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Primarch AnimusProVS[lSTI] AnimusProVS
VS BR 99

KDR: 2.95

Score: 11.6m

Last Seen: Feb 21st, 2019 3:59 PM
- OFFLINE - 11.4 hour(s)

Battle Rank 99 - Vanu Sovereignty on Miller - Outfit Leader of Soldiers of Truth[lSTI] Soldiers of Truth
VS outfit on Miller

Members: 2
Level Progress (to 100): 12%
Level 100 Progress: 62% 227h
PRIMARY CLASSESMEDICHEAVY
PRIMARY WEAPONS Orion VS54 Betelgeuse 54-A Ghost NS-15MP SVA-88 Pulsar VS1 NS-44 Commissioner AE VX29 Polaris
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $10,357,029 MLG Score: 8279
Fun Score: N/A
Cheeseburgers Flipped: 48TIME WITH MEDKIT: 2.3%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.724%50.059%163819100327,8253.44582-0.498

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.909%2.278A*4.496S-0.779D-HEAD ++ (~33.7)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.50.632B+90.369C**18.5

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.095%83.187%0210202,16556243.85231

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.276%1.226B**1.051B**-1.237

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.59B+1.70.45B+2.3

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Soldiers of Truth[lSTI] Soldiers of Truth
VS outfit on Miller

Members: 2
11.6m208.8%532 (31.9k)413 (24.8k)2.9474234,58511,7343.0371699 (99)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1022328230.848%48.385%149302:2418

21% Combat Medic59% Heavy Assault11% Infiltrator9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 15th, 2018 10:12 AMMar 17th, 2018 9:41 AMFeb 22nd, 2019 1:56 AM (12h) (PST)Feb 21st, 2019 4:06 PM (22h) (PST)Feb 21st, 2019 11:59 AM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8423005421.2270.4160.5942.6280.0328279

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
50,53317,97132,562742536158224,772

