Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 9 (18,491)players online:
fbmarder (14)  dim_giant (13)  ZugieMac (7)  larx_x (4)  therealdamonight (3)  X0AW0LF (2) 43
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (458 days). The data shown below may not be accurate.

Paragon Cold Blooded Ankwas[] Ankwas
VS BR 118

KDR: 1.82

Score: 28.4m

Last Seen: Nov 20th, 2017 9:26 PM
- OFFLINE - 3891.4 hour(s)

Battle Rank 100 (118 total) - Vanu Sovereignty on Miller
Level Progress (to 101): 7%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS H-V45 Pulsar LSW VX6-7 Eridani SX5 Supernova PC NS-7 PDW Supernova FPC Artemis VX26
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Ankwas



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $470,376 MLG Score: 376
Fun Score: N/A
Cheeseburgers Flipped: 693TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.405%15.796%4172499819,0871.90755-0.091

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.869%1.041B**-0.753D--0.736D-HEAD (~2.59)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.10.491B+10.10.296C*28

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.923%1.795%122210203904242030.919811191%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.719%0.053C+0.176C++0.228

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
141.70.12C+53.7-0.015C+88

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.348%2.033%841710155,11683822446.10501228%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.405%-0.151C-0.374C-0.845

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.80.359C**9.70.222C++15

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.016%2.918%229610161,1317416571.52426172%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.768%0.636B+-0.368C-0.399

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
49.90.579B+21.50.456B+28.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.578%72.211%229410181,00462131.61415

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.837%1.134B**0.332C**-0.782

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.40.453B+2.30.276C*3.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.684%16.754%229210201,33166841.98954

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.574%0.687B+0.442B1.172

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.50.585B+2.70.44B2.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
28.4m282.4%337 (20.2k)313 (18.8k)1.8167936,83920,2772.18247118 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS102286318.215%12.449%22704:2811

17% Combat Medic26% Engineer13% Heavy Assault28% Infiltrator10% Light Assault6% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 10:22 PMAug 16th, 2016 7:51 PMNov 23rd, 2017 4:32 AM (456d) (PST)Nov 20th, 2017 5:42 PM (458d) (PST)Nov 20th, 2017 5:26 PM (458d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5211793420.4060.2240.0511.3060.056376

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
31,28710,72220,5652413378318,771

