Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 17 (19,766)players online:
Error loading streams from Twitch.
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (119 days). The data shown below may not be accurate.

Ensign Antlpode[LPS] Antlpode
NC BR 48

KDR: 2.75

Score: 2.1m

Last Seen: Feb 7th, 2020 6:02 PM
- OFFLINE - 265 hour(s)

Battle Rank 48 - New Conglomerate on Miller
Level Progress (to 49): 11%
Level 100 Progress: 11% 572h
PRIMARY CLASSESHEAVYMAX SUIT
PRIMARY WEAPONS NS-15M2 NC6 Gauss SAW LA1 Anchor NCM1 Scattercannon NCM1 Scattercannon AF-4 Cyclone NSX-P Naginata Shrike
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Antlpode



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $6,612,786 MLG Score: 5286
Fun Score: N/A
Cheeseburgers Flipped: 123TIME WITH MEDKIT: 0.9%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.5%35.235%1039512784,0673.1873-0.439

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.862%1.598A+2.127A*0.018C+HEAD ++ (~20.48)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.70.598B+8.80.385C**21

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
2.1m201.2%489 (29.3k)404 (24.2k)2.74876,3552,3122.857748 (48)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC128354632.937%29.693%97802:143

80% Heavy Assault18% MAX Suit1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 6th, 2019 11:23 PMMay 24th, 2019 5:02 PMFeb 8th, 2020 11:00 AM (118d) (PST)Feb 7th, 2020 3:11 PM (119d) (PST)Feb 7th, 2020 2:02 PM (119d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8865513351.2290.4470.3652.5490.0385286

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
53,17133,04320,128742722153224,231

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
86.2h/3.6d 252 1,887 1,636 13.2k 256 214 198 4.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
A
Kills:1,262
Deaths:554
KDR:2.278
Accuracy:28.348% B+
HSR:39.065% A
NC6 Gauss SAW
A+
Kills:1,209
Deaths:495
KDR:2.442
Accuracy:30.119% A+
HSR:32.506% A
LA1 Anchor
B*
Kills:1,182
Deaths:465
KDR:2.542
Accuracy:29.620% B++
HSR:34.349% B*
NSX-P Naginata
B+
Kills:244
Deaths:118
KDR:2.068
Accuracy:26.755% B+
HSR:33.197% B+
Kills:3,897
Deaths (as Heavy Assault):1,632
Deaths (to Heavy Assaults):794
KDR:2.38787
Kill Difference:2,265
Playtime:68.663 hours
Usage:80%
Score:1.553m
Score/min:377
Accuracy (listed only):28.710%
HSR (listed only):34.779%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
A*
Kills:324
Deaths:157
KDR:2.064
Accuracy:31.508% B**
HSR:34.259% A*
Kills:324
Deaths (as Combat Medic):157
Deaths (to Combat Medics):288
KDR:2.06369
Kill Difference:167
Playtime:1.287 hours
Usage:1%
Score:0.021m
Score/min:269
Accuracy (listed only):31.508%
HSR (listed only):34.259%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
A++
Kills:907
Deaths:154
KDR:5.890
Accuracy:54.882% A+
HSR:23.153% A++
NCM1 Scattercannon
A++
Kills:709
Deaths:154
KDR:4.604
Accuracy:60.966% A++
HSR:20.028% B*
Kills:1,616
Deaths (as MAX Suit):154
Deaths (to MAX Suits):133
KDR:10.49351
Kill Difference:1,462
Playtime:15.378 hours
Usage:18%
Score:0.513m
Score/min:556
Accuracy (listed only):57.924%
HSR (listed only):21.591%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-15M2 1,2791,2625542.278C*0.4728.348%B+39.065%A70.1B+N/A19018h10.1B++35.8B+
NC6 Gauss SAW 1,2351,2094952.442B*0.3130.119%A+32.506%A81.7A++1.8A19314.8h7.9B+26.2B++
LA1 Anchor 1,2051,1824652.542C+0.2129.62%B++34.349%B*75.8B+1.5B**18515.6h8.5B++28.7B+
NCM1 Scattercannon 9149071545.89A3.1454.882%A+23.153%A++68.7A+N/A20413.2h5.5B10.1B*
NCM1 Scattercannon 7167091544.604A1.8660.966%A++20.028%B*53.7A++N/A16413.2h7.8C++12.9B++
AF-4 Cyclone 3323241572.064B+0.6831.508%B**34.259%A*67.5B*1.7A++1684.8h8.8B*27.8B++
NSX-P Naginata 2492441182.068B+0.6826.755%B+33.197%B+64.2B1.3C+1853.8h10.5B+39.3B++
Shrike 3122291991.151B++1.6070.005%A+1.747%C--53.3A*19.3B*3444.3h5.7B+8.2B*
NC4 Mag-Shot 9990721.25B+1.5037.834%A+33.333%A*100M*10U2550.9h5.2B**13.7B*
Frag Grenade 8785185N/A82.2559.559%A++N/A850A20B**19870.1h2.9B++4.8B*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon03420.1h
Medical Kit549820.8h
Medical Applicator51,1890.1h
Nano-Armor Kit05690h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 1.15s
Server spent 2.98s on queries, 1.83s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.