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Justicar Exterminator AntDant4435vs[BWAE] AntDant4435vs
VS BR 41

KDR: 3.2

Score: 7.7m

Last Seen: May 24th, 2019 4:20 AM
- ONLINE NOW

Prestige 1, Battle Rank 41 - Vanu Sovereignty on Emerald - Outfit Member of BUSHIDO WAE[BWAE] BUSHIDO WAE
VS outfit on Emerald

Members: 59
Level Progress (to 42): 23%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Orion VS54 VE-C Horizon Pulsar LSW VE-H Maw Flare VE6 SVA-88 Blueshift VM5
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $4,966,470 MLG Score: 3970
Fun Score: N/A
Cheeseburgers Flipped: 125TIME WITH MEDKIT: 1.4%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.892%25.165%72717118013,6143.66855-0.466

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.68%1.5A+0.703B++-0.795D-HEAD ++ (~10.72)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.40.549B+9.70.32C*23.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.481%1.07%96411196935151586.192051585%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.795B++-0.557D-1.971

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.20.855B*9.90.802B++12.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
57.042%0.481%25811196208161301.29192671%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.588A+-1.339D**-1.733

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.10.894B*2.30.813B++1.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
23.28%10.891%14111196202116211.7265918%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.203D*1.706A++-1.874

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
62.10.475B+14.50.635B+47.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.757%72.54%1413119468150811.33792

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.72%1.211B**0.345C**-0.029

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.80.516B+2.10.352C**2.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.795%12.987%1411119615437410.410667

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-3.449T*-2.889T-1.605

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.61B**3.91B**3.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
BUSHIDO WAE[BWAE] BUSHIDO WAE
VS outfit on Emerald

Members: 59
7.7m468.6%530 (31.8k)447 (26.8k)3.2028822,0236,8763.3016341 (41)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1197187229.955%22.259%66702:317

75% Heavy Assault10% Light Assault14% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 27th, 2018 5:45 AMNov 5th, 2018 10:08 PMMay 24th, 2019 8:09 AM (18h) (PST)May 24th, 2019 1:37 AM (1d) (PST)May 24th, 2019 12:20 AM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8383464921.2730.3980.2836.1300.0353970

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
50,27120,73929,532762417368226,821