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1510.7h/62.9d 7,415 4,586 10,048 118.4k 2,588 4,572 5,075 47.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
Pulsar LSW
C--
Kills:1,732
Deaths:1,040
KDR:1.665
Accuracy:20.157% C--
HSR:17.206% D-
Orion VS54
B+
Kills:1,176
Deaths:682
KDR:1.724
Accuracy:22.742% B+
HSR:16.837% D*
Lasher X2
B
Kills:581
Deaths:497
KDR:1.169
Accuracy:27.964% B
HSR:4.131% C++
SVA-88
C++
Kills:340
Deaths:218
KDR:1.560
Accuracy:24.051% C++
HSR:21.471% C--
NS-15M AE
C++
Kills:63
Deaths:41
KDR:1.537
Accuracy:26.128% C++
HSR:19.048% D-
Kills:3,892
Deaths (as Heavy Assault):2,478
Deaths (to Heavy Assaults):5,951
KDR:1.57062
Kill Difference:1,414
Playtime:189.951 hours
Usage:13%
Score:3.141m
Score/min:276
Accuracy (listed only):24.209%
HSR (listed only):15.738%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
C+
Kills:1,486
Deaths:928
KDR:1.601
Accuracy:24.555% C+
HSR:14.065% D*
Thanatos VE70
B++
Kills:927
Deaths:690
KDR:1.343
Accuracy:45.964% B++
HSR:17.799% B+
Serpent VE92
B++
Kills:589
Deaths:508
KDR:1.159
Accuracy:27.211% B++
HSR:13.752% D--
Deimos VA29
B*
Kills:404
Deaths:296
KDR:1.365
Accuracy:70.215% B*
HSR:14.356% C
Eidolon VE33
B++
Kills:174
Deaths:77
KDR:2.260
Accuracy:31.761% B++
HSR:20.115% D
Kills:3,580
Deaths (as Engineer):2,499
Deaths (to Engineers):4,453
KDR:1.43257
Kill Difference:1,081
Playtime:395.963 hours
Usage:26%
Score:8.278m
Score/min:348
Accuracy (listed only):39.941%
HSR (listed only):16.017%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VX6-7
C+
Kills:1,486
Deaths:928
KDR:1.601
Accuracy:24.555% C+
HSR:14.065% D*
Eridani SX5
B+
Kills:1,463
Deaths:981
KDR:1.491
Accuracy:28.962% B+
HSR:11.142% D*
NS-7 PDW
B**
Kills:1,403
Deaths:769
KDR:1.824
Accuracy:29.749% B**
HSR:15.538% C
MKV Suppressed
B*
Kills:1,173
Deaths:694
KDR:1.690
Accuracy:30.202% B*
HSR:16.965% C
Sirius SX12
B+
Kills:1,156
Deaths:705
KDR:1.640
Accuracy:27.405% B+
HSR:12.716% D-
Thanatos VE70
B++
Kills:927
Deaths:690
KDR:1.343
Accuracy:45.964% B++
HSR:17.799% B+
Skorpios
B+
Kills:616
Deaths:384
KDR:1.604
Accuracy:29.130% B+
HSR:17.370% C--
Serpent VE92
B++
Kills:589
Deaths:508
KDR:1.159
Accuracy:27.211% B++
HSR:13.752% D--
Deimos VA29
B*
Kills:404
Deaths:296
KDR:1.365
Accuracy:70.215% B*
HSR:14.356% C
Kills:9,217
Deaths (as Light Assault):5,955
Deaths (to Light Assaults):3,448
KDR:1.54777
Kill Difference:3,262
Playtime:158.238 hours
Usage:10%
Score:2.933m
Score/min:309
Accuracy (listed only):34.821%
HSR (listed only):14.856%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5
B+
Kills:1,463
Deaths:981
KDR:1.491
Accuracy:28.962% B+
