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Archon Exterminator AntDant4435vs[BWAE] AntDant4435vs
VS BR 79

KDR: 3.19

Score: 10.3m

Last Seen: Dec 29th, 2019 2:00 AM
- OFFLINE - 152.7 hour(s)

Prestige 1, Battle Rank 79 - Vanu Sovereignty on Emerald
Level Progress (to 80): 23%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Orion VS54 Pulsar LSW VE-C Horizon Light PPA Blueshift VM5 Blueshift VM5 VE-H Maw
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $5,012,757 MLG Score: 4007
Fun Score: N/A
Cheeseburgers Flipped: 151TIME WITH MEDKIT: 1.5%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.851%25.16%72618121415,9623.55897-0.367

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.655%1.488A+0.636B+-0.551DHEAD ++ (~10.73)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.60.548B+9.70.322C*23.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.561%1.116%1191112311,344176737.636361816%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.79B++-0.419C---1.946

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.60.868B*9.60.82B++11.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
57.228%0.395%27011231253188331.34574744%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.57A+-1.376D**-1.726

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.896B*2.30.817B++1.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
22.9%11.651%12411231206133211.54887936%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.23D*1.744A++-1.875

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
63.20.475B+14.50.641B+48.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.622%72.981%1243122971858911.21695

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.409%1.152B**0.384C**-0.343

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.80.515B+2.10.357C**2.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
54.075%13.502%1242123023745010.525499

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.068%1.033B**-0.239C0.677

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.10.536B+3.30.32C*2.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
10.3m520.6%613 (36.8k)514 (30.8k)3.1917126,3388,2523.2891479 (79)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1232222729.961%21.866%65502:2610

76% Heavy Assault10% Light Assault6% MAX Suit9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 27th, 2018 5:45 AMNov 5th, 2018 10:08 PMJan 27th, 2020 6:31 PM (21d) (PST)Dec 29th, 2019 12:22 AM (51d) (PST)Dec 28th, 2019 10:00 PM (51d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8623654971.3110.4110.2877.0100.0354007

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
51,72621,87829,848792517421230,850

