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Anklemuscle[MCHW] Anklemuscle
VS BR 110

KDR: 1.67

Score: 23.8m

Last Seen: Aug 12th, 2018 8:26 AM
- OFFLINE - 6002.5 hour(s)

Battle Rank 101 (110 total) - Vanu Sovereignty on Connery
Level Progress (to 102): 68%
PRIMARY CLASSESLIGHT ASSAULTMEDICHEAVY
PRIMARY WEAPONS Pulsar C Serpent VE92 VX6-7 H-V45 Orion VS54 Ursa Solstice VE3 Pulsar LSW
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,452,411 MLG Score: 1161
Fun Score: N/A
Cheeseburgers Flipped: 47TIME WITH MEDKIT: 1.1%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.221%25.68%67332100323,4702.32399-0.654

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.49%1.001B**0.763B++-0.455DHEAD ++ (~12.57)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
410.452B+10.70.248C++30.2

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.37%71.381%031032297103820.286127

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.8%0.052C+0.278C*0.712

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.50.341C**2.30.276C*4.2

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
23.8m404.6%847 (50.8k)549 (32.9k)1.669729,87617,8931.74756110 (101)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1035141925.305%22.352%56602:2517

27% Combat Medic37% Heavy Assault27% Light Assault9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 5th, 2013 2:52 AMSep 5th, 2014 1:50 AMSep 11th, 2018 7:44 AM (220d) (PST)Aug 12th, 2018 4:37 AM (250d) (PST)Aug 12th, 2018 4:26 AM (250d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5522532990.6900.4130.1542.8990.0271161

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
33,09915,16417,93541259174232,932

