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Immortal Castellan AntangEAS[Emm] AntangEAS
VS BR 66

KDR: 10.64

Score: 4.5m

Last Seen: May 21st, 2020 3:49 PM
- OFFLINE - 7.8 hour(s)

Battle Rank 66 - Vanu Sovereignty on Connery
Level Progress (to 67): 83%
Level 100 Progress: 24% 968h
PRIMARY CLASSESCLOAKERENGINEERMAX SUIT
PRIMARY WEAPONS Supernova VPC Phaseshift VX-S Parallax VX3 XM98 Nebula VM20 Quasar VM1 L100 Python HESH VA39 Spectre
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,154,673 MLG Score: 923
Fun Score: N/A
Cheeseburgers Flipped: 293TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
10.544%27.363%289312802010.9054059.736

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.966%-2.093F--1.018B**-0.178CHEAD ++ (~22.09)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
116.6-0.567D12.30.149C++104.3

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.817%0.708%6539312802,4005441943.6364571%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.637%-0.169C-0.913D---1.522

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.30.774B++3.50.726B++4.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.137%80.638%0512782,980662445.1515

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.058%-0.555D0.886B*-0.514

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.40.351C**20.368C**4.4

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
4.5m376.3%247 (14.8k)198 (11.9k)10.64157,74772812.03366 (66)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS128367911.131%36.75%40931:152

22% Engineer61% Infiltrator10% MAX Suit8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 1st, 2016 6:07 AMMay 15th, 2016 5:21 AMMay 21st, 2020 11:37 PM (6d) (PST)May 21st, 2020 11:50 AM (7d) (PST)May 21st, 2020 11:49 AM (7d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
370633070.3390.0320.1241.3790.028923

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
22,2063,80518,401202783211,864