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
334.8h/13.9d 804 5,759 6,310 140.8k 688 1,391 707 17.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
C**
Kills:4,768
Deaths:1,459
KDR:3.268
Accuracy:28.147% C**
HSR:26.300% D
Orion VS54
A+
Kills:3,344
Deaths:1,245
KDR:2.686
Accuracy:29.136% A+
HSR:25.060% C+
Pulsar LSW
B**
Kills:2,211
Deaths:769
KDR:2.875
Accuracy:28.614% B**
HSR:22.931% C+
VE-H Maw
B+
Kills:1,266
Deaths:470
KDR:2.694
Accuracy:28.925% B+
HSR:24.092% C
Flare VE6
B**
Kills:1,186
Deaths:324
KDR:3.660
Accuracy:28.462% B**
HSR:26.897% C**
SVA-88
B**
Kills:1,170
Deaths:422
KDR:2.773
Accuracy:29.051% B**
HSR:24.444% C+
Ursa
B**
Kills:294
Deaths:126
KDR:2.333
Accuracy:28.561% B**
HSR:26.191% C**
VE-H Maw AE
B
Kills:265
Deaths:99
KDR:2.677
Accuracy:27.821% C+
HSR:30.189% B
NS-15M2
B*
Kills:195
Deaths:86
KDR:2.267
Accuracy:28.564% B*
HSR:27.180% C++
Kills:14,699
Deaths (as Heavy Assault):5,000
Deaths (to Heavy Assaults):2,531
KDR:2.9398
Kill Difference:9,699
Playtime:252.891 hours
Usage:76%
Score:7.407m
Score/min:488
Accuracy (listed only):28.587%
HSR (listed only):25.920%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VE-C Horizon
B+
Kills:1,576
Deaths:516
KDR:3.054
Accuracy:37.321% B+
HSR:18.845% D
Serpent VE92
B*
Kills:240
Deaths:118
KDR:2.034
Accuracy:28.380% B*
HSR:17.917% C-
Sirius SX12
B**
Kills:201
Deaths:58
KDR:3.466
Accuracy:29.957% B**
HSR:22.886% B++
Pandora VX25
B**
Kills:167
Deaths:43
KDR:3.884
Accuracy:51.686% B**
HSR:13.773% C
VE-S Canis
B+
Kills:157
Deaths:60
KDR:2.617
Accuracy:29.448% B+
HSR:18.471% C
Deimos VA29
B*
Kills:70
Deaths:49
KDR:1.429
Accuracy:71.676% B*
HSR:12.857% D
Kills:2,411
Deaths (as Light Assault):844
Deaths (to Light Assaults):1,370
KDR:2.85664
Kill Difference:1,567
Playtime:32.219 hours
Usage:10%
Score:0.945m
Score/min:489
Accuracy (listed only):41.412%
HSR (listed only):17.458%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
B**
Kills:201
Deaths:58
KDR:3.466
Accuracy:29.957% B**
HSR:22.886% B++
Pandora VX25
B**
Kills:167
Deaths:43
KDR:3.884
Accuracy:51.686% B**
HSR:13.773% C
VE-S Canis
B+
Kills:157
Deaths:60
KDR:2.617
Accuracy:29.448% B+
HSR:18.471% C
VE-A Lacerta
C**
Kills:135
Deaths:36
KDR:3.750
Accuracy:31.466% C**
HSR:20% C-
Equinox VE2 Burst
B*
Kills:87
Deaths:33
KDR:2.636
Accuracy:31.810% B*
HSR:26.437% C+
Terminus VX-9
A
Kills:76
Deaths:24
KDR:3.167
Accuracy:31.627% A
HSR:11.842% F-
Deimos VA29
B*
Kills:70
Deaths:49
KDR:1.429
Accuracy:71.676% B*
HSR:12.857% D
Pulsar VS1
B**
Kills:69
Deaths:29
KDR:2.379
Accuracy:29.461% B**
HSR:18.841% C
Kills:962
Deaths (as Combat Medic):332
Deaths (to Combat Medics):987
KDR:2.89759
Kill Difference:630
Playtime:8.960 hours
Usage:3%
Score:0.287m
Score/min:534
Accuracy (listed only):38.391%
HSR (listed only):18.138%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VE-C Horizon
B+
Kills:1,576
Deaths:516
KDR:3.054
Accuracy:37.321% B+
HSR:18.845% D
Serpent VE92
B*
Kills:240
Deaths:118
KDR:2.034
Accuracy:28.380% B*
HSR:17.917% C-
Pandora VX25
B**
Kills:167
Deaths:43
KDR:3.884
Accuracy:51.686% B**
HSR:13.773% C
VE-LR Obelisk
A
Kills:89
Deaths:22
KDR:4.045
Accuracy:36.383% B+
HSR:43.820% A
