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Paragon Antoniobp[VULT] Antoniobp
VS BR 137

KDR: 1.13

Score: 41.8m

Last Seen: Dec 19th, 2018 1:54 AM
- OFFLINE - 1440.6 hour(s)

Battle Rank 104 (137 total) - Vanu Sovereignty on Emerald
Level Progress (to 105): 20%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Saron Laser Cannon Solstice SF Orion VS54 C-4 Betelgeuse 54-A Maelstrom Turbo Laser Flare VE6 Serpent VE92
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $255,204 MLG Score: 204
Fun Score: N/A
Cheeseburgers Flipped: 405TIME WITH MEDKIT: 0.7%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.891%17.396%3982599716,1931.094490.038

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.891%0.356C**-0.505D-0.022C+HEAD + (~5.95)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.30.395B10.40.274C*34.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.075%0.64%203310194,372226241281.93195106%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.938%-0.773D--0.886D--0.627

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
291.4-0.81D-87.6-0.655D203.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.716%1.592%863101962812643600.496835174%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.892%0.861B*-0.659D-0.832

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.40.782B++4.20.666B+4.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.273%1.087%354101836813773940.26705493%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.509%0.104C+-0.832D-0.693

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.30.66B+150.619B+25.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.699%71.605%3521020324106810.303087

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.75%0.401B0.293C*-0.087

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.60.428B2.10.331C**3.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.63%10.576%35510172,9881126112.65129

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.938%-0.482D-0.786D-0.965

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.60.427B2.70.444B4.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
41.8m459%459 (27.5k)402 (24.1k)1.1329139,46734,8371.36085137 (104)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS102274524.119%9.76%23502:5915

46% Engineer25% Heavy Assault17% Light Assault11% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 2nd, 2012 9:52 PMJun 24th, 2014 12:14 AMJan 16th, 2019 7:34 PM (31d) (PST)Dec 18th, 2018 9:59 PM (60d) (PST)Dec 18th, 2018 9:54 PM (60d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5902193710.3790.3350.0372.1270.084204

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
35,39413,16422,23023202128524,104

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1734.3h/72.3d 7,941 3,852 9,689 221.3k 1,887 4,751 8,753 61.4m

