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Paragon Space AntiTankAutoSniper[DHLE] AntiTankAutoSniper
VS BR 194

KDR: 4.97

Score: 100.7m

Last Seen: Jul 15th, 2019 3:05 AM
- OFFLINE - 115.9 hour(s)

Prestige 1, Battle Rank 100 (194 total) - Vanu Sovereignty on Emerald - Outfit Leader of DHL Express[DHLE] DHL Express
VS outfit on Emerald

Members: 24
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Supernova FPC AP30 Shredder Saron Laser Cannon Hornet Missiles Antares LC S12 Renegade H-V45 AE Maelstrom Turbo Laser
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $791,883 MLG Score: 633
Fun Score: N/A
Cheeseburgers Flipped: 265TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.865%29.949%9541212025,2392.364172.602

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.571%2.086A*1.385A-2.674F**HEAD ++ (~14.02)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.80.573B+10.10.291C*21.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.14%0.392%1361612085,09959125818.61318197%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.457%0.825B++-1.102D*0.139

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
890.448B40.20.241C++48.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
63.656%1.059%1668512096,60988339457.48471167%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.507%2.202A*-0.965D---0.047

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.40.652B+8.50.316C*4.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
53.57%1.377%16031312017,33685743718.55012168%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.301%1.607A+-0.758D-0.973

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
93.40.219C++50-0.254C43.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
60.622%94.737%1603112139524520.386179

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%3.856M**1.796A++-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.795B++1.20.613B+0.8

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
DHL Express[DHLE] DHL Express
VS outfit on Emerald

Members: 24
100.7m2165.6%1332 (79.9k)1178 (70.7k)4.9663843,1338,6856.90466194 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1214288930.204%5.618%17009:4811

78% Engineer6% Heavy Assault6% Infiltrator9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 13th, 2013 7:49 AMJul 30th, 2018 2:49 AMJul 17th, 2019 7:15 PM (2d) (PST)Jul 15th, 2019 1:51 AM (5d) (PST)Jul 14th, 2019 11:05 PM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,118551,0630.5050.1020.02815.0890.192633

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
67,0753,32063,75530629051270,694

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1424h/59.3d 16,834 2,423 27,741 1289.2k 649 1,661 16,396 95.5m

