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Castellan Anodor[DHMR] Anodor
VS BR 63

KDR: 2.55

Score: 33.1m

Last Seen: May 28th, 2020 6:45 PM
- OFFLINE - 191 hour(s)

Prestige 1, Battle Rank 63 - Vanu Sovereignty on Cobalt
Level Progress (to 64): 53%
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Ghost Parsec VX3-A SVA-88 S12 Renegade VE-S Canis Orion VS54 V10
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,650,418 MLG Score: 2918
Fun Score: N/A
Cheeseburgers Flipped: 220TIME WITH MEDKIT: 1%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.235%26.354%71837131236,3662.69797-0.152

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.179%1.158B**0.789B++-0.916D--HEAD ++ (~12.74)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.30.564B+8.80.384C**23.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.704%2.003%416413452,3465869674.00341242%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.764%-0.796D-0.407B0.248

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
144.70.109C+430.192C++101.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.983%2.252%1153134675510561650.714962455%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.556%0.479B+-0.16C-0.519

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.90.846B*2.70.782B++3.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.395%1.124%1911348896741380.13185264%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.478B+-0.821D--1.885

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.20.857B*7.10.823B++10.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.929%76.127%19613438,8971326306.70965

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.516%1.502A+0.584B+-0.259

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.20.575B+1.90.405B2.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
55.315%16.886%19313463,5001046123.34608

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.94%1.115B**0.403B1.607

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.70.645B+2.60.47B+2.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
33.1m256.7%620 (37.2k)513 (30.8k)2.5462962,62124,5932.6579963 (63)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1349402225.047%28.312%70902:3731

6% Combat Medic15% Engineer25% Heavy Assault33% Infiltrator18% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 20th, 2013 5:59 PMDec 17th, 2017 9:59 PMMay 29th, 2020 11:03 PM (119d) (PST)May 28th, 2020 5:47 PM (120d) (PST)May 28th, 2020 2:45 PM (120d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7232474760.9720.3820.2752.6070.0432918

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
43,40614,79028,616582317156330,791

