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Paragon Space AntiTankAutoSniper[DHLE] AntiTankAutoSniper
VS BR 170

KDR: 4.66

Score: 71.9m

Last Seen: Nov 18th, 2018 4:39 AM
- OFFLINE - 10.6 hour(s)

Prestige 1, Battle Rank 100 (170 total) - Vanu Sovereignty on Emerald - Outfit Leader of DHL Express[DHLE] DHL Express
VS outfit on Emerald

Members: 20
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Supernova FPC Saron Laser Cannon Hornet Missiles S12 Renegade H-V45 AE NS-15M AE Antares LC Maelstrom Turbo Laser
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $701,811 MLG Score: 561
Fun Score: N/A
Cheeseburgers Flipped: 169TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.034%30.768%9861110104,7032.519012.139

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.821%2.158A*1.582A+-2.947THEAD ++ (~14.75)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.10.586B+100.304C*21.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.124%0.469%1286510163,83547119698.14225195%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.025%0.79B++-1.046D*0.334

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
87.60.453B+39.50.252C*48.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
62.854%1.205%1566510165,55978034177.1178163%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.408%2.154A*-0.929D---0.102

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.90.615B+9.30.254C*5.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
54.433%1.201%14651310085,82775733747.68734173%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.08%1.695A++-0.805D-0.944

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
56.80.542B+30.90.249C++25.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
67.32%94.048%1465110208420520.407767

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%4.84S1.774A++-1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
1.80.814B++1.20.612B+0.6

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
DHL Express[DHLE] DHL Express
VS outfit on Emerald

Members: 20
71.9m1850.2%1150 (69k)1014 (60.8k)4.6579333,7707,2506.47517170 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1021231326.936%5.94%16009:486

78% Engineer6% Heavy Assault7% Infiltrator9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 13th, 2013 7:49 AMJul 30th, 2018 2:49 AMNov 18th, 2018 5:24 PM (2d) (PST)Nov 18th, 2018 12:41 AM (2d) (PST)Nov 18th, 2018 12:39 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,051501,0010.4760.1020.02812.2930.188561

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
63,0753,00060,07529627381160,827

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1181.7h/49.2d 13,175 2,006 23,773 871.6k 473 1,451 13,336 74.5m

