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Justicar AnimusProVS[lSTI] AnimusProVS
VS BR 39

KDR: 2.96

Score: 14.6m

Last Seen: Aug 17th, 2019 7:21 AM
- OFFLINE - 8.7 hour(s)

Prestige 1, Battle Rank 39 - Vanu Sovereignty on Miller - Outfit Leader of Soldiers of Truth[lSTI] Soldiers of Truth
VS outfit on Miller

Members: 4
Level Progress (to 40): 5%
PRIMARY CLASSESMEDICHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Orion VS54 NS-15MP Ghost VX29 Polaris SVA-88 Pulsar VS1 NS-44 Commissioner AE
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $11,035,071 MLG Score: 8821
Fun Score: N/A
Cheeseburgers Flipped: 67TIME WITH MEDKIT: 2.9%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.49%50.621%164520119436,5683.55236-0.596

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.88%2.221A*4.534S-0.728D-HEAD ++ (~34.38)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.60.631B+90.373C**18.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.6%83.071%0212122,85375553.77381

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.465%1.291A1.057B**-1.074

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.597B+1.70.455B+2.2

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Soldiers of Truth[lSTI] Soldiers of Truth
VS outfit on Miller

Members: 4
14.6m196.4%533 (32k)418 (25.1k)2.9558944,90315,1913.0440439 (39)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1214430130.986%48.943%151702:1818

18% Combat Medic63% Heavy Assault11% Infiltrator8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 15th, 2018 10:12 AMMar 17th, 2018 9:41 AMAug 19th, 2019 4:36 AM (1d) (PST)Aug 17th, 2019 6:20 AM (3d) (PST)Aug 17th, 2019 3:21 AM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8843125721.2850.4350.6292.5910.0348821

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
53,05118,74734,304772638155225,110