EngineerCLASS DETAILS: Engineer
Solstice VE3
A++
Kills:204
Deaths:88
KDR:2.318
Accuracy:31.855% A++
HSR:30.392% A++
Solstice SF
A++
Kills:198
Deaths:116
KDR:1.707
Accuracy:33.156% A++
HSR:9.596% D*
NSX-P Tanto
S
Kills:115
Deaths:36
KDR:3.194
Accuracy:36.693% A*
HSR:60.870% S
VE-LR Obelisk
A
Kills:97
Deaths:48
KDR:2.021
Accuracy:40.642% A
HSR:40.206% B**
Kills:614
Deaths (as Engineer):288
Deaths (to Engineers):3,016
KDR:2.13194
Kill Difference:326
Playtime:1,114.784 hours
Usage:78%
Score:54.500m
Score/min:815
Accuracy (listed only):35.586%
HSR (listed only):35.266%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M AE
B**
Kills:1,161
Deaths:306
KDR:3.794
Accuracy:30.816% B**
HSR:29.457% C*
Orion VS54
A*
Kills:414
Deaths:139
KDR:2.978
Accuracy:27.634% A
HSR:39.372% A*
NS-15 Gallows
C+
Kills:267
Deaths:108
KDR:2.472
Accuracy:28.153% C+
HSR:26.966% D
Kills:1,842
Deaths (as Heavy Assault):553
Deaths (to Heavy Assaults):1,646
KDR:3.33092
Kill Difference:1,289
Playtime:81.553 hours
Usage:6%
Score:3.515m
Score/min:718
Accuracy (listed only):28.868%
HSR (listed only):31.932%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Eridani SX5-AE
B*
Kills:1,167
Deaths:714
KDR:1.634
Accuracy:33.371% B*
HSR:21.251% C--
Solstice VE3
A++
Kills:204
Deaths:88
KDR:2.318
Accuracy:31.855% A++
HSR:30.392% A++
Solstice SF
A++
Kills:198
Deaths:116
KDR:1.707
Accuracy:33.156% A++
HSR:9.596% D*
NSX-P Tanto
S
Kills:115
Deaths:36
KDR:3.194
Accuracy:36.693% A*
HSR:60.870% S
PS1-AV Suppressor
S
Kills:56
Deaths:23
KDR:2.435
Accuracy:41.785% M
HSR:58.929% S
Kills:1,740
Deaths (as Light Assault):977
Deaths (to Light Assaults):884
KDR:1.78096
Kill Difference:763
Playtime:32.470 hours
Usage:2%
Score:0.679m
Score/min:349
Accuracy (listed only):35.372%
HSR (listed only):36.207%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45 AE
B*
Kills:1,179
Deaths:450
KDR:2.620
Accuracy:30.808% B+
HSR:34.775% B*
Eridani SX5-AE
B*
Kills:1,167
Deaths:714
KDR:1.634
Accuracy:33.371% B*
HSR:21.251% C--
Equinox VE2
B+
Kills:70
Deaths:46
KDR:1.522
Accuracy:28.684% B+
HSR:14.286% D-
PS1-AV Suppressor
S
Kills:56
Deaths:23
KDR:2.435
Accuracy:41.785% M
HSR:58.929% S
Pulsar VS1
A+
Kills:56
Deaths:50
KDR:1.120
Accuracy:30.598% A+
HSR:26.786% B*
Kills:2,528
Deaths (as Combat Medic):1,283
Deaths (to Combat Medics):593
KDR:1.97038
Kill Difference:1,245
Playtime:68.142 hours
Usage:5%
Score:26.784m
Score/min:6,551
Accuracy (listed only):33.049%
HSR (listed only):31.205%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5-AE
B*
Kills:1,167
Deaths:714
KDR:1.634
Accuracy:33.371% B*