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1073.4h/44.7d 2,747 17,729 14,530 167.9k 1,674 3,790 2,794 46.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B
Kills:6,260
Deaths:1,461
KDR:4.285
Accuracy:30.364% B
HSR:28.962% D
SVA-88
D
Kills:1,528
Deaths:949
KDR:1.610
Accuracy:19.979% D*
HSR:23.364% D
Orion VS54
D
Kills:1,325
Deaths:804
KDR:1.648
Accuracy:20.749% D
HSR:22.189% D
Flare VE6
C**
Kills:1,162
Deaths:346
KDR:3.358
Accuracy:27.604% C**
HSR:25.215% C
NS-15M1
C+
Kills:1,159
Deaths:346
KDR:3.350
Accuracy:26.173% C+
HSR:22.433% C--
Ursa
B+
Kills:1,157
Deaths:339
KDR:3.413
Accuracy:29.137% B+
HSR:25.151% C
VE-H Maw
C
Kills:120
Deaths:34
KDR:3.529
Accuracy:26.837% C
HSR:27.500% C-
Kills:12,711
Deaths (as Heavy Assault):4,279
Deaths (to Heavy Assaults):6,971
KDR:2.97055
Kill Difference:8,432
Playtime:265.508 hours
Usage:25%
Score:8.877m
Score/min:557
Accuracy (listed only):25.835%
HSR (listed only):24.973%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VE-S Canis
A++
Kills:1,377
Deaths:316
KDR:4.358
Accuracy:40.495% A++
HSR:38.344% A
Sirius SX12
C-
Kills:1,213
Deaths:886
KDR:1.369
Accuracy:23.598% D
HSR:17.065% C-
Deimos VA29
B**
Kills:1,184
Deaths:408
KDR:2.902
Accuracy:78.301% B**
HSR:16.385% C
VX6-7
C+
Kills:1,173
Deaths:617
KDR:1.901
Accuracy:25.005% C-
HSR:23.529% C+
Pulsar C
C
Kills:1,165
Deaths:618
KDR:1.885
Accuracy:24.694% D
HSR:23.863% C
NS-7 PDW
B
Kills:1,165
Deaths:1,290
KDR:0.903
Accuracy:17% F--
HSR:23.949% B
Eridani SX5
B
Kills:1,161
Deaths:367
KDR:3.163
Accuracy:30.769% B
HSR:19.380% C--
MKV Suppressed
B*
Kills:1,161
Deaths:274
KDR:4.237
Accuracy:32.224% B*
HSR:23.600% C*
Phobos VX86
B**
Kills:1,160
Deaths:518
KDR:2.239
Accuracy:73.868% B**
HSR:15.259% C
Serpent VE92
C**
Kills:1,157
Deaths:496
KDR:2.333
Accuracy:28.218% C**
HSR:21.003% C
Thanatos VE70
B+
Kills:1,156
Deaths:777
KDR:1.488
Accuracy:41.866% C+
HSR:19.031% B+
NS Baron G5
A+
Kills:1,104
Deaths:473
KDR:2.334
Accuracy:61.187% A+
HSR:14.402% C
Skorpios
B+
Kills:625
Deaths:171
KDR:3.655
Accuracy:30.953% B+
HSR:26.560% C**
Eridani SX5G
C++
Kills:487
Deaths:168
KDR:2.899
Accuracy:31.380% C++
HSR:25.257% C
NS-11C
D
Kills:332
Deaths:285
KDR:1.165
Accuracy:20.669% D*
HSR:17.169% D
Solstice VE3
C**
Kills:309
Deaths:163
KDR:1.896
Accuracy:27.830% C**
HSR:21.683% C+
NSX-P Tengu
B**
Kills:73
Deaths:27
KDR:2.704
Accuracy:42.992% B+
HSR:32.877% B**
Zenith VX-5
B++
Kills:64
Deaths:31
KDR:2.065
Accuracy:31.312% B++
HSR:21.875% C
Kills:16,066
Deaths (as Light Assault):7,885
Deaths (to Light Assaults):4,653
KDR:2.03754
Kill Difference:8,181
Playtime:190.058 hours
Usage:18%
Score:6.327m
Score/min:555
Accuracy (listed only):36.798%
HSR (listed only):22.291%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
VE-S Canis
A++
Kills:1,377
Deaths:316
KDR:4.358
Accuracy:40.495% A++
HSR:38.344% A
Sirius SX12
C-
Kills:1,213
Deaths:886
KDR:1.369
Accuracy:23.598% D
HSR:17.065% C-
Deimos VA29
B**
Kills:1,184
Deaths:408
KDR:2.902
