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Warden Ranger Anstand[BLHR] Anstand
NC BR 62

KDR: 1.43

Score: 3.8m

Last Seen: Dec 18th, 2018 7:44 PM
- OFFLINE - 83.3 hour(s)

Battle Rank 62 - New Conglomerate on Cobalt
Level Progress (to 63): 12%
Level 100 Progress: 20% 728h
PRIMARY CLASSESCLOAKERMEDICHEAVY
PRIMARY WEAPONS NC6 Gauss SAW NC1 Gauss Rifle AF-4AE Cyclone AF-8 RailJack Reaper DMR AF-34 Mattock NS-15M AE AF-34 Mattock
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $651,771 MLG Score: 521
Fun Score: N/A
Cheeseburgers Flipped: 38TIME WITH MEDKIT: 0.5%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.714%28.298%6991012043,6011.59336-0.164

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.128%0.693B+1.134B**-1.628FHEAD ++ (~15.94)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
410.45B10.10.291C*30.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.752%2.151%1071121393141710.65493129%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.56B+-0.264C-1.73

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.90.588B+7.40.406B8.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.556%3.39%791121359119420.495798137%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.866B*-0.261C-1.872

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.70.911B*4.90.878B*5.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.533%79.197%793121154824262.26446

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.57%0.383C**0.787B++-0.222

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.50.445B2.10.353C**3.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.532%10%79112137014610.479452

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.25C-0.915D---1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.6-0.182C6-0.235C9.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
3.8m387.5%344 (20.6k)282 (16.9k)1.428965,7634,0331.6079862 (62)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC121433615.305%27.711%42403:231

36% Combat Medic14% Engineer25% Heavy Assault23% Infiltrator3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 7th, 2015 2:53 PMFeb 12th, 2018 9:49 PMJan 17th, 2019 3:59 AM (219d) (PST)Dec 18th, 2018 4:02 PM (248d) (PST)Dec 18th, 2018 3:44 PM (248d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4521832690.4220.2960.1171.7720.035521

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
27,11910,99616,12325187106216,908

