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General Apokeipo[HTOO] Apokeipo
TR BR 99

KDR: 2.15

Score: 15.7m

Last Seen: Dec 14th, 2017 10:40 AM
- OFFLINE - 404.3 hour(s)

Battle Rank 99 - Terran Republic on Cobalt
Level Progress (to 100): 58%
Level 100 Progress: 83% 231h
PRIMARY CLASSESCLOAKERENGINEERHEAVY
PRIMARY WEAPONS M14 Banshee SMG-46 Armistice SOAS-20 TSAR-42 Hellfire Rocket Pods NS-7 PDW TRAC-5 M77-B
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $870,696 MLG Score: 696
Fun Score: N/A
Cheeseburgers Flipped: 375TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.935%25.274%55416133314,8491.900550.246

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.001%0.131C++0.626B+-0.789D-HEAD ++ (~14.31)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
51.80.301C*11.40.204C++40.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.386%1.021%529313463,8206417515.95016508%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.944%-1.253D**-0.505D0.632

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
111.80.311C*28.40.467B+83.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.826%3.413%319413451,3775707182.41156192%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.834%-0.312C0.591B+0.555

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.60.412B8.60.314C*14.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.03%8.333%2011348604552170.13157928%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.629B+0.92B*-1.885

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
212.8-0.769D-91.6-1.275D**121.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.961%71.153%20313463,210916113.50055

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.683%0.15C++0.264C*-0.899

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.30.267C*2.60.18C++4.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.819%12.398%202134749254330.904412

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±12.39%-0.821D--0.471D2.405

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.80.02C+4.10.158C++8.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
15.7m211%229 (13.7k)191 (11.5k)2.146431,62514,7342.4314599 (99)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1349227419.754%20.873%41205:3515

21% Engineer24% Heavy Assault32% Infiltrator16% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 1st, 2013 10:39 PMDec 14th, 2017 1:32 AMDec 14th, 2017 8:00 AM (1016d) (PST)Dec 14th, 2017 8:10 AM (1016d) (PST)Dec 14th, 2017 6:40 AM (1016d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4731213520.3840.1790.0800.8980.041696

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
28,3777,26021,1172311554211,446

