Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 14 (18,947)players online:
LatrodectusVS (61)  MofkerTwitch (24)  ALandWhale_ (10)  AlexWhite (5)  Wholemanatee (3)  KaiserWodka (3) 106
stats.dasanfall.com
Archon Exterminator AntDant4435vs[BWAE] AntDant4435vs
VS BR 76

KDR: 3.21

Score: 10m

Last Seen: Jul 12th, 2019 7:08 AM
- OFFLINE - 109.1 hour(s)

Prestige 1, Battle Rank 76 - Vanu Sovereignty on Emerald - Outfit Member of BUSHIDO WAE[BWAE] BUSHIDO WAE
VS outfit on Emerald

Members: 59
Level Progress (to 77): 37%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Orion VS54 Pulsar LSW VE-C Horizon VE-H Maw Blueshift VM5 Blueshift VM5 Light PPA
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:AntDant4435vs



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $5,016,510 MLG Score: 4010
Fun Score: N/A
Cheeseburgers Flipped: 146TIME WITH MEDKIT: 1.5%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.892%25.127%72618119615,4973.61573-0.403

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.654%1.507A+0.651B+-0.565DHEAD ++ (~10.68)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.50.551B+9.70.323C*23.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.687%1.06%1136112131,227169707.260351728%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.775B++-0.489D-1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.60.866B*9.70.818B++12

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
56.869%0.402%27411213249181321.37569755%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.543A+-1.39D**-1.73

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.897B*2.30.819B++1.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
22.9%11.651%12711213206130211.58461936%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.229D*1.777A++-1.872

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
63.20.472B+14.50.638B+48.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.622%72.981%1273121171856411.2708

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.409%1.148B**0.383C**-0.345

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.80.514B+2.10.356C**2.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
54.075%13.502%1272121223743210.548611

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.068%1.041B**-0.224C0.678

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.10.536B+3.30.32C*2.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
BUSHIDO WAE[BWAE] BUSHIDO WAE
VS outfit on Emerald

Members: 59
10m525.5%612 (36.7k)514 (30.8k)3.2131425,3427,8873.3107776 (76)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1214214829.963%21.944%65702:2810

76% Heavy Assault10% Light Assault6% MAX Suit8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 27th, 2018 5:45 AMNov 5th, 2018 10:08 PMJul 15th, 2019 2:55 PM (1d) (PST)Jul 12th, 2019 3:09 AM (5d) (PST)Jul 12th, 2019 3:08 AM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8563565001.3040.4060.2867.0370.0354010

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
51,33221,38029,952782417422230,867

