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Paragon Chosen ApolloProductions[] ApolloProductions
VS BR 169

KDR: 1.67

Score: 70.2m

Last Seen: Feb 6th, 2019 3:39 AM
- OFFLINE - 68.1 hour(s)

Prestige 1, Battle Rank 100 (169 total) - Vanu Sovereignty on Emerald
Level Progress (to 101): 0%
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A C-4 Orion VS54 VX6-7 Supernova FPC Deimos VA29 H-V45 Phobos VX86
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,153,422 MLG Score: 922
Fun Score: N/A
Cheeseburgers Flipped: 290TIME WITH MEDKIT: 0.7%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.298%20.82%6104697647,1191.398440.267

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.865%1.606A+0.02C+-1.462FHEAD ++ (~6.17)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.50.499B+110.231C++26.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.57%1.047%29210201919932400.19215379%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.068%0.647B+-0.512D0.343

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
1190.261C*51.90.021C+67.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.678%1.207%426510175,551231132212.40199172%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.825%0.953B*-0.904D--0.568

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
150.613B+7.60.395B7.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
57.065%3.586%4611610064,434192120992.30817211%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.751%1.94A++-0.199C1.574

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
79.90.325C**45.6-0.157C34.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.047%66.505%461710152,0631985231.03929

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.084%1.354A-0.042C+-0.594

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.10.48B+2.30.289C*2.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
62.844%14.536%461310194,91926071151.88612

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.186%1.782A++0.001C+0.398

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.695B+2.50.479B+1.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
70.2m611.1%658 (39.5k)542 (32.5k)1.6657996,35657,8441.83896169 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1022580125.147%14.243%35802:1440

13% Combat Medic29% Engineer22% Heavy Assault11% Infiltrator23% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 28th, 2013 10:33 PMJan 11th, 2019 4:21 AMFeb 6th, 2019 4:29 AM (16d) (PST)Feb 6th, 2019 1:00 AM (17d) (PST)Feb 5th, 2019 11:39 PM (17d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8122615510.7440.4470.1065.2120.109922

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
48,70715,65433,05345276313732,541

