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Executor Exterminator AntDant4435[KN1] AntDant4435
NC BR 122

KDR: 2.76

Score: 31.3m

Last Seen: Jul 15th, 2019 5:07 AM
- OFFLINE - 138.8 hour(s)

Prestige 1, Battle Rank 100 (122 total) - New Conglomerate on Emerald - Outfit Member of Kneel No One[KN1] Kneel No One
NC outfit on Emerald

Members: 74
Level Progress (to 101): 0%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS LA1 Anchor MGR-L1 Promise NC05 Jackhammer L100 Python HESH EM6 NC05 Jackhammer AE NC6A GODSAW C-4
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,730,933 MLG Score: 2183
Fun Score: N/A
Cheeseburgers Flipped: 550TIME WITH MEDKIT: 0.6%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.814%22.344%59932118241,4082.482350.277

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.416%1.091B**0.22C++-0.408C--HEAD ++ (~8.94)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.80.49B+10.10.288C*27.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
57.237%0.429%1124212123,0305401715.611111762%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.428%2.095A*-1.062D*-1.845

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.20.924B*70.867B*5.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.514%0.475%1227412107,37295613137.70324561%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.05%0.44B-1.343D**1.619

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.50.779B++3.90.69B+4.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
23.499%16.572%204512091,937780952.483332018%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.866%-1.173D*2.991M+0.414

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
72.90.39B17.10.571B+55.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.511%75.416%204212121,802204730.879883

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.017%0.831B++0.541B+-1.408

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.10.487B+2.10.354C**3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
66.439%12.961%204212121,057156170.67713

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.507%2.067A*-0.331C-1.144

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.769B++20.584B+1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Kneel No One[KN1] Kneel No One
NC outfit on Emerald

Members: 74
31.3m385.5%458 (27.5k)394 (23.6k)2.7596885,85131,1092.92619122 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1214671027.201%16.553%45002:3324

9% Combat Medic13% Engineer56% Heavy Assault12% Light Assault10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 4th, 2013 11:59 PMDec 10th, 2018 2:30 AMJul 19th, 2019 4:20 AM (2d) (PST)Jul 15th, 2019 5:09 AM (6d) (PST)Jul 15th, 2019 1:07 AM (6d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8143324821.0780.3910.1794.3470.0492183

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
48,85219,92628,926652311261323,612