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1371.1h/57.1d 4,200 6,601 10,321 73.9k 1,191 4,115 3,403 38.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
D
Kills:1,163
Deaths:839
KDR:1.386
Accuracy:16.602% D*
HSR:21.668% D
MSW-R
D
Kills:1,163
Deaths:375
KDR:3.101
Accuracy:22.153% D-
HSR:23.818% D
T9 CARV-S
D
Kills:1,160
Deaths:339
KDR:3.422
Accuracy:20.011% D--
HSR:23.707% D
T32 Bull
C+
Kills:1,160
Deaths:400
KDR:2.900
Accuracy:23.185% D
HSR:26.724% C+
NS-15M2
D
Kills:1,157
Deaths:351
KDR:3.296
Accuracy:23.848% D
HSR:25.497% D
T9A "Butcher"
C+
Kills:156
Deaths:59
KDR:2.644
Accuracy:24.656% D
HSR:30.769% C+
Kills:5,959
Deaths (as Heavy Assault):2,363
Deaths (to Heavy Assaults):3,833
KDR:2.52179
Kill Difference:3,596
Playtime:327.370 hours
Usage:24%
Score:4.252m
Score/min:216
Accuracy (listed only):21.742%
HSR (listed only):25.364%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SMG-46 Armistice
C++
Kills:1,499
Deaths:983
KDR:1.525
Accuracy:24.401% D-
HSR:19.947% C++
SOAS-20
C++
Kills:1,452
Deaths:1,158
KDR:1.254
Accuracy:22.323% F
HSR:24.311% C++
TSAR-42
C+
Kills:1,439
Deaths:254
KDR:5.665
Accuracy:36.263% D--
HSR:72.342% C+
NS-7 PDW
B+
Kills:1,202
Deaths:1,152
KDR:1.043
Accuracy:21.188% D*
HSR:24.210% B+
M77-B
B*
Kills:1,165
Deaths:253
KDR:4.605
Accuracy:37.174% C-
HSR:83.691% B*
NS-44 Commissioner
C+
Kills:818
Deaths:573
KDR:1.428
Accuracy:39.825% C+
HSR:21.638% C-
NS-44L Blackhand
B++
Kills:728
Deaths:534
KDR:1.363
Accuracy:34.145% D*
HSR:52.885% B++
99SV
B*
Kills:606
Deaths:233
KDR:2.601
Accuracy:34.489% C+
HSR:44.224% B*
TX1 Repeater
B+
Kills:451
Deaths:379
KDR:1.190
Accuracy:28.015% C**
HSR:26.164% B+
NSX Tomoe
C
Kills:352
Deaths:123
KDR:2.862
Accuracy:29.543% C
HSR:36.080% D
NS-AM7 Archer
B*
Kills:150
Deaths:173
KDR:0.867
Accuracy:42.995% F--
HSR:29.333% B*
Kills:9,862
Deaths (as Infiltrator):5,815
Deaths (to Infiltrators):2,889
KDR:1.69596
Kill Difference:4,047
Playtime:440.905 hours
Usage:32%
Score:4.348m
Score/min:164
Accuracy (listed only):31.851%
HSR (listed only):39.529%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
SMG-46 Armistice
C++
Kills:1,499
Deaths:983
KDR:1.525
Accuracy:24.401% D-
HSR:19.947% C++
NS-7 PDW
B+
Kills:1,202
Deaths:1,152
KDR:1.043
Accuracy:21.188% D*
HSR:24.210% B+
TRAC-5
C**
Kills:1,166
Deaths:1,198
KDR:0.973
Accuracy:18.966% D--
HSR:22.727% C**
T5 AMC
C+
Kills:781
Deaths:448
KDR:1.743
Accuracy:23.492% D
HSR:21.767% C+
FA1 Barrage
D
Kills:438
Deaths:426
KDR:1.028
Accuracy:30.970% D**
HSR:12.557% D
TRS-12 Uppercut
B
Kills:54
Deaths:33
KDR:1.636
Accuracy:66.013% B
HSR:11.111% D
Kills:5,140
Deaths (as Light Assault):4,240
Deaths (to Light Assaults):3,055
KDR:1.21226
Kill Difference:900
Playtime:219.413 hours
Usage:16%
Score:2.167m
Score/min:165
Accuracy (listed only):30.838%
HSR (listed only):18.720%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
C**
Kills:1,166
Deaths:1,198
KDR:0.973
Accuracy:18.966% D--
HSR:22.727% C**
T5 AMC
C+
Kills:781
Deaths:448
KDR:1.743
Accuracy:23.492% D
HSR:21.767% C+
FA1 Barrage
D
Kills:438
Deaths:426
KDR:1.028
Accuracy:30.970% D**
