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Executor Exterminator AntDant4435[KN1] AntDant4435
NC BR 129

KDR: 2.83

Score: 35.8m

Last Seen: Nov 13th, 2019 3:44 AM
- OFFLINE - 94 hour(s)

Prestige 1, Battle Rank 100 (129 total) - New Conglomerate on Emerald - Outfit Member of Kneel No One[KN1] Kneel No One
NC outfit on Emerald

Members: 70
Level Progress (to 101): 0%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS LA1 Anchor EM6 MGR-L1 Promise NC05 Jackhammer L100 Python HESH NC05 Jackhammer AE NC6A GODSAW M30 Mustang AH
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,956,113 MLG Score: 2363
Fun Score: N/A
Cheeseburgers Flipped: 590TIME WITH MEDKIT: 0.7%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.136%22.529%61134118548,0402.592690.242

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.579%1.091B**0.22C++-0.408C--HEAD ++ (~8.96)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.70.49B+100.288C*26.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
57.67%0.481%1694212174,9935942138.39162333%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.221%2.095A*-1.062D*-1.845

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.60.924B*6.10.867B*4.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.474%0.472%1163412157,416101513197.3064562%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.013%0.44B-1.343D**1.619

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.60.779B++3.90.69B+4.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
23.513%16.589%193512141,941828952.341382022%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.844%-1.173D*2.991M+0.414

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
730.39B17.20.571B+55.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.533%75.472%193212171,908225530.845745

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.129%0.831B++0.541B+-1.408

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.487B+20.354C**3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
66.345%12.921%193212171,099178480.616031

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.465%2.067A*-0.331C-1.144

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.10.769B++2.10.584B+1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Kneel No One[KN1] Kneel No One
NC outfit on Emerald

Members: 70
35.8m380.9%482 (28.9k)412 (24.7k)2.8344798,20334,6462.99226129 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1219786127.787%16.605%46102:3024

9% Combat Medic12% Engineer58% Heavy Assault12% Light Assault10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 4th, 2013 11:59 PMDec 10th, 2018 2:30 AMNov 15th, 2019 11:03 PM (21h) (PST)Nov 13th, 2019 2:25 AM (4d) (PST)Nov 12th, 2019 11:44 PM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8343394951.1300.3990.1884.4850.0482363

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
50,02320,33129,692682411269324,703

