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Paragon Space AntiTankAutoSniper[DHLE] AntiTankAutoSniper
VS BR 190

KDR: 4.77

Score: 94.9m

Last Seen: Mar 19th, 2019 4:07 AM
- OFFLINE - 29 hour(s)

Prestige 1, Battle Rank 100 (190 total) - Vanu Sovereignty on Emerald - Outfit Leader of DHL Express[DHLE] DHL Express
VS outfit on Emerald

Members: 25
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Supernova FPC AP30 Shredder Saron Laser Cannon Hornet Missiles Antares LC S12 Renegade H-V45 AE Eridani SX5-AE
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $781,875 MLG Score: 625
Fun Score: N/A
Cheeseburgers Flipped: 214TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.881%29.985%9561210135,2162.444242.326

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.639%2.113A*1.439A-2.757F**HEAD ++ (~14.04)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.70.575B+10.10.291C*21.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.4%0.436%1331610194,58954723468.37409196%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.525%0.831B++-1.058D*0.16

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
87.70.454B+39.80.248C++47.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
63.234%1.135%1611510205,99082336247.27825165%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.529%2.165A*-0.927D---0.059

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.20.625B+90.27C*5.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
53.298%1.375%16401310127,12981142438.79038168%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.306%1.593A+-0.777D-0.925

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
90.90.245C++48.5-0.209C42.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
60.622%94.737%1640110249524020.394191

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%3.844M**1.809A++-1.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.794B++1.20.612B+0.8

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
DHL Express[DHLE] DHL Express
VS outfit on Emerald

Members: 25
94.9m2242.8%1347 (80.8k)1190 (71.4k)4.7703738,9318,1616.66524190 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1025260929.78%5.818%17309:4810

78% Engineer6% Heavy Assault6% Infiltrator9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 13th, 2013 7:49 AMJul 30th, 2018 2:49 AMMar 19th, 2019 10:12 PM (6h) (PST)Mar 19th, 2019 1:03 AM (1d) (PST)Mar 19th, 2019 12:07 AM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,095541,0410.4880.1020.02815.2090.190625

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
65,6913,21562,47629629131171,384

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1329h/55.4d 15,464 2,265 25,829 1212.8k 577 1,589 15,142 87.3m