HSR:21.251% C--
NS-44 Commissioner AE
B++
Kills:459
Deaths:345
KDR:1.330
Accuracy:47.582% B++
HSR:21.569% C--
Parallax VX3-AE
M+
Kills:95
Deaths:27
KDR:3.519
Accuracy:60.622% M+
HSR:94.737% A*
NS-AM7 Archer
B**
Kills:64
Deaths:105
KDR:0.610
Accuracy:66.917% B**
HSR:25% B*
PS1-AV Suppressor
S
Kills:56
Deaths:23
KDR:2.435
Accuracy:41.785% M
HSR:58.929% S
Kills:1,841
Deaths (as Infiltrator):1,214
Deaths (to Infiltrators):757
KDR:1.51647
Kill Difference:627
Playtime:88.111 hours
Usage:6%
Score:14.268m
Score/min:2,699
Accuracy (listed only):50.055%
HSR (listed only):44.297%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
B**
Kills:260
Deaths:48
KDR:5.417
Accuracy:21.335% B**
HSR:18.077% C
Blueshift VM5
A++
Kills:258
Deaths:63
KDR:4.095
Accuracy:26.936% A++
HSR:22.093% C++
Cosmos VM3
B*
Kills:256
Deaths:48
KDR:5.333
Accuracy:20.987% B++
HSR:22.656% B*
Blueshift VM5
A+
Kills:253
Deaths:63
KDR:4.016
Accuracy:26.544% A+
HSR:23.320% B
NS-20 Gorgon
A++
Kills:152
Deaths:55
KDR:2.764
Accuracy:38.786% A++
HSR:18.421% C
NS-20 Gorgon
A+
Kills:147
Deaths:55
KDR:2.673
Accuracy:38.365% A+
HSR:18.367% C
NS-10 Burster
B+
Kills:60
Deaths:12
KDR:5
Accuracy:32.841% B+
HSR:0% D**
Nebula VM20
B**
Kills:53
Deaths:10
KDR:5.300
Accuracy:22.887% B**
HSR:24.528% B*
Kills:1,439
Deaths (as MAX Suit):177
Deaths (to MAX Suits):323
KDR:8.12994
Kill Difference:1,262
Playtime:33.224 hours
Usage:2%
Score:0.923m
Score/min:463
Accuracy (listed only):28.585%
HSR (listed only):18.433%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
A*
Kills:1,786
V. Kills:1,008 177%
Deaths:492
KDR:3.630
Accuracy:43.524% A*
KPH:34.900 A*
VKPH:19.700 A++
Hornet Missiles
B*
Kills:1,292
V. Kills:833 155%
Deaths:169
KDR:7.645
Accuracy:81.481% A*
KPH:101.500 B+
VKPH:65.500 B*
Antares LC
A++
Kills:1,238
V. Kills:694 178%
Deaths:357
KDR:3.468
Accuracy:41.842% A++
KPH:36.200 A
VKPH:20.300 B*
Maelstrom Turbo Laser
A++
Kills:1,178
V. Kills:684 172%
Deaths:327
KDR:3.602
Accuracy:40.544% A++
KPH:27.500 B**
VKPH:15.900 B++
Light PPA
A++
Kills:844
V. Kills:71 N/A
Deaths:116
KDR:7.276
Accuracy:52.305% A+
KPH:89.200 A
VKPH:7.500 A++
Dual Photon Pods
B**
Kills:671
V. Kills:242 276%
Deaths:85
KDR:7.894
Accuracy:71.573% A*
KPH:88.100 C*
VKPH:31.800 B**
Photon A2A Missile Pods
B+
Kills:563
V. Kills:262 214%
Deaths:65
KDR:8.662
Accuracy:82.178% B+
KPH:72.900 B+
VKPH:33.900 C
Coyote Missiles
B**
Kills:196
V. Kills:114 170%
Deaths:45
KDR:4.356
Accuracy:63.939% A+
KPH:63.200 B++
VKPH:36.800 B**
M202 Wyrm
C**
Kills:85
V. Kills:49 170%
Deaths:6
KDR:14.167
Accuracy:55.022% C+
KPH:117.300 C+
VKPH:67.600 C**