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1448.9h/60.4d 5,467 16,307 24,569 389.9k 2,765 4,805 4,178 72.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
B*
Kills:11,538
Deaths:4,062
KDR:2.840
Accuracy:29.721% B*
HSR:22.898% C
EM6
B**
Kills:8,471
Deaths:3,136
KDR:2.701
Accuracy:27.236% B**
HSR:23.539% C+
MGR-L1 Promise
C+
Kills:7,766
Deaths:3,730
KDR:2.082
Accuracy:23.263% C+
HSR:22.611% C
NC6A GODSAW
C+
Kills:3,389
Deaths:1,042
KDR:3.252
Accuracy:29.156% C+
HSR:24.196% C-
NC6 Gauss SAW
B**
Kills:1,683
Deaths:578
KDR:2.912
Accuracy:25.426% B**
HSR:25.015% C*
GD-22S
B++
Kills:1,185
Deaths:488
KDR:2.428
Accuracy:27.104% B++
HSR:25.401% C++
NS-15M2
C+
Kills:173
Deaths:127
KDR:1.362
Accuracy:23.576% C+
HSR:19.653% D
MGR-L1 Promise AE
C-
Kills:172
Deaths:63
KDR:2.730
Accuracy:24.689% C--
HSR:24.419% C-
EM1
B**
Kills:164
Deaths:79
KDR:2.076
Accuracy:26.183% B*
HSR:28.659% B**
NSX Naginata
D
Kills:105
Deaths:108
KDR:0.972
Accuracy:18.391% D
HSR:21.905% D-
Kills:34,646
Deaths (as Heavy Assault):13,413
Deaths (to Heavy Assaults):10,292
KDR:2.58302
Kill Difference:21,233
Playtime:843.745 hours
Usage:58%
Score:21.432m
Score/min:423
Accuracy (listed only):25.474%
HSR (listed only):23.830%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
B**
Kills:2,281
Deaths:1,148
KDR:1.987
Accuracy:30.177% B**
HSR:19.728% C+
AF-19 Mercenary
A
Kills:2,016
Deaths:952
KDR:2.118
Accuracy:28.934% A
HSR:20.139% C
AC-X11
C+
Kills:1,625
Deaths:1,105
KDR:1.471
Accuracy:24.942% C+
HSR:18.585% D
Gauss Compact Burst
C*
Kills:1,385
Deaths:813
KDR:1.704
Accuracy:28.009% C*
HSR:15.812% D*
AF-4A Bandit
B*
Kills:1,205
Deaths:464
KDR:2.597
Accuracy:29.287% B*
HSR:21.660% C+
LA39 Bruiser
B*
Kills:1,004
Deaths:619
KDR:1.622
Accuracy:71.355% B*
HSR:13.645% C
MGR-S1 Gladius
C++
Kills:432
Deaths:268
KDR:1.612
Accuracy:27.611% C++
HSR:10.880% D**
AF-4 Cyclone
B**
Kills:357
Deaths:156
KDR:2.288
Accuracy:30.566% B**
HSR:22.129% B+
MGR-C1 Charger
A
Kills:347
Deaths:149
KDR:2.329
Accuracy:33.608% A
HSR:21.614% C
MKV Suppressed
B
Kills:188
Deaths:100
KDR:1.880
Accuracy:27.453% B
HSR:18.085% C
PS1-AV Suppressor
C*
Kills:164
Deaths:92
KDR:1.783
Accuracy:30.272% C*
HSR:14.024% D*
Gauss Compact S
C**
Kills:103
Deaths:101
KDR:1.020
Accuracy:25.227% C**
HSR:16.505% C
AF-57 Piston
B++
Kills:95
Deaths:45
KDR:2.111
Accuracy:47.413% B++
HSR:5.263% F--
NSX Tengu
B*
Kills:74
Deaths:29
KDR:2.552
Accuracy:42.568% B*
HSR:16.216% D
AF-4A Bandit AE
B*
Kills:67
Deaths:23
KDR:2.913
Accuracy:31.349% B*
HSR:23.881% C
Blitz GD-10
B+
Kills:59
Deaths:41
KDR:1.439
Accuracy:27.406% B+
HSR:16.949% C+
