Online: daguest  
latest news: Minor updates & switch to discordtracker: offline - 249hvisitors: 0 | 23 (19,384)players online:
Error loading streams from Twitch.
stats.dasanfall.com
Executor Exterminator AntDant4435[KN1] AntDant4435
NC BR 132

KDR: 2.86

Score: 38.2m

Last Seen: Feb 7th, 2020 5:21 AM
- OFFLINE - 6.5 hour(s)

Prestige 1, Battle Rank 100 (132 total) - New Conglomerate on Emerald - Outfit Officer of Kneel No One[KN1] Kneel No One
NC outfit on Emerald

Members: 76
Level Progress (to 101): 0%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS LA1 Anchor EM6 MGR-L1 Promise NC05 Jackhammer L100 Python HESH NC05 Jackhammer AE M30 Mustang AH NC6A GODSAW
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:AntDant4435



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,063,699 MLG Score: 2449
Fun Score: N/A
Cheeseburgers Flipped: 602TIME WITH MEDKIT: 0.8%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.266%22.602%61635119751,5352.626260.229

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.785%1.152B**0.236C++-0.498DHEAD ++ (~8.97)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.30.506B+9.90.302C*26.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
57.71%0.421%1916212305,9386262319.485622559%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.228%2.154A*-1.017D*-1.875

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.40.935B*60.885B*4.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.502%0.484%1114412287,439106213296.99812559%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.005%0.43B-1.327D**1.59

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.60.777B++3.90.688B+4.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
23.525%16.851%197512272,077866962.398382141%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.767%-1.173D*2.947M+0.391

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
71.80.394B16.90.574B+54.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.669%75.411%197212301,948237430.820556

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.125%0.838B++0.545B+-1.323

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.493B+20.36C**3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
66.326%12.909%197212301,100186190.590763

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.366%2.051A*-0.353C-1.13

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.10.764B++2.10.576B+1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Kneel No One[KN1] Kneel No One
NC outfit on Emerald

Members: 76
38.2m378.6%495 (29.7k)422 (25.3k)2.85515104,57036,6253.00844132 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1232844328.007%16.664%46702:2824

8% Combat Medic11% Engineer59% Heavy Assault11% Light Assault9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 4th, 2013 11:59 PMDec 10th, 2018 2:30 AMFeb 8th, 2020 8:54 AM (11d) (PST)Feb 7th, 2020 1:24 AM (12d) (PST)Feb 7th, 2020 1:21 AM (12d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8473425051.1560.4050.1934.5580.0482449

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
50,82920,53130,298692412273325,305

