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Ascendant Veteran Anjelier[CA5H] Anjelier
VS BR 45

KDR: 2.14

Score: 15.5m

Last Seen: Feb 10th, 2019 3:31 AM
- OFFLINE - 321.9 hour(s)

Prestige 1, Battle Rank 45 - Vanu Sovereignty on Connery - Outfit Leader of CASH CHIMERA[CA5H] CASH CHIMERA
VS outfit on Connery

Members: 7
Level Progress (to 46): 78%
PRIMARY CLASSESMEDICENGINEER
PRIMARY WEAPONS Supernova FPC Supernova VPC Eridani SX5 NS-7B PDW H-V45 VE-S Canis Sirius SX12 Dual Photon Pods
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $387,810 MLG Score: 310
Fun Score: N/A
Cheeseburgers Flipped: 99TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.226%21.342%517910137,2861.660820.484

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.893%0.615B+0.1C+-0.022C+HEAD ++ (~9.23)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
47.80.36C**11.60.188C++36.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.922%0.868%1040310191,4971905017.8377298%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.786%0.053C+-0.676D0.905

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
840.479B+31.80.399B52.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
54.908%1.889%2432310196,036476246012.6541245%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.107%1.366A-0.466D-1.207

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.80.823B++3.70.701B++3.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.86%11.782%96310193483421501.01754230%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±10.333%-0.863D--1.875A++2.197

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
70.40.405B18.90.52B+51.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.725%77.273%961102126436110.729282

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.405B0.664B+-1.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.50.446B2.10.351C**3.4

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
CASH CHIMERA[CA5H] CASH CHIMERA
VS outfit on Connery

Members: 7
15.5m428.9%360 (21.6k)322 (19.3k)2.144920,2359,4342.7704145 (45)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1022114612.861%11.396%14705:067

25% Combat Medic59% Engineer7% Heavy Assault7% Infiltrator2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 2nd, 2013 9:25 PMMar 24th, 2017 2:55 AMFeb 23rd, 2019 1:20 AM (6h) (PST)Feb 10th, 2019 3:20 AM (13d) (PST)Feb 9th, 2019 11:31 PM (13d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5591184410.4210.1960.0482.1500.080310

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
33,5387,08926,44925123129519,316

