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Director General Overseer Anticept[TENC] Anticept
NC BR 96

KDR: 1.12

Score: 14m

Last Seen: Aug 20th, 2019 11:38 PM
- OFFLINE - 1346.5 hour(s)

Battle Rank 96 - New Conglomerate on Emerald
Level Progress (to 97): 88%
Level 100 Progress: 74% 240h
PRIMARY CLASSESMEDICENGINEER
PRIMARY WEAPONS NC05 Jackhammer GD-66 Claw Breaker Rocket Pods Blitz GD-10 Vortek Rotary Titan-150 AP AF-4 Cyclone M20 Mustang
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $143,865 MLG Score: 115
Fun Score: N/A
Cheeseburgers Flipped: 238TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.029%16.528%3811112052,4020.5549910.569

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.318%0.365C**-0.66D-0.323CHEAD + (~5.01)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
56.20.246C++12.90.094C+43.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.713%1.382%328312131,73760711302.86161154%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.907%-0.489D-0.191C-0.363

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
126.10.218C++41.30.221C++84.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.349%1.788%153312138396027041.39138119%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.124%-0.936D---0.498D0.704

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
123-2.189F--38.6-2.082F--84.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.342%7.739%86412124915064010.968442122%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.441%-1.003D*0.812B++-0.141

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.90.666B+10.10.746B++29.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.809%83.333%86112157837000.210243

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.027C+1.056B**-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.40.356C**2.20.303C*4.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.052%9.438%861121583744391.88939

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.79B++-1.026D*-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.20.603B+2.70.451B+2.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
14m590.6%340 (20.4k)311 (18.7k)1.1239211,72710,4341.476996 (96)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC121613918%8.723%15704:190

20% Combat Medic52% Engineer13% Heavy Assault6% Infiltrator9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 2nd, 2013 12:15 AMJun 8th, 2013 11:21 PMSep 19th, 2019 5:50 PM (26d) (PST)Aug 20th, 2019 7:40 PM (56d) (PST)Aug 20th, 2019 7:38 PM (56d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4831413420.2610.2320.0231.9750.073115

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
28,9568,47620,48016141118418,677

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
748h/31.2d 3,683 1,023 3,300 88.6k 655 1,814 3,277 21.7m

