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Primarch Exterminator AntDant4435vs[BWAE] AntDant4435vs
VS BR 94

KDR: 3

Score: 4.4m

Last Seen: Mar 19th, 2019 9:55 PM
- OFFLINE - 2.2 hour(s)

Battle Rank 94 - Vanu Sovereignty on Emerald - Outfit Member of BUSHIDO WAE[BWAE] BUSHIDO WAE
VS outfit on Emerald

Members: 42
Level Progress (to 95): 63%
Level 100 Progress: 23% 483h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS Orion VS54 VE-H Maw Pulsar LSW SVA-88 Blueshift VM5 Blueshift VM5 NS Decimator Flare VE6
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,627,900 MLG Score: 2900
Fun Score: N/A
Cheeseburgers Flipped: 90TIME WITH MEDKIT: 1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.095%24.655%7171210218,3353.82515-0.823

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.107%1.566A+0.61B+-0.909D--HEAD ++ (~10.11)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.50.552B+9.70.318C*23.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.483%1.359%58611032368100233.681533%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.848B*-0.225C-1.972

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.40.855B*10.60.799B++12.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
53.438%1.01%1851103299100200.99471%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.222B**-1.03D*-1.735

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.10.867B*2.70.781B++2.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
22.073%11.299%165110321778392.132531770%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.307D**1.753A++-1.874

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
56.80.521B+12.50.682B+44.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.804%71.825%1653103050431311.6051

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.782%1.168B**0.307C*-0.063

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.80.512B+2.10.351C**2.8

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
BUSHIDO WAE[BWAE] BUSHIDO WAE
VS outfit on Emerald

Members: 42
4.4m596.4%499 (29.9k)331 (19.9k)3.0023912,5624,1843.1022994 (94)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1033104629.327%23.038%67603:114

63% Heavy Assault16% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 27th, 2018 5:45 AMNov 5th, 2018 10:08 PMMar 21st, 2019 6:59 PM (1d) (PST)Mar 19th, 2019 6:24 PM (3d) (PST)Mar 19th, 2019 5:55 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6392763630.9430.3140.2175.7750.0252900

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
38,34916,56421,785571913347219,835

