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Major AnnoyingBen[FITE] AnnoyingBen
TR BR 62

KDR: 1.59

Score: 13.7m

Last Seen: Oct 15th, 2019 9:47 AM
- OFFLINE - 502.2 hour(s)

Prestige 1, Battle Rank 62 - Terran Republic on Connery
Level Progress (to 63): 9%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS M18 Needler TSAR-42 M18 Rotary TRAC-5 T5 AMC T9A "Butcher" MSW-R NS-15M2
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,343,574 MLG Score: 1074
Fun Score: N/A
Cheeseburgers Flipped: 3TIME WITH MEDKIT: 0.5%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.539%33.689%102917120211,6391.216960.371

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.858%1.837A++1.943A++-0.004C+HEAD ++ (~18.42)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.60.563B+100.303C*22.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.747%0.964%498412155,604101525455.52118220%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.173%-1.234D*-0.536D0.406

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
204.1-0.28C52.50C+151.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.691%0.34%130212175887383030.79567193%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.438%0.554B+-1.43D**-1.047

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.90.744B++4.60.631B+5.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.975%1.111%1711218907367440.12211712%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.257C*-0.824D--1.872

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
229.6-0.921D--89.5-1.243D*140.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.46%83.424%17512143,1131188112.61817

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.216%0.974B*1.047B**0.288

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.40.558B+1.80.43B2.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.165%14.31%1711218587705110.831445

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.716B++-0.064C+-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.80.335C**4.40.096C+4.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
13.7m332.2%325 (19.5k)269 (16.1k)1.5883228,39617,8781.7134562 (62)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-TR1219159923.349%24.581%57402:5013

51% Engineer15% Heavy Assault13% Infiltrator19% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 20th, 2015 4:00 AMJun 11th, 2017 5:27 AMOct 18th, 2019 1:57 PM (24d) (PST)Oct 15th, 2019 6:33 AM (28d) (PST)Oct 15th, 2019 5:47 AM (28d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7291675620.5590.3520.1372.2330.1131074

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
43,75010,04533,70534218134716,168