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1326.8h/55.3d 5,180 14,211 21,548 346.1k 2,481 4,292 3,906 64.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
B*
Kills:9,439
Deaths:3,410
KDR:2.768
Accuracy:29.407% B*
HSR:22.841% C
MGR-L1 Promise
C+
Kills:7,671
Deaths:3,704
KDR:2.071
Accuracy:23.226% C+
HSR:22.683% C
EM6
B*
Kills:5,226
Deaths:2,072
KDR:2.522
Accuracy:26.445% B*
HSR:22.522% C
NC6A GODSAW
C+
Kills:3,233
Deaths:997
KDR:3.243
Accuracy:29.121% C+
HSR:24.374% C-
NC6 Gauss SAW
B**
Kills:1,502
Deaths:524
KDR:2.866
Accuracy:25.343% B**
HSR:25.300% C**
GD-22S
B++
Kills:1,185
Deaths:488
KDR:2.428
Accuracy:27.104% B++
HSR:25.401% C++
NS-15M2
C+
Kills:173
Deaths:127
KDR:1.362
Accuracy:23.576% C+
HSR:19.653% D
MGR-L1 Promise AE
C-
Kills:162
Deaths:60
KDR:2.700
Accuracy:25.004% C-
HSR:24.074% C-
EM1
B**
Kills:140
Deaths:65
KDR:2.154
Accuracy:25.513% B++
HSR:29.286% B**
NSX Naginata
D
Kills:105
Deaths:108
KDR:0.972
Accuracy:18.391% D
HSR:21.905% D-
Kills:28,836
Deaths (as Heavy Assault):11,555
Deaths (to Heavy Assaults):9,070
KDR:2.49554
Kill Difference:17,281
Playtime:744.144 hours
Usage:56%
Score:17.791m
Score/min:398
Accuracy (listed only):25.313%
HSR (listed only):23.804%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
B**
Kills:2,245
Deaths:1,128
KDR:1.990
Accuracy:30.122% B**
HSR:19.866% C+
AC-X11
C+
Kills:1,551
Deaths:1,078
KDR:1.439
Accuracy:24.802% C+
HSR:17.924% D
AF-19 Mercenary
B**
Kills:1,504
Deaths:785
KDR:1.916
Accuracy:28.401% B**
HSR:20.479% C+
Gauss Compact Burst
C*
Kills:1,375
Deaths:811
KDR:1.695
Accuracy:27.981% C*
HSR:15.855% D*
AF-4A Bandit
B*
Kills:1,205
Deaths:463
KDR:2.603
Accuracy:29.300% B*
HSR:21.660% C+
LA39 Bruiser
B*
Kills:970
Deaths:592
KDR:1.639
Accuracy:71.284% B*
HSR:13.711% C
MGR-S1 Gladius
C++
Kills:432
Deaths:268
KDR:1.612
Accuracy:27.611% C++
HSR:10.880% D**
MGR-C1 Charger
A
Kills:347
Deaths:149
KDR:2.329
Accuracy:33.608% A
HSR:21.614% C
AF-4 Cyclone
B**
Kills:290
Deaths:125
KDR:2.320
Accuracy:30.334% B**
HSR:22.759% B+
MKV Suppressed
B
Kills:188
Deaths:100
KDR:1.880
Accuracy:27.453% B
HSR:18.085% C
PS1-AV Suppressor
C*
Kills:164
Deaths:92
KDR:1.783
Accuracy:30.272% C*
HSR:14.024% D*
Gauss Compact S
C**
Kills:103
Deaths:101
KDR:1.020
Accuracy:25.227% C**
HSR:16.505% C
AF-57 Piston
B++
Kills:87
Deaths:41
KDR:2.122
Accuracy:47.222% B++
HSR:4.598% F--
NSX Tengu
B*
Kills:74
Deaths:29
KDR:2.552
Accuracy:42.568% B*
HSR:16.216% D
AF-4A Bandit AE
B*
Kills:63
Deaths:21
KDR:3
Accuracy:31.493% B*
HSR:25.397% C+
Blitz GD-10
B+
Kills:59
Deaths:41
KDR:1.439
Accuracy:27.406% B+
HSR:16.949% C+
Razor GD-23
B**
Kills:56
Deaths:69
KDR:0.812
Accuracy:24.443% C+
HSR:26.786% B**
Kills:10,713
Deaths (as Light Assault):5,893
Deaths (to Light Assaults):4,998
KDR:1.81792
Kill Difference:4,820
Playtime:162.841 hours
Usage:12%
Score:2.662m
Score/min:272
Accuracy (listed only):32.913%
