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General AnoErebos[OO] AnoErebos
TR BR 96

KDR: 5.04

Score: 8.7m

Last Seen: Oct 19th, 2018 5:16 PM
- OFFLINE - 97 hour(s)

Battle Rank 96 - Terran Republic on Emerald - Outfit Member of Recursion[OO] Recursion
TR outfit on Emerald

Members: 66
Level Progress (to 97): 82%
Level 100 Progress: 46% 336h
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS TSAR-42 TRAC-5 T9 CARV-S MSW-R T32 Bull SMG-46 Armistice T9 CARV NS-15M1
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $8,460,513 MLG Score: 6763
Fun Score: N/A
Cheeseburgers Flipped: 16TIME WITH MEDKIT: 2.9%MEDKIT per DEATH: 0.9

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.332%30.946%9082998413,1235.12417-0.084

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.974%1.634A+1.624A+-0.85D--HEAD ++ (~16.28)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.50.593B+8.90.373C**21.5

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.956%3.146%501310104451481222.98658362%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.834%0.697B+0.309C*-0.371

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.10.765B++4.40.653B+4.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.023%76.711%0510086,1063002520.3533

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.229%0.89B*0.63B+1.019

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.10.476B+2.10.334C**3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
74.582%15%02101142025051.68

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.516%2.776M0.116C+-1.429

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.70.795B++20.584B+0.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Recursion[OO] Recursion
TR outfit on Emerald

Members: 66
8.7m343%504 (30.2k)413 (24.8k)5.0399222,0954,3845.2926596 (96)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1013194029.172%40.561%118304:489

33% Heavy Assault47% Infiltrator14% Light Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 2nd, 2014 1:03 AMJan 12th, 2016 5:10 PMOct 21st, 2018 9:35 PM (2d) (PST)Oct 19th, 2018 1:17 PM (4d) (PST)Oct 19th, 2018 1:16 PM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7111525591.0470.2080.4253.6950.0306763

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
42,6539,11633,537631225222224,782

