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Apis[DA] Apis
VS BR 138

KDR: 1.58

Score: 42.7m

Last Seen: Jun 16th, 2018 2:59 AM
- OFFLINE - 6017 hour(s)

Battle Rank 103 (138 total) - Vanu Sovereignty on Emerald
Level Progress (to 104): 95%
PRIMARY CLASSESMEDICENGINEERHEAVY
PRIMARY WEAPONS Terminus VX-9 Solstice SF NS-15M1 Orion VS54 H-V45 SVA-88 C-4 Nova
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $502,902 MLG Score: 402
Fun Score: N/A
Cheeseburgers Flipped: 1074TIME WITH MEDKIT: 0.6%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.497%21.331%5012599726,3191.85319-0.271

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.101%0.473B+0.099C+-0.174CHEAD ++ (~9.58)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
48.60.35C**11.40.201C++37.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.69%3.279%35210202448511660.286385146%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.013%-0.287C1.541A+0.652

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
335-1.08D*116.2-1.195D*218.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.014%1.887%1263101990111482940.784843305%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.129%0.499B+-0.467D-0.719

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.80.669B+5.90.531B+6.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.437%1.783%4911410084,03899112814.07057315%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.543%-0.16C-0.655D0.31

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
48.90.587B+16.80.573B+32

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.397%61.702%49111021141118200.119289

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.656B+-0.356C--1.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.50.236C++30.066C+4.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.374%9.963%491210201,6361332101.22731

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.764%-0.254C-0.909D---1.358

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.10.159C++4.30.123C+6.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
42.7m359.1%365 (21.9k)336 (20.2k)1.582149,78431,4671.93298138 (103)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS102249820.591%14.089%29004:0213

26% Combat Medic33% Engineer19% Heavy Assault13% Light Assault6% MAX Suit3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 8:14 PMAug 5th, 2013 11:55 PMJul 15th, 2018 7:20 PM (221d) (PST)Jun 15th, 2018 11:06 PM (251d) (PST)Jun 15th, 2018 10:59 PM (251d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4692272420.3920.2480.0551.5520.040402

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
28,14113,64214,4992415393220,181

