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Castellan Immortal AnonImplied[DPSO] AnonImplied
VS BR 62

KDR: 2.19

Score: 35.8m

Last Seen: Jun 17th, 2019 5:15 AM
- OFFLINE - 19.3 hour(s)

Prestige 1, Battle Rank 62 - Vanu Sovereignty on Connery - Outfit Member of Dropping Purple Smoke[DPSO] Dropping Purple Smoke
VS outfit on Connery

Members: 185
Level Progress (to 63): 28%
PRIMARY CLASSESCLOAKERMAX SUIT
PRIMARY WEAPONS Parallax VX3 Blueshift VM5 Blueshift VM5 Serpent VE92 Supernova PC NS-15M1 Lumine Edge NS-61 Emissary
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $519,165 MLG Score: 415
Fun Score: N/A
Cheeseburgers Flipped: 2795TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.483%17.401%33915119516,9761.422490.767

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.961%-0.325C-0.521D-0.79D-HEAD ++ (~7.66)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
88.1-0.181C17.2-0.201C70.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.477%1.977%388112093,23811528802.81076368%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.143C-0.386C--1.731

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.40.73B++4.10.671B+6.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.807%8.836%152812021,1777273381.61676347%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.742%-0.868D--1.089B**-0.393

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
172.6-0.448C--46.3-0.164C126.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.894%66.871%1524120610,1151211458.3526

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.664%-0.621D-0.016C+-0.153

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10-0.008C+3.10.032C+6.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
29.347%10.588%1521120985117910.0720339

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.01D*-0.794D--1.608

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.3-0.693D6.6-0.349C-15.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Dropping Purple Smoke[DPSO] Dropping Purple Smoke
VS outfit on Connery

Members: 185
35.8m337.5%165 (9.9k)149 (8.9k)2.1898752,24623,8582.4779162 (62)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1210227817.397%23.837%41510:0611

8% Engineer8% Heavy Assault60% Infiltrator10% Light Assault9% MAX Suit4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 11:04 PMMay 17th, 2017 4:46 AMJun 17th, 2019 5:32 PM (2h) (PST)Jun 17th, 2019 3:46 AM (16h) (PST)Jun 17th, 2019 1:15 AM (18h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
244981460.2180.0990.0520.7870.016415

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
14,6535,8718,78213634718,945

