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Justicar Immortal AnonImplied[DPSO] AnonImplied
VS BR 38

KDR: 2.12

Score: 32.9m

Last Seen: Dec 14th, 2018 5:16 AM
- OFFLINE - 15.1 hour(s)

Prestige 1, Battle Rank 38 - Vanu Sovereignty on Connery - Outfit Officer of Dropping Purple Smoke[DPSO] Dropping Purple Smoke
VS outfit on Connery

Members: 169
Level Progress (to 39): 35%
PRIMARY CLASSESCLOAKERMAX SUIT
PRIMARY WEAPONS Parallax VX3 Blueshift VM5 Blueshift VM5 Serpent VE92 Supernova PC NS-15M1 NS-61 Emissary Lumine Edge
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $516,663 MLG Score: 413
Fun Score: N/A
Cheeseburgers Flipped: 2767TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.331%16.821%32512101016,1171.398560.721

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.133%-0.334C--0.586D-0.939D--HEAD ++ (~7.16)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
89.6-0.196C17.3-0.214C72.3

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.477%1.977%397110213,23811278802.87057368%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.134C-0.426C---1.736

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.40.73B++4.10.671B+6.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.727%8.515%120610169167152891.27933316%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.599%-0.871D--0.983B*-0.44

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
172.5-0.477D46.1-0.189C126.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.859%66.691%120410189,5741179388.12044

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.664%-0.629D-0.032C+-0.154

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10-0.016C+3.10.027C+6.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
29.347%10.588%1201102185113810.0746269

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.002D*-0.78D--1.601

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.3-0.691D6.6-0.35C-15.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Dropping Purple Smoke[DPSO] Dropping Purple Smoke
VS outfit on Connery

Members: 169
32.9m314.3%169 (10.1k)153 (9.2k)2.1194648,95123,0962.3975638 (38)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1022208817.017%23.84%40609:2110

9% Engineer9% Heavy Assault56% Infiltrator12% Light Assault10% MAX Suit5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 11:04 PMMay 17th, 2017 4:46 AMDec 14th, 2018 1:54 PM (1d) (PST)Dec 14th, 2018 3:58 AM (1d) (PST)Dec 14th, 2018 1:16 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
2561071490.2280.1070.0540.7670.016413

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
15,3686,4218,94714634619,184