Accuracy:78.301% B**
HSR:16.385% C
NS-7 PDW
B
Kills:1,165
Deaths:1,290
KDR:0.903
Accuracy:17% F--
HSR:23.949% B
Eridani SX5
B
Kills:1,161
Deaths:367
KDR:3.163
Accuracy:30.769% B
HSR:19.380% C--
MKV Suppressed
B*
Kills:1,161
Deaths:274
KDR:4.237
Accuracy:32.224% B*
HSR:23.600% C*
Phobos VX86
B**
Kills:1,160
Deaths:518
KDR:2.239
Accuracy:73.868% B**
HSR:15.259% C
Thanatos VE70
B+
Kills:1,156
Deaths:777
KDR:1.488
Accuracy:41.866% C+
HSR:19.031% B+
H-V45
C+
Kills:1,154
Deaths:589
KDR:1.959
Accuracy:25.205% C
HSR:25.217% C+
NS Baron G5
A+
Kills:1,104
Deaths:473
KDR:2.334
Accuracy:61.187% A+
HSR:14.402% C
Terminus VX-9
C*
Kills:724
Deaths:345
KDR:2.099
Accuracy:28.697% C*
HSR:21.823% D-
Skorpios
B+
Kills:625
Deaths:171
KDR:3.655
Accuracy:30.953% B+
HSR:26.560% C**
Eridani SX5G
C++
Kills:487
Deaths:168
KDR:2.899
Accuracy:31.380% C++
HSR:25.257% C
Pulsar VS1
B**
Kills:298
Deaths:142
KDR:2.099
Accuracy:31.649% B**
HSR:26.846% B
Corvus VA55
C+
Kills:89
Deaths:54
KDR:1.648
Accuracy:26.377% C+
HSR:24.719% C
NSX-P Tengu
B**
Kills:73
Deaths:27
KDR:2.704
Accuracy:42.992% B+
HSR:32.877% B**
Kills:14,131
Deaths (as Combat Medic):6,805
Deaths (to Combat Medics):2,923
KDR:2.07656
Kill Difference:7,326
Playtime:68.071 hours
Usage:6%
Score:2.524m
Score/min:618
Accuracy (listed only):38.535%
HSR (listed only):23.170%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Deimos VA29
B**
Kills:1,184
Deaths:408
KDR:2.902
Accuracy:78.301% B**
HSR:16.385% C
VE-LR Obelisk
B**
Kills:1,180
Deaths:223
KDR:5.291
Accuracy:42.829% B**
HSR:36.695% C++
VX6-7
C+
Kills:1,173
Deaths:617
KDR:1.901
Accuracy:25.005% C-
HSR:23.529% C+
Pulsar C
C
Kills:1,165
Deaths:618
KDR:1.885
Accuracy:24.694% D
HSR:23.863% C
Phobos VX86
B**
Kills:1,160
Deaths:518
KDR:2.239
Accuracy:73.868% B**
HSR:15.259% C
Serpent VE92
C**
Kills:1,157
Deaths:496
KDR:2.333
Accuracy:28.218% C**
HSR:21.003% C
Thanatos VE70
B+
Kills:1,156
Deaths:777
KDR:1.488
Accuracy:41.866% C+
HSR:19.031% B+
NS Baron G5
A+
Kills:1,104
Deaths:473
KDR:2.334
Accuracy:61.187% A+
HSR:14.402% C
Eidolon VE33
C+
Kills:440
Deaths:331
KDR:1.329
Accuracy:24.906% D--
HSR:27.500% C+
NS-11C
D
Kills:332
Deaths:285
KDR:1.165
Accuracy:20.669% D*
HSR:17.169% D
Solstice VE3
C**
Kills:309
Deaths:163
KDR:1.896
Accuracy:27.830% C**
HSR:21.683% C+
Zenith VX-5
B++
Kills:64
Deaths:31
KDR:2.065
Accuracy:31.312% B++
HSR:21.875% C
Kills:10,424
Deaths (as Engineer):4,940
Deaths (to Engineers):4,349
KDR:2.11012
Kill Difference:5,484
Playtime:163.681 hours
Usage:15%
Score:4.672m
Score/min:476
Accuracy (listed only):40.057%
HSR (listed only):21.533%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
C+
Kills:3,067
Deaths:923
KDR:3.323
Accuracy:41.718% C+
HSR:69.612% C
Parsec VX3-A
B+
Kills:1,616
Deaths:304
KDR:5.316
Accuracy:47.480% B+
HSR:79.394% C+
VE-S Canis
A++
Kills:1,377
Deaths:316
KDR:4.358
Accuracy:40.495% A++
HSR:38.344% A
V10
B**
Kills:1,264
Deaths:202
KDR:6.257
Accuracy:50.529% B**
HSR:73.655% D-
Sirius SX12
C-
Kills:1,213
