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Centurion Anodor[DHMR] Anodor
VS BR 55

KDR: 2.53

Score: 32.2m

Last Seen: Mar 5th, 2019 6:05 PM
- OFFLINE - 467.6 hour(s)

Prestige 1, Battle Rank 55 - Vanu Sovereignty on Cobalt - Outfit Member of Divine Hammer[DHMR] Divine Hammer
VS outfit on Cobalt

Members: 5
Level Progress (to 56): 39%
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Ghost Parsec VX3-A SVA-88 VE-S Canis S12 Renegade Orion VS54 V10
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,522,816 MLG Score: 2816
Fun Score: N/A
Cheeseburgers Flipped: 219TIME WITH MEDKIT: 1%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.093%26.341%7143699735,2342.71532-0.19

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.178%1.175B**0.87B*-0.959D--HEAD ++ (~12.79)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.40.567B+8.80.386C**23.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.607%1.976%408410292,2775779543.93945238%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.676%-0.822D-0.343C**0.214

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
147.80.082C+43.80.174C++104.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.229%2.291%1153103074210431610.711409458%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.923%0.52B+-0.208C-0.34

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.80.849B*2.70.785B++3.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.395%1.124%2011032896451330.13777166%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.486B+-0.822D--1.874

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.20.855B*7.10.819B++10.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.857%76.058%20610278,3661272216.57188

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.645%1.473A+0.577B+-0.17

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.30.568B+1.90.399B2.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
54.88%16.992%20310303,3841000123.38062

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.958%1.114B**0.482B+1.612

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.70.642B+2.60.467B+2.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Divine Hammer[DHMR] Divine Hammer
VS outfit on Cobalt

Members: 5
32.2m255.5%619 (37.1k)513 (30.8k)2.5252759,95023,7402.6364455 (55)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1033377724.815%28.207%70002:3929

6% Combat Medic15% Engineer25% Heavy Assault32% Infiltrator18% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 20th, 2013 5:59 PMDec 17th, 2017 9:59 PMMar 24th, 2019 12:07 PM (13h) (PST)Mar 5th, 2019 2:35 PM (19d) (PST)Mar 5th, 2019 2:05 PM (19d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7132444690.9550.3780.2692.5500.0432816

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
42,77814,62428,154572316153330,763

