.9B+
EM1 3,1793,1381,6411.912B++0.4317.557%D18.292%C--25.9CN/A71121.1h14.7C+83.9C+
L100 Python HEAT 3,7902,8592969.659B++7.3238.125%D**1.434%D-26.8C8.7D120106.7h5.5C**14.4C
GD-66 Claw 2,7662,7471,8471.487C*0.8554.687%C12.159%C25.2DN/A71109h2.5C*4.6C++
Blitz GD-10 2,7192,6801,6211.653B+0.6921.645%C-11.716%D-31.6C*N/A10584.8h15.1C*69.9C++
LA39 Bruiser 2,6782,6581,8391.445C**0.9048.13%D*14.635%C+20.4D-N/A64130.3h2.7C5.7D
AC-X11 2,6512,6072,2031.183C++1.1620.462%D-19.141%C-14.4DN/A53181.5h12.4C-60.8C
Spear Anti-Vehicle Phalanx Turret 3,7762,43114716.537A++14.2038.261%C-4.196%C++33.1C18.3C24973.4h8C**20.9C*
Gauss SPR 2,3652,3475144.566A*2.2231.737%C+37.41%B+28.7C++N/A7181.8h5.1B16.2C**
L100 Python AP 3,3352,2612449.266B**6.9240.593%F5.75%A++26.8C12.7D-18784.3h5.1B+12.6C+
SAS-R 2,2302,2166583.368C**1.0337.489%C56.318%D*23.1DN/A6695.9h2.6C-6.9C+
MANA Anti-Vehicle Turret 3,5612,1086483.253B*0.9137.459%D3.51%T*21080S14530S12059720.1h7.9A++21C*
Tempest 2,0332,0121,2531.606C++0.7420.315%F17.545%C--28.6DN/A8770.3h11.8D-57.9D**
NC15 Phoenix 4,1071,9717592.597A0.2656.28%B+N/A20.2B++21.9B**21997.6h7.8B*13.9B**
AF-57 Piston 1,9021,8851,5411.223C++1.1227.809%D*12.626%C24.5C-N/A8976.8h4.7C+17C
NC6A GODSAW 1,8711,8279701.884C+0.4620.889%D*22.332%D22.8D*N/A7980.1h14.9C71.4F
AF-8 RailJack 1,7511,7422307.574A*5.2341.477%B++75.718%C++27.5BN/A8863.3h2.2B+5.2B+
GD-7F 1,7501,7321,5171.142C++1.2018.746%D*17.263%C--17.7C-N/A6797.6h14.4C+76.9C
EM6 1,7161,6937752.185B+0.1618.072%D21.855%C30.7CN/A11055.1h12.3C+67.8C+
19A Fortuna 1,7131,6911,4191.192C+1.1520.499%D**16.144%D-20.8DN/A7581.2h12.6D--61.4D**
MKV Suppressed 1,7031,6841,0601.589B++0.7523.556%C17.043%C23.1CN/A6773h15C+63.8C+
Phoenix AE 3,0311,6814094.11A++1.7763.058%AN/A19.9A+16B++16084.6h9.7C**15.3B++
Frag Grenade 1,6171,59811598N/A1,595.6644.179%C+N/A499.4C++5.9C19013.2h3.5B+7.8B
Razor GD-23 1,6151,5969121.75B**0.5922.593%C20.739%C++21.5C+N/A8874.3h12.5C*55.5C++
Gauss Compact S 1,6581,5914993.188A**0.8520.862%C--10.748%D*16CN/A10599.6h10.8C*51.6C++
AF-18 Stalker 1,6071,5908901.787B+0.5523.136%D-16.352%D30.8C+N/A10851.6h13.3C+57.6C
EM4 Longshot 1,5931,5893474.579B+2.2442.192%B+68.848%D*25.6CN/A7162h2.3C+5.5C*
MGR-S1 Gladius 1,5971,5571,1991.299C+1.0420.925%D--19.653%C20.7C--N/A5875.3h12.4C59C
NC12 Sweeper 1,5481,5348511.803B++0.5432.139%D--14.472%C*28.7C+N/A10353.4h4.2B+13.1C+
LA80 1,4921,4882965.027B+2.6943.547%B76.008%C30.9CN/A9648.2h2.2C++5.1C**
NC6 Gauss SAW 1,4431,4147101.992B*0.3517.126%C--21.146%C20.2CN/A14470.1h11.5C+67.1C+
GD-22S 1,4231,3979121.532C++0.8115.227%D**17.394%D--14.1D-N/A6698.9h12.8C84.1D-
LB00 Python AP 1,9181,3787618.132B+15.7936.95%F-N/A36.6D-14.3D--15337.7h4.5C+12.2F-
AF-4 Cyclone 1,3961,3761,0381.326C++1.0221.379%D11.773%D--25CN/A10155.1h10.9C*51.1C+
MGR-L1 Promise 1,3911,3508061.675C**0.6719.731%D25.482%C++21.6DN/A6662.5h21.7D*110.2D-
