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Paragon Space AntiTankAutoSniper[DHLE] AntiTankAutoSniper
VS BR 189

KDR: 4.74

Score: 93.4m

Last Seen: Jan 18th, 2019 9:18 AM
- OFFLINE - 97 hour(s)

Prestige 1, Battle Rank 100 (189 total) - Vanu Sovereignty on Emerald - Outfit Leader of DHL Express[DHLE] DHL Express
VS outfit on Emerald

Members: 27
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Supernova FPC AP30 Shredder Saron Laser Cannon Hornet Missiles Antares LC S12 Renegade H-V45 AE NS-15M AE
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $774,369 MLG Score: 619
Fun Score: N/A
Cheeseburgers Flipped: 194TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.878%30.148%9611210105,1482.49662.244

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.715%2.117A*1.486A+-2.83THEAD ++ (~14.21)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.70.576B+10.10.291C*21.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.326%0.459%1300610164,36153122048.19737198%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.559%0.811B++-1.054D*0.194

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
87.40.458B+39.60.257C*47.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
63.075%1.177%1581510175,77980735247.16109164%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.508%2.165A*-0.928D---0.073

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.50.622B+9.20.266C*5.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
53.387%1.293%16261310096,88279041008.70038168%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.099%1.602A+-0.777D-0.934

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
87.50.274C*46.7-0.166C40.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
60.622%94.737%1626110219523320.405983

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%3.841M**1.812A++-1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.794B++1.20.612B+0.8

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
DHL Express[DHLE] DHL Express
VS outfit on Emerald

Members: 27
93.4m2302.6%1381 (82.9k)1218 (73.1k)4.7404637,2797,8646.62195189 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1022250629.488%5.845%17209:438

78% Engineer6% Heavy Assault7% Infiltrator9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 13th, 2013 7:49 AMJul 30th, 2018 2:49 AMJan 21st, 2019 7:53 PM (8h) (PST)Jan 18th, 2019 5:24 AM (4d) (PST)Jan 18th, 2019 5:18 AM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,098531,0450.4860.1030.02815.5990.191619

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
65,9063,17762,72929629361173,104

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1277.6h/53.2d 14,796 2,179 25,013 1195.8k 534 1,543 14,654 84.2m