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
469.7h/19.6d 1,053 16,734 8,425 74.1k 748 1,588 894 23.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
M**
Kills:5,642
Deaths:1,604
KDR:3.517
Accuracy:31.722% A*
HSR:51.365% M**
Betelgeuse 54-A
M
Kills:4,112
Deaths:1,356
KDR:3.032
Accuracy:30.668% B**
HSR:52.043% M
NS-15MP
A*
Kills:1,660
Deaths:473
KDR:3.510
Accuracy:32.738% B**
HSR:49.940% A*
SVA-88
M*
Kills:1,317
Deaths:357
KDR:3.689
Accuracy:32.722% A++
HSR:50.342% M*
VX29 Polaris
M++
Kills:1,190
Deaths:364
KDR:3.269
Accuracy:33.536% A++
HSR:45.546% M++
VE-H Maw
M++
Kills:1,178
Deaths:322
KDR:3.658
Accuracy:31.462% B**
HSR:53.905% M++
Flare VE6
M+
Kills:1,171
Deaths:324
KDR:3.614
Accuracy:32.629% A++
HSR:44.150% M+
Ursa
M*
Kills:1,170
Deaths:333
KDR:3.514
Accuracy:34.085% A*
HSR:47.180% M*
Pulsar LSW
S
Kills:1,167
Deaths:338
KDR:3.453
Accuracy:32.146% A++
HSR:54.499% S
Lasher X2 AE
A*
Kills:535
Deaths:197
KDR:2.716
Accuracy:46.561% A*
HSR:5.421% B++
Kills:19,142
Deaths (as Heavy Assault):5,668
Deaths (to Heavy Assaults):4,518
KDR:3.37721
Kill Difference:13,474
Playtime:278.914 hours
Usage:59%
Score:7.186m
Score/min:429
Accuracy (listed only):33.827%
HSR (listed only):45.439%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11CP
S
Kills:1,172
Deaths:435
KDR:2.694
Accuracy:32.911% B*
HSR:51.963% S
MKV-P Suppressed
M
Kills:1,167
Deaths:349
KDR:3.344
Accuracy:34.733% A
HSR:43.102% M
Solstice VE3
S
Kills:158
Deaths:75
KDR:2.107
Accuracy:34.749% A*
HSR:50% S
Kills:2,497
Deaths (as Light Assault):859
Deaths (to Light Assaults):1,983
KDR:2.90687
Kill Difference:1,638
Playtime:12.411 hours
Usage:3%
Score:0.427m
Score/min:574
Accuracy (listed only):34.131%
HSR (listed only):48.355%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pulsar VS1
M++
Kills:1,267
Deaths:387
KDR:3.274
Accuracy:35.697% A**
HSR:42.305% M++
CME
M**
Kills:1,189
Deaths:421
KDR:2.824
Accuracy:35.019% A++
HSR:49.790% M**
H-V45
S
Kills:1,182
Deaths:357
KDR:3.311
Accuracy:32.285% A++
HSR:54.230% S
Equinox VE2
S
Kills:1,180
Deaths:385
KDR:3.065
Accuracy:34.693% A++
HSR:55.848% S
Terminus VX-9
S
Kills:1,173
Deaths:436
KDR:2.690
Accuracy:32.092% A
HSR:56.692% S
MKV-P Suppressed
M
Kills:1,167
Deaths:349
KDR:3.344
Accuracy:34.733% A
HSR:43.102% M
Kills:7,158
Deaths (as Combat Medic):2,335
Deaths (to Combat Medics):1,513
KDR:3.06552
Kill Difference:4,823
Playtime:97.375 hours
Usage:21%
Score:2.225m
Score/min:381
Accuracy (listed only):34.087%
HSR (listed only):50.328%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A
Kills:1,902
Deaths:349
KDR:5.450
Accuracy:43.189% B+
HSR:82.177% A
NS-44 Commissioner AE
A*
Kills:1,200
Deaths:1,018
KDR:1.179
Accuracy:49.501% B*
HSR:47.583% A*
MKV-P Suppressed
M
Kills:1,167
Deaths:349
KDR:3.344
Accuracy:34.733% A
HSR:43.102% M
NS-357 Underboss
M*
Kills:367
Deaths:305
KDR:1.203
Accuracy:46.930% A
HSR:47.411% M*
NS-357P Underboss
A++
Kills:343
Deaths:238
KDR:1.441
Accuracy:48.068% B*
HSR:42.857% A++
V10
A+
Kills:263
Deaths:49
KDR:5.367
Accuracy:42.407% C**
HSR:90.494% A+
Kills:5,242
Deaths (as Infiltrator):2,308
Deaths (to Infiltrators):1,477
KDR:2.27123
Kill Difference:2,934
Playtime:51.904 hours
Usage:11%
Score:1.252m
Score/min:402
Accuracy (listed only):44.138%
HSR (listed only):58.937%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11CP
S
Kills:1,172
Deaths:435
KDR:2.694
Accuracy:32.911% B*
HSR:51.963% S
Solstice VE3
S
Kills:158
Deaths:75
KDR:2.107
Accuracy:34.749% A*
HSR:50% S
Kills:1,330