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4002.5h/166.8d 6,872 12,454 22,393 189k 4,266 16,515 3,757 58.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
D
Kills:2,988
Deaths:2,151
KDR:1.389
Accuracy:18.067% D-
HSR:17.470% D
NS-15M AE
D*
Kills:530
Deaths:448
KDR:1.183
Accuracy:18.017% D**
HSR:16.226% D*
Orion VS54
D*
Kills:493
Deaths:440
KDR:1.120
Accuracy:15.328% D*
HSR:16.836% D*
Lasher X2
C-
Kills:123
Deaths:126
KDR:0.976
Accuracy:22.691% C-
HSR:1.626% D*
NSX Naginata
C
Kills:94
Deaths:41
KDR:2.293
Accuracy:19.272% D
HSR:25.532% C
Kills:4,228
Deaths (as Heavy Assault):3,206
Deaths (to Heavy Assaults):6,455
KDR:1.31878
Kill Difference:1,022
Playtime:325.491 hours
Usage:8%
Score:3.036m
Score/min:155
Accuracy (listed only):18.675%
HSR (listed only):15.538%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
C-
Kills:4,708
Deaths:4,077
KDR:1.155
Accuracy:19.288% D--
HSR:17.417% C-
NS-7 PDW
C-
Kills:1,459
Deaths:1,380
KDR:1.057
Accuracy:19.562% D--
HSR:15.079% C-
Sirius SX12
C+
Kills:1,260
Deaths:1,184
KDR:1.064
Accuracy:20.766% D
HSR:17.381% C+
Solstice VE3
D
Kills:959
Deaths:741
KDR:1.294
Accuracy:19.791% D
HSR:13.139% D*
NS-11C
C++
Kills:491
Deaths:682
KDR:0.720
Accuracy:15.252% F
HSR:19.756% C++
Thanatos VE70
D*
Kills:85
Deaths:125
KDR:0.680
Accuracy:29.347% D*
HSR:10.588% D*
Kills:8,962
Deaths (as Light Assault):8,189
Deaths (to Light Assaults):4,985
KDR:1.09439
Kill Difference:773
Playtime:418.968 hours
Usage:10%
Score:4.634m
Score/min:184
Accuracy (listed only):20.668%
HSR (listed only):15.560%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
C-
Kills:4,708
Deaths:4,077
KDR:1.155
Accuracy:19.288% D--
HSR:17.417% C-
Solstice VE3
D
Kills:959
Deaths:741
KDR:1.294
Accuracy:19.791% D
HSR:13.139% D*
NS-11C
C++
Kills:491
Deaths:682
KDR:0.720
Accuracy:15.252% F
HSR:19.756% C++
VE-LR Obelisk
B++
Kills:482
Deaths:27
KDR:17.852
Accuracy:23.641% D*
HSR:37.552% B++
Thanatos VE70
D*
Kills:85
Deaths:125
KDR:0.680
Accuracy:29.347% D*
HSR:10.588% D*
Kills:6,725
Deaths (as Engineer):5,652
Deaths (to Engineers):4,398
KDR:1.18984
Kill Difference:1,073
Playtime:310.813 hours
Usage:8%
Score:2.633m
Score/min:141
Accuracy (listed only):21.464%
HSR (listed only):19.690%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
D--
Kills:8,502
Deaths:969
KDR:8.774
Accuracy:31.727% D*
HSR:70.254% D--
NS-61 Emissary
C
Kills:2,009
Deaths:1,958
KDR:1.026
Accuracy:22.676% D-
HSR:14.983% C
NS-7 PDW
C-
Kills:1,459
Deaths:1,380
KDR:1.057
Accuracy:19.562% D--
HSR:15.079% C-
Sirius SX12
C+
Kills:1,260
Deaths:1,184
KDR:1.064
Accuracy:20.766% D
HSR:17.381% C+
XM98
D--
Kills:791
Deaths:164
KDR:4.823
Accuracy:30.287% D--
HSR:60.556% F
Phaseshift VX-S
D**
Kills:446
Deaths:46
KDR:9.696
Accuracy:25.035% D**
HSR:44.395% F--
VA39 Spectre
C+
Kills:376
Deaths:120
