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Praetor Annapolitan[AT] Annapolitan
VS BR 82

KDR: 1.68

Score: 10.2m

Last Seen: Dec 16th, 2018 2:53 AM
- OFFLINE - 1510.3 hour(s)

Battle Rank 82 - Vanu Sovereignty on Emerald
Level Progress (to 83): 57%
Level 100 Progress: 54% 636h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Supernova VPC Serpent VE92 Orion VS54 Dual Photon Pods Solstice SF L105 Zephyr Maelstrom Turbo Laser C150 Dalton
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $397,818 MLG Score: 318
Fun Score: N/A
Cheeseburgers Flipped: 270TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.604%13.064%282410183,6823.33817-1.661

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.918%0.104C+-1.172D*0.69B+HEAD (~2.26)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.10.197C++130.091C+47.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.054%2.162%1746310191,2959086414.2308150%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.118%-0.249C0.513B+0.359

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
161.3-0.002C+56.5-0.068C+104.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
52.305%0.908%2193110212,31219237611.9793613%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.113B**-1.098D*-1.736

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.40.86B*2.80.775B++2.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.866%1.188%2699510171,6838764919.3448259%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.665%0.345C**-0.806D-0.36

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.60.876B*5.80.852B*8.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.577%67.893%2699110212998043.7375

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.532B+0.049C+-1.416

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.90.299C*2.70.16C++4.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
26.233%4.255%2699110219410600.878505

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.264D**-2.045F---1.604

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.3-0.389C-4.80.009C+13.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
10.2m253%226 (13.6k)241 (14.5k)1.6776614,8598,8572.7067982 (82)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1022924.455%6.871%16804:482

9% Combat Medic66% Engineer11% Heavy Assault8% Light Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 6:48 PMNov 20th, 2012 7:05 PMJan 14th, 2019 5:30 AM (34d) (PST)Dec 15th, 2018 10:54 PM (63d) (PST)Dec 15th, 2018 10:53 PM (63d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6022613410.3500.2080.0241.0950.083318

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
36,14015,66420,4762113166514,458