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
351.8h/14.7d 1,108 8,962 6,440 78k 661 1,551 638 15m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV-S
A
Kills:1,173
Deaths:220
KDR:5.332
Accuracy:28.627% A
HSR:33.419% A
MSW-R
A
Kills:1,168
Deaths:197
KDR:5.929
Accuracy:27.636% B**
HSR:32.791% A
T32 Bull
A*
Kills:1,167
Deaths:233
KDR:5.009
Accuracy:29.063% B**
HSR:38.732% A*
T9 CARV
A
Kills:1,163
Deaths:235
KDR:4.949
Accuracy:24.753% A
HSR:28.633% B*
NS-15M1
A++
Kills:1,163
Deaths:203
KDR:5.729
Accuracy:28.330% B**
HSR:34.566% A++
TMG-50
A
Kills:186
Deaths:40
KDR:4.650
Accuracy:27.754% A
HSR:20.430% C-
NSX Naginata
A++
Kills:162
Deaths:41
KDR:3.951
Accuracy:30.046% A++
HSR:29.012% C++
T9A "Butcher"
A*
Kills:120
Deaths:32
KDR:3.750
Accuracy:21.082% D
HSR:43.333% A*
NS-15M2
B**
Kills:120
Deaths:23
KDR:5.217
Accuracy:26.771% B++
HSR:32.500% B**
Kills:6,422
Deaths (as Heavy Assault):1,224
Deaths (to Heavy Assaults):1,255
KDR:5.24673
Kill Difference:5,198
Playtime:115.369 hours
Usage:33%
Score:2.963m
Score/min:428
Accuracy (listed only):27.118%
HSR (listed only):32.602%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
A++
Kills:1,176
Deaths:208
KDR:5.654
Accuracy:30.387% A++
HSR:25.765% A
SMG-46 Armistice
A
Kills:1,164
Deaths:258
KDR:4.512
Accuracy:30.969% B**
HSR:23.540% A
T5 AMC
A++
Kills:368
Deaths:62
KDR:5.935
Accuracy:29.181% A
HSR:28.533% A++
LC2 Lynx
A**
Kills:332
Deaths:57
KDR:5.825
Accuracy:30.113% A+
HSR:35.843% A**
TRS-12 Uppercut
A+
Kills:236
Deaths:85
KDR:2.776
Accuracy:73.940% A+
HSR:13.559% C
NSX Tengu
A
Kills:189
Deaths:50
KDR:3.780
Accuracy:45.233% A
HSR:24.868% B+
TAS-16 Blackjack
A
Kills:184
Deaths:60
KDR:3.067
Accuracy:75.400% A
HSR:16.848% C**
NSX Tanto
B**
Kills:165
Deaths:26
KDR:6.346
Accuracy:31.733% B**
HSR:32.121% B**
SMG-46G Armistice
B+
Kills:106
Deaths:10
KDR:10.600
Accuracy:29.029% B
HSR:20.755% B+
TRAC-5 Burst
A
Kills:97
Deaths:23
KDR:4.217
Accuracy:31.148% A
HSR:20.619% C
LC3 Jaguar
B**
Kills:78
Deaths:24
KDR:3.250
Accuracy:27.957% B**
HSR:12.821% D*
Kills:4,095
Deaths (as Light Assault):863
Deaths (to Light Assaults):1,027
KDR:4.74508
Kill Difference:3,232
Playtime:47.914 hours
Usage:14%
Score:0.913m
Score/min:318
Accuracy (listed only):39.553%
HSR (listed only):23.206%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
SMG-46 Armistice
A
Kills:1,164
Deaths:258
KDR:4.512
Accuracy:30.969% B**
HSR:23.540% A
TRS-12 Uppercut
A+
Kills:236
Deaths:85
KDR:2.776
Accuracy:73.940% A+
HSR:13.559% C
NSX Tengu
A
Kills:189
Deaths:50
KDR:3.780
Accuracy:45.233% A
HSR:24.868% B+
TAS-16 Blackjack
A
Kills:184
Deaths:60
KDR:3.067
Accuracy:75.400% A
HSR:16.848% C**
SABR-13
B*
Kills:114
Deaths:31
KDR:3.677
Accuracy:29.248% B++
HSR:31.579% B*
SMG-46G Armistice
B+
Kills:106
Deaths:10
KDR:10.600
Accuracy:29.029% B
HSR:20.755% B+
T1 Cycler
M+
Kills:80
Deaths:27
KDR:2.963
Accuracy:28.778% A+
HSR:40% M+
Kills:2,073
Deaths (as Combat Medic):521
Deaths (to Combat Medics):427
KDR:3.97889
Kill Difference:1,552
Playtime:6.025 hours
Usage:2%
Score:0.089m
Score/min:245
Accuracy (listed only):44.657%
HSR (listed only):24.450%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
