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Immortal Anjuman646[TROL] Anjuman646
VS BR 110

KDR: 1.51

Score: 24.2m

Last Seen: May 5th, 2019 8:54 AM
- OFFLINE - 2534.9 hour(s)

Battle Rank 108 (110 total) - Vanu Sovereignty on Briggs
Level Progress (to 109): 32%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS Sirius SX12 Solstice SF Orion VS54 SVA-88 NS-44 Commissioner NS-11C Serpent VE92 Pulsar C
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $706,815 MLG Score: 565
Fun Score: N/A
Cheeseburgers Flipped: 223TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.564%25.772%60724119024,6741.55417-0.046

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.209%0.469B+0.749B++-0.245CHEAD ++ (~13.99)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.80.426B10.10.294C*32.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.6%1.823%77212123845021610.76494237%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.676%-0.923D--0.216C++0.876

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
177.6-0.1C+50.80.042C+126.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.131%2.428%167412108659105480.950549158%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.863%0.888B*-0.086C+2.48

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.80.59B+7.90.366C**7.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.535%3.005%60512093666982570.524355142%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.261%-0.338C--0.356C-0.178

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
87.20.27C*28.40.289C*58.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.807%77.723%60312112,451117052.09487

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.247%0.574B+0.691B+-0.469

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.20.477B+20.369C**3.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.011%17.337%60412104,3781635102.67604

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.523%-0.21C0.533B+-0.146

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.60.426B2.90.393B4.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
24.2m245.3%301 (18.1k)256 (15.4k)1.5086443,12028,5821.64481110 (108)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Briggs-VS1214124819.111%22.245%42503:1821

9% Combat Medic24% Engineer23% Heavy Assault24% Infiltrator19% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 15th, 2013 12:37 AMDec 18th, 2015 11:00 AMJun 2nd, 2019 4:01 AM (78d) (PST)May 5th, 2019 4:55 AM (106d) (PST)May 5th, 2019 4:54 AM (106d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4691922770.4580.3030.1021.2030.032565

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
28,15911,52716,6322718672215,386

