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Paragon Space AntiTankAutoSniper[DHLE] AntiTankAutoSniper
VS BR 193

KDR: 4.93

Score: 99.4m

Last Seen: May 8th, 2019 3:43 AM
- OFFLINE - 284.9 hour(s)

Prestige 1, Battle Rank 100 (193 total) - Vanu Sovereignty on Emerald - Outfit Leader of DHL Express[DHLE] DHL Express
VS outfit on Emerald

Members: 29
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Supernova FPC AP30 Shredder Saron Laser Cannon Hornet Missiles Antares LC S12 Renegade H-V45 AE VLG Missile Launcher
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $781,875 MLG Score: 625
Fun Score: N/A
Cheeseburgers Flipped: 240TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.861%29.979%9551211775,2172.405262.522

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.597%2.095A*1.411A-2.704F**HEAD ++ (~14.05)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.80.575B+10.10.292C*21.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.279%0.413%1336611834,84057324688.43206196%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.591%0.833B++-1.086D*0.174

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
88.20.454B+39.90.247C++48.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
63.408%1.104%1638511846,34185837987.38184167%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.519%2.188A*-0.956D---0.055

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.70.645B+8.70.307C*5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
53.374%1.376%16081311767,19483642878.60526168%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.312%1.594A+-0.759D-0.992

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
91.60.23C++48.9-0.233C42.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
60.622%94.737%1608111889524520.387755

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%3.846M**1.804A++-1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.794B++1.20.613B+0.8

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
DHL Express[DHLE] DHL Express
VS outfit on Emerald

Members: 29
99.4m2214%1352 (81.1k)1195 (71.7k)4.9275141,5988,4426.8389193 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1189279229.941%5.654%16909:4811

78% Engineer6% Heavy Assault6% Infiltrator9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 13th, 2013 7:49 AMJul 30th, 2018 2:49 AMMay 18th, 2019 10:46 PM (21h) (PST)May 8th, 2019 2:08 AM (12d) (PST)May 7th, 2019 11:43 PM (12d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,109541,0550.5000.1020.02815.3230.192625

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
66,5163,21463,30230629191271,682

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1386h/57.8d 16,136 2,352 26,805 1274.3k 626 1,624 15,958 92.2m