A++
Kills:1,176
Deaths:208
KDR:5.654
Accuracy:30.387% A++
HSR:25.765% A
T5 AMC
A++
Kills:368
Deaths:62
KDR:5.935
Accuracy:29.181% A
HSR:28.533% A++
LC2 Lynx
A**
Kills:332
Deaths:57
KDR:5.825
Accuracy:30.113% A+
HSR:35.843% A**
TRS-12 Uppercut
A+
Kills:236
Deaths:85
KDR:2.776
Accuracy:73.940% A+
HSR:13.559% C
TAS-16 Blackjack
A
Kills:184
Deaths:60
KDR:3.067
Accuracy:75.400% A
HSR:16.848% C**
NSX Tanto
B**
Kills:165
Deaths:26
KDR:6.346
Accuracy:31.733% B**
HSR:32.121% B**
MG-HBR1 Dragoon
A
Kills:116
Deaths:23
KDR:5.043
Accuracy:41.655% A
HSR:41.379% A
TRAC-5 Burst
A
Kills:97
Deaths:23
KDR:4.217
Accuracy:31.148% A
HSR:20.619% C
LC3 Jaguar
B**
Kills:78
Deaths:24
KDR:3.250
Accuracy:27.957% B**
HSR:12.821% D*
Kills:2,752
Deaths (as Engineer):568
Deaths (to Engineers):580
KDR:4.84507
Kill Difference:2,184
Playtime:17.823 hours
Usage:5%
Score:0.554m
Score/min:518
Accuracy (listed only):41.279%
HSR (listed only):25.276%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
B**
Kills:4,336
Deaths:425
KDR:10.202
Accuracy:45.022% B**
HSR:77.007% B**
SMG-46 Armistice
A
Kills:1,164
Deaths:258
KDR:4.512
Accuracy:30.969% B**
HSR:23.540% A
NS-44B Commissioner
B+
Kills:1,156
Deaths:488
KDR:2.369
Accuracy:44.288% B+
HSR:26.211% C*
M77-B
A
Kills:566
Deaths:17
KDR:33.294
Accuracy:45.220% A
HSR:84.099% B**
TRAP-M1
A++
Kills:424
Deaths:79
KDR:5.367
Accuracy:31.186% B
HSR:39.387% A++
RAMS .50M
B**
Kills:415
Deaths:11
KDR:37.727
Accuracy:45.302% B**
HSR:85.783% B*
NS-45 Pilot
C*
Kills:395
Deaths:165
KDR:2.394
Accuracy:32.655% C*
HSR:27.089% C*
NSX Daimyo
B*
Kills:365
Deaths:30
KDR:12.167
Accuracy:46.667% B*
HSR:94.795% C**
HSR-1
B**
Kills:323
Deaths:32
KDR:10.094
Accuracy:39.318% B*
HSR:36.842% B**
SOAS-20
A
Kills:308
Deaths:37
KDR:8.324
Accuracy:32.390% B*
HSR:29.546% A
NSX Tengu
A
Kills:189
Deaths:50
KDR:3.780
Accuracy:45.233% A
HSR:24.868% B+
NS-30B Vandal
A
Kills:181
Deaths:17
KDR:10.647
Accuracy:39.899% B*
HSR:38.674% A
NSX Tomoe
B*
Kills:178
Deaths:28
KDR:6.357
Accuracy:31.406% B+
HSR:44.944% B*
KSR-35
B++
Kills:163
Deaths:26
KDR:6.269
Accuracy:37.743% B+
HSR:33.742% B++
SMG-46G Armistice
B+
Kills:106
Deaths:10
KDR:10.600
Accuracy:29.029% B
HSR:20.755% B+
TS2 Inquisitor
A+
Kills:102
Deaths:46
KDR:2.217
Accuracy:37.717% A+
HSR:18.627% C+
NS-44L Blackhand
B**
Kills:99
Deaths:14
KDR:7.071
Accuracy:47.218% B++
HSR:57.576% B**
Kills:10,470
Deaths (as Infiltrator):1,733
Deaths (to Infiltrators):659
KDR:6.04155
Kill Difference:8,737
Playtime:164.652 hours
Usage:47%
Score:4.138m
Score/min:419
Accuracy (listed only):38.898%
HSR (listed only):44.911%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Kills:0
Deaths (as MAX Suit):0
Deaths (to MAX Suits):171
KDR:0
Kill Difference:UNR
Playtime:1.952 hours
Usage:1%
Score:0.061m
Score/min:522
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A+
Kills:136
V. Kills:14 N/A
Deaths:3
KDR:45.333
Accuracy:56.169% B**
KPH:86.700 A+
VKPH:8.900 C**
Kills:136 (136 + 0)
Deaths:3
KDR:45.333
VKDR:4.667
Vehicle Kills:14
Kill Difference:133
Playtime:1.569 hours
Usage:0%
Score:0.029m
Score/min:304
Driving Accuracy:56.169%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

