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Signifer Veteran Anjelier[CA5H] Anjelier
VS BR 57

KDR: 2.19

Score: 17m

Last Seen: Aug 4th, 2019 11:24 PM
- OFFLINE - 340.9 hour(s)

Prestige 1, Battle Rank 57 - Vanu Sovereignty on Connery - Outfit Leader of CASH CHIMERA[CA5H] CASH CHIMERA
VS outfit on Connery

Members: 5
Level Progress (to 58): 37%
PRIMARY CLASSESMEDICENGINEER
PRIMARY WEAPONS Supernova FPC Supernova VPC M12 Kobalt Eridani SX5 NS-7B PDW H-V45 VE-S Canis Sirius SX12
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $410,328 MLG Score: 328
Fun Score: N/A
Cheeseburgers Flipped: 101TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.232%21.21%5141012047,9351.648660.542

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.733%0.592B+0.05C+0.057C+HEAD ++ (~9.09)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
48.30.353C**11.70.183C++36.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.84%0.864%1021312111,5041955027.71282299%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.733%0.052C+-0.669D0.895

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
84.30.478B+31.90.398B52.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
55.146%1.814%2504312116,616509268112.9726247%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.977%1.376A-0.49D-1.265

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.60.827B++3.70.706B++3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.838%12.147%91312113543661500.967213234%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±10.289%-0.871D--1.863A++2.154

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
70.60.409B190.526B+51.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.81%77.154%911121326740510.659259

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.415B0.643B+-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.40.448B2.10.352C**3.4

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
CASH CHIMERA[CA5H] CASH CHIMERA
VS outfit on Connery

Members: 5
17m419.3%370 (22.2k)330 (19.8k)2.1905522,48610,2652.8033157 (57)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1214132512.876%11.63%15005:028

24% Combat Medic60% Engineer6% Heavy Assault7% Infiltrator1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 2nd, 2013 9:25 PMMar 24th, 2017 2:55 AMAug 18th, 2019 9:59 AM (13h) (PST)Aug 4th, 2019 9:03 PM (14d) (PST)Aug 4th, 2019 7:24 PM (14d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5661174490.4360.1990.0512.1660.080328

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
33,9637,03826,92526123130519,783