Razor GD-23
B**
Kills:56
Deaths:69
KDR:0.812
Accuracy:24.443% C+
HSR:26.786% B**
Kills:11,458
Deaths (as Light Assault):6,174
Deaths (to Light Assaults):5,555
KDR:1.85585
Kill Difference:5,284
Playtime:170.648 hours
Usage:12%
Score:2.907m
Score/min:284
Accuracy (listed only):32.978%
HSR (listed only):17.759%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
LA39 Bruiser
B*
Kills:1,004
Deaths:619
KDR:1.622
Accuracy:71.355% B*
HSR:13.645% C
MGR-S1 Gladius
C++
Kills:432
Deaths:268
KDR:1.612
Accuracy:27.611% C++
HSR:10.880% D**
AF-4 Cyclone
B**
Kills:357
Deaths:156
KDR:2.288
Accuracy:30.566% B**
HSR:22.129% B+
Carnage AR
C**
Kills:315
Deaths:241
KDR:1.307
Accuracy:26.241% C**
HSR:16.191% D
NC9 A-Tross
C++
Kills:240
Deaths:154
KDR:1.558
Accuracy:26.084% C++
HSR:15.833% D*
MKV Suppressed
B
Kills:188
Deaths:100
KDR:1.880
Accuracy:27.453% B
HSR:18.085% C
PS1-AV Suppressor
C*
Kills:164
Deaths:92
KDR:1.783
Accuracy:30.272% C*
HSR:14.024% D*
Reaper DMR
C++
Kills:149
Deaths:134
KDR:1.112
Accuracy:21.962% D-
HSR:26.175% C++
MGR-A1 Vanquisher
U
Kills:124
Deaths:42
KDR:2.952
Accuracy:31.254% U
HSR:25% U
AF-57 Piston
B++
Kills:95
Deaths:45
KDR:2.111
Accuracy:47.413% B++
HSR:5.263% F--
NSX Tengu
B*
Kills:74
Deaths:29
KDR:2.552
Accuracy:42.568% B*
HSR:16.216% D
Blitz GD-10
B+
Kills:59
Deaths:41
KDR:1.439
Accuracy:27.406% B+
HSR:16.949% C+
NC1 Gauss Rifle
A
Kills:54
Deaths:22
KDR:2.455
Accuracy:25.428% B+
HSR:29.630% A
Kills:3,255
Deaths (as Combat Medic):1,943
Deaths (to Combat Medics):3,817
KDR:1.67524
Kill Difference:1,312
Playtime:123.352 hours
Usage:9%
Score:3.045m
Score/min:411
Accuracy (listed only):33.509%
HSR (listed only):17.694%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
B**
Kills:2,281
Deaths:1,148
KDR:1.987
Accuracy:30.177% B**
HSR:19.728% C+
MGR-M1 Bishop
B*
Kills:2,130
Deaths:562
KDR:3.790
Accuracy:37.981% B*
HSR:30.141% C+
AF-19 Mercenary
A
Kills:2,016
Deaths:952
KDR:2.118
Accuracy:28.934% A
HSR:20.139% C
AC-X11
C+
Kills:1,625
Deaths:1,105
KDR:1.471
Accuracy:24.942% C+
HSR:18.585% D
Gauss Compact Burst
C*
Kills:1,385
Deaths:813
KDR:1.704
Accuracy:28.009% C*
HSR:15.812% D*
AF-4A Bandit
B*
Kills:1,205
Deaths:464
KDR:2.597
Accuracy:29.287% B*
HSR:21.660% C+
LA39 Bruiser
B*
Kills:1,004
Deaths:619
KDR:1.622
Accuracy:71.355% B*
HSR:13.645% C
MGR-C1 Charger
A
Kills:347
Deaths:149
KDR:2.329
Accuracy:33.608% A
HSR:21.614% C
Gauss Compact S
C**
Kills:103
Deaths:101
KDR:1.020
Accuracy:25.227% C**
HSR:16.505% C
AF-57 Piston
B++
Kills:95
Deaths:45
KDR:2.111
Accuracy:47.413% B++
HSR:5.263% F--
Warden
C*
Kills:76
Deaths:33
KDR:2.303
Accuracy:28.251% C*