EngineerCLASS DETAILS: Engineer
Solstice VE3
A++
Kills:204
Deaths:88
KDR:2.318
Accuracy:31.855% A++
HSR:30.392% A++
NSX-P Tanto
S
Kills:115
Deaths:36
KDR:3.194
Accuracy:37.520% A*
HSR:60.870% S
VE-LR Obelisk
A
Kills:97
Deaths:48
KDR:2.021
Accuracy:40.738% A
HSR:40.206% B**
Solstice SF
A*
Kills:70
Deaths:45
KDR:1.556
Accuracy:34.585% A*
HSR:14.286% C-
Kills:486
Deaths (as Engineer):217
Deaths (to Engineers):2,833
KDR:2.23963
Kill Difference:269
Playtime:1,040.438 hours
Usage:78%
Score:49.221m
Score/min:788
Accuracy (listed only):36.174%
HSR (listed only):36.438%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M AE
B**
Kills:1,161
Deaths:306
KDR:3.794
Accuracy:30.816% B**
HSR:29.457% C**
Orion VS54
A*
Kills:414
Deaths:139
KDR:2.978
Accuracy:27.634% A
HSR:39.372% A*
NS-15 Gallows
C+
Kills:244
Deaths:99
KDR:2.465
Accuracy:27.873% C+
HSR:27.459% C-
Lasher X2 AE
B
Kills:74
Deaths:13
KDR:5.692
Accuracy:32.173% B
HSR:0% F
Kills:1,893
Deaths (as Heavy Assault):557
Deaths (to Heavy Assaults):1,557
KDR:3.39856
Kill Difference:1,336
Playtime:76.936 hours
Usage:6%
Score:3.370m
Score/min:730
Accuracy (listed only):29.624%
HSR (listed only):24.072%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Eridani SX5-AE
B*
Kills:1,167
Deaths:714
KDR:1.634
Accuracy:33.371% B*
HSR:21.251% C-
Solstice VE3
A++
Kills:204
Deaths:88
KDR:2.318
Accuracy:31.855% A++
HSR:30.392% A++
NSX-P Tanto
S
Kills:115
Deaths:36
KDR:3.194
Accuracy:37.520% A*
HSR:60.870% S
Solstice SF
A*
Kills:70
Deaths:45
KDR:1.556
Accuracy:34.585% A*
HSR:14.286% C-
PS1-AV Suppressor
S
Kills:56
Deaths:23
KDR:2.435
Accuracy:44.150% M+
HSR:58.929% S
Kills:1,612
Deaths (as Light Assault):906
Deaths (to Light Assaults):837
KDR:1.77925
Kill Difference:706
Playtime:30.767 hours
Usage:2%
Score:0.654m
Score/min:354
Accuracy (listed only):36.296%
HSR (listed only):37.145%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45 AE
B*
Kills:1,179
Deaths:450
KDR:2.620
Accuracy:30.808% B+
HSR:34.775% B*
Eridani SX5-AE
B*
Kills:1,167
Deaths:714
KDR:1.634
Accuracy:33.371% B*
HSR:21.251% C-
Pulsar VS1
A+
Kills:56
Deaths:50
KDR:1.120
Accuracy:30.598% A+
HSR:26.786% B*
PS1-AV Suppressor
S
Kills:56
Deaths:23
KDR:2.435
Accuracy:44.150% M+
HSR:58.929% S
Kills:2,458
Deaths (as Combat Medic):1,237
Deaths (to Combat Medics):560
KDR:1.98707
Kill Difference:1,221
Playtime:64.490 hours
Usage:5%
Score:26.712m
Score/min:6,903
Accuracy (listed only):34.732%
HSR (listed only):35.435%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5-AE
B*
Kills:1,167
Deaths:714
KDR:1.634
Accuracy:33.371% B*
HSR:21.251% C-
NS-44 Commissioner AE
B++
Kills:459
Deaths:343
KDR:1.338
Accuracy:47.646% B++
HSR:21.569% C--
Parallax VX3-AE
M+
Kills:95
Deaths:27
KDR:3.519
Accuracy:60.622% M+
HSR:94.737% A*
NS-AM7 Archer
B**
Kills:64
Deaths:105
KDR:0.610
Accuracy:66.917% B**
HSR:25% B*
PS1-AV Suppressor
S
Kills:56
Deaths:23
KDR:2.435
Accuracy:44.150% M+
HSR:58.929% S
Kills:1,841
Deaths (as Infiltrator):1,212
Deaths (to Infiltrators):737
KDR:1.51898
Kill Difference:629
Playtime:84.367 hours
Usage:6%
Score:14.224m
Score/min:2,810
Accuracy (listed only):50.541%
HSR (listed only):44.297%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
A++
Kills:258
