Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 1 | 21 (17,771)players online:
LatrodectusVS (67)  Nico101_YT (8)  Massai_Games (6)  the_squatch91 (5)  Zycolos (4)  sirherzog (3) 93
stats.dasanfall.com
Centurion Adherent AntangEAS[PYJY] AntangEAS
VS BR 55

KDR: 9.73

Score: 3m

Last Seen: Apr 21st, 2018 1:02 AM
- OFFLINE - 4.9 hour(s)

Rank 55 (55) Centurion of the Vanu Sovereignty, Leader of PYJY[PYJY] PYJY
VS outfit on Connery

Members: 1
, on Connery
Level Progress (to 56): 93%
Level 100 Progress: 16% 1086h
PRIMARY CLASSESCLOAKERENGINEERMAX SUIT
PRIMARY WEAPONS Phaseshift VX-S Supernova VPC Parallax VX3 Quasar VM1 Nebula VM20 Proximity Mine VA39 Spectre Spear Anti-Vehicle Phalanx Turret
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:AntangEAS



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,028,322 MLG Score: 822
Fun Score: N/A
Cheeseburgers Flipped: 252TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
10.365%30.159%31329731260.8235298.909

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.966%-2.069F--1.594A+-0.984D--HEAD ++ (~24.98)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
107.5-0.431C--11.10.215C++96.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.58%1.257%333119741,0344317624.0465584%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.107C+-1.014D*-1.75

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
90.766B++3.60.715B++5.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.404%81.583%039721,933461141.1277

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.564%-0.586D0.969B*-0.242

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.30.341C**20.363C**4.3

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
PYJY[PYJY] PYJY
VS outfit on Connery

Members: 1
3m283.9%244 (14.6k)195 (11.7k)9.732144,90550410.775855 (55)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS9754339.68%40.408%39130:181

30% Engineer50% Infiltrator12% MAX Suit7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 1st, 2016 6:07 AMMay 15th, 2016 5:21 AMApr 21st, 2018 4:15 AM (14h) (PST)Apr 20th, 2018 9:08 PM (21h) (PST)Apr 20th, 2018 9:02 PM (21h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
311752360.3220.0330.1300.9730.020822

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
18,6454,48714,158192858111,711

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
253.5h/10.6d 526 1,982 1,906 14.8k 75 1,097 305 4.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
Kills:0
Deaths (as Heavy Assault):0
Deaths (to Heavy Assaults):81
KDR:0
Kill Difference:UNR
Playtime:9.042 hours
Usage:4%
Score:0.058m
Score/min:107
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
B**
Kills:64
Deaths:21
KDR:3.048
Accuracy:9.127% F*
HSR:25% B**
Kills:64
Deaths (as Light Assault):21
Deaths (to Light Assaults):102
KDR:3.04762
Kill Difference:43
Playtime:3.053 hours
Usage:1%
Score:0.006m
Score/min:34
Accuracy (listed only):9.127%
HSR (listed only):25%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Phaseshift VX-S
B++
Kills:1,153
Deaths:75
KDR:15.373
Accuracy:33.328% C
HSR:85.690% B++
Parallax VX3
B+
Kills:661
Deaths:34
KDR:19.441
Accuracy:30.362% D**
HSR:82.753% B+
VA39 Spectre
C
Kills:119
Deaths:13
KDR:9.154
Accuracy:27.073% D-
HSR:35.294% C
NS-44L Blackhand
C--
Kills:62
Deaths:92
KDR:0.674
Accuracy:17.518% F**
HSR:35.484% C--
Kills:1,995
Deaths (as Infiltrator):214
Deaths (to Infiltrators):100
KDR:9.32243
Kill Difference:1,781
Playtime:126.752 hours
Usage:50%
Score:1.163m
Score/min:153
Accuracy (listed only):27.070%
HSR (listed only):59.805%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
B**
Kills:64
Deaths:21
KDR:3.048
Accuracy:9.127% F*
HSR:25% B**
Kills:64
Deaths (as Engineer):21
Deaths (to Engineers):112
KDR:3.04762
Kill Difference:43
Playtime:75.669 hours
Usage:30%
Score:1.185m
Score/min:261
Accuracy (listed only):9.127%
HSR (listed only):25%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Kills:0
Deaths (as Combat Medic):0
Deaths (to Combat Medics):18
KDR:0
Kill Difference:UNR
Playtime:5.711 hours
Usage:2%
Score:0.057m
Score/min:166
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
A
Kills:617
Deaths:105
KDR:5.876
Accuracy:16.178% C++
HSR:24.149% A
Nebula VM20
B**
Kills:573
Deaths:105
KDR:5.457
Accuracy:15.839% C--
HSR:24.782% B**
Kills:1,190
Deaths (as MAX Suit):105
Deaths (to MAX Suits):16
KDR:11.33333
Kill Difference:1,085
Playtime:31.566 hours
Usage:12%
Score:0.500m
Score/min:264
Accuracy (listed only):16.009%
HSR (listed only):24.465%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
D
Kills:1,034
V. Kills:152 N/A
Deaths:41
KDR:25.220
Accuracy:39.580% D*
KPH:32.300 D
VKPH:4.800 D
Kills:1,034 (1,034 + 0)
Deaths:41
KDR:25.220
VKDR:3.707
Vehicle Kills:152
Kill Difference:993
Playtime:31.967 hours
Usage:13%
Score:0.217m
Score/min:113
Driving Accuracy:39.580%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Phaseshift VX-S 1,1591,1537515.373S5.6433.328%C85.69%B++29.6C+N/A7139h1.9B*5.7B+
Supernova VPC 1,1861,0344125.22B**15.4939.58%D*1.257%C--32.3D4.8D11332h3.6C--9D-
Parallax VX3 6656613419.441M*9.7130.362%D**82.753%B+29.9C+N/A8422.1h1.6B**5.3C*
Quasar VM1 6266171055.876M3.8616.178%C++24.149%A21.6C+N/A6328.5h10A+61.7B++
Nebula VM20 5805731055.457A++4.2815.839%C--24.782%B**20.2D-N/A5828.3h12.9B*81.3C**
Proximity Mine 130130718.571S8.8439.31%C--N/A100DN/A2461.3h2.2D--5.6D
VA39 Spectre 119119139.154S0.5827.073%D-35.294%C21.6C+N/A525.5h4.8B++17.6C**
Spear Anti-Vehicle Phalanx Turret 148111337S27.2743.989%C+1.802%D*50.5B+16.8C--2512.2h5.8B*13.2B*
Solstice VE3 6564213.048M++6.689.127%F*25%B**3.4D--N/A1618.6h16.5C+180.4F-
NS-44L Blackhand 6562920.674C--9.0617.518%F**35.484%C--1.7D*N/A536.3h5.6D32.2T

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter123,28311h
Medical Applicator910,4571.6h
Rocklet Rifle0760.1h
Anti-Infantry MANA Turret0900.1h
Ammunition Package21,3980.6h
Nano-Armor Kit33152,86913.1h
Recon Detection Device21660.9h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 1.84s
Server spent 3.46s on queries, 1.62s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.