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Master Sgt. AnoErebos[OO] AnoErebos
TR BR 23

KDR: 5.19

Score: 10.2m

Last Seen: Nov 30th, 2018 1:26 AM
- OFFLINE - 353.9 hour(s)

Prestige 1, Battle Rank 23 - Terran Republic on Emerald - Outfit Member of Recursion[OO] Recursion
TR outfit on Emerald

Members: 67
Level Progress (to 24): 34%
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS TSAR-42 MSW-R TRAC-5 T9 CARV-S T32 Bull SMG-46 Armistice T9 CARV NS-15M1
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $8,813,295 MLG Score: 7045
Fun Score: N/A
Cheeseburgers Flipped: 16TIME WITH MEDKIT: 2.9%MEDKIT per DEATH: 0.9

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.388%31.06%9133199113,9125.020570.169

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.956%1.635A+1.62A+-0.81D-HEAD ++ (~16.37)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.50.593B+90.373C**21.5

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.222%3.099%501310194841621332.96933361%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.626%0.719B++0.293C*-0.479

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.80.773B++4.20.662B+4.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.477%78.181%0510177,4203272922.6911

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.209%0.965B*0.725B++1.019

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.90.502B+20.36C**2.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
74.407%14.232%02102052728061.88214

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.525%2.752M-0.05C+-1.431

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.60.8B++20.595B+0.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Recursion[OO] Recursion
TR outfit on Emerald

Members: 67
10.2m353.8%524 (31.4k)429 (25.7k)5.1896924,7604,7715.4424623 (23)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1022221529.25%41.967%122804:599

31% Heavy Assault49% Infiltrator13% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 2nd, 2014 1:03 AMJan 12th, 2016 5:10 PMDec 13th, 2018 1:14 PM (1d) (PST)Nov 29th, 2018 9:27 PM (15d) (PST)Nov 29th, 2018 9:26 PM (15d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7041465581.0460.2010.4393.8040.0307045

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
42,2468,78733,459631226228225,761