Deaths:63
KDR:4.095
Accuracy:26.936% A++
HSR:22.093% C*
Blueshift VM5
A+
Kills:253
Deaths:63
KDR:4.016
Accuracy:26.544% A+
HSR:23.320% B+
NS-20 Gorgon
A++
Kills:148
Deaths:51
KDR:2.902
Accuracy:38.642% A++
HSR:18.919% C+
NS-20 Gorgon
A+
Kills:145
Deaths:51
KDR:2.843
Accuracy:38.217% A+
HSR:18.621% C+
NS-10 Burster
B+
Kills:60
Deaths:12
KDR:5
Accuracy:32.841% B+
HSR:0% F
Nebula VM20
B**
Kills:53
Deaths:10
KDR:5.300
Accuracy:22.887% B**
HSR:24.528% B*
Kills:917
Deaths (as MAX Suit):125
Deaths (to MAX Suits):301
KDR:7.336
Kill Difference:792
Playtime:26.787 hours
Usage:2%
Score:0.690m
Score/min:429
Accuracy (listed only):31.011%
HSR (listed only):17.914%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
A*
Kills:1,509
V. Kills:855 176%
Deaths:408
KDR:3.699
Accuracy:44.100% A*
KPH:35 A*
VKPH:19.800 A++
Hornet Missiles
A
Kills:1,275
V. Kills:821 155%
Deaths:166
KDR:7.681
Accuracy:81.643% A*
KPH:102.900 B+
VKPH:66.200 A
Antares LC
A+
Kills:1,219
V. Kills:686 177%
Deaths:350
KDR:3.483
Accuracy:41.864% A+
KPH:36.300 A
VKPH:20.400 B++
Maelstrom Turbo Laser
A++
Kills:1,155
V. Kills:671 172%
Deaths:312
KDR:3.702
Accuracy:40.557% A++
KPH:27.300 B**
VKPH:15.900 B++
Light PPA
A+
Kills:713
V. Kills:58 N/A
Deaths:102
KDR:6.990
Accuracy:53.244% A++
KPH:90.500 A+
VKPH:7.400 A+
Dual Photon Pods
B**
Kills:671
V. Kills:242 276%
Deaths:84
KDR:7.988
Accuracy:71.556% A*
KPH:88.300 C*
VKPH:31.800 B**
Photon A2A Missile Pods
B+
Kills:533
V. Kills:247 215%
Deaths:62
KDR:8.597
Accuracy:84.011% B+
KPH:71.700 B+
VKPH:33.200 C
Coyote Missiles
B**
Kills:194
V. Kills:113 170%
Deaths:45
KDR:4.311
Accuracy:64.020% A
KPH:62.600 B+
VKPH:36.400 B**
Kills:7,269 (4,596 + 0)
Deaths:1,529
KDR:4.754
VKDR:2.415
Vehicle Kills:3,693
Kill Difference:5,740
Playtime:157.343 hours
Usage:12%
Score:4.538m
Score/min:481
Piloting Accuracy:53.244%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
M
Kills:1,922
V. Kills:1,242 155%
Deaths:54
KDR:35.593
Accuracy:53.853% M+
KPH:74.500 M
VKPH:48.100 M
CAS30 Tank Buster
M
Kills:282
V. Kills:145 193%
Deaths:84
KDR:3.357
Accuracy:68.461% A*
KPH:23.800 M
VKPH:12.200 B**
L-30R Vektor
B+
Kills:259
V. Kills:128 201%
Deaths:90
KDR:2.878
Accuracy:46.584% B+
KPH:16.700 B+
VKPH:8.200 C+
Dual-75 Duster
A++
Kills:98
V. Kills:1 N/A
Deaths:2
KDR:49
Accuracy:49.708% A
KPH:123.800 A++
VKPH:1.300 D*
C150 Dalton
U
Kills:92
V. Kills:66 137%
Deaths:6
KDR:15.333
Accuracy:66.040% M+
KPH:331,200 U
VKPH:237,600 U
Kills:2,653 (541 + 2,112)
Deaths:236
KDR:11.242
VKDR:6.703
Vehicle Kills:1,582
Kill Difference:2,417
Playtime:53.992 hours
Usage:4%
Score:1.407m
Score/min:434
Piloting Accuracy:46.584%
Gunner Accuracy:66.040%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
M
Kills:789
V. Kills:122 N/A
Deaths:38
KDR:20.763
Accuracy:67.712% A*
KPH:112.900 M
VKPH:17.500 M
L100 Python AP
M
Kills:632
V. Kills:361 175%
Deaths:46
KDR:13.739
Accuracy:74.775% A*
KPH:57 A*
VKPH:32.600 M
Skyguard
S
Kills:148
V. Kills:75 195%
Deaths:17
KDR:8.706
Accuracy:56.111% S
KPH:29.400 A*
VKPH:14.900 A+
Kills:1,569 (1,569 + 0)
Deaths:101
KDR:15.535
VKDR:5.525
Vehicle Kills:558
Kill Difference:1,468
Playtime:23.104 hours
Usage:2%
Score:0.633m
Score/min:456
Driving Accuracy:56.111%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A*