EngineerCLASS DETAILS: Engineer
Solstice SF
B
Kills:1,677
Deaths:1,657
KDR:1.012
Accuracy:25.822% B
HSR:5.367% F-
Serpent VE92
C
Kills:1,168
Deaths:1,855
KDR:0.630
Accuracy:22.526% C
HSR:7.791% F--
Nova
D--
Kills:1,163
Deaths:1,017
KDR:1.144
Accuracy:28.060% D**
HSR:9.458% D--
Deimos VA29
C++
Kills:1,161
Deaths:715
KDR:1.624
Accuracy:61.364% C++
HSR:10.336% D--
Pulsar C
C**
Kills:1,154
Deaths:1,043
KDR:1.106
Accuracy:25.712% C**
HSR:20.364% C-
VX6-7
C
Kills:402
Deaths:444
KDR:0.905
Accuracy:22.792% C
HSR:16.169% D-
Phobos VX86
B
Kills:285
Deaths:205
KDR:1.390
Accuracy:62.999% B
HSR:9.474% D--
Solstice VE3
D--
Kills:241
Deaths:180
KDR:1.339
Accuracy:16.855% D*
HSR:13.693% D--
Thanatos VE70
C+
Kills:210
Deaths:288
KDR:0.729
Accuracy:34.783% C--
HSR:15.238% C+
NS Baron G5AE
C
Kills:191
Deaths:169
KDR:1.130
Accuracy:43.677% C
HSR:10.471% D-
Eidolon VE33
D
Kills:180
Deaths:165
KDR:1.091
Accuracy:24.435% D
HSR:21.667% D
Pandora VX25
C*
Kills:169
Deaths:108
KDR:1.565
Accuracy:39.904% C+
HSR:15.976% C*
Zenith VX-5
N/A
Kills:50
Deaths:54
KDR:0.926
Accuracy:21.018% N/A
HSR:6% N/A
Kills:8,051
Deaths (as Engineer):7,900
Deaths (to Engineers):9,381
KDR:1.01911
Kill Difference:151
Playtime:801.197 hours
Usage:46%
Score:19.435m
Score/min:404
Accuracy (listed only):33.073%
HSR (listed only):12.462%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C*
Kills:1,514
Deaths:1,138
KDR:1.330
Accuracy:22.050% C*
HSR:14.201% D**
Betelgeuse 54-A
C
Kills:1,302
Deaths:793
KDR:1.642
Accuracy:24.724% C
HSR:27.189% C-
Flare VE6
D
Kills:1,183
Deaths:1,246
KDR:0.949
Accuracy:19.329% D
HSR:14.032% D**
SVA-88
C
Kills:1,167
Deaths:1,178
KDR:0.991
Accuracy:22.288% C
HSR:12.339% F-
Ursa
C
Kills:1,160
Deaths:943
KDR:1.230
Accuracy:21.373% C
HSR:16.810% D--
VX29 Polaris
C
Kills:1,160
Deaths:1,365
KDR:0.850
Accuracy:21.887% C
HSR:10.776% F
NS-15M AE
C+
Kills:1,157
Deaths:787
KDR:1.470
Accuracy:24.477% C+
HSR:19.965% D-
SVA-GG
C+
Kills:744
Deaths:500
KDR:1.488
Accuracy:24.833% C
HSR:27.957% C+
NS-15MP
C
Kills:453
Deaths:367
KDR:1.234
Accuracy:22.910% D--
HSR:26.490% C
Lasher X2
B+
Kills:335
Deaths:692
KDR:0.484
Accuracy:28.994% B+
HSR:2.687% D
Pulsar LSW
C-
Kills:250
Deaths:196
KDR:1.276
Accuracy:19.691% D
HSR:20.800% C-
Kills:10,425
Deaths (as Heavy Assault):9,205
Deaths (to Heavy Assaults):9,383
KDR:1.13254
Kill Difference:1,220
Playtime:441.501 hours
Usage:25%
Score:11.851m
Score/min:447
Accuracy (listed only):22.959%
HSR (listed only):17.568%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
B
Kills:1,677
Deaths:1,657
KDR:1.012
Accuracy:25.822% B
HSR:5.367% F-
Serpent VE92
C
Kills:1,168
Deaths:1,855
KDR:0.630
Accuracy:22.526% C
HSR:7.791% F--
Nova
D--
Kills:1,163