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2158.1h/89.9d 10,017 13,724 34,485 674.9k 3,465 4,885 14,082 105.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B++
Kills:5,784
Deaths:2,742
KDR:2.109
Accuracy:28.887% B++
HSR:26.712% C-
Orion VS54
B*
Kills:3,951
Deaths:2,421
KDR:1.632
Accuracy:25.238% B*
HSR:20.881% C--
NS-15MP
C++
Kills:1,485
Deaths:775
KDR:1.916
Accuracy:27.965% C++
HSR:22.828% D
NS-15M AE
B+
Kills:1,349
Deaths:660
KDR:2.044
Accuracy:28.566% B+
HSR:22.239% D
Flare VE6
B*
Kills:1,209
Deaths:639
KDR:1.892
Accuracy:27.420% B*
HSR:23.821% C+
Lasher X2-P
C+
Kills:1,195
Deaths:702
KDR:1.702
Accuracy:35.307% C+
HSR:1.925% D--
Pulsar LSW
B+
Kills:1,156
Deaths:775
KDR:1.492
Accuracy:25.996% B+
HSR:18.512% D
SVA-88
C*
Kills:1,153
Deaths:771
KDR:1.495
Accuracy:24.358% C*
HSR:18.560% D-
NS-15M2
B+
Kills:1,151
Deaths:677
KDR:1.700
Accuracy:27.104% B+
HSR:19.201% D
Lasher X2
B*
Kills:245
Deaths:198
KDR:1.237
Accuracy:31.211% B*
HSR:2.857% D
Lasher X2 AE
C--
Kills:64
Deaths:52
KDR:1.231
Accuracy:25.353% C--
HSR:1.563% D--
Kills:18,742
Deaths (as Heavy Assault):10,412
Deaths (to Heavy Assaults):17,424
KDR:1.80004
Kill Difference:8,330
Playtime:482.059 hours
Usage:22%
Score:28.369m
Score/min:981
Accuracy (listed only):27.946%
HSR (listed only):16.282%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
B**
Kills:3,101
Deaths:2,387
KDR:1.299
Accuracy:29.749% B**
HSR:18.026% C-
Deimos VA29
A
Kills:2,266
Deaths:1,329
KDR:1.705
Accuracy:74.755% A
HSR:14.254% C
Phobos VX86
B++
Kills:1,731
Deaths:1,286
KDR:1.346
Accuracy:66.435% B++
HSR:15.945% C+
Pulsar C
B**
Kills:1,287
Deaths:1,088
KDR:1.183
Accuracy:29.634% B**
HSR:20.824% C
Serpent VE92
A
Kills:1,209
Deaths:906
KDR:1.334
Accuracy:29.627% A
HSR:16.212% D
Zenith VX-5AE
B**
Kills:1,187
Deaths:667
KDR:1.780
Accuracy:33.103% B**
HSR:21.736% C-
Solstice SF
M
Kills:1,184
Deaths:1,051
KDR:1.127
Accuracy:31.253% A+
HSR:33.277% M
NSX-P Tanto
A*
Kills:1,177
Deaths:1,005
KDR:1.171
Accuracy:37.413% A*
HSR:24.384% C+
NS-11C
B*
Kills:1,151
Deaths:1,180
KDR:0.975
Accuracy:28.379% B*
HSR:14.944% D
NS-11CP
D
Kills:1,144
Deaths:1,175
KDR:0.974
Accuracy:25.666% D
HSR:13.199% D**
Eclipse VE3A
B+
Kills:937
Deaths:770
KDR:1.217
Accuracy:29.150% B+
HSR:18.357% C
Pandora VX25
B**
Kills:922
Deaths:579
KDR:1.592
Accuracy:50.413% B**
HSR:12.581% D
NS Baron G5AE
B++
Kills:722
Deaths:646
KDR:1.118
Accuracy:53.807% B++
HSR:10.803% D-
NSX Tanto
B*
Kills:405
Deaths:410
KDR:0.988
Accuracy:31.124% B*
HSR:14.321% F
Eidolon VE33
B**
Kills:296
Deaths:291
KDR:1.017
Accuracy:33.653% B**
HSR:21.622% D
NS Baron G5
B++
Kills:176
Deaths:163
KDR:1.080
Accuracy:51.240% B++
HSR:6.250% F-
Kills:18,895
Deaths (as Engineer):14,933
Deaths (to Engineers):10,801
KDR:1.26532
Kill Difference:3,962
Playtime:633.772 hours
Usage:29%
Score:15.179m
Score/min:399
Accuracy (listed only):39.712%
HSR (listed only):17.296%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VX6-7
B**
Kills:3,101
Deaths:2,387
KDR:1.299
Accuracy:29.749% B**
HSR:18.026% C-
Deimos VA29
A
Kills:2,266
Deaths:1,329
KDR:1.705
Accuracy:74.755% A
HSR:14.254% C
Phobos VX86
B++
Kills:1,731
Deaths:1,286
KDR:1.346
Accuracy:66.435% B++
HSR:15.945% C+
Sirius SX12
B*
Kills:1,404
Deaths:1,176
KDR:1.194
Accuracy:28.553% B*
HSR:12.180% D-
Pulsar C
B**
Kills:1,287
Deaths:1,088
KDR:1.183
Accuracy:29.634% B**
HSR:20.824% C
Serpent VE92
A
Kills:1,209
Deaths:906
KDR:1.334
Accuracy:29.627% A
HSR:16.212% D
VE-S Canis
A+
Kills:1,200
Deaths:575
KDR:2.087
Accuracy:36.278% A+
HSR:29.167% B**
Zenith VX-5AE
B**
Kills:1,187
Deaths:667
KDR:1.780
Accuracy:33.103% B**
HSR:21.736% C-
Solstice SF
M
Kills:1,184
Deaths:1,051
KDR:1.127
Accuracy:31.253% A+
HSR:33.277% M
NSX-P Tanto
A*
Kills:1,177
Deaths:1,005
KDR:1.171
Accuracy:37.413% A*
HSR:24.384% C+
NS-11C
B*
Kills:1,151
Deaths:1,180
KDR:0.975
Accuracy:28.379% B*
HSR:14.944% D
NS-11CP
D
Kills:1,144
Deaths:1,175