Kills:3,242
V. Kills:2,381 136%
Deaths:469
KDR:6.913
Accuracy:69.569% A++
KPH:34 B**
VKPH:24.900 A*
Supernova VPC
M+
Kills:1,138
V. Kills:258 439%
Deaths:67
KDR:16.985
Accuracy:69.213% A*
KPH:81.400 A*
VKPH:18.500 M+
Supernova PC
S
Kills:830
V. Kills:427 194%
Deaths:102
KDR:8.137
Accuracy:70.857% A**
KPH:43.800 A*
VKPH:22.600 S
Aphelion VEX-4
A*
Kills:722
V. Kills:536 134%
Deaths:78
KDR:9.256
Accuracy:40.733% B*
KPH:44.300 A++
VKPH:32.900 A*
Saron HRB
S
Kills:710
V. Kills:769 92%
Deaths:54
KDR:13.148
Accuracy:64.349% A**
KPH:54.900 M++
VKPH:59.400 S
E540 Halberd
M**
Kills:452
V. Kills:275 164%
Deaths:25
KDR:18.080
Accuracy:69.297% M+
KPH:68.200 M*
VKPH:41.500 M**
Kills:7,094 (5,210 + 1,884)
Deaths:795
KDR:8.923
VKDR:5.844
Vehicle Kills:4,646
Kill Difference:6,299
Playtime:164.197 hours
Usage:12%
Score:5.172m
Score/min:525
Driving Accuracy:70.857%
Gunner Accuracy:69.297%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
A*
Kills:1,060
V. Kills:530 200%
Deaths:105
KDR:10.095
Accuracy:67.680% A+
KPH:74.900 A*
VKPH:37.500 A
Aphelion VEX-4H
A
Kills:767
V. Kills:517 148%
Deaths:96
KDR:7.990
Accuracy:48.964% B+
KPH:63.600 A
VKPH:42.900 A
Proton II PPA-H
A
Kills:764
V. Kills:45 N/A
Deaths:51
KDR:14.980
Accuracy:47.924% A
KPH:142.500 B**
VKPH:8.400 B+
E540 Halberd-H
A*
Kills:747
V. Kills:484 154%
Deaths:82
KDR:9.110
Accuracy:73.114% A++
KPH:62.500 B*
VKPH:40.500 A*
M40 Fury-H
A++
Kills:453
V. Kills:201 224%
Deaths:29
KDR:15.621
Accuracy:71.750% M+
KPH:91.300 C+
VKPH:40.500 A++
Kills:3,791 (0 + 3,791)
Deaths:363
KDR:10.444
VKDR:4.895
Vehicle Kills:1,777
Kill Difference:3,428
Playtime:48.479 hours
Usage:4%
Score:1.627m
Score/min:559
Driving Accuracy:N/A%
Gunner Accuracy:71.750%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A
Kills:551
V. Kills:112 488%
Deaths:34
KDR:16.206
Accuracy:48.185% A
KPH:78.500 B**
VKPH:15.900 B++
M40 Fury
A*
Kills:378
V. Kills:93 402%
Deaths:45
KDR:8.400
Accuracy:52.699% A++
KPH:79.700 A+
VKPH:19.600 A*
M20 Basilisk
A
Kills:231
V. Kills:118 194%
Deaths:35
KDR:6.600
Accuracy:51.600% A
KPH:24.800 B+
VKPH:12.700 A
M20 Basilisk
B**
Kills:96
V. Kills:58 163%
Deaths:17
KDR:5.647
Accuracy:53.592% A+
KPH:25.100 C**
VKPH:15.100 B**
M12 Kobalt
A++
Kills:89
V. Kills:8 N/A
Deaths:3
KDR:29.667
Accuracy:19.872% C**
KPH:87.700 B++
VKPH:7.900 A++
G40-F Ranger
C
Kills:87
V. Kills:75 114%
Deaths:15
KDR:5.800
Accuracy:38.119% B*
KPH:12.800 D
VKPH:11 C
G30 Walker
B**
Kills:71
V. Kills:42 165%
Deaths:6
KDR:11.833
Accuracy:39.835% A
KPH:24.900 B**
VKPH:14.700 B**
G30 Walker
A
Kills:58
V. Kills:35 161%
Deaths:3
KDR:19.333
Accuracy:37.786% A
KPH:23.200 A
VKPH:14 B**
Kills:1,561 (0 + 1,561)
Deaths:158
KDR:9.880
VKDR:3.424
Vehicle Kills:541
Kill Difference:1,403
Playtime:38.085 hours
Usage:3%
Score:0.845m
Score/min:370
Driving Accuracy:N/A%
Gunner Accuracy:37.786%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
A*
Kills:1,182
V. Kills:45 N/A
Deaths:254
KDR:4.654
Accuracy:53.295% A
KPH:117 A*
VKPH:4.500 A*
V30-F Starfall
A
Kills:333
V. Kills:179 185%
Deaths:80
KDR:4.163
Accuracy:66.914% B+
KPH:45 A
VKPH:24.200 B**
M40 Fury-F
M**
Kills:253
V. Kills:129 195%
Deaths:76
KDR:3.329
Accuracy:77.755% M
