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The Survivor Anshabdul[XPEH] Anshabdul
VS BR 105

KDR: 2.94

Score: 21.4m

Last Seen: Sep 16th, 2019 12:11 AM
- OFFLINE - 2.5 hour(s)

Battle Rank 104 (105 total) - Vanu Sovereignty on Cobalt - Outfit Member of TheOthers[XPEH] TheOthers
VS outfit on Cobalt

Members: 54
Level Progress (to 105): 83%
PRIMARY CLASSESCLOAKERENGINEERHEAVY
PRIMARY WEAPONS S12 Renegade Supernova PC Eridani SX5 Orion VS54 L100 Python HESH Sirius SX12 M40 Fury-F M12 Kobalt-F
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $625,500 MLG Score: 500
Fun Score: N/A
Cheeseburgers Flipped: 529TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.881%18.001%35811120311,8661.284481.66

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.29%-0.36C--0.526D0.457B+HEAD ++ (~8.06)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
57.50.199C++11.40.193C++46

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
23.93%3.96%4421212202386630.523316316%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.744%-1.419D**2.19A*0.245

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
167.2-0.035C+400.247C++127.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
52.562%1.741%10554121011,829206223835.73666496%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.872%1.112B**-0.534D-0.996

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.40.862B*2.80.776B++2.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.185%0.941%382121242515933270.266792130%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.406%0.371C**-0.852D---1.347

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.30.754B++11.80.704B++17.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
29.586%15.73%381121317852820.336484

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.993D--0.216C++-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.7-0.039C+4.10.166C++9.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
TheOthers[XPEH] TheOthers
VS outfit on Cobalt

Members: 54
21.4m149.7%261 (15.7k)269 (16.1k)2.9442264,39321,8713.23707105 (104)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1214307721.258%6.094%13003:388

27% Engineer21% Heavy Assault43% Infiltrator8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 17th, 2012 12:54 AMMar 7th, 2019 5:44 PMSep 15th, 2019 10:37 PM (2d) (PST)Sep 15th, 2019 8:17 PM (2d) (PST)Sep 15th, 2019 8:11 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6832294540.8080.2750.0491.3050.063500

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
40,97013,75927,2114916378416,139

