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Sentinel A.S.P. Operative Aniiel[CLSS] Aniiel
NC BR 71

KDR: 2.34

Score: 90.5m

Last Seen: Dec 12th, 2018 4:40 AM
- OFFLINE - 2.4 hour(s)

Prestige 1, Battle Rank 71 - New Conglomerate on Emerald - Outfit Member of CongLOWmerate Sodium Squadrons[CLSS] CongLOWmerate Sodium Squadrons
NC outfit on Emerald

Members: 156
Level Progress (to 72): 9%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS C75 Viper C-4 ARX L100 Python HESH Bouncing Betty The Moonshot Tank Mine C-4 Sticky Grenade
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $844,425 MLG Score: 675
Fun Score: N/A
Cheeseburgers Flipped: 281TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.102%19.838%4194897457,1541.596570.747

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.166%0.013C+-0.12C+-0.965D--HEAD ++ (~9.29)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
59.20.21C++12.50.125C+46.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.154%0.777%773101977213812390.558611322%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.645%0.179C++-0.765D-0.2

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
96.70.398B37.90.283C*58.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.11%1.696%8077101520,756262050227.91912413%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.613%-1.146D*-0.606D-0.007

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.30.062C+10.60.157C++25.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.376%3.897%51610161,05221203830.495993274%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.377%-0.627D-0.113C+-1.329

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
84.80.281C*24.90.364C**59.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.996%68.3%518101416,6694134984.03217

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.203%0.292C*0.074C+0.261

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.40.247C++2.70.135C++4.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.682%13.411%516101610,5813020783.50364

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.363%-0.391C---0.214C0.132

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.50.278C*3.50.279C*6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
CongLOWmerate Sodium Squadrons[CLSS] CongLOWmerate Sodium Squadrons
NC outfit on Emerald

Members: 156
90.5m222.1%253 (15.2k)232 (13.9k)2.3434167,32871,4042.7666471 (71)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1022651720.664%15.762%32605:2867

27% Engineer22% Heavy Assault26% Infiltrator20% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 30th, 2012 1:03 AMOct 15th, 2017 4:48 AMDec 12th, 2018 2:40 PM (1d) (PST)Dec 12th, 2018 2:35 AM (2d) (PST)Dec 12th, 2018 12:40 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5971064910.4280.1830.0681.0880.061675

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
35,8166,37129,4452611465413,906