HSR:11.142% D*
NS-7 PDW
B**
Kills:1,403
Deaths:769
KDR:1.824
Accuracy:29.749% B**
HSR:15.538% C
Artemis VX26
C++
Kills:1,192
Deaths:489
KDR:2.438
Accuracy:27.870% C++
HSR:16.275% D-
MKV Suppressed
B*
Kills:1,173
Deaths:694
KDR:1.690
Accuracy:30.202% B*
HSR:16.965% C
Sirius SX12
B+
Kills:1,156
Deaths:705
KDR:1.640
Accuracy:27.405% B+
HSR:12.716% D-
Nyx VX31
B+
Kills:947
Deaths:410
KDR:2.310
Accuracy:37.375% B+
HSR:18.057% D*
NS-44B Commissioner
B+
Kills:857
Deaths:719
KDR:1.192
Accuracy:43.274% B+
HSR:16.569% D-
Phantom VA23
B++
Kills:709
Deaths:282
KDR:2.514
Accuracy:40.197% B++
HSR:19.464% D*
Skorpios
B+
Kills:616
Deaths:384
KDR:1.604
Accuracy:29.130% B+
HSR:17.370% C--
Parallax VX3
B++
Kills:338
Deaths:98
KDR:3.449
Accuracy:43.776% B++
HSR:72.485% D
V10
B+
Kills:325
Deaths:31
KDR:10.484
Accuracy:43.420% B+
HSR:72.615% D
Phaseshift VX-S
B*
Kills:193
Deaths:43
KDR:4.488
Accuracy:40.153% B+
HSR:85.492% B*
Manticore SX40
C**
Kills:163
Deaths:127
KDR:1.283
Accuracy:23.543% D-
HSR:23.926% C**
Spiker
B+
Kills:156
Deaths:121
KDR:1.289
Accuracy:32.766% B+
HSR:13.462% D--
Ghost
B+
Kills:148
Deaths:46
KDR:3.217
Accuracy:41.683% B+
HSR:53.378% D**
Beamer VS3
A
Kills:59
Deaths:38
KDR:1.553
Accuracy:36.293% A
HSR:8.475% F-
Kills:10,898
Deaths (as Infiltrator):5,937
Deaths (to Infiltrators):2,605
KDR:1.83561
Kill Difference:4,961
Playtime:425.329 hours
Usage:28%
Score:7.361m
Score/min:288
Accuracy (listed only):34.737%
HSR (listed only):29.621%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
C**
Kills:2,333
Deaths:1,751
KDR:1.332
Accuracy:25.582% C**
HSR:14.059% D--
Eridani SX5
B+
Kills:1,463
Deaths:981
KDR:1.491
Accuracy:28.962% B+
HSR:11.142% D*
NS-7 PDW
B**
Kills:1,403
Deaths:769
KDR:1.824
Accuracy:29.749% B**
HSR:15.538% C
MKV Suppressed
B*
Kills:1,173
Deaths:694
KDR:1.690
Accuracy:30.202% B*
HSR:16.965% C
Sirius SX12
B+
Kills:1,156
Deaths:705
KDR:1.640
Accuracy:27.405% B+
HSR:12.716% D-
Thanatos VE70
B++
Kills:927
Deaths:690
KDR:1.343
Accuracy:45.964% B++
HSR:17.799% B+
Pulsar VS1
B+
Kills:817
Deaths:627
KDR:1.303
Accuracy:26.473% B+
HSR:16.524% D
Skorpios
B+
Kills:616
Deaths:384
KDR:1.604
Accuracy:29.130% B+
HSR:17.370% C--
Deimos VA29
B*
Kills:404
Deaths:296
KDR:1.365
Accuracy:70.215% B*
HSR:14.356% C
Corvus VA55
C+
Kills:329
Deaths:247
KDR:1.332
Accuracy:24.180% C+
HSR:20.061% C
NS-11P
B*
Kills:77
Deaths:77
KDR:1
Accuracy:27.028% B*
HSR:24.675% B*
Equinox VE2 Burst
D
Kills:77
Deaths:81
KDR:0.951
Accuracy:23.452% D
HSR:22.078% D
Kills:10,775
Deaths (as Combat Medic):7,302
Deaths (to Combat Medics):2,579
KDR:1.47562
Kill Difference:3,473
Playtime:253.674 hours