EngineerCLASS DETAILS: Engineer
Solstice VE3
A*
Kills:200
Deaths:86
KDR:2.326
Accuracy:31.899% A++
HSR:31% A*
NSX-P Tanto
S
Kills:101
Deaths:29
KDR:3.483
Accuracy:38.283% A**
HSR:69.307% S
VE-LR Obelisk
B**
Kills:53
Deaths:23
KDR:2.304
Accuracy:39.115% B**
HSR:24.528% D-
Kills:354
Deaths (as Engineer):138
Deaths (to Engineers):2,584
KDR:2.56522
Kill Difference:216
Playtime:925.252 hours
Usage:78%
Score:34.758m
Score/min:626
Accuracy (listed only):36.432%
HSR (listed only):41.612%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M AE
B**
Kills:1,161
Deaths:306
KDR:3.794
Accuracy:30.816% B**
HSR:29.457% B
Orion VS54
A*
Kills:414
Deaths:139
KDR:2.978
Accuracy:27.634% A+
HSR:39.372% A*
Lasher X2 AE
B+
Kills:74
Deaths:13
KDR:5.692
Accuracy:32.428% B+
HSR:0% F-
Kills:1,649
Deaths (as Heavy Assault):458
Deaths (to Heavy Assaults):1,378
KDR:3.60044
Kill Difference:1,191
Playtime:69.341 hours
Usage:6%
Score:3.089m
Score/min:742
Accuracy (listed only):30.293%
HSR (listed only):22.943%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Eridani SX5-AE
B*
Kills:982
Deaths:581
KDR:1.690
Accuracy:33.218% B*
HSR:22.912% C
Solstice VE3
A*
Kills:200
Deaths:86
KDR:2.326
Accuracy:31.899% A++
HSR:31% A*
NSX-P Tanto
S
Kills:101
Deaths:29
KDR:3.483
Accuracy:38.283% A**
HSR:69.307% S
PS1-AV Suppressor
S
Kills:53
Deaths:20
KDR:2.650
Accuracy:47.821% M*
HSR:62.264% S
Kills:1,336
Deaths (as Light Assault):716
Deaths (to Light Assaults):727
KDR:1.86592
Kill Difference:620
Playtime:26.626 hours
Usage:2%
Score:0.544m
Score/min:340
Accuracy (listed only):37.805%
HSR (listed only):46.371%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45 AE
B**
Kills:1,179
Deaths:450
KDR:2.620
Accuracy:30.808% B++
HSR:34.775% B**
Eridani SX5-AE
B*
Kills:982
Deaths:581
KDR:1.690
Accuracy:33.218% B*
HSR:22.912% C
Pulsar VS1
A+
Kills:56
Deaths:50
KDR:1.120
Accuracy:30.598% A+
HSR:26.786% B*
PS1-AV Suppressor
S
Kills:53
Deaths:20
KDR:2.650
Accuracy:47.821% M*
HSR:62.264% S
Kills:2,270
Deaths (as Combat Medic):1,101
Deaths (to Combat Medics):490
KDR:2.06176
Kill Difference:1,169
Playtime:54.986 hours
Usage:5%
Score:26.535m
Score/min:8,043
Accuracy (listed only):35.611%
HSR (listed only):36.684%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5-AE
B*
Kills:982
Deaths:581
KDR:1.690
Accuracy:33.218% B*
HSR:22.912% C
NS-44 Commissioner AE
B++
Kills:440
Deaths:326
KDR:1.350
Accuracy:48.017% B++
HSR:22.273% C
Parallax VX3-AE
M**
Kills:84
Deaths:22
KDR:3.818
Accuracy:67.320% M**
HSR:94.048% A++
NS-AM7 Archer
B**
Kills:64
Deaths:105
KDR:0.610
Accuracy:66.917% B**
HSR:25% B*
PS1-AV Suppressor
S
Kills:53
Deaths:20
KDR:2.650
Accuracy:47.821% M*
HSR:62.264% S
Kills:1,623