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1046.2h/43.6d 2,639 16,910 13,773 160k 1,621 3,701 2,681 44.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B**
Kills:5,953
Deaths:1,382
KDR:4.308
Accuracy:30.402% B**
HSR:29.078% C+
SVA-88
C
Kills:1,528
Deaths:949
KDR:1.610
Accuracy:19.979% D
HSR:23.364% C
Orion VS54
C+
Kills:1,325
Deaths:804
KDR:1.648
Accuracy:20.749% C+
HSR:22.189% C
Flare VE6
B*
Kills:1,162
Deaths:346
KDR:3.358
Accuracy:27.604% B*
HSR:25.215% C++
NS-15M1
B++
Kills:1,159
Deaths:346
KDR:3.350
Accuracy:26.173% B++
HSR:22.433% C+
Ursa
B**
Kills:1,157
Deaths:339
KDR:3.413
Accuracy:29.137% B**
HSR:25.151% C++
Lasher X2
A
Kills:193
Deaths:133
KDR:1.451
Accuracy:24.390% C+
HSR:6.218% A
VE-H Maw
C**
Kills:116
Deaths:32
KDR:3.625
Accuracy:27.152% C**
HSR:27.586% C++
Kills:12,593
Deaths (as Heavy Assault):4,331
Deaths (to Heavy Assaults):6,739
KDR:2.90764
Kill Difference:8,262
Playtime:260.508 hours
Usage:25%
Score:8.709m
Score/min:557
Accuracy (listed only):25.698%
HSR (listed only):22.654%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VE-S Canis
A*
Kills:1,377
Deaths:316
KDR:4.358
Accuracy:40.495% A*
HSR:38.344% A*
Sirius SX12
C+
Kills:1,213
Deaths:886
KDR:1.369
Accuracy:23.598% C+
HSR:17.065% C+
VX6-7
B+
Kills:1,173
Deaths:617
KDR:1.901
Accuracy:25.005% C++
HSR:23.529% B+
NS-7 PDW
B**
Kills:1,165
Deaths:1,290
KDR:0.903
Accuracy:17% D**
HSR:23.949% B**
Pulsar C
C++
Kills:1,165
Deaths:618
KDR:1.885
Accuracy:24.694% C++
HSR:23.863% C++
MKV Suppressed
A
Kills:1,161
Deaths:274
KDR:4.237
Accuracy:32.224% A
HSR:23.600% B++
Eridani SX5
B*
Kills:1,161
Deaths:367
KDR:3.163
Accuracy:30.769% B*
HSR:19.380% C+
Phobos VX86
A
Kills:1,160
Deaths:518
KDR:2.239
Accuracy:73.868% A
HSR:15.259% C+
Serpent VE92
B*
Kills:1,157
Deaths:496
KDR:2.333
Accuracy:28.218% B*
HSR:21.003% C*
Thanatos VE70
B+
Kills:1,156
Deaths:777
KDR:1.488
Accuracy:41.866% C*
HSR:19.031% B+
Deimos VA29
A+
Kills:1,068
Deaths:371
KDR:2.879
Accuracy:78.405% A+
HSR:16.667% C+
NS Baron G5
A++
Kills:657
Deaths:264
KDR:2.489
Accuracy:60.082% A++
HSR:14.916% C++
Skorpios
B*
Kills:540
Deaths:145
KDR:3.724
Accuracy:30.512% B++
HSR:27.963% B*
NS-11C
C
Kills:332
Deaths:285
KDR:1.165
Accuracy:20.669% D
HSR:17.169% C
Solstice VE3
B**
Kills:298
Deaths:145
KDR:2.055
Accuracy:27.737% B**
HSR:22.483% B+
Eridani SX5G
B+
Kills:245
Deaths:94
KDR:2.606
Accuracy:30.773% B+
HSR:25.306% B+
Kills:15,028
Deaths (as Light Assault):7,463
Deaths (to Light Assaults):4,506
KDR:2.01367
Kill Difference:7,565
Playtime:184.450 hours
Usage:18%
Score:6.168m
Score/min:557
Accuracy (listed only):36.620%
HSR (listed only):21.845%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
VE-S Canis
A*
Kills:1,377
Deaths:316
KDR:4.358
Accuracy:40.495% A*
HSR:38.344% A*
Sirius SX12
C+
Kills:1,213
Deaths:886
KDR:1.369
Accuracy:23.598% C+
HSR:17.065% C+
NS-7 PDW
B**
Kills:1,165
Deaths:1,290
KDR:0.903
Accuracy:17% D**