EngineerCLASS DETAILS: Engineer
GD-66 Claw
D
Kills:837
Deaths:839
KDR:0.998
Accuracy:51.052% D
HSR:9.438% D-
Warden
D
Kills:172
Deaths:213
KDR:0.808
Accuracy:19.771% D*
HSR:19.186% D
AF-19 Mercenary
D--
Kills:73
Deaths:98
KDR:0.745
Accuracy:17.145% D--
HSR:13.699% D**
Gauss Compact S
C+
Kills:68
Deaths:91
KDR:0.747
Accuracy:23.695% C+
HSR:7.353% F-
Kills:1,150
Deaths (as Engineer):1,241
Deaths (to Engineers):2,897
KDR:0.92667
Kill Difference:91
Playtime:389.700 hours
Usage:52%
Score:7.352m
Score/min:314
Accuracy (listed only):27.916%
HSR (listed only):12.419%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
EM1
B++
Kills:146
Deaths:238
KDR:0.613
Accuracy:19.751% C
HSR:26.027% B++
NC6 Gauss SAW
C+
Kills:138
Deaths:202
KDR:0.683
Accuracy:17.416% C--
HSR:22.464% C+
Kills:284
Deaths (as Heavy Assault):440
Deaths (to Heavy Assaults):2,752
KDR:0.64545
Kill Difference:156
Playtime:96.654 hours
Usage:13%
Score:1.714m
Score/min:295
Accuracy (listed only):18.583%
HSR (listed only):24.246%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
GD-66 Claw
D
Kills:837
Deaths:839
KDR:0.998
Accuracy:51.052% D
HSR:9.438% D-
Blitz GD-10
C++
Kills:710
Deaths:823
KDR:0.863
Accuracy:25.069% C++
HSR:11.268% D--
AF-4 Cyclone
C+
Kills:344
Deaths:562
KDR:0.612
Accuracy:24.665% C+
HSR:16.279% C
GR-22
B+
Kills:314
Deaths:310
KDR:1.013
Accuracy:27.055% B+
HSR:20.064% C++
NS-11A
B+
Kills:281
Deaths:447
KDR:0.629
Accuracy:26.449% B+
HSR:16.014% D-
Gauss Rifle S
C+
Kills:115
Deaths:172
KDR:0.669
Accuracy:25.153% C+
HSR:11.304% D*
NC1 Gauss Rifle
D
Kills:75
Deaths:138
KDR:0.543
Accuracy:16.957% D*
HSR:17.333% D
NS-7 PDW
B+
Kills:52
Deaths:84
KDR:0.619
Accuracy:12.688% F--
HSR:21.154% B+
Kills:2,728
Deaths (as Combat Medic):3,375
Deaths (to Combat Medics):1,072
KDR:0.8083
Kill Difference:647
Playtime:148.347 hours
Usage:20%
Score:3.124m
Score/min:351
Accuracy (listed only):26.136%
HSR (listed only):15.357%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-66 Claw
D
Kills:837
Deaths:839
KDR:0.998
Accuracy:51.052% D
HSR:9.438% D-
Blitz GD-10
C++
Kills:710
Deaths:823
KDR:0.863
Accuracy:25.069% C++
HSR:11.268% D--
AF-4 Cyclone
C+
Kills:344
Deaths:562
KDR:0.612
Accuracy:24.665% C+
HSR:16.279% C
AF-19 Mercenary
D--
Kills:73
Deaths:98
KDR:0.745
Accuracy:17.145% D--
HSR:13.699% D**
Gauss Compact S
C+
Kills:68
Deaths:91
KDR:0.747
Accuracy:23.695% C+
HSR:7.353% F-
NS-7 PDW
B+
Kills:52
Deaths:84
KDR:0.619
Accuracy:12.688% F--
HSR:21.154% B+
Kills:2,084
Deaths (as Light Assault):2,497
Deaths (to Light Assaults):1,591
KDR:0.8346
Kill Difference:413
Playtime:35.811 hours
Usage:5%
Score:0.512m
Score/min:238
Accuracy (listed only):25.719%
HSR (listed only):13.198%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Blitz GD-10
C++
Kills:710
Deaths:823
KDR:0.863
Accuracy:25.069% C++
HSR:11.268% D--
AF-4 Cyclone
C+
Kills:344
Deaths:562
KDR:0.612
Accuracy:24.665% C+
HSR:16.279% C
