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Paragon Chosen ApolloProductions[M0SN] ApolloProductions
VS BR 175

KDR: 1.74

Score: 77.4m

Last Seen: Apr 23rd, 2019 4:17 PM
- OFFLINE - 93 minute(s)

Prestige 1, Battle Rank 100 (175 total) - Vanu Sovereignty on Emerald - Outfit Leader of Morbidly Obese Sweaty Nerdz[M0SN] Morbidly Obese Sweaty Nerdz
VS outfit on Emerald

Members: 3
Level Progress (to 101): 0%
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A C-4 Orion VS54 VX6-7 Supernova FPC Deimos VA29 H-V45 Phobos VX86
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,249,749 MLG Score: 999
Fun Score: N/A
Cheeseburgers Flipped: 359TIME WITH MEDKIT: 0.7%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.663%21.027%6244898752,3421.423580.316

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.831%1.665A++0.044C+-1.429D**HEAD ++ (~6.2)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
370.505B+110.233C++26

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.029%1.103%303103227211134130.24438466%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.724%-0.238C-0.453D0.915

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
162.40.016C+56.9-0.051C+105.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.496%1.041%476610296,627251037602.63919176%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.827%1.043B**-0.999D--0.546

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.60.649B+70.441B6.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
56.338%3.821%5281610195,627210226042.67697216%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.393%1.874A++-0.147C1.425

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
69.30.415B390.01C+30.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.248%68.198%528710282,5252235251.12975

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.624%1.386A0.07C+-0.183

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.49B+2.20.299C*2.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
61.552%14.657%528410316,16129661432.07651

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.002%1.676A++0.029C+0.019

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.50.661B+2.80.432B1.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Morbidly Obese Sweaty Nerdz[M0SN] Morbidly Obese Sweaty Nerdz
VS outfit on Emerald

Members: 3
77.4m572.7%641 (38.5k)530 (31.8k)1.73955111,03963,8321.9277175 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1035674825.167%14.39%36202:1744

13% Combat Medic31% Engineer22% Heavy Assault10% Infiltrator22% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 28th, 2013 10:33 PMMar 9th, 2019 6:10 AMApr 23rd, 2019 8:05 PM (24h) (PST)Apr 23rd, 2019 1:49 PM (1d) (PST)Apr 23rd, 2019 12:17 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8352575780.7610.4370.1104.9990.112999

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
50,09815,44634,65246267300731,822

