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The Survivor Anshabdul[XPEH] Anshabdul
VS BR 108

KDR: 2.95

Score: 22.8m

Last Seen: Oct 19th, 2019 12:10 PM
- OFFLINE - 19.3 hour(s)

Battle Rank 106 (108 total) - Vanu Sovereignty on Cobalt
Level Progress (to 107): 12%
PRIMARY CLASSESCLOAKERENGINEERHEAVY
PRIMARY WEAPONS S12 Renegade Supernova PC Eridani SX5 Orion VS54 L100 Python HESH Sirius SX12 M40 Fury-F Supernova FPC
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $635,508 MLG Score: 508
Fun Score: N/A
Cheeseburgers Flipped: 538TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.097%18.172%36514121812,4641.246271.707

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.539%-0.215C-0.424C--0.244C++HEAD ++ (~8.12)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
56.90.234C++11.40.199C++45.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
23.93%3.96%4221230202402640.501241311%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.744%-1.412D**2.206A*0.24

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
167.2-0.031C+400.248C++127.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
52.817%1.719%10174122812,101220025575.50045473%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.041%1.142B**-0.523D-0.761

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.40.86B*2.80.773B++2.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.418%0.899%372123044517093380.260234131%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.441%0.388C**-0.876D---1.316

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.90.76B++11.70.71B++17.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
29.586%15.73%371123117861320.290375

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.998D--0.197C++-1.619

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.7-0.04C+4.10.167C++9.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
22.8m149.2%266 (16k)271 (16.3k)2.9533269,40023,4993.23924108 (106)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1232347521.508%6.009%12903:3511

26% Engineer20% Heavy Assault45% Infiltrator8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 17th, 2012 12:54 AMMar 7th, 2019 5:44 PMOct 19th, 2019 2:06 PM (124d) (PST)Oct 19th, 2019 9:29 AM (124d) (PST)Oct 19th, 2019 8:10 AM (124d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6982274710.8240.2790.0501.3270.065508

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
41,88713,61528,2724917380416,267

