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Ascendant AphotixVS[8RTB] AphotixVS
VS BR 43

KDR: 3.86

Score: 12.8m

Last Seen: Aug 20th, 2019 6:20 PM
- OFFLINE - 80.9 hour(s)

Prestige 1, Battle Rank 43 - Vanu Sovereignty on Miller - Outfit Member of BRTD VS[8RTB] BRTD VS
VS outfit on Miller

Members: 24
Level Progress (to 44): 90%
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Pulsar C Orion VS54 Serpent VE92 Ghost Pulsar LSW NS-11C SVA-88
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $9,545,130 MLG Score: 7630
Fun Score: N/A
Cheeseburgers Flipped: 28TIME WITH MEDKIT: 12.7%MEDKIT per DEATH: 0.9

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
34.263%35.821%122721119328,4365.28158-1.422

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.716%2.551A**2.29A*-0.669DHEAD ++ (~18.69)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.10.649B+90.372C**17.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.085%1.31%528212129162253414.07111268%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.788%-0.019C+-0.258C0.247

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
104.90.353C**38.90.268C*66

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.878%74.162%0112131,34342813.13785

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.801A++0.434B-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.597B+1.90.412B2.1

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
BRTD VS[8RTB] BRTD VS
VS outfit on Miller

Members: 24
12.8m311.1%622 (37.3k)497 (29.8k)3.8599833,2738,6204.0147343 (43)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1214308834.169%34.223%116902:599

57% Heavy Assault6% Infiltrator30% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 5th, 2015 10:52 AMAug 6th, 2019 8:36 PMAug 23rd, 2019 7:44 AM (14h) (PST)Aug 20th, 2019 2:27 PM (3d) (PST)Aug 20th, 2019 2:20 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9482437051.2940.3350.4434.1570.0427630

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
56,86314,60142,262782027249329,798