NS-44 Commissioner
D
Kills:97
Deaths:217
KDR:0.447
Accuracy:22.616% F
HSR:17.526% D
EM4 Longshot
B++
Kills:78
Deaths:36
KDR:2.167
Accuracy:34.809% D
HSR:83.333% B++
NS-7 PDW
B+
Kills:52
Deaths:84
KDR:0.619
Accuracy:12.688% F--
HSR:21.154% B+
Kills:1,281
Deaths (as Infiltrator):1,722
Deaths (to Infiltrators):1,025
KDR:0.7439
Kill Difference:441
Playtime:43.740 hours
Usage:6%
Score:0.549m
Score/min:209
Accuracy (listed only):23.969%
HSR (listed only):29.912%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
B+
Kills:200
Deaths:88
KDR:2.273
Accuracy:38.693% B+
HSR:15.500% C
AF-34 Mattock
B*
Kills:191
Deaths:89
KDR:2.146
Accuracy:43.704% B*
HSR:18.848% C*
NS-10 Burster
B+
Kills:78
Deaths:63
KDR:1.238
Accuracy:33.830% B+
HSR:3.846% C--
NCM1 Scattercannon
C*
Kills:75
Deaths:62
KDR:1.210
Accuracy:40.269% C*
HSR:12% D-
NCM1 Scattercannon
C**
Kills:73
Deaths:48
KDR:1.521
Accuracy:40.103% C**
HSR:16.438% C*
NS-10 Burster
A
Kills:68
Deaths:64
KDR:1.063
Accuracy:33.080% B+
HSR:10.294% A
Kills:685
Deaths (as MAX Suit):207
Deaths (to MAX Suits):879
KDR:3.30918
Kill Difference:478
Playtime:29.802 hours
Usage:4%
Score:0.719m
Score/min:402
Accuracy (listed only):38.280%
HSR (listed only):12.821%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
C-
Kills:783
V. Kills:177 440%
Deaths:216
KDR:3.625
Accuracy:47.492% C+
KPH:44.400 C--
VKPH:10 C-
Vortek Rotary
C+
Kills:621
V. Kills:541 115%
Deaths:520
KDR:1.194
Accuracy:32.143% C*
KPH:11.700 C
VKPH:10.200 C+
M20 Mustang
C+
Kills:333
V. Kills:248 134%
Deaths:338
KDR:0.985
Accuracy:29.225% C
KPH:13.200 C+
VKPH:9.800 C+
Tomcat A2AM Pods
D
Kills:96
V. Kills:100 95%
Deaths:40
KDR:2.400
Accuracy:75.126% C--
KPH:22.100 D
VKPH:23 D
Hornet Missiles
D
Kills:70
V. Kills:41 167%
Deaths:52
KDR:1.346
Accuracy:52.595% D
KPH:22.300 D-
VKPH:13.100 D--
Kills:1,903 (954 + 0)
Deaths:1,166
KDR:1.632
VKDR:0.949
Vehicle Kills:1,107
Kill Difference:737
Playtime:103.213 hours
Usage:14%
Score:1.598m
Score/min:258
Piloting Accuracy:29.225%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C+
Kills:188
V. Kills:108 172%
Deaths:31
KDR:6.065
Accuracy:36.762% C+
KPH:31 C+
VKPH:17.800 C-
CAS30 Tank Buster
D--
Kills:51
V. Kills:61 82%
Deaths:198
KDR:0.258
Accuracy:38.499% D
KPH:2.300 D--
VKPH:2.700 D--
Kills:239 (51 + 188)
Deaths:229
KDR:1.044
VKDR:0.738
Vehicle Kills:169
Kill Difference:10
Playtime:28.568 hours
Usage:4%
Score:0.335m
Score/min:196
Piloting Accuracy:38.499%
Gunner Accuracy:36.762%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
C+
Kills:294
V. Kills:228 128%
Deaths:107
KDR:2.748
Accuracy:30.500% C*
KPH:12.600 C
VKPH:9.700 C+
L100 Python AP
B**
Kills:95
V. Kills:79 119%
Deaths:36
KDR:2.639
Accuracy:50.497% C--
KPH:29.500 C+
VKPH:24.500 B**
L100 Python HESH
B+
Kills:69
V. Kills:7 N/A
Deaths:13
KDR:5.308
Accuracy:45.983% C
KPH:66.600 B+
VKPH:6.800 C
Kills:458 (458 + 0)
Deaths:156
KDR:2.936
VKDR:2.013
Vehicle Kills:314