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
846.8h/35.3d 2,237 6,980 7,219 113.4k 444 1,695 5,752 37m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9A "Butcher"
A++
Kills:1,302
Deaths:520
KDR:2.504
Accuracy:31.262% A+
HSR:41.398% A++
MSW-R
A*
Kills:1,201
Deaths:719
KDR:1.670
Accuracy:32.206% A++
HSR:39.467% A*
NS-15M2
A++
Kills:1,180
Deaths:626
KDR:1.885
Accuracy:33.702% A++
HSR:38.475% A+
TMG-50
M
Kills:1,174
Deaths:568
KDR:2.067
Accuracy:33.573% A*
HSR:40.801% M
T9 CARV
A*
Kills:1,172
Deaths:738
KDR:1.588
Accuracy:29.291% A*
HSR:35.836% A++
MG-H1 Watchman
A++
Kills:1,166
Deaths:507
KDR:2.300
Accuracy:32.013% A++
HSR:38.079% A+
MG-H1 Watchman AE
B*
Kills:78
Deaths:60
KDR:1.300
Accuracy:28.750% B+
HSR:35.897% B*
Kills:7,273
Deaths (as Heavy Assault):3,738
Deaths (to Heavy Assaults):4,529
KDR:1.94569
Kill Difference:3,535
Playtime:125.342 hours
Usage:15%
Score:3.122m
Score/min:415
Accuracy (listed only):31.542%
HSR (listed only):38.565%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
A
Kills:1,309
Deaths:1,342
KDR:0.975
Accuracy:27.962% A
HSR:24.446% B**
T5 AMC
A
Kills:1,307
Deaths:1,368
KDR:0.955
Accuracy:29.599% A
HSR:22.265% B+
FA1 Barrage
B**
Kills:587
Deaths:736
KDR:0.798
Accuracy:50.165% B**
HSR:14.310% C
NS Baron G5
A+
Kills:334
Deaths:377
KDR:0.886
Accuracy:59.888% A+
HSR:11.976% D
TRAC-5 Burst
C**
Kills:323
Deaths:274
KDR:1.179
Accuracy:27.068% C**
HSR:24.768% C++
AMR-66
S
Kills:52
Deaths:67
KDR:0.776
Accuracy:27.707% C++
HSR:59.615% S
Kills:3,912
Deaths (as Engineer):4,164
Deaths (to Engineers):3,586
KDR:0.93948
Kill Difference:252
Playtime:434.598 hours
Usage:51%
Score:6.564m
Score/min:252
Accuracy (listed only):37.065%
HSR (listed only):26.230%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
A
Kills:1,309
Deaths:1,342
KDR:0.975
Accuracy:27.962% A
HSR:24.446% B**
T5 AMC
A
Kills:1,307
Deaths:1,368
KDR:0.955
Accuracy:29.599% A
HSR:22.265% B+
FA1 Barrage
B**
Kills:587
Deaths:736
KDR:0.798
Accuracy:50.165% B**
HSR:14.310% C
NS Baron G5
A+
Kills:334
Deaths:377
KDR:0.886
Accuracy:59.888% A+
HSR:11.976% D
TRAC-5 Burst
C**
Kills:323
Deaths:274
KDR:1.179
Accuracy:27.068% C**
HSR:24.768% C++
MKV Suppressed
B++
Kills:235
Deaths:208
KDR:1.130
Accuracy:29.297% B++
HSR:16.170% D
NS-7 PDW
B*
Kills:198
Deaths:198
KDR:1
Accuracy:28.987% B*
HSR:18.182% C+
Kills:4,293
Deaths (as Light Assault):4,503
Deaths (to Light Assaults):3,508
KDR:0.95336
Kill Difference:210
Playtime:156.725 hours
Usage:19%
Score:2.018m
Score/min:215
Accuracy (listed only):36.138%
HSR (listed only):18.874%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
A++
Kills:1,998
Deaths:1,610
KDR:1.241
Accuracy:45.711% B**
HSR:85.686% A++
M77-B
A
Kills:541
Deaths:293
KDR:1.846
Accuracy:39.415% B
HSR:87.246% A
NS-30 Vandal
A++
Kills:355
Deaths:369