KPH:47.800 A+
VKPH:24.400 M**
Kills:1,768 (1,768 + 0)
Deaths:410
KDR:4.312
VKDR:0.861
Vehicle Kills:353
Kill Difference:1,358
Playtime:22.790 hours
Usage:2%
Score:0.396m
Score/min:290
Driving Accuracy:77.755%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
A++
Kills:680
V. Kills:45 N/A
Deaths:40
KDR:17
Accuracy:44.220% A++
KPH:116.700 B**
VKPH:7.700 B+
M20 Wyvern
C+
Kills:106
V. Kills:70 149%
Deaths:19
KDR:5.579
Accuracy:43.011% B++
KPH:18.700 C
VKPH:12.400 C+
Kills:786 (0 + 786)
Deaths:59
KDR:13.322
VKDR:1.949
Vehicle Kills:115
Kill Difference:727
Playtime:11.493 hours
Usage:1%
Score:0.251m
Score/min:363
Piloting Accuracy:N/A%
Gunner Accuracy:43.011%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 5,6233,2424696.913C*2.1469.569%A++1.296%D34B**25A*44395.4h5.8C+8.4B++
AP30 Shredder 3,1641,9225435.593S30.8253.853%M+1.613%C74.5M48.1M67925.8h126.5D234.9B+
Saron Laser Cannon 2,3641,5094083.699B++1.0744.1%A*N/A35A*19.8A++35343.1h54.7B**124B**
Hornet Missiles 2,0961,2751667.681B+2.9181.643%A*N/A102.8B+66.2A86512.4h7.8B+9.5B*
Antares LC 1,9051,2193503.483B**1.2941.864%A+N/A36.3A20.4B++37233.6h59.1B++141.2B*
S12 Renegade 1,2271,1822544.654B+0.1253.295%A2.538%D-117A*4.5A*33110.1h2.6B*4.8B**
H-V45 AE 1,2091,1794502.62B+2.1530.808%B+34.775%B*40.4C1B+544229.2h11.5C**37.3B+
Eridani SX5-AE 1,2001,1677141.634C+3.1433.371%B*21.251%C-8.3D*N/A71140.8h11.5C+34.4B
NS-15M AE 1,1751,1613063.794B*0.9830.816%B**29.457%C**64.9BN/A14117.9h10.6B+34.3B+
Maelstrom Turbo Laser 1,8261,1553123.702B++1.0740.557%A++N/A27.4B**15.9B++52842.2h49.8B**122.8B**
Supernova VPC 1,3961,1386716.985B++12.2169.213%A*N/A81.3A*18.4M+46814h3.1C**4.5B*
Saron HRB-H 1,5901,06010510.095B**5.3267.68%A+N/A75.2A*37.6A50314.1h15.5B**22.9A
Supernova PC 1,2578301028.137B+3.3770.857%A**2.41%C++43.9A*22.6S38218.9h4.8B+6.8B**
L100 Python HESH 9117893820.763B++15.9967.712%A*N/A112.7M17.4A**4037h2.8B++4.2B**
Aphelion VEX-4H 1,284767967.99B3.2248.964%B+1.565%D--63.4A42.7A58012.1h37.5B*76.6B*
Proton II PPA-H 8097645114.98C**10.2147.924%A1.178%D141.5B**8.3B+10295.4h7.1B*14.7B**
E540 Halberd-H 1,231747829.11C++4.3473.114%A++N/A62.3B*40.3A*42712h6.3C++8.6B++
Aphelion VEX-4 1,258722789.256B**4.4940.733%B*4.571%C**44.3A++32.9A*60016.3h45.1B+110.8B*
Light PPA 7717131026.99B+2.2253.244%A++N/A90.3A+7.3A+4987.9h9.2B+17.3B+
Saron HRB 1,4797105413.148A++8.3864.349%A**1.127%C-55M++59.6S127012.9h21.4C*33.3B**
CAS 14-E 7256804017C**12.2344.22%A++N/A117.2B**7.8B+3325.8h24.4B++55.2B*
Dual Photon Pods 913671847.988C**3.2271.556%A*N/A88.3C*31.8B**5367.6h17.6B++24.6B*
L100 Python AP 9936324613.739A*8.9774.775%A*N/A56.9A*32.5M52011.1h5.6B+7.5B**
C-4 9156012172.77B**2.0030.324%B*N/A72.4C+37.8B+7408.3h1B**3.3B**
M40 Fury 6635513416.206B**11.4448.185%AN/A78.7B**16B++4727h10.5B+21.9B*
Photon A2A Missile Pods 780533628.597B**3.8384.011%B+N/A72B+33.4C7067.4h7.7B+9.2B++
NS-44 Commissioner AE 4614593431.338C++3.4347.646%B++21.569%C--15.2D--N/A31630.1h3.3C*7B+
M40 Fury-H 6544532915.621C**10.8571.75%M+N/A90.6C+40.2A++4775h15.6D**21.7C+
E540 Halberd 7274522518.08B*13.3169.297%M+N/A68.5M*41.7M**5976.6h5.5B8B**
Orion VS54 4184141392.978B**1.7927.634%A39.372%A*33.4C++N/A36412.4h8.8A31.7B
M40 Fury 471378458.4B3.6352.699%A++N/A80.4A+19.8A*6894.7h12.1B+23B*
