Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 10 (19,742)players online:
Error loading streams from Twitch.
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (493 days). The data shown below may not be accurate.

Major AnusControl[tutt] AnusControl
TR BR 64

KDR: 1.28

Score: 4.7m

Last Seen: Jan 20th, 2019 2:48 PM
-

Battle Rank 64 - Terran Republic on Cobalt
Level 100 Progress: 25% 1321h
PRIMARY CLASSESCLOAKERLIGHT ASSAULT
PRIMARY WEAPONS RAMS .50M TRAC-5 HSR-1 T9 CARV L100 Python HESH P2-120 AP C-4 Chainblade
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:AnusControl



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $804,393 MLG Score: 643
Fun Score: N/A
Cheeseburgers Flipped: 94TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.334%26.536%725912744,0360.8007940.476

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±7.351%1.184B**0.831B++-3.889T*HEAD ++ (~12.87)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.60.48B+10.60.261C*28.1

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.145%0.516%389312801,3564764872.84277278%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.929%-0.184C-1.29D**1.076

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.10.346C**9.80.211C++15.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.897%68.247%0212811,877719642.61057

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.787%1.799A++0.079C+-0.051

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.60.44B2.60.182C++3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
52.339%22.476%01128230727981.09643

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.88B*1.504A+-1.624

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.50.274C*5-0.028C+4.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
4.7m191%179 (10.7k)163 (9.8k)1.2765311,2138,7841.4538964 (64)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR128366325.507%25.328%64603:172

11% Engineer14% Heavy Assault50% Infiltrator21% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 26th, 2018 1:48 PMJul 14th, 2018 8:27 PMFeb 14th, 2019 8:46 PM (468d) (PST)Jan 20th, 2019 10:53 AM (494d) (PST)Jan 20th, 2019 10:48 AM (494d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4901573330.3900.3050.0990.8500.055643

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
29,3749,41619,958231865139,776

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
479.3h/20d 1,558 2,840 3,334 24.4k 406 1,364 1,579 14.1m