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2431.7h/101.3d 12,010 15,979 39,575 729.4k 4,010 5,354 16,310 121.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B++
Kills:7,436
Deaths:3,410
KDR:2.181
Accuracy:29.492% B++
HSR:26.385% C--
Orion VS54
B**
Kills:4,241
Deaths:2,531
KDR:1.676
Accuracy:25.735% B**
HSR:20.726% D
NS-15MP
C+
Kills:1,489
Deaths:777
KDR:1.916
Accuracy:27.977% C+
HSR:22.834% D
NS-15M AE
B+
Kills:1,349
Deaths:660
KDR:2.044
Accuracy:28.566% B+
HSR:22.239% D
Flare VE6
B*
Kills:1,209
Deaths:639
KDR:1.892
Accuracy:27.420% B*
HSR:23.821% C+
Lasher X2-P
C+
Kills:1,195
Deaths:702
KDR:1.702
Accuracy:35.307% C+
HSR:1.925% D-
Pulsar LSW
B+
Kills:1,156
Deaths:775
KDR:1.492
Accuracy:25.996% B+
HSR:18.512% D
SVA-88
C*
Kills:1,153
Deaths:771
KDR:1.495
Accuracy:24.358% C*
HSR:18.560% D-
NS-15M2
B+
Kills:1,151
Deaths:677
KDR:1.700
Accuracy:27.104% B+
HSR:19.201% D-
Lasher X2
B++
Kills:260
Deaths:203
KDR:1.281
Accuracy:31.066% B++
HSR:2.692% D
Lasher X2 AE
D
Kills:64
Deaths:52
KDR:1.231
Accuracy:25.353% D
HSR:1.563% D-
Kills:20,703
Deaths (as Heavy Assault):11,197
Deaths (to Heavy Assaults):19,118
KDR:1.84898
Kill Difference:9,506
Playtime:529.389 hours
Usage:22%
Score:29.516m
Score/min:929
Accuracy (listed only):28.034%
HSR (listed only):16.223%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
B**
Kills:3,726
Deaths:2,721
KDR:1.369
Accuracy:30.199% B**
HSR:18.277% C-
Deimos VA29
A
Kills:2,307
Deaths:1,363
KDR:1.693
Accuracy:74.688% A
HSR:14.391% C
Phobos VX86
B++
Kills:1,734
Deaths:1,288
KDR:1.346
Accuracy:66.419% B++
HSR:15.917% C+
NS-11CP
C-
Kills:1,522
Deaths:1,390
KDR:1.095
Accuracy:26.895% C-
HSR:15.177% D*
Pulsar C
B**
Kills:1,383
Deaths:1,145
KDR:1.208
Accuracy:29.759% B**
HSR:21.764% C
Serpent VE92
A
Kills:1,209
Deaths:906
KDR:1.334
Accuracy:29.627% A
HSR:16.212% D
Zenith VX-5AE
B**
Kills:1,187
Deaths:667
KDR:1.780
Accuracy:33.103% B**
HSR:21.736% C-
Solstice SF
M
Kills:1,184
Deaths:1,051
KDR:1.127
Accuracy:31.253% A+
HSR:33.277% M
NSX-P Tanto
A*
Kills:1,177
Deaths:1,005
KDR:1.171
Accuracy:37.413% A*
HSR:24.384% C+
Pandora VX25
A
Kills:1,176
Deaths:717
KDR:1.640
Accuracy:51.377% A
HSR:12.925% D
NS-11C
B*
Kills:1,151
Deaths:1,180
KDR:0.975
Accuracy:28.379% B*
HSR:14.944% D
Eclipse VE3A
B+
Kills:948
Deaths:781
KDR:1.214
Accuracy:29.235% B+
HSR:18.249% C
Nova
A
Kills:944
Deaths:631
KDR:1.496
Accuracy:58.877% A
HSR:15.148% C++
NS Baron G5AE
B++
Kills:722
Deaths:646
KDR:1.118
Accuracy:53.807% B++
HSR:10.803% D-
NSX Tanto
A++
Kills:690
Deaths:611
KDR:1.129
Accuracy:35.410% A++
HSR:18.406% D--
VE-C Horizon
B++
Kills:524
Deaths:355
KDR:1.476
Accuracy:40.631% B++
HSR:27.099% B+
Eidolon VE33
B**
Kills:359
Deaths:319
KDR:1.125
Accuracy:34.652% B**
HSR:22.841% C
NS Baron G5
B++
Kills:176
Deaths:163
KDR:1.080
Accuracy:51.240% B++
HSR:6.250% F-
VE-LR Obelisk
B+
Kills:52
Deaths:35
KDR:1.486
Accuracy:35.150% B+
HSR:19.231% D**
Kills:22,171
Deaths (as Engineer):16,974
Deaths (to Engineers):11,749
KDR:1.30617
Kill Difference:5,197
Playtime:749.088 hours
Usage:31%
Score:17.897m
Score/min:398
Accuracy (listed only):40.953%
HSR (listed only):18.265%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VX6-7
B**
Kills:3,726
Deaths:2,721
KDR:1.369
Accuracy:30.199% B**
HSR:18.277% C-
Deimos VA29
A
Kills:2,307
Deaths:1,363
KDR:1.693
Accuracy:74.688% A
HSR:14.391% C
Phobos VX86
B++
Kills:1,734
Deaths:1,288
KDR:1.346
Accuracy:66.419% B++
HSR:15.917% C+
NS-11CP
C-
Kills:1,522
Deaths:1,390
KDR:1.095
Accuracy:26.895% C-
HSR:15.177% D*
Sirius SX12
B*
Kills:1,404
Deaths:1,176
KDR:1.194
Accuracy:28.553% B*
HSR:12.180% D--
Pulsar C
B**
Kills:1,383
Deaths:1,145
KDR:1.208
Accuracy:29.759% B**
HSR:21.764% C
Serpent VE92
A
Kills:1,209
Deaths:906
KDR:1.334
Accuracy:29.627% A
HSR:16.212% D
VE-S Canis
A+
Kills:1,200
Deaths:575
KDR:2.087
Accuracy:36.278% A+
HSR:29.167% B**
Zenith VX-5AE
B**
Kills:1,187
Deaths:667
KDR:1.780
Accuracy:33.103% B**
HSR:21.736% C-
Solstice SF
M
Kills:1,184
Deaths:1,051
KDR:1.127
Accuracy:31.253% A+
HSR:33.277% M
NSX-P Tanto
A*
Kills:1,177
Deaths:1,005
KDR:1.171
Accuracy:37.413% A*
HSR:24.384% C+
Pandora VX25
A
Kills:1,176
Deaths:717
KDR:1.640
Accuracy:51.377% A
HSR:12.925% D
NS-11C
B*
Kills:1,151
Deaths:1,180
KDR:0.975
Accuracy:28.379% B*
HSR:14.944% D
Eclipse VE3A
B+
Kills:948
Deaths:781
KDR:1.214
Accuracy:29.235% B+
HSR:18.249% C
Nova
A
Kills:944
Deaths:631
KDR:1.496
Accuracy:58.877% A
HSR:15.148% C++
NS Baron G5AE
B++
Kills:722
Deaths:646
KDR:1.118
Accuracy:53.807% B++
HSR:10.803% D-
NSX Tanto
A++
Kills:690
Deaths:611
KDR:1.129
Accuracy:35.410% A++
HSR:18.406% D--
NSX Tengu
B*
Kills:579
Deaths:384
KDR:1.508
Accuracy:41.951% B*
HSR:21.071% C++
NS-7 PDW
A+
Kills:526
Deaths:461
KDR:1.141
Accuracy:32.545% A+
HSR:14.829% C--
VE-C Horizon
B++
Kills:524
Deaths:355
KDR:1.476
Accuracy:40.631% B++
HSR:27.099% B+
Eridani SX5
B++
Kills:433
Deaths:296
KDR:1.463
Accuracy:30.248% B++