Kills:7,853 (5,046 + 0)
Deaths:1,662
KDR:4.725
VKDR:2.381
Vehicle Kills:3,957
Kill Difference:6,191
Playtime:169.701 hours
Usage:12%
Score:4.799m
Score/min:471
Piloting Accuracy:52.305%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
M
Kills:2,101
V. Kills:1,353 155%
Deaths:61
KDR:34.443
Accuracy:54.237% M+
KPH:75.500 M
VKPH:48.600 M
CAS30 Tank Buster
M+
Kills:348
V. Kills:180 192%
Deaths:105
KDR:3.314
Accuracy:67.289% A*
KPH:24 M+
VKPH:12.400 B**
L-30R Vektor
B++
Kills:272
V. Kills:134 201%
Deaths:100
KDR:2.720
Accuracy:46.534% B++
KPH:15.600 B+
VKPH:7.700 C+
L-24R Spur
B++
Kills:201
V. Kills:8 N/A
Deaths:15
KDR:13.400
Accuracy:43.738% B+
KPH:50.300 B++
VKPH:2 C
Dual-75 Duster
A+
Kills:102
V. Kills:2 N/A
Deaths:3
KDR:34
Accuracy:50.733% A+
KPH:116.800 A+
VKPH:2.300 D-
C150 Dalton
U
Kills:102
V. Kills:72 140%
Deaths:7
KDR:14.571
Accuracy:65.973% M+
KPH:367,200 U
VKPH:259,200 U
Kills:3,126 (821 + 2,305)
Deaths:291
KDR:10.742
VKDR:6.010
Vehicle Kills:1,749
Kill Difference:2,835
Playtime:64.665 hours
Usage:5%
Score:1.594m
Score/min:411
Piloting Accuracy:43.738%
Gunner Accuracy:65.973%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
M
Kills:831
V. Kills:127 N/A
Deaths:39
KDR:21.308
Accuracy:67.757% A*
KPH:114.800 M
VKPH:17.500 A**
L100 Python AP
A**
Kills:822
V. Kills:456 180%
Deaths:64
KDR:12.844
Accuracy:74.504% A*
KPH:57.400 A*
VKPH:31.800 A**
Skyguard
S
Kills:148
V. Kills:75 195%
Deaths:17
KDR:8.706
Accuracy:56.111% S
KPH:29.400 A*
VKPH:14.900 A
Kills:1,801 (1,801 + 0)
Deaths:120
KDR:15.008
VKDR:5.483
Vehicle Kills:658
Kill Difference:1,681
Playtime:26.593 hours
Usage:2%
Score:0.747m
Score/min:468
Driving Accuracy:56.111%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A*
Kills:3,671
V. Kills:2,602 141%
Deaths:493
KDR:7.446
Accuracy:69.878% A*
KPH:36.300 B**
VKPH:25.700 A*
Supernova VPC
A**
Kills:1,138
V. Kills:258 439%
Deaths:67
KDR:16.985
Accuracy:69.213% A*
KPH:81.400 A*
VKPH:18.500 A**
Supernova PC
S
Kills:830
V. Kills:427 194%
Deaths:102
KDR:8.137
Accuracy:70.857% A**
KPH:43.800 A*
VKPH:22.600 S
Aphelion VEX-4
A*
Kills:722
V. Kills:536 134%
Deaths:78
KDR:9.256
Accuracy:40.733% B*
KPH:44.300 A++
VKPH:32.900 A*
Saron HRB
S
Kills:717
V. Kills:773 93%
Deaths:55
KDR:13.036
Accuracy:64.344% A**
KPH:54.900 M+
VKPH:59.200 S
E540 Halberd
S
Kills:452
V. Kills:275 164%
Deaths:25
KDR:18.080
Accuracy:69.297% M+
KPH:68.200 M*
VKPH:41.500 S
Kills:7,530 (5,639 + 1,891)
Deaths:820
KDR:9.183
VKDR:5.940
Vehicle Kills:4,871
Kill Difference:6,710
Playtime:170.140 hours
Usage:12%
Score:5.418m
Score/min:531
Driving Accuracy:70.857%