HSR (listed only):17.842%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
LA39 Bruiser
B*
Kills:970
Deaths:592
KDR:1.639
Accuracy:71.284% B*
HSR:13.711% C
MGR-S1 Gladius
C++
Kills:432
Deaths:268
KDR:1.612
Accuracy:27.611% C++
HSR:10.880% D**
Carnage AR
C**
Kills:315
Deaths:241
KDR:1.307
Accuracy:26.241% C**
HSR:16.191% D
AF-4 Cyclone
B**
Kills:290
Deaths:125
KDR:2.320
Accuracy:30.334% B**
HSR:22.759% B+
NC9 A-Tross
C++
Kills:240
Deaths:154
KDR:1.558
Accuracy:26.084% C++
HSR:15.833% D*
MKV Suppressed
B
Kills:188
Deaths:100
KDR:1.880
Accuracy:27.453% B
HSR:18.085% C
PS1-AV Suppressor
C*
Kills:164
Deaths:92
KDR:1.783
Accuracy:30.272% C*
HSR:14.024% D*
Reaper DMR
C++
Kills:149
Deaths:134
KDR:1.112
Accuracy:21.962% D-
HSR:26.175% C++
AF-57 Piston
B++
Kills:87
Deaths:41
KDR:2.122
Accuracy:47.222% B++
HSR:4.598% F--
NSX Tengu
B*
Kills:74
Deaths:29
KDR:2.552
Accuracy:42.568% B*
HSR:16.216% D
Blitz GD-10
B+
Kills:59
Deaths:41
KDR:1.439
Accuracy:27.406% B+
HSR:16.949% C+
Kills:2,968
Deaths (as Combat Medic):1,817
Deaths (to Combat Medics):3,404
KDR:1.63346
Kill Difference:1,151
Playtime:118.305 hours
Usage:9%
Score:2.897m
Score/min:408
Accuracy (listed only):34.403%
HSR (listed only):15.947%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
B**
Kills:2,245
Deaths:1,128
KDR:1.990
Accuracy:30.122% B**
HSR:19.866% C+
MGR-M1 Bishop
B*
Kills:2,127
Deaths:561
KDR:3.791
Accuracy:37.976% B*
HSR:30.136% C+
AC-X11
C+
Kills:1,551
Deaths:1,078
KDR:1.439
Accuracy:24.802% C+
HSR:17.924% D
AF-19 Mercenary
B**
Kills:1,504
Deaths:785
KDR:1.916
Accuracy:28.401% B**
HSR:20.479% C+
Gauss Compact Burst
C*
Kills:1,375
Deaths:811
KDR:1.695
Accuracy:27.981% C*
HSR:15.855% D*
AF-4A Bandit
B*
Kills:1,205
Deaths:463
KDR:2.603
Accuracy:29.300% B*
HSR:21.660% C+
LA39 Bruiser
B*
Kills:970
Deaths:592
KDR:1.639
Accuracy:71.284% B*
HSR:13.711% C
MGR-C1 Charger
A
Kills:347
Deaths:149
KDR:2.329
Accuracy:33.608% A
HSR:21.614% C
Gauss Compact S
C**
Kills:103
Deaths:101
KDR:1.020
Accuracy:25.227% C**
HSR:16.505% C
AF-57 Piston
B++
Kills:87
Deaths:41
KDR:2.122
Accuracy:47.222% B++
HSR:4.598% F--
Warden
C*
Kills:76
Deaths:33
KDR:2.303
Accuracy:28.251% C*
HSR:22.368% C
AF-4A Bandit AE
B*
Kills:63
Deaths:21
KDR:3
Accuracy:31.493% B*
HSR:25.397% C+
Razor GD-23
B**
Kills:56
Deaths:69
KDR:0.812
Accuracy:24.443% C+
HSR:26.786% B**
Kills:11,709
Deaths (as Engineer):5,832
Deaths (to Engineers):4,221
KDR:2.00772
Kill Difference:5,877
Playtime:166.313 hours
Usage:13%
Score:4.092m
Score/min:410
Accuracy (listed only):33.855%
HSR (listed only):19.761%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
EM4 Longshot
C++
Kills:928
Deaths:197
KDR:4.711
Accuracy:40.536% C++
HSR:77.910% C+
SAS-R
B+
Kills:874
Deaths:320
KDR:2.731
Accuracy:40.488% C**
HSR:72.769% B+
MGR-S1 Gladius
C++
Kills:432
Deaths:268
KDR:1.612
Accuracy:27.611% C++
HSR:10.880% D**
AF-4 Cyclone
B**