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
708.2h/29.5d 9,115 1,021 313 46.5k 2,179 2,093 3,535 25.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C+
Kills:1,128
Deaths:343
KDR:3.289
Accuracy:19.953% C+
HSR:15.071% D*
Lasher X2
C
Kills:93
Deaths:
KDR:
Accuracy:21.661% C--
HSR:3.226% C
Pulsar LSW
D--
Kills:53
Deaths:
KDR:
Accuracy:17.364% D--
HSR:11.321% F
Kills:1,274
Deaths (as Heavy Assault):343
Deaths (to Heavy Assaults):2,790
KDR:3.71429
Kill Difference:931
Playtime:80.394 hours
Usage:11%
Score:1.021m
Score/min:212
Accuracy (listed only):19.659%
HSR (listed only):9.872%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
C
Kills:2,278
Deaths:787
KDR:2.895
Accuracy:22.303% C
HSR:11.984% D**
Solstice SF
C
Kills:660
Deaths:1
KDR:660
Accuracy:22.012% C
HSR:11.515% D-
Pandora VX25
D*
Kills:94
Deaths:6
KDR:15.667
Accuracy:26.233% D*
HSR:4.255% F**
Kills:3,032
Deaths (as Engineer):794
Deaths (to Engineers):2,652
KDR:3.81864
Kill Difference:2,238
Playtime:467.943 hours
Usage:66%
Score:6.822m
Score/min:243
Accuracy (listed only):23.516%
HSR (listed only):9.252%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-11A
C+
Kills:281
Deaths:
KDR:
Accuracy:24.100% C+
HSR:11.388% D**
H-V45
C-
Kills:202
Deaths:198
KDR:1.020
Accuracy:21.922% C-
HSR:11.386% D*
Equinox VE2
C-
Kills:129
Deaths:
KDR:
Accuracy:23.454% C-
HSR:4.651% F--
CME
D--
Kills:107
Deaths:
KDR:
Accuracy:21.328% D--
HSR:14.019% D*
Pandora VX25
D*
Kills:94
Deaths:6
KDR:15.667
Accuracy:26.233% D*
HSR:4.255% F**
Kills:813
Deaths (as Combat Medic):204
Deaths (to Combat Medics):931
KDR:3.98529
Kill Difference:609
Playtime:61.806 hours
Usage:9%
Score:1.001m
Score/min:270
Accuracy (listed only):23.407%
HSR (listed only):9.140%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
C
Kills:2,278
Deaths:787
KDR:2.895
Accuracy:22.303% C
HSR:11.984% D**
Solstice SF
C
Kills:660
Deaths:1
KDR:660
Accuracy:22.012% C
HSR:11.515% D-
Pandora VX25
D*
Kills:94
Deaths:6
KDR:15.667
Accuracy:26.233% D*
HSR:4.255% F**
Kills:3,032
Deaths (as Light Assault):794
Deaths (to Light Assaults):1,086
KDR:3.81864
Kill Difference:2,238
Playtime:57.625 hours
Usage:8%
Score:0.718m
Score/min:208
Accuracy (listed only):23.516%
HSR (listed only):9.252%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
V10
C
Kills:299
Deaths:19
KDR:15.737
Accuracy:38.577% C
HSR:67.893% D*
Beamer VS3
C
Kills:74
Deaths:34
KDR:2.176
Accuracy:24.433% C-
HSR:20.270% C
Kills:373
Deaths (as Infiltrator):53
Deaths (to Infiltrators):731
KDR:7.03774
Kill Difference:320
Playtime:18.448 hours
Usage:3%
Score:0.162m
Score/min:146
Accuracy (listed only):31.505%
HSR (listed only):44.082%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
C+
Kills:175
Deaths:64
KDR:2.734
Accuracy:15.699% C+
HSR:16.571% D
NS-10 Burster
C+
Kills:105
Deaths:43
KDR:2.442
Accuracy:27.936% C+
HSR:2.857% D--
NS-10 Burster
C
Kills:101
Deaths:43
KDR:2.349
Accuracy:28.324% C
HSR:4.951% C
Nebula VM20
C
Kills:97
Deaths:48
KDR:2.021
Accuracy:16.960% C
HSR:14.433% D*
Cosmos VM3
C+
Kills:89