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
222h/9.3d 418 2,894 3,011 76.9k 317 689 335 8.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
A++
Kills:3,284
Deaths:1,224
KDR:2.683
Accuracy:29.078% A++
HSR:25% C+
VE-H Maw
B+
Kills:1,189
Deaths:432
KDR:2.752
Accuracy:28.930% B+
HSR:23.633% C
Pulsar LSW
B**
Kills:1,171
Deaths:374
KDR:3.131
Accuracy:28.853% B**
HSR:22.545% C+
SVA-88
B**
Kills:1,170
Deaths:422
KDR:2.773
Accuracy:29.051% B**
HSR:24.444% C+
Flare VE6
B**
Kills:368
Deaths:104
KDR:3.538
Accuracy:27.819% B**
HSR:23.098% C+
Ursa
B**
Kills:294
Deaths:126
KDR:2.333
Accuracy:28.561% B**
HSR:26.191% B
NS-15M2
B*
Kills:195
Deaths:86
KDR:2.267
Accuracy:28.564% B*
HSR:27.180% C*
Kills:7,671
Deaths (as Heavy Assault):2,768
Deaths (to Heavy Assaults):1,206
KDR:2.77132
Kill Difference:4,903
Playtime:139.331 hours
Usage:63%
Score:3.370m
Score/min:403
Accuracy (listed only):28.694%
HSR (listed only):24.584%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
A
Kills:141
Deaths:40
KDR:3.525
Accuracy:30.673% A
HSR:26.241% A
Pulsar VS1
B**
Kills:69
Deaths:27
KDR:2.556
Accuracy:29.461% B**
HSR:18.841% C
Kills:210
Deaths (as Combat Medic):67
Deaths (to Combat Medics):481
KDR:3.13433
Kill Difference:143
Playtime:3.497 hours
Usage:2%
Score:0.064m
Score/min:305
Accuracy (listed only):30.067%
HSR (listed only):22.541%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
B**
Kills:160
Deaths:87
KDR:1.839
Accuracy:28.342% B**
HSR:20.625% C++
Sirius SX12
A
Kills:141
Deaths:40
KDR:3.525
Accuracy:30.673% A
HSR:26.241% A
Kills:301
Deaths (as Light Assault):127
Deaths (to Light Assaults):668
KDR:2.37008
Kill Difference:174
Playtime:4.900 hours
Usage:2%
Score:0.111m
Score/min:376
Accuracy (listed only):29.508%
HSR (listed only):23.433%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
B**
Kills:160
Deaths:87
KDR:1.839
Accuracy:28.342% B**
HSR:20.625% C++
Kills:160
Deaths (as Engineer):87
Deaths (to Engineers):539
KDR:1.83908
Kill Difference:73
Playtime:3.593 hours
Usage:2%
Score:0.105m
Score/min:487
Accuracy (listed only):28.342%
HSR (listed only):20.625%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44L Blackhand
C*
Kills:239
Deaths:104
KDR:2.298
Accuracy:43.553% C*
HSR:35.565% C-
Ghost
B**
Kills:228
Deaths:60
KDR:3.800
Accuracy:45.598% B**
HSR:71.491% C**
V10
C
Kills:154
Deaths:25
KDR:6.160
Accuracy:38.683% C
HSR:70.779% D
Sirius SX12
A
Kills:141
Deaths:40
KDR:3.525
Accuracy:30.673% A
HSR:26.241% A
Parallax VX3-AE
B
Kills:122
Deaths:18
KDR:6.778
Accuracy:43.640% B
HSR:73.771% D*
NS-44 Commissioner AE
B**
Kills:55
Deaths:56
KDR:0.982
Accuracy:45.940% B+
HSR:36.364% B**
Kills:939
Deaths (as Infiltrator):303
Deaths (to Infiltrators):557
KDR:3.09901
Kill Difference:636
Playtime:10.220 hours
Usage:5%
Score:0.242m
Score/min:395
Accuracy (listed only):41.348%
HSR (listed only):52.368%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
A++
Kills:744
Deaths:224
KDR:3.321
Accuracy:27.667% A++
HSR:24.597% B++
Blueshift VM5
A+
Kills:667
Deaths:202
KDR:3.302
Accuracy:27.385% A+
HSR:25.187% B++
Quasar VM1
A++
Kills:60
Deaths:24
KDR:2.500
Accuracy:24.167% A++
HSR:21.667% B++
Kills:1,471
Deaths (as MAX Suit):225
Deaths (to MAX Suits):245
KDR:6.53778
Kill Difference:1,246
Playtime:11.235 hours
Usage:5%
Score:0.512m
Score/min:759
Accuracy (listed only):26.406%
HSR (listed only):23.817%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B+