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
721.8h/30.1d 1,393 6,678 7,313 125.5k 807 2,566 1,155 23.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B+
Kills:1,171
Deaths:563
KDR:2.080
Accuracy:23.669% B+
HSR:22.374% C
Ursa
C**
Kills:1,168
Deaths:594
KDR:1.966
Accuracy:23.920% C**
HSR:20.634% C--
Pulsar LSW
C+
Kills:1,161
Deaths:662
KDR:1.754
Accuracy:23.042% C+
HSR:22.825% C+
VX29 Polaris
C+
Kills:1,161
Deaths:565
KDR:2.055
Accuracy:23.372% C+
HSR:21.016% C
NS-15MP
C++
Kills:1,161
Deaths:606
KDR:1.916
Accuracy:28.183% C++
HSR:30.060% C+
NS-15M AE
B+
Kills:1,161
Deaths:508
KDR:2.285
Accuracy:28.060% B+
HSR:30.749% B+
SVA-88
C+
Kills:1,156
Deaths:536
KDR:2.157
Accuracy:23.213% C+
HSR:24.741% C+
Lasher X2
A++
Kills:1,153
Deaths:781
KDR:1.476
Accuracy:39.127% A++
HSR:4.770% B+
Betelgeuse 54-A
C+
Kills:891
Deaths:383
KDR:2.326
Accuracy:24.764% C
HSR:30.640% C+
Flare VE6
C+
Kills:211
Deaths:131
KDR:1.611
Accuracy:22.514% C+
HSR:21.801% C
NS-15M1
N/A
Kills:50
Deaths:28
KDR:1.786
Accuracy:25.831% N/A
HSR:26% N/A
Kills:10,444
Deaths (as Heavy Assault):5,357
Deaths (to Heavy Assaults):5,786
KDR:1.9496
Kill Difference:5,087
Playtime:265.753 hours
Usage:37%
Score:7.593m
Score/min:476
Accuracy (listed only):25.972%
HSR (listed only):23.237%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
B++
Kills:1,225
Deaths:686
KDR:1.786
Accuracy:27.906% B++
HSR:26.531% B+
Serpent VE92
B++
Kills:1,218
Deaths:779
KDR:1.564
Accuracy:27.291% B++
HSR:23.235% B+
VX6-7
B*
Kills:1,185
Deaths:602
KDR:1.968
Accuracy:26.464% B+
HSR:25.401% B*
Solstice VE3
B**
Kills:1,165
Deaths:655
KDR:1.779
Accuracy:28.055% B**
HSR:22.747% B+
Zenith VX-5
B**
Kills:1,160
Deaths:659
KDR:1.760
Accuracy:28.244% B+
HSR:27.586% B**
NS Baron G5AE
B+
Kills:834
Deaths:591
KDR:1.411
Accuracy:52.800% B+
HSR:13.429% C
Eridani SX5G
B
Kills:530
Deaths:299
KDR:1.773
Accuracy:28.707% C++
HSR:23.774% B
NS-11CP
B++
Kills:310
Deaths:127
KDR:2.441
Accuracy:32.344% B++
HSR:20% C-
NS-7 PDW
C**
Kills:166
Deaths:114
KDR:1.456
Accuracy:26.200% C**
HSR:18.675% C++
Eridani SX5
B
Kills:164
Deaths:80
KDR:2.050
Accuracy:28.222% B
HSR:17.683% C
Sirius SX12
B+
Kills:161
Deaths:118
KDR:1.364
Accuracy:27.146% B+
HSR:21.118% B+
NS-7G PDW
B+
Kills:160
Deaths:87
KDR:1.839
Accuracy:27.404% B+
HSR:21.875% B+
MKV Suppressed
A++
Kills:159
Deaths:110
KDR:1.445
Accuracy:25.611% C+
HSR:30.818% A++
Eclipse VE3A
A+
Kills:139
Deaths:87
KDR:1.598
Accuracy:33.848% A+
HSR:25.899% B**
NS-11CG
C+
Kills:125
Deaths:77
KDR:1.623
Accuracy:24.231% C+
HSR:19.200% C
Kills:8,701
Deaths (as Light Assault):5,071
Deaths (to Light Assaults):3,525
KDR:1.71584
Kill Difference:3,630
Playtime:191.550 hours
Usage:27%
Score:7.516m
Score/min:654
Accuracy (listed only):29.631%
HSR (listed only):22.531%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