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2114.1h/88.1d 11,041 7,014 11,015 196.9k 3,276 7,519 5,041 59.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
B++
Kills:3,681
Deaths:1,568
KDR:2.348
Accuracy:26.025% B++
HSR:20.782% C
Orion VS54
C++
Kills:3,164
Deaths:1,342
KDR:2.358
Accuracy:21.183% C++
HSR:25.664% C++
SVA-88
C-
Kills:2,152
Deaths:1,524
KDR:1.412
Accuracy:21.067% C-
HSR:18.634% D-
Flare VE6
C+
Kills:773
Deaths:304
KDR:2.543
Accuracy:22.277% C+
HSR:24.450% C+
Pulsar LSW
C+
Kills:122
Deaths:78
KDR:1.564
Accuracy:21.333% C
HSR:22.951% C+
Ursa
D-
Kills:116
Deaths:133
KDR:0.872
Accuracy:17.413% D-
HSR:15.517% D*
Lasher X2
D-
Kills:55
Deaths:32
KDR:1.719
Accuracy:18.991% D-
HSR:0% F-
Kills:10,063
Deaths (as Heavy Assault):4,981
Deaths (to Heavy Assaults):9,463
KDR:2.02028
Kill Difference:5,082
Playtime:392.517 hours
Usage:19%
Score:8.251m
Score/min:350
Accuracy (listed only):21.184%
HSR (listed only):18.285%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice SF
B+
Kills:4,267
Deaths:1,894
KDR:2.253
Accuracy:26.451% B+
HSR:5.718% F-
Nova
D
Kills:1,418
Deaths:1,781
KDR:0.796
Accuracy:38.101% D
HSR:9.873% D--
NS-11C
B+
Kills:1,070
Deaths:779
KDR:1.374
Accuracy:27.043% B+
HSR:20.654% C**
Pulsar C
C
Kills:803
Deaths:952
KDR:0.843
Accuracy:23.034% C
HSR:18.929% D
Serpent VE92
C+
Kills:632
Deaths:688
KDR:0.919
Accuracy:21.943% C
HSR:18.829% C+
VX6-7
C++
Kills:271
Deaths:231
KDR:1.173
Accuracy:23.901% C+
HSR:21.033% C++
Thanatos VE70
C++
Kills:218
Deaths:319
KDR:0.683
Accuracy:40.262% C++
HSR:10.551% D*
Solstice VE3
B**
Kills:51
Deaths:5
KDR:10.200
Accuracy:19.026% D
HSR:25.490% B**
Kills:8,730
Deaths (as Engineer):6,649
Deaths (to Engineers):7,097
KDR:1.31298
Kill Difference:2,081
Playtime:697.580 hours
Usage:33%
Score:14.671m
Score/min:351
Accuracy (listed only):27.470%
HSR (listed only):16.385%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Terminus VX-9
C+
Kills:4,422
Deaths:2,795
KDR:1.582
Accuracy:24.166% C
HSR:26.029% C+
H-V45
D
Kills:2,271
Deaths:1,817
KDR:1.250
Accuracy:20.161% D-
HSR:15.676% D
Nova
D
Kills:1,418
Deaths:1,781
KDR:0.796
Accuracy:38.101% D
HSR:9.873% D--
Pulsar VS1
C*
Kills:1,354
Deaths:658
KDR:2.058
Accuracy:24.789% C*
HSR:18.095% C
NS-11A
B+
Kills:1,271
Deaths:768
KDR:1.655
Accuracy:26.485% B+
HSR:19.906% C
Sirius SX12
B+
Kills:1,183
Deaths:944
KDR:1.253
Accuracy:24.472% C+
HSR:20.287% B+
NS-11AG
C+
Kills:1,179
Deaths:712
KDR:1.656
Accuracy:25.689% C+
HSR:23.325% C+
Eridani SX5
C+
Kills:843
Deaths:665
KDR:1.268
Accuracy:25.755% C+
HSR:16.726% C
Thanatos VE70
C++
Kills:218
Deaths:319
KDR:0.683
Accuracy:40.262% C++
HSR:10.551% D*
Eridani SX5G
C*
Kills:165
Deaths:127
KDR:1.299
Accuracy:26.108% C
HSR:22.424% C*
CME
B+
Kills:122
Deaths:63
KDR:1.937
Accuracy:29.537% B+
HSR:23.771% C++
Equinox VE2
