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Paragon Space AntiTankAutoSniper[DHLE] AntiTankAutoSniper
VS BR 195

KDR: 4.99

Score: 102.2m

Last Seen: Oct 19th, 2019 2:50 AM
- OFFLINE - 43.7 hour(s)

Prestige 1, Battle Rank 100 (195 total) - Vanu Sovereignty on Emerald
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Supernova FPC AP30 Shredder Saron Laser Cannon VLG Missile Launcher Hornet Missiles Antares LC S12 Renegade H-V45 AE
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $783,126 MLG Score: 626
Fun Score: N/A
Cheeseburgers Flipped: 269TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.863%29.95%9541212075,2422.310272.677

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.555%2.07A*1.36A-2.62F**HEAD ++ (~14.02)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.80.572B+10.10.291C*21.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.721%0.407%1361612135,40962227298.69614198%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.573%0.785B++-1.086D*0.185

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
910.439B40.70.235C++50.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
63.916%1.018%1710512146,97791341457.64184168%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.5%2.218A*-0.975D---0.071

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.10.66B+8.40.33C**4.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
53.503%1.527%15991412057,53288244948.53968168%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.013%1.596A+-0.723D-1.231

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
95.60.205C++51.2-0.271C44.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
60.622%94.737%1599112189524720.383065

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%3.862M**1.789A++-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.795B++1.20.614B+0.8

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
102.2m2113.5%1305 (78.3k)1155 (69.3k)4.9869544,7138,9666.97847195 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1219296530.51%5.47%16709:5411

78% Engineer6% Heavy Assault6% Infiltrator9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 13th, 2013 7:49 AMJul 30th, 2018 2:49 AMOct 19th, 2019 4:58 PM (30d) (PST)Oct 19th, 2019 12:54 AM (31d) (PST)Oct 18th, 2019 10:50 PM (31d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,138541,0840.5060.1010.02814.7570.192626

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
68,2603,26564,99530628851269,317

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1473.7h/61.4d 17,856 2,446 28,748 1304.8k 673 1,691 17,021 100.6m