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1507.8h/62.8d 5,614 17,426 26,269 412.3k 2,911 5,025 4,334 76.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
B*
Kills:11,726
Deaths:4,120
KDR:2.846
Accuracy:29.712% B*
HSR:22.847% C
EM6
B**
Kills:11,081
Deaths:4,060
KDR:2.729
Accuracy:27.657% B**
HSR:23.689% C+
MGR-L1 Promise
C+
Kills:7,766
Deaths:3,730
KDR:2.082
Accuracy:23.263% C+
HSR:22.611% C
NC6A GODSAW
C+
Kills:3,681
Deaths:1,139
KDR:3.232
Accuracy:29.208% C+
HSR:24.042% C--
NC6 Gauss SAW
B**
Kills:1,731
Deaths:588
KDR:2.944
Accuracy:25.490% B**
HSR:24.783% C*
GD-22S
B++
Kills:1,185
Deaths:488
KDR:2.428
Accuracy:27.104% B++
HSR:25.401% C++
NS-15M2
C+
Kills:218
Deaths:139
KDR:1.568
Accuracy:24.247% C+
HSR:20.642% D
MGR-L1 Promise AE
C
Kills:211
Deaths:77
KDR:2.740
Accuracy:25.454% C
HSR:25.119% C-
EM1
B**
Kills:164
Deaths:79
KDR:2.076
Accuracy:26.183% B*
HSR:28.659% B**
NSX Naginata
D
Kills:105
Deaths:108
KDR:0.972
Accuracy:18.391% D
HSR:21.905% D-
Kills:37,868
Deaths (as Heavy Assault):14,528
Deaths (to Heavy Assaults):10,999
KDR:2.60655
Kill Difference:23,340
Playtime:895.701 hours
Usage:59%
Score:23.443m
Score/min:436
Accuracy (listed only):25.671%
HSR (listed only):23.970%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
B**
Kills:2,282
Deaths:1,150
KDR:1.984
Accuracy:30.175% B**
HSR:19.720% C+
AF-19 Mercenary
A
Kills:2,190
Deaths:1,030
KDR:2.126
Accuracy:29.072% A
HSR:20.685% C+
AC-X11
C+
Kills:1,626
Deaths:1,106
KDR:1.470
Accuracy:24.938% C+
HSR:18.573% D
Gauss Compact Burst
C*
Kills:1,385
Deaths:813
KDR:1.704
Accuracy:28.009% C*
HSR:15.812% D**
AF-4A Bandit
B*
Kills:1,205
Deaths:464
KDR:2.597
Accuracy:29.287% B*
HSR:21.660% C
LA39 Bruiser
B*
Kills:1,004
Deaths:619
KDR:1.622
Accuracy:71.302% B*
HSR:13.645% C
MGR-S1 Gladius
C++
Kills:432
Deaths:268
KDR:1.612
Accuracy:27.611% C++
HSR:10.880% F
AF-4 Cyclone
B*
Kills:368
Deaths:165
KDR:2.230
Accuracy:30.386% B*
HSR:21.467% C**
MGR-C1 Charger
A
Kills:347
Deaths:149
KDR:2.329
Accuracy:33.608% A
HSR:21.614% C-
MKV Suppressed
C**
Kills:188
Deaths:100
KDR:1.880
Accuracy:27.453% C**
HSR:18.085% C
PS1-AV Suppressor
C++
Kills:164
Deaths:92
KDR:1.783
Accuracy:30.272% C++
HSR:14.024% D--
Gauss Compact S
C**
Kills:103
Deaths:101
KDR:1.020
Accuracy:25.227% C**
HSR:16.505% C
AF-57 Piston
B++
Kills:96
Deaths:45
KDR:2.133
Accuracy:47.639% B++
HSR:5.208% F--
NSX Tengu
B*
Kills:74
Deaths:29
KDR:2.552
Accuracy:42.568% B*
HSR:16.216% D
AF-4A Bandit AE
B*
Kills:67
Deaths:23
KDR:2.913
Accuracy:31.349% B*
HSR:23.881% C
Blitz GD-10
B+
Kills:59
Deaths:41
KDR:1.439
Accuracy:27.406% B+
HSR:16.949% C+
Razor GD-23
B**
Kills:56