B+
Kills:54
Deaths:33
KDR:1.636
Accuracy:25.431% C+
HSR:24.074% B+
Kills:14,500
Deaths (as Combat Medic):10,682
Deaths (to Combat Medics):3,648
KDR:1.35742
Kill Difference:3,818
Playtime:544.438 hours
Usage:26%
Score:12.371m
Score/min:379
Accuracy (listed only):27.580%
HSR (listed only):19.228%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
B+
Kills:4,267
Deaths:1,894
KDR:2.253
Accuracy:26.451% B+
HSR:5.718% F-
Nova
D
Kills:1,418
Deaths:1,781
KDR:0.796
Accuracy:38.101% D
HSR:9.873% D--
Sirius SX12
B+
Kills:1,183
Deaths:944
KDR:1.253
Accuracy:24.472% C+
HSR:20.287% B+
NS-11C
B+
Kills:1,070
Deaths:779
KDR:1.374
Accuracy:27.043% B+
HSR:20.654% C**
Eridani SX5
C+
Kills:843
Deaths:665
KDR:1.268
Accuracy:25.755% C+
HSR:16.726% C
Pulsar C
C
Kills:803
Deaths:952
KDR:0.843
Accuracy:23.034% C
HSR:18.929% D
Serpent VE92
C+
Kills:632
Deaths:688
KDR:0.919
Accuracy:21.943% C
HSR:18.829% C+
VX6-7
C++
Kills:271
Deaths:231
KDR:1.173
Accuracy:23.901% C+
HSR:21.033% C++
Thanatos VE70
C++
Kills:218
Deaths:319
KDR:0.683
Accuracy:40.262% C++
HSR:10.551% D*
Eridani SX5G
C*
Kills:165
Deaths:127
KDR:1.299
Accuracy:26.108% C
HSR:22.424% C*
Solstice VE3
B**
Kills:51
Deaths:5
KDR:10.200
Accuracy:19.026% D
HSR:25.490% B**
Kills:10,921
Deaths (as Light Assault):8,385
Deaths (to Light Assaults):5,407
KDR:1.30244
Kill Difference:2,536
Playtime:268.673 hours
Usage:13%
Score:3.781m
Score/min:235
Accuracy (listed only):26.918%
HSR (listed only):17.320%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
B+
Kills:1,183
Deaths:944
KDR:1.253
Accuracy:24.472% C+
HSR:20.287% B+
Eridani SX5
C+
Kills:843
Deaths:665
KDR:1.268
Accuracy:25.755% C+
HSR:16.726% C
NS-44 Commissioner
C+
Kills:309
Deaths:376
KDR:0.822
Accuracy:36.554% C+
HSR:17.799% D
Eridani SX5G
C*
Kills:165
Deaths:127
KDR:1.299
Accuracy:26.108% C
HSR:22.424% C*
Parallax VX3
C+
Kills:141
Deaths:64
KDR:2.203
Accuracy:39.397% C+
HSR:61.702% F-
Manticore SX40
C*
Kills:117
Deaths:119
KDR:0.983
Accuracy:29.198% C+
HSR:23.077% C*
NS-357 Underboss
D
Kills:101
Deaths:147
KDR:0.687
Accuracy:31.146% D
HSR:10.891% D*
Artemis VX26
D
Kills:76
Deaths:62
KDR:1.226
Accuracy:22.871% D-
HSR:18.421% D
Beamer VS3
D*
Kills:71
Deaths:95
KDR:0.747
Accuracy:20.044% D*
HSR:7.042% F-
Kills:3,006
Deaths (as Infiltrator):2,599
Deaths (to Infiltrators):3,170
KDR:1.1566
Kill Difference:407
Playtime:62.997 hours
Usage:3%
Score:1.167m
Score/min:309
Accuracy (listed only):28.394%
HSR (listed only):22.041%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
B+
Kills:914
Deaths:338
KDR:2.704
Accuracy:18.650% C+
HSR:22.867% B+
Nebula VM20
C+
Kills:875
Deaths:305
KDR:2.869
Accuracy:17.149% C+
HSR:20.114% C+
Cosmos VM3
B+
Kills:375
Deaths:197
KDR:1.904
Accuracy:18.662% B+
HSR:21.333% B
Cosmos VM3
C++
Kills:375
Deaths:199
KDR:1.884