HSR:22.368% C
AF-4A Bandit AE
B*
Kills:67
Deaths:23
KDR:2.913
Accuracy:31.349% B*
HSR:23.881% C
Razor GD-23
B**
Kills:56
Deaths:69
KDR:0.812
Accuracy:24.443% C+
HSR:26.786% B**
Kills:12,390
Deaths (as Engineer):6,083
Deaths (to Engineers):4,615
KDR:2.03682
Kill Difference:6,307
Playtime:168.655 hours
Usage:12%
Score:4.121m
Score/min:407
Accuracy (listed only):33.921%
HSR (listed only):19.702%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
EM4 Longshot
C*
Kills:1,029
Deaths:210
KDR:4.900
Accuracy:40.710% C*
HSR:77.843% C+
SAS-R
B+
Kills:879
Deaths:320
KDR:2.747
Accuracy:40.346% C*
HSR:72.696% B+
MGR-S1 Gladius
C++
Kills:432
Deaths:268
KDR:1.612
Accuracy:27.611% C++
HSR:10.880% D**
AF-4 Cyclone
B**
Kills:357
Deaths:156
KDR:2.288
Accuracy:30.566% B**
HSR:22.129% B+
MKV Suppressed
B
Kills:188
Deaths:100
KDR:1.880
Accuracy:27.453% B
HSR:18.085% C
NS-61 Emissary
D
Kills:166
Deaths:193
KDR:0.860
Accuracy:24.613% D
HSR:7.831% D**
PS1-AV Suppressor
C*
Kills:164
Deaths:92
KDR:1.783
Accuracy:30.272% C*
HSR:14.024% D*
LA8 Rebel
B+
Kills:149
Deaths:98
KDR:1.520
Accuracy:34.077% B+
HSR:12.752% D*
LA3 Desperado
C--
Kills:141
Deaths:135
KDR:1.044
Accuracy:25.315% C--
HSR:12.766% D*
NS-44 Commissioner
B*
Kills:94
Deaths:58
KDR:1.621
Accuracy:43.708% B*
HSR:26.596% B+
NS-45 Pilot
C
Kills:85
Deaths:88
KDR:0.966
Accuracy:29.915% C
HSR:18.824% D-
NSX Tengu
B*
Kills:74
Deaths:29
KDR:2.552
Accuracy:42.568% B*
HSR:16.216% D
NS-357 Underboss
B+
Kills:69
Deaths:33
KDR:2.091
Accuracy:41.318% B+
HSR:23.188% C++
NC4-FB Mag-Shot
B
Kills:63
Deaths:24
KDR:2.625
Accuracy:35.220% B
HSR:20.635% C
Blitz GD-10
B+
Kills:59
Deaths:41
KDR:1.439
Accuracy:27.406% B+
HSR:16.949% C+
NS-44 Commissioner AE
N/A
Kills:50
Deaths:22
KDR:2.273
Accuracy:42.308% N/A
HSR:22% N/A
Kills:3,999
Deaths (as Infiltrator):1,867
Deaths (to Infiltrators):4,627
KDR:2.14194
Kill Difference:2,132
Playtime:66.299 hours
Usage:5%
Score:1.115m
Score/min:280
Accuracy (listed only):33.963%
HSR (listed only):24.588%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
B**
Kills:2,924
Deaths:1,030
KDR:2.839
Accuracy:48.554% B**
HSR:16.142% C++
AF-34 Mattock
A
Kills:2,348
Deaths:879
KDR:2.671
Accuracy:44.445% A
HSR:16.141% C+
NCM1 Scattercannon
A
Kills:1,970
Deaths:622
KDR:3.167
Accuracy:49.439% A
HSR:16.447% C*
AF-34 Mattock
A+
Kills:1,462
Deaths:503
KDR:2.907
Accuracy:49.337% A+
HSR:18.468% C++
AF-41 Hacksaw
A++
Kills:385
Deaths:126
KDR:3.056
Accuracy:48.687% A++
HSR:13.766% C+
AF-41 Hacksaw
A+
Kills:377
Deaths:126
KDR:2.992
Accuracy:50.324% A+
HSR:15.385% C++
NS-20 Gorgon
A+
Kills:92
Deaths:41
KDR:2.244