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
800.4h/33.3d 5,901 2,306 11,167 103.3k 935 1,693 3,840 26.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
Kills:0
Deaths (as Heavy Assault):0
Deaths (to Heavy Assaults):2,627
KDR:0
Kill Difference:UNR
Playtime:54.297 hours
Usage:7%
Score:1.012m
Score/min:311
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Kills:0
Deaths (as Engineer):0
Deaths (to Engineers):1,814
KDR:0
Kill Difference:UNR
Playtime:474.956 hours
Usage:59%
Score:9.461m
Score/min:332
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5
C**
Kills:1,245
Deaths:916
KDR:1.359
Accuracy:25.290% C+
HSR:21.687% C**
NS-7B PDW
B+
Kills:1,170
Deaths:1,107
KDR:1.057
Accuracy:24.353% C+
HSR:21.539% B+
H-V45
C*
Kills:1,169
Deaths:846
KDR:1.382
Accuracy:23.513% C+
HSR:22.669% C*
VE-S Canis
C++
Kills:1,162
Deaths:943
KDR:1.232
Accuracy:22.843% D
HSR:21.687% C++
Sirius SX12
B
Kills:1,160
Deaths:1,018
KDR:1.139
Accuracy:24.910% C++
HSR:19.828% B
Skorpios
C
Kills:757
Deaths:693
KDR:1.092
Accuracy:25.044% D
HSR:18.890% C
Corvus VA55
B+
Kills:277
Deaths:15
KDR:18.467
Accuracy:20.746% D
HSR:25.632% B+
Terminus VX-9
C+
Kills:204
Deaths:194
KDR:1.052
Accuracy:25.472% C+
HSR:23.039% C
Kills:7,144
Deaths (as Combat Medic):5,732
Deaths (to Combat Medics):968
KDR:1.24634
Kill Difference:1,412
Playtime:196.339 hours
Usage:25%
Score:3.939m
Score/min:334
Accuracy (listed only):24.021%
HSR (listed only):21.871%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5
C**
Kills:1,245
Deaths:916
KDR:1.359
Accuracy:25.290% C+
HSR:21.687% C**
NS-7B PDW
B+
Kills:1,170
Deaths:1,107
KDR:1.057
Accuracy:24.353% C+
HSR:21.539% B+
VE-S Canis
C++
Kills:1,162
Deaths:943
KDR:1.232
Accuracy:22.843% D
HSR:21.687% C++
Sirius SX12
B
Kills:1,160
Deaths:1,018
KDR:1.139
Accuracy:24.910% C++
HSR:19.828% B
Skorpios
C
Kills:757
Deaths:693
KDR:1.092
Accuracy:25.044% D
HSR:18.890% C
Phaseshift VX-S
C*
Kills:264
Deaths:41
KDR:6.439
Accuracy:37.725% C*
HSR:77.273% C*
NS-357 Underboss
C
Kills:142
Deaths:155
KDR:0.916
Accuracy:34.445% C
HSR:17.606% C-
Soldier Soaker
C+
Kills:51
Deaths:43
KDR:1.186
Accuracy:33.561% C+
HSR:13.726% C
Kills:5,951
Deaths (as Infiltrator):4,916
Deaths (to Infiltrators):1,052
KDR:1.21054
Kill Difference:1,035
Playtime:58.454 hours
Usage:7%
Score:0.725m
Score/min:207
Accuracy (listed only):28.521%
HSR (listed only):26.529%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B+
Kills:397
Deaths:125
KDR:3.176
Accuracy:16.243% D
HSR:23.426% B+
Blueshift VM5
B
Kills:352
Deaths:125
KDR:2.816
Accuracy:15.878% D
HSR:22.727% B
Kills:749
Deaths (as MAX Suit):125
Deaths (to MAX Suits):388
KDR:5.992
Kill Difference:624
Playtime:12.398 hours
Usage:2%
Score:0.317m
Score/min:426
Accuracy (listed only):16.061%
HSR (listed only):23.077%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
B**
Kills:1,091
V. Kills:226 481%
Deaths:81
KDR:13.469
Accuracy:61.716% B**
KPH:81 C++
VKPH:16.800 C+
Saron Laser Cannon
B+
Kills:296
V. Kills:192 153%
Deaths:106
KDR:2.792
Accuracy:34.992% B+
KPH:17 B
VKPH:11 C*
Maelstrom Turbo Laser
C+
Kills:110
V. Kills:81 134%
Deaths:48
KDR:2.292
Accuracy:28.589% C-
KPH:14.100 C+
VKPH:10.400 C+
Kills:1,497 (406 + 0)
Deaths:235
KDR:6.370
VKDR:2.123
Vehicle Kills:499
Kill Difference:1,262
Playtime:38.638 hours
Usage:5%
Score:0.594m
Score/min:256
Piloting Accuracy:28.589%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B+
Kills:3,301
V. Kills:1,850 178%
Deaths:406
KDR:8.131
Accuracy:53.553% C+
KPH:28.100 B+
VKPH:15.700 C++
Supernova VPC
B*
Kills:1,820
V. Kills:285 N/A
Deaths:108
KDR:16.852
Accuracy:56.553% B++
KPH:59.700 B*
VKPH:9.300 B+
Supernova PC
B**
Kills:915
V. Kills:324 282%
Deaths:107
KDR:8.551
Accuracy:57.872% B**
KPH:27.100 B+
VKPH:9.600 B+
Saron HRB
A
Kills:158
V. Kills:87 180%