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
227.4h/9.5d 722 1,597 2,716 24.2k 446 744 473 6.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
A+
Kills:1,322
Deaths:713
KDR:1.854
Accuracy:24.465% B*
HSR:32.980% A+
NS-15M AE
A
Kills:177
Deaths:63
KDR:2.810
Accuracy:30.334% B*
HSR:38.418% A
GD-22S
C
Kills:85
Deaths:92
KDR:0.924
Accuracy:21.512% C
HSR:17.647% D--
Kills:1,584
Deaths (as Heavy Assault):868
Deaths (to Heavy Assaults):1,184
KDR:1.82488
Kill Difference:716
Playtime:56.690 hours
Usage:25%
Score:1.015m
Score/min:298
Accuracy (listed only):25.437%
HSR (listed only):29.682%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4AE Cyclone
C+
Kills:501
Deaths:251
KDR:1.996
Accuracy:27.953% C
HSR:24.351% C+
MGR-S1 Gladius
B**
Kills:159
Deaths:81
KDR:1.963
Accuracy:28.690% B
HSR:28.931% B**
NSX Tengu
A++
Kills:106
Deaths:34
KDR:3.118
Accuracy:44.829% A
HSR:31.132% A++
AF-19 Mercenary
B+
Kills:80
Deaths:117
KDR:0.684
Accuracy:22.068% C+
HSR:25% B+
Mauler S6
C+
Kills:70
Deaths:94
KDR:0.745
Accuracy:38.532% C+
HSR:10% D--
Kills:916
Deaths (as Light Assault):577
Deaths (to Light Assaults):647
KDR:1.58752
Kill Difference:339
Playtime:1.666 hours
Usage:1%
Score:0.021m
Score/min:209
Accuracy (listed only):32.414%
HSR (listed only):23.883%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4AE Cyclone
C+
Kills:501
Deaths:251
KDR:1.996
Accuracy:27.953% C
HSR:24.351% C+
AF-8 RailJack
B+
Kills:366
Deaths:152
KDR:2.408
Accuracy:37.890% C++
HSR:79.781% B+
MGR-S1 Gladius
B**
Kills:159
Deaths:81
KDR:1.963
Accuracy:28.690% B
HSR:28.931% B**
NC4 Mag-Shot
B+
Kills:142
Deaths:230
KDR:0.617
Accuracy:30.777% B+
HSR:18.310% C+
EM4-AE Longshot
C+
Kills:125
Deaths:37
KDR:3.378
Accuracy:39.810% C
HSR:80% C+
NSX Tengu
A++
Kills:106
Deaths:34
KDR:3.118
Accuracy:44.829% A
HSR:31.132% A++
NS-44P Commissioner
B**
Kills:98
Deaths:80
KDR:1.225
Accuracy:49.236% B**
HSR:27.551% C++
NC14 Bolt Driver
C+
Kills:57
Deaths:38
KDR:1.500
Accuracy:33.671% C
HSR:73.684% C+
Kills:1,554
Deaths (as Infiltrator):903
Deaths (to Infiltrators):667
KDR:1.72093
Kill Difference:651
Playtime:51.335 hours
Usage:23%
Score:0.744m
Score/min:241
Accuracy (listed only):36.607%
HSR (listed only):45.468%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
B+
Kills:80
Deaths:117
KDR:0.684
Accuracy:22.068% C+
HSR:25% B+
Mauler S6
C+
Kills:70
Deaths:94
KDR:0.745
Accuracy:38.532% C+
HSR:10% D--
Kills:150
Deaths (as Engineer):211
Deaths (to Engineers):603
KDR:0.7109
Kill Difference:61
Playtime:30.965 hours
Usage:14%
Score:0.361m
Score/min:194
Accuracy (listed only):30.300%
HSR (listed only):17.500%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NC1 Gauss Rifle
B*
Kills:727
Deaths:796
KDR:0.913
Accuracy:22.456% C+
HSR:27.098% B*
AF-4AE Cyclone
C+
Kills:501
Deaths:251
KDR:1.996
Accuracy:27.953% C
HSR:24.351% C+
Reaper DMR
D
Kills:310
Deaths:391
KDR:0.793
Accuracy:22.664% D
HSR:20% D
MGR-S1 Gladius
B**
Kills:159
Deaths:81
KDR:1.963
Accuracy:28.690% B
HSR:28.931% B**
NSX Tengu
A++
Kills:106
Deaths:34
KDR:3.118
Accuracy:44.829% A
HSR:31.132% A++
Mauler S6
C+
Kills:70
Deaths:94
KDR:0.745
Accuracy:38.532% C+
HSR:10% D--
Kills:1,873
Deaths (as Combat Medic):1,647
Deaths (to Combat Medics):460
KDR:1.13722
Kill Difference:226
Playtime:81.088 hours
Usage:36%
Score:1.575m
Score/min:324
Accuracy (listed only):30.854%