Accuracy:34.303% A+
HSR:23.913% B*
NS-20 Gorgon
A+
Kills:90
Deaths:41
KDR:2.195
Accuracy:34.105% A+
HSR:16.667% C-
Kills:9,648
Deaths (as MAX Suit):1,684
Deaths (to MAX Suits):1,463
KDR:5.72922
Kill Difference:7,964
Playtime:73.828 hours
Usage:5%
Score:3.173m
Score/min:716
Accuracy (listed only):44.899%
HSR (listed only):17.116%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
A
Kills:3,296
V. Kills:65 N/A
Deaths:151
KDR:21.828
Accuracy:57.379% C*
KPH:92 A
VKPH:1.800 D-
Breaker Rocket Pods
B**
Kills:1,697
V. Kills:73 N/A
Deaths:81
KDR:20.951
Accuracy:58.003% B**
KPH:141.500 B+
VKPH:6.100 D
Vortek Rotary
C+
Kills:102
V. Kills:58 173%
Deaths:71
KDR:1.437
Accuracy:30.652% C+
KPH:14 C+
VKPH:8 C
Kills:5,095 (3,398 + 0)
Deaths:303
KDR:16.815
VKDR:0.647
Vehicle Kills:196
Kill Difference:4,792
Playtime:55.094 hours
Usage:4%
Score:0.874m
Score/min:264
Piloting Accuracy:30.652%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A++
Kills:6,551
V. Kills:882 N/A
Deaths:292
KDR:22.435
Accuracy:55.486% B*
KPH:96.800 A++
VKPH:13 A
L100 Python HEAT
B**
Kills:337
V. Kills:130 257%
Deaths:45
KDR:7.489
Accuracy:52.748% C++
KPH:44.500 B*
VKPH:17.200 B**
Skyguard
M**
Kills:166
V. Kills:67 244%
Deaths:15
KDR:11.067
Accuracy:31.563% B
KPH:39.800 M**
VKPH:16.100 A*
L100 Python AP
B++
Kills:68
V. Kills:29 227%
Deaths:6
KDR:11.333
Accuracy:51.521% C-
KPH:41.900 B++
VKPH:17.900 C+
Kills:7,122 (7,122 + 0)
Deaths:358
KDR:19.894
VKDR:3.095
Vehicle Kills:1,108
Kill Difference:6,764
Playtime:81.015 hours
Usage:6%
Score:1.594m
Score/min:328
Driving Accuracy:51.521%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
M++
Kills:401
V. Kills:158 252%
Deaths:24
KDR:16.708
Accuracy:64.064% A++
KPH:55.400 M++
VKPH:21.800 A+
Titan-150 HESH
A*
Kills:298
V. Kills:39 N/A
Deaths:24
KDR:12.417
Accuracy:55.877% B**
KPH:74.200 A*
VKPH:9.700 C**
Kills:699 (699 + 0)
Deaths:48
KDR:14.563
VKDR:4.104
Vehicle Kills:197
Kill Difference:651
Playtime:11.253 hours
Usage:1%
Score:0.301m
Score/min:446
Driving Accuracy:55.877%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M96 Mjolnir-H
B*
Kills:89
V. Kills:45 193%
Deaths:14
KDR:6.357
Accuracy:53.368% B+
KPH:67.800 B*
VKPH:34.300 C*
M12 Kobalt-H
B
Kills:57
V. Kills:3 N/A
Deaths:1
KDR:57
Accuracy:22.366% C++
KPH:104.500 C+
VKPH:5.500 B
Kills:146 (0 + 146)
Deaths:15
KDR:9.733
VKDR:3.200
Vehicle Kills:48
Kill Difference:131
Playtime:1.858 hours
Usage:0%
Score:0.072m
Score/min:649
Driving Accuracy:N/A%
Gunner Accuracy:22.366%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A++
Kills:1,345
V. Kills:22 N/A
Deaths:18
KDR:74.722
Accuracy:20.754% B+