EngineerCLASS DETAILS: Engineer
Solstice VE3
A++
Kills:204
Deaths:88
KDR:2.318
Accuracy:31.855% A++
HSR:30.392% A++
Solstice SF
A++
Kills:157
Deaths:93
KDR:1.688
Accuracy:32.923% A++
HSR:8.917% D*
NSX-P Tanto
S
Kills:115
Deaths:36
KDR:3.194
Accuracy:36.693% A*
HSR:60.870% S
VE-LR Obelisk
A
Kills:97
Deaths:48
KDR:2.021
Accuracy:40.642% A
HSR:40.206% B**
Kills:573
Deaths (as Engineer):265
Deaths (to Engineers):2,933
KDR:2.16226
Kill Difference:308
Playtime:1,082.477 hours
Usage:78%
Score:53.387m
Score/min:822
Accuracy (listed only):35.528%
HSR (listed only):35.096%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M AE
B**
Kills:1,161
Deaths:306
KDR:3.794
Accuracy:30.816% B**
HSR:29.457% C**
Orion VS54
A*
Kills:414
Deaths:139
KDR:2.978
Accuracy:27.634% A
HSR:39.372% A*
NS-15 Gallows
C+
Kills:245
Deaths:101
KDR:2.426
Accuracy:27.839% C+
HSR:27.347% C-
Lasher X2 AE
B
Kills:74
Deaths:14
KDR:5.286
Accuracy:32.095% B
HSR:0% D**
Kills:1,894
Deaths (as Heavy Assault):560
Deaths (to Heavy Assaults):1,603
KDR:3.38214
Kill Difference:1,334
Playtime:80.348 hours
Usage:6%
Score:3.494m
Score/min:725
Accuracy (listed only):29.596%
HSR (listed only):24.044%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Eridani SX5-AE
B*
Kills:1,167
Deaths:714
KDR:1.634
Accuracy:33.371% B*
HSR:21.251% C-
Solstice VE3
A++
Kills:204
Deaths:88
KDR:2.318
Accuracy:31.855% A++
HSR:30.392% A++
Solstice SF
A++
Kills:157
Deaths:93
KDR:1.688
Accuracy:32.923% A++
HSR:8.917% D*
NSX-P Tanto
S
Kills:115
Deaths:36
KDR:3.194
Accuracy:36.693% A*
HSR:60.870% S
PS1-AV Suppressor
S
Kills:56
Deaths:23
KDR:2.435
Accuracy:42.398% M
HSR:58.929% S
Kills:1,699
Deaths (as Light Assault):954
Deaths (to Light Assaults):860
KDR:1.78092
Kill Difference:745
Playtime:32.190 hours
Usage:2%
Score:0.664m
Score/min:344
Accuracy (listed only):35.448%
HSR (listed only):36.072%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45 AE
B*
Kills:1,179
Deaths:450
KDR:2.620
Accuracy:30.808% B+
HSR:34.775% B*
Eridani SX5-AE
B*
Kills:1,167
Deaths:714
KDR:1.634
Accuracy:33.371% B*
HSR:21.251% C-
Pulsar VS1
A+
Kills:56
Deaths:50
KDR:1.120
Accuracy:30.598% A+
HSR:26.786% B**
PS1-AV Suppressor
S
Kills:56
Deaths:23
KDR:2.435
Accuracy:42.398% M
HSR:58.929% S
Kills:2,458
Deaths (as Combat Medic):1,237
Deaths (to Combat Medics):574
KDR:1.98707
Kill Difference:1,221
Playtime:67.561 hours
Usage:5%
Score:26.753m
Score/min:6,600
Accuracy (listed only):34.294%
HSR (listed only):35.435%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5-AE
B*
Kills:1,167
Deaths:714
KDR:1.634
Accuracy:33.371% B*
HSR:21.251% C-
NS-44 Commissioner AE
B++
Kills:459
Deaths:343
KDR:1.338
Accuracy:47.631% B++
HSR:21.569% C--
Parallax VX3-AE
M+
Kills:95
Deaths:27
KDR:3.519
Accuracy:60.622% M+
HSR:94.737% A*
NS-AM7 Archer
B**
Kills:64
Deaths:105
KDR:0.610
Accuracy:66.917% B**
HSR:25% B*
PS1-AV Suppressor
S
Kills:56
Deaths:23
KDR:2.435
Accuracy:42.398% M
HSR:58.929% S
Kills:1,841
Deaths (as Infiltrator):1,212
Deaths (to Infiltrators):748
KDR:1.51898
Kill Difference:629
Playtime:87.745 hours
Usage:6%
Score:14.259m
Score/min:2,708
Accuracy (listed only):50.188%
HSR (listed only):44.297%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
A++
Kills:258
Deaths:63
KDR:4.095
Accuracy:26.936% A++
HSR:22.093% C*
Blueshift VM5
A+
Kills:253
Deaths:63
KDR:4.016
Accuracy:26.544% A+
HSR:23.320% B+
NS-20 Gorgon
A++
Kills:148
Deaths:51
KDR:2.902