HSR:19.400% C+
Eridani SX5G
B++
Kills:340
Deaths:268
KDR:1.269
Accuracy:31.346% B++
HSR:15.588% D
Eridani SX5-AE
B+
Kills:256
Deaths:251
KDR:1.020
Accuracy:31.759% B+
HSR:13.281% D**
NS Baron G5
B++
Kills:176
Deaths:163
KDR:1.080
Accuracy:51.240% B++
HSR:6.250% F-
MKV Suppressed
B+
Kills:90
Deaths:77
KDR:1.169
Accuracy:28.159% B+
HSR:10% D**
Kills:26,588
Deaths (as Light Assault):20,108
Deaths (to Light Assaults):10,364
KDR:1.32226
Kill Difference:6,480
Playtime:541.306 hours
Usage:22%
Score:14.145m
Score/min:436
Accuracy (listed only):38.766%
HSR (listed only):17.619%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Deimos VA29
A
Kills:2,307
Deaths:1,363
KDR:1.693
Accuracy:74.688% A
HSR:14.391% C
H-V45
B**
Kills:1,740
Deaths:1,210
KDR:1.438
Accuracy:28.902% B**
HSR:22.471% C++
Phobos VX86
B++
Kills:1,734
Deaths:1,288
KDR:1.346
Accuracy:66.419% B++
HSR:15.917% C+
NS-11A "Heatwave"
B**
Kills:1,723
Deaths:1,048
KDR:1.644
Accuracy:32.577% B**
HSR:22.229% C
Sirius SX12
B*
Kills:1,404
Deaths:1,176
KDR:1.194
Accuracy:28.553% B*
HSR:12.180% D--
VE-S Canis
A+
Kills:1,200
Deaths:575
KDR:2.087
Accuracy:36.278% A+
HSR:29.167% B**
Terminus VX-9
B++
Kills:1,184
Deaths:879
KDR:1.347
Accuracy:28.759% B++
HSR:22.382% C--
CME
A
Kills:1,177
Deaths:889
KDR:1.324
Accuracy:33.437% A
HSR:19.966% C
Pandora VX25
A
Kills:1,176
Deaths:717
KDR:1.640
Accuracy:51.377% A
HSR:12.925% D
Pulsar VS1
B+
Kills:1,165
Deaths:1,132
KDR:1.029
Accuracy:26.396% B+
HSR:16.567% D
NS-11A
C+
Kills:1,154
Deaths:1,175
KDR:0.982
Accuracy:24.374% C+
HSR:15.945% D
Nova
A
Kills:944
Deaths:631
KDR:1.496
Accuracy:58.877% A
HSR:15.148% C++
H-V45 AE
B*
Kills:840
Deaths:549
KDR:1.530
Accuracy:32.399% B*
HSR:23.214% D
NS Baron G5AE
B++
Kills:722
Deaths:646
KDR:1.118
Accuracy:53.807% B++
HSR:10.803% D-
NSX Tengu
B*
Kills:579
Deaths:384
KDR:1.508
Accuracy:41.951% B*
HSR:21.071% C++
NS-7 PDW
A+
Kills:526
Deaths:461
KDR:1.141
Accuracy:32.545% A+
HSR:14.829% C--
Eridani SX5
B++
Kills:433
Deaths:296
KDR:1.463
Accuracy:30.248% B++
HSR:19.400% C+
Eridani SX5G
B++
Kills:340
Deaths:268
KDR:1.269
Accuracy:31.346% B++
HSR:15.588% D
Eridani SX5-AE
B+
Kills:256
Deaths:251
KDR:1.020
Accuracy:31.759% B+
HSR:13.281% D**
NS Baron G5
B++
Kills:176
Deaths:163
KDR:1.080
Accuracy:51.240% B++
HSR:6.250% F-
MKV Suppressed
B+
Kills:90
Deaths:77
KDR:1.169
Accuracy:28.159% B+
HSR:10% D**
Darkstar
B++
Kills:76
Deaths:48
KDR:1.583
Accuracy:30.520% B++
HSR:19.737% D
Equinox VE2 Burst
C*
Kills:51
Deaths:65
KDR:0.785
Accuracy:28.551% C*
HSR:19.608% D--
Kills:20,997
Deaths (as Combat Medic):15,291
Deaths (to Combat Medics):7,644
KDR:1.37316
Kill Difference:5,706
Playtime:319.002 hours
Usage:13%
Score:9.221m
Score/min:482
Accuracy (listed only):38.398%
HSR (listed only):17.090%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
A+
Kills:1,487
Deaths:1,340
KDR:1.110
Accuracy:49.500% A+
HSR:24.815% B
Sirius SX12
B*
Kills:1,404
Deaths:1,176
KDR:1.194
Accuracy:28.553% B*
HSR:12.180% D--
NS-44P Commissioner
B++
Kills:1,371
Deaths:1,473
KDR:0.931
Accuracy:48.043% B++
HSR:18.162% D-
NS-44 Commissioner AE
C**
Kills:1,233
Deaths:1,327
KDR:0.929
Accuracy:44.671% C**
HSR:19.546% D
VE-S Canis
A+
Kills:1,200
Deaths:575
KDR:2.087
Accuracy:36.278% A+
HSR:29.167% B**
Ghost
B++
Kills:1,165
Deaths:659
KDR:1.768
Accuracy:43.715% B++
HSR:61.974% D
AM7-XOXO
B**
Kills:1,163
Deaths:203
KDR:5.729
Accuracy:72.809% B**
HSR:5.847% D*
Artemis VX26 AE
B+
Kills:766
Deaths:386
KDR:1.984
Accuracy:32.616% B+
HSR:26.893% C+
NSX Tengu
B*
Kills:579
Deaths:384
KDR:1.508
Accuracy:41.951% B*
HSR:21.071% C++
NS-7 PDW
A+
Kills:526
Deaths:461
KDR:1.141
Accuracy:32.545% A+
HSR:14.829% C--
Parallax VX3
A+
Kills:498
Deaths:107
KDR:4.654
Accuracy:48.297% A+
HSR:80.924% B+
Eridani SX5
B++
Kills:433
Deaths:296
KDR:1.463
Accuracy:30.248% B++
HSR:19.400% C+
Eridani SX5G
B++
Kills:340
Deaths:268
KDR:1.269
Accuracy:31.346% B++
HSR:15.588% D
NS-44LG Blackhand
B+
Kills:313
Deaths:324
KDR:0.966
Accuracy:48.534% B+
HSR:31.629% D-
Eridani SX5-AE
B+
Kills:256
Deaths:251
KDR:1.020
Accuracy:31.759% B+
HSR:13.281% D**
NS-357P Underboss
B+
Kills:249
Deaths:268
KDR:0.929
Accuracy:45.523% B+
HSR:15.261% D--
NS-61 Emissary
B++
Kills:211
Deaths:277
KDR:0.762
Accuracy:33.071% B++
HSR:12.322% D
V10
B*
Kills:207
Deaths:110
KDR:1.882
Accuracy:46.554% B*
HSR:79.227% C*
XM98
B**
Kills:205
Deaths:135
KDR:1.519
Accuracy:44.550% B**
HSR:72.683% C
NSX Daimyo
B++
Kills:181
Deaths:80
KDR:2.263
Accuracy:46.010% B++
HSR:88.950% D**
Artemis VX26
B**
Kills:177
Deaths:137
KDR:1.292
Accuracy:32.118% B**
HSR:25.424% B+
NSX Tomoe
B
Kills:164
Deaths:151
KDR:1.086
Accuracy:30.727% B
HSR:32.927% C
Beamer VS3
B+
Kills:162
Deaths:203
KDR:0.798
Accuracy:30.528% B+
HSR:19.753% C
VA39 Spectre
A++
Kills:148
Deaths:51
KDR:2.902
Accuracy:42.336% A++
HSR:31.081% D
NS-357 IA
C+
Kills:125
Deaths:177
KDR:0.706
Accuracy:45.951% C+
HSR:30.400% C+
Phaseshift VX-S
C**
Kills:121