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
394.7h/16.4d 1,206 10,391 7,464 90.1k 727 1,683 700 16.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A
Kills:1,354
Deaths:235
KDR:5.762
Accuracy:27.811% B**
HSR:32.349% A
T9 CARV-S
A+
Kills:1,173
Deaths:220
KDR:5.332
Accuracy:28.627% A+
HSR:33.419% A
T32 Bull
A*
Kills:1,167
Deaths:233
KDR:5.009
Accuracy:29.063% B**
HSR:38.732% A*
T9 CARV
A
Kills:1,163
Deaths:235
KDR:4.949
Accuracy:24.753% A
HSR:28.633% B*
NS-15M1
A++
Kills:1,163
Deaths:203
KDR:5.729
Accuracy:28.330% B**
HSR:34.566% A++
TMG-50
A
Kills:195
Deaths:46
KDR:4.239
Accuracy:27.811% A
HSR:21.026% C
NSX Naginata
A+
Kills:162
Deaths:41
KDR:3.951
Accuracy:30.046% A+
HSR:29.012% C++
MG-H1 Watchman
A
Kills:145
Deaths:30
KDR:4.833
Accuracy:29.834% A
HSR:36.552% A
T9A "Butcher"
A**
Kills:144
Deaths:34
KDR:4.235
Accuracy:23.224% C+
HSR:43.750% A**
NS-15M2
B**
Kills:120
Deaths:23
KDR:5.217
Accuracy:26.771% B++
HSR:32.500% B**
Kills:6,786
Deaths (as Heavy Assault):1,300
Deaths (to Heavy Assaults):1,356
KDR:5.22
Kill Difference:5,486
Playtime:122.196 hours
Usage:31%
Score:3.171m
Score/min:432
Accuracy (listed only):27.627%
HSR (listed only):33.054%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
A++
Kills:1,176
Deaths:208
KDR:5.654
Accuracy:30.387% A++
HSR:25.765% A
SMG-46 Armistice
A
Kills:1,164
Deaths:258
KDR:4.512
Accuracy:30.969% B**
HSR:23.540% A
LC2 Lynx
M
Kills:387
Deaths:75
KDR:5.160
Accuracy:29.925% A+
HSR:36.951% M
T5 AMC
A++
Kills:368
Deaths:62
KDR:5.935
Accuracy:29.181% A
HSR:28.533% A++
TRS-12 Uppercut
A
Kills:274
Deaths:93
KDR:2.946
Accuracy:73.706% A
HSR:12.774% C-
TAS-16 Blackjack
A
Kills:253
Deaths:72
KDR:3.514
Accuracy:75.190% A
HSR:15.810% C++
NSX Tengu
A
Kills:189
Deaths:50
KDR:3.780
Accuracy:45.233% A
HSR:24.868% B+
NSX Tanto
B**
Kills:165
Deaths:26
KDR:6.346
Accuracy:31.733% B**
HSR:32.121% B**
SMG-46G Armistice
B+
Kills:106
Deaths:10
KDR:10.600
Accuracy:29.029% B
HSR:20.755% B+
TRAC-5 Burst
B**
Kills:97
Deaths:23
KDR:4.217
Accuracy:31.148% B**
HSR:20.619% C
TRAC-5 S
A*
Kills:95
Deaths:25
KDR:3.800
Accuracy:32.597% A*
HSR:22.105% B**
LC3 Jaguar
B**
Kills:78
Deaths:24
KDR:3.250
Accuracy:27.957% B**
HSR:12.821% D*
Kills:4,352
Deaths (as Light Assault):926
Deaths (to Light Assaults):1,100
KDR:4.69978
Kill Difference:3,426
Playtime:52.533 hours
Usage:13%
Score:1.103m
Score/min:350
Accuracy (listed only):38.921%
HSR (listed only):23.055%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
SMG-46 Armistice
A
Kills:1,164
Deaths:258
KDR:4.512
Accuracy:30.969% B**
HSR:23.540% A
TRS-12 Uppercut
A
Kills:274
Deaths:93
KDR:2.946
Accuracy:73.706% A
HSR:12.774% C-
TAS-16 Blackjack
A
Kills:253
Deaths:72
KDR:3.514
Accuracy:75.190% A
HSR:15.810% C++
NSX Tengu
A
Kills:189
Deaths:50
KDR:3.780
Accuracy:45.233% A
HSR:24.868% B+
T1 Cycler
A*
Kills:117
Deaths:33
KDR:3.545