Kills:290
Deaths:125
KDR:2.320
Accuracy:30.334% B**
HSR:22.759% B+
MKV Suppressed
B
Kills:188
Deaths:100
KDR:1.880
Accuracy:27.453% B
HSR:18.085% C
NS-61 Emissary
D
Kills:166
Deaths:193
KDR:0.860
Accuracy:24.613% D
HSR:7.831% D**
PS1-AV Suppressor
C*
Kills:164
Deaths:92
KDR:1.783
Accuracy:30.272% C*
HSR:14.024% D*
LA8 Rebel
B+
Kills:149
Deaths:98
KDR:1.520
Accuracy:34.077% B+
HSR:12.752% D*
LA3 Desperado
C--
Kills:141
Deaths:135
KDR:1.044
Accuracy:25.315% C--
HSR:12.766% D*
NS-44 Commissioner
B**
Kills:91
Deaths:58
KDR:1.569
Accuracy:44.225% B**
HSR:27.473% B++
NS-45 Pilot
C
Kills:85
Deaths:88
KDR:0.966
Accuracy:29.915% C
HSR:18.824% D-
NSX Tengu
B*
Kills:74
Deaths:29
KDR:2.552
Accuracy:42.568% B*
HSR:16.216% D
NC4-FB Mag-Shot
B
Kills:63
Deaths:24
KDR:2.625
Accuracy:35.220% B
HSR:20.635% C
Blitz GD-10
B+
Kills:59
Deaths:41
KDR:1.439
Accuracy:27.406% B+
HSR:16.949% C+
Kills:3,704
Deaths (as Infiltrator):1,768
Deaths (to Infiltrators):4,181
KDR:2.09502
Kill Difference:1,936
Playtime:64.329 hours
Usage:5%
Score:1.058m
Score/min:274
Accuracy (listed only):32.859%
HSR (listed only):24.991%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
B*
Kills:2,572
Deaths:947
KDR:2.716
Accuracy:47.775% B*
HSR:16.563% C*
AF-34 Mattock
A
Kills:2,348
Deaths:879
KDR:2.671
Accuracy:44.445% A
HSR:16.141% C+
NCM1 Scattercannon
B**
Kills:1,616
Deaths:539
KDR:2.998
Accuracy:48.538% B**
HSR:16.770% B
AF-34 Mattock
A+
Kills:1,462
Deaths:503
KDR:2.907
Accuracy:49.337% A+
HSR:18.468% C++
AF-41 Hacksaw
A++
Kills:385
Deaths:126
KDR:3.056
Accuracy:48.687% A++
HSR:13.766% C+
AF-41 Hacksaw
A+
Kills:377
Deaths:126
KDR:2.992
Accuracy:50.324% A+
HSR:15.385% C++
Kills:8,760
Deaths (as MAX Suit):1,560
Deaths (to MAX Suits):1,307
KDR:5.61538
Kill Difference:7,200
Playtime:68.934 hours
Usage:5%
Score:2.827m
Score/min:684
Accuracy (listed only):48.184%
HSR (listed only):16.182%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
B+
Kills:1,719
V. Kills:40 N/A
Deaths:142
KDR:12.106
Accuracy:56.573% C++
KPH:68.200 B+
VKPH:1.600 D--
Breaker Rocket Pods
B**
Kills:1,311
V. Kills:57 N/A
Deaths:78
KDR:16.808
Accuracy:57.782% B**
KPH:136.200 B+
VKPH:5.900 D
Vortek Rotary
C+
Kills:102
V. Kills:58 173%
Deaths:71
KDR:1.437
Accuracy:30.652% C+
KPH:14 C+
VKPH:8 C
Kills:3,132 (1,821 + 0)
Deaths:291
KDR:10.763
VKDR:0.533
Vehicle Kills:155
Kill Difference:2,841
Playtime:42.093 hours
Usage:3%
Score:0.537m
Score/min:213
Piloting Accuracy:30.652%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A++
Kills:6,510
V. Kills:879 N/A
Deaths:291
KDR:22.371
Accuracy:55.461% B*
KPH:96.600 A++
VKPH:13 A
L100 Python HEAT
B**
Kills:337
V. Kills:130 257%
Deaths:45
KDR:7.489
Accuracy:52.767% C++
KPH:44.600 B*
VKPH:17.200 B**
Skyguard
M**
Kills:163
V. Kills:66 243%
Deaths:15
KDR:10.867
Accuracy:31.454% B
KPH:39.300 M**
VKPH:15.900 A++
L100 Python AP
B++
Kills:64
V. Kills:27 229%
Deaths:6