HSR:23.949% B**
MKV Suppressed
A
Kills:1,161
Deaths:274
KDR:4.237
Accuracy:32.224% A
HSR:23.600% B++
Eridani SX5
B*
Kills:1,161
Deaths:367
KDR:3.163
Accuracy:30.769% B*
HSR:19.380% C+
Phobos VX86
A
Kills:1,160
Deaths:518
KDR:2.239
Accuracy:73.868% A
HSR:15.259% C+
Thanatos VE70
B+
Kills:1,156
Deaths:777
KDR:1.488
Accuracy:41.866% C*
HSR:19.031% B+
H-V45
B+
Kills:1,154
Deaths:589
KDR:1.959
Accuracy:25.205% C*
HSR:25.217% B+
Deimos VA29
A+
Kills:1,068
Deaths:371
KDR:2.879
Accuracy:78.405% A+
HSR:16.667% C+
Terminus VX-9
B+
Kills:724
Deaths:345
KDR:2.099
Accuracy:28.697% B+
HSR:21.823% D
NS Baron G5
A++
Kills:657
Deaths:264
KDR:2.489
Accuracy:60.082% A++
HSR:14.916% C++
Skorpios
B*
Kills:540
Deaths:145
KDR:3.724
Accuracy:30.512% B++
HSR:27.963% B*
Eridani SX5G
B+
Kills:245
Deaths:94
KDR:2.606
Accuracy:30.773% B+
HSR:25.306% B+
Pulsar VS1
A+
Kills:216
Deaths:112
KDR:1.929
Accuracy:31.176% A+
HSR:28.704% B**
Corvus VA55
B+
Kills:89
Deaths:54
KDR:1.648
Accuracy:26.377% B+
HSR:24.719% C**
Kills:13,086
Deaths (as Combat Medic):6,402
Deaths (to Combat Medics):2,788
KDR:2.04405
Kill Difference:6,684
Playtime:67.248 hours
Usage:6%
Score:2.491m
Score/min:617
Accuracy (listed only):38.070%
HSR (listed only):22.796%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
B+
Kills:1,173
Deaths:617
KDR:1.901
Accuracy:25.005% C++
HSR:23.529% B+
VE-LR Obelisk
A++
Kills:1,173
Deaths:219
KDR:5.356
Accuracy:42.949% A++
HSR:36.658% B+
Pulsar C
C++
Kills:1,165
Deaths:618
KDR:1.885
Accuracy:24.694% C++
HSR:23.863% C++
Phobos VX86
A
Kills:1,160
Deaths:518
KDR:2.239
Accuracy:73.868% A
HSR:15.259% C+
Serpent VE92
B*
Kills:1,157
Deaths:496
KDR:2.333
Accuracy:28.218% B*
HSR:21.003% C*
Thanatos VE70
B+
Kills:1,156
Deaths:777
KDR:1.488
Accuracy:41.866% C*
HSR:19.031% B+
Deimos VA29
A+
Kills:1,068
Deaths:371
KDR:2.879
Accuracy:78.405% A+
HSR:16.667% C+
NS Baron G5
A++
Kills:657
Deaths:264
KDR:2.489
Accuracy:60.082% A++
HSR:14.916% C++
Eidolon VE33
C**
Kills:440
Deaths:331
KDR:1.329
Accuracy:24.906% C-
HSR:27.500% C**
NS-11C
C
Kills:332
Deaths:285
KDR:1.165
Accuracy:20.669% D
HSR:17.169% C
Solstice VE3
B**
Kills:298
Deaths:145
KDR:2.055
Accuracy:27.737% B**
HSR:22.483% B+
Kills:9,779
Deaths (as Engineer):4,641
Deaths (to Engineers):4,252
KDR:2.10709
Kill Difference:5,138
Playtime:161.008 hours
Usage:15%
Score:4.614m
Score/min:478
Accuracy (listed only):40.763%
HSR (listed only):21.643%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
C**
Kills:2,654
Deaths:835
KDR:3.178
Accuracy:41.022% C**
HSR:68.651% C+
Parsec VX3-A
B**
Kills:1,528
Deaths:289
KDR:5.287
Accuracy:48.005% B**
HSR:79.450% C+
VE-S Canis
A*
Kills:1,377
Deaths:316
KDR:4.358
Accuracy:40.495% A*
HSR:38.344% A*
V10
A+
Kills:1,264
Deaths:202
KDR:6.257
Accuracy:50.529% A+
HSR:73.655% C-
Sirius SX12
C+
Kills:1,213
Deaths:886
KDR:1.369
Accuracy:23.598% C+
HSR:17.065% C+
NS-61 Emissary
B**
Kills:1,183
Deaths:422
KDR:2.803
Accuracy:34.501% B**