MR11 Gatekeeper
M**
Kills:170
V. Kills:106 159%
Deaths:10
KDR:17
Accuracy:47.267% B**
KPH:46.500 M**
VKPH:29 A++
P2-120 AP
A*
Kills:165
V. Kills:62 262%
Deaths:7
KDR:23.571
Accuracy:45.386% C+
KPH:53.800 A*
VKPH:20.200 B+
P2-120 HEAT
M+
Kills:144
V. Kills:37 379%
Deaths:8
KDR:18
Accuracy:47.752% B++
KPH:60.300 M+
VKPH:15.500 A
Kills:479 (309 + 170)
Deaths:25
KDR:19.160
VKDR:8.200
Vehicle Kills:205
Kill Difference:454
Playtime:9.113 hours
Usage:3%
Score:0.317m
Score/min:581
Driving Accuracy:47.752%
Gunner Accuracy:47.267%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
TSAR-42 4,3574,33642510.202A+5.1645.022%B**77.007%B**63.4AN/A16568.4h1.8B**3.9B*
TRAC-5 1,1921,1762085.654S0.6130.387%A++25.765%A72.1M**1A**17616.3h10.9B**35.8B**
T9 CARV-S 1,1871,1732205.332M+0.2928.627%A33.419%A63.8B*N/A14818.4h10.5B++36.5B++
MSW-R 1,1721,1681975.929A++0.8927.636%B**32.791%A74.4A+N/A27315.7h9.3B**33.8B*
T32 Bull 1,1761,1672335.009M++0.0329.063%B**38.732%A*69.1AN/A26516.9h9.7B**33.5B*
SMG-46 Armistice 1,1671,1642584.512M*0.5330.969%B**23.54%A66.1A*N/A18217.6h11.3B**36.4B*
T9 CARV 1,1751,1632354.949M+0.0924.753%A28.633%B*60.6A++N/A21819.2h9.3A37.6B*
NS-15M1 1,1671,1632035.729M*0.6928.33%B**34.566%A++68.8B**N/A23616.9h9.9B**35B++
NS-44B Commissioner 1,1641,1564882.369A*2.6744.288%B+26.211%C*110.1A++N/A29010.5h2.7B*6.2B++
M77-B 5665661733.294U28.2545.22%A84.099%B**83.2M**N/A3446.8h1.6A3.6B**
TRAP-M1 428424795.367M*0.3331.186%B39.387%A++58.9B**N/A2117.2h6.8B**21.9B++
RAMS .50M 4154151137.727S32.6945.302%B**85.783%B*63.8A**N/A1526.5h1.6B**3.6B*
NS-45 Pilot 3963951652.394B*2.6532.655%C*27.089%C*103.9A++N/A3373.8h5.6B*17B++
T5 AMC 368368625.935S0.9029.181%A28.533%A++54.9A*N/A1816.7h10.6B**36.3B*
NSX Daimyo 3653653012.167M+7.1346.667%B*94.795%C**60.8B+N/A1956h2B*4.3B*
LC2 Lynx 334332575.825S0.7930.113%A+35.843%A**45.5B**N/A1297.3h10.8B**36B**
HSR-1 3263233210.094S5.0539.318%B*36.842%B**65.9B**N/A1874.9h4.1B**10.5B*
SOAS-20 309308378.324S3.2832.39%B*29.546%A75.1A*N/A2754.1h9B*27.8B**
Frag Grenade 2442421242N/A236.9657.717%A++N/A806.7A6.7C26810.3h2.6B**4.5B**
TRS-12 Uppercut 239236852.776A+2.2673.94%A+13.559%C69.4AN/A1503.4h2B**2.7B*
NSX Tengu 189189503.78A**1.2645.233%A24.868%B+59.1B**N/A1393.2h9.4B**20.8B*
TMG-50 189186404.65M*0.3927.754%A20.43%C-68.9A++1.1A++3062.7h8.9B**32B*