KDR:0.974
Accuracy:25.666% D
HSR:13.199% D**
Eclipse VE3A
B+
Kills:937
Deaths:770
KDR:1.217
Accuracy:29.150% B+
HSR:18.357% C
Pandora VX25
B**
Kills:922
Deaths:579
KDR:1.592
Accuracy:50.413% B**
HSR:12.581% D
NS Baron G5AE
B++
Kills:722
Deaths:646
KDR:1.118
Accuracy:53.807% B++
HSR:10.803% D-
NS-7 PDW
A+
Kills:510
Deaths:450
KDR:1.133
Accuracy:32.641% A+
HSR:14.510% C--
NSX Tanto
B*
Kills:405
Deaths:410
KDR:0.988
Accuracy:31.124% B*
HSR:14.321% F
NSX Tengu
B*
Kills:347
Deaths:244
KDR:1.422
Accuracy:42.237% B*
HSR:24.208% B+
Eridani SX5G
B++
Kills:300
Deaths:240
KDR:1.250
Accuracy:31.436% B++
HSR:14.667% D
Eridani SX5
B*
Kills:295
Deaths:212
KDR:1.392
Accuracy:31.165% B*
HSR:22.034% B
Eridani SX5-AE
B+
Kills:256
Deaths:251
KDR:1.020
Accuracy:31.759% B+
HSR:13.281% D*
NS Baron G5
B++
Kills:176
Deaths:163
KDR:1.080
Accuracy:51.240% B++
HSR:6.250% F-
MKV Suppressed
B+
Kills:90
Deaths:77
KDR:1.169
Accuracy:28.159% B+
HSR:10% D**
Kills:23,001
Deaths (as Light Assault):17,867
Deaths (to Light Assaults):9,405
KDR:1.28735
Kill Difference:5,134
Playtime:488.461 hours
Usage:23%
Score:12.851m
Score/min:438
Accuracy (listed only):37.564%
HSR (listed only):17.181%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Deimos VA29
A
Kills:2,266
Deaths:1,329
KDR:1.705
Accuracy:74.755% A
HSR:14.254% C
H-V45
B**
Kills:1,740
Deaths:1,210
KDR:1.438
Accuracy:28.902% B**
HSR:22.471% C*
Phobos VX86
B++
Kills:1,731
Deaths:1,286
KDR:1.346
Accuracy:66.435% B++
HSR:15.945% C+
Sirius SX12
B*
Kills:1,404
Deaths:1,176
KDR:1.194
Accuracy:28.553% B*
HSR:12.180% D-
NS-11A "Heatwave"
B**
Kills:1,385
Deaths:819
KDR:1.691
Accuracy:32.551% B**
HSR:23.682% C
VE-S Canis
A+
Kills:1,200
Deaths:575
KDR:2.087
Accuracy:36.278% A+
HSR:29.167% B**
Terminus VX-9
B++
Kills:1,181
Deaths:876
KDR:1.348
Accuracy:28.757% B++
HSR:22.269% C--
Pulsar VS1
B+
Kills:1,165
Deaths:1,132
KDR:1.029
Accuracy:26.396% B+
HSR:16.567% D
NS-11A
C+
Kills:1,154
Deaths:1,175
KDR:0.982
Accuracy:24.374% C+
HSR:15.945% D
Pandora VX25
B**
Kills:922
Deaths:579
KDR:1.592
Accuracy:50.413% B**
HSR:12.581% D
CME
A+
Kills:799
Deaths:632
KDR:1.264
Accuracy:34.037% A+
HSR:18.273% D
NS Baron G5AE
B++
Kills:722
Deaths:646
KDR:1.118
Accuracy:53.807% B++
HSR:10.803% D-
H-V45 AE
B**
Kills:699
Deaths:465
KDR:1.503
Accuracy:32.429% B**
HSR:23.462% D
NS-7 PDW
A+
Kills:510
Deaths:450
KDR:1.133
Accuracy:32.641% A+
HSR:14.510% C--
NSX Tengu
B*
Kills:347
Deaths:244
KDR:1.422
Accuracy:42.237% B*
HSR:24.208% B+
Eridani SX5G
B++
Kills:300
Deaths:240
KDR:1.250
Accuracy:31.436% B++
HSR:14.667% D
Eridani SX5
B*
Kills:295
Deaths:212
KDR:1.392
Accuracy:31.165% B*
HSR:22.034% B
Eridani SX5-AE
B+
Kills:256
Deaths:251
KDR:1.020
Accuracy:31.759% B+
HSR:13.281% D*
NS Baron G5
B++
Kills:176
Deaths:163
KDR:1.080
Accuracy:51.240% B++
HSR:6.250% F-
MKV Suppressed
B+
Kills:90
Deaths:77
KDR:1.169
Accuracy:28.159% B+
HSR:10% D**
Equinox VE2 Burst
C*
Kills:51
Deaths:65
KDR:0.785
Accuracy:28.551% C*
HSR:19.608% D-
Kills:18,393
Deaths (as Combat Medic):13,602
Deaths (to Combat Medics):6,941
KDR:1.35223
Kill Difference:4,791
Playtime:280.788 hours
Usage:13%
Score:7.877m
Score/min:468
Accuracy (listed only):37.851%
HSR (listed only):17.245%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
B*
Kills:1,404
Deaths:1,176
KDR:1.194
Accuracy:28.553% B*
HSR:12.180% D-
NS-44 Commissioner
A+
Kills:1,398
Deaths:1,241
KDR:1.127
Accuracy:49.609% A+
HSR:24.392% B
NS-44 Commissioner AE
B
Kills:1,218
Deaths:1,315
KDR:0.926
Accuracy:44.618% B
HSR:19.458% D
VE-S Canis
A+
Kills:1,200
Deaths:575
KDR:2.087
Accuracy:36.278% A+
HSR:29.167% B**
NS-44P Commissioner
B*
Kills:1,167
Deaths:1,325
KDR:0.881
Accuracy:47.677% B*
HSR:16.024% D--
Ghost
B++
Kills:1,165
Deaths:659
KDR:1.768
Accuracy:43.715% B++
HSR:61.974% D
AM7-XOXO
B**
Kills:1,158
Deaths:197
KDR:5.878
Accuracy:73.254% B**
HSR:5.872% D*
Artemis VX26 AE
B
Kills:589
Deaths:309
KDR:1.906
Accuracy:32.159% B