HSR:18.005% C**
NSX Tomoe
A+
Kills:1,180
Deaths:311
KDR:3.794
Accuracy:32.279% B++
HSR:52.203% A+
Parallax VX3
B**
Kills:1,174
Deaths:221
KDR:5.312
Accuracy:45.642% B**
HSR:79.131% C*
NS-44 Commissioner
C
Kills:1,172
Deaths:906
KDR:1.294
Accuracy:33.491% C
HSR:16.809% D
XM98
B**
Kills:1,171
Deaths:272
KDR:4.305
Accuracy:44.138% B**
HSR:78.565% B+
NS-7 PDW
B**
Kills:1,165
Deaths:1,290
KDR:0.903
Accuracy:17% D**
HSR:23.949% B**
Phantom VA23
B*
Kills:1,165
Deaths:236
KDR:4.936
Accuracy:41.339% B*
HSR:35.537% B+
MKV Suppressed
A
Kills:1,161
Deaths:274
KDR:4.237
Accuracy:32.224% A
HSR:23.600% B++
Eridani SX5
B*
Kills:1,161
Deaths:367
KDR:3.163
Accuracy:30.769% B*
HSR:19.380% C+
NS-357 Underboss
C*
Kills:1,159
Deaths:712
KDR:1.628
Accuracy:38.294% C*
HSR:19.068% C
NS-30 Vandal
A++
Kills:1,146
Deaths:248
KDR:4.621
Accuracy:43.075% A++
HSR:30.890% B+
NSX Daimyo
B*
Kills:575
Deaths:111
KDR:5.180
Accuracy:47.105% B*
HSR:95.130% B
Skorpios
B*
Kills:540
Deaths:145
KDR:3.724
Accuracy:30.512% B++
HSR:27.963% B*
Artemis VX26
B*
Kills:391
Deaths:154
KDR:2.539
Accuracy:28.852% C**
HSR:29.156% B*
Eridani SX5G
B+
Kills:245
Deaths:94
KDR:2.606
Accuracy:30.773% B+
HSR:25.306% B+
NS-45 Pilot
C++
Kills:237
Deaths:78
KDR:3.038
Accuracy:32.128% C++
HSR:22.363% C
Nyx VX31
B+
Kills:164
Deaths:47
KDR:3.489
Accuracy:37.786% B+
HSR:28.659% C+
Spiker
B+
Kills:154
Deaths:82
KDR:1.878
Accuracy:33.169% B+
HSR:22.727% C**
Beamer VS3
B++
Kills:100
Deaths:128
KDR:0.781
Accuracy:26.978% C+
HSR:28% B++
Soldier Soaker
B*
Kills:60
Deaths:15
KDR:4
Accuracy:42.683% B*
HSR:11.667% D
Kills:23,339
Deaths (as Infiltrator):8,641
Deaths (to Infiltrators):3,339
KDR:2.70096
Kill Difference:14,698
Playtime:339.037 hours
Usage:32%
Score:9.293m
Score/min:457
Accuracy (listed only):36.255%
HSR (listed only):38.611%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B**
Kills:460
Deaths:159
KDR:2.893
Accuracy:22.289% B++
HSR:25.870% B**
Nebula VM20
B+
Kills:421
Deaths:156
KDR:2.699
Accuracy:20.712% B+
HSR:21.853% C**
Comet VM2
A+
Kills:230
Deaths:125
KDR:1.840
Accuracy:39.258% C
HSR:7.391% A+
Comet VM2
A*
Kills:222
Deaths:89
KDR:2.494
Accuracy:40.939% C-
HSR:9.009% A*
Kills:1,333
Deaths (as MAX Suit):264.500
Deaths (to MAX Suits):1,645
KDR:5.0397
Kill Difference:1,068.500
Playtime:27.448 hours
Usage:3%
Score:0.909m
Score/min:552
Accuracy (listed only):30.800%
HSR (listed only):16.031%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
A
Kills:672
V. Kills:30 N/A
Deaths:98
KDR:6.857
Accuracy:43.768% B+
KPH:83.400 A
VKPH:3.700 C++
Maelstrom Turbo Laser
C*
Kills:631
V. Kills:471 134%
Deaths:373
KDR:1.692
Accuracy:27.864% D
KPH:15.800 C++
VKPH:11.800 C*
Dual Photon Pods
M**
Kills:531
V. Kills:50 N/A
Deaths:28
KDR:18.964
Accuracy:55.443% B+
KPH:283 M**
VKPH:26.700 B++
Saron Laser Cannon
B**
Kills:443
V. Kills:383 115%
Deaths:204
KDR:2.172
Accuracy:28.145% D
KPH:19.200 B+
VKPH:16.600 B**
Hornet Missiles