Kill Difference:302
Playtime:27.665 hours
Usage:4%
Score:0.492m
Score/min:296
Driving Accuracy:45.983%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
C+
Kills:450
V. Kills:360 125%
Deaths:157
KDR:2.866
Accuracy:44.388% D
KPH:18.400 D
VKPH:14.700 C+
Enforcer ML85
B+
Kills:79
V. Kills:97 81%
Deaths:18
KDR:4.389
Accuracy:33.930% D-
KPH:16 D-
VKPH:19.600 B+
Kills:529 (450 + 79)
Deaths:175
KDR:3.023
VKDR:2.611
Vehicle Kills:457
Kill Difference:354
Playtime:29.388 hours
Usage:4%
Score:0.647m
Score/min:367
Driving Accuracy:44.388%
Gunner Accuracy:33.930%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
C+
Kills:127
V. Kills:8 N/A
Deaths:1
KDR:127
Accuracy:17.673% D-
KPH:71.300 D
VKPH:4.500 C+
G40-F Ranger
C+
Kills:107
V. Kills:58 181%
Deaths:4
KDR:26.750
Accuracy:27.652% D--
KPH:33.700 C+
VKPH:18.300 C
Kills:234 (0 + 234)
Deaths:5
KDR:46.800
VKDR:13.200
Vehicle Kills:66
Kill Difference:229
Playtime:4.951 hours
Usage:1%
Score:0.073m
Score/min:246
Driving Accuracy:N/A%
Gunner Accuracy:27.652%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B++
Kills:97
V. Kills:17 N/A
Deaths:13
KDR:7.462
Accuracy:35.169% C+
KPH:63.500 B++
VKPH:11.100 B+
M40 Fury
C+
Kills:52
V. Kills:7 N/A
Deaths:7
KDR:7.429
Accuracy:32.190% C-
KPH:53.500 C+
VKPH:7.200 D
Kills:149 (0 + 149)
Deaths:20
KDR:7.450
VKDR:1.200
Vehicle Kills:24
Kill Difference:129
Playtime:2.500 hours
Usage:0%
Score:0.063m
Score/min:422
Driving Accuracy:N/A%
Gunner Accuracy:32.190%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NC05 Jackhammer 1,1441,1291,0721.053C+0.0746.358%C**13.729%C44.8C++N/A18425.2h4.1B++8.7B+
GD-66 Claw 8468378390.998C+0.1351.052%D9.438%D-24.2DN/A12734.6h2.7C+5.2C+
Breaker Rocket Pods 9607832163.625C-2.5047.492%C+N/A44.5C--10.1C-34117.6h14.8B31.1C**
Blitz GD-10 7197108230.863C+0.2625.069%C++11.268%D--15.8DN/A7944.8h16C+63.9C*
Vortek Rotary 1,1626215201.194C+0.0732.143%C*2.415%C++11.7C10.2C+23852.9h56.7B+176.4B+
Titan-150 AP 8104501572.866C1.7444.388%D2.667%C+18.4D14.8C+31224.4h4.6C++10.5C+
AF-4 Cyclone 3493445620.612C-0.5124.665%C+16.279%C8.2D--N/A4042.1h11.9C+48.1C+
M20 Mustang 5813333380.985C0.1429.225%C1.201%D13.2C+9.8C+21225.2h74.8B+255.9B+
GR-22 3163143101.013C+0.1127.055%B+20.064%C++24.7CN/A12612.7h11.4B*42B++
Skyguard 5222941072.748C+1.6230.5%C*N/A12.6C9.7C+25323.4h101B+331.3B+
NS-11A 2852814470.629C--0.4926.449%B+16.014%D-10.9D--N/A4325.7h15.3C57.8C++
NS Decimator 3492554340.588D0.5462.695%C*3.529%A26D9.6D2809.8h4.3B6.8B+
AF-34 Mattock 200200882.273C1.1538.693%B+15.5%C34.5CN/A1565.8h5.5B+14.2B+
Orbital Strike Uplink 2701941194N/A192.88616.216%UN/A970U380U44290.2h1.2T*0.2T*
AF-34 Mattock 191191892.146C1.0243.704%B*18.848%C*32.9CN/A1465.8h6.5C*14.8B+
C150 Dalton 296188316.065C+4.9436.762%C+N/A30.8C+17.7C-6986.1h3.8B+10.4B+
C-4 2521812320.78C-0.3423.462%C-N/A37.7D--14.8D--4844.8h1.5C++6.3C+
Warden 1721722130.808C+0.3219.771%D*19.186%D8.5DN/A3920.3h7.2B*36.6C*