HSR (listed only):23.585%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
B++
Kills:181
Deaths:41
KDR:4.415
Accuracy:34.855% C++
HSR:19.337% B++
AF-34 Mattock
B*
Kills:172
Deaths:36
KDR:4.778
Accuracy:39.427% B
HSR:21.512% B*
Kills:353
Deaths (as MAX Suit):38.500
Deaths (to MAX Suits):191
KDR:9.16883
Kill Difference:314.500
Playtime:4.706 hours
Usage:2%
Score:0.129m
Score/min:458
Accuracy (listed only):37.141%
HSR (listed only):20.424%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HEAT
C++
Kills:93
V. Kills:68 135%
Deaths:27
KDR:3.444
Accuracy:46.752% C+
KPH:13.300 D-
VKPH:9.800 C++
E540 Halberd
B*
Kills:59
V. Kills:17 328%
Deaths:4
KDR:14.750
Accuracy:45.556% C++
KPH:37.800 B*
VKPH:10.900 D
Kills:152 (93 + 59)
Deaths:31
KDR:4.903
VKDR:2.742
Vehicle Kills:85
Kill Difference:121
Playtime:8.532 hours
Usage:4%
Score:0.058m
Score/min:113
Driving Accuracy:46.752%
Gunner Accuracy:45.556%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NC6 Gauss SAW 1,3431,3227131.854B++0.4324.465%B*32.98%A+44.8B++N/A12929.5h9B+36.9B+
NC1 Gauss Rifle 7387277960.913C+0.5222.456%C+27.098%B*19.4CN/A5237.4h11.5B+51.1B+
AF-4AE Cyclone 5085012511.996B+0.5727.953%C24.351%C+40.4C-N/A11512.4h9.8C+35C+
AF-8 RailJack 3713661522.408C+0.9837.89%C++79.781%B+20CN/A4318.3h2.1B+5.4B+
Reaper DMR 3173103910.793C0.6422.664%D20%D18.1DN/A4817.1h12.2D--53.9D
AF-34 Mattock 184181414.415B+2.9934.855%C++19.337%B++47.6B+N/A1583.8h5.3B+15.2B+
NS-15M AE 181177632.81C**1.3830.334%B*38.418%A65.6B1.5A++2952.7h10.4B+34.2B+
AF-34 Mattock 174172364.778B+3.3539.427%B21.512%B*52.1B++N/A1813.3h5.8B+14.6B++
MGR-S1 Gladius 160159811.963B+0.5328.69%B28.931%B**36.1C+N/A934.4h10.2C++35.7B
NC4 Mag-Shot 1481422300.617C+0.8130.777%B+18.31%C+15.8C--N/A459h10.8D35.1C+
EM4-AE Longshot 125125373.378C+1.9539.81%C80%C+59.5B+N/A1562.1h1.7B++4.2B+
Shrike 1901141360.838C**0.5962.371%B++N/A25.3C++16.9B++2334.5h9D--14.5C
NSX Tengu 110106343.118A*1.6944.829%A31.132%A++55.8B*2.1M*1341.9h9.2B**20.4B*
NS-44P Commissioner 10098801.225C++0.2049.236%B**27.551%C++40.8CN/A1302.4h3.3C**6.7B+
Hardlight Dagger 103981,1770.083A+1.3531.626%B1.02%D-1.9C+N/A650.9h1.4A4.6B+
Frag Grenade 9897197N/A95.5751.495%B*N/A485C+5D21130.2h3.2B++6.2B++
Titan-150 HEAT 16193273.444C+2.0246.752%C+2.151%C-13.3D-9.7C++1047h7.4D*15.9D-
Spear Anti-Vehicle Phalanx Turret 15689712.714B*11.2948.289%B+3.371%C22.3D--16.8C-1604h17.3F--35.8D*
GD-22S 8885920.924C0.5021.512%C17.647%D--25.8C-N/A793.3h13D60.2C+
C-4 11185581.466C++0.0423.251%C-N/A121.4B*37.1B+8120.7h1.2B+5.2B+
AF-19 Mercenary 83801170.684C+0.7422.068%C+25%B+10.3DN/A477.8h13.5C++61.2C*
Mauler S6 7170940.745C+0.6838.532%C+10%D--20C-N/A623.5h6D15.6C+
Mag-Cutter 81702,6660.026C++1.4028.295%C+N/A0.6C+N/A2125.3h2.3B8.1C++
E540 Halberd 7659414.75B**13.3245.556%C++3.39%C*36.9B++10.6D-1531.6h4.9B++10.7B++
NC14 Bolt Driver 5857381.5C+0.0733.671%C73.684%C+15.4C--N/A553.7h2.9C8.6C+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon11470.1h
Nano-Armor Kit3343,4242.9h
Nanite Revive Grenade05560.2h
Medical Applicator259122,7887.9h
Medical Kit968681.2h
Motion Spotter111,6930.9h
Deconstruction Tool0860h
Ammunition Package42910.1h
Anti-Infantry MANA Turret1960.1h
Snowman Soldier3600.1h
Shield Recharging Field161,5940.6h

Check the help document for the dictionary if you want to learn more about words used here.


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