Deaths:886
KDR:1.369
Accuracy:23.598% D
HSR:17.065% C-
NSX Tomoe
B*
Kills:1,204
Deaths:316
KDR:3.810
Accuracy:32.238% C*
HSR:51.993% B*
NS-61 Emissary
B+
Kills:1,183
Deaths:422
KDR:2.803
Accuracy:34.501% B+
HSR:18.005% C+
Parallax VX3
B++
Kills:1,174
Deaths:221
KDR:5.312
Accuracy:45.642% B++
HSR:79.131% C+
NS-44 Commissioner
D
Kills:1,172
Deaths:906
KDR:1.294
Accuracy:33.491% D
HSR:16.809% D--
XM98
B+
Kills:1,171
Deaths:272
KDR:4.305
Accuracy:44.138% B+
HSR:78.565% C*
Phantom VA23
B+
Kills:1,165
Deaths:236
KDR:4.936
Accuracy:41.339% B+
HSR:35.537% B
NS-7 PDW
B
Kills:1,165
Deaths:1,290
KDR:0.903
Accuracy:17% F--
HSR:23.949% B
Eridani SX5
B
Kills:1,161
Deaths:367
KDR:3.163
Accuracy:30.769% B
HSR:19.380% C--
MKV Suppressed
B*
Kills:1,161
Deaths:274
KDR:4.237
Accuracy:32.224% B*
HSR:23.600% C*
NS-357 Underboss
C
Kills:1,159
Deaths:712
KDR:1.628
Accuracy:38.294% C
HSR:19.068% D
NS-30 Vandal
B**
Kills:1,146
Deaths:248
KDR:4.621
Accuracy:43.075% B**
HSR:30.890% C*
Skorpios
B+
Kills:625
Deaths:171
KDR:3.655
Accuracy:30.953% B+
HSR:26.560% C**
NSX Daimyo
B+
Kills:605
Deaths:116
KDR:5.216
Accuracy:47.197% B+
HSR:95.041% C*
Eridani SX5G
C++
Kills:487
Deaths:168
KDR:2.899
Accuracy:31.380% C++
HSR:25.257% C
NS-45 Pilot
C+
Kills:402
Deaths:143
KDR:2.811
Accuracy:33.925% C+
HSR:21.642% D--
Artemis VX26
B+
Kills:391
Deaths:154
KDR:2.539
Accuracy:28.852% C+
HSR:29.156% B+
Nyx VX31
B+
Kills:305
Deaths:74
KDR:4.122
Accuracy:39.309% B+
HSR:36.721% B+
Spiker
C*
Kills:154
Deaths:82
KDR:1.878
Accuracy:33.169% C*
HSR:22.727% C+
Beamer VS3
B+
Kills:100
Deaths:128
KDR:0.781
Accuracy:26.978% C
HSR:28% B+
NSX-P Tengu
B**
Kills:73
Deaths:27
KDR:2.704
Accuracy:42.992% B+
HSR:32.877% B**
Soldier Soaker
B+
Kills:60
Deaths:15
KDR:4
Accuracy:42.683% B+
HSR:11.667% C--
Kills:24,600
Deaths (as Infiltrator):8,973
Deaths (to Infiltrators):3,490
KDR:2.74156
Kill Difference:15,627
Playtime:351.826 hours
Usage:33%
Score:9.737m
Score/min:461
Accuracy (listed only):36.691%
HSR (listed only):38.640%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B
Kills:460
Deaths:159
KDR:2.893
Accuracy:22.289% C++
HSR:25.870% B
Nebula VM20
C
Kills:421
Deaths:156
KDR:2.699
Accuracy:20.712% C
HSR:21.853% C
Comet VM2
A+
Kills:230
Deaths:125
KDR:1.840
Accuracy:39.258% D-
HSR:7.391% A+
Comet VM2
A*
Kills:222
Deaths:89
KDR:2.494
Accuracy:40.939% D--
HSR:9.009% A*
Kills:1,333
Deaths (as MAX Suit):264.500
Deaths (to MAX Suits):1,666
KDR:5.0397
Kill Difference:1,068.500
Playtime:27.567 hours
Usage:3%
Score:0.914m
Score/min:553
Accuracy (listed only):30.800%
HSR (listed only):16.031%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B+
Kills:722
V. Kills:34 N/A
Deaths:98
KDR:7.367
Accuracy:45.082% C**
KPH:86.800 B+
VKPH:4.100 C+
V26 Maelstrom Turbo Laser
C
Kills:647
V. Kills:480 135%
Deaths:373
KDR:1.735
Accuracy:27.871% D
KPH:16.100 C
VKPH:11.900 C
Dual Photon Pods
A**
Kills:534
V. Kills:50 N/A
Deaths:28
KDR:19.071
Accuracy:55.446% C+
KPH:282.400 A**
VKPH:26.400 B+