Deaths:1,017
KDR:1.144
Accuracy:28.060% D**
HSR:9.458% D--
Deimos VA29
C++
Kills:1,161
Deaths:715
KDR:1.624
Accuracy:61.364% C++
HSR:10.336% D--
Pulsar C
C**
Kills:1,154
Deaths:1,043
KDR:1.106
Accuracy:25.712% C**
HSR:20.364% C-
VX6-7
C
Kills:402
Deaths:444
KDR:0.905
Accuracy:22.792% C
HSR:16.169% D-
Sirius SX12
B**
Kills:336
Deaths:298
KDR:1.128
Accuracy:30.318% B**
HSR:11.905% D--
Phobos VX86
B
Kills:285
Deaths:205
KDR:1.390
Accuracy:62.999% B
HSR:9.474% D--
Solstice VE3
D--
Kills:241
Deaths:180
KDR:1.339
Accuracy:16.855% D*
HSR:13.693% D--
Thanatos VE70
C+
Kills:210
Deaths:288
KDR:0.729
Accuracy:34.783% C--
HSR:15.238% C+
Eridani SX5G
C--
Kills:205
Deaths:239
KDR:0.858
Accuracy:25.673% C--
HSR:10.732% D*
NS Baron G5AE
C
Kills:191
Deaths:169
KDR:1.130
Accuracy:43.677% C
HSR:10.471% D-
Pandora VX25
C*
Kills:169
Deaths:108
KDR:1.565
Accuracy:39.904% C+
HSR:15.976% C*
Eridani SX5
D**
Kills:126
Deaths:270
KDR:0.467
Accuracy:18.702% D**
HSR:5.556% F-
Zenith VX-5
N/A
Kills:50
Deaths:54
KDR:0.926
Accuracy:21.018% N/A
HSR:6% N/A
Kills:8,538
Deaths (as Light Assault):8,542
Deaths (to Light Assaults):6,234
KDR:0.99953
Kill Difference:4
Playtime:295.465 hours
Usage:17%
Score:6.218m
Score/min:351
Accuracy (listed only):32.014%
HSR (listed only):11.235%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Nova
D--
Kills:1,163
Deaths:1,017
KDR:1.144
Accuracy:28.060% D**
HSR:9.458% D--
Deimos VA29
C++
Kills:1,161
Deaths:715
KDR:1.624
Accuracy:61.364% C++
HSR:10.336% D--
Terminus VX-9
C*
Kills:919
Deaths:946
KDR:0.971
Accuracy:26.651% C*
HSR:22.525% C-
H-V45
B+
Kills:456
Deaths:480
KDR:0.950
Accuracy:23.885% C+
HSR:24.781% B+
NS-11P
B++
Kills:395
Deaths:333
KDR:1.186
Accuracy:26.352% B++
HSR:22.279% B+
Sirius SX12
B**
Kills:336
Deaths:298
KDR:1.128
Accuracy:30.318% B**
HSR:11.905% D--
Phobos VX86
B
Kills:285
Deaths:205
KDR:1.390
Accuracy:62.999% B
HSR:9.474% D--
Thanatos VE70
C+
Kills:210
Deaths:288
KDR:0.729
Accuracy:34.783% C--
HSR:15.238% C+
Eridani SX5G
C--
Kills:205
Deaths:239
KDR:0.858
Accuracy:25.673% C--
HSR:10.732% D*
NS Baron G5AE
C
Kills:191
Deaths:169
KDR:1.130
Accuracy:43.677% C
HSR:10.471% D-
Pandora VX25
C*
Kills:169
Deaths:108
KDR:1.565
Accuracy:39.904% C+
HSR:15.976% C*
Eridani SX5
D**
Kills:126
Deaths:270
KDR:0.467
Accuracy:18.702% D**
HSR:5.556% F-
Corvus VA55
D*
Kills:96
Deaths:150
KDR:0.640
Accuracy:18.441% D*
HSR:12.500% D**
Kills:5,712
Deaths (as Combat Medic):5,218
Deaths (to Combat Medics):3,985
KDR:1.09467
Kill Difference:494
Playtime:79.962 hours
Usage:5%
Score:2.348m
Score/min:489
Accuracy (listed only):33.908%
HSR (listed only):13.941%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
B**
Kills:336
Deaths:298
KDR:1.128