EngineerCLASS DETAILS: Engineer
Solstice VE3
A++
Kills:204
Deaths:88
KDR:2.318
Accuracy:31.855% A++
HSR:30.392% A++
NSX-P Tanto
S
Kills:115
Deaths:36
KDR:3.194
Accuracy:37.520% A*
HSR:60.870% S
VE-LR Obelisk
A
Kills:97
Deaths:48
KDR:2.021
Accuracy:40.834% A
HSR:40.206% B*
Kills:416
Deaths (as Engineer):172
Deaths (to Engineers):2,752
KDR:2.4186
Kill Difference:244
Playtime:997.844 hours
Usage:78%
Score:47.916m
Score/min:800
Accuracy (listed only):36.736%
HSR (listed only):43.823%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M AE
B**
Kills:1,161
Deaths:306
KDR:3.794
Accuracy:30.816% B**
HSR:29.457% C**
Orion VS54
A*
Kills:414
Deaths:139
KDR:2.978
Accuracy:27.634% A
HSR:39.372% A*
NS-15 Gallows
C++
Kills:228
Deaths:87
KDR:2.621
Accuracy:28.217% C++
HSR:27.632% C
Lasher X2 AE
B
Kills:74
Deaths:13
KDR:5.692
Accuracy:32.173% B
HSR:0% D**
Kills:1,877
Deaths (as Heavy Assault):545
Deaths (to Heavy Assaults):1,504
KDR:3.44404
Kill Difference:1,332
Playtime:75.774 hours
Usage:6%
Score:3.350m
Score/min:737
Accuracy (listed only):29.710%
HSR (listed only):24.115%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Eridani SX5-AE
B*
Kills:1,124
Deaths:684
KDR:1.643
Accuracy:33.252% B*
HSR:21.352% C
Solstice VE3
A++
Kills:204
Deaths:88
KDR:2.318
Accuracy:31.855% A++
HSR:30.392% A++
NSX-P Tanto
S
Kills:115
Deaths:36
KDR:3.194
Accuracy:37.520% A*
HSR:60.870% S
PS1-AV Suppressor
S
Kills:54
Deaths:21
KDR:2.571
Accuracy:46.682% M++
HSR:61.111% S
Kills:1,497
Deaths (as Light Assault):829
Deaths (to Light Assaults):801
KDR:1.80579
Kill Difference:668
Playtime:28.537 hours
Usage:2%
Score:0.623m
Score/min:364
Accuracy (listed only):37.327%
HSR (listed only):43.431%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45 AE
B**
Kills:1,179
Deaths:450
KDR:2.620
Accuracy:30.808% B++
HSR:34.775% B**
Eridani SX5-AE
B*
Kills:1,124
Deaths:684
KDR:1.643
Accuracy:33.252% B*
HSR:21.352% C
Pulsar VS1
A+
Kills:56
Deaths:50
KDR:1.120
Accuracy:30.598% A+
HSR:26.786% B*
PS1-AV Suppressor
S
Kills:54
Deaths:21
KDR:2.571
Accuracy:46.682% M++
HSR:61.111% S
Kills:2,413
Deaths (as Combat Medic):1,205
Deaths (to Combat Medics):541
KDR:2.00249
Kill Difference:1,208
Playtime:62.622 hours
Usage:5%
Score:26.689m
Score/min:7,103
Accuracy (listed only):35.335%
HSR (listed only):36.006%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5-AE
B*
Kills:1,124
Deaths:684
KDR:1.643
Accuracy:33.252% B*
HSR:21.352% C
NS-44 Commissioner AE
B++
Kills:452
Deaths:340
KDR:1.329
Accuracy:47.812% B++
HSR:21.903% C-
Parallax VX3-AE
M+
Kills:95
Deaths:27
KDR:3.519
Accuracy:60.622% M+
HSR:94.737% A*
NS-AM7 Archer
B**
Kills:64
Deaths:105
KDR:0.610
Accuracy:66.917% B**
HSR:25% B*
PS1-AV Suppressor
S
Kills:54
Deaths:21
KDR:2.571
Accuracy:46.682% M++
HSR:61.111% S
Kills:1,789
Deaths (as Infiltrator):1,177
Deaths (to Infiltrators):717
KDR:1.51997
Kill Difference:612
Playtime:83.498 hours
Usage:7%
Score:14.217m
Score/min:2,838
Accuracy (listed only):51.057%
HSR (listed only):44.821%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
A++
Kills:206
Deaths:55
KDR:3.745
Accuracy:27.681% A++
HSR:20.874% C+