B++
Kills:1,225
Deaths:686
KDR:1.786
Accuracy:27.906% B++
HSR:26.531% B+
Serpent VE92
B++
Kills:1,218
Deaths:779
KDR:1.564
Accuracy:27.291% B++
HSR:23.235% B+
VX6-7
B*
Kills:1,185
Deaths:602
KDR:1.968
Accuracy:26.464% B+
HSR:25.401% B*
Solstice VE3
B**
Kills:1,165
Deaths:655
KDR:1.779
Accuracy:28.055% B**
HSR:22.747% B+
Zenith VX-5
B**
Kills:1,160
Deaths:659
KDR:1.760
Accuracy:28.244% B+
HSR:27.586% B**
NS Baron G5AE
B+
Kills:834
Deaths:591
KDR:1.411
Accuracy:52.800% B+
HSR:13.429% C
NS-11CP
B++
Kills:310
Deaths:127
KDR:2.441
Accuracy:32.344% B++
HSR:20% C-
Eclipse VE3A
A+
Kills:139
Deaths:87
KDR:1.598
Accuracy:33.848% A+
HSR:25.899% B**
NS-11CG
C+
Kills:125
Deaths:77
KDR:1.623
Accuracy:24.231% C+
HSR:19.200% C
Kills:7,361
Deaths (as Engineer):4,263
Deaths (to Engineers):3,052
KDR:1.72672
Kill Difference:3,098
Playtime:35.472 hours
Usage:5%
Score:1.282m
Score/min:602
Accuracy (listed only):31.242%
HSR (listed only):22.670%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
B++
Kills:1,180
Deaths:718
KDR:1.643
Accuracy:25.689% B
HSR:26.356% B++
CME
B**
Kills:1,158
Deaths:881
KDR:1.314
Accuracy:27.497% C*
HSR:29.102% B**
NS-11A
A+
Kills:1,156
Deaths:746
KDR:1.550
Accuracy:27.293% B+
HSR:32.786% A+
Terminus VX-9
B+
Kills:1,156
Deaths:791
KDR:1.461
Accuracy:26.002% C++
HSR:29.325% B+
Pulsar VS1
B*
Kills:1,147
Deaths:805
KDR:1.425
Accuracy:27.752% B*
HSR:25.632% B++
NS Baron G5AE
B+
Kills:834
Deaths:591
KDR:1.411
Accuracy:52.800% B+
HSR:13.429% C
Eridani SX5G
B
Kills:530
Deaths:299
KDR:1.773
Accuracy:28.707% C++
HSR:23.774% B
Corvus VA55
C++
Kills:256
Deaths:175
KDR:1.463
Accuracy:24.873% C++
HSR:23.438% C++
Equinox VE2
B**
Kills:172
Deaths:155
KDR:1.110
Accuracy:28.015% B
HSR:29.651% B**
NS-7 PDW
C**
Kills:166
Deaths:114
KDR:1.456
Accuracy:26.200% C**
HSR:18.675% C++
Eridani SX5
B
Kills:164
Deaths:80
KDR:2.050
Accuracy:28.222% B
HSR:17.683% C
Sirius SX12
B+
Kills:161
Deaths:118
KDR:1.364
Accuracy:27.146% B+
HSR:21.118% B+
NS-7G PDW
B+
Kills:160
Deaths:87
KDR:1.839
Accuracy:27.404% B+
HSR:21.875% B+
MKV Suppressed
A++
Kills:159
Deaths:110
KDR:1.445
Accuracy:25.611% C+
HSR:30.818% A++
Darkstar
B*
Kills:94
Deaths:67
KDR:1.403
Accuracy:28.553% C**
HSR:29.787% B*
Kills:8,493
Deaths (as Combat Medic):5,737
Deaths (to Combat Medics):1,666
KDR:1.48039
Kill Difference:2,756
Playtime:198.174 hours
Usage:27%
Score:6.686m
Score/min:562
Accuracy (listed only):28.784%
HSR (listed only):24.897%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5G
B
Kills:530
Deaths:299
KDR:1.773
Accuracy:28.707% C++
HSR:23.774% B
NS-7 PDW
C**
Kills:166
Deaths:114
KDR:1.456
Accuracy:26.200% C**
HSR:18.675% C++
Eridani SX5
B
Kills:164
Deaths:80
KDR:2.050
Accuracy:28.222% B
HSR:17.683% C
Sirius SX12
B+
Kills:161
Deaths:118