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
428.7h/17.9d 1,334 11,387 8,385 106.9k 512 1,732 1,089 24.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
A++
Kills:8,684
Deaths:1,690
KDR:5.138
Accuracy:34.432% A++
HSR:41.893% A
Orion VS54
A**
Kills:3,956
Deaths:822
KDR:4.813
Accuracy:33.609% A**
HSR:42.467% A**
Pulsar LSW
A+
Kills:1,200
Deaths:285
KDR:4.211
Accuracy:31.210% A+
HSR:35.167% A+
SVA-88
A*
Kills:1,170
Deaths:287
KDR:4.077
Accuracy:33.932% A*
HSR:36.496% A+
NS-15M1
A*
Kills:1,157
Deaths:235
KDR:4.923
Accuracy:33.587% A*
HSR:31.374% B**
NS-15MB
B**
Kills:1,104
Deaths:228
KDR:4.842
Accuracy:32.158% B**
HSR:34.783% B+
NS-15M AE
A+
Kills:913
Deaths:192
KDR:4.755
Accuracy:33.477% A+
HSR:33.625% B++
Flare VE6
A++
Kills:370
Deaths:81
KDR:4.568
Accuracy:32.700% A++
HSR:30% B++
NS-15MP
A++
Kills:317
Deaths:59
KDR:5.373
Accuracy:37.971% A++
HSR:43.533% A
VE-H Maw
A*
Kills:67
Deaths:17
KDR:3.941
Accuracy:38.451% A*
HSR:38.806% A+
Kills:18,938
Deaths (as Heavy Assault):3,896
Deaths (to Heavy Assaults):2,658
KDR:4.86088
Kill Difference:15,042
Playtime:244.339 hours
Usage:57%
Score:7.591m
Score/min:518
Accuracy (listed only):34.153%
HSR (listed only):36.814%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
A*
Kills:4,189
Deaths:900
KDR:4.654
Accuracy:35.012% A*
HSR:27.692% B++
Serpent VE92
A*
Kills:1,927
Deaths:434
KDR:4.440
Accuracy:34.647% A*
HSR:26.414% B**
NS-11C
A*
Kills:1,187
Deaths:285
KDR:4.165
Accuracy:35.269% A*
HSR:27.801% A+
VE-S Canis
M++
Kills:204
Deaths:34
KDR:6
Accuracy:45.918% M++
HSR:37.745% A*
NSX Tanto
A*
Kills:181
Deaths:21
KDR:8.619
Accuracy:38.145% A*
HSR:25.967% C++
Solstice VE3
A*
Kills:176
Deaths:38
KDR:4.632
Accuracy:33.883% A*
HSR:32.955% A*
NS-11CP
B*
Kills:157
Deaths:38
KDR:4.132
Accuracy:33.346% B*
HSR:26.752% B+
Kills:8,021
Deaths (as Light Assault):1,750
Deaths (to Light Assaults):1,874
KDR:4.58343
Kill Difference:6,271
Playtime:128.503 hours
Usage:30%
Score:3.654m
Score/min:474
Accuracy (listed only):36.603%
HSR (listed only):29.332%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
A++
Kills:272
Deaths:98
KDR:2.776
Accuracy:32.506% A++
HSR:30.515% A
Equinox VE2 Burst
B*
Kills:212
Deaths:56
KDR:3.786
Accuracy:32.184% B*
HSR:27.359% C+
VE-S Canis
M++
Kills:204
Deaths:34
KDR:6
Accuracy:45.918% M++
HSR:37.745% A*
Kills:688
Deaths (as Combat Medic):188
Deaths (to Combat Medics):1,017
KDR:3.65957
Kill Difference:500
Playtime:9.966 hours
Usage:2%
Score:0.322m
Score/min:539
Accuracy (listed only):36.869%
HSR (listed only):31.873%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
A*
Kills:4,189
Deaths:900
KDR:4.654
Accuracy:35.012% A*
HSR:27.692% B++
Serpent VE92
A*
Kills:1,927
Deaths:434
KDR:4.440
Accuracy:34.647% A*
HSR:26.414% B**
NS-11C
A*
Kills:1,187
Deaths:285
KDR:4.165
Accuracy:35.269% A*
HSR:27.801% A+
NSX Tanto
A*
Kills:181
Deaths:21
KDR:8.619
Accuracy:38.145% A*
HSR:25.967% C++
Solstice VE3
A*
Kills:176
Deaths:38
KDR:4.632
Accuracy:33.883% A*
HSR:32.955% A*
NS-11CP
B*
Kills:157
Deaths:38
KDR:4.132
Accuracy:33.346% B*
HSR:26.752% B+
Kills:7,817
Deaths (as Engineer):1,716
Deaths (to Engineers):1,142
KDR:4.55536
Kill Difference:6,101
Playtime:14.683 hours
Usage:3%
Score:0.423m
Score/min:480
Accuracy (listed only):35.051%
HSR (listed only):27.930%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A
Kills:1,343
Deaths:196
KDR:6.852
Accuracy:46.878% A
HSR:74.162% B+
NS-44 Commissioner
A+
Kills:935
Deaths:760
KDR:1.230
Accuracy:47.669% A
HSR:32.834% A+
VE-S Canis
M++
Kills:204
Deaths:34
KDR:6
Accuracy:45.918% M++
HSR:37.745% A*
NS-357P Underboss
A
Kills:58
Deaths:39
KDR:1.487
Accuracy:51.087% A
HSR:32.759% B*
Kills:2,540
Deaths (as Infiltrator):1,029
Deaths (to Infiltrators):1,208
KDR:2.46842
Kill Difference:1,511
Playtime:25.000 hours
Usage:6%
Score:0.625m
Score/min:416
Accuracy (listed only):47.888%
HSR (listed only):44.375%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
A++
Kills:171
Deaths:28
KDR:6.107
Accuracy:27.908% A++
HSR:27.485% B**
Blueshift VM5
A*
Kills:153
Deaths:28
KDR:5.464
Accuracy:28.919% A++
HSR:32.026% A*
Kills:324
Deaths (as MAX Suit):28
Deaths (to MAX Suits):397
KDR:11.57143
Kill Difference:296
Playtime:3.512 hours
Usage:1%
Score:0.158m
Score/min:751
Accuracy (listed only):28.414%
HSR (listed only):29.756%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
A*
Kills:567
V. Kills:17 N/A
Deaths:42
KDR:13.500
Accuracy:54.612% A++