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
288.3h/12d 679 4,902 5,224 106k 576 1,192 600 14.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B+
Kills:3,559
Deaths:1,030
KDR:3.455
Accuracy:27.917% B+
HSR:26.159% C--
Orion VS54
A++
Kills:3,344
Deaths:1,245
KDR:2.686
Accuracy:29.136% A++
HSR:25.060% C++
Pulsar LSW
B**
Kills:1,396
Deaths:454
KDR:3.075
Accuracy:28.956% B**
HSR:22.278% C
VE-H Maw
B++
Kills:1,189
Deaths:432
KDR:2.752
Accuracy:28.930% B++
HSR:23.633% C
Flare VE6
B**
Kills:1,174
Deaths:318
KDR:3.692
Accuracy:28.485% B**
HSR:27.002% B+
SVA-88
B**
Kills:1,170
Deaths:422
KDR:2.773
Accuracy:29.051% B**
HSR:24.444% C+
Ursa
B**
Kills:294
Deaths:126
KDR:2.333
Accuracy:28.561% B**
HSR:26.191% B
VE-H Maw AE
B+
Kills:201
Deaths:72
KDR:2.792
Accuracy:28.141% C+
HSR:33.831% B+
NS-15M2
B*
Kills:195
Deaths:86
KDR:2.267
Accuracy:28.564% B*
HSR:27.180% C*
Kills:12,522
Deaths (as Heavy Assault):4,185
Deaths (to Heavy Assaults):2,079
KDR:2.99211
Kill Difference:8,337
Playtime:216.002 hours
Usage:75%
Score:5.560m
Score/min:429
Accuracy (listed only):28.638%
HSR (listed only):26.197%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
B**
Kills:191
Deaths:56
KDR:3.411
Accuracy:30.121% B**
HSR:24.084% B**
Pandora VX25
B**
Kills:154
Deaths:40
KDR:3.850
Accuracy:51.795% B**
HSR:12.987% C--
Terminus VX-9
A
Kills:76
Deaths:24
KDR:3.167
Accuracy:31.627% A
HSR:11.842% F-
Equinox VE2 Burst
B**
Kills:72
Deaths:24
KDR:3
Accuracy:32.730% B**
HSR:30.556% B+
Pulsar VS1
A
Kills:69
Deaths:27
KDR:2.556
Accuracy:29.461% A
HSR:18.841% C
Kills:562
Deaths (as Combat Medic):171
Deaths (to Combat Medics):816
KDR:3.28655
Kill Difference:391
Playtime:6.475 hours
Usage:2%
Score:0.187m
Score/min:482
Accuracy (listed only):35.147%
HSR (listed only):19.662%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VE-C Horizon
B+
Kills:1,405
Deaths:457
KDR:3.074
Accuracy:37.488% B+
HSR:18.363% D
Serpent VE92
B**
Kills:233
Deaths:113
KDR:2.062
Accuracy:28.508% B**
HSR:18.455% C
Sirius SX12
B**
Kills:191
Deaths:56
KDR:3.411
Accuracy:30.121% B**
HSR:24.084% B**
Pandora VX25
B**
Kills:154
Deaths:40
KDR:3.850
Accuracy:51.795% B**
HSR:12.987% C--
Kills:1,983
Deaths (as Light Assault):666
Deaths (to Light Assaults):1,118
KDR:2.97748
Kill Difference:1,317
Playtime:29.268 hours
Usage:10%
Score:0.760m
Score/min:433
Accuracy (listed only):36.978%
HSR (listed only):18.472%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VE-C Horizon
B+
Kills:1,405
Deaths:457
KDR:3.074
Accuracy:37.488% B+
HSR:18.363% D
Serpent VE92
B**
Kills:233
Deaths:113
KDR:2.062
Accuracy:28.508% B**
HSR:18.455% C
Pandora VX25
B**
Kills:154
Deaths:40
KDR:3.850
Accuracy:51.795% B**
HSR:12.987% C--
VE-LR Obelisk
A+
Kills:77
Deaths:21
KDR:3.667
Accuracy:36.204% B++
HSR:44.156% A+
Kills:1,869
Deaths (as Engineer):631
Deaths (to Engineers):862
KDR:2.96197
Kill Difference:1,238
Playtime:5.365 hours
Usage:2%
Score:0.150m
Score/min:466
Accuracy (listed only):38.499%
HSR (listed only):23.490%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B**
Kills:317
Deaths:81
KDR:3.914
Accuracy:45.738% B**
HSR:72.871% B+
NS-44 Commissioner AE
B+
Kills:272
Deaths:248
KDR:1.097
Accuracy:45.960% B+
HSR:27.574% C++
NS-44L Blackhand
C*
Kills:245
Deaths:108
KDR:2.269
Accuracy:43.712% C*
HSR:35.102% C--
V10
C+
Kills:242
Deaths:46
KDR:5.261
Accuracy:39.013% C+
HSR:71.488% D
Sirius SX12
B**
Kills:191
Deaths:56
KDR:3.411
Accuracy:30.121% B**
HSR:24.084% B**
Parallax VX3-AE
C**
Kills:122
Deaths:18
KDR:6.778
Accuracy:43.640% C**
HSR:73.771% D*
NS-61 Emissary
B+
Kills:58
Deaths:25
KDR:2.320
Accuracy:31.620% B+
HSR:6.897% F
Kills:1,447
Deaths (as Infiltrator):582
Deaths (to Infiltrators):919
KDR:2.48625
Kill Difference:865
Playtime:13.887 hours
Usage:5%
Score:0.335m
Score/min:402
Accuracy (listed only):39.972%
HSR (listed only):44.541%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
A++
Kills:1,041
Deaths:301
KDR:3.458
Accuracy:27.522% A++
HSR:25.168% B*
Blueshift VM5
A++
Kills:995
Deaths:289
KDR:3.443
Accuracy:27.607% A++
HSR:25.126% B++
Quasar VM1
A++
Kills:60
Deaths:24
KDR:2.500
Accuracy:24.167% A++
HSR:21.667% B+
Kills:2,096
Deaths (as MAX Suit):307
Deaths (to MAX Suits):343
KDR:6.82736
Kill Difference:1,789
Playtime:15.717 hours