Blueshift VM5
A+
Kills:204
Deaths:55
KDR:3.709
Accuracy:27.235% A+
HSR:23.529% B+
NS-20 Gorgon
A+
Kills:142
Deaths:49
KDR:2.898
Accuracy:37.708% A+
HSR:19.014% C+
NS-20 Gorgon
A
Kills:136
Deaths:49
KDR:2.776
Accuracy:37.337% A
HSR:16.177% D
NS-10 Burster
B+
Kills:60
Deaths:12
KDR:5
Accuracy:32.715% B+
HSR:0% F
Kills:748
Deaths (as MAX Suit):110
Deaths (to MAX Suits):282
KDR:6.8
Kill Difference:638
Playtime:24.294 hours
Usage:2%
Score:0.607m
Score/min:416
Accuracy (listed only):32.535%
HSR (listed only):15.919%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
A*
Kills:1,372
V. Kills:782 175%
Deaths:377
KDR:3.639
Accuracy:44.075% A*
KPH:34.600 A*
VKPH:19.700 A++
Hornet Missiles
B**
Kills:1,272
V. Kills:819 155%
Deaths:166
KDR:7.663
Accuracy:81.636% A*
KPH:102.700 B+
VKPH:66.100 B**
Antares LC
A+
Kills:1,207
V. Kills:679 178%
Deaths:348
KDR:3.468
Accuracy:41.882% A+
KPH:36.700 A
VKPH:20.600 B*
Maelstrom Turbo Laser
A++
Kills:1,147
V. Kills:667 172%
Deaths:311
KDR:3.688
Accuracy:40.562% A++
KPH:27.300 B**
VKPH:15.800 B*
Light PPA
A++
Kills:671
V. Kills:52 N/A
Deaths:96
KDR:6.990
Accuracy:53.076% A++
KPH:93.300 A+
VKPH:7.200 A++
Dual Photon Pods
B**
Kills:656
V. Kills:235 278%
Deaths:84
KDR:7.810
Accuracy:71.446% A*
KPH:87.700 C*
VKPH:31.400 B**
Photon A2A Missile Pods
B+
Kills:454
V. Kills:212 213%
Deaths:53
KDR:8.566
Accuracy:83.728% B+
KPH:67.500 B
VKPH:31.500 C-
Coyote Missiles
B**
Kills:185
V. Kills:110 167%
Deaths:44
KDR:4.205
Accuracy:64.150% A+
KPH:64.900 B*
VKPH:38.600 B**
Kills:6,964 (4,397 + 0)
Deaths:1,479
KDR:4.709
VKDR:2.404
Vehicle Kills:3,556
Kill Difference:5,485
Playtime:151.267 hours
Usage:12%
Score:4.398m
Score/min:485
Piloting Accuracy:53.076%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
A**
Kills:1,708
V. Kills:1,116 153%
Deaths:45
KDR:37.956
Accuracy:53.810% M
KPH:73.500 A**
VKPH:48 A**
CAS30 Tank Buster
M*
Kills:272
V. Kills:139 194%
Deaths:76
KDR:3.579
Accuracy:68.671% A**
KPH:24.600 M*
VKPH:12.600 A
L-30R Vektor
B*
Kills:243
V. Kills:117 206%
Deaths:80
KDR:3.038
Accuracy:46.206% B*
KPH:17.800 B*
VKPH:8.600 C++
C150 Dalton
U
Kills:77
V. Kills:55 138%
Deaths:6
KDR:12.833
Accuracy:68.110% M+
KPH:277,200 U
VKPH:198,000 U
Kills:2,300 (515 + 1,785)
Deaths:207
KDR:11.111
VKDR:6.894
Vehicle Kills:1,427
Kill Difference:2,093
Playtime:47.919 hours
Usage:4%
Score:1.219m
Score/min:424
Piloting Accuracy:46.206%
Gunner Accuracy:68.110%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
M
Kills:789
V. Kills:122 N/A
Deaths:38
KDR:20.763
Accuracy:67.712% A*
KPH:112.900 M
VKPH:17.500 A*
L100 Python AP
M
Kills:586
V. Kills:340 172%
Deaths:42
KDR:13.952
Accuracy:74.622% A*
KPH:56.600 A**
VKPH:32.800 M
Skyguard
S
Kills:148
V. Kills:75 195%
Deaths:17
KDR:8.706
Accuracy:56.111% S
KPH:29.400 A*
VKPH:14.900 A+
Kills:1,523 (1,523 + 0)
Deaths:97
KDR:15.701
VKDR:5.536
Vehicle Kills:537
Kill Difference:1,426
Playtime:22.383 hours
Usage:2%
Score:0.614m
Score/min:457
Driving Accuracy:56.111%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A*
Kills:3,077
V. Kills:2,302 134%
Deaths:463
KDR:6.646
Accuracy:69.425% A++
KPH:33.300 B*
