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Paragon AnimusProVS[lSTI] AnimusProVS
VS BR 87

KDR: 2.96

Score: 13.3m

Last Seen: Apr 11th, 2019 9:41 AM
- OFFLINE - 326.1 hour(s)

Battle Rank 100 (87 total) - Vanu Sovereignty on Miller - Outfit Leader of Soldiers of Truth[lSTI] Soldiers of Truth
VS outfit on Miller

Members: 2
Level Progress (to 101): 89%
PRIMARY CLASSESMEDICHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Orion VS54 Ghost VX29 Polaris NS-15MP SVA-88 Pulsar VS1 NS-44 Commissioner AE
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $10,749,843 MLG Score: 8593
Fun Score: N/A
Cheeseburgers Flipped: 58TIME WITH MEDKIT: 2.8%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.658%50.555%165120101532,5513.52017-0.563

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.902%2.253A*4.576S-0.754D-HEAD ++ (~34.23)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.40.634B+8.90.374C**18.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.61%83.152%0210332,57665753.92085

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.473%1.29A1.049B**-1.059

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.595B+1.70.451B+2.3

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Soldiers of Truth[lSTI] Soldiers of Truth
VS outfit on Miller

Members: 2
13.3m202.6%532 (31.9k)415 (24.9k)2.9567540,20013,5963.0470787 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1035386431.007%48.851%151502:2218

19% Combat Medic62% Heavy Assault11% Infiltrator8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 15th, 2018 10:12 AMMar 17th, 2018 9:41 AMApr 24th, 2019 1:00 AM (18h) (PST)Apr 11th, 2019 7:57 AM (13d) (PST)Apr 11th, 2019 5:41 AM (14d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8633045591.2520.4230.6112.6040.0338593

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
51,76918,22433,545752537156224,890