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
6511h/271.3d 30,221 26,374 50,756 424.9k 9,911 25,167 23,927 233.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
EM1
D
Kills:3,101
Deaths:1,610
KDR:1.926
Accuracy:17.610% D
HSR:18.059% D
NC6A GODSAW
D
Kills:1,811
Deaths:955
KDR:1.896
Accuracy:20.532% D*
HSR:22.308% D
EM6
C
Kills:1,693
Deaths:774
KDR:2.187
Accuracy:18.065% D
HSR:21.855% C
NC6 Gauss SAW
C
Kills:1,405
Deaths:707
KDR:1.987
Accuracy:17.054% C--
HSR:20.996% C
GD-22S
D-
Kills:1,391
Deaths:910
KDR:1.529
Accuracy:15.223% D**
HSR:17.398% D-
MGR-L1 Promise
C++
Kills:1,326
Deaths:792
KDR:1.674
Accuracy:19.775% D
HSR:25.566% C++
NC6S Gauss SAW S
D
Kills:1,292
Deaths:615
KDR:2.101
Accuracy:20.365% D
HSR:19.659% D
NC05 Jackhammer
C+
Kills:1,251
Deaths:765
KDR:1.635
Accuracy:42.987% C+
HSR:11.271% D-
LA1 Anchor
D-
Kills:1,225
Deaths:617
KDR:1.985
Accuracy:19.952% D-
HSR:17.306% D--
NSX Naginata
D
Kills:1,197
Deaths:644
KDR:1.859
Accuracy:18.267% D
HSR:19.967% D--
NS-15M2
D
Kills:690
Deaths:400
KDR:1.725
Accuracy:18.957% D-
HSR:20.290% D
NSX-P Naginata
B++
Kills:99
Deaths:65
KDR:1.523
Accuracy:17.110% D*
HSR:35.354% B++
Kills:16,481
Deaths (as Heavy Assault):8,854
Deaths (to Heavy Assaults):18,341
KDR:1.86142
Kill Difference:7,627
Playtime:1,427.664 hours
Usage:22%
Score:18.193m
Score/min:212
Accuracy (listed only):20.491%
HSR (listed only):20.836%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-66 Claw
C
Kills:2,747
Deaths:1,846
KDR:1.488
Accuracy:54.725% C
HSR:12.159% C
LA39 Bruiser
C+
Kills:2,648
Deaths:1,826
KDR:1.450
Accuracy:48.201% D*
HSR:14.690% C+
AC-X11
C-
Kills:2,607
Deaths:2,203
KDR:1.183
Accuracy:20.462% D-
HSR:19.141% C-
AF-57 Piston
C
Kills:1,885
Deaths:1,539
KDR:1.225
Accuracy:27.807% D*
HSR:12.626% C
GD-7F
C-
Kills:1,732
Deaths:1,517
KDR:1.142
Accuracy:18.746% D*
HSR:17.263% C-
19A Fortuna
D-
Kills:1,691
Deaths:1,419
KDR:1.192
Accuracy:20.499% D**
HSR:16.144% D-
Razor GD-23
C++
Kills:1,596
Deaths:912
KDR:1.750
Accuracy:22.593% C
HSR:20.739% C++
Gauss Compact S
C--
Kills:1,591
Deaths:499
KDR:3.188
Accuracy:20.862% C--
HSR:10.748% D*
NC12 Sweeper
C**
Kills:1,533
Deaths:849
KDR:1.806
Accuracy:32.141% D--
HSR:14.481% C**
Mauler S6
C
Kills:1,341
Deaths:821
KDR:1.633
Accuracy:33.104% D
HSR:13.870% C
NSX Tanto
D-
Kills:1,257
Deaths:1,053
KDR:1.194
Accuracy:19.888% D*
HSR:18.854% D-
Gauss Compact Burst
C+
Kills:1,221
Deaths:692
KDR:1.764
Accuracy:25.938% C+
HSR:21.867% C-
GD Guardian
C++
Kills:1,193
Deaths:487
KDR:2.450
Accuracy:27.314% D**
HSR:30.092% C++
NS-11C
C
Kills:1,168
Deaths:800
KDR:1.460
Accuracy:22.186% C
HSR:14.640% D
NS Baron G5
C
Kills:1,166
Deaths:823
KDR:1.417
Accuracy:39.933% C
HSR:13.208% C
AF-4A Bandit
D
Kills:1,164
Deaths:649
KDR:1.794
Accuracy:19.245% D*
HSR:18.041% D
AF-19 Mercenary
C++
Kills:1,157
Deaths:676
KDR:1.712
Accuracy:22.895% C++
HSR:16.508% D-
Warden
B
Kills:1,152
Deaths:845
KDR:1.363
Accuracy:27.204% C++
HSR:26.563% B
MGR-M1 Bishop
B**
Kills:731
Deaths:195
KDR:3.749
Accuracy:28.981% D
HSR:37.893% B**
NSX-P Tanto
C+
Kills:560
Deaths:476
KDR:1.176
Accuracy:20.430% D--
HSR:24.643% C+
The Brawler
C--
Kills:427
Deaths:369
KDR:1.157
Accuracy:45.803% D*
HSR:11.710% C--
Kills:30,567
Deaths (as Engineer):20,496
Deaths (to Engineers):13,850
KDR:1.49136
Kill Difference:10,071
Playtime:1,763.748 hours
Usage:27%
Score:25.474m
Score/min:241
Accuracy (listed only):28.522%
HSR (listed only):18.375%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-66 Claw
C
Kills:2,747
Deaths:1,846
KDR:1.488
Accuracy:54.725% C
HSR:12.159% C
LA39 Bruiser
C+
Kills:2,648
Deaths:1,826
KDR:1.450
Accuracy:48.201% D*
HSR:14.690% C+
Blitz GD-10
C--
Kills:2,641
Deaths:1,593
KDR:1.658
Accuracy:21.639% C--
HSR:11.776% D-
AC-X11
C-
Kills:2,607
Deaths:2,203
KDR:1.183
Accuracy:20.462% D-
HSR:19.141% C-
Tempest
C--
Kills:2,008
Deaths:1,249