VKPH:24.900 A*
Supernova VPC
M+
Kills:1,138
V. Kills:258 439%
Deaths:67
KDR:16.985
Accuracy:69.213% A*
KPH:81.400 A*
VKPH:18.500 M+
Supernova PC
S
Kills:830
V. Kills:427 194%
Deaths:102
KDR:8.137
Accuracy:70.857% A**
KPH:44 A*
VKPH:22.600 S
Aphelion VEX-4
A*
Kills:722
V. Kills:536 134%
Deaths:78
KDR:9.256
Accuracy:40.733% B*
KPH:44.300 A++
VKPH:32.900 A*
Saron HRB
S
Kills:704
V. Kills:767 92%
Deaths:53
KDR:13.283
Accuracy:64.471% A**
KPH:55.100 M++
VKPH:60 S
E540 Halberd
M**
Kills:452
V. Kills:275 164%
Deaths:25
KDR:18.080
Accuracy:69.297% M+
KPH:68.200 M*
VKPH:41.500 M**
Kills:6,923 (5,045 + 1,878)
Deaths:788
KDR:8.786
VKDR:5.793
Vehicle Kills:4,565
Kill Difference:6,135
Playtime:161.020 hours
Usage:13%
Score:5.045m
Score/min:522
Driving Accuracy:70.857%
Gunner Accuracy:69.297%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
A*
Kills:1,060
V. Kills:530 200%
Deaths:105
KDR:10.095
Accuracy:67.680% A+
KPH:74.900 A*
VKPH:37.500 A
Aphelion VEX-4H
A
Kills:767
V. Kills:517 148%
Deaths:96
KDR:7.990
Accuracy:48.964% B+
KPH:63.600 A
VKPH:42.900 A
Proton II PPA-H
A
Kills:764
V. Kills:45 N/A
Deaths:51
KDR:14.980
Accuracy:48.181% A
KPH:142.700 B**
VKPH:8.400 B+
E540 Halberd-H
A*
Kills:747
V. Kills:484 154%
Deaths:82
KDR:9.110
Accuracy:73.114% A*
KPH:62.500 B**
VKPH:40.500 A*
M40 Fury-H
A++
Kills:453
V. Kills:201 224%
Deaths:29
KDR:15.621
Accuracy:71.794% M+
KPH:91.400 C+
VKPH:40.500 A++
Kills:3,791 (0 + 3,791)
Deaths:363
KDR:10.444
VKDR:4.895
Vehicle Kills:1,777
Kill Difference:3,428
Playtime:48.469 hours
Usage:4%
Score:1.619m
Score/min:557
Driving Accuracy:N/A%
Gunner Accuracy:71.794%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A
Kills:551
V. Kills:112 488%
Deaths:34
KDR:16.206
Accuracy:48.185% A
KPH:78.500 B*
VKPH:15.900 B*
M40 Fury
A*
Kills:378
V. Kills:93 402%
Deaths:45
KDR:8.400
Accuracy:52.699% A++
KPH:79.700 A
VKPH:19.600 A*
M20 Basilisk
A+
Kills:226
V. Kills:117 192%
Deaths:33
KDR:6.848
Accuracy:51.659% A+
KPH:25 B+
VKPH:12.900 A+
M20 Basilisk
B**
Kills:96
V. Kills:58 163%
Deaths:17
KDR:5.647
Accuracy:53.592% A+
KPH:25.100 C**
VKPH:15.100 B**
G40-F Ranger
C
Kills:87
V. Kills:75 114%
Deaths:15
KDR:5.800
Accuracy:38.157% B++
KPH:12.900 C--
VKPH:11.100 C
G30 Walker
B**
Kills:71
V. Kills:42 165%
Deaths:6
KDR:11.833
Accuracy:39.890% A
KPH:24.900 B**
VKPH:14.700 B**
M12 Kobalt
A*
Kills:67
V. Kills:6 N/A
Deaths:3
KDR:22.333
Accuracy:22.141% B++
KPH:91.400 B++
VKPH:8.200 A*
G30 Walker
A
Kills:58
V. Kills:35 161%
Deaths:3
KDR:19.333
Accuracy:37.786% A
KPH:23.200 A
VKPH:14 B**
Kills:1,534 (0 + 1,534)
Deaths:156
KDR:9.833
VKDR:3.449
Vehicle Kills:538
Kill Difference:1,378
Playtime:37.480 hours
Usage:3%
Score:0.833m
Score/min:370
Driving Accuracy:N/A%
Gunner Accuracy:37.786%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
A*
Kills:1,182
V. Kills:45 N/A
Deaths:254
KDR:4.654
Accuracy:53.295% A
KPH:117 A*
VKPH:4.500 A*
V30-F Starfall
A+
Kills:333
V. Kills:179 185%
Deaths:80
KDR:4.163
Accuracy:66.914% B+
KPH:45 A+
VKPH:24.200 B**
M40 Fury-F
S
Kills:253
V. Kills:129 195%
Deaths:76
KDR:3.329
Accuracy:77.755% M
KPH:47.800 A+