Accuracy:38.642% A++
HSR:18.919% C+
NS-20 Gorgon
A+
Kills:145
Deaths:51
KDR:2.843
Accuracy:38.217% A+
HSR:18.621% C+
Cosmos VM3
B+
Kills:135
Deaths:17
KDR:7.941
Accuracy:18.806% B+
HSR:20.741% B
Cosmos VM3
C**
Kills:122
Deaths:17
KDR:7.176
Accuracy:18.140% C**
HSR:20.492% C**
NS-10 Burster
B+
Kills:60
Deaths:12
KDR:5
Accuracy:32.841% B+
HSR:0% F
Nebula VM20
B**
Kills:53
Deaths:10
KDR:5.300
Accuracy:22.887% B**
HSR:24.528% B*
Kills:1,174
Deaths (as MAX Suit):142
Deaths (to MAX Suits):313
KDR:8.26761
Kill Difference:1,032
Playtime:30.115 hours
Usage:2%
Score:0.795m
Score/min:440
Accuracy (listed only):27.877%
HSR (listed only):18.589%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
A*
Kills:1,681
V. Kills:948 177%
Deaths:461
KDR:3.646
Accuracy:43.764% A*
KPH:34.900 A*
VKPH:19.700 A++
Hornet Missiles
B**
Kills:1,291
V. Kills:832 155%
Deaths:168
KDR:7.685
Accuracy:81.560% A*
KPH:102.700 B+
VKPH:66.200 B**
Antares LC
A+
Kills:1,236
V. Kills:693 178%
Deaths:356
KDR:3.472
Accuracy:41.823% A+
KPH:36.200 A
VKPH:20.300 B*
Maelstrom Turbo Laser
A++
Kills:1,155
V. Kills:671 172%
Deaths:312
KDR:3.702
Accuracy:40.557% A++
KPH:27.300 B**
VKPH:15.900 B++
Light PPA
A++
Kills:765
V. Kills:60 N/A
Deaths:106
KDR:7.217
Accuracy:53.409% A++
KPH:92.700 A+
VKPH:7.300 A++
Dual Photon Pods
B**
Kills:671
V. Kills:242 276%
Deaths:84
KDR:7.988
Accuracy:71.556% A*
KPH:88.300 C**
VKPH:31.800 B**
Photon A2A Missile Pods
B+
Kills:554
V. Kills:257 215%
Deaths:63
KDR:8.794
Accuracy:82.924% B+
KPH:73.900 B+
VKPH:34.300 C
Coyote Missiles
B**
Kills:194
V. Kills:113 170%
Deaths:45
KDR:4.311
Accuracy:64.020% A+
KPH:62.600 B++
VKPH:36.400 B**
M202 Wyrm
B**
Kills:69
V. Kills:39 173%
Deaths:6
KDR:11.500
Accuracy:55.649% C**
KPH:133.100 B+
VKPH:75.200 B**
Kills:7,616 (4,837 + 0)
Deaths:1,601
KDR:4.757
VKDR:2.408
Vehicle Kills:3,855
Kill Difference:6,015
Playtime:164.109 hours
Usage:12%
Score:4.676m
Score/min:475
Piloting Accuracy:53.409%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
A**
Kills:1,966
V. Kills:1,273 154%
Deaths:57
KDR:34.491
Accuracy:54.000% M
KPH:74.500 A**
VKPH:48.200 A**
CAS30 Tank Buster
M+
Kills:302
V. Kills:158 190%
Deaths:89
KDR:3.393
Accuracy:68.877% A**
KPH:23.800 M+
VKPH:12.500 B**
L-30R Vektor
B++
Kills:266
V. Kills:132 200%
Deaths:99
KDR:2.687
Accuracy:46.685% B++
KPH:15.600 B+
VKPH:7.700 C+
Dual-75 Duster
A+
Kills:102
V. Kills:2 N/A
Deaths:3
KDR:34
Accuracy:50.733% A+
KPH:116.800 A+
VKPH:2.300 D--
C150 Dalton
U
Kills:101
V. Kills:71 140%
Deaths:7
KDR:14.429
Accuracy:65.971% M
KPH:363,600 U
VKPH:255,600 U
Kills:2,737 (568 + 2,169)
Deaths:255
KDR:10.733
VKDR:6.416
Vehicle Kills:1,636
Kill Difference:2,482
Playtime:57.061 hours
Usage:4%
Score:1.467m
Score/min:429
Piloting Accuracy:46.685%
Gunner Accuracy:65.971%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
M
Kills:793
V. Kills:122 N/A
Deaths:39
KDR:20.333
Accuracy:67.564% A*
KPH:112.900 M
VKPH:17.400 M
L100 Python AP
A**
Kills:665
V. Kills:378 175%
Deaths:48
KDR:13.854
Accuracy:74.652% A*
KPH:57.200 A*
VKPH:32.500 A**
Skyguard
S
Kills:148
V. Kills:75 195%
Deaths:17
KDR:8.706
Accuracy:56.111% S
KPH:29.400 A*
VKPH:14.900 A+
Kills:1,606 (1,606 + 0)
Deaths:104
KDR:15.442
VKDR:5.529
Vehicle Kills:575
Kill Difference:1,502
Playtime:23.693 hours
Usage:2%
Score:0.652m
Score/min:459
Driving Accuracy:56.111%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A*
Kills:3,560
V. Kills:2,538 140%