EngineerCLASS DETAILS: Engineer
Solstice SF
A**
Kills:229
Deaths:258
KDR:0.888
Accuracy:37.133% A**
HSR:10.480% D*
Solstice VE3
A++
Kills:204
Deaths:91
KDR:2.242
Accuracy:31.855% A++
HSR:30.392% A++
NSX-P Tanto
S
Kills:115
Deaths:36
KDR:3.194
Accuracy:36.693% A*
HSR:60.870% S
VE-LR Obelisk
A
Kills:97
Deaths:48
KDR:2.021
Accuracy:40.642% A
HSR:40.206% B*
Kills:645
Deaths (as Engineer):433
Deaths (to Engineers):3,118
KDR:1.48961
Kill Difference:212
Playtime:1,154.595 hours
Usage:78%
Score:55.760m
Score/min:805
Accuracy (listed only):36.581%
HSR (listed only):35.487%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M AE
B**
Kills:1,161
Deaths:306
KDR:3.794
Accuracy:30.816% B**
HSR:29.457% C*
Orion VS54
A*
Kills:414
Deaths:139
KDR:2.978
Accuracy:27.634% A
HSR:39.372% A*
NS-15 Gallows
C+
Kills:270
Deaths:115
KDR:2.348
Accuracy:28.253% C+
HSR:27.037% D
Kills:1,845
Deaths (as Heavy Assault):560
Deaths (to Heavy Assaults):1,693
KDR:3.29464
Kill Difference:1,285
Playtime:85.039 hours
Usage:6%
Score:3.644m
Score/min:714
Accuracy (listed only):28.901%
HSR (listed only):31.955%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Eridani SX5-AE
B*
Kills:1,167
Deaths:714
KDR:1.634
Accuracy:33.371% B*
HSR:21.251% D
Solstice SF
A**
Kills:229
Deaths:258
KDR:0.888
Accuracy:37.133% A**
HSR:10.480% D*
Solstice VE3
A++
Kills:204
Deaths:91
KDR:2.242
Accuracy:31.855% A++
HSR:30.392% A++
NSX-P Tanto
S
Kills:115
Deaths:36
KDR:3.194
Accuracy:36.693% A*
HSR:60.870% S
PS1-AV Suppressor
S
Kills:56
Deaths:25
KDR:2.240
Accuracy:41.148% A*
HSR:58.929% S
Kills:1,771
Deaths (as Light Assault):1,124
Deaths (to Light Assaults):914
KDR:1.57562
Kill Difference:647
Playtime:35.408 hours
Usage:2%
Score:0.716m
Score/min:337
Accuracy (listed only):36.040%
HSR (listed only):36.384%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45 AE
B*
Kills:1,179
Deaths:450
KDR:2.620
Accuracy:30.808% B+
HSR:34.775% B*
Eridani SX5-AE
B*
Kills:1,167
Deaths:714
KDR:1.634
Accuracy:33.371% B*
HSR:21.251% D
Equinox VE2
B+
Kills:82
Deaths:54
KDR:1.519
Accuracy:28.152% B+
HSR:13.415% D--
PS1-AV Suppressor
S
Kills:56
Deaths:25
KDR:2.240
Accuracy:41.148% A*
HSR:58.929% S
Pulsar VS1
A+
Kills:56
Deaths:50
KDR:1.120
Accuracy:30.598% A+
HSR:26.786% B*
Kills:2,540
Deaths (as Combat Medic):1,293
Deaths (to Combat Medics):601
KDR:1.96442
Kill Difference:1,247
Playtime:69.853 hours
Usage:5%
Score:26.813m
Score/min:6,398
Accuracy (listed only):32.815%
HSR (listed only):31.031%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5-AE
B*
Kills:1,167
Deaths:714
KDR:1.634
Accuracy:33.371% B*
HSR:21.251% D
NS-44 Commissioner AE