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3584.5h/149.4d 6,423 11,670 20,274 164.9k 3,736 14,765 3,518 55.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
D
Kills:2,988
Deaths:2,151
KDR:1.389
Accuracy:18.067% D-
HSR:17.470% D
NS-15M AE
D*
Kills:530
Deaths:448
KDR:1.183
Accuracy:18.017% D**
HSR:16.226% D*
Orion VS54
D--
Kills:493
Deaths:440
KDR:1.120
Accuracy:15.328% D--
HSR:16.836% D--
Lasher X2
C
Kills:121
Deaths:125
KDR:0.968
Accuracy:23.333% C
HSR:1.653% D*
NSX Naginata
C--
Kills:62
Deaths:38
KDR:1.632
Accuracy:19.320% C--
HSR:24.194% C--
Kills:4,194
Deaths (as Heavy Assault):3,202
Deaths (to Heavy Assaults):6,256
KDR:1.30981
Kill Difference:992
Playtime:317.888 hours
Usage:9%
Score:2.964m
Score/min:155
Accuracy (listed only):18.813%
HSR (listed only):15.276%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
C
Kills:4,708
Deaths:4,077
KDR:1.155
Accuracy:19.287% D-
HSR:17.417% C
NS-7 PDW
C-
Kills:1,459
Deaths:1,380
KDR:1.057
Accuracy:19.562% D--
HSR:15.079% C-
Sirius SX12
C+
Kills:1,260
Deaths:1,184
KDR:1.064
Accuracy:20.766% D
HSR:17.381% C+
Solstice VE3
D
Kills:959
Deaths:741
KDR:1.294
Accuracy:19.791% D
HSR:13.139% D*
NS-11C
C++
Kills:490
Deaths:682
KDR:0.718
Accuracy:15.249% F
HSR:19.796% C++
Thanatos VE70
D*
Kills:85
Deaths:125
KDR:0.680
Accuracy:29.347% D*
HSR:10.588% D*
Kills:8,961
Deaths (as Light Assault):8,189
Deaths (to Light Assaults):4,842
KDR:1.09427
Kill Difference:772
Playtime:417.741 hours
Usage:12%
Score:4.619m
Score/min:184
Accuracy (listed only):20.667%
HSR (listed only):15.567%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
C
Kills:4,708
Deaths:4,077
KDR:1.155
Accuracy:19.287% D-
HSR:17.417% C
Solstice VE3
D
Kills:959
Deaths:741
KDR:1.294
Accuracy:19.791% D
HSR:13.139% D*
NS-11C
C++
Kills:490
Deaths:682
KDR:0.718
Accuracy:15.249% F
HSR:19.796% C++
Thanatos VE70
D*
Kills:85
Deaths:125
KDR:0.680
Accuracy:29.347% D*
HSR:10.588% D*
Kills:6,242
Deaths (as Engineer):5,625
Deaths (to Engineers):4,281
KDR:1.10969
Kill Difference:617
Playtime:309.671 hours
Usage:9%
Score:2.621m
Score/min:141
Accuracy (listed only):20.918%
HSR (listed only):15.235%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
D-
Kills:7,961
Deaths:947
KDR:8.407
Accuracy:31.738% D--
HSR:70.268% D-
NS-61 Emissary
C
Kills:1,827
Deaths:1,866
KDR:0.979
Accuracy:22.469% D-
HSR:15.216% C
NS-7 PDW
C-
Kills:1,459
Deaths:1,380
KDR:1.057
Accuracy:19.562% D--
HSR:15.079% C-
Sirius SX12
C+
Kills:1,260
Deaths:1,184
KDR:1.064
Accuracy:20.766% D
HSR:17.381% C+
XM98
D--
Kills:791
Deaths:164
KDR:4.823
Accuracy:30.287% D--
HSR:60.556% F
Phaseshift VX-S
D**
Kills:446
Deaths:46
KDR:9.696
Accuracy:25.044% D**
HSR:44.395% F-
VA39 Spectre
C+
Kills:376
Deaths:120
KDR:3.133
Accuracy:32.377% C+
HSR:30.319% D
NS-44L Blackhand
C
Kills:192
Deaths:228
KDR:0.842
Accuracy:39.252% C
HSR:26.563% D*
Soldier Soaker
C+
Kills:144
Deaths:90
KDR:1.600
Accuracy:18.796% F
HSR:15.278% C+
Kills:14,456
Deaths (as Infiltrator):6,025
Deaths (to Infiltrators):3,455
KDR:2.39934
Kill Difference:8,431
Playtime:2,012.119 hours
Usage:56%
Score:16.284m
Score/min:135
Accuracy (listed only):26.699%
HSR (listed only):32.784%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
C-
Kills:1,459
Deaths:1,380
KDR:1.057
Accuracy:19.562% D--
HSR:15.079% C-
Sirius SX12
C+
Kills:1,260
Deaths:1,184
KDR:1.064
Accuracy:20.766% D
HSR:17.381% C+
NS-11A
D
Kills:1,149
Deaths:1,206
KDR:0.953
Accuracy:18.137% D*
HSR:16.884% D
Thanatos VE70