HSR:27.335% C+
NS-7 PDW
A+
Kills:510
Deaths:450
KDR:1.133
Accuracy:32.641% A+
HSR:14.510% C--
NSX Tengu
B*
Kills:347
Deaths:244
KDR:1.422
Accuracy:42.237% B*
HSR:24.208% B+
NS-44LG Blackhand
B+
Kills:313
Deaths:324
KDR:0.966
Accuracy:48.534% B+
HSR:31.629% D-
Eridani SX5G
B++
Kills:300
Deaths:240
KDR:1.250
Accuracy:31.436% B++
HSR:14.667% D
Eridani SX5
B*
Kills:295
Deaths:212
KDR:1.392
Accuracy:31.165% B*
HSR:22.034% B
Eridani SX5-AE
B+
Kills:256
Deaths:251
KDR:1.020
Accuracy:31.759% B+
HSR:13.281% D*
NS-61 Emissary
B++
Kills:211
Deaths:277
KDR:0.762
Accuracy:33.071% B++
HSR:12.322% D
V10
B*
Kills:207
Deaths:110
KDR:1.882
Accuracy:46.554% B*
HSR:79.227% C*
XM98
B*
Kills:184
Deaths:127
KDR:1.449
Accuracy:43.743% B*
HSR:71.739% C
Artemis VX26
B**
Kills:177
Deaths:137
KDR:1.292
Accuracy:32.118% B**
HSR:25.424% B+
Parallax VX3
B*
Kills:173
Deaths:62
KDR:2.790
Accuracy:44.725% B*
HSR:75.723% C
NSX Daimyo
B+
Kills:171
Deaths:76
KDR:2.250
Accuracy:45.919% B+
HSR:88.889% D**
NSX Tomoe
B
Kills:164
Deaths:151
KDR:1.086
Accuracy:30.727% B
HSR:32.927% C
Beamer VS3
B+
Kills:162
Deaths:203
KDR:0.798
Accuracy:30.528% B+
HSR:19.753% C
NS-357 IA
C+
Kills:125
Deaths:177
KDR:0.706
Accuracy:45.951% C+
HSR:30.400% C+
NS-357P Underboss
C
Kills:98
Deaths:131
KDR:0.748
Accuracy:40.633% C
HSR:11.225% D**
MKV Suppressed
B+
Kills:90
Deaths:77
KDR:1.169
Accuracy:28.159% B+
HSR:10% D**
VA39 Spectre
A++
Kills:89
Deaths:37
KDR:2.405
Accuracy:43.408% A++
HSR:25.843% D--
Phaseshift VX-S
B+
Kills:74
Deaths:38
KDR:1.947
Accuracy:39.880% B+
HSR:64.865% D
NS-30 Vandal
B+
Kills:73
Deaths:62
KDR:1.177
Accuracy:35.970% B+
HSR:19.178% D-
NS-AM7 Archer
B+
Kills:63
Deaths:201
KDR:0.313
Accuracy:62.656% B+
HSR:12.698% C--
NS CandyCannon 3000
C+
Kills:63
Deaths:177
KDR:0.356
Accuracy:34.936% C+
HSR:20.635% D-
Kills:13,444
Deaths (as Infiltrator):10,561
Deaths (to Infiltrators):7,019
KDR:1.27299
Kill Difference:2,883
Playtime:234.519 hours
Usage:11%
Score:4.638m
Score/min:330
Accuracy (listed only):40.420%
HSR (listed only):30.586%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B++
Kills:1,464
Deaths:728
KDR:2.011
Accuracy:22.783% B++
HSR:17.555% D
Blueshift VM5
B++
Kills:1,464
Deaths:730
KDR:2.005
Accuracy:23.342% B++
HSR:16.735% D-
NS-20 "Heatwave" Gorgon
C
Kills:116
Deaths:58
KDR:2
Accuracy:24.033% D
HSR:20.690% C
NS-20 "Heatwave" Gorgon
C
Kills:74
Deaths:58
KDR:1.276
Accuracy:24.319% D
HSR:20.270% C
Kills:3,118
Deaths (as MAX Suit):787
Deaths (to MAX Suits):2,637
KDR:3.96188
Kill Difference:2,331
Playtime:36.299 hours
Usage:2%
Score:1.312m
Score/min:602
Accuracy (listed only):23.619%
HSR (listed only):18.812%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C**
Kills:116
V. Kills:39 290%
Deaths:23
KDR:5.043
Accuracy:59.356% B*
KPH:62.300 C
VKPH:20.900 C**
Saron Laser Cannon
D
Kills:57
V. Kills:51 110%
Deaths:102
KDR:0.559
Accuracy:26.632% D-
KPH:6.100 D
VKPH:5.500 D
Kills:173 (57 + 0)
Deaths:125
KDR:1.384
VKDR:0.720
Vehicle Kills:90
Kill Difference:48
Playtime:11.213 hours
Usage:1%
Score:0.150m
Score/min:224
Piloting Accuracy:26.632%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C++
Kills:208
V. Kills:242 86%
Deaths:50
KDR:4.160
Accuracy:28.045% D--
KPH:22.200 D
VKPH:25.800 C++
AP30 Shredder
B+
Kills:176
V. Kills:163 107%
Deaths:25
KDR:7.040
Accuracy:37.266% B+
KPH:29 C+
VKPH:26.900 B+
CAS30 Tank Buster
B+
Kills:75
V. Kills:110 68%
Deaths:101
KDR:0.743
Accuracy:39.364% D
KPH:6.200 C
VKPH:9.100 B+
Kills:459 (75 + 384)
Deaths:176
KDR:2.608
VKDR:2.926
Vehicle Kills:515
Kill Difference:283
Playtime:27.538 hours
Usage:1%
Score:0.472m
Score/min:285
Piloting Accuracy:39.364%
Gunner Accuracy:37.266%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A*
Kills:1,335
V. Kills:1,047 127%
Deaths:311
KDR:4.293
Accuracy:60.365% B+
KPH:38.500 B*
VKPH:30.200 A*
L100 Python HESH
S
Kills:1,334
V. Kills:357 373%
Deaths:128
KDR:10.422
Accuracy:59.453% B**