B*
Kills:459
Deaths:345
KDR:1.330
Accuracy:47.553% B*
HSR:21.569% C--
Parallax VX3-AE
M+
Kills:95
Deaths:27
KDR:3.519
Accuracy:60.622% M+
HSR:94.737% A*
NS-AM7 Archer
B**
Kills:64
Deaths:105
KDR:0.610
Accuracy:66.917% B**
HSR:25% B*
PS1-AV Suppressor
S
Kills:56
Deaths:25
KDR:2.240
Accuracy:41.148% A*
HSR:58.929% S
Kills:1,841
Deaths (as Infiltrator):1,216
Deaths (to Infiltrators):771
KDR:1.51398
Kill Difference:625
Playtime:89.229 hours
Usage:6%
Score:14.285m
Score/min:2,668
Accuracy (listed only):49.922%
HSR (listed only):44.297%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
B*
Kills:260
Deaths:48
KDR:5.417
Accuracy:21.335% B*
HSR:18.077% C+
Blueshift VM5
A+
Kills:258
Deaths:63
KDR:4.095
Accuracy:26.936% A+
HSR:22.093% C++
Cosmos VM3
B*
Kills:256
Deaths:48
KDR:5.333
Accuracy:20.987% B+
HSR:22.656% B*
Blueshift VM5
A
Kills:253
Deaths:63
KDR:4.016
Accuracy:26.544% A
HSR:23.320% B
NS-20 Gorgon
A+
Kills:152
Deaths:55
KDR:2.764
Accuracy:38.786% A+
HSR:18.421% C
NS-20 Gorgon
A+
Kills:147
Deaths:55
KDR:2.673
Accuracy:38.365% A+
HSR:18.367% C
NS-10 Burster
B+
Kills:60
Deaths:12
KDR:5
Accuracy:32.841% B+
HSR:0% F
Nebula VM20
B*
Kills:59
Deaths:14
KDR:4.214
Accuracy:22.611% B*
HSR:25.424% B*
Kills:1,445
Deaths (as MAX Suit):179
Deaths (to MAX Suits):331
KDR:8.07263
Kill Difference:1,266
Playtime:33.731 hours
Usage:2%
Score:0.934m
Score/min:461
Accuracy (listed only):28.550%
HSR (listed only):18.545%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
A++
Kills:2,014
V. Kills:1,125 179%
Deaths:492
KDR:4.094
Accuracy:42.941% A++
KPH:34.600 A++
VKPH:19.300 A+
Hornet Missiles
B*
Kills:1,314
V. Kills:847 155%
Deaths:169
KDR:7.775
Accuracy:81.253% A*
KPH:101 B+
VKPH:65.100 B*
Antares LC
A+
Kills:1,241
V. Kills:696 178%
Deaths:357
KDR:3.476
Accuracy:41.757% A+
KPH:35.900 B**
VKPH:20.100 B++
Maelstrom Turbo Laser
A+
Kills:1,178
V. Kills:684 172%
Deaths:327
KDR:3.602
Accuracy:40.546% A+
KPH:27.500 B++
VKPH:15.900 B+
Light PPA
A++
Kills:891
V. Kills:76 N/A
Deaths:116
KDR:7.681
Accuracy:51.324% A+
KPH:89.200 A
VKPH:7.600 A++
Dual Photon Pods
B**
Kills:688
V. Kills:245 280%
Deaths:85
KDR:8.094
Accuracy:71.586% A*
KPH:89.100 C*
VKPH:31.700 B**
Photon A2A Missile Pods
B+
Kills:599
V. Kills:276 216%
Deaths:65
KDR:9.215
Accuracy:81.378% B+
KPH:75.600 B+
VKPH:34.800 C
Coyote Missiles
B**
Kills:198
V. Kills:115 171%
Deaths:45
KDR:4.400
Accuracy:63.827% A+
KPH:63.100 B*
VKPH:36.600 B**
M202 Wyrm
C**
Kills:89
V. Kills:52 168%
Deaths:6
KDR:14.833
Accuracy:55.651% C+
KPH:113.100 C+
VKPH:66.100 C**
Kills:8,212 (5,324 + 0)
Deaths:1,662
KDR:4.941
VKDR:2.477