D*
Kills:85
Deaths:125
KDR:0.680
Accuracy:29.347% D*
HSR:10.588% D*
Kills:3,953
Deaths (as Combat Medic):3,895
Deaths (to Combat Medics):2,164
KDR:1.01489
Kill Difference:58
Playtime:174.014 hours
Usage:5%
Score:1.608m
Score/min:154
Accuracy (listed only):21.953%
HSR (listed only):14.983%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C
Kills:4,865
Deaths:1,704
KDR:2.855
Accuracy:16.244% D
HSR:19.157% C
Blueshift VM5
C+
Kills:4,718
Deaths:1,704
KDR:2.769
Accuracy:16.548% D
HSR:20.305% C+
Quasar VM1
C+
Kills:507
Deaths:191
KDR:2.654
Accuracy:13.957% C
HSR:17.949% C+
Comet VM2
A+
Kills:218
Deaths:161
KDR:1.354
Accuracy:31.653% D*
HSR:7.339% A+
NS-10 Burster
B++
Kills:178
Deaths:138
KDR:1.290
Accuracy:26.174% C-
HSR:10.674% B++
NS-10 Burster
C
Kills:120
Deaths:93
KDR:1.290
Accuracy:27.345% C
HSR:3.333% D-
NS-20 Gorgon
D
Kills:82
Deaths:50
KDR:1.640
Accuracy:21.123% D
HSR:14.634% D-
NS-20 Gorgon
D-
Kills:68
Deaths:50
KDR:1.360
Accuracy:21.218% D-
HSR:11.765% D*
Kills:10,756
Deaths (as MAX Suit):2,045.500
Deaths (to MAX Suits):1,395
KDR:5.25837
Kill Difference:8,710.500
Playtime:346.550 hours
Usage:10%
Score:4.823m
Score/min:232
Accuracy (listed only):21.783%
HSR (listed only):13.145%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
C
Kills:3,238
V. Kills:880 368%
Deaths:367
KDR:8.823
Accuracy:39.477% D--
KPH:18.500 C
VKPH:5 D--
Saron HRB
B+
Kills:57
V. Kills:75 75%
Deaths:5
KDR:11.400
Accuracy:34.662% D--
KPH:14.200 D--
VKPH:18.700 B+
Kills:3,295 (3,238 + 57)
Deaths:372
KDR:8.858
VKDR:2.567
Vehicle Kills:955
Kill Difference:2,923
Playtime:178.759 hours
Usage:5%
Score:0.988m
Score/min:92
Driving Accuracy:39.477%
Gunner Accuracy:34.662%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C
Kills:403
V. Kills:83 480%
Deaths:66
KDR:6.106
Accuracy:29.574% D--
KPH:17.800 C
VKPH:3.700 D*
M20 Basilisk
C
Kills:162
V. Kills:34 463%
Deaths:37
KDR:4.378
Accuracy:28.537% D*
KPH:17.900 C
VKPH:3.800 D--
M12 Kobalt
D
Kills:126
V. Kills:8 N/A
Deaths:12
KDR:10.500
Accuracy:14.195% D
KPH:22.700 D*
VKPH:1.400 D
M40 Fury
D
Kills:117
V. Kills:24 468%
Deaths:20
KDR:5.850
Accuracy:21.594% F
KPH:26.700 D
VKPH:5.500 D
M40 Fury
D
Kills:51
V. Kills:7 N/A
Deaths:8
KDR:6.375
Accuracy:22.916% D**
KPH:36.700 D
VKPH:5 D--
M60-G Bulldog
N/A
Kills:50
V. Kills:11 417%
Deaths:6
KDR:8.333
Accuracy:22.709% N/A
KPH:15.100 N/A
VKPH:3.300 N/A
Kills:909 (0 + 909)
Deaths:149
KDR:6.101
VKDR:1.121
Vehicle Kills:167
Kill Difference:760
Playtime:46.302 hours
Usage:1%
Score:0.266m
Score/min:96
Driving Accuracy:N/A%
Gunner Accuracy:22.709%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Parallax VX3 7,9817,9619478.407A+6.2931.738%D--70.268%D-12.4D--N/A30639.6h2.6C-8.1D
Blueshift VM5 4,9314,8651,7042.855C*0.7416.244%D19.157%C19D-N/A55256.4h16.4C+100.8C+
Blueshift VM5 4,7834,7181,7042.769C*0.6516.548%D20.305%C+18.4D-N/A53256.6h17.1C+103.2C
Serpent VE92 4,7734,7084,0771.155C++0.9619.287%D-17.417%C16.4C--N/A49286.9h15.2C78.9C-
Supernova PC 4,1183,2383678.823B+6.7039.477%D--1.977%C18.5C5D--87174.7h4.1B++10.4C**
NS-15M1 3,0312,9882,1511.389C+0.7318.067%D-17.47%D19.1DN/A48156.3h13.9C76.8C
NS-61 Emissary 1,8921,8271,8660.979C**1.1422.469%D-15.216%C6D--N/A17302.6h27.1F120.8F-
Lumine Edge 1,5291,5131,3071.158S0.9644.606%A++11.831%D2.5CN/A7615.7h1.2B+2.6B++
NS-7 PDW 1,4681,4591,3801.057C++1.0619.562%D--15.079%C-16.3C--N/A4689.6h17.2C88.1C-
Sirius SX12 1,2741,2601,1841.064C+1.0620.766%D17.381%C+14.4DN/A4787.2h18.8D90.8C--