Deaths:69
KDR:0.812
Accuracy:24.443% C+
HSR:26.786% B**
Kills:11,646
Deaths (as Light Assault):6,264
Deaths (to Light Assaults):5,863
KDR:1.8592
Kill Difference:5,382
Playtime:172.954 hours
Usage:11%
Score:3.001m
Score/min:289
Accuracy (listed only):32.985%
HSR (listed only):17.748%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
LA39 Bruiser
B*
Kills:1,004
Deaths:619
KDR:1.622
Accuracy:71.302% B*
HSR:13.645% C
MGR-S1 Gladius
C++
Kills:432
Deaths:268
KDR:1.612
Accuracy:27.611% C++
HSR:10.880% F
AF-4 Cyclone
B*
Kills:368
Deaths:165
KDR:2.230
Accuracy:30.386% B*
HSR:21.467% C**
Carnage AR
C*
Kills:315
Deaths:241
KDR:1.307
Accuracy:26.241% C*
HSR:16.191% D
NC9 A-Tross
C++
Kills:240
Deaths:154
KDR:1.558
Accuracy:26.084% C++
HSR:15.833% D*
MKV Suppressed
C**
Kills:188
Deaths:100
KDR:1.880
Accuracy:27.453% C**
HSR:18.085% C
PS1-AV Suppressor
C++
Kills:164
Deaths:92
KDR:1.783
Accuracy:30.272% C++
HSR:14.024% D--
Reaper DMR
C++
Kills:149
Deaths:134
KDR:1.112
Accuracy:21.962% D-
HSR:26.175% C++
MGR-A1 Vanquisher
B
Kills:124
Deaths:42
KDR:2.952
Accuracy:31.254% B
HSR:25% C+
NC1 Gauss Rifle
B**
Kills:121
Deaths:46
KDR:2.630
Accuracy:28.728% B**
HSR:24.793% B+
AF-57 Piston
B++
Kills:96
Deaths:45
KDR:2.133
Accuracy:47.639% B++
HSR:5.208% F--
NSX Tengu
B*
Kills:74
Deaths:29
KDR:2.552
Accuracy:42.568% B*
HSR:16.216% D
Blitz GD-10
B+
Kills:59
Deaths:41
KDR:1.439
Accuracy:27.406% B+
HSR:16.949% C+
Kills:3,334
Deaths (as Combat Medic):1,976
Deaths (to Combat Medics):4,059
KDR:1.68725
Kill Difference:1,358
Playtime:124.464 hours
Usage:8%
Score:3.101m
Score/min:415
Accuracy (listed only):33.762%
HSR (listed only):17.267%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
B**
Kills:2,282
Deaths:1,150
KDR:1.984
Accuracy:30.175% B**
HSR:19.720% C+
AF-19 Mercenary
A
Kills:2,190
Deaths:1,030
KDR:2.126
Accuracy:29.072% A
HSR:20.685% C+
MGR-M1 Bishop
B*
Kills:2,130
Deaths:562
KDR:3.790
Accuracy:37.981% B*
HSR:30.141% C+
AC-X11
C+
Kills:1,626
Deaths:1,106
KDR:1.470
Accuracy:24.938% C+
HSR:18.573% D
Gauss Compact Burst
C*
Kills:1,385
Deaths:813
KDR:1.704
Accuracy:28.009% C*
HSR:15.812% D**
AF-4A Bandit
B*
Kills:1,205
Deaths:464
KDR:2.597
Accuracy:29.287% B*
HSR:21.660% C
LA39 Bruiser
B*
Kills:1,004
Deaths:619
KDR:1.622
Accuracy:71.302% B*
HSR:13.645% C
MGR-C1 Charger
A
Kills:347
Deaths:149
KDR:2.329
Accuracy:33.608% A
HSR:21.614% C-
Gauss Compact S
C**
Kills:103
Deaths:101
KDR:1.020
Accuracy:25.227% C**
HSR:16.505% C
AF-57 Piston
B++
Kills:96
Deaths:45
KDR:2.133
Accuracy:47.639% B++
HSR:5.208% F--
Warden
C++
Kills:76
Deaths:33
KDR:2.303
Accuracy:28.251% C++
HSR:22.368% C
AF-4A Bandit AE