KDR:1.608
Accuracy:20.316% F
HSR:17.580% C--
AF-57 Piston
C
Kills:1,885
Deaths:1,539
KDR:1.225
Accuracy:27.807% D*
HSR:12.626% C
GD-7F
C-
Kills:1,732
Deaths:1,517
KDR:1.142
Accuracy:18.746% D*
HSR:17.263% C-
19A Fortuna
D-
Kills:1,691
Deaths:1,419
KDR:1.192
Accuracy:20.499% D**
HSR:16.144% D-
MKV Suppressed
C
Kills:1,672
Deaths:1,045
KDR:1.600
Accuracy:23.622% C
HSR:17.046% C
Razor GD-23
C++
Kills:1,596
Deaths:912
KDR:1.750
Accuracy:22.593% C
HSR:20.739% C++
Gauss Compact S
C--
Kills:1,591
Deaths:499
KDR:3.188
Accuracy:20.862% C--
HSR:10.748% D*
NC12 Sweeper
C**
Kills:1,533
Deaths:849
KDR:1.806
Accuracy:32.141% D--
HSR:14.481% C**
MGR-S1 Gladius
C
Kills:1,506
Deaths:1,147
KDR:1.313
Accuracy:20.989% D--
HSR:19.721% C
Mauler S6
C
Kills:1,341
Deaths:821
KDR:1.633
Accuracy:33.104% D
HSR:13.870% C
AF-4 Cyclone
D
Kills:1,271
Deaths:938
KDR:1.355
Accuracy:21.427% D
HSR:11.172% D*
NSX Tanto
D-
Kills:1,257
Deaths:1,053
KDR:1.194
Accuracy:19.888% D*
HSR:18.854% D-
Gauss Compact Burst
C+
Kills:1,221
Deaths:692
KDR:1.764
Accuracy:25.938% C+
HSR:21.867% C-
NS-7 PDW
C+
Kills:1,172
Deaths:677
KDR:1.731
Accuracy:23.786% C+
HSR:13.311% D
NSX Tengu
D
Kills:1,169
Deaths:1,065
KDR:1.098
Accuracy:30.344% D-
HSR:16.852% D
NS-11C
C
Kills:1,168
Deaths:800
KDR:1.460
Accuracy:22.186% C
HSR:14.640% D
NS Baron G5
C
Kills:1,166
Deaths:823
KDR:1.417
Accuracy:39.933% C
HSR:13.208% C
AF-4A Bandit
D
Kills:1,164
Deaths:649
KDR:1.794
Accuracy:19.245% D*
HSR:18.041% D
AF-19 Mercenary
C++
Kills:1,157
Deaths:676
KDR:1.712
Accuracy:22.895% C++
HSR:16.508% D-
NSX-P Tanto
C+
Kills:560
Deaths:476
KDR:1.176
Accuracy:20.430% D--
HSR:24.643% C+
The Brawler
C--
Kills:427
Deaths:369
KDR:1.157
Accuracy:45.803% D*
HSR:11.710% C--
Kills:38,930
Deaths (as Light Assault):26,683
Deaths (to Light Assaults):13,561
KDR:1.45898
Kill Difference:12,247
Playtime:1,292.583 hours
Usage:20%
Score:19.327m
Score/min:249
Accuracy (listed only):27.103%
HSR (listed only):15.952%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
The Moonshot
C-
Kills:5,267
Deaths:761
KDR:6.921
Accuracy:39.839% C-
HSR:75.793% D
Blitz GD-10
C--
Kills:2,641
Deaths:1,593
KDR:1.658
Accuracy:21.639% C--
HSR:11.776% D-
Gauss SPR
B+
Kills:2,347
Deaths:514
KDR:4.566
Accuracy:31.737% C+
HSR:37.410% B+
SAS-R
C+
Kills:2,205
Deaths:650
KDR:3.392
Accuracy:37.556% C+
HSR:56.417% D*
Tempest
C--
Kills:2,008
Deaths:1,249
KDR:1.608
Accuracy:20.316% F
HSR:17.580% C--
AF-8 RailJack
B++
Kills:1,740
Deaths:228
KDR:7.632
Accuracy:41.519% B++
HSR:75.747% C++
MKV Suppressed
C
Kills:1,672
Deaths:1,045
KDR:1.600
Accuracy:23.622% C
HSR:17.046% C
AF-18 Stalker
D
Kills:1,590
Deaths:890
KDR:1.787
Accuracy:23.136% D-
HSR:16.352% D
MGR-S1 Gladius
C
Kills:1,506
Deaths:1,147
KDR:1.313
Accuracy:20.989% D--
HSR:19.721% C
LA80
B+
Kills:1,444
Deaths:291
KDR:4.962
Accuracy:43.571% B+
HSR:75.970% C
NSX Daimyo
D
Kills:1,336
Deaths:302
KDR:4.424
Accuracy:33.336% D*
HSR:91.467% D
AF-4 Cyclone
D
Kills:1,271
Deaths:938
KDR:1.355
Accuracy:21.427% D
HSR:11.172% D*
NS-61 Emissary
C+
Kills:1,231
Deaths:835
KDR:1.474
Accuracy:26.227% C
HSR:15.678% C+
NS-44L Blackhand
C+
Kills:1,208
Deaths:550
KDR:2.196
Accuracy:39.665% C
HSR:40.149% C+
NS-44 Commissioner
C++
Kills:1,201
Deaths:741
KDR:1.621
Accuracy:36.421% C++
HSR:21.982% C+
NSX Tomoe
D
Kills:1,193
Deaths:655
KDR:1.821
Accuracy:23.268% D*
HSR:29.589% D
EM4 Longshot
B++
Kills:1,180
Deaths:284
KDR:4.155
Accuracy:43.456% B++
HSR:66.949% D**
NS-7 PDW
C+
Kills:1,172
Deaths:677
KDR:1.731
Accuracy:23.786% C+
HSR:13.311% D
NSX Tengu
D
Kills:1,169
Deaths:1,065
KDR:1.098
Accuracy:30.344% D-
HSR:16.852% D
LA3 Desperado
C++
Kills:1,157
Deaths:898
KDR:1.288
Accuracy:28.875% C++
HSR:16.422% C--
AF-6 Shadow
C
Kills:1,155
Deaths:487
KDR:2.372
Accuracy:28.862% D-
HSR:23.810% C
NS-30 Vandal
D-
Kills:1,153
Deaths:585
KDR:1.971
Accuracy:25.729% D*
HSR:19.514% D-