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
859.1h/35.8d 6,290 2,615 12,036 111.7k 1,028 1,881 4,143 29.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M AE
C-
Kills:104
Deaths:86
KDR:1.209
Accuracy:23.303% C-
HSR:15.385% D*
Kills:104
Deaths (as Heavy Assault):86
Deaths (to Heavy Assaults):2,874
KDR:1.2093
Kill Difference:18
Playtime:55.567 hours
Usage:6%
Score:1.026m
Score/min:308
Accuracy (listed only):23.303%
HSR (listed only):15.385%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Kills:0
Deaths (as Engineer):0
Deaths (to Engineers):1,930
KDR:0
Kill Difference:UNR
Playtime:516.969 hours
Usage:60%
Score:10.615m
Score/min:342
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5
C*
Kills:1,245
Deaths:916
KDR:1.359
Accuracy:25.290% C
HSR:21.687% C*
NS-7B PDW
B+
Kills:1,170
Deaths:1,107
KDR:1.057
Accuracy:24.353% C+
HSR:21.539% B+
H-V45
C*
Kills:1,169
Deaths:846
KDR:1.382
Accuracy:23.513% C+
HSR:22.669% C*
VE-S Canis
C++
Kills:1,162
Deaths:943
KDR:1.232
Accuracy:22.843% D
HSR:21.687% C++
Sirius SX12
C**
Kills:1,160
Deaths:1,018
KDR:1.139
Accuracy:24.910% C++
HSR:19.828% C**
Skorpios
C
Kills:974
Deaths:862
KDR:1.130
Accuracy:25.161% D
HSR:19.405% C
Terminus VX-9
C
Kills:528
Deaths:499
KDR:1.058
Accuracy:24.509% C
HSR:21.212% D
Corvus VA55
B
Kills:277
Deaths:15
KDR:18.467
Accuracy:20.746% D
HSR:25.632% B
Kills:7,685
Deaths (as Combat Medic):6,206
Deaths (to Combat Medics):1,073
KDR:1.23832
Kill Difference:1,479
Playtime:207.744 hours
Usage:24%
Score:4.205m
Score/min:337
Accuracy (listed only):23.916%
HSR (listed only):21.707%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5
C*
Kills:1,245
Deaths:916
KDR:1.359
Accuracy:25.290% C
HSR:21.687% C*
NS-7B PDW
B+
Kills:1,170
Deaths:1,107
KDR:1.057
Accuracy:24.353% C+
HSR:21.539% B+
VE-S Canis
C++
Kills:1,162
Deaths:943
KDR:1.232
Accuracy:22.843% D
HSR:21.687% C++
Sirius SX12
C**
Kills:1,160
Deaths:1,018
KDR:1.139
Accuracy:24.910% C++
HSR:19.828% C**
Skorpios
C
Kills:974
Deaths:862
KDR:1.130
Accuracy:25.161% D
HSR:19.405% C
Phaseshift VX-S
C*
Kills:267
Deaths:41
KDR:6.512
Accuracy:37.810% C*
HSR:77.154% C*
NS-357 Underboss
C
Kills:146
Deaths:163
KDR:0.896
Accuracy:33.925% C
HSR:17.808% C--
Soldier Soaker
C+
Kills:51
Deaths:43
KDR:1.186
Accuracy:33.561% C+
HSR:13.726% C+
Kills:6,175
Deaths (as Infiltrator):5,093
Deaths (to Infiltrators):1,151
KDR:1.21245
Kill Difference:1,082
Playtime:61.842 hours
Usage:7%
Score:0.818m
Score/min:221
Accuracy (listed only):28.482%
HSR (listed only):26.604%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B+
Kills:413
Deaths:129
KDR:3.202
Accuracy:16.243% D
HSR:23.729% B+
Blueshift VM5
C*
Kills:365
Deaths:129
KDR:2.829
Accuracy:15.823% D-
HSR:22.466% C*
Kills:778
Deaths (as MAX Suit):129
Deaths (to MAX Suits):425
KDR:6.03101
Kill Difference:649
Playtime:12.644 hours
Usage:1%
Score:0.324m
Score/min:428
Accuracy (listed only):16.033%
HSR (listed only):23.097%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
B**
Kills:1,096
V. Kills:226 483%
Deaths:82
KDR:13.366
Accuracy:61.502% B**
KPH:81 C++
VKPH:16.700 C+
Saron Laser Cannon
B+
Kills:298
V. Kills:193 154%
Deaths:107
KDR:2.785
Accuracy:34.909% B+
KPH:17 B
VKPH:11 C**
Maelstrom Turbo Laser
C+
Kills:110
V. Kills:81 134%
Deaths:48
KDR:2.292
Accuracy:28.589% C-
KPH:14.100 C+
VKPH:10.400 C+
Kills:1,504 (408 + 0)
Deaths:237
KDR:6.346
VKDR:2.110
Vehicle Kills:500
Kill Difference:1,267
Playtime:38.836 hours
Usage:5%
Score:0.595m
Score/min:256
Piloting Accuracy:28.589%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B+
Kills:3,821
V. Kills:2,067 185%
Deaths:428
KDR:8.928
Accuracy:54.026% C+
KPH:30.200 B+
VKPH:16.300 C*
Supernova VPC
B*
Kills:1,880
V. Kills:289 N/A
Deaths:108
KDR:17.407
Accuracy:56.550% B++
KPH:60.300 B*
VKPH:9.300 B
Supernova PC
B**
Kills:915
V. Kills:324 282%
Deaths:107
KDR:8.551
Accuracy:57.872% B**
KPH:27.100 B+
VKPH:9.600 C**
Saron HRB
A
Kills:158
V. Kills:87 180%
Deaths:18
KDR:8.778