Accuracy:16.984% C++
HSR:20.267% C++
NS-10 Burster
B**
Kills:174
Deaths:89
KDR:1.955
Accuracy:36.109% B**
HSR:3.448% D
NS-10 Burster
B*
Kills:153
Deaths:89
KDR:1.719
Accuracy:35.068% B*
HSR:1.307% D*
Comet VM2
C+
Kills:145
Deaths:127
KDR:1.142
Accuracy:44.730% C+
HSR:2.759% D
Comet VM2
B+
Kills:127
Deaths:128
KDR:0.992
Accuracy:46.213% B+
HSR:2.362% D-
Blueshift VM5
B**
Kills:113
Deaths:54
KDR:2.093
Accuracy:20.653% C**
HSR:26.549% B**
Kills:3,251
Deaths (as MAX Suit):763
Deaths (to MAX Suits):2,515
KDR:4.26081
Kill Difference:2,488
Playtime:134.444 hours
Usage:6%
Score:2.422m
Score/min:300
Accuracy (listed only):28.246%
HSR (listed only):13.445%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C++
Kills:135
V. Kills:40 329%
Deaths:37
KDR:3.649
Accuracy:55.147% B
KPH:64.600 C+
VKPH:19.100 C++
Maelstrom Turbo Laser
C*
Kills:109
V. Kills:82 131%
Deaths:244
KDR:0.447
Accuracy:32.482% C*
KPH:2.800 D--
VKPH:2.100 D*
Kills:244 (109 + 0)
Deaths:281
KDR:0.868
VKDR:0.434
Vehicle Kills:122
Kill Difference:37
Playtime:40.953 hours
Usage:2%
Score:0.306m
Score/min:124
Piloting Accuracy:32.482%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:842
V. Kills:128 N/A
Deaths:23
KDR:36.609
Accuracy:52.976% A
KPH:3,031,200 U
VKPH:460,800 U
AP30 Shredder
U
Kills:226
V. Kills:115 195%
Deaths:56
KDR:4.036
Accuracy:22.429% F-
KPH:813,600 U
VKPH:414,000 U
C150 Dalton
U
Kills:184
V. Kills:133 137%
Deaths:29
KDR:6.345
Accuracy:60.980% A*
KPH:662,400 U
VKPH:478,800 U
Kills:1,252 (0 + 1,252)
Deaths:108
KDR:11.593
VKDR:3.481
Vehicle Kills:376
Kill Difference:1,144
Playtime:0.001 hours
Usage:0%
Score:0.870m
Score/min:13,057,185
Piloting Accuracy:N/A%
Gunner Accuracy:60.980%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B**
Kills:393
V. Kills:55 N/A
Deaths:39
KDR:10.077
Accuracy:43.760% B+
KPH:49.100 B**
VKPH:6.900 C+
L100 Python HESH
B*
Kills:146
V. Kills:19 N/A
Deaths:30
KDR:4.867
Accuracy:55.997% B*
KPH:23.300 D*
VKPH:3 D**
Skyguard
C--
Kills:51
V. Kills:39 128%
Deaths:15
KDR:3.400
Accuracy:31.121% C**
KPH:10 D
VKPH:7.600 C--
Kills:590 (590 + 0)
Deaths:84
KDR:7.024
VKDR:1.345
Vehicle Kills:113
Kill Difference:506
Playtime:19.383 hours
Usage:1%
Score:0.342m
Score/min:294
Driving Accuracy:31.121%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
B++
Kills:573
V. Kills:312 183%
Deaths:67
KDR:8.552
Accuracy:49.712% B++
KPH:27.700 C**
VKPH:15.100 C+
Supernova PC
B
Kills:412
V. Kills:109 375%
Deaths:38
KDR:10.842
Accuracy:52.049% B
KPH:20.100 C+
VKPH:5.300 D-
Proton II PPA
A++
Kills:334
V. Kills:20 N/A
Deaths:16
KDR:20.875
Accuracy:26.985% B+
KPH:112.100 A++
VKPH:6.700 A++
E540 Halberd
C+
Kills:203
V. Kills:111 181%
Deaths:30
KDR:6.767
Accuracy:52.889% B++
KPH:30.800 C+
VKPH:16.900 C+
Supernova FPC
D
Kills:96
V. Kills:59 160%
Deaths:24
KDR:4
Accuracy:46.217% D-