Vehicle Kills:4,116
Kill Difference:6,550
Playtime:178.178 hours
Usage:12%
Score:5.007m
Score/min:468
Piloting Accuracy:51.324%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
A**
Kills:2,222
V. Kills:1,429 155%
Deaths:61
KDR:36.426
Accuracy:54.411% M
KPH:74.600 A*
VKPH:48 A**
CAS30 Tank Buster
A**
Kills:350
V. Kills:182 191%
Deaths:105
KDR:3.333
Accuracy:67.377% A*
KPH:22.900 A**
VKPH:11.900 B*
L-30R Vektor
B+
Kills:288
V. Kills:141 203%
Deaths:100
KDR:2.880
Accuracy:45.712% B+
KPH:15.600 B+
VKPH:7.600 C+
L-24R Spur
B+
Kills:216
V. Kills:9 N/A
Deaths:15
KDR:14.400
Accuracy:43.370% B+
KPH:47 B+
VKPH:2 C
C150 Dalton
U
Kills:153
V. Kills:111 137%
Deaths:7
KDR:21.857
Accuracy:69.750% M**
KPH:550,800 U
VKPH:399,600 U
Dual-75 Duster
A
Kills:102
V. Kills:2 N/A
Deaths:3
KDR:34
Accuracy:50.733% A
KPH:116.800 A
VKPH:2.300 D-
Kills:3,331 (854 + 2,477)
Deaths:291
KDR:11.447
VKDR:6.440
Vehicle Kills:1,874
Kill Difference:3,040
Playtime:69.036 hours
Usage:5%
Score:1.683m
Score/min:406
Piloting Accuracy:43.370%
Gunner Accuracy:50.733%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A**
Kills:938
V. Kills:517 181%
Deaths:64
KDR:14.656
Accuracy:74.412% A*
KPH:59.100 A*
VKPH:32.600 A**
L100 Python HESH
M
Kills:835
V. Kills:128 N/A
Deaths:39
KDR:21.410
Accuracy:67.987% A*
KPH:113.300 M
VKPH:17.400 A**
Skyguard
S
Kills:148
V. Kills:75 195%
Deaths:17
KDR:8.706
Accuracy:56.111% S
KPH:29.400 A*
VKPH:14.900 A
Kills:1,921 (1,921 + 0)
Deaths:120
KDR:16.008
VKDR:6
Vehicle Kills:720
Kill Difference:1,801
Playtime:28.262 hours
Usage:2%
Score:0.805m
Score/min:475
Driving Accuracy:56.111%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A++
Kills:3,923
V. Kills:2,731 144%
Deaths:493
KDR:7.957
Accuracy:69.998% A++
KPH:36.800 B*
VKPH:25.600 A++
Supernova VPC
M
Kills:1,138
V. Kills:258 439%
Deaths:67
KDR:16.985
Accuracy:69.213% A*
KPH:81.400 A*
VKPH:18.500 M
Supernova PC
M**
Kills:830
V. Kills:427 194%
Deaths:102
KDR:8.137
Accuracy:70.857% A*
KPH:43.800 A++
VKPH:22.600 M**
Aphelion VEX-4
A**
Kills:722
V. Kills:536 134%
Deaths:78
KDR:9.256
Accuracy:40.733% B*
KPH:44.300 A++
VKPH:32.900 A**
Saron HRB
S
Kills:719
V. Kills:774 93%
Deaths:55
KDR:13.073
Accuracy:64.353% A**
KPH:55.100 M++
VKPH:59.300 S
E540 Halberd
S
Kills:452
V. Kills:275 164%
Deaths:25
KDR:18.080
Accuracy:69.297% M+
KPH:68.200 M**
VKPH:41.500 S
Kills:7,784 (5,891 + 1,893)
Deaths:820
KDR:9.493
VKDR:6.099
Vehicle Kills:5,001
Kill Difference:6,964
Playtime:175.471 hours
Usage:12%
Score:5.557m
Score/min:528
Driving Accuracy:70.857%
Gunner Accuracy:69.297%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
A*