Saron Laser Cannon
B+
Kills:443
V. Kills:383 115%
Deaths:204
KDR:2.172
Accuracy:28.145% D
KPH:19.200 C++
VKPH:16.600 B+
Hornet Missiles
M+
Kills:80
V. Kills:36 216%
Deaths:4
KDR:20
Accuracy:60.999% C
KPH:232.300 M+
VKPH:104.500 A*
Kills:2,426 (1,812 + 0)
Deaths:707
KDR:3.431
VKDR:1.390
Vehicle Kills:983
Kill Difference:1,719
Playtime:73.914 hours
Usage:7%
Score:1.741m
Score/min:393
Piloting Accuracy:28.145%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C++
Kills:529
V. Kills:43 N/A
Deaths:46
KDR:11.500
Accuracy:45.224% D-
KPH:70.300 C++
VKPH:5.700 D--
L100 Python AP
A+
Kills:153
V. Kills:48 312%
Deaths:9
KDR:17
Accuracy:51.105% D
KPH:68.100 A+
VKPH:21.400 C+
Kills:682 (682 + 0)
Deaths:55
KDR:12.400
VKDR:1.655
Vehicle Kills:91
Kill Difference:627
Playtime:9.776 hours
Usage:1%
Score:0.233m
Score/min:397
Driving Accuracy:51.105%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Proton II PPA
D
Kills:78
V. Kills:3 N/A
Deaths:9
KDR:8.667
Accuracy:21.776% D
KPH:47.200 D
VKPH:1.800 D*
Supernova FPC
C--
Kills:73
V. Kills:49 146%
Deaths:33
KDR:2.212
Accuracy:40.921% F-
KPH:22.300 D
VKPH:14.900 C--
Kills:151 (73 + 78)
Deaths:42
KDR:3.595
VKDR:1.238
Vehicle Kills:52
Kill Difference:109
Playtime:4.932 hours
Usage:0%
Score:0.246m
Score/min:832
Driving Accuracy:40.921%
Gunner Accuracy:21.776%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B
Kills:89
V. Kills:5 N/A
Deaths:4
KDR:22.250
Accuracy:41.395% C++
KPH:125.300 B
VKPH:7 C+
Kills:89 (0 + 89)
Deaths:4
KDR:22.250
VKDR:1.250
Vehicle Kills:5
Kill Difference:85
Playtime:0.711 hours
Usage:0%
Score:0.033m
Score/min:774
Driving Accuracy:N/A%
Gunner Accuracy:41.395%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
A++
Kills:1,404
V. Kills:23 N/A
Deaths:223
KDR:6.296
Accuracy:51.732% B*
KPH:123.900 A++
VKPH:2 C+
M40 Fury-F
A*
Kills:184
V. Kills:20 N/A
Deaths:57
KDR:3.228
Accuracy:45.541% C--
KPH:62.700 A*
VKPH:6.800 C+
Kills:1,588 (1,588 + 0)
Deaths:280
KDR:5.671
VKDR:0.154
Vehicle Kills:43
Kill Difference:1,308
Playtime:14.269 hours
Usage:1%
Score:0.288m
Score/min:337
Driving Accuracy:45.541%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 6,3206,2601,4614.285B1.7430.364%B28.962%D122.3B+1.2C+41651.2h9B+29.8B+
Ghost 3,0833,0679233.323C+0.7841.718%C+69.612%C57C+N/A22453.8h2C+4.7C++
Parsec VX3-A 1,6201,6163045.316C2.7747.48%B+79.394%C+90.3B**N/A22417.9h1.6B++3.5B+
SVA-88 1,5331,5289491.61C0.9419.979%D*23.364%D40.2DN/A20738h11.3C+56.5D
S12 Renegade 1,4271,4042236.296C*3.7551.732%B*4.63%C124.2A++2C+36211.3h2.6B++5B*
VE-S Canis 1,3911,3773164.358A**1.8140.495%A++38.344%A144.9A++1.5B+3259.5h8.1B+20B++
Orion VS54 1,3281,3258041.648C0.9020.749%D22.189%D49.1C+N/A34727h10.3C*49.8C+
V10 1,2701,2642026.257B++3.7150.529%B**73.655%D-88.4AN/A23414.3h1.9C*3.8B+
Sirius SX12 1,2191,2138861.369C+1.1823.598%D17.065%C-38.6CN/A19931.4h12.5C+53.1C+
NSX Tomoe 1,2131,2043163.81B+1.2632.238%C*51.993%B*94.8B**N/A30412.7h9.9B*30.8B++
Deimos VA29 1,1901,1844082.902B*0.3678.301%B**16.385%C110.7B**N/A35610.7h2B+2.6B+