Accuracy:30.318% B**
HSR:11.905% D--
NS-44 Commissioner
D--
Kills:241
Deaths:401
KDR:0.601
Accuracy:28.246% D--
HSR:14.523% D--
Eridani SX5G
C--
Kills:205
Deaths:239
KDR:0.858
Accuracy:25.673% C--
HSR:10.732% D*
Ghost
C*
Kills:174
Deaths:99
KDR:1.758
Accuracy:40.300% C*
HSR:66.667% C+
Parallax VX3
C+
Kills:150
Deaths:103
KDR:1.456
Accuracy:35.349% D
HSR:77.333% C+
Eridani SX5
D**
Kills:126
Deaths:270
KDR:0.467
Accuracy:18.702% D**
HSR:5.556% F-
Cerberus
F
Kills:106
Deaths:158
KDR:0.671
Accuracy:18.704% F-
HSR:8.491% F
Beamer VS3
D--
Kills:78
Deaths:125
KDR:0.624
Accuracy:13.544% F-
HSR:14.103% D--
Kills:1,416
Deaths (as Infiltrator):1,693
Deaths (to Infiltrators):3,391
KDR:0.83639
Kill Difference:277
Playtime:51.929 hours
Usage:3%
Score:0.684m
Score/min:220
Accuracy (listed only):26.355%
HSR (listed only):26.164%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C+
Kills:538
Deaths:428
KDR:1.257
Accuracy:18.743% C+
HSR:14.126% D*
Blueshift VM5
C+
Kills:517
Deaths:429
KDR:1.205
Accuracy:18.790% C+
HSR:13.733% D*
Cosmos VM3
B*
Kills:170
Deaths:99
KDR:1.717
Accuracy:20.566% B*
HSR:15.882% D
Cosmos VM3
B++
Kills:147
Deaths:99
KDR:1.485
Accuracy:19.705% B++
HSR:14.966% D--
Quasar VM1
D*
Kills:65
Deaths:
KDR:
Accuracy:10.448% D*
HSR:10.769% F
Comet VM2
C--
Kills:61
Deaths:67
KDR:0.910
Accuracy:38.144% C--
HSR:1.639% D*
Kills:1,498
Deaths (as MAX Suit):561
Deaths (to MAX Suits):2,324
KDR:2.67023
Kill Difference:937
Playtime:50.757 hours
Usage:3%
Score:1.266m
Score/min:416
Accuracy (listed only):21.066%
HSR (listed only):11.853%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
A
Kills:2,182
V. Kills:2,362 92%
Deaths:2,054
KDR:1.062
Accuracy:31.070% C+
KPH:16.700 C**
VKPH:18 A
Maelstrom Turbo Laser
C+
Kills:1,194
V. Kills:1,167 102%
Deaths:1,581
KDR:0.755
Accuracy:26.676% D
KPH:9.300 C-
VKPH:9.100 C+
Dual Photon Pods
B+
Kills:996
V. Kills:197 N/A
Deaths:109
KDR:9.138
Accuracy:56.106% B+
KPH:59.700 C
VKPH:11.800 C--
Hornet Missiles
C*
Kills:821
V. Kills:404 203%
Deaths:206
KDR:3.985
Accuracy:63.889% C*
KPH:63.100 C+
VKPH:31 C
Photon A2A Missile Pods
C--
Kills:203
V. Kills:212 95%
Deaths:59
KDR:3.441
Accuracy:69.979% D**
KPH:25.200 D
VKPH:26.300 C--
Light PPA
D
Kills:145
V. Kills:17 N/A
Deaths:92
KDR:1.576
Accuracy:42.716% C*
KPH:16.200 D-
VKPH:1.900 D
Antares LC
B++
Kills:71
V. Kills:90 78%
Deaths:69
KDR:1.029
Accuracy:32.902% C++
KPH:15.800 C
VKPH:20 B++
Kills:5,612 (3,592 + 0)
Deaths:4,170
KDR:1.346
VKDR:1.067
Vehicle Kills:4,449
Kill Difference:1,442
Playtime:310.152 hours
Usage:18%
Score:6.859m
Score/min:369
Piloting Accuracy:32.902%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
C
Kills:194
V. Kills:172 112%
Deaths:283
KDR:0.686