KDR:10.667
Accuracy:52.506% C
KPH:41.100 B++
VKPH:17.300 C+
Kills:7,074 (7,074 + 0)
Deaths:357
KDR:19.815
VKDR:3.087
Vehicle Kills:1,102
Kill Difference:6,717
Playtime:80.658 hours
Usage:6%
Score:1.580m
Score/min:326
Driving Accuracy:52.506%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
M++
Kills:401
V. Kills:158 252%
Deaths:24
KDR:16.708
Accuracy:64.146% A++
KPH:55.600 M++
VKPH:21.900 A+
Titan-150 HESH
A*
Kills:298
V. Kills:39 N/A
Deaths:24
KDR:12.417
Accuracy:55.877% B**
KPH:74.200 A*
VKPH:9.700 C**
Kills:699 (699 + 0)
Deaths:48
KDR:14.563
VKDR:4.104
Vehicle Kills:197
Kill Difference:651
Playtime:11.233 hours
Usage:1%
Score:0.299m
Score/min:444
Driving Accuracy:55.877%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M96 Mjolnir-H
B*
Kills:89
V. Kills:45 193%
Deaths:14
KDR:6.357
Accuracy:53.368% B+
KPH:67.800 B*
VKPH:34.300 C*
M12 Kobalt-H
B
Kills:57
V. Kills:3 N/A
Deaths:1
KDR:57
Accuracy:22.366% C++
KPH:104.500 C+
VKPH:5.500 B
Kills:146 (0 + 146)
Deaths:15
KDR:9.733
VKDR:3.200
Vehicle Kills:48
Kill Difference:131
Playtime:1.858 hours
Usage:0%
Score:0.072m
Score/min:644
Driving Accuracy:N/A%
Gunner Accuracy:22.366%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A++
Kills:1,345
V. Kills:22 N/A
Deaths:18
KDR:74.722
Accuracy:20.769% B+
KPH:127.500 A++
VKPH:2.100 C
M12 Kobalt
B+
Kills:373
V. Kills:10 N/A
Deaths:8
KDR:46.625
Accuracy:18.228% C++
KPH:84.900 B+
VKPH:2.300 C
M20 Basilisk
A+
Kills:108
V. Kills:10 N/A
Deaths:11
KDR:9.818
Accuracy:39.552% C*
KPH:36.300 A+
VKPH:3.400 D*
M20 Basilisk
B*
Kills:54
V. Kills:12 415%
Deaths:9
KDR:6
Accuracy:43.543% B++
KPH:30.500 B*
VKPH:6.800 C-
Kills:1,880 (0 + 1,880)
Deaths:46
KDR:40.870
VKDR:1.174
Vehicle Kills:54
Kill Difference:1,834
Playtime:19.686 hours
Usage:1%
Score:0.461m
Score/min:390
Driving Accuracy:N/A%
Gunner Accuracy:43.543%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
D
Kills:103
V. Kills:7 N/A
Deaths:16
KDR:6.438
Accuracy:29.764% D
KPH:45.200 D
VKPH:3.100 D-
M20 Wyvern
C++
Kills:51
V. Kills:29 170%
Deaths:16
KDR:3.188
Accuracy:37.352% C++
KPH:14.900 D
VKPH:8.500 D-
Kills:154 (0 + 154)
Deaths:32
KDR:4.813
VKDR:1.125
Vehicle Kills:36
Kill Difference:122
Playtime:5.713 hours
Usage:0%
Score:0.049m
Score/min:144
Piloting Accuracy:N/A%
Gunner Accuracy:37.352%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 9,5709,4393,4102.768C*0.0129.407%B*22.841%C66.6B++N/A193141.7h9.1B+30.9B+
MGR-L1 Promise 7,7897,6713,7042.071B+0.6923.226%C+22.683%C52.8B+N/A158145.2h12.7B+54.5B+
NC05 Jackhammer 7,6827,5983,7992B++0.7652.599%B**11.858%D110.8M1.2A++35868.6h4.1B++7.7B++
L100 Python HESH 7,3896,51029122.371B**19.6155.461%B*N/A96.6A++13A33667.4h2.7B++4.9B++
EM6 5,2895,2262,0722.522B+0.2426.445%B*22.522%C75.6AN/A21769.1h9.8B+37.1B+
NC05 Jackhammer AE 3,2723,2391,2942.503B++0.2655.748%B**12.658%D136.1A**1.4A39723.8h3.8B++6.8B++