Deaths:47
KDR:2.574
Accuracy:38.380% C**
HSR:63.636% D
MKV Suppressed
B+
Kills:90
Deaths:77
KDR:1.169
Accuracy:28.159% B+
HSR:10% D**
NS-30 Vandal
B+
Kills:73
Deaths:62
KDR:1.177
Accuracy:35.970% B+
HSR:19.178% D-
NS-AM7 Archer
B+
Kills:64
Deaths:205
KDR:0.312
Accuracy:62.304% B+
HSR:14.063% C
NS CandyCannon 3000
C+
Kills:63
Deaths:177
KDR:0.356
Accuracy:34.936% C+
HSR:20.635% D-
Kills:14,974
Deaths (as Infiltrator):11,387
Deaths (to Infiltrators):7,691
KDR:1.31501
Kill Difference:3,587
Playtime:252.435 hours
Usage:10%
Score:5.003m
Score/min:330
Accuracy (listed only):40.599%
HSR (listed only):31.028%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B*
Kills:1,510
Deaths:739
KDR:2.043
Accuracy:23.550% B*
HSR:17.152% D
Blueshift VM5
B*
Kills:1,498
Deaths:735
KDR:2.038
Accuracy:23.006% B*
HSR:17.824% D
Nebula VM20
A+
Kills:268
Deaths:85
KDR:3.153
Accuracy:26.156% A+
HSR:21.642% C*
Nebula VM20
A++
Kills:266
Deaths:87
KDR:3.057
Accuracy:26.202% A++
HSR:23.308% B+
Cosmos VM3
M*
Kills:162
Deaths:40
KDR:4.050
Accuracy:30.244% M*
HSR:16.049% D
Cosmos VM3
M
Kills:139
Deaths:40
KDR:3.475
Accuracy:29.033% M
HSR:15.108% D-
NS-20 "Heatwave" Gorgon
C-
Kills:117
Deaths:58
KDR:2.017
Accuracy:23.678% D-
HSR:20.513% C-
NS-20 "Heatwave" Gorgon
C
Kills:74
Deaths:58
KDR:1.276
Accuracy:23.981% D-
HSR:20.270% C
Kills:4,034
Deaths (as MAX Suit):921
Deaths (to MAX Suits):2,976
KDR:4.38002
Kill Difference:3,113
Playtime:44.951 hours
Usage:2%
Score:1.602m
Score/min:594
Accuracy (listed only):25.731%
HSR (listed only):18.983%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C**
Kills:119
V. Kills:40 290%
Deaths:23
KDR:5.174
Accuracy:59.852% B*
KPH:63.400 C
VKPH:21.300 C**
Maelstrom Turbo Laser
B+
Kills:78
V. Kills:55 139%
Deaths:55
KDR:1.418
Accuracy:25.133% D--
KPH:19.800 B
VKPH:14 B+
Saron Laser Cannon
C--
Kills:77
V. Kills:62 122%
Deaths:118
KDR:0.653
Accuracy:26.773% D-
KPH:7.600 C--
VKPH:6.100 C--
Light PPA
B+
Kills:70
V. Kills:7 N/A
Deaths:23
KDR:3.043
Accuracy:46.132% B++
KPH:47.300 C++
VKPH:4.700 B+
Kills:344 (225 + 0)
Deaths:219
KDR:1.571
VKDR:0.749
Vehicle Kills:164
Kill Difference:125
Playtime:17.452 hours
Usage:1%
Score:0.253m
Score/min:241
Piloting Accuracy:46.132%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B+
Kills:399
V. Kills:381 104%
Deaths:61
KDR:6.541
Accuracy:35.354% C
KPH:33.600 C+
VKPH:32 B+
AP30 Shredder
B+
Kills:176
V. Kills:163 107%
Deaths:25
KDR:7.040
Accuracy:37.266% B+
KPH:29 C+
VKPH:26.800 B+
L-30R Vektor
S
Kills:132
V. Kills:132 99%
Deaths:7
KDR:18.857
Accuracy:90.948% S
KPH:82.600 S
VKPH:82.600 S
CAS30 Tank Buster
C**
Kills:75
V. Kills:110 68%
Deaths:102
KDR:0.735
Accuracy:39.455% D
KPH:6.200 C
VKPH:9 C**
L105 Zephyr
N/A
Kills:50
V. Kills:17 278%
Deaths:4
KDR:12.500
Accuracy:43.277% N/A
KPH:36.600 N/A
VKPH:12.400 N/A
Kills:832 (207 + 625)
Deaths:199
KDR:4.181
VKDR:4.035
Vehicle Kills:803
Kill Difference:633
Playtime:33.088 hours
Usage:1%
Score:0.609m
Score/min:307
Piloting Accuracy:39.455%
Gunner Accuracy:43.277%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
S
Kills:1,337
V. Kills:359 371%
Deaths:128
KDR:10.445
Accuracy:59.473% A
KPH:85.800 A+
VKPH:23 S
L100 Python AP
A*
Kills:1,335
V. Kills:1,047 127%
Deaths:311
KDR:4.293
Accuracy:60.365% B+
KPH:38.500 B++
VKPH:30.200 A*
L100 Python HEAT
M*
Kills:279
V. Kills:105 263%
Deaths:24
KDR:11.625
Accuracy:63.489% A
KPH:73.600 M++
VKPH:27.700 M*
Skyguard
B++
Kills:100
V. Kills:78 127%
Deaths:40
KDR:2.500
Accuracy:38.546% A+
KPH:16.100 C**
VKPH:12.500 B++
C75 Viper
A
Kills:93
V. Kills:18 N/A
Deaths:19
KDR:4.895
Accuracy:52.283% A
KPH:45.600 B*
VKPH:8.800 C*
Kills:3,144 (3,144 + 0)
Deaths:522
KDR:6.023
VKDR:3.079
Vehicle Kills:1,607
Kill Difference:2,622
Playtime:62.276 hours
Usage:3%
Score:1.482m
Score/min:397
Driving Accuracy:52.283%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A*
Kills:3,364
V. Kills:1,968 171%
Deaths:565
KDR:5.954
Accuracy:62.458% B**
KPH:43.400 A++
VKPH:25.400 A*
Saron HRB
M+
Kills:778
V. Kills:595 131%
Deaths:85
KDR:9.153
Accuracy:55.659% A
KPH:53 M
VKPH:40.500 M+
Supernova PC
S
Kills:398
V. Kills:185 214%
Deaths:49
KDR:8.122
Accuracy:64.676% A++
KPH:49 M
VKPH:22.800 S
E540 Halberd
A
Kills:266
V. Kills:109 242%
Deaths:17
KDR:15.647
Accuracy:49.980% C**
KPH:45.400 A
VKPH:18.600 B
Aphelion VEX-4
B*
Kills:108
V. Kills:81 132%
Deaths:12
KDR:9
Accuracy:36.834% C**
KPH:31.800 B+
VKPH:23.900 B*
G40-F Ranger
A+
Kills:95
V. Kills:49 190%
Deaths:6
KDR:15.833
Accuracy:40.326% A+
KPH:70.100 A
VKPH:36.200 B**
Kills:5,009 (3,762 + 1,247)
Deaths:734
KDR:6.824
VKDR:4.069
Vehicle Kills:2,987
Kill Difference:4,275
Playtime:110.953 hours
Usage:5%
Score:2.723m
Score/min:409
Driving Accuracy:64.676%
Gunner Accuracy:40.326%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
A++
Kills:785
V. Kills:447 175%
Deaths:88
KDR:8.920
Accuracy:70.219% A++
KPH:67 A++
VKPH:38.100 A
Aphelion VEX-4H
A++
Kills:747
V. Kills:483 154%
