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Praetor Antredes[BUTT] Antredes
VS BR 87

KDR: 3.77

Score: 8.8m

Last Seen: Mar 14th, 2020 3:47 AM
- OFFLINE - 426.1 hour(s)

Battle Rank 87 - Vanu Sovereignty on Emerald
Level Progress (to 88): 13%
Level 100 Progress: 47% 277h
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Dual Photon Pods Light PPA Orion VS54 Maelstrom Turbo Laser VE-H Maw Flare VE6 Pulsar LSW SVA-88
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $4,925,187 MLG Score: 3937
Fun Score: N/A
Cheeseburgers Flipped: 17TIME WITH MEDKIT: 1%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.483%30.452%9591312198,0063.115180.658

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.503%1.991A++1.422A-1.152D*HEAD ++ (~14.71)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.60.602B+9.30.349C**20.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.974%1.554%3129412284,697209146822.3667320%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.814%0.285C*-0.017C+0.585

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
64.40.603B+25.80.516B+38.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
60.815%0.549%27911231182139221.30935791%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.917A++-1.27D**-1.726

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.50.909B*2.10.829B++1.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.736%3.75%8511231801151870.69565243%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.103C+-0.173C-1.879

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
149.2-0.224C51.8-0.285C97.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.566%77.022%85312291,48429095.11724

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.961%1.597A+0.644B+-0.684

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.30.563B+20.38C**2.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
52.555%28.333%85112316027340.21978

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.899B*2.652M-1.622

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.90.479B+3.60.259C*3.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
8.8m261.9%605 (36.3k)516 (31k)3.7731719,0135,0394.2044187 (87)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1232168632.177%19.865%63903:238

45% Engineer35% Heavy Assault8% Infiltrator8% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 22nd, 2013 3:22 PMJan 8th, 2016 4:34 AMMar 25th, 2020 6:09 AM (6d) (PST)Mar 14th, 2020 1:00 AM (18d) (PST)Mar 13th, 2020 11:47 PM (18d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,2591691,0901.1150.2950.2213.3380.1603937

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
75,55710,11765,4406718132001030,974