Usage:5%
Score:0.738m
Score/min:783
Accuracy (listed only):26.432%
HSR (listed only):23.987%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B*
Kills:935
V. Kills:27 N/A
Deaths:104
KDR:8.990
Accuracy:44.481% B+
KPH:69.200 B*
VKPH:2 D
Dual Photon Pods
A
Kills:489
V. Kills:30 N/A
Deaths:25
KDR:19.560
Accuracy:62.728% A
KPH:133.500 B**
VKPH:8.200 D-
Kills:1,424 (935 + 0)
Deaths:129
KDR:11.039
VKDR:0.442
Vehicle Kills:57
Kill Difference:1,295
Playtime:17.178 hours
Usage:6%
Score:0.244m
Score/min:237
Piloting Accuracy:44.481%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
M**
Kills:208
V. Kills:22 N/A
Deaths:10
KDR:20.800
Accuracy:57.042% B*
KPH:137.400 M**
VKPH:14.500 A++
Kills:208 (208 + 0)
Deaths:10
KDR:20.800
VKDR:2.200
Vehicle Kills:22
Kill Difference:198
Playtime:1.514 hours
Usage:1%
Score:0.047m
Score/min:518
Driving Accuracy:57.042%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A
Kills:202
V. Kills:7 N/A
Deaths:6
KDR:33.667
Accuracy:23.280% B*
KPH:113.100 A
VKPH:3.900 C*
Kills:202 (0 + 202)
Deaths:6
KDR:33.667
VKDR:1.167
Vehicle Kills:7
Kill Difference:196
Playtime:1.786 hours
Usage:1%
Score:0.033m
Score/min:306
Driving Accuracy:N/A%
Gunner Accuracy:23.280%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 3,6163,5591,0303.455C*0.2527.917%B+26.159%C--87.7B++1.4A+25640.6h10.1B+36.1B+
Orion VS54 3,3823,3441,2452.686B++0.5229.136%A++25.06%C++70.5A++N/A25447.4h10B*34.2B
VE-C Horizon 1,4181,4054573.074B**0.1337.488%B+18.363%D80.7AN/A22217.4h10.4B**27.9B*
Pulsar LSW 1,4111,3964543.075A0.1328.956%B**22.278%C79.8A+N/A19517.5h10.1B*34.8B*
VE-H Maw 1,2101,1894322.752B**0.4528.93%B++23.633%C75.7B*1.3B**24815.7h9.2B++31.9B+
Flare VE6 1,1831,1743183.692A**0.4928.485%B**27.002%B+83.9A++N/A25814h8.9B++31.2B++
SVA-88 1,1811,1704222.773B+0.4329.051%B**24.444%C+72.7B**N/A18416.1h10.1B++34.7B++
Blueshift VM5 1,0501,0413013.458B+0.2627.522%A++25.168%B*71.3A**N/A24814.6h13.5B++48.9B*
Blueshift VM5 1,0119952893.443B+0.2427.607%A++25.126%B++72.6M1.2A+24713.7h13.1B**47.6B**
Light PPA 9629351048.99B+5.7944.481%B+1.07%C69.3B*2D19513.5h9.9B+22.2B+
NS Decimator 8666763372.006B**1.2068.974%B**N/A55A+15.4C+39712.3h3.5B*5B**
Dual Photon Pods 5194892519.56A*16.3662.728%AN/A132.2B**8.1D-3913.7h11.4A18.2B**
Frag Grenade 3473421342N/A338.8063.755%A**N/A684B*10C**27580.5h2.9B*4.5B**
Ghost 318317813.914B+0.7145.738%B**72.871%B+68.9AN/A2344.6h2.1B+4.7B+
Ursa 2962941262.333B**0.8728.561%B**26.191%B66.8AN/A1754.4h10.4B+36.5B+
C-4 322286773.714A++0.5134.053%A+N/A260S32.7C**14481.1h0.9A2.8A
NS-44 Commissioner AE 2752722481.097C+2.1145.96%B+27.574%C++46.9C+N/A1435.8h3.7C+8C**
NS-44L Blackhand 2482451082.269B**0.9343.712%C*35.102%C--43.8B**N/A1385.6h4.1B9.4B+
V10 242242465.261B*2.0639.013%C+71.488%D62.1AN/A2073.9h2.1B5.4C**
Serpent VE92 2372331132.062B*1.1428.508%B**18.455%C59.7A+1A++2003.9h9.6B**33.7B*
L100 Python HESH 2302081020.8B++17.6057.042%B*N/A138.7M**14.7A++5171.5h2.3B**4.1B**
M12 Kobalt 209202633.667A++30.4623.28%B*10.891%D**112.2A3.9C*3051.8h14.5B*62.1B++
VE-H Maw AE 204201722.792B+0.4128.141%C+33.831%B+74.4B+1.1C+2212.7h8.9B++31.7B+
NS-15M2 198195862.267B+0.9428.564%B*27.18%C*59.1B+N/A2103.3h11.6B+40.6B+
Sirius SX12 191191563.411A++0.2130.121%B**24.084%B**91M++N/A3082.1h10.8B**35.8B*
Pandora VX25 155154403.85M+0.6551.795%B**12.987%C--128.3M**N/A4751.2h3.9B+7.6B++
Parallax VX3-AE 122122186.778B*3.5843.64%C**73.771%D*76.3B**N/A2261.6h1.8B4.2B+
VE-LR Obelisk 7877213.667B**0.4636.204%B++44.156%A+77A++1C**4391h5.9B+16.3B+
Terminus VX-9 7776243.167B**0.0431.627%A11.842%F-69.1AN/A4411.1h9.7B**30.6B*
Equinox VE2 Burst 7272243B++0.2032.73%B**30.556%B+90A++N/A4610.8h10.3B**31.4B*
Pulsar VS1 6969272.556A++0.6529.461%A18.841%C57.5A*N/A4871.2h12.8B++43.5B*
Quasar VM1 6360242.5B++0.7024.167%A++21.667%B+50A*2.5S2281.2h15.1C++62.6B+
NS-61 Emissary 5858252.32A*0.8831.62%B+6.897%F82.9M++N/A2760.7h9.9B++31.2B*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon45660.3h
Nano-Armor Kit35,2540.3h
AE Nano-Armor Kit33,0100.2h
AE Medical Applicator13960h
Restoration Kit3184,2493.8h
Medical Kit62090.1h
Medical Applicator62,5990.2h

Check the help document for the dictionary if you want to learn more about words used here.


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