Accuracy:37.851% D
KPH:6.200 C
VKPH:5.500 C
C150 Dalton
U
Kills:151
V. Kills:125 120%
Deaths:89
KDR:1.697
Accuracy:33.153% C--
KPH:543,600 U
VKPH:450,000 U
Kills:345 (194 + 151)
Deaths:372
KDR:0.927
VKDR:0.798
Vehicle Kills:297
Kill Difference:27
Playtime:31.378 hours
Usage:2%
Score:0.470m
Score/min:250
Piloting Accuracy:37.851%
Gunner Accuracy:33.153%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C+
Kills:264
V. Kills:21 N/A
Deaths:22
KDR:12
Accuracy:47.200% C+
KPH:37.400 D
VKPH:3 D**
Kills:264 (264 + 0)
Deaths:22
KDR:12
VKDR:0.955
Vehicle Kills:21
Kill Difference:242
Playtime:7.058 hours
Usage:0%
Score:0.094m
Score/min:222
Driving Accuracy:47.200%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
D-
Kills:267
V. Kills:228 117%
Deaths:134
KDR:1.993
Accuracy:52.451% C+
KPH:12.700 D*
VKPH:10.900 D-
Saron HRB
D
Kills:145
V. Kills:113 127%
Deaths:66
KDR:2.197
Accuracy:40.736% C
KPH:12.200 D*
VKPH:9.500 D
Supernova VPC
D
Kills:97
V. Kills:12 N/A
Deaths:20
KDR:4.850
Accuracy:45.107% D
KPH:22.900 D--
VKPH:2.800 D*
Kills:509 (364 + 145)
Deaths:220
KDR:2.314
VKDR:1.605
Vehicle Kills:353
Kill Difference:289
Playtime:37.122 hours
Usage:2%
Score:0.709m
Score/min:318
Driving Accuracy:45.107%
Gunner Accuracy:40.736%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
C+
Kills:86
V. Kills:18 453%
Deaths:19
KDR:4.526
Accuracy:47.195% B**
KPH:35.500 C+
VKPH:7.400 C+
M40 Fury
B+
Kills:83
V. Kills:26 307%
Deaths:20
KDR:4.150
Accuracy:46.187% B**
KPH:37.600 C
VKPH:11.800 B+
M60-G Bulldog
C**
Kills:72
V. Kills:16 424%
Deaths:15
KDR:4.800
Accuracy:45.620% B**
KPH:31.700 C*
VKPH:7.100 C**
M12 Kobalt
B++
Kills:54
V. Kills: N/A
Deaths:3
KDR:18
Accuracy:19.295% C**
KPH:98 B++
VKPH:0 D**
Kills:295 (0 + 295)
Deaths:57
KDR:5.175
VKDR:1.053
Vehicle Kills:60
Kill Difference:238
Playtime:7.449 hours
Usage:0%
Score:0.231m
Score/min:518
Driving Accuracy:N/A%
Gunner Accuracy:19.295%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Saron Laser Cannon 4,5442,1822,0541.062C+0.0731.07%C+N/A16.7C**18A412131h114B+367.1B+
Solstice SF 1,6981,6771,6571.012C++0.1225.822%B5.367%F-16CN/A121104.7h6.9B++26.7B*
Orion VS54 1,5201,5141,1381.33C+0.2022.05%C*14.201%D**37C*N/A25640.9h10.1B*45.8C*
C-4 2,1931,3227691.719C*0.5926.195%C++N/A90.5C**59.7A*198814.6h1.2B+4.4B++
Betelgeuse 54-A 1,3161,3027931.642C0.5124.724%C27.189%C-60.8C+N/A37421.4h9.5B++38.4B
Maelstrom Turbo Laser 2,3611,1941,5810.755C0.3826.676%DN/A9.3C-9.1C+257127.9h99.5C**373C++
Flare VE6 1,1891,1831,2460.949C-0.1819.329%D14.032%D**23.5DN/A13050.4h9.9B+51.1C++
Serpent VE92 1,1701,1681,8550.63C0.5022.526%C7.791%F--10.3D-N/A58113.5h11.3B+50.3B
SVA-88 1,1671,1671,1780.991C0.1422.288%C12.339%F-26.5DN/A14444.1h11.3C**50.7C*