Usage:17%
Score:4.915m
Score/min:323
Accuracy (listed only):32.362%
HSR (listed only):16.940%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
B++
Kills:990
Deaths:370
KDR:2.676
Accuracy:19.547% B++
HSR:15.253% D-
Cosmos VM3
B++
Kills:989
Deaths:364
KDR:2.717
Accuracy:19.904% B++
HSR:16.380% D
Comet VM2
B+
Kills:225
Deaths:155
KDR:1.452
Accuracy:46.280% B+
HSR:3.111% D
Comet VM2
B++
Kills:172
Deaths:136
KDR:1.265
Accuracy:47.379% C*
HSR:5.814% B++
NS-10 Burster
A
Kills:150
Deaths:81
KDR:1.852
Accuracy:33.023% B+
HSR:10.667% A
NS-10 Burster
B+
Kills:142
Deaths:80
KDR:1.775
Accuracy:32.503% B+
HSR:7.746% C++
Quasar VM1
C+
Kills:69
Deaths:24
KDR:2.875
Accuracy:15.030% C+
HSR:11.594% D**
Kills:2,737
Deaths (as MAX Suit):605
Deaths (to MAX Suits):1,128
KDR:4.52397
Kill Difference:2,132
Playtime:86.747 hours
Usage:6%
Score:1.727m
Score/min:332
Accuracy (listed only):30.524%
HSR (listed only):10.081%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C+
Kills:325
V. Kills:95 339%
Deaths:30
KDR:10.833
Accuracy:51.615% C+
KPH:61.700 C
VKPH:18 C+
Maelstrom Turbo Laser
C*
Kills:65
V. Kills:70 92%
Deaths:122
KDR:0.533
Accuracy:32.612% C*
KPH:2.500 D--
VKPH:2.700 D--
Kills:390 (65 + 0)
Deaths:152
KDR:2.566
VKDR:1.086
Vehicle Kills:165
Kill Difference:238
Playtime:30.788 hours
Usage:2%
Score:0.257m
Score/min:139
Piloting Accuracy:32.612%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:54
V. Kills:19 270%
Deaths:10
KDR:5.400
Accuracy:42.391% C+
KPH:194,400 U
VKPH:68,400 U
Kills:54 (0 + 54)
Deaths:10
KDR:5.400
VKDR:1.900
Vehicle Kills:19
Kill Difference:44
Playtime:0.001 hours
Usage:0%
Score:0.024m
Score/min:710,250
Piloting Accuracy:N/A%
Gunner Accuracy:42.391%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C*
Kills:460
V. Kills:386 119%
Deaths:75
KDR:6.133
Accuracy:59.957% B+
KPH:22.600 D
VKPH:18.900 C*
L100 Python HEAT
B+
Kills:314
V. Kills:80 388%
Deaths:23
KDR:13.652
Accuracy:55.328% B+
KPH:31.100 C++
VKPH:7.900 D
C75 Viper
B+
Kills:292
V. Kills:79 365%
Deaths:21
KDR:13.905
Accuracy:43.669% B+
KPH:24.300 C
VKPH:6.600 C
Skyguard
C+
Kills:208
V. Kills:161 128%
Deaths:44
KDR:4.727
Accuracy:32.340% B+
KPH:12.600 C+
VKPH:9.700 C+
Kills:1,274 (1,274 + 0)
Deaths:163
KDR:7.816
VKDR:4.331
Vehicle Kills:706
Kill Difference:1,111
Playtime:59.070 hours
Usage:4%
Score:0.924m
Score/min:261
Driving Accuracy:32.340%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
B++
Kills:1,459
V. Kills:377 386%
Deaths:123
KDR:11.862
Accuracy:52.661% B+
KPH:29.100 B++
VKPH:7.500 C
Supernova FPC
C+
Kills:1,295
V. Kills:977 132%
Deaths:182
KDR:7.115
Accuracy:56.147% B
KPH:19 C--