B*
Kills:67
Deaths:23
KDR:2.913
Accuracy:31.349% B*
HSR:23.881% C
Razor GD-23
B**
Kills:56
Deaths:69
KDR:0.812
Accuracy:24.443% C+
HSR:26.786% B**
Kills:12,567
Deaths (as Engineer):6,164
Deaths (to Engineers):4,858
KDR:2.03877
Kill Difference:6,403
Playtime:169.878 hours
Usage:11%
Score:4.162m
Score/min:408
Accuracy (listed only):33.945%
HSR (listed only):19.738%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
EM4 Longshot
C*
Kills:1,053
Deaths:216
KDR:4.875
Accuracy:40.840% C*
HSR:77.588% C+
SAS-R
B+
Kills:895
Deaths:321
KDR:2.788
Accuracy:40.487% C*
HSR:72.849% B+
MGR-S1 Gladius
C++
Kills:432
Deaths:268
KDR:1.612
Accuracy:27.611% C++
HSR:10.880% F
AF-4 Cyclone
B*
Kills:368
Deaths:165
KDR:2.230
Accuracy:30.386% B*
HSR:21.467% C**
MKV Suppressed
C**
Kills:188
Deaths:100
KDR:1.880
Accuracy:27.453% C**
HSR:18.085% C
NS-61 Emissary
C--
Kills:166
Deaths:193
KDR:0.860
Accuracy:24.613% C--
HSR:7.831% D**
PS1-AV Suppressor
C++
Kills:164
Deaths:92
KDR:1.783
Accuracy:30.272% C++
HSR:14.024% D--
LA8 Rebel
B+
Kills:149
Deaths:98
KDR:1.520
Accuracy:34.077% B+
HSR:12.752% D*
LA3 Desperado
D
Kills:141
Deaths:135
KDR:1.044
Accuracy:25.315% D
HSR:12.766% D*
NS-44 Commissioner
B*
Kills:94
Deaths:59
KDR:1.593
Accuracy:44.161% B*
HSR:26.596% B+
NS-45 Pilot
C
Kills:85
Deaths:88
KDR:0.966
Accuracy:29.915% C
HSR:18.824% D-
NSX Tengu
B*
Kills:74
Deaths:29
KDR:2.552
Accuracy:42.568% B*
HSR:16.216% D
NS-357 Underboss
B+
Kills:73
Deaths:37
KDR:1.973
Accuracy:41.053% B+
HSR:23.288% C++
NC4-FB Mag-Shot
B
Kills:63
Deaths:24
KDR:2.625
Accuracy:35.220% B
HSR:20.635% C
Blitz GD-10
B+
Kills:59
Deaths:41
KDR:1.439
Accuracy:27.406% B+
HSR:16.949% C+
NS-44 Commissioner AE
C++
Kills:54
Deaths:22
KDR:2.455
Accuracy:42.597% C++
HSR:20.370% D
Kills:4,058
Deaths (as Infiltrator):1,888
Deaths (to Infiltrators):4,886
KDR:2.14936
Kill Difference:2,170
Playtime:66.752 hours
Usage:4%
Score:1.133m
Score/min:283
Accuracy (listed only):33.998%
HSR (listed only):24.445%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
B**
Kills:3,104
Deaths:1,071
KDR:2.898
Accuracy:48.764% B**
HSR:16.141% C++
AF-34 Mattock
B**
Kills:2,348
Deaths:879
KDR:2.671
Accuracy:44.445% B**
HSR:16.141% C+
NCM1 Scattercannon
B**
Kills:2,127
Deaths:663
KDR:3.208
Accuracy:49.519% B**
HSR:16.502% C++
AF-34 Mattock
A
Kills:1,462
Deaths:503
KDR:2.907
Accuracy:49.337% A
HSR:18.468% C++
AF-41 Hacksaw
A++
Kills:385
Deaths:126
KDR:3.056
Accuracy:48.687% A++
HSR:13.766% C+
AF-41 Hacksaw
A+
Kills:377
Deaths:126
KDR:2.992
Accuracy:50.324% A+
HSR:15.385% C++
NS-20 Gorgon
A
Kills:97
Deaths:45
KDR:2.156
Accuracy:34.331% A
HSR:22.680% B
NS-20 Gorgon