Deaths:16
KDR:5.563
Accuracy:14.985% C
HSR:19.101% C+
Kills:567
Deaths (as MAX Suit):107
Deaths (to MAX Suits):620
KDR:5.29907
Kill Difference:460
Playtime:33.760 hours
Usage:5%
Score:0.515m
Score/min:254
Accuracy (listed only):20.781%
HSR (listed only):11.583%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C+
Kills:714
V. Kills:211 337%
Deaths:51
KDR:14
Accuracy:55.932% B+
KPH:52.800 C-
VKPH:15.600 C+
Maelstrom Turbo Laser
C+
Kills:495
V. Kills:440 112%
Deaths:110
KDR:4.500
Accuracy:32.653% C*
KPH:11.300 C
VKPH:10 C+
Photon A2A Missile Pods
D
Kills:92
V. Kills:95 96%
Deaths:3
KDR:30.667
Accuracy:62.553% F*
KPH:20.600 D-
VKPH:21.300 D
Kills:1,301 (495 + 0)
Deaths:164
KDR:7.933
VKDR:4.549
Vehicle Kills:746
Kill Difference:1,137
Playtime:61.762 hours
Usage:9%
Score:0.842m
Score/min:227
Piloting Accuracy:32.653%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:567
V. Kills:107 N/A
Deaths:14
KDR:40.500
Accuracy:42.162% C+
KPH:2,041,200 U
VKPH:385,200 U
C150 Dalton
U
Kills:469
V. Kills:154 303%
Deaths:13
KDR:36.077
Accuracy:55.451% A++
KPH:1,688,400 U
VKPH:554,400 U
CAS30 Tank Buster
D--
Kills:86
V. Kills:118 72%
Deaths:63
KDR:1.365
Accuracy:30.094% F
KPH:2 D--
VKPH:2.800 D--
Kills:1,122 (86 + 1,036)
Deaths:90
KDR:12.467
VKDR:4.211
Vehicle Kills:379
Kill Difference:1,032
Playtime:42.266 hours
Usage:6%
Score:0.775m
Score/min:306
Piloting Accuracy:30.094%
Gunner Accuracy:55.451%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C
Kills:64
V. Kills:10 N/A
Deaths:1
KDR:64
Accuracy:45.662% C
KPH:35.300 D
VKPH:5.500 D
Kills:64 (64 + 0)
Deaths:1
KDR:64
VKDR:10
Vehicle Kills:10
Kill Difference:63
Playtime:1.814 hours
Usage:0%
Score:0.033m
Score/min:306
Driving Accuracy:45.662%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
C++
Kills:2,312
V. Kills:333 N/A
Deaths:27
KDR:85.630
Accuracy:52.305% C++
KPH:37.800 C
VKPH:5.400 D
Saron HRB
C
Kills:309
V. Kills:248 124%
Deaths:11
KDR:28.091
Accuracy:37.141% D
KPH:16 D-
VKPH:12.900 C
Kills:2,621 (2,312 + 309)
Deaths:38
KDR:68.974
VKDR:15.289
Vehicle Kills:581
Kill Difference:2,583
Playtime:80.420 hours
Usage:11%
Score:1.433m
Score/min:297
Driving Accuracy:52.305%
Gunner Accuracy:37.141%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
B+
Kills:215
V. Kills:35 N/A
Deaths:5
KDR:43
Accuracy:40.498% B+
KPH:30.400 C++
VKPH:4.900 C
M60-G Bulldog
B+
Kills:178
V. Kills:23 N/A
Deaths:3
KDR:59.333
Accuracy:42.209% B+
KPH:36.700 C+
VKPH:4.700 D
M40 Fury
C
Kills:160
V. Kills:26 N/A
Deaths:8
KDR:20
Accuracy:23.963% D**
KPH:37.500 C
VKPH:6.100 D
Kills:553 (0 + 553)
Deaths:16
KDR:34.563
VKDR:5.250
Vehicle Kills:84
Kill Difference:537
Playtime:16.201 hours
Usage:2%
Score:0.240m
Score/min:247
Driving Accuracy:N/A%
Gunner Accuracy:23.963%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova VPC 2,6452,3122785.63S83.9552.305%C++N/A37.8C5.5C--31261.1h2.8B+5.4B+
Serpent VE92 2,3032,2787872.895A++1.2222.303%C11.984%D**19C-N/A165120.1h13.5C++60.7C++
Orion VS54 1,1391,1283433.289A1.6119.953%C+15.071%D*30.5C+N/A20137h11.8B+59.2C++