KDR:3.133
Accuracy:32.367% C+
HSR:30.319% D
NS-44L Blackhand
C
Kills:197
Deaths:228
KDR:0.864
Accuracy:39.005% C
HSR:26.904% D*
Soldier Soaker
C+
Kills:144
Deaths:90
KDR:1.600
Accuracy:18.796% F
HSR:15.278% C+
NS-44 Commissioner
D
Kills:105
Deaths:93
KDR:1.129
Accuracy:28.554% D-
HSR:18.095% D
NS-45 Pilot
D--
Kills:52
Deaths:37
KDR:1.405
Accuracy:21.711% D**
HSR:17.308% D--
Kills:15,341
Deaths (as Infiltrator):6,269
Deaths (to Infiltrators):3,579
KDR:2.44712
Kill Difference:9,072
Playtime:2,418.445 hours
Usage:60%
Score:19.002m
Score/min:131
Accuracy (listed only):26.408%
HSR (listed only):30.050%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
C-
Kills:1,459
Deaths:1,380
KDR:1.057
Accuracy:19.562% D--
HSR:15.079% C-
Sirius SX12
C+
Kills:1,260
Deaths:1,184
KDR:1.064
Accuracy:20.766% D
HSR:17.381% C+
NS-11A
D
Kills:1,149
Deaths:1,206
KDR:0.953
Accuracy:18.137% D*
HSR:16.884% D
Thanatos VE70
D*
Kills:85
Deaths:125
KDR:0.680
Accuracy:29.347% D*
HSR:10.588% D*
Kills:3,953
Deaths (as Combat Medic):3,895
Deaths (to Combat Medics):2,237
KDR:1.01489
Kill Difference:58
Playtime:174.726 hours
Usage:4%
Score:1.616m
Score/min:154
Accuracy (listed only):21.953%
HSR (listed only):14.983%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C
Kills:4,905
Deaths:1,724
KDR:2.845
Accuracy:16.254% D
HSR:19.103% C
Blueshift VM5
C+
Kills:4,757
Deaths:1,724
KDR:2.759
Accuracy:16.561% D
HSR:20.181% C+
Quasar VM1
C+
Kills:507
Deaths:191
KDR:2.654
Accuracy:13.957% C-
HSR:17.949% C+
Comet VM2
A+
Kills:218
Deaths:161
KDR:1.354
Accuracy:31.650% D*
HSR:7.339% A+
NS-10 Burster
B++
Kills:183
Deaths:140
KDR:1.307
Accuracy:26.580% C-
HSR:10.383% B++
NS-10 Burster
C
Kills:125
Deaths:95
KDR:1.316
Accuracy:27.795% C
HSR:3.200% D-
NS-20 Gorgon
D
Kills:86
Deaths:53
KDR:1.623
Accuracy:21.298% D
HSR:13.954% D--
NS-20 Gorgon
D-
Kills:74
Deaths:53
KDR:1.396
Accuracy:21.453% D-
HSR:10.811% F
Kills:10,855
Deaths (as MAX Suit):2,070.500
Deaths (to MAX Suits):1,406
KDR:5.2427
Kill Difference:8,784.500
Playtime:350.061 hours
Usage:9%
Score:4.880m
Score/min:232
Accuracy (listed only):21.943%
HSR (listed only):12.865%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
C
Kills:3,238
V. Kills:880 368%
Deaths:367
KDR:8.823
Accuracy:39.477% D--
KPH:18.500 C
VKPH:5 D--
Saron HRB
B
Kills:59
V. Kills:76 77%
Deaths:5
KDR:11.800
Accuracy:34.356% D*
KPH:14.600 D--
VKPH:18.800 B
Kills:3,297 (3,238 + 59)
Deaths:372
KDR:8.863
VKDR:2.570
Vehicle Kills:956
Kill Difference:2,925
Playtime:178.792 hours
Usage:4%
Score:0.990m
Score/min:92
Driving Accuracy:39.477%
Gunner Accuracy:34.356%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C
Kills:466
V. Kills:94 491%
Deaths:70
KDR:6.657
Accuracy:30.995% D-
KPH:17.300 C
VKPH:3.500 D*
M20 Basilisk
C
Kills:190
V. Kills:39 475%
Deaths:40
KDR:4.750