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1569.7h/65.4d 3,892 9,592 10,695 113.3k 2,954 5,952 3,053 44.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C+
Kills:1,465
Deaths:448
KDR:3.270
Accuracy:19.388% C
HSR:24.096% C+
SVA-88
C+
Kills:1,418
Deaths:803
KDR:1.766
Accuracy:22.632% C+
HSR:23.836% C
Betelgeuse 54-A
C**
Kills:1,184
Deaths:777
KDR:1.524
Accuracy:22.167% D--
HSR:33.277% C**
VX29 Polaris
C
Kills:1,164
Deaths:587
KDR:1.983
Accuracy:21.300% C
HSR:21.134% C
NSX Naginata
B*
Kills:1,164
Deaths:967
KDR:1.204
Accuracy:20.680% C
HSR:34.622% B*
NS-15M1
B**
Kills:1,162
Deaths:701
KDR:1.658
Accuracy:23.426% C++
HSR:30.207% B**
Flare VE6
C
Kills:1,159
Deaths:810
KDR:1.431
Accuracy:20.510% C
HSR:22.865% C
Pulsar LSW
A
Kills:139
Deaths:128
KDR:1.086
Accuracy:23.315% C+
HSR:33.813% A
Kills:8,855
Deaths (as Heavy Assault):5,221
Deaths (to Heavy Assaults):8,233
KDR:1.69604
Kill Difference:3,634
Playtime:353.216 hours
Usage:23%
Score:5.428m
Score/min:256
Accuracy (listed only):21.677%
HSR (listed only):27.981%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
C*
Kills:3,316
Deaths:1,959
KDR:1.693
Accuracy:23.977% C+
HSR:19.421% C*
Solstice SF
B+
Kills:1,758
Deaths:1,067
KDR:1.648
Accuracy:26.800% B+
HSR:9.101% D*
NS-11C
A++
Kills:1,343
Deaths:1,280
KDR:1.049
Accuracy:24.613% C++
HSR:28.742% A++
Serpent VE92
C+
Kills:1,252
Deaths:585
KDR:2.140
Accuracy:23.320% C+
HSR:17.652% C-
Pulsar C
A
Kills:1,228
Deaths:1,093
KDR:1.124
Accuracy:25.553% C*
HSR:30.619% A
Deimos VA29
B*
Kills:1,198
Deaths:946
KDR:1.266
Accuracy:51.417% D-
HSR:21.452% B*
Pandora VX25
C*
Kills:1,176
Deaths:808
KDR:1.455
Accuracy:30.021% D--
HSR:16.157% C*
Thanatos VE70
C++
Kills:1,168
Deaths:857
KDR:1.363
Accuracy:41.387% C++
HSR:13.613% D
MKV Suppressed
B+
Kills:1,155
Deaths:1,053
KDR:1.097
Accuracy:27.283% C**
HSR:23.117% B+
Solstice VE3
B**
Kills:1,146
Deaths:801
KDR:1.431
Accuracy:23.820% C++
HSR:25.218% B**
Phobos VX86
C**
Kills:836
Deaths:854
KDR:0.979
Accuracy:45.596% D*
HSR:18.301% C**
Kills:15,576
Deaths (as Light Assault):11,303
Deaths (to Light Assaults):5,330
KDR:1.37804
Kill Difference:4,273
Playtime:296.594 hours
Usage:19%
Score:4.732m
Score/min:266
Accuracy (listed only):31.253%
HSR (listed only):20.308%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
C*
Kills:3,316
Deaths:1,959
KDR:1.693
Accuracy:23.977% C+
HSR:19.421% C*
NS-44 Commissioner
C*
Kills:1,346
Deaths:1,231
KDR:1.093
Accuracy:38.033% C*
HSR:18.871% C-
NS-30 Vandal
C+
Kills:1,164
Deaths:875
KDR:1.330
Accuracy:31.486% C
HSR:25.516% C+
NSX Tomoe
B*
Kills:1,158
Deaths:1,554
KDR:0.745
Accuracy:25.849% D