KPH:18.100 D
VKPH:11.100 D-
Kills:1,618 (508 + 1,110)
Deaths:175
KDR:9.246
VKDR:3.491
Vehicle Kills:611
Kill Difference:1,443
Playtime:56.039 hours
Usage:3%
Score:1.398m
Score/min:416
Driving Accuracy:46.217%
Gunner Accuracy:52.889%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C**
Kills:189
V. Kills:82 228%
Deaths:28
KDR:6.750
Accuracy:56.493% C+
KPH:49.500 C**
VKPH:21.500 C+
M40 Fury-H
B+
Kills:119
V. Kills:4 N/A
Deaths:12
KDR:9.917
Accuracy:41.881% C+
KPH:112.600 B+
VKPH:3.800 D-
Proton II PPA-H
C++
Kills:67
V. Kills:3 N/A
Deaths:9
KDR:7.444
Accuracy:37.590% C++
KPH:83 C+
VKPH:3.700 D
Kills:375 (0 + 375)
Deaths:49
KDR:7.653
VKDR:1.816
Vehicle Kills:89
Kill Difference:326
Playtime:5.681 hours
Usage:0%
Score:0.180m
Score/min:529
Driving Accuracy:N/A%
Gunner Accuracy:37.590%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C++
Kills:296
V. Kills:99 296%
Deaths:46
KDR:6.435
Accuracy:37.971% C+
KPH:20.900 C++
VKPH:7 C
M20 Basilisk
C
Kills:218
V. Kills:79 273%
Deaths:32
KDR:6.813
Accuracy:34.423% C--
KPH:17.800 C
VKPH:6.500 D
M40 Fury
B++
Kills:193
V. Kills:20 N/A
Deaths:29
KDR:6.655
Accuracy:43.344% B++
KPH:48.100 C++
VKPH:5 D-
M60-G Bulldog
B*
Kills:164
V. Kills:27 N/A
Deaths:29
KDR:5.655
Accuracy:43.071% B*
KPH:24.700 C
VKPH:4.100 C--
M40 Fury
B+
Kills:158
V. Kills:13 N/A
Deaths:19
KDR:8.316
Accuracy:41.866% B+
KPH:55.400 C++
VKPH:4.600 D--
M60-G Bulldog
B*
Kills:117
V. Kills:16 N/A
Deaths:12
KDR:9.750
Accuracy:45.303% B*
KPH:36.100 C+
VKPH:4.900 C--
Kills:1,146 (0 + 1,146)
Deaths:167
KDR:6.862
VKDR:1.521
Vehicle Kills:254
Kill Difference:979
Playtime:43.164 hours
Usage:2%
Score:0.679m
Score/min:262
Driving Accuracy:N/A%
Gunner Accuracy:45.303%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Terminus VX-9 4,4584,4222,7951.582C*0.0024.166%C26.029%C+31.2CN/A111141.8h11.9C**49.3C++
Solstice SF 4,3384,2671,8942.253A0.6726.451%B+5.718%F-23.7C*N/A140179.9h5B**19B**
NS-15M1 3,6833,6811,5682.348B++0.7726.025%B++20.782%C46.1C*N/A17479.9h10.4B*40.1B++
Orion VS54 3,1713,1641,3422.358B++0.7821.183%C++25.664%C++35.6C*N/A20189h10B*47.4C*
H-V45 2,2762,2711,8171.25C+0.3320.161%D-15.676%D16DN/A104141.8h13.2C++65.2C+
SVA-88 2,1662,1521,5241.412C+0.1721.067%C-18.634%D-27.4DN/A13678.5h11.6C*55.3C++
C-4 1,9061,4189831.443C++0.1419.125%D*N/A73.9C+25.4C93019.2h1.1B*5.5B
Nova 1,4271,4181,7810.796C0.7938.101%D9.873%D--16.1DN/A8588.2h4.3C*11.2C++
NS Decimator 1,7581,4131,1851.192C*0.3968.429%B**2.335%C++40.6B+9.9D39834.8h3.7B++5.4B**
Pulsar VS1 1,3561,3546582.058B**0.4824.789%C*18.095%C37.2B++N/A18636.4h11B**44.5B*
NS-11A 1,2781,2717681.655C*0.0726.485%B+19.906%C35.7C*N/A16535.6h11.7B++44.3B++
Sirius SX12 1,1851,1839441.253C*0.3324.472%C+20.287%B+20.6CN/A9357.5h13.6B+55.4B
NS-11AG 1,1871,1797121.656C+0.0725.689%C+23.325%C+39C+N/A17230.2h12.2C**47.6C*