NS-11A 1,1751,1491,2060.953C1.1718.137%D*16.884%D11.4D--N/A29100.9h19.1F105.4D**
Proximity Mine 9829801059.333A++7.2141.443%C+N/A58D*N/A16416.9h2.3D*5.5C--
Frag Grenade 9759681968N/A965.8845.479%C+N/A440C3.2D-13172.2h3.7C++8.1C*
Solstice VE3 9669597411.294B++0.8319.791%D13.139%D*15.1CN/A6863.7h16.8C+84.7C+
XM98 7967911644.823A+2.7030.287%D--60.556%F11.2D--N/A3070.5h3.6D**12D**
Spear Anti-Vehicle Phalanx Turret 9506565611.714B++9.5932.719%D*2.896%D24D10.8D--14627.3h8.7C*26.5C
C-4 9296325161.225C+0.8923.417%CN/A73.5C+34.5B7158.6h1.7C7.1C+
NS-15M AE 5355304481.183C0.9418.017%D**16.226%D*17.5D--N/A5630.2h15D--83D*
NS Decimator 6725216080.857C+1.2645.784%F-1.344%D22.3D6.5D--12823.4h5.3C11.7D--
Quasar VM1 5155071912.654B++0.5313.957%C17.949%C+17.7C-N/A6828.7h15.9C+113.7C+
Orion VS54 5044934401.12C+1.0015.328%D--16.836%D--20.1C--N/A15424.5h15.3C--99.7C
NS-11C 4934906820.718C1.4015.249%F19.796%C++8.4D-N/A2858h21.6D**141.6F-
Phaseshift VX-S 451446469.696A**7.5825.044%D**44.395%F-13.3D-N/A3533.5h6.4F-25.7F--
M20 Basilisk 486403666.106A+3.9929.574%D--7.692%B++17.8C3.7D*9022.6h60.5B**204.4B+
VA39 Spectre 3843761203.133B**1.0132.377%C+30.319%D14.8C--N/A5925.4h8.8D*27.2D
The Slasher 3673641,1700.311S1.8136.855%C*18.681%B++1.6CN/A4224.7h2.4C+6.6C*
Auraxium Force-Blade 2572533,7180.068B*2.0525.813%C15.02%B**0.3DN/A1880.8h2.6D10.1C+
NS Annihilator 5082493310.752B+1.3778.467%DN/A5.6D--5.9D--9144.2h16.4D**20.9D**
Comet VM2 2582181611.354B+0.7731.653%D*7.339%A+9C1.7D*5624.2h14.9B*47.1C**
NS-44L Blackhand 1941922280.842C1.2839.252%C26.563%D*7.9D-N/A2624.4h6.6D*16.8D
NS-10 Burster 2691781381.29B+0.8326.174%C-10.674%B++4.1D2.1D--5242.9h136.6C++521.9C+
M20 Basilisk 196162374.378B*2.2628.537%D*10.494%A++17.8C3.7D--1009.1h69.1B**242.2B
Soldier Soaker 148144901.6B+0.5218.796%F15.278%C+7.4D*N/A2119.4h6.5C34.4F
M12 Kobalt 1341261210.5C+8.3814.195%D18.254%C++22.9D*1.5D815.5h27.7D**195.4D-
Lasher X2 1221211250.968C++1.1523.333%C1.653%D*18.1DN/A1176.7h14.8B**63.4B+
NS-10 Burster 204120931.29C**0.8327.345%C3.333%D-3.4D-2.4D--4835.2h182.5D667.2C-
M40 Fury 141117205.85C+3.7321.594%FN/A26.6D5.5D1164.4h9.5B*43.9C+
Aspis Anti-Aircraft Phalanx Turret 211108215.143B++3.0220.139%DN/A7.6D7.3D10614.2h155.2C+770.8C+
Thanatos VE70 86851250.68C1.4429.347%D*10.588%D*16.3DN/A1335.2h6.6D--22.3D*
NS-20 Gorgon 8782501.64B+0.4821.123%D14.634%D-12.4DN/A356.6h51.4C+243.5C
NS-20 Gorgon 7568501.36C*0.7621.218%D-11.765%D*10.3D1.1C--276.6h62.1C292.7D
Spear Anti-Vehicle Phalanx Tower 8665165M++62.8829.654%F--1.538%D*22.4D7.2D*1042.9h9.2C**31.1D-
NS-R3 Swarm 12464521.231A*0.8965.54%B+N/A4.8D4.5D6613.3h47.3F-72.1F
NSX Naginata 6362381.632C**0.4919.32%C--24.194%C--14.4D--N/A704.3h35.7T*184.6F**
Saron HRB 13257511.4A9.2834.662%D--8.772%S14.3D--18.8B+3244h28.4D-81.8D*
Xiphos Anti-Personnel Phalanx Turret 805386.625N/A4.5130.283%UN/A530U270U1339000.1h151.3T*499.5T*
M40 Fury 585186.375C+4.2622.916%D**1.961%C++36.4D5D--2021.4h9B++39.3C++
M60-G Bulldog 615068.333B**6.2122.709%D*6%A++15.2D-3.3D783.3h8.1C+35.6D-

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret101280.9h
Motion Spotter2113,07114.3h
Spawn Beacon01880.2h
Nano-Armor Kit113259,46330.4h
Nanite Revive Grenade01580h
Medical Applicator545356,41324.1h
Medical Kit61570.1h
Recon Detection Device12656,17378.8h
Ammunition Package103720.6h

Check the help document for the dictionary if you want to learn more about words used here.


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