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
582.3h/24.3d 1,339 21,977 10,930 90.5k 940 2,029 1,187 30.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
M+
Kills:8,789
Deaths:2,770
KDR:3.173
Accuracy:30.722% B**
HSR:52.975% M+
Orion VS54
M**
Kills:6,042
Deaths:1,743
KDR:3.466
Accuracy:31.649% A*
HSR:51.423% M**
NS-15MP
A*
Kills:2,853
Deaths:798
KDR:3.575
Accuracy:32.633% B*
HSR:51.980% A*
VX29 Polaris
M**
Kills:2,174
Deaths:682
KDR:3.188
Accuracy:33.508% A++
HSR:48.666% M**
SVA-88
M*
Kills:1,317
Deaths:357
KDR:3.689
Accuracy:32.722% A++
HSR:50.342% M*
VE-H Maw
M++
Kills:1,183
Deaths:324
KDR:3.651
Accuracy:31.461% B**
HSR:53.931% M++
Flare VE6
M
Kills:1,171
Deaths:324
KDR:3.614
Accuracy:32.629% A++
HSR:44.150% M
Ursa
M++
Kills:1,170
Deaths:333
KDR:3.514
Accuracy:34.085% A*
HSR:47.180% M++
Pulsar LSW
S
Kills:1,167
Deaths:338
KDR:3.453
Accuracy:32.146% A++
HSR:54.499% S
Kills:25,866
Deaths (as Heavy Assault):7,669
Deaths (to Heavy Assaults):5,806
KDR:3.3728
Kill Difference:18,197
Playtime:365.082 hours
Usage:63%
Score:9.580m
Score/min:437
Accuracy (listed only):32.395%
HSR (listed only):50.572%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11CP
S
Kills:1,172
Deaths:435
KDR:2.694
Accuracy:32.911% B*
HSR:51.963% S
MKV-P Suppressed
A**
Kills:1,167
Deaths:349
KDR:3.344
Accuracy:34.733% A
HSR:43.102% A**
Solstice VE3
S
Kills:446
Deaths:153
KDR:2.915
Accuracy:34.415% A*
HSR:48.655% S
Kills:2,785
Deaths (as Light Assault):937
Deaths (to Light Assaults):2,616
KDR:2.97225
Kill Difference:1,848
Playtime:16.126 hours
Usage:3%
Score:0.516m
Score/min:533
Accuracy (listed only):34.020%
HSR (listed only):47.906%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pulsar VS1
M++
Kills:1,267
Deaths:387
KDR:3.274
Accuracy:35.697% A**
HSR:42.305% M++
H-V45
S
Kills:1,193
Deaths:361
KDR:3.305
Accuracy:32.347% A++
HSR:53.982% S
CME
M**
Kills:1,189
Deaths:421
KDR:2.824
Accuracy:35.019% A++
HSR:49.790% M**
Equinox VE2
S
Kills:1,180
Deaths:385
KDR:3.065
Accuracy:34.693% A++
HSR:55.848% S
Terminus VX-9
M**
Kills:1,173
Deaths:436
KDR:2.690
Accuracy:32.092% A
HSR:56.692% M**
MKV-P Suppressed
A**
Kills:1,167
Deaths:349
KDR:3.344
Accuracy:34.733% A
HSR:43.102% A**
Darkstar
M
Kills:592
Deaths:273
KDR:2.169
Accuracy:31.556% B**
HSR:43.919% M
Kills:7,761
Deaths (as Combat Medic):2,612
Deaths (to Combat Medics):1,871
KDR:2.97129
Kill Difference:5,149
Playtime:105.742 hours
Usage:18%
Score:2.421m
Score/min:382
Accuracy (listed only):33.734%
HSR (listed only):49.377%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A
Kills:2,590
Deaths:492
KDR:5.264
Accuracy:43.721% B++
HSR:82.317% A
NS-44 Commissioner AE
A*
Kills:1,200
Deaths:1,018
KDR:1.179
Accuracy:49.501% B*
HSR:47.583% A*
MKV-P Suppressed
A**
Kills:1,167
Deaths:349
KDR:3.344
Accuracy:34.733% A
HSR:43.102% A**
NS-357P Underboss
A*
Kills:936
Deaths:595
KDR:1.573
Accuracy:48.297% B*
HSR:45.940% A*
NS-357 Underboss
M*
Kills:367
Deaths:305
KDR:1.203
Accuracy:46.930% A
HSR:47.411% M*
V10
A+
Kills:263
Deaths:49
KDR:5.367
Accuracy:42.407% B
HSR:90.494% A+
Kills:6,523
Deaths (as Infiltrator):2,808
Deaths (to Infiltrators):1,989
KDR:2.32301
Kill Difference:3,715
Playtime:62.543 hours
Usage:11%
Score:1.463m
Score/min:390
Accuracy (listed only):44.265%
HSR (listed only):59.475%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11CP
S
Kills:1,172
Deaths:435
KDR:2.694
Accuracy:32.911% B*
HSR:51.963% S
Solstice VE3
S
Kills:446
Deaths:153
KDR:2.915
Accuracy:34.415% A*
HSR:48.655% S
Kills:1,618
Deaths (as Engineer):588