VKPH:24.400 S
Kills:1,768 (1,768 + 0)
Deaths:410
KDR:4.312
VKDR:0.861
Vehicle Kills:353
Kill Difference:1,358
Playtime:22.788 hours
Usage:2%
Score:0.396m
Score/min:290
Driving Accuracy:77.755%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
A++
Kills:463
V. Kills:33 N/A
Deaths:31
KDR:14.936
Accuracy:44.014% A++
KPH:100.500 B*
VKPH:7.200 C**
M20 Wyvern
C+
Kills:106
V. Kills:70 149%
Deaths:19
KDR:5.579
Accuracy:43.011% B++
KPH:18.700 C
VKPH:12.400 C+
Kills:569 (0 + 569)
Deaths:50
KDR:11.380
VKDR:2.060
Vehicle Kills:103
Kill Difference:519
Playtime:10.276 hours
Usage:1%
Score:0.216m
Score/min:351
Piloting Accuracy:N/A%
Gunner Accuracy:43.011%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 5,3793,0774636.646C*1.9169.425%A++1.365%D33.3B*24.9A*44192.5h5.9C+8.6B+
AP30 Shredder 2,8241,7084537.956A*33.2253.81%M1.698%C73.6A**48.1A**65723.2h128.9D-239.6B+
Saron Laser Cannon 2,1541,3723773.639B+1.1044.075%A*N/A34.6A*19.7A++35439.6h55.2B**125.3B**
Hornet Missiles 2,0911,2721667.663B+2.9281.636%A*N/A102.6B+66B**86412.4h7.8B+9.5B*
Antares LC 1,8861,2073483.468B**1.2741.882%A+N/A36.7A20.6B*37732.9h59.3B++141.5B*
S12 Renegade 1,2271,1822544.654B+0.0953.295%A2.538%D-117A*4.5A*33110.1h2.6B*4.8B**
H-V45 AE 1,2091,1794502.62B++2.1230.808%B++34.775%B**40.4C1B+544429.2h11.5C**37.3B+
NS-15M AE 1,1751,1613063.794B*0.9530.816%B**29.457%C**64.9B+N/A14017.9h10.6B+34.3B+
Maelstrom Turbo Laser 1,8141,1473113.688B++1.0540.562%A++N/A27.2B**15.8B*52742.1h49.9B**122.9B**
Supernova VPC 1,3961,1386716.985B+12.2469.213%A*N/A81.3A*18.4M+46714h3.1C**4.5B*
Eridani SX5-AE 1,1551,1246841.643C++3.1033.252%B*21.352%C8.1D*N/A72138.3h11.5C+34.7C**
Saron HRB-H 1,5901,06010510.095B**5.3567.68%A+N/A75.2A*37.6A50314.1h15.5B**22.9A
Supernova PC 1,2578301028.137B+3.4070.857%A**2.41%C+43.9A*22.6S38118.9h4.8B6.8B**
L100 Python HESH 9117893820.763B*16.0267.712%A*N/A112.7M17.4A*4007h2.8B++4.2B**
Aphelion VEX-4H 1,284767967.99B3.2548.964%B+1.565%D--63.4A42.7A57312.1h37.5B*76.6B*
Proton II PPA-H 8097645114.98B10.2448.181%A1.178%D141.5B**8.3B+10295.4h7.1B*14.6B**
E540 Halberd-H 1,231747829.11C++4.3773.114%A*N/A62.3B**40.3A*42612h6.3C++8.6B++
Aphelion VEX-4 1,258722789.256A4.5240.733%B*4.571%C**44.3A++32.9A*59916.3h45.1B++110.8B*
Saron HRB 1,4717045313.283A++8.5464.471%A**1.136%C-55M++59.9S124312.8h21.4C*33.3B**
Light PPA 723671966.99C**2.2553.076%A++N/A93.2A+7.2A++5267.2h8.9B+16.8B++
Dual Photon Pods 891656847.81C*3.0771.446%A*N/A87.5C*31.3B**5357.5h17.7B+24.7B*
L100 Python AP 9265864213.952A*9.2174.622%A*N/A56.3A**32.7M52810.4h5.7B+7.7B*
C-4 8855782062.806B**1.9330.078%B*N/A71.4C+37.9B+7238.1h1B**3.3B**
M40 Fury 6635513416.206A11.4748.185%AN/A78.7B**16B*4727h10.5B+21.9B*
CAS 14-E 4964633114.935C++10.1944.014%A++1.296%C--100.7B*7.2C**2964.6h26.8B+60.9B++
Photon A2A Missile Pods 666454538.566B*3.8383.728%B+N/A67.8B+31.6C-6786.7h7.8B+9.3B++
M40 Fury-H 6544532915.621C**10.8871.794%M+N/A90.6C+40.2A++4755h15.6F21.7C+
NS-44 Commissioner AE 4544523401.329C++3.4147.812%B++21.903%C-15.3D--N/A32129.6h3.3C*7B+
E540 Halberd 7274522518.08B*13.3469.297%M+N/A68.5M*41.7S5966.6h5.5B8A