NS-11C 1,0731,0707791.374B+0.2127.043%B+20.654%C**18.8CN/A8656.9h12.8B+47.2B+
Nebula VM20 9169143382.704B1.1218.65%C+22.867%B+20.3DN/A14645.1h15.7C**84.4C**
Nebula VM20 8798753052.869B+1.2917.149%C+20.114%C+20.9DN/A15541.8h17.7C103.3C+
Eridani SX5 8438436651.268C++0.3125.755%C+16.726%C23.2C-N/A11636.4h12.2C++47.2C*
L105 Zephyr 9708422336.609M*35.0352.976%AN/A8420U1280U32188100.1h4.9B*9.2B**
Tank Mine 1,5808282213.747B++2.1621.56%D-N/A129.4B+117.5A++26286.4h1.1A5.1B++
Pulsar C 8058039520.843C+0.7423.034%C18.929%D13.2DN/A7861h11.3C**49C*
Flare VE6 7747733042.543A0.9622.277%C+24.45%C+40.9C+N/A23618.9h9.5B+42.6B
Serpent VE92 6386326880.919C+0.6621.943%C18.829%C+12DN/A7252.8h13C*59.2C++
Frag Grenade 6316221622N/A620.4234.746%D**N/A2073.3S30S66900.3h1.4A*4A
Saron HRB 885573678.552B++6.9749.712%B++N/A27.7C**15.1C+37820.7h15.1B**30.3A
M60-A Bulldog 5965461732.118B++30.5459.488%A1.832%C-80.3A*7.4B*5426.8h4.2B*7B**
MANA Anti-Personnel Turret 4544501313.435N/A1.8527.242%UN/A4500U40U12800800.1h18.1T*66.5T*
Supernova PC 5214123810.842B*9.2652.049%BN/A20.1C+5.3D-25720.5h3.5B**6.8B**
C75 Viper 4483933910.077A8.4943.76%B+2.29%B**49.1B**6.9C+3918h8.5B**19.4B*
Cosmos VM3 3793751971.904C++0.3218.662%B+21.333%B22.5CN/A13216.7h18.8D*100.8C+
Cosmos VM3 3793751991.884C+0.3016.984%C++20.267%C++22.3C--N/A13716.8h21F--123.8D
Proximity Mine 369368507.36B**5.7831.218%D*N/A160B*N/A7052.3h1.2A*3.7B++
M60-A Bulldog 394339704.843C+3.2634.668%C+N/A3390U550U18364200.1h5.3B+15.2B
Proton II PPA 3543341620.875B+19.2926.985%B+1.497%D111.3A++6.7A++5153h6.5B**24.2B**
Anti-Vehicle Grenade 3313121312N/A310.4272.498%A**N/A1040M++63.3C-66690.3h2.6A+3.6A+
NS-44 Commissioner 3093093760.822C+0.7636.554%C+17.799%D57.2B**N/A2725.4h3.2B++8.8B+
Force-Blade 31929625,8340.011C1.5740.178%B*N/A0.2C--N/A11265.9h2.4C**6.1B+
M20 Basilisk 395296466.435A+4.8537.971%C+6.419%C*20.8C++7C23914.2h55.5B**146.1B**
VX6-7 2722712311.173C+0.4123.901%C+21.033%C++18.4C--N/A10914.7h12.1C**50.5C**
AP30 Shredder 341226564.036C2.4522.429%F-2.212%C++2260U1150U30644900.1h60.5B**269.6C**
M20 Basilisk 297218326.813A*5.2334.423%C--3.211%D--17.9C6.5D25612.2h59.3A172.3B*
Thanatos VE70 2192183190.683C0.9040.262%C++10.551%D*14.8DN/A9014.7h4.2B+10.5B+
E540 Halberd 314203306.767C+5.1852.889%B++3.448%B+30.8C+16.8C+3896.6h5.9C+11.2B+
M40 Fury 213193296.655C++5.0743.344%B++2.073%B48.3C++5D-3344h9.3B+21.4B**
E540 Halberd-H 271189286.75C+5.1756.493%C+4.762%A++49.7C**21.6C+5333.8h4.5B*8B*
C150 Dalton 317184296.345C++4.7660.98%A*N/A1840U1330U24214900.1h7.8F-12.9C+
NS-10 Burster 304174891.955B**0.3736.109%B**3.448%D4.5C-3.3C14739h181D501.2C*
Eridani SX5G 1651651271.299C+0.2826.108%C22.424%C*22.3DN/A967.4h11.5C+44C+
M60-G Bulldog 191164295.655B+4.0743.071%B*1.829%D24.5C4D2136.7h7.2C*16.7B++