Deaths (to Engineers):1,543
KDR:2.7517
Kill Difference:1,030
Playtime:24.103 hours
Usage:4%
Score:0.344m
Score/min:238
Accuracy (listed only):33.663%
HSR (listed only):50.309%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
M
Kills:521
Deaths:184
KDR:2.832
Accuracy:29.921% M
HSR:29.559% A**
Quasar VM1
M++
Kills:512
Deaths:184
KDR:2.783
Accuracy:30.154% M++
HSR:33.398% M+
Kills:1,033
Deaths (as MAX Suit):184
Deaths (to MAX Suits):631
KDR:5.61413
Kill Difference:849
Playtime:8.408 hours
Usage:1%
Score:0.297m
Score/min:589
Accuracy (listed only):30.037%
HSR (listed only):31.478%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 8,8918,7892,7703.173C++0.2230.722%B**52.975%M+95.9B*1.1B+26891.6h9.3B*30.2B*
Orion VS54 6,0906,0421,7433.466A0.5131.649%A*51.423%M**84.9A*N/A24171.2h9.1B**28.8B+
NS-15MP 2,8682,8537983.575B+0.6232.633%B*51.98%A*82.2BN/A19334.7h9.2B*28.1B++
Ghost 2,5952,5904925.264B*2.3143.721%B++82.317%A70.6AN/A20236.7h1.7B**4B*
VX29 Polaris 2,1962,1746823.188A+0.2333.508%A++48.666%M**88.4A++N/A27424.6h9.7B**28.9B*
SVA-88 1,3311,3173573.689B*0.7332.722%A++50.342%M*61.3B+N/A15021.5h10B++30.5B*
Pulsar VS1 1,2771,2673873.274A**0.3235.697%A**42.305%M++64.3A*N/A17319.7h9.9A+27.8A
NS-44 Commissioner AE 1,2041,2001,0181.179C+1.7849.501%B*47.583%A*87B**N/A25813.8h2.9B++5.8B*
H-V45 1,2151,1933613.305B**0.3532.347%A++53.982%S67.4A++1.2A++19317.7h10.7B**33B**
CME 1,2051,1894212.824A++0.1335.019%A++49.79%M**72.9A++1B**23616.3h10.1B**28.9B**
VE-H Maw 1,1921,1833243.651A++0.7031.461%B**53.931%M++85.1B**N/A24913.9h7.7B**24.3B*
Equinox VE2 1,2011,1803853.065A++0.1134.693%A++55.848%S72A*1.3A+16316.4h9.9B**28.5B**
Terminus VX-9 1,1821,1734362.69B+0.2732.092%A56.692%M**78.7A++N/A19014.9h9.9B**30.8B**
NS-11CP 1,1831,1724352.694B*0.2632.911%B*51.963%S79.2B+N/A28414.8h10.3B++31.2B++
Flare VE6 1,1801,1713243.614A*0.6632.629%A++44.15%M97.6A*N/A32812h8.3B**25.5B*
Ursa 1,1791,1703333.514A*0.5634.085%A*47.18%M++81.3A+N/A43114.4h8.2B**24B**
Pulsar LSW 1,1721,1673383.453A++0.5032.146%A++54.499%S68.6B*N/A17317h10B*31.1B*
MKV-P Suppressed 1,1731,1673493.344A+0.3934.733%A43.102%A**81A++N/A22814.4h10.2B**29.4B*
NS Decimator-B 1,4919973213.106B**0.1572.852%B**1.003%D*66.5B+32.9B++43915h3.8C++5.3B+
NS-357P Underboss 9379365951.573C++1.3848.297%B*45.94%A*120B**N/A3197.8h3B**6.2B**
Darkstar 6065922732.168B+0.7931.556%B**43.919%M75.9A1.8A*1867.8h10.9B*34.6B*
Frag Grenade 5985851585N/A582.0458.457%A++N/A650B++14.4B++22520.9h3.2B+5.4B*
Lasher X2 AE 5435401982.727B**0.2346.776%A*5.37%B++63.5B*N/A1468.5h10.8A++23.1A
Cosmos VM3 5245211842.832B+0.1229.921%M29.559%A**65.1A*N/A2038h14.2C+47.5B*
Quasar VM1 5165121842.783B*0.1730.154%M++33.398%M+63.2M*N/A2158.1h14.4B47.9B++
Solstice VE3 4564461532.915M++0.0434.415%A*48.655%S29B+N/A13315.4h9.6B**27.9B+
NS-357 Underboss 3693673051.203C*1.7546.93%A47.411%M*111.2A*N/A3103.3h3.2B**6.8B**
S1 5003251602.031A*0.9270.003%A+1.846%D48.5A++26.1A++3946.7h6.3C**9.1B+
V10 263263495.367B*2.4142.407%B90.494%A+71.1A++N/A2243.7h1.7B**4B*
Force-Blade 24524314,9430.016C2.9446.417%A2.469%D0.4CN/A1560.4h1.7B*3.7B++
MANA Anti-Personnel Turret 5857173.353N/A0.4037.482%UN/A570U10U1861300.1h18.5T*49.5T*

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit724,8731.1h
Spawn Beacon31,5920.7h
Medical Applicator4449,7063.3h
Motion Spotter43,3141.4h
Ammunition Package53370.1h
Medical Kit7719,51217h
Anti-Infantry MANA Turret0520.1h

Check the help document for the dictionary if you want to learn more about words used here.


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