HSR:46.028% B*
MKV Suppressed
B+
Kills:1,155
Deaths:1,053
KDR:1.097
Accuracy:27.283% C**
HSR:23.117% B+
XM98
B++
Kills:1,152
Deaths:266
KDR:4.331
Accuracy:41.147% B+
HSR:81.250% B++
Parallax VX3
C*
Kills:815
Deaths:246
KDR:3.313
Accuracy:37.141% C
HSR:79.509% C*
Ghost
C
Kills:484
Deaths:349
KDR:1.387
Accuracy:36.574% C
HSR:66.322% C
Beamer VS3
B+
Kills:343
Deaths:307
KDR:1.117
Accuracy:28.354% C++
HSR:26.822% B+
Artemis VX26
A+
Kills:283
Deaths:238
KDR:1.189
Accuracy:26.474% C+
HSR:32.509% A+
NS-357 Underboss
C++
Kills:209
Deaths:270
KDR:0.774
Accuracy:31.836% D
HSR:22.967% C++
Kills:11,425
Deaths (as Infiltrator):8,348
Deaths (to Infiltrators):4,106
KDR:1.36859
Kill Difference:3,077
Playtime:371.331 hours
Usage:24%
Score:4.751m
Score/min:213
Accuracy (listed only):31.650%
HSR (listed only):40.212%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice SF
B+
Kills:1,758
Deaths:1,067
KDR:1.648
Accuracy:26.800% B+
HSR:9.101% D*
NS-11C
A++
Kills:1,343
Deaths:1,280
KDR:1.049
Accuracy:24.613% C++
HSR:28.742% A++
Serpent VE92
C+
Kills:1,252
Deaths:585
KDR:2.140
Accuracy:23.320% C+
HSR:17.652% C-
Pulsar C
A
Kills:1,228
Deaths:1,093
KDR:1.124
Accuracy:25.553% C*
HSR:30.619% A
Deimos VA29
B*
Kills:1,198
Deaths:946
KDR:1.266
Accuracy:51.417% D-
HSR:21.452% B*
Pandora VX25
C*
Kills:1,176
Deaths:808
KDR:1.455
Accuracy:30.021% D--
HSR:16.157% C*
Thanatos VE70
C++
Kills:1,168
Deaths:857
KDR:1.363
Accuracy:41.387% C++
HSR:13.613% D
Solstice VE3
B**
Kills:1,146
Deaths:801
KDR:1.431
Accuracy:23.820% C++
HSR:25.218% B**
Phobos VX86
C**
Kills:836
Deaths:854
KDR:0.979
Accuracy:45.596% D*
HSR:18.301% C**
Eidolon VE33
B+
Kills:571
Deaths:493
KDR:1.158
Accuracy:25.959% C
HSR:30.473% B+
Kills:11,676
Deaths (as Engineer):8,784
Deaths (to Engineers):5,031
KDR:1.32923
Kill Difference:2,892
Playtime:383.229 hours
Usage:24%
Score:5.916m
Score/min:257
Accuracy (listed only):31.849%
HSR (listed only):21.133%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
C*
Kills:3,316
Deaths:1,959
KDR:1.693
Accuracy:23.977% C+
HSR:19.421% C*
Deimos VA29
B*
Kills:1,198
Deaths:946
KDR:1.266
Accuracy:51.417% D-
HSR:21.452% B*
Pandora VX25
C*
Kills:1,176
Deaths:808
KDR:1.455
Accuracy:30.021% D--
HSR:16.157% C*
Thanatos VE70
C++
Kills:1,168
Deaths:857
KDR:1.363
Accuracy:41.387% C++
HSR:13.613% D
MKV Suppressed
B+
Kills:1,155
Deaths:1,053
KDR:1.097
Accuracy:27.283% C**
HSR:23.117% B+
H-V45
C**
Kills:913
Deaths:679
KDR:1.345
Accuracy:23.422% C+
HSR:23.220% C**
Phobos VX86
C**
Kills:836
Deaths:854
KDR:0.979
Accuracy:45.596% D*
HSR:18.301% C**
NS-11P
C*
Kills:315
Deaths:307
KDR:1.026
Accuracy:21.128% C
HSR:20.952% C*
