Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 12 (19,225)players online:
Error loading streams from Twitch.
stats.dasanfall.com
Archon Lictor Antredes[BUTT] Antredes
VS BR 79

KDR: 3.84

Score: 6.7m

Last Seen: Dec 12th, 2019 6:11 AM
- OFFLINE - 38.4 hour(s)

Battle Rank 79 - Vanu Sovereignty on Emerald - Outfit Member of butts[BUTT] butts
VS outfit on Emerald

Members: 6
Level Progress (to 80): 80%
Level 100 Progress: 36% 325h
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Light PPA Orion VS54 Maelstrom Turbo Laser SVA-88 Dual Photon Pods Hornet Missiles Pulsar LSW Saron Laser Cannon
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Antredes



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,426,489 MLG Score: 2739
Fun Score: N/A
Cheeseburgers Flipped: 17TIME WITH MEDKIT: 0.9%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.82%29.552%881912184,5043.043240.799

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.859%1.672A++1.293A-1.402D**HEAD ++ (~14.64)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.80.558B+9.80.314C*23

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.654%1.673%3190412234,183182132122.9835316%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.91%0.239C++0.26C*0.634

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
65.40.585B+25.90.5B+39.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.17%3.797%1141122679841010.92941277%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.097C+-0.17C-1.875

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
146.8-0.22C51.6-0.283C95.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.515%72.557%1142122548117022.82941

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.844%1.136B**0.342C**-0.774

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.494B+2.10.331C**2.9

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
butts[BUTT] butts
VS outfit on Emerald

Members: 6
6.7m302.8%622 (37.3k)533 (32k)3.8420412,2103,1784.392779 (79)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1227108931.895%15.438%49203:594

52% Engineer31% Heavy Assault6% Infiltrator8% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 22nd, 2013 3:22 PMJan 8th, 2016 4:34 AMDec 12th, 2019 9:48 AM (1d) (PST)Dec 12th, 2019 2:50 AM (1d) (PST)Dec 12th, 2019 2:11 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,2291341,0950.9660.2510.1493.4550.1752739

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
73,7418,05965,682581592071131,992