Deaths:89
KDR:8.393
Accuracy:50.400% B+
KPH:75.500 A++
VKPH:48.800 A++
M40 Fury-H
B**
Kills:724
V. Kills:141 N/A
Deaths:56
KDR:12.929
Accuracy:47.904% B+
KPH:131.800 B**
VKPH:25.700 B++
E540 Halberd-H
A
Kills:204
V. Kills:107 189%
Deaths:28
KDR:7.286
Accuracy:61.803% B+
KPH:63.500 B*
VKPH:33.300 A
M12 Kobalt-H
B*
Kills:203
V. Kills:8 N/A
Deaths:12
KDR:16.917
Accuracy:27.006% B*
KPH:157.600 B+
VKPH:6.200 C**
Kills:2,663 (0 + 2,663)
Deaths:273
KDR:9.755
VKDR:4.344
Vehicle Kills:1,186
Kill Difference:2,390
Playtime:31.615 hours
Usage:1%
Score:1.000m
Score/min:527
Driving Accuracy:N/A%
Gunner Accuracy:27.006%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
M++
Kills:548
V. Kills:149 365%
Deaths:65
KDR:8.431
Accuracy:67.788% M++
KPH:35 A
VKPH:9.500 B+
M12 Kobalt
B*
Kills:445
V. Kills:27 N/A
Deaths:27
KDR:16.482
Accuracy:22.641% B*
KPH:86.900 B++
VKPH:5.300 B*
M20 Basilisk
M**
Kills:348
V. Kills:144 240%
Deaths:42
KDR:8.286
Accuracy:72.363% M**
KPH:39.700 A+
VKPH:16.400 A
M40 Fury
A
Kills:267
V. Kills:57 460%
Deaths:23
KDR:11.609
Accuracy:43.183% B++
KPH:74.700 A
VKPH:16 A
M12 Kobalt
B*
Kills:167
V. Kills:7 N/A
Deaths:11
KDR:15.182
Accuracy:22.227% B*
KPH:85 B+
VKPH:3.600 C+
M40 Fury
B**
Kills:155
V. Kills:42 360%
Deaths:17
KDR:9.118
Accuracy:42.937% B++
KPH:70.500 B++
VKPH:19.100 B**
M60-G Bulldog
A++
Kills:78
V. Kills:10 N/A
Deaths:12
KDR:6.500
Accuracy:36.072% C++
KPH:59 A++
VKPH:7.600 B+
G40-F Ranger
A++
Kills:72
V. Kills:39 180%
Deaths:3
KDR:24
Accuracy:38.051% B*
KPH:36.100 A++
VKPH:19.600 B**
Kills:2,080 (0 + 2,080)
Deaths:200
KDR:10.400
VKDR:2.375
Vehicle Kills:475
Kill Difference:1,880
Playtime:40.600 hours
Usage:2%
Score:0.710m
Score/min:292
Driving Accuracy:N/A%
Gunner Accuracy:38.051%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C
Kills:380
V. Kills:23 N/A
Deaths:293
KDR:1.297
Accuracy:37.200% D
KPH:24.100 D-
VKPH:1.500 C
M40 Fury-F
C+
Kills:64
V. Kills:19 320%
Deaths:76
KDR:0.842
Accuracy:51.210% C++
KPH:21.900 C+
VKPH:6.500 C+
Kills:444 (444 + 0)
Deaths:369
KDR:1.203
VKDR:0.114
Vehicle Kills:42
Kill Difference:75
Playtime:18.710 hours
Usage:1%
Score:0.091m
Score/min:81
Driving Accuracy:51.210%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
A++
Kills:369
V. Kills:62 N/A
Deaths:32
KDR:11.531
Accuracy:43.804% A+
KPH:70.500 C++
VKPH:11.800 A++
M20 Wyvern
C**
Kills:149
V. Kills:97 152%
Deaths:16
KDR:9.313
Accuracy:47.922% A
KPH:23.300 C+
VKPH:15.200 C**
VLG Missile Launcher
B*
Kills:101
V. Kills:42 235%
Deaths:7
KDR:14.429
Accuracy:51.903% C
KPH:85 B+
VKPH:35.400 B*
Kills:619 (0 + 619)
Deaths:55
KDR:11.255
VKDR:3.655
Vehicle Kills:201
Kill Difference:564
Playtime:12.819 hours
Usage:1%
Score:0.260m
Score/min:337
Piloting Accuracy:N/A%
Gunner Accuracy:51.903%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 7,5937,4363,4102.181C+0.4429.492%B++26.385%C--67.1C++1.4A175110.9h10.8C+36.5B+
C-4 6,7845,3232,8471.87B0.1329.99%B++N/A149.9A++41.2B*97135.5h1.2B+4.1B++
Orion VS54 4,2954,2412,5311.676C*0.0625.735%B**20.726%D59.6AN/A21871.2h10.6B++41.1B++
VX6-7 3,8533,7262,7211.369C*0.3730.199%B**18.277%C-42.2B+1.4A*14688.2h11.6B+38.3B++
Supernova FPC 5,3323,3645655.954C++4.2162.458%B**1.04%D-43.4A++25.4A*36277.5h4.6B+7.3B*
Deimos VA29 2,3602,3071,3631.693B+0.0574.688%A14.391%C49.3C**1.1B+14446.8h2B++2.7B++
H-V45 1,7821,7401,2101.438C++0.3028.902%B**22.471%C++45.3B++1.1A++14938.4h12B+41.4B++
Phobos VX86 1,7791,7341,2881.346C+0.3966.419%B++15.917%C+50.4C**1.3B*21534.4h2.3B3.5B+
NS-11A "Heatwave" 1,7681,7231,0481.644C++0.1032.577%B**22.229%C48.7B+1.3B++12335.4h12.2B+37.3B++
NS-11CP 1,5541,5221,3901.095C-0.6426.895%C-15.177%D*36.9CN/A10141.2h12.9C+48.1C+
Blueshift VM5 1,5351,5107392.043C+0.3023.55%B*17.152%D48.2B**N/A18331.3h15.3B+65B+
Tank Mine 2,4621,5097362.05C0.3132.28%C+N/A127.9B+80.8B+131311.8h1.8C**5.5B+
Blueshift VM5 1,5241,4987352.038C+0.3023.006%B*17.824%D48.2B**N/A18131.1h15.2C**66B+
NS-15MP 1,5181,4897771.916C+0.1827.977%C+22.834%D57.5C1.1B+15425.9h11.8C42.2C+
NS-44 Commissioner 1,5101,4871,3401.11C++0.6349.5%A+24.815%B41.9BN/A16135.5h3.6B7.3B++
Sirius SX12 1,4231,4041,1761.194C*0.5528.553%B*12.18%D--50B**N/A16328.1h13.1B+45.8B+
Pulsar C 1,4271,3831,1451.208C++0.5329.759%B**21.764%C41.5B++1.3A**12733.3h10.6B+35.7B+
NS-44P Commissioner 1,3951,3711,4730.931C0.8148.043%B++18.162%D-52.3C+N/A14826.2h3.8C+8B
NS-15M AE 1,3781,3496602.044C+0.3028.566%B+22.239%D62.5C**1.3A16521.6h11.1C**38.8B+
L100 Python HESH 1,6961,33712810.445C+8.7159.473%AN/A85.7A+23S36815.6h3.5C++5.8B+
L100 Python AP 2,3821,3353114.293C+2.5560.365%B+1.723%D38.6B++30.3A*40534.6h6.4C*10.6B+
Frag Grenade 1,2961,26811268N/A1,266.2645.326%C+N/A487.7C+10.8C**19642.6h3.4B+7.4B+
NS "Jackpot" Decimator 1,5951,2647141.77C+0.0368.258%B+1.345%C53.8C++14.1C--464723.5h2.9B*4.2B*
NS-44 Commissioner AE 1,2521,2331,3270.929C0.8144.671%C**19.546%D62.9C**1B*18919.6h3.6C+8.1C*