V30-F Starfall 512333804.163A++0.6166.914%B+N/A45A24.2B**2537.4h11.4B*17B**
CAS30 Tank Buster 427282843.357A+1.4168.461%A*N/A23.7M12.2B**16611.9h38.6B++56.4B**
L-30R Vektor 387259902.878B++1.8946.584%B+N/A16.7B+8.3C+11015.5h51.6B++110.7B*
Blueshift VM5 269258634.095B*0.6826.936%A++22.093%C*39.1B+1.7A*1996.6h14.1B++52.4B*
M40 Fury-F 382253763.329B**1.4477.755%MN/A47.7A+24.3M**2625.3h14.8C19B+
Blueshift VM5 266253634.016B*0.7526.544%A+23.32%B+38.3B2M*1716.6h14.5B+54.5B*
NS-15 Gallows 252244992.465C+2.3127.873%C+27.459%C-32.1D1.1B+13997.6h12.6D-45C-
M20 Basilisk 349231356.6A+1.8351.6%A2.165%D**24.8B+12.7A3069.3h79.8B+154.6B**
Solstice VE3 212204882.318A*2.4531.855%A++30.392%A++15.5C+N/A7813.2h10.1B**31.7B+
Coyote Missiles 307194454.311B*0.4664.02%AN/A62.6B+36.5B**5313.1h31.6B++49.4B*
Tank Mine 308190603.167B1.60152.108%SN/A90.5C56.2C12652.1h4.7T*3.1A++
M12 Kobalt 1561491149S144.2325.028%B+19.463%B+165.6B**7.8B++6330.9h12B*48.1B*
Skyguard 223148178.706M+3.9456.111%S1.351%D29.6A*15A+3915h160.5D286.1B*
NS-20 Gorgon 157148512.902A+1.8738.642%A++18.919%C+29B**1.8B1365.1h27.4B+70.9B**
NS-20 Gorgon 154145512.843A++1.9338.217%A+18.621%C+28.4A1.8B+1345.1h28.1B++73.4B**
NSX-P Tanto 117115363.194A**1.5837.52%A*60.87%S8.3D-N/A93713.8h6.1A++16.3A
NS Decimator 193114661.727B*3.0473.616%A++2.632%B36.8C*25.5B**4833.1h5.5C7.4B
M20 Wyvern 176106195.579C++0.8143.011%B++N/A18.6C12.3C+3955.7h82.8C++192.4B+
Dual-75 Duster 9998249M+44.2349.708%AN/A122.5A+1.3D*4160.8h5.2B+10.5B*
VE-LR Obelisk 9997482.021C*2.7540.738%A40.206%B**42.2B+N/A1412.3h5.4B++13.1B*
M20 Basilisk 15496175.647A+0.8853.592%A+1.042%F-25.3B15.3B**3153.8h111.4C+207.9B++
Xiphos Anti-Personnel Phalanx Tower 10396196B++91.2352%A*1.042%C960M70U30770.1h6.8B+13B+
Parallax VX3-AE 9695273.519C+1.2560.622%M+94.737%A*45.2C+N/A48182.1h1.2A+2A+
C150 Dalton 15892615.333A10.5666.04%M+N/A920U660U11582400.1h5.7D8.7B++
M12 Kobalt 9789329.667A++24.9019.872%C**25.843%A++89B++8A++4211h15.4B*77.4B+
G40-F Ranger 16287155.8C*1.0338.119%B*N/A12.8D11C2056.8h134.5C+352.8B+
Orbital Strike Uplink 11882182U77.23677.273%UN/A820U360U58920.1h1.8T*0.3T*
The Slasher 81801960.408S4.3640.299%B+22.5%A3.2C+N/A725.1h2.4C+5.9C**
Spear Anti-Vehicle Phalanx Tower 12178178S73.2367.053%A++N/A86.7A++47.8B**5840.9h3.7A5.5A+
Lasher X2 AE 7574135.692S0.9232.173%BN/A16.8D--N/A494.4h28.7F-89.3C
Hyena Missile Launcher 11374322.313B++2.4635.85%B+N/A38.9B**20.5B++2701.9h28.6B++79.6B*
G30 Walker 11371611.833A**7.0639.835%A4.225%C++24.5B**14.5B**2922.9h142.5B*357.7B**
Solstice SF 7570451.556B++3.2134.585%A*14.286%C-9.7DN/A437.2h7B++20.2B**
NS-AM7 Archer 78641050.61B4.1666.917%B**25%B*2.1D--N/A2629.9h13.9B+20.8B++
NS-10 Burster 10660125S0.2332.841%B+N/A10.7A*8.2M++1955.6h47.8A*145.5A+
G30 Walker 9358319.333S14.5637.786%A1.724%D--23.2A14B**3152.5h122.5A++324.2A+
Pulsar VS1 6056501.12C*3.6530.598%A+26.786%B*25.5C++1.8M**1382.2h12.1B*39.4B**
PS1-AV Suppressor 5656232.435B+2.3444.15%M+58.929%S62.2B+N/A75840.9h8.6A+19.5A+
M20 Basilisk 7854510.8B*6.0358.905%B++5.556%B+38.6C+17.1C5191.4h80.7B++137B*
Nebula VM20 5453105.3A++0.5322.887%B**24.528%B*66.3A*1.3A+1700.8h11.2A+48.9B**
Frag Grenade 5552152N/A47.2355.932%A+N/A520C*30S36820.1h2.5A4.5B**