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
284.3h/11.8d 2,173 3,777 4,370 56.9k 318 638 2,726 21.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B**
Kills:1,201
Deaths:320
KDR:3.753
Accuracy:27.437% B**
HSR:25.978% C++
VE-H Maw
B**
Kills:1,189
Deaths:434
KDR:2.740
Accuracy:33.085% B**
HSR:35.744% B++
Flare VE6
A++
Kills:1,186
Deaths:422
KDR:2.810
Accuracy:33.912% A++
HSR:28.752% B+
Pulsar LSW
A
Kills:1,184
Deaths:397
KDR:2.982
Accuracy:31.507% A
HSR:34.628% B**
SVA-88
A+
Kills:1,173
Deaths:336
KDR:3.491
Accuracy:32.644% A+
HSR:35.635% B**
Betelgeuse 54-A
A
Kills:132
Deaths:34
KDR:3.882
Accuracy:33.503% A
HSR:36.364% B+
Ursa
A++
Kills:86
Deaths:42
KDR:2.048
Accuracy:32.903% A
HSR:38.372% A++
Kills:6,151
Deaths (as Heavy Assault):1,985
Deaths (to Heavy Assaults):1,551
KDR:3.09874
Kill Difference:4,166
Playtime:98.303 hours
Usage:35%
Score:2.989m
Score/min:507
Accuracy (listed only):32.142%
HSR (listed only):33.639%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
B++
Kills:598
Deaths:366
KDR:1.634
Accuracy:29.808% B++
HSR:23.746% C+
Solstice VE3
B+
Kills:154
Deaths:117
KDR:1.316
Accuracy:26.310% B+
HSR:16.234% D
Pandora VX25
M++
Kills:60
Deaths:40
KDR:1.500
Accuracy:52.555% B**
HSR:28.333% M++
Kills:812
Deaths (as Engineer):523
Deaths (to Engineers):855
KDR:1.55258
Kill Difference:289
Playtime:129.249 hours
Usage:45%
Score:4.283m
Score/min:552
Accuracy (listed only):36.224%
HSR (listed only):22.771%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
B++
Kills:598
Deaths:366
KDR:1.634
Accuracy:29.808% B++
HSR:23.746% C+
Solstice VE3
B+
Kills:154
Deaths:117
KDR:1.316
Accuracy:26.310% B+
HSR:16.234% D
Eridani SX5
M+
Kills:101
Deaths:46
KDR:2.196
Accuracy:41.652% M+
HSR:24.753% B+
NS-7 PDW
C++
Kills:90
Deaths:80
KDR:1.125
Accuracy:25.975% C++
HSR:12.222% D--
Pandora VX25
M++
Kills:60
Deaths:40
KDR:1.500
Accuracy:52.555% B**
HSR:28.333% M++
Kills:1,003
Deaths (as Light Assault):649
Deaths (to Light Assaults):917
KDR:1.54545
Kill Difference:354
Playtime:22.949 hours
Usage:8%
Score:0.597m
Score/min:434
Accuracy (listed only):35.260%
HSR (listed only):21.058%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pulsar VS1
A
Kills:239
Deaths:115
KDR:2.078
Accuracy:31.369% A
HSR:28.034% B*
Eridani SX5
M+
Kills:101
Deaths:46
KDR:2.196
Accuracy:41.652% M+
HSR:24.753% B+
NS-7 PDW
C++
Kills:90
Deaths:80
KDR:1.125
Accuracy:25.975% C++
HSR:12.222% D--
Pandora VX25
M++
Kills:60
Deaths:40
KDR:1.500
Accuracy:52.555% B**
HSR:28.333% M++
Kills:490
Deaths (as Combat Medic):281
Deaths (to Combat Medics):511
KDR:1.74377
Kill Difference:209
Playtime:6.231 hours
Usage:2%
Score:0.157m
Score/min:421
Accuracy (listed only):37.888%
HSR (listed only):23.335%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B++
Kills:840
Deaths:166
KDR:5.060
Accuracy:45.798% B++
HSR:72.619% C**
NS-44 Commissioner
A++
Kills:673
Deaths:505
KDR:1.333
Accuracy:52.329% A++
HSR:26.895% B+
V10
B+
Kills:519
Deaths:101
KDR:5.139
Accuracy:46.008% B+
HSR:83.044% B+
Parallax VX3-AE
C++
Kills:125
Deaths:16
KDR:7.813
Accuracy:42.578% C++
HSR:81.600% C+
Eridani SX5
M+
Kills:101