NC14 Bolt Driver
B++
Kills:1,150
Deaths:227
KDR:5.066
Accuracy:40.101% B++
HSR:73.391% C+
NC4 Mag-Shot
B+
Kills:1,132
Deaths:997
KDR:1.135
Accuracy:30.279% B+
HSR:14.488% D
NC08 Mag-Scatter
C+
Kills:608
Deaths:592
KDR:1.027
Accuracy:51.905% C+
HSR:12.171% D
Impetus
C+
Kills:448
Deaths:197
KDR:2.274
Accuracy:28.429% D--
HSR:27.232% C+
NS-AM7 Archer
B++
Kills:236
Deaths:418
KDR:0.565
Accuracy:50.886% D--
HSR:23.305% B++
NS-45 Pilot
C-
Kills:146
Deaths:136
KDR:1.074
Accuracy:25.284% D-
HSR:21.918% C-
NS-357 Underboss
D-
Kills:101
Deaths:143
KDR:0.706
Accuracy:28.103% D-
HSR:13.861% D-
LA8 Rebel
C++
Kills:82
Deaths:109
KDR:0.752
Accuracy:27.537% C
HSR:21.951% C++
NC Patriot Flare Gun
U
Kills:64
Deaths:128
KDR:0.500
Accuracy:13.326% D
HSR:0% U
Ectoblaster
D
Kills:63
Deaths:84
KDR:0.750
Accuracy:27.653% D*
HSR:6.349% D
Soldier Soaker
D--
Kills:58
Deaths:45
KDR:1.289
Accuracy:17.982% F
HSR:8.621% D--
Kills:40,934
Deaths (as Infiltrator):19,461
Deaths (to Infiltrators):10,948
KDR:2.10339
Kill Difference:21,473
Playtime:1,680.361 hours
Usage:26%
Score:21.441m
Score/min:213
Accuracy (listed only):30.509%
HSR (listed only):30.121%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
GD-66 Claw
C
Kills:2,747
Deaths:1,846
KDR:1.488
Accuracy:54.725% C
HSR:12.159% C
LA39 Bruiser
C+
Kills:2,648
Deaths:1,826
KDR:1.450
Accuracy:48.201% D*
HSR:14.690% C+
Blitz GD-10
C--
Kills:2,641
Deaths:1,593
KDR:1.658
Accuracy:21.639% C--
HSR:11.776% D-
Tempest
C--
Kills:2,008
Deaths:1,249
KDR:1.608
Accuracy:20.316% F
HSR:17.580% C--
AF-57 Piston
C
Kills:1,885
Deaths:1,539
KDR:1.225
Accuracy:27.807% D*
HSR:12.626% C
MKV Suppressed
C
Kills:1,672
Deaths:1,045
KDR:1.600
Accuracy:23.622% C
HSR:17.046% C
NC12 Sweeper
C**
Kills:1,533
Deaths:849
KDR:1.806
Accuracy:32.141% D--
HSR:14.481% C**
MGR-S1 Gladius
C
Kills:1,506
Deaths:1,147
KDR:1.313
Accuracy:20.989% D--
HSR:19.721% C
Mauler S6
C
Kills:1,341
Deaths:821
KDR:1.633
Accuracy:33.104% D
HSR:13.870% C
AF-4 Cyclone
D
Kills:1,271
Deaths:938
KDR:1.355
Accuracy:21.427% D
HSR:11.172% D*
NS-7 PDW
C+
Kills:1,172
Deaths:677
KDR:1.731
Accuracy:23.786% C+
HSR:13.311% D
NSX Tengu
D
Kills:1,169
Deaths:1,065
KDR:1.098
Accuracy:30.344% D-
HSR:16.852% D
Carnage AR
C*
Kills:1,168
Deaths:801
KDR:1.458
Accuracy:19.786% D--
HSR:21.575% C*
NS Baron G5
C
Kills:1,166
Deaths:823
KDR:1.417
Accuracy:39.933% C
HSR:13.208% C
Gauss Rifle S
D
Kills:1,163
Deaths:685
KDR:1.698
Accuracy:19.922% D--
HSR:15.821% D
NS-11P
B
Kills:690
Deaths:503
KDR:1.372
Accuracy:19.239% D
HSR:21.159% B
The Brawler
C--
Kills:427
Deaths:369
KDR:1.157
Accuracy:45.803% D*
HSR:11.710% C--
NC9 A-Tross
C*
Kills:327
Deaths:224
KDR:1.460
Accuracy:20.430% D--
HSR:25.688% C*
NC1 Gauss Rifle
C-
Kills:179
Deaths:168
KDR:1.065
Accuracy:17.416% D--
HSR:17.877% C-
GR-22
D
Kills:127
Deaths:83
KDR:1.530
Accuracy:20.904% D
HSR:13.386% D-
Kills:26,840
Deaths (as Combat Medic):18,251
Deaths (to Combat Medics):7,339
KDR:1.4706
Kill Difference:8,589
Playtime:285.849 hours
Usage:4%
Score:5.466m
Score/min:319
Accuracy (listed only):28.077%
HSR (listed only):15.785%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM2 Falcon
B++
Kills:123
Deaths:51
KDR:2.412
Accuracy:32.036% D-
HSR:6.504% B++
NCM3 Raven
D
Kills:114
Deaths:41
KDR:2.780
Accuracy:28.126% D**
HSR:1.754% D
NCM3 Raven
D*
Kills:85
Deaths:39
KDR:2.179
Accuracy:28.591% D**
HSR:1.176% D*
NCM2 Falcon
D-
Kills:75
Deaths:42
KDR:1.786
Accuracy:32.811% D-
HSR:2.667% D--
NS-10 Burster
D
Kills:55
Deaths:11
KDR:5
Accuracy:24.657% D
HSR:1.818% D*
AF-23 Grinder
C*
Kills:52
Deaths:26
KDR:2
Accuracy:34.898% C
HSR:17.308% C*
Kills:504
Deaths (as MAX Suit):105
Deaths (to MAX Suits):4,346
KDR:4.8
Kill Difference:399
Playtime:35.136 hours
Usage:1%
Score:0.640m
Score/min:304
Accuracy (listed only):30.186%
HSR (listed only):5.205%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