Kills:1,060
V. Kills:530 200%
Deaths:105
KDR:10.095
Accuracy:67.680% A+
KPH:74.900 A*
VKPH:37.500 A
Aphelion VEX-4H
A+
Kills:788
V. Kills:525 150%
Deaths:96
KDR:8.208
Accuracy:49.109% B+
KPH:64.600 A
VKPH:43 A+
Proton II PPA-H
A
Kills:764
V. Kills:45 N/A
Deaths:51
KDR:14.980
Accuracy:47.924% B**
KPH:142.500 A
VKPH:8.400 B+
E540 Halberd-H
A*
Kills:747
V. Kills:484 154%
Deaths:82
KDR:9.110
Accuracy:73.114% A*
KPH:62.500 B*
VKPH:40.500 A*
M40 Fury-H
A++
Kills:453
V. Kills:201 224%
Deaths:29
KDR:15.621
Accuracy:71.750% M+
KPH:91.300 C++
VKPH:40.500 A++
Kills:3,812 (0 + 3,812)
Deaths:363
KDR:10.501
VKDR:4.917
Vehicle Kills:1,785
Kill Difference:3,449
Playtime:48.621 hours
Usage:3%
Score:1.648m
Score/min:565
Driving Accuracy:N/A%
Gunner Accuracy:71.750%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A
Kills:551
V. Kills:112 488%
Deaths:34
KDR:16.206
Accuracy:48.185% A
KPH:78.500 B**
VKPH:15.900 B++
M40 Fury
A*
Kills:378
V. Kills:93 402%
Deaths:45
KDR:8.400
Accuracy:52.699% A++
KPH:79.700 A+
VKPH:19.600 A*
M20 Basilisk
A
Kills:237
V. Kills:121 194%
Deaths:35
KDR:6.771
Accuracy:51.603% A
KPH:24.900 B
VKPH:12.700 A
M12 Kobalt
A++
Kills:110
V. Kills:9 N/A
Deaths:3
KDR:36.667
Accuracy:19.168% C++
KPH:87.400 B++
VKPH:7.100 A++
M20 Basilisk
B**
Kills:96
V. Kills:58 163%
Deaths:17
KDR:5.647
Accuracy:53.829% A++
KPH:25 B
VKPH:15.100 B**
G40-F Ranger
C+
Kills:87
V. Kills:75 114%
Deaths:15
KDR:5.800
Accuracy:38.552% B**
KPH:12.500 D
VKPH:10.800 C+
G30 Walker
A+
Kills:86
V. Kills:47 179%
Deaths:6
KDR:14.333
Accuracy:39.625% A
KPH:29.400 A
VKPH:16 A+
G30 Walker
B**
Kills:58
V. Kills:35 161%
Deaths:3
KDR:19.333
Accuracy:37.786% B**
KPH:23.200 B**
VKPH:14 B**
M12 Kobalt
A
Kills:52
V. Kills:1 N/A
Deaths:3
KDR:17.333
Accuracy:24.396% A
KPH:108.500 B**
VKPH:2.100 D
Kills:1,655 (0 + 1,655)
Deaths:161
KDR:10.280
VKDR:3.422
Vehicle Kills:551
Kill Difference:1,494
Playtime:39.243 hours
Usage:3%
Score:0.904m
Score/min:384
Driving Accuracy:N/A%
Gunner Accuracy:24.396%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
A*
Kills:1,182
V. Kills:45 N/A
Deaths:254
KDR:4.654
Accuracy:53.295% A
KPH:117 A++
VKPH:4.500 A*
V30-F Starfall
A+
Kills:333
V. Kills:179 185%
Deaths:80
KDR:4.163
Accuracy:66.631% B+
KPH:44.500 A+
VKPH:23.900 B**
M40 Fury-F
M**
Kills:257
V. Kills:132 193%
Deaths:77
KDR:3.338
Accuracy:77.917% A**
KPH:47.700 A
VKPH:24.500 M**
Kills:1,772 (1,772 + 0)
Deaths:411
KDR:4.311
VKDR:0.866
Vehicle Kills:356
Kill Difference:1,361
Playtime:22.983 hours
Usage:2%
Score:0.400m
Score/min:290
Driving Accuracy:77.917%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