Deaths:484
KDR:7.355
Accuracy:69.703% A*
KPH:35.800 B**
VKPH:25.500 A*
Supernova VPC
M+
Kills:1,138
V. Kills:258 439%
Deaths:67
KDR:16.985
Accuracy:69.213% A*
KPH:81.400 A*
VKPH:18.500 M+
Supernova PC
S
Kills:830
V. Kills:427 194%
Deaths:102
KDR:8.137
Accuracy:70.857% A**
KPH:43.800 A*
VKPH:22.600 S
Aphelion VEX-4
A*
Kills:722
V. Kills:536 134%
Deaths:78
KDR:9.256
Accuracy:40.733% B*
KPH:44.300 A+
VKPH:32.900 A*
Saron HRB
S
Kills:716
V. Kills:772 93%
Deaths:55
KDR:13.018
Accuracy:64.281% A**
KPH:54.900 M++
VKPH:59.200 S
E540 Halberd
S
Kills:452
V. Kills:275 164%
Deaths:25
KDR:18.080
Accuracy:69.297% M+
KPH:68.200 M*
VKPH:41.500 S
Kills:7,418 (5,528 + 1,890)
Deaths:811
KDR:9.147
VKDR:5.926
Vehicle Kills:4,806
Kill Difference:6,607
Playtime:168.416 hours
Usage:12%
Score:5.325m
Score/min:527
Driving Accuracy:70.857%
Gunner Accuracy:69.297%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
A*
Kills:1,060
V. Kills:530 200%
Deaths:105
KDR:10.095
Accuracy:67.680% A+
KPH:74.900 A*
VKPH:37.500 A
Aphelion VEX-4H
A
Kills:778
V. Kills:520 149%
Deaths:96
KDR:8.104
Accuracy:49.025% B
KPH:64.400 A
VKPH:43.100 A
Proton II PPA-H
A
Kills:764
V. Kills:45 N/A
Deaths:51
KDR:14.980
Accuracy:47.924% A
KPH:142.500 B**
VKPH:8.400 B+
E540 Halberd-H
A*
Kills:747
V. Kills:484 154%
Deaths:82
KDR:9.110
Accuracy:73.114% A*
KPH:62.500 B**
VKPH:40.500 A*
M40 Fury-H
A*
Kills:453
V. Kills:201 224%
Deaths:29
KDR:15.621
Accuracy:71.750% M++
KPH:91.300 C++
VKPH:40.500 A*
Kills:3,802 (0 + 3,802)
Deaths:363
KDR:10.474
VKDR:4.904
Vehicle Kills:1,780
Kill Difference:3,439
Playtime:48.494 hours
Usage:3%
Score:1.633m
Score/min:561
Driving Accuracy:N/A%
Gunner Accuracy:71.750%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A
Kills:551
V. Kills:112 488%
Deaths:34
KDR:16.206
Accuracy:48.185% A
KPH:78.500 B**
VKPH:15.900 B++
M40 Fury
A*
Kills:378
V. Kills:93 402%
Deaths:45
KDR:8.400
Accuracy:52.699% A++
KPH:79.700 A
VKPH:19.600 A*
M20 Basilisk
A
Kills:231
V. Kills:118 194%
Deaths:35
KDR:6.600
Accuracy:51.600% A+
KPH:24.800 B+
VKPH:12.700 A
M20 Basilisk
B**
Kills:96
V. Kills:58 163%
Deaths:17
KDR:5.647
Accuracy:53.592% A+
KPH:25.100 C**
VKPH:15.100 B**
M12 Kobalt
A++
Kills:89
V. Kills:8 N/A
Deaths:3
KDR:29.667
Accuracy:19.863% C**
KPH:84.600 B+
VKPH:7.600 A++
G40-F Ranger
C
Kills:87
V. Kills:75 114%
Deaths:15
KDR:5.800
Accuracy:38.195% B*
KPH:12.700 D
VKPH:11 C
G30 Walker
A+
Kills:86
V. Kills:47 179%
Deaths:6
KDR:14.333
Accuracy:39.656% A
KPH:29.500 A+
VKPH:16.100 A
G30 Walker
A
Kills:58
V. Kills:35 161%
Deaths:3
KDR:19.333
Accuracy:37.786% A
KPH:23.200 B**
VKPH:14 B*
Kills:1,576 (0 + 1,576)
Deaths:158
KDR:9.975
VKDR:3.456
Vehicle Kills:546
Kill Difference:1,418
Playtime:38.233 hours
Usage:3%
Score:0.854m
Score/min:372
Driving Accuracy:N/A%
Gunner Accuracy:37.786%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
A*
Kills:1,182
V. Kills:45 N/A
Deaths:254
KDR:4.654
Accuracy:53.295% A
KPH:117 A*
VKPH:4.500 A*
V30-F Starfall
A
Kills:333
V. Kills:179 185%
Deaths:80
KDR:4.163
Accuracy:66.631% B+
KPH:44.500 A
VKPH:23.900 B*
M40 Fury-F
S
Kills:253
V. Kills:129 195%
Deaths:76
KDR:3.329
Accuracy:77.755% M
KPH:47.800 A+
VKPH:24.400 S
Kills:1,768 (1,768 + 0)
Deaths:410
KDR:4.312
VKDR:0.861
Vehicle Kills:353
Kill Difference:1,358
Playtime:22.881 hours
Usage:2%
Score:0.396m
Score/min:289
Driving Accuracy:77.755%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