Orion VS54 4184141392.978B**1.7627.634%A39.372%A*33.4C++N/A36112.4h8.8A31.7B*
M40 Fury 471378458.4B3.6652.699%A++N/A80.4A+19.8A*6884.7h12.1B+23B*
V30-F Starfall 512333804.163A++0.5866.914%B+N/A45A+24.2B**2537.4h11.4B*17B**
CAS30 Tank Buster 411272763.579A++1.1668.671%A**N/A24.7M*12.6A16711h38.2B++55.6B*
M40 Fury-F 382253763.329B**1.4177.755%MN/A47.7A+24.3S2625.3h14.8C19B+
L-30R Vektor 360243803.038B*1.7046.206%B*N/A17.9B*8.6C++11013.6h49B++106B++
NS-15 Gallows 236228872.621C++2.1228.217%C++27.632%C33.5D-1.2B+15616.8h12.7D45.1C
M20 Basilisk 343226336.848A++2.1151.659%A+2.212%D**25.1B+13A+3089h79.2B+153.4B*
Blueshift VM5 214206553.745B+1.0027.681%A++20.874%C+37.5C**1.5A*1915.5h14.7B+53.2B*
Blueshift VM5 211204553.709B+1.0327.235%A+23.529%B+37.1C**1.3A++1705.5h14.9B+54.8B*
Solstice VE3 212204882.318A*2.4231.855%A++30.392%A++15.6C+N/A7813.1h10.1B**31.7B++
Coyote Missiles 295185444.205B+0.5464.15%A+N/A66.1B*39.3B**5612.8h32.5B++50.6B*
Tank Mine 298183583.155B1.59152.778%SN/A87.1C54.8C12522.1h4.8T*3.1A++
M12 Kobalt 1561491149S144.2625.028%B+19.463%B+165.6B**7.8B++6320.9h12B++48.1B*
Skyguard 223148178.706M3.9756.111%S1.351%D29.6A**15A+3905h160.5D286.1B*
NS-20 Gorgon 150142492.898A++1.8437.708%A+19.014%C+29B**1.6C+1344.9h26.1B++69.1B**
NS-20 Gorgon 144136492.776A++1.9637.337%A16.177%D27.8B**1.6C*1294.9h27.4B++73.3B*
NSX-P Tanto 117115363.194A**1.5537.52%A*60.87%S8.3D-N/A93913.8h6.1A++16.3A+
NS Decimator 193114661.727B*3.0173.616%A++2.632%C*36.8C*25.5B**4753.1h5.5C7.4B
M20 Wyvern 176106195.579C++0.8443.011%B++N/A18.6C12.3C+3955.7h82.8C+192.4B+
VE-LR Obelisk 9997482.021C*2.7240.834%A40.206%B*44.1B+N/A1392.2h5.4B++13.1B*
M20 Basilisk 15496175.647A++0.9153.592%A+1.042%F25.3B15.3B**3093.8h111.4C+207.9B+
Parallax VX3-AE 9695273.519C1.2260.622%M+94.737%A*45.2C+N/A48222.1h1.2A++2A+
Xiphos Anti-Personnel Phalanx Tower 9891191B++86.2652%A*1.099%C910A**70S29140.1h7.1B+13.7B+
G40-F Ranger 16287155.8B*1.0638.157%B++N/A12.8D11C2036.8h132.5C++347.2B+
The Slasher 79781950.4S4.3440%B+23.077%A3.2C+N/A724.6h2.4C+6C*
C150 Dalton 13277612.833B**8.0968.11%M+N/A770U550U10245900.1h6.1D-9B++
Spear Anti-Vehicle Phalanx Tower 11775175M**70.2667.229%A++N/A83.3A++46.7A5480.9h3.7A5.5A+
Lasher X2 AE 7574135.692M++0.9532.173%BN/A16.8D--N/A494.4h28.7F-89.3C-
Hyena Missile Launcher 11072312.323B+2.4235.618%BN/A40A21.1B*2721.8h27.6B*77.4B*
G30 Walker 11371611.833M7.0939.89%A4.225%C+24.5B*14.5B**2922.9h142.4B*357.1B**
Orbital Strike Uplink 9868168U63.26610.526%UN/A680U300U61590.1h1.7T*0.3T*
M12 Kobalt 7367322.333B**17.5922.141%B++23.881%A95.7B*8.6A*4450.7h15.4B++69.4B++
NS-AM7 Archer 78641050.61B4.1366.917%B**25%B*2.1D*N/A2629.9h13.9B+20.8B++
NS-10 Burster 10660125S0.2632.715%B+N/A10.9A*8.4M++1965.5h47.4A*144.7A+
G30 Walker 9358319.333S14.5937.786%A1.724%D--23.2A14B**3152.5h122.5A++324.2A
Pulsar VS1 6056501.12C*3.6230.598%A+26.786%B*25.5C++1.8M**1302.2h12.1B*39.4B**
M20 Basilisk 7854510.8B++6.0659.024%B++5.556%B+38.6C+17.1C-5201.4h80.4B++136.2B*
PS1-AV Suppressor 5454212.571B+2.1746.682%M++61.111%S90A+N/A118210.6h7.7A++16.5A+
Frag Grenade 5451151N/A46.2655.556%A+N/A510C++30M35150.1h2.5B**4.6B**