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1327.6h/55.3d 6,405 3,924 9,134 103.9k 1,414 4,273 5,034 54.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
D
Kills:4,100
Deaths:931
KDR:4.404
Accuracy:17.709% D
HSR:15.317% D**
NS-15M2
C
Kills:60
Deaths:65
KDR:0.923
Accuracy:16.966% D*
HSR:23.333% C
Kills:4,160
Deaths (as Heavy Assault):996
Deaths (to Heavy Assaults):5,784
KDR:4.17671
Kill Difference:3,164
Playtime:283.931 hours
Usage:21%
Score:2.990m
Score/min:176
Accuracy (listed only):17.338%
HSR (listed only):19.325%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pandora VX25
C++
Kills:178
Deaths:122
KDR:1.459
Accuracy:29.586% D--
HSR:15.730% C++
Solstice VE3
D*
Kills:90
Deaths:81
KDR:1.111
Accuracy:17.218% D*
HSR:12.222% D*
Kills:268
Deaths (as Engineer):203
Deaths (to Engineers):6,006
KDR:1.3202
Kill Difference:65
Playtime:355.928 hours
Usage:27%
Score:6.624m
Score/min:310
Accuracy (listed only):23.402%
HSR (listed only):13.976%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5
C++
Kills:4,106
Deaths:4,062
KDR:1.011
Accuracy:22.395% D-
HSR:20.969% C++
Sirius SX12
B+
Kills:1,851
Deaths:1,511
KDR:1.225
Accuracy:19.351% D--
HSR:20.854% B+
NS-7 PDW
C+
Kills:799
Deaths:1,014
KDR:0.788
Accuracy:23.644% C+
HSR:14.268% D
VE-S Canis
D
Kills:230
Deaths:200
KDR:1.150
Accuracy:19.835% D*
HSR:14.783% D
NSX Tengu
C
Kills:160
Deaths:173
KDR:0.925
Accuracy:33.748% C
HSR:17.500% D
Beamer VS3
D
Kills:147
Deaths:99
KDR:1.485
Accuracy:18.271% D**
HSR:18.367% D
NS-44 Commissioner
D-
Kills:82
Deaths:119
KDR:0.689
Accuracy:14.258% F*
HSR:15.854% D-
Kills:7,375
Deaths (as Infiltrator):7,178
Deaths (to Infiltrators):3,037
KDR:1.02744
Kill Difference:197
Playtime:572.557 hours
Usage:43%
Score:9.893m
Score/min:288
Accuracy (listed only):21.643%
HSR (listed only):17.513%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5
C++
Kills:4,106
Deaths:4,062
KDR:1.011
Accuracy:22.395% D-
HSR:20.969% C++
Sirius SX12
B+
Kills:1,851
Deaths:1,511
KDR:1.225
Accuracy:19.351% D--
HSR:20.854% B+
NS-7 PDW
C+
Kills:799
Deaths:1,014
KDR:0.788
Accuracy:23.644% C+
HSR:14.268% D
VE-S Canis
D
Kills:230
Deaths:200
KDR:1.150
Accuracy:19.835% D*
HSR:14.783% D
H-V45
D--
Kills:211
Deaths:152
KDR:1.388
Accuracy:18.770% D--
HSR:13.744% D--
Pulsar VS1
D*
Kills:190
Deaths:81
KDR:2.346
Accuracy:17.856% D*
HSR:10% F
Pandora VX25
C++
Kills:178
Deaths:122
KDR:1.459
Accuracy:29.586% D--
HSR:15.730% C++
NSX Tengu
C
Kills:160
Deaths:173
KDR:0.925
Accuracy:33.748% C
HSR:17.500% D
Kills:7,725
Deaths (as Combat Medic):7,315
Deaths (to Combat Medics):2,192
KDR:1.05605
Kill Difference:410
Playtime:37.443 hours
Usage:3%
Score:0.426m
Score/min:190
Accuracy (listed only):23.148%
HSR (listed only):15.981%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
B+
Kills:1,120
Deaths:521
KDR:2.150
Accuracy:19.957% B+
HSR:19.286% C+
Cosmos VM3
B+
Kills:1,109
Deaths:522
KDR:2.125
Accuracy:20.266% B+
HSR:17.764% C
Comet VM2
C**
Kills:655
Deaths:440
KDR:1.489
Accuracy:41.445% C+
HSR:4.733% C**
Comet VM2
C
Kills:612
Deaths:430
KDR:1.423
Accuracy:42.604% C
HSR:2.614% D
Kills:3,496
Deaths (as MAX Suit):956.500