Deimos VA29
B*
Kills:70
Deaths:49
KDR:1.429
Accuracy:71.676% B*
HSR:12.857% D
Kills:2,142
Deaths (as Engineer):748
Deaths (to Engineers):1,055
KDR:2.86364
Kill Difference:1,394
Playtime:5.738 hours
Usage:2%
Score:0.179m
Score/min:521
Accuracy (listed only):45.089%
HSR (listed only):21.442%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B*
Kills:325
Deaths:84
KDR:3.869
Accuracy:45.046% B*
HSR:73.231% B+
NS-44 Commissioner AE
B++
Kills:306
Deaths:266
KDR:1.150
Accuracy:46.381% B++
HSR:27.778% C++
V10
C+
Kills:271
Deaths:48
KDR:5.646
Accuracy:39.617% C+
HSR:72.325% D
NS-44L Blackhand
C*
Kills:245
Deaths:108
KDR:2.269
Accuracy:43.712% C*
HSR:35.102% C--
Sirius SX12
B**
Kills:201
Deaths:58
KDR:3.466
Accuracy:29.957% B**
HSR:22.886% B++
VE-S Canis
B+
Kills:157
Deaths:60
KDR:2.617
Accuracy:29.448% B+
HSR:18.471% C
Parallax VX3-AE
C**
Kills:122
Deaths:18
KDR:6.778
Accuracy:43.640% C**
HSR:73.771% D*
NS-61 Emissary
B+
Kills:58
Deaths:25
KDR:2.320
Accuracy:31.620% B+
HSR:6.897% F
NS-357 Underboss
N/A
Kills:50
Deaths:45
KDR:1.111
Accuracy:45.641% N/A
HSR:26% N/A
Kills:1,735
Deaths (as Infiltrator):712
Deaths (to Infiltrators):1,044
KDR:2.4368
Kill Difference:1,023
Playtime:14.345 hours
Usage:4%
Score:0.382m
Score/min:444
Accuracy (listed only):39.451%
HSR (listed only):39.607%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
A+
Kills:1,330
Deaths:358
KDR:3.715
Accuracy:27.276% A+
HSR:24.361% B+
Blueshift VM5
A+
Kills:1,286
Deaths:346
KDR:3.717
Accuracy:27.431% A+
HSR:24.184% B+
Quasar VM1
A++
Kills:60
Deaths:24
KDR:2.500
Accuracy:24.167% A++
HSR:21.667% B+
Kills:2,676
Deaths (as MAX Suit):364
Deaths (to MAX Suits):391
KDR:7.35165
Kill Difference:2,312
Playtime:18.941 hours
Usage:6%
Score:1.127m
Score/min:992
Accuracy (listed only):26.292%
HSR (listed only):23.404%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B*
Kills:1,344
V. Kills:40 N/A
Deaths:123
KDR:10.927
Accuracy:44.561% B+
KPH:76.600 B*
VKPH:2.300 D
Dual Photon Pods
A
Kills:556
V. Kills:32 N/A
Deaths:26
KDR:21.385
Accuracy:63.079% A
KPH:140.100 B*
VKPH:8.100 D
Kills:1,900 (1,344 + 0)
Deaths:149
KDR:12.752
VKDR:0.483
Vehicle Kills:72
Kill Difference:1,751
Playtime:21.525 hours
Usage:6%
Score:0.361m
Score/min:280
Piloting Accuracy:44.561%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
M**
Kills:253
V. Kills:25 N/A
Deaths:10
KDR:25.300
Accuracy:57.228% B*
KPH:142.900 M**
VKPH:14.100 A+
Kills:253 (253 + 0)
Deaths:10
KDR:25.300
VKDR:2.500
Vehicle Kills:25
Kill Difference:243
Playtime:1.771 hours
Usage:1%
Score:0.063m
Score/min:597
Driving Accuracy:57.228%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A
Kills:206
V. Kills:7 N/A
Deaths:6
KDR:34.333
Accuracy:22.900% B++
KPH:111.800 A
VKPH:3.800 C**
Kills:206 (0 + 206)
Deaths:6
KDR:34.333
VKDR:1.167
Vehicle Kills:7
Kill Difference:200
Playtime:1.844 hours
Usage:1%
Score:0.034m
Score/min:311
Driving Accuracy:N/A%
Gunner Accuracy:22.900%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 4,8484,7681,4593.268C++0.0828.147%C**26.3%D89.1B+1.5B*31453.5h10.1B35.8B+
Orion VS54 3,3823,3441,2452.686B*0.5129.136%A+25.06%C+70.5A+N/A26147.4h10B*34.2C**