Pulsar VS1
D--
Kills:77
Deaths:64
KDR:1.203
Accuracy:18.202% D--
HSR:14.286% D--
Kills:10,154
Deaths (as Combat Medic):7,527
Deaths (to Combat Medics):3,737
KDR:1.34901
Kill Difference:2,627
Playtime:134.108 hours
Usage:9%
Score:2.761m
Score/min:343
Accuracy (listed only):31.382%
HSR (listed only):18.947%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B**
Kills:218
Deaths:89
KDR:2.449
Accuracy:18.205% C
HSR:26.606% B**
Blueshift VM5
A+
Kills:189
Deaths:89
KDR:2.124
Accuracy:17.707% C
HSR:29.630% A+
Cosmos VM3
A*
Kills:175
Deaths:75
KDR:2.333
Accuracy:18.682% B
HSR:28.571% A*
Quasar VM1
A+
Kills:134
Deaths:55
KDR:2.436
Accuracy:17.988% B+
HSR:26.119% A+
Comet VM2
D
Kills:123
Deaths:115
KDR:1.070
Accuracy:38.151% D
HSR:2.439% D-
Comet VM2
A
Kills:100
Deaths:110
KDR:0.909
Accuracy:39.276% D
HSR:7% A
Cosmos VM3
A*
Kills:56
Deaths:25
KDR:2.240
Accuracy:21.834% B**
HSR:28.571% A*
Kills:995
Deaths (as MAX Suit):279
Deaths (to MAX Suits):1,762
KDR:3.56631
Kill Difference:716
Playtime:27.882 hours
Usage:2%
Score:0.563m
Score/min:336
Accuracy (listed only):24.549%
HSR (listed only):21.277%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C
Kills:320
V. Kills:44 N/A
Deaths:48
KDR:6.667
Accuracy:48.921% C
KPH:64.300 C
VKPH:8.800 D
Maelstrom Turbo Laser
D--
Kills:64
V. Kills:68 93%
Deaths:340
KDR:0.188
Accuracy:24.382% D*
KPH:2.100 D--
VKPH:2.200 D--
Kills:384 (64 + 0)
Deaths:388
KDR:0.990
VKDR:0.289
Vehicle Kills:112
Kill Difference:4
Playtime:35.679 hours
Usage:2%
Score:0.211m
Score/min:99
Piloting Accuracy:24.382%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B++
Kills:101
V. Kills:28 348%
Deaths:21
KDR:4.810
Accuracy:44.364% B++
KPH:25.300 C--
VKPH:7 D*
Kills:101 (0 + 101)
Deaths:21
KDR:4.810
VKDR:1.333
Vehicle Kills:28
Kill Difference:80
Playtime:3.997 hours
Usage:0%
Score:0.047m
Score/min:195
Piloting Accuracy:N/A%
Gunner Accuracy:44.364%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
C++
Kills:340
V. Kills:95 354%
Deaths:49
KDR:6.939
Accuracy:44.062% D
KPH:30.700 C++
VKPH:8.600 D
L100 Python AP
C+
Kills:318
V. Kills:364 87%
Deaths:127
KDR:2.504
Accuracy:65.033% B**
KPH:15.900 D*
VKPH:18.200 C+
L100 Python HESH
C+
Kills:147
V. Kills:16 N/A
Deaths:16
KDR:9.188
Accuracy:47.585% C+
KPH:49.800 C+
VKPH:5.400 D
C75 Viper
D
Kills:60
V. Kills:13 429%
Deaths:9
KDR:6.667
Accuracy:21.887% F-
KPH:17.900 D
VKPH:3.900 D--
Kills:865 (865 + 0)
Deaths:201
KDR:4.303
VKDR:2.428
Vehicle Kills:488
Kill Difference:664
Playtime:37.404 hours
Usage:2%
Score:0.514m
Score/min:229
Driving Accuracy:21.887%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
C
Kills:133