Nova 1,1651,1631,0171.144C+0.0128.06%D**9.458%D--13.7D-N/A8684.8h3.6B++12.8C+
Deimos VA29 1,1621,1617151.624B0.4961.364%C++10.336%D--42.7C+N/A19927.2h1.8B**2.9B+
Ursa 1,1651,1609431.23C+0.1021.373%C16.81%D--34C+N/A21134.1h9.1B*42.5B+
VX29 Polaris 1,1651,1601,3650.85C--0.2821.887%C10.776%F29.7C--N/A14939.1h11.4B+52.3C*
NS-15M AE 1,1621,1577871.47C0.3424.477%C+19.965%D-54.6C+N/A38321.2h10.6B+43.3C**
Pulsar C 1,1631,1541,0431.106C+0.0325.712%C**20.364%C-21.7CN/A11853.1h9.7B++37.8B+
Dual Photon Pods 1,1939961099.138B+8.0156.106%B+1.707%B+59.6C11.8C--44316.7h15.5B*27.7B++
Terminus VX-9 9309199460.971C0.1626.651%C*22.525%C-34C+N/A14027h11.6B+43.6B+
Hornet Missiles 1,2258212063.985C+2.8563.889%C*1.462%C+63.2C+31.1C86013h6.4B+10B++
SVA-GG 7507445001.488C0.3624.833%C27.957%C+50.3CN/A27014.8h10.5C**42.1C++
NS Decimator 1,0467131,1930.598C--0.5367.227%B*1.823%C32.6C+15.2C+58221.9h4.5C**6.7B+
Proximity Mine 6946942173.198C2.0743.875%C*N/A169.3B**N/A7304.1h1.3A++3A
Tank Mine 1,2796802183.119B1.9915.398%D*N/A133.3B+117.5A++21485.1h0.5A**3.5A+
Blueshift VM5 5405384281.257C-0.1218.743%C+14.126%D*23.4DN/A13123h16.6C+88.7C++
Blueshift VM5 5215174291.205C--0.0718.79%C+13.733%D*22.7DN/A13022.8h17.2C+91.4C+
Frag Grenade 4734681468N/A466.8731.35%F-N/A936A++10C*31700.5h1.9A++6.1B++
H-V45 4614564800.95C+0.1823.885%C+24.781%B+27.5C+N/A17616.6h10.4B**43.4B++
NS-15MP 4584533671.234D0.1022.91%D--26.49%C38.1DN/A9011.9h10.9C+47.5C
Sticky Grenade 4174171417N/A415.8759.941%B*N/A834CN/A47620.5h2.4C+4.1C**
VX6-7 4034024440.905C0.2322.792%C16.169%D-15.9DN/A9525.3h10.8B+47.6B
NS-11P 3953953331.186C+0.0526.352%B++22.279%B+45.4B**N/A1228.7h11B**41.6B*
Anti-Vehicle Grenade 3633441344N/A342.8761.7%AN/A688A+38D58710.5h3.2A5.1B**
Sirius SX12 3403362981.128C++0.0030.318%B**11.905%D--32C*N/A21710.5h11.6B*38.2B++
Lasher X2 3383356920.484D0.6528.994%B+2.687%D21.8CN/A14615.4h22.5C-77.6C*
Phobos VX86 2902852051.39C++0.2662.999%B9.474%D--42.5C+N/A1716.7h1.8B**2.9B++
Supernova FPC 4952671341.993C--0.8652.451%C+2.622%C++12.7D*10.9D-33121h5.5C++10.5C++
L100 Python HESH 2852642212C++10.8747.2%C+N/A37.2D3D**2217.1h3.3C*7C*
Pulsar LSW 2532501961.276C+0.1419.691%D20.8%C-23.1DN/A13310.8h11.4B+57.7C++
NS-44 Commissioner 2422414010.601C0.5328.246%D--14.523%D--26.2CN/A1579.2h4.4C15.5C--
Solstice VE3 2422411801.339B*0.2116.855%D*13.693%D--4.3D-N/A4956.1h12.4B++73.4C++
Thanatos VE70 2112102880.729C+0.4034.783%C--15.238%C+19.1C-N/A12811h3.9B++11.2B+
Eridani SX5G 2102052390.858D0.2725.673%C--10.732%D*8.8D--N/A5823.3h11.4C+44.6C+
Photon A2A Missile Pods 415203593.441C2.3169.979%D**N/A25.1D26.2C--6598.1h8.2C*11.7C
CAS30 Tank Buster 3661942830.686C0.4537.851%DN/A6.2C5.5C13531.4h35.5B++93.8B+