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
381.3h/15.9d 1,013 2,847 2,951 31.6k 161 1,514 637 8.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C+
Kills:65
Deaths:13
KDR:5
Accuracy:10.520% F--
HSR:24.615% C+
Kills:65
Deaths (as Heavy Assault):13
Deaths (to Heavy Assaults):121
KDR:5
Kill Difference:52
Playtime:14.363 hours
Usage:4%
Score:0.085m
Score/min:99
Accuracy (listed only):10.520%
HSR (listed only):24.615%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
B+
Kills:67
Deaths:21
KDR:3.190
Accuracy:9.442% F*
HSR:23.881% B+
Kills:67
Deaths (as Light Assault):21
Deaths (to Light Assaults):132
KDR:3.19048
Kill Difference:46
Playtime:3.567 hours
Usage:1%
Score:0.006m
Score/min:29
Accuracy (listed only):9.442%
HSR (listed only):23.881%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Phaseshift VX-S
B++
Kills:1,153
Deaths:75
KDR:15.373
Accuracy:33.278% C--
HSR:85.690% B++
Parallax VX3
B++
Kills:766
Deaths:43
KDR:17.814
Accuracy:30.873% D**
HSR:83.420% B++
XM98
B*
Kills:754
Deaths:40
KDR:18.850
Accuracy:31.127% D--
HSR:83.687% B*
VA39 Spectre
C--
Kills:226
Deaths:21
KDR:10.762
Accuracy:27.634% D-
HSR:32.301% C--
Parallax VX3-AE
A
Kills:81
Deaths:9
KDR:9
Accuracy:32.162% F
HSR:88.889% A
NS-44L Blackhand
D
Kills:69
Deaths:100
KDR:0.690
Accuracy:16.726% T
HSR:33.333% D
Kills:3,049
Deaths (as Infiltrator):288
Deaths (to Infiltrators):144
KDR:10.58681
Kill Difference:2,761
Playtime:230.679 hours
Usage:61%
Score:2.396m
Score/min:173
Accuracy (listed only):28.633%
HSR (listed only):67.887%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
B+
Kills:67
Deaths:21
KDR:3.190
Accuracy:9.442% F*
HSR:23.881% B+
Kills:67
Deaths (as Engineer):21
Deaths (to Engineers):145
KDR:3.19048
Kill Difference:46
Playtime:83.139 hours
Usage:22%
Score:1.286m
Score/min:258
Accuracy (listed only):9.442%
HSR (listed only):23.881%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Kills:0
Deaths (as Combat Medic):0
Deaths (to Combat Medics):26
KDR:0
Kill Difference:UNR
Playtime:11.139 hours
Usage:3%
Score:0.178m
Score/min:266
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
B++
Kills:653
Deaths:124
KDR:5.266
Accuracy:15.114% D-
HSR:24.962% B++
Quasar VM1
B**
Kills:625
Deaths:106
KDR:5.896
Accuracy:16.133% C+
HSR:24.160% B**
Nebula VM20
M
Kills:66
Deaths:18
KDR:3.667
Accuracy:11.332% F
HSR:34.849% M
Kills:1,344
Deaths (as MAX Suit):124
Deaths (to MAX Suits):18
KDR:10.83871
Kill Difference:1,220
Playtime:36.745 hours
Usage:10%
Score:0.572m
Score/min:259
Accuracy (listed only):14.193%
HSR (listed only):27.990%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C+
Kills:368
V. Kills:64 N/A
Deaths:7
KDR:52.571
Accuracy:40.451% D*
KPH:47.300 C
VKPH:8.200 C+
Kills:368 (368 + 0)
Deaths:7
KDR:52.571
VKDR:9.143
Vehicle Kills:64
Kill Difference:361
Playtime:7.780 hours
Usage:2%
Score:0.074m
Score/min:158
Driving Accuracy:40.451%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
C--
Kills:1,955
V. Kills:315 N/A
Deaths:43
KDR:45.465
Accuracy:42.701% D--
KPH:35.900 D
VKPH:5.800 C--
Supernova PC
C*
Kills:77
V. Kills:34 220%
Deaths:3
KDR:25.667
Accuracy:50.500% C++
KPH:22.500 C
VKPH:9.900 C*
G40-F Ranger
B**
Kills:70
V. Kills:38 179%
Deaths:
KDR:
Accuracy:29.969% D
KPH:77.100 B**
VKPH:41.800 B**
Kills:2,102 (2,032 + 70)
Deaths:46
KDR:45.696
VKDR:8.413
Vehicle Kills:387
Kill Difference:2,056
Playtime:58.831 hours
Usage:15%
Score:0.502m
Score/min:142
Driving Accuracy:50.500%
Gunner Accuracy:29.969%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova VPC 2,2701,9554345.465A++34.8242.701%D--N/A35.9D5.8C--13254.5h3.5C-8.2D
Phaseshift VX-S 1,1591,1537515.373S4.7333.278%C--85.69%B++29.6CN/A7139h1.9B*5.8B+
Parallax VX3 7707664317.814M**7.1730.873%D**83.42%B++31.8C+N/A8824.1h1.6B**5.1C**
XM98 7647544018.85S8.2131.127%D--83.687%B*27.3C+N/A8227.6h1.7B**5.6B+
Nebula VM20 6616531245.266A5.3815.114%D-24.962%B++20D--N/A5732.6h12.9B*85.1C++
Quasar VM1 6346251065.896A**4.7516.133%C+24.16%B**21.5CN/A6329.1h10A61.8B
L100 Python HESH 432368752.571A**41.9340.451%D*N/A47.2C8.2C+1587.8h3.1C++7.6C+
VA39 Spectre 2302262110.762M**0.1227.634%D-32.301%C--23.5C+N/A639.6h4.7B+17.1C*
Proximity Mine 1781781116.182M*5.5439.205%C-N/A80.9D--N/A2402.2h2.3D*5.9D--
Spear Anti-Vehicle Phalanx Turret 157117339M**28.3644.09%C+1.709%D*48.8C**16.7D2632.4h5.9B++13.4B+
Parallax VX3-AE 818199B**1.6432.162%F88.889%A42.6C-N/A1901.9h1.5B**4.6C+
Supernova PC 11177325.667A*15.0350.5%C++1.299%D22.6C10C*1863.4h7.2D*14.3D-
G40-F Ranger 10870170S59.3629.969%DN/A77.8B**42.2B**5760.9h41.2A+137.6B*
NS-44L Blackhand 72691000.69C-9.9516.726%T33.333%D1.7D*N/A540.2h5.4C32.4T
Solstice VE3 6867213.19M++7.459.442%F*23.881%B+3.5D--N/A1919.1h17.4C184.2D--
Nebula VM20 6666183.667B+6.9711.332%F34.849%M18.3D--N/A493.6h14.4C**127.2D-
Orion VS54 6665135A+5.6410.52%F--24.615%C+7.9D--N/A428.2h14.4C-136.4D

Consumables
  Name Deaths Consumed Time Equipped
Medical Applicator3530,8574.1h
Motion Spotter185,59223h
Rocklet Rifle0820.1h
M12 Kobalt0660h
Shield Recharging Field55040.2h
Recon Detection Device21660.9h
Ammunition Package21,5720.6h
Nano-Armor Kit35162,42014.3h
Anti-Infantry MANA Turret0960.1h

Check the help document for the dictionary if you want to learn more about words used here.


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