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
535.3h/22.3d 1,228 19,638 9,718 83.6k 857 1,866 1,064 27.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
M+
Kills:6,439
Deaths:2,068
KDR:3.114
Accuracy:30.668% B**
HSR:53.254% M+
Orion VS54
M**
Kills:5,719
Deaths:1,632
KDR:3.504
Accuracy:31.741% A*
HSR:51.460% M**
VX29 Polaris
M**
Kills:2,174
Deaths:682
KDR:3.188
Accuracy:33.508% A++
HSR:48.666% M**
NS-15MP
A*
Kills:2,165
Deaths:601
KDR:3.602
Accuracy:32.785% B**
HSR:51.825% A*
SVA-88
M*
Kills:1,317
Deaths:357
KDR:3.689
Accuracy:32.722% A++
HSR:50.342% M*
VE-H Maw
M++
Kills:1,183
Deaths:324
KDR:3.651
Accuracy:31.461% B**
HSR:53.931% M++
Flare VE6
M+
Kills:1,171
Deaths:324
KDR:3.614
Accuracy:32.629% A++
HSR:44.150% M+
Ursa
M*
Kills:1,170
Deaths:333
KDR:3.514
Accuracy:34.085% A*
HSR:47.180% M*
Pulsar LSW
S
Kills:1,167
Deaths:338
KDR:3.453
Accuracy:32.146% A++
HSR:54.499% S
Lasher X2 AE
A*
Kills:540
Deaths:198
KDR:2.727
Accuracy:46.776% A*
HSR:5.370% B++
Kills:23,045
Deaths (as Heavy Assault):6,857
Deaths (to Heavy Assaults):5,211
KDR:3.3608
Kill Difference:16,188
Playtime:329.614 hours
Usage:62%
Score:8.564m
Score/min:433
Accuracy (listed only):33.852%
HSR (listed only):46.068%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11CP
S
Kills:1,172
Deaths:435
KDR:2.694
Accuracy:32.911% B*
HSR:51.963% S
MKV-P Suppressed
A**
Kills:1,167
Deaths:349
KDR:3.344
Accuracy:34.733% B**
HSR:43.102% A**
Solstice VE3
S
Kills:336
Deaths:115
KDR:2.922
Accuracy:34.767% A*
HSR:48.512% S
Kills:2,675
Deaths (as Light Assault):899
Deaths (to Light Assaults):2,308
KDR:2.97553
Kill Difference:1,776
Playtime:14.690 hours
Usage:3%
Score:0.479m
Score/min:543
Accuracy (listed only):34.137%
HSR (listed only):47.859%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pulsar VS1
M++
Kills:1,267
Deaths:387
KDR:3.274
Accuracy:35.697% A**
HSR:42.305% M++
H-V45
S
Kills:1,193
Deaths:361
KDR:3.305
Accuracy:32.347% A++
HSR:53.982% S
CME
M**
Kills:1,189
Deaths:421
KDR:2.824
Accuracy:35.019% A++
HSR:49.790% M**
Equinox VE2
S
Kills:1,180
Deaths:385
KDR:3.065
Accuracy:34.693% A++
HSR:55.848% S
Terminus VX-9
S
Kills:1,173
Deaths:436
KDR:2.690
Accuracy:32.092% A
HSR:56.692% S
MKV-P Suppressed
A**
Kills:1,167
Deaths:349
KDR:3.344
Accuracy:34.733% B**
HSR:43.102% A**
Darkstar
M
Kills:236
Deaths:101
KDR:2.337
Accuracy:33.126% A
HSR:42.797% M
Kills:7,405
Deaths (as Combat Medic):2,440
Deaths (to Combat Medics):1,678
KDR:3.03484
Kill Difference:4,965
Playtime:100.811 hours
Usage:19%
Score:2.306m
Score/min:381
Accuracy (listed only):33.958%
HSR (listed only):49.216%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A
Kills:2,313
Deaths:445
KDR:5.198
Accuracy:43.746% B++
HSR:82.317% A
NS-44 Commissioner AE
A*
Kills:1,200
Deaths:1,018
KDR:1.179
Accuracy:49.501% B*
HSR:47.583% A*
MKV-P Suppressed
A**
Kills:1,167
Deaths:349
KDR:3.344
Accuracy:34.733% B**
HSR:43.102% A**
NS-357P Underboss
A*
Kills:746
Deaths:437
KDR:1.707
Accuracy:49.056% B**
HSR:45.576% A*
NS-357 Underboss
M++
Kills:367
Deaths:305
KDR:1.203
Accuracy:46.930% A
HSR:47.411% M++
V10
A+
Kills:263
Deaths:49
KDR:5.367
Accuracy:42.407% C**
HSR:90.494% A+
Kills:6,056
Deaths (as Infiltrator):2,603
Deaths (to Infiltrators):1,755
KDR:2.32655
Kill Difference:3,453
Playtime:58.752 hours
Usage:11%
Score:1.383m
Score/min:392
Accuracy (listed only):44.395%
HSR (listed only):59.414%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11CP
S
Kills:1,172
Deaths:435
KDR:2.694
Accuracy:32.911% B*
HSR:51.963% S
Solstice VE3
S
Kills:336
Deaths:115
KDR:2.922
Accuracy:34.767% A*
HSR:48.512% S
Kills:1,508