KPH:127 A++
VKPH:2.100 C
M12 Kobalt
B+
Kills:373
V. Kills:10 N/A
Deaths:8
KDR:46.625
Accuracy:18.311% C++
KPH:84.800 B+
VKPH:2.300 C
M20 Basilisk
A+
Kills:111
V. Kills:10 N/A
Deaths:11
KDR:10.091
Accuracy:39.556% C*
KPH:37.100 A+
VKPH:3.300 D*
M20 Basilisk
B*
Kills:55
V. Kills:12 423%
Deaths:9
KDR:6.111
Accuracy:43.452% B+
KPH:30.800 B*
VKPH:6.700 C-
Kills:1,884 (0 + 1,884)
Deaths:46
KDR:40.957
VKDR:1.174
Vehicle Kills:54
Kill Difference:1,838
Playtime:19.766 hours
Usage:1%
Score:0.464m
Score/min:392
Driving Accuracy:N/A%
Gunner Accuracy:43.452%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
D
Kills:105
V. Kills:7 N/A
Deaths:16
KDR:6.563
Accuracy:29.709% D
KPH:44.800 D
VKPH:3 D-
M20 Wyvern
C++
Kills:51
V. Kills:29 170%
Deaths:16
KDR:3.188
Accuracy:37.379% C++
KPH:14.600 D
VKPH:8.300 D-
Kills:156 (0 + 156)
Deaths:32
KDR:4.875
VKDR:1.125
Vehicle Kills:36
Kill Difference:124
Playtime:5.830 hours
Usage:0%
Score:0.050m
Score/min:144
Piloting Accuracy:N/A%
Gunner Accuracy:37.379%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 11,70811,5384,0622.84C**0.0129.721%B*22.898%C70B*1B**212164.8h9B+30.3B++
EM6 8,5948,4713,1362.701B++0.1327.236%B**23.539%C+82.8A+1.2A++245102.3h9.6B++35.3B++
MGR-L1 Promise 7,8867,7663,7302.082B+0.7523.263%C+22.611%C53.2B+N/A161146.1h12.6B+54.3B+
NC05 Jackhammer 7,6827,5983,7992B++0.8352.599%B**11.858%D110.8M1.2A++36068.6h4.1B++7.7B++
L100 Python HESH 7,4336,55129222.435B**19.6055.486%B*N/A96.9A++13A33767.6h2.7B++4.9B++
NC05 Jackhammer AE 5,2365,1932,0422.543B++0.2955.507%B**12.613%D140A**1.2B*42737.1h3.8B++6.9B+
NC6A GODSAW 3,4623,3891,0423.252B+0.4229.156%C+24.196%C-59.8C+1.3B++17156.7h9.6C+32.8C++
M30 Mustang AH 3,3613,29615121.828A*18.9957.379%C*N/A92.1A1.8D-24235.8h4.9B++8.6B++
C-4 3,4613,0831,2702.428B++0.4129.452%B+N/A225M++27.6C+118613.7h1B**3.3B**
NCM1 Scattercannon 2,9662,9241,0302.839B++0.0048.554%B**16.142%C++69.5M**1A++23942.1h6B*12.4B++
AF-34 Mattock 2,3832,3488792.671C+0.1644.445%A16.141%C+64.5A1B*22036.4h6C++13.5B++
GD-7F 2,3152,2811,1481.987B**0.8530.177%B**19.728%C+57.5B**N/A19539.7h11.1B++36.7B++
NS Decimator 2,9542,1901,2061.816B**1.0262.472%C*N/A46.2B+16.1C+32747.4h3.6B++5.7B*
MGR-M1 Bishop 2,1542,1305623.79A0.9637.981%B*30.141%C+68.7A++N/A19631h5.3B*13.9B*
AF-19 Mercenary 2,0352,0169522.118A++0.7228.934%A20.139%C54.6A*N/A19636.9h9.6B**33B*
NCM1 Scattercannon 1,9921,9706223.167B+0.3349.439%A16.447%C*80.4MN/A26224.5h5.8C*11.7B*
Breaker Rocket Pods 1,7701,6978120.951A++18.1258.003%B**N/A141.4B+6.1D41912h8.4B**14.5B*
NC6 Gauss SAW 1,7101,6835782.912A++0.0825.426%B**25.015%C*54.8B**N/A24130.7h8.7B+34.4B+