B**
Kills:538
V. Kills:80 N/A
Deaths:28
KDR:19.214
Accuracy:57.415% B**
KPH:162.400 B**
VKPH:24.100 B*
Coyote Missiles
D
Kills:310
V. Kills:44 N/A
Deaths:58
KDR:5.345
Accuracy:33.831% F**
KPH:27.600 D
VKPH:3.900 D**
Hornet Missiles
C+
Kills:144
V. Kills:134 107%
Deaths:19
KDR:7.579
Accuracy:57.735% C
KPH:44.100 C-
VKPH:41.100 C+
M20 Kestrel
D--
Kills:131
V. Kills:161 81%
Deaths:324
KDR:0.404
Accuracy:33.727% B+
KPH:2.200 D*
VKPH:2.700 D--
Vortek Rotary
C*
Kills:126
V. Kills:112 112%
Deaths:285
KDR:0.442
Accuracy:31.974% C*
KPH:3.100 D-
VKPH:2.800 D--
M30 Mustang AH
D*
Kills:108
V. Kills:11 N/A
Deaths:96
KDR:1.125
Accuracy:38.032% F--
KPH:7.500 D*
VKPH:0.800 D*
Kills:1,357 (365 + 0)
Deaths:810
KDR:1.675
VKDR:0.669
Vehicle Kills:542
Kill Difference:547
Playtime:132.611 hours
Usage:2%
Score:0.809m
Score/min:102
Piloting Accuracy:38.032%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B+
Kills:7,454
V. Kills:1,048 N/A
Deaths:488
KDR:15.275
Accuracy:30.387% D-
KPH:39.900 B+
VKPH:5.600 C--
L100 Python HESH
C+
Kills:7,002
V. Kills:1,088 N/A
Deaths:333
KDR:21.027
Accuracy:39.583% D--
KPH:47.700 C
VKPH:7.400 C+
L100 Python HEAT
C
Kills:2,489
V. Kills:807 308%
Deaths:279
KDR:8.921
Accuracy:38.517% D*
KPH:26 C
VKPH:8.400 D
L100 Python AP
C
Kills:2,246
V. Kills:1,063 211%
Deaths:243
KDR:9.243
Accuracy:39.940% F-
KPH:26.900 C
VKPH:12.700 D-
Skyguard
C+
Kills:952
V. Kills:746 127%
Deaths:176
KDR:5.409
Accuracy:25.555% D
KPH:11.600 C
VKPH:9.100 C+
LB00 Python AP
D
Kills:147
V. Kills:71 204%
Deaths:3
KDR:49
Accuracy:42.420% D**
KPH:33.800 D--
VKPH:16.300 D
Kills:20,290 (20,290 + 0)
Deaths:1,522
KDR:13.331
VKDR:3.169
Vehicle Kills:4,823
Kill Difference:18,768
Playtime:599.343 hours
Usage:9%
Score:5.547m
Score/min:154
Driving Accuracy:42.420%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HEAT
C+
Kills:481
V. Kills:188 254%
Deaths:106
KDR:4.538
Accuracy:44.264% C
KPH:19.200 C+
VKPH:7.500 C
Enforcer ML85
C+
Kills:169
V. Kills:85 197%
Deaths:25
KDR:6.760
Accuracy:35.394% D
KPH:21.600 C+
VKPH:10.800 D-
Titan-150 AP
C
Kills:132
V. Kills:82 159%
Deaths:18
KDR:7.333
Accuracy:45.449% D
KPH:21 C
VKPH:13.100 C
Kills:782 (613 + 169)
Deaths:149
KDR:5.248
VKDR:2.383
Vehicle Kills:355
Kill Difference:633
Playtime:39.215 hours
Usage:1%
Score:0.792m
Score/min:337
Driving Accuracy:45.449%
Gunner Accuracy:35.394%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M60-G Bulldog-H
C+
Kills:128
V. Kills:22 N/A
Deaths:6
KDR:21.333
Accuracy:30.916% D*
KPH:48.400 D
VKPH:8.300 C+
Kills:128 (0 + 128)
Deaths:6
KDR:21.333
VKDR:3.667
Vehicle Kills:22
Kill Difference:122
Playtime:2.647 hours
Usage:0%
Score:0.042m
Score/min:264
Driving Accuracy:N/A%
Gunner Accuracy:30.916%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
C+
Kills:336
V. Kills:41 N/A
Deaths:47
KDR:7.149
Accuracy:31.887% C
KPH:26.100 C+
VKPH:3.200 D
M60-G Bulldog
D
Kills:142
V. Kills:13 N/A
Deaths:16
KDR:8.875
Accuracy:28.291% D
KPH:25.700 D
VKPH:2.400 D-
M20 Basilisk
C
Kills:140
V. Kills:43 318%
Deaths:31
KDR:4.516
Accuracy:28.092% D--
KPH:18.300 C
VKPH:5.600 D
M20 Basilisk
D--
Kills:137
V. Kills:40 334%
Deaths:42
KDR:3.262
Accuracy:29.349% D--
KPH:9.600 D--
VKPH:2.800 D*
M40 Fury
D
Kills:75
V. Kills:17 417%
Deaths:13
KDR:5.769
Accuracy:23.613% D*
KPH:25.600 D-
VKPH:5.800 D
Kills:830 (0 + 830)
Deaths:149
KDR:5.570
VKDR:1.034
Vehicle Kills:154
Kill Difference:681
Playtime:43.248 hours
Usage:1%
Score:0.389m
Score/min:150
Driving Accuracy:N/A%
Gunner Accuracy:23.613%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C+
Kills:262
V. Kills:53 485%
Deaths:176
KDR:1.489
Accuracy:42.106% D
KPH:22.500 C+
VKPH:4.600 C
M12 Kobalt-F
D--
Kills:177
V. Kills:24 N/A
Deaths:263
KDR:0.673
Accuracy:24.273% B
KPH:2.200 D--
VKPH:0.300 D--
Kills:439 (439 + 0)
Deaths:439
KDR:1
VKDR:0.175
Vehicle Kills:77
Kill Difference:UNR
Playtime:92.190 hours