Deaths (to MAX Suits):756
KDR:3.65499
Kill Difference:2,539.500
Playtime:66.196 hours
Usage:5%
Score:1.472m
Score/min:371
Accuracy (listed only):31.068%
HSR (listed only):11.099%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C
Kills:126
V. Kills:25 N/A
Deaths:30
KDR:4.200
Accuracy:39.251% D**
KPH:55.400 C
VKPH:11 D
Saron Laser Cannon
D-
Kills:76
V. Kills:35 211%
Deaths:243
KDR:0.313
Accuracy:20.176% F-
KPH:4.200 D-
VKPH:1.900 D*
Kills:202 (76 + 0)
Deaths:273
KDR:0.740
VKDR:0.220
Vehicle Kills:60
Kill Difference:71
Playtime:20.544 hours
Usage:2%
Score:0.108m
Score/min:88
Piloting Accuracy:20.176%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
N/A
Kills:50
V. Kills:9 N/A
Deaths:5
KDR:10
Accuracy:35.917% N/A
KPH:53.300 N/A
VKPH:9.600 N/A
Kills:50 (0 + 50)
Deaths:5
KDR:10
VKDR:1.800
Vehicle Kills:9
Kill Difference:45
Playtime:0.938 hours
Usage:0%
Score:0.010m
Score/min:185
Piloting Accuracy:N/A%
Gunner Accuracy:35.917%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B*
Kills:1,991
V. Kills:132 N/A
Deaths:130
KDR:15.315
Accuracy:52.876% B+
KPH:70.200 B*
VKPH:4.700 D--
Kills:1,991 (1,991 + 0)
Deaths:130
KDR:15.315
VKDR:1.015
Vehicle Kills:132
Kill Difference:1,861
Playtime:28.382 hours
Usage:2%
Score:0.383m
Score/min:225
Driving Accuracy:52.876%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
M
Kills:8,679
V. Kills:1,743 498%
Deaths:615
KDR:14.112
Accuracy:52.900% B+
KPH:51.600 M
VKPH:10.400 B+
Supernova FPC
A
Kills:1,023
V. Kills:484 211%
Deaths:215
KDR:4.758
Accuracy:51.277% C
KPH:39.700 A
VKPH:18.800 B++
Saron HRB
A+
Kills:283
V. Kills:218 129%
Deaths:44
KDR:6.432
Accuracy:40.714% C
KPH:36.800 A
VKPH:28.300 A+
E540 Halberd
D
Kills:142
V. Kills:47 296%
Deaths:12
KDR:11.833
Accuracy:36.737% D**
KPH:23 D
VKPH:7.600 D**
Supernova VPC
B+
Kills:136
V. Kills:17 N/A
Deaths:27
KDR:5.037
Accuracy:45.016% D
KPH:52.800 B+
VKPH:6.600 C
Kills:10,263 (9,838 + 425)
Deaths:913
KDR:11.241
VKDR:2.748
Vehicle Kills:2,509
Kill Difference:9,350
Playtime:210.317 hours
Usage:16%
Score:3.307m
Score/min:262
Driving Accuracy:45.016%
Gunner Accuracy:36.737%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
A+
Kills:26,446
V. Kills:650 N/A
Deaths:7,103
KDR:3.723
Accuracy:43.974% C**
KPH:97.400 A+
VKPH:2.400 B
M40 Fury-F
M++
Kills:1,563
V. Kills:240 N/A
Deaths:637
KDR:2.454
Accuracy:47.618% C+
KPH:74.600 M++
VKPH:11.500 B**
M12 Kobalt-F
M
Kills:1,166
V. Kills:14 N/A
Deaths:456
KDR:2.557
Accuracy:24.865% B+
KPH:92.400 M
VKPH:1.100 C
Kills:29,175 (29,175 + 0)
Deaths:8,196
KDR:3.560
VKDR:0.110
Vehicle Kills:904
Kill Difference:20,979
Playtime:305.180 hours
Usage:23%
Score:4.431m
Score/min:242
Driving Accuracy:24.865%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
S12 Renegade 27,09626,4467,1033.723C*0.7843.974%C**3.354%D97.4A+2.4B228271.6h2.8B++6.3B+
Supernova PC 10,4228,67961514.112A11.1752.9%B+1.936%C51.6M10.4B+234168.1h2.7A+5.2A+
Eridani SX5 4,1684,1064,0621.011C+1.9322.395%D-20.969%C++21DN/A59195.5h11.4B50.9C+
Orion VS54 4,1094,1009314.404A++1.4617.709%D15.317%D**35.8C++N/A141114.6h10.7B++60.4C++
L100 Python HESH 2,1231,99113015.315B+12.3752.876%B+N/A70.1B*4.6D--22528.4h2.4B**4.5B**