AC-X11 1,6511,6251,1051.471B+1.3624.942%C+18.585%D33.9C**N/A9848h9.9C*39.6C*
AF-34 Mattock 1,4851,4625032.907C+0.0749.337%A+18.468%C++73.8A++1.2A24719.8h6.1B+12.4B*
Gauss Compact Burst 1,4021,3858131.704C+1.1328.009%C*15.812%D*38C+N/A12436.4h11.3C++40.2C*
M12 Kobalt 1,3671,3451874.722S71.8920.754%B+17.77%C+126.9A++2.1C42210.6h13.5B**65B++
AF-4A Bandit 1,2141,2054642.597B**0.2429.287%B*21.66%C+70.9AN/A21817h9.5B+32.5B++
GD-22S 1,2001,1854882.428B+0.4127.104%B++25.401%C++49.6B+N/A15623.9h10.2B+37.6B+
Frag Grenade 1,0671,03611036N/A1,033.1758.725%A++N/A609.4B+18.2A++23841.7h3.2B++5.5B*
EM4 Longshot 1,0311,0292104.9B+2.0740.71%C*77.843%C+57.5A+N/A16517.9h2B+4.8B+
LA39 Bruiser 1,0101,0046191.622B+1.2171.355%B*13.645%C69.2AN/A24514.5h1.9B**2.7B++
SAS-R 8808793202.747C++0.0940.346%C*72.696%B+48B+N/A16418.3h2.1B+5.3B+
MGR-S1 Gladius 4354322681.612C**1.2227.611%C++10.88%D**46BN/A2429.4h9.9C*36B
Titan-150 AP 5594012416.708A+13.8764.064%A++N/A55.7M++21.9A+5197.2h4B+6.3B**
AF-41 Hacksaw 3893851263.056C*0.2248.687%A++13.766%C+81.9M*N/A3374.7h6.3B13B**
AF-41 Hacksaw 3823771262.992C**0.1650.324%A+15.385%C++80.2M*1.1A++3164.7h6.6B+13.1B**
M12 Kobalt 383373846.625S43.7918.311%C++17.963%C84.8B+2.3C4494.4h14.1B*77.2B+
AF-4 Cyclone 3623571562.288B++0.5530.566%B**22.129%B+77.6A++1.1A*3824.6h9.2B++30.1B++
MGR-C1 Charger 3523471492.329A0.5133.608%A21.614%C63.1B**N/A1685.5h10.7B++31.9B++
L100 Python HEAT 467337457.489B4.6552.748%C++N/A44.3B*17.1B**2387.6h5.5C*10.4B
Carnage AR 3183152411.307C++1.5326.241%C**16.191%D33.9C++N/A1449.3h13.9C+53.1C**
Titan-150 HESH 3372982412.417C**9.5855.877%B**1.007%D74.5A*9.8B3154h3B+5.5B++
NC9 A-Tross 2422401541.558C*1.2826.084%C++15.833%D*36.9C++N/A1606.5h10.3C+39.5C++
Carver 23123124,7900.009C2.839.416%F14.286%C0.3C--N/A1851.7h1.6C17.4D*
Tank Mine 2331901810.556S7.7290.818%SN/A475S107.5A++31360.4h2.4D-2.6A*
MKV Suppressed 1891881001.88B**0.9527.453%B18.085%C47B++N/A1784h14.5C++52.9C**
NS-15M2 1781731271.362C+1.4723.576%C+19.653%D39.3C+1.1B*2984.4h15.6D66.1C+
MGR-L1 Promise AE 175172632.73B+0.1024.689%C--24.419%C-55.5C+1C+1943.1h10.7B++43.5B
Skyguard 2331661511.067M*8.2331.563%B1.807%C+39.5M**16A*3064.2h52.3A++165.8A
NS-61 Emissary 1671661930.86C++1.9724.613%D7.831%D**59.3A++N/A1832.8h12.4B50.5C*
EM1 168164792.076B*0.7626.183%B*28.659%B**51.3B++1.3A*2633.2h12C*45.8B+
PS1-AV Suppressor 166164921.783C++1.0530.272%C*14.024%D*39CN/A1744.2h14.2C46.9C+
Rocklet Rifle 2511531111.378A1.4645.876%DN/A36.4B++23.3C+5424.2h24.2B**52.7B++
Reaper DMR 1491491341.112C+1.7221.962%D-26.175%C++29.2CN/A1875.1h11.8D-53.6D