Consumables
  Name Deaths Consumed Time Equipped
Flail Targeting Dart41090.7h
Anti-Vehicle MANA Turret2610.4h
Spawn Beacon11,3251h
Repair Module03560.8h
Turret AI Module02531h
Skywall Shield Emitter01510.3h
Structure Shield Module02100.6h
Cortium Silo06300.9h
AE Medical Applicator14858,4295.9h
AE Nano-Armor Kit435883,28490.2h
Nanite Revive Grenade01280h
Spear Anti-Vehicle Tower0920.4h
Spitfire Auto-Turret53460.9h
Deconstruction Tool412,4822.3h
Rampart Wall12972.3h
Welding Device02,5820.3h
Hoplon Anti-Aircraft Phalanx Tower11340.5h
Xiphos Anti-Personnel Tower01380.5h
Restoration Kit591,2551.9h
Ammunition Package71,1181.6h
Medical Kit212681.2h
Nano-Armor Kit21,5540.1h
Alarm Module01040.2h
Elysium Spawn Tube01380.4h
WLT-Howler Mining Laser18171,66163.8h
Vehicle Gate0780.8h
Router0720.1h
Nano-Repair Grenade07110.2h
Light Air Terminal0680.3h
Recon Detection Device62681.4h

Check the help document for the dictionary if you want to learn more about words used here.


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