V. Kills:68 193%
Deaths:19
KDR:7
Accuracy:32.379% D*
KPH:20.800 C
VKPH:10.700 D
Proton II PPA
C**
Kills:109
V. Kills:7 N/A
Deaths:9
KDR:12.111
Accuracy:25.706% C**
KPH:46.600 C
VKPH:3 C
Kills:242 (0 + 242)
Deaths:28
KDR:8.643
VKDR:2.679
Vehicle Kills:75
Kill Difference:214
Playtime:8.720 hours
Usage:1%
Score:0.101m
Score/min:194
Driving Accuracy:N/A%
Gunner Accuracy:25.706%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
D
Kills:56
V. Kills:1 N/A
Deaths:9
KDR:6.222
Accuracy:30.636% D
KPH:60.500 D
VKPH:1.100 D**
Kills:56 (0 + 56)
Deaths:9
KDR:6.222
VKDR:0.111
Vehicle Kills:1
Kill Difference:47
Playtime:0.925 hours
Usage:0%
Score:0.033m
Score/min:600
Driving Accuracy:N/A%
Gunner Accuracy:30.636%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C+
Kills:82
V. Kills:8 N/A
Deaths:8
KDR:10.250
Accuracy:34.110% C
KPH:40.700 C+
VKPH:4 D--
M60-G Bulldog
B*
Kills:70
V. Kills:19 350%
Deaths:13
KDR:5.385
Accuracy:40.448% B+
KPH:33.500 C**
VKPH:9.100 B*
M20 Basilisk
D
Kills:62
V. Kills:24 248%
Deaths:20
KDR:3.100
Accuracy:32.950% D
KPH:10.800 D-
VKPH:4.200 D--
M40 Fury
D
Kills:58
V. Kills:17 322%
Deaths:13
KDR:4.462
Accuracy:26.132% D*
KPH:25.200 D--
VKPH:7.400 D
M60-G Bulldog
B+
Kills:57
V. Kills:13 407%
Deaths:10
KDR:5.700
Accuracy:53.280% A+
KPH:47.200 B+
VKPH:10.800 B+
Kills:329 (0 + 329)
Deaths:64
KDR:5.141
VKDR:1.266
Vehicle Kills:81
Kill Difference:265
Playtime:13.381 hours
Usage:1%
Score:0.154m
Score/min:192
Driving Accuracy:N/A%
Gunner Accuracy:53.280%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Sirius SX12 3,3243,3161,9591.693B+0.1823.977%C+19.421%C*30.3C++N/A79109.4h11.9B++49.4B+
Solstice SF 1,7781,7581,0671.648B++0.1426.8%B+9.101%D*26.4BN/A6566.6h6B*22.4B**
Orion VS54 1,4681,4654483.27A1.7619.388%C24.096%C+32.4C+N/A13345.2h10.3B*53.1C++
SVA-88 1,4211,4188031.766C+0.2622.632%C+23.836%C39.3CN/A9736.1h11.6C*51.2C++
NS-44 Commissioner 1,3521,3461,2311.093C++0.4238.033%C*18.871%C-41.8C**N/A13232.2h3.3B++8.6B+
NS-11C 1,3571,3431,2801.049C++0.4624.613%C++28.742%A++27.3C+N/A14749.2h10.8B*44B+
Serpent VE92 1,2561,2525852.14B*0.6323.32%C+17.652%C-33.5C++N/A10837.4h11.8B+50.4B
Pulsar C 1,2461,2281,0931.124C+0.3825.553%C*30.619%A30.4C++N/A10040.4h10.1B+39.5B+
Proximity Mine 1,2021,2022395.029B+3.5243.656%C*N/A203.7A++N/A6635.9h1.8B4.1B+
Deimos VA29 1,1981,1989461.266C+0.2451.417%D-21.452%B*30.5C-N/A9039.3h2.2B+4.2C++
Betelgeuse 54-A 1,1851,1847771.524C0.0222.167%D--33.277%C**48.1C--N/A19224.6h9.9B+44.5C+
Pandora VX25 1,1771,1768081.455C++0.0530.021%D--16.157%C*26.3C-N/A9744.7h3.3B**11.1C*
Thanatos VE70 1,1691,1688571.363B+0.1541.387%C++13.613%D32.7C*N/A14935.7h3.7B*8.8B++
