Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 9 (18,309)players online:
HEKOMIn (10)  Gm4nG (7)  Brainslayer199519 (6)  Dudisfludis (6)  Norse_Gaming_AUS (4)  Koizumi5721 (2) 35
stats.dasanfall.com
Signifer Adherent AntangEAS[PYJY] AntangEAS
VS BR 58

KDR: 10.3

Score: 3.4m

Last Seen: Nov 11th, 2018 7:24 AM
- OFFLINE - 80 minute(s)

Battle Rank 58 - Vanu Sovereignty on Connery - Outfit Leader of PYJY[PYJY] PYJY
VS outfit on Connery

Members: 1
Level Progress (to 59): 84%
Level 100 Progress: 18% 1088h
PRIMARY CLASSESCLOAKERENGINEERMAX SUIT
PRIMARY WEAPONS Phaseshift VX-S Supernova VPC Parallax VX3 Quasar VM1 Nebula VM20 XM98 L100 Python HESH VA39 Spectre
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:AntangEAS



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,038,330 MLG Score: 830
Fun Score: N/A
Cheeseburgers Flipped: 257TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
10.445%27.778%290310111981.112369.185

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.134%-2.082F--1.145B**-0.227CHEAD ++ (~22.56)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
116.3-0.55D12.10.154C++104.1

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.297%1.1%4166210121,4544724130.2917601%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.431%-0.149C-0.998D---1.529

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.70.775B++3.40.727B++5.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.238%80.92%0410102,369511345.5577

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.269%-0.577D0.919B*-0.437

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.40.344C**20.365C**4.4

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
PYJY[PYJY] PYJY
VS outfit on Connery

Members: 1
3.4m292.5%237 (14.2k)186 (11.2k)10.29775,88057111.390558 (58)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS101451410.104%39.133%39532:152

27% Engineer55% Infiltrator11% MAX Suit7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 1st, 2016 6:07 AMMay 15th, 2016 5:21 AMNov 13th, 2018 2:40 AM (18h) (PST)Nov 11th, 2018 3:28 AM (3d) (PST)Nov 11th, 2018 3:24 AM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
313642490.3210.0310.1261.0030.022830

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
18,7793,86414,915192860111,151