M40 Fury 171158198.316C++6.7341.866%B+1.899%C+56.4C++4.6D--3902.8h8B++19.1B**
NS-10 Burster 283153891.719A0.1435.068%B*1.307%D*3.9D3.3C+15538.9h209.1D**596.2C
L100 Python HESH 165146304.867C--3.2855.997%B*N/A23.2D*3D**1806.3h4.5D8.1C+
Comet VM2 2001451271.142C++0.4444.73%C+2.759%D8.8C--3.3D-12816.5h16.5B*36.8B*
Parallax VX3 141141642.203C+0.6239.397%C+61.702%F-17.4DN/A1088.1h3D--7.5C
Dual Photon Pods 175135373.649C2.0755.147%B2.963%A**64.3C19C++10422.1h32.5D-59C
M60-A Bulldog 145134158.933C7.3548.771%C**2.239%C+35.3C++2.9C3403.8h4.7B+9.7B++
Comet VM2 1661271280.992C++0.5946.213%B+2.362%D-7.6D2.3D-14016.7h20.9C**45.2B
A30 Walker 227123602.05C+0.4726.269%C++N/A8.1C+6.8C22415.2h193.9B738.1B+
CME 123122631.937B+0.3529.537%B+23.771%C++43.6BN/A3212.8h12.7B+43B+
Pulsar LSW 122122781.564C++0.0221.333%C22.951%C+43.6C++N/A5162.8h11.4B+53.5C*
M40 Fury-H 123119129.917C+8.3341.881%C+N/A108.2B3.6D-5791.1h4.4B**10.5B**
M60-G Bulldog 133117129.75A8.1745.303%B*N/A36.6C+5C--2863.2h5.6B+12.3B++
MANA Anti-Vehicle Turret 194117821.427D0.1650.36%D-1.709%D--1170D770D8436200.1h6.6B+13.1B+
Manticore SX40 1181171190.983C+0.6029.198%C+23.077%C*53.2B*N/A2722.2h5.3B**18.1B*
Ursa 1161161330.872C0.7117.413%D-15.517%D*20.4DN/A1665.7h11.8C+67.9C
Blueshift VM5 114113542.093C+0.5120.653%C**26.549%B**20.5DN/A1785.5h13.8B++67B+
Lancer AE 2221121121C++0.5870.917%B**N/A13C12.8C2498.6h26.5C+37.4C++
Maelstrom Turbo Laser 1911092440.447C-1.1432.482%C*3.67%B++2.8D--2.1D*7538.9h219.9D**676.9D--
Spear Anti-Vehicle Phalanx Turret 1571041010.4B+8.8255.311%B**4.808%B65A+33.1B**10251.6h5.6B**10B**
NS-357 Underboss 1011011470.687C0.9031.146%D10.891%D*37.4C+N/A1912.7h4.3C+13.7C+
Supernova FPC 15596244C2.4246.217%D-4.167%B**18.1D11.1D-11515.3h5.3C*11.4C+
Lancer VS22 199881630.54C1.0463.79%C**N/A11.1C14.1C*6217.9h24.9C++39C*
Artemis VX26 7676621.226C+0.3622.871%D-18.421%D18.5DN/A1734.1h14.2D62D
Beamer VS3 7271950.747C+0.8420.044%D*7.042%F-23.7C+N/A2243h9C**45.1C+
Proton II PPA-H 706797.444C5.8637.59%C++N/A83.8C+3.8D4420.8h7.8B++20.7B+
Lasher X2 5555321.719A0.1418.991%D-N/A16.7DN/A3613.3h33.3F*175.5F
Equinox VE2 5554331.636B+0.0525.431%C+24.074%B+45BN/A2731.2h12.6C++49.4C*
Solstice VE3 5151510.2U8.6219.026%D25.49%B**15CN/A5213.4h10.9B*57.2C**
Skyguard 9051153.4B1.8231.121%C**N/A10D7.6C--2795.1h149.6C-480.6C+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter122,1301.4h
Spawn Beacon441,9845.3h
Nano-Armor Kit332420,74643.4h
Anti-Vehicle MANA Turret362612.7h
Nanite Revive Grenade02,2110.6h
Medical Applicator604229,05125.7h
Ammunition Package115390.3h
Medical Kit6905,75711.7h
Anti-Infantry MANA Turret559643.7h
Shield Recharging Field8811,9783.6h
Recon Detection Device31110.3h

Check the help document for the dictionary if you want to learn more about words used here.


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