Accuracy:29.715% D--
KPH:17.500 C
VKPH:3.600 D*
M12 Kobalt
C**
Kills:176
V. Kills:30 N/A
Deaths:12
KDR:14.667
Accuracy:15.658% C--
KPH:23.200 D*
VKPH:4 C**
M40 Fury
D-
Kills:120
V. Kills:25 462%
Deaths:20
KDR:6
Accuracy:22.041% F
KPH:25.100 D-
VKPH:5.200 D-
M12 Kobalt
C
Kills:63
V. Kills:7 N/A
Deaths:6
KDR:10.500
Accuracy:12.631% D--
KPH:23.700 D*
VKPH:2.600 C
M60-G Bulldog
D-
Kills:52
V. Kills:11 433%
Deaths:6
KDR:8.667
Accuracy:23.496% D*
KPH:14 D--
VKPH:3 D-
M40 Fury
D
Kills:51
V. Kills:7 N/A
Deaths:8
KDR:6.375
Accuracy:23.415% D**
KPH:35.900 D
VKPH:4.900 D--
Kills:1,118 (0 + 1,118)
Deaths:162
KDR:6.901
VKDR:1.315
Vehicle Kills:213
Kill Difference:956
Playtime:57.883 hours
Usage:1%
Score:0.313m
Score/min:90
Driving Accuracy:N/A%
Gunner Accuracy:23.415%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Parallax VX3 8,5298,5029698.774A+6.5831.727%D*70.254%D--12.5D--N/A30679.7h2.6C--8.2D
Blueshift VM5 4,9734,9051,7242.845C*0.6616.254%D19.103%C19D-N/A55258.7h16.3C+100.6C
Blueshift VM5 4,8234,7571,7242.759C++0.5716.561%D20.181%C+18.4D--N/A53258.9h17.1C103C
Serpent VE92 4,7734,7084,0771.155C++1.0319.288%D--17.417%C-16.4DN/A49287.1h15.2C78.9C--
Supernova PC 4,1183,2383678.823B+6.6339.477%D--1.977%C18.5C5D--87174.7h4.1B++10.4C*
NS-15M1 3,0312,9882,1511.389C+0.8018.067%D-17.47%D19.1DN/A48156.3h13.9C76.8C
Lumine Edge 2,5352,5042,0411.227S0.9647.072%A++12.42%D2.5CN/A71007.4h1.2B+2.5B++
NS-61 Emissary 2,0862,0091,9581.026B1.1622.676%D-14.983%C6.1D--N/A17327.4h27.8F122.8F-
NS-7 PDW 1,4681,4591,3801.057C++1.1319.562%D--15.079%C-16.3C--N/A4689.6h17.2C-88.1C--
Sirius SX12 1,2741,2601,1841.064C+1.1320.766%D17.381%C+14.4DN/A4787.2h18.8D-90.8D
Proximity Mine 1,2181,2161378.876A++6.6942.18%C+N/A48.8D**N/A13824.9h2.3D*5.5C--
NS-11A 1,1751,1491,2060.953C+1.2418.137%D*16.884%D11.4D--N/A29100.9h19.1F105.4D**
Frag Grenade 9959871987N/A984.8145.492%C+N/A429.1C3.5D13012.3h3.7C++8.2C*
Solstice VE3 9669597411.294B++0.9019.791%D13.139%D*15.1CN/A6963.7h16.8C+84.7C+
XM98 7967911644.823A+2.6330.287%D--60.556%F11.2D--N/A3170.5h3.6D**12D**
Spear Anti-Vehicle Phalanx Turret 1,0777475613.339B**11.1533.48%D*2.544%D25.3D11.2D--15129.5h8.4C*25.2C+
C-4 9646565221.257C+0.9323.508%CN/A73.7C+34.6B+7068.9h1.6C+7C+
NS-15M AE 5355304481.183C1.0118.017%D**16.226%D*17.5D--N/A5630.2h15D--83D*
NS Decimator 6745226080.859C+1.3345.752%F-1.341%D22.2D-6.5D*13123.5h5.4C11.7D*
Quasar VM1 5155071912.654B++0.4613.957%C-17.949%C+17.7C--N/A6928.7h15.9C+113.7C+
Orion VS54 5044934401.12C+1.0715.328%D*16.836%D*20.1C--N/A15724.5h15.3C--99.7C
NS-11C 4944916820.72C1.4715.252%F19.756%C++8.5D-N/A2858.1h21.6D**141.4F-
VE-LR Obelisk 5004822717.852S15.6623.641%D*37.552%B++13D-N/A3437h7.3C+30.8D
M20 Basilisk 560466706.657A++4.4730.995%D-7.296%B+17.3C3.5D*8626.9h64.8B++208.9B+