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
210.7h/8.8d 1,750 1,885 2,710 43.7k 228 435 2,213 15.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
A
Kills:1,201
Deaths:320
KDR:3.753
Accuracy:27.437% A
HSR:25.978% C++
SVA-88
A++
Kills:1,173
Deaths:336
KDR:3.491
Accuracy:32.644% A++
HSR:35.635% A
Pulsar LSW
A
Kills:921
Deaths:318
KDR:2.896
Accuracy:30.870% A
HSR:34.528% A
Flare VE6
A*
Kills:153
Deaths:53
KDR:2.887
Accuracy:34.580% A*
HSR:27.451% B+
Kills:3,448
Deaths (as Heavy Assault):1,027
Deaths (to Heavy Assaults):904
KDR:3.35735
Kill Difference:2,421
Playtime:64.386 hours
Usage:31%
Score:2.077m
Score/min:538
Accuracy (listed only):31.383%
HSR (listed only):30.898%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
B++
Kills:418
Deaths:252
KDR:1.659
Accuracy:27.969% B++
HSR:22.967% C+
Solstice VE3
B++
Kills:154
Deaths:117
KDR:1.316
Accuracy:26.310% B++
HSR:16.234% D
Kills:572
Deaths (as Engineer):369
Deaths (to Engineers):655
KDR:1.55014
Kill Difference:203
Playtime:110.572 hours
Usage:52%
Score:3.703m
Score/min:558
Accuracy (listed only):27.139%
HSR (listed only):19.600%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
B++
Kills:418
Deaths:252
KDR:1.659
Accuracy:27.969% B++
HSR:22.967% C+
Solstice VE3
B++
Kills:154
Deaths:117
KDR:1.316
Accuracy:26.310% B++
HSR:16.234% D
NS-7 PDW
C*
Kills:90
Deaths:80
KDR:1.125
Accuracy:25.975% C*
HSR:12.222% D--
Kills:662
Deaths (as Light Assault):449
Deaths (to Light Assaults):543
KDR:1.47439
Kill Difference:213
Playtime:16.827 hours
Usage:8%
Score:0.422m
Score/min:418
Accuracy (listed only):26.751%
HSR (listed only):17.141%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
C*
Kills:90
Deaths:80
KDR:1.125
Accuracy:25.975% C*
HSR:12.222% D--
Pulsar VS1
B*
Kills:56
Deaths:41
KDR:1.366
Accuracy:25.721% B+
HSR:26.786% B*
Kills:146
Deaths (as Combat Medic):121
Deaths (to Combat Medics):297
KDR:1.20661
Kill Difference:25
Playtime:3.959 hours
Usage:2%
Score:0.090m
Score/min:379
Accuracy (listed only):25.848%
HSR (listed only):19.504%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B++
Kills:362
Deaths:80
KDR:4.525
Accuracy:43.156% B++
HSR:70.718% C++
NS-44 Commissioner
A++
Kills:338
Deaths:277
KDR:1.220
Accuracy:50.100% A++
HSR:27.811% B++
V10
C+
Kills:119
Deaths:50
KDR:2.380
Accuracy:40.769% C+
HSR:78.151% C+
NS-7 PDW
C*
Kills:90
Deaths:80
KDR:1.125
Accuracy:25.975% C*
HSR:12.222% D--
Kills:909
Deaths (as Infiltrator):487
Deaths (to Infiltrators):380
KDR:1.86653
Kill Difference:422
Playtime:11.628 hours
Usage:6%
Score:0.362m
Score/min:519
Accuracy (listed only):40.000%
HSR (listed only):47.226%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Kills:0
Deaths (as MAX Suit):0
Deaths (to MAX Suits):180
KDR:0
Kill Difference:UNR
Playtime:2.181 hours
Usage:1%
Score:0.087m
Score/min:667
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
A+
Kills:1,210
V. Kills:56 N/A
Deaths:63
KDR:19.206
Accuracy:52.014% A+
KPH:95.700 A
VKPH:4.400 B
Maelstrom Turbo Laser
M
Kills:1,193
V. Kills:561 212%
Deaths:116
KDR:10.285
Accuracy:38.264% B**
KPH:58.900 M
VKPH:27.700 A++
Dual Photon Pods
A++
Kills:1,051
V. Kills:222 471%
Deaths:120
KDR:8.758
Accuracy:68.791% A++
KPH:84.900 C++
VKPH:17.900 C+
Hornet Missiles
B**
Kills:1,031
V. Kills:359 286%
Deaths:94
KDR:10.968
Accuracy:70.818% B**
KPH:79.900 B
VKPH:27.800 C--