NS-61 Emissary 1,1931,1834222.803A*0.2634.501%B+18.005%C+97.8A++N/A23812.1h8B+23.3B++
VE-LR Obelisk 1,1971,1802235.291B**2.7442.829%B**36.695%C++109.3A++1.6B++24710.8h4.6B++10.7B*
Parallax VX3 1,1771,1742215.312C++2.7745.642%B++79.131%C+71.2AN/A33116.5h1.8B+3.9B++
VX6-7 1,1821,1736171.901C++0.6525.005%C-23.529%C+41CN/A20528.6h10.4B+41.5C*
NS-44 Commissioner 1,1751,1729061.294C+1.2533.491%D16.809%D--57.2C++N/A30820.5h3B+9C++
XM98 1,1721,1712724.305B+1.7644.138%B+78.565%C*66.5B**N/A19017.6h2B+4.5B+
Pulsar C 1,1671,1656181.885C+0.6624.694%D23.863%C40.2CN/A20929h9.7B39.4C++
Phantom VA23 1,1731,1652364.936C+2.3941.339%B+35.537%B105AN/A24111.1h3.6B+8.7B++
NS-7 PDW 1,1671,1651,2900.903C1.6417%F--23.949%B22DN/A11053h14.6C86D*
C-4 1,4891,1634862.393B0.1530.362%C**N/A114C++32C+121010.2h1.2C**3.9B
Flare VE6 1,1651,1623463.358B*0.8127.604%C**25.215%C96.8B*N/A43412h7.8B*28.4B+
Eridani SX5 1,1671,1613673.163B**0.6230.769%B19.38%C--88.6B*N/A31913.1h10.1B32.7B+
MKV Suppressed 1,1661,1612744.237A**1.6932.224%B*23.6%C*89.3AN/A22513h10.2B+31.8B++
Phobos VX86 1,1651,1605182.239B+0.3173.868%B**15.259%C82.3B+N/A29314.1h2.1B2.9B+
NS-357 Underboss 1,1641,1597121.628C**0.9238.294%C19.068%D60.7C+N/A23819.1h3.1B*8.1B+
NS-15M1 1,1611,1593463.35B+0.8026.173%C+22.433%C--98.2B*N/A44811.8h9.1B*34.8B+
Serpent VE92 1,1591,1574962.333B+0.2128.218%C**21.003%C78.7B+N/A32114.7h10.3B+36.5B+
Ursa 1,1601,1573393.413A++0.8729.137%B+25.151%C103.3B**N/A44811.2h8.3B*28.4B+
Thanatos VE70 1,1571,1567771.488C*1.0641.866%C+19.031%B+44.1C++N/A25726.2h3.6B+8.5B+
H-V45 1,1611,1545891.959C+0.5925.205%C25.217%C+46.5C+N/A21524.8h10B*39.6B+
NS-30 Vandal 1,1561,1462484.621B+2.0743.075%B**30.89%C*95.5B**N/A33112h4.2B*9.8B*
NS Baron G5 1,1161,1044732.334A++0.2161.187%A+14.402%C95.2A++1B*30211.6h3.8B+6.3C++
S1 1,0198548471.008C+1.5454.772%D3.513%B++34.3C++6.6D--29224.9h4.1B**7.4C**
Terminus VX-9 7277243452.099C+0.4528.697%C*21.823%D-73.1B++N/A2939.9h10.1B++35.2B+
Light PPA 756722987.367C++4.8245.082%C**1.524%B+87B+4.1C+4248.3h9.1B+20.1B+
V26 Maelstrom Turbo Laser 1,1276473731.735C0.8127.871%D3.246%B*16.1C11.9C26240.3h76.8C**275.7C++
Skorpios 6296251713.655B*1.1130.953%B+26.56%C**91.9B*N/A2206.8h10.3C*33.4B+
NSX Daimyo 6056051165.216B2.6747.197%B+95.041%C*90.3B+N/A3736.7h2.2C**4.6B+
Force-Blade 56153720,6510.026C+2.5239.727%B+5.773%C+0.7C+N/A3767h1.8B+4.6B+
Dual Photon Pods 5845342819.071A+16.5255.446%C+1.124%C+281.1A**26.3B+21491.9h12.6B*22.8B++
L100 Python HESH 5725294611.5C8.9545.224%D-1.512%C*70.5C++5.7D--3967.5h2.2B**4.8B++
Eridani SX5G 4964871682.899B0.3531.38%C++25.257%C95.5C*1.8B++2605.1h10.6C--33.9C+
NS Decimator 6074632431.905C*0.6461.318%C+3.024%B**53.2B16.6C5248.7h3.7C*6.1C**
Blueshift VM5 4634601592.893C+0.3522.289%C++25.87%B46C++N/A26910h14.1B63.4B
Saron Laser Cannon 8264432042.172C+0.3728.145%D2.032%C*19.2C++16.6B+44723.1h85.4B+303.6B
Eidolon VE33 4464403311.329C1.2224.906%D--27.5%C+22.2DN/A8819.8h7.5C++30.2C