Deaths (as Infiltrator):1,054
Deaths (to Infiltrators):654
KDR:1.53985
Kill Difference:569
Playtime:79.469 hours
Usage:7%
Score:6.427m
Score/min:1,348
Accuracy (listed only):52.659%
HSR (listed only):45.299%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
A*
Kills:141
Deaths:43
KDR:3.279
Accuracy:29.992% A*
HSR:24.823% B++
Blueshift VM5
A**
Kills:122
Deaths:43
KDR:2.837
Accuracy:30.036% A**
HSR:22.131% C**
NS-20 Gorgon
A+
Kills:117
Deaths:40
KDR:2.925
Accuracy:37.870% A+
HSR:17.949% C
NS-20 Gorgon
A+
Kills:100
Deaths:40
KDR:2.500
Accuracy:37.751% A+
HSR:15% D
NS-10 Burster
B+
Kills:60
Deaths:12
KDR:5
Accuracy:32.715% B+
HSR:0% F
Kills:540
Deaths (as MAX Suit):89
Deaths (to MAX Suits):239
KDR:6.06742
Kill Difference:451
Playtime:21.183 hours
Usage:2%
Score:0.526m
Score/min:414
Accuracy (listed only):33.673%
HSR (listed only):15.981%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
A*
Kills:1,242
V. Kills:708 175%
Deaths:333
KDR:3.730
Accuracy:43.856% A++
KPH:33.900 A*
VKPH:19.300 A++
Hornet Missiles
A
Kills:1,230
V. Kills:793 155%
Deaths:161
KDR:7.640
Accuracy:81.509% A*
KPH:103.300 B++
VKPH:66.600 A
Antares LC
A+
Kills:1,147
V. Kills:648 177%
Deaths:333
KDR:3.444
Accuracy:41.648% A+
KPH:37.800 A+
VKPH:21.400 B*
Maelstrom Turbo Laser
A+
Kills:1,146
V. Kills:666 172%
Deaths:310
KDR:3.697
Accuracy:40.564% A+
KPH:27.400 B**
VKPH:15.900 B*
Dual Photon Pods
B**
Kills:646
V. Kills:231 278%
Deaths:82
KDR:7.878
Accuracy:71.438% A*
KPH:88.500 C*
VKPH:31.700 B**
Light PPA
A*
Kills:529
V. Kills:32 N/A
Deaths:72
KDR:7.347
Accuracy:52.897% A++
KPH:110 A*
VKPH:6.700 A
Photon A2A Missile Pods
B+
Kills:346
V. Kills:163 211%
Deaths:43
KDR:8.047
Accuracy:83.677% B+
KPH:68.500 B+
VKPH:32.300 C
Coyote Missiles
A
Kills:152
V. Kills:92 163%
Deaths:37
KDR:4.108
Accuracy:64.137% A+
KPH:66.100 B**
VKPH:40 A
Kills:6,438 (4,064 + 0)
Deaths:1,371
KDR:4.696
VKDR:2.431
Vehicle Kills:3,333
Kill Difference:5,067
Playtime:140.111 hours
Usage:12%
Score:4.085m
Score/min:486
Piloting Accuracy:52.897%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
A*
Kills:666
V. Kills:432 154%
Deaths:25
KDR:26.640
Accuracy:56.851% M++
KPH:66.400 A*
VKPH:43 A*
CAS30 Tank Buster
M++
Kills:272
V. Kills:139 194%
Deaths:76
KDR:3.579
Accuracy:68.541% A**
KPH:25 M++
VKPH:12.800 B**
C150 Dalton
U
Kills:77
V. Kills:55 138%
Deaths:6
KDR:12.833
Accuracy:68.110% M+
KPH:277,200 U
VKPH:198,000 U
L-30R Vektor
C**
Kills:65
V. Kills:30 210%
Deaths:34
KDR:1.912
Accuracy:41.093% C++
KPH:13.600 C**
VKPH:6.300 C+
Kills:1,080 (337 + 743)
Deaths:141
KDR:7.660
VKDR:4.652
Vehicle Kills:656
Kill Difference:939
Playtime:25.685 hours
Usage:2%
Score:0.562m
Score/min:365
Piloting Accuracy:41.093%