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
305.2h/12.7d 624 2,301 2,192 18.4k 87 1,217 395 5.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C++
Kills:64
Deaths:13
KDR:4.923
Accuracy:10.222% F-
HSR:25% C++
Kills:64
Deaths (as Heavy Assault):13
Deaths (to Heavy Assaults):92
KDR:4.92308
Kill Difference:51
Playtime:13.211 hours
Usage:4%
Score:0.077m
Score/min:98
Accuracy (listed only):10.222%
HSR (listed only):25%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
B++
Kills:67
Deaths:21
KDR:3.190
Accuracy:9.442% F*
HSR:23.881% B++
Kills:67
Deaths (as Light Assault):21
Deaths (to Light Assaults):111
KDR:3.19048
Kill Difference:46
Playtime:3.135 hours
Usage:1%
Score:0.006m
Score/min:33
Accuracy (listed only):9.442%
HSR (listed only):23.881%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Phaseshift VX-S
B++
Kills:1,153
Deaths:75
KDR:15.373
Accuracy:33.328% C
HSR:85.690% B++
Parallax VX3
B++
Kills:723
Deaths:38
KDR:19.026
Accuracy:30.844% D*
HSR:83.403% B++
XM98
A
Kills:308
Deaths:17
KDR:18.118
Accuracy:31.541% D-
HSR:85.714% A
VA39 Spectre
C-
Kills:185
Deaths:17
KDR:10.882
Accuracy:27.281% D-
HSR:33.514% C-
NS-44L Blackhand
D
Kills:67
Deaths:96
KDR:0.698
Accuracy:17.194% F*
HSR:34.328% D
Kills:2,436
Deaths (as Infiltrator):243
Deaths (to Infiltrators):116
KDR:10.02469
Kill Difference:2,193
Playtime:167.670 hours
Usage:55%
Score:1.486m
Score/min:148
Accuracy (listed only):28.038%
HSR (listed only):64.530%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
B++
Kills:67
Deaths:21
KDR:3.190
Accuracy:9.442% F*
HSR:23.881% B++
Kills:67
Deaths (as Engineer):21
Deaths (to Engineers):123
KDR:3.19048
Kill Difference:46
Playtime:81.642 hours
Usage:27%
Score:1.260m
Score/min:257
Accuracy (listed only):9.442%
HSR (listed only):23.881%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Kills:0
Deaths (as Combat Medic):0
Deaths (to Combat Medics):20
KDR:0
Kill Difference:UNR
Playtime:6.306 hours
Usage:2%
Score:0.064m
Score/min:170
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
B**
Kills:625
Deaths:106
KDR:5.896
Accuracy:16.144% C++
HSR:24.160% B**
Nebula VM20
B*
Kills:579
Deaths:106
KDR:5.462
Accuracy:15.785% C-
HSR:24.525% B*
Kills:1,204
Deaths (as MAX Suit):106
Deaths (to MAX Suits):16
KDR:11.35849
Kill Difference:1,098
Playtime:32.210 hours
Usage:11%
Score:0.509m
Score/min:263
Accuracy (listed only):15.964%
HSR (listed only):24.343%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C+
Kills:303
V. Kills:46 N/A
Deaths:7
KDR:43.286
Accuracy:38.293% D*
KPH:48.600 C+
VKPH:7.400 C+
Kills:303 (303 + 0)
Deaths:7
KDR:43.286
VKDR:6.571
Vehicle Kills:46
Kill Difference:296
Playtime:6.236 hours
Usage:2%
Score:0.058m
Score/min:154
Driving Accuracy:38.293%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
C--
Kills:1,151
V. Kills:172 N/A
Deaths:43
KDR:26.767
Accuracy:39.513% D*
KPH:32.800 C--
VKPH:4.900 D
Kills:1,151 (1,151 + 0)
Deaths:43
KDR:26.767
VKDR:4
Vehicle Kills:172
Kill Difference:1,108
Playtime:35.096 hours
Usage:12%
Score:0.241m
Score/min:114
Driving Accuracy:39.513%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Phaseshift VX-S 1,1591,1537515.373S5.0833.328%C85.69%B++29.6C++N/A7139h1.9B++5.7B+
Supernova VPC 1,3231,1514326.767A+16.4739.513%D*1.216%C32.8C--4.9D11435.1h3.6C+9D
Parallax VX3 7277233819.026S8.7330.844%D*83.403%B++31.3C*N/A8623.1h1.6B**5.1B+
Quasar VM1 6346251065.896M+4.4016.144%C++24.16%B**21.6C+N/A6329h10A+61.8B+
Nebula VM20 5865791065.462A++4.8415.785%C-24.525%B*20DN/A5728.9h12.9B**81.5B+
XM98 3103081718.118S7.8231.541%D-85.714%A22CN/A6614h1.7A5.4B+
L100 Python HESH 349303743.286M+32.9938.293%D*N/A48.9C+7.4C+1546.2h2.8B+7.4C++
VA39 Spectre 1861851710.882S0.5827.281%D-33.514%C-22.3C++N/A598.3h4.8B++17.6B
Proximity Mine 156156819.5S9.2040.438%C+N/A86.7DN/A2251.8h2.3D--5.6D
Spear Anti-Vehicle Phalanx Turret 151114338S27.7043.939%C+1.754%D*49.6B++16.1C--2462.3h5.9B*13.3B*
NS-44L Blackhand 7067960.698C9.6017.194%F*34.328%D1.7D*N/A538.5h5.4C31.6F*
Solstice VE3 6867213.19M**7.119.442%F*23.881%B++3.5D--N/A1719.1h17.4C+184.2D**
Orion VS54 6564134.923A**5.3710.222%F-25%C++8.1D--N/A397.9h13.7C+133.9D

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter134,24914.2h
Medical Applicator1011,4741.7h
Rocklet Rifle0820.1h
M12 Kobalt0660h
Anti-Infantry MANA Turret0920.1h
Ammunition Package21,4860.6h
Nano-Armor Kit35160,18113.8h
Recon Detection Device21660.9h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.60s
Server spent 2.14s on queries, 1.54s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.