Gunner Accuracy:69.297%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
A**
Kills:1,060
V. Kills:530 200%
Deaths:105
KDR:10.095
Accuracy:67.680% A+
KPH:74.900 A**
VKPH:37.500 A
Aphelion VEX-4H
A+
Kills:784
V. Kills:523 150%
Deaths:96
KDR:8.167
Accuracy:48.999% B
KPH:64.500 A
VKPH:43 A+
Proton II PPA-H
A
Kills:764
V. Kills:45 N/A
Deaths:51
KDR:14.980
Accuracy:47.924% A
KPH:142.500 A
VKPH:8.400 B+
E540 Halberd-H
A*
Kills:747
V. Kills:484 154%
Deaths:82
KDR:9.110
Accuracy:73.114% A++
KPH:62.500 B*
VKPH:40.500 A*
M40 Fury-H
A++
Kills:453
V. Kills:201 224%
Deaths:29
KDR:15.621
Accuracy:71.750% M+
KPH:91.300 C+
VKPH:40.500 A++
Kills:3,808 (0 + 3,808)
Deaths:363
KDR:10.490
VKDR:4.912
Vehicle Kills:1,783
Kill Difference:3,445
Playtime:48.582 hours
Usage:3%
Score:1.638m
Score/min:562
Driving Accuracy:N/A%
Gunner Accuracy:71.750%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A
Kills:551
V. Kills:112 488%
Deaths:34
KDR:16.206
Accuracy:48.185% A
KPH:78.500 B**
VKPH:15.900 B++
M40 Fury
A*
Kills:378
V. Kills:93 402%
Deaths:45
KDR:8.400
Accuracy:52.699% A++
KPH:79.700 A+
VKPH:19.600 A*
M20 Basilisk
A
Kills:234
V. Kills:119 195%
Deaths:35
KDR:6.686
Accuracy:51.604% A
KPH:25 B+
VKPH:12.700 A
M20 Basilisk
B**
Kills:96
V. Kills:58 163%
Deaths:17
KDR:5.647
Accuracy:53.829% A++
KPH:25 C**
VKPH:15.100 B**
M12 Kobalt
A++
Kills:92
V. Kills:8 N/A
Deaths:3
KDR:30.667
Accuracy:20.020% C**
KPH:86.300 B+
VKPH:7.500 A++
G40-F Ranger
C
Kills:87
V. Kills:75 114%
Deaths:15
KDR:5.800
Accuracy:38.266% B*
KPH:12.600 D
VKPH:10.800 C
G30 Walker
A+
Kills:86
V. Kills:47 179%
Deaths:6
KDR:14.333
Accuracy:39.669% B**
KPH:29.500 A
VKPH:16.100 A+
G30 Walker
A
Kills:58
V. Kills:35 161%
Deaths:3
KDR:19.333
Accuracy:37.786% A
KPH:23.200 B**
VKPH:14 B*
Kills:1,582 (0 + 1,582)
Deaths:158
KDR:10.013
VKDR:3.462
Vehicle Kills:547
Kill Difference:1,424
Playtime:38.369 hours
Usage:3%
Score:0.862m
Score/min:375
Driving Accuracy:N/A%
Gunner Accuracy:37.786%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
A*
Kills:1,182
V. Kills:45 N/A
Deaths:254
KDR:4.654
Accuracy:53.295% A
KPH:117 A*
VKPH:4.500 A*
V30-F Starfall
A+
Kills:333
V. Kills:179 185%
Deaths:80
KDR:4.163
Accuracy:66.631% B+
KPH:44.500 A+
VKPH:23.900 B**
M40 Fury-F
M**
Kills:253
V. Kills:129 195%
Deaths:77
KDR:3.286
Accuracy:77.766% A**
KPH:47.500 A++
VKPH:24.200 M**
Kills:1,768 (1,768 + 0)
Deaths:411
KDR:4.302
VKDR:0.859
Vehicle Kills:353
Kill Difference:1,357
Playtime:22.915 hours
Usage:2%
Score:0.398m
Score/min:290
Driving Accuracy:77.766%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