Usage:1%
Score:0.437m
Score/min:79
Driving Accuracy:24.273%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C75 Viper 8,5027,45448815.275A*12.9330.387%D-1.194%C39.9B+5.6C--148187h7.5B**24.7B++
C-4 ARX 8,6487,1202,6272.71B+0.3733.712%A++N/A135.4B+29C67452.6h1.2C++3.6B*
L100 Python HESH 8,0907,00233321.027B*18.6839.583%D--N/A47.7C7.4C+165146.9h3.3C++8.4C
Bouncing Betty 6,4306,4151,5214.218C++1.8748.01%B+N/A166.6B*N/A46438.5h1.7B++3.5B*
The Moonshot 5,3125,2677616.921B+4.5839.839%C-75.793%D27.8D--N/A74189.4h2.2D--5.5D
Tank Mine 6,7694,6502,1352.178C+0.1729.581%CN/A117.4C**53.5C100439.6h1.4B*4.6B**
C-4 5,4524,3101,5882.714B**0.3735.305%A++N/A127.5B**33.8B90533.8h1.3B+3.6B*
Sticky Grenade 4,0994,05814058N/A4,055.6654.443%C++N/A1229.7B+12.4C++37413.3h1.6B+2.9B+
EM1 3,1423,1011,6101.926B*0.4217.61%D18.059%D26CN/A71119.1h14.7C+83.5C
GD-66 Claw 2,7662,7471,8461.488C*0.8654.725%C12.159%C25.2DN/A70109h2.5C++4.6C++
LA39 Bruiser 2,6682,6481,8261.45C*0.8948.201%D*14.69%C+20.4DN/A63129.8h2.7C5.7D
Blitz GD-10 2,6772,6411,5931.658B+0.6921.639%C--11.776%D-31.8C*N/A10583.1h15C*69.5C++
AC-X11 2,6512,6072,2031.183C++1.1620.462%D-19.141%C-14.4DN/A52181.5h12.4C--60.8C-
L100 Python HEAT 3,2962,4892798.921B*6.5838.517%D*1.527%D26C8.4D11495.6h5.4C**13.9C
Spear Anti-Vehicle Phalanx Turret 3,7062,38314516.434A+14.0938.171%C--4.28%C++32.8C18.2C24872.7h8C*21.1C++
Gauss SPR 2,3652,3475144.566A*2.2231.737%C+37.41%B+28.7C+N/A7181.8h5.1B16.2C**
L100 Python AP 3,3092,2462439.243B**6.9039.94%F-5.788%A++26.9C12.7D-18483.6h5B+12.5C+
SAS-R 2,2192,2056503.392C**1.0537.556%C+56.417%D*23.2DN/A6595h2.6C-6.9C+
MANA Anti-Vehicle Turret 3,5612,1086483.253M+0.9137.459%F--3.51%C-21080S14530U12049720.1h7.9C**21C*
Tempest 2,0292,0081,2491.608C*0.7420.316%F17.58%C--28.8DN/A8769.7h11.8D-57.9D**
NC15 Phoenix 4,1071,9717592.597A+0.2556.282%BN/A20.2B++21.9B**21797.6h7.8B*13.9B*
AF-57 Piston 1,9021,8851,5391.225C+1.1227.807%D*12.626%C24.5C-N/A8876.8h4.7C+17C-
NC6A GODSAW 1,8551,8119551.896C+0.4520.532%D*22.308%D23.2D*N/A7978.1h14.3C-69.9F
AF-8 RailJack 1,7491,7402287.632A*5.2941.519%B++75.747%C++27.8BN/A8862.7h2.2B5.2B+
GD-7F 1,7501,7321,5171.142C++1.2018.746%D*17.263%C-17.7C-N/A6597.6h14.4C+76.9C
EM6 1,7161,6937742.187B+0.1618.065%D21.855%C30.8CN/A10955h12.2C67.8C
19A Fortuna 1,7131,6911,4191.192C+1.1520.499%D**16.144%D-20.8DN/A7581.2h12.6D--61.4D**
MKV Suppressed 1,6901,6721,0451.6B++0.7423.622%C17.046%C23.1CN/A6772.5h14.9C+63.3C+
Razor GD-23 1,6151,5969121.75B*0.5922.593%C20.739%C++21.5C+N/A8774.3h12.5C*55.5C++
Gauss Compact S 1,6581,5914993.188A**0.8420.862%C--10.748%D*16CN/A10499.6h10.8C++51.6C++
AF-18 Stalker 1,6071,5908901.787B+0.5623.136%D-16.352%D30.8C+N/A10851.6h13.3C+57.6C
NC12 Sweeper 1,5471,5338491.806B++0.5432.141%D--14.481%C**28.8C+N/A10353.3h4.2B13.1C+
Phoenix AE 2,8041,5313804.029A1.6963.172%B**N/A19.7B*16.4B+15677.8h9.8C*15.5B+
MGR-S1 Gladius 1,5451,5061,1471.313C+1.0320.989%D--19.721%C20.6DN/A5773.1h12.2C-58.3D
Frag Grenade 1,4831,46711467N/A1,464.6643.586%CN/A505.9C++5.5C18952.9h3.4B+7.9C**
LA80 1,4481,4442914.962B+2.6243.571%B+75.97%C31.1CN/A9846.4h2.2C+5.1C**
NC6 Gauss SAW 1,4341,4057071.987B*0.3617.054%C--20.996%C20.2C-N/A14169.7h11.4C+67.1C+
GD-22S 1,4171,3919101.529C++0.8115.223%D**17.398%D-14.1D-N/A6598.7h12.8C--84.2D--
Mauler S6 1,3471,3418211.633B*0.7133.104%D13.87%C23.3CN/A9357.5h4.3B+12.9C++
NSX Daimyo 1,3361,3363024.424B+2.0833.336%D*91.467%D27.7DN/A7048.3h2.9C8.7D
MGR-L1 Promise 1,3671,3267921.674C*0.6719.775%D25.566%C++21.9DN/A6560.6h21.7D**109.8D--
NC6S Gauss SAW S 1,3021,2926152.101B+0.2420.365%D19.659%D27.5C--N/A7447h10.6C*52.1C+
AF-4 Cyclone 1,2881,2719381.355C++0.9921.427%D11.172%D*24.3CN/A9852.3h10.7C*49.9C+
NSX Tanto 1,2871,2571,0531.194C++1.1519.888%D*18.854%D-14.3DN/A3488h16.1C80.8C
NC05 Jackhammer 1,2631,2517651.635B0.7142.987%C+11.271%D-25.7DN/A8548.7h4.5B+10.4C**