Dual Photon Pods 9257145114B**12.3255.932%B+N/A52.9C-15.6C+43413.5h18.4B+32.8B+
Solstice SF 6776601660U658.3222.012%C11.515%D-14.5CN/A15945.4h13.6C+61.8C+
L105 Zephyr 6745671440.5M**38.8242.162%C+N/A5670U1070U23163100.1h5.5B+13B+
Maelstrom Turbo Laser 9354951104.5B**2.8232.653%C*4.242%B**11.3C10C+16143.8h111C++339.8C*
C150 Dalton 6234691336.077S34.4055.451%A++N/A4690U1540U21745400.1h4.5C+8.1B*
Frag Grenade 4164111411N/A409.329.38%T*N/A4110U50S107010.1h0.3M++3.1A+
Saron HRB 5573091128.091S26.4137.141%D3.884%A*16D-12.8C24819.3h8.4A*22.8A+
V10 3032991915.737S14.0638.577%C67.893%D*24.1C--N/A13512.4h2.7D6.9C
Proximity Mine 293293648.833U47.165.629%T*N/A209.3A++N/A3561.4h0.1S2.1A++
NS-11A 2852811281U279.3224.1%C+11.388%D**24.9CN/A29011.3h14.7C+61.1C++
M60-G Bulldog 250215543U41.3240.498%B+N/A30.3C++4.9C2427.1h6B++14.8B*
H-V45 2032021981.02C+0.6621.922%C-11.386%D*17.9DN/A10311.3h14C+63.9C+
Spear Anti-Vehicle Phalanx Turret 3452001200U198.3243.711%C+2%D--28.6C--20.7C+3177h12.5D28.7C-
Tank Mine 358195306.5A*4.8212.968%D**N/A150B**125.4A*10311.3h0.5A**3.8A+
M60-G Bulldog 201178359.333U57.6642.209%B+1.685%D-36.3C+4.7D2694.9h5.8B+13.7B+
C-4 233175523.365A+1.6911.123%F*N/A79.5C+26.4C+6402.2h0.6A++5.2B+
Cosmos VM3 179175642.734B+1.0615.699%C+16.571%D26.5C+N/A2036.6h13.6C++86.3C*
M40 Fury 186160820A**18.3223.963%D**1.875%C*37.2C6D2314.3h5.9B**24.7B*
NS Decimator 2481521251.216C*0.4652.201%D--N/A19.5D-12.3C2377.8h6.2D-11.8D--
Equinox VE2 1311291129U127.3223.454%C-4.651%F--16.1C--N/A2128h16D-68.1C-
CME 1091071107U105.3221.328%D--14.019%D*23.8C-N/A1984.5h11.6B++54.3C++
NS-10 Burster 177105432.442A**0.7627.936%C+2.857%D--5.6C+3.9C*15218.6h137.6C++492.4C++
NS-10 Burster 175101432.349A++0.6728.324%C4.951%C5.4C+4C++14618.6h143.8C*507.7C++
Nebula VM20 9997482.021C+0.3416.96%C14.433%D*29.4CN/A1163.3h14.4B+84.9C**
Pandora VX25 9494615.667U13.9926.233%D*4.255%F**31.3C+N/A2733h4.8C+18.3D
Lasher X2 10093193U91.3221.661%C--3.226%C18.6C--1.4B++1865h18.9C**87.4C++
Force-Blade 165921,9560.047B++1.6350.361%A++N/A1C**N/A192.4h4.6D*9C**
Photon A2A Missile Pods 18792330.667S28.9962.553%F*N/A20.4D-21.1D2464.5h6.4B**10.2C**
Cosmos VM3 8989165.563A*3.8914.985%C19.101%C+26.2C+N/A3003.4h13.1B+87.2C++
M60-A Bulldog 9187329B+27.3246.249%C+1.149%D--58B**2.7C-2891.5h4.3B*9.3B*
CAS30 Tank Buster 20486631.365C++0.3130.094%F2.326%B**2D--2.8D--12942.3h60.2C+199.9C--
M60-A Bulldog 8984184M*82.3248.92%C**N/A40B2.4C--2472.1h4.6B++9.4B++
Beamer VS3 7674342.176A++0.5024.433%C-20.27%C32.2BN/A2952.3h11.1C45.2C+
L100 Python HESH 7464164S62.3245.662%CN/A35.6D5.6D3061.8h3.1B+6.8C**
Pulsar LSW 5453153U51.3217.364%D--11.321%F29.4C-N/A1741.8h11.4B+65.4C+

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit4770.1h
Spawn Beacon02220.5h
Nano-Armor Kit7881,17235h
Medical Applicator11519,4159.4h
Anti-Infantry MANA Turret36290.8h
Recon Detection Device0810.1h
Ammunition Package0570h

Check the help document for the dictionary if you want to learn more about words used here.


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