Deaths:18
KDR:8.778
Accuracy:54.068% A
KPH:27.200 C**
VKPH:15 C+
Kills:6,194 (6,036 + 158)
Deaths:639
KDR:9.693
VKDR:3.984
Vehicle Kills:2,546
Kill Difference:5,555
Playtime:187.631 hours
Usage:23%
Score:2.488m
Score/min:221
Driving Accuracy:57.872%
Gunner Accuracy:54.068%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B**
Kills:126
V. Kills:8 N/A
Deaths:6
KDR:21
Accuracy:18.633% C+
KPH:90 B++
VKPH:5.700 B**
M12 Kobalt
B+
Kills:64
V. Kills: N/A
Deaths:5
KDR:12.800
Accuracy:17.926% C+
KPH:89.600 B+
VKPH:0 D**
Kills:190 (0 + 190)
Deaths:11
KDR:17.273
VKDR:0.727
Vehicle Kills:8
Kill Difference:179
Playtime:2.114 hours
Usage:0%
Score:0.044m
Score/min:348
Driving Accuracy:N/A%
Gunner Accuracy:17.926%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 5,1513,3014068.131B+5.9953.553%C+1.939%C28.1B+15.7C++194117.6h4.2B*7.8B*
Supernova VPC 2,1051,82010816.852B+14.7156.553%B++1.593%C++59.7B*9.3B+23730.5h2.6B++4.6B++
Eridani SX5 1,2531,2459161.359C*0.7925.29%C+21.687%C**27.7CN/A7244.9h10.7B+42.3B
NS-7B PDW 1,1851,1701,1071.057C+1.0924.353%C+21.539%B+27.5C+N/A7242.6h14.4C++59.1C++
H-V45 1,1831,1698461.382C+0.7623.513%C+22.669%C*31.4C+N/A8737.2h11.1B*47.3B+
VE-S Canis 1,1681,1629431.232C+0.9122.843%D21.687%C++33.7C+N/A8834.5h9.6B++41.9C**
Sirius SX12 1,1771,1601,0181.139C++1.0124.91%C++19.828%B21.7CN/A6653.4h13.8B+55.4B
Dual Photon Pods 1,3171,0918113.469B**11.3261.716%B**N/A80.8C++16.7C+41313.5h12B**19.4B**
Supernova PC 1,2399151078.551B+6.4157.872%B**2.295%C+27.2B+9.6B+15933.7h4.5B+7.8B*
Skorpios 7657576931.092C1.0525.044%D18.89%C30.5DN/A6724.8h10.3B+41C++
M12 Kobalt 6125891734.647B+32.5017.853%D-18.336%C*103.3C+4C2185.7h13.7B+76.9C**
C-4 5874842911.663C*0.4824.01%CN/A118B*25.1C8104.1h1B**4.3B++
Blueshift VM5 4023971253.176B+1.0316.243%D23.426%B+35.1C++N/A15811.3h15.5C*95.6C+
Blueshift VM5 3583521252.816C*0.6715.878%D22.727%B31.2C+N/A7511.3h18C-113.4C-
Saron Laser Cannon 4882961062.792B+0.6534.992%B+1.351%D17B11C*16017.4h87.2B++249.1B*
Corvus VA55 2772771518.467U16.3220.746%D25.632%B+21CN/A8113.2h11.6B56C+
Phaseshift VX-S 265264416.439A4.2937.725%C*77.273%C*27.8C+N/A639.5h2.1B++5.5B++
Tank Mine 355244485.083A2.9433.895%C+N/A162.7A74B+12041.5h1.4B*4.1A
Terminus VX-9 2092041941.052C1.0925.472%C+23.039%C28.7CN/A997.1h13.5C53C+
NS Decimator 2721982150.921C+1.2264.74%B+1.515%D36C++13.5C2595.5h5.1C+7.9C++
Saron HRB 245158188.778B*6.6354.068%AN/A27.2C**15C+10395.8h19.9B+36.9B*
NS-357 Underboss 1421421550.916C+1.2334.445%C17.606%C-40.6C+N/A1193.5h3.1B**9.1B+
M12 Kobalt 134126621B*18.8618.633%C+24.603%A+90B++5.7B**3351.4h17.7B+95.1B
Maelstrom Turbo Laser 191110482.292C*0.1528.589%C-N/A14.1C+10.4C+1977.8h80B+279.9B+
Proximity Mine 106105185.833B++3.6959.712%A*N/A175B**1.7A*5130.6h1.6B**2.6A+
Damascus Edge 96937,5060.012D2.133.929%F-6.452%C+0.3DN/A1359.4h1.9B+47.6T*
Lumine Edge 86861130.761M1.3823.585%C13.954%C8.4BN/A2310.2h1.2B+4.9B
Blackheart 12376930.817C1.3356.029%B*2.632%F-16.2C-10B+1154.7h10D-17.9D
M12 Kobalt 6464512.8C+10.6617.926%C+14.063%D-91.4B+N/A3700.7h18.8C++104.9C*
Soldier Soaker 5151431.186C++0.9633.561%C+13.726%C39.2CN/A791.3h5.8C*17.2C**

Consumables
  Name Deaths Consumed Time Equipped
Medical Applicator592237,93321h
Anti-Vehicle MANA Turret22000.4h
Motion Spotter17820.6h
Nanite Revive Grenade03,4561h
Spawn Beacon101,0810.7h
Nano-Armor Kit208571,83467.4h
Rampart Wall21312.2h
Deconstruction Tool04,4841.1h
Anti-Infantry MANA Turret6730.2h
Ammunition Package159552.9h
Shield Recharging Field474,0161.5h
Medical Kit273140.7h
WLT-Howler Mining Laser117,9385.1h
Hardlight Barrier574611.1h
M20 Drake01520h
Recon Detection Device101,2482.8h

Check the help document for the dictionary if you want to learn more about words used here.


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