NS-61 Emissary 1,2561,2318351.474B**0.8726.227%C15.678%C+28.7C++N/A7842.9h14.3C++54.5C++
LA1 Anchor 1,2421,2256171.985C+0.3619.952%D-17.306%D--27.3DN/A12444.8h11.2C55.9C
Gauss Compact Burst 1,2401,2216921.764C++0.5825.938%C+21.867%C-24.1C--N/A6150.6h10.1B+39C*
NS-44L Blackhand 1,2271,2085502.196B**0.1539.665%C40.149%C+23.6C+N/A6551.2h4.2C**10.6C*
NS-44 Commissioner 1,2201,2017411.621B++0.7236.421%C++21.982%C+22.1C-N/A7054.3h3.9C++10.7C**
NSX Naginata 1,2251,1976441.859B+0.4818.267%D19.967%D--23.9DN/A6750.1h16.2D-88.7D
GD Guardian 1,2301,1934872.45C*0.1127.314%D**30.092%C++20.4D--N/A4958.6h10.7F--39.1F--
NSX Tomoe 1,2111,1936551.821C++0.5223.268%D*29.589%D20.2DN/A6759.1h16.6C--71.5D
EM4 Longshot 1,1811,1802844.155B1.8143.456%B++66.949%D**26.8C+N/A7544h2.3C+5.4C*
NS Decimator 1,5031,1734702.496A++0.1549.717%D*3.325%B++37.6C**10.6C--26431.2h3.9B++7.8C*
NS-7 PDW 1,1781,1726771.731B*0.6123.786%C+13.311%D25.5C+N/A10145.9h13B+54.8B
NSX Tengu 1,1941,1691,0651.098C+1.2530.344%D-16.852%D15.2D-N/A3877h15.1C49.8C
NS-11C 1,1851,1688001.46B+0.8822.186%C14.64%D24.1C+N/A8148.4h13.9C**62.7C++
Carnage AR 1,1981,1688011.458C++0.8919.786%D--21.575%C*20.8C--N/A6856.1h17.3D*87.4D--
NS Baron G5 1,1801,1668231.417B+0.9339.933%C13.208%C28CN/A9541.6h4.3B+10.7C+
AF-4A Bandit 1,1681,1646491.794B+0.5519.245%D*18.041%D21.2DN/A6755h11.1C++57.8C-
Gauss Rifle S 1,1661,1636851.698B+0.6519.922%D--15.821%D21.8CN/A6253.3h10.3B+51.9C+
LA3 Desperado 1,1681,1578981.288B+1.0628.875%C++16.422%C--22.9C-N/A6450.5h8.9C++30.8C++
AF-19 Mercenary 1,1671,1576761.712B**0.6322.895%C++16.508%D-20C++N/A13257.8h11.7B+51.1B+
AF-6 Shadow 1,1751,1554872.372B0.0328.862%D-23.81%C31C-N/A10137.2h6.1C21C-
NS-30 Vandal 1,1691,1535851.971C++0.3725.729%D*19.514%D-25DN/A6346.2h6.3C24.6D
Warden 1,1781,1528451.363B+0.9827.204%C++26.563%B19.8C+N/A7958.2h9.4C*34.6C**
NC14 Bolt Driver 1,1571,1502275.066A++2.7240.101%B++73.391%C+18.5CN/A9962.2h2.3B+5.8B++
NC4 Mag-Shot 1,1601,1329971.135B+1.2130.279%B+14.488%D19.3CN/A8658.6h8.3C*27.5C++
Hunter QCX 1,2531,1268811.278B*1.0737.015%C23.268%C14.6C++1.6C+5477.3h7.3C+19.8C+
Hawk GD-68 1,5471,0876181.759A*0.5855.466%D--3.772%B+24.6B++10.4C+21044.2h6.1B*11B+
The Kraken 1,4461,0335591.848C++0.5053.435%D-2.033%C*27.3D10.9C14737.8h6.6F-12.4F--
Skyguard 1,6989521765.409A3.0725.555%D2.416%C*11.6C9.1C+16482h118.4C*463.2C+
Shrike 1,2998384241.976A*0.3746.655%D*1.79%D21C11.5C+24540h5.9B+12.6C+
MGR-M1 Bishop 7497311953.749A1.4128.981%D37.893%B**26.1CN/A6128h6.8C+23.6C+
Anti-Vehicle Grenade 8536951695N/A692.6642.445%D--N/A257.4D58.5C--12852.7h6.6C15.5C--
NS-15M2 7036904001.725C++0.6218.957%D-20.29%D18.4D-N/A5637.4h15.6D82.5D
NS-11P 7016905031.372C*0.9719.239%D21.159%B18.8C--N/A6736.8h17.1D-89D
NS Annihilator 1,5226713381.985M**0.3675.602%D**N/A10.2C+12.9A+16766.1h13C17.2D
NC08 Mag-Scatter 6166085921.027C+1.3251.905%C+12.171%D26.6CN/A8222.9h4.1C++7.9C*
NSX-P Tanto 5725604761.176C**1.1720.43%D--24.643%C+18.5CN/A5730.3h14.9C++73.1C+
Breaker Rocket Pods 6185382819.214A+16.8757.415%B**N/A163B**24.2B*10243.3h21.6D37.6C+
The Slasher 56352521,4290.024D2.3236.909%C*8.762%C0.3C--N/A11535.4h2.5C+6.7C*
Titan-150 HEAT 6694811064.538C+2.1944.264%C3.95%B+19.2C+7.5C20025.1h3.6B*8.2B*
Impetus 4504481972.274B0.0728.429%D--27.232%C+25.5DN/A7717.6h4.7C++16.5C
The Brawler 4294273691.157C+1.1945.803%D*11.71%C--23.3D--N/A7118.3h4.1C8.9D
Rocklet Rifle 8014252591.641A++0.7041.112%D*N/A30.1C*26.7C++34714.1h32.1B+78.2C+
Aspis Anti-Aircraft Phalanx Turret 7053683510.514M+8.1726.224%C++1.087%D13.3B12.2C++21427.6h127.6B+486.7B+
Mag-Cutter 47933724,7880.014C2.3355.957%A*N/A0.2C--N/A11790.1h3.7D6.6B+
M60-G Bulldog 377336477.149B*4.8131.887%C2.083%D26C+3.2D12612.9h5.8B++18.2B+
NC9 A-Tross 3343272241.46C*0.8820.43%D--25.688%C*20.3DN/A8316.1h13.5F66D*
Coyote Missiles 354310585.345B*3.0033.831%F**N/A27.7D3.9D**11811.2h23.7B**70C**