VLG Missile Launcher
S
Kills:1,175
V. Kills:376 312%
Deaths:20
KDR:58.750
Accuracy:67.496% A+
KPH:215.200 S
VKPH:68.900 S
CAS 14-E
A++
Kills:680
V. Kills:45 N/A
Deaths:40
KDR:17
Accuracy:44.220% A++
KPH:116.700 A
VKPH:7.700 B+
M20 Wyvern
C+
Kills:106
V. Kills:70 149%
Deaths:19
KDR:5.579
Accuracy:43.011% B++
KPH:18.700 C
VKPH:12.400 C+
Kills:1,961 (0 + 1,961)
Deaths:79
KDR:24.823
VKDR:6.215
Vehicle Kills:491
Kill Difference:1,882
Playtime:16.954 hours
Usage:1%
Score:0.567m
Score/min:558
Piloting Accuracy:N/A%
Gunner Accuracy:43.011%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 6,2733,6714937.446C*2.4869.878%A*1.199%D36.2B**25.7A*450101.3h5.6C+8B++
AP30 Shredder 3,4542,1016134.443M**29.4854.237%M+1.618%C75.6M48.7M68727.8h125.6D-231.6B+
Saron Laser Cannon 2,7941,7864923.63B+1.3443.524%A*N/A34.9A*19.7A++33751.2h55.1B**126.7A
Hornet Missiles 2,1251,2921697.645B+2.6881.481%A*N/A101.7B+65.6B*85812.7h7.8B+9.5B*
Antares LC 1,9321,2383573.468B**1.5041.842%A++N/A36.2A20.3B*36934.2h59B*140.9B**
S12 Renegade 1,2271,1822544.654B+0.3153.295%A2.538%D-117A*4.5A*33110.1h2.6B*4.8B*
H-V45 AE 1,2091,1794502.62B++2.3530.808%B+34.775%B*40.4C1B+544229.2h11.5C*37.3B+
Maelstrom Turbo Laser 1,8621,1783273.602B++1.3640.544%A++N/A27.5B**15.9B++52842.9h50B**123.3B**
VLG Missile Launcher 1,5511,1752058.75S53.7867.496%A+N/A213.6S68.4M**9625.5h4.3B+6.3B*
Eridani SX5-AE 1,2001,1677141.634C+3.3333.371%B*21.251%C--8.3D*N/A71140.8h11.5C+34.4C**
NS-15M AE 1,1751,1613063.794B++1.1730.816%B**29.457%C*64.9C**N/A14117.9h10.6B+34.3B+
Supernova VPC 1,3961,1386716.985B+12.0269.213%A*N/A81.3A*18.4A**47014h3.1C*4.5B*
Saron HRB-H 1,5901,06010510.095B**5.1367.68%A+N/A75.2A**37.6A+50514.1h15.5B**22.9A
Light PPA 9158441167.276B2.3152.305%A+N/A88.8A7.5A++4669.5h9.4B+18B+
L100 Python HESH 9588313921.308B*16.3467.757%A*N/A115.4M+17.6A**4037.2h2.8B++4.1B**
Supernova PC 1,2578301028.137B+3.1770.857%A**2.41%C++43.9A*22.6S38518.9h4.8B6.8B**
L100 Python AP 1,2788226412.844A++7.8874.504%A*N/A57.5A*31.9A**52714.3h5.6B+7.5B*
Aphelion VEX-4H 1,307784968.167C**3.2048.999%B1.658%D-64.3A42.9A+58512.2h37B*75.5B**
Proton II PPA-H 8097645114.98C**10.0147.924%A1.178%C--141.5B**8.3B+10305.4h7.1B*14.7B**
E540 Halberd-H 1,231747829.11C++4.1473.114%A++N/A62.3B*40.3A*43212h6.3C+8.6B++
Aphelion VEX-4 1,258722789.256B**4.2940.733%B*4.571%B44.3A++32.9A*60116.3h45.1B+110.8B*
Saron HRB 1,4907175513.036A+8.0764.344%A**1.116%C-54.7M+59S131413.1h21.4C*33.3B**
CAS 14-E 7256804017C**12.0344.22%A++N/A117.2A7.8B+3345.8h24.4B+55.2B*
Dual Photon Pods 913671857.894C*2.9371.573%A*N/A88.3C*31.8B**5377.6h17.7B+24.7B*
C-4 9466252292.729B**2.2430.484%B*N/A71.8C36.9B+7418.7h1B**3.4B**
Photon A2A Missile Pods 825563658.662B*3.7082.178%B+N/A73.1B+34C7227.7h7.8B+9.5B++
M40 Fury 6635513416.206A11.2448.185%AN/A78.7B**16B++4727h10.5B+21.9B*
NS-44 Commissioner AE 4614593451.33C++3.6447.582%B++21.569%C--14.9D--N/A30830.9h3.3C**7B+
M40 Fury-H 6544532915.621B+10.6571.75%M+N/A90.6C+40.2A++4785h15.6D**21.7C+
E540 Halberd 7274522518.08B*13.1169.297%M+N/A68.5M*41.7S6036.6h5.5B8A
Orion VS54 4184141392.978B**1.9927.634%A39.372%A*33.4C+N/A36912.4h8.8A31.7B+
M40 Fury 471378458.4B+3.4352.699%A++N/A80.4A+19.8A*6894.7h12.1B+23B*
CAS30 Tank Buster 5283481053.314A+1.6567.289%A*N/A24M+12.4B**16914.5h38.8B++57.6B*
V30-F Starfall 512333804.163A++0.8066.631%B+N/A44.4A+23.9B**2557.5h11.4B*17.1B**
L-30R Vektor 4062721002.72B*2.2546.534%B++N/A15.5B+7.7C+11117.5h52B++111.7B++