VLG Missile Launcher
M**
Kills:1,175
V. Kills:376 312%
Deaths:20
KDR:58.750
Accuracy:67.496% A
KPH:215.200 M**
VKPH:68.900 M**
CAS 14-E
A++
Kills:680
V. Kills:45 N/A
Deaths:40
KDR:17
Accuracy:44.220% A++
KPH:116.700 A
VKPH:7.700 B+
M20 Wyvern
C+
Kills:106
V. Kills:70 149%
Deaths:19
KDR:5.579
Accuracy:43.011% B*
KPH:18.700 C
VKPH:12.400 C+
Kills:1,961 (0 + 1,961)
Deaths:79
KDR:24.823
VKDR:6.215
Vehicle Kills:491
Kill Difference:1,882
Playtime:16.954 hours
Usage:1%
Score:0.564m
Score/min:555
Piloting Accuracy:N/A%
Gunner Accuracy:43.011%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 6,0983,5604847.355C**2.4369.703%A*1.236%D-35.7B**25.5A*44599.6h5.6C+8.1B++
AP30 Shredder 3,2391,9665734.491S29.5654%M1.628%C74.5A**48.2A**68226.4h126.7D234.6B+
Saron Laser Cannon 2,6291,6814613.646B++1.2843.764%A*N/A34.9A*19.7A++34048.2h54.2B**123.9A
Hornet Missiles 2,1231,2911687.685B+2.7681.56%A*N/A102.5B+66B**86512.6h7.7B+9.5B*
Antares LC 1,9291,2363563.472B**1.4641.823%A+N/A36.1A20.3B*36834.2h58.9B*140.9B*
S12 Renegade 1,2271,1822544.654B+0.2753.295%A2.538%D-117A*4.5A*33110.1h2.6B*4.8B*
H-V45 AE 1,2091,1794502.62B++2.3130.808%B+34.775%B*40.4C1B+544229.2h11.5C**37.3B+
VLG Missile Launcher 1,5511,1752058.75S53.8267.496%AN/A213.6M**68.4M**9555.5h4.3B+6.3B++
Eridani SX5-AE 1,2001,1677141.634C+3.2933.371%B*21.251%C-8.3D*N/A71140.8h11.5C+34.4B
NS-15M AE 1,1751,1613063.794B*1.1330.816%B**29.457%C**64.9BN/A14117.9h10.6B+34.3B+
Maelstrom Turbo Laser 1,8261,1553123.702B++1.2340.557%A++N/A27.4B**15.9B++53042.2h49.8B**122.8B**
Supernova VPC 1,3961,1386716.985B+12.0669.213%A*N/A81.3A*18.4M+46914h3.1C*4.5B*
Saron HRB-H 1,5901,06010510.095B**5.1767.68%A+N/A75.2A*37.6A50414.1h15.5B**22.9A
Supernova PC 1,2578301028.137B+3.2170.857%A**2.41%C+43.9A*22.6S38318.9h4.8C**6.8B**
L100 Python HESH 9157933920.333B++15.4167.564%A*N/A113.3M17.4M4037h2.8B++4.2B**
Aphelion VEX-4H 1,298778968.104B3.1849.025%B1.671%D-64.3A43A58312.1h37.2B*75.8B**
Light PPA 8257651067.217B2.2953.409%A++N/A93.3A+7.3A++4928.2h9.2B+17.3B++
Proton II PPA-H 8097645114.98B10.0547.924%A1.178%D141.5B**8.3B+10305.4h7.1B*14.7B**
E540 Halberd-H 1,231747829.11C++4.1873.114%A*N/A62.3B**40.3A*43012h6.3C++8.6B++
Aphelion VEX-4 1,258722789.256A++4.3340.733%B*4.571%C**44.3A+32.9A*60116.3h45.1B+110.8B*
Saron HRB 1,4887165513.018A++8.0964.281%A**1.117%C--55.1M++59.4S129413h21.4C++33.3B**
CAS 14-E 7256804017C**12.0744.22%A++N/A117.2A7.8B+3335.8h24.4B+55.2B*
Dual Photon Pods 913671847.988C**3.0671.556%A*N/A88.3C**31.8B**5377.6h17.6B+24.6B*
L100 Python AP 1,0436654813.854A*8.9374.652%A*N/A57.3A*32.6A**52011.6h5.6B+7.5B*