VLG Missile Launcher
S
Kills:1,339
V. Kills:420 318%
Deaths:20
KDR:66.950
Accuracy:68.062% A++
KPH:210.400 S
VKPH:66 S
CAS 14-E
A++
Kills:770
V. Kills:48 N/A
Deaths:40
KDR:19.250
Accuracy:44.109% A++
KPH:118.800 A
VKPH:7.400 B
M20 Wyvern
C+
Kills:108
V. Kills:71 150%
Deaths:19
KDR:5.684
Accuracy:43.009% B++
KPH:18.900 C
VKPH:12.400 C+
Kills:2,217 (0 + 2,217)
Deaths:79
KDR:28.063
VKDR:6.823
Vehicle Kills:539
Kill Difference:2,138
Playtime:18.571 hours
Usage:1%
Score:0.631m
Score/min:566
Piloting Accuracy:N/A%
Gunner Accuracy:43.009%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 6,6543,9234937.957C**2.9769.998%A++1.147%D36.8B*25.6A++444106.6h5.6C+8B+
AP30 Shredder 3,6512,2226136.426S31.4454.411%M1.62%C74.6A*48A**67129.8h126.4D232.3B+
Saron Laser Cannon 3,1392,0144924.093B++0.8942.941%A++N/A34.6A++19.3A+33458.2h55.3B**128.9B**
VLG Missile Launcher 1,7591,3392066.95A++61.9668.062%A++N/A209.2S65.6S9346.4h4.2B+6.2B**
Hornet Missiles 2,1611,3141697.775B+2.7981.253%A*N/A101.1B+65.2B*86113h7.8B+9.6B*
Antares LC 1,9371,2413573.476B**1.5141.757%A+N/A36B**20.2B++36734.5h59B++141.3B*
S12 Renegade 1,2271,1822544.654B0.3353.295%A2.538%D-117A++4.5A*33110.1h2.6B++4.8B*
H-V45 AE 1,2091,1794502.62B++2.3730.808%B+34.775%B*40.4C1B+544229.2h11.5C*37.3B+
Maelstrom Turbo Laser 1,8621,1783273.602B++1.3840.546%A+N/A27.5B++15.9B+53442.9h50B*123.3B*
Eridani SX5-AE 1,2001,1677141.634C++3.3533.371%B*21.251%D8.3D*N/A71140.8h11.5C+34.4C**
NS-15M AE 1,1751,1613063.794B*1.1930.816%B**29.457%C*64.9C**N/A14117.9h10.6B+34.3B+
Supernova VPC 1,3961,1386716.985B+12.0069.213%A*N/A81.3A*18.4A**47014h3.1C**4.5B*
Saron HRB-H 1,5901,06010510.095B**5.1167.68%A+N/A75.2A*37.6A50514.1h15.5B**22.9A
L100 Python AP 1,4559386414.656A++9.6774.412%A*N/A59A*32.5A**53515.9h5.6B7.5B++
Light PPA 9678911167.681B++2.6951.324%A+N/A89.1A7.6A++45610h9.6B+18.7B+
L100 Python HESH 9638353921.41B*16.4267.987%A*N/A112.8M17.3A**3997.4h2.8B++4.1B**
Supernova PC 1,2578301028.137B+3.1570.857%A*2.41%C++43.9A++22.6M**38518.9h4.8B+6.8B**
Aphelion VEX-4H 1,313788968.208C**3.2249.109%B+1.65%D-64.6A43A+59412.2h37.1B*75.5B*
CAS 14-E 8187704019.25B+14.2644.109%A++1.039%D118.5A7.4B3536.5h24B+54.3B*
Proton II PPA-H 8097645114.98C**9.9947.924%B**1.178%C-141.5B**8.3B+10315.4h7.1B**14.7B**
E540 Halberd-H 1,231747829.11C+4.1273.114%A*N/A62.3B*40.3A*43312h6.3C+8.6B++
Aphelion VEX-4 1,258722789.256B*4.2740.733%B*4.571%B44.3A++32.9A**60316.3h45.1B+110.8B*
Saron HRB 1,4937195513.073A+8.0964.353%A**1.113%C-54.9M++59.1S134613.1h21.4C**33.2B**
Dual Photon Pods 933688858.094C**3.1171.586%A*N/A89.4C*31.8B**5397.7h17.7B+24.7B*
C-4 9936612702.448B++2.5430.19%B++N/A70.3C35.3B+7219.4h1.1B*3.7B*
Photon A2A Missile Pods 875599659.215B*4.2381.378%B+N/A75.8B+34.9C7477.9h7.7B+9.4B++