A+
Kills:95
Deaths:45
KDR:2.111
Accuracy:34.274% A+
HSR:15.790% D
Kills:9,995
Deaths (as MAX Suit):1,729
Deaths (to MAX Suits):1,529
KDR:5.7808
Kill Difference:8,266
Playtime:75.376 hours
Usage:5%
Score:3.315m
Score/min:733
Accuracy (listed only):44.960%
HSR (listed only):16.859%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
A
Kills:4,041
V. Kills:75 N/A
Deaths:151
KDR:26.762
Accuracy:57.429% C*
KPH:98 A
VKPH:1.800 D-
Breaker Rocket Pods
B**
Kills:1,897
V. Kills:80 N/A
Deaths:81
KDR:23.420
Accuracy:58.074% B**
KPH:148.700 B*
VKPH:6.300 D
Vortek Rotary
C+
Kills:102
V. Kills:58 173%
Deaths:71
KDR:1.437
Accuracy:30.652% C+
KPH:14 C+
VKPH:8 C
Kills:6,040 (4,143 + 0)
Deaths:303
KDR:19.934
VKDR:0.703
Vehicle Kills:213
Kill Difference:5,737
Playtime:61.285 hours
Usage:4%
Score:1.050m
Score/min:285
Piloting Accuracy:30.652%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A++
Kills:6,570
V. Kills:882 N/A
Deaths:292
KDR:22.500
Accuracy:55.506% B++
KPH:97 A++
VKPH:13 B*
L100 Python HEAT
B**
Kills:337
V. Kills:130 257%
Deaths:45
KDR:7.489
Accuracy:52.748% C++
KPH:44.500 B*
VKPH:17.200 B**
Skyguard
M**
Kills:166
V. Kills:67 244%
Deaths:15
KDR:11.067
Accuracy:31.563% B
KPH:39.800 M**
VKPH:16.100 A*
L100 Python AP
B**
Kills:83
V. Kills:37 218%
Deaths:6
KDR:13.833
Accuracy:51.957% C
KPH:47.800 B**
VKPH:21.300 B+
Kills:7,156 (7,156 + 0)
Deaths:358
KDR:19.989
VKDR:3.117
Vehicle Kills:1,116
Kill Difference:6,798
Playtime:81.211 hours
Usage:5%
Score:1.602m
Score/min:329
Driving Accuracy:51.957%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
M++
Kills:405
V. Kills:160 252%
Deaths:24
KDR:16.875
Accuracy:64.003% A++
KPH:55.700 M++
VKPH:22 A+
Titan-150 HESH
A++
Kills:298
V. Kills:39 N/A
Deaths:24
KDR:12.417
Accuracy:55.877% B*
KPH:74.200 A++
VKPH:9.700 C**
Kills:703 (703 + 0)
Deaths:48
KDR:14.646
VKDR:4.146
Vehicle Kills:199
Kill Difference:655
Playtime:11.292 hours
Usage:1%
Score:0.303m
Score/min:447
Driving Accuracy:55.877%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M96 Mjolnir-H
B**
Kills:89
V. Kills:45 193%
Deaths:14
KDR:6.357
Accuracy:53.368% B+
KPH:67.800 B**
VKPH:34.300 C**
M12 Kobalt-H
B+
Kills:57
V. Kills:3 N/A
Deaths:1
KDR:57
Accuracy:22.366% C++
KPH:104.500 C+
VKPH:5.500 B+
Kills:146 (0 + 146)
Deaths:15
KDR:9.733
VKDR:3.200
Vehicle Kills:48
Kill Difference:131
Playtime:1.858 hours
Usage:0%
Score:0.074m
Score/min:661
Driving Accuracy:N/A%
Gunner Accuracy:22.366%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A*
Kills:1,425
V. Kills:23 N/A
Deaths:18
KDR:79.167
Accuracy:20.807% B+
KPH:128.900 A*
VKPH:2.100 C
M12 Kobalt
B++
Kills:428
V. Kills:10 N/A