Accuracy:28.015% A
HSR:35.897% A*
SABR-13
B*
Kills:114
Deaths:31
KDR:3.677
Accuracy:29.248% B++
HSR:31.579% B*
SMG-46G Armistice
B+
Kills:106
Deaths:10
KDR:10.600
Accuracy:29.029% B
HSR:20.755% B+
Kills:2,217
Deaths (as Combat Medic):547
Deaths (to Combat Medics):475
KDR:4.05302
Kill Difference:1,670
Playtime:6.812 hours
Usage:2%
Score:0.118m
Score/min:290
Accuracy (listed only):44.484%
HSR (listed only):23.603%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
A++
Kills:1,176
Deaths:208
KDR:5.654
Accuracy:30.387% A++
HSR:25.765% A
LC2 Lynx
M
Kills:387
Deaths:75
KDR:5.160
Accuracy:29.925% A+
HSR:36.951% M
T5 AMC
A++
Kills:368
Deaths:62
KDR:5.935
Accuracy:29.181% A
HSR:28.533% A++
TRS-12 Uppercut
A
Kills:274
Deaths:93
KDR:2.946
Accuracy:73.706% A
HSR:12.774% C-
TAS-16 Blackjack
A
Kills:253
Deaths:72
KDR:3.514
Accuracy:75.190% A
HSR:15.810% C++
NSX Tanto
B**
Kills:165
Deaths:26
KDR:6.346
Accuracy:31.733% B**
HSR:32.121% B**
MG-HBR1 Dragoon
A
Kills:117
Deaths:23
KDR:5.087
Accuracy:41.384% A
HSR:41.026% A
TRAC-5 Burst
B**
Kills:97
Deaths:23
KDR:4.217
Accuracy:31.148% B**
HSR:20.619% C
TRAC-5 S
A*
Kills:95
Deaths:25
KDR:3.800
Accuracy:32.597% A*
HSR:22.105% B**
LC3 Jaguar
B**
Kills:78
Deaths:24
KDR:3.250
Accuracy:27.957% B**
HSR:12.821% D*
Kills:3,010
Deaths (as Engineer):631
Deaths (to Engineers):622
KDR:4.77021
Kill Difference:2,379
Playtime:20.373 hours
Usage:5%
Score:0.620m
Score/min:508
Accuracy (listed only):40.321%
HSR (listed only):24.852%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
B**
Kills:5,253
Deaths:465
KDR:11.297
Accuracy:44.797% B**
HSR:77.841% B**
SMG-46 Armistice
A
Kills:1,164
Deaths:258
KDR:4.512
Accuracy:30.969% B**
HSR:23.540% A
NS-44B Commissioner
B+
Kills:1,156
Deaths:488
KDR:2.369
Accuracy:44.288% B+
HSR:26.211% C*
RAMS .50M
A
Kills:765
Deaths:13
KDR:58.846
Accuracy:46.078% B**
HSR:88.628% A
M77-B
A
Kills:566
Deaths:17
KDR:33.294
Accuracy:45.220% A
HSR:84.099% B**
TRAP-M1
A++
Kills:424
Deaths:79
KDR:5.367
Accuracy:31.186% B
HSR:39.387% A++
NSX Daimyo
B++
Kills:412
Deaths:34
KDR:12.118
Accuracy:45.869% B++
HSR:94.903% C**
NS-45 Pilot
C*
Kills:405
Deaths:171
KDR:2.368
Accuracy:32.564% C*
HSR:26.420% C++
HSR-1
B**
Kills:352
Deaths:36
KDR:9.778
Accuracy:38.369% B+
HSR:36.932% B**
SOAS-20
A
Kills:337
Deaths:40
KDR:8.425
Accuracy:31.810% B*
HSR:29.674% A
NSX Tomoe
B**
Kills:241
Deaths:41
KDR:5.878
Accuracy:31.916% B+
HSR:46.473% B**
NSX Tengu
A
Kills:189
Deaths:50
KDR:3.780
Accuracy:45.233% A
HSR:24.868% B+
NS-30B Vandal
B**
Kills:181
Deaths:17
KDR:10.647
Accuracy:39.899% B*
HSR:38.674% B**
KSR-35
B+
Kills:163
Deaths:26
KDR:6.269
Accuracy:37.743% B+
HSR:33.742% B+
TS2 Inquisitor
B**
Kills:162
Deaths:75
KDR:2.160
Accuracy:35.219% B**
HSR:17.901% C
NS-357B Underboss
B*
Kills:135
Deaths:47
KDR:2.872
Accuracy:44.605% B*
HSR:31.111% B*
SMG-46G Armistice
B+
Kills:106
Deaths:10
