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Primus AnimusProVS[lSTI] AnimusProVS
VS BR 46

KDR: 2.98

Score: 15.3m

Last Seen: Oct 19th, 2019 11:51 AM
- OFFLINE - 153.6 hour(s)

Prestige 1, Battle Rank 46 - Vanu Sovereignty on Miller
Level Progress (to 47): 50%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Orion VS54 NS-15MP Ghost VX29 Polaris SVA-88 Pulsar VS1 NS-44 Commissioner AE
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $11,217,717 MLG Score: 8967
Fun Score: N/A
Cheeseburgers Flipped: 73TIME WITH MEDKIT: 3.1%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.339%50.589%163620119938,8213.60221-0.623

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.869%2.162A*4.486S-0.705D-HEAD ++ (~34.42)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.70.628B+8.90.374C**18.7

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.665%82.623%0212173,02780053.77903

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.487%1.309A1.007B**-1.048

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.599B+1.70.456B+2.2

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
15.3m193.2%533 (32k)420 (25.2k)2.9791147,63315,9893.0688646 (46)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1219454630.985%48.88%151502:1719

17% Combat Medic63% Heavy Assault11% Infiltrator9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 15th, 2018 10:12 AMMar 17th, 2018 9:41 AMOct 19th, 2019 9:26 PM (30d) (PST)Oct 19th, 2019 10:01 AM (30d) (PST)Oct 19th, 2019 7:51 AM (30d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8973165811.3040.4380.6372.5860.0358967

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
53,81218,95634,856782638155225,188