KPH:117.400 A*
VKPH:3.500 C+
Saron Laser Cannon
A++
Kills:349
V. Kills:299 116%
Deaths:93
KDR:3.753
Accuracy:35.412% B++
KPH:23.100 B*
VKPH:19.800 A++
Dual Photon Pods
S
Kills:104
V. Kills:15 N/A
Deaths:2
KDR:52
Accuracy:71.609% A*
KPH:579.600 S
VKPH:83.600 S
Kills:1,020 (916 + 0)
Deaths:137
KDR:7.445
VKDR:2.416
Vehicle Kills:331
Kill Difference:883
Playtime:20.145 hours
Usage:5%
Score:0.388m
Score/min:321
Piloting Accuracy:35.412%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
A++
Kills:53
V. Kills:48 108%
Deaths:6
KDR:8.833
Accuracy:69.910% M++
KPH:33 B*
VKPH:29.900 A++
Supernova FPC
N/A
Kills:50
V. Kills:34 143%
Deaths:5
KDR:10
Accuracy:58.078% N/A
KPH:28.500 N/A
VKPH:19.400 N/A
Kills:103 (50 + 53)
Deaths:11
KDR:9.364
VKDR:7.455
Vehicle Kills:82
Kill Difference:92
Playtime:3.359 hours
Usage:1%
Score:0.139m
Score/min:690
Driving Accuracy:58.078%
Gunner Accuracy:69.910%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A++
Kills:59
V. Kills:14 393%
Deaths:2
KDR:29.500
Accuracy:57.570% A*
KPH:75.300 A
VKPH:17.900 A++
Kills:59 (0 + 59)
Deaths:2
KDR:29.500
VKDR:7
Vehicle Kills:14
Kill Difference:57
Playtime:0.784 hours
Usage:0%
Score:0.025m
Score/min:535
Driving Accuracy:N/A%
Gunner Accuracy:57.570%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 8,7308,6841,6905.138B++1.2834.432%A++41.893%A112.8AN/A29177h9B**26.1B**
Pulsar C 4,2264,1899004.654A*0.7935.012%A*27.692%B++95M+N/A26644.1h9B*25.6B*
Orion VS54 3,9833,9568224.813A*0.9533.609%A**42.467%A**100.7M+N/A35639.3h8.8A26.3B+
Serpent VE92 1,9391,9274344.44M+0.5834.647%A*26.414%B**95.4M+N/A31920.2h9.7B**28.1B**
Ghost 1,3441,3431966.852A+2.9946.878%A74.162%B+71.4AN/A20018.8h1.9B++4B*
Pulsar LSW 1,2091,2002854.211A*0.3531.21%A+35.167%A+98.4A++N/A24812.2h9.4B**30B*
NS-11C 1,1921,1872854.165M**0.3135.269%A*27.801%A+95M*N/A27012.5h10.1B**28.7B**
SVA-88 1,1761,1702874.077B**0.2233.932%A*36.496%A+101.7A*N/A32611.5h9.6B*28.3B**
NS-15M1 1,1671,1572354.923M1.0633.587%A*31.374%B**113.4M1A+29310.2h9.1A26.9B**
NS-15MB 1,1121,1042284.842M0.9832.158%B**34.783%B+99.5B**N/A32411.1h9.5B*29.7B++
NS-44 Commissioner 9369357601.23C**2.6347.669%A32.834%A+68.2AN/A20913.7h2.9B**6.1B**
NS-15M AE 9159131924.755B**0.9033.477%A+33.625%B++95.1AN/A4079.6h9.3B*27.8B*
Light PPA 5845674213.5A++9.6454.612%A++N/A118.1A*3.5C+3674.8h8.1B+14.8B++
Flare VE6 374370814.568M++0.7132.7%A++30%B++90.2A++1A2794.1h8.3B**25.3B*
Saron Laser Cannon 648349933.753B++0.1135.412%B++2.292%C++23.1B*19.8A++28115.1h89B+251.2B++
NS-15MP 318317595.373A1.5137.971%A++43.533%A109.3B**N/A3132.9h9.1B*24B*
NS Decimator 401289684.25M**0.3966.244%B++2.422%C*52.5B**20.4B+4155.5h4.9C+7.4C**
H-V45 275272982.776B++1.0832.506%A++30.515%A71.6A++N/A2983.8h9.9A30.4B**
Force-Blade 2152158,4400.025C++3.8342.857%B**N/A0.6C+N/A2383.7h1.7B*4B++
Equinox VE2 Burst 213212563.786B**0.0732.184%B*27.359%C+78.5B**N/A2652.7h10.7B++33.1B*
VE-S Canis 204204346S2.1445.918%M++37.745%A*107.4A*N/A2851.9h7.7B**16.8B**
NSX Tanto 183181218.619S4.7638.145%A*25.967%C++106.5M+1.2A+2651.7h10.4B++27.3B+
Solstice VE3 178176384.632S0.7733.883%A*32.955%A*83.8M**1A++4502.1h10.7B**31.7B+
Blueshift VM5 172171286.107A++2.2527.908%A++27.485%B**90M*N/A3121.9h10.2A++36.5B**
S1 244161821.963A*1.9065.18%B*1.863%D31B+16B+3665.2h7.1C+10.9C**
NS-11CP 157157384.132A*0.2733.346%B*26.752%B+74.8B+N/A3402.1h11B+33B+
Blueshift VM5 156153285.464A1.6028.919%A++32.026%A*80.5M+1.6A*2461.9h11.7A40.5B**
C-4 148125373.378A0.4837.75%A*N/A89.3C++16.4D-7501.4h1.2B+3.2B**
Dual Photon Pods 119104252S48.1471.609%A*N/A520S75S23930.2h15.8B*22.1B**
Anti-Vehicle Grenade 9993193N/A89.1450.314%C+N/A465B+30D-24900.2h4.3B++8.6B+
Nemesis VSH9 11080136.154U2.2972.23%A2.5%C+40B**15C*3372h6.6B++9.1B**
VE-H Maw 6767173.941A*0.0838.451%A*38.806%A+111.7A*N/A3860.6h8.4B*22B*
M40 Fury 7359229.5S25.6457.57%A*N/A73.8B**17.5A++5340.8h15.3C+26.6B*
NS-357P Underboss 5858391.487C++2.3751.087%A32.759%B*48.3C-N/A1581.2h3.2B++6.3B*
Saron HRB 1015368.833B++4.9769.91%M++N/A33.1B*30A++6441.6h22.1C++31.6B**
Supernova FPC 8450510B+6.1458.078%B+2%C+27.8C*18.9B++7321.8h5.7C+9.8C*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon26030.3h
Nano-Armor Kit1314,4702.1h
Nanite Revive Grenade0640h
Motion Spotter51,1601.8h
Medical Kit1,2937,72254.6h
Medical Applicator145,5360.8h

Check the help document for the dictionary if you want to learn more about words used here.


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