VKPH:14.400 C+
Supernova VPC
A+
Kills:1,088
V. Kills:184 N/A
Deaths:70
KDR:15.543
Accuracy:64.379% A+
KPH:46 C++
VKPH:7.800 C++
Proton II PPA
B**
Kills:363
V. Kills:14 N/A
Deaths:5
KDR:72.600
Accuracy:31.335% B**
KPH:86 B**
VKPH:3.300 C+
Saron HRB
C
Kills:327
V. Kills:258 126%
Deaths:50
KDR:6.540
Accuracy:43.572% C+
KPH:17 D
VKPH:13.400 C
E540 Halberd
C
Kills:102
V. Kills:91 111%
Deaths:24
KDR:4.250
Accuracy:52.425% B+
KPH:15.900 D**
VKPH:14.200 C
Kills:4,634 (3,842 + 792)
Deaths:454
KDR:10.207
VKDR:4.187
Vehicle Kills:1,901
Kill Difference:4,180
Playtime:171.716 hours
Usage:11%
Score:2.643m
Score/min:256
Driving Accuracy:64.379%
Gunner Accuracy:52.425%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C++
Kills:202
V. Kills:120 167%
Deaths:16
KDR:12.625
Accuracy:65.969% B**
KPH:38 C
VKPH:22.600 C++
Kills:202 (0 + 202)
Deaths:16
KDR:12.625
VKDR:7.500
Vehicle Kills:120
Kill Difference:186
Playtime:5.318 hours
Usage:0%
Score:0.135m
Score/min:424
Driving Accuracy:N/A%
Gunner Accuracy:65.969%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C
Kills:88
V. Kills:21 400%
Deaths:12
KDR:7.333
Accuracy:43.374% B++
KPH:31 C--
VKPH:7.400 C
M20 Basilisk
D-
Kills:76
V. Kills:35 211%
Deaths:23
KDR:3.304
Accuracy:44.245% B+
KPH:9.800 D-
VKPH:4.500 D-
M40 Fury
C-
Kills:66
V. Kills:21 300%
Deaths:7
KDR:9.429
Accuracy:44.413% B*
KPH:26.100 D--
VKPH:8.300 C-
M20 Basilisk
D
Kills:61
V. Kills:29 203%
Deaths:9
KDR:6.778
Accuracy:43.593% B+
KPH:12.500 D
VKPH:6 D
Kills:291 (0 + 291)
Deaths:51
KDR:5.706
VKDR:2.078
Vehicle Kills:106
Kill Difference:240
Playtime:18.014 hours
Usage:1%
Score:0.228m
Score/min:211
Driving Accuracy:N/A%
Gunner Accuracy:43.593%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
H-V45 2,3432,3331,7511.332C+0.4825.582%C**14.059%D--23.9CN/A7497.7h11.6B++45.2B+
Pulsar LSW 1,7391,7321,0401.665C*0.1520.157%C--17.206%D-29.6C-N/A11758.5h10.7B++52.9C**
VX6-7 1,4961,4869281.601C**0.2224.555%C+14.065%D*16.7DN/A6588.9h11.4B+46.4B+
Eridani SX5 1,4661,4639811.491B0.3328.962%B+11.142%D*22.4C-N/A6265.2h10.4B+36.1B+
Supernova PC 1,8361,45912311.862B**10.0552.661%B+1.371%D29.1B++7.5C17050.2h3A5.8A
NS-7 PDW 1,4171,4037691.824A0.0129.749%B**15.538%C40.3B++N/A16734.8h11.1B**37.2B*
Supernova FPC 2,2721,2951827.115C**5.3056.147%B3.629%B++19C--14.3C+28968.1h4.9B+8.8B+
Artemis VX26 1,1951,1924892.438B**0.6227.87%C++16.275%D-18DN/A8866.4h11.1B+39.7B+
Orion VS54 1,1771,1766821.724C**0.0922.742%B+16.837%D*34.3C++N/A16034.3h9.7B**42.8C**
MKV Suppressed 1,1811,1736941.69B++0.1330.202%B*16.965%C46.7B++N/A33625.1h11.8B+38.9B+
Sirius SX12 1,1641,1567051.64B+0.1827.405%B+12.716%D-29.4C++N/A12439.3h12B++43.7B+