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
323.9h/13.5d 770 5,561 6,071 136.7k 657 1,339 681 16.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B+
Kills:4,592
Deaths:1,406
KDR:3.266
Accuracy:28.140% B+
HSR:26.198% D
Orion VS54
A++
Kills:3,344
Deaths:1,245
KDR:2.686
Accuracy:29.136% A++
HSR:25.060% C+
Pulsar LSW
B**
Kills:1,925
Deaths:645
KDR:2.985
Accuracy:28.852% B**
HSR:22.701% C
VE-H Maw
B+
Kills:1,266
Deaths:470
KDR:2.694
Accuracy:28.925% B+
HSR:24.092% C
Flare VE6
B**
Kills:1,186
Deaths:324
KDR:3.660
Accuracy:28.462% B**
HSR:26.897% B
SVA-88
B**
Kills:1,170
Deaths:422
KDR:2.773
Accuracy:29.051% B**
HSR:24.444% C+
Ursa
B**
Kills:294
Deaths:126
KDR:2.333
Accuracy:28.561% B**
HSR:26.191% C**
VE-H Maw AE
C**
Kills:251
Deaths:83
KDR:3.024
Accuracy:27.801% C+
HSR:30.677% C**
NS-15M2
B*
Kills:195
Deaths:86
KDR:2.267
Accuracy:28.564% B*
HSR:27.180% C*
Kills:14,223
Deaths (as Heavy Assault):4,807
Deaths (to Heavy Assaults):2,407
KDR:2.95881
Kill Difference:9,416
Playtime:244.869 hours
Usage:76%
Score:7.175m
Score/min:488
Accuracy (listed only):28.610%
HSR (listed only):25.938%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VE-C Horizon
B+
Kills:1,556
Deaths:506
KDR:3.075
Accuracy:37.393% B+
HSR:18.702% D
Serpent VE92
B**
Kills:240
Deaths:118
KDR:2.034
Accuracy:28.380% B**
HSR:17.917% C
Sirius SX12
B**
Kills:201
Deaths:58
KDR:3.466
Accuracy:29.957% B**
HSR:22.886% B++
Pandora VX25
B**
Kills:167
Deaths:43
KDR:3.884
Accuracy:51.686% B**
HSR:13.773% C
VE-S Canis
B
Kills:154
Deaths:56
KDR:2.750
Accuracy:29.231% B
HSR:18.182% C
Deimos VA29
B*
Kills:70
Deaths:49
KDR:1.429
Accuracy:71.676% B*
HSR:12.857% D
Kills:2,388
Deaths (as Light Assault):830
Deaths (to Light Assaults):1,322
KDR:2.87711
Kill Difference:1,558
Playtime:31.836 hours
Usage:10%
Score:0.936m
Score/min:490
Accuracy (listed only):41.387%
HSR (listed only):17.386%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
B**
Kills:201
Deaths:58
KDR:3.466
Accuracy:29.957% B**
HSR:22.886% B++
Pandora VX25
B**
Kills:167
Deaths:43
KDR:3.884
Accuracy:51.686% B**
HSR:13.773% C
VE-S Canis
B
Kills:154
Deaths:56
KDR:2.750
Accuracy:29.231% B
HSR:18.182% C
Equinox VE2 Burst
B*
Kills:87
Deaths:33
KDR:2.636
Accuracy:31.810% B*
HSR:26.437% C+
Terminus VX-9
A
Kills:76
Deaths:24
KDR:3.167
Accuracy:31.627% A
HSR:11.842% F-
Deimos VA29
B*
Kills:70
Deaths:49
KDR:1.429
Accuracy:71.676% B*
HSR:12.857% D
Pulsar VS1
B**
Kills:69
Deaths:29
KDR:2.379
Accuracy:29.461% B**
HSR:18.841% C
Kills:824
Deaths (as Combat Medic):292
Deaths (to Combat Medics):945
KDR:2.82192
Kill Difference:532
Playtime:7.253 hours
Usage:2%
Score:0.244m
Score/min:561
Accuracy (listed only):39.350%
HSR (listed only):17.831%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VE-C Horizon
B+
Kills:1,556
Deaths:506
KDR:3.075
Accuracy:37.393% B+
HSR:18.702% D
Serpent VE92
B**
Kills:240
Deaths:118
KDR:2.034
Accuracy:28.380% B**
HSR:17.917% C
Pandora VX25
B**
Kills:167
Deaths:43
KDR:3.884
Accuracy:51.686% B**
HSR:13.773% C
VE-LR Obelisk
A
Kills:89
Deaths:22
KDR:4.045