NSX Daimyo 1,3421,3423064.386B+2.0433.404%D*91.356%D27.4D-N/A6949h2.9C8.8D
Mauler S6 1,3471,3418211.633B++0.7133.104%D13.87%C23.3C+N/A9557.5h4.3B+12.9C*
NSX Naginata 1,3311,3017171.815B+0.5318.378%D20.83%D--24DN/A6654.3h16.5D-90D
NC6S Gauss SAW S 1,3021,2926162.097B++0.2420.365%D19.659%D27.5DN/A7447h10.6C*52.1C++
NSX Tanto 1,2871,2571,0531.194C++1.1519.888%D*18.854%D-14.3DN/A3488h16.1C+80.8C-
NC05 Jackhammer 1,2641,2527651.637B+0.7042.991%C+11.342%D-25.6DN/A8549h4.5B+10.4B
NS-61 Emissary 1,2651,2408571.447B*0.8926.299%C15.565%C+27.6C++N/A7644.9h14.4C++54.8C++
LA1 Anchor 1,2421,2256171.985C+0.3619.952%D-17.306%D--27.3DN/A12744.8h11.2C55.9C
Gauss Compact Burst 1,2401,2216921.764C++0.5825.938%C+21.867%C-24.1C--N/A6150.6h10.1B+39C*
NS-44L Blackhand 1,2341,2155522.201B*0.1439.607%C40.247%C+23.6C+N/A6651.4h4.2C**10.6C*
NS-44 Commissioner 1,2271,2087491.613B++0.7336.355%C+22.02%C+22.2C-N/A7054.5h3.9C++10.7C*
GD Guardian 1,2381,2004912.444B0.1027.324%D**29.917%C++20.2D--N/A4959.4h10.8F-39.4F--
NSX Tomoe 1,2121,1946571.817C++0.5223.258%D*29.648%D20.2DN/A6759.2h16.6C-71.6D
NSX-P Naginata 1,2541,1891,0511.131C+1.2117.987%D--20.522%D*17.3D--N/A5168.6h23F--127.7F
NSX-P Tanto 1,2161,1791,0251.15C*1.1920.558%D--23.155%C18.5CN/A5563.8h17.7C86.1C--
NS Decimator 1,5051,1754702.5A++0.1649.717%D*3.319%B*37.7C*10.6D27031.2h3.9B+7.8C++
NS-7 PDW 1,1781,1726771.731B**0.6123.786%C+13.311%D25.5C+N/A10245.9h13B+54.8B
NSX Tengu 1,1941,1691,0661.097C+1.2430.344%D-16.852%D15.2D-N/A3877h15.1C+49.8C
NS-11C 1,1851,1688001.46B+0.8822.186%C14.64%D24.1C+N/A8248.4h13.9C**62.7C*
Carnage AR 1,1981,1688011.458C++0.8819.786%D--21.575%C++20.8C--N/A6956.1h17.3D*87.4D--
NS Baron G5 1,1801,1668231.417B+0.9239.933%C13.208%C28CN/A9541.6h4.3B+10.7C+
AF-4A Bandit 1,1681,1646491.794B+0.5519.245%D*18.041%D21.2DN/A6855h11.1C++57.8C
Gauss Rifle S 1,1661,1636851.698B++0.6419.922%D--15.821%D21.8CN/A6353.3h10.3B+51.9C+
LA3 Desperado 1,1681,1578981.288B+1.0528.875%C++16.422%D22.9CN/A6450.5h8.9C*30.8C**
AF-19 Mercenary 1,1671,1576761.712A0.6322.895%C++16.508%D-19.9C++N/A13758.1h11.7B+51.1B+
AF-6 Shadow 1,1751,1554872.372B+0.0328.862%D-23.81%C31C-N/A10137.2h6.1C21C-
NS-30 Vandal 1,1691,1535851.971C*0.3725.729%D*19.514%D-25DN/A6346.2h6.3C24.6D
Warden 1,1791,1538471.361B+0.9827.177%C++26.626%B19.7C+N/A8158.5h9.4C*34.6B
NC14 Bolt Driver 1,1571,1502275.066A++2.7240.101%B++73.391%C+18.4CN/A10062.4h2.3B+5.8B++
Hunter QCX 1,2721,1459051.265B*1.0836.881%C-23.057%C+14.1C++1.6C5281h7.3C++19.8C+
NC4 Mag-Shot 1,1601,1329971.135B++1.2130.279%B+14.488%D19.3CN/A8758.6h8.3C*27.5C++
The Kraken 1,5451,1065901.875C++0.4753.249%D--1.989%C**27.9D11.1C--14939.6h6.5F-12.2F--
Hawk GD-68 1,5471,0876181.759A++0.5855.465%D--3.772%B++24.6B**10.4C++21144.2h6.1B**11B+