KPH:85.900 A+
VKPH:23 S
L100 Python HEAT
S
Kills:155
V. Kills:46 330%
Deaths:13
KDR:11.923
Accuracy:61.472% B**
KPH:89.800 S
VKPH:26.700 M*
Skyguard
B++
Kills:99
V. Kills:77 127%
Deaths:40
KDR:2.475
Accuracy:38.779% A+
KPH:16 C**
VKPH:12.500 B++
C75 Viper
A
Kills:93
V. Kills:18 N/A
Deaths:19
KDR:4.895
Accuracy:52.283% A
KPH:45.600 B*
VKPH:8.800 C**
Kills:3,016 (3,016 + 0)
Deaths:511
KDR:5.902
VKDR:3.023
Vehicle Kills:1,545
Kill Difference:2,505
Playtime:60.104 hours
Usage:3%
Score:1.407m
Score/min:390
Driving Accuracy:52.283%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A*
Kills:2,690
V. Kills:1,652 163%
Deaths:512
KDR:5.254
Accuracy:62.346% B**
KPH:40.800 A++
VKPH:25.100 A*
Saron HRB
M*
Kills:620
V. Kills:515 120%
Deaths:78
KDR:7.949
Accuracy:54.149% A
KPH:52.600 M
VKPH:43.700 M*
Aphelion VEX-4
B**
Kills:101
V. Kills:79 126%
Deaths:12
KDR:8.417
Accuracy:36.678% C**
KPH:32.800 B+
VKPH:25.600 B**
G40-F Ranger
A+
Kills:87
V. Kills:44 193%
Deaths:4
KDR:21.750
Accuracy:41.030% A+
KPH:70.900 B**
VKPH:35.900 B++
E540 Halberd
C*
Kills:81
V. Kills:41 193%
Deaths:9
KDR:9
Accuracy:48.384% C++
KPH:33.600 C*
VKPH:17 C+
Kills:3,579 (2,690 + 889)
Deaths:615
KDR:5.820
VKDR:3.790
Vehicle Kills:2,331
Kill Difference:2,964
Playtime:84.396 hours
Usage:4%
Score:2.083m
Score/min:411
Driving Accuracy:62.346%
Gunner Accuracy:48.384%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M40 Fury-H
B*
Kills:724
V. Kills:141 N/A
Deaths:56
KDR:12.929
Accuracy:47.904% B+
KPH:131.800 B*
VKPH:25.700 B++
Saron HRB-H
A*
Kills:455
V. Kills:303 150%
Deaths:71
KDR:6.408
Accuracy:70.252% A++
KPH:71.400 A*
VKPH:47.600 A*
Aphelion VEX-4H
M
Kills:435
V. Kills:385 113%
Deaths:76
KDR:5.724
Accuracy:53.701% B*
KPH:65.800 A+
VKPH:58.200 M
M12 Kobalt-H
B**
Kills:155
V. Kills:8 N/A
Deaths:9
KDR:17.222
Accuracy:25.759% B+
KPH:163 B+
VKPH:8.400 B**
E540 Halberd-H
A++
Kills:154
V. Kills:84 181%
Deaths:25
KDR:6.160
Accuracy:60.595% B
KPH:64.600 B**
VKPH:35.200 A++
Kills:1,923 (0 + 1,923)
Deaths:237
KDR:8.114
VKDR:3.886
Vehicle Kills:921
Kill Difference:1,686
Playtime:21.810 hours
Usage:1%
Score:0.800m
Score/min:611
Driving Accuracy:N/A%
Gunner Accuracy:60.595%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
M*
Kills:474
V. Kills:138 341%
Deaths:61
KDR:7.770
Accuracy:69.959% M*
KPH:33.100 B**
VKPH:9.600 B+
M12 Kobalt
B*
Kills:390
V. Kills:25 N/A
Deaths:22
KDR:17.727
Accuracy:22.297% B++
KPH:82.400 B+
VKPH:5.300 B*
M20 Basilisk
M**
Kills:339
V. Kills:143 235%
Deaths:38
KDR:8.921
Accuracy:72.565% M**
KPH:39.600 A+
VKPH:16.700 A+
M40 Fury
A
Kills:267
V. Kills:57 460%
Deaths:23
KDR:11.609
Accuracy:43.183% B++
KPH:74.700 A
VKPH:16 A
M40 Fury
A
Kills:155
V. Kills:42 360%
Deaths:17
KDR:9.118
Accuracy:42.937% B++
KPH:70.500 B++
VKPH:19.100 A
M12 Kobalt
B+
Kills:86
V. Kills:6 N/A
Deaths:10
KDR:8.600
Accuracy:21.119% B++
KPH:64.300 C+
VKPH:4.500 B+
M60-G Bulldog
A++
Kills:69
V. Kills:9 N/A
Deaths:12
KDR:5.750
Accuracy:34.358% C+
KPH:58.300 A++
VKPH:7.600 B+
G40-F Ranger
A**
Kills:54
V. Kills:29 180%
Deaths:3
KDR:18
Accuracy:41.869% A
KPH:39.800 A**
VKPH:21.400 A+
Kills:1,834 (0 + 1,834)
Deaths:186
KDR:9.860
VKDR:2.414
Vehicle Kills:449
Kill Difference:1,648
Playtime:37.262 hours
Usage:2%
Score:0.629m
Score/min:281
Driving Accuracy:N/A%
Gunner Accuracy:41.869%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C
Kills:364
V. Kills:23 N/A
Deaths:276
KDR:1.319
Accuracy:37.292% D
KPH:24.500 D-
VKPH:1.500 C
Kills:364 (364 + 0)
Deaths:276
KDR:1.319
VKDR:0.083
Vehicle Kills:23
Kill Difference:88
Playtime:14.852 hours
Usage:1%
Score:0.059m
Score/min:66
Driving Accuracy:37.292%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
A++
Kills:245
V. Kills:42 N/A
Deaths:20
KDR:12.250
Accuracy:45.117% A++
KPH:69.200 C+
VKPH:11.900 A++
M20 Wyvern
B+
Kills:95
V. Kills:71 132%
Deaths:11
KDR:8.636
Accuracy:50.139% A++
KPH:23 C+
VKPH:17.200 B+
Kills:340 (0 + 340)
Deaths:31