KDR:1.364
Accuracy:27.146% B+
HSR:21.118% B+
NS-7G PDW
B+
Kills:160
Deaths:87
KDR:1.839
Accuracy:27.404% B+
HSR:21.875% B+
MKV Suppressed
A++
Kills:159
Deaths:110
KDR:1.445
Accuracy:25.611% C+
HSR:30.818% A++
Ghost
B
Kills:124
Deaths:79
KDR:1.570
Accuracy:41.278% B
HSR:70.968% C*
NS-44G Commissioner
B+
Kills:112
Deaths:100
KDR:1.120
Accuracy:43.478% B+
HSR:16.964% D-
NS-44 Commissioner
B**
Kills:103
Deaths:109
KDR:0.945
Accuracy:44.880% B**
HSR:16.505% D
V10
D*
Kills:99
Deaths:25
KDR:3.960
Accuracy:31.891% D*
HSR:65.657% D*
Parallax VX3
C**
Kills:74
Deaths:28
KDR:2.643
Accuracy:31.295% D*
HSR:79.730% C**
Kills:1,852
Deaths (as Infiltrator):1,149
Deaths (to Infiltrators):2,508
KDR:1.61184
Kill Difference:703
Playtime:20.012 hours
Usage:3%
Score:0.405m
Score/min:337
Accuracy (listed only):32.374%
HSR (listed only):34.888%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B**
Kills:80
Deaths:34
KDR:2.353
Accuracy:25.178% B**
HSR:15% D*
Blueshift VM5
A
Kills:59
Deaths:32
KDR:1.844
Accuracy:24.878% A
HSR:23.729% B+
Kills:139
Deaths (as MAX Suit):33
Deaths (to MAX Suits):1,319
KDR:4.21212
Kill Difference:106
Playtime:5.873 hours
Usage:1%
Score:0.290m
Score/min:822
Accuracy (listed only):25.028%
HSR (listed only):19.364%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Pulsar C 1,2391,2256861.786B+0.1227.906%B++26.531%B+44.9B*N/A44927.3h9.9B++35.4B+
Serpent VE92 1,2291,2187791.564B+0.1127.291%B++23.235%B+34C**N/A22235.8h11.3B+41.3B+
VX6-7 1,2001,1856021.968B++0.3026.464%B+25.401%B*57.5B**N/A53920.6h10B++37.9B++
H-V45 1,1841,1807181.643C*0.0325.689%B26.356%B++42.8B+N/A32127.6h9.8A38.2B*
Orion VS54 1,1821,1715632.08B+0.4123.669%B+22.374%C48.6B*N/A37324.1h10.3B*43.7B+
Ursa 1,1721,1685941.966B*0.3023.92%C**20.634%C--47.9B+N/A27024.4h9.6B++40.3B+
Solstice VE3 1,1731,1656551.779A+0.1128.055%B**22.747%B+41.3A+N/A44228.2h10.9B*38.8B++
Pulsar LSW 1,1621,1616621.754C**0.0823.042%C+22.825%C+45C++N/A30825.8h10.7B++46.4B+
VX29 Polaris 1,1761,1615652.055B+0.3923.372%C+21.016%C55B+N/A30721.1h11.4B+48.7B
NS-15MP 1,1741,1616061.916C+0.2528.183%C++30.06%C+48.4C-N/A12524h10.4C**36.8C**
NS-15M AE 1,1781,1615082.285C++0.6228.06%B+30.749%B+56.6C++N/A11820.5h10.3B+36.6B+
Zenith VX-5 1,1731,1606591.76B+0.0928.244%B+27.586%B**46B+N/A23625.2h10.9B++38.8B+
CME 1,1711,1588811.314C+0.3627.497%C*29.102%B**38.1C*N/A21630.4h12.6B+46B+
NS-11A 1,1731,1567461.55C**0.1227.293%B+32.786%A+38.9B+N/A24929.7h11.8B++43.2B++
SVA-88 1,1681,1565362.157C*0.4923.213%C+24.741%C+56.1B+N/A31620.6h11.1B47.7C**
Terminus VX-9 1,1701,1567911.461C++0.2126.002%C++29.325%B+33C+N/A23235h10.9B++42.1B+
Lasher X2 1,1711,1537811.476B*0.1939.127%A++4.77%B+40.7B+N/A15228.3h13.9A35.5B**
Pulsar VS1 1,1581,1478051.425B+0.2427.752%B*25.632%B++27.6C*N/A15441.6h11.5B**41.4B*