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
608.8h/25.4d 1,435 23,283 11,544 94.5k 977 2,129 1,263 32.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
M+
Kills:10,432
Deaths:3,207
KDR:3.253
Accuracy:30.441% B*
HSR:52.809% M+
Orion VS54
M**
Kills:6,042
Deaths:1,743
KDR:3.466
Accuracy:31.649% A*
HSR:51.423% M**
NS-15MP
A*
Kills:3,027
Deaths:849
KDR:3.565
Accuracy:32.499% B*
HSR:52.032% A*
VX29 Polaris
M**
Kills:2,174
Deaths:682
KDR:3.188
Accuracy:33.508% A++
HSR:48.666% M**
SVA-88
M*
Kills:1,317
Deaths:357
KDR:3.689
Accuracy:32.722% A++
HSR:50.342% M*
VE-H Maw
M++
Kills:1,183
Deaths:324
KDR:3.651
Accuracy:31.461% B**
HSR:53.931% M++
Flare VE6
M
Kills:1,171
Deaths:324
KDR:3.614
Accuracy:32.629% A++
HSR:44.150% M
Ursa
M*
Kills:1,170
Deaths:333
KDR:3.514
Accuracy:34.085% A++
HSR:47.180% M*
Pulsar LSW
M**
Kills:1,167
Deaths:338
KDR:3.453
Accuracy:32.146% A+
HSR:54.499% M**
Kills:27,683
Deaths (as Heavy Assault):8,157
Deaths (to Heavy Assaults):6,046
KDR:3.39377
Kill Difference:19,526
Playtime:386.459 hours
Usage:63%
Score:10.150m
Score/min:438
Accuracy (listed only):32.349%
HSR (listed only):50.559%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11CP
S
Kills:1,172
Deaths:435
KDR:2.694
Accuracy:32.911% B*
HSR:51.963% S
MKV-P Suppressed
A**
Kills:1,167
Deaths:349
KDR:3.344
Accuracy:34.733% A
HSR:43.102% A**
Solstice VE3
S
Kills:585
Deaths:195
KDR:3
Accuracy:34.570% A*
HSR:44.786% S
Kills:2,924
Deaths (as Light Assault):979
Deaths (to Light Assaults):2,773
KDR:2.98672
Kill Difference:1,945
Playtime:17.560 hours
Usage:3%
Score:0.555m
Score/min:527
Accuracy (listed only):34.071%
HSR (listed only):46.617%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pulsar VS1
M++
Kills:1,267
Deaths:387
KDR:3.274
Accuracy:35.697% A**
HSR:42.305% M++
H-V45
S
Kills:1,193
Deaths:361
KDR:3.305
Accuracy:32.347% A+
HSR:53.982% S
CME
M**
Kills:1,189
Deaths:421
KDR:2.824
Accuracy:35.019% A+
HSR:49.790% M**
Equinox VE2
S
Kills:1,180
Deaths:385
KDR:3.065
Accuracy:34.693% A++
HSR:55.848% S
Terminus VX-9
M**
Kills:1,173
Deaths:436
KDR:2.690
Accuracy:32.092% A
HSR:56.692% M**
MKV-P Suppressed
A**
Kills:1,167
Deaths:349
KDR:3.344
Accuracy:34.733% A
HSR:43.102% A**
Darkstar
M
Kills:612
Deaths:285
KDR:2.147
Accuracy:31.421% B**
HSR:43.464% M
Kills:7,781
Deaths (as Combat Medic):2,624
Deaths (to Combat Medics):1,997
KDR:2.96532
Kill Difference:5,157
Playtime:106.182 hours
Usage:17%
Score:2.431m
Score/min:382
Accuracy (listed only):33.715%
HSR (listed only):49.312%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A
Kills:2,764
Deaths:528
KDR:5.235
Accuracy:43.785% B++
HSR:81.874% A
NS-44 Commissioner AE
A**
Kills:1,200
Deaths:1,018
KDR:1.179
Accuracy:49.501% B**
HSR:47.583% A**
NS-357P Underboss
A*
Kills:1,172
Deaths:694
KDR:1.689
Accuracy:48.087% B*
HSR:46.843% A*
MKV-P Suppressed
A**
Kills:1,167
Deaths:349
KDR:3.344
Accuracy:34.733% A
HSR:43.102% A**
NS-357 Underboss
M+
Kills:408
Deaths:334
KDR:1.222
Accuracy:46.786% B**
HSR:45.833% M+
V10
A+
Kills:263
Deaths:49
KDR:5.367
Accuracy:42.407% B
HSR:90.494% A+
Kills:6,974
Deaths (as Infiltrator):2,972
Deaths (to Infiltrators):2,098
KDR:2.34657
Kill Difference:4,002
Playtime:64.859 hours
Usage:11%
Score:1.522m
Score/min:391
Accuracy (listed only):44.217%
HSR (listed only):59.288%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11CP
S
Kills:1,172
Deaths:435
KDR:2.694
Accuracy:32.911% B*
HSR:51.963% S
Solstice VE3
S
Kills:585
Deaths:195
KDR:3
Accuracy:34.570% A*
HSR:44.786% S
Kills:1,757
Deaths (as Engineer):630
Deaths (to Engineers):1,629