KDR:10.600
Accuracy:29.029% B
HSR:20.755% B+
NS-44L Blackhand
B*
Kills:105
Deaths:16
KDR:6.563
Accuracy:46.349% B+
HSR:54.286% B*
Kills:12,116
Deaths (as Infiltrator):1,883
Deaths (to Infiltrators):716
KDR:6.43441
Kill Difference:10,233
Playtime:192.683 hours
Usage:49%
Score:5.094m
Score/min:441
Accuracy (listed only):38.952%
HSR (listed only):44.191%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A+
Kills:136
V. Kills:14 N/A
Deaths:4
KDR:34
Accuracy:55.949% B*
KPH:85.300 A+
VKPH:8.800 C**
Kills:136 (136 + 0)
Deaths:4
KDR:34
VKDR:3.500
Vehicle Kills:14
Kill Difference:132
Playtime:1.594 hours
Usage:0%
Score:0.029m
Score/min:305
Driving Accuracy:55.949%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A**
Kills:187
V. Kills:65 283%
Deaths:7
KDR:26.714
Accuracy:46.178% C++
KPH:57.500 A**
VKPH:20 B+
MR11 Gatekeeper
M**
Kills:170
V. Kills:106 159%
Deaths:10
KDR:17
Accuracy:47.267% B**
KPH:46.500 M**
VKPH:29 A++
P2-120 HEAT
M*
Kills:161
V. Kills:39 403%
Deaths:9
KDR:17.889
Accuracy:47.721% B++
KPH:63.500 M*
VKPH:15.400 A
Kills:518 (348 + 170)
Deaths:26
KDR:19.923
VKDR:8.077
Vehicle Kills:210
Kill Difference:492
Playtime:9.441 hours
Usage:2%
Score:0.333m
Score/min:588
Driving Accuracy:47.721%
Gunner Accuracy:47.267%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
TSAR-42 5,2785,25346511.297A++6.1144.797%B**77.841%B**64.2AN/A18081.8h1.7B**3.9B*
MSW-R 1,3591,3542355.762A+0.5727.811%B**32.349%A72A+N/A27918.8h9.5B**34B*
TRAC-5 1,1921,1762085.654S0.4630.387%A++25.765%A72.1S1A*18116.3h10.9B**35.8B*
T9 CARV-S 1,1871,1732205.332M0.1428.627%A+33.419%A63.8B**N/A14818.4h10.5B++36.5B++
T32 Bull 1,1761,1672335.009M++0.1829.063%B**38.732%A*69.1AN/A26516.9h9.7B**33.5B*
SMG-46 Armistice 1,1671,1642584.512M**0.6830.969%B**23.54%A66.1A++N/A18317.6h11.3B**36.4B++
T9 CARV 1,1751,1632354.949M+0.2424.753%A28.633%B*60.6A++N/A22219.2h9.3A37.6B*
NS-15M1 1,1671,1632035.729M*0.5428.33%B**34.566%A++68.8B**N/A23716.9h9.9B**35B++
NS-44B Commissioner 1,1641,1564882.369A*2.8244.288%B+26.211%C*110.1A++N/A29010.5h2.7B**6.2B++
RAMS .50M 7657651358.846U53.6646.078%B**88.628%A70.8M+N/A25610.8h1.6B**3.4B**
M77-B 5665661733.294U28.1045.22%A84.099%B**83.2M**N/A3476.8h1.6A3.6B**
TRAP-M1 428424795.367M++0.1831.186%B39.387%A++58.9B*N/A2137.2h6.8B**21.9B++
NSX Daimyo 4124123412.118M+6.9345.869%B++94.903%C**61.5B+N/A2096.7h2B*4.3B*
NS-45 Pilot 4074051712.368B*2.8232.564%C*26.42%C++103.8A++N/A3373.9h5.5B*17B*
LC2 Lynx 389387755.16M**0.0329.925%A+36.951%M44B**N/A1388.8h10.8B**36.2B*
T5 AMC 368368625.935S0.7529.181%A28.533%A++54.9A*N/A1856.7h10.6B**36.3B*
HSR-1 355352369.778S4.5938.369%B+36.932%B**61.8B*N/A1855.7h4.3B**11.1B*
SOAS-20 338337408.425S3.2431.81%B*29.674%A76.6A*N/A2804.4h8.9B*28.1B**
TRS-12 Uppercut 277274932.946A++2.2473.706%A12.774%C-70.3AN/A1863.9h2B**2.7B*
Frag Grenade 2692671267N/A261.8158.763%A++N/A890A++6.7C29010.3h2.6B**4.4B**