M40 Fury 6635513416.206A11.2248.185%AN/A78.7B**16B*4727h10.5B+21.9B**
NS-44 Commissioner AE 4614593451.33C++3.6647.553%B*21.569%C--14.8D--N/A30731h3.3C**7B+
M40 Fury-H 6544532915.621C**10.6371.75%M+N/A90.6C++40.2A++4795h15.6D*21.7C++
E540 Halberd 7274522518.08B++13.0969.297%M+N/A68.5M**41.7S6066.6h5.5C**8A
Orion VS54 4184141392.978A2.0127.634%A39.372%A*33.4C++N/A37012.4h8.8B**31.7C**
M40 Fury 471378458.4B+3.4152.699%A++N/A80.4A+19.8A*6894.7h12.1B+23B**
CAS30 Tank Buster 5323501053.333A1.6567.377%A*N/A22.9A**11.9B*16415.3h39.9B++59.3B*
V30-F Starfall 512333804.163A+0.8266.631%B+N/A44.4A+23.9B**2557.5h11.4B*17.1B*
L-30R Vektor 4292881002.88B+2.1145.712%B+N/A15.6B+7.6C+11018.5h52B++113.7B+
NS-15 Gallows 2802701152.348C+2.6428.253%C+27.037%D30.7D--1.1C+12168.8h12.6D-44.5C
Cosmos VM3 265260485.417A*0.4321.335%B*18.077%C+52A1B++1605h11.3B**52.8B*
Blueshift VM5 269258634.095B*0.8926.936%A+22.093%C++39.1B1.7A++2116.6h14.1B++52.4B*
M40 Fury-F 389257773.338B**1.6577.917%A**N/A47.6A24.4M**2625.4h14.8C19B+
Cosmos VM3 260256485.333A**0.3520.987%B+22.656%B*51.2AN/A1645h11.5B**54.7B
Blueshift VM5 266253634.016B*0.9726.544%A23.32%B38.3C**2M1806.6h14.5B++54.5B*
M20 Basilisk 358237356.771A*1.7851.603%A2.11%D**24.9B12.7A3129.5h79.4B+153.8B*
Solstice SF 2462292580.888C+4.1037.133%A**10.48%D*7.4D-N/A3030.9h9.5B25.7B*
L-24R Spur 2252161514.4B+9.4143.37%B+1.389%C--47B+2C984.6h16.5B+37.9B+
Tank Mine 329207623.339B+1.65163.35%SN/A94.1C55.5C12952.2h4.8T*2.9A++
Solstice VE3 212204912.242A**2.7431.855%A++30.392%A++15.1CN/A8013.5h10.1B**31.7B+
Coyote Missiles 313198454.4A*0.5963.827%A+N/A63.9B*37.1B**5683.1h31.6B++49.4B*
C150 Dalton 264153721.857A++16.8769.75%M**N/A1530U1110U16105800.1h6.8D**9.7B+
NS-20 Gorgon 161152552.764A+2.2238.786%A+18.421%C29.2B*1.7C++1365.2h27.1B+69.9B*
M12 Kobalt 1561491149S144.0125.028%B+19.463%B165.6B**7.8B++6370.9h12B*48.1B*
Skyguard 223148178.706A*3.7256.111%S1.351%C--29.6A*15A+3955h160.5D286.1B*
NS-20 Gorgon 156147552.673A+2.3138.365%A+18.367%C28.3B**1.7C*1335.2h28.1B+73.4B*
NSX-P Tanto 117115363.194M1.7936.693%A*60.87%S8.3D-N/A93313.9h6.2A+16.8A
NS Decimator 193114661.727B*3.2673.616%A+2.632%B+36.8C++25.5B**5073.1h5.5C-7.4C*
Plasma Grenade 1161131113N/A108.0160.726%A*N/A1130M++30A*63310.1h1.6A*2.7A+
M12 Kobalt 119110336.667A*31.6819.168%C++22.727%B**84.6B+6.9A++4871.3h14.8B*77.4B+
M20 Wyvern 179108195.684C**0.7043.009%B++N/A18.9C12.5C+3995.7h81.8C++190.3B+
Orbital Strike Uplink 1621081108U103.01696%UN/A1080U540U85440.1h1.6T*0.2T*
Dual-75 Duster 104102334A*29.0150.733%AN/A113.3A2.2D-4270.9h5.4B+10.7B++
Fatestealer 1011011101U96.0134.169%C9.901%D*336.7UN/A4100.3h1.5A*4.3B**
Xiphos Anti-Personnel Phalanx Tower 10598198B++93.0152%A*1.02%C980M**70U32160.1h6.6B+12.8B+