M+
Kills:80
V. Kills:36 216%
Deaths:4
KDR:20
Accuracy:60.999% C+
KPH:232.300 M
VKPH:104.500 M+
Kills:2,357 (1,746 + 0)
Deaths:707
KDR:3.334
VKDR:1.372
Vehicle Kills:970
Kill Difference:1,650
Playtime:73.310 hours
Usage:7%
Score:1.721m
Score/min:391
Piloting Accuracy:28.145%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B*
Kills:529
V. Kills:43 N/A
Deaths:46
KDR:11.500
Accuracy:45.224% C
KPH:70.300 B*
VKPH:5.700 D
L100 Python AP
M*
Kills:143
V. Kills:45 311%
Deaths:9
KDR:15.889
Accuracy:52.554% C-
KPH:70.500 M*
VKPH:22.200 B*
Kills:672 (672 + 0)
Deaths:55
KDR:12.218
VKDR:1.600
Vehicle Kills:88
Kill Difference:617
Playtime:9.557 hours
Usage:1%
Score:0.231m
Score/min:403
Driving Accuracy:52.554%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Proton II PPA
C
Kills:78
V. Kills:3 N/A
Deaths:9
KDR:8.667
Accuracy:21.776% C
KPH:47.200 C
VKPH:1.800 D--
Supernova FPC
C+
Kills:70
V. Kills:48 143%
Deaths:33
KDR:2.121
Accuracy:41.001% D**
KPH:21.700 C
VKPH:14.900 C+
Kills:148 (70 + 78)
Deaths:42
KDR:3.524
VKDR:1.214
Vehicle Kills:51
Kill Difference:106
Playtime:4.875 hours
Usage:0%
Score:0.245m
Score/min:838
Driving Accuracy:41.001%
Gunner Accuracy:21.776%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B*
Kills:89
V. Kills:5 N/A
Deaths:4
KDR:22.250
Accuracy:41.395% B+
KPH:125.500 B*
VKPH:7 C*
Kills:89 (0 + 89)
Deaths:4
KDR:22.250
VKDR:1.250
Vehicle Kills:5
Kill Difference:85
Playtime:0.710 hours
Usage:0%
Score:0.033m
Score/min:770
Driving Accuracy:N/A%
Gunner Accuracy:41.395%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
A*
Kills:1,343
V. Kills:22 N/A
Deaths:219
KDR:6.132
Accuracy:51.524% B**
KPH:122.200 A*
VKPH:2 C+
M40 Fury-F
A*
Kills:178
V. Kills:20 N/A
Deaths:57
KDR:3.123
Accuracy:45.028% C
KPH:62.700 A*
VKPH:7 C++
Kills:1,521 (1,521 + 0)
Deaths:276
KDR:5.511
VKDR:0.152
Vehicle Kills:42
Kill Difference:1,245
Playtime:13.827 hours
Usage:1%
Score:0.279m
Score/min:337
Driving Accuracy:45.028%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 6,0025,9531,3824.308B+1.7830.402%B**29.078%C+121.5A++1B+41849h9B**29.6B*
Ghost 2,6612,6548353.178C++0.6541.022%C**68.651%C+53.3B++N/A21749.8h2B+4.9B+
Parsec VX3-A 1,5321,5282895.287C++2.7648.005%B**79.45%C+90.4A*N/A22116.9h1.6B*3.4B*
SVA-88 1,5331,5289491.61C+0.9219.979%D23.364%C40.2C+N/A20738h11.3C**56.5C+
VE-S Canis 1,3911,3773164.358M+1.8340.495%A*38.344%A*144.9M*1.5A++3239.5h8.1B**20B*
S12 Renegade 1,3651,3432196.132B++3.6151.524%B**4.617%C122.1A*2C+36011h2.6B*5B*
Orion VS54 1,3281,3258041.648C*0.8820.749%C+22.189%C49.1B*N/A34427h10.3B*49.8C*
V10 1,2701,2642026.257A3.7350.529%A+73.655%C-88.4MN/A23414.3h1.9B++3.8B*
Sirius SX12 1,2191,2138861.369B1.1623.598%C+17.065%C+38.6B+N/A19831.4h12.5B++53.1B
NS-61 Emissary 1,1931,1834222.803M+0.2834.501%B**18.005%C**97.8M**N/A23812.1h8B*23.3B**
NSX Tomoe 1,1891,1803113.794A+1.2732.279%B++52.203%A+94.4A*N/A30312.5h9.9B**30.8B*