LA8 Rebel 149149981.52B++1.3134.077%B+12.752%D*41.4B+N/A1453.6h5.9B+17.4B+
LA3 Desperado 1421411351.044C++1.7925.315%C--12.766%D*22C--N/A756.4h9.6C+37.7C+
MGR-A1 Vanquisher 125124422.952N/A0.1231.254%UN/A77.5UN/A1981.6h8.2T*26.2T*
M20 Basilisk 1211111110.091M**7.2639.556%C*5.405%C+37A+3.3D*2603h49A+123.8A
NSX Naginata 1051051080.972C1.8618.391%D21.905%D-30.9C-N/A1483.4h18.6D**101.1D-
CAS 14-E 112105166.563C3.7329.709%D1.905%C+45.7D3D-1502.3h29.8C++100.5C+
Gauss Compact S 1071031011.02C++1.8125.227%C**16.505%C17.5C+N/A1335.9h11.6C+46C*
Vortek Rotary 160102711.437C+1.4030.652%C+N/A14C+7.9C1207.3h58.5B+191B+
Fatestealer 101101971.041S1.7946.137%B**20.792%C+43.9B++N/A1192.3h2.1B++4.6B*
AF-57 Piston 9695452.111B**0.7247.413%B++5.263%F--55.9B*N/A4141.7h3.6B*7.5B+
NS-44 Commissioner 9494581.621B++1.2143.708%B*26.596%B+62.7B**N/A4191.5h3.4B+7.9B+
NS-20 Gorgon 9492412.244A+0.5934.303%A+23.913%B*48.4M*1.1C2381.9h23.3B+68B*
NS-20 Gorgon 9290412.195A0.6434.105%A+16.667%C-47.4M++1.1C-1881.9h24.4B71.5B*
M96 Mjolnir-H 13489146.357B*3.5253.368%B+N/A68.5B*34.6C**7621.3h33.6B+62.9B+
NS-45 Pilot 8585880.966C+1.8729.915%C18.824%D-42.5C+N/A1512h7C*23.4C*
Warden 7676332.303B**0.5328.251%C*22.368%C38B**N/A4262h8.8B31.1B+
NSX Tengu 7574292.552A+0.2842.568%B*16.216%D46.3B+N/A2251.6h11.4B+26.7B+
NS-357 Underboss 6969332.091B**0.7441.318%B+23.188%C++46C++N/A2531.5h3.7B+9B+
L100 Python AP 9768611.333A8.5051.521%C-N/A42.5B++18.1C+4291.6h3.7B**7.3B*
AF-4A Bandit AE 6767232.913B**0.0831.349%B*23.881%C95.7A++N/A2750.7h8.9B++28.3B++
NC4-FB Mag-Shot 6363242.625B**0.2135.22%B20.635%C52.5C+N/A1171.2h7.1C+20.2C*
Blitz GD-10 6059411.439B+1.4027.406%B+16.949%C+34.7C**N/A3651.7h13B+47.4B+
M12 Kobalt-H 6057157A**54.1722.366%C++15.79%C114C+6B+3730.5h11.8B+52.8B++
Razor GD-23 5756690.812C+2.0224.443%C+26.786%B**19.3CN/A2702.9h18D*73.8C
M20 Basilisk 675596.111A++3.2843.452%B+1.818%D**30.6B*6.7C-2891.8h68.9B*158.5B**
NC1 Gauss Rifle 5654222.455A0.3825.428%B+29.63%A41.5B**1.5M+13951.3h11.3B++44.4B+
M20 Wyvern 8051163.188C0.3537.379%C++N/A14.6D8.3D-1403.5h103.5D276.8C
NS-44 Commissioner AE 5050222.273B*0.5642.308%C++22%C71.4B++N/A2570.7h3.1B+7.3B+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit142194,58410.7h
Spawn Beacon193,1301.6h
Carver AE164615.6h
AE Nano-Armor Kit85,8320.3h
AE Medical Applicator148,8130.6h
Nanite Revive Grenade09370.3h
Medical Kit791,0651h
Medical Applicator15956,7315.1h
Spitfire Auto-Turret92280.3h
Restoration Kit86310,9389.7h
NC Triumph Flare Gun08200.9h
Ammunition Package165570.5h
Anti-Infantry MANA Turret1660.1h
Nano-Repair Grenade03920.1h

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