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Justicar Anown[MEDK] Anown
VS BR 41

KDR: 2.85

Score: 1.4m

Last Seen: Nov 29th, 2019 2:55 PM
- OFFLINE - 1286.4 hour(s)

Battle Rank 41 - Vanu Sovereignty on Cobalt
Level Progress (to 42): 22%
Level 100 Progress: 8% 444h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS NS-15M2 Orion VS54 Pulsar LSW Pulsar VS1 Solstice VE3 S1 Pulsar C Ghost
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $11,442,897 MLG Score: 9147
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 2.6%MEDKIT per DEATH: 0.7

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.762%40.746%1335812243,6474.13492-1.283

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.638%2.206A*2.981M+0.843B*HEAD ++ (~24.36)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.70.624B+9.10.363C**18.7

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.136%88.542%0112319611100.857143

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-5.265T*-4.326T*-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.41B**1.51B**1.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
54.406%46.479%011231719600.739583

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.032B**5.511S-1.619

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.70.717B++20.585B+1.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
1.4m164.8%655 (39.3k)555 (33.3k)2.851784,2521,4912.922241 (41)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS123237131.985%39.534%126401:432

12% Combat Medic78% Heavy Assault7% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 7th, 2019 10:23 AMOct 19th, 2019 5:17 PMDec 28th, 2019 12:31 AM (25d) (PST)Nov 29th, 2019 11:13 AM (54d) (PST)Nov 29th, 2019 10:55 AM (54d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0794106691.6560.5810.6552.7880.0359147

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
64,76824,57940,189993539167233,315

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
42.8h/1.8d 105 1,681 1,161 7.2k 69 133 90 2.8m

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
A**
Kills:198
Deaths:54
KDR:3.667
Accuracy:35.534% A**
HSR:29.798% A++
Pulsar C
A*
Kills:120
Deaths:30
KDR:4
Accuracy:33.505% A++
HSR:35.833% A*
Deimos VA29
S
Kills:71
Deaths:32
KDR:2.219
Accuracy:54.406% C--
HSR:46.479% S
Kills:389
Deaths (as Light Assault):116
Deaths (to Light Assaults):286
KDR:3.35345
Kill Difference:273
Playtime:2.996 hours
Usage:7%
Score:0.104m
Score/min:576
Accuracy (listed only):41.148%
HSR (listed only):37.370%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
A++
Kills:1,196
Deaths:387
KDR:3.090
Accuracy:32.141% A+
HSR:40.970% A++
Orion VS54
A*
Kills:1,176
Deaths:326
KDR:3.607
Accuracy:32.200% A*
HSR:41.242% A*
Pulsar LSW
M
Kills:598
Deaths:222
KDR:2.694
Accuracy:33.434% A++
HSR:45.485% M
Kills:2,970
Deaths (as Heavy Assault):935
Deaths (to Heavy Assaults):488
KDR:3.17647
Kill Difference:2,035
Playtime:33.372 hours
Usage:78%
Score:1.072m
Score/min:536
Accuracy (listed only):32.592%
HSR (listed only):42.565%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pulsar VS1
A*
Kills:217
Deaths:85
KDR:2.553
Accuracy:34.360% A*
HSR:37.327% A*
VE-A Lacerta
A*
Kills:84
Deaths:45
KDR:1.867
Accuracy:31.193% C*
HSR:50% A*
H-V45
M**
Kills:83
Deaths:18
KDR:4.611
Accuracy:34.729% A*
HSR:48.193% M**
Deimos VA29
S
Kills:71
Deaths:32
KDR:2.219
Accuracy:54.406% C--
HSR:46.479% S
Kills:455
Deaths (as Combat Medic):180
Deaths (to Combat Medics):218
KDR:2.52778
Kill Difference:275
Playtime:5.241 hours
Usage:12%
Score:0.189m
Score/min:600
Accuracy (listed only):38.672%
HSR (listed only):45.500%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A++
Kills:96
Deaths:15
KDR:6.400
Accuracy:44.136% B++
HSR:88.542% A++
Beamer VS3
B++
Kills:59
Deaths:28
KDR:2.107
Accuracy:32.284% B++
HSR:27.119% B+
Kills:155
Deaths (as Infiltrator):43
Deaths (to Infiltrators):250
KDR:3.60465
Kill Difference:112
Playtime:1.019 hours
Usage:2%
Score:0.061m
Score/min:993
Accuracy (listed only):38.210%
HSR (listed only):57.830%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-15M2 1,2061,1963873.09B++0.2432.141%A+40.97%A++104A++N/A24511.5h9.4B**29.4B*
Orion VS54 1,1811,1763263.607A+0.7632.2%A*41.242%A*105M+N/A27011.2h8.9B**27.8C**
Pulsar LSW 6035982222.694B**0.1633.434%A++45.485%M98A++N/A3716.1h9.2B**27.6B*
Pulsar VS1 218217852.553A++0.3034.36%A*37.327%A*80.4M+N/A2992.7h9.7A+28.1B**
Solstice VE3 198198543.667S0.8235.534%A**29.798%A++110SN/A3261.8h8.9A24.9B+
S1 177122383.211S0.3654.89%C3.279%B58.1M26.2A++3312.1h4.3A7.8B*
Pulsar C 120120304A+1.1533.505%A++35.833%A*133.3SN/A4470.9h7.6B**22.6B**
Ghost 9696156.4B**3.5544.136%B++88.542%A++137.1M**N/A7030.7h1.5A3.4B**
Plasma Grenade 9694194N/A91.1546.025%C++N/A470C+10C++15060.2h3.2B+7B+
VE-A Lacerta 8584451.867C++0.9831.193%C*50%A*76.4B+N/A2181.1h8.1A26B*
H-V45 8483184.611A++1.7634.729%A*48.193%M**138.3S1.7M2930.6h8.8A++25.3A
Deimos VA29 7171322.219B++0.6354.406%C--46.479%S142M*N/A3560.5h2B++3.7C*
Beamer VS3 6459282.107A++0.7432.284%B++27.119%B+84.3M7.1U2370.7h5.6B**17.2B+
Force-Blade 57571,4990.038B2.8130.509%C+N/A1.4B++N/A440.5h1.3B++4.1B++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon1540h
Nano-Armor Kit0510h
Medical Kit1861,0001.1h
Medical Applicator43,0190.2h

Check the help document for the dictionary if you want to learn more about words used here.


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