Pulsar LSW 2,2332,2117692.875A0.3228.614%B**22.931%C+83.8AN/A29426.4h10.2B*35.6B++
VE-C Horizon 1,5891,5765163.054A0.1437.321%B+18.845%D80.8B*N/A25619.5h10.5B**28.1B*
Light PPA 1,3841,34412310.927B**7.7444.561%B+1.116%C76.4B*2.3D23717.6h9.6B21.6B+
Blueshift VM5 1,3421,3303583.715B+0.5227.276%A+24.361%B+75.6A*N/A31217.6h13B*47.7B*
Blueshift VM5 1,3081,2863463.717B+0.5327.431%A+24.184%B+76.5A**1.3A31616.8h12.7B**46.3B**
VE-H Maw 1,2881,2664702.694B**0.5028.925%B+24.092%C76.7B*1.3B++25416.5h9.2B++31.8B+
Flare VE6 1,1961,1863243.66M0.4728.462%B**26.897%C**84.1AN/A26414.1h8.9B*31.4B++
SVA-88 1,1811,1704222.773B++0.4229.051%B**24.444%C+72.7B*N/A19016.1h10.1B++34.7B++
NS Decimator 9917773941.972B**1.2268.571%B**N/A54B**14.9C+41314.4h3.5B++5.1B**
Dual Photon Pods 5885562621.385A*18.1963.079%AN/A139B*8D-4674h11.4A18.1B**
Plasma Grenade 4154081408N/A404.8164.191%A**N/A816A+14B+30260.5h2.8B*4.4B**
Ghost 326325843.869B0.6845.046%B*73.231%B+67.7B**N/A2434.8h2.1B4.7B+
C-4 362322833.88A++0.6935.132%A+N/A268.3M**33.3C**16461.2h1B**2.7B**
NS-44 Commissioner AE 3093062661.15C+2.0446.381%B++27.778%C++47.8C+N/A1816.4h3.6C+7.8B
Ursa 2962941262.333A0.8628.561%B**26.191%C**66.8B*N/A1874.4h10.4B+36.5B+
V10 271271485.646B**2.4539.617%C+72.325%D66.1AN/A2554.1h2.1C**5.2C**
VE-H Maw AE 268265992.677B++0.5127.821%C+30.189%B75.7B+N/A2273.5h8.8B++31.7B+
L100 Python HESH 2782531025.3B**22.1157.228%B*N/A140.6M**13.9A+5961.8h2.3B**4B**
NS-44L Blackhand 2482451082.269B**0.9243.712%C*35.102%C--43.8B**N/A1395.6h4.1B9.4B+
Serpent VE92 2442401182.034B*1.1628.38%B*17.917%C-60B**1B**2194h9.7B*34.2B++
M12 Kobalt 213206634.333A++31.1422.9%B++11.651%D**114.4A3.9B3111.8h14.5B*63.2B+
Sirius SX12 201201583.466A*0.2729.957%B**22.886%B++91.4A**N/A3432.2h10.7B**35.9B++
NS-15M2 198195862.267C**0.9228.564%B*27.18%C++59.1B+N/A2423.3h11.6B+40.6B+
Pandora VX25 168167433.884M0.6951.686%B**13.773%C128.5M+N/A5461.3h3.9B+7.6B++
VE-S Canis 158157602.617A+0.5729.448%B+18.471%C71.4B**N/A4672.2h8.2B**27.8B++
VE-A Lacerta 137135363.75A0.5631.466%C**20%C-103.8A1.5C+2141.3h10.6B+33.6B+
Parallax VX3-AE 122122186.778B++3.5943.64%C**73.771%D*76.3AN/A2261.6h1.8C**4.2B
VE-LR Obelisk 9089224.045A+0.8536.383%B+43.82%A80.9A*N/A5771.1h5.7B+15.7B++
Equinox VE2 Burst 8887332.636B++0.5631.81%B*26.437%C+79.1B**N/A4711.1h10.5B++33B++
Lasher X2 AE 8985402.125B*1.0734.189%B+3.529%C+85A*4M+3761h20.2C+59.1B+
Terminus VX-9 7776243.167B*0.0231.627%A11.842%F-69.1AN/A5321.1h9.7B**30.6B**
Deimos VA29 7070491.429C++1.7671.676%B*12.857%D70B++N/A3331h1.8B**2.5B++
Pulsar VS1 6969292.379A+0.8129.461%B**18.841%C57.5A++N/A5781.2h12.8B+43.5B*
Quasar VM1 6360242.5B+0.6924.167%A++21.667%B+50A*2.5S2621.2h15.1C++62.6B+
NS-61 Emissary 5858252.32A*0.8731.62%B+6.897%F82.9M+N/A2830.7h9.9B+31.2B++
NS-357 Underboss 5050451.111C++2.0845.641%B**26%B+50C*N/A2721h3.6B++7.8B*

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit35,2540.3h
Spawn Beacon46700.3h
AE Nano-Armor Kit33,4010.2h
AE Medical Applicator13960h
Restoration Kit4315,3194.9h
Medical Kit72170.2h
Medical Applicator83,4640.3h

Check the help document for the dictionary if you want to learn more about words used here.


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