Deaths:46
KDR:2.196
Accuracy:41.652% M+
HSR:24.753% B+
NS-7 PDW
C++
Kills:90
Deaths:80
KDR:1.125
Accuracy:25.975% C++
HSR:12.222% D--
Kills:2,348
Deaths (as Infiltrator):914
Deaths (to Infiltrators):630
KDR:2.56893
Kill Difference:1,434
Playtime:23.835 hours
Usage:8%
Score:0.691m
Score/min:483
Accuracy (listed only):42.390%
HSR (listed only):50.189%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Kills:0
Deaths (as MAX Suit):0
Deaths (to MAX Suits):228
KDR:0
Kill Difference:UNR
Playtime:2.181 hours
Usage:1%
Score:0.087m
Score/min:667
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
A++
Kills:1,317
V. Kills:256 N/A
Deaths:120
KDR:10.975
Accuracy:68.921% A++
KPH:92.300 C++
VKPH:17.900 C+
Light PPA
A
Kills:1,257
V. Kills:58 N/A
Deaths:63
KDR:19.952
Accuracy:52.058% A
KPH:97.500 B**
VKPH:4.500 B+
Maelstrom Turbo Laser
M
Kills:1,193
V. Kills:561 212%
Deaths:116
KDR:10.285
Accuracy:38.264% A
KPH:58.900 M
VKPH:27.700 A++
Hornet Missiles
B**
Kills:1,031
V. Kills:359 286%
Deaths:94
KDR:10.968
Accuracy:70.818% B**
KPH:79.900 C*
VKPH:27.800 C--
Saron Laser Cannon
A*
Kills:930
V. Kills:591 157%
Deaths:186
KDR:5
Accuracy:34.423% B+
KPH:40.900 A*
VKPH:26 A*
Kills:5,728 (3,380 + 0)
Deaths:579
KDR:9.893
VKDR:3.152
Vehicle Kills:1,825
Kill Difference:5,149
Playtime:83.025 hours
Usage:29%
Score:2.090m
Score/min:419
Piloting Accuracy:34.423%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L-24R Spur
M+
Kills:835
V. Kills:26 N/A
Deaths:
KDR:
Accuracy:46.054% B*
KPH:123.200 M+
VKPH:3.800 B+
C150 Dalton
S
Kills:150
V. Kills:80 185%
Deaths:
KDR:
Accuracy:46.345% B*
KPH:186.700 S
VKPH:99.600 S
L-24R Spur
U
Kills:76
V. Kills:4 N/A
Deaths:
KDR:
Accuracy:49.549% U
KPH:125.300 U
VKPH:6.600 U
C150 Dalton
U
Kills:62
V. Kills:32 188%
Deaths:
KDR:
Accuracy:45.740% S
KPH:5,873.700 U
VKPH:3,031.600 U
AP30 Shredder
U
Kills:58
V. Kills:21 264%
Deaths:
KDR:
Accuracy:41.276% D
KPH:7,200 U
VKPH:2,606.900 U
Kills:1,181 (911 + 270)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:163
Kill Difference:1,181
Playtime:8.208 hours
Usage:3%
Score:0.298m
Score/min:606
Piloting Accuracy:49.549%
Gunner Accuracy:41.276%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A*
Kills:182
V. Kills:11 N/A
Deaths:2
KDR:91
Accuracy:60.815% A
KPH:109.800 A*
VKPH:6.600 C-
Kills:182 (182 + 0)
Deaths:2
KDR:91
VKDR:5.500
Vehicle Kills:11
Kill Difference:180
Playtime:1.658 hours
Usage:1%
Score:0.032m
Score/min:324
Driving Accuracy:60.815%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
A+
Kills:87
V. Kills:38 223%
Deaths:7
KDR:12.429
Accuracy:44.349% C+
KPH:42 A+
VKPH:18.300 C*
Kills:87 (0 + 87)
Deaths:7
KDR:12.429
VKDR:5.429
Vehicle Kills:38
Kill Difference:80
Playtime:2.074 hours
Usage:1%
Score:0.037m
Score/min:294
Driving Accuracy:N/A%
Gunner Accuracy:44.349%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Dual Photon Pods 1,5731,31712010.975B7.2068.921%A++1.291%C+92.1C++17.9C+38014.3h12.6B**18.3B**
Light PPA 1,3151,2576319.952A++16.1852.058%AN/A97.4B**4.5B+26212.9h9.9B+19B+
Orion VS54 1,2051,2013203.753B**0.0227.437%B**25.978%C++67.9B**N/A28717.7h9.7B*35.4C++