Auraxium Slasher 1,2591,22516,2060.076B*1.6633.277%C*3.918%D2.6C*N/A7468.8h1.8B+5.3B+
Serpent VE92 1,2361,2099061.334C**0.4129.627%A16.212%D49.5B**1.1A++14624.4h11.9B+40B++
Flare VE6 1,2211,2096391.892B+0.1527.42%B*23.821%C+60.8B*N/A17019.9h9.8B+35.9B+
VE-S Canis 1,2091,2005752.087B++0.3536.278%A+29.167%B**57.4B+N/A17520.9h9.9B+27.2B++
Lasher X2-P 1,2311,1957021.702C+0.0435.307%C+1.925%D-79.7B**2.4B68815h15.7B+44.6B
Force-Blade 1,2271,19220,0870.059B**1.6841.296%B**1.091%D-2.3A*N/A8527.7h1.8B*4.3B++
Zenith VX-5AE 1,2211,1876671.78C**0.0433.103%B**21.736%C-38.3C++1.1B+10031h11B+33.1B++
Solstice SF 1,2211,1841,0511.127C*0.6131.253%A+33.277%M38.6A1.2A+12530.7h7.6B+24.3B**
Terminus VX-9 1,2041,1848791.347C+0.3928.759%B++22.382%C--41.5C++N/A11828.5h10.9B++38B+
NSX-P Tanto 1,2231,1771,0051.171C**0.5737.413%A*24.384%C+26.9C+1.1B+8543.8h15.7C+42.1B++
CME 1,2051,1778891.324C++0.4233.437%A19.966%C37.4C*N/A13831.5h14.5C+43.4B+
Pandora VX25 1,1981,1767171.64B+0.1051.377%A12.925%D63.2B**1.2B**23118.6h4.1B+7.9B++
Ghost 1,1801,1656591.768C0.0343.715%B++61.974%D47B+N/A12924.8h2.1B+4.9B+
Pulsar VS1 1,1821,1651,1321.029C++0.7126.396%B+16.567%D40.6B**N/A15528.7h13B+49.4B++
AM7-XOXO 2,1771,1632035.729M**3.9972.809%B**5.847%D*110.8S96.6S35810.5h2.2B+3.1B*
Pulsar LSW 1,1721,1567751.492C+0.2525.996%B+18.512%D62.2B*N/A19918.6h11B+42.2B+
NS-11A 1,1691,1541,1750.982C0.7624.374%C+15.945%D38.7B+N/A11129.8h12.3B+50.4B+
SVA-88 1,1601,1537711.495C+0.2424.358%C*18.56%D-63B++N/A16518.3h11.2B45.9B
NS-11C 1,1781,1511,1800.975C+0.7628.379%B*14.944%D32.2BN/A11535.7h13.9C**48.8B+
NS-15M2 1,1681,1516771.7C++0.0427.104%B+19.201%D-59.9B+N/A18019.2h11.6B+42.8B+
Rocklet Rifle 1,9711,0556951.518A++0.2260.946%B*N/A62.8M+54.5A**68616.8h22.5A37B**
NS Decimator 1,4711,0231,1350.901C+0.8464.791%B+2.248%C+40.1B17.6C*29325.5h4.3B6.7B+
Eclipse VE3A 9769487811.214C+0.5329.235%B+18.249%C37C+1.1B*12125.6h8.9B**30.3B**
Nova 9679446311.496C++0.2458.877%A15.148%C++54.6B*1.3A++15417.3h3.9B+6.5B++
H-V45 AE 8558405491.53C+0.2132.399%B*23.214%D41.2CN/A11620.4h13.1C40.6C**
NS "Heatwave" Decimator 1,1448194201.95C*0.2170.377%B*1.587%C+68.8B**27.3B++27811.9h2.9A4.1B**
Saron HRB-H 1,232785888.92B++7.1870.219%A++N/A67.1A++38.2A45811.7h21.2B+30.1B*
Saron HRB 1,373778859.153B*7.4155.659%A1.028%C--52.9M40.5M+64414.7h17.4B*31.2B**
Artemis VX26 AE 7747663861.984C+0.2432.616%B+26.893%C+58.5B+N/A13713.1h11.8C++36.2C**
Aphelion VEX-4H 1,230747898.393B6.6550.4%B+2.811%C+75.5A++48.8A++6049.9h44.1B+87.4B++
M40 Fury-H 8657245612.929C++11.1947.904%B+1.381%C++131.6B*25.6B++5115.5h10.1C21.1C++
NS Baron G5AE 7387226461.118C0.6253.807%B++10.803%D-43.8C++1A11716.5h4.7C8.8C+
NSX Tanto 7156906111.129C+0.6135.41%A++18.406%D--30.3C+1.1A+12122.8h17C48.1B
Lumine Edge 6536463,8620.167C**1.5738.056%B**9.598%D--5.9C++N/A19108.9h1.4C++3.6B+
Damascus Edge 61860711,3670.053B+1.6934.191%B1.812%D-1.6C+N/A4383h1.6B*4.5B+
NSX Tengu 5935793841.508C**0.2341.951%B*21.071%C++53.1B++1.3A++12610.9h11.7B+27.9B+
C-4 ARX 6985592532.209C++0.4730.242%B**N/A164.4B**40.9B+8003.4h1.1B+3.6B++
M20 Basilisk 697548658.431A*6.6967.788%M++5.109%C34.9A9.5B+22415.7h151.9D*224.1B+
NS-7 PDW 5405264611.141B0.6032.545%A+14.829%C--43.8B*1.2M20112h14.3C**43.9B+
VE-C Horizon 5375243551.476C++0.2640.631%B++27.099%B+50.9C**1.3C++11910.3h12.7B*31.2B++
Proximity Mine 5105102102.429C-0.6953.992%A+N/A159.4B*N/A5213.2h1.7B++3.2B**
Parallax VX3 5014981074.654B+2.9148.297%A+80.924%B+68.2MN/A1817.3h1.6B**3.4B**
M12 Kobalt 4724452716.481B+14.7422.641%B*14.382%D87.3B++5.3B*3175.1h15.8B++69.8B++
Eridani SX5 4424332961.463C**0.2830.248%B++19.4%C+74.7A++1.6M*2695.8h10B++33B+
C150 Dalton 780399616.541C++4.8035.354%CN/A33.5C+32B+42211.9h3.8B10.9C**
Supernova PC 583398498.122B+6.3864.676%A++N/A49.1M22.8S4488.1h4.8B+7.5B*
S12 Renegade 4033802931.297C-0.4437.2%D3.158%D24.1D-1.5C6615.8h4.1C--11C-
CAS 14-E 4313693211.531C+9.7943.804%A+N/A71C++11.9A++3035.2h43.5D99.3C++
Eidolon VE33 3683593191.125C++0.6134.652%B**22.841%C39.9B*1B**1549h8.3B+24B++
Nemesis VSH9 5153543950.896B+0.8469.883%B**1.695%D35B**15.9B**26810.1h5.1A7.2A+
M20 Basilisk 492348428.286M*6.5572.363%M**2.874%D--39.5A+16.4A2978.8h172.6F238.5B+
Eridani SX5G 3483402681.269C+0.4731.346%B++15.588%D41.5C+1A1368.2h11.3C++36.1B
NS-44LG Blackhand 3143133240.966C0.7748.534%B+31.629%D-27.5C**N/A12011.4h3.8C**7.8B+
S1 4153103980.779C++0.9664.192%B*2.903%C++39.2B**13.3C++5627.9h4.4B**6.9B**
M12 Kobalt 3172971127C+25.2632.957%A*15.152%C--118.8C*8B*4022.5h22.5D68.3B+
Sticky Grenade 2992961296N/A294.2646.914%DN/A740C7.5C--21320.4h2.4C+5.2C+
L100 Python HEAT 3842792411.625A++9.8963.489%AN/A73.4M++27.6M*5073.8h5.6B+8.8B*
Nebula VM20 280268853.153B++1.4126.156%A+21.642%C*68.7A*3.1S2453.9h13.4B**51.3B*
M40 Fury 3242672311.609B*9.8743.183%B++2.622%B**74.2A15.8A3963.6h14.7C++34.1B+
Nebula VM20 277266873.057B++1.3226.202%A++23.308%B+64.9A*2.7S2524.1h14.3B++54.5B*
E540 Halberd 3752661715.647B+13.9149.98%C**N/A45.1A18.5B3845.9h4.6B**9.2B*
