Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 1 | 7 (19,322)players online:
Error loading streams from Twitch.
stats.dasanfall.com
Praetor Immortal ApplesrYum[HEEE] ApplesrYum
VS BR 82

KDR: 4

Score: 8.5m

Last Seen: Jan 20th, 2020 3:02 PM
- OFFLINE - 23 hour(s)

Battle Rank 82 - Vanu Sovereignty on Emerald - Outfit Leader of EasyKillHAH[HEEE] EasyKillHAH
VS outfit on Emerald

Members: 1
Level Progress (to 83): 63%
Level 100 Progress: 45% 195h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS Betelgeuse 54-A VE-C Horizon Orion VS54 NS-15M2 VX29 Polaris SVA-88 Pulsar LSW NS-44 Commissioner
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:ApplesrYum



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $16,911,018 MLG Score: 13518
Fun Score: N/A
Cheeseburgers Flipped: 13TIME WITH MEDKIT: 9.4%MEDKIT per DEATH: 1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
35.988%39.513%142210122218,4145.1812-1.18

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.631%2.923M+2.738M0.187C++HEAD ++ (~21.52)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
260.653B+9.40.345C**16.7

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.079%90.946%02123074037331.98391

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.088%1.377A1.572A+-0.527

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.20.569B+1.90.408B2.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
53.125%21.121%01123123236520.63388

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.015B**1.988A++-1.619

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.30.455B+3.90.205C++3.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
EasyKillHAH[HEEE] EasyKillHAH
VS outfit on Emerald

Members: 1
8.5m200.9%885 (53.1k)734 (44k)4.0015523,1935,7964.1026682 (82)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1232256236.166%36.791%133102:007

74% Heavy Assault6% Infiltrator14% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 5th, 2018 12:49 AMMar 11th, 2019 2:09 PMJan 27th, 2020 12:26 PM (1d) (PST)Jan 20th, 2020 11:10 AM (8d) (PST)Jan 20th, 2020 11:02 AM (8d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,3093689412.0040.5010.7374.1250.04913518

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
78,54822,08356,4651203044247344,053