Parallax VX3 1,1771,1742215.312B++2.7945.642%B**79.131%C*71.2M+N/A33016.5h1.8B*3.9B*
VX6-7 1,1821,1736171.901B+0.6225.005%C++23.529%B+41B+N/A20528.6h10.4B++41.5B+
VE-LR Obelisk 1,1901,1732195.356A*2.8342.949%A++36.658%B+110.7M*1.6A+24910.6h4.6B**10.6B**
NS-44 Commissioner 1,1751,1729061.294B1.2333.491%C16.809%D57.2B**N/A30720.5h3B*9B+
XM98 1,1721,1712724.305B**1.7844.138%B**78.565%B+66.5A**N/A19017.6h2B*4.5B*
NS-7 PDW 1,1671,1651,2900.903C+1.6217%D**23.949%B**22C+N/A11053h14.6C*86C
Pulsar C 1,1671,1656181.885B+0.6424.694%C++23.863%C++40.2B+N/A20929h9.7B++39.4B+
Phantom VA23 1,1731,1652364.936A*2.4141.339%B*35.537%B+105MN/A24111.1h3.6B*8.7B++
Flare VE6 1,1651,1623463.358A*0.8327.604%B*25.215%C++96.8A*N/A43312h7.8B**28.4B++
MKV Suppressed 1,1661,1612744.237S1.7132.224%A23.6%B++89.3MN/A22413h10.2B*31.8B++
Eridani SX5 1,1671,1613673.163A++0.6430.769%B*19.38%C+88.6A*N/A31813.1h10.1B++32.7B+
Phobos VX86 1,1651,1605182.239B*0.2973.868%A15.259%C+82.3A+N/A29314.1h2.1B++2.9B+
NS-357 Underboss 1,1641,1597121.628B++0.9038.294%C*19.068%C60.7B++N/A23819.1h3.1B**8.1B*
NS-15M1 1,1611,1593463.35A+0.8226.173%B++22.433%C+98.2A*N/A44811.8h9.1B**34.8B++
Ursa 1,1601,1573393.413M0.8929.137%B**25.151%C++103.3MN/A44711.2h8.3B**28.4B*
Serpent VE92 1,1591,1574962.333A0.1928.218%B*21.003%C*78.7A*N/A32014.7h10.3B*36.5B++
Thanatos VE70 1,1571,1567771.488B++1.0441.866%C*19.031%B+44.1B*N/A25626.2h3.6B**8.5B++
H-V45 1,1611,1545891.959B0.5725.205%C*25.217%B+46.5B++N/A21524.8h10A39.6B*
NS-30 Vandal 1,1561,1462484.621A++2.1043.075%A++30.89%B+95.5MN/A33012h4.2B**9.8B**
C-4 1,4321,1114742.344B++0.1830.151%B*N/A111.1B++32.1C*121210h1.2B++4B*
Deimos VA29 1,0741,0683712.879A+0.3578.405%A+16.667%C+109A**N/A3619.8h2B++2.6B++
S1 1,0198548471.008B+1.5254.772%C3.513%B+34.3B++6.6D-29124.9h4.1A7.4B*
Terminus VX-9 7277243452.099B+0.4328.697%B+21.823%D73.1A+N/A2929.9h10.1B**35.2B*
Light PPA 702672986.857B+4.3343.768%B+1.488%B83A3.7C++4228.1h8.8B+20.2B+
NS Baron G5 6576572642.489A++0.0460.082%A++14.916%C++92.5M+N/A3437.1h3.6B**6C*
Maelstrom Turbo Laser 1,1026313731.692C+0.8327.864%D3.17%B15.8C++11.8C*26039.9h77.9B+279.7B+
NSX Daimyo 5755751115.18B+2.6547.105%B*95.13%B88.5AN/A3646.5h2.2B+4.7B++
Skorpios 5425401453.724A1.2030.512%B++27.963%B*94.7A*N/A2225.7h9.9B++32.4B*
Force-Blade 55753320,3250.026C++2.5039.742%B*5.816%C+0.7C+N/A3759h1.8B++4.6B++
Dual Photon Pods 5815312818.964A++16.4455.443%B+1.13%C+279.5M**26.3B++21641.9h12.6B**22.8B*
L100 Python HESH 5725294611.5C+8.9745.224%C1.512%C+70.5B*5.7D3967.5h2.2A4.8B*
Blueshift VM5 4634601592.893C**0.3722.289%B++25.87%B**46B*N/A26910h14.1B++63.4B+
Saron Laser Cannon 8264432042.172C++0.3528.145%D2.032%C+19.2B+16.6B**44623.1h85.4B++303.6B+
Eidolon VE33 4464403311.329C*1.2024.906%C-27.5%C**22.2C+N/A8819.8h7.5B++30.2B+
NS Decimator 5674322351.838B**0.6961.078%C++3.009%B++52A16.3C++5318.3h3.8B++6.1B++
Nebula VM20 4214211562.699B0.1720.712%B+21.853%C**43B+N/A2509.8h15.6B75.2B+