Gunner Accuracy:68.110%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
M
Kills:789
V. Kills:122 N/A
Deaths:38
KDR:20.763
Accuracy:67.712% A*
KPH:112.900 M
VKPH:17.500 A*
L100 Python AP
M
Kills:522
V. Kills:307 169%
Deaths:39
KDR:13.385
Accuracy:73.767% A*
KPH:55.600 A**
VKPH:32.700 M
Skyguard
S
Kills:148
V. Kills:75 195%
Deaths:17
KDR:8.706
Accuracy:56.111% S
KPH:29.400 A*
VKPH:14.900 A
Kills:1,459 (1,459 + 0)
Deaths:94
KDR:15.521
VKDR:5.362
Vehicle Kills:504
Kill Difference:1,365
Playtime:21.417 hours
Usage:2%
Score:0.578m
Score/min:449
Driving Accuracy:56.111%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A*
Kills:2,921
V. Kills:2,228 131%
Deaths:456
KDR:6.406
Accuracy:69.299% A++
KPH:32.500 B*
VKPH:24.800 A*
Supernova VPC
M+
Kills:1,138
V. Kills:258 439%
Deaths:67
KDR:16.985
Accuracy:69.213% A*
KPH:81.400 A*
VKPH:18.500 M+
Supernova PC
S
Kills:830
V. Kills:427 194%
Deaths:102
KDR:8.137
Accuracy:70.857% A**
KPH:44 A*
VKPH:22.600 S
Aphelion VEX-4
A*
Kills:722
V. Kills:536 134%
Deaths:78
KDR:9.256
Accuracy:40.733% B*
KPH:44.300 A++
VKPH:32.900 A*
Saron HRB
S
Kills:702
V. Kills:766 92%
Deaths:53
KDR:13.245
Accuracy:64.484% A**
KPH:55.100 M++
VKPH:60.100 S
E540 Halberd
M**
Kills:452
V. Kills:275 164%
Deaths:25
KDR:18.080
Accuracy:69.297% M
KPH:68.200 M*
VKPH:41.500 M**
Kills:6,765 (4,889 + 1,876)
Deaths:781
KDR:8.662
VKDR:5.749
Vehicle Kills:4,490
Kill Difference:5,984
Playtime:158.371 hours
Usage:13%
Score:4.944m
Score/min:520
Driving Accuracy:70.857%
Gunner Accuracy:69.297%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
A*
Kills:1,060
V. Kills:530 200%
Deaths:105
KDR:10.095
Accuracy:67.680% A+
KPH:74.900 A*
VKPH:37.500 A
Proton II PPA-H
A
Kills:764
V. Kills:45 N/A
Deaths:51
KDR:14.980
Accuracy:48.181% A
KPH:142.700 B**
VKPH:8.400 B+
E540 Halberd-H
A*
Kills:747
V. Kills:484 154%
Deaths:82
KDR:9.110
Accuracy:73.114% A++
KPH:62.500 B*
VKPH:40.500 A*
Aphelion VEX-4H
A
Kills:721
V. Kills:497 145%
Deaths:95
KDR:7.589
Accuracy:48.437% B
KPH:61.500 A
VKPH:42.400 A
M40 Fury-H
A++
Kills:422
V. Kills:189 222%
Deaths:29
KDR:14.552
Accuracy:72.007% M+
KPH:89 C+
VKPH:39.900 A++
Kills:3,714 (0 + 3,714)
Deaths:362
KDR:10.260
VKDR:4.820
Vehicle Kills:1,745
Kill Difference:3,352
Playtime:47.920 hours
Usage:4%
Score:1.590m
Score/min:553
Driving Accuracy:N/A%
Gunner Accuracy:72.007%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A
Kills:551
V. Kills:112 488%
Deaths:34
KDR:16.206
Accuracy:48.185% A
KPH:78.500 B**
VKPH:15.900 B++
M40 Fury
A*
Kills:378
V. Kills:93 402%
Deaths:45
KDR:8.400
Accuracy:52.699% A++
KPH:79.700 A+
VKPH:19.600 A*
M20 Basilisk
A+
Kills:221
V. Kills:117 187%
Deaths:33
KDR:6.697