Supernova VPC 1,2721,0887015.543B+13.7364.379%A+1.471%C+45.9C++7.8C++24823.7h2.8B+4.4B*
Cosmos VM3 9979903702.676B+0.8619.547%B++15.253%D-28.5C+N/A9234.7h11.9B++61.1B++
Cosmos VM3 9959893642.717B+0.9019.904%B++16.38%D29.2C++N/A9333.9h11.8B*59.5B
Nyx VX31 9519474102.31C++0.4937.375%B+18.057%D*34.9C+N/A13327.1h4.8B+12.8B+
Thanatos VE70 9289276901.343B+0.4745.964%B++17.799%B+32.3C**N/A13528.7h3.1A6.7B**
NS-44B Commissioner 8628577191.192C**0.6243.274%B+16.569%D-40.4C+N/A17821.2h2.9B*6.7B+
Proximity Mine 8288281226.787B**4.9744.001%C*N/A162.4B*N/A5625.1h1.6B**3.7B++
Pulsar VS1 8198176271.303B0.5126.473%B+16.524%D25.7C++N/A11731.8h11.8B*44.4B*
C-4 1,1277724801.608C++0.2123.456%CN/A90.8C**41.8B*11368.5h1.3B+5.4B
Phantom VA23 7147092822.514C++0.7040.197%B++19.464%D*38.1C+N/A15518.6h3.9B++9.8B++
Skorpios 6206163841.604C++0.2129.13%B+17.37%C--41.6C+N/A13214.8h9.6B*33B++
Serpent VE92 5925895081.159C++0.6627.211%B++13.752%D--16.2DN/A7336.3h12B+44.2B+
Lasher X2 5865814971.169B+0.6527.964%B4.131%C++30.1C+N/A11519.3h17.7B+63.2B+
Force-Blade 59947816,3910.029C*1.7950.05%A++1.255%D-0.6C+N/A2860.1h3.1C6.2B+
L100 Python AP 846460756.133B+4.3259.957%B+2.174%C22.5D18.9C*32820.4h7.3C+12.1C++
Deimos VA29 4074042961.365C++0.4570.215%B*14.356%C53.2B+N/A2387.6h1.9B*2.8B+
Proton II PPA 377363572.6M**70.7831.335%B**1.653%C-86.4B**3.3C+3664.2h6.5B**20.8B**
SVA-88 3433402181.56C+0.2624.051%C++21.471%C--41.5C+N/A2498.2h10.4B+43.2B+
Parallax VX3 338338983.449C++1.6343.776%B++72.485%D21.9CN/A9215.4h2.2C*5.1B+
Corvus VA55 3293292471.332B0.4824.18%C+20.061%C19.1C-N/A7217.2h12C*49.5C**
Saron HRB 585327506.54B4.7243.572%C+2.752%B**17D13.4C32319.2h22.7C+52C++
S1 4753253670.886B0.9359.417%C**3.385%B22.6C+10.4C28714.4h5.3B++9B++
Dual Photon Pods 4203253010.833B++9.0251.615%C+1.231%C+61.3C17.9C+5475.3h24.5C+47.5C++
V10 3263253110.484M++8.6743.42%B+72.615%D16.8D-N/A5319.4h2.2C*5.1B
L100 Python HEAT 3943142313.652A*11.8455.328%B+1.274%D-31.1C++7.9D25710.1h3.9B**7B**
C75 Viper 3712922113.905A*12.0943.669%B+1.027%C--24.3C6.6C19712h11.5B+26.3B+
Tank Mine 462266693.855B++2.0441.391%B+N/A147.8B*108.9A++23891.8h1.9C++4.7B**
Frag Grenade 2362341234N/A232.1841.064%C--N/A1170M++10B+37590.2h2A++4.9B**
Comet VM2 3092251551.452B++0.3646.28%B+3.111%D11.9C++4.4C++13718.9h17.3B+37.3B+
Skyguard 369208444.727B*2.9132.34%B+1.923%C+12.5C+9.7C+22616.6h134.7C+416.6C**
E540 Halberd-H 3222021612.625B10.8165.969%B**2.475%B+38.1C22.6C++4245.3h5.3B+8B*
Phaseshift VX-S 194193434.488B+2.6740.153%B+85.492%B*20.5CN/A759.4h2.2B++5.4B++
Spear Anti-Vehicle Phalanx Turret 3071881711.059B++9.2441.114%C5.851%B*33C20.9C+3405.7h8B+19.6B