NS Baron G5AE 1921911691.13C0.0043.677%C10.471%D-46.6C++N/A1654.1h3.3B**7.6C+
Eidolon VE33 1801801651.091C+0.0424.435%D21.667%D18.4CN/A1149.8h7B*28.8B+
Ghost 174174991.758C0.6340.3%C*66.667%C+27.2C-N/A1536.4h2B+5B+
Cosmos VM3 171170991.717C+0.5820.566%B*15.882%D28.8C++N/A1795.9h14C*68C**
Pandora VX25 1711691081.565B++0.4339.904%C+15.976%C*62.6B**N/A2442.7h2.9A7.4B*
C150 Dalton 276151891.697D0.5633.153%C--N/A1510U1250U21683000.1h7.7F-23.3F-
Force-Blade 15015015,3630.01C1.1223.387%DN/A0.2C--N/A1634.4h2.1B+8.8C**
Parallax VX3 1501501031.456C0.3235.349%D77.333%C+12.9D-N/A6911.6h2.3C+6.4C+
Cosmos VM3 147147991.485C0.3519.705%B++14.966%D--24.9CN/A1885.9h15.5C-78.7B
Light PPA 162145921.576C-0.4442.716%C*N/A16.1D-1.9D1279h14.6C++34.2C*
Saron HRB 258145662.197D1.0640.736%CN/A12.2D*9.5D34211.9h22.4C++54.9C+
Nemesis VSH9 2451392650.525C0.6158.278%DN/A9.8C-7.5C-27214.2h8.9C15.2C
Eridani SX5 1261262700.467D0.6718.702%D**5.556%F-5D*N/A3425h11.3B60.3C
Spear Anti-Vehicle Phalanx Turret 179114176.706C+5.5737.363%D2.632%D21.5D-12.3D-3565.3h9.8C+26.3C
Cerberus 1081061580.671C0.4618.704%F-8.491%F28.6CN/A1683.7h5.5B+29.3D-
MANA Anti-Personnel Turret 104103273.815N/A2.6819.147%UN/A1030U10U4807700.1h28.8T*150.6T*
Supernova VPC 10997204.85D3.7245.107%D2.062%B+23.1D--2.9D*1904.2h3B6.7C++
Corvus VA55 98961500.64C--0.4918.441%D*12.5%D**17.1C--N/A1475.6h10.4B++56.4C+
M60-G Bulldog 10486194.526C+3.3947.195%B**1.163%D*35.8C+7.5C+5182.4h6.7C**14.1B+
M40 Fury 10983204.15C3.0246.187%B**1.205%D37.7C11.8B+4982.2h12.8C**27.8B++
Beamer VS3 78781250.624C+0.5113.544%F-14.103%D--15.9C--N/A1554.9h7.7B+56.8C
Lancer VS22 165731940.376C--0.7652.307%D*1.37%C+9.6C--12.1C+4257.6h18.5B+35.3C**
M60-G Bulldog 8872154.8C*3.6745.62%B**N/A31.3C++7C*5702.3h6.9B15.2B++
Antares LC 16171691.029C0.1032.902%C++N/A15.8C20B++5284.5h135.2C+410.8C++
Quasar VM1 6565165U63.8710.448%D*10.769%F16.3DN/A2504h14.5C**138.7C
Comet VM2 7761670.91C++0.2238.144%C--1.639%D*8D2.1D--1967.6h15.9B++41.7B+
M12 Kobalt 5454318C++16.8719.295%C**1.852%T*90B+N/A3740.6h12B**62B++
Zenith VX-5 5150540.926C0.2121.018%D-6%F*23.8CN/A2152.1h12.1B+57.8C+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter22140.1h
Nano-Armor Kit322295,17639.1h
Spawn Beacon287471.6h
Anti-Vehicle MANA Turret62400.4h
AE Medical Applicator9625,7061.8h
AE Nano-Armor Kit816,2942.1h
Nanite Revive Grenade05210.2h
Ammunition Package167781.1h
Shield Recharging Field342,5621h
Medical Kit1,0386,05811.5h
Anti-Infantry MANA Turret481,0342.6h
Medical Applicator23255,9654.7h
Recon Detection Device33260.6h
Smoke Grenade01040h

Check the help document for the dictionary if you want to learn more about words used here.


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