Skyguard 1,7921,0151915.314A2.9726.366%C--2.266%C++11.5C8.8C15988.3h120.7C++457.9C+
MGR-M1 Bishop 9949682583.752A1.4128.84%D38.12%B**26.3C+N/A6736.8h7C+24.1C+
Shrike 1,2998384241.976A**0.3746.655%D*1.79%D21C11.5C+25040h5.9B+12.6C+
NS-11P 7317195351.344C*1.0019.026%D-21.001%C**18.4C--N/A6539.1h17.4D-91.5D
Anti-Vehicle Grenade 8767121712N/A709.6642.419%D--N/A254.3C--58.6C-12922.8h6.6C15.5C-
NS Annihilator 1,5677003551.972M**0.3775.768%D**N/A10.3C+12.8B**16967.7h12.8C16.9C-
NS-15M2 7036904001.725C++0.6218.95%D--20.29%D18.3D-N/A5737.7h15.6D82.5D
The Little Helper 6616466640.973C1.3731.642%F-16.254%C++15.3D*N/A3942.2h5.5D17.4F
NC08 Mag-Scatter 6216136011.02C+1.3251.629%C+12.398%D26.5CN/A8223.1h4.1C++8C*
The Slasher 58955123,9800.023D2.3236.646%C*8.53%C0.3C-N/A11710.2h2.4C+6.7C*
Breaker Rocket Pods 6275452819.464A++17.1257.299%B**N/A160.3B++24.1B++10173.4h21.6D37.7C+
Rocklet Rifle 9575152981.728A*0.6140.679%D*N/A30.8C**26.5C*35216.7h31.8B+78.1C+
Titan-150 HEAT 6694811064.538C++2.2044.264%C3.95%B++19.2C+7.5C20725.1h3.6B**8.2B*
Impetus 4504481972.274B+0.0728.429%D--27.232%C+25.5DN/A7717.6h4.7C++16.5C
The Brawler 4294273691.157C+1.1845.803%D*11.71%D22.1D*N/A6819.3h4.1C+8.9D
Aspis Anti-Aircraft Phalanx Turret 7173743510.686M++8.3426.352%C++1.07%D13.4B+12.3C*21328h127.8B+485.1B+
M60-G Bulldog 378337487.021B*4.6831.944%C+2.077%D25.7C+3.1D12413.1h5.9B++18.4B+
Mag-Cutter 47933724,7960.014C2.3355.957%A*N/A0.2DN/A11791.4h3.7D6.6B+
NSX Masamune 5933282631.247B+1.0949.941%D-2.134%C++15.4D-12.4C+14721.3h24.4D*48.9D*
NC9 A-Tross 3343272241.46C*0.8820.43%D--25.688%C*20.3DN/A8416.1h13.5D**66D*
Coyote Missiles 354310595.254A2.9133.882%F**N/A27.4C--3.9D**11911.3h24.1B**71.1C**
NS-R3 Swarm 6043061701.8M*0.5462.961%C+N/A9.7B+9.4B++10831.7h25.6B+40.6B+
Icikill 28527310,0620.027C--2.3124.383%D6.593%C-0.4C+N/A1706.2h1.8B+7.6C*
Carver 2772703,4280.079C+2.2628.31%C++15.185%C+1.2C-N/A3229h1.4C++5.1C**
M40 Fury-F 3152621761.489C+0.8542.106%D1.145%C++22.6C+4.6C9811.6h11C*26.1C++
NS-AM7 Archer 4382404210.57C*1.7751.046%D--24.167%B*4D3.3B+3359.9h29.7C--58.2D-
AF-22 Crow 3412171171.855M++0.4958.57%D*4.147%A26.1B+14.9C++3538.3h5.9B**10.1B++
M12 Kobalt-F 2041792710.661C--1.6824.291%B11.732%C++2.2D-N/A7582.1h54.9T*225.9F-
NC1 Gauss Rifle 1871791681.065C++1.2817.416%D*17.877%C-12.7DN/A24214.1h14.5C83.3D
Enforcer ML85 254169256.76B+4.4235.394%D1.183%D21.7C+10.9D-3687.8h8.7A24.5B*
M20 Basilisk 209159453.533B+1.1930.417%D-7.547%B++10.4D-3.3D*14715.3h95.8C++314.9C
MANA Anti-Personnel Turret 163159295.483N/A3.1415.355%UN/A1590U40U9108900.1h30.6T*199T*
Hornet Missiles 293154217.333B+4.9956.851%CN/A40.5C--36.6C+5363.8h17.9D**31.5D*
NS-45 Pilot 1541521421.07C+1.2725.521%D--22.368%C36.2CN/A1114.2h8.5C33.2D
M20 Kestrel 3221503360.446C--1.9033.325%B+1.333%C2.4D--2.8D--4361.9h340.4F*1021.3F-
M60-G Bulldog 162148169.25A6.9128.722%D4.054%B++26.4D2.5D-1315.6h4.8B*16.7B+