KDR:10.968
VKDR:3.645
Vehicle Kills:113
Kill Difference:309
Playtime:7.671 hours
Usage:0%
Score:0.169m
Score/min:368
Piloting Accuracy:N/A%
Gunner Accuracy:50.139%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 5,8895,7842,7422.109C0.4428.887%B++26.712%C-64.4C+1.2B**17289.8h10.9C+37.6B+
C-4 6,7245,2722,8381.858B0.1929.877%B*N/A148.9A+41B*95935.4h1.2B+4.2B++
Orion VS54 3,9973,9512,4211.632C*0.0325.238%B*20.881%C--58.9AN/A21367.1h10.6B++41.8C**
VX6-7 3,2003,1012,3871.299C+0.3729.749%B**18.026%C-40.7B1.3A*14776.1h11.8B39.6B+
Supernova FPC 4,3422,6905125.254C+3.5962.346%B**1.301%D40.8A++25.1A*36065.9h4.8B+7.8B*
Deimos VA29 2,3192,2661,3291.705B+0.0474.755%A14.254%C48.9C**1.1B+14346.3h2B++2.7B++
H-V45 1,7821,7401,2101.438C++0.2328.902%B**22.471%C*45.3B+1.1A++14738.4h12B+41.4B++
Phobos VX86 1,7761,7311,2861.346C++0.3266.435%B++15.945%C+50.5C**1.3B**21534.3h2.3B3.5B+
NS-15MP 1,5131,4857751.916C+0.2527.965%C++22.828%D57.6C+1.1B++15325.8h11.8C42.1C+
Blueshift VM5 1,4901,4647282.011C+0.3522.783%B++17.555%D47.8B*N/A18030.6h15.1C**66.2B+
Blueshift VM5 1,4891,4647302.005C+0.3423.342%B++16.735%D-47.7B*N/A18130.7h15.3B65.5B+
Sirius SX12 1,4231,4041,1761.194C*0.4728.553%B*12.18%D-50B**N/A16128.1h13.1B+45.8B+
NS-44 Commissioner 1,4211,3981,2411.127C*0.5449.609%A+24.392%B41.1C**N/A15134h3.6B+7.3B++
NS-11A "Heatwave" 1,4211,3858191.691C++0.0332.551%B**23.682%C51.3B+1.3B++13427h12.1B+37B++
Tank Mine 2,2761,3747041.952C0.2931.789%C+N/A124.9B+82B++132811h1.8C**5.7B+
NS-15M AE 1,3781,3496602.044C+0.3828.566%B+22.239%D62.5C**1.3A+16421.6h11.1C**38.8B+
L100 Python AP 2,3821,3353114.293C+2.6360.365%B+1.723%D38.6B*30.3A*39834.6h6.4C*10.6B
L100 Python HESH 1,6911,33412810.422C+8.7659.453%B**N/A86.1A+23S36415.5h3.5C++5.8B+
Pulsar C 1,3291,2871,0881.183C+0.4829.634%B**20.824%C40.2B+1.3A**12332h10.7B+36.1B+
NS "Jackpot" Decimator 1,5951,2647141.77C+0.1068.258%B+1.345%C-53.8C*14.1C-464723.5h2.9B*4.2B**
NS-44 Commissioner AE 1,2371,2181,3150.926C0.7444.618%B19.458%D62.8C**1B++18719.4h3.6C+8.1C*
Auraxium Slasher 1,2431,20915,6000.078B*1.5933.272%C*3.97%D2.7C*N/A8453.8h1.8B++5.4B+
Serpent VE92 1,2361,2099061.334C**0.3329.627%A16.212%D49.5B**1.1A++14324.4h11.9B+40B+
Flare VE6 1,2211,2096391.892B+0.2327.42%B*23.821%C+60.8B++N/A16619.9h9.8B+35.9B+
VE-S Canis 1,2091,2005752.087B*0.4236.278%A+29.167%B**57.4B+N/A17020.9h9.9B++27.2B++
Lasher X2-P 1,2311,1957021.702C++0.0435.307%C+1.925%D--79.7B**2.4B+68815h15.7B+44.6B
Zenith VX-5AE 1,2211,1876671.78C*0.1133.103%B**21.736%C-38.3C+1.1B+10031h11B+33.1B++
Force-Blade 1,2201,18519,9480.059B**1.6141.314%B**1.097%D-2.3A++N/A8522.5h1.8B*4.3B++
Solstice SF 1,2211,1841,0511.127C*0.5431.253%A+33.277%M38.6A1.2A++12430.7h7.6B++24.3B**
Terminus VX-9 1,2011,1818761.348C+0.3228.757%B++22.269%C--41.7C++N/A11728.3h10.9B++38.1B++
NSX-P Tanto 1,2231,1771,0051.171C**0.4937.413%A*24.384%C+26.9C+1.1B+8443.8h15.7C+42.1B++
NS-44P Commissioner 1,1881,1671,3250.881C0.7847.677%B*16.024%D--51.9C+N/A14922.5h3.9C8.1B
Pulsar VS1 1,1821,1651,1321.029C++0.6426.396%B+16.567%D40.6B**N/A15228.7h13B+49.4B++
Ghost 1,1801,1656591.768C0.1043.715%B++61.974%D47BN/A12624.8h2.1B+4.9B+
AM7-XOXO 2,1691,1581975.878M**4.2173.254%B**5.872%D*117S102.1S3739.9h2.2B+3B*
Pulsar LSW 1,1721,1567751.492C+0.1725.996%B+18.512%D62.2B++N/A19518.6h11B+42.2B+
NS-11A 1,1691,1541,1750.982C+0.6824.374%C+15.945%D38.7BN/A10829.8h12.3B+50.4B+
SVA-88 1,1601,1537711.495C+0.1724.358%C*18.56%D-63B++N/A16218.3h11.2B45.9B
NS-11C 1,1781,1511,1800.975C+0.6928.379%B*14.944%D32.2BN/A11435.7h13.9C**48.8B+
NS-15M2 1,1681,1516771.7C++0.0327.104%B+19.201%D59.9B+N/A17819.2h11.6B+42.8B+
NS-11CP 1,1631,1441,1750.974D0.6925.666%D13.199%D**36.9CN/A10531h13.1C+51.2C
Frag Grenade 1,1521,12911129N/A1,127.3344.605%C+N/A470.4C+9.6B+19312.4h3.4B+7.6B+
NS Decimator 1,4701,0221,1350.9C+0.7764.791%B+2.25%C+40.1B17.6C*28725.5h4.3B+6.7B+
Eclipse VE3A 9649377701.217C+0.4529.15%B+18.357%C38.6C+1.1B++12624.3h8.8B**30.3B**