TAS-16 Blackjack 256253723.514A*1.6875.19%A15.81%C++74.4A++N/A2203.4h2B*2.6B*
NSX Tomoe 244241415.878A*0.6931.916%B+46.473%B**68.9AN/A2043.5h10.8B**33.8B*
NS Decimator 284203336.152S0.9669.591%B**2.463%C++88.3M*35.2A*5602.3h2.9A4.1A
TMG-50 199195464.239M++0.9527.811%A21.026%C65A+1.3M2883h9B*32.2B*
NSX Tengu 189189503.78A**1.4145.233%A24.868%B+59.1B**N/A1443.2h9.4B**20.8B*
P2-120 AP 252187726.714M++21.5246.178%C++4.813%B++58.4A**20.3B+9153.2h4.8B**10.4B**
NS Decimator-B 262182543.37A++1.8271.664%B**2.198%C70B+30.8B+4962.6h4.1C+5.7B
NS-30B Vandal 1811811710.647S5.4639.899%B*38.674%B**72.4B*N/A2112.5h3.9B**9.9B*
MR11 Gatekeeper 2761701017M**11.8147.267%B**N/A45.9M**28.6A++4523.7h31.7A67A
NSX Tanto 169165266.346S1.1631.733%B**32.121%B**56.9B**1.4A*1382.9h11.1B+35B+
KSR-35 166163266.269A++1.0837.743%B+33.742%B+50.9B+N/A1083.2h3.9B++10.4B+
NSX Naginata 164162413.951A**1.2430.046%A+29.012%C++57.9B++N/A1262.8h11.2B37.4B++
TS2 Inquisitor 162162752.16B*3.0335.219%B**17.901%C50.6B+N/A1403.2h8.3B++23.6B*
P2-120 HEAT 200161917.889A*12.7047.721%B++3.106%C+64.4M*15.6A+3642.5h5B**10.5B**
Hexedge 1601582,8200.056B+5.1347.077%AN/A0.7CN/A2218.8h1.9B+4.1B++
MG-H1 Watchman 147145304.833A*0.3629.834%A36.552%A65.9B**N/A2522.2h11.4B*38.3B*
T9A "Butcher" 145144344.235A+0.9523.224%C+43.75%A**75.8B*N/A3241.9h12.5D53.9C+
L100 Python HESH 150136434A*28.8155.949%B*N/A85A+8.8C**3051.6h2.6B*4.6B**
NS-357B Underboss 136135472.872A+2.3244.605%B*31.111%B*84.4B**N/A3601.6h3.4B++7.7B++
NS-15M2 120120235.217A++0.0326.771%B++32.5%B**63.2B*N/A2261.9h9.8B**36.7B++
T1 Cycler 117117333.545A*1.6428.015%A35.897%A*45A+N/A3122.6h10.9B**39.1B**
MG-HBR1 Dragoon 118117235.087M0.1041.384%A41.026%A48.8B**N/A1232.4h5B*12.1B**
SABR-13 114114313.677B**1.5129.248%B++31.579%B*43.8B+N/A1472.6h8.8B**30.2B**
SMG-46G Armistice 1061061010.6S5.4129.029%B20.755%B+62.4B++N/A3781.7h9.3A32.1B++
NS-44L Blackhand 105105166.563S1.3746.349%B+54.286%B*105SN/A3031h2.8B**6B*
TRAC-5 Burst 9797234.217A+0.9731.148%B**20.619%C60.6B*N/A1671.6h11B+35.2B*
TRAC-5 S 9795253.8M**1.3932.597%A*22.105%B**67.9M*1.4A++3301.4h12.3C++37.6B++
C-4 9683516.6U11.4137.795%A*N/A415S65A**39690.2h0.6A++1.5A+
LC3 Jaguar 7978243.25A1.9427.957%B**12.821%D*52B**N/A3131.5h10.3B++37B*
Spear Anti-Vehicle Phalanx Turret 8367233.5S28.3166.97%A**2.985%D134S32B**6890.5h4.4B**6.6A+
NSX Masamune 7657232.478A*2.7160.775%B3.509%B**63.3A++21.1B++2680.9h6.9B++11.3B++

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter146,8562.9h
Nano-Armor Kit46,6130.4h
Spawn Beacon51710.2h
AE Nano-Armor Kit820,8391.2h
Welding Device01000h
AE Medical Applicator96,4860.4h
Ammunition Package0510h
Medical Kit5654,21611.5h
Recon Detection Device32,3903.4h

Check the help document for the dictionary if you want to learn more about words used here.


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