HSR:12.557% D
TRS-12 Uppercut
B
Kills:54
Deaths:33
KDR:1.636
Accuracy:66.013% B
HSR:11.111% D
Kills:2,439
Deaths (as Engineer):2,105
Deaths (to Engineers):2,715
KDR:1.15867
Kill Difference:334
Playtime:288.287 hours
Usage:21%
Score:3.644m
Score/min:211
Accuracy (listed only):34.860%
HSR (listed only):17.041%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
SMG-46 Armistice
C++
Kills:1,499
Deaths:983
KDR:1.525
Accuracy:24.401% D-
HSR:19.947% C++
NS-7 PDW
B+
Kills:1,202
Deaths:1,152
KDR:1.043
Accuracy:21.188% D*
HSR:24.210% B+
T1 Cycler
C+
Kills:441
Deaths:401
KDR:1.100
Accuracy:18.412% D**
HSR:25.170% C+
FA1 Barrage
D
Kills:438
Deaths:426
KDR:1.028
Accuracy:30.970% D**
HSR:12.557% D
TRS-12 Uppercut
B
Kills:54
Deaths:33
KDR:1.636
Accuracy:66.013% B
HSR:11.111% D
Kills:3,634
Deaths (as Combat Medic):2,995
Deaths (to Combat Medics):1,284
KDR:1.21336
Kill Difference:639
Playtime:41.338 hours
Usage:3%
Score:0.477m
Score/min:192
Accuracy (listed only):32.197%
HSR (listed only):18.599%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
C
Kills:540
Deaths:317
KDR:1.703
Accuracy:37.640% D
HSR:2.778% C
M3 Pounder HEG
B+
Kills:348
Deaths:183
KDR:1.902
Accuracy:37.695% D-
HSR:4.023% B+
M1 Heavy Cycler
C+
Kills:180
Deaths:191
KDR:0.942
Accuracy:15.891% C+
HSR:17.222% C
MRC3 Mercy
C++
Kills:105
Deaths:50
KDR:2.100
Accuracy:20.065% C++
HSR:15.238% D*
MRC3 Mercy
C*
Kills:87
Deaths:42
KDR:2.071
Accuracy:21.356% C*
HSR:20.690% C
NS-10 Burster
C*
Kills:60
Deaths:61
KDR:0.984
Accuracy:32.906% C*
HSR:5% C+
Kills:1,320
Deaths (as MAX Suit):422
Deaths (to MAX Suits):721
KDR:3.12796
Kill Difference:898
Playtime:46.979 hours
Usage:3%
Score:0.807m
Score/min:286
Accuracy (listed only):27.592%
HSR (listed only):10.825%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
C+
Kills:2,269
V. Kills:64 N/A
Deaths:182
KDR:12.467
Accuracy:23.930% D**
KPH:59.200 C+
VKPH:1.700 D--
Hellfire Rocket Pods
C
Kills:1,224
V. Kills:195 N/A
Deaths:81
KDR:15.111
Accuracy:50.199% C
KPH:98 C
VKPH:15.600 C
Hornet Missiles
C++
Kills:334
V. Kills:134 247%
Deaths:32
KDR:10.438
Accuracy:63.854% C++
KPH:59 C-
VKPH:23.700 D
M18 Needler
D-
Kills:327
V. Kills:380 86%
Deaths:376
KDR:0.870
Accuracy:21.580% F-
KPH:4.800 D--
VKPH:5.600 D-
Kills:4,154 (2,596 + 0)
Deaths:671
KDR:6.191
VKDR:1.152
Vehicle Kills:773
Kill Difference:3,483
Playtime:124.588 hours
Usage:9%
Score:1.201m
Score/min:161
Piloting Accuracy:21.580%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B*
Kills:112
V. Kills:139 80%
Deaths:29
KDR:3.862
Accuracy:19.457% F-
KPH:38.200 C
VKPH:47.400 B*
CAS30 Tank Buster
D-
Kills:58
V. Kills:86 67%
Deaths:107
KDR:0.542
Accuracy:52.366% C++
KPH:2.500 D*
VKPH:3.700 D-
Kills:170 (58 + 112)
Deaths:136
KDR:1.250
VKDR:1.654
Vehicle Kills:225
Kill Difference:34
Playtime:26.113 hours
Usage:2%
Score:0.138m
Score/min:88
Piloting Accuracy:52.366%
Gunner Accuracy:19.457%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
D
Kills:174
V. Kills:85 202%
Deaths:32
KDR:5.438
Accuracy:48.172% D
KPH:22.800 D--
VKPH:11.200 D
C75 Viper
D
Kills:73
V. Kills:15 456%
Deaths:16
KDR:4.563