KDR:2.78889
Kill Difference:1,127
Playtime:24.282 hours
Usage:4%
Score:0.345m
Score/min:237
Accuracy (listed only):33.740%
HSR (listed only):48.374%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
M++
Kills:586
Deaths:215
KDR:2.726
Accuracy:30.902% M++
HSR:33.618% M+
Cosmos VM3
M+
Kills:575
Deaths:215
KDR:2.674
Accuracy:31.015% M+
HSR:30.261% A**
Kills:1,161
Deaths (as MAX Suit):215
Deaths (to MAX Suits):674
KDR:5.4
Kill Difference:946
Playtime:9.141 hours
Usage:2%
Score:0.330m
Score/min:602
Accuracy (listed only):30.958%
HSR (listed only):31.939%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 10,55710,4323,2073.253C*0.2730.441%B*52.809%M+97.6B*1.2B+266106.9h9.3B*30.5B*
Orion VS54 6,0906,0421,7433.466A++0.4931.649%A*51.423%M**84.9A*N/A24271.2h9.1B**28.8B
NS-15MP 3,0423,0278493.565B+0.5932.499%B*52.032%A*82.9B+N/A19636.5h9.2B++28.2B+
Ghost 2,7692,7645285.235B*2.2643.785%B++81.874%A71.6AN/A20338.6h1.7B**4B*
VX29 Polaris 2,1962,1746823.188A+0.2133.508%A++48.666%M**88.4A+N/A27324.6h9.7B*28.9B++
SVA-88 1,3311,3173573.689A0.7132.722%A++50.342%M*61.3B+N/A15121.5h10B++30.5B*
Pulsar VS1 1,2771,2673873.274A**0.2935.697%A**42.305%M++64.3A*N/A17519.7h9.9A+27.8B**
NS-44 Commissioner AE 1,2041,2001,0181.179C+1.8049.501%B**47.583%A**87B**N/A25813.8h2.9B++5.8B*
H-V45 1,2151,1933613.305B**0.3332.347%A+53.982%S67.4A1.2A+19417.7h10.7B**33B**
CME 1,2051,1894212.824A*0.1635.019%A+49.79%M**72.9A+1B*23716.3h10.1B**28.9B**
VE-H Maw 1,1921,1833243.651A*0.6731.461%B**53.931%M++85.1B**N/A25113.9h7.7B**24.3B*
Equinox VE2 1,2011,1803853.065A++0.0934.693%A++55.848%S72B**1.3B**16316.4h9.9B*28.5B*
Terminus VX-9 1,1821,1734362.69B+0.2932.092%A56.692%M**78.7A++N/A19014.9h9.9B**30.8B**
NS-357P Underboss 1,1731,1726941.689C*1.2948.087%B*46.843%A*128.8AN/A3349.1h2.9B**6.1B**
NS-11CP 1,1831,1724352.694B*0.2932.911%B*51.963%S79.2B++N/A28414.8h10.3B++31.2B++
Flare VE6 1,1801,1713243.614A**0.6332.629%A++44.15%M97.6A++N/A32812h8.3B*25.5B*
Ursa 1,1791,1703333.514A**0.5334.085%A++47.18%M*81.3A+N/A43214.4h8.2B**24B*
Pulsar LSW 1,1721,1673383.453A++0.4732.146%A+54.499%M**68.6B*N/A17517h10B*31.1B*
MKV-P Suppressed 1,1731,1673493.344A*0.3634.733%A43.102%A**81A+N/A22814.4h10.2B*29.4B*
NS Decimator-B 1,6391,0993503.14B**0.1673.006%B**1.001%D--66.2B32.5B+42816.6h3.9C++5.3B+
Plasma Grenade 6346201620N/A617.0259.016%A++N/A688.9B**15.6B+22760.9h3.1B++5.3B*
Darkstar 6266122852.147B+0.8331.421%B**43.464%M74.6A1.7A++1828.2h10.9B**34.6B**
Quasar VM1 5915862152.726B*0.2530.902%M++33.618%M+66.6M**N/A2238.8h14.4B+46.5B++
Solstice VE3 5965851953M**0.0234.57%A*44.786%S35.2B**N/A14516.6h9.7B**28B+
Cosmos VM3 5785752152.674B+0.3131.015%M+30.261%A**66.1A*N/A2058.7h14.9C+48B**
Lasher X2 AE 5435401982.727A+0.2546.776%A*5.37%B*63.5B**N/A1478.5h10.8A++23.1A
NS-357 Underboss 4104083341.222C*1.7646.786%B**45.833%M+113.3A*N/A3093.6h3.2B**6.8B**
S1 5003251602.031M0.9570.003%A+1.846%C--48.5A++26.1A++3966.7h6.3B9.1B++
V10 263263495.367B*2.3942.407%B90.494%A+71.1A++N/A2243.7h1.7B*4B++
Force-Blade 26226015,7120.017C+2.9647.524%A+2.308%D0.4CN/A1586h1.7B*3.7B++
MANA Anti-Personnel Turret 5857173.353N/A0.3737.482%UN/A570U10U1903700.1h18.5T*49.5T*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon31,6400.8h
Nano-Armor Kit725,0401.1h
Medical Applicator4449,7933.3h
Motion Spotter53,4441.5h
Ammunition Package63380.1h
Medical Kit79810,08118.6h
Anti-Infantry MANA Turret0520.1h

Check the help document for the dictionary if you want to learn more about words used here.


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