Artemis VX26 3913911542.539B**0.0128.852%C**29.156%B*61.1AN/A2806.4h11.2B+38.7B+
Frag Grenade 3413371337N/A334.4751.45%B*N/A561.7B6.7C+28850.6h3.3B+6.4B++
NS-11C 3323322851.165C**1.3620.669%D17.169%C23.5C+N/A21214.1h12B++58.1C**
Solstice VE3 3012981452.055A++0.4727.737%B**22.483%B+47.3A++N/A4186.3h11B*39.7B+
Eridani SX5G 245245942.606B**0.0830.773%B+25.306%B+94.2A+N/A3082.6h10.3B+33.5B+
NS-45 Pilot 239237783.038A0.5132.128%C++22.363%C118.5A*1B++4582h5.6B*17.5B++
Proximity Mine 233233623.758C+1.2355.846%A++N/A145.6B+N/A7351.6h1.9C++3.5B*
Comet VM2 2552301251.84B**0.6939.258%C7.391%A+18A2D--11212.8h12.9B**32.9B++
Comet VM2 262222892.494A++0.0340.939%C-9.009%A*20.7A+3.7D12310.7h12.5A30.6B**
Pulsar VS1 2192161121.929B**0.6031.176%A+28.704%B**67.5MN/A4893.2h12.2B*39.1B**
Anti-Vehicle Grenade 2162101210N/A207.4759.916%B**N/A700A+20D-75640.3h2.7A+4.5A
Lasher X2 1931931331.451B*1.0724.39%C+6.218%A43.9B*N/A3334.4h16.8B++68.8B+
M40 Fury-F 198178573.123B*0.6045.028%C1.124%C++63.6A*7.1C++2442.8h6B*13.3B*
Nyx VX31 164164473.489B++0.9637.786%B+28.659%C+71.3AN/A2292.3h4.8B+12.8B++
Spiker 155154821.878B**0.6533.169%B+22.727%C**55B++N/A1792.8h7B+21B*
Sticky Grenade 1511511151N/A148.4759.477%B*N/A1510AN/A51760.1h1.8B+3B+
L100 Python AP 188143915.889A**13.3652.554%C-2.797%C+71.5M**22.5B*4282h3.7A7.1B**
MANA Anti-Personnel Turret 134134602.233N/A0.2921.104%UN/A1340UN/A6283200.1h18.6T*88.3T*
VE-H Maw 118116323.625A++1.1027.152%C**27.586%C++105.5A++1.8A++3581.1h8.1B**29.8B+
Beamer VS3 1001001280.781C++1.7426.978%C+28%B++25C+N/A1674h8.9C**33C++
Tank Mine 14991312.935C*0.4150%AN/A101.1C+64.4C++17940.9h2.3D4.6B**
Proton II PPA-H 9489422.25B*19.7241.395%B+1.124%D127.1B*7.1C*7680.7h7.1B*17.2B*
Corvus VA55 9089541.648B++0.8826.377%B+24.719%C**55.6A+N/A4621.6h9.7B**36.7B*
Hornet Missiles 11680420M+17.4760.999%C+N/A266.7M++120M**15770.3h6.4B+10.5B*
Lumine Edge 79791,9800.04C2.4927.332%C+12.658%C--1.1C-N/A473.9h1.6C5.8C*
Proton II PPA 817898.667C6.1421.776%CN/A45.9C1.8D--4381.7h6.9B*31.6B++
Supernova FPC 11870332.121C--0.4041.001%D**7.143%M++21.9C15C+10423.2h4.3B*10.6C++
MANA Anti-Vehicle Turret 11264381.684C0.8445.74%D*4.688%B**640D480D-5473200.1h6.4A+13.9A
Soldier Soaker 6260154M+1.4742.683%B*11.667%D85.7B**2.9A*1910.7h5.3B+12.3B*
Spear Anti-Vehicle Phalanx Turret 855878.286C*5.7656.162%A5.172%B+72.5A*33.8A17110.8h5.5B**9.8B**
Hunter QCX 5050471.064B+1.4640.059%C+50%A+20.8B+N/A1372.4h2.7B+6.8B+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter219,0743.2h
Nano-Armor Kit202180,57515.4h
Spawn Beacon179011.4h
Anti-Vehicle MANA Turret81550.9h
Nanite Revive Grenade05670.2h
Medical Applicator35571,7018.7h
Ammunition Package284211.1h
Medical Kit9627,94210.6h
Anti-Infantry MANA Turret263551.2h
Shield Recharging Field63610.1h
Recon Detection Device292,0013h

Check the help document for the dictionary if you want to learn more about words used here.


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