VE-LR Obelisk 9997482.021C*2.9740.642%A40.206%B*42.2BN/A1472.3h5.4B++13.2B*
M20 Basilisk 15496175.647A+0.6653.829%A++1.042%F25.3B15.3A3183.8h113C+209.9B+
Parallax VX3-AE 9695273.519C1.4760.622%M+94.737%A*45.2C+N/A47542.1h1.2A++2A+
M202 Wyrm 14189614.833C*9.8555.651%C+1.124%D-111.3C+65C**10270.8h30.7B+55.2B++
G40-F Ranger 16287155.8B+0.8138.552%B**N/A12.6D10.9C+2106.9h139.6C+362.2B+
G30 Walker 13386614.333M**9.3539.625%A3.488%C29.7A16.2A+3312.9h122.3B**308.6A
Hyena Missile Launcher 12884362.333B+2.6536.136%B+N/A35B++18.3B+2552.4h30.3B++83.8B++
Equinox VE2 8782541.519C**3.4728.152%B+13.415%D--18.6C-1.1B++804.4h7.1A++25.3B**
Spear Anti-Vehicle Phalanx Tower 12681181M**76.0166.973%A+N/A90A++50A+6200.9h3.6A+5.4A+
The Slasher 81801980.404S4.5840.299%B+22.5%A3.1C+N/A726h2.4C+5.9C++
Lasher X2 AE 8079155.267S0.2831.138%C*1.266%D**16.8D--N/A494.7h27.5D**88.2C+
NS-AM7 Archer 78641050.61B4.3866.917%B**25%B*2.1D--N/A2729.9h13.9B+20.8B++
NS-10 Burster 10660125S0.0132.841%B+N/A10.7A++8.2M++1985.6h47.8A*145.5A+
Nebula VM20 6059144.214B**0.7722.611%B*25.424%B*53.6AN/A1511.1h10.9A+48.4B**
G30 Walker 9358319.333S14.3537.786%B**1.724%D--23.2B**14B**3192.5h122.5A+324.2A
PS1-AV Suppressor 5656252.24B+2.7541.148%A*58.929%S35C--N/A40511.6h9A21.8A
Pulsar VS1 6056501.12C*3.8730.598%A+26.786%B*25.5C+1.8M*1512.2h12.1B*39.4B*
M20 Basilisk 7854510.8B+5.8158.207%B+5.556%B+38.6C+17.1C-5171.4h82.7B++142.1B*
Rocklet Rifle 9152381.368A3.6239.815%D**N/A26C+19.5C5942h19.8A+49.8B++
M12 Kobalt 5352317.333C++12.3524.396%A19.231%C++104B**2D9280.5h16.5B+67.6B++
NS "Jackpot" Decimator 7250291.724C++3.2677.508%A++N/A33.3D14.7C3161.5h5.1D--6.6C+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon31,4451.1h
Anti-Vehicle MANA Turret2670.4h
AE Nano-Armor Kit508924,45796h
Skywall Shield Emitter01720.4h
Turret AI Module02861.1h
Structure Shield Module02240.6h
Repair Module03890.8h
AE Medical Applicator17362,9606.6h
Nanite Revive Grenade01400h
Cortium Silo06601h
Restoration Kit591,2791.9h
Spitfire Auto-Turret53681h
Hoplon Anti-Aircraft Phalanx Tower11550.6h
Rampart Wall13212.5h
Xiphos Anti-Personnel Tower01560.5h
Deconstruction Tool412,4822.3h
Welding Device13,9870.8h
Spear Anti-Vehicle Tower01030.4h
Shield Recharging Field31600.2h
Recon Detection Device62761.5h
Ammunition Package91,2181.7h
Nano-Armor Kit21,5540.1h
Medical Kit212681.2h
Nano-Repair Grenade07510.2h
Flail Targeting Dart41090.7h
Router01160.2h
Elysium Spawn Tube01620.4h
Light Air Terminal0950.4h
Vehicle Gate0880.9h
Alarm Module01340.2h
WLT-Howler Mining Laser19171,66170.8h

Check the help document for the dictionary if you want to learn more about words used here.


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