NSX Masamune 5653102441.27B+1.0750.21%D-2.258%C++15.5D-12.8C+14920h23.9D*47.6D**
NS-R3 Swarm 5632811631.724M*0.6262.832%C+N/A9.4B+9.5B++10629.8h25.8B+41B+
Carver 2772703,4160.079C+2.2628.31%C++15.185%C+1.2C-N/A3225.6h1.4C++5.1C*
Icikill 2822709,6090.028C-2.3225.089%C6.667%C0.4C-N/A1680.5h1.8B+7.3C**
M40 Fury-F 3152621761.489C+0.8542.106%D1.145%C++22.6C+4.6C9811.6h11C++26.1C+
NS-AM7 Archer 4332364180.565C*1.7850.886%D--23.305%B++4D3.3B+3159.4h29.6C--58.1D-
AF-22 Crow 3382151171.838M0.5158.575%D*4.186%B**25.9C**14.8C++3478.3h5.9B**10.1B++
NC1 Gauss Rifle 1871791681.065C++1.2817.416%D--17.877%C-12.7DN/A23014.1h14.5C83.3D
M12 Kobalt-F 2011772630.673C--1.6724.273%B11.299%C++2.2D--N/A7680.6h55.3T-227.7F-
Enforcer ML85 254169256.76B+4.4235.394%D1.183%D21.7C+10.9D-3567.8h8.7B**24.5B++
MANA Anti-Personnel Turret 163159295.483N/A3.1415.355%UN/A1590U40U8838800.1h30.6T*199T*
LB00 Python AP 218147349M*46.6642.42%D**N/A33.4D--16.1D2074.4h5.7D*13.6F--
NS-45 Pilot 1481461361.074C+1.2725.284%D-21.918%C-44.2C+N/A1273.3h8.4C33.2D
Hornet Missiles 278144197.579B+5.2457.735%CN/A43.6C-40.6C+6023.3h18.2D**31.5D*
M60-G Bulldog 155142168.875B++6.5328.291%D4.225%B*25.8D2.4D-1265.5h4.9B*17.2B+
M20 Basilisk 183140314.516B*2.1728.092%D--8.571%B**18.4C5.7D2037.6h61.5C**219.1B+
M20 Basilisk 177137423.262C*0.9229.349%D--8.759%B**9.6D--2.8D*13714.3h94C+320.4C
Titan-150 AP 214132187.333B4.9945.449%D1.515%D21C13C8576.3h5.6C+12.3C-
M20 Kestrel 2921313240.404D1.9433.727%B+1.527%C2.2D*2.7D--4260.2h376.3T1115.6F--
M60-G Bulldog-H 150128621.333B**18.9930.916%D*1.563%C+49.2D8.5C+2642.6h4.6B+14.8C+
GR-22 129127831.53C*0.8120.904%D13.386%D-22.3C-N/A2065.7h16D76.5D
Vortek Rotary 2381262850.442C-1.9031.974%C*3.175%B+3.1D-2.8D--7740.2h129.1D-403.8D
NCM2 Falcon 182123512.412B**0.0732.036%D-6.504%B++9.5C-4.5C+17713h16.4D-51.2D-
NCM3 Raven 172114412.78A**0.4428.126%D**1.754%D10C+5.1D19111.4h22.3B++79.1C+
M30 Mustang AH 119108961.125C-1.2238.032%F--N/A7.4D*N/A8314.5h12.5C32.8D--
Spear Anti-Vehicle Phalanx Tower 1751061106S103.6643.147%D2.83%C-32.1C20.9C3383.3h10.2C+23.7C
NS-357 Underboss 1011011430.706C1.6428.103%D-13.861%D-30.6CN/A1263.3h4.7C16.6C-
NSX-P Naginata 10599651.523C++0.8217.11%D*35.354%B++23.6D-1.4B+574.2h22.2F**129.8F--
NCM3 Raven 13085392.179A++0.1628.591%D**1.176%D*7.5C--4D-17111.3h30.3C+105.9D
LA8 Rebel 82821090.752C+1.5927.537%C21.951%C++28.3C+N/A1512.9h7.7C--28.1C+
M60-A Bulldog 8779711.286C+8.9437.859%D-2.532%C*15.8D1.6D915h6.8C-18.1D
M60-A Bulldog 8578126.5C4.1637.893%D2.564%C*15.6D1.4D-945h6.2C+16.3C
NCM2 Falcon 13475421.786B**0.5632.811%D-2.667%D--6.9D5.5C*12310.8h26.2D**80D**
M40 Fury 9275135.769C+3.4323.613%D*N/A25.9D-5.9D2292.9h9.1B*38.5C*
NC Patriot Flare Gun 67641280.5C-1.8413.326%DN/A11.6C--N/A335.5h3.9D--29.1C
Ectoblaster 6363840.75C+1.5927.653%D*6.349%D26.3CN/A692.4h22.5C81.2D-
Xiphos Anti-Personnel Phalanx Turret 875969.833N/A7.4925.713%UN/A590U280U1803100.1h107.3T*417.2T*
Soldier Soaker 5858451.289C++1.0517.982%F8.621%D--48.3C+N/A1191.2h6.8C-37.6F-
NS-10 Burster 9955115S2.6624.657%D1.818%D*6.9B++5.5A2068h131.1B++531.6C*
AF-23 Grinder 5252262C+0.3434.898%C17.308%C*27.4CN/A2151.9h8.6D-24.6C-

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter7438,87921.1h
Restoration Kit41090.3h
Nano-Armor Kit326903,78858.2h
Decoy Grenade0500h
Anti-Vehicle MANA Turret444,45110.3h
Spawn Beacon251,1612.2h
NSX Yumi0750h
Nanite Revive Grenade01,0750.3h
Medical Applicator600510,94637.7h
Welding Device01900h
Deconstruction Tool11,2150.1h
Spitfire Auto-Turret222,0081.9h
Flail Targeting Dart1630.3h
Recon Detection Device9319,90229.3h
Shield Recharging Field295,1572.4h
Ammunition Package5712,6038.1h
Anti-Infantry MANA Turret61,6062.6h
Nano-Repair Grenade0950h
Snowman Soldier11590.1h
Hardlight Barrier175780.8h
Smoke Grenade01,9170.5h

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