NS-30 Vandal 1,1741,1648751.33C0.1831.486%C25.516%C+29.5CN/A7239.4h4.5B**14.4B+
VX29 Polaris 1,1651,1645871.983B+0.4721.3%C21.134%C46C++N/A10125.3h11B+51.5C*
NSX Naginata 1,1661,1649671.204C+0.3020.68%C34.622%B*35.4CN/A8432.9h9.4B*45.2B+
NS-15M1 1,1621,1627011.658C++0.1523.426%C++30.207%B**41.6C++N/A15927.9h10.1B*43.2B+
Flare VE6 1,1601,1598101.431C++0.0820.51%C22.865%C36.3C+N/A12731.9h9.1B++44.5C**
NSX Tomoe 1,1641,1581,5540.745C--0.7625.849%D46.028%B*17.4D-N/A7166.4h13.9C*53.9C+
MKV Suppressed 1,1621,1551,0531.097C++0.4127.283%C**23.117%B+26.9CN/A6942.9h13B+47.8B
XM98 1,1531,1522664.331A2.8241.147%B+81.25%B++27.8C++N/A6841.5h2B*4.9B++
Solstice VE3 1,1501,1468011.431B**0.0823.82%C++25.218%B**25.2BN/A10245.5h10.4B**43.5B+
C-4 1,4181,0577721.369C+0.1428.272%B+N/A85.2C++29.1C+80912.4h1.5C++5.2B
H-V45 9189136791.345C+0.1623.422%C+23.22%C**27.8C+N/A11132.8h10.7B**45.7B+
Phobos VX86 8448368540.979C0.5345.596%D*18.301%C**26DN/A10932.1h2.6C+5.6C
Parallax VX3 8168152463.313C++1.8037.141%C79.509%C*27.6C+N/A8029.5h1.9B++5.2B+
Eidolon VE33 5755714931.158C++0.3525.959%C30.473%B+20.3C+N/A7328.1h6.6B*25.5B+
Ghost 4864843491.387C0.1236.574%C66.322%C23.8DN/A6520.3h2.1B+5.7C*
S1 6324823021.596A+0.0956.724%C+2.697%C+32.6B+10.1C25514.8h4.4B**7.8B*
Force-Blade 48246513,4740.035B1.4738.195%B++N/A0.7C+N/A2712.2h2.1B+5.5B+
The Slasher 40339013,4550.029C-1.4817.714%D*2.821%D-0.7CN/A3522.7h2.5C13.9C+
Beamer VS3 3433433071.117B+0.3928.354%C++26.822%B+23.3C+N/A8114.7h7.3B++25.9C*
L100 Python HEAT 435340496.939B+5.4344.062%D3.235%B+30.6C+8.6D23311.1h4.3B**9.7B+
Dual Photon Pods 364320486.667C++5.1648.921%C1.563%B+64C8.8D3525h17.9B+36.6B+
L100 Python AP 6823181272.504C-1.0065.033%B**1.887%C15.9D*18.2C+22720h13.5F*20.8F
NS-11P 3163153071.026C+0.4821.128%C20.952%C*21.4CN/A10114.7h11.9B*56.3B
MANA Anti-Vehicle Turret 4462901491.946C+0.4449.646%C+4.483%C++2900M+1560B*8449500.1h7.5C**15.1C**
Artemis VX26 2852832381.189C+0.3226.474%C+32.509%A+28CN/A9210.1h10.3B++39.1B+
Lasher X2 2222192191C++0.5115.391%D**4.11%C++20.3DN/A8610.8h21.1C+136.9D--
Blueshift VM5 219218892.449C+0.9418.205%C26.606%B**36.3C++N/A1516h12A66.1B+
Frag Grenade 2102101210N/A208.4944.122%C+N/A700B*N/A19210.3h2.8B*6.4B++
Tank Mine 4162091101.9C0.3933.883%C+N/A122.9B121.8A*19961.7h2.6D*7.5D
NS-357 Underboss 2092092700.774C+0.7331.836%D22.967%C++63.3B++N/A1953.3h3.1B**9.6B+
Blueshift VM5 190189892.124C+0.6217.707%C29.63%A+31.5C+N/A1356h13.5B++76.3B
NS Decimator 2731782390.745C0.7658.313%C1.124%D-28.7C15.3C+4156.2h5.3C9.1C
Cosmos VM3 176175752.333C*0.8218.682%B28.571%A*25.7CN/A886.8h12.6B+67.4B+