Deaths (as Engineer):550
Deaths (to Engineers):1,390
KDR:2.74182
Kill Difference:958
Playtime:23.852 hours
Usage:4%
Score:0.339m
Score/min:237
Accuracy (listed only):33.839%
HSR (listed only):50.237%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
M+
Kills:436
Deaths:160
KDR:2.725
Accuracy:28.900% M+
HSR:29.817% A**
Quasar VM1
M++
Kills:420
Deaths:160
KDR:2.625
Accuracy:29.671% M++
HSR:33.810% M++
Kills:856
Deaths (as MAX Suit):160
Deaths (to MAX Suits):585
KDR:5.35
Kill Difference:696
Playtime:7.269 hours
Usage:1%
Score:0.252m
Score/min:577
Accuracy (listed only):29.285%
HSR (listed only):31.813%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 6,5186,4392,0683.114C++0.1630.668%B**53.254%M+91.3B*1.1B++26870.5h9.2B*30.1B*
Orion VS54 5,7635,7191,6323.504A+0.5531.741%A*51.46%M**83.9A**N/A23968.2h9.1B**28.7B**
Ghost 2,3182,3134455.198B*2.2443.746%B++82.317%A68.8AN/A20133.6h1.8B*4B*
VX29 Polaris 2,1962,1746823.188A+0.2333.508%A++48.666%M**88.4A++N/A27324.6h9.7B**28.9B*
NS-15MP 2,1752,1656013.602B++0.6532.785%B**51.825%A*76.5C**N/A18228.3h9.2B*28B++
SVA-88 1,3311,3173573.689B**0.7332.722%A++50.342%M*61.3B+N/A14921.5h10B++30.5B*
Pulsar VS1 1,2771,2673873.274A**0.3235.697%A**42.305%M++64.3A**N/A17219.7h9.9A+27.8A
NS-44 Commissioner AE 1,2041,2001,0181.179C+1.7849.501%B*47.583%A*87B**N/A25813.8h2.9B++5.8B*
H-V45 1,2151,1933613.305B**0.3532.347%A++53.982%S67.4A++1.2A*19217.7h10.7B**33B**
CME 1,2051,1894212.824A++0.1335.019%A++49.79%M**72.9A++1B**23616.3h10.1B**28.9B**
VE-H Maw 1,1921,1833243.651A++0.6931.461%B**53.931%M++85.1AN/A24713.9h7.7B**24.3B*
Equinox VE2 1,2011,1803853.065A++0.1134.693%A++55.848%S72A*1.3A+16316.4h9.9B**28.5B*
Terminus VX-9 1,1821,1734362.69A0.2732.092%A56.692%S78.7A++N/A19014.9h9.9B**30.8B*
NS-11CP 1,1831,1724352.694B*0.2632.911%B*51.963%S79.2B++N/A28414.8h10.3B++31.2B++
Flare VE6 1,1801,1713243.614A*0.6632.629%A++44.15%M+97.6A*N/A32512h8.3B**25.5B*
Ursa 1,1791,1703333.514M0.5634.085%A*47.18%M*81.3A++N/A43014.4h8.2B**24B*
Pulsar LSW 1,1721,1673383.453A++0.5032.146%A++54.499%S68.6B**N/A17117h10B*31.1B*
MKV-P Suppressed 1,1731,1673493.344A++0.3934.733%B**43.102%A**81A+N/A22814.4h10.2B*29.4B*
NS Decimator-B 1,2738492763.076B**0.1272.414%B**N/A65.3C**32.6B+44113h3.8C+5.3C*
NS-357P Underboss 7477464371.707C*1.2549.056%B**45.576%A*122.3AN/A3416.1h3B**6B**
Frag Grenade 5865731573N/A570.0458.175%A++N/A636.7B++14.4B++22260.9h3.2B+5.4B*
Lasher X2 AE 5435401982.727B**0.2346.776%A*5.37%B++63.5B**N/A1468.5h10.8A++23.1B**
Cosmos VM3 4394361602.725B+0.2328.9%M+29.817%A**64.1M+N/A2006.8h14.1C+48.7B**
Quasar VM1 4234201602.625B*0.3329.671%M++33.81%M++60.9M*N/A2146.9h14.9C*50.1B+
NS-357 Underboss 3693673051.203C*1.7546.93%A47.411%M++111.2A*N/A3073.3h3.2B**6.8B**
Solstice VE3 3433361152.922M++0.0334.767%A*48.512%S23.8BN/A11914.1h9.4A26.9B**
S1 5003251602.031A**0.9370.003%A+1.846%D48.5A++26.1A++3896.7h6.3C**9.1B++
V10 263263495.367B**2.4142.407%C**90.494%A+71.1A++N/A2243.7h1.7B**4B++
Darkstar 2422361012.337B++0.6233.126%A42.797%M69.4B**1.8A*1933.4h11.3B++34B*
Force-Blade 22322113,3730.017C+2.9445.858%A2.715%D0.4CN/A1515.2h1.7B*3.8B++
MANA Anti-Personnel Turret 5857173.353N/A0.4037.482%UN/A570U10U1834700.1h18.5T*49.5T*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter43,1391.4h
Spawn Beacon21,5100.7h
Nano-Armor Kit724,3301.1h
Medical Applicator4347,0413.2h
Medical Kit6808,41215.2h
Anti-Infantry MANA Turret0520.1h
Ammunition Package53340.1h

Check the help document for the dictionary if you want to learn more about words used here.


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