Accuracy:54.008% A
KPH:27.200 C*
VKPH:15 C+
Kills:6,774 (6,616 + 158)
Deaths:661
KDR:10.248
VKDR:4.186
Vehicle Kills:2,767
Kill Difference:6,113
Playtime:197.353 hours
Usage:23%
Score:2.741m
Score/min:232
Driving Accuracy:57.872%
Gunner Accuracy:54.008%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B**
Kills:131
V. Kills:8 N/A
Deaths:6
KDR:21.833
Accuracy:19.019% C++
KPH:91.600 B++
VKPH:5.600 B**
M12 Kobalt
B+
Kills:65
V. Kills: N/A
Deaths:5
KDR:13
Accuracy:17.749% C+
KPH:86.800 B+
VKPH:0 D**
Kills:196 (0 + 196)
Deaths:11
KDR:17.818
VKDR:0.727
Vehicle Kills:8
Kill Difference:185
Playtime:2.179 hours
Usage:0%
Score:0.048m
Score/min:369
Driving Accuracy:N/A%
Gunner Accuracy:17.749%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 5,8883,8214288.928B+6.7454.026%C+1.806%C30.2B+16.3C*207126.7h4B*7.4B*
Supernova VPC 2,1691,88010817.407B+15.2256.55%B++1.596%C++60.3B*9.3B24331.2h2.6B++4.6B++
M12 Kobalt 1,3631,3073438.441B+36.2518.043%D19.816%B+114.6C++4.9C+33411.4h13.4B++74.5B
Eridani SX5 1,2531,2459161.359C*0.8325.29%C21.687%C*27.7CN/A7244.9h10.7B+42.3C**
NS-7B PDW 1,1851,1701,1071.057C+1.1324.353%C+21.539%B+27.5C+N/A7242.6h14.4C++59.1C++
H-V45 1,1831,1698461.382C+0.8123.513%C+22.669%C*31.4C+N/A8837.2h11.1B*47.3B+
VE-S Canis 1,1681,1629431.232C++0.9622.843%D21.687%C++33.7C+N/A8934.5h9.6B++41.9C**
Sirius SX12 1,1771,1601,0181.139C++1.0524.91%C++19.828%C**21.7CN/A6653.4h13.8B55.4C**
Dual Photon Pods 1,3221,0968213.366B**11.1861.502%B**N/A81.2C++16.7C+41213.5h11.9A19.4B**
Skorpios 9839748621.13C1.0625.161%D19.405%C29.3DN/A7533.2h10.6B42C++
Supernova PC 1,2399151078.551B+6.3657.872%B**2.295%C+27.2B+9.6C**16033.7h4.5B+7.8B*
Terminus VX-9 5365284991.058C+1.1324.509%C21.212%D32.4CN/A9516.3h13.7C56.1C+
C-4 6345253181.651C*0.5423.812%CN/A119.3B*24.8C8014.4h1B**4.3B++
Blueshift VM5 4184131293.202B1.0116.243%D23.729%B+35.6C++N/A16011.6h15.3C*94.2C+
Blueshift VM5 3713651292.829C*0.6415.823%D-22.466%C*31.5C+N/A7811.6h17.8C112.5C-
Saron Laser Cannon 4912981072.785B0.5934.909%B+1.342%D17B11C**16017.5h87.5B++250.7B++
Corvus VA55 2772771518.467U16.2820.746%D25.632%B21C-N/A8513.2h11.6B56C+
Tank Mine 385267574.684B**2.4933.696%C+N/A166.9A73.8B+11931.6h1.4B*4.1A
Phaseshift VX-S 268267416.512A+4.3237.81%C*77.154%C*27.8C+N/A649.6h2.1B++5.4B++
NS Decimator 2872072220.932C+1.2664.251%B+1.449%D35.1C+13.6C2535.9h5.1C+8C++
Saron HRB 245158188.778B++6.5954.008%AN/A27.2C*15C+11265.8h20B+36.9B*
NS-357 Underboss 1461461630.896C+1.2933.925%C17.808%C--40.6C+N/A1223.6h3.1B**9.3B+
M12 Kobalt 139131621.833B*19.6419.019%C++24.428%A93.6B*5.7B**3591.4h17.8B+93.7B+
Proximity Mine 125124235.391B+3.2060.256%A*N/A206.7A++1.7A++6600.6h1.5A2.5A+
Maelstrom Turbo Laser 191110482.292C**0.1028.589%C-N/A14.1C+10.4C+1977.8h80B+279.9B+
NS-15M AE 104104861.209C0.9823.303%C-15.385%D*32.5DN/A783.2h13.2C-56.5C
Damascus Edge 1051028,2580.012D2.184.026%F-5.882%C0.3CN/A1389.1h1.9B+47T*
Lumine Edge 86861130.761A**1.4323.585%C13.954%C8.3C**N/A2210.4h1.2B+4.9C**
Blackheart 131811030.786C1.4055.817%B++2.469%F-15C--9.3B+1135.4h10.8D**19.4D
M12 Kobalt 6565513C+10.8117.749%C+15.385%D92.9B+N/A3850.7h18.8C++106.1C*
MANA Anti-Personnel Turret 5757252.28N/A0.0914.439%UN/A570UN/A1497100.1h12.7T*88.2T*
Soldier Soaker 5151431.186C++1.0033.561%C+13.726%C+39.2CN/A801.3h5.8C*17.2B

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon111,2070.8h
Nano-Armor Kit250627,19671.7h
Anti-Vehicle MANA Turret22040.4h
Nanite Revive Grenade03,7621.1h
Medical Applicator627248,53821.9h
Motion Spotter18060.6h
Rampart Wall21322.2h
Deconstruction Tool04,4841.1h
Ammunition Package181,2372.9h
Shield Recharging Field474,0161.5h
Medical Kit283210.7h
Anti-Infantry MANA Turret101040.2h
Hardlight Barrier585091.1h
M20 Drake01520h
Recon Detection Device111,4783.3h
WLT-Howler Mining Laser117,9385.1h

Check the help document for the dictionary if you want to learn more about words used here.


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