KDR:0.962
Accuracy:35.463% B+
HSR:41.127% A++
NS-44 Commissioner
B+
Kills:304
Deaths:338
KDR:0.899
Accuracy:38.831% C**
HSR:25.329% B+
99SV
B**
Kills:244
Deaths:210
KDR:1.162
Accuracy:33.533% B
HSR:45.902% B**
MKV Suppressed
B++
Kills:235
Deaths:208
KDR:1.130
Accuracy:29.297% B++
HSR:16.170% D
NS-7 PDW
B*
Kills:198
Deaths:198
KDR:1
Accuracy:28.987% B*
HSR:18.182% C+
NSX Daimyo
B++
Kills:167
Deaths:182
KDR:0.918
Accuracy:41.638% C+
HSR:96.407% B++
RAMS .50M
B**
Kills:163
Deaths:93
KDR:1.753
Accuracy:38.897% C+
HSR:85.890% B**
TX2 Emperor
C
Kills:101
Deaths:176
KDR:0.574
Accuracy:26.753% C
HSR:17.822% C
TX1 Repeater
A++
Kills:57
Deaths:77
KDR:0.740
Accuracy:34.881% A++
HSR:31.579% A+
Kills:4,363
Deaths (as Infiltrator):3,754
Deaths (to Infiltrators):3,115
KDR:1.16223
Kill Difference:609
Playtime:113.943 hours
Usage:13%
Score:1.763m
Score/min:258
Accuracy (listed only):35.764%
HSR (listed only):50.122%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
FA1 Barrage
B**
Kills:587
Deaths:736
KDR:0.798
Accuracy:50.165% B**
HSR:14.310% C
NS Baron G5
A+
Kills:334
Deaths:377
KDR:0.886
Accuracy:59.888% A+
HSR:11.976% D
MKV Suppressed
B++
Kills:235
Deaths:208
KDR:1.130
Accuracy:29.297% B++
HSR:16.170% D
T1 Cycler
B*
Kills:203
Deaths:255
KDR:0.796
Accuracy:24.388% B+
HSR:27.586% B*
NS-7 PDW
B*
Kills:198
Deaths:198
KDR:1
Accuracy:28.987% B*
HSR:18.182% C+
Kills:1,557
Deaths (as Combat Medic):1,774
Deaths (to Combat Medics):1,703
KDR:0.87768
Kill Difference:217
Playtime:12.523 hours
Usage:1%
Score:0.221m
Score/min:294
Accuracy (listed only):38.545%
HSR (listed only):17.645%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Needler
B+
Kills:2,048
V. Kills:1,223 167%
Deaths:851
KDR:2.407
Accuracy:23.120% D**
KPH:16.800 B+
VKPH:10 C++
M18 Rotary
A+
Kills:1,982
V. Kills:1,025 193%
Deaths:495
KDR:4.004
Accuracy:28.512% C--
KPH:31.700 A+
VKPH:16.400 B*
M18 Locust
B**
Kills:1,155
V. Kills:653 177%
Deaths:223
KDR:5.179
Accuracy:32.665% C++
KPH:36 B**
VKPH:20.300 B++
Hellfire Rocket Pods
B++
Kills:1,044
V. Kills:239 435%
Deaths:203
KDR:5.143
Accuracy:55.799% B*
KPH:91.200 C*
VKPH:20.900 B++
M14 Banshee
A
Kills:530
V. Kills:39 N/A
Deaths:54
KDR:9.815
Accuracy:37.989% A+
KPH:79.800 A
VKPH:5.900 A
Kills:6,759 (5,715 + 0)
Deaths:1,826
KDR:3.702
VKDR:1.741
Vehicle Kills:3,179
Kill Difference:4,933
Playtime:234.685 hours
Usage:28%
Score:2.676m
Score/min:190
Piloting Accuracy:37.989%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A+
Kills:714
V. Kills:596 120%
Deaths:207
KDR:3.449
Accuracy:22.330% F-
KPH:50.800 B**
VKPH:42.400 A+
Kills:714 (0 + 714)
Deaths:207
KDR:3.449
VKDR:2.879
Vehicle Kills:596
Kill Difference:507
Playtime:14.059 hours
Usage:2%
Score:0.399m
Score/min:473
Piloting Accuracy:N/A%
Gunner Accuracy:22.330%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A