Accuracy:51.745% A+
KPH:24.700 B+
VKPH:13.100 A+
M20 Basilisk
B*
Kills:95
V. Kills:57 164%
Deaths:17
KDR:5.588
Accuracy:53.440% A+
KPH:24.800 C**
VKPH:14.900 B*
G40-F Ranger
C
Kills:76
V. Kills:70 107%
Deaths:15
KDR:5.067
Accuracy:38.197% B*
KPH:12.400 C--
VKPH:11.400 C
G30 Walker
A
Kills:68
V. Kills:40 166%
Deaths:6
KDR:11.333
Accuracy:40.059% A
KPH:26 A
VKPH:15.300 B**
M12 Kobalt
A**
Kills:65
V. Kills:6 N/A
Deaths:3
KDR:21.667
Accuracy:22.551% B*
KPH:100.200 B**
VKPH:9.200 A**
G30 Walker
A
Kills:58
V. Kills:35 161%
Deaths:3
KDR:19.333
Accuracy:37.786% A
KPH:23.200 A
VKPH:14 B**
Kills:1,512 (0 + 1,512)
Deaths:156
KDR:9.692
VKDR:3.397
Vehicle Kills:530
Kill Difference:1,356
Playtime:36.439 hours
Usage:3%
Score:0.811m
Score/min:371
Driving Accuracy:N/A%
Gunner Accuracy:37.786%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
A*
Kills:1,179
V. Kills:45 N/A
Deaths:251
KDR:4.697
Accuracy:53.320% A
KPH:118 A*
VKPH:4.500 A++
V30-F Starfall
A+
Kills:333
V. Kills:179 185%
Deaths:79
KDR:4.215
Accuracy:67.003% B+
KPH:45.500 A+
VKPH:24.400 B**
M40 Fury-F
S
Kills:253
V. Kills:129 195%
Deaths:76
KDR:3.329
Accuracy:77.755% A**
KPH:47.800 A++
VKPH:24.400 S
Kills:1,765 (1,765 + 0)
Deaths:406
KDR:4.347
VKDR:0.869
Vehicle Kills:353
Kill Difference:1,359
Playtime:22.600 hours
Usage:2%
Score:0.396m
Score/min:292
Driving Accuracy:77.755%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
A++
Kills:244
V. Kills:18 N/A
Deaths:16
KDR:15.250
Accuracy:43.898% A++
KPH:76 C*
VKPH:5.600 C
M20 Wyvern
C
Kills:94
V. Kills:64 145%
Deaths:17
KDR:5.529
Accuracy:42.313% B+
KPH:17.300 C-
VKPH:11.800 C
Kills:338 (0 + 338)
Deaths:33
KDR:10.242
VKDR:2.485
Vehicle Kills:82
Kill Difference:305
Playtime:8.641 hours
Usage:1%
Score:0.173m
Score/min:333
Piloting Accuracy:N/A%
Gunner Accuracy:42.313%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 5,1492,9214566.406C*1.7569.299%A++1.404%D32.5B*24.8A*44089.9h6C+8.7B+
Saron Laser Cannon 1,9501,2423333.73B+0.9343.856%A++N/A33.9A*19.3A++33836.6h55.1B**125.7B**
Hornet Missiles 2,0231,2301617.64B+2.9881.509%A*N/A103.4B++66.6A85111.9h7.6B+9.3B*
S12 Renegade 1,2241,1792514.697B0.0453.32%A2.545%D-117.9A*4.5A++33410h2.6B*4.8B**
H-V45 AE 1,2091,1794502.62B++2.0430.808%B++34.775%B**40.4C1B+544429.2h11.5C*37.3B+
NS-15M AE 1,1751,1613063.794B*0.8630.816%B**29.457%B64.9B+N/A14017.9h10.6B+34.3B++
Antares LC 1,7951,1473333.444B*1.2141.648%A+N/A37.9A+21.4B*38630.3h58.5B++140.5B*
Maelstrom Turbo Laser 1,8121,1463103.697B++0.9640.564%A+N/A27.4B**15.9B*52941.8h49.7B**122.5B**
Supernova VPC 1,3961,1386716.985B+12.3369.213%A*N/A81.3A*18.4M+46714h3.1C**4.5B*
Saron HRB-H 1,5901,06010510.095B**5.4467.68%A+N/A75.2A*37.6A50114.1h15.5B**22.9A