C-4 9226082182.789B**2.1430.467%B*N/A71.5C+36.9B+7348.5h1B**3.4B**
Photon A2A Missile Pods 811554638.794B**3.8782.924%B+N/A73.9B+34.3C7197.5h7.6B+9.2B++
M40 Fury 6635513416.206B**11.2848.185%AN/A78.7B**16B*4727h10.5B+21.9B*
NS-44 Commissioner AE 4614593431.338C++3.5947.631%B++21.569%C--15D--N/A31030.7h3.3C**7B+
M40 Fury-H 6544532915.621C**10.6971.75%M++N/A90.6C++40.2A*4775h15.6D**21.7C+
E540 Halberd 7274522518.08B*13.1569.297%M+N/A68.5M*41.7S6026.6h5.5B8A
Orion VS54 4184141392.978B*1.9527.634%A39.372%A*33.4C++N/A36712.4h8.8A31.7B+
M40 Fury 471378458.4B3.4752.699%A++N/A80.4A+19.8A*6894.7h12.1B+23B*
V30-F Starfall 512333804.163A++0.7666.631%B+N/A44.4A23.9B*2517.5h11.4B*17.1B**
CAS30 Tank Buster 460302893.393A1.5368.877%A**N/A23.8M+12.4B**16512.7h38.8B*56.4B**
L-30R Vektor 398266992.687B++2.2446.685%B++N/A15.6B+7.7C+10517.1h52.2B++111.9B*
Blueshift VM5 269258634.095B++0.8326.936%A++22.093%C*39.1B+1.7A**2046.6h14.1B+52.4B*
Blueshift VM5 266253634.016B++0.9126.544%A+23.32%B+38.3B2M*1736.6h14.5B+54.5B*
M40 Fury-F 382253763.329B**1.6077.755%MN/A47.7A+24.3S2635.3h14.8C-19B+
NS-15 Gallows 2532451012.426C+2.5027.839%C+27.347%C-30.6D--1B+13268h12.5D-45C
M20 Basilisk 349231356.6A++1.6751.6%A+2.165%D**24.8B+12.7A3079.3h79.8B+154.6B*
Solstice VE3 212204882.318A*2.6131.855%A++30.392%A++15.5CN/A7913.2h10.1B**31.7B++
Tank Mine 314195603.25B+1.68156.471%SN/A88.6C54.1C12592.2h4.8T*3.1A++
Coyote Missiles 307194454.311B*0.6264.02%A+N/A62.6B++36.5B**5423.1h31.6B++49.4B*
Solstice SF 170157931.688B++3.2432.923%A++8.917%D*9DN/A3817.5h5.1B**15.5A
M12 Kobalt 1561491149S144.0725.028%B+19.463%B+165.6B**7.8B*6340.9h12B**48.1B*
NS-20 Gorgon 157148512.902A+2.0338.642%A++18.919%C+29B**1.8C*1365.1h27.4B+70.9B*
Skyguard 223148178.706A**3.7856.111%S1.351%D29.6A*15A+3935h160.5D286.1B*
NS-20 Gorgon 154145512.843A++2.0838.217%A+18.621%C+28.4B**1.8B1345.1h28.1B++73.4B*
Cosmos VM3 137135177.941M**3.0118.806%B+20.741%B48.2A+N/A1422.8h9.9A+52.5B*
Cosmos VM3 123122177.176M**2.2518.14%C**20.492%C**43.6B**N/A1202.8h10.8B**59.3B
NSX-P Tanto 117115363.194A**1.7336.693%A*60.87%S8.3D-N/A93513.9h6.2A++16.8A
NS Decimator 193114661.727B*3.2073.616%A++2.632%C**36.8C*25.5A4943.1h5.5C7.4B
Frag Grenade 1161131113N/A108.0760.535%A*N/A1130M+30M61890.1h1.6A*2.6A+
M20 Wyvern 176106195.579C*0.6543.011%B*N/A18.6C12.3C+3975.7h82.8C+192.4B+
Dual-75 Duster 104102334A**29.0750.733%A+N/A113.3A2.2D--4170.9h5.4B10.7B++
C150 Dalton 172101714.429B**9.5065.971%MN/A1010U710U13218300.1h5.3C8.1B*
Fatestealer 1011011101U96.0734.169%C+9.901%D**336.7UN/A4100.3h1.5A**4.3B**