Kills:500
V. Kills:149 333%
Deaths:88
KDR:5.682
Accuracy:45.142% C
KPH:44.300 C
VKPH:13.200 A
L100 Python AP
C++
Kills:175
V. Kills:91 190%
Deaths:41
KDR:4.268
Accuracy:48.658% D-
KPH:32.900 C++
VKPH:17.100 C+
C75 Viper
A+
Kills:88
V. Kills:39 220%
Deaths:32
KDR:2.750
Accuracy:49.210% B**
KPH:32.500 C*
VKPH:14.400 A+
Kills:763 (763 + 0)
Deaths:161
KDR:4.739
VKDR:1.733
Vehicle Kills:279
Kill Difference:602
Playtime:19.326 hours
Usage:2%
Score:0.199m
Score/min:171
Driving Accuracy:49.210%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
C+
Kills:90
V. Kills:56 158%
Deaths:27
KDR:3.333
Accuracy:38.975% D--
KPH:41.200 C+
VKPH:25.600 C+
Kills:90 (0 + 90)
Deaths:27
KDR:3.333
VKDR:2.074
Vehicle Kills:56
Kill Difference:63
Playtime:2.187 hours
Usage:0%
Score:0.051m
Score/min:387
Driving Accuracy:N/A%
Gunner Accuracy:38.975%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
D
Kills:98
V. Kills:8 N/A
Deaths:183
KDR:0.536
Accuracy:40.195% C+
KPH:10.700 D*
VKPH:0.900 D
Kills:98 (98 + 0)
Deaths:183
KDR:0.536
VKDR:0.044
Vehicle Kills:8
Kill Difference:85
Playtime:9.184 hours
Usage:1%
Score:0.018m
Score/min:32
Driving Accuracy:40.195%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M18 Needler 3,2712,0488512.407C*0.8223.12%D**N/A16.8B+10C++126122h82B*354.6B+
TSAR-42 2,0051,9981,6101.241C0.3545.711%B**85.686%A++63B**N/A24431.7h1.6A3.4B**
M18 Rotary 3,0071,9824954.004B**2.4228.512%C--1.413%D31.8A+16.4B*18662.4h53.3B**186.9B**
TRAC-5 1,3301,3091,3420.975C*0.6127.962%A24.446%B**23.5C**N/A6155.6h11.2B*40.1B*
T5 AMC 1,3241,3071,3680.955C+0.6329.599%A22.265%B+33.9B++N/A7838.5h11.5B*38.8B*
T9A "Butcher" 1,3101,3025202.504B0.9231.262%A+41.398%A++97.9AN/A43213.3h9.2B**29.3B**
MSW-R 1,2111,2017191.67C+0.0832.206%A++39.467%A*82.8A++N/A39514.5h9.8B*30.3B*
NS-15M2 1,1871,1806261.885C*0.3033.702%A++38.475%A+72.8B*N/A30116.2h9.9B*29.4B*
TMG-50 1,1851,1745682.067B*0.4833.573%A*40.801%M88.9A**N/A20913.2h7.8A23.1B**
T9 CARV 1,1891,1727381.588C**0.0029.291%A*35.836%A++66.2A++1A16417.7h10.2B**35B*
MG-H1 Watchman 1,1701,1665072.3B+0.7132.013%A++38.079%A+110A**N/A23710.6h10.2B**31.9B*
M18 Locust 1,8081,1552235.179A3.5932.665%C++1.645%C+36B**20.3B++32432.1h56.7B+173.7B++
Hellfire Rocket Pods 1,2831,0442035.143C3.5555.799%B*N/A91.6C*21B++38611.4h9.2B++16.6B*
C150 Dalton 1,3107142073.449C-1.8622.33%F-N/A50.6B**42.3A+47314.1h2.8B**12.6C+
C-4 1,1785924651.273C+0.3221.502%D-N/A61C--60.4A*6459.7h1.5C+7.2C
FA1 Barrage 5985877360.798C+0.7950.165%B**14.31%C29.2C++N/A7620.1h4.4B+8.8B++
M77-B 5445412931.846C+0.2639.415%B87.246%A25.9C+N/A6120.9h1.7A4.4B*
M14 Banshee 569530549.815B+8.2337.989%A+N/A80.3A5.9A4246.6h21.3C**56.1B+
L100 Python HESH 649500885.682C-4.0945.142%CN/A44.2C13.2A15811.3h3.3C++7.2C++