Pandora VX25 9399225791.592B+0.0750.413%B**12.581%D59.9B*1.1B**21915.4h4.2B8.3B++
Rocklet Rifle 1,7349206341.451A+0.2161.1%B*N/A61.7M54.6M68114.9h22.4A36.7B**
CME 8167996321.264C+0.4034.037%A+18.273%D32.6C+N/A10324.5h15.1C44.5B+
M40 Fury-H 8657245612.929C+11.2647.904%B+1.381%C++131.6B*25.6B++5095.5h10.1C21.1C+
NS Baron G5AE 7387226461.118C0.5553.807%B++10.803%D-43.8C+1B**11716.5h4.7C8.8C+
H-V45 AE 7116994651.503C+0.1632.429%B**23.462%D41.9CN/A12016.7h13.4C41.3C**
Saron HRB 1,135620787.949B+6.2854.149%A1.129%C-52.5M43.6M*69611.8h17.5B*32.3B**
Artemis VX26 AE 5965893091.906C+0.2432.159%B27.335%C+58.9B+N/A13310h11.7C++36.5C**
Damascus Edge 52651510,0410.051B1.6134.526%B+1.942%D-1.5C*N/A4344.3h1.6B*4.6B+
NS-7 PDW 5245104501.133B0.5332.641%A+14.51%C--44B*1.2M+20211.6h14.3C**43.8B++
Lumine Edge 5105033,2680.154C*1.5137.792%B**7.157%D**5.3C+N/A1694.6h1.4C++3.7B+
Proximity Mine 5035032052.454C-0.7953.642%AN/A157.2B++N/A5183.2h1.7B++3.2B**
M20 Basilisk 612474617.77A*6.1069.959%M*4.852%C33.1B**9.7B+21714.3h167.9D**240C**
Saron HRB-H 758455716.408C**4.7470.252%A++1.099%C-71.1A*47.3A*6036.4h22.8B32.4B*
Aphelion VEX-4H 820435765.724C++4.0653.701%B*1.149%D*65.9A+58.3M7296.6h58.5C++108.9B+
NS "Heatwave" Decimator 6084061702.388B+0.7267.654%B+N/A72.5A36.1A+2805.6h2.8A4.2B**
NSX Tanto 4214054100.988C+0.6831.124%B*14.321%F31.4C+1.2A++14712.9h15.9C+51.2C++
M12 Kobalt 4153902217.727B+16.0622.297%B++13.59%D--83B+5.3B*2944.7h16.2B++72.9B+
S12 Renegade 3873642761.319C0.3537.292%D2.747%D-24.4D-1.5C6614.9h4.1D11.1C--
Nemesis VSH9 5073493900.895B+0.7770.079%B**1.719%C--35.3B**16B**2619.9h5.1A7.2A+
NSX Tengu 3563472441.422C*0.2442.237%B*24.208%B+52.6B+1.4A*1286.6h11.5B+27.2B+
M20 Basilisk 482339388.921M*7.2672.565%M**2.655%D*39.4A+16.6A+2818.6h175.5F-241.9B+
NS-44LG Blackhand 3143133240.966C+0.7048.534%B+31.629%D-27.5B+N/A12011.4h3.8B+7.8B+
S1 4153103980.779C++0.8964.175%B*2.903%C++39.2B**13.3C++5367.9h4.4B**6.9B**
Eridani SX5G 3063002401.25C+0.4231.436%B++14.667%D40.5C+N/A1337.4h11.5C+36.7B
Eidolon VE33 3012962911.017C+0.6533.653%B**21.622%D37B++N/A1528h8.7B25.7B+
Eridani SX5 2992952121.392C**0.2731.165%B*22.034%B75.6A++1A++3073.9h10.2B++32.7B+
M40 Fury 3242672311.609B**9.9443.183%B++2.622%B**74.2A15.8A3953.6h14.7C++34.1B+
Sticky Grenade 2682651265N/A263.3345.461%DN/A662.5D7.5C--20610.4h2.4C+5.4C+
Eridani SX5-AE 2642562511.02C--0.6531.759%B+13.281%D*32C--1B*1528h11.5C+36.1C**
CAS 14-E 2872452012.25C+10.5845.117%A++N/A70C+12A++3073.5h50.3D*111.4C+
Lasher X2 2502451981.237B+0.4331.211%B*2.857%D53.3B**1.1B3094.6h16.9B++54.2B++
M12 Kobalt 251233733.286B31.6233.677%A*13.305%D-105.9C+8.2B*3782.2h25.4D75.3B
NS-61 Emissary 2212112770.762C+0.9033.071%B++12.322%D23.2C+1.1B**859.1h17.6C53.1C++
C150 Dalton 450208504.16C2.4928.045%D--N/A22.1D25.7C+3989.4h4.2C++14.9C-
V10 2092071101.882C--0.2246.554%B*79.227%C*44B+N/A1174.7h2B+4.3B++
XM98 1851841271.449C0.2243.743%B*71.739%C36.8B+N/A1785h2.1B++4.7B*
Artemis VX26 1781771371.292C+0.3732.118%B**25.424%B+47.8B++N/A1743.7h12.9C+40.1B+
AP30 Shredder 339176257.04B5.3737.266%B+2.273%C++28.9C+26.7B+3306.1h82.1B+220.2B+
MANA Anti-Vehicle Turret 3311761471.197D0.4767.093%C**5.114%A+1760C1550C992430.1h12.8C++19.1C*
NS Baron G5 1791761631.08C+0.5951.24%B++6.25%F-45.1B+N/A2273.9h4.9C+9.6C++
Parallax VX3 176173622.79C+1.1244.725%B*75.723%C48.1AN/A1523.6h1.7B**3.9B*
NSX Daimyo 171171762.25C0.5845.919%B+88.889%D**50.3C+N/A1023.4h3C-6.5C++
NSX Tomoe 1681641511.086C0.5830.727%B32.927%C41C++1A++1304h16.2C52.6C+
Beamer VS3 1671622030.798C++0.8730.528%B+19.753%C33.1B1B+1434.9h10.3C+33.6C++
L100 Python HEAT 2011551311.923A++10.2661.472%B**N/A91.2S27.1M*6881.7h5B++8.2B*
M40 Fury 197155179.118C**7.4542.937%B++1.935%C+70.5B++19.1A3932.2h17.3C40.2C++
M12 Kobalt-H 163155917.222C+15.5625.759%B+13.548%D155B+8B*4941h13.2B+51.2B++
E540 Halberd-H 238154256.16C+4.4960.595%BN/A64.2B**35A++5852.4h6.4C+10.5C*