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1403.7h/58.5d 6,719 4,170 10,143 111.8k 1,453 4,485 5,492 58.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
D
Kills:4,100
Deaths:931
KDR:4.404
Accuracy:17.709% D
HSR:15.317% D*
NS-15M2
C
Kills:61
Deaths:67
KDR:0.910
Accuracy:16.649% D**
HSR:22.951% C
Kills:4,161
Deaths (as Heavy Assault):998
Deaths (to Heavy Assaults):6,190
KDR:4.16934
Kill Difference:3,163
Playtime:285.407 hours
Usage:20%
Score:3.010m
Score/min:176
Accuracy (listed only):17.179%
HSR (listed only):19.134%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pandora VX25
C++
Kills:178
Deaths:122
KDR:1.459
Accuracy:29.586% D--
HSR:15.730% C++
Solstice VE3
D--
Kills:90
Deaths:81
KDR:1.111
Accuracy:17.218% D--
HSR:12.222% D**
NSX-P Tanto
C-
Kills:53
Deaths:87
KDR:0.609
Accuracy:21.231% D-
HSR:22.642% C-
NS-11CB
B+
Kills:52
Deaths:113
KDR:0.460
Accuracy:23.129% C
HSR:25% B+
Kills:373
Deaths (as Engineer):403
Deaths (to Engineers):6,399
KDR:0.92556
Kill Difference:30
Playtime:366.433 hours
Usage:26%
Score:6.837m
Score/min:311
Accuracy (listed only):22.791%
HSR (listed only):18.899%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5
C++
Kills:4,494
Deaths:4,640
KDR:0.969
Accuracy:22.721% D-
HSR:20.939% C++
Sirius SX12
B
Kills:1,851
Deaths:1,511
KDR:1.225
Accuracy:19.351% D--
HSR:20.854% B
NS-7 PDW
C
Kills:799
Deaths:1,014
KDR:0.788
Accuracy:23.644% C
HSR:14.268% D
NSX Tengu
C-
Kills:277
Deaths:294
KDR:0.942
Accuracy:33.059% C--
HSR:18.051% C-
VE-S Canis
D
Kills:230
Deaths:200
KDR:1.150
Accuracy:19.835% D*
HSR:14.783% D
Beamer VS3
D
Kills:147
Deaths:99
KDR:1.485
Accuracy:18.271% D**
HSR:18.367% D
Artemis VX26
C+
Kills:104
Deaths:201
KDR:0.517
Accuracy:25.069% C--
HSR:23.077% C+
NS-44 Commissioner
D-
Kills:82
Deaths:119
KDR:0.689
Accuracy:14.258% F*
HSR:15.854% D-
Kills:7,984
Deaths (as Infiltrator):8,078
Deaths (to Infiltrators):3,291
KDR:0.98836
Kill Difference:94
Playtime:634.694 hours
Usage:45%
Score:11.021m
Score/min:289
Accuracy (listed only):22.026%
HSR (listed only):18.274%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5
C++
Kills:4,494
Deaths:4,640
KDR:0.969
Accuracy:22.721% D-
HSR:20.939% C++
Sirius SX12
B
Kills:1,851
Deaths:1,511
KDR:1.225
Accuracy:19.351% D--
HSR:20.854% B
NS-7 PDW
C
Kills:799
Deaths:1,014
KDR:0.788
Accuracy:23.644% C
HSR:14.268% D
NSX Tengu
C-
Kills:277
Deaths:294
KDR:0.942
Accuracy:33.059% C--
HSR:18.051% C-
VE-S Canis
D
Kills:230
Deaths:200
KDR:1.150
Accuracy:19.835% D*
HSR:14.783% D
H-V45
D--
Kills:211
Deaths:152
KDR:1.388
Accuracy:18.770% D--
HSR:13.744% D--
Pulsar VS1
D*
Kills:190
Deaths:81
KDR:2.346
Accuracy:17.856% D*
HSR:10% F
Pandora VX25
C++
Kills:178
Deaths:122
KDR:1.459
Accuracy:29.586% D--
HSR:15.730% C++
Kills:8,230
Deaths (as Combat Medic):8,014
Deaths (to Combat Medics):2,359
KDR:1.02695
Kill Difference:216
Playtime:37.829 hours
Usage:3%
Score:0.429m
Score/min:189
Accuracy (listed only):23.103%
HSR (listed only):16.046%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
B+
Kills:1,211
Deaths:550
KDR:2.202
Accuracy:20.452% B+
HSR:18.910% C+
Cosmos VM3
B+
Kills:1,162
Deaths:551
KDR:2.109
Accuracy:20.714% B+
HSR:17.728% C
Comet VM2
C*
Kills:655
Deaths:442
KDR:1.482
Accuracy:41.505% C
HSR:4.733% C*
Comet VM2
C
Kills:614
Deaths:432
KDR:1.421
Accuracy:42.651% C
HSR:2.606% D
Kills:3,642
Deaths (as MAX Suit):987.500
Deaths (to MAX Suits):789