Deaths:8
KDR:53.500
Accuracy:19.051% C**
KPH:91.800 B++
VKPH:2.100 C
M20 Basilisk
A+
Kills:112
V. Kills:10 N/A
Deaths:11
KDR:10.182
Accuracy:39.636% C*
KPH:37.300 A+
VKPH:3.300 D*
M20 Basilisk
B*
Kills:55
V. Kills:12 423%
Deaths:9
KDR:6.111
Accuracy:43.452% B+
KPH:30.600 B*
VKPH:6.700 C-
Kills:2,020 (0 + 2,020)
Deaths:46
KDR:43.913
VKDR:1.196
Vehicle Kills:55
Kill Difference:1,974
Playtime:20.517 hours
Usage:1%
Score:0.497m
Score/min:404
Driving Accuracy:N/A%
Gunner Accuracy:43.452%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
D
Kills:112
V. Kills:7 N/A
Deaths:16
KDR:7
Accuracy:29.587% D
KPH:47.100 D
VKPH:2.900 D--
M20 Wyvern
C++
Kills:51
V. Kills:29 170%
Deaths:16
KDR:3.188
Accuracy:37.463% C++
KPH:14.500 D
VKPH:8.300 D-
Kills:163 (0 + 163)
Deaths:32
KDR:5.094
VKDR:1.125
Vehicle Kills:36
Kill Difference:131
Playtime:5.889 hours
Usage:0%
Score:0.052m
Score/min:147
Piloting Accuracy:N/A%
Gunner Accuracy:37.463%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 11,89711,7264,1202.846C**0.0129.712%B*22.847%C70.4B++1B++215166.6h9B+30.3B+
EM6 11,24811,0814,0602.729B++0.1327.657%B**23.689%C+85.6A++1.3A+258129.5h9.5B++34.4B++
MGR-L1 Promise 7,8867,7663,7302.082B+0.7723.263%C+22.611%C53.2BN/A162146.1h12.6B+54.3B
NC05 Jackhammer 7,6827,5983,7992B++0.8652.599%B**11.858%D110.8A*1.2A36068.6h4.1B++7.7B++
L100 Python HESH 7,4526,57029222.5B**19.6455.506%B++N/A97A++13B*33767.7h2.7B++4.9B++
NC05 Jackhammer AE 6,2826,2342,4982.496B++0.3655.295%B**13.298%D143A**1.1B+44843.6h3.8B++7B+
M30 Mustang AH 4,1164,04115126.762A**23.9157.429%C*N/A98.1A1.8D-26641.2h4.9B++8.6B++
NC6A GODSAW 3,7623,6811,1393.232B+0.3829.208%C+24.042%C--62C++1.4B+17659.4h9.5C+32.5C*
C-4 3,4963,1131,2752.442B++0.4129.534%B+N/A225.6M++27.8C+119613.8h1B**3.3B**
NCM1 Scattercannon 3,1473,1041,0712.898B+0.0448.764%B**16.141%C++71.4M**1A++24743.5h6B*12.2B*
AF-34 Mattock 2,3832,3488792.671C+0.1844.445%B**16.141%C+64.5A1B*22036.4h6B13.5B++
NS Decimator 3,1522,3451,2791.833B*1.0262.335%C++N/A47B+16.2C+33449.9h3.5B++5.7B++
GD-7F 2,3162,2821,1501.984B**0.8730.175%B**19.72%C+57.3B**N/A19639.8h11.1B++36.7B++
AF-19 Mercenary 2,2132,1901,0302.126A++0.7329.072%A20.685%C+56A*N/A20639.1h9.5B**32.6B*
MGR-M1 Bishop 2,1542,1305623.79B**0.9337.981%B*30.141%C+68.7A++N/A19731h5.3B*13.9B++
NCM1 Scattercannon 2,1552,1276633.208C*0.3549.519%B**16.502%C++82.1A**1.1B**27025.9h5.7B11.6B++
Breaker Rocket Pods 1,9771,8978123.42A*20.5658.074%B**N/A148.2B++6.3D44412.8h8.2A14.1B**
NC6 Gauss SAW 1,7601,7315882.944A0.0925.49%B**24.783%C*55.3B**N/A24931.3h8.7B+34.1B+
AC-X11 1,6521,6261,1061.47B+1.3924.938%C+18.573%D33.9C*N/A9948h9.9C**39.6C*