EM1 1511462380.613D0.5119.751%C26.027%B++28.6C1A1115.1h14.7C+74.2C+
NC6 Gauss SAW 1411382020.683C0.4417.416%C--22.464%C+19.7C--N/A1317h10C*57.4C++
M12 Kobalt-H 1351271127S125.8817.673%D-26.772%A++70.6D4.4C+1491.8h15.2C++85.9C+
Gauss Rifle S 1151151720.669C-0.4525.153%C+11.304%D*16.2DN/A897.1h9.3B*37B+
Mag-Cutter 1201157,8710.015C1.1119.129%DN/A0.3C--N/A2376.1h2.3B11.8C+
G40-F Ranger 165107426.75A++25.6327.652%D--N/A33.4C+18.1C3003.2h42.2A152.5B++
Tank Mine 165100561.786C-0.6632%C+N/A62.5D-40.6D10391.6h2.2C-6.8C
M40 Fury 11497137.462C*6.3435.169%C+1.031%D64.7B++11.3B+3861.5h10.4B+29.6B+
NS-44 Commissioner 97972170.447C-0.6822.616%F17.526%D14.5DN/A796.7h4C+17.7D
Tomcat A2AM Pods 19696402.4C--1.2875.126%C--N/A22.3D23.3D4084.3h6.2B**8.3B**
L100 Python AP 17495362.639C-1.5250.497%C--1.053%D-29.7C+24.7B**5893.2h5.9C++11.7C+
Enforcer ML85 17679184.389C+3.2733.93%D-2.532%B16.1D-19.8B+6394.9h16.5D--48.8D*
NS-10 Burster 13578631.238C**0.1133.83%B+3.846%C--7.8B**5.7A+18810h102.3A302.3B**
EM4 Longshot 7878362.167C1.0434.809%D83.333%B++24.4CN/A1443.2h2.2C++6.4C+
Frag Grenade 7977177N/A75.8850.479%B++N/A770A20A*32460.1h4.1C+8.1C**
NCM1 Scattercannon 7575621.21C0.0940.269%C*12%D-21.4C+N/A1113.5h8C+19.8C*
NC1 Gauss Rifle 76751380.543C0.5816.957%D*17.333%D10D-N/A627.5h13.4C+78.9D
NCM1 Scattercannon 7373481.521C-0.4040.103%C**16.438%C*26.1DN/A1112.8h6.4C+15.9B
AF-19 Mercenary 7673980.745C+0.3817.145%D--13.699%D**8.7DN/A648.4h11.1B+65C++
Hornet Missiles 11170521.346D0.2252.595%DN/A22.6D-13.2D--2993.1h10.9C++20.6C+
L100 Python HESH 7669135.308C--4.1845.983%CN/A69B++7C3591h2.4B**5.2B++
NS-10 Burster 10868641.063C*0.0633.08%B+10.294%A6.7B+4C**15210.1h115.3B*348.4B*
Gauss Compact S 7068910.747C+0.3823.695%C+7.353%F-21.9C++N/A1383.1h6.5A27.6B*
NC15 Phoenix 136661540.429D0.6944.755%D*N/A11.2C11.9C++2595.9h7.8B*17.3B+
M40 Fury 595277.429C++6.3132.19%C-N/A52C+7D4771h10.8B+33.6B
NS-7 PDW 5452840.619C0.5012.688%F--21.154%B+2.5D*N/A1820.4h15C++117.9D*
CAS30 Tank Buster 112511980.258D0.8738.499%DN/A2.3D--2.7D--6022.5h80.9C210C--

Consumables
  Name Deaths Consumed Time Equipped
Nanite Revive Grenade06550.2h
Spawn Beacon325132.7h
Nano-Armor Kit367287,42235.7h
Anti-Vehicle MANA Turret271201.6h
Medical Kit7670.3h
Rampart Wall1580.6h
Cortium Silo0540.2h
Structure Shield Module0560.2h
Repair Module01090.3h
Turret AI Module1850.3h
Restoration Kit14710.4h
Deconstruction Tool09620.4h
Welding Device35,9480.7h
Spitfire Auto-Turret3610.2h
Shield Recharging Field83700.4h
Medical Applicator1,096179,73333.1h
Ammunition Package162071.1h
Anti-Infantry MANA Turret12570.7h
Orbital Strike Target Designator271091.4h
IPC Targeting Dart4780.3h
Router1920.3h
Flail Targeting Dart3560.3h
Recon Detection Device361,3134.1h
Elysium Spawn Tube3510.2h

Check the help document for the dictionary if you want to learn more about words used here.


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