Eridani SX5-AE 1,0099825811.69C++2.9733.218%B*22.912%C8D*N/A77122.4h11.2C++33.9B
Supernova PC 1,2578301028.137B+3.4870.857%A**2.41%C+43.9A*22.6S37818.9h4.8B+6.8B**
L100 Python HESH 9117893820.763B*16.1167.712%A*N/A112.7M17.4A*3957h2.8B+4.2B**
Proton II PPA-H 8097645114.98C**10.3248.181%A1.178%D141.5B**8.3B+10265.4h7.1B*14.6B*
E540 Halberd-H 1,231747829.11C++4.4573.114%A++N/A62.3B*40.3A*42212h6.3C++8.6B++
Aphelion VEX-4 1,258722789.256A4.6040.733%B*4.571%B44.3A++32.9A*59916.3h45.1B++110.8B*
Aphelion VEX-4H 1,218721957.589B2.9348.437%B1.664%D-61.6A42.5A56811.7h38B*78.4B*
Saron HRB 1,4687025313.245A++8.5964.484%A**1.14%C-54.8M++59.8S121712.8h21.5C*33.3B**
AP30 Shredder 1,0986662526.64A+21.9856.851%M++1.502%C66.6A*43.2A*55310h119.7C210.6B++
Dual Photon Pods 877646827.878C**3.2271.438%A*N/A88.5C*31.6B**5267.3h17.7B+24.7B*
M40 Fury 6635513416.206A11.5548.185%AN/A78.7B**16B*4727h10.5C**21.9B*
C-4 8335371902.826B**1.8330.028%B*N/A69.7C+38.4B++7057.7h1B**3.3B*
Light PPA 561529727.347B2.6952.897%A++N/A110.2A*6.7A6184.8h8.4B++16B++
L100 Python AP 8295223913.385A*8.7373.767%A*N/A55.5A**32.7M5279.4h5.7B+7.7B*
E540 Halberd 7274522518.08B**13.4269.297%MN/A68.5M*41.7M**5916.6h5.5B8B**
NS-44 Commissioner AE 4424403261.35C++3.3148.017%B++22.273%C15.4D--N/A33128.5h3.4C++7B+
M40 Fury-H 6114222914.552C**9.8972.007%M+N/A89.8C+40.2A++4644.7h15.8D**21.9C+
Orion VS54 4184141392.978B**1.6827.634%A+39.372%A*33.4C++N/A35712.4h8.8A31.7B+
M40 Fury 471378458.4B3.7452.699%A++N/A80.4A+19.8A*6894.7h12.1B23B*
Photon A2A Missile Pods 509346438.047C**3.3983.677%B+N/A67.8B+32C7175.1h8.2C++9.8B+
V30-F Starfall 512333794.215A+0.4467.003%B+N/A45.6A+24.5B**2567.3h11.4B*16.9B**
CAS30 Tank Buster 411272763.579A++1.0868.541%A**N/A25M++12.8B**16710.9h37.9B++55.3B*
M40 Fury-F 382253763.329B**1.3377.755%A**N/A47.7A++24.3S2625.3h14.8C19B+
CAS 14-E 2622441615.25C++10.5943.898%A++N/A76.3C*5.6C2233.2h27.2B+62B++
M20 Basilisk 338221336.697A++2.0451.745%A+2.262%D**24.8B+13.1A+3008.9h79.9B+154.4B*
Solstice VE3 208200862.326A*2.3331.899%A++31%A*15.6C+N/A7412.8h10.2B**32B+
Tank Mine 288175573.07C**1.59151.347%SN/A87.5C56.5C+12492h4.8T*3.2A++
Coyote Missiles 244152374.108B+0.5564.137%A+N/A66.1B**40A5752.3h34.7B+54.2B++
M12 Kobalt 1561491149S144.3425.028%B+19.463%B+165.6B**7.8B*6320.9h12B++48.1B*
Skyguard 223148178.706M+4.0556.111%S1.351%D29.6A*15A+3805h160.5D286.1B*
Blueshift VM5 146141433.279B+1.3829.992%A*24.823%B++35.3C*1.3A++1904h15.7C*52.3B*
Blueshift VM5 128122432.837C**1.8230.036%A**22.131%C**30.5C+1.5A*1974h17.8C--59.3B++
NS-20 Gorgon 125117402.925A++1.7337.87%A+17.949%C33.4A+2.3B++1433.5h23.6B++62.4B**
NS Decimator 193114661.727B*2.9373.616%A++2.632%C*36.8C*25.5B**4383.1h5.5C7.4B