Saron Laser Cannon
A*
Kills:729
V. Kills:480 152%
Deaths:186
KDR:3.919
Accuracy:33.584% C**
KPH:37.900 A*
VKPH:24.900 A*
Kills:5,214 (3,132 + 0)
Deaths:579
KDR:9.005
VKDR:2.898
Vehicle Kills:1,678
Kill Difference:4,635
Playtime:77.418 hours
Usage:37%
Score:1.960m
Score/min:422
Piloting Accuracy:33.584%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
T-
Kills:55
V. Kills:21 250%
Deaths:
KDR:
Accuracy:41.441% T*
KPH:70.400 T*
VKPH:26.900 T-
Kills:55 (0 + 55)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:21
Kill Difference:55
Playtime:0.782 hours
Usage:0%
Score:0.053m
Score/min:1,129
Piloting Accuracy:N/A%
Gunner Accuracy:41.441%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
A++
Kills:87
V. Kills:38 223%
Deaths:7
KDR:12.429
Accuracy:44.349% C++
KPH:42 A++
VKPH:18.300 C**
Kills:87 (0 + 87)
Deaths:7
KDR:12.429
VKDR:5.429
Vehicle Kills:38
Kill Difference:80
Playtime:2.074 hours
Usage:1%
Score:0.036m
Score/min:291
Driving Accuracy:N/A%
Gunner Accuracy:44.349%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Light PPA 1,2661,2106319.206A**15.3652.014%A+N/A96A4.4B25912.6h9.9B19.1B+
Orion VS54 1,2051,2013203.753A+0.0927.437%A25.978%C++67.9A+N/A27617.7h9.7B**35.4C*
Maelstrom Turbo Laser 1,7541,19311610.284M++6.4438.264%B**1.257%D59.1M27.8A++42520.2h35.4B**92.6B**
SVA-88 1,1851,1733363.491B**0.3532.644%A++35.635%A81.5AN/A25014.4h10B++30.7B++
Dual Photon Pods 1,2731,0511208.758B4.9268.791%A++1.522%B84.8C++17.9C+37612.4h13.3B**19.3B**
Hornet Missiles 1,3901,0319410.968A7.1370.818%B**2.134%B++79.9B27.8C--58112.9h6B+8.4B*
Pulsar LSW 9369213182.896A0.9530.87%A34.528%A94A++1.5A++2819.8h10.2B*33B*
Saron Laser Cannon 1,2097291863.919B+0.0833.584%C**4.115%A37.8A*24.9A*44819.3h55B**163.8B**
Pulsar C 4224182521.659C*2.1827.969%B++22.967%C+25.3C+N/A8616.5h10.1B+36.2B+
Ghost 363362804.525B++0.6843.156%B++70.718%C++62.4B*N/A3285.8h2.1B4.9B+
NS-44 Commissioner 3393382771.22C*2.6250.1%A++27.811%B++80.5A++N/A2874.2h3B*5.9B*
NS Decimator 3402571441.785B*2.0663.362%C**2.335%C++40.8C**13.2C3296.3h4.3C**6.8B+
Solstice VE3 1541541171.316B*2.5326.31%B++16.234%D37.6B**N/A1564.1h15.6C++59.4C*
Flare VE6 157153532.887A++0.9634.58%A*27.451%B+85A+2.2M**2521.8h9.5B+27.4B*
Plasma Grenade 1411391139N/A135.1649.861%B+N/A695B**10C++28480.2h2.6B**5.2B*
V10 120119502.38C1.4640.769%C+78.151%C+44.1BN/A1472.7h2.2C++5.5C++
M60-A Bulldog 1111041104M**100.1674.718%M+N/A115.6M*7.8B**9950.9h4.5B**6A
NS-7 PDW 9090801.125C**2.7225.975%C*12.222%D--25C+N/A883.6h14.6C++56.1C**
Saron HRB 12587712.429A+8.5944.349%C++N/A41.4A+18.1C**2912.1h11.3A++25.5A+
M20 Drake 10979515.8S11.9635.17%B*3.797%M790U300U2667300.1h51.6B+146.8B+
Lasher X2 6766730.904C+2.9425.937%C+1.515%D**28.7C+N/A992.3h14.4B**55.4B++
MANA Anti-Vehicle Turret 8261292.103C1.7454.804%C-9.836%S610D210D-1085130.1h4.1A+7.5A
Pulsar VS1 5856411.366B+2.4825.721%B+26.786%B*43.1B**1.5A**2551.3h14.6C++56.9B
AP30 Shredder 7655155U51.1641.441%T*N/A68.8T*26.3T-11270.8h55.2M133.2A*

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit4266,2825.8h
Anti-Vehicle MANA Turret1680.3h
Motion Spotter01340.1h
Medical Kit1911,0671.8h
Medical Applicator167,5050.5h
Recon Detection Device2540.1h
M20 Drake0710h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.75s
Server spent 2.78s on queries, 2.03s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.