KDR:3.6881
Kill Difference:2,654.500
Playtime:67.429 hours
Usage:5%
Score:1.515m
Score/min:375
Accuracy (listed only):31.331%
HSR (listed only):10.994%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C-
Kills:126
V. Kills:25 N/A
Deaths:30
KDR:4.200
Accuracy:39.251% D**
KPH:55.400 C-
VKPH:11 D
Saron Laser Cannon
D-
Kills:76
V. Kills:35 211%
Deaths:243
KDR:0.313
Accuracy:20.176% F-
KPH:4.200 D-
VKPH:1.900 D*
Kills:202 (76 + 0)
Deaths:273
KDR:0.740
VKDR:0.220
Vehicle Kills:60
Kill Difference:71
Playtime:20.544 hours
Usage:1%
Score:0.109m
Score/min:89
Piloting Accuracy:20.176%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
N/A
Kills:50
V. Kills:9 N/A
Deaths:5
KDR:10
Accuracy:35.917% N/A
KPH:53.300 N/A
VKPH:9.600 N/A
Kills:50 (0 + 50)
Deaths:5
KDR:10
VKDR:1.800
Vehicle Kills:9
Kill Difference:45
Playtime:0.938 hours
Usage:0%
Score:0.010m
Score/min:185
Piloting Accuracy:N/A%
Gunner Accuracy:35.917%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B++
Kills:1,991
V. Kills:132 N/A
Deaths:130
KDR:15.315
Accuracy:52.876% B+
KPH:70.200 B++
VKPH:4.700 D--
L100 Python AP
A++
Kills:134
V. Kills:69 191%
Deaths:
KDR:
Accuracy:69.148% A+
KPH:56.900 A++
VKPH:29.300 A++
Kills:2,125 (2,125 + 0)
Deaths:130
KDR:16.346
VKDR:1.546
Vehicle Kills:201
Kill Difference:1,995
Playtime:30.735 hours
Usage:2%
Score:0.448m
Score/min:243
Driving Accuracy:69.148%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
M
Kills:8,679
V. Kills:1,743 498%
Deaths:615
KDR:14.112
Accuracy:52.900% B+
KPH:51.600 M
VKPH:10.400 B+
Supernova FPC
A
Kills:1,293
V. Kills:589 219%
Deaths:215
KDR:6.014
Accuracy:53.125% C+
KPH:41.700 A
VKPH:19 B+
Saron HRB
A+
Kills:302
V. Kills:228 132%
Deaths:44
KDR:6.864
Accuracy:40.952% C
KPH:38.400 A
VKPH:29 A+
E540 Halberd
D-
Kills:143
V. Kills:48 292%
Deaths:12
KDR:11.917
Accuracy:36.877% D**
KPH:23 D-
VKPH:7.700 D**
Supernova VPC
B+
Kills:138
V. Kills:17 N/A
Deaths:27
KDR:5.111
Accuracy:44.805% D
KPH:52.900 B+
VKPH:6.500 C
Kills:10,555 (10,110 + 445)
Deaths:913
KDR:11.561
VKDR:2.875
Vehicle Kills:2,625
Kill Difference:9,642
Playtime:215.731 hours
Usage:15%
Score:3.399m
Score/min:263
Driving Accuracy:44.805%
Gunner Accuracy:36.877%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
A
Kills:29,341
V. Kills:729 N/A
Deaths:7,568
KDR:3.877
Accuracy:44.269% C*
KPH:99.100 A
VKPH:2.500 B+
M40 Fury-F
A*
Kills:1,817
V. Kills:389 466%
Deaths:731
KDR:2.486
Accuracy:53.312% B
KPH:61.400 A*
VKPH:13.200 A+
M12 Kobalt-F
A*
Kills:1,166
V. Kills:14 N/A
Deaths:456
KDR:2.557
Accuracy:24.865% B
KPH:92.400 A*
VKPH:1.100 C+
Kills:32,324 (32,324 + 0)
Deaths:8,755
KDR:3.692
VKDR:0.129
Vehicle Kills:1,132
Kill Difference:23,569
Playtime:338.179 hours
Usage:24%
Score:4.937m
Score/min:243
Driving Accuracy:24.865%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
S12 Renegade 30,07029,3417,5683.877C++0.9244.269%C*3.337%D99.1A2.5B+233296h2.8B+6.2B+
Supernova PC 10,4228,67961514.112A11.1652.9%B+1.936%C51.6M10.4B+234168.1h2.7A+5.2A
Eridani SX5 4,5644,4944,6400.969C+1.9822.721%D-20.939%C++21.1DN/A59213.3h11.4C**50C+
Orion VS54 4,1094,1009314.404A++1.4517.709%D15.317%D*35.8C++N/A141114.6h10.7B++60.4C++
L100 Python HESH 2,1231,99113015.315C**12.3652.876%B+N/A70.1B++4.6D--22628.4h2.4B**4.5B**
Sirius SX12 1,8731,8511,5111.225C++1.7319.351%D--20.854%B24.7CN/A7275h13B+67C+
M40 Fury-F 2,2061,8177312.486B+0.4753.312%BN/A61.4A*13.1A27929.6h8.2B+15.4B++