Sirius SX12 1,8731,8511,5111.225C*1.7219.351%D--20.854%B+24.7C+N/A7275h13B+67C+
M40 Fury-F 1,8031,5636372.454B+0.4947.618%C+N/A74.8M++11.5B**32720.9h6.1B*12.9B*
M12 Kobalt-F 1,1801,1664562.557B+0.3924.865%B+4.717%D--92.5M1.1C39912.6h8.7B*34.9B++
Cosmos VM3 1,1381,1205212.15C++0.7919.957%B+19.286%C+43.4B*N/A11725.8h12.4B+62B+
Cosmos VM3 1,1221,1095222.125C*0.8220.266%B+17.764%C43B*N/A11825.8h12.8B+63.3C**
Supernova FPC 1,5071,0232154.758C+1.8151.277%C1.955%C39.7A18.8B++29425.8h4.3B++8.4B+
S1 1,2088784921.785A++1.1652.58%C--2.392%C30.4B+11.4C22528.9h4.9B*9.4B+
NS-7 PDW 8117991,0140.788C+2.1623.644%C+14.268%D10.9D-N/A3173.3h13.1B+55.3B
Comet VM2 8306554401.489B++1.4641.445%C+4.733%C**17B**4.5C++10538.5h11.9B**28.7B*
Comet VM2 7946124301.423B+1.5242.604%C2.614%D16.2B*4.8C+10037.7h13.2B**30.9B**
Tank Mine 8565545210.654S7.7142.647%B++N/A240.9M131.3A**18902.3h1.8C*4.2B**
Force-Blade 3533529,8980.036B+2.9123.265%DN/A0.7C+N/A1537.8h1.7B*7.4B+
Saron HRB 501283446.432C*3.4940.714%C1.06%C--36.8A28.3A+6857.7h15.5B**38.1B*
Frag Grenade 2602571257N/A254.0626.038%F*N/A856.7A+10C++19850.3h2.5B**9.7C+
VE-S Canis 2332302001.15C+1.7919.835%D*14.783%D18.9DN/A6512.2h10.9B+54.9C+
H-V45 2122111521.388C+1.5618.77%D--13.744%D--31.5C+N/A966.7h13.4C++71.2C
Pulsar VS1 190190812.346A+0.6017.856%D*10%F28.8C*N/A1536.6h10.1A+56.8B
Pandora VX25 1801781221.459C**1.4929.586%D--15.73%C++31.2CN/A915.7h4.1B+13.7C+
NSX Tengu 1651601730.925C2.0233.748%C17.5%D21.6DN/A457.4h13.2C++39.2C++
Beamer VS3 147147991.485B**1.4618.271%D**18.367%D13.7DN/A7610.7h6.6B++35.9C++
E540 Halberd 1891421211.833C**8.8936.737%D**N/A22.9D-7.6D**3556.2h4.3A11.7C**
Supernova VPC 153136275.037D2.0945.016%DN/A52.3B+6.5C2902.6h3B+6.7C++
Dual Photon Pods 151126304.2C1.2639.251%D**N/A54.8C-10.9D4992.3h20.7C**52.8C+
MAX Punch 1191199630.124C++2.8243.182%C+N/A1.9C+N/A564.1h1.6C++3.7C++
Solstice VE3 9190811.111B+1.8317.218%D*12.222%D*9.6DN/A1359.4h13.7B+79.6C+
NS-44 Commissioner 83821190.689C2.2614.258%F*15.854%D-8.1D--N/A3310.1h2.7B**19.2D*
Saron Laser Cannon 111762430.313C2.6320.176%F-9.211%S4.2D-1.9D*3718.3h72B*356.9B+
M60-A Bulldog 7672514.4C++11.4643.75%C+2.778%B+72A++4C+1921h5.3B+12.2B+
Proximity Mine 7070417.5S14.5631.536%D*N/A175B**N/A7340.4h1.7B++5.3C
C-4 9369513.8S10.8660.959%SN/A172.5A*60A*31110.4h1.3B+2.1A
NS-15M2 6360650.923C2.0216.966%D*23.333%C24D1.2A1452.5h12.8C++75.2C-
M60-A Bulldog 5858229B++26.0646.581%C+5.172%A*116M**N/A2120.5h3.8A8.1B**
L105 Zephyr 5950510C**7.0635.917%D-2%A++55.6B10C++1850.9h6.6C++18.3C+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon21450.6h
G30 Walker0540h
Anti-Vehicle MANA Turret3920.1h
Nano-Armor Kit172260,56528h
AE Nano-Armor Kit4253,2413.3h
Lasher X2 AE01160h
AE Medical Applicator83,4860.4h
Nanite Healing Grenade01630h
Restoration Kit31240.1h
Motion Spotter5211,2624.3h
M12 Kobalt11780h
Medical Kit532,4225.3h
Ammunition Package181980.2h
Anti-Infantry MANA Turret6590.6h
Medical Applicator8511,6475h

Check the help document for the dictionary if you want to learn more about words used here.


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