VE-LR Obelisk 9997482.021C*2.9140.642%A40.206%B**42.2B+N/A1422.3h5.4B++13.2B*
M20 Basilisk 15496175.647A+0.7253.592%A+1.042%F-25.3C**15.3B**3163.8h111.4C+207.9B+
Xiphos Anti-Personnel Phalanx Tower 10396196B+91.0752%A*1.042%C960M+70U30810.1h6.8B+13B+
Parallax VX3-AE 9695273.519C+1.4160.622%M+94.737%A*45.2C+N/A48182.1h1.2A++2A++
M12 Kobalt 9789329.667A+24.7419.863%C**25.843%A++80.9B+7.3A+4101.1h15.7B++78.8B+
G40-F Ranger 16287155.8B+0.8738.195%B*N/A12.8D11C2076.8h135.5C+354.9B+
G30 Walker 13386614.333M*9.4139.656%A3.488%C29.7A+16.2A3162.9h122.1A307.9A
Orbital Strike Uplink 11882182U77.07677.273%UN/A820U360U59020.1h1.8T*0.3T*
The Slasher 81801960.408S4.5240.299%B+22.5%A3.1C+N/A725.6h2.4C+5.9C**
Spear Anti-Vehicle Phalanx Tower 12178178M**73.0767.053%A++N/A86.7A++47.8A5850.9h3.7A+5.5A+
Hyena Missile Launcher 11374352.114B+2.8135.854%B+N/A37B**19.5B++2612h30.3B++84.5B++
Lasher X2 AE 7574145.286M+0.3632.095%BN/A16.1D--N/A474.6h28.7F-89.5C
M202 Wyrm 10869611.5C*6.5755.649%C**1.449%D-138B+78B**8770.5h22.9B*41.2B*
NS-AM7 Archer 78641050.61C**4.3266.917%B**25%B*2.1D*N/A2629.9h13.9B+20.8B++
NS-10 Burster 10660125S0.0732.841%B+N/A10.7A*8.2M++1975.6h47.8A*145.5A+
G30 Walker 9358319.333S14.4137.786%A1.724%D--23.2B**14B*3152.5h122.5A++324.2A+
Pulsar VS1 6056501.12C++3.8130.598%A+26.786%B**25.5C++1.8M**1432.2h12.1B*39.4B*
PS1-AV Suppressor 5656232.435B+2.4942.398%M58.929%S43.1C+N/A50961.3h8.7A+20.6A
M20 Basilisk 7854510.8B+5.8758.137%B+5.556%B+38.6C+17.1C5141.4h82.2B++141.3B*
Nebula VM20 5453105.3A+0.3722.887%B**24.528%B*66.3A*1.3A+1790.8h11.2A+48.9B**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon11,3571.1h
Anti-Vehicle MANA Turret2610.4h
AE Nano-Armor Kit444895,88792.7h
Turret AI Module02631h
Repair Module03650.8h
Skywall Shield Emitter01620.3h
Structure Shield Module02150.6h
AE Medical Applicator16160,5626.4h
Nanite Revive Grenade01310h
Cortium Silo06431h
Restoration Kit591,2571.9h
Spitfire Auto-Turret53490.9h
Hoplon Anti-Aircraft Phalanx Tower11420.5h
Rampart Wall13062.4h
Xiphos Anti-Personnel Tower01440.5h
Welding Device03,4000.6h
Deconstruction Tool412,4822.3h
Spear Anti-Vehicle Tower0960.4h
Ammunition Package81,1641.6h
Nano-Armor Kit21,5540.1h
Medical Kit212681.2h
Nano-Repair Grenade07200.2h
Router01120.2h
Vehicle Gate0830.9h
Light Air Terminal0810.3h
Flail Targeting Dart41090.7h
Shield Recharging Field2760.1h
Recon Detection Device62691.5h
Alarm Module01190.2h
Elysium Spawn Tube01490.4h
WLT-Howler Mining Laser18171,66166.7h

Check the help document for the dictionary if you want to learn more about words used here.


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