MANA Anti-Personnel Turret 143141572.474N/A0.8125.342%UN/A1410U20U3935300.1h24.7T*97.6T*
Heartstring 1591402900.483D1.1850.283%B+10.714%D*7.8D-1.1C3518h10.2D20.2C
Anti-Vehicle Grenade 2191361136N/A134.3345.403%DN/A170D--103.8C++15470.8h9.4F20.8D*
NS-357 IA 1271251770.706C0.9645.951%C+30.4%C+33.8C+N/A843.7h3.8C8.2C+
Dual Photon Pods 155116235.043C+3.3859.356%B*N/A61.1C20.5C*5691.9h24.5C+41.2C**
NS-20 "Heatwave" Gorgon 120116582C++0.3324.033%D20.69%C43A1.5C962.7h15.3C**63.7B+
Aphelion VEX-4 180101128.417B**6.7536.678%C**6.931%A+32.6B+25.5B**3853.1h47.3B+129.1B++
Skyguard 17699402.475C+0.8138.779%A+1.01%D-16C**12.4B++2646.2h149C-384.2B+
NS-357P Underboss 98981310.748C--0.9240.633%C11.225%D**46.7C-N/A1332.1h5.1F12.6D-
M20 Wyvern 16695118.636B++6.9750.139%A++4.211%C+23.2C+17.3B+4194.1h125.6D*250.5C+
M40 Fury 11993910.333C+8.6748.249%C+N/A93B+26B+4171h12.6C**26.1B
C75 Viper 11193194.895C*3.2352.283%A1.075%C-46.5B**9B5792h12.3B23.5B++
M60-A Bulldog 11392713.143C+11.4860.954%A+3.261%B++34.1C+7.8B**1442.7h9.6D**15.7C+
MKV Suppressed 9190771.169C++0.5028.159%B+10%D**64.3A+N/A3201.4h14C*49.7B
VA39 Spectre 9189372.405B+0.7443.408%A++25.843%D--68.5M1.5M*4101.3h3.9B**9B**
G40-F Ranger 13187421.75M20.0841.03%A+N/A72.5B**36.7B*5271.2h62.1B+151.3B*
M12 Kobalt 9286108.6C6.9321.119%B++13.954%D-66.2C+4.6B+2951.3h22.9D108.5C++
Icikill 82821,0440.079B+1.5929.913%C+12.195%C*2.7C+N/A730.1h2.1C*7C**
M60-A Bulldog 10181342.382C--0.7227.232%D--1.235%C16.9D-4.2D1134.8h7.4D-27.2D--
E540 Halberd 1228199C++7.3348.384%C++1.235%D-33.8C*17.1C++3872.4h6.1C+12.6C++
CAS30 Tank Buster 185751010.743C0.9239.364%D1.333%C+6.2C9.1B+17612.1h94.2D--239.4D-
NS-20 "Heatwave" Gorgon 7774581.276C0.3924.319%D20.27%C27.4C+1.1D672.7h24C*98.7C*
Phaseshift VX-S 7474381.947C0.2839.88%B+64.865%D33.6C++N/A1032.2h2.7B6.7B+
Spear Anti-Vehicle Phalanx Turret 13673174.294C2.6356.655%A1.37%D**40.6C*35A7651.8h10.7C18.8B+
NS-30 Vandal 7473621.177C0.4935.97%B+19.178%D-52.1B++N/A2431.4h5.9C+16.5C**
M60-G Bulldog 7869125.75B+4.0834.358%C+1.449%D--57.5A++7.5B3791.2h4.7B**13.7B*
Lasher X2 AE 6464521.231C+0.4325.353%C--1.563%D--58.2B++N/A1601.1h17.4B68.5C++
NS-AM7 Archer 138632010.313C-1.3562.656%B+12.698%C--6.6C+7.8M*1199.6h18.3C**29.3B+
NS CandyCannon 3000 64631770.356C-1.3134.936%C+20.635%D-24.2C+N/A592.6h6.5D18.5C
Xiphos Anti-Personnel Phalanx Tower 6763163C+61.3320.636%D-N/A315C*20A*9890.2h9.4B+45.5C**
NS-TMC-01 "His Regards" 65601,3390.045B++1.6226.817%C++5%C2.1B+N/A628.3h1.8B+6.7B+
Saron Laser Cannon 108571020.559C1.1126.632%D-N/A6.1D5.4D1559.4h129.2C*485C+
G40-F Ranger 8354318M**16.3341.869%AN/A38.6A*20.7A+3391.4h75.1B**179.4A
Equinox VE2 Burst 5351650.785C--0.8828.551%C*19.608%D-34C1.3A+2021.5h16D--55.9C
The Slasher 50502850.175A**1.4923.896%D-6%D8.6B*N/A275.8h2.4C+10C+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter73,9461.7h
Anti-Vehicle MANA Turret401,4731.7h
Nano-Armor Kit8677,9706.9h
Restoration Kit375470.7h
Spawn Beacon689,3365h
Turret AI Module01270.4h
Structure Shield Module01340.3h
Repair Module01730.3h
Cortium Silo0890.2h
AE Medical Applicator842206,94817.8h
Skywall Shield Emitter0780.2h
AE Nano-Armor Kit881894,05073.6h
Nanite Revive Grenade03,5561h
Nanite Healing Grenade01000h
Deconstruction Tool11,7170.2h
Welding Device01,1520.2h
Spear Anti-Vehicle Tower0780.2h
Spitfire Auto-Turret331,3681.4h
Rampart Wall21851.1h
Xiphos Anti-Personnel Tower0760.2h
Hoplon Anti-Aircraft Phalanx Tower1690.2h
Anti-Infantry MANA Turret113180.3h
Ammunition Package562,7321.2h
Medical Kit1,4449,97914.8h
Medical Applicator11525,6662.2h
Elysium Spawn Tube1650.3h
Nano-Repair Grenade03470.1h
Orbital Strike Target Designator16680.7h
Hardlight Barrier11660.2h
Shield Recharging Field428650.4h
Recon Detection Device523,0444.2h

Check the help document for the dictionary if you want to learn more about words used here.


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