InfiltratorCLASS DETAILS: Infiltrator
RAMS .50M
A+
Kills:1,481
Deaths:786
KDR:1.884
Accuracy:48.905% A+
HSR:80.149% C*
HSR-1
A++
Kills:816
Deaths:422
KDR:1.934
Accuracy:46.916% A++
HSR:37.745% B**
99SV
A++
Kills:396
Deaths:238
KDR:1.664
Accuracy:43.851% A++
HSR:23.737% D**
NS-44 Commissioner
A++
Kills:299
Deaths:286
KDR:1.045
Accuracy:51.166% A++
HSR:23.077% C+
TX1 Repeater
B**
Kills:190
Deaths:329
KDR:0.578
Accuracy:27.602% B+
HSR:29.474% B**
NS-AM7 Archer
B+
Kills:162
Deaths:295
KDR:0.549
Accuracy:63.146% B+
HSR:12.963% D
TX2 Emperor
A
Kills:160
Deaths:218
KDR:0.734
Accuracy:34.682% B*
HSR:30% A
Soldier Soaker
A
Kills:139
Deaths:130
KDR:1.069
Accuracy:47.802% A
HSR:12.950% C
Kills:3,643
Deaths (as Infiltrator):2,704
Deaths (to Infiltrators):2,154
KDR:1.34726
Kill Difference:939
Playtime:238.788 hours
Usage:50%
Score:1.972m
Score/min:138
Accuracy (listed only):45.509%
HSR (listed only):31.262%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
B**
Kills:698
Deaths:1,000
KDR:0.698
Accuracy:20.104% C++
HSR:29.656% B**
Kills:698
Deaths (as Heavy Assault):1,000
Deaths (to Heavy Assaults):1,882
KDR:0.698
Kill Difference:302
Playtime:68.911 hours
Usage:14%
Score:0.712m
Score/min:172
Accuracy (listed only):20.104%
HSR (listed only):29.656%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
B*
Kills:1,211
Deaths:1,573
KDR:0.770
Accuracy:26.022% B*
HSR:23.287% B++
LC3 Jaguar
B**
Kills:402
Deaths:389
KDR:1.033
Accuracy:28.743% B**
HSR:16.169% D
FA1 Barrage
A
Kills:307
Deaths:351
KDR:0.875
Accuracy:52.339% B**
HSR:22.476% A
Kills:1,920
Deaths (as Engineer):2,313
Deaths (to Engineers):1,643
KDR:0.83009
Kill Difference:393
Playtime:51.520 hours
Usage:11%
Score:0.522m
Score/min:169
Accuracy (listed only):35.701%
HSR (listed only):20.644%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
B*
Kills:1,211
Deaths:1,573
KDR:0.770
Accuracy:26.022% B*
HSR:23.287% B++
LC3 Jaguar
B**
Kills:402
Deaths:389
KDR:1.033
Accuracy:28.743% B**
HSR:16.169% D
FA1 Barrage
A
Kills:307
Deaths:351
KDR:0.875
Accuracy:52.339% B**
HSR:22.476% A
Kills:1,920
Deaths (as Light Assault):2,313
Deaths (to Light Assaults):1,514
KDR:0.83009
Kill Difference:393
Playtime:99.482 hours
Usage:21%
Score:1.243m
Score/min:208
Accuracy (listed only):35.701%
HSR (listed only):20.644%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
FA1 Barrage
A
Kills:307
Deaths:351
KDR:0.875
Accuracy:52.339% B**
HSR:22.476% A
T1 Cycler
C++
Kills:98
Deaths:110
KDR:0.891
Accuracy:23.085% C++
HSR:15.306% D--
Kills:405
Deaths (as Combat Medic):461
Deaths (to Combat Medics):777
KDR:0.87852
Kill Difference:56
Playtime:8.402 hours
Usage:2%
Score:0.129m
Score/min:255
Accuracy (listed only):37.712%
HSR (listed only):18.891%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Kills:0
Deaths (as MAX Suit):0
Deaths (to MAX Suits):166
KDR:0
Kill Difference:UNR
Playtime:11.710 hours
Usage:2%
Score:0.107m
Score/min:153
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C
Kills:666
V. Kills:118 N/A
Deaths:143
KDR:4.657
Accuracy:49.553% C+
KPH:39.900 D
VKPH:7.100 C
Skyguard
B++
Kills:111
V. Kills:53 206%
Deaths:24
KDR:4.625
Accuracy:33.326% B++
KPH:18.700 B++
VKPH:8.900 C+
Kills:777 (777 + 0)
Deaths:167
KDR:4.653
VKDR:1.024
Vehicle Kills:171
Kill Difference:610