NS-15 Gallows 2772671082.472C+2.4928.153%C+26.966%D31.8D--1.2B++12788.4h12.4D--44C
Cosmos VM3 265260485.417A*0.4521.335%B**18.077%C52A+1B*1605h11.3B*52.8B*
Blueshift VM5 269258634.095B++0.8726.936%A++22.093%C++39.1B1.7A*2096.6h14.1B+52.4B*
Cosmos VM3 260256485.333A**0.3720.987%B++22.656%B*51.2AN/A1645h11.5B*54.7B
M40 Fury-F 382253773.286B**1.6877.766%A**N/A47.7A++24.3M**2615.3h14.8C19B+
Blueshift VM5 266253634.016B++0.9526.544%A+23.32%B38.3C**2M++1776.6h14.5B+54.5B*
M20 Basilisk 353234356.686A++1.7251.604%A2.137%D**24.9B12.7A3129.4h78.9B+152.9B*
Solstice VE3 212204882.318A*2.6531.855%A++30.392%A++15.2CN/A8013.4h10.1B**31.7B+
L-24R Spur 2092011513.4B+8.4343.738%B+1.493%C-50.3B++2C1014h16B+36.5B+
Tank Mine 320200623.226B1.74157.214%SN/A90.9C54.5C12732.2h4.7T*3A++
Solstice SF 2131981161.707B++3.2633.156%A++9.596%D*8.4DN/A3523.6h6B*18.1B**
Coyote Missiles 310196454.356B++0.6163.939%A+N/A63.2B++36.8B**5523.1h31.7B++49.5B*
NS-20 Gorgon 161152552.764A+2.2038.786%A++18.421%C29.2B**1.7C++1365.2h27.1B++69.9B*
M12 Kobalt 1561491149S144.0325.028%B+19.463%B165.6B**7.8B*6360.9h12B*48.1B*
Skyguard 223148178.706A**3.7456.111%S1.351%C--29.6A*15A+3945h160.5D-286.1B*
NS-20 Gorgon 156147552.673A+2.2938.365%A+18.367%C28.3B**1.7C**1335.2h28.1B++73.4B**
NSX-P Tanto 117115363.194A**1.7736.693%A*60.87%S8.3D-N/A93513.9h6.2A++16.8A
NS Decimator 193114661.727B*3.2473.616%A++2.632%B36.8C++25.5B**5043.1h5.5C7.4C**
Frag Grenade 1161131113N/A108.0360.726%A*N/A1130M+30A**62760.1h1.6A*2.7A+
M20 Wyvern 176106195.579C++0.6143.011%B++N/A18.6C12.3C+3985.7h82.8C+192.4B+
Dual-75 Duster 104102334M*29.0350.733%A+N/A113.3A2.2D--4180.9h5.4B10.7B++
C150 Dalton 174102714.571B**9.6065.973%M+N/A1020U720U13798400.1h5.3C--8B*
Fatestealer 1011011101U96.0334.169%C9.901%D**336.7UN/A4100.3h1.5A**4.3B**
VE-LR Obelisk 9997482.021C*2.9540.642%A40.206%B**42.2B+N/A1442.3h5.4B++13.2B*
Xiphos Anti-Personnel Phalanx Tower 10497197B++92.0352%A*1.031%C970M+70U31690.1h6.7B+12.9B+
M20 Basilisk 15496175.647A0.6853.829%A++1.042%F-25.3C**15.3A3173.8h113C+209.9B+
Parallax VX3-AE 9695273.519C+1.4560.622%M+94.737%A*45.2C+N/A48102.1h1.2A++2A+
Orbital Strike Uplink 13893193U88.03683.333%UN/A930U450U85440.1h1.8T*0.3T*
M12 Kobalt 10092330.667A++25.7020.02%C**25%A+83.6B+7.3A++4491.1h15.6B++77.8B+
G40-F Ranger 16287155.8B+0.8338.266%B*N/A12.6D10.9C2096.9h137.8C+360.1B+
G30 Walker 13386614.333M++9.3739.669%B**3.488%C29.7A16.2A+3192.9h122.2B**308.1A
M202 Wyrm 13485614.167B+9.2055.022%C+1.176%D--121.4C++70B9980.7h27.1B++49.2B++
Spear Anti-Vehicle Phalanx Tower 12681181S76.0366.973%A++N/A90A*50A+6190.9h3.6A+5.4A++
The Slasher 81801970.406S4.5640.299%B+22.5%A3.1C+N/A725.9h2.4C+5.9C++
Lasher X2 AE 8079155.267M+0.3031.138%C*1.266%D*16.8D--N/A494.7h27.5F88.2C
Hyena Missile Launcher 11676362.111B2.8636.265%B+N/A36.2B**19B++2572.1h30.7B+84.5B++
Equinox VE2 7570461.522B3.4428.684%B+14.286%D-20.6C--1.5A++953.4h7.3A++25.4B**
NS-AM7 Archer 78641050.61C**4.3666.917%B**25%B*2.1D--N/A2629.9h13.9B+20.8B++
NS-10 Burster 10660125S0.0332.841%B+N/A10.7A*8.2M++1975.6h47.8A*145.5A+
G30 Walker 9358319.333S14.3737.786%A1.724%D--23.2B**14B*3152.5h122.5A+324.2A+
PS1-AV Suppressor 5656232.435B+2.5341.785%M58.929%S40CN/A45801.4h8.9A+21.4A+
Pulsar VS1 6056501.12C*3.8530.598%A+26.786%B*25.5C+1.8M**1462.2h12.1B*39.4B*
M20 Basilisk 7854510.8B*5.8358.207%B+5.556%B+38.6C+17.1C5171.4h82.7B++142.1B*
Nebula VM20 5453105.3A+0.3322.887%B**24.528%B*66.3A*1.3A1810.8h11.2A+48.9B**