TAS-16 Blackjack 186184603.067A+1.9775.4%A16.848%C**63.4B**N/A1582.9h2B*2.7B++
NS Decimator 254183306.1S1.0668.733%B**2.732%C**91.5M**35.5A*5382h2.7A4A+
NS Decimator-B 262182543.37A++1.6771.664%B**2.198%C70B+30.8B++4962.6h4.1C++5.7B+
NS-30B Vandal 1811811710.647S5.6139.899%B*38.674%A72.4B*N/A2102.5h3.9B**9.9B*
NSX Tomoe 179178286.357M*1.3231.406%B+44.944%B*71.2A+N/A1592.5h10.6B**33.7B*
MR11 Gatekeeper 2761701017M**11.9647.267%B**N/A45.9M**28.6A++4523.7h31.7A67A
P2-120 AP 227165723.571M+18.5345.386%C+4.848%B++53.2A*20B+9153.1h5.1B**11.2B**
NSX Tanto 169165266.346S1.3131.733%B**32.121%B**56.9B**1.4A*1352.9h11.1B+35B+
KSR-35 166163266.269A*1.2337.743%B+33.742%B++50.9B+N/A1083.2h3.9B++10.4B+
NSX Naginata 164162413.951A*1.0930.046%A++29.012%C++57.9B++N/A1242.8h11.2B37.4B++
Hexedge 1601582,8200.056B+4.9847.077%A+N/A0.7CN/A2218.7h1.9B+4.1C*
P2-120 HEAT 181144818A++12.9647.752%B++3.472%C*60M+15.4A3472.4h5.2B**11B**
L100 Python HESH 150136345.333M++40.2956.169%B**N/A85A+8.8C*3041.6h2.5B*4.5B**
T9A "Butcher" 120120323.75B**1.2921.082%D43.333%A*75B++N/A3111.6h10.9C**51.5C+
NS-15M2 120120235.217A++0.1826.771%B++32.5%B**63.2B*N/A2181.9h9.8B**36.7B++
MG-HBR1 Dragoon 117116235.043A**0.0041.655%A41.379%A50.4B**N/A1142.3h4.9B**11.9B**
SABR-13 114114313.677B**1.3629.248%B++31.579%B*43.8B++N/A1412.6h8.8B**30.2B**
SMG-46G Armistice 1061061010.6S5.5629.029%B20.755%B+62.4B++N/A3781.7h9.3A32.1B+
TS2 Inquisitor 102102462.217B*2.8237.717%A+18.627%C+40.8C++N/A922.5h8.7B+23.1B*
NS-44L Blackhand 9999147.071S2.0347.218%B++57.576%B**110SN/A3220.9h2.8B**6B*
TRAC-5 Burst 9797234.217A+0.8231.148%A20.619%C60.6B*N/A1661.6h11B+35.2B*
T1 Cycler 8080272.963A++2.0828.778%A+40%M+42.1AN/A2931.9h12B*41.5B**
LC3 Jaguar 7978243.25A1.7927.957%B**12.821%D*52B**N/A2971.5h10.3B++37B*
Spear Anti-Vehicle Phalanx Turret 7863231.5S26.4666.745%A**3.175%D126S30B*6960.5h4.5B++6.7A
NSX Masamune 7657232.478A*2.5660.775%B3.509%B**63.3A++21.1B++2600.9h6.9B++11.3B++

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter136,6412.8h
Nano-Armor Kit46,6130.4h
Spawn Beacon51610.1h
AE Nano-Armor Kit617,0560.9h
Welding Device01000h
AE Medical Applicator85,7550.3h
Medical Kit5203,88910.1h
Recon Detection Device11,0841.6h

Check the help document for the dictionary if you want to learn more about words used here.


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