Lasher X2 2652602031.281B+0.4631.066%B++2.692%D54.2A1B3164.8h17B++54.6B++
Eridani SX5-AE 2642562511.02D0.7231.759%B+13.281%D**32D1B*1548h11.5C+36.1C*
NS-357P Underboss 2582492680.929C0.8145.523%B+15.261%D--57.9C+2.1A1564.3h4.6D--10.1C+
NS-61 Emissary 2212112770.762C+0.9833.071%B++12.322%D23.2C+1.1B**879.1h17.6C53.1C++
V10 2092071101.882D0.1446.554%B*79.227%C*44B+N/A1184.7h2B+4.3B++
XM98 2062051351.519C0.2244.55%B**72.683%C38.7B*N/A1755.3h2.1B++4.6B*
E540 Halberd-H 311204287.286C+5.5561.803%B+N/A63.8B*33.4A5643.2h6.4C+10.3C**
M12 Kobalt-H 2112031216.917C+15.1827.006%B*18.719%B+156.2B+6.2C**5421.3h13.6B+50.3B+
NSX Daimyo 181181802.263C0.5246.01%B++88.95%D**48.9C+N/A1043.7h3C--6.5C++
Artemis VX26 1781771371.292C+0.4532.118%B**25.424%B+47.8B++N/A1793.7h12.9C+40.1B+
NS Baron G5 1791761631.08C+0.6651.24%B++6.25%F-45.1B+N/A2363.9h4.9C+9.6C++
AP30 Shredder 339176257.04C++5.3037.266%B+2.273%C++28.9C+26.7B+3326.1h82.1B+220.2B+
MANA Anti-Vehicle Turret 3311761471.197D0.5467.111%B++5.114%A1760C-1550C--998240.1h12.9F19.2C
M12 Kobalt 1741671115.182C+13.4422.227%B*16.168%C83.5B+3.5C+3622h17.5C**78.9B+
NSX Tomoe 1681641511.086C0.6530.727%B32.927%C41C++1A++1314h16.2C52.6C++
MANA Anti-Personnel Turret 166163612.672N/A0.9325.878%UN/A1630U30U4551300.1h24.5T*94.7T*
Beamer VS3 1671622030.798C++0.9430.528%B+19.753%C32.4B1B+1515h10.3C+33.6C++
Cosmos VM3 164162404.05A2.3130.244%M*16.049%D64.8M+N/A2102.5h12.2B++40.2B**
M60-A Bulldog 185159819.875C*18.1461.443%A++1.887%C37.9C++6.2B+1554.2h8.7D*14.1C++
Anti-Vehicle Grenade 2521581158N/A156.2645.676%DN/A175.6D-104.4C++15690.9h8.8D*19.2D--
M40 Fury 197155179.118C**7.3842.937%B++1.935%C++70.5B++19.1B**3982.2h17.3C40.2C++
M20 Wyvern 246149169.313B*7.5747.922%A2.685%C--23.3C+15.2C**3556.4h112.3D234.4C++
VA39 Spectre 151148512.902B**1.1642.336%A++31.081%D74M**1.5M++3552h3.9B**9.3B**
Heartstring 1621433010.475D1.2649.829%B+10.49%D*7.8D-1C3518.3h10.2D20.4C-
Cosmos VM3 139139403.475B**1.7429.033%M15.108%D-55.6A*N/A1592.5h13.5B+46.6B**
L-30R Vektor 264132718.857U17.1290.948%SN/A82.5S82.5S3291.6h62.3B+68.5A
NS-357 IA 1271251770.706C1.0345.951%C+30.4%C+33.8C+N/A843.7h3.8C8.2C+
Phaseshift VX-S 122121472.574C+0.8338.38%C**63.636%D40.3B++N/A1163h3C++7.8C**
Dual Photon Pods 159119235.174C+3.4359.852%B*N/A62.6C21.1C*6021.9h25.8C+43C*
NS-20 "Heatwave" Gorgon 121117582.017C++0.2823.678%D-20.513%C-43.3A1.5C962.7h15.4C**65B+
Aphelion VEX-4 189108129A+7.2636.834%C**6.481%A31.8B+23.8B*3673.4h46.3B++125.6B++
VLG Missile Launcher 143101714.429B*12.6951.903%CN/A84.2B+35B++3931.2h4.5B+8.6B+
Skyguard 178100402.5C+0.7638.546%A+1%D-16.1C**12.6B++2726.2h148.2C-384.6B+
Fatestealer 1001001060.943S0.8039.442%B23%C+58.8A+N/A1301.7h2.3C*5.7B+
G40-F Ranger 14495615.833A+14.0940.326%A+N/A67.9B**35B*5241.4h62.5B+155.1B*
M40 Fury 11993910.333C+8.5948.249%C++N/A93B+26B++4171h12.6B26.1B+
C75 Viper 11193194.895C*3.1652.283%A1.075%C-46.5B**9C**6542h12.3B+23.5B*
MKV Suppressed 9190771.169C++0.5728.159%B+10%D**64.3A+N/A3321.4h14C*49.7B
Auraxium Force-Blade 89891,4490.061B+1.6834.461%C**N/A2B+N/A545.1h1.8B+5.3B+
Icikill 86861,2320.07B1.6730.201%C+11.628%C++2.5C+N/A635.1h2.1C*6.9C**
M60-A Bulldog 10784342.471C--0.7327.379%D--1.19%C17.1D-4.7C--1404.9h7.2D26.4D--
Spear Anti-Vehicle Phalanx Turret 14479174.647C2.9156.782%A1.266%D**43.9B+36.1A7851.8h10.2C+18B+
Maelstrom Turbo Laser 13378551.418C+0.3225.133%D--1.282%D20B14.1B+2323.9h67.5B++268.5B+
M60-G Bulldog 8878126.5B*4.7636.072%C++1.282%D--60A*7.7B+3581.3h4.9B**13.6B*
Saron Laser Cannon 139771180.653C1.0926.773%D-N/A7.5C--6.1C--16710.2h115.1B430.1C*
Nightshade 95768890.085C+1.6589.382%B**1.316%D**2.1C--N/A1335.7h40.3C+45.1C+
Darkstar 7676481.583C++0.1630.52%B++19.737%D47.5C*N/A2001.6h10.5B**34.4B*
CAS30 Tank Buster 185751020.735C1.0039.455%D1.333%C+6.1C9C**17912.2h95.3D--241.5D--
NS-20 "Heatwave" Gorgon 7774581.276C0.4623.981%D-20.27%C27.4C+1.1D652.7h24.3C++101.5C++
NS-30 Vandal 7473621.177C0.5635.97%B+19.178%D-52.1B++N/A2551.4h5.9C+16.5C**
G40-F Ranger 11172324S22.2638.051%B*N/A36A++19.5B**3132h74.2B**195.1A
Light PPA 7770233.043C+1.3046.132%B++N/A46.7C++4.7B+3131.5h11.3B24.6B+
NS-TMC-01 "His Regards" 72671,4330.047B++1.6928.438%C**4.478%C--2.1B+N/A631.7h1.8B+6.4B+
NS-AM7 Archer 139642050.312C-1.4362.304%B+14.063%C6.5C+7.7M*1229.8h18.6C**29.8B
Xiphos Anti-Personnel Phalanx Tower 6864164C++62.2620.614%D-N/A320C**20A*10020.2h9.2B+44.8B
Lasher X2 AE 6464521.231C+0.5125.353%D1.563%D-58.2B++N/A1741.1h17.4B+68.5C++
M40 Fury-F 8364760.842C0.9051.21%C++3.125%M+22.1C+6.6C+1602.9h16.2C--31.6C
NS CandyCannon 3000 64631770.356C-1.3834.936%C+20.635%D-24.2C+N/A592.6h6.5D--18.5C
VE-LR Obelisk 5452351.486C+0.2535.15%B+19.231%D**37.1C*1.4B**2211.4h6.1B+17.3B+
Equinox VE2 Burst 5351650.785C--0.9528.551%C*19.608%D--34C1.3A2141.5h16D--55.9C
The Slasher 50502850.175M1.5623.896%D6%D8.6B*N/A285.8h2.4C+10C+
L105 Zephyr 6750412.5B+10.7643.277%C+N/A35.7C--12.1B+2951.4h9.7D**22.5D