Supernova FPC 1,8821,2932156.014C+3.0653.125%C+1.701%C41.7A19B+28631h4.2B++7.9B++
Cosmos VM3 1,2301,2115502.202C++0.7520.452%B+18.91%C+45B*N/A12126.9h12.4B+60.6B+
M12 Kobalt-F 1,1801,1664562.557C**0.4024.865%B4.717%D--92.5A*1.1C+39912.6h8.7B*34.9B++
Cosmos VM3 1,1771,1625512.109C**0.8420.714%B+17.728%C43.2B++N/A11926.9h13.2B+63.8C*
S1 1,2088784951.774A*1.1852.531%C-2.392%C+30.4B+11.4C+22528.9h4.9B**9.4B+
NS-7 PDW 8117991,0140.788C+2.1723.644%C14.268%D10.9D-N/A3173.3h13.1B+55.3C**
Comet VM2 8306554421.482B++1.4741.505%C4.733%C*17B*4.5C++10538.6h12B**28.8B++
Comet VM2 7976144321.421B+1.5342.651%C2.606%D16.2B++4.8C+10037.8h13.2B**30.9B*
Tank Mine 9326135311.566S8.6144.513%B++N/A255.4M+132.9A**19362.4h1.8C*4A
Force-Blade 36035910,9480.033C**2.9222.562%DN/A0.6C+N/A1568h1.7B+7.7B
Saron HRB 530302446.864C**3.9140.952%CN/A38.2A28.9A+6947.9h15.2B**37B*
NSX Tengu 2842772940.942C2.0133.059%C--18.051%C-24.3C-N/A5511.4h12.2B+36.9C*
Plasma Grenade 2612581258N/A255.0526.167%F*N/A860A++10C+19150.3h2.6B**9.9C
VE-S Canis 2332302001.15C+1.8019.835%D*14.783%D18.9DN/A6612.2h10.9B+54.9C+
H-V45 2122111521.388C+1.5718.77%D--13.744%D--31.5C+N/A986.7h13.4C++71.2C
Pulsar VS1 190190812.346A+0.6117.856%D*10%F28.4C++N/A1546.7h10.1A+56.8B+
Pandora VX25 1801781221.459C**1.4929.586%D--15.73%C++31.2CN/A925.7h4.1C**13.7C
Beamer VS3 147147991.485B**1.4718.271%D**18.367%D13.7DN/A7610.7h6.6B*35.9C++
E540 Halberd 1911431211.917C++8.9636.877%D**N/A23.1D-7.7D**3576.2h4.3B**11.8C*
Supernova VPC 155138275.111D2.1644.805%DN/A53.1B+6.5C2992.6h3B6.7C++
L100 Python AP 2031341134U131.0569.148%A+N/A55.8A++28.8A++4542.4h4.8B++6.9B*
Dual Photon Pods 151126304.2C1.2539.251%D**N/A54.8C-10.9D5032.3h20.7C**52.8C+
MAX Punch 1191199940.12C+2.8342.986%CN/A1.8C++N/A565.3h1.6C++3.7C++
Artemis VX26 1071042010.517D2.4425.069%C--23.077%C+17.3D-N/A596h12.2C++48.6C+
Solstice VE3 9190811.111B+1.8417.218%D--12.222%D**9.6DN/A1389.4h13.7B+79.6C+
NS-44 Commissioner 83821190.689C2.2614.258%F*15.854%D-8.1D--N/A3410.1h2.7B**19.2D--
Saron Laser Cannon 111762430.313C2.6420.176%F-9.211%S4.2D-1.9D*3718.3h72B++356.9B+
Proximity Mine 7575418.75S15.8031.266%D*N/A187.5AN/A7400.4h1.7B++5.4C
M60-A Bulldog 7773514.6C+11.6543.878%C2.74%B73A4C+1931h5.3B+12.1C**
C-4 9571514.2S11.2563.699%SN/A177.5A*60A*32550.4h1.3B+2.1A
NS-15M2 6461670.91C2.0416.649%D**22.951%C24.4D1.2B**1442.5h12.6C++75.8C-
M60-A Bulldog 5858229B+26.0546.482%C+5.172%A*96.7MN/A2110.6h3.8A8.1B*
NSX-P Tanto 5453870.609C2.3421.231%D-22.642%C-12.9DN/A584.1h14.8C++69.6C+
Spear Anti-Vehicle Phalanx Turret 7653105.3C2.3548.757%B+5.66%B*58.9A25.6B+8660.9h6.7B++13.7B++
NS-11CB 55521130.46D2.4923.129%C25%B+7.6D-N/A266.8h15C++64.8C++
L105 Zephyr 5950510C++7.0535.917%D-2%A++55.6C*10C++1850.9h6.6C++18.3C+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon21590.6h
G30 Walker0540h
Nano-Armor Kit174261,82628.1h
Anti-Vehicle MANA Turret51160.2h
AE Nano-Armor Kit10385,2495.3h
Lasher X2 AE01160h
AE Medical Applicator93,9990.5h
Nanite Revive Grenade0820h
Nanite Healing Grenade01630h
Restoration Kit31240.1h
Motion Spotter5412,7534.8h
M12 Kobalt11780h
Medical Kit542,4455.3h
Ammunition Package192180.3h
Anti-Infantry MANA Turret6590.6h
Medical Applicator8511,6475h

Check the help document for the dictionary if you want to learn more about words used here.


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