Phaseshift VX-S 451446469.696A*7.5125.035%D**44.395%F--13.3D--N/A3533.6h6.5F--25.8F*
VA39 Spectre 3843761203.133A0.9432.367%C+30.319%D14.5DN/A5926h8.8D*27.3D
The Slasher 3673641,1700.311S1.8836.855%C++18.681%B*1.6CN/A4224.7h2.4C+6.6C+
Auraxium Force-Blade 2572533,7230.068B++2.1225.813%C15.02%A0.3DN/A1882.2h2.6D10.1C+
NS Annihilator 5082493310.752B1.4478.467%DN/A5.6D--5.9D--9244.2h16.4D**20.9D**
Comet VM2 2582181611.354B+0.8431.65%D*7.339%A+9C-1.7D*5624.2h14.9B*47.1C**
NS-44L Blackhand 1991972280.864C1.3339.005%C26.904%D*7.9D--N/A2624.9h6.5D*16.7D
M20 Basilisk 229190404.75B**2.5629.715%D--10.526%A++17.4C3.6D*9710.9h72.7B*244.8B
NS-10 Burster 2771831401.307B+0.8826.58%C-10.383%B++4.2D2.2D--5243.7h137.9C+518.7C+
M12 Kobalt 2061761214.667C*12.4815.658%C--16.477%C23.2D*3.9C*727.6h29.3F186.9D
Aspis Anti-Aircraft Phalanx Turret 273144246B**3.8122.223%C--N/A8.5C-7.6D11117h153.1C++689C+
Soldier Soaker 148144901.6B+0.5918.796%F15.278%C+7.4D*N/A2119.4h6.5C34.4F
NS-10 Burster 212125951.316C**0.8727.795%C3.2%D-3.5D--2.4D--4936h182.5D656.6C--
Lasher X2 1241231260.976C+1.2122.691%C-1.626%D*17.8DN/A1176.9h14.8B**65.3B+
M40 Fury 145120206C+3.8122.041%FN/A25D-5.2D-1094.8h9.9B++44.8C+
NS-44 Commissioner 108105931.129C*1.0628.554%D-18.095%D4.3D*N/A2124.7h6.6F--23F
NSX Naginata 9894412.293B*0.1019.272%D25.532%C16.2D-N/A725.8h32.9T*170.9F--
NS-20 Gorgon 9186531.623B+0.5721.298%D13.954%D--12.5DN/A356.9h51.6C+242.1C
Thanatos VE70 86851250.68C1.5129.347%D*10.588%D*16.3DN/A1365.2h6.6D--22.3D*
NS-R3 Swarm 14978581.345A*0.8466.972%B++N/A4.6D4.2D6516.9h50.6F--75.6F-
NS-20 Gorgon 8474531.396C*0.7921.453%D-10.811%F10.7D1.4C+316.9h60.1C280.4C--
Spear Anti-Vehicle Phalanx Tower 9974174M**71.8129.986%F-2.703%D23.1D7.8D--1073.2h8.9C**29.7D-
M12 Kobalt 7063610.5C8.3112.631%D--17.46%C+23.3D*2.6C922.7h24.5D-194.3D-
Saron HRB 13559511.8A9.6134.356%D*8.475%S14.8D--19B+3274h27.9D-81.2D*
Xiphos Anti-Personnel Phalanx Turret 8758105.8N/A3.6129.829%UN/A580U290U1447200.1h159.7T*535.2T*
Tank Mine 6954154U51.81200%UN/A270M*75B+36970.2h3.3F--1.6M
Xiphos Anti-Personnel Phalanx Tower 7453317.667D-15.4821.378%D-11.321%S13.9D-5.5D723.8h137.4T*642.6T*
NS-45 Pilot 5452371.405C++0.7821.711%D**17.308%D--3.1D*N/A916.8h16.3T*75.3T*
M60-G Bulldog 635268.667A++6.4823.496%D*5.769%A++14.1D--3D-713.7h8.9C-37.7D--
M40 Fury 585186.375C+4.1923.415%D**1.961%C++36.4D5D--1981.4h9.4B++40.2C+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon02140.2h
Nano-Armor Kit113266,99130.8h
Anti-Vehicle MANA Turret101280.9h
Nanite Revive Grenade01790.1h
Medical Applicator546358,07324.4h
Motion Spotter2418,65819.8h
Ammunition Package113860.7h
Medical Kit61570.1h
Recon Detection Device13063,16388h

Check the help document for the dictionary if you want to learn more about words used here.


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