NS Decimator 5323623720.973C+0.6258.345%C1.105%D-49.6B*23.3B*2747.3h3.4B*5.8B++
NS-30 Vandal 3633553690.962C-0.6335.463%B+41.127%A++34.8C+N/A7410.2h5.1B+14.5B+
NS Baron G5 3423343770.886C0.7059.888%A+11.976%D49.9B++1.2A++1126.7h4.8C+8C+
TRAC-5 Burst 3323232741.179C+0.4127.068%C**24.768%C++13.2D-N/A3424.4h11.3B+41.9B+
NS-44 Commissioner 3103043380.899C+0.6938.831%C**25.329%B+53.3B++1.1B**1595.7h3.4B+8.8B+
T7 Mini-Chaingun 2812732820.968C+0.6223.757%A9.89%D-41.4B+1.2B**1006.6h12.8B+54.1B++
The Slasher 2982707,4560.036C1.5528.935%C19.259%B**1.4CN/A3190.2h2.8D9.6C+
99SV 2452442101.162C0.4333.533%B45.902%B**23C+N/A6010.6h3.9B**11.7B*
MKV Suppressed 2412352081.13C++0.4629.297%B++16.17%D31.8C+N/A757.4h13.6C**46.4B+
T1 Cycler 2072032550.796C+0.7924.388%B+27.586%B*34.4B+N/A1395.9h13B+53.3B+
NS-7 PDW 2001981981C++0.5928.987%B*18.182%C+32.5C**N/A796.1h13.6B+47B+
Ripper 1941862,8390.066C+1.5218.747%D26.344%A+1.5CN/A4120.5h2.1D*11.4C+
L100 Python AP 266175414.268C+2.6848.658%D-N/A33C++17.2C+1965.3h4.1B++8.5B+
NSX Daimyo 1671671820.918D0.6741.638%C+96.407%B++42.8CN/A963.9h2.2B+5.3B+
RAMS .50M 163163931.753C0.1638.897%C+85.89%B**38.8B++N/A984.2h1.6B**4.2B++
Frag Grenade 1611601160N/A158.4135.013%D*N/A266.7D-1.7D*7310.6h4.2C+12D
Chainblade 1421204,8090.025C++1.5627.152%C+15%A0.8C**N/A2159.4h2.7C++10.1C*
TX2 Emperor 1071011760.574C1.0126.753%C17.822%C23.5C1.4A584.3h12.5D--46.9C
Hunter QCX 99982410.407C1.1840.518%C+18.367%C--11.3CN/A238.7h4B9.8B
S12 Renegade 106981830.536D1.0540.195%C+7.143%B+10.7D*N/A329.2h3.4C+8.4C++
G20 Vulcan-H 14690273.333C+1.7438.975%D--1.111%D*40.9C+25.5C+3872.2h89.5B+229.6C+
C75 Viper 12788322.75C1.1649.21%B**1.136%C32.6C*14.4A+1772.7h12.4C*25.2B++
ML-7 120861660.518C1.0744.589%D**3.488%B+20C7.9D1764.3h5.2B*11.6C**
Tank Mine 11678302.6C+1.0146.395%B**N/A65D-31.7D--5411.2h1.9C+4.1A
MG-H1 Watchman AE 7878601.3C0.2928.75%B+35.897%B*52C+N/A1441.5h13C**45.2B+
Spear Anti-Vehicle Phalanx Turret 796387.875C++6.2940.856%C4.762%B+70A++17.8C3070.9h3.3A8.2A
MANA Anti-Vehicle Turret 10761481.271C+0.3257.849%B+4.918%B+50.8B**38.3B++3841.2h6.5B++11.3B*
TX1 Repeater 6257770.74C+0.8534.881%A++31.579%A+17.3C--1.5A+673.3h20.3D*58.2C++
AMR-66 5252670.776C+0.8127.707%C++59.615%S16.3CN/A833.2h6.3B**22.6B*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon45130.5h
Nano-Armor Kit198342,59936.3h
Nanite Revive Grenade02880.1h
Medical Applicator21143,8644.7h
Anti-Vehicle MANA Turret123010.6h
Motion Spotter81,5660.9h
NS Patriot Flare Gun31390.3h
M12 Kobalt01130.1h
Shield Recharging Field0820h
Ammunition Package147030.4h
Medical Kit3063,4283.8h
Anti-Infantry MANA Turret3760.2h
Nano-Repair Grenade0790h
Recon Detection Device124730.9h

Check the help document for the dictionary if you want to learn more about words used here.


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