Accuracy:36.383% B++
HSR:43.820% A
Deimos VA29
B*
Kills:70
Deaths:49
KDR:1.429
Accuracy:71.676% B*
HSR:12.857% D
Kills:2,122
Deaths (as Engineer):738
Deaths (to Engineers):990
KDR:2.87534
Kill Difference:1,384
Playtime:5.682 hours
Usage:2%
Score:0.178m
Score/min:522
Accuracy (listed only):45.104%
HSR (listed only):21.414%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B*
Kills:325
Deaths:84
KDR:3.869
Accuracy:45.046% B*
HSR:73.231% B+
NS-44 Commissioner AE
B+
Kills:306
Deaths:266
KDR:1.150
Accuracy:46.381% B+
HSR:27.778% C++
V10
C+
Kills:271
Deaths:48
KDR:5.646
Accuracy:39.617% C+
HSR:72.325% D
NS-44L Blackhand
C*
Kills:245
Deaths:108
KDR:2.269
Accuracy:43.712% C*
HSR:35.102% C--
Sirius SX12
B**
Kills:201
Deaths:58
KDR:3.466
Accuracy:29.957% B**
HSR:22.886% B++
VE-S Canis
B
Kills:154
Deaths:56
KDR:2.750
Accuracy:29.231% B
HSR:18.182% C
Parallax VX3-AE
C**
Kills:122
Deaths:18
KDR:6.778
Accuracy:43.640% C**
HSR:73.771% D*
NS-61 Emissary
B+
Kills:58
Deaths:25
KDR:2.320
Accuracy:31.620% B+
HSR:6.897% F
Kills:1,682
Deaths (as Infiltrator):663
Deaths (to Infiltrators):1,004
KDR:2.53695
Kill Difference:1,019
Playtime:14.345 hours
Usage:4%
Score:0.382m
Score/min:444
Accuracy (listed only):38.650%
HSR (listed only):41.271%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
A++
Kills:1,263
Deaths:344
KDR:3.672
Accuracy:27.238% A++
HSR:24.703% B++
Blueshift VM5
A+
Kills:1,233
Deaths:332
KDR:3.714
Accuracy:27.356% A+
HSR:24.250% B+
Quasar VM1
A++
Kills:60
Deaths:24
KDR:2.500
Accuracy:24.167% A++
HSR:21.667% B+
Kills:2,556
Deaths (as MAX Suit):350
Deaths (to MAX Suits):369
KDR:7.30286
Kill Difference:2,206
Playtime:18.223 hours
Usage:6%
Score:1.081m
Score/min:989
Accuracy (listed only):26.254%
HSR (listed only):23.540%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B*
Kills:1,227
V. Kills:37 N/A
Deaths:123
KDR:9.976
Accuracy:44.687% B+
KPH:73.800 B*
VKPH:2.200 C--
Dual Photon Pods
A
Kills:549
V. Kills:32 N/A
Deaths:26
KDR:21.115
Accuracy:63.141% A
KPH:140.300 A
VKPH:8.200 D
Kills:1,776 (1,227 + 0)
Deaths:149
KDR:11.919
VKDR:0.463
Vehicle Kills:69
Kill Difference:1,627
Playtime:20.532 hours
Usage:6%
Score:0.343m
Score/min:279
Piloting Accuracy:44.687%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
S
Kills:249
V. Kills:24 N/A
Deaths:10
KDR:24.900
Accuracy:56.869% B*
KPH:143.400 S
VKPH:13.800 A+
Kills:249 (249 + 0)
Deaths:10
KDR:24.900
VKDR:2.400
Vehicle Kills:24
Kill Difference:239
Playtime:1.736 hours
Usage:1%
Score:0.063m
Score/min:600
Driving Accuracy:56.869%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A
Kills:206
V. Kills:7 N/A
Deaths:6
KDR:34.333
Accuracy:22.900% B*
KPH:111.800 A
VKPH:3.800 C*
Kills:206 (0 + 206)
Deaths:6
KDR:34.333
VKDR:1.167
Vehicle Kills:7
Kill Difference:200
Playtime:1.843 hours
Usage:1%
Score:0.034m
Score/min:309
Driving Accuracy:N/A%
Gunner Accuracy:22.900%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 4,6684,5921,4063.266C++0.0528.14%B+26.198%D88.8B++1.5A+31551.7h10.1B+35.8B+
Orion VS54 3,3823,3441,2452.686B*0.5329.136%A++25.06%C+70.5A++N/A26047.4h10B*34.2B