Playtime:22.633 hours
Usage:5%
Score:0.156m
Score/min:115
Driving Accuracy:33.326%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A
Kills:579
V. Kills:274 211%
Deaths:74
KDR:7.824
Accuracy:56.416% A
KPH:40.900 B++
VKPH:19.400 C**
P2-120 HEAT
B**
Kills:60
V. Kills:24 240%
Deaths:21
KDR:2.857
Accuracy:46.745% B+
KPH:34.700 B++
VKPH:13.900 B**
Kills:639 (639 + 0)
Deaths:95
KDR:6.726
VKDR:3.137
Vehicle Kills:298
Kill Difference:544
Playtime:15.874 hours
Usage:3%
Score:0.202m
Score/min:212
Driving Accuracy:46.745%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
RAMS .50M 1,5261,4817861.884C0.6148.905%A+80.149%C*21.2DN/A5669.7h2.1C*4.3B++
TRAC-5 1,2361,2111,5730.77C+0.5126.022%B*23.287%B++20C+N/A6960.7h13.2B+50.9B+
HSR-1 8358164221.934C+0.6646.916%A++37.745%B**34.9CN/A7323.4h4.4B*9.5B**
T9 CARV 7146981,0000.698C0.5820.104%C++29.656%B**20C--N/A6334.9h12.7B+63.1B
L100 Python HESH 7846661434.657D3.3849.553%C+N/A39.9D7.1C11816.7h3.3C+6.7C++
P2-120 AP 853579747.824C++6.5556.416%AN/A41.1B*19.4C**21014.1h5.3B*9.4B**
C-4 7305413481.555C+0.2825.306%C+N/A90.2C+31.5C++5236h1.1B++4.5B+
Chainblade 4834778,0140.06B**1.2251.189%A++13.627%A1.3B**N/A3374.8h2.4C*4.7B++
LC3 Jaguar 4194023891.033C+0.2428.743%B**16.169%D31.9C+1.3A*7512.6h13.3C+46.3B+
Hunter QCX 4323962761.435B**0.1662.121%A60.606%A**16.8C++1.5C4523.6h3.8B6.1B+
99SV 4133962381.664C+0.3943.851%A++23.737%D**23.6C+1B**5016.8h4.6B++10.5B*
FA1 Barrage 3153073510.875C+0.4052.339%B**22.476%A27.7C+N/A6511.1h5C+9.5B+
Tank Mine 4413041152.643C+1.3721.609%D--N/A116.9C++52.7C-6052.6h1.2B**5.6C*
NS-44 Commissioner 3042992861.045C+0.2351.166%A++23.077%C+27.4CN/A6210.9h3.4B+6.7B++
Claymore 273273743.689C-2.4119.951%D**N/A101.1DN/A2292.7h1.2C++6D*
Rocklet Rifle 3572002780.719C+0.5660.04%B*N/A31.3C*24.5C+3426.4h36.3C++60.5B+
TX1 Repeater 1921903290.578C0.7027.602%B+29.474%B**14.5DN/A4413.1h12.3B44.7B+
NS-AM7 Archer 2171622950.549C++0.7363.146%B+12.963%D9.4C*3.2B+5117.2h17.8C++28.2C**
TX2 Emperor 1611602180.734C0.5434.682%B*30%A17.8DN/A409h8.6C**24.7B+
Soldier Soaker 1441391301.069C+0.2147.802%A12.95%C18.5D--N/A647.5h6.7C+14.1B+
NS Annihilator 2211331700.782B0.4982.876%B++N/A12.1C**8C15311h12C+14.5C++
Skyguard 164111244.625B+3.3533.326%B++1.802%C18.8B++9C+1055.9h72.6B**217.7A
Spear Anti-Vehicle Phalanx Turret 167110138.462C*7.1944.948%C++N/A27.5D14.3D1334h10.9D24.3C
T1 Cycler 98981100.891C+0.3923.085%C++15.306%D--25.1C+N/A793.9h11.5B*49.9B+
Ripper 96943060.307A++0.9748.276%A++12.766%C--5.8C+N/A1316.3h1.5C+3.1B+
ASP-30 Grounder 148902250.4C--0.8863.146%C++N/A12.7C-8.2C1067.1h9C14.2C
P2-120 HEAT 8460212.857C--1.5846.745%B+N/A35.3B++14.1B**2281.7h7.3C+15.6B
Frag Grenade 5655155N/A53.7238.938%D--N/A183.3D*3.3D-7410.3h6.4F*16.4F--

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret42540.4h
Spawn Beacon1960.2h
Nanite Revive Grenade01000h
Medical Applicator6221,4332.4h
Motion Spotter38050.8h
Spitfire Auto-Turret51750.3h
Recon Detection Device1586,30614.4h
Shield Recharging Field0540h
Ammunition Package131,0660.3h
Nano-Armor Kit3647,1563.1h
Anti-Infantry MANA Turret91150.3h
L-30R Vektor11540.2h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 1.24s
Server spent 2.51s on queries, 1.27s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.