Deaths (as Engineer):510
Deaths (to Engineers):1,175
KDR:2.60784
Kill Difference:820
Playtime:22.848 hours
Usage:5%
Score:0.326m
Score/min:238
Accuracy (listed only):33.830%
HSR (listed only):50.981%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
M
Kills:362
Deaths:138
KDR:2.623
Accuracy:27.702% M
HSR:30.663% A**
Quasar VM1
M+
Kills:349
Deaths:138
KDR:2.529
Accuracy:28.965% M+
HSR:32.092% M+
Kills:711
Deaths (as MAX Suit):138
Deaths (to MAX Suits):494
KDR:5.15217
Kill Difference:573
Playtime:5.986 hours
Usage:1%
Score:0.217m
Score/min:605
Accuracy (listed only):28.334%
HSR (listed only):31.377%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Orion VS54 5,6855,6421,6043.517A+0.5731.722%A*51.365%M**83.7A*N/A23567.4h9.1B**28.7B+
Betelgeuse 54-A 4,1614,1121,3563.032C++0.0830.668%B**52.043%M87.3B++1B+26747.1h9.4B*30.7B*
Ghost 1,9061,9023495.45B*2.5043.189%B+82.177%A67.7B**N/A20228.1h1.8B*4.1B*
NS-15MP 1,6701,6604733.51B++0.5632.738%B**49.94%A*71.9C*N/A17023.1h9.4B++28.8B++
SVA-88 1,3311,3173573.689B**0.7432.722%A++50.342%M*61.3B+N/A14721.5h10B++30.5B*
Pulsar VS1 1,2771,2673873.274A**0.3335.697%A**42.305%M++64.3A*N/A16819.7h9.9A+27.8A
NS-44 Commissioner AE 1,2041,2001,0181.179C+1.7749.501%B*47.583%A*87B**N/A25713.8h2.9B++5.8B*
VX29 Polaris 1,1911,1903643.269A++0.3233.536%A++45.546%M++82.1A+N/A31114.5h9.7B**29B*
CME 1,2051,1894212.824A+0.1235.019%A++49.79%M**72.9A+1B**23616.3h10.1B**28.9B**
H-V45 1,2041,1823573.311B**0.3632.285%A++54.23%S67.2A+1.3A*19217.6h10.7B**33B**
Equinox VE2 1,2011,1803853.065A++0.1234.693%A++55.848%S72B**1.3A++16316.4h9.9B**28.5B*
VE-H Maw 1,1871,1783223.658A++0.7131.462%B**53.905%M++86B**N/A24313.7h7.7B**24.3B*
Terminus VX-9 1,1821,1734362.69A0.2632.092%A56.692%S78.7A++N/A18914.9h9.9B**30.8B**
NS-11CP 1,1831,1724352.694B*0.2532.911%B*51.963%S79.2B++N/A28414.8h10.3B+31.2B++
Flare VE6 1,1801,1713243.614A*0.6732.629%A++44.15%M+97.6A*N/A32412h8.3B**25.5B*
Ursa 1,1791,1703333.514M0.5734.085%A*47.18%M*81.3A++N/A43014.4h8.2B**24B**
Pulsar LSW 1,1721,1673383.453A++0.5132.146%A++54.499%S68.6B**N/A16917h10B*31.1B*
MKV-P Suppressed 1,1731,1673493.344A++0.4034.733%A43.102%M81A+N/A22814.4h10.2B**29.4B*
NS Decimator-B 9466231833.404A+0.4672.25%B**N/A70B+36.3B*4988.9h3.7C**5.1B+
Lasher X2 AE 5385351972.716A+0.2346.561%A*5.421%B++63.7B**N/A1468.4h10.7A++23A
Frag Grenade 5325191519N/A516.0558.562%A++N/A648.8B++16.3A++22860.8h3.1B++5.3B*
NS-357 Underboss 3693673051.203C*1.7446.93%A47.411%M*111.2A**N/A2993.3h3.2B**6.8B**
Cosmos VM3 3653621382.623B+0.3227.702%M30.663%A**62.4M+N/A2035.8h14.2C+51.3B*
Quasar VM1 3523491382.529B++0.4228.965%M+32.092%M+59.2M*N/A2195.9h15.2C++52.6B+
NS-357P Underboss 3433432381.441C+1.5148.068%B*42.857%A++114.3B**N/A3543h3B**6.3B*
S1 5003251602.031A*0.9270.003%A+1.846%D48.5A++26.1A++3746.7h6.3C**9.1B+
V10 263263495.367B*2.4242.407%C**90.494%A+71.1A++N/A2233.7h1.7B**4B*
Force-Blade 19619411,5400.017C+2.9345.913%A1.546%D0.4CN/A1452.2h1.7B*3.8B++
Solstice VE3 163158752.107A++0.8434.749%A*50%S13.1CN/A9812.1h10.3B**29.7B+
MANA Anti-Personnel Turret 5857173.353N/A0.4137.482%UN/A570U10U1780900.1h18.5T*49.5T*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter32,6981h
Spawn Beacon21,2930.6h
Nano-Armor Kit722,3421h
Medical Applicator4345,3063.1h
Medical Kit5667,20310.9h
Anti-Infantry MANA Turret0520.1h
Ammunition Package43240.1h

Check the help document for the dictionary if you want to learn more about words used here.


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