Consumables
  Name Deaths Consumed Time Equipped
Nanite Revive Grenade01360h
Spawn Beacon21,3931.1h
Anti-Vehicle MANA Turret2610.4h
AE Medical Applicator16261,1786.4h
Hoplon Anti-Aircraft Phalanx Tower11450.5h
Xiphos Anti-Personnel Tower01490.5h
Rampart Wall13122.4h
Cortium Silo06481h
AE Nano-Armor Kit449909,35394.1h
Repair Module03740.8h
Turret AI Module02751h
Skywall Shield Emitter01670.3h
Structure Shield Module02190.6h
Restoration Kit591,2701.9h
Spear Anti-Vehicle Tower01000.4h
Welding Device03,4320.6h
Deconstruction Tool412,4822.3h
Spitfire Auto-Turret53620.9h
Shield Recharging Field2960.1h
Ammunition Package81,1831.6h
Nano-Armor Kit21,5540.1h
Medical Kit212681.2h
Recon Detection Device62721.5h
Nano-Repair Grenade07350.2h
Flail Targeting Dart41090.7h
Router01120.2h
Elysium Spawn Tube01520.4h
Vehicle Gate0850.9h
Light Air Terminal0840.3h
Alarm Module01230.2h
WLT-Howler Mining Laser19171,66168.2h

Check the help document for the dictionary if you want to learn more about words used here.


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