Pulsar LSW 1,9441,9256452.984A0.2328.852%B**22.701%C82.6AN/A29623.3h10.1B*35B++
VE-C Horizon 1,5691,5565063.075B**0.1437.393%B+18.702%D81B**N/A25819.2h10.4B**27.9B*
VE-H Maw 1,2881,2664702.694B**0.5228.925%B+24.092%C76.7B*1.3B*25416.5h9.2B++31.8B+
Blueshift VM5 1,2731,2633443.672B+0.4627.238%A++24.703%B++74.7A**N/A31216.9h13.1B*47.9B*
Blueshift VM5 1,2521,2333323.714B+0.5027.356%A+24.25%B+76.6M1.2A31816.1h12.6B**46B**
Light PPA 1,2641,2271239.976B+6.7644.687%B+1.06%C73.9B*2.2C--23416.6h9.7B+21.6B+
Flare VE6 1,1961,1863243.66A*0.4528.462%B**26.897%B84.1A+N/A26414.1h8.9B++31.4B++
SVA-88 1,1811,1704222.773B+0.4429.051%B**24.444%C+72.7B**N/A19016.1h10.1B++34.7B++
NS Decimator 9627533762.003B**1.2168.632%B**N/A54.6A15.1C+41513.8h3.5B*5B**
Dual Photon Pods 5815492621.115A*17.9063.141%AN/A140.8A8.2D4673.9h11.4A18B**
Frag Grenade 3973911391N/A387.7964.237%A**N/A782A12B+30060.5h2.9B*4.5B**
Ghost 326325843.869B+0.6645.046%B*73.231%B+67.7AN/A2434.8h2.1B+4.7B+
C-4 353314833.783A++0.5735.03%A++N/A285.5S35.5B+16561.1h0.9B**2.7A
NS-44 Commissioner AE 3093062661.15C+2.0646.381%B+27.778%C++47.8C+N/A1816.4h3.6C+7.8C**
Ursa 2962941262.333B**0.8828.561%B**26.191%C**66.8B**N/A1844.4h10.4B+36.5B+
V10 271271485.646B**2.4339.617%C+72.325%D66.1A+N/A2554.1h2.1B5.2B
VE-H Maw AE 254251833.024B+0.1927.801%C+30.677%C**76.1B+N/A2263.3h8.7B++31.3B+
L100 Python HESH 2732491024.9B**21.6956.869%B*N/A146.5S14.1A+6001.7h2.3B**4B**
NS-44L Blackhand 2482451082.269B*0.9443.712%C*35.102%C--43.8B**N/A1385.6h4.1B9.4B+
Serpent VE92 2442401182.034B*1.1828.38%B**17.917%C60A1A+2184h9.7B**34.2B*
M12 Kobalt 213206634.333A*31.1222.9%B*11.651%D**114.4A3.9C*3091.8h14.5B*63.2B++
Sirius SX12 201201583.466A*0.2529.957%B**22.886%B++91.4M++N/A3412.2h10.7B**35.9B++
NS-15M2 198195862.267B+0.9528.564%B*27.18%C*59.1B+N/A2393.3h11.6B+40.6B+
Pandora VX25 168167433.884M0.6751.686%B**13.773%C128.5M*N/A5411.3h3.9B+7.6B++
VE-S Canis 155154562.75A+0.4629.231%B18.182%C70B*N/A4722.2h8.1B**27.7B++
Parallax VX3-AE 122122186.778B**3.5643.64%C**73.771%D*76.3B**N/A2261.6h1.8C**4.2C**
VE-LR Obelisk 9089224.045A+0.8336.383%B++43.82%A80.9A*N/A5711.1h5.7B+15.7B++
Equinox VE2 Burst 8887332.636B+0.5831.81%B*26.437%C+79.1B**N/A4711.1h10.5B*33B*
Lasher X2 AE 8682392.103B+1.1134.059%B+3.659%C+82A++4M++3661h20.8C61.1B
Terminus VX-9 7776243.167B*0.0531.627%A11.842%F-69.1AN/A5111.1h9.7B**30.6B**
Deimos VA29 7070491.429C++1.7871.676%B*12.857%D70B**N/A3311h1.8B**2.5B++
Pulsar VS1 6969292.379A+0.8329.461%B**18.841%C57.5A++N/A5711.2h12.8B++43.5B++
Quasar VM1 6360242.5B++0.7124.167%A++21.667%B+50A*2.5S2611.2h15.1C++62.6B+
NS-61 Emissary 5858252.32A*0.8931.62%B+6.897%F82.9M+N/A2830.7h9.9B+31.2B*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon46540.3h
Nano-Armor Kit35,2540.3h
AE Nano-Armor Kit33,2900.2h
AE Medical Applicator13960h
Restoration Kit3895,0284.5h
Medical Kit72170.2h
Medical Applicator73,0630.3h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.44s
Server spent 1.14s on queries, 0.70s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.