AF-34 Mattock 1,4851,4625032.907C+0.0549.337%A18.468%C++73.8A++1.2B**24819.8h6.1B+12.4B*
M12 Kobalt 1,4481,4251879.167S76.3120.807%B+17.895%C+128.4A++2.1C43411.1h13.4B**64.4B++
Gauss Compact Burst 1,4021,3858131.704C++1.1528.009%C*15.812%D**38C+N/A12436.4h11.3C++40.2C**
AF-4A Bandit 1,2141,2054642.597A0.2629.287%B*21.66%C70.9AN/A21917h9.5B+32.5B++
GD-22S 1,2001,1854882.428B+0.4327.104%B++25.401%C++49.6B+N/A15823.9h10.2B+37.6B+
Frag Grenade 1,1451,11311113N/A1,110.1458.489%A++N/A618.3B++17.8A24181.8h3.2B++5.4B*
EM4 Longshot 1,0551,0532164.875B++2.0240.84%C*77.588%C+57.9A+N/A17018.2h1.9B+4.8B+
LA39 Bruiser 1,0101,0046191.622B+1.2371.302%B*13.645%C69.2B**N/A24714.5h1.9B**2.7B++
SAS-R 8968953212.788C++0.0740.487%C*72.849%B+48.6BN/A16818.4h2.1B+5.3B
MGR-S1 Gladius 4354322681.612C**1.2427.611%C++10.88%F46C**N/A2509.4h9.9C**36C**
M12 Kobalt 438428853.5S50.6419.051%C**18.458%C+91.1B++2.1C4674.7h14.2B*74.7B++
Titan-150 AP 5654052416.875A14.0264.003%A++N/A55.5M+21.9A+5197.3h4B+6.2B**
AF-41 Hacksaw 3893851263.056B+0.2048.687%A++13.766%C+81.9M*N/A3384.7h6.3B+13B**
AF-41 Hacksaw 3823771262.992B+0.1450.324%A+15.385%C++80.2M*1.1A++3164.7h6.6B+13.1B**
AF-4 Cyclone 3733681652.23B++0.6330.386%B*21.467%C**78.3A++1.1A++3914.7h9B++29.8B++
MGR-C1 Charger 3523471492.329A++0.5333.608%A21.614%C-63.1B**N/A1705.5h10.7B++31.9B*
L100 Python HEAT 467337457.489B4.6352.748%C++N/A44.3B*17.1B**2397.6h5.5C*10.4B+
Carnage AR 3183152411.307C+1.5526.241%C*16.191%D33.9C+N/A1529.3h13.9C+53.1C*
Titan-150 HESH 3372982412.417C*9.5655.877%B*1.007%D74.5A++9.8C**3174h3B+5.5B++
NC9 A-Tross 2422401541.558C*1.3026.084%C++15.833%D*36.9C++N/A1626.5h10.3C+39.5C*
Carver 23923925,8720.009C2.859.71%F14.226%C0.3C--N/A1878.6h1.7C17D--
NS-15M2 2232181391.568C+1.2924.247%C+20.642%D45.4C+1B+3014.8h14.2C58.6C+
MGR-L1 Promise AE 215211772.74B+0.1225.454%C25.119%C-62.1C++1.2C++2013.4h11.2B+44.1B+
Tank Mine 2391951810.833S7.9892.615%SN/A487.5S110A++31950.4h2.4D2.6A*
MKV Suppressed 1891881001.88B**0.9827.453%C**18.085%C47B+N/A1804h14.5C++52.9C*
Skyguard 2331661511.067M*8.2131.563%B1.807%C+39.5M**16A++3074.2h52.3A++165.8A
NS-61 Emissary 1671661930.86C++2.0024.613%C--7.831%D**59.3A++N/A1842.8h12.4C*50.5C*
PS1-AV Suppressor 166164921.783C++1.0730.272%C++14.024%D--39CN/A1754.2h14.2C46.9C++
EM1 168164792.076B*0.7826.183%B*28.659%B**51.3B+1.3A*2683.2h12B+45.8B+
Rocklet Rifle 2511531111.378A1.4845.835%DN/A36.4B*23.3C+5454.2h24.2B**52.8B++
LA8 Rebel 149149981.52B++1.3434.077%B+12.752%D*41.4B+N/A1483.6h5.9B+17.4B+
Reaper DMR 1491491341.112C+1.7421.962%D-26.175%C++29.2CN/A1945.1h11.8D-53.6D
LA3 Desperado 1421411351.044C++1.8125.315%D12.766%D*22C--N/A766.4h9.6C+37.7C+