M20 Basilisk 183140324.375B*2.0328.056%D--8.571%B**18.2C5.6D2087.7h62.3B**221.9B+
Vortek Rotary 2481332990.445C-1.9031.6%C++3.008%B+3.2D-2.8D--7641.3h127.4D403.3C--
Titan-150 AP 214132187.333C**4.9945.449%D1.515%D21C13C9376.3h5.6C12.3C--
GR-22 133131901.456C*0.8920.99%D14.504%D21.1C--N/A1976.2h16.6D--79.3D
MGR-C1 Charger 1401311790.732C-1.6121.289%F21.374%C-9.2D**N/A2214.3h23.9T*112.3T*
M60-G Bulldog-H 150128621.333B**18.9930.916%D*1.563%C++49.2D8.5C+2642.6h4.6C**14.8C+
NCM2 Falcon 184125522.404A0.0632.723%D6.4%B++9.5C4.5C+17713.1h16.9D-51.6D
NCM3 Raven 172114412.78M+0.4428.058%D**1.754%D10C++5.1C-19211.4h22.3B++79.3C+
M30 Mustang AH 122111971.144C--1.2037.88%F--N/A7.7D*N/A8814.5h12.2C32.3D-
Spear Anti-Vehicle Phalanx Tower 1751061106S103.6643.147%D2.83%C-31.2C-20.3C3263.4h10.2C+23.7C
NS-357 Underboss 1041041480.703C1.6428.351%D--15.385%D29.7CN/A1323.5h4.8C-16.8D
Fatestealer 1021013060.33F--2.0125.904%D--19.802%C6.9D--N/A1514.7h2.2B8.5D
LA8 Rebel 94941210.777C+1.5628.403%C21.277%C+26.1C+N/A1323.6h7.9C--28C
NCM3 Raven 13085392.179A*0.1628.532%D*1.176%D*7.5C3.9D-17311.4h30.3C++106.2C--
Ectoblaster 86841190.706C+1.6429.621%D--5.952%D23.3CN/A623.6h22.8C76.8D
M60-A Bulldog 877989.875C+7.5337.406%D-2.532%C*15.2D1.5D875.2h6.9C18.4D
M60-A Bulldog 8578126.5C4.1637.788%D2.564%C++15.6D1.4D935h6.3C+16.7C
NCM2 Falcon 13777431.791A0.5533.632%D2.597%D-7D5.5B12411h26.9D**79.9D*
M40 Fury 9275135.769C+3.4323.666%D*N/A25.9D5.9D2302.9h9.1B*38.5C*
Xiphos Anti-Personnel Phalanx Turret 9565610.833N/A8.4925.97%UN/A650U300U1933200.1h102.4T*394.5T*
NC Patriot Flare Gun 67641280.5C1.8413.298%C--N/A11.6C-N/A335.5h3.9D29.1C+
AF-23 Grinder 6464341.882C+0.4635.087%C18.75%B+26.7CN/A2052.4h8.2D23.5C
Soldier Soaker 5858451.289C*1.0517.982%F-8.621%D--48.3C+N/A1191.2h6.8C37.6F-
NS-10 Burster 9955115S2.6624.571%D1.818%D*6.9B*5.5A2078h132.6B++539.6C**
M12 Kobalt 5453510.6C+8.2616.15%C22.642%B*25.2D--N/A1862.1h36.7F*227.1D--
G30 Walker 835386.625A++4.2826.022%C-3.774%C+12.3C7C-1694.3h189.6B+728.8C**
AF-23 Grinder 5552321.625C0.7233.942%C+11.539%D--23.6C--1.4M+2222.2h9.3F27.4D-

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter7540,25121.7h
Restoration Kit41180.3h
Nano-Armor Kit353968,27261.3h
Decoy Grenade0500h
Medical Applicator642533,79239.5h
Spawn Beacon301,4222.9h
Nanite Revive Grenade01,1570.3h
Anti-Vehicle MANA Turret444,45110.3h
NSX Yumi0750h
Repair Module0520.2h
Spitfire Auto-Turret293,2652.8h
Welding Device06620h
Deconstruction Tool11,2150.1h
Recon Detection Device9420,47530.3h
Shield Recharging Field295,2892.4h
Ammunition Package6015,0709h
Anti-Infantry MANA Turret61,6082.6h
Flail Targeting Dart1670.3h
Snowman Soldier12230.2h
Nano-Repair Grenade0960h
Hardlight Barrier238081.1h
Smoke Grenade01,9440.5h

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