Consumables
  Name Deaths Consumed Time Equipped
Flail Targeting Dart41020.6h
Anti-Vehicle MANA Turret2610.4h
Restoration Kit561,2411.8h
Spawn Beacon11,2711h
Turret AI Module02410.9h
Repair Module03430.7h
Skywall Shield Emitter01430.3h
Structure Shield Module02080.6h
Cortium Silo06180.9h
AE Medical Applicator14357,6845.8h
AE Nano-Armor Kit410857,89387.4h
Nanite Revive Grenade01260h
Spear Anti-Vehicle Tower0890.4h
Spitfire Auto-Turret53370.9h
Deconstruction Tool412,4822.3h
Welding Device02,0680.2h
Rampart Wall12952.3h
Xiphos Anti-Personnel Tower01330.5h
Hoplon Anti-Aircraft Phalanx Tower11300.5h
Ammunition Package71,0581.5h
Medical Kit212671.2h
Nano-Armor Kit21,5540.1h
Alarm Module0940.2h
Elysium Spawn Tube01250.3h
WLT-Howler Mining Laser16171,66160.1h
Router0720.1h
Nano-Repair Grenade06910.2h
Vehicle Gate0720.8h
Light Air Terminal0580.2h
Recon Detection Device62451.3h

Check the help document for the dictionary if you want to learn more about words used here.


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