MGR-A1 Vanquisher 125124422.952B**0.1031.254%B25%C+72.9B++N/A2051.7h8.2B**26.2B*
NC1 Gauss Rifle 124121462.63A0.2328.728%B**24.793%B+60.5A*1.5A**11052h10B**34.6B*
M20 Basilisk 1221121110.182M**7.3339.636%C*5.357%C+37.3A+3.3D*2613h48.8A123.1B**
CAS 14-E 119112167C4.1429.587%D1.786%C+46.7D2.9D--1562.4h29.1C*98.4C+
NSX Naginata 1051051080.972C1.8818.391%D21.905%D-30.9CN/A1543.4h18.6D*101.1D
Gauss Compact S 1071031011.02C++1.8425.227%C**16.505%C17.5CN/A1385.9h11.6C+46C*
Vortek Rotary 160102711.437C+1.4230.652%C+N/A14C+7.9C1197.3h58.5B+191B+
Fatestealer 101101971.041S1.8146.137%B*20.792%C+43.9B+N/A1192.3h2.1B+4.6B*
NS-20 Gorgon 10097452.156A+0.7034.331%A22.68%B48.5M+1.5C++2442h23.4B+68.2B*
AF-57 Piston 9896452.133B**0.7247.639%B++5.208%F--56.5B++1.2B**4261.7h3.6B*7.5B++
NS-20 Gorgon 9795452.111A0.7434.274%A+15.79%D47.5M1D1992h24.5B71.6B*
NS-44 Commissioner 9494591.593B+1.2644.161%B*26.596%B+62.7B**N/A4331.5h3.5B+7.9B+
M96 Mjolnir-H 13489146.357B++3.5053.368%B+N/A68.5B**34.6C**7701.3h33.6B+62.9B+
NS-45 Pilot 8585880.966C+1.8929.915%C18.824%D-42.5C+N/A1542h7C*23.4C*
L100 Python AP 12083613.833A+10.9851.957%CN/A48.8B**21.8B+4491.7h3.5B**6.8B**
Warden 7676332.303B**0.5528.251%C++22.368%C38B**N/A4372h8.8B31.1B+
NSX Tengu 7574292.552A+0.3042.568%B*16.216%D46.3C**N/A2311.6h11.4B+26.7B+
NS-357 Underboss 7373371.973B**0.8841.053%B+23.288%C++48.7C*N/A2651.5h3.7B+9.1B+
AF-4A Bandit AE 6767232.913B**0.0631.349%B*23.881%C95.7A++N/A2750.7h8.9B++28.3B++
NC4-FB Mag-Shot 6363242.625B++0.2335.22%B20.635%C52.5C+N/A1171.2h7.1C+20.2B
Blitz GD-10 6059411.439B+1.4227.406%B+16.949%C+34.7C*N/A3881.7h13B+47.4B+
M12 Kobalt-H 6057157S54.1422.366%C++15.79%C114C+6B++3930.5h11.8B+52.8B++
Razor GD-23 5756690.812C+2.0424.443%C+26.786%B**19.3CN/A2802.9h18D*73.8C
M20 Basilisk 675596.111A++3.2643.452%B+1.818%D**30.6B*6.7C-2891.8h68.9B*158.5B**
NS-44 Commissioner AE 5454222.455B**0.4042.597%C++20.37%D77.1B*N/A2760.7h3B+7.1B+
M20 Wyvern 8051163.188C0.3337.463%C++N/A14.6D8.3D-1403.5h104.3D278.4C

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit142194,58410.7h
Spawn Beacon203,3381.6h
Carver AE164615.6h
AE Nano-Armor Kit97,0880.4h
AE Medical Applicator148,8130.6h
Nanite Revive Grenade09370.3h
Medical Kit801,0761.1h
Medical Applicator16157,5355.1h
Spitfire Auto-Turret92280.3h
Restoration Kit1,01812,30211.1h
NC Triumph Flare Gun01,0581.1h
Ammunition Package165640.5h
Anti-Infantry MANA Turret1660.1h
Nano-Repair Grenade04080.1h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.94s
Server spent 2.61s on queries, 1.67s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.