Nebula VM20 4214211562.699C+0.1520.712%C21.853%C43C+N/A2519.8h15.6C+75.2C+
NS-45 Pilot 4144021432.811B*0.2633.925%C+21.642%D--100.5B3A+3484h6C**17.7C**
Artemis VX26 3913911542.539B+0.0128.852%C+29.156%B+61.1BN/A2806.4h11.2C++38.7C++
Plasma Grenade 3533491349N/A346.4551.43%C*N/A581.7C6.7C28790.6h3.3C+6.4C++
NS-11C 3323322851.165C1.3820.669%D*17.169%D23.5DN/A21314.1h12C**58.1C
Solstice VE3 3123091631.896B**0.6527.83%C**21.683%C+47.5B+N/A4126.5h11.1B+39.9C+
Nyx VX31 307305744.122B+1.5839.309%B+36.721%B+82.4B*N/A2593.7h4.7B11.9B+
Pulsar VS1 3042981422.099B++0.4531.649%B**26.846%B78.4A+1.6A++4553.8h11.6B+36.6B++
Proximity Mine 247247663.742C1.2055.489%B**N/A154.4C**N/A7431.6h1.9C+3.4B++
Lasher X2 2452401501.6C++0.9527.035%C-6.25%A49C+1C3304.9h17.1B63.2C++
Comet VM2 2552301251.84B++0.7139.258%D-7.391%A+18B+2D**11212.8h12.9B*32.9C**
Comet VM2 262222892.494A0.0540.939%D--9.009%A*20.7B++3.7D--12310.7h12.5B*30.6B*
Anti-Vehicle Grenade 2212131213N/A210.4558.694%B++N/A710A26.7D-72250.3h2.7A4.7B**
M40 Fury-F 204184573.228B+0.6845.541%C--1.087%B63.4A*6.9C+2412.9h6B++13.1B++
Sticky Grenade 1581581158N/A155.4557.554%B+N/A790DN/A43840.2h2C++3.5C*
Spiker 155154821.878B+0.6733.169%C*22.727%C+55C*N/A1792.8h7B++21B+
L100 Python AP 201153917B++14.4551.105%D2.614%C**69.5A++21.8C+4002.2h3.8B*7.4C*
MANA Anti-Personnel Turret 134134602.233N/A0.3121.104%UN/A1340UN/A6370900.1h18.6T*88.3T*
VE-H Maw 122120343.529B++0.9826.837%C27.5%C-100B+1.7B+3571.2h8.3B+31C*
Lumine Edge 1011012,4940.04C2.5130.038%C+10.891%D1.1C-N/A490.3h1.6D5.2C*
Beamer VS3 1001001280.781C1.7726.978%C28%B+25CN/A1694h8.9C+33C++
Tank Mine 15696313.097C+0.5549.77%B+N/A106.7C66.7C+17910.9h2.3D4.5B+
Corvus VA55 9089541.648C++0.9026.377%C+24.719%C55.6B+N/A4701.6h9.7B+36.7B+
Proton II PPA-H 9489422.25B+19.7041.395%C++1.124%C127.1B+7.1C+7720.7h7.1B*17.2B++
Hornet Missiles 11680420A17.4560.999%CN/A266.7M**120M+15830.3h6.4B*10.5B*
Proton II PPA 817898.667C-6.1221.776%DN/A45.9D1.8D*4381.7h6.9B*31.6B+
NSX-P Tengu 7373272.704B++0.1642.992%B+32.877%B**146A++N/A3730.5h11.3C++26.2C**
Supernova FPC 12273332.212D-0.3340.921%F-6.849%M**22.1D-14.8D10293.3h4.3C*10.4D
MANA Anti-Vehicle Turret 11264381.684D0.8645.74%F--4.688%S640D-480D-5473200.1h6.4C*13.9C-
Zenith VX-5 6464312.065B0.4831.312%B++21.875%C53.3C++N/A2961.2h13.8D44.1C++
Soldier Soaker 6260154A++1.4542.683%B+11.667%C--85.7B+2.9B+1910.7h5.3B+12.3B++
Spear Anti-Vehicle Phalanx Turret 855878.286C+5.7456.162%B++5.172%B*72.5B*33.8B+17140.8h5.5B*9.8B+
Hunter QCX 5050471.064C**1.4840.059%C50%A*20.8C*N/A1382.4h2.7B+6.8B+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit205182,47215.5h
Spawn Beacon179171.5h
Anti-Vehicle MANA Turret81560.9h
Nanite Revive Grenade05740.2h
Medical Applicator35772,6718.8h
Motion Spotter239,5233.5h
Recon Detection Device292,0013h
Shield Recharging Field63610.1h
Medical Kit1,0198,29311.1h
Ammunition Package284541.1h
Anti-Infantry MANA Turret263571.2h

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