Eidolon VE33 178174772.26B**0.4431.761%B++20.115%D14.1C--N/A6712.3h8B+25.2B+
Comet VM2 2241721361.265C**0.5547.379%C*5.814%B++11.8C+3.6D10914.6h19.5B++41.3B++
Manticore SX40 1631631271.283B0.5323.543%D-23.926%C**21.4CN/A847.6h6.3B++26.9C*
Spiker 1561561211.289B0.5332.766%B+13.462%D--33.2C+N/A1874.7h6.5B++20B*
NS-10 Burster 246150811.852B**0.0433.023%B+10.667%A5.4C+3.5C9127.7h141.2C**427.5B+
Ghost 149148463.217C*1.4041.683%B+53.378%D**15.1D-N/A809.8h2.8D6.8C+
NS-10 Burster 236142801.775A0.0432.503%B+7.746%C++5C3.3C+9128.2h151.8C467.1C*
M60-A Bulldog 133121913.444C+11.6351.095%B+N/A31C+3.1C1553.9h4.6B++9.1B*
M60-A Bulldog 1321161011.6C+9.7852.238%B++N/A31.4C+4.3C+1923.7h5.2B+10B++
NS Decimator 1741051280.82C1.0060.223%C+1.905%C22.3D14.7C+3954.7h6.7D*11.1D-
E540 Halberd 193102244.25C2.4352.425%B+1.961%C15.9D**14.2C3466.4h7.7D*14.8C--
M40 Fury 10988127.333C*5.5243.374%B++N/A31.4C--7.5C3842.8h13.6C++31.4B+
MAX Punch 96856050.14C*1.6857.184%B++N/A1.2C+N/A469.8h2.3C++4.1C*
Lancer AE 161801210.661C1.1665.342%B+N/A8.5D-8.6D*1719.4h48.3D73.9D
NS-11P 7877771C+0.8227.028%B*24.675%B*22.6CN/A1143.4h12.4B++45.8B++
Equinox VE2 Burst 7877810.951C-0.8723.452%D22.078%D17.9D--N/A834.3h11.8B+50.1C+
M20 Basilisk 11176233.304C*1.4944.245%B+9.211%A9.7D-4.5D-1257.8h94.3C*213.2B+
MANA Anti-Personnel Turret 7572223.273N/A1.4621.336%UN/A720U30U2694300.1h28.7T*134.5T*
Quasar VM1 7069242.875B**1.0615.03%C+11.594%D**12.3D-N/A1035.6h12.5B*82.9C**
M40 Fury 876679.429B7.6144.413%B*N/A26.4D--8.4C-4002.5h19.2C--43.3C+
Maelstrom Turbo Laser 135651220.533C1.2832.612%C*4.615%A2.5D--2.7D--5525.5h199.8D*612.7D
NS-15M AE 6363411.537C0.2826.128%C++19.048%D-52.5C+N/A1671.2h11.3C*43.3C**
Hunter QCX 62621100.564C+1.2550.889%B+30.645%C**7.8C--N/A368h3.7B7.3B+
M20 Basilisk 906196.778A*4.9643.593%B+6.557%B+12.4D5.9D1484.9h89.5B+205.2B++
Beamer VS3 5959381.553B**0.2636.293%A8.475%F-10.4DN/A815.7h8.7B23.9C**
Nemesis VSH9 9557610.934B+0.8860.809%C1.754%C--9.8C-6.6D2805.8h8.4C+13.9C+
L105 Zephyr 7354105.4C3.5842.391%C+N/A540U190U2367500.1h10.6F-24.9D--

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter5913,6039.5h
Nano-Armor Kit327606,35039h
Spawn Beacon98801.2h
Anti-Vehicle MANA Turret93511h
Nanite Revive Grenade08380.2h
Medical Applicator740296,51426.7h
Damascus Edge03410.5h
Ammunition Package117510.5h
Shield Recharging Field311,8650.8h
Medical Kit358091.1h
Anti-Infantry MANA Turret125301.4h
Recon Detection Device306,47011.6h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.18s
Server spent 0.84s on queries, 0.66s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.