Maelstrom Turbo Laser 1,7541,19311610.284M6.5138.264%A1.257%D-59.1M27.8A++42920.2h35.4B**92.6B**
VE-H Maw 1,2181,1894342.74B+1.0333.085%B**35.744%B++93.6B*2.3A*22612.7h9B+27.1B+
Flare VE6 1,2101,1864222.81B**0.9633.912%A++28.752%B+100.5A+2M+24011.8h8.8B++25.9B*
Pulsar LSW 1,2061,1843972.982B*0.7931.507%A34.628%B**97.9A1.8A*27912.1h10.3B+32.7B++
SVA-88 1,1851,1733363.491B++0.2832.644%A+35.635%B**81.5B*N/A25214.4h10B+30.7B++
Hornet Missiles 1,3901,0319410.968B**7.1970.818%B**2.134%B+79.9C*27.8C--58112.9h6B**8.4B**
Saron Laser Cannon 1,5219301865B++1.2334.423%B+3.333%B*41A*26A*43322.7h53.3B**154.8B**
Ghost 8458401665.06B+1.2945.798%B++72.619%C**80.8B**N/A28910.4h1.9B+4.3B+
L-24R Spur 8618351835U831.2346.054%B*1.677%C122.8M+3.8B+3156.8h10.9B**23.6B*
NS-44 Commissioner 6776735051.333C**2.4452.329%A++26.895%B+102A*N/A3056.6h2.9B**5.6B**
Pulsar C 6115983661.634C++2.1429.808%B++23.746%C+32.9C+N/A9918.2h9.8B+32.9B++
V10 5235191015.139B+1.3746.008%B+83.044%B+74.1AN/A1907h2B4.4B+
NS Decimator 5293962011.97B++1.8063.64%C**1.515%D46B+15.5C+3338.6h4.1B6.4B+
Plasma Grenade 2512471247N/A243.2351.94%B++N/A617.5C*10C+25030.4h2.7B++5.1B++
Pulsar VS1 2442391152.078B**1.7031.369%A28.034%B*77.1A*1.6M2553.1h13.2C**42.2B++
L100 Python HESH 193182291S87.2360.815%AN/A107.1A++6.5C-3231.7h2.1A3.5A
Solstice VE3 1541541171.316B+2.4626.31%B+16.234%D36.7B+N/A1754.2h15.6C+59.4C++
C150 Dalton 2301501150U146.2346.345%B*N/A187.5S100S12160.8h2.5B*5.4B**
Betelgeuse 54-A 136132343.882C*0.1133.503%A36.364%B+132A4S6401h10C**29.7B++
Parallax VX3-AE 125125167.813B*4.0442.578%C++81.6%C+78.1B*N/A1751.6h2.1D4.9C+
Lancer VS22 169106482.208B**1.5752.182%D*1.887%B+21.2C**12.6C+1965h8.2B++15.8B++
M60-A Bulldog 1111041104M**100.2374.4%MN/A115.6M+7.8B**9980.9h4.5B*6B**
Eridani SX5 102101462.196B++1.5841.652%M+24.753%B+112.2A*1.1A3560.9h9.1B*21.8B**
NS-7 PDW 9090801.125C++2.6525.975%C++12.222%D--25CN/A913.6h14.6C++56.1C*
Saron HRB 12587712.429A8.6644.349%C+N/A41.4A18.1C*2942.1h11.3A+25.5A
Ursa 9186422.048B+1.7332.903%A38.372%A++95.6A5.6S2900.9h10.1C**30.6B++
M60-A Bulldog 10285185N/A81.2357.254%UN/A850U170U358490.1h5.2T*9.1T*
M20 Drake 11180516M12.2334.736%B*3.75%M800U310U2777200.1h51.8C**149.2B+
L-24R Spur 8076176N/A72.2349.549%UN/A126.7U6.7U4790.6h13T*26.2T*
Lasher X2 6766730.904C2.8725.937%C+1.515%D*28.7CN/A1072.3h14.4B**55.4B+
C150 Dalton 9462162U58.2345.74%SN/A620M**320S292130.1h1.6C**3.6B**
MANA Anti-Vehicle Turret 8261292.103C1.6754.804%C-9.836%S610D*210T*1085130.1h4.1B*7.5B**
Pandora VX25 6460401.5C*2.2752.555%B**28.333%M++33.3C2.2M921.8h3.6B++6.9B*
AP30 Shredder 7958158U54.2341.276%D6.897%S580M**210A*1221280.1h52.5B++127.3B+
Force-Blade 53534,4980.012C3.7612.399%D**1.887%D0.3C--N/A1162h2B+16.3D

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit7587,7506.9h
Anti-Vehicle MANA Turret1710.3h
Motion Spotter04530.3h
Medical Kit3271,9692.9h
Medical Applicator2210,0530.7h
Snowman Soldier2910.1h
M20 Drake0710h
Recon Detection Device2540.1h

Check the help document for the dictionary if you want to learn more about words used here.


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