Accuracy:25.828% F
KPH:23.700 D
VKPH:4.900 D--
Kills:247 (247 + 0)
Deaths:48
KDR:5.146
VKDR:2.083
Vehicle Kills:100
Kill Difference:199
Playtime:10.692 hours
Usage:1%
Score:0.107m
Score/min:166
Driving Accuracy:25.828%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
C+
Kills:947
V. Kills:474 199%
Deaths:97
KDR:9.763
Accuracy:37.061% D
KPH:23.800 D
VKPH:11.900 C+
P2-120 AP
C-
Kills:183
V. Kills:135 135%
Deaths:13
KDR:14.077
Accuracy:43.421% C--
KPH:24.200 D--
VKPH:17.800 C-
Kills:1,130 (1,130 + 0)
Deaths:110
KDR:10.273
VKDR:5.536
Vehicle Kills:609
Kill Difference:1,020
Playtime:47.432 hours
Usage:3%
Score:0.476m
Score/min:167
Driving Accuracy:43.421%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
C++
Kills:95
V. Kills:5 N/A
Deaths:1
KDR:95
Accuracy:23.782% F-
KPH:126.900 C++
VKPH:6.700 C+
Kills:95 (0 + 95)
Deaths:1
KDR:95
VKDR:5
Vehicle Kills:5
Kill Difference:94
Playtime:0.749 hours
Usage:0%
Score:0.017m
Score/min:386
Driving Accuracy:N/A%
Gunner Accuracy:23.782%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B+
Kills:60
V. Kills:26 222%
Deaths:16
KDR:3.750
Accuracy:43.030% C++
KPH:24.500 C+
VKPH:10.600 B+
Kills:60 (0 + 60)
Deaths:16
KDR:3.750
VKDR:1.625
Vehicle Kills:26
Kill Difference:44
Playtime:2.454 hours
Usage:0%
Score:0.035m
Score/min:239
Driving Accuracy:N/A%
Gunner Accuracy:43.030%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M14 Banshee 2,3332,26918212.467C++10.3223.93%D**N/A59.1C+1.7D--16938.4h13.6B+56.8C**
SMG-46 Armistice 1,5101,4999831.525C*0.6224.401%D-19.947%C++27.6DN/A6854.4h13.1C++53.6C+
SOAS-20 1,4541,4521,1581.254C-0.8922.323%F24.311%C++22.2D--N/A5165.5h13C+58.3D*
TSAR-42 1,4451,4392545.665B+3.5236.263%D--72.342%C+32.9DN/A7743.8h2.2C6.1C-
Hellfire Rocket Pods 1,4191,2248115.111B+12.9650.199%CN/A97.9C15.6C36512.5h19C+37.8C+
NS-7 PDW 1,2131,2021,1521.043C1.1021.188%D*24.21%B+18.5D-N/A5164.8h14.4C68D
TRAC-5 1,1701,1661,1980.973C+1.1718.966%D--22.727%C**13.8DN/A4284.4h12.6C*66.5C+
M77-B 1,1681,1652534.605B*2.4637.174%C-83.691%B*24.4DN/A6147.8h2.2C++6C+
T9 CARV 1,1741,1638391.386C0.7616.602%D*21.668%D21.5D-N/A6654.2h12.6C+75.9C
MSW-R 1,1661,1633753.101C++0.9522.153%D-23.818%D31.5D-N/A7836.9h10.3B46.6C+
T9 CARV-S 1,1661,1603393.422B+1.2820.011%D--23.707%D29.4D-N/A6539.4h10.7C**53.6C+
T32 Bull 1,1661,1604002.9B++0.7523.185%D26.724%C+32.1DN/A7336.1h10.7B46C+
NS-15M2 1,1611,1573513.296C*1.1523.848%D25.497%D37.6DN/A14130.8h10.8C++45.3C+
T7 Mini-Chaingun 1,1711,1538151.415C+0.7314.382%D--11.535%D29.3DN/A7639.4h13C++90.7C
P2-120 HEAT 1,421947979.763C*7.6237.061%D3.168%C++23.7D11.9C+14039.9h8.6D23.1D--
NS-44 Commissioner 8218185731.428C++0.7239.825%C+21.638%C-40.9CN/A11320h3.5C+8.7C++
T5 AMC 7847814481.743B++0.4023.492%D21.767%C+10.5D--N/A2874.1h11.9B+50.7C++
NS-44L Blackhand 7347285341.363C0.7834.145%D*52.885%B++16.8D-N/A4443.4h5D-14.8D*
Claymore 6666665611.893B+9.7542.783%B**N/A237.9AN/A5962.8h1.1B*2.6B*
99SV 6076062332.601C*0.4534.489%C+44.224%B*20.1DN/A5230.1h4.3B+12.5B
M3 Pounder HEG 6455403171.703C+0.4437.64%D2.778%C18C-3.5C7230h14.8C*39.2C+
TX1 Repeater 4554513791.19C**0.9628.015%C**26.164%B+14.5D-N/A4331h13.1C+46.9C*