Kills:368
V. Kills:9 N/A
Deaths:59
KDR:6.237
Accuracy:45.483% B+
KPH:57.300 B+
VKPH:1.400 D-
Dual Photon Pods
A
Kills:251
V. Kills:13 N/A
Deaths:15
KDR:16.733
Accuracy:63.416% A
KPH:125.800 B*
VKPH:6.500 D--
Kills:619 (368 + 0)
Deaths:74
KDR:8.365
VKDR:0.297
Vehicle Kills:22
Kill Difference:545
Playtime:8.414 hours
Usage:4%
Score:0.093m
Score/min:184
Piloting Accuracy:45.483%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A*
Kills:99
V. Kills:13 N/A
Deaths:8
KDR:12.375
Accuracy:53.438% B+
KPH:101.500 A*
VKPH:13.300 A
Kills:99 (99 + 0)
Deaths:8
KDR:12.375
VKDR:1.625
Vehicle Kills:13
Kill Difference:91
Playtime:0.976 hours
Usage:0%
Score:0.029m
Score/min:493
Driving Accuracy:53.438%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A++
Kills:177
V. Kills:5 N/A
Deaths:5
KDR:35.400
Accuracy:22.073% B++
KPH:130.800 A++
VKPH:3.700 C++
Kills:177 (0 + 177)
Deaths:5
KDR:35.400
VKDR:1
Vehicle Kills:5
Kill Difference:172
Playtime:1.354 hours
Usage:1%
Score:0.027m
Score/min:327
Driving Accuracy:N/A%
Gunner Accuracy:22.073%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Orion VS54 3,3203,2841,2242.683B*0.3229.078%A++25%C+70.6A++N/A24246.5h10B*34.2B
VE-H Maw 1,2101,1894322.752B**0.2528.93%B+23.633%C77.2B*1.4B**24315.4h9.2B++31.9B+
Pulsar LSW 1,1831,1713743.131A+0.1328.853%B**22.545%C+79.7A+N/A17714.7h10.1B*35B++
SVA-88 1,1811,1704222.773B++0.2329.051%B**24.444%C+72.7B**N/A17916.1h10.1B++34.7B++
Blueshift VM5 7527442243.321B+0.3227.667%A++24.597%B++70.2A**N/A23810.6h13.8B++49.8B*
Blueshift VM5 6816672023.302B+0.3027.385%A+25.187%B++71A*1.5A*2359.4h13.3B*48.5B**
NS Decimator 5694452581.725B*1.2870.04%B**1.124%D-53A14.8C+3758.4h3.5B*5B**
Flare VE6 3693681043.538A*0.5427.819%B**23.098%C+80A+N/A1994.6h9.4B+33.6B+
Light PPA 377368596.237B3.2345.483%B+1.359%C++57.5B+1.4D-1436.4h10.6B+23.4B+
Ursa 2962941262.333A0.6728.561%B**26.191%B66.8AN/A1704.4h10.4B+36.5B+
Dual Photon Pods 2642511516.733A+13.7363.416%AN/A125.5B*6.5D--3132h12.6B**19.9B**
NS-44L Blackhand 2422391042.298B**0.7043.553%C*35.565%C-44.3AN/A1375.4h4.2C**9.5B+
Ghost 229228603.8B0.8045.598%B**71.491%C**67.1AN/A2083.4h2.2C**4.7B+
NS-15M2 198195862.267B+0.7428.564%B*27.18%C*59.1B+N/A1773.3h11.6B+40.6B+
Frag Grenade 1841821182N/A179.0063.299%A**N/A606.7B+6.7C+27060.3h3B++4.7B**
M12 Kobalt 182177535.4A*32.4022.073%B++11.299%D**126.4A++3.6C++3261.4h12.5A56.8B*
Serpent VE92 163160871.839B++1.1628.342%B**20.625%C++57.1A1.1A++1762.8h9.8B*34.7B*
V10 154154256.16A3.1638.683%C70.779%D61.6AN/A2172.5h2.1B5.4C**
Sirius SX12 141141403.525A*0.5230.673%A26.241%A94M*N/A2981.5h10.8B**35.3B++
C-4 143128403.2A0.2036.723%A*N/A256S30C++18610.5h1B**2.8A
Parallax VX3-AE 122122186.778B*3.7843.64%B73.771%D*76.3AN/A2251.6h1.8C**4.2B
L100 Python HESH 11299812.375C++9.3753.438%B+1.01%C--99A*13A4931h2.7B*5.1B*
Pulsar VS1 6969272.556A++0.4529.461%B**18.841%C57.5A*N/A3411.2h12.8B++43.5B*
Quasar VM1 6360242.5B++0.5024.167%A++21.667%B++50A**2.5S1771.2h15.1C++62.6B+
NS-44 Commissioner AE 5555560.982C+2.0245.94%B+36.364%B**45.8C+N/A1261.2h3.9C-8.5C++

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit1892,4782.1h
Spawn Beacon14230.2h
AE Medical Applicator02060h
AE Nano-Armor Kit31,0570.1h
Nano-Armor Kit35,1980.3h
Medical Kit21210.1h
Medical Applicator41,3010.1h

Check the help document for the dictionary if you want to learn more about words used here.


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