Betelgeuse 54-A 9068913832.326C+0.6624.764%C30.64%C+51.2CN/A31417.4h10.1B+40.8C*
NS Baron G5AE 8478345911.411C++0.2652.8%B+13.429%C37.2C+N/A18822.4h4.9C-9.2C++
C-4 8466464241.524C++0.1526.689%C++N/A80.8C+25C14988h1.5C++5.6C**
Eridani SX5G 5355302991.773C**0.1028.707%C++23.774%B46.5C+N/A22211.4h10.8C**37.5C**
Frag Grenade 5145121512N/A510.3354.446%AN/A640B++2.5D49190.8h3.2B+5.9B++
Anti-Vehicle Grenade 4603881388N/A386.3351.384%C++N/A485B+90C+60090.8h4.2B*8.1B++
NS Decimator 4253183820.832C0.8469.157%B**2.83%B+32.8C+11D4979.7h5.2C+7.5C**
NS-11CP 3133101272.441B++0.7732.344%B++20%C-60.8C**N/A1405.1h11.2B+34.8B+
Corvus VA55 2572561751.463B+0.2124.873%C++23.438%C++33.2C**N/A2177.7h10.2B*40.8B+
Flare VE6 2112111311.611C**0.0622.514%C+21.801%C37.7C+N/A3605.6h9.4B+41.7B+
S1 2521741810.961B+0.7169.407%A4.023%B*32.2B+14.4C*6365.4h5.4B++7.8B**
Equinox VE2 1751721551.11C+0.5628.015%B29.651%B**28.2C+N/A1416.1h14C49.8C++
NS-7 PDW 1691661141.456B++0.2126.2%C**18.675%C++36.1B+N/A2994.6h12B++45.7B+
Eridani SX5 165164802.05B*0.3828.222%B17.683%C43.2B+N/A2723.8h11B+38.9B+
Sirius SX12 1611611181.364B0.3127.146%B+21.118%B+28.8C++N/A2565.6h13.3B+49.1B+
NS-7G PDW 164160871.839B**0.1727.404%B+21.875%B+59.3A++1.5M**2912.7h11.2B*40.8B++
MKV Suppressed 1611591101.445B+0.2225.611%C+30.818%A++43B+N/A3083.7h12.5B+48.6B
NS Decimator-G 1821401750.8D0.8766.309%B+5%A++27.5D-8.2D-3055.1h4.9C7.3C+
Eclipse VE3A 142139871.598C++0.0733.848%A+25.899%B**42.1C*N/A2683.3h12.8C+37.7B+
NS Decimator-B 1791341580.848D0.8273.565%B**2.985%B+35.3C-11.8D2063.8h4.1C+5.6B
NS-11CG 125125771.623B**0.0524.231%C+19.2%C43.1C++N/A2912.9h11.8B+48.9B+
Ghost 126124791.57C0.1041.278%B70.968%C*33.5C+N/A2833.7h2.5C6.1C++
NS-44G Commissioner 1131121001.12C+0.5543.478%B+16.964%D-44.8C+N/A3372.5h3.1B+7.2B+
NS-44 Commissioner 1041031090.945C+0.7244.88%B**16.505%D32.2C+N/A2953.2h3.4B+7.7B++
V10 9999253.96B+2.2931.891%D*65.657%D*33C+N/A1723h2B+6.3C+
Darkstar 9694671.403C+0.2728.553%C**29.787%B*39.2CN/A1922.4h12B+42B+
Blueshift VM5 8180342.353C++0.6825.178%B**15%D*50B**N/A4911.6h13.7B*54.6B*
Parallax VX3 7474282.643C+0.9731.295%D*79.73%C**26.4C+N/A2122.8h2.4C+7.5C-
Blueshift VM5 5959321.844C+0.1724.878%A23.729%B+39.3B+N/A4961.5h18.2D73B+
NS-15M1 5050281.786C**0.1225.831%B+26%B+41.7C++N/A4981.2h14.9C--57.8C*

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret61390.3h
Restoration Kit7960.1h
Motion Spotter21800.1h
Spawn Beacon32130.1h
Nano-Armor Kit6151,5893.1h
AE Medical Applicator146,2090.4h
AE Nano-Armor Kit51,2780.2h
Nanite Revive Grenade01830.1h
Medical Applicator9843,2143.2h
Ammunition Package12170.1h
Shield Recharging Field34720.2h
Medical Kit3865,7467.7h

Check the help document for the dictionary if you want to learn more about words used here.


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