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter74,3621.8h
Anti-Vehicle MANA Turret421,4941.7h
Nano-Armor Kit9386,8297.5h
Spawn Beacon7811,2455.8h
Turret AI Module01290.4h
Structure Shield Module01370.3h
Repair Module01790.3h
Cortium Silo0930.3h
Skywall Shield Emitter0800.2h
AE Medical Applicator965239,09820.2h
AE Nano-Armor Kit1,0171,080,83688h
Nanite Revive Grenade04,1721.2h
Nanite Healing Grenade01000h
Deconstruction Tool11,7170.2h
Welding Device01,1520.2h
Spear Anti-Vehicle Tower0800.2h
Restoration Kit476850.9h
Spitfire Auto-Turret471,8272h
Rampart Wall21901.1h
Xiphos Anti-Personnel Tower0770.2h
Hoplon Anti-Aircraft Phalanx Tower1700.2h
Ammunition Package623,2891.4h
Medical Kit1,57410,88116.3h
Anti-Infantry MANA Turret143650.4h
Medical Applicator11525,6662.2h
Elysium Spawn Tube1660.3h
Orbital Strike Target Designator16680.7h
Nano-Repair Grenade07230.2h
Hardlight Barrier11750.2h
Recon Detection Device523,0494.2h
Shield Recharging Field469840.5h

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