NSX-P Tanto 103101293.483M+1.1738.283%A**69.307%S7.9D-N/A100712.8h5.9A++15.3A+
NS-20 Gorgon 107100402.5A+2.1637.751%A+15%D28.6B**2B+1253.5h27.9B++73.8B*
M20 Basilisk 15295175.588A+0.9353.44%A+1.053%F-25C**15B**3043.8h111.9C+209.3B+
M20 Wyvern 15894175.529C++0.8742.313%B+1.064%D-17.4C-11.9C3995.4h77.9C++184.2B+
Xiphos Anti-Personnel Phalanx Tower 9790190B+85.3452%A*1.111%C900A**70S28940.1h7.2B+13.9B+
Parallax VX3-AE 8584223.818C+0.8467.32%M**94.048%A++46.7C+N/A56461.8h1.2A++1.8A++
The Slasher 79781790.436S4.2240%B+23.077%B**3.4C+N/A823h2.4C+6C**
C150 Dalton 13277612.833B**8.1868.11%M+N/A770U550U9496900.1h6.1D9B++
G40-F Ranger 14676155.067B+0.4138.197%B*N/A12.3C--11.3C1946.2h135.2C++353.9B+
Lasher X2 AE 7574135.692M++1.0332.428%B+N/A17.2D--N/A434.3h28.7F-88.6C
Spear Anti-Vehicle Phalanx Tower 11272172M++67.3467.647%A++N/A80A++44.4A5430.9h3.8A+5.7A++
Orbital Strike Uplink 9868168U63.34610.526%UN/A680U300U70100.1h1.7T*0.3T*
G30 Walker 10868611.333A**6.6840.059%A4.412%C++26.2A15.4A3102.6h141.9B*354.1B**
L-30R Vektor 9565341.912C*2.7541.093%C++N/A13.5C**6.3C+874.8h41B+99.7B++
M12 Kobalt 7165321.667B**17.0122.551%B*24.615%A108.3A10M+4690.6h15B*66.6B++
NS-AM7 Archer 78641050.61B4.0566.917%B**25%B*2.1D--N/A2629.9h13.9B+20.8B++
NS-10 Burster 10660125S0.3432.715%B+N/A10.9A*8.4M++1955.5h47.4A*144.7A+
G30 Walker 9358319.333S14.6837.786%A1.724%D--23.2A14B**3132.5h122.5A+324.2A
Pulsar VS1 6056501.12C*3.5430.598%A+26.786%B*25.5C++1.8M**1192.2h12.1B*39.4B**
M20 Basilisk 7854510.8B++6.1459.024%B++5.556%B+41.5C+18.5C5141.3h80.4B++136.2B*
PS1-AV Suppressor 5353202.65B+2.0147.821%M*62.264%S106A*N/A122900.5h7.7A++16A+
VE-LR Obelisk 5353232.304B2.3539.115%B**24.528%D-33.1C+N/A931.6h6.3C**16.2B+

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit541,1641.7h
Anti-Vehicle MANA Turret2610.4h
Spawn Beacon11,1730.8h
Turret AI Module02320.9h
Repair Module03260.7h
Skywall Shield Emitter01360.3h
Structure Shield Module02060.6h
Cortium Silo05930.8h
AE Medical Applicator10940,3364.6h
AE Nano-Armor Kit384832,75884.1h
Nanite Revive Grenade0870h
Spear Anti-Vehicle Tower0850.3h
Deconstruction Tool412,4822.3h
Spitfire Auto-Turret43170.9h
Welding Device01,8490.2h
Rampart Wall12922.3h
Xiphos Anti-Personnel Tower01290.5h
Hoplon Anti-Aircraft Phalanx Tower11250.5h
Ammunition Package71,0081.5h
Medical Kit212581.2h
Nano-Armor Kit21,5540.1h
Alarm Module0810.1h
Elysium Spawn Tube01030.3h
WLT-Howler Mining Laser15171,66154.4h
Nano-Repair Grenade06550.2h
Vehicle Gate0640.7h
Recon Detection Device32351.2h

Check the help document for the dictionary if you want to learn more about words used here.


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