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
192.9h/8d 586 8,533 6,207 47.7k 247 1,110 569 15.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
A*
Kills:10,345
Deaths:2,196
KDR:4.711
Accuracy:35.729% A*
HSR:40.648% B**
Orion VS54
M+
Kills:1,323
Deaths:228
KDR:5.803
Accuracy:36.084% M+
HSR:41.421% A*
NS-15M2
A*
Kills:1,217
Deaths:227
KDR:5.361
Accuracy:36.109% A*
HSR:42.071% A*
VX29 Polaris
A*
Kills:1,177
Deaths:286
KDR:4.115
Accuracy:37.090% A*
HSR:35.089% A+
SVA-88
A**
Kills:1,174
Deaths:263
KDR:4.464
Accuracy:36.277% A**
HSR:39.949% A++
Pulsar LSW
A*
Kills:1,172
Deaths:273
KDR:4.293
Accuracy:36.496% A*
HSR:34.386% A
Kills:16,408
Deaths (as Heavy Assault):3,473
Deaths (to Heavy Assaults):2,000
KDR:4.72445
Kill Difference:12,935
Playtime:143.112 hours
Usage:74%
Score:6.618m
Score/min:771
Accuracy (listed only):36.297%
HSR (listed only):38.927%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VE-C Horizon
M
Kills:2,271
Deaths:534
KDR:4.253
Accuracy:52.640% M
HSR:15.764% D--
Solstice VE3
A*
Kills:792
Deaths:220
KDR:3.600
Accuracy:34.125% A*
HSR:29.546% A++
Eridani SX5
A*
Kills:312
Deaths:72
KDR:4.333
Accuracy:35.890% A++
HSR:35.256% A*
Thanatos VE70
A+
Kills:232
Deaths:54
KDR:4.296
Accuracy:53.125% A+
HSR:21.121% B**
Kills:3,607
Deaths (as Light Assault):880
Deaths (to Light Assaults):1,239
KDR:4.09886
Kill Difference:2,727
Playtime:26.798 hours
Usage:14%
Score:1.137m
Score/min:707
Accuracy (listed only):43.945%
HSR (listed only):25.422%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5
A*
Kills:312
Deaths:72
KDR:4.333
Accuracy:35.890% A++
HSR:35.256% A*
Thanatos VE70
A+
Kills:232
Deaths:54
KDR:4.296
Accuracy:53.125% A+
HSR:21.121% B**
Pulsar VS1
A**
Kills:97
Deaths:45
KDR:2.156
Accuracy:36.818% A**
HSR:39.175% A**
Kills:641
Deaths (as Combat Medic):171
Deaths (to Combat Medics):617
KDR:3.74854
Kill Difference:470
Playtime:1.347 hours
Usage:1%
Score:0.043m
Score/min:533
Accuracy (listed only):41.945%
HSR (listed only):31.851%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VE-C Horizon
M
Kills:2,271
Deaths:534
KDR:4.253
Accuracy:52.640% M
HSR:15.764% D--
Solstice VE3
A*
Kills:792
Deaths:220
KDR:3.600
Accuracy:34.125% A*
HSR:29.546% A++
Thanatos VE70
A+
Kills:232
Deaths:54
KDR:4.296
Accuracy:53.125% A+
HSR:21.121% B**
Kills:3,295
Deaths (as Engineer):808
Deaths (to Engineers):586
KDR:4.07797
Kill Difference:2,487
Playtime:7.256 hours
Usage:4%
Score:0.228m
Score/min:523
Accuracy (listed only):46.630%
HSR (listed only):22.143%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
M
Kills:805
Deaths:396
KDR:2.033
Accuracy:46.067% B**
HSR:42.733% M
NSX Daimyo
B+
Kills:382
Deaths:46
KDR:8.304
Accuracy:45.389% B+
HSR:96.073% B+
Ghost
A+
Kills:358
Deaths:49
KDR:7.306
Accuracy:42.311% B+
HSR:85.475% A+
Eridani SX5
A*
Kills:312
Deaths:72
KDR:4.333
Accuracy:35.890% A++
HSR:35.256% A*
Kills:1,857
Deaths (as Infiltrator):563
Deaths (to Infiltrators):778
KDR:3.2984
Kill Difference:1,294
Playtime:12.073 hours
Usage:6%
Score:0.430m
Score/min:593
Accuracy (listed only):42.414%
HSR (listed only):64.884%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
A+
Kills:68
Deaths:16
KDR:4.250
Accuracy:25.217% A+
HSR:22.059% B++
Cosmos VM3
A++
Kills:59
Deaths:16
KDR:3.688
Accuracy:25.216% A
HSR:27.119% A++
Kills:127
Deaths (as MAX Suit):16
Deaths (to MAX Suits):180
KDR:7.9375
Kill Difference:111
Playtime:1.606 hours
Usage:1%
Score:0.041m
Score/min:428
Accuracy (listed only):25.216%
HSR (listed only):24.589%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 10,50110,3452,1964.711B+0.7135.729%A*40.648%B**169.6M2.6A**46561h9.6B++26.8B**
VE-C Horizon 2,3062,2715344.253A*0.2552.64%M15.764%D--156.6M+2.4A+54014.5h13.4B+25.5B*
Orion VS54 1,3321,3232285.803M+1.8036.084%M+41.421%A*139.3SN/A4669.5h9.1B**25.2B
NS-15M2 1,2381,2172275.361A++1.3636.109%A*42.071%A*136.7M2.4M*3428.9h9.5B**26.3B**
VX29 Polaris 1,1941,1772864.115A*0.1137.09%A*35.089%A+161.2M**2.3M**3517.3h9.7B**26.2B*
SVA-88 1,1881,1742634.464A++0.4636.277%A**39.949%A++192.5S2.3M**14426.1h9.5B*26.3B*
Pulsar LSW 1,1841,1722734.293M0.2936.496%A*34.386%A142.9M*1.5A++7668.2h10.7B++29.2B*
NS-44 Commissioner 8118053962.033B**1.9746.067%B**42.733%M113.4M+N/A4307.1h2.8B**6B*
Solstice VE3 8077922203.6S0.4034.125%A*29.546%A++120S2.3S4836.6h10.8B**31.5B+
NS Decimator 5924331243.492M0.5165.691%B+3.464%B**68.7A++25.2B**4026.3h3.6B++5.4B*
NSX Daimyo 383382468.304A++4.3045.389%B+96.073%B+112.4A*N/A7293.4h2.1B++4.7B++
Ghost 360358497.306A3.3042.311%B+85.475%A+105.3A**N/A3433.4h1.6B**3.7B*
Eridani SX5 315312724.333M++0.3335.89%A++35.256%A*130M*1.3A*4222.4h9.1B*25.4B*
M12 Kobalt 3193111311U307.0025.985%B++27.01%A++182.9A+4.7C+4571.7h12.4B*47.9B*
Thanatos VE70 234232544.296S0.2953.125%A+21.121%B**122.1S1.1A++4101.9h3.9B*7.3B*
S1 201146443.318S0.6863.326%B++4.795%A52.1A*19.6B*5192.8h5.8B+9.2B+
Plasma Grenade 10097197N/A93.0052.705%B*N/A485C+15B+34220.2h3.1B++5.9B++
Pulsar VS1 9797452.156A1.8536.818%A**39.175%A**88.2M*N/A5481.1h12.6B++34.2B**
Lumine Edge 84843,8010.022C3.987.602%F-22.619%B**0.8C-N/A3110.6h1.4C++18.3F-
Cosmos VM3 6968164.25A0.2525.217%A+22.059%B++68A*1B*2381h10.7B**42.4B*
Cosmos VM3 6059163.688A0.3125.216%A27.119%A++59A++1B*2021h12.4B++49.1B

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit713,3610.8h
Spawn Beacon2900.1h
Medical Applicator21,8150.1h
Medical Kit6576,08018.1h
Recon Detection Device18781.2h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.41s
Server spent 1.16s on queries, 0.75s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.