Lancer VS22 3521591870.85C++0.6659.092%C1.887%C++10.8C13.1C+19114.7h20C**33.8C**
L100 Python HESH 163147169.188C+7.6847.585%C+2.041%B+49C+5.3D2523h3.6C+7.6C++
Pulsar LSW 1391391281.086C0.4223.315%C+33.813%A27.3DN/A1705.1h10.8B+46.4B+
Quasar VM1 135134552.436B++0.9317.988%B+26.119%A+24.4C++N/A1285.5h12.5B*69.3B+
Saron HRB 201133197B5.4932.379%D*3.008%A20.8C10.6D2036.4h16.5B*50.9C*
Comet VM2 1581231151.07C*0.4438.151%D2.439%D-15B++4.3C++1608.2h16.6B++43.4B+
MANA Anti-Personnel Turret 120120323.75N/A2.2413.536%UN/A1200UN/A3621300.1h16.1T*118.9T*
Spear Anti-Vehicle Phalanx Turret 3441121110.182B+8.6744.794%C+3.571%C24.9D51.6M+4364.5h15.4D**34.3D-
Sticky Grenade 1121111111N/A109.4947.63%DN/A1110B10C35130.1h1.8B+3.8B
Proton II PPA 116109912.111C+10.6025.706%C**N/A47.4C3C1692.3h12.5D48.8C+
Anti-Vehicle Grenade 1151071107N/A105.4956.468%B+N/A535B++40D31390.2h4.2B*7.5B*
C150 Dalton 129101214.81C+3.3044.364%B++N/A25.3C--7D*1954h4.9C11C*
Comet VM2 1261001100.909C+0.6039.276%D7%A12.8C++3.3D-1037.8h20.4B+51.9B+
Nemesis VSH9 18687791.101B*0.4160.344%CN/A7.8C-8.8C+15011.2h9.7D16.1D
NSX Masamune 12387910.956C*0.5557.689%C+2.299%C**30C+12.4C+1632.9h6.9B++12B++
M40 Fury 9082810.25B++8.7434.11%CN/A41C+4D--2882h11.2B+33B+
Pulsar VS1 7877641.203C**0.3118.202%D--14.286%D--16.7C-N/A2164.6h12.5B++68.9C+
M60-G Bulldog 8970135.385C**3.8840.448%B+N/A33.3C**9B*2172.1h7.2C**17.9B+
Maelstrom Turbo Laser 132643400.188D1.3224.382%D*3.125%B+2.1D--2.2D--5730.7h215.1D**882.3F-
M20 Basilisk 8662203.1C++1.5932.95%D4.839%C10.7D-4.1D--1095.8h99.8C+302.9C+
C75 Viper 736096.667B+5.1621.887%F-1.667%C**18.2D3.9D--2073.3h9.8B++44.7C
M40 Fury 7558134.462C2.9526.132%D*1.724%C+25.2D--7.4D2212.3h14.3C+54.8D
M60-G Bulldog 7057105.7C*4.1953.28%A+3.509%B+47.5B+10.8B+3231.2h8.1C+15.2B+
Proton II PPA-H 575696.222C-4.7130.636%D1.786%C++62.2D1.1D**5990.9h12.6C-41.3D
Cosmos VM3 5656252.24C**0.7321.834%B**28.571%A*31.1C+N/A1331.8h12.3B++56.3B
M60-A Bulldog 615678C6.4941.62%C-1.786%C18.1D1.6D-793.1h5.3B+12.8C**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon21620.5h
M12 Kobalt-H01710h
Nano-Armor Kit283353,15222.3h
Nanite Revive Grenade01,1970.3h
Medical Applicator476149,02613.2h
Anti-Vehicle MANA Turret198672.1h
VS Patriot Flare Gun01200.2h
Motion Spotter255,5593.4h
Deconstruction Tool07470h
VS Triumph Flare Gun1910.2h
Spitfire Auto-Turret42230.2h
Recon Detection Device312,2393.7h
Ammunition Package231,7301.5h
Shield Recharging Field71470.1h
Medical Kit1122,8042.6h
Anti-Infantry MANA Turret121270.6h

Check the help document for the dictionary if you want to learn more about words used here.


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