NC6A GODSAW 3,3013,2339973.243B+0.4829.121%C+24.374%C-58.9C+1.2B+16654.9h9.6C+33.1C++
C-4 3,3753,0061,2382.428B++0.3329.285%B++N/A224.3M++27.5C+117813.4h1B**3.3B**
NCM1 Scattercannon 2,6092,5729472.716B++0.0447.775%B*16.563%C*66.6M*1A++22138.6h6.1B*12.7B++
AF-34 Mattock 2,3832,3488792.671C+0.0944.445%A16.141%C+64.5A1B*22036.4h6C++13.5B++
GD-7F 2,2782,2451,1281.99B**0.7730.122%B**19.866%C+57.3B**N/A19239.2h11.1B++36.7B++
MGR-M1 Bishop 2,1512,1275613.791A1.0337.976%B*30.136%C+68.8A++N/A19430.9h5.3B*13.9B*
NS Decimator 2,6581,9521,0961.781B*0.9862.682%C*N/A45.4B++16.4C++31743h3.6B*5.7B*
M30 Mustang AH 1,7591,71914212.106B*9.3556.573%C++N/A68.2B+1.6D--17125.2h5.5B++9.7B+
NCM1 Scattercannon 1,6321,6165392.998B0.2448.538%B**16.77%B77A**N/A24121h5.8C*11.9B*
AC-X11 1,5771,5511,0781.439B1.3224.802%C+17.924%D33C*N/A9347h10C*40.3C*
AF-19 Mercenary 1,5191,5047851.916A0.8428.401%B**20.479%C+48.1A++N/A18231.3h9.8B*34.4B*
NC6 Gauss SAW 1,5271,5025242.866A++0.1125.343%B**25.3%C**53.5B**N/A22728.1h8.8B+34.5B+
AF-34 Mattock 1,4851,4625032.907C+0.1549.337%A+18.468%C++73.8A++1.2A24719.8h6.1B+12.4B*
Gauss Compact Burst 1,3921,3758111.695C+1.0627.981%C*15.855%D*37.9C+N/A12436.3h11.3C++40.3C*
M12 Kobalt 1,3671,3451874.722S71.9620.769%B+17.77%C+128.1A++2.1C42210.5h13.5B**64.8B++
Breaker Rocket Pods 1,3681,3117816.808A14.0557.782%B**N/A136.6B+5.9D3929.6h8.9B**15.5B*
AF-4A Bandit 1,2141,2054632.603B**0.1629.3%B*21.66%C+70.9AN/A21517h9.5B+32.5B++
GD-22S 1,2001,1854882.428B+0.3327.104%B++25.401%C++49.6B+N/A15323.9h10.2B+37.6B+
LA39 Bruiser 9759705921.639B+1.1271.284%B*13.711%C69.3AN/A23314h1.9B**2.6B++
EM4 Longshot 9309281974.711B+1.9540.536%C++77.91%C+55.9A+N/A15616.6h2B+4.9B+
Frag Grenade 9078801880N/A877.2458.058%A++N/A586.7B+18A++22271.5h3.3B+5.7B*
SAS-R 8758743202.731C++0.0340.488%C**72.769%B+48B+N/A15918.2h2.1B+5.3B+
MGR-S1 Gladius 4354322681.612C**1.1527.611%C++10.88%D**46BN/A2259.4h9.9C*36B
Titan-150 AP 5594012416.708A+13.9564.146%A++N/A55.7M++21.9A+5177.2h4B+6.2B**
AF-41 Hacksaw 3893851263.056C*0.3048.687%A++13.766%C+81.9M*N/A3344.7h6.3B13B**
AF-41 Hacksaw 3823771262.992C**0.2350.324%A+15.385%C++80.2M*1.1A++3134.7h6.6B+13.1B**
M12 Kobalt 383373846.625S43.8718.228%C++17.963%C84.8B+2.3C4494.4h14B*77B+
MGR-C1 Charger 3523471492.329A0.4333.608%A21.614%C63.1B**N/A1525.5h10.7B++31.9B++
L100 Python HEAT 467337457.489B4.7352.767%C++N/A44.3B*17.1B**2377.6h5.5C*10.3B+
Carnage AR 3183152411.307C++1.4526.241%C**16.191%D33.9C++N/A1369.3h13.9C+53.1C**
Titan-150 HESH 3372982412.417C**9.6655.877%B**1.007%D74.5A*9.8B3124h3B+5.5B++
AF-4 Cyclone 2932901252.32B*0.4430.334%B**22.759%B+72.5A+N/A3674h9.1B*30B++
NC9 A-Tross 2422401541.558C*1.2026.084%C++15.833%D*36.9C++N/A1516.5h10.3C+39.5C++
Carver 19319323,1360.008C2.758.34%F-13.99%C0.2C--N/A1802.7h1.7C20.3F
MKV Suppressed 1891881001.88B**0.8827.453%B18.085%C47B++N/A1764h14.5C++52.9C**
Tank Mine 2231801810M**7.2487.226%SN/A450S107.5A+29730.4h2.4D2.8A++