T1 Cycler 4424414011.1C1.0518.412%D**25.17%C+13.5D--N/A4632.6h13.8C74.7D
C-4 6614402102.095C++0.0521.975%D-N/A55D-27.6C4568h1.8D*8.1D--
FA1 Barrage 4414384261.028C+1.1230.97%D**12.557%D19DN/A5523.1h4.4C++14.1C-
NSX Tomoe 3533521232.862C++0.7229.543%C36.08%D28.4D-N/A9712.4h13.4C+45.2C+
Frag Grenade 3523491349N/A346.8545.175%CN/A498.6C4.3D--15770.7h3.4C+7.6C+
M3 Pounder HEG 4223481831.902C+0.2437.695%D-4.023%B+14.8D-3.1D6023.5h19.1C50.8C--
ML-7 5123383191.06C++1.0954.772%D2.663%C+21.7D11.2C-17915.6h7C12.7C
Hornet Missiles 4683343210.438C++8.2963.854%C++1.198%C+58.6C-23.5D3535.7h8.9C**14C**
M18 Needler 7073273760.87D1.2821.58%F-3.364%A4.8D--5.6D-10368.1h166.3C770.9D--
ASP-30 Grounder 5172953090.955C+1.1960.18%D1.017%D--13C9.8C13022.7h9.3D15.5D
Tank Mine 416254495.184B*3.0432.158%C--N/A169.3B++108A14991.5h1.8C*5.7C+
Chainblade 2572318,1040.029C++2.1232.673%C++3.896%C0.5CN/A1501.4h2.4C++7.2B
P2-120 AP 3181831314.077B+11.9343.421%C--6.011%A++24.1D--17.8C-3107.6h8.8D*20.3D*
M1 Heavy Cycler 1811801910.942C--1.2015.891%C+17.222%C16.7DN/A5710.8h22.4D*140.9C
L100 Python HEAT 259174325.438C--3.2948.172%D2.874%B+22.9D--11.2D1527.6h7.7D**16D*
T9A "Butcher" 156156592.644C++0.5024.656%D30.769%C+29.4D*N/A1275.3h10.8C+43.8C+
NS-AM7 Archer 1801501730.867B+1.2842.995%F--29.333%B*4.5DN/A2633.5h11.6B+27C++
The Slasher 1331322850.463S1.6847.687%B**13.636%B+4.9C**N/A1326.9h2C**4.3B+
M12 Kobalt 1351311131A*128.8519.354%D15.267%D119.1C+3.6D2971.1h21.1D--109D
Auraxium Slasher 1201191,0410.114C++2.0330.173%C+7.563%C+1.2C+N/A3102.7h2.5C+8.2C++
C150 Dalton 251112293.862D--1.7219.457%F-N/A38.6C47.9B*4852.9h5.1D26.3T*
MRC3 Mercy 109105502.1C0.0520.065%C++15.238%D*31.8C-1.2B+1993.3h16.6B82.7C**
P525 Marauder-H 10095195S92.8523.782%F-N/A135.7C**7.1C+3850.7h6.1B25.5D
Spear Anti-Vehicle Phalanx Turret 15093331A*28.8550.471%C++8.602%M54.7C++33.5B+4971.7h8.1C+16C*
MRC3 Mercy 9187422.071C0.0821.356%C*20.69%C33.5C1.5B**2052.6h15.8B++73.9B+
C75 Viper 8873164.563C2.4225.828%F1.37%C*23.5D4.8D--2003.1h9.7C++37.7C
Auraxium Chainblade 78683,8210.018C2.1325.755%C1.471%D-0.2CN/A0376.6h2.6D10.2C+
Anti-Vehicle Grenade 10867167N/A64.8548.731%C-N/A223.3D-136.7C**21950.3h8.3D**17.1D*
M20 Basilisk 8660163.75C1.6043.03%C++8.333%B**24C+10.4B+2382.5h91.6C+212.8C++
NS-10 Burster 11260610.984C1.1632.906%C*5%C+5.5C+4.8B+7510.9h137.7B+418.4B+
CAS30 Tank Buster 144581070.542D1.6052.366%C++N/A2.5D*3.7D-3823.2h88.2D-168.3C--
TRS-12 Uppercut 5454331.636C++0.5166.013%B11.111%D28.4DN/A961.9h1.9B*2.8B+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit107313,84120.7h
Anti-Vehicle MANA Turret04350.5h
Spawn Beacon01040.1h
Motion Spotter3111,1145.5h
Medical Applicator9665,9794.3h
Nanite Revive Grenade04110.1h
Welding Device03670.2h
Recon Detection Device312,5404.2h
Shield Recharging Field76920.3h
Ammunition Package111,0860.6h
Medical Kit3123,7155.4h
Anti-Infantry MANA Turret41200.3h
Snowman Soldier1730.1h

Check the help document for the dictionary if you want to learn more about words used here.


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