NS-15M2 1781731271.362C+1.4023.576%C+19.653%D39.3C+1.1B**2704.4h15.6D66.1C+
NS-61 Emissary 1671661930.86C++1.9024.613%D7.831%D**59.3A++N/A1752.8h12.4B50.5C*
PS1-AV Suppressor 166164921.783C++0.9830.272%C*14.024%D*39CN/A1744.2h14.2C46.9C+
Skyguard 2291631510.867M*8.1131.454%B1.84%C+38.8M**15.7A++2964.2h52A++165.4A
MGR-L1 Promise AE 164162602.7B+0.0625.004%C-24.074%C-54C+N/A1823h10.6B++42.5B+
LA8 Rebel 149149981.52B++1.2434.077%B+12.752%D*41.4B+N/A1443.6h5.9B+17.4B+
Reaper DMR 1491491341.112C+1.6521.962%D-26.175%C++29.2CN/A1775.1h11.8D-53.6D
LA3 Desperado 1421411351.044C++1.7225.315%C--12.766%D*22C--N/A746.4h9.6C+37.7C+
Rocklet Rifle 2321401051.333A1.4345.598%DN/A34.1B+22.4C+5214.1h25.3B**55.6B+
EM1 144140652.154B**0.6125.513%B++29.286%B**46.7B+1.3A*2223h12C*47B+
M20 Basilisk 118108119.818M*7.0639.552%C*4.63%C--36A+3.3D*2573h49.9A+126.1B**
NSX Naginata 1051051080.972C1.7918.391%D21.905%D-30.9C-N/A1413.4h18.6D**101.1D-
Gauss Compact S 1071031011.02C++1.7425.227%C**16.505%C17.5C+N/A1265.9h11.6C+46C*
CAS 14-E 110103166.438C3.6829.764%D1.942%C++44.8D3D-1482.3h29.8C++100.2C+
Vortek Rotary 160102711.437C+1.3230.652%C+N/A14C+7.9C1207.3h58.5B+191B+
Fatestealer 101101971.041S1.7246.137%B**20.792%C+43.9B++N/A1192.3h2.1B++4.6B*
NS-44 Commissioner 9191581.569B+1.1944.225%B**27.473%B++60.7B**N/A3921.5h3.5B+7.8B++
M96 Mjolnir-H 13489146.357B*3.6053.368%B+N/A68.5B*34.6C**7571.3h33.6B+62.9B+
AF-57 Piston 8887412.122B**0.6447.222%B++4.598%F--58B**N/A4011.5h3.5B*7.4B+
NS-45 Pilot 8585880.966C+1.7929.915%C18.824%D-42.5C+N/A1422h7C*23.4C*
Warden 7676332.303B**0.4628.251%C*22.368%C38B**N/A4072h8.8B31.1B+
NSX Tengu 7574292.552A+0.2142.568%B*16.216%D46.3B+N/A2101.6h11.4B+26.7B+
L100 Python AP 9164610.667B**7.9152.506%CN/A40B+16.9C4191.6h3.8B*7.2B*
NC4-FB Mag-Shot 6363242.625B**0.1335.22%B20.635%C90B**N/A2080.7h7.1C+20.2C*
AF-4A Bandit AE 6363213A0.2431.493%B*25.397%C+105A*N/A2890.6h8.6B*27.3B*
Blitz GD-10 6059411.439B+1.3227.406%B+16.949%C+34.7C**N/A3271.7h13B+47.4B+
M12 Kobalt-H 6057157A**54.2422.366%C++15.79%C114C+6B+3670.5h11.8B+52.8B++
Razor GD-23 5756690.812C+1.9524.443%C+26.786%B**19.3CN/A2462.9h18D*73.8C
M20 Basilisk 665496A++3.2443.543%B++1.852%D**30B*6.7C-2771.8h70.1B*160.9B**
M20 Wyvern 8051163.188C0.4337.352%C++N/A15D8.5D-1413.4h103D275.9C

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon192,8181.4h
Carver AE164615.6h
Nano-Armor Kit142194,58210.6h
NS-20 Gorgon01080h
AE Nano-Armor Kit75,5490.3h
AE Medical Applicator148,8130.6h
Nanite Revive Grenade09370.3h
Medical Kit791,0341h
Medical Applicator15854,7744.9h
Spitfire Auto-Turret92210.3h
Restoration Kit6018,2687.1h
Ammunition Package165250.5h
Anti-Infantry MANA Turret1630.1h
Nano-Repair Grenade03850.1h

Check the help document for the dictionary if you want to learn more about words used here.


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